@datamoc/mw_games 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +1 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/Marshal.d.ts +16 -0
- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
- package/dist/rpg/Quest.d.ts +15 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +15 -0
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +15 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +15 -0
- package/dist/rpg/automap.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
- package/dist/simulation/Runtime.js +91 -0
- package/dist/simulation/Runtime.js.map +1 -0
- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +8 -3
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +8 -3
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +3 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +40 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +40 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +27 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +4 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +2 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +2 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +3 -2
|
@@ -1 +1 @@
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1
|
-
{"version":3,"file":"Synth.d.ts","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;GAKG;AACH,MAAM,MAAM,QAAQ,GAAG,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,OAAO,CAAC;AAEhE,MAAM,WAAW,WAAW;IAC3B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,gCAAgC;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,cAAc;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,oCAAoC;IACpC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kFAAkF;IAClF,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,uEAAuE;IACvE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED
|
|
1
|
+
{"version":3,"file":"Synth.d.ts","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;GAKG;AACH,MAAM,MAAM,QAAQ,GAAG,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,OAAO,CAAC;AAEhE,MAAM,WAAW,WAAW;IAC3B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,gCAAgC;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,cAAc;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,oCAAoC;IACpC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kFAAkF;IAClF,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,uEAAuE;IACvE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,OAAO,GAAE,WAAgB,GAAG,MAAM,CAsBhE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,QAAQ,CAAC,OAAO,GAAE,WAAgB,EAAE,MAAM,GAAE,CAAC,OAAO,EAAE,MAAM,KAAK,QAAkC,GAAG,QAAQ,CAM7H"}
|
package/dist/audio/Synth.js
CHANGED
|
@@ -2,6 +2,14 @@
|
|
|
2
2
|
* Renders a short tone to a `data:audio/wav` URI, ready to hand to an `Audio` element (or
|
|
3
3
|
* any other `Playable` source) without touching the network or `mwg/assets` - nothing here
|
|
4
4
|
* is loaded, only computed.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { synthesizeTone } from '@datamoc/mw_games/audio';
|
|
9
|
+
*
|
|
10
|
+
* const dataUri = synthesizeTone({ waveform: 'square', frequency: 880, duration: 0.1 });
|
|
11
|
+
* const audio = new Audio(dataUri);
|
|
12
|
+
* ```
|
|
5
13
|
*/
|
|
6
14
|
export function synthesizeTone(options = {}) {
|
|
7
15
|
const waveform = options.waveform ?? 'square';
|
|
@@ -31,6 +39,13 @@ export function synthesizeTone(options = {}) {
|
|
|
31
39
|
* Synthesizes a tone and plays it once, fire-and-forget - the runtime counterpart to
|
|
32
40
|
* `Sound.play`, generating instead of loading. `create` is injectable the same way
|
|
33
41
|
* `Sound`/`Music` already are, so a test never needs a real `Audio` element.
|
|
42
|
+
*
|
|
43
|
+
* @example
|
|
44
|
+
* ```ts
|
|
45
|
+
* import { playTone } from '@datamoc/mw_games/audio';
|
|
46
|
+
*
|
|
47
|
+
* playTone({ waveform: 'sine', frequency: 660, duration: 0.08 }); // a quick UI blip
|
|
48
|
+
* ```
|
|
34
49
|
*/
|
|
35
50
|
export function playTone(options = {}, create = (uri) => new Audio(uri)) {
|
|
36
51
|
const playable = create(synthesizeTone(options));
|
package/dist/audio/Synth.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Synth.js","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAyBA
|
|
1
|
+
{"version":3,"file":"Synth.js","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,cAAc,CAAC,OAAO,GAAgB,EAAE;IACvD,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,CAAC;IAC9C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC;IAC1C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,GAAG,CAAC;IACrC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IACjC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,KAAK,CAAC;IAC/C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IAE/B,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACvE,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;IACjG,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;IAE5E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC;IAC7D,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;QACzB,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,SAAS,GAAG,CAAC,CAAC;QAC1C,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IACvE,CAAC;IACD,OAAO,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;AACvC,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,QAAQ,CAAC,OAAO,GAAgB,EAAE,EAAE,MAAM,GAAkC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC;IAClH,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC;IACjD,wFAAwF;IACxF,yEAAyE;IACzE,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;IACtD,OAAO,QAAQ,CAAC;AACjB,CAAC;AAED,SAAS,UAAU,CAAC,QAAkB,EAAE,KAAa,EAAE,IAAY,EAAE,KAAa;IACjF,QAAQ,QAAQ,EAAE,CAAC;QAClB,KAAK,MAAM;YACV,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,QAAQ;YACZ,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,KAAK,UAAU,EAAE,CAAC;YACjB,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YACtC,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAClC,CAAC;QACD,KAAK,OAAO;YACX,OAAO,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClC,CAAC;AACF,CAAC;AAED,mHAAmH;AACnH,SAAS,WAAW,CAAC,IAAY,EAAE,KAAa;IAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAChD,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAChD,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;AACvC,CAAC;AAED,SAAS,SAAS,CAAC,OAAqB,EAAE,UAAkB;IAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,EAAE,GAAG,QAAQ,CAAC,CAAC;IAC9C,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;IAElC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC5B,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,IAAI,CAAC,CAAC;IACvC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC5B,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,iBAAiB;IAC/C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,MAAM;IACnC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,OAAO;IACpC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,YAAY;IACtD,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,cAAc;IAC3C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,kBAAkB;IAChD,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;IAEnC,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,IAAI,CAAC,CAAC;IACb,CAAC;IAED,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC9D,OAAO,yBAAyB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;AAChD,CAAC;AAED,SAAS,UAAU,CAAC,IAAc,EAAE,MAAc,EAAE,IAAY;IAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;AACrF,CAAC"}
|
|
@@ -7,8 +7,24 @@ import type { TypeMatrix } from './TypeMatrix.ts';
|
|
|
7
7
|
* conditions, and move priority are free to override the choice this suggests, the same way
|
|
8
8
|
* a game is free to ignore `decideMonsterAI`'s step and hand-roll a boss's own behaviour.
|
|
9
9
|
*/
|
|
10
|
-
/**
|
|
11
|
-
*
|
|
10
|
+
/**
|
|
11
|
+
* Picks the move whose type is most effective against `opponentTypes`, ties keeping the
|
|
12
|
+
* first candidate; `null` for an empty list.
|
|
13
|
+
*
|
|
14
|
+
* @example
|
|
15
|
+
* ```ts
|
|
16
|
+
* import { chooseMove, chooseSwitch, TypeMatrix } from '@datamoc/mw_games/battle';
|
|
17
|
+
*
|
|
18
|
+
* const matrix = new TypeMatrix();
|
|
19
|
+
* matrix.set('fire', 'grass', 2);
|
|
20
|
+
*
|
|
21
|
+
* const moves = [{ type: 'fire' }, { type: 'normal' }];
|
|
22
|
+
* const best = chooseMove(moves, matrix, ['grass']); // the fire move
|
|
23
|
+
*
|
|
24
|
+
* const bench = [{ types: ['water'] }, { types: ['grass'] }];
|
|
25
|
+
* const swapTo = chooseSwitch(['grass'], bench, matrix, ['fire']); // index of the water one
|
|
26
|
+
* ```
|
|
27
|
+
*/
|
|
12
28
|
export declare function chooseMove<M extends {
|
|
13
29
|
type: string;
|
|
14
30
|
}>(moves: readonly M[], matrix: TypeMatrix, opponentTypes: readonly string[], score?: (move: M, opponentTypes: readonly string[]) => number): M | null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BattleAI.d.ts","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD;;;;;;;GAOG;AAEH
|
|
1
|
+
{"version":3,"file":"BattleAI.d.ts","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,UAAU,CAAC,CAAC,SAAS;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,EACpD,KAAK,EAAE,SAAS,CAAC,EAAE,EACnB,MAAM,EAAE,UAAU,EAClB,aAAa,EAAE,SAAS,MAAM,EAAE,EAChC,KAAK,GAAE,CAAC,IAAI,EAAE,CAAC,EAAE,aAAa,EAAE,SAAS,MAAM,EAAE,KAAK,MACf,GACrC,CAAC,GAAG,IAAI,CAeV;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAC3B,WAAW,EAAE,SAAS,MAAM,EAAE,EAC9B,KAAK,EAAE,SAAS;IAAE,KAAK,EAAE,SAAS,MAAM,EAAE,CAAA;CAAE,EAAE,EAC9C,MAAM,EAAE,UAAU,EAClB,aAAa,EAAE,SAAS,MAAM,EAAE,GAC9B,MAAM,GAAG,IAAI,CAaf"}
|
package/dist/battle/BattleAI.js
CHANGED
|
@@ -6,8 +6,24 @@
|
|
|
6
6
|
* conditions, and move priority are free to override the choice this suggests, the same way
|
|
7
7
|
* a game is free to ignore `decideMonsterAI`'s step and hand-roll a boss's own behaviour.
|
|
8
8
|
*/
|
|
9
|
-
/**
|
|
10
|
-
*
|
|
9
|
+
/**
|
|
10
|
+
* Picks the move whose type is most effective against `opponentTypes`, ties keeping the
|
|
11
|
+
* first candidate; `null` for an empty list.
|
|
12
|
+
*
|
|
13
|
+
* @example
|
|
14
|
+
* ```ts
|
|
15
|
+
* import { chooseMove, chooseSwitch, TypeMatrix } from '@datamoc/mw_games/battle';
|
|
16
|
+
*
|
|
17
|
+
* const matrix = new TypeMatrix();
|
|
18
|
+
* matrix.set('fire', 'grass', 2);
|
|
19
|
+
*
|
|
20
|
+
* const moves = [{ type: 'fire' }, { type: 'normal' }];
|
|
21
|
+
* const best = chooseMove(moves, matrix, ['grass']); // the fire move
|
|
22
|
+
*
|
|
23
|
+
* const bench = [{ types: ['water'] }, { types: ['grass'] }];
|
|
24
|
+
* const swapTo = chooseSwitch(['grass'], bench, matrix, ['fire']); // index of the water one
|
|
25
|
+
* ```
|
|
26
|
+
*/
|
|
11
27
|
export function chooseMove(moves, matrix, opponentTypes, score = (move, types) => matrix.multiplierFor(move.type, types)) {
|
|
12
28
|
if (moves.length === 0)
|
|
13
29
|
return null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BattleAI.js","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH
|
|
1
|
+
{"version":3,"file":"BattleAI.js","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,UAAU,CACzB,KAAmB,EACnB,MAAkB,EAClB,aAAgC,EAChC,KAAK,GAA0D,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAC9E,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC;IAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAEpC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,IAAI,SAAS,GAAG,KAAK,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAE3C,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;QACnC,MAAM,cAAc,GAAG,KAAK,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAClD,IAAI,cAAc,GAAG,SAAS,EAAE,CAAC;YAChC,SAAS,GAAG,cAAc,CAAC;YAC3B,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IAED,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAC3B,WAA8B,EAC9B,KAA8C,EAC9C,MAAkB,EAClB,aAAgC;IAEhC,IAAI,SAAS,GAAkB,IAAI,CAAC;IACpC,IAAI,UAAU,GAAG,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;QAClC,MAAM,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACrE,IAAI,MAAM,GAAG,UAAU,EAAE,CAAC;YACzB,UAAU,GAAG,MAAM,CAAC;YACpB,SAAS,GAAG,KAAK,CAAC;QACnB,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,OAAO,SAAS,CAAC;AAClB,CAAC;AAED,0FAA0F;AAC1F,SAAS,aAAa,CAAC,cAAiC,EAAE,MAAkB,EAAE,cAAiC;IAC9G,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC;AAC9F,CAAC"}
|
|
@@ -17,6 +17,18 @@ export interface EvolutionRule<S> {
|
|
|
17
17
|
* "ordered low to high, most-specific-that-matches wins" convention `mwg/rpg`'s event pages
|
|
18
18
|
* use, so a chain authored `[16 -> adult, 32 -> elder]` reaches "elder" at level 40 rather
|
|
19
19
|
* than getting stuck on the first threshold it ever crossed.
|
|
20
|
+
*
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { checkEvolution, type EvolutionRule } from '@datamoc/mw_games/battle';
|
|
24
|
+
*
|
|
25
|
+
* const rules: EvolutionRule<string>[] = [
|
|
26
|
+
* { at: (level) => level >= 16, into: 'adult-form' },
|
|
27
|
+
* { at: (level) => level >= 32, into: 'elder-form' },
|
|
28
|
+
* ];
|
|
29
|
+
*
|
|
30
|
+
* const evolvedInto = checkEvolution(rules, 40); // 'elder-form'
|
|
31
|
+
* ```
|
|
20
32
|
*/
|
|
21
33
|
export declare function checkEvolution<S>(rules: readonly EvolutionRule<S>[], level: number): S | null;
|
|
22
34
|
//# sourceMappingURL=Evolution.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Evolution.d.ts","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,EAAE,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;IAC/B,IAAI,EAAE,CAAC,CAAC;CACR;AAED
|
|
1
|
+
{"version":3,"file":"Evolution.d.ts","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,EAAE,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;IAC/B,IAAI,EAAE,CAAC,CAAC;CACR;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,cAAc,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,IAAI,CAM7F"}
|
package/dist/battle/Evolution.js
CHANGED
|
@@ -13,6 +13,18 @@
|
|
|
13
13
|
* "ordered low to high, most-specific-that-matches wins" convention `mwg/rpg`'s event pages
|
|
14
14
|
* use, so a chain authored `[16 -> adult, 32 -> elder]` reaches "elder" at level 40 rather
|
|
15
15
|
* than getting stuck on the first threshold it ever crossed.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { checkEvolution, type EvolutionRule } from '@datamoc/mw_games/battle';
|
|
20
|
+
*
|
|
21
|
+
* const rules: EvolutionRule<string>[] = [
|
|
22
|
+
* { at: (level) => level >= 16, into: 'adult-form' },
|
|
23
|
+
* { at: (level) => level >= 32, into: 'elder-form' },
|
|
24
|
+
* ];
|
|
25
|
+
*
|
|
26
|
+
* const evolvedInto = checkEvolution(rules, 40); // 'elder-form'
|
|
27
|
+
* ```
|
|
16
28
|
*/
|
|
17
29
|
export function checkEvolution(rules, level) {
|
|
18
30
|
let match = null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Evolution.js","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAOH
|
|
1
|
+
{"version":3,"file":"Evolution.js","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAOH;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,cAAc,CAAI,KAAkC,EAAE,KAAa;IAClF,IAAI,KAAK,GAAa,IAAI,CAAC;IAC3B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QAC1B,IAAI,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC;YAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;IACvC,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
|
package/dist/battle/Field.d.ts
CHANGED
|
@@ -6,6 +6,17 @@
|
|
|
6
6
|
* stat block by hand. Deliberately just a named, optionally-timed flag set - it does
|
|
7
7
|
* nothing on its own, the same way `mwg` supplies no move-damage formula: a game reads
|
|
8
8
|
* `field.has('rain')` itself wherever a formula needs to know.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { Field } from '@datamoc/mw_games/battle';
|
|
13
|
+
*
|
|
14
|
+
* const field = new Field();
|
|
15
|
+
* field.set({ id: 'rain', duration: 5 });
|
|
16
|
+
*
|
|
17
|
+
* if (field.has('rain')) console.log('water moves are boosted');
|
|
18
|
+
* field.advance(); // one round passes; duration counts down, expiring at 0
|
|
19
|
+
* ```
|
|
9
20
|
*/
|
|
10
21
|
export interface FieldCondition {
|
|
11
22
|
id: string;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Field.d.ts","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Field.d.ts","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,iFAAiF;IACjF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,qBAAa,KAAK;IACjB,OAAO,CAAC,UAAU,CAAqC;IAEvD,GAAG,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI,CAEnC;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS,CAE1C;IAED,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEtB;IAED,IAAI,MAAM,IAAI,SAAS,cAAc,EAAE,CAEtC;IAED,mFAAmF;IACnF,OAAO,CAAC,MAAM,SAAI,GAAG,IAAI,CAOxB;CACD"}
|
package/dist/battle/Field.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Field.js","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Field.js","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AA0BA,MAAM,OAAO,KAAK;IAAlB;QACS,eAAU,GAAG,IAAI,GAAG,EAA0B,CAAC;IA+BxD,CAAC;IA7BA,GAAG,CAAC,SAAyB;QAC5B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,GAAG,SAAS,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,KAAK,CAAC,EAAU;QACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED,IAAI,MAAM;QACT,OAAO,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,mFAAmF;IACnF,OAAO,CAAC,MAAM,GAAG,CAAC;QACjB,KAAK,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAC/C,IAAI,SAAS,CAAC,QAAQ,KAAK,SAAS;gBAAE,SAAS;YAE/C,SAAS,CAAC,QAAQ,IAAI,MAAM,CAAC;YAC7B,IAAI,SAAS,CAAC,QAAQ,IAAI,CAAC;gBAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACzD,CAAC;IACF,CAAC;CACD"}
|
package/dist/battle/Hooks.d.ts
CHANGED
|
@@ -16,6 +16,22 @@ import { HookRegistry } from '../core/Hooks.ts';
|
|
|
16
16
|
* The registry itself is `core.HookRegistry`, shared with `roguelike.CombatHooks`. What is
|
|
17
17
|
* battle-specific is only the shape of what a handler receives: the creature the event is
|
|
18
18
|
* about, plus that optional shared context.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { BattleHooks } from '@datamoc/mw_games/battle';
|
|
23
|
+
*
|
|
24
|
+
* const hooks = new BattleHooks<{ name: string }>();
|
|
25
|
+
* const paralysis = {};
|
|
26
|
+
*
|
|
27
|
+
* hooks.on('turnStart', (creature, context) => {
|
|
28
|
+
* if ((context as { skip: boolean }).skip === undefined) return;
|
|
29
|
+
* (context as { skip: boolean }).skip = true; // this creature cannot act this turn
|
|
30
|
+
* }, paralysis);
|
|
31
|
+
*
|
|
32
|
+
* const context = { skip: false };
|
|
33
|
+
* hooks.emit('turnStart', { name: 'hero' }, context);
|
|
34
|
+
* ```
|
|
19
35
|
*/
|
|
20
36
|
export declare class BattleHooks<C> extends HookRegistry<[creature: C, context?: unknown]> {
|
|
21
37
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Hooks.d.ts","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD
|
|
1
|
+
{"version":3,"file":"Hooks.d.ts","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,qBAAa,WAAW,CAAC,CAAC,CAAE,SAAQ,YAAY,CAAC,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;CAAG;AAErF,YAAY,EAAE,IAAI,IAAI,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
|
package/dist/battle/Hooks.js
CHANGED
|
@@ -16,6 +16,22 @@ import { HookRegistry } from '../core/Hooks.js';
|
|
|
16
16
|
* The registry itself is `core.HookRegistry`, shared with `roguelike.CombatHooks`. What is
|
|
17
17
|
* battle-specific is only the shape of what a handler receives: the creature the event is
|
|
18
18
|
* about, plus that optional shared context.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { BattleHooks } from '@datamoc/mw_games/battle';
|
|
23
|
+
*
|
|
24
|
+
* const hooks = new BattleHooks<{ name: string }>();
|
|
25
|
+
* const paralysis = {};
|
|
26
|
+
*
|
|
27
|
+
* hooks.on('turnStart', (creature, context) => {
|
|
28
|
+
* if ((context as { skip: boolean }).skip === undefined) return;
|
|
29
|
+
* (context as { skip: boolean }).skip = true; // this creature cannot act this turn
|
|
30
|
+
* }, paralysis);
|
|
31
|
+
*
|
|
32
|
+
* const context = { skip: false };
|
|
33
|
+
* hooks.emit('turnStart', { name: 'hero' }, context);
|
|
34
|
+
* ```
|
|
19
35
|
*/
|
|
20
36
|
export class BattleHooks extends HookRegistry {
|
|
21
37
|
}
|
package/dist/battle/Hooks.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Hooks.js","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD
|
|
1
|
+
{"version":3,"file":"Hooks.js","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,MAAM,OAAO,WAAe,SAAQ,YAA8C;CAAG"}
|
package/dist/battle/Move.d.ts
CHANGED
|
@@ -24,6 +24,19 @@ export interface BattleAction<C = unknown> {
|
|
|
24
24
|
* not a persistent queue. `mwg/roguelike`'s `Scheduler` already covers continuous
|
|
25
25
|
* energy-cost time for a dungeon; a battle round picks everyone's action first and then
|
|
26
26
|
* needs only this, a single stable sort.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { battleOrder, type BattleAction } from '@datamoc/mw_games/battle';
|
|
31
|
+
*
|
|
32
|
+
* const actions: BattleAction<string>[] = [
|
|
33
|
+
* { actor: 'hero', speed: 12 },
|
|
34
|
+
* { actor: 'wolf', speed: 18 },
|
|
35
|
+
* { actor: 'hero-item', speed: 12, priority: 1 }, // items go first regardless of speed
|
|
36
|
+
* ];
|
|
37
|
+
*
|
|
38
|
+
* const order = battleOrder(actions).map((a) => a.actor); // ['hero-item', 'wolf', 'hero']
|
|
39
|
+
* ```
|
|
27
40
|
*/
|
|
28
41
|
export declare function battleOrder<A extends {
|
|
29
42
|
speed: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Move.d.ts","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO;IACtC,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IAEb,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,uFAAuF;IACvF,MAAM,EAAE,MAAM,CAAC;IAEf,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,WAAW,YAAY,CAAC,CAAC,GAAG,OAAO;IACxC,KAAK,EAAE,CAAC,CAAC;IACT,KAAK,EAAE,MAAM,CAAC;IAEd,qEAAqE;IACrE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED
|
|
1
|
+
{"version":3,"file":"Move.d.ts","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO;IACtC,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IAEb,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,uFAAuF;IACvF,MAAM,EAAE,MAAM,CAAC;IAEf,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,WAAW,YAAY,CAAC,CAAC,GAAG,OAAO;IACxC,KAAK,EAAE,CAAC,CAAC;IACT,KAAK,EAAE,MAAM,CAAC;IAEd,qEAAqE;IACrE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,WAAW,CAAC,CAAC,SAAS;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,GAAG,CAAC,EAAE,CAEtG"}
|
package/dist/battle/Move.js
CHANGED
|
@@ -3,6 +3,19 @@
|
|
|
3
3
|
* not a persistent queue. `mwg/roguelike`'s `Scheduler` already covers continuous
|
|
4
4
|
* energy-cost time for a dungeon; a battle round picks everyone's action first and then
|
|
5
5
|
* needs only this, a single stable sort.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { battleOrder, type BattleAction } from '@datamoc/mw_games/battle';
|
|
10
|
+
*
|
|
11
|
+
* const actions: BattleAction<string>[] = [
|
|
12
|
+
* { actor: 'hero', speed: 12 },
|
|
13
|
+
* { actor: 'wolf', speed: 18 },
|
|
14
|
+
* { actor: 'hero-item', speed: 12, priority: 1 }, // items go first regardless of speed
|
|
15
|
+
* ];
|
|
16
|
+
*
|
|
17
|
+
* const order = battleOrder(actions).map((a) => a.actor); // ['hero-item', 'wolf', 'hero']
|
|
18
|
+
* ```
|
|
6
19
|
*/
|
|
7
20
|
export function battleOrder(actions) {
|
|
8
21
|
return [...actions].sort((a, b) => (b.priority ?? 0) - (a.priority ?? 0) || b.speed - a.speed);
|
package/dist/battle/Move.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Move.js","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AA2BA
|
|
1
|
+
{"version":3,"file":"Move.js","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,UAAU,WAAW,CAAiD,OAAqB;IAChG,OAAO,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAChG,CAAC"}
|
package/dist/battle/Party.d.ts
CHANGED
|
@@ -2,6 +2,17 @@
|
|
|
2
2
|
* A roster with a limited active lineup and unlimited off-party storage - a box, a PC,
|
|
3
3
|
* whatever a game calls it. Active slots can hold a gap (a fainted, withdrawn, or simply
|
|
4
4
|
* empty slot); storage is just an overflow list in the order creatures were added to it.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { Party, Creature, type Species } from '@datamoc/mw_games/battle';
|
|
9
|
+
*
|
|
10
|
+
* const species: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10 } };
|
|
11
|
+
* const party = new Party<Creature>(3); // 3 active slots
|
|
12
|
+
*
|
|
13
|
+
* party.add(new Creature({ species })); // fills an active slot, then overflows to storage
|
|
14
|
+
* console.log(party.members.length, party.boxed.length);
|
|
15
|
+
* ```
|
|
5
16
|
*/
|
|
6
17
|
export declare class Party<C> {
|
|
7
18
|
private active;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Party.d.ts","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Party.d.ts","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,KAAK,CAAC,CAAC;IACnB,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,OAAO,CAAW;IAE1B,YAAY,UAAU,EAAE,MAAM,EAE7B;IAED,IAAI,OAAO,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAEnC;IAED,IAAI,KAAK,IAAI,SAAS,CAAC,EAAE,CAExB;IAED,sEAAsE;IACtE,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAIrB;IAED,gEAAgE;IAChE,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAMzB;IAED,2FAA2F;IAC3F,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CASvD;IAED,qCAAqC;IACrC,IAAI,aAAa,IAAI,CAAC,EAAE,CAEvB;CACD"}
|
package/dist/battle/Party.js
CHANGED
|
@@ -2,6 +2,17 @@
|
|
|
2
2
|
* A roster with a limited active lineup and unlimited off-party storage - a box, a PC,
|
|
3
3
|
* whatever a game calls it. Active slots can hold a gap (a fainted, withdrawn, or simply
|
|
4
4
|
* empty slot); storage is just an overflow list in the order creatures were added to it.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { Party, Creature, type Species } from '@datamoc/mw_games/battle';
|
|
9
|
+
*
|
|
10
|
+
* const species: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10 } };
|
|
11
|
+
* const party = new Party<Creature>(3); // 3 active slots
|
|
12
|
+
*
|
|
13
|
+
* party.add(new Creature({ species })); // fills an active slot, then overflows to storage
|
|
14
|
+
* console.log(party.members.length, party.boxed.length);
|
|
15
|
+
* ```
|
|
5
16
|
*/
|
|
6
17
|
export class Party {
|
|
7
18
|
constructor(activeSize) {
|
package/dist/battle/Party.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Party.js","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Party.js","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,KAAK;IAIjB,YAAY,UAAkB;QAFtB,YAAO,GAAQ,EAAE,CAAC;QAGzB,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED,sEAAsE;IACtE,GAAG,CAAC,QAAW;QACd,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,IAAI,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;;YACzC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClC,CAAC;IAED,gEAAgE;IAChE,KAAK,CAAC,KAAa;QAClB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC7B,CAAC;IAED,2FAA2F;IAC3F,QAAQ,CAAC,YAAoB,EAAE,UAAkB;QAChD,IAAI,UAAU,GAAG,CAAC,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM;YAAE,OAAO;QAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QACnC,IAAI,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IAED,qCAAqC;IACrC,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAU,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;CACD"}
|
package/dist/battle/Species.d.ts
CHANGED
|
@@ -26,6 +26,16 @@ export interface CreatureOptions {
|
|
|
26
26
|
* a `StatBlock` so it can carry the same equipment modifiers any other actor can. Reuses
|
|
27
27
|
* both rather than reimplementing them, since a creature's stats are not a different shape
|
|
28
28
|
* from a character's - a level and a growth curve, feeding a `StatBlock`.
|
|
29
|
+
*
|
|
30
|
+
* @example
|
|
31
|
+
* ```ts
|
|
32
|
+
* import { Creature, type Species } from '@datamoc/mw_games/battle';
|
|
33
|
+
*
|
|
34
|
+
* const fireling: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10, speed: 8 } };
|
|
35
|
+
*
|
|
36
|
+
* const wild = new Creature({ species: fireling, level: 5 });
|
|
37
|
+
* console.log(wild.stats.get('attack'));
|
|
38
|
+
* ```
|
|
29
39
|
*/
|
|
30
40
|
export declare class Creature {
|
|
31
41
|
readonly species: Species;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Species.d.ts","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAc,KAAK,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAErF;;;GAGG;AACH,MAAM,WAAW,OAAO;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;IAEzB,8FAA8F;IAC9F,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,MAAM,CAAC,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,eAAe;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAChG;AAKD
|
|
1
|
+
{"version":3,"file":"Species.d.ts","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAc,KAAK,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAErF;;;GAGG;AACH,MAAM,WAAW,OAAO;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;IAEzB,8FAA8F;IAC9F,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,MAAM,CAAC,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,eAAe;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAChG;AAKD;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,QAAQ;IACpB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC;IAClC,OAAO,CAAC,WAAW,CAAC,CAAiC;IAErD,YAAY,OAAO,EAAE,eAAe,EAOnC;IAED,yFAAyF;IACzF,YAAY,IAAI,IAAI,CAGnB;IAED,OAAO,CAAC,WAAW;CAInB"}
|
package/dist/battle/Species.js
CHANGED
|
@@ -7,6 +7,16 @@ const DEFAULT_GROWTH = powerCurve(20, 2, 100);
|
|
|
7
7
|
* a `StatBlock` so it can carry the same equipment modifiers any other actor can. Reuses
|
|
8
8
|
* both rather than reimplementing them, since a creature's stats are not a different shape
|
|
9
9
|
* from a character's - a level and a growth curve, feeding a `StatBlock`.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Creature, type Species } from '@datamoc/mw_games/battle';
|
|
14
|
+
*
|
|
15
|
+
* const fireling: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10, speed: 8 } };
|
|
16
|
+
*
|
|
17
|
+
* const wild = new Creature({ species: fireling, level: 5 });
|
|
18
|
+
* console.log(wild.stats.get('attack'));
|
|
19
|
+
* ```
|
|
10
20
|
*/
|
|
11
21
|
export class Creature {
|
|
12
22
|
constructor(options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Species.js","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAoB,MAAM,0BAA0B,CAAC;AA4BrF,2FAA2F;AAC3F,MAAM,cAAc,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAE9C
|
|
1
|
+
{"version":3,"file":"Species.js","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAoB,MAAM,0BAA0B,CAAC;AA4BrF,2FAA2F;AAC3F,MAAM,cAAc,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAE9C;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,QAAQ;IAMpB,YAAY,OAAwB;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,IAAI,cAAc,EAAE;YAC5E,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,GAAG,IAAI,SAAS,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,yFAAyF;IACzF,YAAY;QACX,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAChC,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;QACrC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAC3G,CAAC;CACD"}
|
|
@@ -7,6 +7,20 @@ import type { StatBlock } from '../actors/StatBlock.ts';
|
|
|
7
7
|
* seam that shape needed: `mwg` supplies the clamp and the one-modifier-per-stat bookkeeping,
|
|
8
8
|
* a game supplies `multiplier` - there is no "official" stage-to-multiplier curve to default
|
|
9
9
|
* to without copying a specific existing game's numbers.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { StatStages } from '@datamoc/mw_games/battle';
|
|
14
|
+
* import { StatBlock } from '@datamoc/mw_games/actors';
|
|
15
|
+
*
|
|
16
|
+
* const stats = new StatBlock({ base: { attack: 10 } });
|
|
17
|
+
* const stages = new StatStages(stats, { max: 6, multiplier: (stage) => 1 + stage * 0.5 });
|
|
18
|
+
*
|
|
19
|
+
* stages.change('attack', 2); // two stages up
|
|
20
|
+
* console.log(stats.get('attack')); // 20
|
|
21
|
+
*
|
|
22
|
+
* stages.resetAll(); // switching out clears every stage at once
|
|
23
|
+
* ```
|
|
10
24
|
*/
|
|
11
25
|
export interface StatStagesOptions {
|
|
12
26
|
/** the furthest a stage can go, either direction (Infinity for no cap at all) */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatStages.d.ts","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAY,MAAM,wBAAwB,CAAC;AAElE
|
|
1
|
+
{"version":3,"file":"StatStages.d.ts","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAY,MAAM,wBAAwB,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,WAAW,iBAAiB;IACjC,iFAAiF;IACjF,GAAG,EAAE,MAAM,CAAC;IAEZ,6EAA6E;IAC7E,UAAU,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC;CACtC;AAED,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,aAAa,CAA4B;IAEjD,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,SAAS,CAA+B;IAEhD,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,iBAAiB,EAIvD;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAS1C;IAED,OAAO,CAAC,aAAa;IAcrB,0FAA0F;IAC1F,QAAQ,IAAI,IAAI,CAIf;CACD"}
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatStages.js","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"StatStages.js","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAiCA,MAAM,OAAO,UAAU;IAQtB,YAAY,KAAgB,EAAE,OAA0B;QAHhD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QACnC,cAAS,GAAG,IAAI,GAAG,EAAoB,CAAC;QAG/C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,UAAU,CAAC;IACzC,CAAC;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAY,EAAE,KAAa;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;QACtE,MAAM,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC;QAC/B,IAAI,OAAO,KAAK,CAAC;YAAE,OAAO,CAAC,CAAC;QAE5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,KAAa;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,QAAQ;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAElD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC5B,OAAO;QACR,CAAC;QAED,MAAM,QAAQ,GAAa,EAAE,IAAI,EAAE,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC;QACtF,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,0FAA0F;IAC1F,QAAQ;QACP,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACpF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACrB,CAAC;CACD"}
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@@ -2,6 +2,17 @@
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2
2
|
* An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
|
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3
3
|
* chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
|
|
4
4
|
* so a matrix only has to name the pairings that are not neutral.
|
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5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { TypeMatrix } from '@datamoc/mw_games/battle';
|
|
9
|
+
*
|
|
10
|
+
* const matrix = new TypeMatrix();
|
|
11
|
+
* matrix.set('fire', 'grass', 2); // super effective
|
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12
|
+
* matrix.set('fire', 'water', 0.5); // not very effective
|
|
13
|
+
*
|
|
14
|
+
* const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
|
|
15
|
+
* ```
|
|
5
16
|
*/
|
|
6
17
|
export declare class TypeMatrix {
|
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7
18
|
private multipliers;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,WAAW,CAA6B;IAEhD,OAAO,CAAC,GAAG;IAIX,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAElE;IAED,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAE1E;CACD"}
|
|
@@ -2,6 +2,17 @@
|
|
|
2
2
|
* An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
|
|
3
3
|
* chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
|
|
4
4
|
* so a matrix only has to name the pairings that are not neutral.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { TypeMatrix } from '@datamoc/mw_games/battle';
|
|
9
|
+
*
|
|
10
|
+
* const matrix = new TypeMatrix();
|
|
11
|
+
* matrix.set('fire', 'grass', 2); // super effective
|
|
12
|
+
* matrix.set('fire', 'water', 0.5); // not very effective
|
|
13
|
+
*
|
|
14
|
+
* const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
|
|
15
|
+
* ```
|
|
5
16
|
*/
|
|
6
17
|
export class TypeMatrix {
|
|
7
18
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,gBAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAkBjD,CAAC;IAhBQ,GAAG,CAAC,SAAiB,EAAE,SAAiB;QAC/C,OAAO,GAAG,SAAS,IAAI,SAAS,EAAE,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB,EAAE,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAiB,EAAE,cAAiC;QACjE,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/F,CAAC;CACD"}
|
|
@@ -8,6 +8,21 @@
|
|
|
8
8
|
* can only ever move one way and an unlocked achievement can never disagree with the
|
|
9
9
|
* count behind it. Descriptions are display text `mwg` never reads; persistence is the
|
|
10
10
|
* usual definitions-fresh, progress-saved split (`QuestLog`'s own convention).
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Achievements } from '@datamoc/mw_games/core';
|
|
15
|
+
*
|
|
16
|
+
* const achievements = new Achievements();
|
|
17
|
+
* achievements.define({ id: 'first-blood', counter: 'kills', target: 1 });
|
|
18
|
+
* achievements.define({ id: 'slayer', counter: 'kills', target: 100 });
|
|
19
|
+
*
|
|
20
|
+
* const unlocked = achievements.increment('kills', 1);
|
|
21
|
+
* console.log(unlocked); // ['first-blood']
|
|
22
|
+
*
|
|
23
|
+
* // later, a UI drains and announces whatever unlocked since it last checked
|
|
24
|
+
* const toast = achievements.drainNew();
|
|
25
|
+
* ```
|
|
11
26
|
*/
|
|
12
27
|
export interface AchievementDef {
|
|
13
28
|
id: string;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Achievements.d.ts","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Achievements.d.ts","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,OAAO,EAAE,MAAM,CAAC;IAEhB,wCAAwC;IACxC,MAAM,EAAE,MAAM,CAAC;IAEf,oEAAoE;IACpE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,qBAAa,YAAY;IACxB,OAAO,CAAC,WAAW,CAAqC;IACxD,OAAO,CAAC,MAAM,CAA6B;IAE3C,iFAAiF;IACjF,OAAO,CAAC,KAAK,CAAgB;IAE7B,MAAM,CAAC,UAAU,EAAE,cAAc,GAAG,IAAI,CAEvC;IAED,wEAAwE;IACxE,KAAK,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAE7B;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,EAAE,CAa/C;IAED,yFAAyF;IACzF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAI5B;IAED,2FAA2F;IAC3F,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAItD;IAED,8EAA8E;IAC9E,QAAQ,IAAI,MAAM,EAAE,CAInB;IAED,MAAM,IAAI;QAAE,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEvC;IAED,oGAAoG;IACpG,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,cAAc,EAAE,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAMjG;CACD"}
|
|
@@ -8,6 +8,21 @@
|
|
|
8
8
|
* can only ever move one way and an unlocked achievement can never disagree with the
|
|
9
9
|
* count behind it. Descriptions are display text `mwg` never reads; persistence is the
|
|
10
10
|
* usual definitions-fresh, progress-saved split (`QuestLog`'s own convention).
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Achievements } from '@datamoc/mw_games/core';
|
|
15
|
+
*
|
|
16
|
+
* const achievements = new Achievements();
|
|
17
|
+
* achievements.define({ id: 'first-blood', counter: 'kills', target: 1 });
|
|
18
|
+
* achievements.define({ id: 'slayer', counter: 'kills', target: 100 });
|
|
19
|
+
*
|
|
20
|
+
* const unlocked = achievements.increment('kills', 1);
|
|
21
|
+
* console.log(unlocked); // ['first-blood']
|
|
22
|
+
*
|
|
23
|
+
* // later, a UI drains and announces whatever unlocked since it last checked
|
|
24
|
+
* const toast = achievements.drainNew();
|
|
25
|
+
* ```
|
|
11
26
|
*/
|
|
12
27
|
export class Achievements {
|
|
13
28
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Achievements.js","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Achievements.js","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAeH,MAAM,OAAO,YAAY;IAAzB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA0B,CAAC;QAChD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE3C,iFAAiF;QACzE,UAAK,GAAa,EAAE,CAAC;IAiE9B,CAAC;IA/DA,MAAM,CAAC,UAA0B;QAChC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;IACjD,CAAC;IAED,wEAAwE;IACxE,KAAK,CAAC,OAAe;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAe,EAAE,MAAM,GAAG,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,CAAC;QAE1C,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC;YACpD,IAAI,UAAU,CAAC,OAAO,KAAK,OAAO;gBAAE,SAAS;YAC7C,IAAI,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,MAAM,GAAG,MAAM,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;gBACxE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAChC,CAAC;QACF,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,EAAU;QAClB,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;QACjE,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC;IAC5D,CAAC;IAED,2FAA2F;IAC3F,QAAQ,CAAC,EAAU;QAClB,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;QACjE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC;IAC7E,CAAC;IAED,8EAA8E;IAC9E,QAAQ;QACP,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;IACrC,CAAC;IAED,oGAAoG;IACpG,MAAM,CAAC,QAAQ,CAAC,WAA6B,EAAE,IAAoC;QAClF,MAAM,YAAY,GAAG,IAAI,YAAY,EAAE,CAAC;QACxC,KAAK,MAAM,UAAU,IAAI,WAAW;YAAE,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QACtE,KAAK,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM;YAAE,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACpF,iFAAiF;QACjF,OAAO,YAAY,CAAC;IACrB,CAAC;CACD"}
|