@basementstudio/shader-lab 0.1.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/easings.d.ts +3 -0
- package/dist/src/easings.js +3 -0
- package/dist/src/index.d.ts +5 -0
- package/dist/src/index.js +4 -0
- package/dist/src/lib/editor/custom-shader/shared.d.ts +1 -0
- package/dist/src/lib/editor/custom-shader/shared.js +1 -0
- package/dist/src/renderer/ascii-atlas.d.ts +5 -0
- package/dist/src/renderer/ascii-atlas.js +61 -0
- package/dist/src/renderer/ascii-pass.d.ts +50 -0
- package/dist/src/renderer/ascii-pass.js +271 -0
- package/dist/src/renderer/asset-url.d.ts +1 -0
- package/dist/src/renderer/asset-url.js +3 -0
- package/dist/src/renderer/blend-modes.d.ts +4 -0
- package/dist/src/renderer/blend-modes.js +157 -0
- package/dist/src/renderer/contracts.d.ts +26 -0
- package/dist/src/renderer/contracts.js +13 -0
- package/dist/src/renderer/create-webgpu-renderer.d.ts +3 -0
- package/dist/src/renderer/create-webgpu-renderer.js +37 -0
- package/dist/src/renderer/crt-pass.d.ts +72 -0
- package/dist/src/renderer/crt-pass.js +536 -0
- package/dist/src/renderer/custom-shader-pass.d.ts +17 -0
- package/dist/src/renderer/custom-shader-pass.js +79 -0
- package/dist/src/renderer/custom-shader-runtime.d.ts +16 -0
- package/dist/src/renderer/custom-shader-runtime.js +169 -0
- package/dist/src/renderer/dither-textures.d.ts +8 -0
- package/dist/src/renderer/dither-textures.js +66 -0
- package/dist/src/renderer/dithering-pass.d.ts +45 -0
- package/dist/src/renderer/dithering-pass.js +229 -0
- package/dist/src/renderer/gradient-pass.d.ts +39 -0
- package/dist/src/renderer/gradient-pass.js +358 -0
- package/dist/src/renderer/halftone-pass.d.ts +65 -0
- package/dist/src/renderer/halftone-pass.js +530 -0
- package/dist/src/renderer/ink-pass.d.ts +84 -0
- package/dist/src/renderer/ink-pass.js +526 -0
- package/dist/src/renderer/live-pass.d.ts +31 -0
- package/dist/src/renderer/live-pass.js +136 -0
- package/dist/src/renderer/media-pass.d.ts +32 -0
- package/dist/src/renderer/media-pass.js +130 -0
- package/dist/src/renderer/media-texture.d.ts +8 -0
- package/dist/src/renderer/media-texture.js +41 -0
- package/dist/src/renderer/particle-grid-pass.d.ts +48 -0
- package/dist/src/renderer/particle-grid-pass.js +269 -0
- package/dist/src/renderer/pass-node.d.ts +36 -0
- package/dist/src/renderer/pass-node.js +120 -0
- package/dist/src/renderer/pattern-atlas.d.ts +8 -0
- package/dist/src/renderer/pattern-atlas.js +79 -0
- package/dist/src/renderer/pattern-pass.d.ts +58 -0
- package/dist/src/renderer/pattern-pass.js +316 -0
- package/dist/src/renderer/pipeline-manager.d.ts +39 -0
- package/dist/src/renderer/pipeline-manager.js +287 -0
- package/dist/src/renderer/pixel-sorting-pass.d.ts +33 -0
- package/dist/src/renderer/pixel-sorting-pass.js +179 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.d.ts +9 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.js +59 -0
- package/dist/src/renderer/shaders/tsl/cosine-palette.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts → dist/src/renderer/shaders/tsl/cosine-palette.js} +3 -4
- package/dist/src/renderer/shaders/tsl/noise/common.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/common.js +24 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.js +11 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.js +66 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.js +19 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.js +44 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.js +51 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.d.ts +7 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.js +34 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.js +45 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.js +13 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts → dist/src/renderer/shaders/tsl/patterns/bloom.js} +4 -6
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.js +16 -0
- package/dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts → dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.js} +3 -4
- package/dist/src/renderer/shaders/tsl/patterns/repeating-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts → dist/src/renderer/shaders/tsl/patterns/repeating-pattern.js} +4 -6
- package/dist/src/renderer/shaders/tsl/utils/atan2.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/atan2.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-conj.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts → dist/src/renderer/shaders/tsl/utils/complex-conj.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.js +10 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mul.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts → dist/src/renderer/shaders/tsl/utils/complex-mul.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.js +12 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.js +11 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/hyperbolic.d.ts +8 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts → dist/src/renderer/shaders/tsl/utils/hyperbolic.js} +7 -11
- package/dist/src/renderer/shaders/tsl/utils/index.d.ts +38 -0
- package/dist/src/renderer/shaders/tsl/utils/index.js +39 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.js +6 -0
- package/dist/src/renderer/text-pass.d.ts +23 -0
- package/dist/src/renderer/text-pass.js +129 -0
- package/dist/src/runtime-clock.d.ts +9 -0
- package/dist/src/runtime-clock.js +20 -0
- package/dist/src/runtime-frame.d.ts +11 -0
- package/dist/src/runtime-frame.js +12 -0
- package/dist/src/shader-lab-composition.d.ts +9 -0
- package/dist/src/shader-lab-composition.js +96 -0
- package/dist/src/timeline.d.ts +8 -0
- package/dist/src/timeline.js +179 -0
- package/dist/src/types/editor.d.ts +3 -0
- package/dist/src/types/editor.js +1 -0
- package/dist/src/types.d.ts +81 -0
- package/dist/src/types.js +1 -0
- package/package.json +28 -65
- package/.biome/plugins/README.md +0 -21
- package/.biome/plugins/no-anchor-element.grit +0 -12
- package/.biome/plugins/no-relative-parent-imports.grit +0 -10
- package/.biome/plugins/no-unnecessary-forwardref.grit +0 -9
- package/.changeset/README.md +0 -17
- package/.changeset/config.json +0 -11
- package/.editorconfig +0 -40
- package/.env.example +0 -81
- package/.gitattributes +0 -19
- package/.github/workflows/canary.yml +0 -80
- package/.github/workflows/ci.yml +0 -37
- package/.github/workflows/release.yml +0 -56
- package/.tldrignore +0 -84
- package/.vscode/extensions.json +0 -20
- package/.vscode/settings.json +0 -105
- package/biome.json +0 -249
- package/bun.lock +0 -1224
- package/next.config.ts +0 -131
- package/packages/shader-lab-react/CHANGELOG.md +0 -9
- package/packages/shader-lab-react/README.md +0 -119
- package/packages/shader-lab-react/package.json +0 -36
- package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +0 -57
- package/packages/shader-lab-react/scripts/prepare-dist.mjs +0 -4
- package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +0 -146
- package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +0 -51
- package/packages/shader-lab-react/src/easings.ts +0 -4
- package/packages/shader-lab-react/src/index.ts +0 -35
- package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +0 -2
- package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +0 -83
- package/packages/shader-lab-react/src/renderer/ascii-pass.ts +0 -416
- package/packages/shader-lab-react/src/renderer/asset-url.ts +0 -3
- package/packages/shader-lab-react/src/renderer/blend-modes.ts +0 -229
- package/packages/shader-lab-react/src/renderer/contracts.ts +0 -54
- package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +0 -48
- package/packages/shader-lab-react/src/renderer/crt-pass.ts +0 -1040
- package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +0 -108
- package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +0 -309
- package/packages/shader-lab-react/src/renderer/dither-textures.ts +0 -99
- package/packages/shader-lab-react/src/renderer/dithering-pass.ts +0 -322
- package/packages/shader-lab-react/src/renderer/gradient-pass.ts +0 -521
- package/packages/shader-lab-react/src/renderer/halftone-pass.ts +0 -932
- package/packages/shader-lab-react/src/renderer/ink-pass.ts +0 -802
- package/packages/shader-lab-react/src/renderer/live-pass.ts +0 -194
- package/packages/shader-lab-react/src/renderer/media-pass.ts +0 -187
- package/packages/shader-lab-react/src/renderer/media-texture.ts +0 -66
- package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +0 -389
- package/packages/shader-lab-react/src/renderer/pass-node.ts +0 -209
- package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +0 -133
- package/packages/shader-lab-react/src/renderer/pattern-pass.ts +0 -552
- package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +0 -369
- package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +0 -277
- package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +0 -87
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +0 -31
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +0 -13
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -96
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -79
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -89
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +0 -56
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -32
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -60
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +0 -9
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +0 -11
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -16
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -18
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +0 -48
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -27
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +0 -7
- package/packages/shader-lab-react/src/renderer/text-pass.ts +0 -176
- package/packages/shader-lab-react/src/runtime-clock.ts +0 -42
- package/packages/shader-lab-react/src/runtime-frame.ts +0 -29
- package/packages/shader-lab-react/src/shader-lab-composition.tsx +0 -163
- package/packages/shader-lab-react/src/timeline.ts +0 -283
- package/packages/shader-lab-react/src/types/editor.ts +0 -5
- package/packages/shader-lab-react/src/types.ts +0 -141
- package/packages/shader-lab-react/tsconfig.build.json +0 -8
- package/packages/shader-lab-react/tsconfig.json +0 -21
- package/postcss.config.mjs +0 -5
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +0 -1412
- package/public/assets/patterns/bars/1.svg +0 -3
- package/public/assets/patterns/bars/2.svg +0 -3
- package/public/assets/patterns/bars/3.svg +0 -3
- package/public/assets/patterns/bars/4.svg +0 -3
- package/public/assets/patterns/bars/5.svg +0 -3
- package/public/assets/patterns/bars/6.svg +0 -3
- package/public/assets/patterns/candles/1.svg +0 -3
- package/public/assets/patterns/candles/2.svg +0 -3
- package/public/assets/patterns/candles/3.svg +0 -3
- package/public/assets/patterns/candles/4.svg +0 -3
- package/public/assets/patterns/shapes/1.svg +0 -3
- package/public/assets/patterns/shapes/2.svg +0 -3
- package/public/assets/patterns/shapes/3.svg +0 -3
- package/public/assets/patterns/shapes/4.svg +0 -4
- package/public/assets/patterns/shapes/5.svg +0 -3
- package/public/assets/patterns/shapes/6.svg +0 -4
- package/public/fonts/geist/Geist-Mono.woff2 +0 -0
- package/public/textures/blue-noise.png +0 -0
- package/public/textures/crt-mask.png +0 -0
- package/src/app/design/page.tsx +0 -398
- package/src/app/favicon.ico +0 -0
- package/src/app/globals.css +0 -280
- package/src/app/layout.tsx +0 -89
- package/src/app/page.tsx +0 -20
- package/src/app/robots.ts +0 -13
- package/src/app/sitemap.ts +0 -13
- package/src/components/editor/editor-canvas-viewport.tsx +0 -116
- package/src/components/editor/editor-export-dialog.tsx +0 -1177
- package/src/components/editor/editor-timeline-overlay.tsx +0 -983
- package/src/components/editor/editor-topbar.tsx +0 -287
- package/src/components/editor/layer-sidebar.tsx +0 -738
- package/src/components/editor/properties-sidebar-content.tsx +0 -574
- package/src/components/editor/properties-sidebar-fields.tsx +0 -389
- package/src/components/editor/properties-sidebar-utils.ts +0 -178
- package/src/components/editor/properties-sidebar.tsx +0 -421
- package/src/components/ui/button/index.tsx +0 -57
- package/src/components/ui/color-picker/index.tsx +0 -358
- package/src/components/ui/glass-panel/index.tsx +0 -45
- package/src/components/ui/icon-button/index.tsx +0 -46
- package/src/components/ui/select/index.tsx +0 -136
- package/src/components/ui/slider/index.tsx +0 -192
- package/src/components/ui/toggle/index.tsx +0 -34
- package/src/components/ui/typography/index.tsx +0 -61
- package/src/components/ui/xy-pad/index.tsx +0 -160
- package/src/features/editor/components/editor-export-dialog.module.css +0 -271
- package/src/hooks/use-editor-renderer.ts +0 -182
- package/src/lib/app.ts +0 -6
- package/src/lib/cn.ts +0 -7
- package/src/lib/easings.ts +0 -240
- package/src/lib/editor/config/layer-registry.ts +0 -2434
- package/src/lib/editor/custom-shader/shared.ts +0 -28
- package/src/lib/editor/export.ts +0 -420
- package/src/lib/editor/history.ts +0 -71
- package/src/lib/editor/layers.ts +0 -76
- package/src/lib/editor/parameter-schema.ts +0 -75
- package/src/lib/editor/project-file.ts +0 -145
- package/src/lib/editor/shader-export-snippet.ts +0 -37
- package/src/lib/editor/shader-export.ts +0 -315
- package/src/lib/editor/timeline/evaluate.ts +0 -252
- package/src/lib/editor/view-transform.ts +0 -58
- package/src/lib/fonts.ts +0 -28
- package/src/renderer/ascii-atlas.ts +0 -83
- package/src/renderer/ascii-pass.ts +0 -416
- package/src/renderer/blend-modes.ts +0 -229
- package/src/renderer/contracts.ts +0 -161
- package/src/renderer/create-webgpu-renderer.ts +0 -48
- package/src/renderer/crt-pass.ts +0 -1040
- package/src/renderer/custom-shader-pass.ts +0 -117
- package/src/renderer/custom-shader-runtime.ts +0 -309
- package/src/renderer/dither-textures.ts +0 -99
- package/src/renderer/dithering-pass.ts +0 -322
- package/src/renderer/gradient-pass.ts +0 -520
- package/src/renderer/halftone-pass.ts +0 -932
- package/src/renderer/ink-pass.ts +0 -683
- package/src/renderer/live-pass.ts +0 -194
- package/src/renderer/media-pass.ts +0 -187
- package/src/renderer/media-texture.ts +0 -66
- package/src/renderer/particle-grid-pass.ts +0 -389
- package/src/renderer/pass-node-factory.ts +0 -33
- package/src/renderer/pass-node.ts +0 -209
- package/src/renderer/pattern-atlas.ts +0 -97
- package/src/renderer/pattern-pass.ts +0 -552
- package/src/renderer/pipeline-manager.ts +0 -343
- package/src/renderer/pixel-sorting-pass.ts +0 -277
- package/src/renderer/project-clock.ts +0 -57
- package/src/renderer/shaders/tsl/color/tonemapping.ts +0 -86
- package/src/renderer/shaders/tsl/cosine-palette.ts +0 -8
- package/src/renderer/shaders/tsl/noise/common.ts +0 -30
- package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/fbm.ts +0 -12
- package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -97
- package/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -23
- package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -78
- package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -88
- package/src/renderer/shaders/tsl/noise/turbulence.ts +0 -55
- package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -31
- package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -59
- package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -14
- package/src/renderer/shaders/tsl/patterns/bloom.ts +0 -10
- package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -23
- package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +0 -8
- package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +0 -10
- package/src/renderer/shaders/tsl/utils/atan2.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-conj.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-div.ts +0 -10
- package/src/renderer/shaders/tsl/utils/complex-log.ts +0 -6
- package/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-mul.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -15
- package/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -17
- package/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -9
- package/src/renderer/shaders/tsl/utils/hyperbolic.ts +0 -19
- package/src/renderer/shaders/tsl/utils/index.ts +0 -47
- package/src/renderer/shaders/tsl/utils/rotate.ts +0 -14
- package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -14
- package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -26
- package/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -5
- package/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/src/renderer/shaders/tsl/utils/smin.ts +0 -6
- package/src/renderer/text-pass.ts +0 -176
- package/src/store/asset-store.ts +0 -193
- package/src/store/editor-store.ts +0 -223
- package/src/store/history-store.ts +0 -172
- package/src/store/index.ts +0 -31
- package/src/store/layer-store.ts +0 -675
- package/src/store/timeline-store.ts +0 -572
- package/src/types/assets.d.ts +0 -6
- package/src/types/css.d.ts +0 -21
- package/src/types/editor.ts +0 -357
- package/src/types/react.d.ts +0 -15
- package/src/types/three-tsl.d.ts +0 -146
- package/src/types/three-webgpu.d.ts +0 -51
- package/tsconfig.json +0 -49
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/textures/blue-noise.png +0 -0
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import * as THREE from "three/webgpu"
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import { bloom } from "three/examples/jsm/tsl/display/BloomNode.js"
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import {
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attribute,
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clamp,
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float,
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positionLocal,
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smoothstep,
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texture as tslTexture,
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type TSLNode,
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uniform,
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uv,
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vec2,
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vec3,
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vec4,
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} from "three/tsl"
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import { PassNode } from "@/renderer/pass-node"
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import { simplexNoise3d } from "@/renderer/shaders/tsl/noise/simplex-noise-3d"
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import type { LayerParameterValues } from "@/types/editor"
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type Node = TSLNode
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function clamp01(value: number): number {
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return Math.max(0, Math.min(1, value))
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}
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export class ParticleGridPass extends PassNode {
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private readonly perspScene: THREE.Scene
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private readonly perspCamera: THREE.PerspectiveCamera
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private readonly internalRT: THREE.WebGLRenderTarget
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private readonly blitInputNode: Node
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private inputSamplerNode: Node | null = null
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private readonly displacementUniform: Node
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private readonly pointSizeUniform: Node
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private readonly timeUniform: Node
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private readonly noiseAmountUniform: Node
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private readonly noiseScaleUniform: Node
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private readonly noiseSpeedUniform: Node
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// Bloom
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private bloomEnabled = false
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private bloomNode: ReturnType<typeof bloom> | null = null
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private readonly bloomIntensityUniform: Node
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private readonly bloomRadiusUniform: Node
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private readonly bloomSoftnessUniform: Node
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private readonly bloomThresholdUniform: Node
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private mesh: THREE.Mesh | null = null
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private meshMaterial: THREE.MeshBasicNodeMaterial | null = null
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private readonly bgColor = new THREE.Color(0x000000)
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private gridResolution = 64
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private isAnimated = false
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private needsRebuild = true
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private width = 1
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private height = 1
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private readonly placeholder: THREE.Texture
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constructor(layerId: string) {
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super(layerId)
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this.perspScene = new THREE.Scene()
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this.perspCamera = new THREE.PerspectiveCamera(45, 1, 0.01, 100)
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this.perspCamera.position.set(0, 0, 1.2)
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this.perspCamera.lookAt(0, 0, 0)
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this.placeholder = new THREE.Texture()
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this.internalRT = new THREE.WebGLRenderTarget(1, 1, {
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depthBuffer: true,
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format: THREE.RGBAFormat,
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generateMipmaps: false,
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magFilter: THREE.LinearFilter,
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minFilter: THREE.LinearFilter,
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stencilBuffer: false,
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type: THREE.HalfFloatType,
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})
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this.displacementUniform = uniform(0.5)
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this.pointSizeUniform = uniform(3.0)
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this.timeUniform = uniform(0.0)
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this.noiseAmountUniform = uniform(0.0)
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this.noiseScaleUniform = uniform(3.0)
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this.noiseSpeedUniform = uniform(0.5)
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this.bloomIntensityUniform = uniform(1.25)
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this.bloomRadiusUniform = uniform(6)
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this.bloomSoftnessUniform = uniform(0.35)
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this.bloomThresholdUniform = uniform(0.6)
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const blitUv = vec2(uv().x, float(1).sub(uv().y))
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this.blitInputNode = tslTexture(new THREE.Texture(), blitUv)
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this.rebuildEffectNode()
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}
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override render(
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renderer: THREE.WebGPURenderer,
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inputTexture: THREE.Texture,
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outputTarget: THREE.WebGLRenderTarget,
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time: number,
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delta: number,
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): void {
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if (this.needsRebuild) {
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this.rebuildGrid()
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this.needsRebuild = false
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}
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if (this.inputSamplerNode) {
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this.inputSamplerNode.value = inputTexture
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}
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renderer.setClearColor(this.bgColor, 1)
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renderer.setRenderTarget(this.internalRT)
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renderer.render(this.perspScene, this.perspCamera)
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this.blitInputNode.value = this.internalRT.texture
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super.render(renderer, inputTexture, outputTarget, time, delta)
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}
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protected override beforeRender(time: number, _delta: number): void {
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this.timeUniform.value = time
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}
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override needsContinuousRender(): boolean {
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return this.isAnimated
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}
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override updateParams(params: LayerParameterValues): void {
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const nextResolution =
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typeof params.gridResolution === "number"
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? Math.max(16, Math.min(512, Math.round(params.gridResolution)))
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: 64
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const nextPointSize =
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typeof params.pointSize === "number" ? params.pointSize : 3
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const nextBloomEnabled = params.bloomEnabled === true
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if (nextResolution !== this.gridResolution || nextPointSize !== (this.pointSizeUniform.value as number)) {
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this.gridResolution = nextResolution
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this.pointSizeUniform.value = nextPointSize
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this.needsRebuild = true
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}
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this.displacementUniform.value =
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typeof params.displacement === "number" ? params.displacement : 0.5
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this.bgColor.set(typeof params.backgroundColor === "string" ? params.backgroundColor : "#000000")
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const noiseAmount = typeof params.noiseAmount === "number" ? params.noiseAmount : 0
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this.noiseAmountUniform.value = noiseAmount
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this.noiseScaleUniform.value =
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typeof params.noiseScale === "number" ? params.noiseScale : 3
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this.noiseSpeedUniform.value =
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typeof params.noiseSpeed === "number" ? params.noiseSpeed : 0.5
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this.isAnimated = noiseAmount > 0
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this.bloomIntensityUniform.value =
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typeof params.bloomIntensity === "number" ? Math.max(0, params.bloomIntensity) : 1.25
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this.bloomThresholdUniform.value =
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typeof params.bloomThreshold === "number" ? clamp01(params.bloomThreshold) : 0.6
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this.bloomRadiusUniform.value =
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typeof params.bloomRadius === "number" ? Math.max(0, params.bloomRadius) : 6
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this.bloomSoftnessUniform.value =
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typeof params.bloomSoftness === "number" ? clamp01(params.bloomSoftness) : 0.35
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if (nextBloomEnabled !== this.bloomEnabled) {
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this.bloomEnabled = nextBloomEnabled
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this.rebuildEffectNode()
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}
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if (this.bloomNode) {
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this.bloomNode.strength.value = this.bloomIntensityUniform.value as number
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this.bloomNode.radius.value = this.normalizeBloomRadius(this.bloomRadiusUniform.value as number)
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this.bloomNode.threshold.value = this.bloomThresholdUniform.value as number
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this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(this.bloomSoftnessUniform.value as number)
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}
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}
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override resize(width: number, height: number): void {
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this.width = Math.max(1, width)
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this.height = Math.max(1, height)
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this.internalRT.setSize(this.width, this.height)
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this.perspCamera.aspect = this.width / this.height
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this.perspCamera.updateProjectionMatrix()
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this.needsRebuild = true
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}
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override dispose(): void {
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this.disposeBloomNode()
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this.clearGrid()
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this.placeholder.dispose()
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this.internalRT.dispose()
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super.dispose()
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}
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protected override buildEffectNode(): Node {
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if (!this.blitInputNode) {
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return this.inputNode
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}
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this.disposeBloomNode()
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this.bloomNode = null
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const baseColor = vec3(this.blitInputNode.r, this.blitInputNode.g, this.blitInputNode.b)
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if (!this.bloomEnabled) {
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return vec4(baseColor, float(1))
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}
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const bloomInput = vec4(baseColor, float(1))
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this.bloomNode = bloom(
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bloomInput,
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this.bloomIntensityUniform.value as number,
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this.normalizeBloomRadius(this.bloomRadiusUniform.value as number),
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this.bloomThresholdUniform.value as number,
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)
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this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(
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this.bloomSoftnessUniform.value as number,
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)
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return vec4(
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clamp(
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baseColor.add(this.getBloomTextureNode().rgb),
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vec3(float(0), float(0), float(0)),
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vec3(float(1), float(1), float(1)),
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),
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float(1),
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)
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}
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private rebuildGrid(): void {
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const res = this.gridResolution
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const count = res * res
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const aspect = this.width / this.height
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const pointSize = this.pointSizeUniform.value as number
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// Camera frustum at z=0
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const halfH = Math.tan((45 * Math.PI) / 360) * 1.2
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const halfW = halfH * aspect
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|
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|
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243
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// Size of each quad in world units — convert point size from pixels to world
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// At z=0 with camera at 1.2, 1 world unit = canvas_height / (2 * halfH) pixels
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const pixelsPerUnit = this.height / (2 * halfH)
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const quadWorldSize = pointSize / pixelsPerUnit
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|
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248
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// Base quad: unit plane centered at origin
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const baseGeo = new THREE.PlaneGeometry(1, 1)
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|
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// Instance attributes
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const offsets = new Float32Array(count * 3)
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const gridUvs = new Float32Array(count * 2)
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255
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for (let row = 0; row < res; row++) {
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for (let col = 0; col < res; col++) {
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const i = row * res + col
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const u = col / (res - 1)
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const v = row / (res - 1)
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offsets[i * 3] = (u * 2 - 1) * halfW
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offsets[i * 3 + 1] = (v * 2 - 1) * halfH
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offsets[i * 3 + 2] = 0
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265
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gridUvs[i * 2] = u
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gridUvs[i * 2 + 1] = 1 - v
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}
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}
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const instancedGeo = new THREE.InstancedBufferGeometry()
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instancedGeo.index = baseGeo.index
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instancedGeo.setAttribute("position", baseGeo.getAttribute("position")!)
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instancedGeo.setAttribute("normal", baseGeo.getAttribute("normal")!)
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instancedGeo.setAttribute("uv", baseGeo.getAttribute("uv")!)
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instancedGeo.setAttribute("instanceOffset", new THREE.InstancedBufferAttribute(offsets, 3))
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instancedGeo.setAttribute("instanceGridUv", new THREE.InstancedBufferAttribute(gridUvs, 2))
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277
|
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instancedGeo.instanceCount = count
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|
-
|
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// GPU material
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280
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const instanceOffset = attribute("instanceOffset", "vec3")
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281
|
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const instanceGridUv = attribute("instanceGridUv", "vec2")
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282
|
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|
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283
|
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// Sample input texture per instance
|
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284
|
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this.inputSamplerNode = tslTexture(this.placeholder, instanceGridUv)
|
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285
|
-
const sampledColor = this.inputSamplerNode
|
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286
|
-
|
|
287
|
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// Luma for Z displacement
|
|
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|
-
const luma = sampledColor.r
|
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289
|
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.mul(0.2126)
|
|
290
|
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.add(sampledColor.g.mul(0.7152))
|
|
291
|
-
.add(sampledColor.b.mul(0.0722))
|
|
292
|
-
|
|
293
|
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// Per-particle noise using instance grid UV scaled by resolution
|
|
294
|
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const noiseUv = vec2(
|
|
295
|
-
instanceGridUv.x.mul(float(res)).mul(this.noiseScaleUniform),
|
|
296
|
-
instanceGridUv.y.mul(float(res)).mul(this.noiseScaleUniform),
|
|
297
|
-
)
|
|
298
|
-
const noiseInputX = vec3(
|
|
299
|
-
noiseUv.x,
|
|
300
|
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noiseUv.y,
|
|
301
|
-
this.timeUniform.mul(this.noiseSpeedUniform),
|
|
302
|
-
)
|
|
303
|
-
const noiseInputY = vec3(
|
|
304
|
-
noiseUv.x,
|
|
305
|
-
noiseUv.y,
|
|
306
|
-
this.timeUniform.mul(this.noiseSpeedUniform).add(float(100)),
|
|
307
|
-
)
|
|
308
|
-
const noiseOffsetX = simplexNoise3d(noiseInputX).mul(this.noiseAmountUniform).mul(0.01)
|
|
309
|
-
const noiseOffsetY = simplexNoise3d(noiseInputY).mul(this.noiseAmountUniform).mul(0.01)
|
|
310
|
-
|
|
311
|
-
// Scale quad vertices by world size, then offset to instance position + noise + displacement
|
|
312
|
-
const scaledPos = positionLocal.mul(float(quadWorldSize))
|
|
313
|
-
const finalPos = vec3(
|
|
314
|
-
scaledPos.x.add(instanceOffset.x).add(noiseOffsetX),
|
|
315
|
-
scaledPos.y.add(instanceOffset.y).add(noiseOffsetY),
|
|
316
|
-
scaledPos.z.add(instanceOffset.z).add(luma.mul(this.displacementUniform)),
|
|
317
|
-
)
|
|
318
|
-
|
|
319
|
-
// Circle mask using quad UV (0–1 per quad)
|
|
320
|
-
// Edge width scales with point size so anti-aliasing is always ~1.5px
|
|
321
|
-
const quadUv = uv()
|
|
322
|
-
const dist = vec2(quadUv.x.sub(0.5), quadUv.y.sub(0.5)).length()
|
|
323
|
-
const aaWidth = float(1.5).div(this.pointSizeUniform)
|
|
324
|
-
const circleMask = smoothstep(float(0.5), float(0.5).sub(aaWidth), dist)
|
|
325
|
-
|
|
326
|
-
const material = new THREE.MeshBasicNodeMaterial()
|
|
327
|
-
material.positionNode = finalPos as Node
|
|
328
|
-
material.colorNode = vec4(sampledColor.r, sampledColor.g, sampledColor.b, circleMask) as Node
|
|
329
|
-
material.transparent = true
|
|
330
|
-
material.alphaTest = 0.01
|
|
331
|
-
material.depthWrite = false
|
|
332
|
-
material.side = THREE.DoubleSide
|
|
333
|
-
|
|
334
|
-
this.meshMaterial = material
|
|
335
|
-
this.mesh = new THREE.Mesh(instancedGeo, material)
|
|
336
|
-
this.mesh.frustumCulled = false
|
|
337
|
-
this.perspScene.add(this.mesh)
|
|
338
|
-
|
|
339
|
-
baseGeo.dispose()
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
private clearGrid(): void {
|
|
343
|
-
if (this.mesh) {
|
|
344
|
-
this.perspScene.remove(this.mesh)
|
|
345
|
-
this.mesh.geometry.dispose()
|
|
346
|
-
this.mesh = null
|
|
347
|
-
}
|
|
348
|
-
if (this.meshMaterial) {
|
|
349
|
-
this.meshMaterial.dispose()
|
|
350
|
-
this.meshMaterial = null
|
|
351
|
-
}
|
|
352
|
-
this.inputSamplerNode = null
|
|
353
|
-
}
|
|
354
|
-
|
|
355
|
-
private normalizeBloomRadius(value: number): number {
|
|
356
|
-
return clamp01(value / 24)
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
private normalizeBloomSoftness(value: number): number {
|
|
360
|
-
return Math.max(0.001, value * 0.25)
|
|
361
|
-
}
|
|
362
|
-
|
|
363
|
-
private disposeBloomNode(): void {
|
|
364
|
-
;(this.bloomNode as { dispose?: () => void } | null)?.dispose?.()
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
private getBloomTextureNode(): Node {
|
|
368
|
-
const bloomNode = this.bloomNode as
|
|
369
|
-
| ({
|
|
370
|
-
getTexture?: () => Node
|
|
371
|
-
getTextureNode?: () => Node
|
|
372
|
-
} & object)
|
|
373
|
-
| null
|
|
374
|
-
|
|
375
|
-
if (!bloomNode) {
|
|
376
|
-
throw new Error("Bloom node is not initialized")
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
if ("getTextureNode" in bloomNode && typeof bloomNode.getTextureNode === "function") {
|
|
380
|
-
return bloomNode.getTextureNode()
|
|
381
|
-
}
|
|
382
|
-
|
|
383
|
-
if ("getTexture" in bloomNode && typeof bloomNode.getTexture === "function") {
|
|
384
|
-
return bloomNode.getTexture()
|
|
385
|
-
}
|
|
386
|
-
|
|
387
|
-
throw new Error("Bloom node does not expose a texture getter")
|
|
388
|
-
}
|
|
389
|
-
}
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
import { AsciiPass } from "@/renderer/ascii-pass"
|
|
2
|
-
import { CrtPass } from "@/renderer/crt-pass"
|
|
3
|
-
import { DitheringPass } from "@/renderer/dithering-pass"
|
|
4
|
-
import { HalftonePass } from "@/renderer/halftone-pass"
|
|
5
|
-
import { InkPass } from "@/renderer/ink-pass"
|
|
6
|
-
import { ParticleGridPass } from "@/renderer/particle-grid-pass"
|
|
7
|
-
import { PassNode } from "@/renderer/pass-node"
|
|
8
|
-
import { PatternPass } from "@/renderer/pattern-pass"
|
|
9
|
-
import { PixelSortingPass } from "@/renderer/pixel-sorting-pass"
|
|
10
|
-
import type { EffectLayerType } from "@/types/editor"
|
|
11
|
-
|
|
12
|
-
export function createPassNode(layerId: string, type: EffectLayerType): PassNode {
|
|
13
|
-
switch (type) {
|
|
14
|
-
case "ascii":
|
|
15
|
-
return new AsciiPass(layerId)
|
|
16
|
-
case "crt":
|
|
17
|
-
return new CrtPass(layerId)
|
|
18
|
-
case "dithering":
|
|
19
|
-
return new DitheringPass(layerId)
|
|
20
|
-
case "halftone":
|
|
21
|
-
return new HalftonePass(layerId)
|
|
22
|
-
case "ink":
|
|
23
|
-
return new InkPass(layerId)
|
|
24
|
-
case "pattern":
|
|
25
|
-
return new PatternPass(layerId)
|
|
26
|
-
case "particle-grid":
|
|
27
|
-
return new ParticleGridPass(layerId)
|
|
28
|
-
case "pixel-sorting":
|
|
29
|
-
return new PixelSortingPass(layerId)
|
|
30
|
-
default:
|
|
31
|
-
return new PassNode(layerId)
|
|
32
|
-
}
|
|
33
|
-
}
|
|
@@ -1,209 +0,0 @@
|
|
|
1
|
-
import * as THREE from "three/webgpu"
|
|
2
|
-
import {
|
|
3
|
-
clamp,
|
|
4
|
-
cos,
|
|
5
|
-
float,
|
|
6
|
-
mix,
|
|
7
|
-
sin,
|
|
8
|
-
texture as tslTexture,
|
|
9
|
-
type TSLNode,
|
|
10
|
-
uniform,
|
|
11
|
-
uv,
|
|
12
|
-
vec2,
|
|
13
|
-
vec3,
|
|
14
|
-
vec4,
|
|
15
|
-
} from "three/tsl"
|
|
16
|
-
import { buildBlendNode } from "@/renderer/blend-modes"
|
|
17
|
-
import type { LayerCompositeMode, LayerParameterValues } from "@/types/editor"
|
|
18
|
-
|
|
19
|
-
type Node = TSLNode
|
|
20
|
-
|
|
21
|
-
export class PassNode {
|
|
22
|
-
readonly layerId: string
|
|
23
|
-
|
|
24
|
-
enabled = true
|
|
25
|
-
|
|
26
|
-
protected readonly scene: THREE.Scene
|
|
27
|
-
protected readonly camera: THREE.OrthographicCamera
|
|
28
|
-
protected readonly material: THREE.MeshBasicNodeMaterial
|
|
29
|
-
protected readonly inputNode: Node
|
|
30
|
-
protected effectNode: Node
|
|
31
|
-
protected readonly hueUniform: Node
|
|
32
|
-
protected readonly saturationUniform: Node
|
|
33
|
-
|
|
34
|
-
private readonly opacityUniform: Node
|
|
35
|
-
private blendMode = "normal"
|
|
36
|
-
private compositeMode: LayerCompositeMode = "filter"
|
|
37
|
-
|
|
38
|
-
constructor(layerId: string) {
|
|
39
|
-
this.layerId = layerId
|
|
40
|
-
this.scene = new THREE.Scene()
|
|
41
|
-
this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)
|
|
42
|
-
this.material = new THREE.MeshBasicNodeMaterial()
|
|
43
|
-
this.opacityUniform = uniform(1)
|
|
44
|
-
this.hueUniform = uniform(0)
|
|
45
|
-
this.saturationUniform = uniform(1)
|
|
46
|
-
|
|
47
|
-
const placeholder = new THREE.Texture()
|
|
48
|
-
const renderTargetUv = vec2(uv().x, float(1).sub(uv().y))
|
|
49
|
-
this.inputNode = tslTexture(placeholder, renderTargetUv)
|
|
50
|
-
this.effectNode = this.buildEffectNode()
|
|
51
|
-
this.rebuildColorNode()
|
|
52
|
-
|
|
53
|
-
const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.material)
|
|
54
|
-
mesh.frustumCulled = false
|
|
55
|
-
this.scene.add(mesh)
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
render(
|
|
59
|
-
renderer: THREE.WebGPURenderer,
|
|
60
|
-
inputTexture: THREE.Texture,
|
|
61
|
-
outputTarget: THREE.WebGLRenderTarget,
|
|
62
|
-
time: number,
|
|
63
|
-
delta: number,
|
|
64
|
-
): void {
|
|
65
|
-
this.inputNode.value = inputTexture
|
|
66
|
-
this.beforeRender(time, delta)
|
|
67
|
-
renderer.setRenderTarget(outputTarget)
|
|
68
|
-
renderer.render(this.scene, this.camera)
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
updateOpacity(opacity: number): void {
|
|
72
|
-
this.opacityUniform.value = opacity
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
updateBlendMode(blendMode: string): boolean {
|
|
76
|
-
if (blendMode === this.blendMode) {
|
|
77
|
-
return false
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
this.blendMode = blendMode
|
|
81
|
-
this.rebuildColorNode()
|
|
82
|
-
this.material.needsUpdate = true
|
|
83
|
-
return true
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
updateCompositeMode(compositeMode: LayerCompositeMode): boolean {
|
|
87
|
-
if (compositeMode === this.compositeMode) {
|
|
88
|
-
return false
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
this.compositeMode = compositeMode
|
|
92
|
-
this.rebuildColorNode()
|
|
93
|
-
this.material.needsUpdate = true
|
|
94
|
-
return true
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
updateLayerColorAdjustments(hue: number, saturation: number): void {
|
|
98
|
-
this.hueUniform.value = (hue * Math.PI) / 180
|
|
99
|
-
this.saturationUniform.value = Math.max(0, saturation)
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
updateParams(_params: LayerParameterValues): void {
|
|
103
|
-
// Default pass has no per-layer parameter handling.
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
resize(_width: number, _height: number): void {
|
|
107
|
-
// Default pass has no resize-dependent uniforms.
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
updateLogicalSize(_width: number, _height: number): void {
|
|
111
|
-
// Default pass has no logical-size-dependent uniforms.
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
needsContinuousRender(): boolean {
|
|
115
|
-
return false
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
dispose(): void {
|
|
119
|
-
this.scene.clear()
|
|
120
|
-
this.material.dispose()
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
getMaterialVersion(): number {
|
|
124
|
-
return this.material.version
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
protected beforeRender(_time: number, _delta: number): void {
|
|
128
|
-
// Default pass has no per-frame work.
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
protected buildEffectNode(): Node {
|
|
132
|
-
return this.inputNode
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
protected rebuildEffectNode(): void {
|
|
136
|
-
this.effectNode = this.buildEffectNode()
|
|
137
|
-
this.rebuildColorNode()
|
|
138
|
-
this.material.needsUpdate = true
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
protected rebuildColorNode(): void {
|
|
142
|
-
const adjustedEffectNode = this.applySharedColorAdjustments(this.effectNode)
|
|
143
|
-
this.material.colorNode = buildBlendNode(
|
|
144
|
-
this.blendMode,
|
|
145
|
-
this.inputNode,
|
|
146
|
-
adjustedEffectNode,
|
|
147
|
-
this.opacityUniform,
|
|
148
|
-
this.compositeMode,
|
|
149
|
-
) as Node
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
private applySharedColorAdjustments(sourceNode: Node): Node {
|
|
153
|
-
const sourceColor = vec3(
|
|
154
|
-
float(sourceNode.r),
|
|
155
|
-
float(sourceNode.g),
|
|
156
|
-
float(sourceNode.b),
|
|
157
|
-
)
|
|
158
|
-
const luma = float(sourceColor.x)
|
|
159
|
-
.mul(float(0.2126))
|
|
160
|
-
.add(float(sourceColor.y).mul(float(0.7152)))
|
|
161
|
-
.add(float(sourceColor.z).mul(float(0.0722)))
|
|
162
|
-
const saturated = mix(vec3(luma, luma, luma), sourceColor, this.saturationUniform)
|
|
163
|
-
const hueCos = float(cos(this.hueUniform))
|
|
164
|
-
const hueSin = float(sin(this.hueUniform))
|
|
165
|
-
const rotated = vec3(
|
|
166
|
-
float(saturated.x)
|
|
167
|
-
.mul(float(0.213).add(hueCos.mul(float(0.787))).sub(hueSin.mul(float(0.213))))
|
|
168
|
-
.add(
|
|
169
|
-
float(saturated.y).mul(
|
|
170
|
-
float(0.715).sub(hueCos.mul(float(0.715))).sub(hueSin.mul(float(0.715))),
|
|
171
|
-
),
|
|
172
|
-
)
|
|
173
|
-
.add(
|
|
174
|
-
float(saturated.z).mul(
|
|
175
|
-
float(0.072).sub(hueCos.mul(float(0.072))).add(hueSin.mul(float(0.928))),
|
|
176
|
-
),
|
|
177
|
-
),
|
|
178
|
-
float(saturated.x)
|
|
179
|
-
.mul(float(0.213).sub(hueCos.mul(float(0.213))).add(hueSin.mul(float(0.143))))
|
|
180
|
-
.add(
|
|
181
|
-
float(saturated.y).mul(
|
|
182
|
-
float(0.715).add(hueCos.mul(float(0.285))).add(hueSin.mul(float(0.14))),
|
|
183
|
-
),
|
|
184
|
-
)
|
|
185
|
-
.add(
|
|
186
|
-
float(saturated.z).mul(
|
|
187
|
-
float(0.072).sub(hueCos.mul(float(0.072))).sub(hueSin.mul(float(0.283))),
|
|
188
|
-
),
|
|
189
|
-
),
|
|
190
|
-
float(saturated.x)
|
|
191
|
-
.mul(float(0.213).sub(hueCos.mul(float(0.213))).sub(hueSin.mul(float(0.787))))
|
|
192
|
-
.add(
|
|
193
|
-
float(saturated.y).mul(
|
|
194
|
-
float(0.715).sub(hueCos.mul(float(0.715))).add(hueSin.mul(float(0.715))),
|
|
195
|
-
),
|
|
196
|
-
)
|
|
197
|
-
.add(
|
|
198
|
-
float(saturated.z).mul(
|
|
199
|
-
float(0.072).add(hueCos.mul(float(0.928))).add(hueSin.mul(float(0.072))),
|
|
200
|
-
),
|
|
201
|
-
),
|
|
202
|
-
)
|
|
203
|
-
|
|
204
|
-
return vec4(
|
|
205
|
-
clamp(rotated, vec3(float(0), float(0), float(0)), vec3(float(1), float(1), float(1))),
|
|
206
|
-
float(1),
|
|
207
|
-
)
|
|
208
|
-
}
|
|
209
|
-
}
|