@basementstudio/shader-lab 0.1.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/easings.d.ts +3 -0
- package/dist/src/easings.js +3 -0
- package/dist/src/index.d.ts +5 -0
- package/dist/src/index.js +4 -0
- package/dist/src/lib/editor/custom-shader/shared.d.ts +1 -0
- package/dist/src/lib/editor/custom-shader/shared.js +1 -0
- package/dist/src/renderer/ascii-atlas.d.ts +5 -0
- package/dist/src/renderer/ascii-atlas.js +61 -0
- package/dist/src/renderer/ascii-pass.d.ts +50 -0
- package/dist/src/renderer/ascii-pass.js +271 -0
- package/dist/src/renderer/asset-url.d.ts +1 -0
- package/dist/src/renderer/asset-url.js +3 -0
- package/dist/src/renderer/blend-modes.d.ts +4 -0
- package/dist/src/renderer/blend-modes.js +157 -0
- package/dist/src/renderer/contracts.d.ts +26 -0
- package/dist/src/renderer/contracts.js +13 -0
- package/dist/src/renderer/create-webgpu-renderer.d.ts +3 -0
- package/dist/src/renderer/create-webgpu-renderer.js +37 -0
- package/dist/src/renderer/crt-pass.d.ts +72 -0
- package/dist/src/renderer/crt-pass.js +536 -0
- package/dist/src/renderer/custom-shader-pass.d.ts +17 -0
- package/dist/src/renderer/custom-shader-pass.js +79 -0
- package/dist/src/renderer/custom-shader-runtime.d.ts +16 -0
- package/dist/src/renderer/custom-shader-runtime.js +169 -0
- package/dist/src/renderer/dither-textures.d.ts +8 -0
- package/dist/src/renderer/dither-textures.js +66 -0
- package/dist/src/renderer/dithering-pass.d.ts +45 -0
- package/dist/src/renderer/dithering-pass.js +229 -0
- package/dist/src/renderer/gradient-pass.d.ts +39 -0
- package/dist/src/renderer/gradient-pass.js +358 -0
- package/dist/src/renderer/halftone-pass.d.ts +65 -0
- package/dist/src/renderer/halftone-pass.js +530 -0
- package/dist/src/renderer/ink-pass.d.ts +84 -0
- package/dist/src/renderer/ink-pass.js +526 -0
- package/dist/src/renderer/live-pass.d.ts +31 -0
- package/dist/src/renderer/live-pass.js +136 -0
- package/dist/src/renderer/media-pass.d.ts +32 -0
- package/dist/src/renderer/media-pass.js +130 -0
- package/dist/src/renderer/media-texture.d.ts +8 -0
- package/dist/src/renderer/media-texture.js +41 -0
- package/dist/src/renderer/particle-grid-pass.d.ts +48 -0
- package/dist/src/renderer/particle-grid-pass.js +269 -0
- package/dist/src/renderer/pass-node.d.ts +36 -0
- package/dist/src/renderer/pass-node.js +120 -0
- package/dist/src/renderer/pattern-atlas.d.ts +8 -0
- package/dist/src/renderer/pattern-atlas.js +79 -0
- package/dist/src/renderer/pattern-pass.d.ts +58 -0
- package/dist/src/renderer/pattern-pass.js +316 -0
- package/dist/src/renderer/pipeline-manager.d.ts +39 -0
- package/dist/src/renderer/pipeline-manager.js +287 -0
- package/dist/src/renderer/pixel-sorting-pass.d.ts +33 -0
- package/dist/src/renderer/pixel-sorting-pass.js +179 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.d.ts +9 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.js +59 -0
- package/dist/src/renderer/shaders/tsl/cosine-palette.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts → dist/src/renderer/shaders/tsl/cosine-palette.js} +3 -4
- package/dist/src/renderer/shaders/tsl/noise/common.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/common.js +24 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.js +11 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.js +66 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.js +19 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.js +44 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.js +51 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.d.ts +7 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.js +34 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.js +45 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.js +13 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts → dist/src/renderer/shaders/tsl/patterns/bloom.js} +4 -6
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.js +16 -0
- package/dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts → dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.js} +3 -4
- package/dist/src/renderer/shaders/tsl/patterns/repeating-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts → dist/src/renderer/shaders/tsl/patterns/repeating-pattern.js} +4 -6
- package/dist/src/renderer/shaders/tsl/utils/atan2.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/atan2.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-conj.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts → dist/src/renderer/shaders/tsl/utils/complex-conj.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.js +10 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mul.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts → dist/src/renderer/shaders/tsl/utils/complex-mul.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.js +12 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.js +11 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/hyperbolic.d.ts +8 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts → dist/src/renderer/shaders/tsl/utils/hyperbolic.js} +7 -11
- package/dist/src/renderer/shaders/tsl/utils/index.d.ts +38 -0
- package/dist/src/renderer/shaders/tsl/utils/index.js +39 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.js +6 -0
- package/dist/src/renderer/text-pass.d.ts +23 -0
- package/dist/src/renderer/text-pass.js +129 -0
- package/dist/src/runtime-clock.d.ts +9 -0
- package/dist/src/runtime-clock.js +20 -0
- package/dist/src/runtime-frame.d.ts +11 -0
- package/dist/src/runtime-frame.js +12 -0
- package/dist/src/shader-lab-composition.d.ts +9 -0
- package/dist/src/shader-lab-composition.js +96 -0
- package/dist/src/timeline.d.ts +8 -0
- package/dist/src/timeline.js +179 -0
- package/dist/src/types/editor.d.ts +3 -0
- package/dist/src/types/editor.js +1 -0
- package/dist/src/types.d.ts +81 -0
- package/dist/src/types.js +1 -0
- package/package.json +28 -65
- package/.biome/plugins/README.md +0 -21
- package/.biome/plugins/no-anchor-element.grit +0 -12
- package/.biome/plugins/no-relative-parent-imports.grit +0 -10
- package/.biome/plugins/no-unnecessary-forwardref.grit +0 -9
- package/.changeset/README.md +0 -17
- package/.changeset/config.json +0 -11
- package/.editorconfig +0 -40
- package/.env.example +0 -81
- package/.gitattributes +0 -19
- package/.github/workflows/canary.yml +0 -80
- package/.github/workflows/ci.yml +0 -37
- package/.github/workflows/release.yml +0 -56
- package/.tldrignore +0 -84
- package/.vscode/extensions.json +0 -20
- package/.vscode/settings.json +0 -105
- package/biome.json +0 -249
- package/bun.lock +0 -1224
- package/next.config.ts +0 -131
- package/packages/shader-lab-react/CHANGELOG.md +0 -9
- package/packages/shader-lab-react/README.md +0 -119
- package/packages/shader-lab-react/package.json +0 -36
- package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +0 -57
- package/packages/shader-lab-react/scripts/prepare-dist.mjs +0 -4
- package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +0 -146
- package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +0 -51
- package/packages/shader-lab-react/src/easings.ts +0 -4
- package/packages/shader-lab-react/src/index.ts +0 -35
- package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +0 -2
- package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +0 -83
- package/packages/shader-lab-react/src/renderer/ascii-pass.ts +0 -416
- package/packages/shader-lab-react/src/renderer/asset-url.ts +0 -3
- package/packages/shader-lab-react/src/renderer/blend-modes.ts +0 -229
- package/packages/shader-lab-react/src/renderer/contracts.ts +0 -54
- package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +0 -48
- package/packages/shader-lab-react/src/renderer/crt-pass.ts +0 -1040
- package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +0 -108
- package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +0 -309
- package/packages/shader-lab-react/src/renderer/dither-textures.ts +0 -99
- package/packages/shader-lab-react/src/renderer/dithering-pass.ts +0 -322
- package/packages/shader-lab-react/src/renderer/gradient-pass.ts +0 -521
- package/packages/shader-lab-react/src/renderer/halftone-pass.ts +0 -932
- package/packages/shader-lab-react/src/renderer/ink-pass.ts +0 -802
- package/packages/shader-lab-react/src/renderer/live-pass.ts +0 -194
- package/packages/shader-lab-react/src/renderer/media-pass.ts +0 -187
- package/packages/shader-lab-react/src/renderer/media-texture.ts +0 -66
- package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +0 -389
- package/packages/shader-lab-react/src/renderer/pass-node.ts +0 -209
- package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +0 -133
- package/packages/shader-lab-react/src/renderer/pattern-pass.ts +0 -552
- package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +0 -369
- package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +0 -277
- package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +0 -87
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +0 -31
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +0 -13
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -96
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -79
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -89
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +0 -56
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -32
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -60
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +0 -9
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +0 -11
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -16
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -18
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +0 -48
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -27
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +0 -7
- package/packages/shader-lab-react/src/renderer/text-pass.ts +0 -176
- package/packages/shader-lab-react/src/runtime-clock.ts +0 -42
- package/packages/shader-lab-react/src/runtime-frame.ts +0 -29
- package/packages/shader-lab-react/src/shader-lab-composition.tsx +0 -163
- package/packages/shader-lab-react/src/timeline.ts +0 -283
- package/packages/shader-lab-react/src/types/editor.ts +0 -5
- package/packages/shader-lab-react/src/types.ts +0 -141
- package/packages/shader-lab-react/tsconfig.build.json +0 -8
- package/packages/shader-lab-react/tsconfig.json +0 -21
- package/postcss.config.mjs +0 -5
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +0 -1412
- package/public/assets/patterns/bars/1.svg +0 -3
- package/public/assets/patterns/bars/2.svg +0 -3
- package/public/assets/patterns/bars/3.svg +0 -3
- package/public/assets/patterns/bars/4.svg +0 -3
- package/public/assets/patterns/bars/5.svg +0 -3
- package/public/assets/patterns/bars/6.svg +0 -3
- package/public/assets/patterns/candles/1.svg +0 -3
- package/public/assets/patterns/candles/2.svg +0 -3
- package/public/assets/patterns/candles/3.svg +0 -3
- package/public/assets/patterns/candles/4.svg +0 -3
- package/public/assets/patterns/shapes/1.svg +0 -3
- package/public/assets/patterns/shapes/2.svg +0 -3
- package/public/assets/patterns/shapes/3.svg +0 -3
- package/public/assets/patterns/shapes/4.svg +0 -4
- package/public/assets/patterns/shapes/5.svg +0 -3
- package/public/assets/patterns/shapes/6.svg +0 -4
- package/public/fonts/geist/Geist-Mono.woff2 +0 -0
- package/public/textures/blue-noise.png +0 -0
- package/public/textures/crt-mask.png +0 -0
- package/src/app/design/page.tsx +0 -398
- package/src/app/favicon.ico +0 -0
- package/src/app/globals.css +0 -280
- package/src/app/layout.tsx +0 -89
- package/src/app/page.tsx +0 -20
- package/src/app/robots.ts +0 -13
- package/src/app/sitemap.ts +0 -13
- package/src/components/editor/editor-canvas-viewport.tsx +0 -116
- package/src/components/editor/editor-export-dialog.tsx +0 -1177
- package/src/components/editor/editor-timeline-overlay.tsx +0 -983
- package/src/components/editor/editor-topbar.tsx +0 -287
- package/src/components/editor/layer-sidebar.tsx +0 -738
- package/src/components/editor/properties-sidebar-content.tsx +0 -574
- package/src/components/editor/properties-sidebar-fields.tsx +0 -389
- package/src/components/editor/properties-sidebar-utils.ts +0 -178
- package/src/components/editor/properties-sidebar.tsx +0 -421
- package/src/components/ui/button/index.tsx +0 -57
- package/src/components/ui/color-picker/index.tsx +0 -358
- package/src/components/ui/glass-panel/index.tsx +0 -45
- package/src/components/ui/icon-button/index.tsx +0 -46
- package/src/components/ui/select/index.tsx +0 -136
- package/src/components/ui/slider/index.tsx +0 -192
- package/src/components/ui/toggle/index.tsx +0 -34
- package/src/components/ui/typography/index.tsx +0 -61
- package/src/components/ui/xy-pad/index.tsx +0 -160
- package/src/features/editor/components/editor-export-dialog.module.css +0 -271
- package/src/hooks/use-editor-renderer.ts +0 -182
- package/src/lib/app.ts +0 -6
- package/src/lib/cn.ts +0 -7
- package/src/lib/easings.ts +0 -240
- package/src/lib/editor/config/layer-registry.ts +0 -2434
- package/src/lib/editor/custom-shader/shared.ts +0 -28
- package/src/lib/editor/export.ts +0 -420
- package/src/lib/editor/history.ts +0 -71
- package/src/lib/editor/layers.ts +0 -76
- package/src/lib/editor/parameter-schema.ts +0 -75
- package/src/lib/editor/project-file.ts +0 -145
- package/src/lib/editor/shader-export-snippet.ts +0 -37
- package/src/lib/editor/shader-export.ts +0 -315
- package/src/lib/editor/timeline/evaluate.ts +0 -252
- package/src/lib/editor/view-transform.ts +0 -58
- package/src/lib/fonts.ts +0 -28
- package/src/renderer/ascii-atlas.ts +0 -83
- package/src/renderer/ascii-pass.ts +0 -416
- package/src/renderer/blend-modes.ts +0 -229
- package/src/renderer/contracts.ts +0 -161
- package/src/renderer/create-webgpu-renderer.ts +0 -48
- package/src/renderer/crt-pass.ts +0 -1040
- package/src/renderer/custom-shader-pass.ts +0 -117
- package/src/renderer/custom-shader-runtime.ts +0 -309
- package/src/renderer/dither-textures.ts +0 -99
- package/src/renderer/dithering-pass.ts +0 -322
- package/src/renderer/gradient-pass.ts +0 -520
- package/src/renderer/halftone-pass.ts +0 -932
- package/src/renderer/ink-pass.ts +0 -683
- package/src/renderer/live-pass.ts +0 -194
- package/src/renderer/media-pass.ts +0 -187
- package/src/renderer/media-texture.ts +0 -66
- package/src/renderer/particle-grid-pass.ts +0 -389
- package/src/renderer/pass-node-factory.ts +0 -33
- package/src/renderer/pass-node.ts +0 -209
- package/src/renderer/pattern-atlas.ts +0 -97
- package/src/renderer/pattern-pass.ts +0 -552
- package/src/renderer/pipeline-manager.ts +0 -343
- package/src/renderer/pixel-sorting-pass.ts +0 -277
- package/src/renderer/project-clock.ts +0 -57
- package/src/renderer/shaders/tsl/color/tonemapping.ts +0 -86
- package/src/renderer/shaders/tsl/cosine-palette.ts +0 -8
- package/src/renderer/shaders/tsl/noise/common.ts +0 -30
- package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/fbm.ts +0 -12
- package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -97
- package/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -23
- package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -78
- package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -88
- package/src/renderer/shaders/tsl/noise/turbulence.ts +0 -55
- package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -31
- package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -59
- package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -14
- package/src/renderer/shaders/tsl/patterns/bloom.ts +0 -10
- package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -23
- package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +0 -8
- package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +0 -10
- package/src/renderer/shaders/tsl/utils/atan2.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-conj.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-div.ts +0 -10
- package/src/renderer/shaders/tsl/utils/complex-log.ts +0 -6
- package/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-mul.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -15
- package/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -17
- package/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -9
- package/src/renderer/shaders/tsl/utils/hyperbolic.ts +0 -19
- package/src/renderer/shaders/tsl/utils/index.ts +0 -47
- package/src/renderer/shaders/tsl/utils/rotate.ts +0 -14
- package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -14
- package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -26
- package/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -5
- package/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/src/renderer/shaders/tsl/utils/smin.ts +0 -6
- package/src/renderer/text-pass.ts +0 -176
- package/src/store/asset-store.ts +0 -193
- package/src/store/editor-store.ts +0 -223
- package/src/store/history-store.ts +0 -172
- package/src/store/index.ts +0 -31
- package/src/store/layer-store.ts +0 -675
- package/src/store/timeline-store.ts +0 -572
- package/src/types/assets.d.ts +0 -6
- package/src/types/css.d.ts +0 -21
- package/src/types/editor.ts +0 -357
- package/src/types/react.d.ts +0 -15
- package/src/types/three-tsl.d.ts +0 -146
- package/src/types/three-webgpu.d.ts +0 -51
- package/tsconfig.json +0 -49
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/textures/blue-noise.png +0 -0
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import * as THREE from "three/webgpu";
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import { clamp, cos, float, mix, sin, texture as tslTexture, uniform, uv, vec2, vec3, vec4, } from "three/tsl";
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import { buildBlendNode } from "./blend-modes.js";
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export class PassNode {
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layerId;
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enabled = true;
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scene;
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camera;
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material;
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inputNode;
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effectNode;
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hueUniform;
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saturationUniform;
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opacityUniform;
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blendMode = "normal";
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compositeMode = "filter";
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constructor(layerId) {
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this.layerId = layerId;
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this.scene = new THREE.Scene();
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this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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this.material = new THREE.MeshBasicNodeMaterial();
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this.opacityUniform = uniform(1);
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this.hueUniform = uniform(0);
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this.saturationUniform = uniform(1);
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const placeholder = new THREE.Texture();
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const renderTargetUv = vec2(uv().x, float(1).sub(uv().y));
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this.inputNode = tslTexture(placeholder, renderTargetUv);
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this.effectNode = this.buildEffectNode();
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this.rebuildColorNode();
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const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.material);
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mesh.frustumCulled = false;
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this.scene.add(mesh);
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}
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render(renderer, inputTexture, outputTarget, time, delta) {
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this.inputNode.value = inputTexture;
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this.beforeRender(time, delta);
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renderer.setRenderTarget(outputTarget);
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renderer.render(this.scene, this.camera);
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}
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updateOpacity(opacity) {
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this.opacityUniform.value = opacity;
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}
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updateBlendMode(blendMode) {
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if (blendMode === this.blendMode) {
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return false;
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}
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this.blendMode = blendMode;
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this.rebuildColorNode();
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this.material.needsUpdate = true;
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return true;
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}
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updateCompositeMode(compositeMode) {
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if (compositeMode === this.compositeMode) {
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return false;
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}
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this.compositeMode = compositeMode;
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this.rebuildColorNode();
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this.material.needsUpdate = true;
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return true;
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}
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updateLayerColorAdjustments(hue, saturation) {
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this.hueUniform.value = (hue * Math.PI) / 180;
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this.saturationUniform.value = Math.max(0, saturation);
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}
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updateParams(_params) {
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// Default pass has no per-layer parameter handling.
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}
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resize(_width, _height) {
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// Default pass has no resize-dependent uniforms.
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}
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updateLogicalSize(_width, _height) {
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// Default pass has no logical-size-dependent uniforms.
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}
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needsContinuousRender() {
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return false;
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}
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dispose() {
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this.scene.clear();
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this.material.dispose();
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}
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getMaterialVersion() {
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return this.material.version;
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}
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beforeRender(_time, _delta) {
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// Default pass has no per-frame work.
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}
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buildEffectNode() {
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return this.inputNode;
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}
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rebuildEffectNode() {
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this.effectNode = this.buildEffectNode();
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this.rebuildColorNode();
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this.material.needsUpdate = true;
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}
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rebuildColorNode() {
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const adjustedEffectNode = this.applySharedColorAdjustments(this.effectNode);
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this.material.colorNode = buildBlendNode(this.blendMode, this.inputNode, adjustedEffectNode, this.opacityUniform, this.compositeMode);
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}
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applySharedColorAdjustments(sourceNode) {
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const sourceColor = vec3(float(sourceNode.r), float(sourceNode.g), float(sourceNode.b));
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const luma = float(sourceColor.x)
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.mul(float(0.2126))
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.add(float(sourceColor.y).mul(float(0.7152)))
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.add(float(sourceColor.z).mul(float(0.0722)));
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const saturated = mix(vec3(luma, luma, luma), sourceColor, this.saturationUniform);
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const hueCos = float(cos(this.hueUniform));
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const hueSin = float(sin(this.hueUniform));
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const rotated = vec3(float(saturated.x)
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.mul(float(0.213).add(hueCos.mul(float(0.787))).sub(hueSin.mul(float(0.213))))
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.add(float(saturated.y).mul(float(0.715).sub(hueCos.mul(float(0.715))).sub(hueSin.mul(float(0.715)))))
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.add(float(saturated.z).mul(float(0.072).sub(hueCos.mul(float(0.072))).add(hueSin.mul(float(0.928))))), float(saturated.x)
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112
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.mul(float(0.213).sub(hueCos.mul(float(0.213))).add(hueSin.mul(float(0.143))))
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113
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.add(float(saturated.y).mul(float(0.715).add(hueCos.mul(float(0.285))).add(hueSin.mul(float(0.14)))))
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114
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.add(float(saturated.z).mul(float(0.072).sub(hueCos.mul(float(0.072))).sub(hueSin.mul(float(0.283))))), float(saturated.x)
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115
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.mul(float(0.213).sub(hueCos.mul(float(0.213))).sub(hueSin.mul(float(0.787))))
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.add(float(saturated.y).mul(float(0.715).sub(hueCos.mul(float(0.715))).add(hueSin.mul(float(0.715)))))
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.add(float(saturated.z).mul(float(0.072).add(hueCos.mul(float(0.928))).add(hueSin.mul(float(0.072))))));
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return vec4(clamp(rotated, vec3(float(0), float(0), float(0)), vec3(float(1), float(1), float(1))), float(1));
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}
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}
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@@ -0,0 +1,8 @@
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import * as THREE from "three/webgpu";
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2
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export declare const PATTERN_PRESET_SOURCES: {
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readonly bars: readonly [string, string, string, string, string, string];
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readonly candles: readonly [string, string, string, string];
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readonly shapes: readonly [string, string, string, string, string, string];
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};
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export type PatternPreset = keyof typeof PATTERN_PRESET_SOURCES;
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export declare function buildPatternAtlas(preset: PatternPreset, cellPx?: number): Promise<THREE.CanvasTexture>;
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@@ -0,0 +1,79 @@
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1
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import * as THREE from "three/webgpu";
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2
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export const PATTERN_PRESET_SOURCES = {
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bars: [
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new URL("../../../assets/patterns/bars/1.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/bars/2.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/bars/3.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/bars/4.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/bars/5.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/bars/6.svg", import.meta.url).toString(),
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],
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candles: [
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new URL("../../../assets/patterns/candles/1.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/candles/2.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/candles/3.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/candles/4.svg", import.meta.url).toString(),
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],
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shapes: [
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new URL("../../../assets/patterns/shapes/1.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/shapes/2.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/shapes/3.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/shapes/4.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/shapes/5.svg", import.meta.url).toString(),
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new URL("../../../assets/patterns/shapes/6.svg", import.meta.url).toString(),
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24
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],
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25
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};
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26
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function loadSvg(url) {
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27
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return new Promise((resolve, reject) => {
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28
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const image = new Image();
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image.decoding = "async";
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image.onload = () => resolve(image);
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image.onerror = () => reject(new Error(`Unable to load SVG pattern: ${url}`));
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image.src = url;
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33
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});
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34
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}
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35
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export async function buildPatternAtlas(preset, cellPx = 16) {
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const urls = PATTERN_PRESET_SOURCES[preset];
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const cellSize = Math.max(4, Math.round(cellPx));
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38
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const images = await Promise.all(urls.map((url) => loadSvg(url)));
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39
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const canvas = document.createElement("canvas");
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40
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canvas.width = urls.length * cellSize;
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41
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canvas.height = cellSize;
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42
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const context = canvas.getContext("2d");
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43
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if (!context) {
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throw new Error("Unable to create 2D context for pattern atlas");
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45
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}
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.fillStyle = "#000";
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48
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context.fillRect(0, 0, canvas.width, canvas.height);
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context.imageSmoothingEnabled = true;
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50
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for (const [index, image] of images.entries()) {
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const aspect = image.naturalWidth / Math.max(image.naturalHeight, 1);
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const drawWidth = aspect >= 1 ? cellSize : cellSize * aspect;
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const drawHeight = aspect >= 1 ? cellSize / Math.max(aspect, 0.0001) : cellSize;
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const x = index * cellSize + (cellSize - drawWidth) * 0.5;
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const y = (cellSize - drawHeight) * 0.5;
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context.drawImage(image, x, y, drawWidth, drawHeight);
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}
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58
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const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
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59
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const { data } = imageData;
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60
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+
for (let index = 0; index < data.length; index += 4) {
|
|
61
|
+
const alpha = data[index + 3] ?? 0;
|
|
62
|
+
const luminance = Math.max(data[index] ?? 0, data[index + 1] ?? 0, data[index + 2] ?? 0);
|
|
63
|
+
const mask = alpha > 0 && luminance > 32 ? 255 : 0;
|
|
64
|
+
data[index] = mask;
|
|
65
|
+
data[index + 1] = mask;
|
|
66
|
+
data[index + 2] = mask;
|
|
67
|
+
data[index + 3] = 255;
|
|
68
|
+
}
|
|
69
|
+
context.putImageData(imageData, 0, 0);
|
|
70
|
+
const texture = new THREE.CanvasTexture(canvas);
|
|
71
|
+
texture.flipY = false;
|
|
72
|
+
texture.generateMipmaps = false;
|
|
73
|
+
texture.magFilter = THREE.NearestFilter;
|
|
74
|
+
texture.minFilter = THREE.NearestFilter;
|
|
75
|
+
texture.wrapS = THREE.ClampToEdgeWrapping;
|
|
76
|
+
texture.wrapT = THREE.ClampToEdgeWrapping;
|
|
77
|
+
texture.needsUpdate = true;
|
|
78
|
+
return texture;
|
|
79
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import * as THREE from "three/webgpu";
|
|
2
|
+
import { type TSLNode } from "three/tsl";
|
|
3
|
+
import { PassNode } from "./pass-node";
|
|
4
|
+
import type { LayerParameterValues } from "../types/editor";
|
|
5
|
+
type Node = TSLNode;
|
|
6
|
+
export declare class PatternPass extends PassNode {
|
|
7
|
+
private atlasTexture;
|
|
8
|
+
private atlasTextureNodes;
|
|
9
|
+
private bloomEnabled;
|
|
10
|
+
private bloomNode;
|
|
11
|
+
private readonly bloomIntensityUniform;
|
|
12
|
+
private readonly bloomRadiusUniform;
|
|
13
|
+
private readonly bloomSoftnessUniform;
|
|
14
|
+
private readonly bloomThresholdUniform;
|
|
15
|
+
private sourceTextureNodes;
|
|
16
|
+
private readonly bgOpacityUniform;
|
|
17
|
+
private readonly cellSizeUniform;
|
|
18
|
+
private readonly colorModeUniform;
|
|
19
|
+
private readonly customBgColorUniform;
|
|
20
|
+
private readonly customColor1Uniform;
|
|
21
|
+
private readonly customColor2Uniform;
|
|
22
|
+
private readonly customColor3Uniform;
|
|
23
|
+
private readonly customColor4Uniform;
|
|
24
|
+
private readonly customColorCountUniform;
|
|
25
|
+
private readonly customLuminanceBiasUniform;
|
|
26
|
+
private readonly invertUniform;
|
|
27
|
+
private readonly logicalHeightUniform;
|
|
28
|
+
private readonly logicalWidthUniform;
|
|
29
|
+
private readonly monoBlueUniform;
|
|
30
|
+
private readonly monoGreenUniform;
|
|
31
|
+
private readonly monoRedUniform;
|
|
32
|
+
private readonly numPatternsUniform;
|
|
33
|
+
private readonly placeholder;
|
|
34
|
+
private atlasBuildRequestId;
|
|
35
|
+
private atlasPending;
|
|
36
|
+
private currentCellSize;
|
|
37
|
+
private currentPreset;
|
|
38
|
+
private needsRefresh;
|
|
39
|
+
constructor(layerId: string);
|
|
40
|
+
render(renderer: THREE.WebGPURenderer, inputTexture: THREE.Texture, outputTarget: THREE.WebGLRenderTarget, time: number, delta: number): void;
|
|
41
|
+
updateParams(params: LayerParameterValues): void;
|
|
42
|
+
updateLogicalSize(width: number, height: number): void;
|
|
43
|
+
needsContinuousRender(): boolean;
|
|
44
|
+
dispose(): void;
|
|
45
|
+
protected buildEffectNode(): Node;
|
|
46
|
+
private getColorModeValue;
|
|
47
|
+
private rebuildAtlas;
|
|
48
|
+
private resolveColorMode;
|
|
49
|
+
private resolvePreset;
|
|
50
|
+
private normalizeBloomRadius;
|
|
51
|
+
private normalizeBloomSoftness;
|
|
52
|
+
private disposeBloomNode;
|
|
53
|
+
private getBloomTextureNode;
|
|
54
|
+
private trackAtlasTextureNode;
|
|
55
|
+
private trackSourceTextureNode;
|
|
56
|
+
private setCustomColorUniform;
|
|
57
|
+
}
|
|
58
|
+
export {};
|
|
@@ -0,0 +1,316 @@
|
|
|
1
|
+
import * as THREE from "three/webgpu";
|
|
2
|
+
import { bloom } from "three/examples/jsm/tsl/display/BloomNode.js";
|
|
3
|
+
import { clamp, float, floor, mix, mod, select, texture as tslTexture, uniform, uv, vec2, vec3, vec4, } from "three/tsl";
|
|
4
|
+
import { buildPatternAtlas, } from "./pattern-atlas.js";
|
|
5
|
+
import { PassNode } from "./pass-node.js";
|
|
6
|
+
function clamp01(value) {
|
|
7
|
+
return Math.max(0, Math.min(1, value));
|
|
8
|
+
}
|
|
9
|
+
function parseCssColorRgb(value) {
|
|
10
|
+
const rgba = value.match(/rgba?\s*\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)(?:\s*,\s*[\d.]+)?\s*\)/i);
|
|
11
|
+
if (rgba) {
|
|
12
|
+
return [
|
|
13
|
+
clamp01(Number.parseFloat(rgba[1] ?? "0") / 255),
|
|
14
|
+
clamp01(Number.parseFloat(rgba[2] ?? "0") / 255),
|
|
15
|
+
clamp01(Number.parseFloat(rgba[3] ?? "0") / 255),
|
|
16
|
+
];
|
|
17
|
+
}
|
|
18
|
+
const hex = value.trim().replace("#", "");
|
|
19
|
+
if (hex.length === 6) {
|
|
20
|
+
return [
|
|
21
|
+
Number.parseInt(hex.slice(0, 2), 16) / 255,
|
|
22
|
+
Number.parseInt(hex.slice(2, 4), 16) / 255,
|
|
23
|
+
Number.parseInt(hex.slice(4, 6), 16) / 255,
|
|
24
|
+
];
|
|
25
|
+
}
|
|
26
|
+
if (hex.length === 3) {
|
|
27
|
+
return [
|
|
28
|
+
Number.parseInt(`${hex[0] ?? "0"}${hex[0] ?? "0"}`, 16) / 255,
|
|
29
|
+
Number.parseInt(`${hex[1] ?? "0"}${hex[1] ?? "0"}`, 16) / 255,
|
|
30
|
+
Number.parseInt(`${hex[2] ?? "0"}${hex[2] ?? "0"}`, 16) / 255,
|
|
31
|
+
];
|
|
32
|
+
}
|
|
33
|
+
return [1, 1, 1];
|
|
34
|
+
}
|
|
35
|
+
export class PatternPass extends PassNode {
|
|
36
|
+
atlasTexture = null;
|
|
37
|
+
atlasTextureNodes = [];
|
|
38
|
+
bloomEnabled = false;
|
|
39
|
+
bloomNode = null;
|
|
40
|
+
bloomIntensityUniform;
|
|
41
|
+
bloomRadiusUniform;
|
|
42
|
+
bloomSoftnessUniform;
|
|
43
|
+
bloomThresholdUniform;
|
|
44
|
+
sourceTextureNodes = [];
|
|
45
|
+
bgOpacityUniform;
|
|
46
|
+
cellSizeUniform;
|
|
47
|
+
colorModeUniform;
|
|
48
|
+
customBgColorUniform;
|
|
49
|
+
customColor1Uniform;
|
|
50
|
+
customColor2Uniform;
|
|
51
|
+
customColor3Uniform;
|
|
52
|
+
customColor4Uniform;
|
|
53
|
+
customColorCountUniform;
|
|
54
|
+
customLuminanceBiasUniform;
|
|
55
|
+
invertUniform;
|
|
56
|
+
logicalHeightUniform;
|
|
57
|
+
logicalWidthUniform;
|
|
58
|
+
monoBlueUniform;
|
|
59
|
+
monoGreenUniform;
|
|
60
|
+
monoRedUniform;
|
|
61
|
+
numPatternsUniform;
|
|
62
|
+
placeholder;
|
|
63
|
+
atlasBuildRequestId = 0;
|
|
64
|
+
atlasPending = false;
|
|
65
|
+
currentCellSize = 12;
|
|
66
|
+
currentPreset = "bars";
|
|
67
|
+
needsRefresh = false;
|
|
68
|
+
constructor(layerId) {
|
|
69
|
+
super(layerId);
|
|
70
|
+
this.placeholder = new THREE.Texture();
|
|
71
|
+
this.bloomIntensityUniform = uniform(1.25);
|
|
72
|
+
this.bloomRadiusUniform = uniform(6);
|
|
73
|
+
this.bloomSoftnessUniform = uniform(0.35);
|
|
74
|
+
this.bloomThresholdUniform = uniform(0.6);
|
|
75
|
+
this.bgOpacityUniform = uniform(0);
|
|
76
|
+
this.cellSizeUniform = uniform(12);
|
|
77
|
+
this.colorModeUniform = uniform(0);
|
|
78
|
+
this.customColorCountUniform = uniform(4);
|
|
79
|
+
this.customLuminanceBiasUniform = uniform(0);
|
|
80
|
+
this.customBgColorUniform = uniform(new THREE.Vector3(0.96, 0.96, 0.94));
|
|
81
|
+
this.customColor1Uniform = uniform(new THREE.Vector3(0.05, 0.063, 0.078));
|
|
82
|
+
this.customColor2Uniform = uniform(new THREE.Vector3(0.302, 0.314, 0.341));
|
|
83
|
+
this.customColor3Uniform = uniform(new THREE.Vector3(0.588, 0.604, 0.635));
|
|
84
|
+
this.customColor4Uniform = uniform(new THREE.Vector3(0.882, 0.886, 0.871));
|
|
85
|
+
this.invertUniform = uniform(0);
|
|
86
|
+
this.logicalWidthUniform = uniform(1);
|
|
87
|
+
this.logicalHeightUniform = uniform(1);
|
|
88
|
+
this.monoRedUniform = uniform(0.96);
|
|
89
|
+
this.monoGreenUniform = uniform(0.96);
|
|
90
|
+
this.monoBlueUniform = uniform(0.94);
|
|
91
|
+
this.numPatternsUniform = uniform(1);
|
|
92
|
+
this.rebuildAtlas();
|
|
93
|
+
this.rebuildEffectNode();
|
|
94
|
+
}
|
|
95
|
+
render(renderer, inputTexture, outputTarget, time, delta) {
|
|
96
|
+
for (const sourceTextureNode of this.sourceTextureNodes) {
|
|
97
|
+
sourceTextureNode.value = inputTexture;
|
|
98
|
+
}
|
|
99
|
+
if (this.atlasTexture) {
|
|
100
|
+
for (const atlasTextureNode of this.atlasTextureNodes) {
|
|
101
|
+
atlasTextureNode.value = this.atlasTexture;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
super.render(renderer, inputTexture, outputTarget, time, delta);
|
|
105
|
+
this.needsRefresh = false;
|
|
106
|
+
}
|
|
107
|
+
updateParams(params) {
|
|
108
|
+
const nextCellSize = typeof params.cellSize === "number" ? Math.max(4, Math.round(params.cellSize)) : 12;
|
|
109
|
+
const nextPreset = this.resolvePreset(params.preset);
|
|
110
|
+
const nextColorMode = this.resolveColorMode(params.colorMode);
|
|
111
|
+
const nextBgOpacity = typeof params.bgOpacity === "number" ? clamp01(params.bgOpacity) : 0;
|
|
112
|
+
const nextCustomColorCount = typeof params.customColorCount === "number"
|
|
113
|
+
? Math.min(4, Math.max(2, Math.round(params.customColorCount)))
|
|
114
|
+
: 4;
|
|
115
|
+
const nextCustomLuminanceBias = typeof params.customLuminanceBias === "number"
|
|
116
|
+
? Math.min(1, Math.max(-1, params.customLuminanceBias))
|
|
117
|
+
: 0;
|
|
118
|
+
const nextBloomEnabled = params.bloomEnabled === true;
|
|
119
|
+
const nextBloomIntensity = typeof params.bloomIntensity === "number" ? Math.max(0, params.bloomIntensity) : 1.25;
|
|
120
|
+
const nextBloomThreshold = typeof params.bloomThreshold === "number" ? clamp01(params.bloomThreshold) : 0.6;
|
|
121
|
+
const nextBloomRadius = typeof params.bloomRadius === "number" ? Math.max(0, params.bloomRadius) : 6;
|
|
122
|
+
const nextBloomSoftness = typeof params.bloomSoftness === "number" ? clamp01(params.bloomSoftness) : 0.35;
|
|
123
|
+
const [red, green, blue] = parseCssColorRgb(typeof params.monoColor === "string" ? params.monoColor : "#f5f5f0");
|
|
124
|
+
this.bgOpacityUniform.value = nextBgOpacity;
|
|
125
|
+
this.bloomIntensityUniform.value = nextBloomIntensity;
|
|
126
|
+
this.bloomRadiusUniform.value = nextBloomRadius;
|
|
127
|
+
this.bloomSoftnessUniform.value = nextBloomSoftness;
|
|
128
|
+
this.bloomThresholdUniform.value = nextBloomThreshold;
|
|
129
|
+
this.cellSizeUniform.value = nextCellSize;
|
|
130
|
+
this.colorModeUniform.value = this.getColorModeValue(nextColorMode);
|
|
131
|
+
this.customColorCountUniform.value = nextCustomColorCount;
|
|
132
|
+
this.customLuminanceBiasUniform.value = nextCustomLuminanceBias;
|
|
133
|
+
this.invertUniform.value = params.invert === true ? 1 : 0;
|
|
134
|
+
this.monoRedUniform.value = red;
|
|
135
|
+
this.monoGreenUniform.value = green;
|
|
136
|
+
this.monoBlueUniform.value = blue;
|
|
137
|
+
this.setCustomColorUniform(this.customBgColorUniform, typeof params.customBgColor === "string" ? params.customBgColor : "#F5F5F0");
|
|
138
|
+
this.setCustomColorUniform(this.customColor1Uniform, typeof params.customColor1 === "string" ? params.customColor1 : "#0d1014");
|
|
139
|
+
this.setCustomColorUniform(this.customColor2Uniform, typeof params.customColor2 === "string" ? params.customColor2 : "#4d5057");
|
|
140
|
+
this.setCustomColorUniform(this.customColor3Uniform, typeof params.customColor3 === "string" ? params.customColor3 : "#969aa2");
|
|
141
|
+
this.setCustomColorUniform(this.customColor4Uniform, typeof params.customColor4 === "string" ? params.customColor4 : "#e1e2de");
|
|
142
|
+
const needsAtlasRebuild = nextCellSize !== this.currentCellSize || nextPreset !== this.currentPreset;
|
|
143
|
+
this.currentCellSize = nextCellSize;
|
|
144
|
+
this.currentPreset = nextPreset;
|
|
145
|
+
if (nextBloomEnabled !== this.bloomEnabled) {
|
|
146
|
+
this.bloomEnabled = nextBloomEnabled;
|
|
147
|
+
this.rebuildEffectNode();
|
|
148
|
+
return;
|
|
149
|
+
}
|
|
150
|
+
if (this.bloomNode) {
|
|
151
|
+
this.bloomNode.strength.value = nextBloomIntensity;
|
|
152
|
+
this.bloomNode.radius.value = this.normalizeBloomRadius(nextBloomRadius);
|
|
153
|
+
this.bloomNode.threshold.value = nextBloomThreshold;
|
|
154
|
+
this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(nextBloomSoftness);
|
|
155
|
+
}
|
|
156
|
+
if (needsAtlasRebuild) {
|
|
157
|
+
this.rebuildAtlas();
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
updateLogicalSize(width, height) {
|
|
161
|
+
this.logicalWidthUniform.value = Math.max(1, width);
|
|
162
|
+
this.logicalHeightUniform.value = Math.max(1, height);
|
|
163
|
+
}
|
|
164
|
+
needsContinuousRender() {
|
|
165
|
+
return this.atlasPending || this.needsRefresh;
|
|
166
|
+
}
|
|
167
|
+
dispose() {
|
|
168
|
+
this.disposeBloomNode();
|
|
169
|
+
this.placeholder.dispose();
|
|
170
|
+
this.atlasTexture?.dispose();
|
|
171
|
+
super.dispose();
|
|
172
|
+
}
|
|
173
|
+
buildEffectNode() {
|
|
174
|
+
if (!(this.cellSizeUniform && this.numPatternsUniform && this.placeholder)) {
|
|
175
|
+
return this.inputNode;
|
|
176
|
+
}
|
|
177
|
+
this.disposeBloomNode();
|
|
178
|
+
this.bloomNode = null;
|
|
179
|
+
this.sourceTextureNodes = [];
|
|
180
|
+
this.atlasTextureNodes = [];
|
|
181
|
+
const renderTargetUv = vec2(uv().x, float(1).sub(uv().y));
|
|
182
|
+
const logicalScreenSize = vec2(this.logicalWidthUniform, this.logicalHeightUniform);
|
|
183
|
+
const normalizedCellSize = vec2(this.cellSizeUniform, this.cellSizeUniform).div(logicalScreenSize);
|
|
184
|
+
const quantizeLevels = vec3(float(7), float(7), float(3));
|
|
185
|
+
const inverseQuantizeLevels = vec3(float(1 / 7), float(1 / 7), float(1 / 3));
|
|
186
|
+
const customBgVec = vec3(float(this.customBgColorUniform.x), float(this.customBgColorUniform.y), float(this.customBgColorUniform.z));
|
|
187
|
+
const customColor1Vec = vec3(float(this.customColor1Uniform.x), float(this.customColor1Uniform.y), float(this.customColor1Uniform.z));
|
|
188
|
+
const customColor2Vec = vec3(float(this.customColor2Uniform.x), float(this.customColor2Uniform.y), float(this.customColor2Uniform.z));
|
|
189
|
+
const customColor3Vec = vec3(float(this.customColor3Uniform.x), float(this.customColor3Uniform.y), float(this.customColor3Uniform.z));
|
|
190
|
+
const customColor4Vec = vec3(float(this.customColor4Uniform.x), float(this.customColor4Uniform.y), float(this.customColor4Uniform.z));
|
|
191
|
+
const customColorCount = clamp(float(this.customColorCountUniform), float(2), float(4));
|
|
192
|
+
const samplePattern = (sampleUv) => {
|
|
193
|
+
const safeUv = clamp(sampleUv, vec2(float(0), float(0)), vec2(float(1), float(1)));
|
|
194
|
+
const screenPixel = floor(safeUv.mul(logicalScreenSize));
|
|
195
|
+
const tileCenterUv = floor(safeUv.div(normalizedCellSize))
|
|
196
|
+
.add(vec2(0.5, 0.5))
|
|
197
|
+
.mul(normalizedCellSize);
|
|
198
|
+
const localCellPixel = vec2(mod(screenPixel.x, this.cellSizeUniform), mod(screenPixel.y, this.cellSizeUniform));
|
|
199
|
+
const sampledColor = this.trackSourceTextureNode(tileCenterUv);
|
|
200
|
+
const sourceColor = vec3(float(sampledColor.r), float(sampledColor.g), float(sampledColor.b));
|
|
201
|
+
const luma = float(sampledColor.r)
|
|
202
|
+
.mul(float(0.299))
|
|
203
|
+
.add(float(sampledColor.g).mul(float(0.45)))
|
|
204
|
+
.add(float(sampledColor.b).mul(float(0.114)));
|
|
205
|
+
const adjustedLuma = select(this.invertUniform.greaterThan(float(0.5)), float(1).sub(luma), luma);
|
|
206
|
+
const patternIndex = floor(clamp(adjustedLuma.mul(this.numPatternsUniform.sub(float(1))), float(0), this.numPatternsUniform.sub(float(1))));
|
|
207
|
+
const atlasUv = vec2(patternIndex
|
|
208
|
+
.mul(this.cellSizeUniform)
|
|
209
|
+
.add(localCellPixel.x)
|
|
210
|
+
.add(float(0.5))
|
|
211
|
+
.div(this.numPatternsUniform.mul(this.cellSizeUniform)), localCellPixel.y.add(float(0.5)).div(this.cellSizeUniform));
|
|
212
|
+
const patternMask = float(this.trackAtlasTextureNode(atlasUv).r);
|
|
213
|
+
const quantized = floor(sourceColor.mul(quantizeLevels).add(vec3(0.5, 0.5, 0.5))).mul(inverseQuantizeLevels);
|
|
214
|
+
const quantizedLuma = float(quantized.x)
|
|
215
|
+
.mul(float(0.299))
|
|
216
|
+
.add(float(quantized.y).mul(float(0.45)))
|
|
217
|
+
.add(float(quantized.z).mul(float(0.114)));
|
|
218
|
+
const quantizedColor = clamp(mix(vec3(quantizedLuma, quantizedLuma, quantizedLuma), quantized, float(1.2)), vec3(float(0), float(0), float(0)), vec3(float(1), float(1), float(1)));
|
|
219
|
+
const monochromeColor = vec3(this.monoRedUniform, this.monoGreenUniform, this.monoBlueUniform).mul(adjustedLuma);
|
|
220
|
+
const customLuminance = clamp(adjustedLuma.add(float(this.customLuminanceBiasUniform).mul(float(0.35))), float(0), float(1));
|
|
221
|
+
const customColor = select(customColorCount.lessThan(float(2.5)), select(customLuminance.lessThan(float(0.5)), customColor1Vec, customColor2Vec), select(customColorCount.lessThan(float(3.5)), select(customLuminance.lessThan(float(1 / 3)), customColor1Vec, select(customLuminance.lessThan(float(2 / 3)), customColor2Vec, customColor3Vec)), select(customLuminance.lessThan(float(0.25)), customColor1Vec, select(customLuminance.lessThan(float(0.5)), customColor2Vec, select(customLuminance.lessThan(float(0.75)), customColor3Vec, customColor4Vec)))));
|
|
222
|
+
const patternColor = select(this.colorModeUniform.lessThan(float(0.5)), sourceColor, select(this.colorModeUniform.lessThan(float(1.5)), quantizedColor, select(this.colorModeUniform.lessThan(float(2.5)), monochromeColor, customColor)));
|
|
223
|
+
const sourceBackground = sourceColor.mul(this.bgOpacityUniform);
|
|
224
|
+
const backgroundColor = select(this.colorModeUniform.lessThan(float(0.5)), sourceBackground, select(this.colorModeUniform.lessThan(float(2.5)), vec3(float(0), float(0), float(0)), customBgVec));
|
|
225
|
+
return vec4(mix(backgroundColor, patternColor, patternMask), float(1));
|
|
226
|
+
};
|
|
227
|
+
const baseSample = samplePattern(renderTargetUv);
|
|
228
|
+
if (!this.bloomEnabled) {
|
|
229
|
+
return baseSample;
|
|
230
|
+
}
|
|
231
|
+
this.bloomNode = bloom(vec4(baseSample.rgb, float(1)), this.bloomIntensityUniform.value, this.normalizeBloomRadius(this.bloomRadiusUniform.value), this.bloomThresholdUniform.value);
|
|
232
|
+
this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(this.bloomSoftnessUniform.value);
|
|
233
|
+
return vec4(clamp(baseSample.rgb.add(this.getBloomTextureNode().rgb), vec3(float(0), float(0), float(0)), vec3(float(1), float(1), float(1))), float(1));
|
|
234
|
+
}
|
|
235
|
+
getColorModeValue(colorMode) {
|
|
236
|
+
switch (colorMode) {
|
|
237
|
+
case "quantized":
|
|
238
|
+
return 1;
|
|
239
|
+
case "monochrome":
|
|
240
|
+
return 2;
|
|
241
|
+
case "custom":
|
|
242
|
+
return 3;
|
|
243
|
+
default:
|
|
244
|
+
return 0;
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
rebuildAtlas() {
|
|
248
|
+
const requestId = ++this.atlasBuildRequestId;
|
|
249
|
+
this.atlasPending = true;
|
|
250
|
+
void buildPatternAtlas(this.currentPreset, this.currentCellSize)
|
|
251
|
+
.then((atlasTexture) => {
|
|
252
|
+
if (requestId !== this.atlasBuildRequestId) {
|
|
253
|
+
atlasTexture.dispose();
|
|
254
|
+
return;
|
|
255
|
+
}
|
|
256
|
+
this.atlasTexture?.dispose();
|
|
257
|
+
this.atlasTexture = atlasTexture;
|
|
258
|
+
this.numPatternsUniform.value = atlasTexture.image.width / this.currentCellSize;
|
|
259
|
+
this.atlasPending = false;
|
|
260
|
+
this.needsRefresh = true;
|
|
261
|
+
this.rebuildEffectNode();
|
|
262
|
+
})
|
|
263
|
+
.catch(() => {
|
|
264
|
+
if (requestId !== this.atlasBuildRequestId) {
|
|
265
|
+
return;
|
|
266
|
+
}
|
|
267
|
+
this.atlasPending = false;
|
|
268
|
+
this.needsRefresh = true;
|
|
269
|
+
});
|
|
270
|
+
}
|
|
271
|
+
resolveColorMode(value) {
|
|
272
|
+
return value === "quantized" || value === "monochrome" || value === "custom"
|
|
273
|
+
? value
|
|
274
|
+
: "source";
|
|
275
|
+
}
|
|
276
|
+
resolvePreset(value) {
|
|
277
|
+
return value === "candles" || value === "shapes" ? value : "bars";
|
|
278
|
+
}
|
|
279
|
+
normalizeBloomRadius(value) {
|
|
280
|
+
return clamp01(value / 24);
|
|
281
|
+
}
|
|
282
|
+
normalizeBloomSoftness(value) {
|
|
283
|
+
return Math.max(0.001, value * 0.25);
|
|
284
|
+
}
|
|
285
|
+
disposeBloomNode() {
|
|
286
|
+
;
|
|
287
|
+
this.bloomNode?.dispose?.();
|
|
288
|
+
}
|
|
289
|
+
getBloomTextureNode() {
|
|
290
|
+
const bloomNode = this.bloomNode;
|
|
291
|
+
if (!bloomNode) {
|
|
292
|
+
throw new Error("Bloom node is not initialized");
|
|
293
|
+
}
|
|
294
|
+
if ("getTextureNode" in bloomNode && typeof bloomNode.getTextureNode === "function") {
|
|
295
|
+
return bloomNode.getTextureNode();
|
|
296
|
+
}
|
|
297
|
+
if ("getTexture" in bloomNode && typeof bloomNode.getTexture === "function") {
|
|
298
|
+
return bloomNode.getTexture();
|
|
299
|
+
}
|
|
300
|
+
throw new Error("Bloom node does not expose a texture getter");
|
|
301
|
+
}
|
|
302
|
+
trackAtlasTextureNode(uvNode) {
|
|
303
|
+
const atlasTextureNode = tslTexture(this.atlasTexture ?? new THREE.Texture(), uvNode);
|
|
304
|
+
this.atlasTextureNodes.push(atlasTextureNode);
|
|
305
|
+
return atlasTextureNode;
|
|
306
|
+
}
|
|
307
|
+
trackSourceTextureNode(uvNode) {
|
|
308
|
+
const sourceTextureNode = tslTexture(this.placeholder, uvNode);
|
|
309
|
+
this.sourceTextureNodes.push(sourceTextureNode);
|
|
310
|
+
return sourceTextureNode;
|
|
311
|
+
}
|
|
312
|
+
setCustomColorUniform(target, value) {
|
|
313
|
+
const [r, g, b] = parseCssColorRgb(value);
|
|
314
|
+
target.value.set(r, g, b);
|
|
315
|
+
}
|
|
316
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import * as THREE from "three/webgpu";
|
|
2
|
+
import type { ShaderLabLayerConfig } from "../types";
|
|
3
|
+
export declare class PipelineManager {
|
|
4
|
+
private readonly renderer;
|
|
5
|
+
private readonly baseScene;
|
|
6
|
+
private readonly baseCamera;
|
|
7
|
+
private readonly blitScene;
|
|
8
|
+
private readonly blitCamera;
|
|
9
|
+
private readonly blitInputNode;
|
|
10
|
+
private readonly blitMaterial;
|
|
11
|
+
private readonly onRuntimeError;
|
|
12
|
+
private passMap;
|
|
13
|
+
private passes;
|
|
14
|
+
private layerSignatures;
|
|
15
|
+
private dirty;
|
|
16
|
+
private width;
|
|
17
|
+
private height;
|
|
18
|
+
private logicalWidth;
|
|
19
|
+
private logicalHeight;
|
|
20
|
+
private rtA;
|
|
21
|
+
private rtB;
|
|
22
|
+
constructor(renderer: THREE.WebGPURenderer, size: {
|
|
23
|
+
height: number;
|
|
24
|
+
width: number;
|
|
25
|
+
}, onRuntimeError?: (message: string | null) => void);
|
|
26
|
+
syncLayers(layers: ShaderLabLayerConfig[]): void;
|
|
27
|
+
render(time: number, delta: number): boolean;
|
|
28
|
+
resize(size: {
|
|
29
|
+
height: number;
|
|
30
|
+
width: number;
|
|
31
|
+
}): void;
|
|
32
|
+
updateLogicalSize(size: {
|
|
33
|
+
height: number;
|
|
34
|
+
width: number;
|
|
35
|
+
}): void;
|
|
36
|
+
dispose(): void;
|
|
37
|
+
private applyLayerState;
|
|
38
|
+
private createPass;
|
|
39
|
+
}
|