@datamoc/mw_games 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +1 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/Marshal.d.ts +16 -0
- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
- package/dist/rpg/Quest.d.ts +15 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +15 -0
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +15 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +15 -0
- package/dist/rpg/automap.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
- package/dist/simulation/Runtime.js +91 -0
- package/dist/simulation/Runtime.js.map +1 -0
- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +8 -3
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +8 -3
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +3 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +40 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +40 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +27 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +4 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +2 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +2 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +3 -2
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"ByteProgress.d.ts","sourceRoot":"","sources":["../../src/assets/ByteProgress.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,MAAM,WAAW,YAAY;IAC5B,MAAM,EAAE,MAAM,CAAC;IACf,oJAAoJ;IACpJ,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CACrB;AAED,MAAM,MAAM,cAAc,GAAG,CAAC,QAAQ,EAAE,YAAY,KAAK,IAAI,CAAC;AAE9D
|
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1
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+
{"version":3,"file":"ByteProgress.d.ts","sourceRoot":"","sources":["../../src/assets/ByteProgress.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,MAAM,WAAW,YAAY;IAC5B,MAAM,EAAE,MAAM,CAAC;IACf,oJAAoJ;IACpJ,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CACrB;AAED,MAAM,MAAM,cAAc,GAAG,CAAC,QAAQ,EAAE,YAAY,KAAK,IAAI,CAAC;AAE9D;;;;;;;;;;;;;;;GAeG;AACH,wBAAsB,qBAAqB,CAC1C,GAAG,EAAE,MAAM,EACX,UAAU,CAAC,EAAE,cAAc,EAC3B,OAAO,GAAE,OAAO,KAAa,GAC3B,OAAO,CAAC,IAAI,CAAC,CAwBf"}
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@@ -16,6 +16,16 @@
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16
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* complete body as a `Blob` - handed to `URL.createObjectURL` to become something
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* `assets.load`'s own texture/audio/JSON decoding can take from there, the same as any other
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* resolved asset URL.
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*
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* @example
|
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* ```ts
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* import { fetchWithByteProgress } from '@datamoc/mw_games/assets';
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*
|
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24
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* const blob = await fetchWithByteProgress('https://example.com/big-tileset.png', (progress) => {
|
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* if (progress.total) console.log(`${progress.loaded} / ${progress.total} bytes`);
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* });
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* const url = URL.createObjectURL(blob);
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* ```
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*/
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30
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export async function fetchWithByteProgress(url, onProgress, fetchFn = fetch) {
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const response = await fetchFn(url);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ByteProgress.js","sourceRoot":"","sources":["../../src/assets/ByteProgress.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAUH
|
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1
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+
{"version":3,"file":"ByteProgress.js","sourceRoot":"","sources":["../../src/assets/ByteProgress.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAUH;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,KAAK,UAAU,qBAAqB,CAC1C,GAAW,EACX,UAA2B,EAC3B,OAAO,GAAiB,KAAK;IAE7B,MAAM,QAAQ,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC;IACpC,IAAI,CAAC,QAAQ,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,0BAA0B,GAAG,cAAc,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;IAEhG,MAAM,WAAW,GAAG,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;IAC3D,MAAM,KAAK,GAAG,WAAW,KAAK,IAAI,IAAI,WAAW,KAAK,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAEtF,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACpB,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC;QACnC,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QAC/D,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;IACzC,MAAM,MAAM,GAAiB,EAAE,CAAC;IAChC,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,SAAS,CAAC;QACT,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,MAAM,MAAM,CAAC,IAAI,EAAE,CAAC;QAC5C,IAAI,IAAI;YAAE,MAAM;QAChB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACnB,MAAM,IAAI,KAAK,CAAC,UAAU,CAAC;QAC3B,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;IACjC,CAAC;IACD,OAAO,IAAI,IAAI,CAAC,MAAoB,CAAC,CAAC;AACvC,CAAC"}
|
|
@@ -17,6 +17,16 @@ export interface AssetStreamOptions {
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17
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* It deliberately does not guess a player's next map: the game supplies bundles it considers
|
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18
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* likely. This works with compiled data URIs as a decode/GPU warm-up and with server or
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19
19
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* desktop hosts as ordinary asynchronous streaming.
|
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+
*
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* @example
|
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* ```ts
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* import { AssetStream } from '@datamoc/mw_games/assets';
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*
|
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25
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* const stream = new AssetStream({ budgetBytes: 50_000_000 });
|
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*
|
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27
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+
* // when a player enters a town, a likely-next zone starts loading in the background
|
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+
* await stream.preload({ id: 'forest', paths: ['forest-tiles.png'], priority: 1 });
|
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* ```
|
|
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30
|
*/
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31
|
export declare class AssetStream {
|
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32
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private readonly entries;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Streaming.d.ts","sourceRoot":"","sources":["../../src/assets/Streaming.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAEhD,MAAM,WAAW,WAAW;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;IACzB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,kEAAkE;IAClE,cAAc,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,kBAAkB;IAClC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,UAAU,CAAC,EAAE,aAAa,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;IACtE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CAC7C;AAOD
|
|
1
|
+
{"version":3,"file":"Streaming.d.ts","sourceRoot":"","sources":["../../src/assets/Streaming.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAEhD,MAAM,WAAW,WAAW;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;IACzB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,kEAAkE;IAClE,cAAc,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,kBAAkB;IAClC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,UAAU,CAAC,EAAE,aAAa,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;IACtE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CAC7C;AAOD;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA4B;IACpD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAiE;IAC5F,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqC;IACnE,OAAO,CAAC,KAAK,CAAK;IAElB,YAAY,OAAO,GAAE,kBAAuB,EAK3C;IAED,sFAAsF;IAChF,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,UAAU,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC,CAc5E;IAED;;;;;OAKG;IACG,aAAa,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,EAAE,UAAU,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC,CAM9F;IAED,4EAA4E;IAC5E,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAKvB;IAED,OAAO,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAE3B;IAED,8EAA8E;IACxE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAMtC;IAED,IAAI,cAAc,IAAI,MAAM,CAE3B;YAEa,aAAa;IAU3B,OAAO,CAAC,UAAU;CAGlB"}
|
package/dist/assets/Streaming.js
CHANGED
|
@@ -5,6 +5,16 @@ import { load, release } from './loader.js';
|
|
|
5
5
|
* It deliberately does not guess a player's next map: the game supplies bundles it considers
|
|
6
6
|
* likely. This works with compiled data URIs as a decode/GPU warm-up and with server or
|
|
7
7
|
* desktop hosts as ordinary asynchronous streaming.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { AssetStream } from '@datamoc/mw_games/assets';
|
|
12
|
+
*
|
|
13
|
+
* const stream = new AssetStream({ budgetBytes: 50_000_000 });
|
|
14
|
+
*
|
|
15
|
+
* // when a player enters a town, a likely-next zone starts loading in the background
|
|
16
|
+
* await stream.preload({ id: 'forest', paths: ['forest-tiles.png'], priority: 1 });
|
|
17
|
+
* ```
|
|
8
18
|
*/
|
|
9
19
|
export class AssetStream {
|
|
10
20
|
constructor(options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Streaming.js","sourceRoot":"","sources":["../../src/assets/Streaming.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAsB5C
|
|
1
|
+
{"version":3,"file":"Streaming.js","sourceRoot":"","sources":["../../src/assets/Streaming.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAsB5C;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,WAAW;IAOvB,YAAY,OAAO,GAAuB,EAAE;QAN3B,YAAO,GAAG,IAAI,GAAG,EAAiB,CAAC;QAI5C,UAAK,GAAG,CAAC,CAAC;QAGjB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,MAAM,CAAC,iBAAiB,CAAC;QACnE,IAAI,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;QAC1F,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;IACjD,CAAC;IAED,sFAAsF;IACtF,KAAK,CAAC,OAAO,CAAC,MAAmB,EAAE,UAA0B;QAC5D,IAAI,CAAC,MAAM,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;QAC5D,IAAI,MAAM,CAAC,cAAc,KAAK,SAAS,IAAI,MAAM,CAAC,cAAc,GAAG,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC,CAAC;QAChI,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QAC7C,IAAI,QAAQ,EAAE,KAAK,EAAE,CAAC;YACrB,QAAQ,CAAC,QAAQ,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC;YACjC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO;QACR,CAAC;QACD,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;QACpE,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;YAAE,MAAM,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,UAAU,CAAC,CAAC;;YAC/D,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,QAAQ,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QAChF,MAAM,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,aAAa,CAAC,OAA+B,EAAE,UAA0B;QAC9E,MAAM,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC;QACnF,KAAK,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,IAAI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;YACjD,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,UAAU,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC3G,CAAC;QACD,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;IACjB,CAAC;IAED,4EAA4E;IAC5E,GAAG,CAAC,EAAU;QACb,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACnC,IAAI,CAAC,KAAK,EAAE,KAAK;YAAE,OAAO,KAAK,CAAC;QAChC,KAAK,CAAC,QAAQ,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC;QAC9B,OAAO,IAAI,CAAC;IACb,CAAC;IAED,OAAO,CAAC,EAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,IAAI,KAAK,CAAC;IAC7C,CAAC;IAED,8EAA8E;IAC9E,KAAK,CAAC,MAAM,CAAC,EAAU;QACtB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACnC,IAAI,CAAC,KAAK;YAAE,OAAO;QACnB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;QACnE,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;YAAE,MAAM,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACvD,CAAC;IAED,IAAI,cAAc;QACjB,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,cAAc,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChG,CAAC;IAEO,KAAK,CAAC,aAAa,CAAC,WAAmB;QAC9C,OAAO,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;YAC/C,MAAM,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;iBAC1C,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,EAAE,KAAK,WAAW,CAAC;iBAC3C,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7C,IAAI,CAAC,SAAS;gBAAE,OAAO;YACvB,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QACjC,CAAC;IACF,CAAC;IAEO,UAAU,CAAC,IAAY;QAC9B,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9F,CAAC;CACD"}
|
package/dist/assets/loader.d.ts
CHANGED
|
@@ -6,6 +6,17 @@ import { type AssetProgress } from './paths.ts';
|
|
|
6
6
|
* Split from `paths.ts` so path resolution stays renderer-free: a game rendering through
|
|
7
7
|
* something other than Pixi (`mwg/3d` on Babylon) resolves paths through the same compiled
|
|
8
8
|
* asset map and hands the fetch to its own loader, rather than importing this file at all.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { load, texture, isLoaded, release } from '@datamoc/mw_games/assets';
|
|
13
|
+
*
|
|
14
|
+
* await load(['tiles.png', 'data/level1.json']);
|
|
15
|
+
* const tilesTexture = texture('tiles.png');
|
|
16
|
+
* console.log(isLoaded('tiles.png')); // true
|
|
17
|
+
*
|
|
18
|
+
* await release(['tiles.png']); // frees the GPU texture once a zone is left for good
|
|
19
|
+
* ```
|
|
9
20
|
*/
|
|
10
21
|
/**
|
|
11
22
|
* Loads assets by path, giving each one an alias equal to its path.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAW,KAAK,aAAa,EAAE,MAAM,YAAY,CAAC;AAEzD
|
|
1
|
+
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAW,KAAK,aAAa,EAAE,MAAM,YAAY,CAAC;AAEzD;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;GAOG;AACH,wBAAsB,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,UAAU,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC,CAWrF;AAED,4DAA4D;AAC5D,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAK7C;AAED,4DAA4D;AAC5D,wBAAgB,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC,CAKtC;AAED,uFAAuF;AACvF,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9C;AAED;;;;;;;GAOG;AACH,wBAAsB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAI5D"}
|
package/dist/assets/loader.js
CHANGED
|
@@ -6,6 +6,17 @@ import { resolve } from './paths.js';
|
|
|
6
6
|
* Split from `paths.ts` so path resolution stays renderer-free: a game rendering through
|
|
7
7
|
* something other than Pixi (`mwg/3d` on Babylon) resolves paths through the same compiled
|
|
8
8
|
* asset map and hands the fetch to its own loader, rather than importing this file at all.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { load, texture, isLoaded, release } from '@datamoc/mw_games/assets';
|
|
13
|
+
*
|
|
14
|
+
* await load(['tiles.png', 'data/level1.json']);
|
|
15
|
+
* const tilesTexture = texture('tiles.png');
|
|
16
|
+
* console.log(isLoaded('tiles.png')); // true
|
|
17
|
+
*
|
|
18
|
+
* await release(['tiles.png']); // frees the GPU texture once a zone is left for good
|
|
19
|
+
* ```
|
|
9
20
|
*/
|
|
10
21
|
/**
|
|
11
22
|
* Loads assets by path, giving each one an alias equal to its path.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,OAAO,EAAsB,MAAM,YAAY,CAAC;AAEzD
|
|
1
|
+
{"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,OAAO,EAAsB,MAAM,YAAY,CAAC;AAEzD;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,IAAI,CAAC,KAAe,EAAE,UAA0B;IACrE,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAChE,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC1B,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,OAAO,EAAE,CAAC;QAC5B,MAAM,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;AACxC,CAAC;AAED,4DAA4D;AAC5D,MAAM,UAAU,OAAO,CAAC,IAAY;IACnC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,MAAM,IAAI,KAAK,CAAC,YAAY,IAAI,iDAAiD,CAAC,CAAC;IACpF,CAAC;IACD,OAAO,MAAM,CAAC,GAAG,CAAU,IAAI,CAAC,CAAC;AAClC,CAAC;AAED,4DAA4D;AAC5D,MAAM,UAAU,GAAG,CAAI,IAAY;IAClC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,MAAM,IAAI,KAAK,CAAC,UAAU,IAAI,iDAAiD,CAAC,CAAC;IAClF,CAAC;IACD,OAAO,MAAM,CAAC,GAAG,CAAI,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,uFAAuF;AACvF,MAAM,UAAU,QAAQ,CAAC,IAAY;IACpC,OAAO,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC/B,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,OAAO,CAAC,KAAe;IAC5C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAChC,MAAM,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;AAC7B,CAAC"}
|
package/dist/assets/paths.d.ts
CHANGED
|
@@ -14,6 +14,16 @@
|
|
|
14
14
|
* split is what lets `mwg/3d` resolve a `.glb` path through the same compiled-asset map every
|
|
15
15
|
* 2D game uses while handing the fetch to Babylon, without a Babylon-only game importing
|
|
16
16
|
* Pixi at all - which it did, transitively, purely because these two halves shared a file.
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { setBase, isCompiled, paths, resolve } from '@datamoc/mw_games/assets/paths';
|
|
21
|
+
*
|
|
22
|
+
* setBase('assets/'); // dev-server mode; a compiled build ignores this
|
|
23
|
+
*
|
|
24
|
+
* if (isCompiled()) console.log('every compiled path:', paths());
|
|
25
|
+
* const url = resolve('tiles.png'); // a data: URI in a compiled build, 'assets/tiles.png' in dev
|
|
26
|
+
* ```
|
|
17
27
|
*/
|
|
18
28
|
declare global {
|
|
19
29
|
interface Window {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"paths.d.ts","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"paths.d.ts","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH,OAAO,CAAC,MAAM,CAAC;IACd,UAAU,MAAM;QACf,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KACxC;CACD;AAKD,mEAAmE;AACnE,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAE1C;AAMD,2EAA2E;AAC3E,wBAAgB,UAAU,IAAI,OAAO,CAEpC;AAED,wBAAgB,KAAK,IAAI,MAAM,EAAE,CAEhC;AAED,wBAAgB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAGzC;AAED,wEAAwE;AACxE,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAW5C;AAED;;;;;;;GAOG;AACH,MAAM,MAAM,aAAa,GAAG,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC"}
|
package/dist/assets/paths.js
CHANGED
|
@@ -14,6 +14,16 @@
|
|
|
14
14
|
* split is what lets `mwg/3d` resolve a `.glb` path through the same compiled-asset map every
|
|
15
15
|
* 2D game uses while handing the fetch to Babylon, without a Babylon-only game importing
|
|
16
16
|
* Pixi at all - which it did, transitively, purely because these two halves shared a file.
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { setBase, isCompiled, paths, resolve } from '@datamoc/mw_games/assets/paths';
|
|
21
|
+
*
|
|
22
|
+
* setBase('assets/'); // dev-server mode; a compiled build ignores this
|
|
23
|
+
*
|
|
24
|
+
* if (isCompiled()) console.log('every compiled path:', paths());
|
|
25
|
+
* const url = resolve('tiles.png'); // a data: URI in a compiled build, 'assets/tiles.png' in dev
|
|
26
|
+
* ```
|
|
17
27
|
*/
|
|
18
28
|
/** the base for dev-mode paths, when assets are served rather than compiled in */
|
|
19
29
|
let base = '';
|
package/dist/assets/paths.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"paths.js","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"paths.js","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAQH,kFAAkF;AAClF,IAAI,IAAI,GAAG,EAAE,CAAC;AAEd,mEAAmE;AACnE,MAAM,UAAU,OAAO,CAAC,IAAY;IACnC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,IAAI,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC;AAC9D,CAAC;AAED,SAAS,QAAQ;IAChB,OAAO,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC;AAC1E,CAAC;AAED,2EAA2E;AAC3E,MAAM,UAAU,UAAU;IACzB,OAAO,QAAQ,EAAE,KAAK,SAAS,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,KAAK;IACpB,OAAO,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;AACtC,CAAC;AAED,MAAM,UAAU,GAAG,CAAC,IAAY;IAC/B,MAAM,GAAG,GAAG,QAAQ,EAAE,CAAC;IACvB,OAAO,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;AACjC,CAAC;AAED,wEAAwE;AACxE,MAAM,UAAU,OAAO,CAAC,IAAY;IACnC,MAAM,GAAG,GAAG,QAAQ,EAAE,CAAC;IACvB,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,GAAG,IAAI,CAAC;IAE7B,MAAM,KAAK,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC;IACxB,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACzB,MAAM,IAAI,KAAK,CACd,UAAU,IAAI,mFAAmF,CACjG,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
|
package/dist/audio/Captions.d.ts
CHANGED
|
@@ -10,6 +10,18 @@ export interface CaptionEvent {
|
|
|
10
10
|
/** shown by a captioning overlay - "footsteps", "door creaks", "a growl nearby" */
|
|
11
11
|
text: string;
|
|
12
12
|
}
|
|
13
|
-
/**
|
|
13
|
+
/**
|
|
14
|
+
* Fires whenever a captioned `Sound` plays - a captioning overlay subscribes here, entirely
|
|
15
|
+
* decoupled from `Sound` itself, which never imports anything UI-shaped.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { onCaption } from '@datamoc/mw_games/audio';
|
|
20
|
+
*
|
|
21
|
+
* onCaption.add(({ text }) => showCaptionOverlay(text));
|
|
22
|
+
*
|
|
23
|
+
* declare function showCaptionOverlay(text: string): void;
|
|
24
|
+
* ```
|
|
25
|
+
*/
|
|
14
26
|
export declare const onCaption: Signal<CaptionEvent>;
|
|
15
27
|
//# sourceMappingURL=Captions.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Captions.d.ts","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C;;;;;;GAMG;AACH,MAAM,WAAW,YAAY;IAC5B,mFAAmF;IACnF,IAAI,EAAE,MAAM,CAAC;CACb;AAED
|
|
1
|
+
{"version":3,"file":"Captions.d.ts","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C;;;;;;GAMG;AACH,MAAM,WAAW,YAAY;IAC5B,mFAAmF;IACnF,IAAI,EAAE,MAAM,CAAC;CACb;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,SAAS,sBAA6B,CAAC"}
|
package/dist/audio/Captions.js
CHANGED
|
@@ -1,4 +1,16 @@
|
|
|
1
1
|
import { Signal } from '../core/Signal.js';
|
|
2
|
-
/**
|
|
2
|
+
/**
|
|
3
|
+
* Fires whenever a captioned `Sound` plays - a captioning overlay subscribes here, entirely
|
|
4
|
+
* decoupled from `Sound` itself, which never imports anything UI-shaped.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { onCaption } from '@datamoc/mw_games/audio';
|
|
9
|
+
*
|
|
10
|
+
* onCaption.add(({ text }) => showCaptionOverlay(text));
|
|
11
|
+
*
|
|
12
|
+
* declare function showCaptionOverlay(text: string): void;
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
3
15
|
export const onCaption = new Signal();
|
|
4
16
|
//# sourceMappingURL=Captions.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Captions.js","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAc3C
|
|
1
|
+
{"version":3,"file":"Captions.js","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAc3C;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,SAAS,GAAG,IAAI,MAAM,EAAgB,CAAC"}
|
package/dist/audio/Midi.d.ts
CHANGED
|
@@ -27,7 +27,25 @@ export interface MidiFile {
|
|
|
27
27
|
/** every note-on/note-off and tempo-change event from every track, merged and sorted by tick */
|
|
28
28
|
events: readonly MidiEvent[];
|
|
29
29
|
}
|
|
30
|
-
/**
|
|
30
|
+
/**
|
|
31
|
+
* Reads format 0/1 Standard MIDI File bytes into a flat, tick-ordered event list.
|
|
32
|
+
*
|
|
33
|
+
* @example
|
|
34
|
+
* ```ts
|
|
35
|
+
* import { parseMidi, scheduleMidi, noteToFrequency, MidiPlayer } from '@datamoc/mw_games/audio';
|
|
36
|
+
*
|
|
37
|
+
* declare const midiBytes: ArrayBuffer;
|
|
38
|
+
*
|
|
39
|
+
* const file = parseMidi(midiBytes);
|
|
40
|
+
* const notes = scheduleMidi(file); // absolute-time notes, ready to voice
|
|
41
|
+
* console.log(noteToFrequency(69)); // 440 - A4
|
|
42
|
+
*
|
|
43
|
+
* const player = new MidiPlayer(file, { waveform: 'triangle' });
|
|
44
|
+
* player.play();
|
|
45
|
+
* // in the game loop:
|
|
46
|
+
* player.update(1 / 60);
|
|
47
|
+
* ```
|
|
48
|
+
*/
|
|
31
49
|
export declare function parseMidi(data: ArrayBuffer | ArrayBufferView): MidiFile;
|
|
32
50
|
export interface ScheduledNote {
|
|
33
51
|
/** seconds from the start of playback */
|
package/dist/audio/Midi.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Midi.d.ts","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAY,KAAK,WAAW,EAAE,KAAK,QAAQ,EAAE,MAAM,YAAY,CAAC;AACvE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;;GAOG;AAEH,MAAM,WAAW,aAAa;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,QAAQ,GAAG,SAAS,CAAC;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,OAAO,CAAC;IACd,oCAAoC;IACpC,sBAAsB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,MAAM,SAAS,GAAG,aAAa,GAAG,cAAc,CAAC;AAEvD,MAAM,WAAW,QAAQ;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,gGAAgG;IAChG,MAAM,EAAE,SAAS,SAAS,EAAE,CAAC;CAC7B;AAID
|
|
1
|
+
{"version":3,"file":"Midi.d.ts","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAY,KAAK,WAAW,EAAE,KAAK,QAAQ,EAAE,MAAM,YAAY,CAAC;AACvE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;;GAOG;AAEH,MAAM,WAAW,aAAa;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,QAAQ,GAAG,SAAS,CAAC;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,OAAO,CAAC;IACd,oCAAoC;IACpC,sBAAsB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,MAAM,SAAS,GAAG,aAAa,GAAG,cAAc,CAAC;AAEvD,MAAM,WAAW,QAAQ;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,gGAAgG;IAChG,MAAM,EAAE,SAAS,SAAS,EAAE,CAAC;CAC7B;AAID;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,WAAW,GAAG,eAAe,GAAG,QAAQ,CAqFvE;AAED,MAAM,WAAW,aAAa;IAC7B,yCAAyC;IACzC,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,aAAa,EAAE,CAmC5D;AAED,+EAA+E;AAC/E,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEpD;AAED,MAAM,WAAW,iBAAiB;IACjC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,oEAAoE;IACpE,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,8DAA8D;IAC9D,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,WAAW,KAAK,QAAQ,CAAC;CAC1C;AAED,qKAAqK;AACrK,qBAAa,UAAU;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA2B;IACjD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqC;IAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAW;IACpC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAEhC,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,OAAO,CAAS;IAExB,YAAY,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAE,iBAAsB,EAK1D;IAED,IAAI,IAAI,IAAI,CAEX;IAED,KAAK,IAAI,IAAI,CAEZ;IAED,yCAAyC;IACzC,IAAI,IAAI,IAAI,CAIX;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAgBvB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,+EAA+E;IAC/E,IAAI,QAAQ,IAAI,MAAM,CAGrB;CACD"}
|
package/dist/audio/Midi.js
CHANGED
|
@@ -1,6 +1,24 @@
|
|
|
1
1
|
import { playTone } from './Synth.js';
|
|
2
2
|
const DEFAULT_TEMPO = 500000; // 120 BPM
|
|
3
|
-
/**
|
|
3
|
+
/**
|
|
4
|
+
* Reads format 0/1 Standard MIDI File bytes into a flat, tick-ordered event list.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { parseMidi, scheduleMidi, noteToFrequency, MidiPlayer } from '@datamoc/mw_games/audio';
|
|
9
|
+
*
|
|
10
|
+
* declare const midiBytes: ArrayBuffer;
|
|
11
|
+
*
|
|
12
|
+
* const file = parseMidi(midiBytes);
|
|
13
|
+
* const notes = scheduleMidi(file); // absolute-time notes, ready to voice
|
|
14
|
+
* console.log(noteToFrequency(69)); // 440 - A4
|
|
15
|
+
*
|
|
16
|
+
* const player = new MidiPlayer(file, { waveform: 'triangle' });
|
|
17
|
+
* player.play();
|
|
18
|
+
* // in the game loop:
|
|
19
|
+
* player.update(1 / 60);
|
|
20
|
+
* ```
|
|
21
|
+
*/
|
|
4
22
|
export function parseMidi(data) {
|
|
5
23
|
const bytes = data instanceof ArrayBuffer
|
|
6
24
|
? new Uint8Array(data)
|
package/dist/audio/Midi.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Midi.js","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAmC,MAAM,YAAY,CAAC;AAmCvE,MAAM,aAAa,GAAG,MAAM,CAAC,CAAC,UAAU;AAExC
|
|
1
|
+
{"version":3,"file":"Midi.js","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAmC,MAAM,YAAY,CAAC;AAmCvE,MAAM,aAAa,GAAG,MAAM,CAAC,CAAC,UAAU;AAExC;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,UAAU,SAAS,CAAC,IAAmC;IAC5D,MAAM,KAAK,GAAG,IAAI,YAAY,WAAW;QACxC,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC;QACtB,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjE,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAE5E,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,MAAM,SAAS,GAAG,CAAC,MAAc,EAAU,EAAE;QAC5C,IAAI,IAAI,GAAG,EAAE,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE;YAAE,IAAI,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,IAAI,MAAM,CAAC;QACjB,OAAO,IAAI,CAAC;IACb,CAAC,CAAC;IACF,MAAM,UAAU,GAAG,GAAW,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,MAAM,UAAU,GAAG,GAAW,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,MAAM,OAAO,GAAG,GAAW,EAAE;QAC5B,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,SAAS,CAAC;YACT,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;YAC7B,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC;YACrC,IAAI,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;gBAAE,OAAO,KAAK,CAAC;QAClC,CAAC;IACF,CAAC,CAAC;IAEF,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,MAAM,IAAI,UAAU,EAAE,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAChG,MAAM,MAAM,GAAG,UAAU,EAAE,CAAC;IAC5B,MAAM,UAAU,GAAG,UAAU,EAAE,CAAC;IAChC,MAAM,QAAQ,GAAG,UAAU,EAAE,CAAC;IAC9B,IAAI,MAAM,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,MAAM,EAAE,CAAC,CAAC;IACvF,IAAI,QAAQ,GAAG,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IACnF,MAAM,eAAe,GAAG,QAAQ,CAAC;IAEjC,MAAM,MAAM,GAAgB,EAAE,CAAC;IAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;QAC7B,MAAM,WAAW,GAAG,UAAU,EAAE,CAAC;QACjC,IAAI,OAAO,KAAK,MAAM,EAAE,CAAC;YACxB,MAAM,IAAI,WAAW,CAAC,CAAC,gDAAgD;YACvE,SAAS;QACV,CAAC;QAED,MAAM,GAAG,GAAG,MAAM,GAAG,WAAW,CAAC;QACjC,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,OAAO,MAAM,GAAG,GAAG,EAAE,CAAC;YACrB,IAAI,IAAI,OAAO,EAAE,CAAC;YAClB,IAAI,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;YAC/B,IAAI,UAAU,GAAG,IAAI,EAAE,CAAC;gBACvB,UAAU,GAAG,aAAa,CAAC,CAAC,2CAA2C;YACxE,CAAC;iBAAM,CAAC;gBACP,MAAM,EAAE,CAAC;gBACT,IAAI,UAAU,GAAG,IAAI;oBAAE,aAAa,GAAG,UAAU,CAAC,CAAC,wCAAwC;YAC5F,CAAC;YAED,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;gBACzB,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;gBACjC,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC;gBACzB,IAAI,QAAQ,KAAK,IAAI,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;oBACvC,MAAM,sBAAsB,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACpG,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,sBAAsB,EAAE,CAAC,CAAC;gBAC9D,CAAC;gBACD,MAAM,IAAI,MAAM,CAAC;YAClB,CAAC;iBAAM,IAAI,UAAU,KAAK,IAAI,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;gBACvD,MAAM,IAAI,OAAO,EAAE,CAAC;YACrB,CAAC;iBAAM,CAAC;gBACP,MAAM,IAAI,GAAG,UAAU,GAAG,IAAI,CAAC;gBAC/B,MAAM,OAAO,GAAG,UAAU,GAAG,IAAI,CAAC;gBAClC,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;oBACpC,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;oBAC7B,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;oBACjC,MAAM,QAAQ,GAAG,IAAI,KAAK,IAAI,IAAI,QAAQ,GAAG,CAAC,CAAC;oBAC/C,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;gBACvF,CAAC;qBAAM,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;oBAC5D,MAAM,IAAI,CAAC,CAAC;gBACb,CAAC;qBAAM,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;oBAC3C,MAAM,IAAI,CAAC,CAAC;gBACb,CAAC;qBAAM,CAAC;oBACP,MAAM,IAAI,KAAK,CAAC,kCAAkC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAC9E,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;IACvC,OAAO,EAAE,eAAe,EAAE,MAAM,EAAE,CAAC;AACpC,CAAC;AAWD;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAAC,IAAc;IAC1C,MAAM,KAAK,GAAoB,EAAE,CAAC;IAClC,MAAM,MAAM,GAAG,IAAI,GAAG,EAA8C,CAAC;IAErE,IAAI,KAAK,GAAG,aAAa,CAAC;IAC1B,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,IAAI,IAAI,GAAG,CAAC,CAAC;IAEb,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAC7E,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC;QAEtB,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;YAC5B,KAAK,GAAG,KAAK,CAAC,sBAAsB,CAAC;YACrC,SAAS;QACV,CAAC;QAED,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC;QAC7C,IAAI,KAAK,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrD,CAAC;aAAM,CAAC;YACP,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9B,IAAI,KAAK,EAAE,CAAC;gBACX,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG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|
package/dist/audio/Music.d.ts
CHANGED
|
@@ -7,6 +7,17 @@ export interface MusicOptions {
|
|
|
7
7
|
* Background music with crossfade: switching tracks fades the old one out and the new one
|
|
8
8
|
* in over the same span, rather than cutting straight from one to the other. Like
|
|
9
9
|
* `AnimatedSprite`, nothing advances on its own - call `update(dt)` from the scene.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Music } from '@datamoc/mw_games/audio';
|
|
14
|
+
*
|
|
15
|
+
* const music = new Music({ volume: 0.7 });
|
|
16
|
+
* music.play('music/town.mp3', 2); // crossfades in over 2 seconds
|
|
17
|
+
*
|
|
18
|
+
* // in the game loop:
|
|
19
|
+
* music.update(1 / 60);
|
|
20
|
+
* ```
|
|
10
21
|
*/
|
|
11
22
|
export declare class Music {
|
|
12
23
|
private current;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Music.d.ts","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAW3D,MAAM,WAAW,YAAY;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;CACpC;AAED
|
|
1
|
+
{"version":3,"file":"Music.d.ts","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAW3D,MAAM,WAAW,YAAY;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;CACpC;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,UAAU,CAAyB;IAC3C,OAAO,CAAC,YAAY,CAAK;IACzB,MAAM,EAAE,MAAM,CAAC;IAEf,YAAY,OAAO,GAAE,YAAiB,EAGrC;IAED,4EAA4E;IAC5E,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,SAAI,GAAG,IAAI,CAGzC;IAED;;;;OAIG;IACH,UAAU,CAAC,KAAK,EAAE,SAAS,MAAM,EAAE,EAAE,YAAY,SAAI,GAAG,IAAI,CAQ3D;IAED,OAAO,CAAC,cAAc;IAOtB,OAAO,CAAC,KAAK;IAuCb,IAAI,CAAC,YAAY,SAAI,GAAG,IAAI,CAW3B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAevB;CACD"}
|
package/dist/audio/Music.js
CHANGED
|
@@ -3,6 +3,17 @@ import { createAudio } from './Playable.js';
|
|
|
3
3
|
* Background music with crossfade: switching tracks fades the old one out and the new one
|
|
4
4
|
* in over the same span, rather than cutting straight from one to the other. Like
|
|
5
5
|
* `AnimatedSprite`, nothing advances on its own - call `update(dt)` from the scene.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { Music } from '@datamoc/mw_games/audio';
|
|
10
|
+
*
|
|
11
|
+
* const music = new Music({ volume: 0.7 });
|
|
12
|
+
* music.play('music/town.mp3', 2); // crossfades in over 2 seconds
|
|
13
|
+
*
|
|
14
|
+
* // in the game loop:
|
|
15
|
+
* music.update(1 / 60);
|
|
16
|
+
* ```
|
|
6
17
|
*/
|
|
7
18
|
export class Music {
|
|
8
19
|
constructor(options = {}) {
|
package/dist/audio/Music.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Music.js","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAgB3D
|
|
1
|
+
{"version":3,"file":"Music.js","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAgB3D;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,KAAK;IAQjB,YAAY,OAAO,GAAiB,EAAE;QAP9B,YAAO,GAAoB,IAAI,CAAC;QAChC,UAAK,GAAW,EAAE,CAAC;QAEnB,eAAU,GAAoB,IAAI,CAAC;QACnC,iBAAY,GAAG,CAAC,CAAC;QAIxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,WAAW,CAAC;IAC7C,CAAC;IAED,4EAA4E;IAC5E,IAAI,CAAC,IAAY,EAAE,YAAY,GAAG,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IACtC,CAAC;IAED;;;;OAIG;IACH,UAAU,CAAC,KAAwB,EAAE,YAAY,GAAG,CAAC;QACpD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACxB,OAAO;QACR,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC;IAEO,cAAc;QACrB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM;YAAE,OAAO;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,EAAG,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,YAAoB,EAAE,IAAa;QAC9D,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACnC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,IAAI,IAAI,QAAQ,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAC7C,6EAA6E;YAC7E,QAAQ,CAAC,OAAO,GAAG,GAAG,EAAE;gBACvB,IAAI,IAAI,CAAC,OAAO,KAAK,QAAQ;oBAAE,IAAI,CAAC,cAAc,EAAE,CAAC;YACtD,CAAC,CAAC;QACH,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;QAExB,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YACvB,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,iFAAiF;YACjF,iFAAiF;YACjF,0EAA0E;YAC1E,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;YACtD,QAAQ,EAAE,KAAK,EAAE,CAAC;YAClB,OAAO;QACR,CAAC;QAED,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACpB,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC;QAErH,IAAI,QAAQ,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;gBACf,KAAK,EAAE,QAAQ;gBACf,OAAO,EAAE,CAAC;gBACV,QAAQ,EAAE,YAAY;gBACtB,IAAI,EAAE,QAAQ,CAAC,MAAM;gBACrB,EAAE,EAAE,CAAC;gBACL,SAAS,EAAE,IAAI;aACf,CAAC,CAAC;QACJ,CAAC;IACF,CAAC;IAED,IAAI,CAAC,YAAY,GAAG,CAAC;QACpB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3B,IAAI,CAAC,KAAK;YAAE,OAAO;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YACvB,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,OAAO;QACR,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;IAC5G,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,iGAAiG;QACjG,KAAK,MAAM,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;YACnB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YACpD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAE1D,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC/C,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;oBACpB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;oBACnB,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;gBAC5B,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;CACD"}
|
|
@@ -21,6 +21,20 @@ export interface OrchestratorState {
|
|
|
21
21
|
* Cues are separate from states because they are fire-and-forget one-shots (`Sound`, not
|
|
22
22
|
* `Music`) - folding them into `enter` would conflate "this is where we are" with "this just
|
|
23
23
|
* happened".
|
|
24
|
+
*
|
|
25
|
+
* @example
|
|
26
|
+
* ```ts
|
|
27
|
+
* import { Orchestrator, Music, Sound } from '@datamoc/mw_games/audio';
|
|
28
|
+
*
|
|
29
|
+
* const orchestrator = new Orchestrator(new Music());
|
|
30
|
+
* orchestrator.define('exploring', { track: 'music/town.mp3' });
|
|
31
|
+
* orchestrator.define('combat', { track: 'music/battle.mp3', fadeDuration: 0.5 });
|
|
32
|
+
* orchestrator.on('levelUp', new Sound('sounds/level-up.mp3'));
|
|
33
|
+
*
|
|
34
|
+
* orchestrator.enter('combat'); // crossfades in
|
|
35
|
+
* orchestrator.enter('combat'); // already playing - a no-op, does not refade
|
|
36
|
+
* orchestrator.trigger('levelUp'); // fires the one-shot cue
|
|
37
|
+
* ```
|
|
24
38
|
*/
|
|
25
39
|
export declare class Orchestrator {
|
|
26
40
|
private states;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,2GAA2G;AAC3G,MAAM,WAAW,iBAAiB;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB;AAED
|
|
1
|
+
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,2GAA2G;AAC3G,MAAM,WAAW,iBAAiB;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,qBAAa,YAAY;IACxB,OAAO,CAAC,MAAM,CAAwC;IACtD,OAAO,CAAC,IAAI,CAA4B;IACxC,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,GAAG,IAAI,CAEtD;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAQzB;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG,IAAI,CAElC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE3B;CACD"}
|
|
@@ -14,6 +14,20 @@
|
|
|
14
14
|
* Cues are separate from states because they are fire-and-forget one-shots (`Sound`, not
|
|
15
15
|
* `Music`) - folding them into `enter` would conflate "this is where we are" with "this just
|
|
16
16
|
* happened".
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { Orchestrator, Music, Sound } from '@datamoc/mw_games/audio';
|
|
21
|
+
*
|
|
22
|
+
* const orchestrator = new Orchestrator(new Music());
|
|
23
|
+
* orchestrator.define('exploring', { track: 'music/town.mp3' });
|
|
24
|
+
* orchestrator.define('combat', { track: 'music/battle.mp3', fadeDuration: 0.5 });
|
|
25
|
+
* orchestrator.on('levelUp', new Sound('sounds/level-up.mp3'));
|
|
26
|
+
*
|
|
27
|
+
* orchestrator.enter('combat'); // crossfades in
|
|
28
|
+
* orchestrator.enter('combat'); // already playing - a no-op, does not refade
|
|
29
|
+
* orchestrator.trigger('levelUp'); // fires the one-shot cue
|
|
30
|
+
* ```
|
|
17
31
|
*/
|
|
18
32
|
export class Orchestrator {
|
|
19
33
|
constructor(music) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AASA
|
|
1
|
+
{"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,OAAO,YAAY;IAMxB,YAAY,KAAY;QALhB,WAAM,GAAG,IAAI,GAAG,EAA6B,CAAC;QAC9C,SAAI,GAAG,IAAI,GAAG,EAAiB,CAAC;QAChC,iBAAY,GAAkB,IAAI,CAAC;QAI1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAa,EAAE,OAA0B;QAC/C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACjC,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAa;QAClB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,KAAK,GAAG,CAAC,CAAC;QAE/E,IAAI,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,YAAY;YAAE,OAAO;QAEhD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC;IACnC,CAAC;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAa,EAAE,GAAU;QAC3B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAa;QACpB,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC;IAC9B,CAAC;CACD"}
|
package/dist/audio/Playable.d.ts
CHANGED
|
@@ -14,6 +14,16 @@ export interface Playable {
|
|
|
14
14
|
* end event can omit it; single-track Music remains fully usable there. */
|
|
15
15
|
onended?: ((event: Event) => unknown) | null;
|
|
16
16
|
}
|
|
17
|
-
/**
|
|
17
|
+
/**
|
|
18
|
+
* The real thing: an `HTMLAudioElement` pointed at a resolved asset path.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { createAudio, Sound } from '@datamoc/mw_games/audio';
|
|
23
|
+
*
|
|
24
|
+
* // Sound/Music both default to this; supply your own only for a test or a non-browser backend
|
|
25
|
+
* const hit = new Sound('sounds/hit.mp3', { create: createAudio });
|
|
26
|
+
* ```
|
|
27
|
+
*/
|
|
18
28
|
export declare function createAudio(path: string): Playable;
|
|
19
29
|
//# sourceMappingURL=Playable.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Playable.d.ts","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,KAAK,IAAI,IAAI,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,OAAO,CAAC;IACd;+EAC2E;IAC3E,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED
|
|
1
|
+
{"version":3,"file":"Playable.d.ts","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,KAAK,IAAI,IAAI,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,OAAO,CAAC;IACd;+EAC2E;IAC3E,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,CAElD"}
|
package/dist/audio/Playable.js
CHANGED
|
@@ -1,5 +1,15 @@
|
|
|
1
1
|
import * as Resources from '../assets/paths.js';
|
|
2
|
-
/**
|
|
2
|
+
/**
|
|
3
|
+
* The real thing: an `HTMLAudioElement` pointed at a resolved asset path.
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { createAudio, Sound } from '@datamoc/mw_games/audio';
|
|
8
|
+
*
|
|
9
|
+
* // Sound/Music both default to this; supply your own only for a test or a non-browser backend
|
|
10
|
+
* const hit = new Sound('sounds/hit.mp3', { create: createAudio });
|
|
11
|
+
* ```
|
|
12
|
+
*/
|
|
3
13
|
export function createAudio(path) {
|
|
4
14
|
return new Audio(Resources.resolve(path));
|
|
5
15
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Playable.js","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,oBAAoB,CAAC;AAmBhD
|
|
1
|
+
{"version":3,"file":"Playable.js","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,oBAAoB,CAAC;AAmBhD;;;;;;;;;;GAUG;AACH,MAAM,UAAU,WAAW,CAAC,IAAY;IACvC,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;AAC3C,CAAC"}
|
package/dist/audio/Sound.d.ts
CHANGED
|
@@ -13,6 +13,14 @@ export interface SoundOptions {
|
|
|
13
13
|
* same second must not cut each other off, which a single `<audio>` element would - the
|
|
14
14
|
* next play just steals the oldest of the pool, round-robin, rather than restarting the one
|
|
15
15
|
* already mid-sound.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { Sound } from '@datamoc/mw_games/audio';
|
|
20
|
+
*
|
|
21
|
+
* const hit = new Sound('sounds/hit.mp3', { poolSize: 6, caption: 'a sword strikes' });
|
|
22
|
+
* hit.play(); // safe to call several times in the same second
|
|
23
|
+
* ```
|
|
16
24
|
*/
|
|
17
25
|
export declare class Sound {
|
|
18
26
|
private pool;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Sound.d.ts","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG3D,MAAM,WAAW,YAAY;IAC5B,4FAA4F;IAC5F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;IAEpC,2FAA2F;IAC3F,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED
|
|
1
|
+
{"version":3,"file":"Sound.d.ts","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG3D,MAAM,WAAW,YAAY;IAC5B,4FAA4F;IAC5F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;IAEpC,2FAA2F;IAC3F,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,IAAI,CAAa;IACzB,OAAO,CAAC,IAAI,CAAK;IACjB,OAAO,CAAC,OAAO,CAAC,CAAS;IACzB,MAAM,EAAE,MAAM,CAAC;IAEf,YAAY,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,YAAiB,EAMnD;IAED,IAAI,IAAI,IAAI,CAYX;IAED,OAAO,IAAI,IAAI,CAKd;CACD"}
|
package/dist/audio/Sound.js
CHANGED
|
@@ -5,6 +5,14 @@ import { onCaption } from './Captions.js';
|
|
|
5
5
|
* same second must not cut each other off, which a single `<audio>` element would - the
|
|
6
6
|
* next play just steals the oldest of the pool, round-robin, rather than restarting the one
|
|
7
7
|
* already mid-sound.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { Sound } from '@datamoc/mw_games/audio';
|
|
12
|
+
*
|
|
13
|
+
* const hit = new Sound('sounds/hit.mp3', { poolSize: 6, caption: 'a sword strikes' });
|
|
14
|
+
* hit.play(); // safe to call several times in the same second
|
|
15
|
+
* ```
|
|
8
16
|
*/
|
|
9
17
|
export class Sound {
|
|
10
18
|
constructor(path, options = {}) {
|
package/dist/audio/Sound.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Sound.js","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAc1C
|
|
1
|
+
{"version":3,"file":"Sound.js","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAc1C;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,KAAK;IAMjB,YAAY,IAAY,EAAE,OAAO,GAAiB,EAAE;QAJ5C,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC;QAChD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,WAAW,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAE/C,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACtB,mFAAmF;QACnF,qFAAqF;QACrF,wFAAwF;QACxF,KAAK,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,OAAO;YAAE,SAAS,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAC/B,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACvB,CAAC;IACF,CAAC;CACD"}
|
package/dist/audio/Synth.d.ts
CHANGED
|
@@ -24,12 +24,27 @@ export interface ToneOptions {
|
|
|
24
24
|
* Renders a short tone to a `data:audio/wav` URI, ready to hand to an `Audio` element (or
|
|
25
25
|
* any other `Playable` source) without touching the network or `mwg/assets` - nothing here
|
|
26
26
|
* is loaded, only computed.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { synthesizeTone } from '@datamoc/mw_games/audio';
|
|
31
|
+
*
|
|
32
|
+
* const dataUri = synthesizeTone({ waveform: 'square', frequency: 880, duration: 0.1 });
|
|
33
|
+
* const audio = new Audio(dataUri);
|
|
34
|
+
* ```
|
|
27
35
|
*/
|
|
28
36
|
export declare function synthesizeTone(options?: ToneOptions): string;
|
|
29
37
|
/**
|
|
30
38
|
* Synthesizes a tone and plays it once, fire-and-forget - the runtime counterpart to
|
|
31
39
|
* `Sound.play`, generating instead of loading. `create` is injectable the same way
|
|
32
40
|
* `Sound`/`Music` already are, so a test never needs a real `Audio` element.
|
|
41
|
+
*
|
|
42
|
+
* @example
|
|
43
|
+
* ```ts
|
|
44
|
+
* import { playTone } from '@datamoc/mw_games/audio';
|
|
45
|
+
*
|
|
46
|
+
* playTone({ waveform: 'sine', frequency: 660, duration: 0.08 }); // a quick UI blip
|
|
47
|
+
* ```
|
|
33
48
|
*/
|
|
34
49
|
export declare function playTone(options?: ToneOptions, create?: (dataUri: string) => Playable): Playable;
|
|
35
50
|
//# sourceMappingURL=Synth.d.ts.map
|