@datamoc/mw_games 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (512) hide show
  1. package/README.md +1 -1
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/loader.d.ts +11 -0
  89. package/dist/assets/loader.d.ts.map +1 -1
  90. package/dist/assets/loader.js +11 -0
  91. package/dist/assets/loader.js.map +1 -1
  92. package/dist/assets/paths.d.ts +10 -0
  93. package/dist/assets/paths.d.ts.map +1 -1
  94. package/dist/assets/paths.js +10 -0
  95. package/dist/assets/paths.js.map +1 -1
  96. package/dist/audio/Captions.d.ts +13 -1
  97. package/dist/audio/Captions.d.ts.map +1 -1
  98. package/dist/audio/Captions.js +13 -1
  99. package/dist/audio/Captions.js.map +1 -1
  100. package/dist/audio/Midi.d.ts +19 -1
  101. package/dist/audio/Midi.d.ts.map +1 -1
  102. package/dist/audio/Midi.js +19 -1
  103. package/dist/audio/Midi.js.map +1 -1
  104. package/dist/audio/Music.d.ts +11 -0
  105. package/dist/audio/Music.d.ts.map +1 -1
  106. package/dist/audio/Music.js +11 -0
  107. package/dist/audio/Music.js.map +1 -1
  108. package/dist/audio/Orchestrator.d.ts +14 -0
  109. package/dist/audio/Orchestrator.d.ts.map +1 -1
  110. package/dist/audio/Orchestrator.js +14 -0
  111. package/dist/audio/Orchestrator.js.map +1 -1
  112. package/dist/audio/Playable.d.ts +11 -1
  113. package/dist/audio/Playable.d.ts.map +1 -1
  114. package/dist/audio/Playable.js +11 -1
  115. package/dist/audio/Playable.js.map +1 -1
  116. package/dist/audio/Sound.d.ts +8 -0
  117. package/dist/audio/Sound.d.ts.map +1 -1
  118. package/dist/audio/Sound.js +8 -0
  119. package/dist/audio/Sound.js.map +1 -1
  120. package/dist/audio/Synth.d.ts +15 -0
  121. package/dist/audio/Synth.d.ts.map +1 -1
  122. package/dist/audio/Synth.js +15 -0
  123. package/dist/audio/Synth.js.map +1 -1
  124. package/dist/battle/BattleAI.d.ts +18 -2
  125. package/dist/battle/BattleAI.d.ts.map +1 -1
  126. package/dist/battle/BattleAI.js +18 -2
  127. package/dist/battle/BattleAI.js.map +1 -1
  128. package/dist/battle/Evolution.d.ts +12 -0
  129. package/dist/battle/Evolution.d.ts.map +1 -1
  130. package/dist/battle/Evolution.js +12 -0
  131. package/dist/battle/Evolution.js.map +1 -1
  132. package/dist/battle/Field.d.ts +11 -0
  133. package/dist/battle/Field.d.ts.map +1 -1
  134. package/dist/battle/Field.js.map +1 -1
  135. package/dist/battle/Hooks.d.ts +16 -0
  136. package/dist/battle/Hooks.d.ts.map +1 -1
  137. package/dist/battle/Hooks.js +16 -0
  138. package/dist/battle/Hooks.js.map +1 -1
  139. package/dist/battle/Move.d.ts +13 -0
  140. package/dist/battle/Move.d.ts.map +1 -1
  141. package/dist/battle/Move.js +13 -0
  142. package/dist/battle/Move.js.map +1 -1
  143. package/dist/battle/Party.d.ts +11 -0
  144. package/dist/battle/Party.d.ts.map +1 -1
  145. package/dist/battle/Party.js +11 -0
  146. package/dist/battle/Party.js.map +1 -1
  147. package/dist/battle/Species.d.ts +10 -0
  148. package/dist/battle/Species.d.ts.map +1 -1
  149. package/dist/battle/Species.js +10 -0
  150. package/dist/battle/Species.js.map +1 -1
  151. package/dist/battle/StatStages.d.ts +14 -0
  152. package/dist/battle/StatStages.d.ts.map +1 -1
  153. package/dist/battle/StatStages.js.map +1 -1
  154. package/dist/battle/TypeMatrix.d.ts +11 -0
  155. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  156. package/dist/battle/TypeMatrix.js +11 -0
  157. package/dist/battle/TypeMatrix.js.map +1 -1
  158. package/dist/core/Achievements.d.ts +15 -0
  159. package/dist/core/Achievements.d.ts.map +1 -1
  160. package/dist/core/Achievements.js +15 -0
  161. package/dist/core/Achievements.js.map +1 -1
  162. package/dist/core/Collection.d.ts +12 -0
  163. package/dist/core/Collection.d.ts.map +1 -1
  164. package/dist/core/Collection.js +12 -0
  165. package/dist/core/Collection.js.map +1 -1
  166. package/dist/core/Entity.d.ts +42 -0
  167. package/dist/core/Entity.d.ts.map +1 -0
  168. package/dist/core/Entity.js +47 -0
  169. package/dist/core/Entity.js.map +1 -0
  170. package/dist/core/Feedback.d.ts +11 -1
  171. package/dist/core/Feedback.d.ts.map +1 -1
  172. package/dist/core/Feedback.js +11 -1
  173. package/dist/core/Feedback.js.map +1 -1
  174. package/dist/core/Hex.d.ts +14 -0
  175. package/dist/core/Hex.d.ts.map +1 -1
  176. package/dist/core/Hex.js +14 -0
  177. package/dist/core/Hex.js.map +1 -1
  178. package/dist/core/Hooks.d.ts +14 -0
  179. package/dist/core/Hooks.d.ts.map +1 -1
  180. package/dist/core/Hooks.js.map +1 -1
  181. package/dist/core/Input.d.ts +12 -0
  182. package/dist/core/Input.d.ts.map +1 -1
  183. package/dist/core/Input.js.map +1 -1
  184. package/dist/core/Loading.d.ts +17 -0
  185. package/dist/core/Loading.d.ts.map +1 -1
  186. package/dist/core/Loading.js +17 -0
  187. package/dist/core/Loading.js.map +1 -1
  188. package/dist/core/Log.d.ts +9 -0
  189. package/dist/core/Log.d.ts.map +1 -1
  190. package/dist/core/Log.js +9 -0
  191. package/dist/core/Log.js.map +1 -1
  192. package/dist/core/Multiplayer.d.ts +12 -0
  193. package/dist/core/Multiplayer.d.ts.map +1 -1
  194. package/dist/core/Multiplayer.js +12 -0
  195. package/dist/core/Multiplayer.js.map +1 -1
  196. package/dist/core/News.d.ts +12 -0
  197. package/dist/core/News.d.ts.map +1 -1
  198. package/dist/core/News.js.map +1 -1
  199. package/dist/core/PlayerInput.d.ts +14 -0
  200. package/dist/core/PlayerInput.d.ts.map +1 -1
  201. package/dist/core/PlayerInput.js +14 -0
  202. package/dist/core/PlayerInput.js.map +1 -1
  203. package/dist/core/Presentation.d.ts +56 -0
  204. package/dist/core/Presentation.d.ts.map +1 -0
  205. package/dist/core/Presentation.js +78 -0
  206. package/dist/core/Presentation.js.map +1 -0
  207. package/dist/core/Random.d.ts +24 -0
  208. package/dist/core/Random.d.ts.map +1 -1
  209. package/dist/core/Random.js +24 -0
  210. package/dist/core/Random.js.map +1 -1
  211. package/dist/core/Replay.d.ts +31 -0
  212. package/dist/core/Replay.d.ts.map +1 -1
  213. package/dist/core/Replay.js +31 -0
  214. package/dist/core/Replay.js.map +1 -1
  215. package/dist/core/RunHistory.d.ts +12 -0
  216. package/dist/core/RunHistory.d.ts.map +1 -1
  217. package/dist/core/RunHistory.js.map +1 -1
  218. package/dist/core/Sanitize.d.ts +18 -0
  219. package/dist/core/Sanitize.d.ts.map +1 -1
  220. package/dist/core/Sanitize.js +18 -0
  221. package/dist/core/Sanitize.js.map +1 -1
  222. package/dist/core/Save.d.ts.map +1 -1
  223. package/dist/core/Save.js +13 -0
  224. package/dist/core/Save.js.map +1 -1
  225. package/dist/core/SaveSync.d.ts +14 -0
  226. package/dist/core/SaveSync.d.ts.map +1 -1
  227. package/dist/core/SaveSync.js.map +1 -1
  228. package/dist/core/Scene.d.ts +13 -0
  229. package/dist/core/Scene.d.ts.map +1 -1
  230. package/dist/core/Scene.js +13 -0
  231. package/dist/core/Scene.js.map +1 -1
  232. package/dist/core/SceneStack.d.ts +20 -0
  233. package/dist/core/SceneStack.d.ts.map +1 -1
  234. package/dist/core/SceneStack.js +20 -0
  235. package/dist/core/SceneStack.js.map +1 -1
  236. package/dist/core/Scramble.d.ts +8 -0
  237. package/dist/core/Scramble.d.ts.map +1 -1
  238. package/dist/core/Scramble.js +8 -0
  239. package/dist/core/Scramble.js.map +1 -1
  240. package/dist/core/Session.d.ts +10 -0
  241. package/dist/core/Session.d.ts.map +1 -1
  242. package/dist/core/Session.js.map +1 -1
  243. package/dist/core/Signal.d.ts +11 -0
  244. package/dist/core/Signal.d.ts.map +1 -1
  245. package/dist/core/Signal.js.map +1 -1
  246. package/dist/core/Spawner.d.ts +17 -0
  247. package/dist/core/Spawner.d.ts.map +1 -1
  248. package/dist/core/Spawner.js +17 -0
  249. package/dist/core/Spawner.js.map +1 -1
  250. package/dist/core/Stats.d.ts +14 -0
  251. package/dist/core/Stats.d.ts.map +1 -1
  252. package/dist/core/Stats.js +14 -0
  253. package/dist/core/Stats.js.map +1 -1
  254. package/dist/core/Telemetry.d.ts +11 -0
  255. package/dist/core/Telemetry.d.ts.map +1 -1
  256. package/dist/core/Telemetry.js +11 -0
  257. package/dist/core/Telemetry.js.map +1 -1
  258. package/dist/core/Tween.d.ts +16 -1
  259. package/dist/core/Tween.d.ts.map +1 -1
  260. package/dist/core/Tween.js +16 -1
  261. package/dist/core/Tween.js.map +1 -1
  262. package/dist/core/UndoHistory.d.ts +15 -0
  263. package/dist/core/UndoHistory.d.ts.map +1 -1
  264. package/dist/core/UndoHistory.js.map +1 -1
  265. package/dist/core/index.d.ts +4 -0
  266. package/dist/core/index.d.ts.map +1 -1
  267. package/dist/core/index.js +2 -0
  268. package/dist/core/index.js.map +1 -1
  269. package/dist/i18n/Format.d.ts +25 -0
  270. package/dist/i18n/Format.d.ts.map +1 -0
  271. package/dist/i18n/Format.js +32 -0
  272. package/dist/i18n/Format.js.map +1 -0
  273. package/dist/i18n/SemanticMessage.d.ts +71 -0
  274. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  275. package/dist/i18n/SemanticMessage.js +40 -0
  276. package/dist/i18n/SemanticMessage.js.map +1 -0
  277. package/dist/i18n/Validate.d.ts +56 -0
  278. package/dist/i18n/Validate.d.ts.map +1 -0
  279. package/dist/i18n/Validate.js +65 -0
  280. package/dist/i18n/Validate.js.map +1 -0
  281. package/dist/i18n/index.d.ts +39 -0
  282. package/dist/i18n/index.d.ts.map +1 -1
  283. package/dist/i18n/index.js +48 -1
  284. package/dist/i18n/index.js.map +1 -1
  285. package/dist/mw_games.global.js +153 -88
  286. package/dist/roguelike/Blob.d.ts +11 -0
  287. package/dist/roguelike/Blob.d.ts.map +1 -1
  288. package/dist/roguelike/Blob.js +11 -0
  289. package/dist/roguelike/Blob.js.map +1 -1
  290. package/dist/roguelike/Boss.d.ts +12 -0
  291. package/dist/roguelike/Boss.d.ts.map +1 -1
  292. package/dist/roguelike/Boss.js +12 -0
  293. package/dist/roguelike/Boss.js.map +1 -1
  294. package/dist/roguelike/Combat.d.ts +13 -0
  295. package/dist/roguelike/Combat.d.ts.map +1 -1
  296. package/dist/roguelike/Combat.js +13 -0
  297. package/dist/roguelike/Combat.js.map +1 -1
  298. package/dist/roguelike/ContentRoll.d.ts +10 -0
  299. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  300. package/dist/roguelike/ContentRoll.js +10 -0
  301. package/dist/roguelike/ContentRoll.js.map +1 -1
  302. package/dist/roguelike/Doors.d.ts +13 -0
  303. package/dist/roguelike/Doors.d.ts.map +1 -1
  304. package/dist/roguelike/Doors.js +13 -0
  305. package/dist/roguelike/Doors.js.map +1 -1
  306. package/dist/roguelike/DungeonParity.d.ts +15 -0
  307. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  308. package/dist/roguelike/DungeonParity.js +15 -0
  309. package/dist/roguelike/DungeonParity.js.map +1 -1
  310. package/dist/roguelike/Elevation.d.ts +15 -0
  311. package/dist/roguelike/Elevation.d.ts.map +1 -1
  312. package/dist/roguelike/Elevation.js +15 -0
  313. package/dist/roguelike/Elevation.js.map +1 -1
  314. package/dist/roguelike/Features.d.ts +17 -0
  315. package/dist/roguelike/Features.d.ts.map +1 -1
  316. package/dist/roguelike/Features.js +17 -0
  317. package/dist/roguelike/Features.js.map +1 -1
  318. package/dist/roguelike/FieldOfView.d.ts +13 -0
  319. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  320. package/dist/roguelike/FieldOfView.js +13 -0
  321. package/dist/roguelike/FieldOfView.js.map +1 -1
  322. package/dist/roguelike/Level.d.ts +26 -1
  323. package/dist/roguelike/Level.d.ts.map +1 -1
  324. package/dist/roguelike/Level.js +26 -1
  325. package/dist/roguelike/Level.js.map +1 -1
  326. package/dist/roguelike/MonsterAI.d.ts +14 -0
  327. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  328. package/dist/roguelike/MonsterAI.js +14 -0
  329. package/dist/roguelike/MonsterAI.js.map +1 -1
  330. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  331. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  332. package/dist/roguelike/MultiStageAbility.js +16 -0
  333. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  334. package/dist/roguelike/Pathfinder.d.ts +23 -2
  335. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  336. package/dist/roguelike/Pathfinder.js +23 -2
  337. package/dist/roguelike/Pathfinder.js.map +1 -1
  338. package/dist/roguelike/RoomBuilders.d.ts +18 -1
  339. package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
  340. package/dist/roguelike/RoomBuilders.js +18 -1
  341. package/dist/roguelike/RoomBuilders.js.map +1 -1
  342. package/dist/roguelike/Scheduler.d.ts +48 -1
  343. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  344. package/dist/roguelike/Scheduler.js +58 -1
  345. package/dist/roguelike/Scheduler.js.map +1 -1
  346. package/dist/roguelike/Secrets.d.ts +13 -0
  347. package/dist/roguelike/Secrets.d.ts.map +1 -1
  348. package/dist/roguelike/Secrets.js +13 -0
  349. package/dist/roguelike/Secrets.js.map +1 -1
  350. package/dist/roguelike/Stealth.d.ts +13 -0
  351. package/dist/roguelike/Stealth.d.ts.map +1 -1
  352. package/dist/roguelike/Stealth.js +13 -0
  353. package/dist/roguelike/Stealth.js.map +1 -1
  354. package/dist/roguelike/Targeting.d.ts +45 -1
  355. package/dist/roguelike/Targeting.d.ts.map +1 -1
  356. package/dist/roguelike/Targeting.js +33 -1
  357. package/dist/roguelike/Targeting.js.map +1 -1
  358. package/dist/roguelike/TriggerTracker.d.ts +10 -0
  359. package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
  360. package/dist/roguelike/TriggerTracker.js +10 -0
  361. package/dist/roguelike/TriggerTracker.js.map +1 -1
  362. package/dist/roguelike/generate.d.ts +41 -1
  363. package/dist/roguelike/generate.d.ts.map +1 -1
  364. package/dist/roguelike/generate.js +41 -1
  365. package/dist/roguelike/generate.js.map +1 -1
  366. package/dist/roguelike/index.d.ts +1 -1
  367. package/dist/roguelike/index.d.ts.map +1 -1
  368. package/dist/rpg/Collision.d.ts +19 -0
  369. package/dist/rpg/Collision.d.ts.map +1 -1
  370. package/dist/rpg/Collision.js +19 -0
  371. package/dist/rpg/Collision.js.map +1 -1
  372. package/dist/rpg/Event.d.ts +17 -0
  373. package/dist/rpg/Event.d.ts.map +1 -1
  374. package/dist/rpg/Event.js +17 -0
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  420. package/dist/two-d/Game.d.ts +8 -11
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  488. package/dist/two-d/ui/theme.d.ts +2 -2
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  491. package/dist/version.d.ts +1 -1
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  493. package/dist/world/Encounters.d.ts +12 -0
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  496. package/dist/world/Environment.d.ts +15 -1
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  500. package/dist/world/Overworld.d.ts +14 -0
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  502. package/dist/world/Overworld.js +14 -0
  503. package/dist/world/Overworld.js.map +1 -1
  504. package/dist/world/TurnClock.d.ts +16 -0
  505. package/dist/world/TurnClock.d.ts.map +1 -1
  506. package/dist/world/TurnClock.js +16 -0
  507. package/dist/world/TurnClock.js.map +1 -1
  508. package/dist/world/World.d.ts +14 -0
  509. package/dist/world/World.d.ts.map +1 -1
  510. package/dist/world/World.js +14 -0
  511. package/dist/world/World.js.map +1 -1
  512. package/package.json +3 -2
@@ -7,6 +7,17 @@
7
7
  * or corrode whoever stands there). Per-creature timers (`applyStatusEffect`) already
8
8
  * cover "this victim burns for 3 turns"; this covers the other half, "this *place*
9
9
  * burns until it burns out".
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { Blob } from '@datamoc/mw_games/roguelike';
14
+ *
15
+ * const fire = new Blob(20, 20);
16
+ * fire.seed(5, 5, 10); // a fireball lands
17
+ *
18
+ * fire.spread((x, y) => x >= 0 && y >= 0 && x < 20 && y < 20, 0.25, 0.9); // one turn of spreading
19
+ * for (const cell of fire.cellsAbove(0.5)) console.log('burning at', cell.x, cell.y);
20
+ * ```
10
21
  */
11
22
  export declare class Blob {
12
23
  readonly width: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Blob.d.ts","sourceRoot":"","sources":["../../src/roguelike/Blob.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,qBAAa,IAAI;IAChB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,OAAO,CAAC,MAAM,CAAe;IAE7B,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAIxC;IAED,4DAA4D;IAC5D,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,iFAAiF;IACjF,KAAK,IAAI,MAAM,CAId;IAED,2EAA2E;IAC3E,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG/C;IAED;;;;;OAKG;IACH,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,EAAE,MAAM,SAAO,EAAE,KAAK,SAAM,GAAG,IAAI,CAgCpF;IAED,qFAAqF;IACrF,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC,CAS3E;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAA;KAAE,CAE5D;IAED,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAA;KAAE,GAAG,IAAI,CAI/E;CACD"}
@@ -8,6 +8,17 @@ import { neighbourOffsets } from './Level.js';
8
8
  * or corrode whoever stands there). Per-creature timers (`applyStatusEffect`) already
9
9
  * cover "this victim burns for 3 turns"; this covers the other half, "this *place*
10
10
  * burns until it burns out".
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { Blob } from '@datamoc/mw_games/roguelike';
15
+ *
16
+ * const fire = new Blob(20, 20);
17
+ * fire.seed(5, 5, 10); // a fireball lands
18
+ *
19
+ * fire.spread((x, y) => x >= 0 && y >= 0 && x < 20 && y < 20, 0.25, 0.9); // one turn of spreading
20
+ * for (const cell of fire.cellsAbove(0.5)) console.log('burning at', cell.x, cell.y);
21
+ * ```
11
22
  */
12
23
  export class Blob {
13
24
  constructor(width, height) {
@@ -1 +1 @@
1
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@@ -8,6 +8,18 @@
8
8
  * tracks the ladder and the timers; what a phase *does* (relocate, spawn, change the
9
9
  * arena) and what an ability *is* stay the game's own code, fired from the hooks and
10
10
  * picks this returns.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { BossPhases, AbilityCycle } from '@datamoc/mw_games/roguelike';
15
+ *
16
+ * const phases = new BossPhases([0.66, 0.33]); // three stages
17
+ * const entered = phases.check(0.3); // [1, 2] if a massive hit skipped straight past phase 1
18
+ *
19
+ * const abilities = new AbilityCycle({ slam: 3, roar: 5 });
20
+ * abilities.advance(1); // one turn of cooldowns ticking down
21
+ * if (abilities.ready().includes('slam')) abilities.use('slam');
22
+ * ```
11
23
  */
12
24
  export declare class BossPhases {
13
25
  private thresholds;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Boss.d.ts","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,qBAAa,UAAU;IACtB,OAAO,CAAC,UAAU,CAAoB;IACtC,OAAO,CAAC,OAAO,CAAK;IAEpB;;;;OAIG;IACH,YAAY,UAAU,GAAE,SAAS,MAAM,EAAO,EAO7C;IAED,oFAAoF;IACpF,IAAI,KAAK,IAAI,MAAM,CAElB;IAED;;;;;;OAMG;IACH,KAAK,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,EAAE,CAUlC;IAED,2EAA2E;IAC3E,KAAK,IAAI,IAAI,CAEZ;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAE1B;IAED,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,SAAS,MAAM,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,GAAG,UAAU,CAIlF;CACD;AAED;;;;;GAKG;AACH,qBAAa,YAAY;IACxB,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,SAAS,CAA6B;IAE9C,YAAY,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAE5C;IAED,gEAAgE;IAChE,OAAO,CAAC,KAAK,SAAI,GAAG,IAAI,CAKvB;IAED,uDAAuD;IACvD,KAAK,IAAI,MAAM,EAAE,CAMhB;IAED;;;;OAIG;IACH,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAKvB;IAED,MAAM,IAAI;QAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAE1C;IAED,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,IAAI,EAAE;QAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAIxG;CACD"}
@@ -8,6 +8,18 @@
8
8
  * tracks the ladder and the timers; what a phase *does* (relocate, spawn, change the
9
9
  * arena) and what an ability *is* stay the game's own code, fired from the hooks and
10
10
  * picks this returns.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { BossPhases, AbilityCycle } from '@datamoc/mw_games/roguelike';
15
+ *
16
+ * const phases = new BossPhases([0.66, 0.33]); // three stages
17
+ * const entered = phases.check(0.3); // [1, 2] if a massive hit skipped straight past phase 1
18
+ *
19
+ * const abilities = new AbilityCycle({ slam: 3, roar: 5 });
20
+ * abilities.advance(1); // one turn of cooldowns ticking down
21
+ * if (abilities.ready().includes('slam')) abilities.use('slam');
22
+ * ```
11
23
  */
12
24
  export class BossPhases {
13
25
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Boss.js","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,MAAM,OAAO,UAAU;IAItB;;;;OAIG;IACH,YAAY,UAAU,GAAsB,EAAE;QAPtC,YAAO,GAAG,CAAC,CAAC;QAQnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;gBACxC,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;YACvD,CAAC;QACF,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IAC9B,CAAC;IAED,oFAAoF;IACpF,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,UAAkB;QACvB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,OAAO,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;YAAE,KAAK,EAAE,CAAC;QAEvF,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,GAAG,KAAK,EAAE,CAAC;YAC7B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;QACD,OAAO,OAAO,CAAC;IAChB,CAAC;IAED,2EAA2E;IAC3E,KAAK;QACJ,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IAClB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,UAA6B,EAAE,IAAuB;QACrE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED;;;;;GAKG;AACH,MAAM,OAAO,YAAY;IAIxB,YAAY,SAAiC;QAFrC,cAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG7C,IAAI,CAAC,SAAS,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IACrD,CAAC;IAED,gEAAgE;IAChE,OAAO,CAAC,KAAK,GAAG,CAAC;QAChB,KAAK,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACzC,IAAI,IAAI,IAAI,KAAK;gBAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;;gBACxC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,GAAG,KAAK,CAAC,CAAC;QAC3C,CAAC;IACF,CAAC;IAED,uDAAuD;IACvD,KAAK;QACJ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC3C,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED;;;;OAIG;IACH,GAAG,CAAC,EAAU;QACb,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxC,IAAI,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;YAAE,OAAO,KAAK,CAAC;QACnE,IAAI,QAAQ,GAAG,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM;QACL,OAAO,EAAE,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,SAAiC,EAAE,IAAuC;QACzF,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,CAAC;QAC1C,KAAK,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
1
+ {"version":3,"file":"Boss.js","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,MAAM,OAAO,UAAU;IAItB;;;;OAIG;IACH,YAAY,UAAU,GAAsB,EAAE;QAPtC,YAAO,GAAG,CAAC,CAAC;QAQnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;gBACxC,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;YACvD,CAAC;QACF,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IAC9B,CAAC;IAED,oFAAoF;IACpF,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,UAAkB;QACvB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,OAAO,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;YAAE,KAAK,EAAE,CAAC;QAEvF,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,GAAG,KAAK,EAAE,CAAC;YAC7B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;QACD,OAAO,OAAO,CAAC;IAChB,CAAC;IAED,2EAA2E;IAC3E,KAAK;QACJ,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IAClB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,UAA6B,EAAE,IAAuB;QACrE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED;;;;;GAKG;AACH,MAAM,OAAO,YAAY;IAIxB,YAAY,SAAiC;QAFrC,cAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG7C,IAAI,CAAC,SAAS,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IACrD,CAAC;IAED,gEAAgE;IAChE,OAAO,CAAC,KAAK,GAAG,CAAC;QAChB,KAAK,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACzC,IAAI,IAAI,IAAI,KAAK;gBAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;;gBACxC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,GAAG,KAAK,CAAC,CAAC;QAC3C,CAAC;IACF,CAAC;IAED,uDAAuD;IACvD,KAAK;QACJ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC3C,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED;;;;OAIG;IACH,GAAG,CAAC,EAAU;QACb,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxC,IAAI,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;YAAE,OAAO,KAAK,CAAC;QACnE,IAAI,QAAQ,GAAG,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM;QACL,OAAO,EAAE,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,SAAiC,EAAE,IAAuC;QACzF,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,CAAC;QAC1C,KAAK,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -13,6 +13,19 @@ export interface DamageContext<C> {
13
13
  * The registry is `core.HookRegistry`, the same one `battle.BattleHooks` uses - these were two
14
14
  * copies of one class for a while. What is combat-specific is that a handler receives a single
15
15
  * mutable `DamageContext`, and the `modifyDamage` seam below built on it.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { CombatHooks } from '@datamoc/mw_games/roguelike';
20
+ *
21
+ * const hooks = new CombatHooks<{ name: string }>();
22
+ * const invulnerability = {};
23
+ *
24
+ * hooks.on('beforeDamage', (ctx) => { ctx.amount = 0; }, invulnerability);
25
+ *
26
+ * const result = hooks.modifyDamage({ name: 'hero' }, { name: 'rat' }, 5);
27
+ * console.log(result.amount, result.prevented); // 0 true
28
+ * ```
16
29
  */
17
30
  export declare class CombatHooks<C> extends HookRegistry<[context: DamageContext<C>]> {
18
31
  /** Runs the pre-damage seam and clamps the resulting amount at zero. */
@@ -1 +1 @@
1
- {"version":3,"file":"Combat.d.ts","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,MAAM,MAAM,WAAW,GAAG,cAAc,GAAG,cAAc,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAC;AAE9F,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,QAAQ,EAAE,CAAC,CAAC;IACZ,QAAQ,EAAE,CAAC,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB;AAED;;;;;;GAMG;AACH,qBAAa,WAAW,CAAC,CAAC,CAAE,SAAQ,YAAY,CAAC,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,wEAAwE;IACxE,YAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAMvE;CACD;AAED,YAAY,EAAE,IAAI,IAAI,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
1
+ {"version":3,"file":"Combat.d.ts","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,MAAM,MAAM,WAAW,GAAG,cAAc,GAAG,cAAc,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAC;AAE9F,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,QAAQ,EAAE,CAAC,CAAC;IACZ,QAAQ,EAAE,CAAC,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,WAAW,CAAC,CAAC,CAAE,SAAQ,YAAY,CAAC,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,wEAAwE;IACxE,YAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAMvE;CACD;AAED,YAAY,EAAE,IAAI,IAAI,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
@@ -5,6 +5,19 @@ import { HookRegistry } from '../core/Hooks.js';
5
5
  * The registry is `core.HookRegistry`, the same one `battle.BattleHooks` uses - these were two
6
6
  * copies of one class for a while. What is combat-specific is that a handler receives a single
7
7
  * mutable `DamageContext`, and the `modifyDamage` seam below built on it.
8
+ *
9
+ * @example
10
+ * ```ts
11
+ * import { CombatHooks } from '@datamoc/mw_games/roguelike';
12
+ *
13
+ * const hooks = new CombatHooks<{ name: string }>();
14
+ * const invulnerability = {};
15
+ *
16
+ * hooks.on('beforeDamage', (ctx) => { ctx.amount = 0; }, invulnerability);
17
+ *
18
+ * const result = hooks.modifyDamage({ name: 'hero' }, { name: 'rat' }, 5);
19
+ * console.log(result.amount, result.prevented); // 0 true
20
+ * ```
8
21
  */
9
22
  export class CombatHooks extends HookRegistry {
10
23
  /** Runs the pre-damage seam and clamps the resulting amount at zero. */
@@ -1 +1 @@
1
- {"version":3,"file":"Combat.js","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAYhD;;;;;;GAMG;AACH,MAAM,OAAO,WAAe,SAAQ,YAAyC;IAC5E,wEAAwE;IACxE,YAAY,CAAC,QAAW,EAAE,QAAW,EAAE,MAAc;QACpD,MAAM,OAAO,GAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;QACnF,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;QACnD,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
1
+ {"version":3,"file":"Combat.js","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAYhD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,WAAe,SAAQ,YAAyC;IAC5E,wEAAwE;IACxE,YAAY,CAAC,QAAW,EAAE,QAAW,EAAE,MAAc;QACpD,MAAM,OAAO,GAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;QACnF,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;QACnD,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
@@ -38,6 +38,16 @@ export interface ContentRollResult<T> {
38
38
  * needs. Every roll, including a disabled rare entry's explicit non-roll, is recorded in
39
39
  * `trace`, so two runs against the same seed can be diffed roll for roll rather than only by
40
40
  * final roster.
41
+ *
42
+ * @example
43
+ * ```ts
44
+ * import { rollRoster } from '@datamoc/mw_games/roguelike';
45
+ *
46
+ * const { roster, trace } = rollRoster(
47
+ * [{ value: 'rat' }, { value: 'rat', alternative: { value: 'albino rat', chance: 0.02 } }],
48
+ * [{ value: 'boss-rat', chance: 0.01 }] // a rare addition, on top of the regulars
49
+ * );
50
+ * ```
41
51
  */
42
52
  export declare function rollRoster<T>(regular: readonly RosterEntry<T>[], rare?: readonly RareEntry<T>[], shuffleResult?: boolean): ContentRollResult<T>;
43
53
  //# sourceMappingURL=ContentRoll.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ContentRoll.d.ts","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,MAAM,WAAW,WAAW,CAAC,CAAC;IAC7B,KAAK,EAAE,CAAC,CAAC;IAET,wEAAwE;IACxE,WAAW,CAAC,EAAE;QAAE,KAAK,EAAE,CAAC,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;CAC3C;AAED,4FAA4F;AAC5F,MAAM,WAAW,SAAS,CAAC,CAAC;IAC3B,KAAK,EAAE,CAAC,CAAC;IACT,MAAM,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,GAAG,MAAM,GAAG,UAAU,CAAC;AAE7F,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAAC;IACzC,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB,CAAC,CAAC;IACnC,MAAM,EAAE,CAAC,EAAE,CAAC;IACZ,KAAK,EAAE,cAAc,EAAE,CAAC;CACxB;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAAE,OAAO,EAAE,SAAS,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,IAAI,GAAE,SAAS,SAAS,CAAC,CAAC,CAAC,EAAO,EAAE,aAAa,UAAO,GAAG,iBAAiB,CAAC,CAAC,CAAC,CA8BhJ"}
1
+ {"version":3,"file":"ContentRoll.d.ts","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,MAAM,WAAW,WAAW,CAAC,CAAC;IAC7B,KAAK,EAAE,CAAC,CAAC;IAET,wEAAwE;IACxE,WAAW,CAAC,EAAE;QAAE,KAAK,EAAE,CAAC,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;CAC3C;AAED,4FAA4F;AAC5F,MAAM,WAAW,SAAS,CAAC,CAAC;IAC3B,KAAK,EAAE,CAAC,CAAC;IACT,MAAM,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,GAAG,MAAM,GAAG,UAAU,CAAC;AAE7F,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAAC;IACzC,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB,CAAC,CAAC;IACnC,MAAM,EAAE,CAAC,EAAE,CAAC;IACZ,KAAK,EAAE,cAAc,EAAE,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAAE,OAAO,EAAE,SAAS,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,IAAI,GAAE,SAAS,SAAS,CAAC,CAAC,CAAC,EAAO,EAAE,aAAa,UAAO,GAAG,iBAAiB,CAAC,CAAC,CAAC,CA8BhJ"}
@@ -6,6 +6,16 @@ import * as Random from '../core/Random.js';
6
6
  * needs. Every roll, including a disabled rare entry's explicit non-roll, is recorded in
7
7
  * `trace`, so two runs against the same seed can be diffed roll for roll rather than only by
8
8
  * final roster.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { rollRoster } from '@datamoc/mw_games/roguelike';
13
+ *
14
+ * const { roster, trace } = rollRoster(
15
+ * [{ value: 'rat' }, { value: 'rat', alternative: { value: 'albino rat', chance: 0.02 } }],
16
+ * [{ value: 'boss-rat', chance: 0.01 }] // a rare addition, on top of the regulars
17
+ * );
18
+ * ```
9
19
  */
10
20
  export function rollRoster(regular, rare = [], shuffleResult = true) {
11
21
  const trace = [];
@@ -1 +1 @@
1
- {"version":3,"file":"ContentRoll.js","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuC5C;;;;;;;GAOG;AACH,MAAM,UAAU,UAAU,CAAI,OAAkC,EAAE,IAAI,GAA4B,EAAE,EAAE,aAAa,GAAG,IAAI;IACzH,MAAM,KAAK,GAAqB,EAAE,CAAC;IACnC,MAAM,MAAM,GAAQ,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAExD,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;QAC7B,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC;YACzD,OAAO;QACR,CAAC;QAED,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC3C,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;QAC3E,IAAI,MAAM;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,WAAW;YAAE,SAAS;QAE3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACjD,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACpF,IAAI,MAAM;YAAE,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED,IAAI,aAAa,EAAE,CAAC;QACnB,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACvB,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC1B,CAAC"}
1
+ {"version":3,"file":"ContentRoll.js","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuC5C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,UAAU,CAAI,OAAkC,EAAE,IAAI,GAA4B,EAAE,EAAE,aAAa,GAAG,IAAI;IACzH,MAAM,KAAK,GAAqB,EAAE,CAAC;IACnC,MAAM,MAAM,GAAQ,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAExD,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;QAC7B,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC;YACzD,OAAO;QACR,CAAC;QAED,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC3C,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;QAC3E,IAAI,MAAM;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,WAAW;YAAE,SAAS;QAE3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACjD,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACpF,IAAI,MAAM;YAAE,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED,IAAI,aAAa,EAAE,CAAC;QACnB,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACvB,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC1B,CAAC"}
@@ -8,6 +8,19 @@ import type { Level } from './Level.ts';
8
8
  * Locking is a separate flag from open/closed: a locked door is always closed and refuses to
9
9
  * open until `unlock` is called (typically once a game confirms the actor holds the right
10
10
  * key item), rather than open/closed and locked/unlocked being folded into one state.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { Doors, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
15
+ *
16
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
17
+ * const doors = new Doors(level);
18
+ *
19
+ * doors.place(5, 5, { open: 1, closed: 0, locked: 'brass-key' });
20
+ * doors.unlock(5, 5); // once the player is confirmed to hold the key
21
+ * doors.open(5, 5);
22
+ * console.log(doors.isOpen(5, 5));
23
+ * ```
11
24
  */
12
25
  export declare class Doors {
13
26
  private level;
@@ -1 +1 @@
1
- {"version":3,"file":"Doors.d.ts","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;GASG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,UAAU,CAA6B;IAC/C,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,KAAK,CAA8B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,gFAAgF;IAChF,KAAK,CACJ,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,OAAO,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAC7E,IAAI,CASN;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,sFAAsF;IACtF,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEpD;IAED,8FAA8F;IAC9F,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOlC;IAED,iFAAiF;IACjF,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOnC;IAED,4FAA4F;IAC5F,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAMpC;IAED,MAAM,IAAI;QAAE,KAAK,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAE,EAAE,CAAA;KAAE,CAYtG;IAED;;;OAGG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,KAAK,EACZ,IAAI,EAAE;QAAE,KAAK,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAE,EAAE,CAAA;KAAE,GACjG,KAAK,CAaP;CACD"}
1
+ {"version":3,"file":"Doors.d.ts","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,UAAU,CAA6B;IAC/C,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,KAAK,CAA8B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,gFAAgF;IAChF,KAAK,CACJ,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,OAAO,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAC7E,IAAI,CASN;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,sFAAsF;IACtF,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEpD;IAED,8FAA8F;IAC9F,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOlC;IAED,iFAAiF;IACjF,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOnC;IAED,4FAA4F;IAC5F,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAMpC;IAED,MAAM,IAAI;QAAE,KAAK,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAE,EAAE,CAAA;KAAE,CAYtG;IAED;;;OAGG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,KAAK,EACZ,IAAI,EAAE;QAAE,KAAK,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAE,EAAE,CAAA;KAAE,GACjG,KAAK,CAaP;CACD"}
@@ -7,6 +7,19 @@
7
7
  * Locking is a separate flag from open/closed: a locked door is always closed and refuses to
8
8
  * open until `unlock` is called (typically once a game confirms the actor holds the right
9
9
  * key item), rather than open/closed and locked/unlocked being folded into one state.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { Doors, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
14
+ *
15
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
16
+ * const doors = new Doors(level);
17
+ *
18
+ * doors.place(5, 5, { open: 1, closed: 0, locked: 'brass-key' });
19
+ * doors.unlock(5, 5); // once the player is confirmed to hold the key
20
+ * doors.open(5, 5);
21
+ * console.log(doors.isOpen(5, 5));
22
+ * ```
10
23
  */
11
24
  export class Doors {
12
25
  constructor(level) {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Doors.js","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,KAAK;IAOjB,YAAY,KAAY;QALhB,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QACrC,eAAU,GAAG,IAAI,GAAG,EAAkB,CAAC;QACvC,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QACrC,UAAK,GAAG,IAAI,GAAG,EAAmB,CAAC;QAG1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,gFAAgF;IAChF,KAAK,CACJ,CAAS,EACT,CAAS,EACT,OAA+E;QAE/E,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC,CAAC;QACjD,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS;YAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;;YACrE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEhC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5E,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/C,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC;IACxD,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,sFAAsF;IACtF,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,8FAA8F;IAC9F,IAAI,CAAC,CAAS,EAAE,CAAS;QACxB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAE3F,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC;IACb,CAAC;IAED,iFAAiF;IACjF,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAEjE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,CAAC;QACjD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,4FAA4F;IAC5F,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAE3C,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM;QACL,MAAM,KAAK,GAAuF,EAAE,CAAC;QACrG,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC1C,KAAK,CAAC,IAAI,CAAC;gBACV,IAAI;gBACJ,IAAI;gBACJ,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAE;gBAClC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;gBAC/B,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI;aACrC,CAAC,CAAC;QACJ,CAAC;QACD,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,QAAQ,CACd,KAAY,EACZ,IAAmG;QAEnG,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;QAC/B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YAChC,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAChC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE;gBACjB,IAAI,EAAE,KAAK,CAAC,IAAI;gBAChB,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,SAAS,EAAE,KAAK,CAAC,MAAM;aACvB,CAAC,CAAC;QACJ,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -31,6 +31,21 @@ export interface DungeonMismatch {
31
31
  * a golden fixture), reporting every mismatch tagged with which stage it belongs to: `'graph'`
32
32
  * for the room graph and retry count, `'paint'` for terrain, features, content placements and
33
33
  * RNG draw count. An empty result means the two runs are equivalent by every artifact checked.
34
+ *
35
+ * @example
36
+ * ```ts
37
+ * import { compareDungeonArtifacts, checkDeterminism, type DungeonArtifacts } from '@datamoc/mw_games/roguelike';
38
+ *
39
+ * declare const mine: DungeonArtifacts;
40
+ * declare const golden: DungeonArtifacts; // a reference implementation's own run
41
+ *
42
+ * const mismatches = compareDungeonArtifacts(golden, mine);
43
+ * for (const m of mismatches) console.log(m.stage, m.field); // 'graph' or 'paint'
44
+ *
45
+ * // and the same seed must always reproduce itself, regardless of any reference
46
+ * declare function generate(): DungeonArtifacts;
47
+ * checkDeterminism(generate, 3);
48
+ * ```
34
49
  */
35
50
  export declare function compareDungeonArtifacts(expected: DungeonArtifacts, actual: DungeonArtifacts): DungeonMismatch[];
36
51
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"DungeonParity.d.ts","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,gBAAgB;IAChC,KAAK,EAAE,SAAS,QAAQ,EAAE,CAAC;IAC3B,OAAO,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,YAAY,EAAE,SAAS,MAAM,EAAE,CAAC;IAEhC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAC3B,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACtC,OAAO,EAAE,SAAS,OAAO,EAAE,CAAC;IAC5B,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,2GAA2G;AAC3G,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,OAAO,CAAC;AAEnD,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,kBAAkB,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CAChB;AAmBD;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,GAAG,eAAe,EAAE,CA2B/G;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,gBAAgB,EAAE,IAAI,SAAI,GAAG,eAAe,EAAE,CAO9F"}
1
+ {"version":3,"file":"DungeonParity.d.ts","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,gBAAgB;IAChC,KAAK,EAAE,SAAS,QAAQ,EAAE,CAAC;IAC3B,OAAO,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,YAAY,EAAE,SAAS,MAAM,EAAE,CAAC;IAEhC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAC3B,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACtC,OAAO,EAAE,SAAS,OAAO,EAAE,CAAC;IAC5B,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,2GAA2G;AAC3G,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,OAAO,CAAC;AAEnD,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,kBAAkB,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CAChB;AAmBD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,GAAG,eAAe,EAAE,CA2B/G;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,gBAAgB,EAAE,IAAI,SAAI,GAAG,eAAe,EAAE,CAO9F"}
@@ -21,6 +21,21 @@ function featuresEqual(a, b) {
21
21
  * a golden fixture), reporting every mismatch tagged with which stage it belongs to: `'graph'`
22
22
  * for the room graph and retry count, `'paint'` for terrain, features, content placements and
23
23
  * RNG draw count. An empty result means the two runs are equivalent by every artifact checked.
24
+ *
25
+ * @example
26
+ * ```ts
27
+ * import { compareDungeonArtifacts, checkDeterminism, type DungeonArtifacts } from '@datamoc/mw_games/roguelike';
28
+ *
29
+ * declare const mine: DungeonArtifacts;
30
+ * declare const golden: DungeonArtifacts; // a reference implementation's own run
31
+ *
32
+ * const mismatches = compareDungeonArtifacts(golden, mine);
33
+ * for (const m of mismatches) console.log(m.stage, m.field); // 'graph' or 'paint'
34
+ *
35
+ * // and the same seed must always reproduce itself, regardless of any reference
36
+ * declare function generate(): DungeonArtifacts;
37
+ * checkDeterminism(generate, 3);
38
+ * ```
24
39
  */
25
40
  export function compareDungeonArtifacts(expected, actual) {
26
41
  const mismatches = [];
@@ -1 +1 @@
1
- {"version":3,"file":"DungeonParity.js","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAkCA,SAAS,UAAU,CAAC,CAAsB,EAAE,CAAsB;IACjE,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3H,CAAC;AAED,SAAS,WAAW,CAAC,CAAoB,EAAE,CAAoB;IAC9D,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IACnE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,aAAa,CAAC,CAA8B,EAAE,CAA8B;IACpF,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,OAAO,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7F,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,uBAAuB,CAAC,QAA0B,EAAE,MAAwB;IAC3F,MAAM,UAAU,GAAsB,EAAE,CAAC;IAEzC,IAAI,QAAQ,CAAC,OAAO,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;QACzC,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QAC/C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IACrG,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,QAAQ,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAC5H,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzI,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC;IAC1H,CAAC;IACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxD,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QACzE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC3C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IAED,OAAO,UAAU,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAI,GAAG,CAAC;IAC1E,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC;IACzB,MAAM,UAAU,GAAsB,EAAE,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,GAAG,uBAAuB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,OAAO,UAAU,CAAC;AACnB,CAAC"}
1
+ {"version":3,"file":"DungeonParity.js","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAkCA,SAAS,UAAU,CAAC,CAAsB,EAAE,CAAsB;IACjE,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3H,CAAC;AAED,SAAS,WAAW,CAAC,CAAoB,EAAE,CAAoB;IAC9D,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IACnE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,aAAa,CAAC,CAA8B,EAAE,CAA8B;IACpF,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,OAAO,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7F,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,uBAAuB,CAAC,QAA0B,EAAE,MAAwB;IAC3F,MAAM,UAAU,GAAsB,EAAE,CAAC;IAEzC,IAAI,QAAQ,CAAC,OAAO,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;QACzC,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QAC/C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IACrG,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,QAAQ,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAC5H,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzI,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC;IAC1H,CAAC;IACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxD,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QACzE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC3C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IAED,OAAO,UAAU,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAI,GAAG,CAAC;IAC1E,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC;IACzB,MAAM,UAAU,GAAsB,EAAE,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,GAAG,uBAAuB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,OAAO,UAAU,CAAC;AACnB,CAAC"}
@@ -13,6 +13,21 @@ import type { Level } from './Level.ts';
13
13
  * tiles where the grid says, and sprites stand where the game puts them - a
14
14
  * raised cell *looks* raised because the game offsets its occupants' sprites
15
15
  * upward by their height, which is presentation, not pathing, and lives game-side.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
20
+ *
21
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
22
+ * const heights = new Elevation(level);
23
+ * heights.set(5, 5, 2); // a raised platform
24
+ *
25
+ * const pathfinder = new Pathfinder(level);
26
+ * pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
27
+ *
28
+ * const fov = new FieldOfView(level);
29
+ * fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
30
+ * ```
16
31
  */
17
32
  export declare class Elevation {
18
33
  private readonly level;
@@ -1 +1 @@
1
- {"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;GAcG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAM9C;CACD"}
1
+ {"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAM9C;CACD"}
@@ -12,6 +12,21 @@
12
12
  * tiles where the grid says, and sprites stand where the game puts them - a
13
13
  * raised cell *looks* raised because the game offsets its occupants' sprites
14
14
  * upward by their height, which is presentation, not pathing, and lives game-side.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
19
+ *
20
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
21
+ * const heights = new Elevation(level);
22
+ * heights.set(5, 5, 2); // a raised platform
23
+ *
24
+ * const pathfinder = new Pathfinder(level);
25
+ * pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
26
+ *
27
+ * const fov = new FieldOfView(level);
28
+ * fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
29
+ * ```
15
30
  */
16
31
  export class Elevation {
17
32
  constructor(level) {
@@ -1 +1 @@
1
- {"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,SAAS;IAIrB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAC/C,CAAC;CACD"}
1
+ {"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,SAAS;IAIrB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAC/C,CAAC;CACD"}
@@ -16,6 +16,23 @@ export interface CellFeatureDef<TContext = unknown> {
16
16
  /** false removes the feature immediately after its consequence runs once; default true (repeatable) */
17
17
  persistent?: boolean;
18
18
  }
19
+ /**
20
+ * @example
21
+ * ```ts
22
+ * import { FeatureLayer } from '@datamoc/mw_games/roguelike';
23
+ *
24
+ * const features = new FeatureLayer<{ hp: number }>();
25
+ * features.define('trap', {
26
+ * interact: () => true,
27
+ * consequence: (_cell, ctx) => { ctx.hp -= 5; },
28
+ * persistent: false, // sprung once, then gone
29
+ * });
30
+ *
31
+ * features.place(42, 'trap');
32
+ * const hero = { hp: 20 };
33
+ * features.interact(42, hero); // hero.hp is now 15, and the trap is gone
34
+ * ```
35
+ */
19
36
  export declare class FeatureLayer<TContext = unknown> {
20
37
  private defs;
21
38
  private placed;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Features.d.ts","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc,CAAC,QAAQ,GAAG,OAAO;IACjD,oEAAoE;IACpE,OAAO,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAE5C,yGAAyG;IACzG,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC;IAEvD,4FAA4F;IAC5F,WAAW,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAEhD,uGAAuG;IACvG,UAAU,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,YAAY,CAAC,QAAQ,GAAG,OAAO;IAC3C,OAAO,CAAC,IAAI,CAA+C;IAC3D,OAAO,CAAC,MAAM,CAA6B;IAE3C,4FAA4F;IAC5F,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAExD;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEvC;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzB;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAGzC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAS1C;IAED,OAAO,CAAC,KAAK;IAKb,0FAA0F;IAC1F,MAAM,IAAI;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEtC;IAED,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAKrH;CACD"}
@@ -1,3 +1,20 @@
1
+ /**
2
+ * @example
3
+ * ```ts
4
+ * import { FeatureLayer } from '@datamoc/mw_games/roguelike';
5
+ *
6
+ * const features = new FeatureLayer<{ hp: number }>();
7
+ * features.define('trap', {
8
+ * interact: () => true,
9
+ * consequence: (_cell, ctx) => { ctx.hp -= 5; },
10
+ * persistent: false, // sprung once, then gone
11
+ * });
12
+ *
13
+ * features.place(42, 'trap');
14
+ * const hero = { hp: 20 };
15
+ * features.interact(42, hero); // hero.hp is now 15, and the trap is gone
16
+ * ```
17
+ */
1
18
  export class FeatureLayer {
2
19
  constructor() {
3
20
  this.defs = new Map();
@@ -1 +1 @@
1
- {"version":3,"file":"Features.js","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAsBA,MAAM,OAAO,YAAY;IAAzB;QACS,SAAI,GAAG,IAAI,GAAG,EAAoC,CAAC;QACnD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IA2D5C,CAAC;IAzDA,4FAA4F;IAC5F,MAAM,CAAC,IAAY,EAAE,GAA6B;QACjD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAY,EAAE,IAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,IAAI,GAAG,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAY,EAAE,GAAa;QAClC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,GAAG,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAY,EAAE,GAAa;QACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG;YAAE,OAAO;QAEjB,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO;YAAE,OAAO;QAErB,GAAG,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7B,IAAI,GAAG,CAAC,UAAU,KAAK,KAAK;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,KAAK,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;IAED,0FAA0F;IAC1F,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;IAC9C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAI,IAA4C,EAAE,IAAmC;QACnG,MAAM,KAAK,GAAG,IAAI,YAAY,EAAK,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
1
+ {"version":3,"file":"Features.js","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,YAAY;IAAzB;QACS,SAAI,GAAG,IAAI,GAAG,EAAoC,CAAC;QACnD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IA2D5C,CAAC;IAzDA,4FAA4F;IAC5F,MAAM,CAAC,IAAY,EAAE,GAA6B;QACjD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAY,EAAE,IAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,IAAI,GAAG,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAY,EAAE,GAAa;QAClC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,GAAG,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAY,EAAE,GAAa;QACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG;YAAE,OAAO;QAEjB,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO;YAAE,OAAO;QAErB,GAAG,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7B,IAAI,GAAG,CAAC,UAAU,KAAK,KAAK;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,KAAK,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;IAED,0FAA0F;IAC1F,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;IAC9C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAI,IAA4C,EAAE,IAAmC;QACnG,MAAM,KAAK,GAAG,IAAI,YAAY,EAAK,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -26,6 +26,19 @@ export interface HeightSight {
26
26
  heights: Elevation;
27
27
  height?: number;
28
28
  }
29
+ /**
30
+ * @example
31
+ * ```ts
32
+ * import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
33
+ *
34
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
35
+ * const fov = new FieldOfView(level);
36
+ *
37
+ * fov.update(5, 5, 8); // the hero's own sight, radius 8
38
+ * console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
39
+ * console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
40
+ * ```
41
+ */
29
42
  export declare class FieldOfView {
30
43
  private level;
31
44
  private fov;
@@ -1 +1 @@
1
- {"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
1
+ {"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
@@ -1,6 +1,19 @@
1
1
  import { FOV } from 'rot-js';
2
2
  import { hexRange, hexLine } from '../core/Hex.js';
3
3
  import { chebyshevDistance, traceLine } from './Targeting.js';
4
+ /**
5
+ * @example
6
+ * ```ts
7
+ * import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
8
+ *
9
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
10
+ * const fov = new FieldOfView(level);
11
+ *
12
+ * fov.update(5, 5, 8); // the hero's own sight, radius 8
13
+ * console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
14
+ * console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
15
+ * ```
16
+ */
4
17
  export class FieldOfView {
5
18
  constructor(level) {
6
19
  /** cells currently in view */
@@ -1 +1 @@
1
- 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