@defold-typescript/types 0.51.0 → 0.53.0

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Files changed (228) hide show
  1. package/api-availability.json +4 -58
  2. package/api-signatures.json +2804 -3172
  3. package/api-targets.json +15 -5
  4. package/examples/translations.json +19 -71
  5. package/generated/b2d.d.ts +39 -39
  6. package/generated/b2d_body.d.ts +11 -11
  7. package/generated/b2d_chain.d.ts +3 -3
  8. package/generated/b2d_fixture.d.ts +5 -5
  9. package/generated/b2d_joint.d.ts +29 -29
  10. package/generated/b2d_shape.d.ts +13 -13
  11. package/generated/b2d_world.d.ts +15 -15
  12. package/generated/buffer.d.ts +10 -11
  13. package/generated/bullet3d.d.ts +6 -6
  14. package/generated/bullet3d_collision_object.d.ts +10 -10
  15. package/generated/bullet3d_constraint.d.ts +173 -71
  16. package/generated/bullet3d_rigid_body.d.ts +3 -3
  17. package/generated/bullet3d_shape.d.ts +11 -11
  18. package/generated/bullet3d_world.d.ts +20 -20
  19. package/generated/camera.d.ts +4 -4
  20. package/generated/collectionfactory.d.ts +2 -3
  21. package/generated/collectionproxy.d.ts +5 -5
  22. package/generated/compute.d.ts +5 -5
  23. package/generated/crash.d.ts +7 -7
  24. package/generated/editor-vm/http.d.ts +13 -13
  25. package/generated/editor-vm/image.d.ts +4 -4
  26. package/generated/editor-vm/json.d.ts +1 -1
  27. package/generated/editor-vm/tilemap_tiles.d.ts +9 -9
  28. package/generated/editor-vm/zip.d.ts +4 -4
  29. package/generated/editor.d.ts +183 -183
  30. package/generated/factory.d.ts +2 -3
  31. package/generated/font.d.ts +4 -4
  32. package/generated/go.d.ts +122 -230
  33. package/generated/graphics.d.ts +23 -25
  34. package/generated/gui.d.ts +186 -423
  35. package/generated/http.d.ts +3 -3
  36. package/generated/image.d.ts +63 -11
  37. package/generated/json.d.ts +4 -4
  38. package/generated/kinds/gui-script.d.ts +2 -0
  39. package/generated/kinds/render-script.d.ts +14 -15
  40. package/generated/label.d.ts +5 -5
  41. package/generated/liveupdate.d.ts +7 -3
  42. package/generated/material.d.ts +49 -49
  43. package/generated/model.d.ts +46 -14
  44. package/generated/particlefx.d.ts +24 -5
  45. package/generated/physics.d.ts +64 -20
  46. package/generated/profiler.d.ts +3 -5
  47. package/generated/render-script-modules/b2d.d.ts +711 -0
  48. package/generated/render-script-modules/bullet3d.d.ts +73 -0
  49. package/generated/render-script-modules/collectionfactory.d.ts +24 -0
  50. package/generated/render-script-modules/collectionproxy.d.ts +39 -0
  51. package/generated/render-script-modules/factory.d.ts +24 -0
  52. package/generated/render-script-modules/go.d.ts +434 -0
  53. package/generated/render-script-modules/label.d.ts +105 -0
  54. package/generated/render-script-modules/model.d.ts +121 -0
  55. package/generated/render-script-modules/particlefx.d.ts +59 -0
  56. package/generated/render-script-modules/physics.d.ts +333 -0
  57. package/generated/render-script-modules/resource.d.ts +1232 -0
  58. package/generated/render-script-modules/sound.d.ts +227 -0
  59. package/generated/render-script-modules/sprite.d.ts +68 -0
  60. package/generated/render-script-modules/tilemap.d.ts +43 -0
  61. package/generated/render.d.ts +172 -47
  62. package/generated/resource.d.ts +81 -61
  63. package/generated/socket.d.ts +18 -23
  64. package/generated/sound.d.ts +6 -6
  65. package/generated/sprite.d.ts +51 -3
  66. package/generated/sys.d.ts +87 -24
  67. package/generated/tilemap.d.ts +3 -3
  68. package/generated/timer.d.ts +3 -3
  69. package/generated/versions/defold-1.12.4/b2d.d.ts +2 -2
  70. package/generated/versions/defold-1.12.4/b2d_body.d.ts +2 -2
  71. package/generated/versions/defold-1.12.4/buffer.d.ts +8 -8
  72. package/generated/versions/defold-1.12.4/go.d.ts +117 -345
  73. package/generated/versions/defold-1.12.4/graphics.d.ts +2 -1
  74. package/generated/versions/defold-1.12.4/gui.d.ts +169 -532
  75. package/generated/versions/defold-1.12.4/http.d.ts +2 -2
  76. package/generated/versions/defold-1.12.4/image.d.ts +82 -2
  77. package/generated/versions/defold-1.12.4/index.d.ts +1 -0
  78. package/generated/versions/defold-1.12.4/label.d.ts +1 -1
  79. package/generated/versions/defold-1.12.4/liveupdate.d.ts +4 -0
  80. package/generated/versions/defold-1.12.4/model.d.ts +42 -10
  81. package/generated/versions/defold-1.12.4/particlefx.d.ts +23 -2
  82. package/generated/versions/defold-1.12.4/physics.d.ts +46 -2
  83. package/generated/versions/defold-1.12.4/render.d.ts +83 -7
  84. package/generated/versions/defold-1.12.4/resource.d.ts +50 -17
  85. package/generated/versions/defold-1.12.4/socket.d.ts +12 -12
  86. package/generated/versions/defold-1.12.4/sound.d.ts +1 -1
  87. package/generated/versions/defold-1.12.4/sprite.d.ts +59 -2
  88. package/generated/versions/defold-1.12.4/sys.d.ts +103 -8
  89. package/generated/versions/defold-1.12.4/tilemap.d.ts +1 -1
  90. package/generated/versions/defold-1.12.4/vmath.d.ts +0 -24
  91. package/generated/versions/defold-1.12.4/window.d.ts +3 -4
  92. package/generated/versions/defold-1.13.0/b2d.d.ts +2 -2
  93. package/generated/versions/defold-1.13.0/b2d_body.d.ts +2 -2
  94. package/generated/versions/defold-1.13.0/b2d_chain.d.ts +1 -1
  95. package/generated/versions/defold-1.13.0/b2d_joint.d.ts +1 -1
  96. package/generated/versions/defold-1.13.0/b2d_shape.d.ts +1 -1
  97. package/generated/versions/defold-1.13.0/buffer.d.ts +8 -8
  98. package/generated/versions/defold-1.13.0/camera.d.ts +1 -1
  99. package/generated/versions/defold-1.13.0/go.d.ts +117 -372
  100. package/generated/versions/defold-1.13.0/graphics.d.ts +2 -1
  101. package/generated/versions/defold-1.13.0/gui.d.ts +169 -532
  102. package/generated/versions/defold-1.13.0/http.d.ts +2 -2
  103. package/generated/versions/defold-1.13.0/image.d.ts +82 -2
  104. package/generated/versions/defold-1.13.0/index.d.ts +1 -0
  105. package/generated/versions/defold-1.13.0/label.d.ts +1 -1
  106. package/generated/versions/defold-1.13.0/liveupdate.d.ts +4 -0
  107. package/generated/versions/defold-1.13.0/material.d.ts +3 -1
  108. package/generated/versions/defold-1.13.0/model.d.ts +42 -10
  109. package/generated/versions/defold-1.13.0/particlefx.d.ts +23 -2
  110. package/generated/versions/defold-1.13.0/physics.d.ts +46 -2
  111. package/generated/versions/defold-1.13.0/render.d.ts +147 -9
  112. package/generated/versions/defold-1.13.0/resource.d.ts +50 -17
  113. package/generated/versions/defold-1.13.0/socket.d.ts +12 -12
  114. package/generated/versions/defold-1.13.0/sound.d.ts +1 -1
  115. package/generated/versions/defold-1.13.0/sprite.d.ts +59 -2
  116. package/generated/versions/defold-1.13.0/sys.d.ts +103 -8
  117. package/generated/versions/defold-1.13.0/tilemap.d.ts +1 -1
  118. package/generated/versions/defold-1.13.0/vmath.d.ts +0 -24
  119. package/generated/versions/defold-1.13.0/window.d.ts +3 -4
  120. package/generated/versions/defold-1.13.1/b2d.d.ts +2 -2
  121. package/generated/versions/defold-1.13.1/b2d_body.d.ts +2 -2
  122. package/generated/versions/defold-1.13.1/b2d_chain.d.ts +1 -1
  123. package/generated/versions/defold-1.13.1/b2d_joint.d.ts +1 -1
  124. package/generated/versions/defold-1.13.1/b2d_shape.d.ts +1 -1
  125. package/generated/versions/defold-1.13.1/buffer.d.ts +8 -8
  126. package/generated/versions/defold-1.13.1/camera.d.ts +1 -1
  127. package/generated/versions/defold-1.13.1/go.d.ts +117 -372
  128. package/generated/versions/defold-1.13.1/graphics.d.ts +2 -1
  129. package/generated/versions/defold-1.13.1/gui.d.ts +169 -548
  130. package/generated/versions/defold-1.13.1/http.d.ts +2 -2
  131. package/generated/versions/defold-1.13.1/image.d.ts +82 -2
  132. package/generated/versions/defold-1.13.1/index.d.ts +2 -0
  133. package/generated/versions/defold-1.13.1/label.d.ts +1 -1
  134. package/generated/versions/defold-1.13.1/liveupdate.d.ts +4 -0
  135. package/generated/versions/defold-1.13.1/material.d.ts +3 -1
  136. package/generated/versions/defold-1.13.1/model.d.ts +42 -10
  137. package/generated/versions/defold-1.13.1/particlefx.d.ts +23 -2
  138. package/generated/versions/defold-1.13.1/physics.d.ts +46 -2
  139. package/generated/versions/defold-1.13.1/render.d.ts +147 -9
  140. package/generated/versions/defold-1.13.1/resource.d.ts +50 -17
  141. package/generated/versions/defold-1.13.1/socket.d.ts +12 -12
  142. package/generated/versions/defold-1.13.1/sound.d.ts +1 -1
  143. package/generated/versions/defold-1.13.1/sprite.d.ts +59 -2
  144. package/generated/versions/defold-1.13.1/sys.d.ts +103 -8
  145. package/generated/versions/defold-1.13.1/tilemap.d.ts +1 -1
  146. package/generated/versions/defold-1.13.1/vmath.d.ts +0 -24
  147. package/generated/versions/defold-1.13.1/window.d.ts +3 -4
  148. package/generated/versions/defold-1.13.2/b2d.d.ts +39 -39
  149. package/generated/versions/defold-1.13.2/b2d_body.d.ts +11 -11
  150. package/generated/versions/defold-1.13.2/b2d_chain.d.ts +3 -3
  151. package/generated/versions/defold-1.13.2/b2d_fixture.d.ts +5 -5
  152. package/generated/versions/defold-1.13.2/b2d_joint.d.ts +29 -29
  153. package/generated/versions/defold-1.13.2/b2d_shape.d.ts +13 -13
  154. package/generated/versions/defold-1.13.2/b2d_world.d.ts +15 -15
  155. package/generated/versions/defold-1.13.2/buffer.d.ts +10 -11
  156. package/generated/versions/defold-1.13.2/bullet3d.d.ts +6 -6
  157. package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +10 -10
  158. package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +173 -71
  159. package/generated/versions/defold-1.13.2/bullet3d_rigid_body.d.ts +3 -3
  160. package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +11 -11
  161. package/generated/versions/defold-1.13.2/bullet3d_world.d.ts +20 -20
  162. package/generated/versions/defold-1.13.2/camera.d.ts +4 -4
  163. package/generated/versions/defold-1.13.2/collectionfactory.d.ts +2 -3
  164. package/generated/versions/defold-1.13.2/collectionproxy.d.ts +5 -5
  165. package/generated/versions/defold-1.13.2/compute.d.ts +5 -5
  166. package/generated/versions/defold-1.13.2/crash.d.ts +7 -7
  167. package/generated/versions/defold-1.13.2/editor-vm/http.d.ts +13 -13
  168. package/generated/versions/defold-1.13.2/editor-vm/image.d.ts +4 -4
  169. package/generated/versions/defold-1.13.2/editor-vm/json.d.ts +1 -1
  170. package/generated/versions/defold-1.13.2/editor-vm/tilemap_tiles.d.ts +9 -9
  171. package/generated/versions/defold-1.13.2/editor-vm/zip.d.ts +4 -4
  172. package/generated/versions/defold-1.13.2/editor.d.ts +183 -183
  173. package/generated/versions/defold-1.13.2/factory.d.ts +2 -3
  174. package/generated/versions/defold-1.13.2/font.d.ts +4 -4
  175. package/generated/versions/defold-1.13.2/go.d.ts +122 -230
  176. package/generated/versions/defold-1.13.2/graphics.d.ts +22 -24
  177. package/generated/versions/defold-1.13.2/gui.d.ts +186 -423
  178. package/generated/versions/defold-1.13.2/http.d.ts +3 -3
  179. package/generated/versions/defold-1.13.2/image.d.ts +63 -11
  180. package/generated/versions/defold-1.13.2/index.d.ts +2 -0
  181. package/generated/versions/defold-1.13.2/json.d.ts +4 -4
  182. package/generated/versions/defold-1.13.2/label.d.ts +5 -5
  183. package/generated/versions/defold-1.13.2/liveupdate.d.ts +7 -3
  184. package/generated/versions/defold-1.13.2/material.d.ts +49 -49
  185. package/generated/versions/defold-1.13.2/model.d.ts +46 -14
  186. package/generated/versions/defold-1.13.2/particlefx.d.ts +24 -5
  187. package/generated/versions/defold-1.13.2/physics.d.ts +64 -20
  188. package/generated/versions/defold-1.13.2/profiler.d.ts +3 -5
  189. package/generated/versions/defold-1.13.2/render.d.ts +161 -46
  190. package/generated/versions/defold-1.13.2/resource.d.ts +81 -61
  191. package/generated/versions/defold-1.13.2/socket.d.ts +18 -23
  192. package/generated/versions/defold-1.13.2/sound.d.ts +6 -6
  193. package/generated/versions/defold-1.13.2/sprite.d.ts +51 -3
  194. package/generated/versions/defold-1.13.2/sys.d.ts +87 -24
  195. package/generated/versions/defold-1.13.2/tilemap.d.ts +3 -3
  196. package/generated/versions/defold-1.13.2/timer.d.ts +3 -3
  197. package/generated/versions/defold-1.13.2/vmath.d.ts +0 -25
  198. package/generated/versions/defold-1.13.2/window.d.ts +8 -10
  199. package/generated/vmath.d.ts +0 -25
  200. package/generated/window.d.ts +8 -10
  201. package/identity-vocabulary.json +86 -34
  202. package/index.d.ts +2 -0
  203. package/package.json +3 -1
  204. package/scripts/generate-api-availability.ts +10 -24
  205. package/scripts/generate-api-signatures.ts +75 -14
  206. package/scripts/materialize-version.ts +48 -7
  207. package/scripts/regen.ts +214 -19
  208. package/scripts/shared-handle-methods.ts +3 -2
  209. package/scripts/signature-store-fs.ts +1 -0
  210. package/scripts/target-version.ts +26 -0
  211. package/src/api-doc.ts +34 -0
  212. package/src/api-identity.ts +32 -1
  213. package/src/component-properties.d.ts +96 -7
  214. package/src/core-types.ts +71 -28
  215. package/src/doc-corrections.ts +62 -5
  216. package/src/emit-dts.ts +1423 -401
  217. package/src/engine-globals.d.ts +5 -1
  218. package/src/engine-type-name.ts +33 -0
  219. package/src/go-overloads.d.ts +74 -19
  220. package/src/gui-overloads.d.ts +489 -0
  221. package/src/gui-texture-removal.d.ts +41 -0
  222. package/src/index.ts +3 -0
  223. package/src/lifecycle.ts +32 -23
  224. package/src/msg-overloads.d.ts +25 -13
  225. package/src/signature-store.ts +50 -0
  226. package/src/socket-types.d.ts +3 -3
  227. package/src/timers.d.ts +2 -1
  228. package/src/vmath-overloads.d.ts +26 -0
@@ -0,0 +1,227 @@
1
+ /** @noSelfInFile */
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+ import type { Hash } from "../../src/core-types";
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+
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+ declare global {
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+ /**
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+ * Functions and messages for controlling sound components and
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+ * mixer groups.
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+ */
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+ namespace sound {
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+ /**
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+ * Data passed to the completion callback of sound.play. The callback's
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+ * `message_id` indicates whether playback finished or was stopped manually.
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+ */
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+ interface PlayCompletion {
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+ /**
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+ * The sequential play identifier for the playback.
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+ */
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+ play_id: number;
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+ }
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+ /**
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+ * Sound playback properties
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+ */
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+ interface PlayProperties {
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+ /**
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+ * Delay in seconds before playback starts. The default is 0.
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+ */
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+ delay?: number;
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+ /**
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+ * Gain from 0 to 1. The default is 1; this combines with the group and master gains.
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+ */
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+ gain?: number;
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+ /**
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+ * Pan from -1 to 1. The default is 0; this is added to the component pan.
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+ */
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+ pan?: number;
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+ /**
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+ * Playback speed from 0 to 50. The default is 1; this is multiplied by the component speed.
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+ */
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+ speed?: number;
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+ /**
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+ * Playback offset in seconds. Mutually exclusive with `start_frame`.
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+ */
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+ start_time?: number;
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+ /**
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+ * Playback offset in frames or samples. Takes precedence over `start_time`.
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+ */
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+ start_frame?: number;
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+ }
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+ /**
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+ * Sound stop properties
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+ */
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+ interface StopProperties {
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+ /**
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+ * Sequential playback identifier returned by sound.play.
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+ */
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+ play_id?: number;
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+ }
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+ /**
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+ * Get mixer group gain
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+ *
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+ * @param group - group name
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+ * @returns gain in [0 1] range ([-60dB.. 0dB])
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+ * @example
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+ * ```ts
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+ * // Get the mixer group gain for the "soundfx" and convert to dB:
66
+ * const gain = sound.get_group_gain("soundfx");
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+ * const gain_db = 60 * gain;
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+ * ```
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+ */
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+ function get_group_gain(group: string | Hash): number;
71
+ /**
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+ * Get a mixer group name as a string.
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+ * This function is to be used for debugging and
74
+ * development tooling only. The function does a reverse hash lookup, which does not
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+ * return a proper string value when the game is built in release mode.
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+ *
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+ * @param group - group name
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+ * @returns group name
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+ * @example
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+ * ```ts
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+ * // Get the mixer group string names so we can show them as labels on a dev mixer overlay:
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+ * const groups = sound.get_groups();
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+ * for (const group of groups) {
84
+ * const name = sound.get_group_name(group);
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+ * msg.post("/mixer_overlay#gui", "set_mixer_label", { group: group, label: name });
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+ * }
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+ * ```
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+ */
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+ function get_group_name(group: Hash): string;
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+ /**
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+ * Get a table of all mixer group names (hashes).
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+ *
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+ * @returns table of mixer group names
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+ * @example
95
+ * ```ts
96
+ * // Get the mixer groups, set all gains to 0 except for "master" and "soundfx"
97
+ * // where gain is set to 1:
98
+ * const groups = sound.get_groups();
99
+ * for (const group of groups) {
100
+ * if (group === hash("master") || group === hash("soundfx")) {
101
+ * sound.set_group_gain(group, 1);
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+ * } else {
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+ * sound.set_group_gain(group, 0);
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+ * }
105
+ * }
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+ * ```
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+ */
108
+ function get_groups(): Hash[];
109
+ /**
110
+ * Get peak value from mixer group.
111
+ * Note that gain is in linear scale, between 0 and 1.
112
+ * To get the dB value from the gain, use the formula `20 * log(gain)`.
113
+ * Inversely, to find the linear value from a dB value, use the formula
114
+ * `10db/20`.
115
+ * Also note that the returned value might be an approximation and in particular
116
+ * the effective window might be larger than specified.
117
+ *
118
+ * @param group - group name
119
+ * @param window - window length in seconds
120
+ * @example
121
+ * ```ts
122
+ * // Get the peak gain from the "master" group and convert to dB for displaying:
123
+ * const [left_p, right_p] = sound.get_peak("master", 0.1);
124
+ * const left_p_db = 20 * Math.log(left_p);
125
+ * const right_p_db = 20 * Math.log(right_p);
126
+ * ```
127
+ */
128
+ function get_peak(group: string | Hash, window: number): LuaMultiReturn<[number, number]>;
129
+ /**
130
+ * Get RMS (Root Mean Square) value from mixer group. This value is the
131
+ * square root of the mean (average) value of the squared function of
132
+ * the instantaneous values.
133
+ * For instance: for a sinewave signal with a peak gain of -1.94 dB (0.8 linear),
134
+ * the RMS is `0.8 × 1/sqrt(2)` which is about 0.566.
135
+ * Note the returned value might be an approximation and in particular
136
+ * the effective window might be larger than specified.
137
+ *
138
+ * @param group - group name
139
+ * @param window - window length in seconds
140
+ * @example
141
+ * ```ts
142
+ * // Get the RMS from the "master" group where a mono -1.94 dB sinewave is playing:
143
+ * const [rms] = sound.get_rms("master", 0.1); // throw away right channel.
144
+ * print(rms); // => 0.56555819511414
145
+ * ```
146
+ */
147
+ function get_rms(group: string | Hash, window: number): LuaMultiReturn<[number, number]>;
148
+ /**
149
+ * Checks if background music is playing, e.g. from iTunes.
150
+ * On non mobile platforms,
151
+ * this function always return `false`.
152
+ * On Android you can only get a correct reading
153
+ * of this state if your game is not playing any sounds itself. This is a limitation
154
+ * in the Android SDK. If your game is playing any sounds, *even with a gain of zero*, this
155
+ * function will return `false`.
156
+ * The best time to call this function is:
157
+ *
158
+ * - In the `init` function of your main collection script before any sounds are triggered
159
+ * - In a window listener callback when the window.WINDOW_EVENT_FOCUS_GAINED event is received
160
+ *
161
+ * Both those times will give you a correct reading of the state even when your application is
162
+ * swapped out and in while playing sounds and it works equally well on Android and iOS.
163
+ *
164
+ * @returns `true` if music is playing, otherwise `false`.
165
+ * @example
166
+ * ```ts
167
+ * // If music is playing, mute "master":
168
+ * if (sound.is_music_playing()) {
169
+ * // mute "master"
170
+ * sound.set_group_gain("master", 0);
171
+ * }
172
+ * ```
173
+ */
174
+ function is_music_playing(): boolean;
175
+ /**
176
+ * Checks if a phone call is active. If there is an active phone call all
177
+ * other sounds will be muted until the phone call is finished.
178
+ * On non mobile platforms,
179
+ * this function always return `false`.
180
+ *
181
+ * @returns `true` if there is an active phone call, `false` otherwise.
182
+ * @example
183
+ * ```ts
184
+ * // Test if a phone call is on-going:
185
+ * if (sound.is_phone_call_active()) {
186
+ * // do something sensible.
187
+ * }
188
+ * ```
189
+ */
190
+ function is_phone_call_active(): boolean;
191
+ /**
192
+ * Set mixer group gain
193
+ *
194
+ * @param group - group name
195
+ * @param gain - gain in range [0..1] mapped to [0 .. -60dB]
196
+ * @example
197
+ * ```ts
198
+ * // Set mixer group gain on the "soundfx" group to 50% (-30dB):
199
+ * sound.set_group_gain("soundfx", 0.5);
200
+ * ```
201
+ */
202
+ function set_group_gain(group: string | Hash, gain: number): void;
203
+ interface Properties {
204
+ /**
205
+ * The gain on the sound-component. Note that gain is in linear scale,
206
+ * between 0 and 1.
207
+ */
208
+ gain: number;
209
+ /**
210
+ * The pan on the sound-component. The valid range is from -1.0 to 1.0,
211
+ * representing -45 degrees left, to +45 degrees right.
212
+ */
213
+ pan: number;
214
+ /**
215
+ * The sound data used when playing the sound. The type of the property is hash.
216
+ */
217
+ sound: Hash;
218
+ /**
219
+ * The speed on the sound-component where 1.0 is normal speed, 0.5 is half
220
+ * speed and 2.0 is double speed. Valid range is 0.0 to 50.0.
221
+ */
222
+ speed: number;
223
+ }
224
+ }
225
+ }
226
+
227
+ export {};
@@ -0,0 +1,68 @@
1
+ /** @noSelfInFile */
2
+ import type { Hash, Vector3, Vector4 } from "../../src/core-types";
3
+
4
+ declare global {
5
+ /**
6
+ * Sprite API documentation
7
+ */
8
+ namespace sprite {
9
+ /**
10
+ * Sprite flipbook playback properties
11
+ */
12
+ interface PlayProperties {
13
+ /**
14
+ * Normalized initial animation cursor.
15
+ */
16
+ offset?: number;
17
+ /**
18
+ * Positive animation playback rate.
19
+ */
20
+ playback_rate?: number;
21
+ }
22
+ interface Properties {
23
+ /**
24
+ * READ ONLY The current animation id. An animation that plays currently for the sprite. The type of the property is hash.
25
+ */
26
+ readonly animation: Hash;
27
+ /**
28
+ * The normalized animation cursor. The type of the property is number.
29
+ */
30
+ cursor: number;
31
+ /**
32
+ * READ ONLY The frame count of the currently playing animation.
33
+ */
34
+ readonly frame_count: number;
35
+ /**
36
+ * The image used when rendering the sprite. The type of the property is hash.
37
+ */
38
+ image: Hash;
39
+ /**
40
+ * The material used when rendering the sprite. The type of the property is hash.
41
+ */
42
+ material: Hash;
43
+ /**
44
+ * The animation playback rate. A multiplier to the animation playback rate. The type of the property is number.
45
+ * The playback_rate is a non-negative number, a negative value will be clamped to 0.
46
+ */
47
+ playback_rate: number;
48
+ /**
49
+ * The non-uniform scale of the sprite. The type of the property is vector3.
50
+ */
51
+ scale: Vector3;
52
+ /**
53
+ * The size of the sprite, not allowing for any additional scaling that may be applied.
54
+ * The type of the property is vector3. It is not possible to set the size if the size mode
55
+ * of the sprite is set to auto.
56
+ */
57
+ size: Vector3;
58
+ /**
59
+ * The slice values of the sprite. The type of the property is a vector4 that corresponds to
60
+ * the left, top, right, bottom values of the sprite in the editor.
61
+ * It is not possible to set the slice property if the size mode of the sprite is set to auto.
62
+ */
63
+ slice: Vector4;
64
+ }
65
+ }
66
+ }
67
+
68
+ export {};
@@ -0,0 +1,43 @@
1
+ /** @noSelfInFile */
2
+ import type { Hash } from "../../src/core-types";
3
+
4
+ declare global {
5
+ /**
6
+ * Functions and messages used to manipulate tile map components.
7
+ */
8
+ namespace tilemap {
9
+ type Transform = typeof tilemap.H_FLIP | typeof tilemap.ROTATE_180 | typeof tilemap.ROTATE_270 | typeof tilemap.ROTATE_90 | typeof tilemap.V_FLIP;
10
+ /**
11
+ * flip tile horizontally
12
+ */
13
+ const H_FLIP: number & { readonly __brand: "tilemap.H_FLIP" };
14
+ /**
15
+ * rotate tile 180 degrees clockwise
16
+ */
17
+ const ROTATE_180: number & { readonly __brand: "tilemap.ROTATE_180" };
18
+ /**
19
+ * rotate tile 270 degrees clockwise
20
+ */
21
+ const ROTATE_270: number & { readonly __brand: "tilemap.ROTATE_270" };
22
+ /**
23
+ * rotate tile 90 degrees clockwise
24
+ */
25
+ const ROTATE_90: number & { readonly __brand: "tilemap.ROTATE_90" };
26
+ /**
27
+ * flip tile vertically
28
+ */
29
+ const V_FLIP: number & { readonly __brand: "tilemap.V_FLIP" };
30
+ interface Properties {
31
+ /**
32
+ * The material used when rendering the tile map. The type of the property is hash.
33
+ */
34
+ material: Hash;
35
+ /**
36
+ * The tile source used when rendering the tile map. The type of the property is hash.
37
+ */
38
+ tile_source: Hash;
39
+ }
40
+ }
41
+ }
42
+
43
+ export {};