@basementstudio/shader-lab 0.1.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/easings.d.ts +3 -0
- package/dist/src/easings.js +3 -0
- package/dist/src/index.d.ts +5 -0
- package/dist/src/index.js +4 -0
- package/dist/src/lib/editor/custom-shader/shared.d.ts +1 -0
- package/dist/src/lib/editor/custom-shader/shared.js +1 -0
- package/dist/src/renderer/ascii-atlas.d.ts +5 -0
- package/dist/src/renderer/ascii-atlas.js +61 -0
- package/dist/src/renderer/ascii-pass.d.ts +50 -0
- package/dist/src/renderer/ascii-pass.js +271 -0
- package/dist/src/renderer/asset-url.d.ts +1 -0
- package/dist/src/renderer/asset-url.js +3 -0
- package/dist/src/renderer/blend-modes.d.ts +4 -0
- package/dist/src/renderer/blend-modes.js +157 -0
- package/dist/src/renderer/contracts.d.ts +26 -0
- package/dist/src/renderer/contracts.js +13 -0
- package/dist/src/renderer/create-webgpu-renderer.d.ts +3 -0
- package/dist/src/renderer/create-webgpu-renderer.js +37 -0
- package/dist/src/renderer/crt-pass.d.ts +72 -0
- package/dist/src/renderer/crt-pass.js +536 -0
- package/dist/src/renderer/custom-shader-pass.d.ts +17 -0
- package/dist/src/renderer/custom-shader-pass.js +79 -0
- package/dist/src/renderer/custom-shader-runtime.d.ts +16 -0
- package/dist/src/renderer/custom-shader-runtime.js +169 -0
- package/dist/src/renderer/dither-textures.d.ts +8 -0
- package/dist/src/renderer/dither-textures.js +66 -0
- package/dist/src/renderer/dithering-pass.d.ts +45 -0
- package/dist/src/renderer/dithering-pass.js +229 -0
- package/dist/src/renderer/gradient-pass.d.ts +39 -0
- package/dist/src/renderer/gradient-pass.js +358 -0
- package/dist/src/renderer/halftone-pass.d.ts +65 -0
- package/dist/src/renderer/halftone-pass.js +530 -0
- package/dist/src/renderer/ink-pass.d.ts +84 -0
- package/dist/src/renderer/ink-pass.js +526 -0
- package/dist/src/renderer/live-pass.d.ts +31 -0
- package/dist/src/renderer/live-pass.js +136 -0
- package/dist/src/renderer/media-pass.d.ts +32 -0
- package/dist/src/renderer/media-pass.js +130 -0
- package/dist/src/renderer/media-texture.d.ts +8 -0
- package/dist/src/renderer/media-texture.js +41 -0
- package/dist/src/renderer/particle-grid-pass.d.ts +48 -0
- package/dist/src/renderer/particle-grid-pass.js +269 -0
- package/dist/src/renderer/pass-node.d.ts +36 -0
- package/dist/src/renderer/pass-node.js +120 -0
- package/dist/src/renderer/pattern-atlas.d.ts +8 -0
- package/dist/src/renderer/pattern-atlas.js +79 -0
- package/dist/src/renderer/pattern-pass.d.ts +58 -0
- package/dist/src/renderer/pattern-pass.js +316 -0
- package/dist/src/renderer/pipeline-manager.d.ts +39 -0
- package/dist/src/renderer/pipeline-manager.js +287 -0
- package/dist/src/renderer/pixel-sorting-pass.d.ts +33 -0
- package/dist/src/renderer/pixel-sorting-pass.js +179 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.d.ts +9 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.js +59 -0
- package/dist/src/renderer/shaders/tsl/cosine-palette.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts → dist/src/renderer/shaders/tsl/cosine-palette.js} +3 -4
- package/dist/src/renderer/shaders/tsl/noise/common.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/common.js +24 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.js +11 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.js +66 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.js +19 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.js +44 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.js +51 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.d.ts +7 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.js +34 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.js +45 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.js +13 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts → dist/src/renderer/shaders/tsl/patterns/bloom.js} +4 -6
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.js +16 -0
- package/dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts → dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.js} +3 -4
- package/dist/src/renderer/shaders/tsl/patterns/repeating-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts → dist/src/renderer/shaders/tsl/patterns/repeating-pattern.js} +4 -6
- package/dist/src/renderer/shaders/tsl/utils/atan2.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/atan2.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-conj.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts → dist/src/renderer/shaders/tsl/utils/complex-conj.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.js +10 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mul.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts → dist/src/renderer/shaders/tsl/utils/complex-mul.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.js +12 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.js +11 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/hyperbolic.d.ts +8 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts → dist/src/renderer/shaders/tsl/utils/hyperbolic.js} +7 -11
- package/dist/src/renderer/shaders/tsl/utils/index.d.ts +38 -0
- package/dist/src/renderer/shaders/tsl/utils/index.js +39 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.js +6 -0
- package/dist/src/renderer/text-pass.d.ts +23 -0
- package/dist/src/renderer/text-pass.js +129 -0
- package/dist/src/runtime-clock.d.ts +9 -0
- package/dist/src/runtime-clock.js +20 -0
- package/dist/src/runtime-frame.d.ts +11 -0
- package/dist/src/runtime-frame.js +12 -0
- package/dist/src/shader-lab-composition.d.ts +9 -0
- package/dist/src/shader-lab-composition.js +96 -0
- package/dist/src/timeline.d.ts +8 -0
- package/dist/src/timeline.js +179 -0
- package/dist/src/types/editor.d.ts +3 -0
- package/dist/src/types/editor.js +1 -0
- package/dist/src/types.d.ts +81 -0
- package/dist/src/types.js +1 -0
- package/package.json +28 -65
- package/.biome/plugins/README.md +0 -21
- package/.biome/plugins/no-anchor-element.grit +0 -12
- package/.biome/plugins/no-relative-parent-imports.grit +0 -10
- package/.biome/plugins/no-unnecessary-forwardref.grit +0 -9
- package/.changeset/README.md +0 -17
- package/.changeset/config.json +0 -11
- package/.editorconfig +0 -40
- package/.env.example +0 -81
- package/.gitattributes +0 -19
- package/.github/workflows/canary.yml +0 -80
- package/.github/workflows/ci.yml +0 -37
- package/.github/workflows/release.yml +0 -56
- package/.tldrignore +0 -84
- package/.vscode/extensions.json +0 -20
- package/.vscode/settings.json +0 -105
- package/biome.json +0 -249
- package/bun.lock +0 -1224
- package/next.config.ts +0 -131
- package/packages/shader-lab-react/CHANGELOG.md +0 -9
- package/packages/shader-lab-react/README.md +0 -119
- package/packages/shader-lab-react/package.json +0 -36
- package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +0 -57
- package/packages/shader-lab-react/scripts/prepare-dist.mjs +0 -4
- package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +0 -146
- package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +0 -51
- package/packages/shader-lab-react/src/easings.ts +0 -4
- package/packages/shader-lab-react/src/index.ts +0 -35
- package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +0 -2
- package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +0 -83
- package/packages/shader-lab-react/src/renderer/ascii-pass.ts +0 -416
- package/packages/shader-lab-react/src/renderer/asset-url.ts +0 -3
- package/packages/shader-lab-react/src/renderer/blend-modes.ts +0 -229
- package/packages/shader-lab-react/src/renderer/contracts.ts +0 -54
- package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +0 -48
- package/packages/shader-lab-react/src/renderer/crt-pass.ts +0 -1040
- package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +0 -108
- package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +0 -309
- package/packages/shader-lab-react/src/renderer/dither-textures.ts +0 -99
- package/packages/shader-lab-react/src/renderer/dithering-pass.ts +0 -322
- package/packages/shader-lab-react/src/renderer/gradient-pass.ts +0 -521
- package/packages/shader-lab-react/src/renderer/halftone-pass.ts +0 -932
- package/packages/shader-lab-react/src/renderer/ink-pass.ts +0 -802
- package/packages/shader-lab-react/src/renderer/live-pass.ts +0 -194
- package/packages/shader-lab-react/src/renderer/media-pass.ts +0 -187
- package/packages/shader-lab-react/src/renderer/media-texture.ts +0 -66
- package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +0 -389
- package/packages/shader-lab-react/src/renderer/pass-node.ts +0 -209
- package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +0 -133
- package/packages/shader-lab-react/src/renderer/pattern-pass.ts +0 -552
- package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +0 -369
- package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +0 -277
- package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +0 -87
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +0 -31
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +0 -13
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -96
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -79
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -89
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +0 -56
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -32
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -60
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +0 -9
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +0 -11
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -16
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -18
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +0 -48
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -27
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +0 -7
- package/packages/shader-lab-react/src/renderer/text-pass.ts +0 -176
- package/packages/shader-lab-react/src/runtime-clock.ts +0 -42
- package/packages/shader-lab-react/src/runtime-frame.ts +0 -29
- package/packages/shader-lab-react/src/shader-lab-composition.tsx +0 -163
- package/packages/shader-lab-react/src/timeline.ts +0 -283
- package/packages/shader-lab-react/src/types/editor.ts +0 -5
- package/packages/shader-lab-react/src/types.ts +0 -141
- package/packages/shader-lab-react/tsconfig.build.json +0 -8
- package/packages/shader-lab-react/tsconfig.json +0 -21
- package/postcss.config.mjs +0 -5
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +0 -1412
- package/public/assets/patterns/bars/1.svg +0 -3
- package/public/assets/patterns/bars/2.svg +0 -3
- package/public/assets/patterns/bars/3.svg +0 -3
- package/public/assets/patterns/bars/4.svg +0 -3
- package/public/assets/patterns/bars/5.svg +0 -3
- package/public/assets/patterns/bars/6.svg +0 -3
- package/public/assets/patterns/candles/1.svg +0 -3
- package/public/assets/patterns/candles/2.svg +0 -3
- package/public/assets/patterns/candles/3.svg +0 -3
- package/public/assets/patterns/candles/4.svg +0 -3
- package/public/assets/patterns/shapes/1.svg +0 -3
- package/public/assets/patterns/shapes/2.svg +0 -3
- package/public/assets/patterns/shapes/3.svg +0 -3
- package/public/assets/patterns/shapes/4.svg +0 -4
- package/public/assets/patterns/shapes/5.svg +0 -3
- package/public/assets/patterns/shapes/6.svg +0 -4
- package/public/fonts/geist/Geist-Mono.woff2 +0 -0
- package/public/textures/blue-noise.png +0 -0
- package/public/textures/crt-mask.png +0 -0
- package/src/app/design/page.tsx +0 -398
- package/src/app/favicon.ico +0 -0
- package/src/app/globals.css +0 -280
- package/src/app/layout.tsx +0 -89
- package/src/app/page.tsx +0 -20
- package/src/app/robots.ts +0 -13
- package/src/app/sitemap.ts +0 -13
- package/src/components/editor/editor-canvas-viewport.tsx +0 -116
- package/src/components/editor/editor-export-dialog.tsx +0 -1177
- package/src/components/editor/editor-timeline-overlay.tsx +0 -983
- package/src/components/editor/editor-topbar.tsx +0 -287
- package/src/components/editor/layer-sidebar.tsx +0 -738
- package/src/components/editor/properties-sidebar-content.tsx +0 -574
- package/src/components/editor/properties-sidebar-fields.tsx +0 -389
- package/src/components/editor/properties-sidebar-utils.ts +0 -178
- package/src/components/editor/properties-sidebar.tsx +0 -421
- package/src/components/ui/button/index.tsx +0 -57
- package/src/components/ui/color-picker/index.tsx +0 -358
- package/src/components/ui/glass-panel/index.tsx +0 -45
- package/src/components/ui/icon-button/index.tsx +0 -46
- package/src/components/ui/select/index.tsx +0 -136
- package/src/components/ui/slider/index.tsx +0 -192
- package/src/components/ui/toggle/index.tsx +0 -34
- package/src/components/ui/typography/index.tsx +0 -61
- package/src/components/ui/xy-pad/index.tsx +0 -160
- package/src/features/editor/components/editor-export-dialog.module.css +0 -271
- package/src/hooks/use-editor-renderer.ts +0 -182
- package/src/lib/app.ts +0 -6
- package/src/lib/cn.ts +0 -7
- package/src/lib/easings.ts +0 -240
- package/src/lib/editor/config/layer-registry.ts +0 -2434
- package/src/lib/editor/custom-shader/shared.ts +0 -28
- package/src/lib/editor/export.ts +0 -420
- package/src/lib/editor/history.ts +0 -71
- package/src/lib/editor/layers.ts +0 -76
- package/src/lib/editor/parameter-schema.ts +0 -75
- package/src/lib/editor/project-file.ts +0 -145
- package/src/lib/editor/shader-export-snippet.ts +0 -37
- package/src/lib/editor/shader-export.ts +0 -315
- package/src/lib/editor/timeline/evaluate.ts +0 -252
- package/src/lib/editor/view-transform.ts +0 -58
- package/src/lib/fonts.ts +0 -28
- package/src/renderer/ascii-atlas.ts +0 -83
- package/src/renderer/ascii-pass.ts +0 -416
- package/src/renderer/blend-modes.ts +0 -229
- package/src/renderer/contracts.ts +0 -161
- package/src/renderer/create-webgpu-renderer.ts +0 -48
- package/src/renderer/crt-pass.ts +0 -1040
- package/src/renderer/custom-shader-pass.ts +0 -117
- package/src/renderer/custom-shader-runtime.ts +0 -309
- package/src/renderer/dither-textures.ts +0 -99
- package/src/renderer/dithering-pass.ts +0 -322
- package/src/renderer/gradient-pass.ts +0 -520
- package/src/renderer/halftone-pass.ts +0 -932
- package/src/renderer/ink-pass.ts +0 -683
- package/src/renderer/live-pass.ts +0 -194
- package/src/renderer/media-pass.ts +0 -187
- package/src/renderer/media-texture.ts +0 -66
- package/src/renderer/particle-grid-pass.ts +0 -389
- package/src/renderer/pass-node-factory.ts +0 -33
- package/src/renderer/pass-node.ts +0 -209
- package/src/renderer/pattern-atlas.ts +0 -97
- package/src/renderer/pattern-pass.ts +0 -552
- package/src/renderer/pipeline-manager.ts +0 -343
- package/src/renderer/pixel-sorting-pass.ts +0 -277
- package/src/renderer/project-clock.ts +0 -57
- package/src/renderer/shaders/tsl/color/tonemapping.ts +0 -86
- package/src/renderer/shaders/tsl/cosine-palette.ts +0 -8
- package/src/renderer/shaders/tsl/noise/common.ts +0 -30
- package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/fbm.ts +0 -12
- package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -97
- package/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -23
- package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -78
- package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -88
- package/src/renderer/shaders/tsl/noise/turbulence.ts +0 -55
- package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -31
- package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -59
- package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -14
- package/src/renderer/shaders/tsl/patterns/bloom.ts +0 -10
- package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -23
- package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +0 -8
- package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +0 -10
- package/src/renderer/shaders/tsl/utils/atan2.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-conj.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-div.ts +0 -10
- package/src/renderer/shaders/tsl/utils/complex-log.ts +0 -6
- package/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-mul.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -15
- package/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -17
- package/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -9
- package/src/renderer/shaders/tsl/utils/hyperbolic.ts +0 -19
- package/src/renderer/shaders/tsl/utils/index.ts +0 -47
- package/src/renderer/shaders/tsl/utils/rotate.ts +0 -14
- package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -14
- package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -26
- package/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -5
- package/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/src/renderer/shaders/tsl/utils/smin.ts +0 -6
- package/src/renderer/text-pass.ts +0 -176
- package/src/store/asset-store.ts +0 -193
- package/src/store/editor-store.ts +0 -223
- package/src/store/history-store.ts +0 -172
- package/src/store/index.ts +0 -31
- package/src/store/layer-store.ts +0 -675
- package/src/store/timeline-store.ts +0 -572
- package/src/types/assets.d.ts +0 -6
- package/src/types/css.d.ts +0 -21
- package/src/types/editor.ts +0 -357
- package/src/types/react.d.ts +0 -15
- package/src/types/three-tsl.d.ts +0 -146
- package/src/types/three-webgpu.d.ts +0 -51
- package/tsconfig.json +0 -49
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/textures/blue-noise.png +0 -0
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import { float, type TSLNode, texture as tslTexture, uv, vec2 } from "three/tsl"
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import * as THREE from "three/webgpu"
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import type { RenderableLayerPass } from "@/renderer/contracts"
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import { CustomShaderPass } from "@/renderer/custom-shader-pass"
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import { GradientPass } from "@/renderer/gradient-pass"
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import { LivePass } from "@/renderer/live-pass"
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import { MediaPass } from "@/renderer/media-pass"
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import type { PassNode } from "@/renderer/pass-node"
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import { createPassNode } from "@/renderer/pass-node-factory"
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import { TextPass } from "@/renderer/text-pass"
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import type { EditorLayer, Size } from "@/types/editor"
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import { parameterValuesSignature } from "@/lib/editor/parameter-schema"
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type LayerPassNode = LivePass | MediaPass | PassNode
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const RENDER_TARGET_OPTIONS = {
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depthBuffer: false,
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format: THREE.RGBAFormat,
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generateMipmaps: false,
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magFilter: THREE.NearestFilter,
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minFilter: THREE.NearestFilter,
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stencilBuffer: false,
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type: THREE.HalfFloatType,
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} as const
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function clampUnit(value: number): number {
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}
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function createLayerSignature(layer: RenderableLayerPass): string {
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if (layer.layer.type === "custom-shader") {
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return [
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layer.layer.id,
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layer.layer.kind,
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layer.layer.type,
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layer.layer.visible ? "1" : "0",
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layer.layer.opacity.toFixed(4),
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layer.layer.hue.toFixed(4),
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layer.layer.saturation.toFixed(4),
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layer.layer.blendMode,
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layer.layer.compositeMode,
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typeof layer.params.sourceRevision === "number"
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? String(layer.params.sourceRevision)
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: "0",
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typeof layer.params.sourceMode === "string"
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? layer.params.sourceMode
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: "paste",
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typeof layer.params.entryExport === "string"
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? layer.params.entryExport
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: "sketch",
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typeof layer.params.sourceFileName === "string"
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? layer.params.sourceFileName
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: "",
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].join("|")
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}
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return [
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layer.layer.id,
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layer.layer.kind,
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layer.layer.type,
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layer.asset?.id ?? "no-asset",
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layer.asset?.url ?? "no-url",
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layer.layer.visible ? "1" : "0",
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layer.layer.opacity.toFixed(4),
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layer.layer.hue.toFixed(4),
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layer.layer.saturation.toFixed(4),
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layer.layer.blendMode,
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layer.layer.compositeMode,
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parameterValuesSignature(layer.params),
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].join("|")
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}
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export class PipelineManager {
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private readonly renderer: THREE.WebGPURenderer
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private readonly baseScene: THREE.Scene
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private readonly baseCamera: THREE.OrthographicCamera
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private readonly blitScene: THREE.Scene
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private readonly blitCamera: THREE.OrthographicCamera
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private readonly blitInputNode: TSLNode
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private readonly blitMaterial: THREE.MeshBasicNodeMaterial
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private passMap = new Map<string, LayerPassNode>()
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private passes: LayerPassNode[] = []
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private layerSignatures = new Map<string, string>()
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private dirty = true
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private width: number
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private height: number
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private logicalWidth: number
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private logicalHeight: number
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private rtA: THREE.WebGLRenderTarget
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private rtB: THREE.WebGLRenderTarget
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constructor(renderer: THREE.WebGPURenderer, size: Size) {
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this.renderer = renderer
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this.width = Math.max(1, size.width)
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this.height = Math.max(1, size.height)
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this.logicalWidth = this.width
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this.logicalHeight = this.height
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this.baseScene = new THREE.Scene()
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this.baseCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
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const baseMaterial = new THREE.MeshBasicMaterial({ color: "#080808" })
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const baseMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), baseMaterial)
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baseMesh.frustumCulled = false
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this.baseScene.add(baseMesh)
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this.rtA = new THREE.WebGLRenderTarget(
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this.width,
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this.height,
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RENDER_TARGET_OPTIONS
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)
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this.rtB = new THREE.WebGLRenderTarget(
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this.width,
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this.height,
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RENDER_TARGET_OPTIONS
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)
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this.blitScene = new THREE.Scene()
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this.blitCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
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const blitUv = vec2(uv().x, float(1).sub(uv().y))
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this.blitInputNode = tslTexture(new THREE.Texture(), blitUv)
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this.blitMaterial = new THREE.MeshBasicNodeMaterial()
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this.blitMaterial.colorNode = this.blitInputNode
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const blitMesh = new THREE.Mesh(
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new THREE.PlaneGeometry(2, 2),
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this.blitMaterial
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)
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blitMesh.frustumCulled = false
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this.blitScene.add(blitMesh)
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}
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syncLayers(layers: RenderableLayerPass[]): void {
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const incomingIds = new Set(layers.map((layer) => layer.layer.id))
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for (const [layerId, pass] of this.passMap) {
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if (incomingIds.has(layerId)) {
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continue
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}
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pass.dispose()
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this.passMap.delete(layerId)
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this.layerSignatures.delete(layerId)
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this.dirty = true
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}
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const orderedPasses: LayerPassNode[] = []
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for (const renderableLayer of layers) {
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const layerId = renderableLayer.layer.id
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const signature = createLayerSignature(renderableLayer)
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let pass = this.passMap.get(layerId)
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if (!pass) {
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pass = this.createPass(renderableLayer.layer)
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pass.resize(this.width, this.height)
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pass.updateLogicalSize(this.logicalWidth, this.logicalHeight)
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this.passMap.set(layerId, pass)
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this.dirty = true
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}
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if (this.layerSignatures.get(layerId) !== signature) {
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this.layerSignatures.set(layerId, signature)
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this.applyLayerState(pass, renderableLayer)
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}
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orderedPasses.push(pass)
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}
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if (
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orderedPasses.length !== this.passes.length ||
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orderedPasses.some((pass, index) => this.passes[index] !== pass)
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) {
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this.passes = orderedPasses
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}
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}
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render(time: number, delta: number): boolean {
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const activePasses = this.passes.filter((pass) => pass.enabled)
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const needsContinuousRender = activePasses.some((pass) =>
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pass.needsContinuousRender()
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if (!(this.dirty || needsContinuousRender)) {
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}
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if (activePasses.length === 0) {
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this.renderer.setRenderTarget(null)
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this.renderer.render(this.baseScene, this.baseCamera)
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this.dirty = false
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return true
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}
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this.renderer.setRenderTarget(this.rtA)
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this.renderer.render(this.baseScene, this.baseCamera)
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let readTarget = this.rtA
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let writeTarget = this.rtB
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for (const pass of activePasses) {
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pass.render(this.renderer, readTarget.texture, writeTarget, time, delta)
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const previousRead = readTarget
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readTarget = writeTarget
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writeTarget = previousRead
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}
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this.blitInputNode.value = readTarget.texture
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this.renderer.render(this.blitScene, this.blitCamera)
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this.dirty = false
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return true
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}
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resize(size: Size): void {
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this.width = Math.max(1, size.width)
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this.height = Math.max(1, size.height)
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this.rtA.setSize(this.width, this.height)
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this.rtB.setSize(this.width, this.height)
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for (const pass of this.passMap.values()) {
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pass.resize(this.width, this.height)
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}
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}
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updateLogicalSize(size: Size): void {
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if (nextWidth === this.logicalWidth && nextHeight === this.logicalHeight) {
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return
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}
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for (const pass of this.passMap.values()) {
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pass.updateLogicalSize(this.logicalWidth, this.logicalHeight)
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}
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}
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dispose(): void {
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this.blitMaterial.dispose()
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pass.dispose()
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}
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this.layerSignatures.clear()
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}
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private applyLayerState(
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pass: LayerPassNode,
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renderableLayer: RenderableLayerPass
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): void {
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pass.enabled = renderableLayer.layer.visible
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pass.updateOpacity(clampUnit(renderableLayer.layer.opacity))
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pass.updateBlendMode(renderableLayer.layer.blendMode)
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pass.updateCompositeMode(renderableLayer.layer.compositeMode)
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pass.updateLayerColorAdjustments(
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renderableLayer.layer.hue,
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renderableLayer.layer.saturation
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)
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pass.updateParams(renderableLayer.params)
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if (pass instanceof MediaPass) {
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const asset = renderableLayer.asset
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if (asset?.kind === "image" || asset?.kind === "video") {
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void pass
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.setMedia(asset.url, asset.kind)
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.then(() => {
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})
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|
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.catch(() => {
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})
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} else {
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pass.clearMedia()
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|
-
}
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|
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}
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|
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|
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if (pass instanceof LivePass) {
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const facingMode =
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typeof renderableLayer.params.facingMode === "string"
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|
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? renderableLayer.params.facingMode
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|
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: "user"
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|
-
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|
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if (
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298
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facingMode !== pass.getFacingMode() ||
|
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299
|
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!pass.needsContinuousRender()
|
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300
|
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) {
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|
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|
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void pass
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|
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|
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.startCamera(facingMode)
|
|
303
|
-
.then(() => {
|
|
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|
-
this.dirty = true
|
|
305
|
-
})
|
|
306
|
-
.catch(() => {
|
|
307
|
-
this.dirty = true
|
|
308
|
-
})
|
|
309
|
-
}
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
private createPass(layer: EditorLayer): LayerPassNode {
|
|
314
|
-
if (layer.kind === "effect") {
|
|
315
|
-
return createPassNode(layer.id, layer.type)
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
if (
|
|
319
|
-
layer.kind === "source" &&
|
|
320
|
-
(layer.type === "image" || layer.type === "video")
|
|
321
|
-
) {
|
|
322
|
-
return new MediaPass(layer.id)
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
if (layer.kind === "source" && layer.type === "gradient") {
|
|
326
|
-
return new GradientPass(layer.id)
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
if (layer.kind === "source" && layer.type === "text") {
|
|
330
|
-
return new TextPass(layer.id)
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
if (layer.kind === "source" && layer.type === "custom-shader") {
|
|
334
|
-
return new CustomShaderPass(layer.id)
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
if (layer.kind === "source" && layer.type === "live") {
|
|
338
|
-
return new LivePass(layer.id)
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
throw new Error(`Unsupported layer type in current scope: ${layer.type}`)
|
|
342
|
-
}
|
|
343
|
-
}
|
|
@@ -1,277 +0,0 @@
|
|
|
1
|
-
import * as THREE from "three/webgpu"
|
|
2
|
-
import {
|
|
3
|
-
dot,
|
|
4
|
-
float,
|
|
5
|
-
floor,
|
|
6
|
-
max,
|
|
7
|
-
min,
|
|
8
|
-
mod,
|
|
9
|
-
select,
|
|
10
|
-
texture as tslTexture,
|
|
11
|
-
type TSLNode,
|
|
12
|
-
uniform,
|
|
13
|
-
uv,
|
|
14
|
-
vec2,
|
|
15
|
-
vec3,
|
|
16
|
-
vec4,
|
|
17
|
-
} from "three/tsl"
|
|
18
|
-
import { PassNode } from "@/renderer/pass-node"
|
|
19
|
-
import type { LayerParameterValues } from "@/types/editor"
|
|
20
|
-
|
|
21
|
-
type Node = TSLNode
|
|
22
|
-
|
|
23
|
-
export class PixelSortingPass extends PassNode {
|
|
24
|
-
private readonly sortScene: THREE.Scene
|
|
25
|
-
private readonly sortCamera: THREE.OrthographicCamera
|
|
26
|
-
private readonly sortMaterial: THREE.MeshBasicNodeMaterial
|
|
27
|
-
private sortRtA: THREE.WebGLRenderTarget
|
|
28
|
-
private sortRtB: THREE.WebGLRenderTarget
|
|
29
|
-
|
|
30
|
-
private readonly blitInputNode: Node
|
|
31
|
-
private readonly sortTexNodeA: Node
|
|
32
|
-
private readonly sortTexNodeB: Node
|
|
33
|
-
|
|
34
|
-
private readonly passOffsetUniform: Node
|
|
35
|
-
private readonly widthUniform: Node
|
|
36
|
-
private readonly heightUniform: Node
|
|
37
|
-
private readonly thresholdUniform: Node
|
|
38
|
-
private readonly upperThresholdUniform: Node
|
|
39
|
-
private readonly directionUniform: Node
|
|
40
|
-
private readonly modeUniform: Node
|
|
41
|
-
private readonly reverseUniform: Node
|
|
42
|
-
|
|
43
|
-
private passCount = 150
|
|
44
|
-
private width = 1
|
|
45
|
-
private height = 1
|
|
46
|
-
|
|
47
|
-
constructor(layerId: string) {
|
|
48
|
-
super(layerId)
|
|
49
|
-
|
|
50
|
-
this.sortScene = new THREE.Scene()
|
|
51
|
-
this.sortCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
|
|
52
|
-
|
|
53
|
-
this.passOffsetUniform = uniform(0)
|
|
54
|
-
this.widthUniform = uniform(1)
|
|
55
|
-
this.heightUniform = uniform(1)
|
|
56
|
-
this.thresholdUniform = uniform(0.25)
|
|
57
|
-
this.upperThresholdUniform = uniform(1)
|
|
58
|
-
this.directionUniform = uniform(0)
|
|
59
|
-
this.modeUniform = uniform(0)
|
|
60
|
-
this.reverseUniform = uniform(0)
|
|
61
|
-
|
|
62
|
-
const placeholder = new THREE.Texture()
|
|
63
|
-
|
|
64
|
-
// Compute pixel coordinates from flipped UVs
|
|
65
|
-
const texUv = vec2(uv().x, float(1).sub(uv().y))
|
|
66
|
-
const dims = vec2(this.widthUniform, this.heightUniform)
|
|
67
|
-
const pixelCoord = floor(texUv.mul(dims))
|
|
68
|
-
|
|
69
|
-
// Sort axis: horizontal (x) or vertical (y)
|
|
70
|
-
const isHorizontal = this.directionUniform.lessThan(float(0.5))
|
|
71
|
-
const sortIdx = select(isHorizontal, pixelCoord.x, pixelCoord.y)
|
|
72
|
-
const maxIdx = select(isHorizontal, this.widthUniform, this.heightUniform)
|
|
73
|
-
|
|
74
|
-
// Odd-even transposition: alternate pair groupings each pass
|
|
75
|
-
const pairMod = mod(sortIdx.add(this.passOffsetUniform), float(2))
|
|
76
|
-
const isLeft = pairMod.lessThan(float(1))
|
|
77
|
-
|
|
78
|
-
// Neighbor pixel coordinate
|
|
79
|
-
const neighborDir = select(isLeft, float(1), float(-1))
|
|
80
|
-
const neighborCoord = vec2(
|
|
81
|
-
select(isHorizontal, pixelCoord.x.add(neighborDir), pixelCoord.x),
|
|
82
|
-
select(isHorizontal, pixelCoord.y, pixelCoord.y.add(neighborDir)),
|
|
83
|
-
)
|
|
84
|
-
|
|
85
|
-
// Bounds check
|
|
86
|
-
const neighborIdx = select(isHorizontal, neighborCoord.x, neighborCoord.y)
|
|
87
|
-
const inBounds = neighborIdx
|
|
88
|
-
.greaterThanEqual(float(0))
|
|
89
|
-
.and(neighborIdx.lessThan(maxIdx))
|
|
90
|
-
|
|
91
|
-
// Sample both pixels (snapped to texel centers)
|
|
92
|
-
const mySnapUv = pixelCoord.add(0.5).div(dims)
|
|
93
|
-
const neighborSnapUv = neighborCoord.add(0.5).div(dims)
|
|
94
|
-
|
|
95
|
-
this.sortTexNodeA = tslTexture(placeholder, mySnapUv)
|
|
96
|
-
this.sortTexNodeB = tslTexture(placeholder, neighborSnapUv)
|
|
97
|
-
|
|
98
|
-
const myColor = this.sortTexNodeA
|
|
99
|
-
const neighborColor = this.sortTexNodeB
|
|
100
|
-
|
|
101
|
-
// Sort value: luminance
|
|
102
|
-
const lumaW = vec3(0.2126, 0.7152, 0.0722)
|
|
103
|
-
const myLuma = dot(vec3(myColor.r, myColor.g, myColor.b), lumaW)
|
|
104
|
-
const neighborLuma = dot(
|
|
105
|
-
vec3(neighborColor.r, neighborColor.g, neighborColor.b),
|
|
106
|
-
lumaW,
|
|
107
|
-
)
|
|
108
|
-
|
|
109
|
-
// Sort value: warmth (R-B, approximates hue/temperature)
|
|
110
|
-
const myWarmth = myColor.r.sub(myColor.b)
|
|
111
|
-
const neighborWarmth = neighborColor.r.sub(neighborColor.b)
|
|
112
|
-
|
|
113
|
-
// Sort value: saturation (HSV)
|
|
114
|
-
const myMax = max(max(myColor.r, myColor.g), myColor.b)
|
|
115
|
-
const myMin = min(min(myColor.r, myColor.g), myColor.b)
|
|
116
|
-
const mySat = select(
|
|
117
|
-
myMax.greaterThan(float(0.001)),
|
|
118
|
-
myMax.sub(myMin).div(myMax),
|
|
119
|
-
float(0),
|
|
120
|
-
)
|
|
121
|
-
const nMax = max(max(neighborColor.r, neighborColor.g), neighborColor.b)
|
|
122
|
-
const nMin = min(min(neighborColor.r, neighborColor.g), neighborColor.b)
|
|
123
|
-
const nSat = select(
|
|
124
|
-
nMax.greaterThan(float(0.001)),
|
|
125
|
-
nMax.sub(nMin).div(nMax),
|
|
126
|
-
float(0),
|
|
127
|
-
)
|
|
128
|
-
|
|
129
|
-
// Select sort value based on mode (0=luma, 1=hue/warmth, 2=saturation)
|
|
130
|
-
const isSatMode = this.modeUniform.greaterThan(float(1.5))
|
|
131
|
-
const isHueMode = this.modeUniform.greaterThan(float(0.5))
|
|
132
|
-
const myValue = select(isSatMode, mySat, select(isHueMode, myWarmth, myLuma))
|
|
133
|
-
const neighborValue = select(
|
|
134
|
-
isSatMode,
|
|
135
|
-
nSat,
|
|
136
|
-
select(isHueMode, neighborWarmth, neighborLuma),
|
|
137
|
-
)
|
|
138
|
-
|
|
139
|
-
// Validation: both pixels must be within threshold band (luma-based)
|
|
140
|
-
const myInBand = myLuma
|
|
141
|
-
.greaterThan(this.thresholdUniform)
|
|
142
|
-
.and(myLuma.lessThan(this.upperThresholdUniform))
|
|
143
|
-
const neighborInBand = neighborLuma
|
|
144
|
-
.greaterThan(this.thresholdUniform)
|
|
145
|
-
.and(neighborLuma.lessThan(this.upperThresholdUniform))
|
|
146
|
-
const valid = myInBand.or(neighborInBand)
|
|
147
|
-
|
|
148
|
-
// Sort: swap if left > right (ascending) or left < right (descending/reverse)
|
|
149
|
-
const leftValue = select(isLeft, myValue, neighborValue)
|
|
150
|
-
const rightValue = select(isLeft, neighborValue, myValue)
|
|
151
|
-
const isReverse = this.reverseUniform.greaterThan(float(0.5))
|
|
152
|
-
const shouldSwap = select(
|
|
153
|
-
isReverse,
|
|
154
|
-
rightValue.greaterThan(leftValue),
|
|
155
|
-
leftValue.greaterThan(rightValue),
|
|
156
|
-
)
|
|
157
|
-
|
|
158
|
-
const doSwap = inBounds.and(valid).and(shouldSwap)
|
|
159
|
-
const result = vec4(
|
|
160
|
-
select(doSwap, neighborColor.r, myColor.r),
|
|
161
|
-
select(doSwap, neighborColor.g, myColor.g),
|
|
162
|
-
select(doSwap, neighborColor.b, myColor.b),
|
|
163
|
-
float(1),
|
|
164
|
-
)
|
|
165
|
-
|
|
166
|
-
this.sortMaterial = new THREE.MeshBasicNodeMaterial()
|
|
167
|
-
this.sortMaterial.colorNode = result as Node
|
|
168
|
-
|
|
169
|
-
const sortMesh = new THREE.Mesh(
|
|
170
|
-
new THREE.PlaneGeometry(2, 2),
|
|
171
|
-
this.sortMaterial,
|
|
172
|
-
)
|
|
173
|
-
sortMesh.frustumCulled = false
|
|
174
|
-
this.sortScene.add(sortMesh)
|
|
175
|
-
|
|
176
|
-
// Internal ping-pong render targets
|
|
177
|
-
const rtOptions = {
|
|
178
|
-
depthBuffer: false,
|
|
179
|
-
format: THREE.RGBAFormat,
|
|
180
|
-
generateMipmaps: false,
|
|
181
|
-
magFilter: THREE.NearestFilter,
|
|
182
|
-
minFilter: THREE.NearestFilter,
|
|
183
|
-
stencilBuffer: false,
|
|
184
|
-
type: THREE.HalfFloatType,
|
|
185
|
-
}
|
|
186
|
-
this.sortRtA = new THREE.WebGLRenderTarget(1, 1, rtOptions)
|
|
187
|
-
this.sortRtB = new THREE.WebGLRenderTarget(1, 1, rtOptions)
|
|
188
|
-
|
|
189
|
-
// Blit node for PassNode pipeline
|
|
190
|
-
const blitUv = vec2(uv().x, float(1).sub(uv().y))
|
|
191
|
-
this.blitInputNode = tslTexture(new THREE.Texture(), blitUv)
|
|
192
|
-
|
|
193
|
-
this.rebuildEffectNode()
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
override render(
|
|
197
|
-
renderer: THREE.WebGPURenderer,
|
|
198
|
-
inputTexture: THREE.Texture,
|
|
199
|
-
outputTarget: THREE.WebGLRenderTarget,
|
|
200
|
-
time: number,
|
|
201
|
-
delta: number,
|
|
202
|
-
): void {
|
|
203
|
-
let readTexture: THREE.Texture = inputTexture
|
|
204
|
-
let writeTarget = this.sortRtA
|
|
205
|
-
|
|
206
|
-
for (let i = 0; i < this.passCount; i++) {
|
|
207
|
-
this.passOffsetUniform.value = i % 2
|
|
208
|
-
this.sortTexNodeA.value = readTexture
|
|
209
|
-
this.sortTexNodeB.value = readTexture
|
|
210
|
-
renderer.setRenderTarget(writeTarget)
|
|
211
|
-
renderer.render(this.sortScene, this.sortCamera)
|
|
212
|
-
|
|
213
|
-
if (writeTarget === this.sortRtA) {
|
|
214
|
-
readTexture = this.sortRtA.texture
|
|
215
|
-
writeTarget = this.sortRtB
|
|
216
|
-
} else {
|
|
217
|
-
readTexture = this.sortRtB.texture
|
|
218
|
-
writeTarget = this.sortRtA
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
this.blitInputNode.value = readTexture
|
|
223
|
-
super.render(renderer, inputTexture, outputTarget, time, delta)
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
override updateParams(params: LayerParameterValues): void {
|
|
227
|
-
this.thresholdUniform.value =
|
|
228
|
-
typeof params.threshold === "number" ? params.threshold : 0.25
|
|
229
|
-
|
|
230
|
-
this.upperThresholdUniform.value =
|
|
231
|
-
typeof params.upperThreshold === "number" ? params.upperThreshold : 1
|
|
232
|
-
|
|
233
|
-
this.directionUniform.value = params.direction === "vertical" ? 1 : 0
|
|
234
|
-
|
|
235
|
-
this.reverseUniform.value = params.reverse === true ? 1 : 0
|
|
236
|
-
|
|
237
|
-
if (params.mode === "hue") {
|
|
238
|
-
this.modeUniform.value = 1
|
|
239
|
-
} else if (params.mode === "saturation") {
|
|
240
|
-
this.modeUniform.value = 2
|
|
241
|
-
} else {
|
|
242
|
-
this.modeUniform.value = 0
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
const range = typeof params.range === "number" ? params.range : 0.3
|
|
246
|
-
this.passCount = Math.max(1, Math.round(range * 300))
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
override resize(width: number, height: number): void {
|
|
250
|
-
this.width = Math.max(1, width)
|
|
251
|
-
this.height = Math.max(1, height)
|
|
252
|
-
this.widthUniform.value = this.width
|
|
253
|
-
this.heightUniform.value = this.height
|
|
254
|
-
this.sortRtA.setSize(this.width, this.height)
|
|
255
|
-
this.sortRtB.setSize(this.width, this.height)
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
override dispose(): void {
|
|
259
|
-
this.sortRtA.dispose()
|
|
260
|
-
this.sortRtB.dispose()
|
|
261
|
-
this.sortMaterial.dispose()
|
|
262
|
-
super.dispose()
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
protected override buildEffectNode(): Node {
|
|
266
|
-
if (!this.blitInputNode) {
|
|
267
|
-
return this.inputNode
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
return vec4(
|
|
271
|
-
this.blitInputNode.r,
|
|
272
|
-
this.blitInputNode.g,
|
|
273
|
-
this.blitInputNode.b,
|
|
274
|
-
float(1),
|
|
275
|
-
)
|
|
276
|
-
}
|
|
277
|
-
}
|
|
@@ -1,57 +0,0 @@
|
|
|
1
|
-
import type { ProjectClock } from "@/renderer/contracts"
|
|
2
|
-
import type { TimelineStateSnapshot } from "@/types/editor"
|
|
3
|
-
|
|
4
|
-
export type TimelineClockState = Pick<
|
|
5
|
-
TimelineStateSnapshot,
|
|
6
|
-
"currentTime" | "duration" | "isPlaying" | "loop"
|
|
7
|
-
>
|
|
8
|
-
|
|
9
|
-
const MIN_DURATION = 0.25
|
|
10
|
-
|
|
11
|
-
export function createProjectClock(
|
|
12
|
-
timeline: TimelineClockState,
|
|
13
|
-
delta: number,
|
|
14
|
-
explicitTime?: number,
|
|
15
|
-
): ProjectClock {
|
|
16
|
-
return {
|
|
17
|
-
delta,
|
|
18
|
-
duration: timeline.duration,
|
|
19
|
-
isPlaying: timeline.isPlaying,
|
|
20
|
-
loop: timeline.loop,
|
|
21
|
-
time: typeof explicitTime === "number" ? explicitTime : timeline.currentTime,
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
export function advanceProjectTimeline(
|
|
26
|
-
timeline: TimelineClockState,
|
|
27
|
-
delta: number,
|
|
28
|
-
): Pick<TimelineClockState, "currentTime" | "isPlaying"> {
|
|
29
|
-
if (!Number.isFinite(delta) || delta <= 0 || !timeline.isPlaying) {
|
|
30
|
-
return {
|
|
31
|
-
currentTime: timeline.currentTime,
|
|
32
|
-
isPlaying: timeline.isPlaying,
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
const duration = Math.max(timeline.duration, MIN_DURATION)
|
|
37
|
-
const nextTime = timeline.currentTime + delta
|
|
38
|
-
|
|
39
|
-
if (timeline.loop) {
|
|
40
|
-
return {
|
|
41
|
-
currentTime: nextTime % duration,
|
|
42
|
-
isPlaying: timeline.isPlaying,
|
|
43
|
-
}
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
if (nextTime >= duration) {
|
|
47
|
-
return {
|
|
48
|
-
currentTime: duration,
|
|
49
|
-
isPlaying: false,
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
return {
|
|
54
|
-
currentTime: nextTime,
|
|
55
|
-
isPlaying: true,
|
|
56
|
-
}
|
|
57
|
-
}
|