@defold-typescript/types 0.51.0 → 0.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-availability.json +4 -58
- package/api-signatures.json +2804 -3172
- package/api-targets.json +15 -5
- package/examples/translations.json +19 -71
- package/generated/b2d.d.ts +39 -39
- package/generated/b2d_body.d.ts +11 -11
- package/generated/b2d_chain.d.ts +3 -3
- package/generated/b2d_fixture.d.ts +5 -5
- package/generated/b2d_joint.d.ts +29 -29
- package/generated/b2d_shape.d.ts +13 -13
- package/generated/b2d_world.d.ts +15 -15
- package/generated/buffer.d.ts +10 -11
- package/generated/bullet3d.d.ts +6 -6
- package/generated/bullet3d_collision_object.d.ts +10 -10
- package/generated/bullet3d_constraint.d.ts +173 -71
- package/generated/bullet3d_rigid_body.d.ts +3 -3
- package/generated/bullet3d_shape.d.ts +11 -11
- package/generated/bullet3d_world.d.ts +20 -20
- package/generated/camera.d.ts +4 -4
- package/generated/collectionfactory.d.ts +2 -3
- package/generated/collectionproxy.d.ts +5 -5
- package/generated/compute.d.ts +5 -5
- package/generated/crash.d.ts +7 -7
- package/generated/editor-vm/http.d.ts +13 -13
- package/generated/editor-vm/image.d.ts +4 -4
- package/generated/editor-vm/json.d.ts +1 -1
- package/generated/editor-vm/tilemap_tiles.d.ts +9 -9
- package/generated/editor-vm/zip.d.ts +4 -4
- package/generated/editor.d.ts +183 -183
- package/generated/factory.d.ts +2 -3
- package/generated/font.d.ts +4 -4
- package/generated/go.d.ts +122 -230
- package/generated/graphics.d.ts +23 -25
- package/generated/gui.d.ts +186 -423
- package/generated/http.d.ts +3 -3
- package/generated/image.d.ts +63 -11
- package/generated/json.d.ts +4 -4
- package/generated/kinds/gui-script.d.ts +2 -0
- package/generated/kinds/render-script.d.ts +14 -15
- package/generated/label.d.ts +5 -5
- package/generated/liveupdate.d.ts +7 -3
- package/generated/material.d.ts +49 -49
- package/generated/model.d.ts +46 -14
- package/generated/particlefx.d.ts +24 -5
- package/generated/physics.d.ts +64 -20
- package/generated/profiler.d.ts +3 -5
- package/generated/render-script-modules/b2d.d.ts +711 -0
- package/generated/render-script-modules/bullet3d.d.ts +73 -0
- package/generated/render-script-modules/collectionfactory.d.ts +24 -0
- package/generated/render-script-modules/collectionproxy.d.ts +39 -0
- package/generated/render-script-modules/factory.d.ts +24 -0
- package/generated/render-script-modules/go.d.ts +434 -0
- package/generated/render-script-modules/label.d.ts +105 -0
- package/generated/render-script-modules/model.d.ts +121 -0
- package/generated/render-script-modules/particlefx.d.ts +59 -0
- package/generated/render-script-modules/physics.d.ts +333 -0
- package/generated/render-script-modules/resource.d.ts +1232 -0
- package/generated/render-script-modules/sound.d.ts +227 -0
- package/generated/render-script-modules/sprite.d.ts +68 -0
- package/generated/render-script-modules/tilemap.d.ts +43 -0
- package/generated/render.d.ts +172 -47
- package/generated/resource.d.ts +81 -61
- package/generated/socket.d.ts +18 -23
- package/generated/sound.d.ts +6 -6
- package/generated/sprite.d.ts +51 -3
- package/generated/sys.d.ts +87 -24
- package/generated/tilemap.d.ts +3 -3
- package/generated/timer.d.ts +3 -3
- package/generated/versions/defold-1.12.4/b2d.d.ts +2 -2
- package/generated/versions/defold-1.12.4/b2d_body.d.ts +2 -2
- package/generated/versions/defold-1.12.4/buffer.d.ts +8 -8
- package/generated/versions/defold-1.12.4/go.d.ts +117 -345
- package/generated/versions/defold-1.12.4/graphics.d.ts +2 -1
- package/generated/versions/defold-1.12.4/gui.d.ts +169 -532
- package/generated/versions/defold-1.12.4/http.d.ts +2 -2
- package/generated/versions/defold-1.12.4/image.d.ts +82 -2
- package/generated/versions/defold-1.12.4/index.d.ts +1 -0
- package/generated/versions/defold-1.12.4/label.d.ts +1 -1
- package/generated/versions/defold-1.12.4/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.12.4/model.d.ts +42 -10
- package/generated/versions/defold-1.12.4/particlefx.d.ts +23 -2
- package/generated/versions/defold-1.12.4/physics.d.ts +46 -2
- package/generated/versions/defold-1.12.4/render.d.ts +83 -7
- package/generated/versions/defold-1.12.4/resource.d.ts +50 -17
- package/generated/versions/defold-1.12.4/socket.d.ts +12 -12
- package/generated/versions/defold-1.12.4/sound.d.ts +1 -1
- package/generated/versions/defold-1.12.4/sprite.d.ts +59 -2
- package/generated/versions/defold-1.12.4/sys.d.ts +103 -8
- package/generated/versions/defold-1.12.4/tilemap.d.ts +1 -1
- package/generated/versions/defold-1.12.4/vmath.d.ts +0 -24
- package/generated/versions/defold-1.12.4/window.d.ts +3 -4
- package/generated/versions/defold-1.13.0/b2d.d.ts +2 -2
- package/generated/versions/defold-1.13.0/b2d_body.d.ts +2 -2
- package/generated/versions/defold-1.13.0/b2d_chain.d.ts +1 -1
- package/generated/versions/defold-1.13.0/b2d_joint.d.ts +1 -1
- package/generated/versions/defold-1.13.0/b2d_shape.d.ts +1 -1
- package/generated/versions/defold-1.13.0/buffer.d.ts +8 -8
- package/generated/versions/defold-1.13.0/camera.d.ts +1 -1
- package/generated/versions/defold-1.13.0/go.d.ts +117 -372
- package/generated/versions/defold-1.13.0/graphics.d.ts +2 -1
- package/generated/versions/defold-1.13.0/gui.d.ts +169 -532
- package/generated/versions/defold-1.13.0/http.d.ts +2 -2
- package/generated/versions/defold-1.13.0/image.d.ts +82 -2
- package/generated/versions/defold-1.13.0/index.d.ts +1 -0
- package/generated/versions/defold-1.13.0/label.d.ts +1 -1
- package/generated/versions/defold-1.13.0/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.13.0/material.d.ts +3 -1
- package/generated/versions/defold-1.13.0/model.d.ts +42 -10
- package/generated/versions/defold-1.13.0/particlefx.d.ts +23 -2
- package/generated/versions/defold-1.13.0/physics.d.ts +46 -2
- package/generated/versions/defold-1.13.0/render.d.ts +147 -9
- package/generated/versions/defold-1.13.0/resource.d.ts +50 -17
- package/generated/versions/defold-1.13.0/socket.d.ts +12 -12
- package/generated/versions/defold-1.13.0/sound.d.ts +1 -1
- package/generated/versions/defold-1.13.0/sprite.d.ts +59 -2
- package/generated/versions/defold-1.13.0/sys.d.ts +103 -8
- package/generated/versions/defold-1.13.0/tilemap.d.ts +1 -1
- package/generated/versions/defold-1.13.0/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.0/window.d.ts +3 -4
- package/generated/versions/defold-1.13.1/b2d.d.ts +2 -2
- package/generated/versions/defold-1.13.1/b2d_body.d.ts +2 -2
- package/generated/versions/defold-1.13.1/b2d_chain.d.ts +1 -1
- package/generated/versions/defold-1.13.1/b2d_joint.d.ts +1 -1
- package/generated/versions/defold-1.13.1/b2d_shape.d.ts +1 -1
- package/generated/versions/defold-1.13.1/buffer.d.ts +8 -8
- package/generated/versions/defold-1.13.1/camera.d.ts +1 -1
- package/generated/versions/defold-1.13.1/go.d.ts +117 -372
- package/generated/versions/defold-1.13.1/graphics.d.ts +2 -1
- package/generated/versions/defold-1.13.1/gui.d.ts +169 -548
- package/generated/versions/defold-1.13.1/http.d.ts +2 -2
- package/generated/versions/defold-1.13.1/image.d.ts +82 -2
- package/generated/versions/defold-1.13.1/index.d.ts +2 -0
- package/generated/versions/defold-1.13.1/label.d.ts +1 -1
- package/generated/versions/defold-1.13.1/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.13.1/material.d.ts +3 -1
- package/generated/versions/defold-1.13.1/model.d.ts +42 -10
- package/generated/versions/defold-1.13.1/particlefx.d.ts +23 -2
- package/generated/versions/defold-1.13.1/physics.d.ts +46 -2
- package/generated/versions/defold-1.13.1/render.d.ts +147 -9
- package/generated/versions/defold-1.13.1/resource.d.ts +50 -17
- package/generated/versions/defold-1.13.1/socket.d.ts +12 -12
- package/generated/versions/defold-1.13.1/sound.d.ts +1 -1
- package/generated/versions/defold-1.13.1/sprite.d.ts +59 -2
- package/generated/versions/defold-1.13.1/sys.d.ts +103 -8
- package/generated/versions/defold-1.13.1/tilemap.d.ts +1 -1
- package/generated/versions/defold-1.13.1/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.1/window.d.ts +3 -4
- package/generated/versions/defold-1.13.2/b2d.d.ts +39 -39
- package/generated/versions/defold-1.13.2/b2d_body.d.ts +11 -11
- package/generated/versions/defold-1.13.2/b2d_chain.d.ts +3 -3
- package/generated/versions/defold-1.13.2/b2d_fixture.d.ts +5 -5
- package/generated/versions/defold-1.13.2/b2d_joint.d.ts +29 -29
- package/generated/versions/defold-1.13.2/b2d_shape.d.ts +13 -13
- package/generated/versions/defold-1.13.2/b2d_world.d.ts +15 -15
- package/generated/versions/defold-1.13.2/buffer.d.ts +10 -11
- package/generated/versions/defold-1.13.2/bullet3d.d.ts +6 -6
- package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +10 -10
- package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +173 -71
- package/generated/versions/defold-1.13.2/bullet3d_rigid_body.d.ts +3 -3
- package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +11 -11
- package/generated/versions/defold-1.13.2/bullet3d_world.d.ts +20 -20
- package/generated/versions/defold-1.13.2/camera.d.ts +4 -4
- package/generated/versions/defold-1.13.2/collectionfactory.d.ts +2 -3
- package/generated/versions/defold-1.13.2/collectionproxy.d.ts +5 -5
- package/generated/versions/defold-1.13.2/compute.d.ts +5 -5
- package/generated/versions/defold-1.13.2/crash.d.ts +7 -7
- package/generated/versions/defold-1.13.2/editor-vm/http.d.ts +13 -13
- package/generated/versions/defold-1.13.2/editor-vm/image.d.ts +4 -4
- package/generated/versions/defold-1.13.2/editor-vm/json.d.ts +1 -1
- package/generated/versions/defold-1.13.2/editor-vm/tilemap_tiles.d.ts +9 -9
- package/generated/versions/defold-1.13.2/editor-vm/zip.d.ts +4 -4
- package/generated/versions/defold-1.13.2/editor.d.ts +183 -183
- package/generated/versions/defold-1.13.2/factory.d.ts +2 -3
- package/generated/versions/defold-1.13.2/font.d.ts +4 -4
- package/generated/versions/defold-1.13.2/go.d.ts +122 -230
- package/generated/versions/defold-1.13.2/graphics.d.ts +22 -24
- package/generated/versions/defold-1.13.2/gui.d.ts +186 -423
- package/generated/versions/defold-1.13.2/http.d.ts +3 -3
- package/generated/versions/defold-1.13.2/image.d.ts +63 -11
- package/generated/versions/defold-1.13.2/index.d.ts +2 -0
- package/generated/versions/defold-1.13.2/json.d.ts +4 -4
- package/generated/versions/defold-1.13.2/label.d.ts +5 -5
- package/generated/versions/defold-1.13.2/liveupdate.d.ts +7 -3
- package/generated/versions/defold-1.13.2/material.d.ts +49 -49
- package/generated/versions/defold-1.13.2/model.d.ts +46 -14
- package/generated/versions/defold-1.13.2/particlefx.d.ts +24 -5
- package/generated/versions/defold-1.13.2/physics.d.ts +64 -20
- package/generated/versions/defold-1.13.2/profiler.d.ts +3 -5
- package/generated/versions/defold-1.13.2/render.d.ts +161 -46
- package/generated/versions/defold-1.13.2/resource.d.ts +81 -61
- package/generated/versions/defold-1.13.2/socket.d.ts +18 -23
- package/generated/versions/defold-1.13.2/sound.d.ts +6 -6
- package/generated/versions/defold-1.13.2/sprite.d.ts +51 -3
- package/generated/versions/defold-1.13.2/sys.d.ts +87 -24
- package/generated/versions/defold-1.13.2/tilemap.d.ts +3 -3
- package/generated/versions/defold-1.13.2/timer.d.ts +3 -3
- package/generated/versions/defold-1.13.2/vmath.d.ts +0 -25
- package/generated/versions/defold-1.13.2/window.d.ts +8 -10
- package/generated/vmath.d.ts +0 -25
- package/generated/window.d.ts +8 -10
- package/identity-vocabulary.json +86 -34
- package/index.d.ts +2 -0
- package/package.json +3 -1
- package/scripts/generate-api-availability.ts +10 -24
- package/scripts/generate-api-signatures.ts +75 -14
- package/scripts/materialize-version.ts +48 -7
- package/scripts/regen.ts +214 -19
- package/scripts/shared-handle-methods.ts +3 -2
- package/scripts/signature-store-fs.ts +1 -0
- package/scripts/target-version.ts +26 -0
- package/src/api-doc.ts +34 -0
- package/src/api-identity.ts +32 -1
- package/src/component-properties.d.ts +96 -7
- package/src/core-types.ts +71 -28
- package/src/doc-corrections.ts +62 -5
- package/src/emit-dts.ts +1423 -401
- package/src/engine-globals.d.ts +5 -1
- package/src/engine-type-name.ts +33 -0
- package/src/go-overloads.d.ts +74 -19
- package/src/gui-overloads.d.ts +489 -0
- package/src/gui-texture-removal.d.ts +41 -0
- package/src/index.ts +3 -0
- package/src/lifecycle.ts +32 -23
- package/src/msg-overloads.d.ts +25 -13
- package/src/signature-store.ts +50 -0
- package/src/socket-types.d.ts +3 -3
- package/src/timers.d.ts +2 -1
- package/src/vmath-overloads.d.ts +26 -0
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|
-
* - `"rotation"`
|
|
466
|
-
* - `"euler"`
|
|
467
|
-
* - `"scale"`
|
|
468
|
-
* - `"color"`
|
|
469
|
-
* - `"outline"`
|
|
470
|
-
* - `"shadow"`
|
|
471
|
-
* - `"size"`
|
|
472
|
-
* - `"fill_angle"` (pie)
|
|
473
|
-
* - `"inner_radius"` (pie)
|
|
474
|
-
* - `"leading"` (text)
|
|
475
|
-
* - `"tracking"` (text)
|
|
476
|
-
* - `"slice9"` (slice9)
|
|
477
|
-
*
|
|
478
|
-
* The following property constants are defined equaling the corresponding property string names.
|
|
479
|
-
*
|
|
480
|
-
* - `gui.PROP_POSITION`
|
|
481
|
-
* - `gui.PROP_ROTATION`
|
|
482
|
-
* - `gui.PROP_EULER`
|
|
483
|
-
* - `gui.PROP_SCALE`
|
|
484
|
-
* - `gui.PROP_COLOR`
|
|
485
|
-
* - `gui.PROP_OUTLINE`
|
|
486
|
-
* - `gui.PROP_SHADOW`
|
|
487
|
-
* - `gui.PROP_SIZE`
|
|
488
|
-
* - `gui.PROP_FILL_ANGLE`
|
|
489
|
-
* - `gui.PROP_INNER_RADIUS`
|
|
490
|
-
* - `gui.PROP_LEADING`
|
|
491
|
-
* - `gui.PROP_TRACKING`
|
|
492
|
-
* - `gui.PROP_SLICE9`
|
|
493
|
-
* @param to - target property value
|
|
494
|
-
* @param easing - easing to use during animation.
|
|
495
|
-
* Either specify one of the `gui.EASING_*` constants or provide a
|
|
496
|
-
* vector with a custom curve. See the animation guide for more information.
|
|
497
|
-
* @param duration - duration of the animation in seconds.
|
|
498
|
-
* @param delay - delay before the animation starts in seconds.
|
|
499
|
-
* @param complete_function - function to call when the
|
|
500
|
-
* animation has completed
|
|
501
|
-
* @param playback - playback mode
|
|
502
|
-
*
|
|
503
|
-
* - `gui.PLAYBACK_ONCE_FORWARD`
|
|
504
|
-
* - `gui.PLAYBACK_ONCE_BACKWARD`
|
|
505
|
-
* - `gui.PLAYBACK_ONCE_PINGPONG`
|
|
506
|
-
* - `gui.PLAYBACK_LOOP_FORWARD`
|
|
507
|
-
* - `gui.PLAYBACK_LOOP_BACKWARD`
|
|
508
|
-
* - `gui.PLAYBACK_LOOP_PINGPONG`
|
|
509
|
-
* @example
|
|
510
|
-
* How to start a simple color animation, where the node fades in to white during 0.5 seconds:
|
|
511
|
-
* ```ts
|
|
512
|
-
* // How to start a simple color animation, where the node fades in to white during 0.5 seconds:
|
|
513
|
-
* const node = gui.get_node("my_node");
|
|
514
|
-
* gui.set_color(node, vmath.vector4(0, 0, 0, 0)); // node is fully transparent
|
|
515
|
-
* gui.animate(node, gui.PROP_COLOR, vmath.vector4(1, 1, 1, 1), gui.EASING_INOUTQUAD, 0.5); // start animation
|
|
516
|
-
* ```
|
|
517
|
-
* @example
|
|
518
|
-
* How to start a sequenced animation where the node fades in to white during 0.5 seconds, stays visible for 2 seconds and then fades out:
|
|
519
|
-
* ```ts
|
|
520
|
-
* // How to start a sequenced animation where the node fades in to white during 0.5
|
|
521
|
-
* // seconds, stays visible for 2 seconds and then fades out:
|
|
522
|
-
* function on_animation_done(self: unknown, node: unknown) {
|
|
523
|
-
* // fade out node, but wait 2 seconds before the animation starts
|
|
524
|
-
* gui.animate(node as Opaque<"node">, gui.PROP_COLOR, vmath.vector4(0, 0, 0, 0), gui.EASING_OUTQUAD, 0.5, 2.0);
|
|
525
|
-
* }
|
|
526
|
-
*
|
|
527
|
-
* export default defineGuiScript({
|
|
528
|
-
* init(self) {
|
|
529
|
-
* // fetch the node we want to animate
|
|
530
|
-
* const my_node = gui.get_node("my_node");
|
|
531
|
-
* // node is initially set to fully transparent
|
|
532
|
-
* gui.set_color(my_node, vmath.vector4(0, 0, 0, 0));
|
|
533
|
-
* // animate the node immediately and call on_animation_done when the animation has completed
|
|
534
|
-
* gui.animate(my_node, gui.PROP_COLOR, vmath.vector4(1, 1, 1, 1), gui.EASING_INOUTQUAD, 0.5, 0.0, on_animation_done);
|
|
535
|
-
* },
|
|
536
|
-
* });
|
|
537
|
-
* ```
|
|
538
|
-
* @example
|
|
539
|
-
* How to animate a node's y position using a crazy custom easing curve:
|
|
540
|
-
* ```ts
|
|
541
|
-
* // How to animate a node's y position using a crazy custom easing curve:
|
|
542
|
-
* export default defineGuiScript({
|
|
543
|
-
* init(self) {
|
|
544
|
-
* const values = [
|
|
545
|
-
* 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
546
|
-
* 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
547
|
-
* 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
548
|
-
* 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
549
|
-
* ];
|
|
550
|
-
* const vec = vmath.vector(values);
|
|
551
|
-
* const node = gui.get_node("box");
|
|
552
|
-
* gui.animate(node, "position.y", 100, vec, 4.0, 0, undefined, gui.PLAYBACK_LOOP_PINGPONG);
|
|
553
|
-
* },
|
|
554
|
-
* });
|
|
555
|
-
* ```
|
|
556
|
-
*/
|
|
557
|
-
function animate(node: Opaque<"node">, property: string | gui.Property | Hash, to: number | Vector3 | Vector4 | Quaternion, easing: gui.Easing | Vector, duration: number, delay?: number, complete_function?: (self: unknown, node: unknown) => void, playback?: gui.Playback): void;
|
|
558
443
|
/**
|
|
559
444
|
* If one or more animations of the specified node is currently running (started by `gui.animate`), they will immediately be canceled.
|
|
560
445
|
*
|
|
@@ -598,7 +483,7 @@ declare global {
|
|
|
598
483
|
* gui.cancel_animations(node);
|
|
599
484
|
* ```
|
|
600
485
|
*/
|
|
601
|
-
function cancel_animations(node: Opaque<"node">, property?: string | gui.
|
|
486
|
+
function cancel_animations(node: Opaque<"node">, property?: string | gui.Prop | Hash): void;
|
|
602
487
|
/**
|
|
603
488
|
* Cancels any running flipbook animation on the specified node.
|
|
604
489
|
*
|
|
@@ -625,10 +510,10 @@ declare global {
|
|
|
625
510
|
* Make a clone instance of a node and all its children.
|
|
626
511
|
* Use gui.clone to clone a node excluding its children.
|
|
627
512
|
*
|
|
628
|
-
* @param node - root node to clone
|
|
513
|
+
* @param node - root node to clone, or `nil` to clone the whole scene; leaving the argument out raises an error
|
|
629
514
|
* @returns a table mapping node ids to the corresponding cloned nodes
|
|
630
515
|
*/
|
|
631
|
-
function clone_tree(node: Opaque<"node">): LuaTable<Hash, Opaque<"node">> & { get: LuaTableGetMethod<string, Opaque<"node">> };
|
|
516
|
+
function clone_tree(node: Opaque<"node"> | undefined): LuaTable<Hash, Opaque<"node">> & { get: LuaTableGetMethod<string, Opaque<"node">> };
|
|
632
517
|
/**
|
|
633
518
|
* Deletes the specified node. Any child nodes of the specified node will be
|
|
634
519
|
* recursively deleted.
|
|
@@ -663,66 +548,6 @@ declare global {
|
|
|
663
548
|
* ```
|
|
664
549
|
*/
|
|
665
550
|
function delete_texture(texture: string | Hash): void;
|
|
666
|
-
/**
|
|
667
|
-
* This is a callback-function, which is called by the engine when a gui component is finalized (destroyed). It can
|
|
668
|
-
* be used to e.g. take some last action, report the finalization to other game object instances
|
|
669
|
-
* or release user input focus (see `release_input_focus`). There is no use in starting any animations or similar
|
|
670
|
-
* from this function since the gui component is about to be destroyed.
|
|
671
|
-
*
|
|
672
|
-
* @param self - reference to the script state to be used for storing data
|
|
673
|
-
* @example
|
|
674
|
-
* ```ts
|
|
675
|
-
* export default defineScript({
|
|
676
|
-
* init() {
|
|
677
|
-
* return { some_value: 0 };
|
|
678
|
-
* },
|
|
679
|
-
*
|
|
680
|
-
* final(self) {
|
|
681
|
-
* // report finalization
|
|
682
|
-
* msg.post("my_friend_instance", "im_dead", { my_stats: self.some_value });
|
|
683
|
-
* },
|
|
684
|
-
* });
|
|
685
|
-
* ```
|
|
686
|
-
*/
|
|
687
|
-
function final(self: Opaque<"userdata">): void;
|
|
688
|
-
/**
|
|
689
|
-
* Instead of using specific getters such as gui.get_position or gui.get_scale,
|
|
690
|
-
* you can use gui.get instead and supply the property as a string or a hash.
|
|
691
|
-
* While this function is similar to go.get, there are a few more restrictions
|
|
692
|
-
* when operating in the gui namespace. Most notably, only these explicitly named properties are supported:
|
|
693
|
-
*
|
|
694
|
-
* - `"position"`
|
|
695
|
-
* - `"rotation"`
|
|
696
|
-
* - `"euler"`
|
|
697
|
-
* - `"scale"`
|
|
698
|
-
* - `"color"`
|
|
699
|
-
* - `"outline"`
|
|
700
|
-
* - `"shadow"`
|
|
701
|
-
* - `"size"`
|
|
702
|
-
* - `"fill_angle"` (pie)
|
|
703
|
-
* - `"inner_radius"` (pie)
|
|
704
|
-
* - `"leading"` (text)
|
|
705
|
-
* - `"tracking"` (text)
|
|
706
|
-
* - `"slice9"` (slice9)
|
|
707
|
-
*
|
|
708
|
-
* The value returned will either be a vmath.vector4 or a single number, i.e getting the "position"
|
|
709
|
-
* property will return a vec4 while getting the "position.x" property will return a single value.
|
|
710
|
-
* You can also use this function to get material constants.
|
|
711
|
-
*
|
|
712
|
-
* @param node - node to get the property for
|
|
713
|
-
* @param property - the property to retrieve
|
|
714
|
-
* @param options - optional options table (only applicable for material constants)
|
|
715
|
-
* - `index` number index into array property (1 based)
|
|
716
|
-
*
|
|
717
|
-
* **⚠️ `index` is 1-based; passed to Defold unchanged.**
|
|
718
|
-
* @example
|
|
719
|
-
* ```ts
|
|
720
|
-
* // Get properties on existing nodes:
|
|
721
|
-
* const node = gui.get_node("my_box_node");
|
|
722
|
-
* const node_position = gui.get(node, "position");
|
|
723
|
-
* ```
|
|
724
|
-
*/
|
|
725
|
-
function get(node: Opaque<"node">, property: string | Hash | gui.Property, options?: { index?: number; key?: string | Hash; keys?: (Hash | string)[] }): unknown;
|
|
726
551
|
/**
|
|
727
552
|
* Returns the adjust mode of a node.
|
|
728
553
|
* The adjust mode defines how the node will adjust itself to screen
|
|
@@ -735,7 +560,7 @@ declare global {
|
|
|
735
560
|
* - `gui.ADJUST_ZOOM`
|
|
736
561
|
* - `gui.ADJUST_STRETCH`
|
|
737
562
|
*/
|
|
738
|
-
function get_adjust_mode(node: Opaque<"node">): gui.
|
|
563
|
+
function get_adjust_mode(node: Opaque<"node">): gui.Adjust;
|
|
739
564
|
/**
|
|
740
565
|
* gets the node alpha
|
|
741
566
|
*
|
|
@@ -756,7 +581,7 @@ declare global {
|
|
|
756
581
|
* - `gui.BLEND_MULT`
|
|
757
582
|
* - `gui.BLEND_SCREEN`
|
|
758
583
|
*/
|
|
759
|
-
function get_blend_mode(node: Opaque<"node">): gui.
|
|
584
|
+
function get_blend_mode(node: Opaque<"node">): gui.Blend;
|
|
760
585
|
/**
|
|
761
586
|
* If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
|
|
762
587
|
*
|
|
@@ -1141,16 +966,16 @@ declare global {
|
|
|
1141
966
|
/**
|
|
1142
967
|
* Get a node and all its children as a Lua table.
|
|
1143
968
|
*
|
|
1144
|
-
* @param node - root node to get node tree from
|
|
969
|
+
* @param node - root node to get node tree from, or `nil` to get the whole scene; leaving the argument out raises an error
|
|
1145
970
|
* @returns a table mapping node ids to the corresponding nodes
|
|
1146
971
|
*/
|
|
1147
|
-
function get_tree(node: Opaque<"node">): LuaTable<Hash, Opaque<"node">> & { get: LuaTableGetMethod<string, Opaque<"node">> };
|
|
972
|
+
function get_tree(node: Opaque<"node"> | undefined): LuaTable<Hash, Opaque<"node">> & { get: LuaTableGetMethod<string, Opaque<"node">> };
|
|
1148
973
|
/**
|
|
1149
974
|
* gets the node type
|
|
1150
975
|
*
|
|
1151
976
|
* @param node - node from which to get the type
|
|
1152
977
|
*/
|
|
1153
|
-
function get_type(node: Opaque<"node">): LuaMultiReturn<[gui.
|
|
978
|
+
function get_type(node: Opaque<"node">): LuaMultiReturn<[gui.Type, number | undefined]>;
|
|
1154
979
|
/**
|
|
1155
980
|
* Returns `true` if a node is visible and `false` if it's not.
|
|
1156
981
|
* Invisible nodes are not rendered.
|
|
@@ -1175,7 +1000,7 @@ declare global {
|
|
|
1175
1000
|
* - `gui.ANCHOR_LEFT`
|
|
1176
1001
|
* - `gui.ANCHOR_RIGHT`
|
|
1177
1002
|
*/
|
|
1178
|
-
function get_xanchor(node: Opaque<"node">): gui.
|
|
1003
|
+
function get_xanchor(node: Opaque<"node">): Exclude<gui.Anchor, typeof gui.ANCHOR_BOTTOM | typeof gui.ANCHOR_TOP>;
|
|
1179
1004
|
/**
|
|
1180
1005
|
* The y-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
1181
1006
|
*
|
|
@@ -1186,27 +1011,11 @@ declare global {
|
|
|
1186
1011
|
* - `gui.ANCHOR_TOP`
|
|
1187
1012
|
* - `gui.ANCHOR_BOTTOM`
|
|
1188
1013
|
*/
|
|
1189
|
-
function get_yanchor(node: Opaque<"node">): gui.
|
|
1014
|
+
function get_yanchor(node: Opaque<"node">): Exclude<gui.Anchor, typeof gui.ANCHOR_LEFT | typeof gui.ANCHOR_RIGHT>;
|
|
1190
1015
|
/**
|
|
1191
1016
|
* Hides the on-display touch keyboard on the device.
|
|
1192
1017
|
*/
|
|
1193
1018
|
function hide_keyboard(): void;
|
|
1194
|
-
/**
|
|
1195
|
-
* This is a callback-function, which is called by the engine when a gui component is initialized. It can be used
|
|
1196
|
-
* to set the initial state of the script and gui scene.
|
|
1197
|
-
*
|
|
1198
|
-
* @param self - reference to the script state to be used for storing data
|
|
1199
|
-
* @example
|
|
1200
|
-
* ```ts
|
|
1201
|
-
* export default defineScript({
|
|
1202
|
-
* init() {
|
|
1203
|
-
* // set up useful data
|
|
1204
|
-
* return { my_value: 1 };
|
|
1205
|
-
* },
|
|
1206
|
-
* });
|
|
1207
|
-
* ```
|
|
1208
|
-
*/
|
|
1209
|
-
function init(self: Opaque<"userdata">): void;
|
|
1210
1019
|
/**
|
|
1211
1020
|
* Returns `true` if a node is enabled and `false` if it's not.
|
|
1212
1021
|
* Disabled nodes are not rendered and animations acting on them are not evaluated.
|
|
@@ -1324,197 +1133,66 @@ declare global {
|
|
|
1324
1133
|
* }
|
|
1325
1134
|
* ```
|
|
1326
1135
|
*/
|
|
1327
|
-
function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string
|
|
1136
|
+
function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string): LuaMultiReturn<[boolean, number | undefined]>;
|
|
1328
1137
|
/**
|
|
1329
|
-
*
|
|
1330
|
-
* It can be used to take action on the input, e.g. modify the gui according to the input.
|
|
1331
|
-
* For an instance to obtain user input, it must first acquire input
|
|
1332
|
-
* focus through the message `acquire_input_focus`.
|
|
1333
|
-
* Any instance that has obtained input will be put on top of an
|
|
1334
|
-
* input stack. Input is sent to all listeners on the stack until the
|
|
1335
|
-
* end of stack is reached, or a listener returns `true`
|
|
1336
|
-
* to signal that it wants input to be consumed.
|
|
1337
|
-
* See the documentation of acquire_input_focus for more
|
|
1338
|
-
* information.
|
|
1339
|
-
* The `action` parameter is a table containing data about the input mapped to the
|
|
1340
|
-
* `action_id`.
|
|
1341
|
-
* For mapped actions it specifies the value of the input and if it was just pressed or released.
|
|
1342
|
-
* Actions are mapped to input in an input_binding-file.
|
|
1343
|
-
* Mouse movement is specifically handled and uses `nil` as its `action_id`.
|
|
1344
|
-
* The `action` only contains positional parameters in this case, such as x and y of the pointer.
|
|
1345
|
-
* Here is a brief description of the available table fields:
|
|
1346
|
-
*
|
|
1347
|
-
* Field
|
|
1348
|
-
* Description
|
|
1349
|
-
*
|
|
1350
|
-
* `value`
|
|
1351
|
-
* The amount of input given by the user. This is usually 1 for buttons and 0-1 for analogue inputs. This is not present for mouse movement and text input.
|
|
1352
|
-
*
|
|
1353
|
-
* `pressed`
|
|
1354
|
-
* If the input was pressed this frame. This is not present for mouse movement and text input.
|
|
1355
|
-
*
|
|
1356
|
-
* `released`
|
|
1357
|
-
* If the input was released this frame. This is not present for mouse movement and text input.
|
|
1358
|
-
*
|
|
1359
|
-
* `repeated`
|
|
1360
|
-
* If the input was repeated this frame. This is similar to how a key on a keyboard is repeated when you hold it down. This is not present for mouse movement and text input.
|
|
1361
|
-
*
|
|
1362
|
-
* `x`
|
|
1363
|
-
* The x value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1364
|
-
*
|
|
1365
|
-
* `y`
|
|
1366
|
-
* The y value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1367
|
-
*
|
|
1368
|
-
* `screen_x`
|
|
1369
|
-
* The screen space x value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1370
|
-
*
|
|
1371
|
-
* `screen_y`
|
|
1372
|
-
* The screen space y value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1373
|
-
*
|
|
1374
|
-
* `dx`
|
|
1375
|
-
* The change in x value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1376
|
-
*
|
|
1377
|
-
* `dy`
|
|
1378
|
-
* The change in y value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1379
|
-
*
|
|
1380
|
-
* `screen_dx`
|
|
1381
|
-
* The change in screen space x value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1382
|
-
*
|
|
1383
|
-
* `screen_dy`
|
|
1384
|
-
* The change in screen space y value of a pointer device, if present. This is not present for gamepad, key and text input.
|
|
1385
|
-
*
|
|
1386
|
-
* `gamepad`
|
|
1387
|
-
* The index of the gamepad device that provided the input. See table below about gamepad input.
|
|
1388
|
-
*
|
|
1389
|
-
* `touch`
|
|
1390
|
-
* List of touch input, one element per finger, if present. See table below about touch input
|
|
1391
|
-
*
|
|
1392
|
-
* `text`
|
|
1393
|
-
* Text input from a (virtual) keyboard or similar.
|
|
1394
|
-
*
|
|
1395
|
-
* `marked_text`
|
|
1396
|
-
* Sequence of entered symbols while entering a symbol combination, for example Japanese Kana.
|
|
1397
|
-
*
|
|
1398
|
-
* Gamepad specific fields:
|
|
1399
|
-
*
|
|
1400
|
-
* Field
|
|
1401
|
-
* Description
|
|
1402
|
-
*
|
|
1403
|
-
* `gamepad`
|
|
1404
|
-
* The index of the gamepad device that provided the input.
|
|
1405
|
-
*
|
|
1406
|
-
* `userid`
|
|
1407
|
-
* Id of the user associated with the controller. Usually only relevant on consoles.
|
|
1408
|
-
*
|
|
1409
|
-
* `gamepad_unknown`
|
|
1410
|
-
* True if the inout originated from an unknown/unmapped gamepad.
|
|
1411
|
-
*
|
|
1412
|
-
* `gamepad_name`
|
|
1413
|
-
* Name of the gamepad
|
|
1414
|
-
*
|
|
1415
|
-
* `gamepad_axis`
|
|
1416
|
-
* List of gamepad axis values. For raw gamepad input only.
|
|
1417
|
-
*
|
|
1418
|
-
* `gamepadhats`
|
|
1419
|
-
* List of gamepad hat values. For raw gamepad input only.
|
|
1420
|
-
*
|
|
1421
|
-
* `gamepad_buttons`
|
|
1422
|
-
* List of gamepad button values. For raw gamepad input only.
|
|
1423
|
-
*
|
|
1424
|
-
* Touch input table:
|
|
1425
|
-
*
|
|
1426
|
-
* Field
|
|
1427
|
-
* Description
|
|
1428
|
-
*
|
|
1429
|
-
* `id`
|
|
1430
|
-
* A number identifying the touch input during its duration.
|
|
1431
|
-
*
|
|
1432
|
-
* `pressed`
|
|
1433
|
-
* True if the finger was pressed this frame.
|
|
1434
|
-
*
|
|
1435
|
-
* `released`
|
|
1436
|
-
* True if the finger was released this frame.
|
|
1437
|
-
*
|
|
1438
|
-
* `tap_count`
|
|
1439
|
-
* Number of taps, one for single, two for double-tap, etc
|
|
1440
|
-
*
|
|
1441
|
-
* `x`
|
|
1442
|
-
* The x touch location.
|
|
1443
|
-
*
|
|
1444
|
-
* `y`
|
|
1445
|
-
* The y touch location.
|
|
1446
|
-
*
|
|
1447
|
-
* `dx`
|
|
1448
|
-
* The change in x value.
|
|
1449
|
-
*
|
|
1450
|
-
* `dy`
|
|
1451
|
-
* The change in y value.
|
|
1452
|
-
*
|
|
1453
|
-
* `acc_x`
|
|
1454
|
-
* Accelerometer x value (if present).
|
|
1455
|
-
*
|
|
1456
|
-
* `acc_y`
|
|
1457
|
-
* Accelerometer y value (if present).
|
|
1138
|
+
* Dynamically create a new texture.
|
|
1458
1139
|
*
|
|
1459
|
-
*
|
|
1460
|
-
*
|
|
1140
|
+
* @param texture_id - texture id
|
|
1141
|
+
* @param width - texture width
|
|
1142
|
+
* @param height - texture height
|
|
1143
|
+
* @param type - texture type
|
|
1461
1144
|
*
|
|
1462
|
-
*
|
|
1463
|
-
*
|
|
1464
|
-
*
|
|
1465
|
-
*
|
|
1145
|
+
* - `"rgb"` - RGB
|
|
1146
|
+
* - `"rgba"` - RGBA
|
|
1147
|
+
* - `"l"` - LUMINANCE
|
|
1148
|
+
* - `"astc"` - ASTC compressed format
|
|
1149
|
+
* @param buffer - texture data
|
|
1150
|
+
* @param flip - flip texture vertically
|
|
1466
1151
|
* @example
|
|
1152
|
+
* How to create a texture and apply it to a new box node:
|
|
1467
1153
|
* ```ts
|
|
1468
1154
|
* export default defineGuiScript({
|
|
1469
|
-
* init()
|
|
1470
|
-
*
|
|
1471
|
-
*
|
|
1155
|
+
* init(self) {
|
|
1156
|
+
* const w = 200;
|
|
1157
|
+
* const h = 300;
|
|
1472
1158
|
*
|
|
1473
|
-
*
|
|
1474
|
-
*
|
|
1475
|
-
*
|
|
1476
|
-
*
|
|
1477
|
-
*
|
|
1159
|
+
* // A nice orange. String with the RGB values.
|
|
1160
|
+
* const orange = String.fromCharCode(0xff, 0x80, 0x10);
|
|
1161
|
+
*
|
|
1162
|
+
* // Create the texture. Repeat the color string for each pixel.
|
|
1163
|
+
* const [ok, reason] = gui.new_texture("orange_tx", w, h, "rgb", orange.repeat(w * h));
|
|
1164
|
+
* if (ok) {
|
|
1165
|
+
* // Create a box node and apply the texture to it.
|
|
1166
|
+
* const n = gui.new_box_node(vmath.vector3(200, 200, 0), vmath.vector3(w, h, 0));
|
|
1167
|
+
* gui.set_texture(n, "orange_tx");
|
|
1168
|
+
* } else {
|
|
1169
|
+
* // Could not create texture for some reason...
|
|
1170
|
+
* if (reason === gui.RESULT_TEXTURE_ALREADY_EXISTS) {
|
|
1171
|
+
* // ...
|
|
1172
|
+
* } else {
|
|
1173
|
+
* // ...
|
|
1174
|
+
* }
|
|
1478
1175
|
* }
|
|
1479
|
-
* // consume input
|
|
1480
|
-
* return true;
|
|
1481
1176
|
* },
|
|
1482
1177
|
* });
|
|
1483
1178
|
* ```
|
|
1484
|
-
*/
|
|
1485
|
-
function on_input(self: Opaque<"userdata">, action_id: Hash, action: { value?: number; pressed?: boolean; released?: boolean; repeated?: boolean; x?: number; y?: number; screen_x?: number; screen_y?: number; dx?: number; dy?: number; screen_dx?: number; screen_dy?: number; gamepad?: number; gamepad_axis?: Vector3; touch?: { id?: number; pressed?: boolean; released?: boolean; tap_count?: number; x?: number; y?: number; dx?: number; dy?: number; acc_x?: number; acc_y?: number; acc_z?: number }[]; text?: string }): boolean | undefined;
|
|
1486
|
-
/**
|
|
1487
|
-
* This is a callback-function, which is called by the engine whenever a message has been sent to the gui component.
|
|
1488
|
-
* It can be used to take action on the message, e.g. update the gui or send a response back to the sender of the message.
|
|
1489
|
-
* The `message` parameter is a table containing the message data. If the message is sent from the engine, the
|
|
1490
|
-
* documentation of the message specifies which data is supplied.
|
|
1491
|
-
* See the update function for examples on how to use this callback-function.
|
|
1492
|
-
*
|
|
1493
|
-
* @param self - reference to the script state to be used for storing data
|
|
1494
|
-
* @param message_id - id of the received message
|
|
1495
|
-
* @param message - a table containing the message data
|
|
1496
|
-
*/
|
|
1497
|
-
function on_message(self: Opaque<"userdata">, message_id: Hash, message: Record<string | number, unknown>): void;
|
|
1498
|
-
/**
|
|
1499
|
-
* This is a callback-function, which is called by the engine when the gui script is reloaded, e.g. from the editor.
|
|
1500
|
-
* It can be used for live development, e.g. to tweak constants or set up the state properly for the script.
|
|
1501
|
-
*
|
|
1502
|
-
* @param self - reference to the script state to be used for storing data
|
|
1503
1179
|
* @example
|
|
1180
|
+
* How to create a texture using .astc format
|
|
1504
1181
|
* ```ts
|
|
1505
|
-
*
|
|
1506
|
-
*
|
|
1507
|
-
*
|
|
1508
|
-
*
|
|
1509
|
-
*
|
|
1510
|
-
*
|
|
1511
|
-
*
|
|
1512
|
-
*
|
|
1513
|
-
*
|
|
1514
|
-
*
|
|
1182
|
+
* const size = 4;
|
|
1183
|
+
* const pos = vmath.vector3(200, 200, 0);
|
|
1184
|
+
* const path = "/assets/images/logo_4x4.astc";
|
|
1185
|
+
* const [data] = sys.load_resource(path);
|
|
1186
|
+
* if (data !== undefined) {
|
|
1187
|
+
* const n = gui.new_box_node(pos, vmath.vector3(size, size, 0));
|
|
1188
|
+
* // size is read from the .astc buffer
|
|
1189
|
+
* // flip is not supported
|
|
1190
|
+
* gui.new_texture(path, 0, 0, "astc", data, false);
|
|
1191
|
+
* gui.set_texture(n, path);
|
|
1192
|
+
* }
|
|
1515
1193
|
* ```
|
|
1516
1194
|
*/
|
|
1517
|
-
function
|
|
1195
|
+
function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string, flip: boolean): LuaMultiReturn<[boolean, number | undefined]>;
|
|
1518
1196
|
/**
|
|
1519
1197
|
* Tests whether a coordinate is within the bounding box of a
|
|
1520
1198
|
* node.
|
|
@@ -1572,7 +1250,55 @@ declare global {
|
|
|
1572
1250
|
* gui.play_flipbook(node, "button");
|
|
1573
1251
|
* ```
|
|
1574
1252
|
*/
|
|
1575
|
-
function play_flipbook(node: Opaque<"node">, animation: string | Hash, complete_function?: (self: unknown, node: unknown) => void
|
|
1253
|
+
function play_flipbook(node: Opaque<"node">, animation: string | Hash, complete_function?: (self: unknown, node: unknown) => void): void;
|
|
1254
|
+
/**
|
|
1255
|
+
* Play flipbook animation on a box or pie node.
|
|
1256
|
+
* The current node texture must contain the animation.
|
|
1257
|
+
* Use this function to set one-frame still images on the node.
|
|
1258
|
+
*
|
|
1259
|
+
* @param node - node to set animation for
|
|
1260
|
+
* @param animation - animation id
|
|
1261
|
+
* @param complete_function - optional function to call when the animation has completed
|
|
1262
|
+
*
|
|
1263
|
+
* `self`
|
|
1264
|
+
*
|
|
1265
|
+
* object The current object.
|
|
1266
|
+
*
|
|
1267
|
+
* `node`
|
|
1268
|
+
*
|
|
1269
|
+
* node The node that is animated.
|
|
1270
|
+
* @param play_properties - optional table with properties
|
|
1271
|
+
*
|
|
1272
|
+
* `offset`
|
|
1273
|
+
* number The normalized initial value of the animation cursor when the animation starts playing
|
|
1274
|
+
* `playback_rate`
|
|
1275
|
+
* number The rate with which the animation will be played. Must be positive
|
|
1276
|
+
* @example
|
|
1277
|
+
* Set the texture of a node to a flipbook animation from an atlas:
|
|
1278
|
+
* ```ts
|
|
1279
|
+
* function anim_callback(self: unknown, node: unknown) {
|
|
1280
|
+
* // Take action after animation has played.
|
|
1281
|
+
* }
|
|
1282
|
+
*
|
|
1283
|
+
* export default defineGuiScript({
|
|
1284
|
+
* init(self) {
|
|
1285
|
+
* // Create a new node and set the texture to a flipbook animation
|
|
1286
|
+
* const node = gui.get_node("button_node");
|
|
1287
|
+
* gui.set_texture(node, "gui_sprites");
|
|
1288
|
+
* gui.play_flipbook(node, "animated_button");
|
|
1289
|
+
* },
|
|
1290
|
+
* });
|
|
1291
|
+
* ```
|
|
1292
|
+
* @example
|
|
1293
|
+
* Set the texture of a node to an image from an atlas:
|
|
1294
|
+
* ```ts
|
|
1295
|
+
* // Create a new node and set the texture to a "button.png" from atlas
|
|
1296
|
+
* const node = gui.get_node("button_node");
|
|
1297
|
+
* gui.set_texture(node, "gui_sprites");
|
|
1298
|
+
* gui.play_flipbook(node, "button");
|
|
1299
|
+
* ```
|
|
1300
|
+
*/
|
|
1301
|
+
function play_flipbook(node: Opaque<"node">, animation: string | Hash, complete_function: ((self: unknown, node: unknown) => void) | undefined, play_properties: { offset?: number; playback_rate?: number }): void;
|
|
1576
1302
|
/**
|
|
1577
1303
|
* Plays the paricle fx for a gui node
|
|
1578
1304
|
*
|
|
@@ -1639,100 +1365,6 @@ declare global {
|
|
|
1639
1365
|
* @returns local position
|
|
1640
1366
|
*/
|
|
1641
1367
|
function screen_to_local(node: Opaque<"node">, screen_position: Vector3 | Vector4): Vector3;
|
|
1642
|
-
/**
|
|
1643
|
-
* Instead of using specific setteres such as gui.set_position or gui.set_scale,
|
|
1644
|
-
* you can use gui.set instead and supply the property as a string or a hash.
|
|
1645
|
-
* While this function is similar to go.get and go.set, there are a few more restrictions
|
|
1646
|
-
* when operating in the gui namespace. Most notably, only these named properties identifiers are supported:
|
|
1647
|
-
*
|
|
1648
|
-
* - `"position"`
|
|
1649
|
-
* - `"rotation"`
|
|
1650
|
-
* - `"euler"`
|
|
1651
|
-
* - `"scale"`
|
|
1652
|
-
* - `"color"`
|
|
1653
|
-
* - `"outline"`
|
|
1654
|
-
* - `"shadow"`
|
|
1655
|
-
* - `"size"`
|
|
1656
|
-
* - `"fill_angle"` (pie)
|
|
1657
|
-
* - `"inner_radius"` (pie)
|
|
1658
|
-
* - `"leading"` (text)
|
|
1659
|
-
* - `"tracking"` (text)
|
|
1660
|
-
* - `"slice9"` (slice9)
|
|
1661
|
-
*
|
|
1662
|
-
* The value to set must either be a vmath.vector4, vmath.vector3, vmath.quat or a single number and depends on the property name you want to set.
|
|
1663
|
-
* I.e when setting the "position" property, you need to use a vmath.vector4 and when setting a single component of the property,
|
|
1664
|
-
* such as "position.x", you need to use a single value.
|
|
1665
|
-
* Note: When setting the rotation using the "rotation" property, you need to pass in a vmath.quat. This behaviour is different than from the gui.set_rotation function,
|
|
1666
|
-
* the intention is to move new functionality closer to go namespace so that migrating between gui and go is easier. To set the rotation using degrees instead,
|
|
1667
|
-
* use the "euler" property instead. The rotation and euler properties are linked, changing one of them will change the backing data of the other.
|
|
1668
|
-
* Similar to go.set, you can also use gui.set for setting material constant values on a node. E.g if a material has specified a constant called `tint` in
|
|
1669
|
-
* the .material file, you can use gui.set to set the value of that constant by calling `gui.set(node, "tint", vmath.vec4(1,0,0,1))`, or `gui.set(node, "matrix", vmath.matrix4())`
|
|
1670
|
-
* if the constant is a matrix. Arrays are also supported by gui.set - to set an array constant, you need to pass in an options table with the 'index' key set.
|
|
1671
|
-
* If the material has a constant array called 'tint_array' specified in the material, you can use `gui.set(node, "tint_array", vmath.vec4(1,0,0,1), { index = 4})` to set the fourth array element to a different value.
|
|
1672
|
-
*
|
|
1673
|
-
* @param node - node to set the property for, or msg.url() to the gui itself
|
|
1674
|
-
* @param property - the property to set
|
|
1675
|
-
* @param value - the property to set
|
|
1676
|
-
* @param options - optional options table (only applicable for material constants)
|
|
1677
|
-
* - `index` number index into array property (1 based)
|
|
1678
|
-
* - `key` hash name of internal property
|
|
1679
|
-
*
|
|
1680
|
-
* **⚠️ `index` is 1-based; passed to Defold unchanged.**
|
|
1681
|
-
* @example
|
|
1682
|
-
* Updates the position property on an existing node:
|
|
1683
|
-
* ```ts
|
|
1684
|
-
* const node = gui.get_node("my_box_node");
|
|
1685
|
-
* const node_position = gui.get(node, "position") as Vector3;
|
|
1686
|
-
* gui.set(node, "position.x", node_position.x + 128);
|
|
1687
|
-
* ```
|
|
1688
|
-
* @example
|
|
1689
|
-
* Updates the rotation property on an existing node:
|
|
1690
|
-
* ```ts
|
|
1691
|
-
* const node = gui.get_node("my_box_node");
|
|
1692
|
-
* gui.set(node, "rotation", vmath.quat_rotation_z(math.rad(45)));
|
|
1693
|
-
* // this is equivalent to:
|
|
1694
|
-
* gui.set(node, "euler.z", 45);
|
|
1695
|
-
* // or using the entire vector:
|
|
1696
|
-
* gui.set(node, "euler", vmath.vector3(0, 0, 45));
|
|
1697
|
-
* // or using the set_rotation
|
|
1698
|
-
* gui.set_rotation(node, vmath.vector3(0, 0, 45));
|
|
1699
|
-
* ```
|
|
1700
|
-
* @example
|
|
1701
|
-
* Sets various material constants for a node:
|
|
1702
|
-
* ```ts
|
|
1703
|
-
* const node = gui.get_node("my_box_node");
|
|
1704
|
-
* gui.set(node, "tint", vmath.vector4(1, 0, 0, 1));
|
|
1705
|
-
* // matrix4 is also supported
|
|
1706
|
-
* gui.set(node, "light_matrix", vmath.matrix4());
|
|
1707
|
-
* // update a constant in an array at position 4. the array is specified in the shader as:
|
|
1708
|
-
* // uniform vec4 tint_array[4]; // lua is 1 based, shader is 0 based
|
|
1709
|
-
* gui.set(node, "tint_array", vmath.vector4(1, 0, 0, 1), { index: 4 });
|
|
1710
|
-
* // update a matrix constant in an array at position 4. the array is specified in the shader as:
|
|
1711
|
-
* // uniform mat4 light_matrix_array[4];
|
|
1712
|
-
* gui.set(node, "light_matrix_array", vmath.matrix4(), { index: 4 });
|
|
1713
|
-
* // update a sub-element in a constant
|
|
1714
|
-
* gui.set(node, "tint.x", 1);
|
|
1715
|
-
* // update a sub-element in an array constant at position 4
|
|
1716
|
-
* gui.set(node, "tint_array.x", 1, { index: 4 });
|
|
1717
|
-
* ```
|
|
1718
|
-
* @example
|
|
1719
|
-
* Set a named property
|
|
1720
|
-
* ```ts
|
|
1721
|
-
* export default defineGuiScript({
|
|
1722
|
-
* on_message(self, message_id, message) {
|
|
1723
|
-
* if (message_id === hash("set_font") && types.is_hash(message.font)) {
|
|
1724
|
-
* gui.set(msg.url(), "fonts", message.font, { key: "my_font_name" });
|
|
1725
|
-
* gui.set_font(gui.get_node("text"), "my_font_name");
|
|
1726
|
-
* } else if (message_id === hash("set_texture") && types.is_hash(message.texture)) {
|
|
1727
|
-
* gui.set(msg.url(), "textures", message.texture, { key: "my_texture" });
|
|
1728
|
-
* gui.set_texture(gui.get_node("box"), "my_texture");
|
|
1729
|
-
* gui.play_flipbook(gui.get_node("box"), "logo_256");
|
|
1730
|
-
* }
|
|
1731
|
-
* },
|
|
1732
|
-
* });
|
|
1733
|
-
* ```
|
|
1734
|
-
*/
|
|
1735
|
-
function set(node: Opaque<"node"> | Url, property: string | Hash | gui.Property, value: number | Vector4 | Vector3 | Quaternion | Matrix4 | Hash, options?: { index?: number; key?: string | Hash; keys?: (Hash | string)[] }): void;
|
|
1736
1368
|
/**
|
|
1737
1369
|
* Sets the adjust mode on a node.
|
|
1738
1370
|
* The adjust mode defines how the node will adjust itself to screen
|
|
@@ -1745,7 +1377,7 @@ declare global {
|
|
|
1745
1377
|
* - `gui.ADJUST_ZOOM`
|
|
1746
1378
|
* - `gui.ADJUST_STRETCH`
|
|
1747
1379
|
*/
|
|
1748
|
-
function set_adjust_mode(node: Opaque<"node">, adjust_mode: gui.
|
|
1380
|
+
function set_adjust_mode(node: Opaque<"node">, adjust_mode: gui.Adjust): void;
|
|
1749
1381
|
/**
|
|
1750
1382
|
* sets the node alpha
|
|
1751
1383
|
*
|
|
@@ -1766,7 +1398,7 @@ declare global {
|
|
|
1766
1398
|
* - `gui.BLEND_MULT`
|
|
1767
1399
|
* - `gui.BLEND_SCREEN`
|
|
1768
1400
|
*/
|
|
1769
|
-
function set_blend_mode(node: Opaque<"node">, blend_mode: gui.
|
|
1401
|
+
function set_blend_mode(node: Opaque<"node">, blend_mode: gui.Blend): void;
|
|
1770
1402
|
/**
|
|
1771
1403
|
* If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
|
|
1772
1404
|
*
|
|
@@ -2033,7 +1665,7 @@ declare global {
|
|
|
2033
1665
|
* - `gui.SAFE_AREA_SHORT`
|
|
2034
1666
|
* - `gui.SAFE_AREA_BOTH`
|
|
2035
1667
|
*/
|
|
2036
|
-
function set_safe_area_mode(mode: gui.
|
|
1668
|
+
function set_safe_area_mode(mode: gui.SafeArea): void;
|
|
2037
1669
|
/**
|
|
2038
1670
|
* Sets the scaling of the supplied node.
|
|
2039
1671
|
*
|
|
@@ -2172,7 +1804,52 @@ declare global {
|
|
|
2172
1804
|
* });
|
|
2173
1805
|
* ```
|
|
2174
1806
|
*/
|
|
2175
|
-
function set_texture_data(texture: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string
|
|
1807
|
+
function set_texture_data(texture: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string): boolean;
|
|
1808
|
+
/**
|
|
1809
|
+
* Set the texture buffer data for a dynamically created texture.
|
|
1810
|
+
*
|
|
1811
|
+
* @param texture - texture id
|
|
1812
|
+
* @param width - texture width
|
|
1813
|
+
* @param height - texture height
|
|
1814
|
+
* @param type - texture type
|
|
1815
|
+
*
|
|
1816
|
+
* - `"rgb"` - RGB
|
|
1817
|
+
* - `"rgba"` - RGBA
|
|
1818
|
+
* - `"l"` - LUMINANCE
|
|
1819
|
+
* - `"astc"` - ASTC compressed format
|
|
1820
|
+
* @param buffer - texture data
|
|
1821
|
+
* @param flip - flip texture vertically
|
|
1822
|
+
* @returns setting the data was successful
|
|
1823
|
+
* @example
|
|
1824
|
+
* ```ts
|
|
1825
|
+
* export default defineGuiScript({
|
|
1826
|
+
* init(self) {
|
|
1827
|
+
* const w = 200;
|
|
1828
|
+
* const h = 300;
|
|
1829
|
+
*
|
|
1830
|
+
* // Create a dynamic texture, all white.
|
|
1831
|
+
* if (gui.new_texture("dynamic_tx", w, h, "rgb", String.fromCharCode(0xff).repeat(w * h * 3))) {
|
|
1832
|
+
* // Create a box node and apply the texture to it.
|
|
1833
|
+
* const n = gui.new_box_node(vmath.vector3(200, 200, 0), vmath.vector3(w, h, 0));
|
|
1834
|
+
* gui.set_texture(n, "dynamic_tx");
|
|
1835
|
+
*
|
|
1836
|
+
* // ...
|
|
1837
|
+
*
|
|
1838
|
+
* // Change the data in the texture to a nice orange.
|
|
1839
|
+
* const orange = String.fromCharCode(0xff, 0x80, 0x10);
|
|
1840
|
+
* if (gui.set_texture_data("dynamic_tx", w, h, "rgb", orange.repeat(w * h))) {
|
|
1841
|
+
* // Go on and to more stuff
|
|
1842
|
+
* // ...
|
|
1843
|
+
* }
|
|
1844
|
+
* } else {
|
|
1845
|
+
* // Something went wrong
|
|
1846
|
+
* // ...
|
|
1847
|
+
* }
|
|
1848
|
+
* },
|
|
1849
|
+
* });
|
|
1850
|
+
* ```
|
|
1851
|
+
*/
|
|
1852
|
+
function set_texture_data(texture: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string, flip: boolean): boolean;
|
|
2176
1853
|
/**
|
|
2177
1854
|
* Sets the tracking value of a text node. This value is used to
|
|
2178
1855
|
* adjust the vertical spacing of characters in the text.
|
|
@@ -2198,7 +1875,7 @@ declare global {
|
|
|
2198
1875
|
* - `gui.ANCHOR_LEFT`
|
|
2199
1876
|
* - `gui.ANCHOR_RIGHT`
|
|
2200
1877
|
*/
|
|
2201
|
-
function set_xanchor(node: Opaque<"node">, anchor: gui.
|
|
1878
|
+
function set_xanchor(node: Opaque<"node">, anchor: Exclude<gui.Anchor, typeof gui.ANCHOR_BOTTOM | typeof gui.ANCHOR_TOP>): void;
|
|
2202
1879
|
/**
|
|
2203
1880
|
* The y-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
2204
1881
|
*
|
|
@@ -2209,7 +1886,7 @@ declare global {
|
|
|
2209
1886
|
* - `gui.ANCHOR_TOP`
|
|
2210
1887
|
* - `gui.ANCHOR_BOTTOM`
|
|
2211
1888
|
*/
|
|
2212
|
-
function set_yanchor(node: Opaque<"node">, anchor: gui.
|
|
1889
|
+
function set_yanchor(node: Opaque<"node">, anchor: Exclude<gui.Anchor, typeof gui.ANCHOR_LEFT | typeof gui.ANCHOR_RIGHT>): void;
|
|
2213
1890
|
/**
|
|
2214
1891
|
* Shows the on-display touch keyboard.
|
|
2215
1892
|
* The specified type of keyboard is displayed if it is available on
|
|
@@ -2233,57 +1910,17 @@ declare global {
|
|
|
2233
1910
|
*
|
|
2234
1911
|
* - boolean `clear`: instantly clear spawned particles
|
|
2235
1912
|
*/
|
|
2236
|
-
function stop_particlefx(node: Opaque<"node"
|
|
1913
|
+
function stop_particlefx(node: Opaque<"node">): void;
|
|
2237
1914
|
/**
|
|
2238
|
-
*
|
|
2239
|
-
* It can be used to perform any kind of gui related tasks, e.g. animating nodes.
|
|
2240
|
-
*
|
|
2241
|
-
* @param self - reference to the script state to be used for storing data
|
|
2242
|
-
* @param dt - the time-step of the frame update
|
|
2243
|
-
* @example
|
|
2244
|
-
* ```ts
|
|
2245
|
-
* // This example demonstrates how to update a text node that displays game score
|
|
2246
|
-
* // in a counting fashion. It is assumed that the gui component receives messages
|
|
2247
|
-
* // from the game when a new score is to be shown.
|
|
2248
|
-
* export default defineGuiScript({
|
|
2249
|
-
* init() {
|
|
2250
|
-
* return {
|
|
2251
|
-
* // fetch the score text node for later use (assumes it is called "score")
|
|
2252
|
-
* score_node: gui.get_node("score"),
|
|
2253
|
-
* // keep track of the current score counted up so far
|
|
2254
|
-
* current_score: 0,
|
|
2255
|
-
* // keep track of the target score we should count up to
|
|
2256
|
-
* target_score: 0,
|
|
2257
|
-
* // how fast we will update the score, in score/second
|
|
2258
|
-
* score_update_speed: 1,
|
|
2259
|
-
* };
|
|
2260
|
-
* },
|
|
1915
|
+
* Stops the particle fx for a gui node
|
|
2261
1916
|
*
|
|
2262
|
-
*
|
|
2263
|
-
*
|
|
2264
|
-
* if (self.current_score < self.target_score) {
|
|
2265
|
-
* // increment current score according to the speed
|
|
2266
|
-
* self.current_score = self.current_score + dt * self.score_update_speed;
|
|
2267
|
-
* // check if we went past the target score, clamp current score in that case
|
|
2268
|
-
* if (self.current_score > self.target_score) {
|
|
2269
|
-
* self.current_score = self.target_score;
|
|
2270
|
-
* }
|
|
2271
|
-
* // update the score text node
|
|
2272
|
-
* gui.set_text(self.score_node, "" + math.floor(self.current_score));
|
|
2273
|
-
* }
|
|
2274
|
-
* },
|
|
1917
|
+
* @param node - node to stop particle fx for
|
|
1918
|
+
* @param options - options when stopping the particle fx. Supported options:
|
|
2275
1919
|
*
|
|
2276
|
-
*
|
|
2277
|
-
* // check the message
|
|
2278
|
-
* if (message_id === hash("set_score") && typeof message.score === "number") {
|
|
2279
|
-
* self.target_score = message.score;
|
|
2280
|
-
* }
|
|
2281
|
-
* },
|
|
2282
|
-
* });
|
|
2283
|
-
* ```
|
|
1920
|
+
* - boolean `clear`: instantly clear spawned particles
|
|
2284
1921
|
*/
|
|
2285
|
-
function
|
|
2286
|
-
interface
|
|
1922
|
+
function stop_particlefx(node: Opaque<"node">, options: { clear?: boolean }): void;
|
|
1923
|
+
interface Properties {
|
|
2287
1924
|
/**
|
|
2288
1925
|
* The fonts used in the gui. The type of the property is hash.
|
|
2289
1926
|
* Key must be specified in options table.
|