@datamoc/mw_games 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (512) hide show
  1. package/README.md +1 -1
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/loader.d.ts +11 -0
  89. package/dist/assets/loader.d.ts.map +1 -1
  90. package/dist/assets/loader.js +11 -0
  91. package/dist/assets/loader.js.map +1 -1
  92. package/dist/assets/paths.d.ts +10 -0
  93. package/dist/assets/paths.d.ts.map +1 -1
  94. package/dist/assets/paths.js +10 -0
  95. package/dist/assets/paths.js.map +1 -1
  96. package/dist/audio/Captions.d.ts +13 -1
  97. package/dist/audio/Captions.d.ts.map +1 -1
  98. package/dist/audio/Captions.js +13 -1
  99. package/dist/audio/Captions.js.map +1 -1
  100. package/dist/audio/Midi.d.ts +19 -1
  101. package/dist/audio/Midi.d.ts.map +1 -1
  102. package/dist/audio/Midi.js +19 -1
  103. package/dist/audio/Midi.js.map +1 -1
  104. package/dist/audio/Music.d.ts +11 -0
  105. package/dist/audio/Music.d.ts.map +1 -1
  106. package/dist/audio/Music.js +11 -0
  107. package/dist/audio/Music.js.map +1 -1
  108. package/dist/audio/Orchestrator.d.ts +14 -0
  109. package/dist/audio/Orchestrator.d.ts.map +1 -1
  110. package/dist/audio/Orchestrator.js +14 -0
  111. package/dist/audio/Orchestrator.js.map +1 -1
  112. package/dist/audio/Playable.d.ts +11 -1
  113. package/dist/audio/Playable.d.ts.map +1 -1
  114. package/dist/audio/Playable.js +11 -1
  115. package/dist/audio/Playable.js.map +1 -1
  116. package/dist/audio/Sound.d.ts +8 -0
  117. package/dist/audio/Sound.d.ts.map +1 -1
  118. package/dist/audio/Sound.js +8 -0
  119. package/dist/audio/Sound.js.map +1 -1
  120. package/dist/audio/Synth.d.ts +15 -0
  121. package/dist/audio/Synth.d.ts.map +1 -1
  122. package/dist/audio/Synth.js +15 -0
  123. package/dist/audio/Synth.js.map +1 -1
  124. package/dist/battle/BattleAI.d.ts +18 -2
  125. package/dist/battle/BattleAI.d.ts.map +1 -1
  126. package/dist/battle/BattleAI.js +18 -2
  127. package/dist/battle/BattleAI.js.map +1 -1
  128. package/dist/battle/Evolution.d.ts +12 -0
  129. package/dist/battle/Evolution.d.ts.map +1 -1
  130. package/dist/battle/Evolution.js +12 -0
  131. package/dist/battle/Evolution.js.map +1 -1
  132. package/dist/battle/Field.d.ts +11 -0
  133. package/dist/battle/Field.d.ts.map +1 -1
  134. package/dist/battle/Field.js.map +1 -1
  135. package/dist/battle/Hooks.d.ts +16 -0
  136. package/dist/battle/Hooks.d.ts.map +1 -1
  137. package/dist/battle/Hooks.js +16 -0
  138. package/dist/battle/Hooks.js.map +1 -1
  139. package/dist/battle/Move.d.ts +13 -0
  140. package/dist/battle/Move.d.ts.map +1 -1
  141. package/dist/battle/Move.js +13 -0
  142. package/dist/battle/Move.js.map +1 -1
  143. package/dist/battle/Party.d.ts +11 -0
  144. package/dist/battle/Party.d.ts.map +1 -1
  145. package/dist/battle/Party.js +11 -0
  146. package/dist/battle/Party.js.map +1 -1
  147. package/dist/battle/Species.d.ts +10 -0
  148. package/dist/battle/Species.d.ts.map +1 -1
  149. package/dist/battle/Species.js +10 -0
  150. package/dist/battle/Species.js.map +1 -1
  151. package/dist/battle/StatStages.d.ts +14 -0
  152. package/dist/battle/StatStages.d.ts.map +1 -1
  153. package/dist/battle/StatStages.js.map +1 -1
  154. package/dist/battle/TypeMatrix.d.ts +11 -0
  155. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  156. package/dist/battle/TypeMatrix.js +11 -0
  157. package/dist/battle/TypeMatrix.js.map +1 -1
  158. package/dist/core/Achievements.d.ts +15 -0
  159. package/dist/core/Achievements.d.ts.map +1 -1
  160. package/dist/core/Achievements.js +15 -0
  161. package/dist/core/Achievements.js.map +1 -1
  162. package/dist/core/Collection.d.ts +12 -0
  163. package/dist/core/Collection.d.ts.map +1 -1
  164. package/dist/core/Collection.js +12 -0
  165. package/dist/core/Collection.js.map +1 -1
  166. package/dist/core/Entity.d.ts +42 -0
  167. package/dist/core/Entity.d.ts.map +1 -0
  168. package/dist/core/Entity.js +47 -0
  169. package/dist/core/Entity.js.map +1 -0
  170. package/dist/core/Feedback.d.ts +11 -1
  171. package/dist/core/Feedback.d.ts.map +1 -1
  172. package/dist/core/Feedback.js +11 -1
  173. package/dist/core/Feedback.js.map +1 -1
  174. package/dist/core/Hex.d.ts +14 -0
  175. package/dist/core/Hex.d.ts.map +1 -1
  176. package/dist/core/Hex.js +14 -0
  177. package/dist/core/Hex.js.map +1 -1
  178. package/dist/core/Hooks.d.ts +14 -0
  179. package/dist/core/Hooks.d.ts.map +1 -1
  180. package/dist/core/Hooks.js.map +1 -1
  181. package/dist/core/Input.d.ts +12 -0
  182. package/dist/core/Input.d.ts.map +1 -1
  183. package/dist/core/Input.js.map +1 -1
  184. package/dist/core/Loading.d.ts +17 -0
  185. package/dist/core/Loading.d.ts.map +1 -1
  186. package/dist/core/Loading.js +17 -0
  187. package/dist/core/Loading.js.map +1 -1
  188. package/dist/core/Log.d.ts +9 -0
  189. package/dist/core/Log.d.ts.map +1 -1
  190. package/dist/core/Log.js +9 -0
  191. package/dist/core/Log.js.map +1 -1
  192. package/dist/core/Multiplayer.d.ts +12 -0
  193. package/dist/core/Multiplayer.d.ts.map +1 -1
  194. package/dist/core/Multiplayer.js +12 -0
  195. package/dist/core/Multiplayer.js.map +1 -1
  196. package/dist/core/News.d.ts +12 -0
  197. package/dist/core/News.d.ts.map +1 -1
  198. package/dist/core/News.js.map +1 -1
  199. package/dist/core/PlayerInput.d.ts +14 -0
  200. package/dist/core/PlayerInput.d.ts.map +1 -1
  201. package/dist/core/PlayerInput.js +14 -0
  202. package/dist/core/PlayerInput.js.map +1 -1
  203. package/dist/core/Presentation.d.ts +56 -0
  204. package/dist/core/Presentation.d.ts.map +1 -0
  205. package/dist/core/Presentation.js +78 -0
  206. package/dist/core/Presentation.js.map +1 -0
  207. package/dist/core/Random.d.ts +24 -0
  208. package/dist/core/Random.d.ts.map +1 -1
  209. package/dist/core/Random.js +24 -0
  210. package/dist/core/Random.js.map +1 -1
  211. package/dist/core/Replay.d.ts +31 -0
  212. package/dist/core/Replay.d.ts.map +1 -1
  213. package/dist/core/Replay.js +31 -0
  214. package/dist/core/Replay.js.map +1 -1
  215. package/dist/core/RunHistory.d.ts +12 -0
  216. package/dist/core/RunHistory.d.ts.map +1 -1
  217. package/dist/core/RunHistory.js.map +1 -1
  218. package/dist/core/Sanitize.d.ts +18 -0
  219. package/dist/core/Sanitize.d.ts.map +1 -1
  220. package/dist/core/Sanitize.js +18 -0
  221. package/dist/core/Sanitize.js.map +1 -1
  222. package/dist/core/Save.d.ts.map +1 -1
  223. package/dist/core/Save.js +13 -0
  224. package/dist/core/Save.js.map +1 -1
  225. package/dist/core/SaveSync.d.ts +14 -0
  226. package/dist/core/SaveSync.d.ts.map +1 -1
  227. package/dist/core/SaveSync.js.map +1 -1
  228. package/dist/core/Scene.d.ts +13 -0
  229. package/dist/core/Scene.d.ts.map +1 -1
  230. package/dist/core/Scene.js +13 -0
  231. package/dist/core/Scene.js.map +1 -1
  232. package/dist/core/SceneStack.d.ts +20 -0
  233. package/dist/core/SceneStack.d.ts.map +1 -1
  234. package/dist/core/SceneStack.js +20 -0
  235. package/dist/core/SceneStack.js.map +1 -1
  236. package/dist/core/Scramble.d.ts +8 -0
  237. package/dist/core/Scramble.d.ts.map +1 -1
  238. package/dist/core/Scramble.js +8 -0
  239. package/dist/core/Scramble.js.map +1 -1
  240. package/dist/core/Session.d.ts +10 -0
  241. package/dist/core/Session.d.ts.map +1 -1
  242. package/dist/core/Session.js.map +1 -1
  243. package/dist/core/Signal.d.ts +11 -0
  244. package/dist/core/Signal.d.ts.map +1 -1
  245. package/dist/core/Signal.js.map +1 -1
  246. package/dist/core/Spawner.d.ts +17 -0
  247. package/dist/core/Spawner.d.ts.map +1 -1
  248. package/dist/core/Spawner.js +17 -0
  249. package/dist/core/Spawner.js.map +1 -1
  250. package/dist/core/Stats.d.ts +14 -0
  251. package/dist/core/Stats.d.ts.map +1 -1
  252. package/dist/core/Stats.js +14 -0
  253. package/dist/core/Stats.js.map +1 -1
  254. package/dist/core/Telemetry.d.ts +11 -0
  255. package/dist/core/Telemetry.d.ts.map +1 -1
  256. package/dist/core/Telemetry.js +11 -0
  257. package/dist/core/Telemetry.js.map +1 -1
  258. package/dist/core/Tween.d.ts +16 -1
  259. package/dist/core/Tween.d.ts.map +1 -1
  260. package/dist/core/Tween.js +16 -1
  261. package/dist/core/Tween.js.map +1 -1
  262. package/dist/core/UndoHistory.d.ts +15 -0
  263. package/dist/core/UndoHistory.d.ts.map +1 -1
  264. package/dist/core/UndoHistory.js.map +1 -1
  265. package/dist/core/index.d.ts +4 -0
  266. package/dist/core/index.d.ts.map +1 -1
  267. package/dist/core/index.js +2 -0
  268. package/dist/core/index.js.map +1 -1
  269. package/dist/i18n/Format.d.ts +25 -0
  270. package/dist/i18n/Format.d.ts.map +1 -0
  271. package/dist/i18n/Format.js +32 -0
  272. package/dist/i18n/Format.js.map +1 -0
  273. package/dist/i18n/SemanticMessage.d.ts +71 -0
  274. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  275. package/dist/i18n/SemanticMessage.js +40 -0
  276. package/dist/i18n/SemanticMessage.js.map +1 -0
  277. package/dist/i18n/Validate.d.ts +56 -0
  278. package/dist/i18n/Validate.d.ts.map +1 -0
  279. package/dist/i18n/Validate.js +65 -0
  280. package/dist/i18n/Validate.js.map +1 -0
  281. package/dist/i18n/index.d.ts +39 -0
  282. package/dist/i18n/index.d.ts.map +1 -1
  283. package/dist/i18n/index.js +48 -1
  284. package/dist/i18n/index.js.map +1 -1
  285. package/dist/mw_games.global.js +153 -88
  286. package/dist/roguelike/Blob.d.ts +11 -0
  287. package/dist/roguelike/Blob.d.ts.map +1 -1
  288. package/dist/roguelike/Blob.js +11 -0
  289. package/dist/roguelike/Blob.js.map +1 -1
  290. package/dist/roguelike/Boss.d.ts +12 -0
  291. package/dist/roguelike/Boss.d.ts.map +1 -1
  292. package/dist/roguelike/Boss.js +12 -0
  293. package/dist/roguelike/Boss.js.map +1 -1
  294. package/dist/roguelike/Combat.d.ts +13 -0
  295. package/dist/roguelike/Combat.d.ts.map +1 -1
  296. package/dist/roguelike/Combat.js +13 -0
  297. package/dist/roguelike/Combat.js.map +1 -1
  298. package/dist/roguelike/ContentRoll.d.ts +10 -0
  299. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  300. package/dist/roguelike/ContentRoll.js +10 -0
  301. package/dist/roguelike/ContentRoll.js.map +1 -1
  302. package/dist/roguelike/Doors.d.ts +13 -0
  303. package/dist/roguelike/Doors.d.ts.map +1 -1
  304. package/dist/roguelike/Doors.js +13 -0
  305. package/dist/roguelike/Doors.js.map +1 -1
  306. package/dist/roguelike/DungeonParity.d.ts +15 -0
  307. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  308. package/dist/roguelike/DungeonParity.js +15 -0
  309. package/dist/roguelike/DungeonParity.js.map +1 -1
  310. package/dist/roguelike/Elevation.d.ts +15 -0
  311. package/dist/roguelike/Elevation.d.ts.map +1 -1
  312. package/dist/roguelike/Elevation.js +15 -0
  313. package/dist/roguelike/Elevation.js.map +1 -1
  314. package/dist/roguelike/Features.d.ts +17 -0
  315. package/dist/roguelike/Features.d.ts.map +1 -1
  316. package/dist/roguelike/Features.js +17 -0
  317. package/dist/roguelike/Features.js.map +1 -1
  318. package/dist/roguelike/FieldOfView.d.ts +13 -0
  319. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  320. package/dist/roguelike/FieldOfView.js +13 -0
  321. package/dist/roguelike/FieldOfView.js.map +1 -1
  322. package/dist/roguelike/Level.d.ts +26 -1
  323. package/dist/roguelike/Level.d.ts.map +1 -1
  324. package/dist/roguelike/Level.js +26 -1
  325. package/dist/roguelike/Level.js.map +1 -1
  326. package/dist/roguelike/MonsterAI.d.ts +14 -0
  327. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  328. package/dist/roguelike/MonsterAI.js +14 -0
  329. package/dist/roguelike/MonsterAI.js.map +1 -1
  330. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  331. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  332. package/dist/roguelike/MultiStageAbility.js +16 -0
  333. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  334. package/dist/roguelike/Pathfinder.d.ts +23 -2
  335. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  336. package/dist/roguelike/Pathfinder.js +23 -2
  337. package/dist/roguelike/Pathfinder.js.map +1 -1
  338. package/dist/roguelike/RoomBuilders.d.ts +18 -1
  339. package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
  340. package/dist/roguelike/RoomBuilders.js +18 -1
  341. package/dist/roguelike/RoomBuilders.js.map +1 -1
  342. package/dist/roguelike/Scheduler.d.ts +48 -1
  343. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  344. package/dist/roguelike/Scheduler.js +58 -1
  345. package/dist/roguelike/Scheduler.js.map +1 -1
  346. package/dist/roguelike/Secrets.d.ts +13 -0
  347. package/dist/roguelike/Secrets.d.ts.map +1 -1
  348. package/dist/roguelike/Secrets.js +13 -0
  349. package/dist/roguelike/Secrets.js.map +1 -1
  350. package/dist/roguelike/Stealth.d.ts +13 -0
  351. package/dist/roguelike/Stealth.d.ts.map +1 -1
  352. package/dist/roguelike/Stealth.js +13 -0
  353. package/dist/roguelike/Stealth.js.map +1 -1
  354. package/dist/roguelike/Targeting.d.ts +45 -1
  355. package/dist/roguelike/Targeting.d.ts.map +1 -1
  356. package/dist/roguelike/Targeting.js +33 -1
  357. package/dist/roguelike/Targeting.js.map +1 -1
  358. package/dist/roguelike/TriggerTracker.d.ts +10 -0
  359. package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
  360. package/dist/roguelike/TriggerTracker.js +10 -0
  361. package/dist/roguelike/TriggerTracker.js.map +1 -1
  362. package/dist/roguelike/generate.d.ts +41 -1
  363. package/dist/roguelike/generate.d.ts.map +1 -1
  364. package/dist/roguelike/generate.js +41 -1
  365. package/dist/roguelike/generate.js.map +1 -1
  366. package/dist/roguelike/index.d.ts +1 -1
  367. package/dist/roguelike/index.d.ts.map +1 -1
  368. package/dist/rpg/Collision.d.ts +19 -0
  369. package/dist/rpg/Collision.d.ts.map +1 -1
  370. package/dist/rpg/Collision.js +19 -0
  371. package/dist/rpg/Collision.js.map +1 -1
  372. package/dist/rpg/Event.d.ts +17 -0
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@@ -3,6 +3,18 @@ import { type SaveStorage } from './Save.ts';
3
3
  * Fetches a game's own news/announcements feed - the inbound counterpart to
4
4
  * `FeedbackClient`, following the same injectable-transport shape (a game's own HTTPS
5
5
  * endpoint, no backend shipped or assumed) rather than a second pattern.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { NewsClient, NewsSeenTracker } from '@datamoc/mw_games/core';
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+ *
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+ * const news = new NewsClient({ endpoint: 'https://example.com/api/news' });
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+ * const seen = new NewsSeenTracker({ namespace: 'my-game' });
13
+ *
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+ * const items = await news.fetchItems();
15
+ * const unread = items.filter((item) => !seen.isSeen(item.id));
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+ * for (const item of unread) seen.markSeen(item.id);
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+ * ```
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  */
7
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  export interface NewsItem {
8
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  id: string;
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@@ -17,6 +17,20 @@ export interface PlayerInputOptions {
17
17
  * player's own `id`, so two players' "confirm" become two distinct actions
18
18
  * (`"p1:confirm"`, `"p2:confirm"`) that never collide. A single-player game using `Input`'s
19
19
  * bare action names directly is entirely unaffected.
20
+ *
21
+ * @example
22
+ * ```ts
23
+ * import { PlayerInput } from '@datamoc/mw_games/core';
24
+ *
25
+ * const player1 = new PlayerInput('p1', { padIndex: 0 });
26
+ * const player2 = new PlayerInput('p2', { padIndex: 1 });
27
+ *
28
+ * player1.bind('confirm', ['Enter']);
29
+ * player2.bind('confirm', ['Space']);
30
+ *
31
+ * // each player's "confirm" fires independently, even though both call it "confirm"
32
+ * if (player1.justPressed('confirm')) console.log('player 1 confirmed');
33
+ * ```
20
34
  */
21
35
  export declare class PlayerInput {
22
36
  readonly id: string;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"PlayerInput.d.ts","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAE3B,YAAY,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,kBAAuB,EAIvD;IAED,OAAO,CAAC,MAAM;IAId,0HAA0H;IAC1H,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAElD;IAED,yEAAyE;IACzE,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAG3D;IAED,kFAAkF;IAClF,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAG9D;IAED,uIAAuI;IACvI,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,GAAE,MAAe,GAAG,IAAI,CAEnD;IAED,iFAAiF;IACjF,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAE3B;IAED,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAE7B;IAED,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEnC;IAED,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAEhC;CACD"}
@@ -13,6 +13,20 @@ import * as Input from './Input.js';
13
13
  * player's own `id`, so two players' "confirm" become two distinct actions
14
14
  * (`"p1:confirm"`, `"p2:confirm"`) that never collide. A single-player game using `Input`'s
15
15
  * bare action names directly is entirely unaffected.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { PlayerInput } from '@datamoc/mw_games/core';
20
+ *
21
+ * const player1 = new PlayerInput('p1', { padIndex: 0 });
22
+ * const player2 = new PlayerInput('p2', { padIndex: 1 });
23
+ *
24
+ * player1.bind('confirm', ['Enter']);
25
+ * player2.bind('confirm', ['Space']);
26
+ *
27
+ * // each player's "confirm" fires independently, even though both call it "confirm"
28
+ * if (player1.justPressed('confirm')) console.log('player 1 confirmed');
29
+ * ```
16
30
  */
17
31
  export class PlayerInput {
18
32
  constructor(id, options = {}) {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"PlayerInput.js","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AAQpC;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,WAAW;IAIvB,YAAY,EAAU,EAAE,OAAO,GAAuB,EAAE;QACvD,IAAI,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QAC1D,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAClC,CAAC;IAEO,MAAM,CAAC,MAAc;QAC5B,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,MAAM,EAAE,CAAC;IAC/B,CAAC;IAED,0HAA0H;IAC1H,IAAI,CAAC,MAAc,EAAE,IAAuB;QAC3C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;IACvC,CAAC;IAED,yEAAyE;IACzE,UAAU,CAAC,MAAc,EAAE,OAA0B;QACpD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,EAAE,+CAA+C,CAAC,CAAC;QACpH,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IAC/D,CAAC;IAED,kFAAkF;IAClF,QAAQ,CAAC,MAAc,EAAE,IAAY,EAAE,SAAiB;QACvD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,EAAE,6CAA6C,CAAC,CAAC;QAClH,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,uIAAuI;IACvI,SAAS,CAAC,MAAc,EAAE,EAAE,GAAW,MAAM;QAC5C,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,iFAAiF;IACjF,UAAU,CAAC,EAAU;QACpB,KAAK,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,YAAY,CAAC,EAAU;QACtB,KAAK,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IACxC,CAAC;IAED,MAAM,CAAC,MAAc;QACpB,OAAO,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,WAAW,CAAC,MAAc;QACzB,OAAO,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAC/C,CAAC;IAED,YAAY,CAAC,MAAc;QAC1B,OAAO,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAc;QACrB,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3C,CAAC;CACD"}
@@ -0,0 +1,56 @@
1
+ export interface PresentationQueueOptions<Event> {
2
+ /**
3
+ * Presents one event - starts a tween, plays a sound, shows a floating number - and
4
+ * returns how many seconds to wait before the next one starts. Return 0 or nothing for an
5
+ * event with no visual duration of its own (a sound cue riding along another animation);
6
+ * several of those in a row drain in the same `enqueue`/`update` call rather than costing
7
+ * a frame each.
8
+ */
9
+ play: (event: Event) => number | void;
10
+ }
11
+ /**
12
+ * Plays simulation events one at a time, at whatever pace their presentation actually takes,
13
+ * entirely separate from the commit that already happened: `simulation.SimulationRuntime.
14
+ * dispatch` (or `runScenario`) returns its events synchronously and completely, and this is
15
+ * what a scene hands them to afterwards. `mwg` never sees what an event *means* - `play` is
16
+ * the game's own mapping from event to animation/sound/UI, this only sequences the calls.
17
+ *
18
+ * The same shape as `two-d.ui.Toast`'s queued, timed presentation, generalised to any event
19
+ * type and freed of `Toast`'s own Pixi container, since queuing which event plays next needs
20
+ * no renderer at all.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { PresentationQueue } from '@datamoc/mw_games/core';
25
+ *
26
+ * type GameEvent = { type: 'move' } | { type: 'damage'; amount: number };
27
+ *
28
+ * const presentation = new PresentationQueue<GameEvent>({
29
+ * play: (event) => {
30
+ * if (event.type === 'move') return 0.2; // a move tween takes 200ms
31
+ * console.log('damage:', event.amount); // a floating number, shown instantly
32
+ * },
33
+ * });
34
+ *
35
+ * presentation.enqueue([{ type: 'move' }, { type: 'damage', amount: 7 }]);
36
+ * presentation.update(0.2); // the move finishes; the damage event plays right behind it
37
+ * console.log(presentation.isBusy); // false - nothing left queued
38
+ * ```
39
+ */
40
+ export declare class PresentationQueue<Event> {
41
+ private readonly play;
42
+ private queue;
43
+ private busy;
44
+ private remaining;
45
+ constructor(options: PresentationQueueOptions<Event>);
46
+ /** adds events to the end of the queue, starting them immediately if nothing is playing */
47
+ enqueue(events: readonly Event[]): void;
48
+ /** advances the current event's timer; starts the next one once it elapses */
49
+ update(dt: number): void;
50
+ /** true while an event is playing or others are waiting behind it */
51
+ get isBusy(): boolean;
52
+ /** drops every queued and in-progress event without playing it */
53
+ clear(): void;
54
+ private advance;
55
+ }
56
+ //# sourceMappingURL=Presentation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Presentation.d.ts","sourceRoot":"","sources":["../../src/core/Presentation.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,wBAAwB,CAAC,KAAK;IAC9C;;;;;;OAMG;IACH,IAAI,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,MAAM,GAAG,IAAI,CAAC;CACtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,iBAAiB,CAAC,KAAK;IACnC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkC;IACvD,OAAO,CAAC,KAAK,CAAe;IAC5B,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,OAAO,EAAE,wBAAwB,CAAC,KAAK,CAAC,EAEnD;IAED,2FAA2F;IAC3F,OAAO,CAAC,MAAM,EAAE,SAAS,KAAK,EAAE,GAAG,IAAI,CAGtC;IAED,8EAA8E;IAC9E,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAIvB;IAED,qEAAqE;IACrE,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,kEAAkE;IAClE,KAAK,IAAI,IAAI,CAIZ;IAED,OAAO,CAAC,OAAO;CAgBf"}
@@ -0,0 +1,78 @@
1
+ /**
2
+ * Plays simulation events one at a time, at whatever pace their presentation actually takes,
3
+ * entirely separate from the commit that already happened: `simulation.SimulationRuntime.
4
+ * dispatch` (or `runScenario`) returns its events synchronously and completely, and this is
5
+ * what a scene hands them to afterwards. `mwg` never sees what an event *means* - `play` is
6
+ * the game's own mapping from event to animation/sound/UI, this only sequences the calls.
7
+ *
8
+ * The same shape as `two-d.ui.Toast`'s queued, timed presentation, generalised to any event
9
+ * type and freed of `Toast`'s own Pixi container, since queuing which event plays next needs
10
+ * no renderer at all.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { PresentationQueue } from '@datamoc/mw_games/core';
15
+ *
16
+ * type GameEvent = { type: 'move' } | { type: 'damage'; amount: number };
17
+ *
18
+ * const presentation = new PresentationQueue<GameEvent>({
19
+ * play: (event) => {
20
+ * if (event.type === 'move') return 0.2; // a move tween takes 200ms
21
+ * console.log('damage:', event.amount); // a floating number, shown instantly
22
+ * },
23
+ * });
24
+ *
25
+ * presentation.enqueue([{ type: 'move' }, { type: 'damage', amount: 7 }]);
26
+ * presentation.update(0.2); // the move finishes; the damage event plays right behind it
27
+ * console.log(presentation.isBusy); // false - nothing left queued
28
+ * ```
29
+ */
30
+ export class PresentationQueue {
31
+ constructor(options) {
32
+ this.queue = [];
33
+ this.busy = false;
34
+ this.remaining = 0;
35
+ this.play = options.play;
36
+ }
37
+ /** adds events to the end of the queue, starting them immediately if nothing is playing */
38
+ enqueue(events) {
39
+ this.queue.push(...events);
40
+ if (!this.busy)
41
+ this.advance();
42
+ }
43
+ /** advances the current event's timer; starts the next one once it elapses */
44
+ update(dt) {
45
+ if (!this.busy)
46
+ return;
47
+ this.remaining -= dt;
48
+ if (this.remaining <= 0)
49
+ this.advance();
50
+ }
51
+ /** true while an event is playing or others are waiting behind it */
52
+ get isBusy() {
53
+ return this.busy;
54
+ }
55
+ /** drops every queued and in-progress event without playing it */
56
+ clear() {
57
+ this.queue = [];
58
+ this.busy = false;
59
+ this.remaining = 0;
60
+ }
61
+ advance() {
62
+ const next = this.queue.shift();
63
+ if (next === undefined) {
64
+ this.busy = false;
65
+ this.remaining = 0;
66
+ return;
67
+ }
68
+ this.busy = true;
69
+ const duration = this.play(next) || 0;
70
+ if (duration > 0) {
71
+ this.remaining = duration;
72
+ }
73
+ else {
74
+ this.advance(); //no visual duration: chain straight into the next one
75
+ }
76
+ }
77
+ }
78
+ //# sourceMappingURL=Presentation.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Presentation.js","sourceRoot":"","sources":["../../src/core/Presentation.ts"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,iBAAiB;IAM7B,YAAY,OAAwC;QAJ5C,UAAK,GAAY,EAAE,CAAC;QACpB,SAAI,GAAG,KAAK,CAAC;QACb,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,CAAC;IAED,2FAA2F;IAC3F,OAAO,CAAC,MAAwB;QAC/B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,8EAA8E;IAC9E,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,OAAO;QACvB,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED,qEAAqE;IACrE,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,IAAI,CAAC;IAClB,CAAC;IAED,kEAAkE;IAClE,KAAK;QACJ,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACpB,CAAC;IAEO,OAAO;QACd,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;YAClB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,QAAQ,GAAG,CAAC,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC3B,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,sDAAsD;QACvE,CAAC;IACF,CAAC;CACD"}
@@ -12,6 +12,30 @@
12
12
  * Generators are kept on a stack. Level generation pushes a seeded one so a floor is
13
13
  * reproducible, then pops it, so unrelated rolls elsewhere do not consume from that
14
14
  * stream and shift the results.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { Random } from '@datamoc/mw_games/core';
19
+ *
20
+ * // a floor generated from a seed always comes out the same
21
+ * Random.push(12345);
22
+ * const roll = Random.int(1, 20);
23
+ * const critical = Random.chance(0.05);
24
+ * Random.pop();
25
+ * ```
26
+ */
27
+ /**
28
+ * The seeded generator class `Random`'s free functions wrap directly, for a game that wants
29
+ * its own independent stream rather than sharing the ambient one.
30
+ *
31
+ * @example
32
+ * ```ts
33
+ * import { Generator } from '@datamoc/mw_games/core';
34
+ *
35
+ * const rng = new Generator(42); // same seed, same sequence, every time
36
+ * const roll = rng.int(20);
37
+ * const saved = rng.getState(); // resumable, for a save file
38
+ * ```
15
39
  */
16
40
  export declare class Generator {
17
41
  private s0;
@@ -1 +1 @@
1
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1
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@@ -12,6 +12,17 @@
12
12
  * Generators are kept on a stack. Level generation pushes a seeded one so a floor is
13
13
  * reproducible, then pops it, so unrelated rolls elsewhere do not consume from that
14
14
  * stream and shift the results.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { Random } from '@datamoc/mw_games/core';
19
+ *
20
+ * // a floor generated from a seed always comes out the same
21
+ * Random.push(12345);
22
+ * const roll = Random.int(1, 20);
23
+ * const critical = Random.chance(0.05);
24
+ * Random.pop();
25
+ * ```
15
26
  */
16
27
  /** splitmix32, used to expand a single seed into the four words of generator state */
17
28
  function splitmix32(seed) {
@@ -24,6 +35,19 @@ function splitmix32(seed) {
24
35
  return (t ^ (t >>> 15)) >>> 0;
25
36
  };
26
37
  }
38
+ /**
39
+ * The seeded generator class `Random`'s free functions wrap directly, for a game that wants
40
+ * its own independent stream rather than sharing the ambient one.
41
+ *
42
+ * @example
43
+ * ```ts
44
+ * import { Generator } from '@datamoc/mw_games/core';
45
+ *
46
+ * const rng = new Generator(42); // same seed, same sequence, every time
47
+ * const roll = rng.int(20);
48
+ * const saved = rng.getState(); // resumable, for a save file
49
+ * ```
50
+ */
27
51
  export class Generator {
28
52
  constructor(seed) {
29
53
  this.s0 = 0;
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../src/core/Random.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,sFAAsF;AACtF,SAAS,UAAU,CAAC,IAAY;IAC/B,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC;IACnB,OAAO,GAAG,EAAE;QACX,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;QAC1C,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;QAC1C,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,SAAS;IAQrB,YAAY,IAAa;QAPjB,OAAE,GAAG,CAAC,CAAC;QACP,OAAE,GAAG,CAAC,CAAC;QACP,OAAE,GAAG,CAAC,CAAC;QACP,OAAE,GAAG,CAAC,CAAC;QAKd,oFAAoF;QACpF,kFAAkF;QAClF,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;QAElF,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC;QAEjB,mFAAmF;QACnF,oDAAoD;QACpD,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC;YAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAChE,CAAC;IAED,yEAAyE;IACzE,UAAU;QACT,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC;QAE1E,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC;QACnB,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC;QACnB,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC;QACnB,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC;QACnB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAE5B,OAAO,MAAM,CAAC;IACf,CAAC;IAED,oDAAoD;IACpD,KAAK;QACJ,OAAO,IAAI,CAAC,UAAU,EAAE,GAAG,WAAW,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,KAAa;QAChB,IAAI,KAAK,IAAI,CAAC;YAAE,OAAO,CAAC,CAAC;QAEzB,MAAM,KAAK,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC;QAClD,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC9B,OAAO,KAAK,IAAI,KAAK,EAAE,CAAC;YACvB,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC3B,CAAC;QACD,OAAO,KAAK,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,8EAA8E;IAC9E,QAAQ;QACP,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;IAC7C,CAAC;IAED,QAAQ,CAAC,KAAgD;QACxD,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;IAC9C,CAAC;CACD;AAED,SAAS,IAAI,CAAC,CAAS,EAAE,CAAS;IACjC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC5C,CAAC;AAED,MAAM,KAAK,GAAgB,CAAC,IAAI,SAAS,EAAE,CAAC,CAAC;AAE7C,MAAM,OAAO,GAAG,GAAc,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;AAEzD,iEAAiE;AACjE,MAAM,UAAU,IAAI,CAAC,IAAa;IACjC,MAAM,SAAS,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,CAAC;IACtC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACtB,OAAO,SAAS,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,GAAG;IAClB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACxB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;IAC/D,CAAC;IACD,KAAK,CAAC,GAAG,EAAE,CAAC;AACb,CAAC;AAED,4EAA4E;AAC5E,MAAM,UAAU,QAAQ,CAAI,IAAY,EAAE,IAAa;IACtD,IAAI,CAAC,IAAI,CAAC,CAAC;IACX,IAAI,CAAC;QACJ,OAAO,IAAI,EAAE,CAAC;IACf,CAAC;YAAS,CAAC;QACV,GAAG,EAAE,CAAC;IACP,CAAC;AACF,CAAC;AAED,MAAM,UAAU,KAAK;IACpB,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IACjB,KAAK,CAAC,IAAI,CAAC,IAAI,SAAS,EAAE,CAAC,CAAC;AAC7B,CAAC;AAED,oDAAoD;AACpD,MAAM,UAAU,KAAK,CAAC,GAAY,EAAE,GAAY;IAC/C,IAAI,GAAG,KAAK,SAAS;QAAE,OAAO,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC;IAChD,IAAI,GAAG,KAAK,SAAS;QAAE,OAAO,OAAO,EAAE,CAAC,KAAK,EAAE,GAAG,GAAG,CAAC;IACtD,OAAO,GAAG,GAAG,OAAO,EAAE,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;AAC9C,CAAC;AAED,4CAA4C;AAC5C,MAAM,UAAU,GAAG,CAAC,GAAW,EAAE,GAAY;IAC5C,IAAI,GAAG,KAAK,SAAS;QAAE,OAAO,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACjD,OAAO,GAAG,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;AACvC,CAAC;AAED,8EAA8E;AAC9E,MAAM,UAAU,KAAK,CAAC,GAAW,EAAE,GAAW;IAC7C,OAAO,GAAG,GAAG,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;AAC3C,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IACnD,OAAO,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,KAAK,EAAE,GAAG,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAC1F,CAAC;AAED,MAAM,UAAU,MAAM,CAAC,WAAmB;IACzC,OAAO,OAAO,EAAE,CAAC,KAAK,EAAE,GAAG,WAAW,CAAC;AACxC,CAAC;AAED;;;;;;;GAOG;AAEH,oDAAoD;AACpD,MAAM,UAAU,OAAO,CAAI,KAAmB;IAC7C,OAAO,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AACrE,CAAC;AAED,8FAA8F;AAC9F,MAAM,UAAU,QAAQ,CAAC,OAA0B;IAClD,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,KAAK,MAAM,CAAC,IAAI,OAAO;QAAE,KAAK,IAAI,CAAC,CAAC;IACpC,IAAI,KAAK,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAE5B,IAAI,KAAK,GAAG,OAAO,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,CAAC;IACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EA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@@ -23,6 +23,21 @@ export interface ReplayEvent {
23
23
  *
24
24
  * The signals are parameters rather than imports so tests can drive a
25
25
  * recorder with plain `Signal` instances instead of a whole `Game`.
26
+ *
27
+ * @example
28
+ * ```ts
29
+ * import { Recorder, Signal, serializeReplay } from '@datamoc/mw_games/core';
30
+ *
31
+ * const onAction = new Signal<string>();
32
+ * const onFrame = new Signal<number>();
33
+ *
34
+ * const recorder = new Recorder(onAction, onFrame);
35
+ * onFrame.dispatch(0);
36
+ * onAction.dispatch('confirm');
37
+ *
38
+ * const saved = serializeReplay(recorder.toJSON());
39
+ * recorder.stop();
40
+ * ```
26
41
  */
27
42
  export declare class Recorder {
28
43
  private frame;
@@ -50,6 +65,22 @@ export declare class Recorder {
50
65
  * stamp, before the player's own count advances - the same relative point a
51
66
  * live action held during recording. `dispatch` usually forwards into
52
67
  * `Input.onAction`, but tests pass a collector instead.
68
+ *
69
+ * @example
70
+ * ```ts
71
+ * import { Player, Signal, deserializeReplay } from '@datamoc/mw_games/core';
72
+ *
73
+ * declare const saved: string; // written by serializeReplay, see Recorder
74
+ *
75
+ * const onFrame = new Signal<number>();
76
+ * const replayed: string[] = [];
77
+ *
78
+ * const player = new Player(deserializeReplay(saved), (action) => replayed.push(action), onFrame);
79
+ * onFrame.dispatch(0);
80
+ *
81
+ * console.log(player.done);
82
+ * player.stop();
83
+ * ```
53
84
  */
54
85
  export declare class Player {
55
86
  private frame;
@@ -1 +1 @@
1
- {"version":3,"file":"Replay.d.ts","sourceRoot":"","sources":["../../src/core/Replay.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAE1C;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,QAAQ;IACpB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAC9C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAiB;IACzC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA2B;IACpD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,EAY1D;IAED,IAAI,MAAM,IAAI,SAAS,WAAW,EAAE,CAEnC;IAED,4DAA4D;IAC5D,MAAM,IAAI,WAAW,EAAE,CAEtB;IAED,mDAAmD;IACnD,IAAI,IAAI,IAAI,CAGX;CACD;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,MAAM;IAClB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAyB;IAChD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA2B;IACpD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YACC,MAAM,EAAE,SAAS,WAAW,EAAE,EAC9B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAClC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,EAOtB;IAED,iDAAiD;IACjD,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,uDAAuD;IACvD,IAAI,IAAI,IAAI,CAEX;IAED,OAAO,CAAC,IAAI;CAOZ;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,SAAS,WAAW,EAAE,GAAG,MAAM,CAEtE;AAED,oEAAoE;AACpE,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,EAAE,CAe7D"}
1
+ {"version":3,"file":"Replay.d.ts","sourceRoot":"","sources":["../../src/core/Replay.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAE1C;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,QAAQ;IACpB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAC9C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAiB;IACzC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA2B;IACpD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,EAY1D;IAED,IAAI,MAAM,IAAI,SAAS,WAAW,EAAE,CAEnC;IAED,4DAA4D;IAC5D,MAAM,IAAI,WAAW,EAAE,CAEtB;IAED,mDAAmD;IACnD,IAAI,IAAI,IAAI,CAGX;CACD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,MAAM;IAClB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAyB;IAChD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA2B;IACpD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YACC,MAAM,EAAE,SAAS,WAAW,EAAE,EAC9B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAClC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,EAOtB;IAED,iDAAiD;IACjD,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,uDAAuD;IACvD,IAAI,IAAI,IAAI,CAEX;IAED,OAAO,CAAC,IAAI;CAOZ;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,SAAS,WAAW,EAAE,GAAG,MAAM,CAEtE;AAED,oEAAoE;AACpE,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,EAAE,CAe7D"}
@@ -11,6 +11,21 @@
11
11
  *
12
12
  * The signals are parameters rather than imports so tests can drive a
13
13
  * recorder with plain `Signal` instances instead of a whole `Game`.
14
+ *
15
+ * @example
16
+ * ```ts
17
+ * import { Recorder, Signal, serializeReplay } from '@datamoc/mw_games/core';
18
+ *
19
+ * const onAction = new Signal<string>();
20
+ * const onFrame = new Signal<number>();
21
+ *
22
+ * const recorder = new Recorder(onAction, onFrame);
23
+ * onFrame.dispatch(0);
24
+ * onAction.dispatch('confirm');
25
+ *
26
+ * const saved = serializeReplay(recorder.toJSON());
27
+ * recorder.stop();
28
+ * ```
14
29
  */
15
30
  export class Recorder {
16
31
  constructor(actions, frames) {
@@ -53,6 +68,22 @@ export class Recorder {
53
68
  * stamp, before the player's own count advances - the same relative point a
54
69
  * live action held during recording. `dispatch` usually forwards into
55
70
  * `Input.onAction`, but tests pass a collector instead.
71
+ *
72
+ * @example
73
+ * ```ts
74
+ * import { Player, Signal, deserializeReplay } from '@datamoc/mw_games/core';
75
+ *
76
+ * declare const saved: string; // written by serializeReplay, see Recorder
77
+ *
78
+ * const onFrame = new Signal<number>();
79
+ * const replayed: string[] = [];
80
+ *
81
+ * const player = new Player(deserializeReplay(saved), (action) => replayed.push(action), onFrame);
82
+ * onFrame.dispatch(0);
83
+ *
84
+ * console.log(player.done);
85
+ * player.stop();
86
+ * ```
56
87
  */
57
88
  export class Player {
58
89
  constructor(events, dispatch, frames) {
@@ -1 +1 @@
1
- {"version":3,"file":"Replay.js","sourceRoot":"","sources":["../../src/core/Replay.ts"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,QAAQ;IAQpB,YAAY,OAAuB,EAAE,MAAsB;QAPnD,UAAK,GAAG,CAAC,CAAC;QACD,aAAQ,GAAkB,EAAE,CAAC;QAO7C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,iEAAiE;QACjE,IAAI,CAAC,QAAQ,GAAG,CAAC,MAAM,EAAE,EAAE;YAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;QACnD,CAAC,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YACnB,IAAI,CAAC,KAAK,EAAE,CAAC;QACd,CAAC,CAAC;QACF,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC1B,CAAC;IAED,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,4DAA4D;IAC5D,MAAM;QACL,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,mDAAmD;IACnD,IAAI;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClC,CAAC;CACD;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,MAAM;IAQlB,YACC,MAA8B,EAC9B,QAAkC,EAClC,MAAsB;QAVf,UAAK,GAAG,CAAC,CAAC;QACV,UAAK,GAAG,CAAC,CAAC;QAWjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC1B,CAAC;IAED,iDAAiD;IACjD,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IACzC,CAAC;IAED,uDAAuD;IACvD,IAAI;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClC,CAAC;IAEO,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACvF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,EAAE,CAAC;QACd,CAAC;QACD,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,eAAe,CAAC,MAA8B;IAC7D,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;AAC/B,CAAC;AAED,oEAAoE;AACpE,MAAM,UAAU,iBAAiB,CAAC,IAAY;IAC7C,MAAM,MAAM,GAAY,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACzC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,CAAC;IAC5F,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;QAC3B,IACC,OAAO,KAAK,KAAK,QAAQ;YACzB,KAAK,KAAK,IAAI;YACd,CAAC,MAAM,CAAC,SAAS,CAAE,KAA4B,CAAC,KAAK,CAAC;YACrD,KAA2B,CAAC,KAAK,GAAG,CAAC;YACtC,OAAQ,KAA6B,CAAC,MAAM,KAAK,QAAQ,EACxD,CAAC;YACF,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC7F,CAAC;QACD,OAAO,EAAE,KAAK,EAAG,KAAqB,CAAC,KAAK,EAAE,MAAM,EAAG,KAAqB,CAAC,MAAM,EAAE,CAAC;IACvF,CAAC,CAAC,CAAC;AACJ,CAAC"}
1
+ {"version":3,"file":"Replay.js","sourceRoot":"","sources":["../../src/core/Replay.ts"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,QAAQ;IAQpB,YAAY,OAAuB,EAAE,MAAsB;QAPnD,UAAK,GAAG,CAAC,CAAC;QACD,aAAQ,GAAkB,EAAE,CAAC;QAO7C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,iEAAiE;QACjE,IAAI,CAAC,QAAQ,GAAG,CAAC,MAAM,EAAE,EAAE;YAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;QACnD,CAAC,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YACnB,IAAI,CAAC,KAAK,EAAE,CAAC;QACd,CAAC,CAAC;QACF,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC1B,CAAC;IAED,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,4DAA4D;IAC5D,MAAM;QACL,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,mDAAmD;IACnD,IAAI;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClC,CAAC;CACD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,MAAM;IAQlB,YACC,MAA8B,EAC9B,QAAkC,EAClC,MAAsB;QAVf,UAAK,GAAG,CAAC,CAAC;QACV,UAAK,GAAG,CAAC,CAAC;QAWjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC1B,CAAC;IAED,iDAAiD;IACjD,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IACzC,CAAC;IAED,uDAAuD;IACvD,IAAI;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClC,CAAC;IAEO,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACvF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,EAAE,CAAC;QACd,CAAC;QACD,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,eAAe,CAAC,MAA8B;IAC7D,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;AAC/B,CAAC;AAED,oEAAoE;AACpE,MAAM,UAAU,iBAAiB,CAAC,IAAY;IAC7C,MAAM,MAAM,GAAY,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACzC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,CAAC;IAC5F,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;QAC3B,IACC,OAAO,KAAK,KAAK,QAAQ;YACzB,KAAK,KAAK,IAAI;YACd,CAAC,MAAM,CAAC,SAAS,CAAE,KAA4B,CAAC,KAAK,CAAC;YACrD,KAA2B,CAAC,KAAK,GAAG,CAAC;YACtC,OAAQ,KAA6B,CAAC,MAAM,KAAK,QAAQ,EACxD,CAAC;YACF,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC7F,CAAC;QACD,OAAO,EAAE,KAAK,EAAG,KAAqB,CAAC,KAAK,EAAE,MAAM,EAAG,KAAqB,CAAC,MAAM,EAAE,CAAC;IACvF,CAAC,CAAC,CAAC;AACJ,CAAC"}
@@ -8,6 +8,18 @@ import { type SaveStorage } from './Save.ts';
8
8
  * `SaveSystem` stays agnostic about what "the save" contains: a game supplies its own
9
9
  * `summary` shape (score, cause of death, floor reached, whatever it considers a run's own
10
10
  * stats) and this only ever stores, lists, and sorts it.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { RunHistory } from '@datamoc/mw_games/core';
15
+ *
16
+ * interface RunSummary { score: number; cause: string }
17
+ *
18
+ * const runs = new RunHistory<RunSummary>({ namespace: 'my-game', limit: 20 });
19
+ * runs.record({ score: 340, cause: 'slain by a rat' });
20
+ *
21
+ * const best = runs.ranked((summary) => summary.score, 'desc');
22
+ * ```
11
23
  */
12
24
  export interface RunHistoryEntry<T> {
13
25
  id: string;
@@ -1 +1 @@
1
- {"version":3,"file":"RunHistory.d.ts","sourceRoot":"","sources":["../../src/core/RunHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;;;;;;;GASG;AACH,MAAM,WAAW,eAAe,CAAC,CAAC;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,CAAC,CAAC;CACX;AAED,MAAM,WAAW,iBAAiB;IACjC,kFAAkF;IAClF,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,4EAA4E;IAC5E,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,UAAU,CAAC,CAAC;IACxB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAE7B,YAAY,OAAO,EAAE,iBAAiB,EAIrC;IAED,OAAO,CAAC,OAAO;IAKf,uGAAuG;IACvG,MAAM,CAAC,OAAO,EAAE,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAOrC;IAED,uCAAuC;IACvC,GAAG,IAAI,SAAS,eAAe,CAAC,CAAC,CAAC,EAAE,CAEnC;IAED;;;;OAIG;IACH,MAAM,CAAC,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC,KAAK,MAAM,EAAE,KAAK,GAAE,KAAK,GAAG,MAAe,GAAG,SAAS,eAAe,CAAC,CAAC,CAAC,EAAE,CAIhG;IAED,+BAA+B;IAC/B,KAAK,IAAI,IAAI,CAEZ;CACD"}
1
+ {"version":3,"file":"RunHistory.d.ts","sourceRoot":"","sources":["../../src/core/RunHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,eAAe,CAAC,CAAC;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,CAAC,CAAC;CACX;AAED,MAAM,WAAW,iBAAiB;IACjC,kFAAkF;IAClF,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,4EAA4E;IAC5E,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,UAAU,CAAC,CAAC;IACxB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAE7B,YAAY,OAAO,EAAE,iBAAiB,EAIrC;IAED,OAAO,CAAC,OAAO;IAKf,uGAAuG;IACvG,MAAM,CAAC,OAAO,EAAE,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAOrC;IAED,uCAAuC;IACvC,GAAG,IAAI,SAAS,eAAe,CAAC,CAAC,CAAC,EAAE,CAEnC;IAED;;;;OAIG;IACH,MAAM,CAAC,EAAE,EAAE,CAAC,OAAO,EAAE,CAAC,KAAK,MAAM,EAAE,KAAK,GAAE,KAAK,GAAG,MAAe,GAAG,SAAS,eAAe,CAAC,CAAC,CAAC,EAAE,CAIhG;IAED,+BAA+B;IAC/B,KAAK,IAAI,IAAI,CAEZ;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"RunHistory.js","sourceRoot":"","sources":["../../src/core/RunHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AA0B7D,MAAM,OAAO,UAAU;IAKtB,YAAY,OAA0B;QACrC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,YAAY,OAAO,CAAC,SAAS,EAAE,CAAC;IAC5C,CAAC;IAEO,OAAO;QACd,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAA0B,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7D,CAAC;IAED,uGAAuG;IACvG,MAAM,CAAC,OAAU;QAChB,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC/B,MAAM,KAAK,GAAuB,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,OAAO,CAAC,MAAM,EAAE,EAAE,OAAO,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO,EAAE,CAAC;QAC1G,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK;YAAE,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5G,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,uCAAuC;IACvC,GAAG;QACF,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;IACvB,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,EAA0B,EAAE,KAAK,GAAmB,MAAM;QAChE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAG,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACvE,CAAC;IAED,+BAA+B;IAC/B,KAAK;QACJ,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC/B,CAAC;CACD"}
1
+ {"version":3,"file":"RunHistory.js","sourceRoot":"","sources":["../../src/core/RunHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAsC7D,MAAM,OAAO,UAAU;IAKtB,YAAY,OAA0B;QACrC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,YAAY,OAAO,CAAC,SAAS,EAAE,CAAC;IAC5C,CAAC;IAEO,OAAO;QACd,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAA0B,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7D,CAAC;IAED,uGAAuG;IACvG,MAAM,CAAC,OAAU;QAChB,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC/B,MAAM,KAAK,GAAuB,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,IAAI,OAAO,CAAC,MAAM,EAAE,EAAE,OAAO,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO,EAAE,CAAC;QAC1G,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK;YAAE,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5G,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,uCAAuC;IACvC,GAAG;QACF,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;IACvB,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,EAA0B,EAAE,KAAK,GAAmB,MAAM;QAChE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAG,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACvE,CAAC;IAED,+BAA+B;IAC/B,KAAK;QACJ,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC/B,CAAC;CACD"}
@@ -6,6 +6,24 @@
6
6
  * truncated, corrupted, or hostile payload cheaply, ahead of and distinct from validating
7
7
  * that a parsed value's own fields have the shape a game actually expects (`validateSchema`,
8
8
  * below), which is a separate, deeper pass over already-parsed data.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { checkSize, checkNoControlCharacters, sanitizeInboundText, validateSchema } from '@datamoc/mw_games/core';
13
+ *
14
+ * declare const rawResponseText: string;
15
+ *
16
+ * // the cheap structural pass, before JSON.parse ever sees the payload
17
+ * const text = sanitizeInboundText(rawResponseText, { maxBytes: 1_000_000 });
18
+ * // equivalent to calling checkSize then checkNoControlCharacters by hand
19
+ *
20
+ * // the deeper pass, once the payload is parsed
21
+ * const parsed = JSON.parse(text);
22
+ * validateSchema(parsed, {
23
+ * type: 'object',
24
+ * fields: { id: { type: 'string' }, score: { type: 'number', min: 0 } },
25
+ * });
26
+ * ```
9
27
  */
10
28
  export interface SizeLimitOptions {
11
29
  /** bytes; defaults to 10 MB */
@@ -1 +1 @@
1
- {"version":3,"file":"Sanitize.d.ts","sourceRoot":"","sources":["../../src/core/Sanitize.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,WAAW,gBAAgB;IAChC,+BAA+B;IAC/B,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAID,2GAA2G;AAC3G,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,EAAE,OAAO,GAAE,gBAAqB,GAAG,IAAI,CAIzF;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAQ3D;AAED,sGAAsG;AACtG,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,GAAG,MAAM,CAIxF;AAED;;;;;;;GAOG;AACH,MAAM,MAAM,MAAM,GACf;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACtC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,GAClE;IAAE,IAAI,EAAE,SAAS,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACvC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GACtE;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAI5E,2FAA2F;AAC3F,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,SAAM,GAAG,IAAI,CAoC/E"}
1
+ {"version":3,"file":"Sanitize.d.ts","sourceRoot":"","sources":["../../src/core/Sanitize.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH,MAAM,WAAW,gBAAgB;IAChC,+BAA+B;IAC/B,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAID,2GAA2G;AAC3G,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,EAAE,OAAO,GAAE,gBAAqB,GAAG,IAAI,CAIzF;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAQ3D;AAED,sGAAsG;AACtG,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,GAAG,MAAM,CAIxF;AAED;;;;;;;GAOG;AACH,MAAM,MAAM,MAAM,GACf;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACtC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,GAClE;IAAE,IAAI,EAAE,SAAS,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GACvC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GACtE;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAI5E,2FAA2F;AAC3F,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,SAAM,GAAG,IAAI,CAoC/E"}
@@ -6,6 +6,24 @@
6
6
  * truncated, corrupted, or hostile payload cheaply, ahead of and distinct from validating
7
7
  * that a parsed value's own fields have the shape a game actually expects (`validateSchema`,
8
8
  * below), which is a separate, deeper pass over already-parsed data.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { checkSize, checkNoControlCharacters, sanitizeInboundText, validateSchema } from '@datamoc/mw_games/core';
13
+ *
14
+ * declare const rawResponseText: string;
15
+ *
16
+ * // the cheap structural pass, before JSON.parse ever sees the payload
17
+ * const text = sanitizeInboundText(rawResponseText, { maxBytes: 1_000_000 });
18
+ * // equivalent to calling checkSize then checkNoControlCharacters by hand
19
+ *
20
+ * // the deeper pass, once the payload is parsed
21
+ * const parsed = JSON.parse(text);
22
+ * validateSchema(parsed, {
23
+ * type: 'object',
24
+ * fields: { id: { type: 'string' }, score: { type: 'number', min: 0 } },
25
+ * });
26
+ * ```
9
27
  */
10
28
  const DEFAULT_MAX_BYTES = 10 * 1024 * 1024;
11
29
  /** throws once `data`'s size (UTF-8 byte length for a string, byte length for a buffer) exceeds the cap */
@@ -1 +1 @@
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@@ -1 +1 @@
1
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package/dist/core/Save.js CHANGED
@@ -4,6 +4,19 @@
4
4
  * themselves the same way `mwg/rpg`'s `GameState` already does (a `toJSON`/reviving
5
5
  * constructor pair), not to be serialised by reference with cycles preserved; that is a
6
6
  * different, much larger problem than a save system needs to solve.
7
+ *
8
+ * @example
9
+ * ```ts
10
+ * import { SaveSystem } from '@datamoc/mw_games/core';
11
+ *
12
+ * interface RunState { depth: number; hp: number }
13
+ *
14
+ * const saves = new SaveSystem<RunState>({ namespace: 'my-game', version: 1 });
15
+ * saves.save('slot1', { depth: 3, hp: 12 }, 'Floor 3, 12 HP');
16
+ *
17
+ * const loaded = saves.load('slot1');
18
+ * if (loaded) console.log(loaded.state.depth); // 3
19
+ * ```
7
20
  */
8
21
  import { scramble, unscramble } from './Scramble.js';
9
22
  import { checkSize, sanitizeInboundText } from './Sanitize.js';