@datamoc/mw_games 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +1 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/Marshal.d.ts +16 -0
- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
- package/dist/rpg/Quest.d.ts +15 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +15 -0
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +15 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +15 -0
- package/dist/rpg/automap.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
- package/dist/simulation/Runtime.js +91 -0
- package/dist/simulation/Runtime.js.map +1 -0
- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +8 -3
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +8 -3
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +3 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +40 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +40 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
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- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +27 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +4 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +2 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +2 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +3 -2
package/dist/core/Save.js.map
CHANGED
|
@@ -1 +1 @@
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1
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-
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package/dist/core/SaveSync.d.ts
CHANGED
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@@ -10,6 +10,20 @@ import { HttpTransport, type HttpTransportOptions } from './HttpTransport.ts';
|
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10
10
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* creates) can sync each independently against one endpoint rather than the endpoint holding
|
|
11
11
|
* only ever one save. `list()` is the seam a profile picker reads before choosing which slot
|
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12
12
|
* to `download`.
|
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13
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+
*
|
|
14
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+
* @example
|
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15
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+
* ```ts
|
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16
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+
* import { SaveSyncClient, SaveSystem } from '@datamoc/mw_games/core';
|
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17
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+
*
|
|
18
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+
* const sync = new SaveSyncClient({ endpoint: 'https://example.com/api/saves' });
|
|
19
|
+
* const saves = new SaveSystem<{ depth: number }>({ namespace: 'my-game', version: 1 });
|
|
20
|
+
*
|
|
21
|
+
* const payload = saves.exportSlot('slot1');
|
|
22
|
+
* if (payload) await sync.upload('slot1', payload);
|
|
23
|
+
*
|
|
24
|
+
* const slots = await sync.list();
|
|
25
|
+
* const restored = await sync.download('slot1');
|
|
26
|
+
* ```
|
|
13
27
|
*/
|
|
14
28
|
export type SaveSyncOptions = HttpTransportOptions;
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15
29
|
export interface SaveSyncResponse {
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@@ -1 +1 @@
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1
|
-
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|
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1
|
+
{"version":3,"file":"SaveSync.d.ts","sourceRoot":"","sources":["../../src/core/SaveSync.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,MAAM,eAAe,GAAG,oBAAoB,CAAC;AAEnD,MAAM,WAAW,gBAAgB;IAChC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,cAAe,SAAQ,aAAa;IAChD,YAAY,OAAO,EAAE,eAAe,EAEnC;IAED,kGAAkG;IAC5F,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAarE;IAED,0GAA0G;IACpG,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAS5C;IAED,kGAAkG;IAC5F,IAAI,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC,CAU9B;IAED,OAAO,CAAC,OAAO;CAIf"}
|
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@@ -1 +1 @@
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|
1
|
-
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|
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1
|
+
{"version":3,"file":"SaveSync.js","sourceRoot":"","sources":["../../src/core/SaveSync.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAmC9E,MAAM,OAAO,cAAe,SAAQ,aAAa;IAChD,YAAY,OAAwB;QACnC,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;IAC7B,CAAC;IAED,kGAAkG;IAClG,KAAK,CAAC,MAAM,CAAC,IAAY,EAAE,OAAe;QACzC,IAAI,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QAC9D,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;QACnE,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBACvD,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;gBAC/C,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,CAAC;gBACjC,MAAM;aACN,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YACrF,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC9C,CAAC,CAAC,CAAC;IACJ,CAAC;IAED,0GAA0G;IAC1G,KAAK,CAAC,QAAQ,CAAC,IAAY;QAC1B,IAAI,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QAC9D,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC;YACpE,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YACvF,MAAM,IAAI,GAAG,CAAC,MAAM,QAAQ,CAAC,IAAI,EAAE,CAA0B,CAAC;YAC9D,IAAI,OAAO,IAAI,CAAC,OAAO,KAAK,QAAQ;gBAAE,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;YACzG,OAAO,IAAI,CAAC,OAAO,CAAC;QACrB,CAAC,CAAC,CAAC;IACJ,CAAC;IAED,kGAAkG;IAClG,KAAK,CAAC,IAAI;QACT,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC;YAC/D,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YACxF,MAAM,IAAI,GAAG,CAAC,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAwB,CAAC;YAC5D,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,IAAI,KAAK,QAAQ,CAAC,EAAE,CAAC;gBACzF,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;YAC5E,CAAC;YACD,OAAO,IAAI,CAAC,KAAiB,CAAC;QAC/B,CAAC,CAAC,CAAC;IACJ,CAAC;IAEO,OAAO,CAAC,IAAY;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;QAC1D,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,SAAS,QAAQ,kBAAkB,CAAC,IAAI,CAAC,EAAE,CAAC;IACvE,CAAC;CACD"}
|
package/dist/core/Scene.d.ts
CHANGED
|
@@ -10,6 +10,19 @@ import { Signal } from './Signal.ts';
|
|
|
10
10
|
*
|
|
11
11
|
* Switching scenes destroys the old one, so a scene may hold whatever state it likes without
|
|
12
12
|
* cleaning up by hand.
|
|
13
|
+
*
|
|
14
|
+
* @example
|
|
15
|
+
* ```ts
|
|
16
|
+
* import { Scene } from '@datamoc/mw_games/core';
|
|
17
|
+
*
|
|
18
|
+
* // a 2D game extends two-d.Scene2D instead, which adds the Pixi display container;
|
|
19
|
+
* // this base is what a renderer-free game (or a Babylon one) extends directly.
|
|
20
|
+
* class TitleScreen extends Scene {
|
|
21
|
+
* create(): void {
|
|
22
|
+
* // build the screen's own state here
|
|
23
|
+
* }
|
|
24
|
+
* }
|
|
25
|
+
* ```
|
|
13
26
|
*/
|
|
14
27
|
export declare abstract class Scene {
|
|
15
28
|
/** fires when the scene is torn down, for listeners that need to detach */
|
package/dist/core/Scene.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC
|
|
1
|
+
{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,8BAAsB,KAAK;IAC1B,2EAA2E;IAC3E,QAAQ,CAAC,SAAS,eAAsB;IAExC,OAAO,CAAC,SAAS,CAAS;IAE1B,4EAA4E;IAC5E,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;IAExB,kEAAkE;IAClE,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAExB;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED;;;;;;OAMG;IACH,SAAS,IAAI,IAAI,CAEhB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,OAAO,IAAI,IAAI,CAOd;IAED;;;;;OAKG;IACH,SAAS,CAAC,QAAQ,IAAI,IAAI,CAEzB;IAED,IAAI,WAAW,IAAI,OAAO,CAEzB;CACD;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK,IAAI,UAAU,CAAC,CAAC"}
|
package/dist/core/Scene.js
CHANGED
|
@@ -10,6 +10,19 @@ import { Signal } from './Signal.js';
|
|
|
10
10
|
*
|
|
11
11
|
* Switching scenes destroys the old one, so a scene may hold whatever state it likes without
|
|
12
12
|
* cleaning up by hand.
|
|
13
|
+
*
|
|
14
|
+
* @example
|
|
15
|
+
* ```ts
|
|
16
|
+
* import { Scene } from '@datamoc/mw_games/core';
|
|
17
|
+
*
|
|
18
|
+
* // a 2D game extends two-d.Scene2D instead, which adds the Pixi display container;
|
|
19
|
+
* // this base is what a renderer-free game (or a Babylon one) extends directly.
|
|
20
|
+
* class TitleScreen extends Scene {
|
|
21
|
+
* create(): void {
|
|
22
|
+
* // build the screen's own state here
|
|
23
|
+
* }
|
|
24
|
+
* }
|
|
25
|
+
* ```
|
|
13
26
|
*/
|
|
14
27
|
export class Scene {
|
|
15
28
|
constructor() {
|
package/dist/core/Scene.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC
|
|
1
|
+
{"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,OAAgB,KAAK;IAA3B;QACC,2EAA2E;QAClE,cAAS,GAAG,IAAI,MAAM,EAAQ,CAAC;QAEhC,cAAS,GAAG,KAAK,CAAC;IA0D3B,CAAC;IArDA,kEAAkE;IAClE,MAAM,CAAC,GAAW;QACjB,wDAAwD;IACzD,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAc,EAAE,OAAe;QACrC,yDAAyD;IAC1D,CAAC;IAED;;;;;;OAMG;IACH,SAAS;QACR,kDAAkD;IACnD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAgB;QACxB,uDAAuD;IACxD,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3B,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACO,QAAQ;QACjB,uCAAuC;IACxC,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
|
|
@@ -15,6 +15,26 @@ import type { Scene } from './Scene.ts';
|
|
|
15
15
|
*
|
|
16
16
|
* Takes instances, never classes: constructing scenes is the `Game`'s job, and
|
|
17
17
|
* keeping it out is what keeps this testable without a browser.
|
|
18
|
+
*
|
|
19
|
+
* @example
|
|
20
|
+
* ```ts
|
|
21
|
+
* import { SceneStack, Scene } from '@datamoc/mw_games/core';
|
|
22
|
+
*
|
|
23
|
+
* class DungeonScene extends Scene {
|
|
24
|
+
* create(): void {}
|
|
25
|
+
* onResume(result: unknown): void {
|
|
26
|
+
* console.log('the pushed scene reported back', result);
|
|
27
|
+
* }
|
|
28
|
+
* }
|
|
29
|
+
* class PauseMenu extends Scene {
|
|
30
|
+
* create(): void {}
|
|
31
|
+
* }
|
|
32
|
+
*
|
|
33
|
+
* const stack = new SceneStack();
|
|
34
|
+
* stack.replace(new DungeonScene());
|
|
35
|
+
* stack.push(new PauseMenu()); // dungeon suspends, pause menu draws over it
|
|
36
|
+
* stack.pop('resumed'); // pause menu destroyed, DungeonScene.onResume('resumed') fires
|
|
37
|
+
* ```
|
|
18
38
|
*/
|
|
19
39
|
export declare class SceneStack<T extends Scene = Scene> {
|
|
20
40
|
private scenes;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC
|
|
1
|
+
{"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK;IAC9C,OAAO,CAAC,MAAM,CAAW;IAEzB,8DAA8D;IAC9D,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAItB;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAInB;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAO1B;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;IAED,OAAO,IAAI,IAAI,CAGd;CACD"}
|
package/dist/core/SceneStack.js
CHANGED
|
@@ -14,6 +14,26 @@
|
|
|
14
14
|
*
|
|
15
15
|
* Takes instances, never classes: constructing scenes is the `Game`'s job, and
|
|
16
16
|
* keeping it out is what keeps this testable without a browser.
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { SceneStack, Scene } from '@datamoc/mw_games/core';
|
|
21
|
+
*
|
|
22
|
+
* class DungeonScene extends Scene {
|
|
23
|
+
* create(): void {}
|
|
24
|
+
* onResume(result: unknown): void {
|
|
25
|
+
* console.log('the pushed scene reported back', result);
|
|
26
|
+
* }
|
|
27
|
+
* }
|
|
28
|
+
* class PauseMenu extends Scene {
|
|
29
|
+
* create(): void {}
|
|
30
|
+
* }
|
|
31
|
+
*
|
|
32
|
+
* const stack = new SceneStack();
|
|
33
|
+
* stack.replace(new DungeonScene());
|
|
34
|
+
* stack.push(new PauseMenu()); // dungeon suspends, pause menu draws over it
|
|
35
|
+
* stack.pop('resumed'); // pause menu destroyed, DungeonScene.onResume('resumed') fires
|
|
36
|
+
* ```
|
|
17
37
|
*/
|
|
18
38
|
export class SceneStack {
|
|
19
39
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,WAAM,GAAQ,EAAE,CAAC;IAsD1B,CAAC;IApDA,8DAA8D;IAC9D,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAQ;QACf,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAQ;QACZ,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAgB;QACnB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC5F,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC9B,GAAG,EAAE,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAChC,CAAC;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
|
package/dist/core/Scramble.d.ts
CHANGED
|
@@ -6,6 +6,14 @@
|
|
|
6
6
|
* classic XOR weakness, accepted on purpose rather than overlooked. Reach for this only
|
|
7
7
|
* where "not trivially editable" is the actual requirement, per `SaveSystem.exportSlot`'s
|
|
8
8
|
* own use of it.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { scramble, unscramble } from '@datamoc/mw_games/core';
|
|
13
|
+
*
|
|
14
|
+
* const scrambled = scramble('{"depth":3}', 'a-per-game-key');
|
|
15
|
+
* const restored = unscramble(scrambled, 'a-per-game-key'); // '{"depth":3}'
|
|
16
|
+
* ```
|
|
9
17
|
*/
|
|
10
18
|
export declare function scramble(text: string, key: string): string;
|
|
11
19
|
/** reverses `scramble`; throws if `key` does not match the one it was scrambled with (garbled UTF-8 rather than a silent wrong answer) */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scramble.d.ts","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Scramble.d.ts","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAO1D;AAED,0IAA0I;AAC1I,wBAAgB,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAO/D"}
|
package/dist/core/Scramble.js
CHANGED
|
@@ -6,6 +6,14 @@
|
|
|
6
6
|
* classic XOR weakness, accepted on purpose rather than overlooked. Reach for this only
|
|
7
7
|
* where "not trivially editable" is the actual requirement, per `SaveSystem.exportSlot`'s
|
|
8
8
|
* own use of it.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { scramble, unscramble } from '@datamoc/mw_games/core';
|
|
13
|
+
*
|
|
14
|
+
* const scrambled = scramble('{"depth":3}', 'a-per-game-key');
|
|
15
|
+
* const restored = unscramble(scrambled, 'a-per-game-key'); // '{"depth":3}'
|
|
16
|
+
* ```
|
|
9
17
|
*/
|
|
10
18
|
export function scramble(text, key) {
|
|
11
19
|
if (!key)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scramble.js","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Scramble.js","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,QAAQ,CAAC,IAAY,EAAE,GAAW;IACjD,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC7C,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACzF,OAAO,QAAQ,CAAC,GAAG,CAAC,CAAC;AACtB,CAAC;AAED,0IAA0I;AAC1I,MAAM,UAAU,UAAU,CAAC,OAAe,EAAE,GAAW;IACtD,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACzF,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;AAC9D,CAAC;AAED,SAAS,QAAQ,CAAC,KAAiB;IAClC,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC9D,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC;AACrB,CAAC;AAED,SAAS,UAAU,CAAC,IAAY;IAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACxE,OAAO,KAAK,CAAC;AACd,CAAC"}
|
package/dist/core/Session.d.ts
CHANGED
|
@@ -7,6 +7,16 @@ import { type SaveStorage } from './Save.ts';
|
|
|
7
7
|
* Tauri, whatever a game ships through) needs to decide whether a player has used the
|
|
8
8
|
* game enough to plausibly be worth asking for a rating. `mwg` only counts; it never
|
|
9
9
|
* prompts, and has no opinion on what "enough" means.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Session } from '@datamoc/mw_games/core';
|
|
14
|
+
*
|
|
15
|
+
* const session = new Session({ namespace: 'my-game' });
|
|
16
|
+
* if (session.launches === 5) {
|
|
17
|
+
* // a native wrapper's own moment to ask for a rating - mwg never prompts itself
|
|
18
|
+
* }
|
|
19
|
+
* ```
|
|
10
20
|
*/
|
|
11
21
|
export interface SessionOptions {
|
|
12
22
|
/** namespaces the count, so two games sharing an origin never collide */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Session.d.ts","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D
|
|
1
|
+
{"version":3,"file":"Session.d.ts","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;;;;;;;;;;;;;;;;GAkBG;AAEH,MAAM,WAAW,cAAc;IAC9B,yEAAyE;IACzE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,WAAW,CAAC;CACtB;AAED,qBAAa,OAAO;IACnB,qEAAqE;IACrE,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAE1B,YAAY,OAAO,GAAE,cAAmB,EAOvC;CACD"}
|
package/dist/core/Session.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Session.js","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;
|
|
1
|
+
{"version":3,"file":"Session.js","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AA4B7D,MAAM,OAAO,OAAO;IAInB,YAAY,OAAO,GAAmB,EAAE;QACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACpD,MAAM,GAAG,GAAG,eAAe,OAAO,CAAC,SAAS,IAAI,SAAS,EAAE,CAAC;QAE5D,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC3C,CAAC;CACD"}
|
package/dist/core/Signal.d.ts
CHANGED
|
@@ -4,6 +4,17 @@
|
|
|
4
4
|
* Unlike a DOM event, a listener returning `true` stops the dispatch. Input handling in a
|
|
5
5
|
* roguelike needs that: a modal window has to be able to swallow a keypress before the map
|
|
6
6
|
* below it sees it.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* import { Signal } from '@datamoc/mw_games/core';
|
|
11
|
+
*
|
|
12
|
+
* const onDamage = new Signal<{ amount: number }>();
|
|
13
|
+
* onDamage.add(({ amount }) => {
|
|
14
|
+
* console.log(`took ${amount} damage`);
|
|
15
|
+
* });
|
|
16
|
+
* onDamage.dispatch({ amount: 5 });
|
|
17
|
+
* ```
|
|
7
18
|
*/
|
|
8
19
|
export type SignalListener<T> = (value: T) => boolean | void;
|
|
9
20
|
export declare class Signal<T> {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Signal.d.ts","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Signal.d.ts","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,MAAM,cAAc,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,OAAO,GAAG,IAAI,CAAC;AAE7D,qBAAa,MAAM,CAAC,CAAC;IACpB,OAAO,CAAC,SAAS,CAA2B;IAC5C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAU;IAEpC;;;OAGG;IACH,YAAY,SAAS,UAAQ,EAE5B;IAED,GAAG,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAKrC;IAED,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAGxC;IAED,SAAS,IAAI,IAAI,CAEhB;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,qDAAqD;IACrD,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,CAS1B;CACD"}
|
package/dist/core/Signal.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Signal.js","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Signal.js","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AAoBA,MAAM,OAAO,MAAM;IAIlB;;;OAGG;IACH,YAAY,SAAS,GAAG,KAAK;QAPrB,cAAS,GAAwB,EAAE,CAAC;QAQ3C,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC5B,CAAC;IAED,GAAG,CAAC,QAA2B;QAC9B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxC,IAAI,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;;gBAChD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpC,CAAC;IACF,CAAC;IAED,MAAM,CAAC,QAA2B;QACjC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,SAAS;QACR,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,qDAAqD;IACrD,QAAQ,CAAC,KAAQ;QAChB,yEAAyE;QACzE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACxC,KAAK,MAAM,QAAQ,IAAI,QAAQ,EAAE,CAAC;YACjC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC;gBACnE,OAAO,IAAI,CAAC;YACb,CAAC;QACF,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
package/dist/core/Spawner.d.ts
CHANGED
|
@@ -30,6 +30,23 @@ export interface SpawnerOptions<T> {
|
|
|
30
30
|
* The whole schedule is flattened and sorted once, at construction, rather than tracked wave
|
|
31
31
|
* by wave - simpler to get right, and cheap enough that a spawner is not something a game
|
|
32
32
|
* expects to have thousands of.
|
|
33
|
+
*
|
|
34
|
+
* @example
|
|
35
|
+
* ```ts
|
|
36
|
+
* import { Spawner } from '@datamoc/mw_games/core';
|
|
37
|
+
*
|
|
38
|
+
* const spawner = new Spawner<'rat' | 'bat'>({
|
|
39
|
+
* waves: [
|
|
40
|
+
* { delay: 0, entries: [{ kind: 'rat', count: 3 }], duration: 5 },
|
|
41
|
+
* { delay: 20, entries: [{ kind: 'rat', count: 5 }, { kind: 'bat', count: 2 }], duration: 10 },
|
|
42
|
+
* ],
|
|
43
|
+
* onSpawn: (kind) => console.log('spawn', kind),
|
|
44
|
+
* onWaveStart: (index) => console.log('wave', index, 'starting'),
|
|
45
|
+
* });
|
|
46
|
+
*
|
|
47
|
+
* // in the game loop:
|
|
48
|
+
* spawner.update(1 / 60);
|
|
49
|
+
* ```
|
|
33
50
|
*/
|
|
34
51
|
export declare class Spawner<T> {
|
|
35
52
|
private schedule;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Spawner.d.ts","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,WAAW,IAAI,CAAC,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,SAAS;QAAE,IAAI,EAAE,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAC;IAE/C,yFAAyF;IACzF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,cAAc,CAAC,CAAC;IAChC,KAAK,EAAE,SAAS,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC1B,OAAO,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;IAE3B,uEAAuE;IACvE,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IAE1C,sEAAsE;IACtE,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CACxB;AAQD
|
|
1
|
+
{"version":3,"file":"Spawner.d.ts","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,WAAW,IAAI,CAAC,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,SAAS;QAAE,IAAI,EAAE,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAC;IAE/C,yFAAyF;IACzF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,cAAc,CAAC,CAAC;IAChC,KAAK,EAAE,SAAS,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC1B,OAAO,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;IAE3B,uEAAuE;IACvE,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IAE1C,sEAAsE;IACtE,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CACxB;AAQD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qBAAa,OAAO,CAAC,CAAC;IACrB,OAAO,CAAC,QAAQ,CAA2B;IAC3C,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IAIpB,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,SAAS,CAAS;IAE1B,OAAO,CAAC,OAAO,CAAoB;IACnC,OAAO,CAAC,WAAW,CAAC,CAA8B;IAClD,OAAO,CAAC,UAAU,CAAC,CAAa;IAEhC,YAAY,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAuBrC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAkBvB;IAED,mDAAmD;IACnD,IAAI,UAAU,IAAI,OAAO,CAExB;CACD"}
|
package/dist/core/Spawner.js
CHANGED
|
@@ -8,6 +8,23 @@
|
|
|
8
8
|
* The whole schedule is flattened and sorted once, at construction, rather than tracked wave
|
|
9
9
|
* by wave - simpler to get right, and cheap enough that a spawner is not something a game
|
|
10
10
|
* expects to have thousands of.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Spawner } from '@datamoc/mw_games/core';
|
|
15
|
+
*
|
|
16
|
+
* const spawner = new Spawner<'rat' | 'bat'>({
|
|
17
|
+
* waves: [
|
|
18
|
+
* { delay: 0, entries: [{ kind: 'rat', count: 3 }], duration: 5 },
|
|
19
|
+
* { delay: 20, entries: [{ kind: 'rat', count: 5 }, { kind: 'bat', count: 2 }], duration: 10 },
|
|
20
|
+
* ],
|
|
21
|
+
* onSpawn: (kind) => console.log('spawn', kind),
|
|
22
|
+
* onWaveStart: (index) => console.log('wave', index, 'starting'),
|
|
23
|
+
* });
|
|
24
|
+
*
|
|
25
|
+
* // in the game loop:
|
|
26
|
+
* spawner.update(1 / 60);
|
|
27
|
+
* ```
|
|
11
28
|
*/
|
|
12
29
|
export class Spawner {
|
|
13
30
|
constructor(options) {
|
package/dist/core/Spawner.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Spawner.js","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AA8BA
|
|
1
|
+
{"version":3,"file":"Spawner.js","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,OAAO,OAAO;IAcnB,YAAY,OAA0B;QAb9B,aAAQ,GAAwB,EAAE,CAAC;QACnC,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;QACpB,uFAAuF;QACvF,uFAAuF;QACvF,oCAAoC;QAC5B,iBAAY,GAAG,IAAI,GAAG,EAAU,CAAC;QACjC,cAAS,GAAG,KAAK,CAAC;QAOzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAErC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE;YACzC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC;YAEpC,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3C,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC5E,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC;gBAChF,CAAC;YACF,CAAC;QACF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QAEnB,OAAO,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9F,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;gBAC7C,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;gBACvC,IAAI,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;YACrC,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACzB,IAAI,CAAC,MAAM,EAAE,CAAC;QACf,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACzC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAED,mDAAmD;IACnD,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
|
package/dist/core/Stats.d.ts
CHANGED
|
@@ -16,6 +16,20 @@ export interface PlayerStatsOptions<T, S = T> {
|
|
|
16
16
|
* incrementally by `record` and never recomputed from a list that can shrink. A game wanting
|
|
17
17
|
* both a "last 50 runs" list and a true lifetime total uses both classes side by side, each
|
|
18
18
|
* for the question it actually answers.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { PlayerStats } from '@datamoc/mw_games/core';
|
|
23
|
+
*
|
|
24
|
+
* const lifetimeKills = new PlayerStats<number, number>({
|
|
25
|
+
* namespace: 'my-game',
|
|
26
|
+
* initial: 0,
|
|
27
|
+
* combine: (total, killsThisRun) => total + killsThisRun,
|
|
28
|
+
* });
|
|
29
|
+
*
|
|
30
|
+
* lifetimeKills.record(12); // this run's own kill count folds into the total
|
|
31
|
+
* console.log(lifetimeKills.get());
|
|
32
|
+
* ```
|
|
19
33
|
*/
|
|
20
34
|
export declare class PlayerStats<T, S = T> {
|
|
21
35
|
private readonly storage;
|
package/dist/core/Stats.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Stats.d.ts","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAC3C,gFAAgF;IAChF,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,uDAAuD;IACvD,OAAO,EAAE,CAAC,CAAC;IACX,yDAAyD;IACzD,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;CACrC;AAED
|
|
1
|
+
{"version":3,"file":"Stats.d.ts","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAC3C,gFAAgF;IAChF,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,uDAAuD;IACvD,OAAO,EAAE,CAAC,CAAC;IACX,yDAAyD;IACzD,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;CACrC;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAI;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8B;IAEtD,YAAY,OAAO,EAAE,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,EAK5C;IAED,6EAA6E;IAC7E,GAAG,IAAI,CAAC,CAGP;IAED,sFAAsF;IACtF,MAAM,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAIpB;IAED,6EAA6E;IAC7E,KAAK,IAAI,IAAI,CAEZ;CACD"}
|
package/dist/core/Stats.js
CHANGED
|
@@ -7,6 +7,20 @@ import { defaultStorage } from './Save.js';
|
|
|
7
7
|
* incrementally by `record` and never recomputed from a list that can shrink. A game wanting
|
|
8
8
|
* both a "last 50 runs" list and a true lifetime total uses both classes side by side, each
|
|
9
9
|
* for the question it actually answers.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { PlayerStats } from '@datamoc/mw_games/core';
|
|
14
|
+
*
|
|
15
|
+
* const lifetimeKills = new PlayerStats<number, number>({
|
|
16
|
+
* namespace: 'my-game',
|
|
17
|
+
* initial: 0,
|
|
18
|
+
* combine: (total, killsThisRun) => total + killsThisRun,
|
|
19
|
+
* });
|
|
20
|
+
*
|
|
21
|
+
* lifetimeKills.record(12); // this run's own kill count folds into the total
|
|
22
|
+
* console.log(lifetimeKills.get());
|
|
23
|
+
* ```
|
|
10
24
|
*/
|
|
11
25
|
export class PlayerStats {
|
|
12
26
|
constructor(options) {
|
package/dist/core/Stats.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Stats.js","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAY7D
|
|
1
|
+
{"version":3,"file":"Stats.js","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAY7D;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,WAAW;IAMvB,YAAY,OAAiC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,GAAG,GAAG,aAAa,OAAO,CAAC,SAAS,EAAE,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,6EAA6E;IAC7E,GAAG;QACF,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACpD,CAAC;IAED,sFAAsF;IACtF,MAAM,CAAC,OAAU;QAChB,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,6EAA6E;IAC7E,KAAK;QACJ,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC/B,CAAC;CACD"}
|
package/dist/core/Telemetry.d.ts
CHANGED
|
@@ -20,6 +20,17 @@ export interface TelemetryResponse {
|
|
|
20
20
|
* given game (a settings toggle, a first-launch prompt, a platform-level flag), and where the
|
|
21
21
|
* endpoint lives - the same boundary `FeedbackClient`'s own doc comment draws for manual
|
|
22
22
|
* reports.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { TelemetryClient } from '@datamoc/mw_games/core';
|
|
27
|
+
*
|
|
28
|
+
* const telemetry = new TelemetryClient({ endpoint: 'https://example.com/api/telemetry' });
|
|
29
|
+
*
|
|
30
|
+
* // nothing sends until a game's own consent flow grants it
|
|
31
|
+
* telemetry.setConsent(true);
|
|
32
|
+
* await telemetry.send({ name: 'level_started', properties: { level: 3 } });
|
|
33
|
+
* ```
|
|
23
34
|
*/
|
|
24
35
|
export declare class TelemetryClient extends HttpTransport {
|
|
25
36
|
private consented;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Telemetry.d.ts","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,CAAC;CAC9D;AAED,MAAM,MAAM,gBAAgB,GAAG,oBAAoB,CAAC;AAEpD,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"Telemetry.d.ts","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,CAAC;CAC9D;AAED,MAAM,MAAM,gBAAgB,GAAG,oBAAoB,CAAC;AAEpD,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,eAAgB,SAAQ,aAAa;IACjD,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,gBAAgB,EAEpC;IAED,+DAA+D;IAC/D,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,yFAAyF;IACzF,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAEjC;IAED,yFAAyF;IACnF,IAAI,CAAC,KAAK,EAAE,cAAc,GAAG,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC,CAcnE;CACD"}
|
package/dist/core/Telemetry.js
CHANGED
|
@@ -11,6 +11,17 @@ import { HttpTransport } from './HttpTransport.js';
|
|
|
11
11
|
* given game (a settings toggle, a first-launch prompt, a platform-level flag), and where the
|
|
12
12
|
* endpoint lives - the same boundary `FeedbackClient`'s own doc comment draws for manual
|
|
13
13
|
* reports.
|
|
14
|
+
*
|
|
15
|
+
* @example
|
|
16
|
+
* ```ts
|
|
17
|
+
* import { TelemetryClient } from '@datamoc/mw_games/core';
|
|
18
|
+
*
|
|
19
|
+
* const telemetry = new TelemetryClient({ endpoint: 'https://example.com/api/telemetry' });
|
|
20
|
+
*
|
|
21
|
+
* // nothing sends until a game's own consent flow grants it
|
|
22
|
+
* telemetry.setConsent(true);
|
|
23
|
+
* await telemetry.send({ name: 'level_started', properties: { level: 3 } });
|
|
24
|
+
* ```
|
|
14
25
|
*/
|
|
15
26
|
export class TelemetryClient extends HttpTransport {
|
|
16
27
|
constructor(options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Telemetry.js","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAc9E
|
|
1
|
+
{"version":3,"file":"Telemetry.js","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAc9E;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,eAAgB,SAAQ,aAAa;IAGjD,YAAY,OAAyB;QACpC,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;QAHrB,cAAS,GAAG,KAAK,CAAC;IAI1B,CAAC;IAED,+DAA+D;IAC/D,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,yFAAyF;IACzF,UAAU,CAAC,OAAgB;QAC1B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,IAAI,CAAC,KAAqB;QAC/B,IAAI,CAAC,KAAK,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QACjE,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO,IAAI,CAAC;QAEjC,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClD,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;gBAC/C,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;gBAC3B,MAAM;aACN,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YAC3F,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC9C,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
|
package/dist/core/Tween.d.ts
CHANGED
|
@@ -7,7 +7,22 @@
|
|
|
7
7
|
export type Easing = (t: number) => number;
|
|
8
8
|
/** a small standard set, named the way CSS and most engines already do */
|
|
9
9
|
export declare const Easing: Record<'linear' | 'easeInQuad' | 'easeOutQuad' | 'easeInOutQuad' | 'easeInCubic' | 'easeOutCubic' | 'easeInOutCubic', Easing>;
|
|
10
|
-
/**
|
|
10
|
+
/**
|
|
11
|
+
* Runs any number of concurrent tweens; a game or a widget drives it from its own `update(dt)`.
|
|
12
|
+
*
|
|
13
|
+
* @example
|
|
14
|
+
* ```ts
|
|
15
|
+
* import { Tweener, Easing } from '@datamoc/mw_games/core';
|
|
16
|
+
*
|
|
17
|
+
* const tweener = new Tweener();
|
|
18
|
+
* const sprite = { alpha: 0 };
|
|
19
|
+
*
|
|
20
|
+
* tweener.tween(0.5, (t) => { sprite.alpha = t; }, Easing.easeOutQuad);
|
|
21
|
+
*
|
|
22
|
+
* // in the game loop:
|
|
23
|
+
* tweener.update(1 / 60);
|
|
24
|
+
* ```
|
|
25
|
+
*/
|
|
11
26
|
export declare class Tweener {
|
|
12
27
|
private tweens;
|
|
13
28
|
/**
|
package/dist/core/Tween.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Tween.d.ts","sourceRoot":"","sources":["../../src/core/Tween.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAE3C,0EAA0E;AAC1E,eAAO,MAAM,MAAM,EAAE,MAAM,CAC1B,QAAQ,GAAG,YAAY,GAAG,aAAa,GAAG,eAAe,GAAG,aAAa,GAAG,cAAc,GAAG,gBAAgB,EAC7G,MAAM,CASN,CAAC;AAUF
|
|
1
|
+
{"version":3,"file":"Tween.d.ts","sourceRoot":"","sources":["../../src/core/Tween.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAE3C,0EAA0E;AAC1E,eAAO,MAAM,MAAM,EAAE,MAAM,CAC1B,QAAQ,GAAG,YAAY,GAAG,aAAa,GAAG,eAAe,GAAG,aAAa,GAAG,cAAc,GAAG,gBAAgB,EAC7G,MAAM,CASN,CAAC;AAUF;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,OAAO;IACnB,OAAO,CAAC,MAAM,CAAqB;IAEnC;;;;OAIG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,IAAI,EAAE,IAAI,GAAE,MAAsB,GAAG,OAAO,CAAC,IAAI,CAAC,CAQ/F;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAevB;IAED,4CAA4C;IAC5C,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,8GAA8G;IAC9G,KAAK,IAAI,IAAI,CAEZ;CACD"}
|
package/dist/core/Tween.js
CHANGED
|
@@ -14,7 +14,22 @@ export const Easing = {
|
|
|
14
14
|
easeOutCubic: (t) => 1 - (1 - t) ** 3,
|
|
15
15
|
easeInOutCubic: (t) => (t < 0.5 ? 4 * t * t * t : 1 - ((-2 * t + 2) ** 3) / 2),
|
|
16
16
|
};
|
|
17
|
-
/**
|
|
17
|
+
/**
|
|
18
|
+
* Runs any number of concurrent tweens; a game or a widget drives it from its own `update(dt)`.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { Tweener, Easing } from '@datamoc/mw_games/core';
|
|
23
|
+
*
|
|
24
|
+
* const tweener = new Tweener();
|
|
25
|
+
* const sprite = { alpha: 0 };
|
|
26
|
+
*
|
|
27
|
+
* tweener.tween(0.5, (t) => { sprite.alpha = t; }, Easing.easeOutQuad);
|
|
28
|
+
*
|
|
29
|
+
* // in the game loop:
|
|
30
|
+
* tweener.update(1 / 60);
|
|
31
|
+
* ```
|
|
32
|
+
*/
|
|
18
33
|
export class Tweener {
|
|
19
34
|
constructor() {
|
|
20
35
|
this.tweens = [];
|
package/dist/core/Tween.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Tween.js","sourceRoot":"","sources":["../../src/core/Tween.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAIH,0EAA0E;AAC1E,MAAM,CAAC,MAAM,MAAM,GAGf;IACH,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;IAChB,UAAU,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC;IACxB,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAC/B,aAAa,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACzE,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAC7B,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;IACrC,cAAc,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;CAC9E,CAAC;AAUF
|
|
1
|
+
{"version":3,"file":"Tween.js","sourceRoot":"","sources":["../../src/core/Tween.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAIH,0EAA0E;AAC1E,MAAM,CAAC,MAAM,MAAM,GAGf;IACH,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;IAChB,UAAU,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC;IACxB,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAC/B,aAAa,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACzE,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAC7B,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;IACrC,cAAc,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;CAC9E,CAAC;AAUF;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,OAAO;IAApB;QACS,WAAM,GAAkB,EAAE,CAAC;IA2CpC,CAAC;IAzCA;;;;OAIG;IACH,KAAK,CAAC,QAAgB,EAAE,KAA0B,EAAE,IAAI,GAAW,MAAM,CAAC,MAAM;QAC/E,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,CAAC;YACrB,KAAK,CAAC,CAAC,CAAC,CAAC;YACT,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC9B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAErC,iFAAiF;QACjF,+BAA+B;QAC/B,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACtC,KAAK,CAAC,OAAO,IAAI,EAAE,CAAC;YACpB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC;YACtD,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAE3B,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACZ,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC;gBAClD,KAAK,CAAC,OAAO,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;IACF,CAAC;IAED,4CAA4C;IAC5C,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED,8GAA8G;IAC9G,KAAK;QACJ,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
|
|
@@ -7,6 +7,21 @@
|
|
|
7
7
|
*
|
|
8
8
|
* Distinct from `Recorder`/`Player` (item 42), which replay a whole `Input.onAction` log
|
|
9
9
|
* deterministically for testing, not a bounded, player-facing "undo my last move".
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { UndoHistory } from '@datamoc/mw_games/core';
|
|
14
|
+
*
|
|
15
|
+
* interface TurnState { x: number; y: number }
|
|
16
|
+
*
|
|
17
|
+
* const history = new UndoHistory<TurnState>({ limit: 20 });
|
|
18
|
+
* history.push({ x: 0, y: 0 });
|
|
19
|
+
* history.push({ x: 1, y: 0 });
|
|
20
|
+
*
|
|
21
|
+
* if (history.canUndo) {
|
|
22
|
+
* const previous = history.undo();
|
|
23
|
+
* }
|
|
24
|
+
* ```
|
|
10
25
|
*/
|
|
11
26
|
export interface UndoHistoryOptions {
|
|
12
27
|
/** states retained before the oldest is dropped; defaults to 50 */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UndoHistory.d.ts","sourceRoot":"","sources":["../../src/core/UndoHistory.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"UndoHistory.d.ts","sourceRoot":"","sources":["../../src/core/UndoHistory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,WAAW,kBAAkB;IAClC,mEAAmE;IACnE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,WAAW,CAAC,CAAC;IACzB,OAAO,CAAC,OAAO,CAAW;IAC1B,OAAO,CAAC,MAAM,CAAM;IACpB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAS;IAE/B,YAAY,OAAO,GAAE,kBAAuB,EAE3C;IAED;;;;OAIG;IACH,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAKnB;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,0FAA0F;IAC1F,IAAI,IAAI,CAAC,GAAG,IAAI,CAIf;IAED,oFAAoF;IACpF,IAAI,IAAI,CAAC,GAAG,IAAI,CAIf;IAED,mFAAmF;IACnF,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,6GAA6G;IAC7G,KAAK,IAAI,IAAI,CAGZ;CACD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UndoHistory.js","sourceRoot":"","sources":["../../src/core/UndoHistory.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"UndoHistory.js","sourceRoot":"","sources":["../../src/core/UndoHistory.ts"],"names":[],"mappings":"AA8BA,MAAM,OAAO,WAAW;IAKvB,YAAY,OAAO,GAAuB,EAAE;QAJpC,YAAO,GAAQ,EAAE,CAAC;QAClB,WAAM,GAAG,CAAC,CAAC,CAAC;QAInB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC;IAC/C,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,KAAQ;QACZ,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QAC3D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACvC,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACxB,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED,0FAA0F;IAC1F,IAAI;QACH,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAClC,CAAC;IAED,oFAAoF;IACpF,IAAI;QACH,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAClC,CAAC;IAED,mFAAmF;IACnF,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC5D,CAAC;IAED,6GAA6G;IAC7G,KAAK;QACJ,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAClB,CAAC;CACD"}
|