@datamoc/mw_games 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +1 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/Marshal.d.ts +16 -0
- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
- package/dist/rpg/Quest.d.ts +15 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +15 -0
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +15 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +15 -0
- package/dist/rpg/automap.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
- package/dist/simulation/Runtime.js +91 -0
- package/dist/simulation/Runtime.js.map +1 -0
- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +8 -3
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +8 -3
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +3 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +40 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +40 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +27 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +4 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +2 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +2 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +3 -2
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@@ -13,6 +13,19 @@ import type { Level } from './Level.ts';
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* Discovery itself is a game's call, not this class's: a search action rolling against a
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* distance, a trap firing the moment a creature steps onto it, a wand of revealing. This
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* only does the bookkeeping once that decision has been made.
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*
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* @example
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* ```ts
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* import { Secrets, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
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*
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* const level = new Level(20, 20, [WALL, FLOOR], 1);
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* const secrets = new Secrets(level);
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*
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* secrets.conceal(5, 5, 0, 1); // disguised as WALL (0), reveals as FLOOR (1) once found
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* console.log(secrets.isSecret(5, 5)); // true - the cell reads as solid rock until found
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*
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* secrets.discover(5, 5); // a search action succeeded
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* ```
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*/
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export declare class Secrets {
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-
{"version":3,"file":"Secrets.d.ts","sourceRoot":"","sources":["../../src/roguelike/Secrets.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC
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{"version":3,"file":"Secrets.d.ts","sourceRoot":"","sources":["../../src/roguelike/Secrets.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qBAAa,OAAO;IACnB,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,UAAU,CAAqB;IAEvC,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,yFAAyF;IACzF,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAKtE;IAED,0FAA0F;IAC1F,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAGtC;IAED,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE1C;IAED;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOtC;IAED,MAAM,IAAI;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAE,CAE/D;IAED,yEAAyE;IACzE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAA;KAAE,GAAG,OAAO,CAKnG;CACD"}
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* Discovery itself is a game's call, not this class's: a search action rolling against a
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* distance, a trap firing the moment a creature steps onto it, a wand of revealing. This
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* only does the bookkeeping once that decision has been made.
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*
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* @example
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* ```ts
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* import { Secrets, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
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*
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* const level = new Level(20, 20, [WALL, FLOOR], 1);
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* const secrets = new Secrets(level);
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*
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* secrets.conceal(5, 5, 0, 1); // disguised as WALL (0), reveals as FLOOR (1) once found
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* console.log(secrets.isSecret(5, 5)); // true - the cell reads as solid rock until found
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*
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* secrets.discover(5, 5); // a search action succeeded
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* ```
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export class Secrets {
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{"version":3,"file":"Secrets.js","sourceRoot":"","sources":["../../src/roguelike/Secrets.ts"],"names":[],"mappings":"AAEA
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{"version":3,"file":"Secrets.js","sourceRoot":"","sources":["../../src/roguelike/Secrets.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,OAAO,OAAO;IAKnB,YAAY,KAAY;QAHhB,iBAAY,GAAG,IAAI,GAAG,EAAkB,CAAC;QACzC,eAAU,GAAG,IAAI,GAAG,EAAU,CAAC;QAGtC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,yFAAyF;IACzF,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,QAAgB,EAAE,QAAgB;QAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IAChC,CAAC;IAED,0FAA0F;IAC1F,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,CAAS;QAChC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QAEvC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM;QACL,OAAO,EAAE,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;IAC/E,CAAC;IAED,yEAAyE;IACzE,MAAM,CAAC,QAAQ,CAAC,KAAY,EAAE,IAA4D;QACzF,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;QACnC,KAAK,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QACvF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,UAAU;YAAE,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACjE,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
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* Tracks one hidden unit's detection state. Detection is one-way and sticky: once found, a
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*
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* @example
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* ```ts
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* import { Stealth } from '@datamoc/mw_games/roguelike';
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*
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* const assassin = new Stealth({ radius: 2 });
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* const guards = [{ x: 10, y: 10 }, { x: 5, y: 5 }];
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*
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* if (assassin.checkDetection({ x: 4, y: 5 }, guards)) {
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* console.log('spotted! that guard spends its move noticing');
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* }
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* ```
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export declare class Stealth {
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{"version":3,"file":"Stealth.d.ts","sourceRoot":"","sources":["../../src/roguelike/Stealth.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;;;;;;GAMG;AACH,MAAM,WAAW,cAAc;IAC9B,sFAAsF;IACtF,MAAM,EAAE,MAAM,CAAC;CACf;AAED
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{"version":3,"file":"Stealth.d.ts","sourceRoot":"","sources":["../../src/roguelike/Stealth.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;;;;;;GAMG;AACH,MAAM,WAAW,cAAc;IAC9B,sFAAsF;IACtF,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,qBAAa,OAAO;IACnB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,OAAO,EAAE,cAAc,EAElC;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;;;;;OAMG;IACH,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,IAAI,EAAE,GAAG,OAAO,CAKhE;IAED,+FAA+F;IAC/F,KAAK,IAAI,IAAI,CAEZ;CACD"}
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@@ -3,6 +3,19 @@ import { chebyshevDistance } from './Targeting.js';
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* Tracks one hidden unit's detection state. Detection is one-way and sticky: once found, a
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* unit stays found until something explicitly re-hides it (`reset`), the same way a real
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* ambush does not un-happen because the enemy that spotted you wandered off again.
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*
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* @example
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* ```ts
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* import { Stealth } from '@datamoc/mw_games/roguelike';
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*
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* const assassin = new Stealth({ radius: 2 });
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* const guards = [{ x: 10, y: 10 }, { x: 5, y: 5 }];
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*
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* if (assassin.checkDetection({ x: 4, y: 5 }, guards)) {
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* console.log('spotted! that guard spends its move noticing');
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* }
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* console.log(assassin.isDetected);
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* ```
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{"version":3,"file":"Stealth.js","sourceRoot":"","sources":["../../src/roguelike/Stealth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAenD
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{"version":3,"file":"Stealth.js","sourceRoot":"","sources":["../../src/roguelike/Stealth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAenD;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,OAAO,OAAO;IAInB,YAAY,OAAuB;QAH3B,aAAQ,GAAG,KAAK,CAAC;QAIxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACH,cAAc,CAAC,MAAY,EAAE,SAA0B;QACtD,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO,KAAK,CAAC;QAChC,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,iBAAiB,CAAC,MAAM,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/F,IAAI,KAAK;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAChC,OAAO,KAAK,CAAC;IACd,CAAC;IAED,+FAA+F;IAC/F,KAAK;QACJ,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACvB,CAAC;CACD"}
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@@ -26,7 +26,26 @@ export interface TargetingOptions {
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/** whether a wall in the way blocks the shot; on by default, since most things do not arc */
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requireLineOfSight?: boolean;
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}
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/**
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/**
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* The straight-line ruler distance a roguelike uses: diagonals cost the same as a step.
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*
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* @example
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* ```ts
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* import { chebyshevDistance, traceLine, hasLineOfSight, canTarget, resolveArea, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
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*
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* const level = new Level(20, 20, [WALL, FLOOR], 1); // an open floor
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* const origin = { x: 2, y: 2 };
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* const target = { x: 8, y: 5 };
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*
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* chebyshevDistance(origin, target); // 6
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+
* traceLine(origin, target); // every cell the shot crosses
|
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42
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+
* hasLineOfSight(level, origin, target); // true - nothing blocks it
|
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43
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+
*
|
|
44
|
+
* if (canTarget(level, origin, target, { range: 10 })) {
|
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45
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+
* const hit = resolveArea(origin, target, { kind: 'burst', radius: 2 });
|
|
46
|
+
* }
|
|
47
|
+
* ```
|
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48
|
+
*/
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30
49
|
export declare function chebyshevDistance(a: Step, b: Step): number;
|
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31
50
|
/**
|
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32
51
|
* Every cell a straight line crosses from `from` to `to`, `from` included and `to` included.
|
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@@ -47,6 +66,19 @@ export declare function resolveArea(origin: Step, target: Step, shape: AreaShape
|
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47
66
|
* nearest of the 8 directions, the length is the distance aimed, and step `i` of `length`
|
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48
67
|
* spans `round(i / length * width)` cells to each side of the centre line. A width of 0
|
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49
68
|
* is a single-file beam, the same cells `line` would trace along that snapped direction.
|
|
69
|
+
*
|
|
70
|
+
* @example
|
|
71
|
+
* ```ts
|
|
72
|
+
* import { coneCells, chainTargets, knockbackPath, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
73
|
+
*
|
|
74
|
+
* const breath = coneCells({ x: 5, y: 5 }, { x: 5, y: 0 }, 3); // a dragon's breath, aimed north
|
|
75
|
+
*
|
|
76
|
+
* const monsters = [{ x: 5, y: 4 }, { x: 5, y: 3 }, { x: 6, y: 2 }];
|
|
77
|
+
* const arc = chainTargets(monsters, { x: 5, y: 5 }, 3, 2); // a lightning bolt hopping between them
|
|
78
|
+
*
|
|
79
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
80
|
+
* const shovedTo = knockbackPath(level, { x: 5, y: 5 }, { x: 1, y: 0 }, 3); // shoved 3 cells east
|
|
81
|
+
* ```
|
|
50
82
|
*/
|
|
51
83
|
export declare function coneCells(origin: Step, target: Step, width: number): Step[];
|
|
52
84
|
/**
|
|
@@ -62,6 +94,18 @@ export declare function chainTargets(candidates: readonly Step[], origin: Step,
|
|
|
62
94
|
* once its distance is known. `mwg` supplies no default bands or multipliers, only the lookup:
|
|
63
95
|
* bands are checked in order, the first whose `max` is at or above `distance` applies, and a
|
|
64
96
|
* distance past every band's `max` falls back to `beyond`.
|
|
97
|
+
*
|
|
98
|
+
* @example
|
|
99
|
+
* ```ts
|
|
100
|
+
* import { rangeMultiplier, areaFalloffMultiplier, type RangeBand } from '@datamoc/mw_games/roguelike';
|
|
101
|
+
*
|
|
102
|
+
* const bands: RangeBand[] = [{ max: 2, multiplier: 1.5 }, { max: 6, multiplier: 1 }];
|
|
103
|
+
* rangeMultiplier(1, bands); // 1.5 - point-blank bonus
|
|
104
|
+
* rangeMultiplier(10, bands, 0.5); // 0.5 - past every band, falls back to `beyond`
|
|
105
|
+
*
|
|
106
|
+
* areaFalloffMultiplier(0, [1, 0.5]); // 1 - first target hit, full damage
|
|
107
|
+
* areaFalloffMultiplier(1, [1, 0.5]); // 0.5 - second target
|
|
108
|
+
* ```
|
|
65
109
|
*/
|
|
66
110
|
export interface RangeBand {
|
|
67
111
|
/** the greatest distance this band covers */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Targeting.d.ts","sourceRoot":"","sources":["../../src/roguelike/Targeting.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;;;;;;;;GAQG;AACH,MAAM,MAAM,SAAS,GAClB;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,GAClB;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACjC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAEnC,MAAM,WAAW,gBAAgB;IAChC,2FAA2F;IAC3F,KAAK,EAAE,MAAM,CAAC;IAEd,6FAA6F;IAC7F,kBAAkB,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED
|
|
1
|
+
{"version":3,"file":"Targeting.d.ts","sourceRoot":"","sources":["../../src/roguelike/Targeting.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;;;;;;;;GAQG;AACH,MAAM,MAAM,SAAS,GAClB;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,GAClB;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACjC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAEnC,MAAM,WAAW,gBAAgB;IAChC,2FAA2F;IAC3F,KAAK,EAAE,MAAM,CAAC;IAEd,6FAA6F;IAC7F,kBAAkB,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,CAE1D;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,CA2BtD;AAED,8FAA8F;AAC9F,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,OAAO,CAM1E;AAED,gGAAgG;AAChG,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,gBAAgB,GAAG,OAAO,CAItG;AAED,+EAA+E;AAC/E,wBAAgB,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI,EAAE,CAuBhF;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,CAoB3E;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,UAAU,EAAE,SAAS,IAAI,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,CAsB5G;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,WAAW,SAAS;IACzB,6CAA6C;IAC7C,GAAG,EAAE,MAAM,CAAC;IACZ,UAAU,EAAE,MAAM,CAAC;CACnB;AAED,wBAAgB,eAAe,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,SAAS,EAAE,EAAE,MAAM,SAAI,GAAG,MAAM,CAKjG;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAGrF;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,CAQjG"}
|
|
@@ -1,4 +1,23 @@
|
|
|
1
|
-
/**
|
|
1
|
+
/**
|
|
2
|
+
* The straight-line ruler distance a roguelike uses: diagonals cost the same as a step.
|
|
3
|
+
*
|
|
4
|
+
* @example
|
|
5
|
+
* ```ts
|
|
6
|
+
* import { chebyshevDistance, traceLine, hasLineOfSight, canTarget, resolveArea, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
7
|
+
*
|
|
8
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1); // an open floor
|
|
9
|
+
* const origin = { x: 2, y: 2 };
|
|
10
|
+
* const target = { x: 8, y: 5 };
|
|
11
|
+
*
|
|
12
|
+
* chebyshevDistance(origin, target); // 6
|
|
13
|
+
* traceLine(origin, target); // every cell the shot crosses
|
|
14
|
+
* hasLineOfSight(level, origin, target); // true - nothing blocks it
|
|
15
|
+
*
|
|
16
|
+
* if (canTarget(level, origin, target, { range: 10 })) {
|
|
17
|
+
* const hit = resolveArea(origin, target, { kind: 'burst', radius: 2 });
|
|
18
|
+
* }
|
|
19
|
+
* ```
|
|
20
|
+
*/
|
|
2
21
|
export function chebyshevDistance(a, b) {
|
|
3
22
|
return Math.max(Math.abs(a.x - b.x), Math.abs(a.y - b.y));
|
|
4
23
|
}
|
|
@@ -79,6 +98,19 @@ export function resolveArea(origin, target, shape) {
|
|
|
79
98
|
* nearest of the 8 directions, the length is the distance aimed, and step `i` of `length`
|
|
80
99
|
* spans `round(i / length * width)` cells to each side of the centre line. A width of 0
|
|
81
100
|
* is a single-file beam, the same cells `line` would trace along that snapped direction.
|
|
101
|
+
*
|
|
102
|
+
* @example
|
|
103
|
+
* ```ts
|
|
104
|
+
* import { coneCells, chainTargets, knockbackPath, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
105
|
+
*
|
|
106
|
+
* const breath = coneCells({ x: 5, y: 5 }, { x: 5, y: 0 }, 3); // a dragon's breath, aimed north
|
|
107
|
+
*
|
|
108
|
+
* const monsters = [{ x: 5, y: 4 }, { x: 5, y: 3 }, { x: 6, y: 2 }];
|
|
109
|
+
* const arc = chainTargets(monsters, { x: 5, y: 5 }, 3, 2); // a lightning bolt hopping between them
|
|
110
|
+
*
|
|
111
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
112
|
+
* const shovedTo = knockbackPath(level, { x: 5, y: 5 }, { x: 1, y: 0 }, 3); // shoved 3 cells east
|
|
113
|
+
* ```
|
|
82
114
|
*/
|
|
83
115
|
export function coneCells(origin, target, width) {
|
|
84
116
|
const dx = target.x - origin.x;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Targeting.js","sourceRoot":"","sources":["../../src/roguelike/Targeting.ts"],"names":[],"mappings":"AA0BA
|
|
1
|
+
{"version":3,"file":"Targeting.js","sourceRoot":"","sources":["../../src/roguelike/Targeting.ts"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,UAAU,iBAAiB,CAAC,CAAO,EAAE,CAAO;IACjD,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC3D,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,SAAS,CAAC,IAAU,EAAE,EAAQ;IAC7C,MAAM,MAAM,GAAW,EAAE,CAAC;IAE1B,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACf,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACf,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACnC,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClC,IAAI,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC;IAEpB,SAAS,CAAC;QACT,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACtB,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;YAAE,MAAM;QAEpC,MAAM,OAAO,GAAG,KAAK,GAAG,CAAC,CAAC;QAC1B,IAAI,OAAO,IAAI,EAAE,EAAE,CAAC;YACnB,KAAK,IAAI,EAAE,CAAC;YACZ,CAAC,IAAI,EAAE,CAAC;QACT,CAAC;QACD,IAAI,OAAO,IAAI,EAAE,EAAE,CAAC;YACnB,KAAK,IAAI,EAAE,CAAC;YACZ,CAAC,IAAI,EAAE,CAAC;QACT,CAAC;IACF,CAAC;IAED,OAAO,MAAM,CAAC;AACf,CAAC;AAED,8FAA8F;AAC9F,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,IAAU,EAAE,EAAQ;IAChE,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1C,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IAC5D,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,gGAAgG;AAChG,MAAM,UAAU,SAAS,CAAC,KAAY,EAAE,MAAY,EAAE,MAAY,EAAE,OAAyB;IAC5F,IAAI,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,OAAO,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IACpE,IAAI,CAAC,OAAO,CAAC,kBAAkB,IAAI,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC;QAAE,OAAO,KAAK,CAAC;IACjG,OAAO,IAAI,CAAC;AACb,CAAC;AAED,+EAA+E;AAC/E,MAAM,UAAU,WAAW,CAAC,MAAY,EAAE,MAAY,EAAE,KAAgB;IACvE,QAAQ,KAAK,CAAC,IAAI,EAAE,CAAC;QACpB,KAAK,QAAQ;YACZ,OAAO,CAAC,MAAM,CAAC,CAAC;QAEjB,KAAK,MAAM;YACV,OAAO,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAElC,KAAK,MAAM;YACV,OAAO,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;QAE/C,KAAK,OAAO,EAAE,CAAC;YACd,MAAM,KAAK,GAAW,EAAE,CAAC;YACzB,MAAM,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC;YACvB,KAAK,IAAI,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;gBACjC,KAAK,IAAI,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;oBACjC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC;wBAAE,SAAS;oBACxC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;gBACpD,CAAC;YACF,CAAC;YACD,OAAO,KAAK,CAAC;QACd,CAAC;IACF,CAAC;AACF,CAAC;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,UAAU,SAAS,CAAC,MAAY,EAAE,MAAY,EAAE,KAAa;IAClE,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACpD,IAAI,MAAM,KAAK,CAAC;QAAE,OAAO,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;IAEzC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC5B,sFAAsF;IACtF,MAAM,KAAK,GAAG,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IACnD,MAAM,KAAK,GAAG,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpD,MAAM,KAAK,GAAW,EAAE,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;QAChC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC;QAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,EAAE;YAAE,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC;IAC1F,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAAC,UAA2B,EAAE,MAAY,EAAE,KAAa,EAAE,KAAa;IACnG,MAAM,OAAO,GAAG,IAAI,GAAG,EAAU,CAAC;IAClC,MAAM,KAAK,GAAW,EAAE,CAAC;IACzB,IAAI,IAAI,GAAG,MAAM,CAAC;IAElB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC;QACzC,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC;QACd,IAAI,YAAY,GAAG,KAAK,GAAG,CAAC,CAAC;QAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;gBAAE,SAAS;YAC7B,MAAM,QAAQ,GAAG,iBAAiB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YACxD,IAAI,QAAQ,IAAI,KAAK,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;gBAClD,YAAY,GAAG,QAAQ,CAAC;gBACxB,IAAI,GAAG,CAAC,CAAC;YACV,CAAC;QACF,CAAC;QACD,IAAI,IAAI,KAAK,CAAC,CAAC;YAAE,MAAM;QACvB,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClB,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;QAC7B,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC;AA2BD,MAAM,UAAU,eAAe,CAAC,QAAgB,EAAE,KAA2B,EAAE,MAAM,GAAG,CAAC;IACxF,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QAC1B,IAAI,QAAQ,IAAI,IAAI,CAAC,GAAG;YAAE,OAAO,IAAI,CAAC,UAAU,CAAC;IAClD,CAAC;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAa,EAAE,KAAwB;IAC5E,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,CAAC,CAAC;IACjC,OAAO,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;AACjD,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,aAAa,CAAC,KAAY,EAAE,IAAU,EAAE,SAAe,EAAE,QAAgB;IACxF,MAAM,KAAK,GAAW,EAAE,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;QACpC,MAAM,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;QACxE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAAE,MAAM;QACvC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAChB,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
|
|
@@ -5,6 +5,16 @@
|
|
|
5
5
|
* proc shares. `mwg` tracks only the streak and its turn-window; what counts as a qualifying
|
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6
6
|
* event, and what a streak length unlocks, stay the game's own rule, fired from `trigger`'s
|
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7
7
|
* own returned count.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { TriggerTracker } from '@datamoc/mw_games/roguelike';
|
|
12
|
+
*
|
|
13
|
+
* const combo = new TriggerTracker(2); // a hit must land within 2 turns of the last
|
|
14
|
+
* combo.trigger(1); // streak: 1
|
|
15
|
+
* combo.trigger(2); // streak: 2 - within the window
|
|
16
|
+
* combo.trigger(10); // streak restarts at 1 - the window lapsed
|
|
17
|
+
* ```
|
|
8
18
|
*/
|
|
9
19
|
export declare class TriggerTracker {
|
|
10
20
|
private readonly window;
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TriggerTracker.d.ts","sourceRoot":"","sources":["../../src/roguelike/TriggerTracker.ts"],"names":[],"mappings":"AAAA
|
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1
|
+
{"version":3,"file":"TriggerTracker.d.ts","sourceRoot":"","sources":["../../src/roguelike/TriggerTracker.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,qBAAa,cAAc;IAC1B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,QAAQ,CAAa;IAE7B,YAAY,MAAM,EAAE,MAAM,EAEzB;IAED,oFAAoF;IACpF,IAAI,KAAK,IAAI,MAAM,CAElB;IAED;;;;;OAKG;IACH,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAI5B;IAED,4FAA4F;IAC5F,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,uGAAuG;IACvG,KAAK,IAAI,IAAI,CAGZ;IAED,MAAM,IAAI;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,GAAG,cAAc,CAK1F;CACD"}
|
|
@@ -5,6 +5,16 @@
|
|
|
5
5
|
* proc shares. `mwg` tracks only the streak and its turn-window; what counts as a qualifying
|
|
6
6
|
* event, and what a streak length unlocks, stay the game's own rule, fired from `trigger`'s
|
|
7
7
|
* own returned count.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { TriggerTracker } from '@datamoc/mw_games/roguelike';
|
|
12
|
+
*
|
|
13
|
+
* const combo = new TriggerTracker(2); // a hit must land within 2 turns of the last
|
|
14
|
+
* combo.trigger(1); // streak: 1
|
|
15
|
+
* combo.trigger(2); // streak: 2 - within the window
|
|
16
|
+
* combo.trigger(10); // streak restarts at 1 - the window lapsed
|
|
17
|
+
* ```
|
|
8
18
|
*/
|
|
9
19
|
export class TriggerTracker {
|
|
10
20
|
constructor(window) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TriggerTracker.js","sourceRoot":"","sources":["../../src/roguelike/TriggerTracker.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"TriggerTracker.js","sourceRoot":"","sources":["../../src/roguelike/TriggerTracker.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,OAAO,cAAc;IAK1B,YAAY,MAAc;QAHlB,WAAM,GAAG,CAAC,CAAC;QACX,aAAQ,GAAG,CAAC,QAAQ,CAAC;QAG5B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,oFAAoF;IACpF,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;;OAKG;IACH,OAAO,CAAC,IAAY;QACnB,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED,4FAA4F;IAC5F,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC;IAC5C,CAAC;IAED,uGAAuG;IACvG,KAAK;QACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,CAAC;IAC3B,CAAC;IAED,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;IACzD,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAAc,EAAE,IAA0C;QACzE,MAAM,OAAO,GAAG,IAAI,cAAc,CAAC,MAAM,CAAC,CAAC;QAC3C,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7B,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjC,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
|
|
@@ -75,6 +75,17 @@ export interface DungeonResult {
|
|
|
75
75
|
*/
|
|
76
76
|
roomBuilders: string[];
|
|
77
77
|
}
|
|
78
|
+
/**
|
|
79
|
+
* The two terrain kinds every dungeon needs: wall (index 0) and floor (index 1). A game
|
|
80
|
+
* appends its own kinds (traps, doors) after these via `DungeonOptions.kinds`.
|
|
81
|
+
*
|
|
82
|
+
* @example
|
|
83
|
+
* ```ts
|
|
84
|
+
* import { DUNGEON_KINDS } from '@datamoc/mw_games/roguelike';
|
|
85
|
+
*
|
|
86
|
+
* const kinds = [...DUNGEON_KINDS, { passable: false, transparent: true }]; // + a window
|
|
87
|
+
* ```
|
|
88
|
+
*/
|
|
78
89
|
export declare const DUNGEON_KINDS: TerrainKind[];
|
|
79
90
|
/**
|
|
80
91
|
* The full pipeline result: the level, its room graph, and how many placement attempts were
|
|
@@ -82,8 +93,37 @@ export declare const DUNGEON_KINDS: TerrainKind[];
|
|
|
82
93
|
* for a caller that has no use for the graph or retry count.
|
|
83
94
|
*/
|
|
84
95
|
export declare function generateDungeonGraph(options: DungeonOptions): DungeonResult;
|
|
96
|
+
/**
|
|
97
|
+
* Rooms joined by corridors, seeded and reproducible.
|
|
98
|
+
*
|
|
99
|
+
* @example
|
|
100
|
+
* ```ts
|
|
101
|
+
* import { generateDungeon, generateDungeonGraph } from '@datamoc/mw_games/roguelike';
|
|
102
|
+
* import { Random } from '@datamoc/mw_games/core';
|
|
103
|
+
*
|
|
104
|
+
* Random.push(12345); // the same seed always produces the same floor
|
|
105
|
+
* const level = generateDungeon({ width: 60, height: 40, rooms: 12 });
|
|
106
|
+
* Random.pop();
|
|
107
|
+
*
|
|
108
|
+
* // generateDungeonGraph is the same pipeline, also returning the room graph and retries
|
|
109
|
+
* const { level: level2, graph, retries, roomBuilders } = generateDungeonGraph({ width: 60, height: 40 });
|
|
110
|
+
* ```
|
|
111
|
+
*/
|
|
85
112
|
export declare function generateDungeon(options: DungeonOptions): Level;
|
|
86
|
-
/**
|
|
113
|
+
/**
|
|
114
|
+
* A random passable cell, avoiding any listed as taken.
|
|
115
|
+
*
|
|
116
|
+
* @example
|
|
117
|
+
* ```ts
|
|
118
|
+
* import { generateDungeon, findFreeCell, furthestRoom, rectCenter } from '@datamoc/mw_games/roguelike';
|
|
119
|
+
*
|
|
120
|
+
* const level = generateDungeon({ width: 40, height: 30 });
|
|
121
|
+
* const start = rectCenter(level.rooms[0]);
|
|
122
|
+
*
|
|
123
|
+
* const stairsRoom = furthestRoom(level, start); // put the exit far from the entrance
|
|
124
|
+
* const monsterCell = findFreeCell(level, new Set([level.index(start.x, start.y)]));
|
|
125
|
+
* ```
|
|
126
|
+
*/
|
|
87
127
|
export declare function findFreeCell(level: Level, taken?: ReadonlySet<number>): number | null;
|
|
88
128
|
/** the room furthest from `from`, by straight-line distance between centres */
|
|
89
129
|
export declare function furthestRoom(level: Level, from: {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate.d.ts","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAA4B,KAAK,IAAI,EAAE,KAAK,WAAW,EAAE,MAAM,YAAY,CAAC;AAC1F,OAAO,EAA4B,KAAK,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAE/E;;;;;;;;;;;GAWG;AAEH,MAAM,WAAW,cAAc;IAC9B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IAEf,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;;OAMG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB,iFAAiF;IACjF,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,iGAAiG;IACjG,KAAK,CAAC,EAAE,WAAW,EAAE,CAAC;IAEtB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,sBAAsB,CAAC;IAE/B;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,SAAS,WAAW,EAAE,CAAC;CAClC;AAED,MAAM,WAAW,sBAAsB;IACtC,6EAA6E;IAC7E,YAAY,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAE/C,yDAAyD;IACzD,gBAAgB,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC;CAC9D;AAED,gFAAgF;AAChF,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,wFAAwF;IACxF,KAAK,EAAE,OAAO,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,KAAK,CAAC;IAEb,uEAAuE;IACvE,KAAK,EAAE,QAAQ,EAAE,CAAC;IAElB,4FAA4F;IAC5F,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;OAKG;IACH,YAAY,EAAE,MAAM,EAAE,CAAC;CACvB;AAED,eAAO,MAAM,aAAa,EAAE,WAAW,EAGtC,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,cAAc,GAAG,aAAa,CA4E3E;AAED,wBAAgB,eAAe,CAAC,OAAO,EAAE,cAAc,GAAG,KAAK,CAE9D;AA0CD
|
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1
|
+
{"version":3,"file":"generate.d.ts","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAA4B,KAAK,IAAI,EAAE,KAAK,WAAW,EAAE,MAAM,YAAY,CAAC;AAC1F,OAAO,EAA4B,KAAK,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAE/E;;;;;;;;;;;GAWG;AAEH,MAAM,WAAW,cAAc;IAC9B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IAEf,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;;OAMG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB,iFAAiF;IACjF,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,iGAAiG;IACjG,KAAK,CAAC,EAAE,WAAW,EAAE,CAAC;IAEtB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,sBAAsB,CAAC;IAE/B;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,SAAS,WAAW,EAAE,CAAC;CAClC;AAED,MAAM,WAAW,sBAAsB;IACtC,6EAA6E;IAC7E,YAAY,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAE/C,yDAAyD;IACzD,gBAAgB,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC;CAC9D;AAED,gFAAgF;AAChF,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,wFAAwF;IACxF,KAAK,EAAE,OAAO,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,KAAK,CAAC;IAEb,uEAAuE;IACvE,KAAK,EAAE,QAAQ,EAAE,CAAC;IAElB,4FAA4F;IAC5F,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;OAKG;IACH,YAAY,EAAE,MAAM,EAAE,CAAC;CACvB;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,aAAa,EAAE,WAAW,EAGtC,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,cAAc,GAAG,aAAa,CA4E3E;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,eAAe,CAAC,OAAO,EAAE,cAAc,GAAG,KAAK,CAE9D;AA0CD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAE,WAAW,CAAC,MAAM,CAAa,GAAG,MAAM,GAAG,IAAI,CAGhG;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,GAAG,IAAI,CActF"}
|
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@@ -1,6 +1,17 @@
|
|
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1
1
|
import * as Random from '../core/Random.js';
|
|
2
2
|
import { Level, rectCenter, rectsOverlap } from './Level.js';
|
|
3
3
|
import { hallBuilder, pickBuilder } from './RoomBuilders.js';
|
|
4
|
+
/**
|
|
5
|
+
* The two terrain kinds every dungeon needs: wall (index 0) and floor (index 1). A game
|
|
6
|
+
* appends its own kinds (traps, doors) after these via `DungeonOptions.kinds`.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* import { DUNGEON_KINDS } from '@datamoc/mw_games/roguelike';
|
|
11
|
+
*
|
|
12
|
+
* const kinds = [...DUNGEON_KINDS, { passable: false, transparent: true }]; // + a window
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
4
15
|
export const DUNGEON_KINDS = [
|
|
5
16
|
{ passable: false, transparent: false }, //0 wall
|
|
6
17
|
{ passable: true, transparent: true }, //1 floor
|
|
@@ -64,6 +75,22 @@ export function generateDungeonGraph(options) {
|
|
|
64
75
|
level.rooms = placed;
|
|
65
76
|
return { level, graph, retries, roomBuilders };
|
|
66
77
|
}
|
|
78
|
+
/**
|
|
79
|
+
* Rooms joined by corridors, seeded and reproducible.
|
|
80
|
+
*
|
|
81
|
+
* @example
|
|
82
|
+
* ```ts
|
|
83
|
+
* import { generateDungeon, generateDungeonGraph } from '@datamoc/mw_games/roguelike';
|
|
84
|
+
* import { Random } from '@datamoc/mw_games/core';
|
|
85
|
+
*
|
|
86
|
+
* Random.push(12345); // the same seed always produces the same floor
|
|
87
|
+
* const level = generateDungeon({ width: 60, height: 40, rooms: 12 });
|
|
88
|
+
* Random.pop();
|
|
89
|
+
*
|
|
90
|
+
* // generateDungeonGraph is the same pipeline, also returning the room graph and retries
|
|
91
|
+
* const { level: level2, graph, retries, roomBuilders } = generateDungeonGraph({ width: 60, height: 40 });
|
|
92
|
+
* ```
|
|
93
|
+
*/
|
|
67
94
|
export function generateDungeon(options) {
|
|
68
95
|
return generateDungeonGraph(options).level;
|
|
69
96
|
}
|
|
@@ -94,7 +121,20 @@ function carveLine(level, fromCoord, toCoord, fixed, horizontal, floor) {
|
|
|
94
121
|
level.set(x, y, floor);
|
|
95
122
|
}
|
|
96
123
|
}
|
|
97
|
-
/**
|
|
124
|
+
/**
|
|
125
|
+
* A random passable cell, avoiding any listed as taken.
|
|
126
|
+
*
|
|
127
|
+
* @example
|
|
128
|
+
* ```ts
|
|
129
|
+
* import { generateDungeon, findFreeCell, furthestRoom, rectCenter } from '@datamoc/mw_games/roguelike';
|
|
130
|
+
*
|
|
131
|
+
* const level = generateDungeon({ width: 40, height: 30 });
|
|
132
|
+
* const start = rectCenter(level.rooms[0]);
|
|
133
|
+
*
|
|
134
|
+
* const stairsRoom = furthestRoom(level, start); // put the exit far from the entrance
|
|
135
|
+
* const monsterCell = findFreeCell(level, new Set([level.index(start.x, start.y)]));
|
|
136
|
+
* ```
|
|
137
|
+
*/
|
|
98
138
|
export function findFreeCell(level, taken = new Set()) {
|
|
99
139
|
const free = level.passableCells().filter((cell) => !taken.has(cell));
|
|
100
140
|
return free.length > 0 ? free[Random.int(free.length)] : null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"generate.js","sourceRoot":"","sources":["../../src/roguelike/generate.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAA+B,MAAM,YAAY,CAAC;AAC1F,OAAO,EAAE,WAAW,EAAE,WAAW,EAAoB,MAAM,mBAAmB,CAAC;AA8F/E;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,aAAa,GAAkB;IAC3C,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,QAAQ;IACjD,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,SAAS;CAChD,CAAC;AAEF;;;;GAIG;AACH,MAAM,UAAU,oBAAoB,CAAC,OAAuB;IAC3D,MAAM,EACL,KAAK,EACL,MAAM,EACN,KAAK,EAAE,YAAY,GAAG,EAAE,EACxB,WAAW,GAAG,CAAC,EACf,WAAW,GAAG,EAAE,EAChB,cAAc,GAAG,CAAC,EAClB,IAAI,GAAG,CAAC,EACR,KAAK,GAAG,CAAC,EACT,KAAK,GAAG,EAAE,EACV,KAAK,EACL,QAAQ,GACR,GAAG,OAAO,CAAC;IAEZ,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,GAAG,aAAa,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,MAAM,MAAM,GAAW,EAAE,CAAC;IAC1B,MAAM,KAAK,GAAe,EAAE,CAAC;IAC7B,MAAM,YAAY,GAAa,EAAE,CAAC;IAClC,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,uFAAuF;IACvF,uFAAuF;IACvF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,YAAY,EAAE,OAAO,EAAE,EAAE,CAAC;QAC7F,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAEjD,qFAAqF;QACrF,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACvD,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAEvD,MAAM,IAAI,GAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QAC3E,IAAI,IAAI,CAAC,KAAK,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAC1D,OAAO,EAAE,CAAC;YACV,SAAS;QACV,CAAC;QAED,oFAAoF;QACpF,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YAC1D,OAAO,EAAE,CAAC;YACV,SAAS;QACV,CAAC;QAED,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElB,mFAAmF;QACnF,iDAAiD;QACjD,MAAM,OAAO,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,WAAW,CAAC;QACvF,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAClC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAE9B,KAAK,EAAE,YAAY,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,8EAA8E;IAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACxC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC9E,MAAM,IAAI,GAAa,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;QACxD,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjB,KAAK,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3D,CAAC;IAED,sEAAsE;IACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC9D,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YACb,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC1E,MAAM,IAAI,GAAa,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;YAC7C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjB,KAAK,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,CAAC;IACF,CAAC;IAED,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;IACrB,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC;AAChD,CAAC;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,eAAe,CAAC,OAAuB;IACtD,OAAO,oBAAoB,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC;AAC5C,CAAC;AAED;;;;;GAKG;AACH,SAAS,aAAa,CACrB,KAAY,EACZ,IAA8B,EAC9B,EAA4B,EAC5B,KAAa;IAEb,MAAM,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAE3C,IAAI,eAAe,EAAE,CAAC;QACrB,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACpD,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;SAAM,CAAC;QACP,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACrD,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IACnD,CAAC;AACF,CAAC;AAED,SAAS,SAAS,CACjB,KAAY,EACZ,SAAiB,EACjB,OAAe,EACf,KAAa,EACb,UAAmB,EACnB,KAAa;IAEb,MAAM,IAAI,GAAG,SAAS,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3C,KAAK,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC,KAAK,OAAO,GAAG,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC;QACzD,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACjC,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACjC,wEAAwE;QACxE,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;AACF,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,KAAK,GAAwB,IAAI,GAAG,EAAE;IAChF,MAAM,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/D,CAAC;AAED,+EAA+E;AAC/E,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,IAA8B;IACxE,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;IAEtB,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,QAAQ,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACrE,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IAED,OAAO,IAAI,CAAC;AACb,CAAC"}
|
|
@@ -16,7 +16,7 @@ export { Elevation } from './Elevation.ts';
|
|
|
16
16
|
export { Pathfinder, neighbourOffsets } from './Pathfinder.ts';
|
|
17
17
|
export type { Step, PathOptions } from './Pathfinder.ts';
|
|
18
18
|
export { Scheduler } from './Scheduler.ts';
|
|
19
|
-
export type { Actor } from './Scheduler.ts';
|
|
19
|
+
export type { Actor, SchedulerSnapshot } from './Scheduler.ts';
|
|
20
20
|
export { decideMonsterAI } from './MonsterAI.ts';
|
|
21
21
|
export type { AIState, AIDecision, MonsterAIOptions, Disposition } from './MonsterAI.ts';
|
|
22
22
|
export { Secrets } from './Secrets.ts';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1E,YAAY,EAAE,WAAW,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAEhE,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACjH,YAAY,EAAE,cAAc,EAAE,sBAAsB,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAErG,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAC/E,YAAY,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE/G,OAAO,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEhG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAC/D,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1E,YAAY,EAAE,WAAW,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAEhE,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACjH,YAAY,EAAE,cAAc,EAAE,sBAAsB,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAErG,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAC/E,YAAY,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE/G,OAAO,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEhG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAC/D,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEzF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtG,YAAY,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,gBAAgB,CAAC;AAChH,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC1C,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,YAAY,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC"}
|
package/dist/rpg/Collision.d.ts
CHANGED
|
@@ -7,6 +7,25 @@
|
|
|
7
7
|
* `rpg.FreeMover`'s own doc comment: "both own position and animation only, nothing about
|
|
8
8
|
* collision or passability". A game wires this in itself; `FreeMover` stays unopinionated
|
|
9
9
|
* about whether a game wants tile solidity, circle-vs-circle hits, or no collision at all.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from '@datamoc/mw_games/rpg';
|
|
14
|
+
*
|
|
15
|
+
* const player = { x: 10, y: 10, width: 16, height: 16 };
|
|
16
|
+
* const chest = { x: 20, y: 10, width: 16, height: 16 };
|
|
17
|
+
* aabbOverlap(player, chest); // false, not touching yet
|
|
18
|
+
*
|
|
19
|
+
* const hero = { x: 100, y: 100, radius: 8 };
|
|
20
|
+
* const bomb = { x: 105, y: 100, radius: 4 };
|
|
21
|
+
* circleOverlap(hero, bomb); // true - within blast radius
|
|
22
|
+
* circleAabbOverlap(hero, chest); // circle vs box, same idea
|
|
23
|
+
*
|
|
24
|
+
* const resolved = resolveAabbAgainstTiles(player, 5, 0, {
|
|
25
|
+
* tileSize: 32,
|
|
26
|
+
* isSolid: (tx, ty) => tx === 1 && ty === 0, // one solid tile
|
|
27
|
+
* });
|
|
28
|
+
* ```
|
|
10
29
|
*/
|
|
11
30
|
export interface AABB {
|
|
12
31
|
x: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Collision.d.ts","sourceRoot":"","sources":["../../src/rpg/Collision.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Collision.d.ts","sourceRoot":"","sources":["../../src/rpg/Collision.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH,MAAM,WAAW,IAAI;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,MAAM;IACtB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;CACf;AAED,wBAAgB,WAAW,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,OAAO,CAErD;AAED,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAK3D;AAED,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,GAAG,OAAO,CAMpE;AAED,sDAAsD;AACtD,MAAM,MAAM,SAAS,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;AAElE,MAAM,WAAW,sBAAsB;IACtC,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,SAAS,CAAC;CACnB;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,sBAAsB,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAOpI"}
|
package/dist/rpg/Collision.js
CHANGED
|
@@ -7,6 +7,25 @@
|
|
|
7
7
|
* `rpg.FreeMover`'s own doc comment: "both own position and animation only, nothing about
|
|
8
8
|
* collision or passability". A game wires this in itself; `FreeMover` stays unopinionated
|
|
9
9
|
* about whether a game wants tile solidity, circle-vs-circle hits, or no collision at all.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from '@datamoc/mw_games/rpg';
|
|
14
|
+
*
|
|
15
|
+
* const player = { x: 10, y: 10, width: 16, height: 16 };
|
|
16
|
+
* const chest = { x: 20, y: 10, width: 16, height: 16 };
|
|
17
|
+
* aabbOverlap(player, chest); // false, not touching yet
|
|
18
|
+
*
|
|
19
|
+
* const hero = { x: 100, y: 100, radius: 8 };
|
|
20
|
+
* const bomb = { x: 105, y: 100, radius: 4 };
|
|
21
|
+
* circleOverlap(hero, bomb); // true - within blast radius
|
|
22
|
+
* circleAabbOverlap(hero, chest); // circle vs box, same idea
|
|
23
|
+
*
|
|
24
|
+
* const resolved = resolveAabbAgainstTiles(player, 5, 0, {
|
|
25
|
+
* tileSize: 32,
|
|
26
|
+
* isSolid: (tx, ty) => tx === 1 && ty === 0, // one solid tile
|
|
27
|
+
* });
|
|
28
|
+
* ```
|
|
10
29
|
*/
|
|
11
30
|
export function aabbOverlap(a, b) {
|
|
12
31
|
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Collision.js","sourceRoot":"","sources":["../../src/rpg/Collision.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Collision.js","sourceRoot":"","sources":["../../src/rpg/Collision.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAeH,MAAM,UAAU,WAAW,CAAC,CAAO,EAAE,CAAO;IAC3C,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;AACnG,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,CAAS,EAAE,CAAS;IACjD,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC;IAC9B,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAClC,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,MAAc,EAAE,GAAS;IAC1D,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC/B,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAC1D,CAAC;AAUD;;;;;;GAMG;AACH,MAAM,UAAU,uBAAuB,CAAC,GAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAA+B;IACzG,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,OAAO,CAAC;IACtC,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;IAE5E,MAAM,CAAC,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACtF,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;IACnF,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjB,CAAC;AAED,SAAS,SAAS,CACjB,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,KAAa,EACb,QAAgB,EAChB,OAAkB,EAClB,UAAmB;IAEnB,IAAI,KAAK,KAAK,CAAC;QAAE,OAAO,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3C,MAAM,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;IACzC,MAAM,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;IAEhC,2EAA2E;IAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;IAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC;IAEvF,MAAM,OAAO,GAAG,CAAC,OAAe,EAAE,KAAa,EAAW,EAAE,CAC3D,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IAEhE,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACf,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC;QACjE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC;QAC7D,KAAK,IAAI,IAAI,GAAG,QAAQ,GAAG,CAAC,EAAE,IAAI,IAAI,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YACtD,KAAK,IAAI,KAAK,GAAG,UAAU,EAAE,KAAK,IAAI,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;gBACzD,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC;oBAAE,OAAO,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC;YACzD,CAAC;QACF,CAAC;IACF,CAAC;SAAM,CAAC;QACP,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACjD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC,CAAC;QAC7C,KAAK,IAAI,IAAI,GAAG,QAAQ,GAAG,CAAC,EAAE,IAAI,IAAI,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YACtD,KAAK,IAAI,KAAK,GAAG,UAAU,EAAE,KAAK,IAAI,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;gBACzD,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC;oBAAE,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;YACxD,CAAC;QACF,CAAC;IACF,CAAC;IAED,OAAO,MAAM,CAAC;AACf,CAAC;AAED,SAAS,KAAK,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW;IACrD,OAAO,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;AACtD,CAAC"}
|
package/dist/rpg/Event.d.ts
CHANGED
|
@@ -28,6 +28,23 @@ export declare function conditionHolds(condition: EventCondition, state: GameSta
|
|
|
28
28
|
* The last page whose conditions all hold - the same convention RPG Maker uses, so an event
|
|
29
29
|
* is authored as an ordered list running from "default behaviour" to "most specific", and
|
|
30
30
|
* whichever specific case currently applies overrides the general one before it.
|
|
31
|
+
*
|
|
32
|
+
* @example
|
|
33
|
+
* ```ts
|
|
34
|
+
* import { activePage, conditionHolds, GameState, type MapEvent } from '@datamoc/mw_games/rpg';
|
|
35
|
+
*
|
|
36
|
+
* const state = new GameState();
|
|
37
|
+
* const shopkeeper: MapEvent = {
|
|
38
|
+
* id: 'shopkeeper', x: 5, y: 3,
|
|
39
|
+
* pages: [
|
|
40
|
+
* { trigger: 'action', commands: [{ say: 'Welcome!' }] },
|
|
41
|
+
* { conditions: [{ switch: 'questDone', equals: true }], trigger: 'action', commands: [{ say: 'Thank you!' }] },
|
|
42
|
+
* ],
|
|
43
|
+
* };
|
|
44
|
+
*
|
|
45
|
+
* conditionHolds({ switch: 'questDone', equals: true }, state); // false, until the switch flips
|
|
46
|
+
* const page = activePage(shopkeeper, state); // the first page, until "questDone" is set
|
|
47
|
+
* ```
|
|
31
48
|
*/
|
|
32
49
|
export declare function activePage(event: MapEvent, state: GameState): EventPage | undefined;
|
|
33
50
|
//# sourceMappingURL=Event.d.ts.map
|
package/dist/rpg/Event.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Event.d.ts","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,iCAAiC;AACjC,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEvE,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC;AAEzG,MAAM,WAAW,SAAS;IACzB,6DAA6D;IAC7D,UAAU,CAAC,EAAE,cAAc,EAAE,CAAC;IAC9B,OAAO,EAAE,YAAY,CAAC;IACtB,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,oEAAoE;IACpE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAGnF;AAED
|
|
1
|
+
{"version":3,"file":"Event.d.ts","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,iCAAiC;AACjC,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEvE,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC;AAEzG,MAAM,WAAW,SAAS;IACzB,6DAA6D;IAC7D,UAAU,CAAC,EAAE,cAAc,EAAE,CAAC;IAC9B,OAAO,EAAE,YAAY,CAAC;IACtB,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,oEAAoE;IACpE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAGnF;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS,CAMnF"}
|