@datamoc/mw_games 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +1 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/Marshal.d.ts +16 -0
- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
- package/dist/rpg/Quest.d.ts +15 -0
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +15 -0
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +15 -0
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +15 -0
- package/dist/rpg/automap.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
- package/dist/simulation/Runtime.js +91 -0
- package/dist/simulation/Runtime.js.map +1 -0
- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +8 -3
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +8 -3
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +3 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +40 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +40 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +27 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +4 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +2 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +2 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +3 -2
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import { Generator } from '../core/Random.ts';
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import { Scheduler, type Actor, type SchedulerSnapshot } from '../roguelike/Scheduler.ts';
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import type { SimulationStatus } from './Scenario.ts';
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/** What a rule receives besides state and command: the two sources of non-determinism a
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* simulation must route explicitly rather than reach for globally. */
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export interface SimulationContext<A extends Actor> {
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readonly random: Generator;
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readonly scheduler: Scheduler<A>;
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}
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export interface SimulationOutcome<State, Event> {
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state: State;
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events: readonly Event[];
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status: SimulationStatus;
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/** time this command cost its actor at speed 1, charged via `scheduler.spend`; omit or
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* null for a command that does not consume a scheduler turn (a menu action, a query). */
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cost?: number | null;
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}
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export type SimulationRuntimeRule<State, Command, Event, A extends Actor> = (state: State, command: Command, context: SimulationContext<A>) => SimulationOutcome<State, Event>;
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/** The logical state a game needs to resume a run bit-for-bit: not the storage format
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* (`core.SaveSystem` owns that), but what it wraps. */
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export interface SimulationSnapshot<State> {
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version: number;
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state: State;
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scheduler: SchedulerSnapshot;
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random: readonly [number, number, number, number];
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}
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/**
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* A small facade over one state + one scheduler + one RNG, for the interactive half of a
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* turn-based simulation: the command a player just issued, dispatched through the game's own
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* rule. `advanceToInput`/`runScenario` (`simulation/Turns.ts`/`Scenario.ts`) still cover the
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* automatic-actor loop and fixed-command replay respectively; a game composes both against
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* the same `scheduler` rather than choosing one over the other.
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*
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* @example
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* ```ts
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* import { SimulationRuntime, type SimulationRuntimeRule } from '@datamoc/mw_games/simulation';
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* import { Scheduler, type Actor } from '@datamoc/mw_games/roguelike';
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* import { Generator } from '@datamoc/mw_games/core';
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*
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* interface Fighter extends Actor { id: string; hp: number }
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* type State = { hero: Fighter; rat: Fighter };
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* type Command = 'attack';
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* type Event = { type: 'damage'; targetId: string; amount: number };
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*
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* const rule: SimulationRuntimeRule<State, Command, Event, Fighter> = (state, _cmd, { random }) => {
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* const amount = random.int(3) + 1;
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* const rat = { ...state.rat, hp: state.rat.hp - amount };
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* const next = { ...state, rat };
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* return { state: next, events: [{ type: 'damage', targetId: rat.id, amount }], status: 'ready', cost: 1 };
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* };
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*
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* const hero: Fighter = { id: 'hero', hp: 10 };
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* const rat: Fighter = { id: 'rat', hp: 5 };
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* const scheduler = new Scheduler<Fighter>();
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* scheduler.add(hero);
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* scheduler.add(rat);
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*
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* const runtime = new SimulationRuntime<State, Command, Event, Fighter>({
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* state: { hero, rat },
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* scheduler,
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* random: new Generator(1),
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* rule,
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* actorId: (fighter) => fighter.id,
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* });
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*
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* const { events } = runtime.dispatch('attack');
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* ```
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*/
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export declare class SimulationRuntime<State, Command, Event, A extends Actor> {
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private _state;
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readonly scheduler: Scheduler<A>;
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readonly random: Generator;
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private readonly rule;
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private readonly actorId;
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constructor(options: {
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state: State;
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scheduler: Scheduler<A>;
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random: Generator;
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rule: SimulationRuntimeRule<State, Command, Event, A>;
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actorId: (actor: A) => string;
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});
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get state(): State;
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/** Runs one command through the rule, commits the resulting state, and charges its cost
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* to the scheduler's current actor when one is given. */
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dispatch(command: Command): SimulationOutcome<State, Event>;
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snapshot(version?: number): SimulationSnapshot<State>;
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/**
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* Rebuilds a runtime from a snapshot taken by `snapshot()`. The caller supplies
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* `actorOf` to resolve the scheduler's ids back to live actor objects, the same way
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* `Scheduler.restore` does - the runtime has no identity primitive of its own to lean on.
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*/
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static restore<State, Command, Event, A extends Actor>(snapshot: SimulationSnapshot<State>, options: {
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rule: SimulationRuntimeRule<State, Command, Event, A>;
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actorOf: (id: string) => A;
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actorId: (actor: A) => string;
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}): SimulationRuntime<State, Command, Event, A>;
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}
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//# sourceMappingURL=Runtime.d.ts.map
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import { Generator } from '../core/Random.js';
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import { Scheduler } from '../roguelike/Scheduler.js';
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/**
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* A small facade over one state + one scheduler + one RNG, for the interactive half of a
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5
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* turn-based simulation: the command a player just issued, dispatched through the game's own
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* rule. `advanceToInput`/`runScenario` (`simulation/Turns.ts`/`Scenario.ts`) still cover the
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7
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* automatic-actor loop and fixed-command replay respectively; a game composes both against
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* the same `scheduler` rather than choosing one over the other.
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*
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* @example
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* ```ts
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* import { SimulationRuntime, type SimulationRuntimeRule } from '@datamoc/mw_games/simulation';
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* import { Scheduler, type Actor } from '@datamoc/mw_games/roguelike';
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* import { Generator } from '@datamoc/mw_games/core';
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*
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* interface Fighter extends Actor { id: string; hp: number }
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* type State = { hero: Fighter; rat: Fighter };
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* type Command = 'attack';
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* type Event = { type: 'damage'; targetId: string; amount: number };
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*
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* const rule: SimulationRuntimeRule<State, Command, Event, Fighter> = (state, _cmd, { random }) => {
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* const amount = random.int(3) + 1;
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* const rat = { ...state.rat, hp: state.rat.hp - amount };
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* const next = { ...state, rat };
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* return { state: next, events: [{ type: 'damage', targetId: rat.id, amount }], status: 'ready', cost: 1 };
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* };
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*
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* const hero: Fighter = { id: 'hero', hp: 10 };
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* const rat: Fighter = { id: 'rat', hp: 5 };
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* const scheduler = new Scheduler<Fighter>();
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* scheduler.add(hero);
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* scheduler.add(rat);
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*
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* const runtime = new SimulationRuntime<State, Command, Event, Fighter>({
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* state: { hero, rat },
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* scheduler,
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* random: new Generator(1),
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* rule,
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* actorId: (fighter) => fighter.id,
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* });
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*
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* const { events } = runtime.dispatch('attack');
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* ```
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*/
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export class SimulationRuntime {
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constructor(options) {
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this._state = options.state;
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this.scheduler = options.scheduler;
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this.random = options.random;
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this.rule = options.rule;
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this.actorId = options.actorId;
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}
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get state() {
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return this._state;
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}
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/** Runs one command through the rule, commits the resulting state, and charges its cost
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* to the scheduler's current actor when one is given. */
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58
|
+
dispatch(command) {
|
|
59
|
+
const outcome = this.rule(this._state, command, { random: this.random, scheduler: this.scheduler });
|
|
60
|
+
this._state = outcome.state;
|
|
61
|
+
if (outcome.cost != null)
|
|
62
|
+
this.scheduler.spend(outcome.cost);
|
|
63
|
+
return outcome;
|
|
64
|
+
}
|
|
65
|
+
snapshot(version = 1) {
|
|
66
|
+
return {
|
|
67
|
+
version,
|
|
68
|
+
state: this._state,
|
|
69
|
+
scheduler: this.scheduler.toJSON(this.actorId),
|
|
70
|
+
random: this.random.getState(),
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Rebuilds a runtime from a snapshot taken by `snapshot()`. The caller supplies
|
|
75
|
+
* `actorOf` to resolve the scheduler's ids back to live actor objects, the same way
|
|
76
|
+
* `Scheduler.restore` does - the runtime has no identity primitive of its own to lean on.
|
|
77
|
+
*/
|
|
78
|
+
static restore(snapshot, options) {
|
|
79
|
+
const random = new Generator();
|
|
80
|
+
random.setState(snapshot.random);
|
|
81
|
+
const scheduler = Scheduler.restore(snapshot.scheduler, options.actorOf);
|
|
82
|
+
return new SimulationRuntime({
|
|
83
|
+
state: snapshot.state,
|
|
84
|
+
scheduler,
|
|
85
|
+
random,
|
|
86
|
+
rule: options.rule,
|
|
87
|
+
actorId: options.actorId,
|
|
88
|
+
});
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
//# sourceMappingURL=Runtime.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Runtime.js","sourceRoot":"","sources":["../../src/simulation/Runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAsC,MAAM,2BAA2B,CAAC;AAkC1F;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,MAAM,OAAO,iBAAiB;IAO7B,YAAY,OAMX;QACA,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;6DACyD;IACzD,QAAQ,CAAC,OAAgB;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC;QACpG,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,OAAO,CAAC,IAAI,IAAI,IAAI;YAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7D,OAAO,OAAO,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,OAAO,GAAG,CAAC;QACnB,OAAO;YACN,OAAO;YACP,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;YAC9C,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;SAC9B,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,OAAO,CACb,QAAmC,EACnC,OAIC;QAED,MAAM,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC;QAC/B,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,CAAI,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAC5E,OAAO,IAAI,iBAAiB,CAA2B;YACtD,KAAK,EAAE,QAAQ,CAAC,KAAK;YACrB,SAAS;YACT,MAAM;YACN,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,OAAO,EAAE,OAAO,CAAC,OAAO;SACxB,CAAC,CAAC;IACJ,CAAC;CACD"}
|
|
@@ -24,6 +24,21 @@ export interface ScenarioResult<State, Event> extends SimulationStep<State, Even
|
|
|
24
24
|
* initial state, random state, commands, and rules that use only those inputs.
|
|
25
25
|
* No cloning or rollback is implicit: mutable rules and throwing rules remain the game's
|
|
26
26
|
* responsibility. Persist a game's snapshot and random state together to resume a run.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { runScenario, type SimulationRule } from '@datamoc/mw_games/simulation';
|
|
31
|
+
* import { Generator } from '@datamoc/mw_games/core';
|
|
32
|
+
*
|
|
33
|
+
* type State = { hp: number };
|
|
34
|
+
* const step: SimulationRule<State, 'attack', { damage: number }, Generator> = (state, _cmd, rng) => {
|
|
35
|
+
* const damage = rng.int(3) + 1;
|
|
36
|
+
* const hp = state.hp - damage;
|
|
37
|
+
* return { state: { hp }, events: [{ damage }], status: hp <= 0 ? 'finished' : 'ready' };
|
|
38
|
+
* };
|
|
39
|
+
*
|
|
40
|
+
* const result = runScenario({ state: { hp: 10 }, commands: ['attack', 'attack'], random: new Generator(1), step });
|
|
41
|
+
* ```
|
|
27
42
|
*/
|
|
28
43
|
export declare function runScenario<State, Command, Event, Random>(scenario: Scenario<State, Command, Event, Random>): ScenarioResult<State, Event>;
|
|
29
44
|
//# sourceMappingURL=Scenario.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scenario.d.ts","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,gBAAgB,GAAG,OAAO,GAAG,UAAU,CAAC;AAEpD,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK;IAC3C,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,SAAS,KAAK,EAAE,CAAC;IACzB,MAAM,EAAE,gBAAgB,CAAC;CACzB;AAED,gFAAgF;AAChF,MAAM,MAAM,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,IACvD,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,KAAK,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAElF,MAAM,WAAW,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM;IACtD,KAAK,EAAE,KAAK,CAAC;IACb,kFAAkF;IAClF,QAAQ,EAAE,SAAS,OAAO,EAAE,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACpD,+DAA+D;IAC/D,MAAM,CAAC,EAAE,gBAAgB,CAAC;CAC1B;AAED,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK,CAAE,SAAQ,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC;IACjF,iBAAiB,EAAE,MAAM,CAAC;CAC1B;AAED
|
|
1
|
+
{"version":3,"file":"Scenario.d.ts","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,gBAAgB,GAAG,OAAO,GAAG,UAAU,CAAC;AAEpD,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK;IAC3C,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,SAAS,KAAK,EAAE,CAAC;IACzB,MAAM,EAAE,gBAAgB,CAAC;CACzB;AAED,gFAAgF;AAChF,MAAM,MAAM,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,IACvD,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,KAAK,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAElF,MAAM,WAAW,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM;IACtD,KAAK,EAAE,KAAK,CAAC;IACb,kFAAkF;IAClF,QAAQ,EAAE,SAAS,OAAO,EAAE,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACpD,+DAA+D;IAC/D,MAAM,CAAC,EAAE,gBAAgB,CAAC;CAC1B;AAED,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK,CAAE,SAAQ,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC;IACjF,iBAAiB,EAAE,MAAM,CAAC;CAC1B;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EACxD,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,GAC/C,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAc9B"}
|
|
@@ -4,6 +4,21 @@
|
|
|
4
4
|
* initial state, random state, commands, and rules that use only those inputs.
|
|
5
5
|
* No cloning or rollback is implicit: mutable rules and throwing rules remain the game's
|
|
6
6
|
* responsibility. Persist a game's snapshot and random state together to resume a run.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* import { runScenario, type SimulationRule } from '@datamoc/mw_games/simulation';
|
|
11
|
+
* import { Generator } from '@datamoc/mw_games/core';
|
|
12
|
+
*
|
|
13
|
+
* type State = { hp: number };
|
|
14
|
+
* const step: SimulationRule<State, 'attack', { damage: number }, Generator> = (state, _cmd, rng) => {
|
|
15
|
+
* const damage = rng.int(3) + 1;
|
|
16
|
+
* const hp = state.hp - damage;
|
|
17
|
+
* return { state: { hp }, events: [{ damage }], status: hp <= 0 ? 'finished' : 'ready' };
|
|
18
|
+
* };
|
|
19
|
+
*
|
|
20
|
+
* const result = runScenario({ state: { hp: 10 }, commands: ['attack', 'attack'], random: new Generator(1), step });
|
|
21
|
+
* ```
|
|
7
22
|
*/
|
|
8
23
|
export function runScenario(scenario) {
|
|
9
24
|
let state = scenario.state;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scenario.js","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AA0BA
|
|
1
|
+
{"version":3,"file":"Scenario.js","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,UAAU,WAAW,CAC1B,QAAiD;IAEjD,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;IAC3B,IAAI,MAAM,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,CAAC;IACxC,MAAM,MAAM,GAAY,EAAE,CAAC;IAC3B,IAAI,iBAAiB,GAAG,CAAC,CAAC;IAC1B,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;QACzC,IAAI,MAAM,KAAK,UAAU;YAAE,MAAM;QACjC,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC5D,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACnB,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACrB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpD,iBAAiB,EAAE,CAAC;IACrB,CAAC;IACD,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC;AACrD,CAAC"}
|
|
@@ -24,6 +24,17 @@ export type TurnResult<Actor> = {
|
|
|
24
24
|
* even if that action ends the game; return null when the action already handled its cost.
|
|
25
25
|
* Reaching the budget returns limit without another peek or action. The caller decides
|
|
26
26
|
* whether to resume, report a stalled simulation, or yield to its host.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { advanceToInput, type TurnRules } from '@datamoc/mw_games/simulation';
|
|
31
|
+
*
|
|
32
|
+
* declare const rules: TurnRules<{ id: string; isPlayer: boolean }>;
|
|
33
|
+
*
|
|
34
|
+
* // runs monster turns automatically, stopping the moment the player needs to act
|
|
35
|
+
* const result = advanceToInput(rules, 1000);
|
|
36
|
+
* if (result.status === 'input') console.log('waiting on', result.actor.id);
|
|
37
|
+
* ```
|
|
27
38
|
*/
|
|
28
39
|
export declare function advanceToInput<Actor>(rules: TurnRules<Actor>, budget: number): TurnResult<Actor>;
|
|
29
40
|
//# sourceMappingURL=Turns.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Turns.d.ts","sourceRoot":"","sources":["../../src/simulation/Turns.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,MAAM,WAAW,cAAc,CAAC,KAAK;IACpC,IAAI,IAAI,KAAK,GAAG,IAAI,CAAC;IACrB,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;CAC1B;AAED,MAAM,WAAW,SAAS,CAAC,KAAK;IAC/B,SAAS,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;IACjC,QAAQ,IAAI,OAAO,CAAC;IACpB,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC;IAClC,kGAAkG;IAClG,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;CACjC;AAED,MAAM,MAAM,UAAU,CAAC,KAAK,IACzB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,KAAK,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAChD;IAAE,MAAM,EAAE,UAAU,GAAG,OAAO,GAAG,OAAO,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAE7D
|
|
1
|
+
{"version":3,"file":"Turns.d.ts","sourceRoot":"","sources":["../../src/simulation/Turns.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,MAAM,WAAW,cAAc,CAAC,KAAK;IACpC,IAAI,IAAI,KAAK,GAAG,IAAI,CAAC;IACrB,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;CAC1B;AAED,MAAM,WAAW,SAAS,CAAC,KAAK;IAC/B,SAAS,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC;IACjC,QAAQ,IAAI,OAAO,CAAC;IACpB,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC;IAClC,kGAAkG;IAClG,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;CACjC;AAED,MAAM,MAAM,UAAU,CAAC,KAAK,IACzB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,KAAK,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAChD;IAAE,MAAM,EAAE,UAAU,GAAG,OAAO,GAAG,OAAO,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAE7D;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAgBhG"}
|
package/dist/simulation/Turns.js
CHANGED
|
@@ -4,6 +4,17 @@
|
|
|
4
4
|
* even if that action ends the game; return null when the action already handled its cost.
|
|
5
5
|
* Reaching the budget returns limit without another peek or action. The caller decides
|
|
6
6
|
* whether to resume, report a stalled simulation, or yield to its host.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* import { advanceToInput, type TurnRules } from '@datamoc/mw_games/simulation';
|
|
11
|
+
*
|
|
12
|
+
* declare const rules: TurnRules<{ id: string; isPlayer: boolean }>;
|
|
13
|
+
*
|
|
14
|
+
* // runs monster turns automatically, stopping the moment the player needs to act
|
|
15
|
+
* const result = advanceToInput(rules, 1000);
|
|
16
|
+
* if (result.status === 'input') console.log('waiting on', result.actor.id);
|
|
17
|
+
* ```
|
|
7
18
|
*/
|
|
8
19
|
export function advanceToInput(rules, budget) {
|
|
9
20
|
if (!Number.isSafeInteger(budget) || budget < 0)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Turns.js","sourceRoot":"","sources":["../../src/simulation/Turns.ts"],"names":[],"mappings":"AAkBA
|
|
1
|
+
{"version":3,"file":"Turns.js","sourceRoot":"","sources":["../../src/simulation/Turns.ts"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,cAAc,CAAQ,KAAuB,EAAE,MAAc;IAC5E,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,iDAAiD,CAAC,CAAC;IACzH,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,OAAO,KAAK,GAAG,MAAM,EAAE,CAAC;QACvB,IAAI,KAAK,CAAC,QAAQ,EAAE;YAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC;QAC3D,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,KAAK,KAAK,IAAI;YAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;QACtD,IAAI,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;YAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;QACtE,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,GAAG,CAAC;gBAAE,MAAM,IAAI,UAAU,CAAC,sDAAsD,CAAC,CAAC;YACrH,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QACD,KAAK,EAAE,CAAC;IACT,CAAC;IACD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AACnC,CAAC"}
|
|
@@ -2,4 +2,14 @@ export { advanceToInput } from './Turns.ts';
|
|
|
2
2
|
export type { ScheduledTurns, TurnRules, TurnResult } from './Turns.ts';
|
|
3
3
|
export { runScenario } from './Scenario.ts';
|
|
4
4
|
export type { SimulationStatus, SimulationStep, SimulationRule, Scenario, ScenarioResult } from './Scenario.ts';
|
|
5
|
+
export { SimulationRuntime } from './Runtime.ts';
|
|
6
|
+
export type { SimulationContext, SimulationOutcome, SimulationRuntimeRule, SimulationSnapshot, } from './Runtime.ts';
|
|
7
|
+
/**
|
|
8
|
+
* Re-exported from `roguelike` (its own home - it also drives FOV/pathfinding turn order
|
|
9
|
+
* with nothing to do with simulation state or events): `SimulationRuntime` already needs one
|
|
10
|
+
* on every construction, so a game building a simulation-first game need not import a second
|
|
11
|
+
* module just to get the class its own runtime is built around.
|
|
12
|
+
*/
|
|
13
|
+
export { Scheduler } from '../roguelike/Scheduler.ts';
|
|
14
|
+
export type { Actor, SchedulerSnapshot } from '../roguelike/Scheduler.ts';
|
|
5
15
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AACjD,YAAY,EACX,iBAAiB,EACjB,iBAAiB,EACjB,qBAAqB,EACrB,kBAAkB,GAClB,MAAM,cAAc,CAAC;AAEtB;;;;;GAKG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACtD,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC"}
|
package/dist/simulation/index.js
CHANGED
|
@@ -1,3 +1,11 @@
|
|
|
1
1
|
export { advanceToInput } from './Turns.js';
|
|
2
2
|
export { runScenario } from './Scenario.js';
|
|
3
|
+
export { SimulationRuntime } from './Runtime.js';
|
|
4
|
+
/**
|
|
5
|
+
* Re-exported from `roguelike` (its own home - it also drives FOV/pathfinding turn order
|
|
6
|
+
* with nothing to do with simulation state or events): `SimulationRuntime` already needs one
|
|
7
|
+
* on every construction, so a game building a simulation-first game need not import a second
|
|
8
|
+
* module just to get the class its own runtime is built around.
|
|
9
|
+
*/
|
|
10
|
+
export { Scheduler } from '../roguelike/Scheduler.js';
|
|
3
11
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAQjD;;;;;GAKG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC"}
|
package/dist/two-d/Game.d.ts
CHANGED
|
@@ -31,18 +31,15 @@ export interface GameOptions {
|
|
|
31
31
|
*/
|
|
32
32
|
resizeTo?: HTMLElement | Window;
|
|
33
33
|
/**
|
|
34
|
-
* Pixi extension registrations to run before the renderer is built
|
|
35
|
-
* `mwg/render`'s `registerColorTransform` for `TintedSprite`.
|
|
34
|
+
* Pixi extension registrations to run before the renderer is built.
|
|
36
35
|
*
|
|
37
|
-
* `
|
|
38
|
-
* `
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
*
|
|
43
|
-
* import
|
|
44
|
-
* new Game({ extensions: [registerColorTransform] });
|
|
45
|
-
* ```
|
|
36
|
+
* `TintedSprite` (and everything built on it - `AnimatedSprite`, `TileMap`,
|
|
37
|
+
* `DialogueStage`) registers its own colour-transform pipe automatically, at module
|
|
38
|
+
* scope, the moment a game imports it; a game never has to pass anything here for that.
|
|
39
|
+
* This stays as an escape hatch for a game defining its own Pixi extension - a custom
|
|
40
|
+
* render pipe, its own batcher - which still has to be registered before `app.init()`
|
|
41
|
+
* builds the renderer, the same constraint `registerColorTransform` works around by
|
|
42
|
+
* self-registering on import instead of needing a caller to remember it.
|
|
46
43
|
*/
|
|
47
44
|
extensions?: readonly (() => void)[];
|
|
48
45
|
}
|
package/dist/two-d/Game.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Game.d.ts","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,SAAS,CAAC;AACrD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAC5C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAkD3C,MAAM,WAAW,WAAW;IAC3B,sEAAsE;IACtE,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAE3B,uDAAuD;IACvD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAEhC
|
|
1
|
+
{"version":3,"file":"Game.d.ts","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,SAAS,CAAC;AACrD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAC5C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAkD3C,MAAM,WAAW,WAAW;IAC3B,sEAAsE;IACtE,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAE3B,uDAAuD;IACvD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAEhC;;;;;;;;;;OAUG;IACH,UAAU,CAAC,EAAE,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;CACrC;AAED;;;;GAIG;AACH,qBAAa,IAAI;IAChB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAqB;IAE5C,QAAQ,CAAC,GAAG,0CAAqB;IAEjC,mEAAmE;IACnE,OAAO,SAAK;IAEZ,wDAAwD;IACxD,SAAS,SAAK;IAEd,+EAA+E;IAC/E,SAAS,SAAK;IAEd,6EAA6E;IAC7E,QAAQ,CAAC,OAAO,iBAAwB;IAExC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,YAAY,CAAK;IAEzB,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,eAAe,CAA6B;IAEpD,YAAY,OAAO,GAAE,WAAgB,EAwBpC;IAED,6EAA6E;IAC7E,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,wEAAwE;IACxE,MAAM,KAAK,OAAO,IAAI,IAAI,CAGzB;IAEK,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CA2DrD;IAED;;;;;OAKG;IACH,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAE3C;IAED;;;;;;OAMG;IACH,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAEzC;IAED;;;;OAIG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,yDAAyD;IACzD,IAAI,YAAY,IAAI,OAAO,GAAG,IAAI,CAEjC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI,CAGzC;IAED;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGrB;IAED;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,KAAK;IA8Bb,OAAO,CAAC,SAAS;IAIjB,0EAA0E;IAC1E,OAAO,CAAC,WAAW;IAanB,+EAA+E;IAC/E,OAAO,CAAC,SAAS;IAYjB,kEAAkE;IAClE,OAAO,CAAC,QAAQ;IAMhB,OAAO,IAAI,IAAI,CAOd;CACD"}
|
package/dist/two-d/Game.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Game.js","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAGrD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAE1C,MAAM,eAAe,GAAG,eAAe,CAAC;AAQxC;;;;;GAKG;AACH,SAAS,wBAAwB;IAChC,IAAI,QAAQ,CAAC,cAAc,CAAC,eAAe,CAAC;QAAE,OAAO;IAErD,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC9C,KAAK,CAAC,EAAE,GAAG,eAAe,CAAC;IAC3B,KAAK,CAAC,WAAW,GAAG,IAAI,eAAe,kCAAkC,CAAC;IAC1E,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;AAClC,CAAC;AAED;;;;;;;GAOG;AACH,SAAS,qBAAqB,CAAC,QAAoB;IAClD,IAAI,KAAK,GAA0B,IAAI,CAAC;IAExC,MAAM,KAAK,GAAG,GAAS,EAAE;QACxB,KAAK,GAAG,UAAU,CAAC,gBAAgB,MAAM,CAAC,gBAAgB,OAAO,CAAC,CAAC;QACnE,KAAK,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;IACxD,CAAC,CAAC;IACF,MAAM,IAAI,GAAG,GAAS,EAAE;QACvB,QAAQ,EAAE,CAAC;QACX,KAAK,EAAE,CAAC;IACT,CAAC,CAAC;IAEF,KAAK,EAAE,CAAC;IACR,OAAO,GAAG,EAAE,CAAC,KAAK,EAAE,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;AACzD,CAAC;
|
|
1
|
+
{"version":3,"file":"Game.js","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAGrD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAE1C,MAAM,eAAe,GAAG,eAAe,CAAC;AAQxC;;;;;GAKG;AACH,SAAS,wBAAwB;IAChC,IAAI,QAAQ,CAAC,cAAc,CAAC,eAAe,CAAC;QAAE,OAAO;IAErD,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC9C,KAAK,CAAC,EAAE,GAAG,eAAe,CAAC;IAC3B,KAAK,CAAC,WAAW,GAAG,IAAI,eAAe,kCAAkC,CAAC;IAC1E,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;AAClC,CAAC;AAED;;;;;;;GAOG;AACH,SAAS,qBAAqB,CAAC,QAAoB;IAClD,IAAI,KAAK,GAA0B,IAAI,CAAC;IAExC,MAAM,KAAK,GAAG,GAAS,EAAE;QACxB,KAAK,GAAG,UAAU,CAAC,gBAAgB,MAAM,CAAC,gBAAgB,OAAO,CAAC,CAAC;QACnE,KAAK,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;IACxD,CAAC,CAAC;IACF,MAAM,IAAI,GAAG,GAAS,EAAE;QACvB,QAAQ,EAAE,CAAC;QACX,KAAK,EAAE,CAAC;IACT,CAAC,CAAC;IAEF,KAAK,EAAE,CAAC;IACR,OAAO,GAAG,EAAE,CAAC,KAAK,EAAE,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;AACzD,CAAC;AAiDD;;;;GAIG;AACH,MAAM,OAAO,IAAI;aACD,aAAQ,GAAgB,IAAI,AAApB,CAAqB;IAyB5C,YAAY,OAAO,GAAgB,EAAE;QAvB5B,QAAG,GAAG,IAAI,WAAW,EAAE,CAAC;QAEjC,mEAAmE;QACnE,YAAO,GAAG,CAAC,CAAC;QAEZ,wDAAwD;QACxD,cAAS,GAAG,CAAC,CAAC;QAEd,+EAA+E;QAC/E,cAAS,GAAG,CAAC,CAAC;QAEd,6EAA6E;QACpE,YAAO,GAAG,IAAI,MAAM,EAAU,CAAC;QAEhC,qBAAgB,GAAG,CAAC,CAAC;QACrB,iBAAY,GAAG,CAAC,CAAC;QAEjB,UAAK,GAAG,IAAI,UAAU,EAAW,CAAC;QAClC,YAAO,GAAmB,EAAE,CAAC;QAE7B,YAAO,GAAG,KAAK,CAAC;QAChB,oBAAe,GAAwB,IAAI,CAAC;QAGnD,IAAI,CAAC,OAAO,GAAG;YACd,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC;YAC1D,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,QAAQ;YAC1C,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,IAAI;YAClC,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,IAAI;YAClC,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,MAAM;YACpC,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,EAAE;SACpC,CAAC;QAEF,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC3B,6EAA6E;YAC7E,6EAA6E;YAC7E,8EAA8E;YAC9E,2EAA2E;YAC3E,0EAA0E;YAC1E,+EAA+E;YAC/E,oEAAoE;YACpE,8EAA8E;YAC9E,yEAAyE;YACzE,aAAa,CAAC,cAAc,CAAC,SAAS,GAAG,SAAS,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACtB,CAAC;IAED,6EAA6E;IAC7E,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC;IACvC,CAAC;IAED,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IACxC,CAAC;IAED,wEAAwE;IACxE,MAAM,KAAK,OAAO;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QACpE,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,KAAK,CAAC,KAAK,CAAC,KAA0B;QACrC,IAAI,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;QACxE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,6EAA6E;QAC7E,oFAAoF;QACpF,iCAAiC;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU;YAAE,QAAQ,EAAE,CAAC;QAC3D,KAAK,CAAC,MAAM,EAAE,CAAC;QAEf,MAAM,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YACnB,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM;YAC3B,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU;YACnC,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ;YAC/B,SAAS,EAAE,KAAK;YAChB,8EAA8E;YAC9E,qBAAqB,EAAE,KAAK;YAC5B,6EAA6E;YAC7E,UAAU,EAAE,MAAM,CAAC,gBAAgB,IAAI,CAAC;YACxC,WAAW,EAAE,IAAI;SACjB,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YACtC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAChD,CAAC;QAED,qFAAqF;QACrF,iFAAiF;QACjF,gFAAgF;QAChF,oFAAoF;QACpF,6EAA6E;QAC7E,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC3B,wBAAwB,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QACpD,CAAC;QAED,oFAAoF;QACpF,iFAAiF;QACjF,yEAAyE;QACzE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,EAAE;YACnC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,qEAAqE;QACrE,oFAAoF;QACpF,mFAAmF;QACnF,mFAAmF;QACnF,8EAA8E;QAC9E,mFAAmF;QACnF,gFAAgF;QAChF,IAAI,CAAC,eAAe,GAAG,qBAAqB,CAAC,GAAG,EAAE;YACjD,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,CAAC;QACjF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAEtB,8EAA8E;QAC9E,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC;IACpE,CAAC;IAED;;;;;OAKG;IACH,WAAW,CAAC,IAAyB;QACpC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;IAC7C,CAAC;IAED;;;;;;OAMG;IACH,SAAS,CAAC,IAAyB;QAClC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACH,QAAQ,CAAC,MAAgB;QACxB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;IAC5C,CAAC;IAED,yDAAyD;IACzD,IAAI,YAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,QAAgB,EAAE,KAAK,GAAG,CAAC;QAClC,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC3B,CAAC;IAED;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAU;QACd,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACf,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;;;;;;OAUG;IACK,MAAM;QACb,MAAM,MAAM,GAAG,UAAgD,CAAC;QAChE,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC;QAC/B,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC;I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|
package/dist/two-d/Scene2D.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Container } from 'pixi.js';
|
|
2
1
|
import { Scene } from '../core/Scene.ts';
|
|
2
|
+
import type { Container2D } from './render/Types2D.ts';
|
|
3
3
|
/**
|
|
4
4
|
* A scene that draws through Pixi: `core.Scene`'s lifecycle plus the container everything
|
|
5
5
|
* this screen shows hangs off.
|
|
@@ -12,7 +12,7 @@ import { Scene } from '../core/Scene.ts';
|
|
|
12
12
|
*/
|
|
13
13
|
export declare abstract class Scene2D extends Scene {
|
|
14
14
|
/** everything this scene draws hangs off here */
|
|
15
|
-
readonly stage:
|
|
15
|
+
readonly stage: Container2D;
|
|
16
16
|
protected teardown(): void;
|
|
17
17
|
}
|
|
18
18
|
export type Scene2DClass = new () => Scene2D;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scene2D.d.ts","sourceRoot":"","sources":["../../src/two-d/Scene2D.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Scene2D.d.ts","sourceRoot":"","sources":["../../src/two-d/Scene2D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;;;;;;GASG;AACH,8BAAsB,OAAQ,SAAQ,KAAK;IAC1C,iDAAiD;IACjD,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAmB;IAE9C,UAAmB,QAAQ,IAAI,IAAI,CAElC;CACD;AAED,MAAM,MAAM,YAAY,GAAG,UAAU,OAAO,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scene2D.js","sourceRoot":"","sources":["../../src/two-d/Scene2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;
|
|
1
|
+
{"version":3,"file":"Scene2D.js","sourceRoot":"","sources":["../../src/two-d/Scene2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAGzC;;;;;;;;;GASG;AACH,MAAM,OAAgB,OAAQ,SAAQ,KAAK;IAA3C;;QACC,iDAAiD;QACxC,UAAK,GAAgB,IAAI,SAAS,EAAE,CAAC;IAK/C,CAAC;IAHmB,QAAQ;QAC1B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;IACxC,CAAC;CACD"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Explicit, exceptional backend access.
|
|
3
|
+
*
|
|
4
|
+
* A normal 2D game should never need this: `two-d`'s own facade (`Container2D`, `Texture2D`,
|
|
5
|
+
* `Sprite`/`AnimatedSprite`/`TintedSprite`, `NinePatch`, `SpriteSheet`) covers ordinary needs
|
|
6
|
+
* without naming a `pixi.js` type. This module exists for the rare case where a game needs a
|
|
7
|
+
* Pixi-specific effect the facade does not cover yet - importing from here rather than from
|
|
8
|
+
* `pixi.js` directly keeps that dependency visible and confined to one file, instead of
|
|
9
|
+
* spreading `pixi.js` imports through the game's own source.
|
|
10
|
+
*/
|
|
11
|
+
export { Container, Sprite, Texture, Graphics, Rectangle, Text } from 'pixi.js';
|
|
12
|
+
export type { SpriteOptions } from 'pixi.js';
|
|
13
|
+
//# sourceMappingURL=pixi-interop.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pixi-interop.d.ts","sourceRoot":"","sources":["../../src/two-d/pixi-interop.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAChF,YAAY,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC"}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Explicit, exceptional backend access.
|
|
3
|
+
*
|
|
4
|
+
* A normal 2D game should never need this: `two-d`'s own facade (`Container2D`, `Texture2D`,
|
|
5
|
+
* `Sprite`/`AnimatedSprite`/`TintedSprite`, `NinePatch`, `SpriteSheet`) covers ordinary needs
|
|
6
|
+
* without naming a `pixi.js` type. This module exists for the rare case where a game needs a
|
|
7
|
+
* Pixi-specific effect the facade does not cover yet - importing from here rather than from
|
|
8
|
+
* `pixi.js` directly keeps that dependency visible and confined to one file, instead of
|
|
9
|
+
* spreading `pixi.js` imports through the game's own source.
|
|
10
|
+
*/
|
|
11
|
+
export { Container, Sprite, Texture, Graphics, Rectangle, Text } from 'pixi.js';
|
|
12
|
+
//# sourceMappingURL=pixi-interop.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pixi-interop.js","sourceRoot":"","sources":["../../src/two-d/pixi-interop.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import type { Texture } from 'pixi.js';
|
|
2
1
|
import { TintedSprite } from './TintedSprite.ts';
|
|
2
|
+
import type { Texture2D } from './Types2D.ts';
|
|
3
3
|
export interface AnimationOptions {
|
|
4
4
|
/** frames per second */
|
|
5
5
|
fps?: number;
|
|
@@ -7,10 +7,10 @@ export interface AnimationOptions {
|
|
|
7
7
|
loop?: boolean;
|
|
8
8
|
}
|
|
9
9
|
export declare class Animation {
|
|
10
|
-
readonly frames: readonly
|
|
10
|
+
readonly frames: readonly Texture2D[];
|
|
11
11
|
readonly frameDuration: number;
|
|
12
12
|
readonly loop: boolean;
|
|
13
|
-
constructor(frames: readonly
|
|
13
|
+
constructor(frames: readonly Texture2D[], { fps, loop }?: AnimationOptions);
|
|
14
14
|
get duration(): number;
|
|
15
15
|
}
|
|
16
16
|
/**
|
|
@@ -40,7 +40,7 @@ export declare class AnimatedSprite extends TintedSprite {
|
|
|
40
40
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/** fires once when a non-looping animation reaches its last frame */
|
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onFinish: ((name: string) => void) | null;
|
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42
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|
paused: boolean;
|
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-
add(name: string, frames: readonly
|
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43
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+
add(name: string, frames: readonly Texture2D[], options?: AnimationOptions): this;
|
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44
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has(name: string): boolean;
|
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45
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|
get playing(): string | null;
|
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46
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get isFinished(): boolean;
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"AnimatedSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/AnimatedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,
|
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1
|
+
{"version":3,"file":"AnimatedSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/AnimatedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,MAAM,WAAW,gBAAgB;IAChC,wBAAwB;IACxB,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,mEAAmE;IACnE,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,qBAAa,SAAS;IACrB,QAAQ,CAAC,MAAM,EAAE,SAAS,SAAS,EAAE,CAAC;IACtC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IAEvB,YAAY,MAAM,EAAE,SAAS,SAAS,EAAE,EAAE,EAAE,GAAQ,EAAE,IAAW,EAAE,GAAE,gBAAqB,EAKzF;IAED,IAAI,QAAQ,IAAI,MAAM,CAErB;CACD;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,cAAe,SAAQ,YAAY;IAC/C,OAAO,CAAC,UAAU,CAAgC;IAElD,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAS;IAEzB,qEAAqE;IACrE,QAAQ,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAQ;IAEjD,MAAM,UAAS;IAEf,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,SAAS,EAAE,EAAE,OAAO,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAGhF;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,CAE3B;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;;;;OAKG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI,CAcxC;IAED,IAAI,IAAI,IAAI,CAGX;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAuBvB;CACD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AnimatedSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/AnimatedSprite.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"AnimatedSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/AnimatedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAWjD,MAAM,OAAO,SAAS;IAKrB,YAAY,MAA4B,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,GAAqB,EAAE;QACzF,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;QAClF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,CAAC,GAAG,GAAG,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IAClB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAChD,CAAC;CACD;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,cAAe,SAAQ,YAAY;IAAhD;;QACS,eAAU,GAAG,IAAI,GAAG,EAAqB,CAAC;QAE1C,YAAO,GAAqB,IAAI,CAAC;QACjC,gBAAW,GAAkB,IAAI,CAAC;QAClC,eAAU,GAAG,CAAC,CAAC;QACf,UAAK,GAAG,CAAC,CAAC;QACV,aAAQ,GAAG,KAAK,CAAC;QAEzB,qEAAqE;QACrE,aAAQ,GAAoC,IAAI,CAAC;QAEjD,WAAM,GAAG,KAAK,CAAC;IAsEhB,CAAC;IApEA,GAAG,CAAC,IAAY,EAAE,MAA4B,EAAE,OAA0B;QACzE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;QAC1D,OAAO,IAAI,CAAC;IACb,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,IAAY,EAAE,OAAO,GAAG,KAAK;QACjC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAEzE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,IAAI,kBAAkB,CAAC,CAAC;QAE/E,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAEnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED,IAAI;QACH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEvD,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;QAEjB,iFAAiF;QACjF,iEAAiE;QACjE,OAAO,IAAI,CAAC,KAAK,IAAI,SAAS,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,CAAC,KAAK,IAAI,SAAS,CAAC,aAAa,CAAC;YAEtC,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACnD,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,CAAC;iBAAM,IAAI,SAAS,CAAC,IAAI,EAAE,CAAC;gBAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACrB,CAAC;iBAAM,CAAC;gBACP,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,IAAI,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;gBACnC,MAAM;YACP,CAAC;QACF,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAClD,CAAC;CACD"}
|
|
@@ -45,9 +45,14 @@ export declare const TINTED_SPRITE_PIPE = "mwg-tinted-sprite";
|
|
|
45
45
|
/**
|
|
46
46
|
* Registers the colour-transform batcher and the `TintedSprite` pipe with Pixi.
|
|
47
47
|
*
|
|
48
|
-
*
|
|
49
|
-
*
|
|
50
|
-
*
|
|
48
|
+
* `TintedSprite.ts` calls this itself, at module scope, the moment anything imports it
|
|
49
|
+
* (directly, or transitively through `AnimatedSprite`/`TileMap`/`DialogueStage`, all built on
|
|
50
|
+
* it) - registration has to happen before the renderer is created, and an ES module's
|
|
51
|
+
* top-level code always runs before whatever imports it goes on to call `new Game()`/
|
|
52
|
+
* `Game.start()`, so a game never has to know this pipe exists, let alone pass it through
|
|
53
|
+
* `GameOptions.extensions` itself. This stays exported, idempotent (`registered` guards a
|
|
54
|
+
* second call from double-adding it), and public for the rare case of a game building its
|
|
55
|
+
* own renderer setup outside `Game`.
|
|
51
56
|
*/
|
|
52
57
|
export declare function registerColorTransform(): void;
|
|
53
58
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ColorTransformBatcher.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ColorTransformBatcher.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,OAAO,EAGP,aAAa,EACb,QAAQ,EACR,MAAM,EAWN,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACX,oBAAoB,EACpB,oBAAoB,EACpB,cAAc,EACd,MAAM,EAKN,MAAM,SAAS,CAAC;AAEjB;;;;;GAKG;AACH,UAAU,aAAa;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AACxD,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AA6HxD;;;;;GAKG;AACH,MAAM,WAAW,WAAW;IAC3B,gFAAgF;IAChF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAmCD,qBAAa,qBAAsB,SAAQ,OAAO;IACjD,gBAAgB;IAChB,MAAM,CAAC,SAAS;iBACf,IAAI;iBACJ,IAAI,EAAE,qBAAqB;MACjB;IAEX,QAAQ,EAAE,QAAQ,CAAgC;IAClD,MAAM,EAAE,MAAM,CAAC;IACN,IAAI,wBAAwC;IAC5C,UAAU,SAAe;IAElC,YAAY,OAAO,EAAE,cAAc,EAGlC;IAED,cAAc,CACb,OAAO,EAAE,WAAW,EACpB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,WAAW,EACvB,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,GACf,IAAI,CAuBN;IAED,kBAAkB,CACjB,OAAO,EAAE,WAAW,EACpB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,WAAW,EACvB,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,GACf,IAAI,CAuBN;IAED,2EAA2E;IAC3E,kBAAkB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,CAI5C;IAEQ,OAAO,IAAI,IAAI,CAGvB;CACD;AAiBD,eAAO,MAAM,kBAAkB,sBAAsB,CAAC;AAyHtD
|
|
1
|
+
{"version":3,"file":"ColorTransformBatcher.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ColorTransformBatcher.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,OAAO,EAGP,aAAa,EACb,QAAQ,EACR,MAAM,EAWN,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACX,oBAAoB,EACpB,oBAAoB,EACpB,cAAc,EACd,MAAM,EAKN,MAAM,SAAS,CAAC;AAEjB;;;;;GAKG;AACH,UAAU,aAAa;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AACxD,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AA6HxD;;;;;GAKG;AACH,MAAM,WAAW,WAAW;IAC3B,gFAAgF;IAChF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAmCD,qBAAa,qBAAsB,SAAQ,OAAO;IACjD,gBAAgB;IAChB,MAAM,CAAC,SAAS;iBACf,IAAI;iBACJ,IAAI,EAAE,qBAAqB;MACjB;IAEX,QAAQ,EAAE,QAAQ,CAAgC;IAClD,MAAM,EAAE,MAAM,CAAC;IACN,IAAI,wBAAwC;IAC5C,UAAU,SAAe;IAElC,YAAY,OAAO,EAAE,cAAc,EAGlC;IAED,cAAc,CACb,OAAO,EAAE,WAAW,EACpB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,WAAW,EACvB,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,GACf,IAAI,CAuBN;IAED,kBAAkB,CACjB,OAAO,EAAE,WAAW,EACpB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,WAAW,EACvB,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,GACf,IAAI,CAuBN;IAED,2EAA2E;IAC3E,kBAAkB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,CAI5C;IAEQ,OAAO,IAAI,IAAI,CAGvB;CACD;AAiBD,eAAO,MAAM,kBAAkB,sBAAsB,CAAC;AAyHtD;;;;;;;;;;;GAWG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAM7C;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,GAAG,MAAM,CAM3E;AAED,+FAA+F;AAC/F,wBAAgB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAMnE;AAMD,eAAO,MAAM,YAAY,IAAS,CAAC"}
|
|
@@ -290,9 +290,14 @@ let registered = false;
|
|
|
290
290
|
/**
|
|
291
291
|
* Registers the colour-transform batcher and the `TintedSprite` pipe with Pixi.
|
|
292
292
|
*
|
|
293
|
-
*
|
|
294
|
-
*
|
|
295
|
-
*
|
|
293
|
+
* `TintedSprite.ts` calls this itself, at module scope, the moment anything imports it
|
|
294
|
+
* (directly, or transitively through `AnimatedSprite`/`TileMap`/`DialogueStage`, all built on
|
|
295
|
+
* it) - registration has to happen before the renderer is created, and an ES module's
|
|
296
|
+
* top-level code always runs before whatever imports it goes on to call `new Game()`/
|
|
297
|
+
* `Game.start()`, so a game never has to know this pipe exists, let alone pass it through
|
|
298
|
+
* `GameOptions.extensions` itself. This stays exported, idempotent (`registered` guards a
|
|
299
|
+
* second call from double-adding it), and public for the rare case of a game building its
|
|
300
|
+
* own renderer setup outside `Game`.
|
|
296
301
|
*/
|
|
297
302
|
export function registerColorTransform() {
|
|
298
303
|
if (registered)
|