@datamoc/mw_games 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +1 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/Marshal.d.ts +16 -0
- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
- package/dist/rpg/Quest.d.ts +15 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +15 -0
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +15 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +15 -0
- package/dist/rpg/automap.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
- package/dist/simulation/Runtime.js +91 -0
- package/dist/simulation/Runtime.js.map +1 -0
- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +8 -3
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +8 -3
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +3 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +40 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +40 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +27 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +4 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +2 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +2 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +3 -2
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/** can something be seen through it */
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transparent: boolean;
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}
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/**
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/**
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* The two terrain kinds every map needs; a game adds its own alongside.
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*
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* @example
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* ```ts
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* import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
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*
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* const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
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* level.set(5, 5, 1); // 1 = FLOOR
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* console.log(level.passable(5, 5)); // true
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* ```
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*/
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export declare const WALL: TerrainKind;
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export declare const FLOOR: TerrainKind;
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export interface Rect {
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x: number;
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y: number;
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};
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/**
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* Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
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* them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
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*
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* @example
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* ```ts
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* import { rectsOverlap } from '@datamoc/mw_games/roguelike';
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*
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* const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
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* const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
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* rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
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* rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
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* ```
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*/
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export declare function rectsOverlap(a: Rect, b: Rect, margin?: number): boolean;
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//# sourceMappingURL=Level.d.ts.map
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1
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-
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED
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1
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+
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
|
package/dist/roguelike/Level.js
CHANGED
|
@@ -19,7 +19,18 @@ export function neighbourOffsets(topology) {
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19
19
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[-1, -1],
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20
20
|
];
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21
21
|
}
|
|
22
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-
/**
|
|
22
|
+
/**
|
|
23
|
+
* The two terrain kinds every map needs; a game adds its own alongside.
|
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24
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*
|
|
25
|
+
* @example
|
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26
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+
* ```ts
|
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|
+
* import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
28
|
+
*
|
|
29
|
+
* const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
|
|
30
|
+
* level.set(5, 5, 1); // 1 = FLOOR
|
|
31
|
+
* console.log(level.passable(5, 5)); // true
|
|
32
|
+
* ```
|
|
33
|
+
*/
|
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23
34
|
export const WALL = { passable: false, transparent: false };
|
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24
35
|
export const FLOOR = { passable: true, transparent: true };
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25
36
|
export class Level {
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@@ -128,6 +139,20 @@ export function rectCenter(rect) {
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128
139
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y: Math.floor((rect.top + rect.bottom) / 2),
|
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129
140
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};
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130
141
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}
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+
/**
|
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143
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+
* Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
|
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144
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+
* them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
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145
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+
*
|
|
146
|
+
* @example
|
|
147
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+
* ```ts
|
|
148
|
+
* import { rectsOverlap } from '@datamoc/mw_games/roguelike';
|
|
149
|
+
*
|
|
150
|
+
* const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
|
|
151
|
+
* const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
|
|
152
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+
* rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
|
|
153
|
+
* rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
|
|
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+
* ```
|
|
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+
*/
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156
|
export function rectsOverlap(a, b, margin = 0) {
|
|
132
157
|
return !(a.right + margin < b.left ||
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158
|
b.right + margin < a.left ||
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD
|
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1
|
+
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
|
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@@ -35,6 +35,20 @@ export interface MonsterAIOptions extends PathOptions {
|
|
|
35
35
|
* the monster counts a level actually has. `mwg` does not decide what a monster does with
|
|
36
36
|
* the result - a game's own turn loop calls this once per monster and acts on the `step`
|
|
37
37
|
* (or doesn't, for wander's "nowhere in particular").
|
|
38
|
+
*
|
|
39
|
+
* @example
|
|
40
|
+
* ```ts
|
|
41
|
+
* import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
42
|
+
*
|
|
43
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
44
|
+
* const pathfinder = new Pathfinder(level);
|
|
45
|
+
*
|
|
46
|
+
* const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
|
|
47
|
+
* sightRadius: 6,
|
|
48
|
+
* fleeBelow: 0.2,
|
|
49
|
+
* });
|
|
50
|
+
* if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
|
|
51
|
+
* ```
|
|
38
52
|
*/
|
|
39
53
|
export declare function decideMonsterAI(level: Level, pathfinder: Pathfinder, self: Step, hpFraction: number, target: Step, options?: MonsterAIOptions): AIDecision;
|
|
40
54
|
//# sourceMappingURL=MonsterAI.d.ts.map
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED
|
|
1
|
+
{"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,eAAe,CAC9B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,UAAU,EACtB,IAAI,EAAE,IAAI,EACV,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,IAAI,EACZ,OAAO,GAAE,gBAAqB,GAC5B,UAAU,CAqBZ"}
|
|
@@ -13,6 +13,20 @@ import { neighbourOffsets } from './Pathfinder.js';
|
|
|
13
13
|
* the monster counts a level actually has. `mwg` does not decide what a monster does with
|
|
14
14
|
* the result - a game's own turn loop calls this once per monster and acts on the `step`
|
|
15
15
|
* (or doesn't, for wander's "nowhere in particular").
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
20
|
+
*
|
|
21
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
22
|
+
* const pathfinder = new Pathfinder(level);
|
|
23
|
+
*
|
|
24
|
+
* const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
|
|
25
|
+
* sightRadius: 6,
|
|
26
|
+
* fleeBelow: 0.2,
|
|
27
|
+
* });
|
|
28
|
+
* if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
|
|
29
|
+
* ```
|
|
16
30
|
*/
|
|
17
31
|
export function decideMonsterAI(level, pathfinder, self, hpFraction, target, options = {}) {
|
|
18
32
|
const sightRadius = options.sightRadius ?? 6;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG
|
|
1
|
+
{"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,eAAe,CAC9B,KAAY,EACZ,UAAsB,EACtB,IAAU,EACV,UAAkB,EAClB,MAAY,EACZ,OAAO,GAAqB,EAAE;IAE9B,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;IACzC,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,WAAW,IAAI,SAAS,CAAC,KAAK,SAAS,IAAI,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC;IAE5F,IAAI,CAAC,KAAK,EAAE,CAAC;QACZ,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IACnC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IAExC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QACxC,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;QAC7B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;IACxE,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;AACxE,CAAC;AAED,4FAA4F;AAC5F,SAAS,UAAU,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACjE,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;AAC7B,CAAC;AAED,qFAAqF;AACrF,SAAS,QAAQ,CAAC,KAAY,EAAE,IAAU,EAAE,MAAY,EAAE,OAAoB;IAC7E,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAEjD,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;QACzB,MAAM,QAAQ,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,cAAc,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACrE,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,GAAG,GAAW,EAAE,CAAC;IAEvB,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,SAAS;QAC9C,IAAI,OAAO,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YAAE,SAAS;QACxD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,eAAe,CAAC,CAAO,EAAE,CAAO;IACxC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC"}
|
|
@@ -11,6 +11,22 @@ export interface AbilityStage {
|
|
|
11
11
|
/** turns this stage lasts once entered */
|
|
12
12
|
duration: number;
|
|
13
13
|
}
|
|
14
|
+
/**
|
|
15
|
+
* @example
|
|
16
|
+
* ```ts
|
|
17
|
+
* import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
|
|
18
|
+
*
|
|
19
|
+
* const dive = new MultiStageAbility([
|
|
20
|
+
* { name: 'windup', duration: 1 },
|
|
21
|
+
* { name: 'active', duration: 1 },
|
|
22
|
+
* { name: 'recovery', duration: 2 },
|
|
23
|
+
* ]);
|
|
24
|
+
*
|
|
25
|
+
* dive.start();
|
|
26
|
+
* console.log(dive.stage?.name); // 'windup'
|
|
27
|
+
* dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
|
|
28
|
+
* ```
|
|
29
|
+
*/
|
|
14
30
|
export declare class MultiStageAbility {
|
|
15
31
|
private stages;
|
|
16
32
|
private index;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MultiStageAbility.d.ts","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IAEb,0CAA0C;IAC1C,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAG1C;IAED,oDAAoD;IACpD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,0DAA0D;IAC1D,IAAI,KAAK,IAAI,YAAY,GAAG,IAAI,CAE/B;IAED,4FAA4F;IAC5F,KAAK,IAAI,OAAO,CAKf;IAED;;;;;OAKG;IACH,OAAO,IAAI,MAAM,GAAG,IAAI,CAYvB;IAED,2DAA2D;IAC3D,MAAM,IAAI,IAAI,CAGb;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,GAAG,iBAAiB,CAK9G;CACD"}
|
|
1
|
+
{"version":3,"file":"MultiStageAbility.d.ts","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IAEb,0CAA0C;IAC1C,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAG1C;IAED,oDAAoD;IACpD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,0DAA0D;IAC1D,IAAI,KAAK,IAAI,YAAY,GAAG,IAAI,CAE/B;IAED,4FAA4F;IAC5F,KAAK,IAAI,OAAO,CAKf;IAED;;;;;OAKG;IACH,OAAO,IAAI,MAAM,GAAG,IAAI,CAYvB;IAED,2DAA2D;IAC3D,MAAM,IAAI,IAAI,CAGb;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,GAAG,iBAAiB,CAK9G;CACD"}
|
|
@@ -1,3 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @example
|
|
3
|
+
* ```ts
|
|
4
|
+
* import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
|
|
5
|
+
*
|
|
6
|
+
* const dive = new MultiStageAbility([
|
|
7
|
+
* { name: 'windup', duration: 1 },
|
|
8
|
+
* { name: 'active', duration: 1 },
|
|
9
|
+
* { name: 'recovery', duration: 2 },
|
|
10
|
+
* ]);
|
|
11
|
+
*
|
|
12
|
+
* dive.start();
|
|
13
|
+
* console.log(dive.stage?.name); // 'windup'
|
|
14
|
+
* dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
|
|
15
|
+
* ```
|
|
16
|
+
*/
|
|
1
17
|
export class MultiStageAbility {
|
|
2
18
|
constructor(stages) {
|
|
3
19
|
this.index = -1;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MultiStageAbility.js","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAeA,MAAM,OAAO,iBAAiB;IAK7B,YAAY,MAA+B;QAHnC,UAAK,GAAG,CAAC,CAAC,CAAC;QACX,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QAC3F,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,oDAAoD;IACpD,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;IACxB,CAAC;IAED,0DAA0D;IAC1D,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACzD,CAAC;IAED,4FAA4F;IAC5F,KAAK;QACJ,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;QACzC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;;OAKG;IACH,OAAO;QACN,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,IAAI,CAAC;QAC9B,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC;YAAE,OAAO,IAAI,CAAC;QAEpC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,MAAM,CAAC;QACf,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC;QAClD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACrC,CAAC;IAED,2DAA2D;IAC3D,MAAM;QACL,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACpB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACzD,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAA0C;QAC1F,MAAM,OAAO,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC9C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACnC,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
|
|
1
|
+
{"version":3,"file":"MultiStageAbility.js","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,iBAAiB;IAK7B,YAAY,MAA+B;QAHnC,UAAK,GAAG,CAAC,CAAC,CAAC;QACX,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QAC3F,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,oDAAoD;IACpD,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;IACxB,CAAC;IAED,0DAA0D;IAC1D,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACzD,CAAC;IAED,4FAA4F;IAC5F,KAAK;QACJ,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;QACzC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;;OAKG;IACH,OAAO;QACN,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,IAAI,CAAC;QAC9B,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC;YAAE,OAAO,IAAI,CAAC;QAEpC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,MAAM,CAAC;QACf,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC;QAClD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACrC,CAAC;IAED,2DAA2D;IAC3D,MAAM;QACL,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACpB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACzD,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAA0C;QAC1F,MAAM,OAAO,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC9C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACnC,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
|
|
@@ -1,8 +1,17 @@
|
|
|
1
1
|
import { neighbourOffsets, type Level } from './Level.ts';
|
|
2
2
|
import type { FieldOfView } from './FieldOfView.ts';
|
|
3
3
|
import type { Elevation } from './Elevation.ts';
|
|
4
|
-
/**
|
|
5
|
-
*
|
|
4
|
+
/**
|
|
5
|
+
* Re-exported here for anyone already importing it from `Pathfinder` - it now lives on
|
|
6
|
+
* `Level`, which is what needs it for a square level's own `neighbors()`.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* import { neighbourOffsets } from '@datamoc/mw_games/roguelike';
|
|
11
|
+
*
|
|
12
|
+
* const offsets = neighbourOffsets(8); // the 8 (x, y) deltas around a cell, diagonals included
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
6
15
|
export { neighbourOffsets };
|
|
7
16
|
export interface Step {
|
|
8
17
|
x: number;
|
|
@@ -35,6 +44,18 @@ export interface PathOptions {
|
|
|
35
44
|
* needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
|
|
36
45
|
* monsters chasing the player need, computed once for the whole level rather than once
|
|
37
46
|
* per monster.
|
|
47
|
+
*
|
|
48
|
+
* @example
|
|
49
|
+
* ```ts
|
|
50
|
+
* import { Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
51
|
+
*
|
|
52
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
53
|
+
* const pathfinder = new Pathfinder(level);
|
|
54
|
+
*
|
|
55
|
+
* const route = pathfinder.find({ x: 0, y: 0 }, { x: 10, y: 10 }); // one monster's own route
|
|
56
|
+
*
|
|
57
|
+
* const distances = pathfinder.distanceMap({ x: 10, y: 10 }); // every monster reads the same map
|
|
58
|
+
* ```
|
|
38
59
|
*/
|
|
39
60
|
export declare class Pathfinder {
|
|
40
61
|
private level;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Pathfinder.d.ts","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,KAAK,KAAK,EAAE,MAAM,YAAY,CAAC;AAC1D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;
|
|
1
|
+
{"version":3,"file":"Pathfinder.d.ts","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,KAAK,KAAK,EAAE,MAAM,YAAY,CAAC;AAC1D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;GAUG;AACH,OAAO,EAAE,gBAAgB,EAAE,CAAC;AAE5B,MAAM,WAAW,IAAI;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,WAAW;IAC3B,sDAAsD;IACtD,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAEjB;;;;;OAKG;IACH,OAAO,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE9B;;;;;OAKG;IACH,OAAO,CAAC,EAAE,SAAS,CAAC;IAEpB,uFAAuF;IACvF,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,OAAO,CAAC,QAAQ;IAQhB;;;;OAIG;IACH,OAAO,CAAC,OAAO;IAoBf;;;;;;OAMG;IACH,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,EAAE,CA8B5D;IAED,gFAAgF;IAChF,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,GAAG,IAAI,CAEjE;IAED;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,UAAU,CAiC3D;IAED,sEAAsE;IACtE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,UAAU,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,GAAG,IAAI,CAmBjF;IAED;;;;;;;;OAQG;IACH,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,EAAE,CA4BhF;IAED,mFAAmF;IACnF,OAAO,CAAC,WAAW;CAWnB"}
|
|
@@ -1,7 +1,16 @@
|
|
|
1
1
|
import { Path } from 'rot-js';
|
|
2
2
|
import { neighbourOffsets } from './Level.js';
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
3
|
+
/**
|
|
4
|
+
* Re-exported here for anyone already importing it from `Pathfinder` - it now lives on
|
|
5
|
+
* `Level`, which is what needs it for a square level's own `neighbors()`.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { neighbourOffsets } from '@datamoc/mw_games/roguelike';
|
|
10
|
+
*
|
|
11
|
+
* const offsets = neighbourOffsets(8); // the 8 (x, y) deltas around a cell, diagonals included
|
|
12
|
+
* ```
|
|
13
|
+
*/
|
|
5
14
|
export { neighbourOffsets };
|
|
6
15
|
/**
|
|
7
16
|
* Routes across the map.
|
|
@@ -10,6 +19,18 @@ export { neighbourOffsets };
|
|
|
10
19
|
* needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
|
|
11
20
|
* monsters chasing the player need, computed once for the whole level rather than once
|
|
12
21
|
* per monster.
|
|
22
|
+
*
|
|
23
|
+
* @example
|
|
24
|
+
* ```ts
|
|
25
|
+
* import { Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
26
|
+
*
|
|
27
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
28
|
+
* const pathfinder = new Pathfinder(level);
|
|
29
|
+
*
|
|
30
|
+
* const route = pathfinder.find({ x: 0, y: 0 }, { x: 10, y: 10 }); // one monster's own route
|
|
31
|
+
*
|
|
32
|
+
* const distances = pathfinder.distanceMap({ x: 10, y: 10 }); // every monster reads the same map
|
|
33
|
+
* ```
|
|
13
34
|
*/
|
|
14
35
|
export class Pathfinder {
|
|
15
36
|
constructor(level) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Pathfinder.js","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,gBAAgB,EAAc,MAAM,YAAY,CAAC;AAI1D;
|
|
1
|
+
{"version":3,"file":"Pathfinder.js","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,gBAAgB,EAAc,MAAM,YAAY,CAAC;AAI1D;;;;;;;;;;GAUG;AACH,OAAO,EAAE,gBAAgB,EAAE,CAAC;AA+B5B;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,UAAU;IAGtB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAEO,QAAQ,CAAC,OAAoB;QACpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;gBAAE,OAAO,KAAK,CAAC;YAC7C,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9C,CAAC,CAAC;IACH,CAAC;IAED;;;;OAIG;IACK,OAAO,CAAC,OAAoB;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,2EAA2E;QAC3E,wEAAwE;QACxE,qEAAqE;QACrE,IAAI,CAAC,OAAO,EAAE,CAAC;YACd,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACvG,CAAC;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YAC3C,MAAM,IAAI,KAAK,CAAC,0DAA0D,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;QAC5F,CAAC;QACD,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CACzB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;YACzB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;YACzB,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;YAChB,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC;IAC/D,CAAC;IAED;;;;;;OAMG;IACH,IAAI,CAAC,IAAU,EAAE,EAAQ,EAAE,OAAO,GAAgB,EAAE;QACnD,oFAAoF;QACpF,kFAAkF;QAClF,gFAAgF;QAChF,oFAAoF;QACpF,kFAAkF;QAClF,oFAAoF;QACpF,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;YAChD,MAAM,KAAK,GAAW,EAAE,CAAC;YACzB,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;gBACvD,IAAI,CAAC,IAAI;oBAAE,MAAM;gBACjB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACjB,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;oBAAE,MAAM;gBAC9C,OAAO,GAAG,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,KAAK,CAAC;QACd,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;YAChE,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC;SAC/B,CAAC,CAAC;QAEH,MAAM,KAAK,GAAW,EAAE,CAAC;QACzB,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9D,gFAAgF;QAChF,OAAO,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACvB,CAAC;IAED,gFAAgF;IAChF,IAAI,CAAC,IAAU,EAAE,EAAQ,EAAE,OAAO,GAAgB,EAAE;QACnD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAChD,CAAC;IAED;;;;;;OAMG;IACH,WAAW,CAAC,EAAQ,EAAE,OAAO,GAAgB,EAAE;QAC9C,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAEtC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAAE,OAAO,SAAS,CAAC;QAE5C,8DAA8D;QAC9D,MAAM,KAAK,GAAa,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAExB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YAChD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjC,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;gBACrE,mEAAmE;gBACnE,oEAAoE;gBACpE,mEAAmE;gBACnE,qDAAqD;gBACrD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;oBAAE,SAAS;gBAEzC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;oBAAE,SAAS;gBAE1C,SAAS,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;gBAC5B,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACvB,CAAC;QACF,CAAC;QAED,OAAO,SAAS,CAAC;IAClB,CAAC;IAED,sEAAsE;IACtE,OAAO,CAAC,IAAU,EAAE,SAAqB,EAAE,OAAO,GAAgB,EAAE;QACnE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACtC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,IAAI,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3B,IAAI,IAAI,GAAgB,IAAI,CAAC;QAC7B,IAAI,YAAY,GAAG,IAAI,CAAC;QAExB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;YAC7E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAAE,SAAS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|
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@@ -22,7 +22,24 @@ export interface RoomBuilder {
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|
|
22
22
|
/** carves the room into the level. The rectangle is still solid when this is called */
|
|
23
23
|
paint(level: Level, room: Rect, floor: number): void;
|
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24
24
|
}
|
|
25
|
-
/**
|
|
25
|
+
/**
|
|
26
|
+
* A plain filled rectangle: the generator's own original behaviour, as a builder.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { generateDungeon, hallBuilder, pickBuilder, eligibleBuilders, type RoomBuilder } from '@datamoc/mw_games/roguelike';
|
|
31
|
+
*
|
|
32
|
+
* const pillaredHall: RoomBuilder = {
|
|
33
|
+
* id: 'pillared',
|
|
34
|
+
* minSize: 6,
|
|
35
|
+
* paint(level, room, floor) {
|
|
36
|
+
* level.fillRect(room, floor); // then carve pillars into the interior, game-side
|
|
37
|
+
* },
|
|
38
|
+
* };
|
|
39
|
+
*
|
|
40
|
+
* const level = generateDungeon({ width: 60, height: 40, builders: [hallBuilder, pillaredHall] });
|
|
41
|
+
* ```
|
|
42
|
+
*/
|
|
26
43
|
export declare const hallBuilder: RoomBuilder;
|
|
27
44
|
/**
|
|
28
45
|
* Which builders could fill this room at all, by size.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoomBuilders.d.ts","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,KAAK,IAAI,EAAE,MAAM,YAAY,CAAC;AAE9C;;;;;;;;;;GAUG;AACH,MAAM,WAAW,WAAW;IAC3B,iGAAiG;IACjG,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oEAAoE;IACpE,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6EAA6E;IAC7E,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,uFAAuF;IACvF,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CACrD;AAED
|
|
1
|
+
{"version":3,"file":"RoomBuilders.d.ts","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,KAAK,IAAI,EAAE,MAAM,YAAY,CAAC;AAE9C;;;;;;;;;;GAUG;AACH,MAAM,WAAW,WAAW;IAC3B,iGAAiG;IACjG,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oEAAoE;IACpE,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6EAA6E;IAC7E,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,uFAAuF;IACvF,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CACrD;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,eAAO,MAAM,WAAW,EAAE,WAGzB,CAAC;AAUF;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,GAAG,WAAW,EAAE,CAI5F;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,GAAG,WAAW,GAAG,IAAI,CAM5F"}
|
|
@@ -1,6 +1,23 @@
|
|
|
1
1
|
import * as Random from '../core/Random.js';
|
|
2
2
|
import { Level } from './Level.js';
|
|
3
|
-
/**
|
|
3
|
+
/**
|
|
4
|
+
* A plain filled rectangle: the generator's own original behaviour, as a builder.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { generateDungeon, hallBuilder, pickBuilder, eligibleBuilders, type RoomBuilder } from '@datamoc/mw_games/roguelike';
|
|
9
|
+
*
|
|
10
|
+
* const pillaredHall: RoomBuilder = {
|
|
11
|
+
* id: 'pillared',
|
|
12
|
+
* minSize: 6,
|
|
13
|
+
* paint(level, room, floor) {
|
|
14
|
+
* level.fillRect(room, floor); // then carve pillars into the interior, game-side
|
|
15
|
+
* },
|
|
16
|
+
* };
|
|
17
|
+
*
|
|
18
|
+
* const level = generateDungeon({ width: 60, height: 40, builders: [hallBuilder, pillaredHall] });
|
|
19
|
+
* ```
|
|
20
|
+
*/
|
|
4
21
|
export const hallBuilder = {
|
|
5
22
|
id: 'hall',
|
|
6
23
|
paint: (level, room, floor) => level.fillRect(room, floor),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoomBuilders.js","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAa,MAAM,YAAY,CAAC;AA8B9C
|
|
1
|
+
{"version":3,"file":"RoomBuilders.js","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAa,MAAM,YAAY,CAAC;AA8B9C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,CAAC,MAAM,WAAW,GAAgB;IACvC,EAAE,EAAE,MAAM;IACV,KAAK,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;CAC1D,CAAC;AAEF,SAAS,WAAW,CAAC,IAAU;IAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AACzE,CAAC;AAED,SAAS,UAAU,CAAC,IAAU;IAC7B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAU;IAC5E,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;IAChC,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,QAAQ,CAAC,CAAC,CAAC;AAC/G,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,WAAW,CAAC,QAAgC,EAAE,IAAU;IACvE,MAAM,QAAQ,GAAG,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IAClD,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAEvC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC;IAC9E,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AAChD,CAAC"}
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@@ -8,11 +8,35 @@
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*
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* The queue is ordered by the time at which each actor next acts. `now` only ever moves
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* forward, so effects that expire can be timestamped against it.
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*
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* @example
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* ```ts
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* import { Scheduler, type Actor } from '@datamoc/mw_games/roguelike';
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*
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* interface Monster extends Actor { name: string }
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*
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* const scheduler = new Scheduler<Monster>();
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* scheduler.add({ name: 'hero', speed: 1 });
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* scheduler.add({ name: 'fast rat', speed: 2 }); // acts twice as often
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*
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* const acting = scheduler.peek(); // whoever's turn it is
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* scheduler.spend(1); // charge them for a normal-speed action, hand the turn on
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* ```
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*/
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export interface Actor {
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/** actions per unit of time; 2 acts twice as often as 1 */
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speed?: number;
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}
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/** A serialisable record of a scheduler's queue, keyed by caller-supplied actor ids. */
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export interface SchedulerSnapshot {
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now: number;
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sequence: number;
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entries: Array<{
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id: string;
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time: number;
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sequence: number;
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}>;
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}
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export declare class Scheduler<A extends Actor> {
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private entries;
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private sequence;
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@@ -35,11 +59,34 @@ export declare class Scheduler<A extends Actor> {
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/**
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* Charges the current actor for what it did, and hands the turn on.
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*
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* @param cost time the action took at speed 1; divided by the actor's speed
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* @param cost time the action took at speed 1; divided by the actor's speed. A cost of 0
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* is a free action: the actor keeps its place at `now` but still goes behind any other
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* actor already tied with it, since its sequence number is refreshed like any other spend.
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*/
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spend(cost: number): void;
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/**
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* Pushes a specific actor's next turn back, independent of whose turn it currently is -
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* a stun or slow effect landing on someone other than the current actor, for instance.
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*
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* @param delay time added to that actor's next scheduled turn
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*/
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postpone(actor: A, delay: number): void;
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/** the time at which an actor next acts, for a debug view or an interface */
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timeOf(actor: A): number | null;
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/**
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* Captures the queue as plain data, identifying each actor by whatever id the caller
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* assigns it - the scheduler holds actor references, not ids, so it cannot invent one
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* itself.
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*/
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toJSON(actorId: (actor: A) => string): SchedulerSnapshot;
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/**
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* Rebuilds a scheduler from a snapshot taken by `toJSON`, restoring `now` and the
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* sequence counter so that ties among actors added afterwards resolve exactly as they
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* would have if the scheduler had never been serialised.
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*
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* @param actorOf resolves a snapshot id back to the live actor object it names
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*/
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static restore<A extends Actor>(snapshot: SchedulerSnapshot, actorOf: (id: string) => A): Scheduler<A>;
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private sort;
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}
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//# sourceMappingURL=Scheduler.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Scheduler.d.ts","sourceRoot":"","sources":["../../src/roguelike/Scheduler.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"Scheduler.d.ts","sourceRoot":"","sources":["../../src/roguelike/Scheduler.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,MAAM,WAAW,KAAK;IACrB,2DAA2D;IAC3D,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,wFAAwF;AACxF,MAAM,WAAW,iBAAiB;IACjC,GAAG,EAAE,MAAM,CAAC;IACZ,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CAC/D;AAUD,qBAAa,SAAS,CAAC,CAAC,SAAS,KAAK;IACrC,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,QAAQ,CAAK;IAErB,qEAAqE;IACrE,GAAG,SAAK;IAER,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,MAAM,IAAI,CAAC,EAAE,CAEhB;IAED,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,CAErB;IAED;;;;;OAKG;IACH,GAAG,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,SAAI,GAAG,IAAI,CAG7B;IAED,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAGrB;IAED,KAAK,IAAI,IAAI,CAIZ;IAED,4EAA4E;IAC5E,IAAI,IAAI,CAAC,GAAG,IAAI,CAOf;IAED;;;;;;OAMG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CASxB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAOtC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,MAAM,GAAG,IAAI,CAE9B;IAED;;;;OAIG;IACH,MAAM,CAAC,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,MAAM,GAAG,iBAAiB,CAMvD;IAED;;;;;;OAMG;IACH,MAAM,CAAC,OAAO,CAAC,CAAC,SAAS,KAAK,EAAE,QAAQ,EAAE,iBAAiB,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAOrG;IAED,OAAO,CAAC,IAAI;CAKZ"}
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@@ -8,6 +8,20 @@
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*
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* The queue is ordered by the time at which each actor next acts. `now` only ever moves
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* forward, so effects that expire can be timestamped against it.
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*
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* @example
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* ```ts
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* import { Scheduler, type Actor } from '@datamoc/mw_games/roguelike';
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*
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* interface Monster extends Actor { name: string }
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*
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* const scheduler = new Scheduler<Monster>();
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* scheduler.add({ name: 'hero', speed: 1 });
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* scheduler.add({ name: 'fast rat', speed: 2 }); // acts twice as often
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*
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* const acting = scheduler.peek(); // whoever's turn it is
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* scheduler.spend(1); // charge them for a normal-speed action, hand the turn on
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* ```
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*/
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export class Scheduler {
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constructor() {
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@@ -57,7 +71,9 @@ export class Scheduler {
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/**
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* Charges the current actor for what it did, and hands the turn on.
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*
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-
* @param cost time the action took at speed 1; divided by the actor's speed
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+
* @param cost time the action took at speed 1; divided by the actor's speed. A cost of 0
|
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+
* is a free action: the actor keeps its place at `now` but still goes behind any other
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+
* actor already tied with it, since its sequence number is refreshed like any other spend.
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61
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*/
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spend(cost) {
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const entry = this.entries[0];
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@@ -69,10 +85,51 @@ export class Scheduler {
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entry.sequence = this.sequence++;
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this.sort();
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}
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/**
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+
* Pushes a specific actor's next turn back, independent of whose turn it currently is -
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+
* a stun or slow effect landing on someone other than the current actor, for instance.
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+
*
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+
* @param delay time added to that actor's next scheduled turn
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+
*/
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postpone(actor, delay) {
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const entry = this.entries.find((entry) => entry.actor === actor);
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if (!entry)
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return;
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+
entry.time += delay;
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entry.sequence = this.sequence++;
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this.sort();
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}
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/** the time at which an actor next acts, for a debug view or an interface */
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timeOf(actor) {
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return this.entries.find((entry) => entry.actor === actor)?.time ?? null;
|
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}
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+
/**
|
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107
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+
* Captures the queue as plain data, identifying each actor by whatever id the caller
|
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108
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+
* assigns it - the scheduler holds actor references, not ids, so it cannot invent one
|
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109
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+
* itself.
|
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+
*/
|
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+
toJSON(actorId) {
|
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return {
|
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+
now: this.now,
|
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+
sequence: this.sequence,
|
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+
entries: this.entries.map((entry) => ({ id: actorId(entry.actor), time: entry.time, sequence: entry.sequence })),
|
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};
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+
}
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+
/**
|
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* Rebuilds a scheduler from a snapshot taken by `toJSON`, restoring `now` and the
|
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|
+
* sequence counter so that ties among actors added afterwards resolve exactly as they
|
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121
|
+
* would have if the scheduler had never been serialised.
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122
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+
*
|
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123
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+
* @param actorOf resolves a snapshot id back to the live actor object it names
|
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+
*/
|
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125
|
+
static restore(snapshot, actorOf) {
|
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126
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+
const scheduler = new Scheduler();
|
|
127
|
+
scheduler.now = snapshot.now;
|
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|
+
scheduler.sequence = snapshot.sequence;
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scheduler.entries = snapshot.entries.map((entry) => ({ actor: actorOf(entry.id), time: entry.time, sequence: entry.sequence }));
|
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+
scheduler.sort();
|
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+
return scheduler;
|
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+
}
|
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sort() {
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134
|
//few actors are ever queued, so a sort per action is cheaper than a heap and far
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|
//easier to reason about; swap it out if a level ever holds thousands
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"Scheduler.js","sourceRoot":"","sources":["../../src/roguelike/Scheduler.ts"],"names":[],"mappings":"AAAA
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1
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+
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