@basementstudio/shader-lab 0.1.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/easings.d.ts +3 -0
- package/dist/src/easings.js +3 -0
- package/dist/src/index.d.ts +5 -0
- package/dist/src/index.js +4 -0
- package/dist/src/lib/editor/custom-shader/shared.d.ts +1 -0
- package/dist/src/lib/editor/custom-shader/shared.js +1 -0
- package/dist/src/renderer/ascii-atlas.d.ts +5 -0
- package/dist/src/renderer/ascii-atlas.js +61 -0
- package/dist/src/renderer/ascii-pass.d.ts +50 -0
- package/dist/src/renderer/ascii-pass.js +271 -0
- package/dist/src/renderer/asset-url.d.ts +1 -0
- package/dist/src/renderer/asset-url.js +3 -0
- package/dist/src/renderer/blend-modes.d.ts +4 -0
- package/dist/src/renderer/blend-modes.js +157 -0
- package/dist/src/renderer/contracts.d.ts +26 -0
- package/dist/src/renderer/contracts.js +13 -0
- package/dist/src/renderer/create-webgpu-renderer.d.ts +3 -0
- package/dist/src/renderer/create-webgpu-renderer.js +37 -0
- package/dist/src/renderer/crt-pass.d.ts +72 -0
- package/dist/src/renderer/crt-pass.js +536 -0
- package/dist/src/renderer/custom-shader-pass.d.ts +17 -0
- package/dist/src/renderer/custom-shader-pass.js +79 -0
- package/dist/src/renderer/custom-shader-runtime.d.ts +16 -0
- package/dist/src/renderer/custom-shader-runtime.js +169 -0
- package/dist/src/renderer/dither-textures.d.ts +8 -0
- package/dist/src/renderer/dither-textures.js +66 -0
- package/dist/src/renderer/dithering-pass.d.ts +45 -0
- package/dist/src/renderer/dithering-pass.js +229 -0
- package/dist/src/renderer/gradient-pass.d.ts +39 -0
- package/dist/src/renderer/gradient-pass.js +358 -0
- package/dist/src/renderer/halftone-pass.d.ts +65 -0
- package/dist/src/renderer/halftone-pass.js +530 -0
- package/dist/src/renderer/ink-pass.d.ts +84 -0
- package/dist/src/renderer/ink-pass.js +526 -0
- package/dist/src/renderer/live-pass.d.ts +31 -0
- package/dist/src/renderer/live-pass.js +136 -0
- package/dist/src/renderer/media-pass.d.ts +32 -0
- package/dist/src/renderer/media-pass.js +130 -0
- package/dist/src/renderer/media-texture.d.ts +8 -0
- package/dist/src/renderer/media-texture.js +41 -0
- package/dist/src/renderer/particle-grid-pass.d.ts +48 -0
- package/dist/src/renderer/particle-grid-pass.js +269 -0
- package/dist/src/renderer/pass-node.d.ts +36 -0
- package/dist/src/renderer/pass-node.js +120 -0
- package/dist/src/renderer/pattern-atlas.d.ts +8 -0
- package/dist/src/renderer/pattern-atlas.js +79 -0
- package/dist/src/renderer/pattern-pass.d.ts +58 -0
- package/dist/src/renderer/pattern-pass.js +316 -0
- package/dist/src/renderer/pipeline-manager.d.ts +39 -0
- package/dist/src/renderer/pipeline-manager.js +287 -0
- package/dist/src/renderer/pixel-sorting-pass.d.ts +33 -0
- package/dist/src/renderer/pixel-sorting-pass.js +179 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.d.ts +9 -0
- package/dist/src/renderer/shaders/tsl/color/tonemapping.js +59 -0
- package/dist/src/renderer/shaders/tsl/cosine-palette.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/cosine-palette.ts → dist/src/renderer/shaders/tsl/cosine-palette.js} +3 -4
- package/dist/src/renderer/shaders/tsl/noise/common.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/common.js +24 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/curl-noise-4d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/fbm.js +11 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/noise/perlin-noise-3d.js +66 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/ridge-noise.js +19 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-3d.js +44 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/simplex-noise-4d.js +51 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.d.ts +7 -0
- package/dist/src/renderer/shaders/tsl/noise/turbulence.js +34 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/value-noise-3d.js +27 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/noise/voronoi-noise-3d.js +45 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.js +13 -0
- package/dist/src/renderer/shaders/tsl/patterns/bloom.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom.ts → dist/src/renderer/shaders/tsl/patterns/bloom.js} +4 -6
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.js +16 -0
- package/dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts → dist/src/renderer/shaders/tsl/patterns/grain-texture-pattern.js} +3 -4
- package/dist/src/renderer/shaders/tsl/patterns/repeating-pattern.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/patterns/repeating-pattern.ts → dist/src/renderer/shaders/tsl/patterns/repeating-pattern.js} +4 -6
- package/dist/src/renderer/shaders/tsl/utils/atan2.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/atan2.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-conj.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-conj.ts → dist/src/renderer/shaders/tsl/utils/complex-conj.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-cos.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-div.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-log.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mobius.js +10 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-mul.d.ts +4 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mul.ts → dist/src/renderer/shaders/tsl/utils/complex-mul.js} +3 -4
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-pow.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sin.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.d.ts +5 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-sqrt.js +12 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-tan.js +11 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.d.ts +4 -0
- package/dist/src/renderer/shaders/tsl/utils/complex-to-polar.js +9 -0
- package/dist/src/renderer/shaders/tsl/utils/hyperbolic.d.ts +8 -0
- package/{packages/shader-lab-react/src/renderer/shaders/tsl/utils/hyperbolic.ts → dist/src/renderer/shaders/tsl/utils/hyperbolic.js} +7 -11
- package/dist/src/renderer/shaders/tsl/utils/index.d.ts +38 -0
- package/dist/src/renderer/shaders/tsl/utils/index.js +39 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/rotate.js +7 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.d.ts +2 -0
- package/dist/src/renderer/shaders/tsl/utils/screen-aspect-uv.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-box-2d.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-diamond.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-rhombus.js +14 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/sd-sphere.js +5 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smax.js +6 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.d.ts +1 -0
- package/dist/src/renderer/shaders/tsl/utils/smin.js +6 -0
- package/dist/src/renderer/text-pass.d.ts +23 -0
- package/dist/src/renderer/text-pass.js +129 -0
- package/dist/src/runtime-clock.d.ts +9 -0
- package/dist/src/runtime-clock.js +20 -0
- package/dist/src/runtime-frame.d.ts +11 -0
- package/dist/src/runtime-frame.js +12 -0
- package/dist/src/shader-lab-composition.d.ts +9 -0
- package/dist/src/shader-lab-composition.js +96 -0
- package/dist/src/timeline.d.ts +8 -0
- package/dist/src/timeline.js +179 -0
- package/dist/src/types/editor.d.ts +3 -0
- package/dist/src/types/editor.js +1 -0
- package/dist/src/types.d.ts +81 -0
- package/dist/src/types.js +1 -0
- package/package.json +28 -65
- package/.biome/plugins/README.md +0 -21
- package/.biome/plugins/no-anchor-element.grit +0 -12
- package/.biome/plugins/no-relative-parent-imports.grit +0 -10
- package/.biome/plugins/no-unnecessary-forwardref.grit +0 -9
- package/.changeset/README.md +0 -17
- package/.changeset/config.json +0 -11
- package/.editorconfig +0 -40
- package/.env.example +0 -81
- package/.gitattributes +0 -19
- package/.github/workflows/canary.yml +0 -80
- package/.github/workflows/ci.yml +0 -37
- package/.github/workflows/release.yml +0 -56
- package/.tldrignore +0 -84
- package/.vscode/extensions.json +0 -20
- package/.vscode/settings.json +0 -105
- package/biome.json +0 -249
- package/bun.lock +0 -1224
- package/next.config.ts +0 -131
- package/packages/shader-lab-react/CHANGELOG.md +0 -9
- package/packages/shader-lab-react/README.md +0 -119
- package/packages/shader-lab-react/package.json +0 -36
- package/packages/shader-lab-react/scripts/fix-esm-specifiers.mjs +0 -57
- package/packages/shader-lab-react/scripts/prepare-dist.mjs +0 -4
- package/packages/shader-lab-react/src/ambient/three-tsl.d.ts +0 -146
- package/packages/shader-lab-react/src/ambient/three-webgpu.d.ts +0 -51
- package/packages/shader-lab-react/src/easings.ts +0 -4
- package/packages/shader-lab-react/src/index.ts +0 -35
- package/packages/shader-lab-react/src/lib/editor/custom-shader/shared.ts +0 -2
- package/packages/shader-lab-react/src/renderer/ascii-atlas.ts +0 -83
- package/packages/shader-lab-react/src/renderer/ascii-pass.ts +0 -416
- package/packages/shader-lab-react/src/renderer/asset-url.ts +0 -3
- package/packages/shader-lab-react/src/renderer/blend-modes.ts +0 -229
- package/packages/shader-lab-react/src/renderer/contracts.ts +0 -54
- package/packages/shader-lab-react/src/renderer/create-webgpu-renderer.ts +0 -48
- package/packages/shader-lab-react/src/renderer/crt-pass.ts +0 -1040
- package/packages/shader-lab-react/src/renderer/custom-shader-pass.ts +0 -108
- package/packages/shader-lab-react/src/renderer/custom-shader-runtime.ts +0 -309
- package/packages/shader-lab-react/src/renderer/dither-textures.ts +0 -99
- package/packages/shader-lab-react/src/renderer/dithering-pass.ts +0 -322
- package/packages/shader-lab-react/src/renderer/gradient-pass.ts +0 -521
- package/packages/shader-lab-react/src/renderer/halftone-pass.ts +0 -932
- package/packages/shader-lab-react/src/renderer/ink-pass.ts +0 -802
- package/packages/shader-lab-react/src/renderer/live-pass.ts +0 -194
- package/packages/shader-lab-react/src/renderer/media-pass.ts +0 -187
- package/packages/shader-lab-react/src/renderer/media-texture.ts +0 -66
- package/packages/shader-lab-react/src/renderer/particle-grid-pass.ts +0 -389
- package/packages/shader-lab-react/src/renderer/pass-node.ts +0 -209
- package/packages/shader-lab-react/src/renderer/pattern-atlas.ts +0 -133
- package/packages/shader-lab-react/src/renderer/pattern-pass.ts +0 -552
- package/packages/shader-lab-react/src/renderer/pipeline-manager.ts +0 -369
- package/packages/shader-lab-react/src/renderer/pixel-sorting-pass.ts +0 -277
- package/packages/shader-lab-react/src/renderer/shaders/tsl/color/tonemapping.ts +0 -87
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/common.ts +0 -31
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -36
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/fbm.ts +0 -13
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -96
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -79
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -89
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/turbulence.ts +0 -56
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -32
- package/packages/shader-lab-react/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -60
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -24
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/atan2.ts +0 -9
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-div.ts +0 -11
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-log.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -16
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -18
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -12
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -10
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/index.ts +0 -48
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/rotate.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -15
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -27
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -6
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/packages/shader-lab-react/src/renderer/shaders/tsl/utils/smin.ts +0 -7
- package/packages/shader-lab-react/src/renderer/text-pass.ts +0 -176
- package/packages/shader-lab-react/src/runtime-clock.ts +0 -42
- package/packages/shader-lab-react/src/runtime-frame.ts +0 -29
- package/packages/shader-lab-react/src/shader-lab-composition.tsx +0 -163
- package/packages/shader-lab-react/src/timeline.ts +0 -283
- package/packages/shader-lab-react/src/types/editor.ts +0 -5
- package/packages/shader-lab-react/src/types.ts +0 -141
- package/packages/shader-lab-react/tsconfig.build.json +0 -8
- package/packages/shader-lab-react/tsconfig.json +0 -21
- package/postcss.config.mjs +0 -5
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf-atlas.png +0 -0
- package/public/assets/fonts/msdf/geist-mono/GeistMono-Regular-msdf.json +0 -1412
- package/public/assets/patterns/bars/1.svg +0 -3
- package/public/assets/patterns/bars/2.svg +0 -3
- package/public/assets/patterns/bars/3.svg +0 -3
- package/public/assets/patterns/bars/4.svg +0 -3
- package/public/assets/patterns/bars/5.svg +0 -3
- package/public/assets/patterns/bars/6.svg +0 -3
- package/public/assets/patterns/candles/1.svg +0 -3
- package/public/assets/patterns/candles/2.svg +0 -3
- package/public/assets/patterns/candles/3.svg +0 -3
- package/public/assets/patterns/candles/4.svg +0 -3
- package/public/assets/patterns/shapes/1.svg +0 -3
- package/public/assets/patterns/shapes/2.svg +0 -3
- package/public/assets/patterns/shapes/3.svg +0 -3
- package/public/assets/patterns/shapes/4.svg +0 -4
- package/public/assets/patterns/shapes/5.svg +0 -3
- package/public/assets/patterns/shapes/6.svg +0 -4
- package/public/fonts/geist/Geist-Mono.woff2 +0 -0
- package/public/textures/blue-noise.png +0 -0
- package/public/textures/crt-mask.png +0 -0
- package/src/app/design/page.tsx +0 -398
- package/src/app/favicon.ico +0 -0
- package/src/app/globals.css +0 -280
- package/src/app/layout.tsx +0 -89
- package/src/app/page.tsx +0 -20
- package/src/app/robots.ts +0 -13
- package/src/app/sitemap.ts +0 -13
- package/src/components/editor/editor-canvas-viewport.tsx +0 -116
- package/src/components/editor/editor-export-dialog.tsx +0 -1177
- package/src/components/editor/editor-timeline-overlay.tsx +0 -983
- package/src/components/editor/editor-topbar.tsx +0 -287
- package/src/components/editor/layer-sidebar.tsx +0 -738
- package/src/components/editor/properties-sidebar-content.tsx +0 -574
- package/src/components/editor/properties-sidebar-fields.tsx +0 -389
- package/src/components/editor/properties-sidebar-utils.ts +0 -178
- package/src/components/editor/properties-sidebar.tsx +0 -421
- package/src/components/ui/button/index.tsx +0 -57
- package/src/components/ui/color-picker/index.tsx +0 -358
- package/src/components/ui/glass-panel/index.tsx +0 -45
- package/src/components/ui/icon-button/index.tsx +0 -46
- package/src/components/ui/select/index.tsx +0 -136
- package/src/components/ui/slider/index.tsx +0 -192
- package/src/components/ui/toggle/index.tsx +0 -34
- package/src/components/ui/typography/index.tsx +0 -61
- package/src/components/ui/xy-pad/index.tsx +0 -160
- package/src/features/editor/components/editor-export-dialog.module.css +0 -271
- package/src/hooks/use-editor-renderer.ts +0 -182
- package/src/lib/app.ts +0 -6
- package/src/lib/cn.ts +0 -7
- package/src/lib/easings.ts +0 -240
- package/src/lib/editor/config/layer-registry.ts +0 -2434
- package/src/lib/editor/custom-shader/shared.ts +0 -28
- package/src/lib/editor/export.ts +0 -420
- package/src/lib/editor/history.ts +0 -71
- package/src/lib/editor/layers.ts +0 -76
- package/src/lib/editor/parameter-schema.ts +0 -75
- package/src/lib/editor/project-file.ts +0 -145
- package/src/lib/editor/shader-export-snippet.ts +0 -37
- package/src/lib/editor/shader-export.ts +0 -315
- package/src/lib/editor/timeline/evaluate.ts +0 -252
- package/src/lib/editor/view-transform.ts +0 -58
- package/src/lib/fonts.ts +0 -28
- package/src/renderer/ascii-atlas.ts +0 -83
- package/src/renderer/ascii-pass.ts +0 -416
- package/src/renderer/blend-modes.ts +0 -229
- package/src/renderer/contracts.ts +0 -161
- package/src/renderer/create-webgpu-renderer.ts +0 -48
- package/src/renderer/crt-pass.ts +0 -1040
- package/src/renderer/custom-shader-pass.ts +0 -117
- package/src/renderer/custom-shader-runtime.ts +0 -309
- package/src/renderer/dither-textures.ts +0 -99
- package/src/renderer/dithering-pass.ts +0 -322
- package/src/renderer/gradient-pass.ts +0 -520
- package/src/renderer/halftone-pass.ts +0 -932
- package/src/renderer/ink-pass.ts +0 -683
- package/src/renderer/live-pass.ts +0 -194
- package/src/renderer/media-pass.ts +0 -187
- package/src/renderer/media-texture.ts +0 -66
- package/src/renderer/particle-grid-pass.ts +0 -389
- package/src/renderer/pass-node-factory.ts +0 -33
- package/src/renderer/pass-node.ts +0 -209
- package/src/renderer/pattern-atlas.ts +0 -97
- package/src/renderer/pattern-pass.ts +0 -552
- package/src/renderer/pipeline-manager.ts +0 -343
- package/src/renderer/pixel-sorting-pass.ts +0 -277
- package/src/renderer/project-clock.ts +0 -57
- package/src/renderer/shaders/tsl/color/tonemapping.ts +0 -86
- package/src/renderer/shaders/tsl/cosine-palette.ts +0 -8
- package/src/renderer/shaders/tsl/noise/common.ts +0 -30
- package/src/renderer/shaders/tsl/noise/curl-noise-3d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/curl-noise-4d.ts +0 -35
- package/src/renderer/shaders/tsl/noise/fbm.ts +0 -12
- package/src/renderer/shaders/tsl/noise/perlin-noise-3d.ts +0 -97
- package/src/renderer/shaders/tsl/noise/ridge-noise.ts +0 -23
- package/src/renderer/shaders/tsl/noise/simplex-noise-3d.ts +0 -78
- package/src/renderer/shaders/tsl/noise/simplex-noise-4d.ts +0 -88
- package/src/renderer/shaders/tsl/noise/turbulence.ts +0 -55
- package/src/renderer/shaders/tsl/noise/value-noise-3d.ts +0 -31
- package/src/renderer/shaders/tsl/noise/voronoi-noise-3d.ts +0 -59
- package/src/renderer/shaders/tsl/patterns/bloom-edge-pattern.ts +0 -14
- package/src/renderer/shaders/tsl/patterns/bloom.ts +0 -10
- package/src/renderer/shaders/tsl/patterns/canvas-weave-pattern.ts +0 -23
- package/src/renderer/shaders/tsl/patterns/grain-texture-pattern.ts +0 -8
- package/src/renderer/shaders/tsl/patterns/repeating-pattern.ts +0 -10
- package/src/renderer/shaders/tsl/utils/atan2.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-conj.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-cos.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-div.ts +0 -10
- package/src/renderer/shaders/tsl/utils/complex-log.ts +0 -6
- package/src/renderer/shaders/tsl/utils/complex-mobius.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-mul.ts +0 -8
- package/src/renderer/shaders/tsl/utils/complex-pow.ts +0 -15
- package/src/renderer/shaders/tsl/utils/complex-sin.ts +0 -9
- package/src/renderer/shaders/tsl/utils/complex-sqrt.ts +0 -17
- package/src/renderer/shaders/tsl/utils/complex-tan.ts +0 -11
- package/src/renderer/shaders/tsl/utils/complex-to-polar.ts +0 -9
- package/src/renderer/shaders/tsl/utils/hyperbolic.ts +0 -19
- package/src/renderer/shaders/tsl/utils/index.ts +0 -47
- package/src/renderer/shaders/tsl/utils/rotate.ts +0 -14
- package/src/renderer/shaders/tsl/utils/screen-aspect-uv.ts +0 -14
- package/src/renderer/shaders/tsl/utils/sd-box-2d.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-diamond.ts +0 -5
- package/src/renderer/shaders/tsl/utils/sd-rhombus.ts +0 -26
- package/src/renderer/shaders/tsl/utils/sd-sphere.ts +0 -5
- package/src/renderer/shaders/tsl/utils/smax.ts +0 -7
- package/src/renderer/shaders/tsl/utils/smin.ts +0 -6
- package/src/renderer/text-pass.ts +0 -176
- package/src/store/asset-store.ts +0 -193
- package/src/store/editor-store.ts +0 -223
- package/src/store/history-store.ts +0 -172
- package/src/store/index.ts +0 -31
- package/src/store/layer-store.ts +0 -675
- package/src/store/timeline-store.ts +0 -572
- package/src/types/assets.d.ts +0 -6
- package/src/types/css.d.ts +0 -21
- package/src/types/editor.ts +0 -357
- package/src/types/react.d.ts +0 -15
- package/src/types/three-tsl.d.ts +0 -146
- package/src/types/three-webgpu.d.ts +0 -51
- package/tsconfig.json +0 -49
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/bars/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/candles/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/1.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/2.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/3.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/4.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/5.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/patterns/shapes/6.svg +0 -0
- /package/{packages/shader-lab-react/assets → assets}/textures/blue-noise.png +0 -0
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import { bloom } from "three/examples/jsm/tsl/display/BloomNode.js";
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import { clamp, float, max, mix, pow, select, sin, smoothstep, texture as tslTexture, uniform, uv, vec2, vec3, vec4, } from "three/tsl";
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import * as THREE from "three/webgpu";
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import { loadImageTexture } from "./media-texture.js";
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import { PassNode } from "./pass-node.js";
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import { grainTexturePattern } from "./shaders/tsl/patterns/grain-texture-pattern.js";
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const BLUE_NOISE_TEXTURE_URL = new URL("../../../assets/textures/blue-noise.png", import.meta.url).toString();
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const INTERNAL_TARGET_OPTIONS = {
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depthBuffer: false,
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format: THREE.RGBAFormat,
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generateMipmaps: false,
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magFilter: THREE.LinearFilter,
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minFilter: THREE.LinearFilter,
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stencilBuffer: false,
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type: THREE.HalfFloatType,
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};
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function clamp01(value) {
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return Math.max(0, Math.min(1, value));
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}
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function hexToRgb(hex) {
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const normalized = hex.trim().replace("#", "");
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const value = normalized.length === 3
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? normalized
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.split("")
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.map((entry) => `${entry}${entry}`)
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.join("")
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: normalized.padEnd(6, "0").slice(0, 6);
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return [
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Number.parseInt(value.slice(0, 2), 16) / 255,
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Number.parseInt(value.slice(2, 4), 16) / 255,
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Number.parseInt(value.slice(4, 6), 16) / 255,
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];
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}
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export class InkPass extends PassNode {
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blurScene;
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compositeScene;
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copyScene;
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orthoCamera;
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blurMaterial;
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compositeMaterial;
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copyMaterial;
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blurInputNode;
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crispInputNode;
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finalInputNode;
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copyInputNode;
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noiseInputNode;
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blurSampleNodes = [];
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compositeBlurNodes = [];
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noiseSampleNodes = [];
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bloomEnabled = false;
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bloomNode = null;
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bloomIntensityUniform;
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bloomRadiusUniform;
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bloomSoftnessUniform;
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bloomThresholdUniform;
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backgroundColorUniform;
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coreColorUniform;
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edgeColorUniform;
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midColorUniform;
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blurStrengthUniform;
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crispBlendUniform;
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directionXUniform;
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directionYUniform;
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dripLengthUniform;
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dripWeightUniform;
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fluidNoiseUniform;
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grainEnabledUniform;
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grainIntensityUniform;
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grainScaleUniform;
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blurSpreadUniform;
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noiseScaleUniform;
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passIndexUniform;
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resolutionWidthUniform;
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resolutionHeightUniform;
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smokeSpeedUniform;
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smokeTurbulenceUniform;
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timeUniform;
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blurPassCount = 12;
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crispPassCount = 3;
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compositeTarget;
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crispTarget;
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readTarget;
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writeTarget;
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placeholder;
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noiseTexture = null;
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noiseLoadStarted = false;
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needsRefresh = true;
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width = 1;
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height = 1;
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isAnimated = true;
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constructor(layerId) {
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super(layerId);
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this.orthoCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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this.blurScene = new THREE.Scene();
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this.compositeScene = new THREE.Scene();
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this.copyScene = new THREE.Scene();
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this.placeholder = new THREE.Texture();
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const flippedUv = vec2(uv().x, float(1).sub(uv().y));
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this.blurInputNode = tslTexture(this.placeholder, flippedUv);
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this.crispInputNode = tslTexture(this.placeholder, flippedUv);
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this.finalInputNode = tslTexture(this.placeholder, flippedUv);
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this.copyInputNode = tslTexture(this.placeholder, flippedUv);
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this.noiseInputNode = tslTexture(this.placeholder, flippedUv);
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this.bloomIntensityUniform = uniform(1.25);
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this.bloomRadiusUniform = uniform(6);
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this.bloomSoftnessUniform = uniform(0.35);
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this.bloomThresholdUniform = uniform(0.6);
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this.backgroundColorUniform = uniform(new THREE.Vector3(0.039, 0.043, 0.051));
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this.coreColorUniform = uniform(new THREE.Vector3(1.0, 0.992, 0.91));
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this.midColorUniform = uniform(new THREE.Vector3(0.784, 0.961, 0.259));
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this.edgeColorUniform = uniform(new THREE.Vector3(0.0, 0.788, 0.655));
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this.blurStrengthUniform = uniform(0.02);
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this.crispBlendUniform = uniform(0.75);
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this.directionXUniform = uniform(0.3746);
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this.directionYUniform = uniform(0.9271);
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this.dripLengthUniform = uniform(7.1);
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this.dripWeightUniform = uniform(1.2);
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this.fluidNoiseUniform = uniform(0.2);
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this.grainEnabledUniform = uniform(1);
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this.grainIntensityUniform = uniform(0.3);
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this.grainScaleUniform = uniform(1.5);
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this.blurSpreadUniform = uniform(1.7);
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this.noiseScaleUniform = uniform(1);
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this.passIndexUniform = uniform(0);
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this.resolutionWidthUniform = uniform(1);
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this.resolutionHeightUniform = uniform(1);
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this.smokeSpeedUniform = uniform(0.2);
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this.smokeTurbulenceUniform = uniform(0.25);
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this.timeUniform = uniform(0);
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this.readTarget = new THREE.WebGLRenderTarget(1, 1, INTERNAL_TARGET_OPTIONS);
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this.writeTarget = new THREE.WebGLRenderTarget(1, 1, INTERNAL_TARGET_OPTIONS);
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this.crispTarget = new THREE.WebGLRenderTarget(1, 1, INTERNAL_TARGET_OPTIONS);
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this.compositeTarget = new THREE.WebGLRenderTarget(1, 1, INTERNAL_TARGET_OPTIONS);
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this.blurMaterial = new THREE.MeshBasicNodeMaterial();
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this.blurMaterial.colorNode = this.buildBlurNode();
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const blurMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.blurMaterial);
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blurMesh.frustumCulled = false;
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this.blurScene.add(blurMesh);
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this.copyMaterial = new THREE.MeshBasicNodeMaterial();
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this.copyMaterial.colorNode = vec4(this.copyInputNode.rgb, float(1));
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const copyMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.copyMaterial);
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copyMesh.frustumCulled = false;
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this.copyScene.add(copyMesh);
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this.compositeMaterial = new THREE.MeshBasicNodeMaterial();
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this.compositeMaterial.colorNode = this.buildCompositeNode();
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const compositeMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), this.compositeMaterial);
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compositeMesh.frustumCulled = false;
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this.compositeScene.add(compositeMesh);
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this.rebuildEffectNode();
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}
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render(renderer, inputTexture, outputTarget, time, delta) {
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this.ensureNoiseTexture();
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this.blurInputNode.value = inputTexture;
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this.noiseInputNode.value = this.noiseTexture ?? this.placeholder;
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for (const node of this.blurSampleNodes) {
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node.value = inputTexture;
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}
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for (const node of this.noiseSampleNodes) {
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node.value = this.noiseTexture ?? this.placeholder;
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}
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this.passIndexUniform.value = 0;
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renderer.setRenderTarget(this.readTarget);
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renderer.render(this.blurScene, this.orthoCamera);
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if (this.crispPassCount <= 1) {
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this.copyInputNode.value = this.readTarget.texture;
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renderer.setRenderTarget(this.crispTarget);
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renderer.render(this.copyScene, this.orthoCamera);
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}
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const totalPasses = Math.max(this.blurPassCount, this.crispPassCount);
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let readTarget = this.readTarget;
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let writeTarget = this.writeTarget;
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for (let passIndex = 1; passIndex < totalPasses; passIndex += 1) {
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this.blurInputNode.value = readTarget.texture;
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for (const node of this.blurSampleNodes) {
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node.value = readTarget.texture;
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}
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this.passIndexUniform.value = passIndex;
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renderer.setRenderTarget(writeTarget);
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renderer.render(this.blurScene, this.orthoCamera);
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if (passIndex === this.crispPassCount - 1) {
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this.copyInputNode.value = writeTarget.texture;
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renderer.setRenderTarget(this.crispTarget);
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renderer.render(this.copyScene, this.orthoCamera);
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}
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const temp = readTarget;
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readTarget = writeTarget;
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writeTarget = temp;
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}
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this.finalInputNode.value = readTarget.texture;
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this.crispInputNode.value = this.crispTarget.texture;
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for (const node of this.compositeBlurNodes) {
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node.value = readTarget.texture;
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}
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renderer.setRenderTarget(this.compositeTarget);
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renderer.render(this.compositeScene, this.orthoCamera);
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this.finalInputNode.value = this.compositeTarget.texture;
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super.render(renderer, inputTexture, outputTarget, time, delta);
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this.needsRefresh = false;
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}
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beforeRender(time) {
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this.timeUniform.value = time;
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}
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needsContinuousRender() {
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return this.isAnimated || this.needsRefresh;
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}
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206
|
+
updateParams(params) {
|
|
207
|
+
const angle = ((typeof params.blurDirection === "number" ? params.blurDirection : 68) *
|
|
208
|
+
Math.PI) /
|
|
209
|
+
180;
|
|
210
|
+
this.directionXUniform.value = Math.cos(angle);
|
|
211
|
+
this.directionYUniform.value = Math.sin(angle);
|
|
212
|
+
this.blurPassCount =
|
|
213
|
+
typeof params.blurPasses === "number"
|
|
214
|
+
? Math.max(1, Math.round(params.blurPasses))
|
|
215
|
+
: 12;
|
|
216
|
+
this.crispPassCount =
|
|
217
|
+
typeof params.crispPasses === "number"
|
|
218
|
+
? Math.max(1, Math.round(params.crispPasses))
|
|
219
|
+
: 3;
|
|
220
|
+
this.blurStrengthUniform.value =
|
|
221
|
+
typeof params.blurStrength === "number"
|
|
222
|
+
? Math.max(0.001, params.blurStrength)
|
|
223
|
+
: 0.02;
|
|
224
|
+
this.crispBlendUniform.value =
|
|
225
|
+
typeof params.crispBlend === "number" ? clamp01(params.crispBlend) : 0.75;
|
|
226
|
+
this.dripLengthUniform.value =
|
|
227
|
+
typeof params.dripLength === "number"
|
|
228
|
+
? Math.max(1, params.dripLength)
|
|
229
|
+
: 7.1;
|
|
230
|
+
this.dripWeightUniform.value =
|
|
231
|
+
typeof params.dripWeight === "number"
|
|
232
|
+
? Math.max(0.2, params.dripWeight)
|
|
233
|
+
: 1.2;
|
|
234
|
+
this.fluidNoiseUniform.value =
|
|
235
|
+
typeof params.fluidNoise === "number"
|
|
236
|
+
? Math.max(0, params.fluidNoise)
|
|
237
|
+
: 0.2;
|
|
238
|
+
this.noiseScaleUniform.value =
|
|
239
|
+
typeof params.noiseScale === "number"
|
|
240
|
+
? Math.max(0.5, params.noiseScale)
|
|
241
|
+
: 1;
|
|
242
|
+
this.smokeSpeedUniform.value =
|
|
243
|
+
typeof params.smokeSpeed === "number"
|
|
244
|
+
? Math.max(0, params.smokeSpeed)
|
|
245
|
+
: 0.2;
|
|
246
|
+
this.smokeTurbulenceUniform.value =
|
|
247
|
+
typeof params.smokeTurbulence === "number"
|
|
248
|
+
? Math.max(0, params.smokeTurbulence)
|
|
249
|
+
: 0.25;
|
|
250
|
+
this.blurSpreadUniform.value =
|
|
251
|
+
typeof params.blurSpread === "number"
|
|
252
|
+
? Math.max(0.5, params.blurSpread)
|
|
253
|
+
: 1.7;
|
|
254
|
+
this.grainEnabledUniform.value = params.grainEnabled === false ? 0 : 1;
|
|
255
|
+
this.grainIntensityUniform.value =
|
|
256
|
+
typeof params.grainIntensity === "number"
|
|
257
|
+
? clamp01(params.grainIntensity)
|
|
258
|
+
: 0.3;
|
|
259
|
+
this.grainScaleUniform.value =
|
|
260
|
+
typeof params.grainScale === "number"
|
|
261
|
+
? Math.max(0.5, params.grainScale)
|
|
262
|
+
: 1.5;
|
|
263
|
+
this.setColorUniform(this.backgroundColorUniform, typeof params.backgroundColor === "string"
|
|
264
|
+
? params.backgroundColor
|
|
265
|
+
: "#0a0b0d");
|
|
266
|
+
this.setColorUniform(this.coreColorUniform, typeof params.coreColor === "string" ? params.coreColor : "#fffde8");
|
|
267
|
+
this.setColorUniform(this.midColorUniform, typeof params.midColor === "string" ? params.midColor : "#c8f542");
|
|
268
|
+
this.setColorUniform(this.edgeColorUniform, typeof params.edgeColor === "string" ? params.edgeColor : "#00c9a7");
|
|
269
|
+
const nextBloomEnabled = params.bloomEnabled === true;
|
|
270
|
+
const nextBloomIntensity = typeof params.bloomIntensity === "number"
|
|
271
|
+
? Math.max(0, params.bloomIntensity)
|
|
272
|
+
: 1.25;
|
|
273
|
+
const nextBloomThreshold = typeof params.bloomThreshold === "number"
|
|
274
|
+
? clamp01(params.bloomThreshold)
|
|
275
|
+
: 0.6;
|
|
276
|
+
const nextBloomRadius = typeof params.bloomRadius === "number"
|
|
277
|
+
? Math.max(0, params.bloomRadius)
|
|
278
|
+
: 6;
|
|
279
|
+
const nextBloomSoftness = typeof params.bloomSoftness === "number"
|
|
280
|
+
? clamp01(params.bloomSoftness)
|
|
281
|
+
: 0.35;
|
|
282
|
+
this.bloomIntensityUniform.value = nextBloomIntensity;
|
|
283
|
+
this.bloomRadiusUniform.value = nextBloomRadius;
|
|
284
|
+
this.bloomSoftnessUniform.value = nextBloomSoftness;
|
|
285
|
+
this.bloomThresholdUniform.value = nextBloomThreshold;
|
|
286
|
+
if (nextBloomEnabled !== this.bloomEnabled) {
|
|
287
|
+
this.bloomEnabled = nextBloomEnabled;
|
|
288
|
+
this.rebuildEffectNode();
|
|
289
|
+
}
|
|
290
|
+
else if (this.bloomNode) {
|
|
291
|
+
this.bloomNode.strength.value = nextBloomIntensity;
|
|
292
|
+
this.bloomNode.radius.value = this.normalizeBloomRadius(nextBloomRadius);
|
|
293
|
+
this.bloomNode.threshold.value = nextBloomThreshold;
|
|
294
|
+
this.bloomNode.smoothWidth.value =
|
|
295
|
+
this.normalizeBloomSoftness(nextBloomSoftness);
|
|
296
|
+
}
|
|
297
|
+
this.isAnimated = this.smokeSpeedUniform.value > 0;
|
|
298
|
+
this.needsRefresh = true;
|
|
299
|
+
}
|
|
300
|
+
resize(width, height) {
|
|
301
|
+
this.width = Math.max(1, width);
|
|
302
|
+
this.height = Math.max(1, height);
|
|
303
|
+
this.resolutionWidthUniform.value = this.width;
|
|
304
|
+
this.resolutionHeightUniform.value = this.height;
|
|
305
|
+
this.readTarget.setSize(this.width, this.height);
|
|
306
|
+
this.writeTarget.setSize(this.width, this.height);
|
|
307
|
+
this.crispTarget.setSize(this.width, this.height);
|
|
308
|
+
this.compositeTarget.setSize(this.width, this.height);
|
|
309
|
+
this.needsRefresh = true;
|
|
310
|
+
}
|
|
311
|
+
dispose() {
|
|
312
|
+
this.disposeBloomNode();
|
|
313
|
+
this.noiseTexture?.dispose();
|
|
314
|
+
this.readTarget?.dispose();
|
|
315
|
+
this.writeTarget?.dispose();
|
|
316
|
+
this.crispTarget?.dispose();
|
|
317
|
+
this.compositeTarget?.dispose();
|
|
318
|
+
this.blurMaterial?.dispose();
|
|
319
|
+
this.copyMaterial?.dispose();
|
|
320
|
+
this.compositeMaterial?.dispose();
|
|
321
|
+
this.placeholder.dispose();
|
|
322
|
+
super.dispose();
|
|
323
|
+
}
|
|
324
|
+
buildEffectNode() {
|
|
325
|
+
if (!this.finalInputNode) {
|
|
326
|
+
return vec4(float(0), float(0), float(0), float(1));
|
|
327
|
+
}
|
|
328
|
+
this.disposeBloomNode();
|
|
329
|
+
this.bloomNode = null;
|
|
330
|
+
const baseColor = vec3(this.finalInputNode.r, this.finalInputNode.g, this.finalInputNode.b);
|
|
331
|
+
if (!this.bloomEnabled) {
|
|
332
|
+
return vec4(baseColor, float(1));
|
|
333
|
+
}
|
|
334
|
+
this.bloomNode = bloom(vec4(baseColor, float(1)), this.bloomIntensityUniform.value, this.normalizeBloomRadius(this.bloomRadiusUniform.value), this.bloomThresholdUniform.value);
|
|
335
|
+
this.bloomNode.smoothWidth.value = this.normalizeBloomSoftness(this.bloomSoftnessUniform.value);
|
|
336
|
+
return vec4(clamp(baseColor.add(this.getBloomTextureNode().rgb), vec3(float(0), float(0), float(0)), vec3(float(1), float(1), float(1))), float(1));
|
|
337
|
+
}
|
|
338
|
+
buildBlurNode() {
|
|
339
|
+
this.blurSampleNodes = [];
|
|
340
|
+
this.noiseSampleNodes = [];
|
|
341
|
+
const texUv = vec2(uv().x, float(1).sub(uv().y));
|
|
342
|
+
const texelSize = vec2(float(1).div(this.resolutionWidthUniform), float(1).div(this.resolutionHeightUniform));
|
|
343
|
+
const original = this.blurInputNode;
|
|
344
|
+
const originalIntensity = max(max(original.r, original.g), original.b);
|
|
345
|
+
const rotatedUv = vec2(texUv.x
|
|
346
|
+
.mul(float(Math.cos(0.7854)))
|
|
347
|
+
.sub(texUv.y.mul(float(Math.sin(0.7854)))), texUv.x
|
|
348
|
+
.mul(float(Math.sin(0.7854)))
|
|
349
|
+
.add(texUv.y.mul(float(Math.cos(0.7854)))));
|
|
350
|
+
const timeOffset1 = vec2(this.timeUniform.mul(this.smokeSpeedUniform).mul(0.3), this.timeUniform.mul(this.smokeSpeedUniform).mul(0.15));
|
|
351
|
+
const timeOffset2 = vec2(sin(this.timeUniform.mul(this.smokeSpeedUniform).mul(0.7)).mul(0.1), sin(this.timeUniform
|
|
352
|
+
.mul(this.smokeSpeedUniform)
|
|
353
|
+
.mul(0.5)
|
|
354
|
+
.add(float(1.5707963))).mul(0.08));
|
|
355
|
+
const noiseUv1 = texUv
|
|
356
|
+
.mul(this.noiseScaleUniform)
|
|
357
|
+
.add(vec2(this.passIndexUniform.mul(0.1), this.passIndexUniform.mul(0.1)))
|
|
358
|
+
.add(timeOffset1);
|
|
359
|
+
const noiseUv2 = rotatedUv
|
|
360
|
+
.mul(this.noiseScaleUniform)
|
|
361
|
+
.mul(0.8)
|
|
362
|
+
.add(vec2(this.passIndexUniform.mul(0.15), this.passIndexUniform.mul(0.15)))
|
|
363
|
+
.add(timeOffset1.mul(1.2));
|
|
364
|
+
const turbulenceUv = rotatedUv
|
|
365
|
+
.mul(this.noiseScaleUniform)
|
|
366
|
+
.mul(0.6)
|
|
367
|
+
.add(timeOffset2.mul(2));
|
|
368
|
+
const noiseSample1 = this.trackNoiseSampleNode(noiseUv1);
|
|
369
|
+
const noiseSample2 = this.trackNoiseSampleNode(noiseUv2);
|
|
370
|
+
const turbulenceSample = this.trackNoiseSampleNode(turbulenceUv);
|
|
371
|
+
const noiseSample = mix(noiseSample1.rgb, noiseSample2.rgb, float(0.5));
|
|
372
|
+
const noiseX = noiseSample.r
|
|
373
|
+
.sub(0.5)
|
|
374
|
+
.mul(2)
|
|
375
|
+
.mul(this.fluidNoiseUniform)
|
|
376
|
+
.add(turbulenceSample.r.sub(0.5).mul(this.smokeTurbulenceUniform));
|
|
377
|
+
const noiseY = noiseSample.g
|
|
378
|
+
.sub(0.5)
|
|
379
|
+
.mul(2)
|
|
380
|
+
.mul(this.fluidNoiseUniform)
|
|
381
|
+
.mul(0.4)
|
|
382
|
+
.add(turbulenceSample.g.sub(0.5).mul(this.smokeTurbulenceUniform).mul(0.5));
|
|
383
|
+
const flowDir = vec2(this.directionXUniform.add(noiseX), this.directionYUniform.add(noiseY)).normalize();
|
|
384
|
+
const baseNoise = noiseSample.b
|
|
385
|
+
.sub(0.5)
|
|
386
|
+
.mul(0.03)
|
|
387
|
+
.mul(this.fluidNoiseUniform);
|
|
388
|
+
let result = vec4(float(0), float(0), float(0), float(0));
|
|
389
|
+
let totalWeight = float(0);
|
|
390
|
+
for (let sampleIndex = 0; sampleIndex < 10; sampleIndex += 1) {
|
|
391
|
+
const t = float(sampleIndex / 9);
|
|
392
|
+
const asymmetry = smoothstep(float(0), float(1), t).mul(t).add(t.mul(0.5));
|
|
393
|
+
const sampleDist = asymmetry
|
|
394
|
+
.mul(this.dripLengthUniform)
|
|
395
|
+
.mul(this.blurStrengthUniform)
|
|
396
|
+
.mul(float(1).add(this.passIndexUniform.mul(this.blurSpreadUniform).mul(0.15)));
|
|
397
|
+
const sampleNoise = baseNoise.mul(float(1 + sampleIndex * 0.1));
|
|
398
|
+
const disperseTurbulence = sampleNoise
|
|
399
|
+
.mul(t)
|
|
400
|
+
.mul(this.smokeTurbulenceUniform);
|
|
401
|
+
const samplePos = texUv
|
|
402
|
+
.add(flowDir.mul(sampleDist).mul(texelSize).mul(100))
|
|
403
|
+
.add(vec2(sampleNoise.add(disperseTurbulence), sampleNoise.add(disperseTurbulence).mul(0.3)));
|
|
404
|
+
const weight = mix(float(1).sub(t), float(1), smoothstep(float(0.35), float(0), t));
|
|
405
|
+
const sample = this.trackBlurSampleNode(samplePos);
|
|
406
|
+
result = result.add(sample.mul(weight));
|
|
407
|
+
totalWeight = totalWeight.add(weight);
|
|
408
|
+
}
|
|
409
|
+
for (let sampleIndex = 1; sampleIndex <= 2; sampleIndex += 1) {
|
|
410
|
+
const t = float(sampleIndex / 3);
|
|
411
|
+
const sampleDist = t
|
|
412
|
+
.mul(this.dripLengthUniform)
|
|
413
|
+
.mul(this.blurStrengthUniform)
|
|
414
|
+
.mul(0.2);
|
|
415
|
+
const samplePos = texUv.sub(flowDir.mul(sampleDist).mul(texelSize).mul(100));
|
|
416
|
+
const weight = float(1).sub(t).mul(0.4);
|
|
417
|
+
const sample = this.trackBlurSampleNode(samplePos);
|
|
418
|
+
result = result.add(sample.mul(weight));
|
|
419
|
+
totalWeight = totalWeight.add(weight);
|
|
420
|
+
}
|
|
421
|
+
const blurred = result.div(max(totalWeight, float(0.0001)));
|
|
422
|
+
const lifted = max(blurred, original);
|
|
423
|
+
return vec4(mix(blurred.rgb, lifted.rgb, originalIntensity.mul(0.5)), float(1));
|
|
424
|
+
}
|
|
425
|
+
buildCompositeNode() {
|
|
426
|
+
this.compositeBlurNodes = [];
|
|
427
|
+
const texUv = vec2(uv().x, float(1).sub(uv().y));
|
|
428
|
+
const blurSample = this.finalInputNode;
|
|
429
|
+
const crispSample = this.crispInputNode;
|
|
430
|
+
const blurIntensity = max(max(blurSample.r, blurSample.g), blurSample.b);
|
|
431
|
+
const crispIntensity = max(max(crispSample.r, crispSample.g), crispSample.b);
|
|
432
|
+
const texelSize = vec2(float(1).div(this.resolutionWidthUniform), float(1).div(this.resolutionHeightUniform));
|
|
433
|
+
const blurR = this.trackCompositeBlurNode(texUv.add(vec2(texelSize.x.mul(2), texelSize.y))).r;
|
|
434
|
+
const blurB = this.trackCompositeBlurNode(texUv.sub(vec2(texelSize.x.mul(2), texelSize.y))).b;
|
|
435
|
+
const backgroundColor = vec3(float(this.backgroundColorUniform.x), float(this.backgroundColorUniform.y), float(this.backgroundColorUniform.z));
|
|
436
|
+
const edgeColor = vec3(float(this.edgeColorUniform.x), float(this.edgeColorUniform.y), float(this.edgeColorUniform.z));
|
|
437
|
+
const midColor = vec3(float(this.midColorUniform.x), float(this.midColorUniform.y), float(this.midColorUniform.z));
|
|
438
|
+
const coreColor = vec3(float(this.coreColorUniform.x), float(this.coreColorUniform.y), float(this.coreColorUniform.z));
|
|
439
|
+
const fluidColor = this.applyColorGradient(blurIntensity, backgroundColor, edgeColor, midColor, coreColor);
|
|
440
|
+
const crispColor = this.applyColorGradient(crispIntensity, backgroundColor, edgeColor, midColor, coreColor);
|
|
441
|
+
const fluidColorChroma = vec3(mix(fluidColor.x, fluidColor.x.mul(1.1), blurR.mul(0.3)), fluidColor.y, mix(fluidColor.z, fluidColor.z.mul(1.15), blurB.mul(0.3)));
|
|
442
|
+
const fluidMask = pow(clamp(blurIntensity, float(0), float(1)), float(1.2));
|
|
443
|
+
const crispMask = pow(clamp(crispIntensity, float(0), float(1)), float(0.96));
|
|
444
|
+
const fluidGlow = fluidColorChroma.mul(fluidMask).mul(1.8);
|
|
445
|
+
const crispGlow = crispColor.mul(crispMask).mul(1.95);
|
|
446
|
+
const crispWeight = crispMask.mul(this.crispBlendUniform);
|
|
447
|
+
let combined = mix(fluidGlow, crispGlow, crispWeight).add(fluidGlow.mul(0.15));
|
|
448
|
+
const grain = grainTexturePattern(texUv.mul(vec2(this.grainScaleUniform, this.grainScaleUniform)))
|
|
449
|
+
.sub(0.5)
|
|
450
|
+
.mul(this.grainIntensityUniform);
|
|
451
|
+
combined = select(this.grainEnabledUniform.greaterThan(float(0.5)), combined.add(vec3(grain, grain, grain)), combined);
|
|
452
|
+
const alpha = max(fluidMask, crispMask);
|
|
453
|
+
let finalColor = mix(backgroundColor, combined, smoothstep(float(0.01), float(0.85), alpha));
|
|
454
|
+
const vignetteUv = texUv.mul(2).sub(vec2(1, 1));
|
|
455
|
+
finalColor = finalColor.mul(float(1).sub(vignetteUv.dot(vignetteUv).mul(0.15)));
|
|
456
|
+
return vec4(clamp(finalColor, vec3(0, 0, 0), vec3(1, 1, 1)), float(1));
|
|
457
|
+
}
|
|
458
|
+
applyColorGradient(intensity, bgColor, edgeColor, midColor, coreColor) {
|
|
459
|
+
const t1 = smoothstep(float(0.6), float(0.95), intensity);
|
|
460
|
+
const t2 = smoothstep(float(0.2), float(0.65), intensity);
|
|
461
|
+
const t3 = smoothstep(float(0), float(0.25), intensity);
|
|
462
|
+
const edgeMixed = mix(bgColor, edgeColor, t3);
|
|
463
|
+
const midMixed = mix(edgeMixed, midColor, t2);
|
|
464
|
+
return mix(midMixed, coreColor, t1);
|
|
465
|
+
}
|
|
466
|
+
ensureNoiseTexture() {
|
|
467
|
+
if (this.noiseTexture || this.noiseLoadStarted) {
|
|
468
|
+
return;
|
|
469
|
+
}
|
|
470
|
+
this.noiseLoadStarted = true;
|
|
471
|
+
void loadImageTexture(BLUE_NOISE_TEXTURE_URL)
|
|
472
|
+
.then((texture) => {
|
|
473
|
+
texture.wrapS = THREE.RepeatWrapping;
|
|
474
|
+
texture.wrapT = THREE.RepeatWrapping;
|
|
475
|
+
this.noiseTexture = texture;
|
|
476
|
+
this.needsRefresh = true;
|
|
477
|
+
})
|
|
478
|
+
.catch(() => {
|
|
479
|
+
this.needsRefresh = true;
|
|
480
|
+
});
|
|
481
|
+
}
|
|
482
|
+
trackBlurSampleNode(sampleUv) {
|
|
483
|
+
const sampleNode = tslTexture(this.placeholder, sampleUv);
|
|
484
|
+
this.blurSampleNodes.push(sampleNode);
|
|
485
|
+
return sampleNode;
|
|
486
|
+
}
|
|
487
|
+
trackCompositeBlurNode(sampleUv) {
|
|
488
|
+
const sampleNode = tslTexture(this.placeholder, sampleUv);
|
|
489
|
+
this.compositeBlurNodes.push(sampleNode);
|
|
490
|
+
return sampleNode;
|
|
491
|
+
}
|
|
492
|
+
trackNoiseSampleNode(sampleUv) {
|
|
493
|
+
const sampleNode = tslTexture(this.placeholder, sampleUv);
|
|
494
|
+
this.noiseSampleNodes.push(sampleNode);
|
|
495
|
+
return sampleNode;
|
|
496
|
+
}
|
|
497
|
+
setColorUniform(target, value) {
|
|
498
|
+
const [r, g, b] = hexToRgb(value);
|
|
499
|
+
target.value.set(r, g, b);
|
|
500
|
+
}
|
|
501
|
+
normalizeBloomRadius(value) {
|
|
502
|
+
return clamp01(value / 24);
|
|
503
|
+
}
|
|
504
|
+
normalizeBloomSoftness(value) {
|
|
505
|
+
return Math.max(0.001, value * 0.25);
|
|
506
|
+
}
|
|
507
|
+
disposeBloomNode() {
|
|
508
|
+
;
|
|
509
|
+
this.bloomNode?.dispose?.();
|
|
510
|
+
}
|
|
511
|
+
getBloomTextureNode() {
|
|
512
|
+
const bloomNode = this.bloomNode;
|
|
513
|
+
if (!bloomNode) {
|
|
514
|
+
throw new Error("Bloom node is not initialized");
|
|
515
|
+
}
|
|
516
|
+
if ("getTextureNode" in bloomNode &&
|
|
517
|
+
typeof bloomNode.getTextureNode === "function") {
|
|
518
|
+
return bloomNode.getTextureNode();
|
|
519
|
+
}
|
|
520
|
+
if ("getTexture" in bloomNode &&
|
|
521
|
+
typeof bloomNode.getTexture === "function") {
|
|
522
|
+
return bloomNode.getTexture();
|
|
523
|
+
}
|
|
524
|
+
throw new Error("Bloom node does not expose a texture getter");
|
|
525
|
+
}
|
|
526
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import * as THREE from "three/webgpu";
|
|
2
|
+
import { type TSLNode } from "three/tsl";
|
|
3
|
+
import { PassNode } from "./pass-node";
|
|
4
|
+
import type { LayerParameterValues } from "../types/editor";
|
|
5
|
+
type Node = TSLNode;
|
|
6
|
+
export declare class LivePass extends PassNode {
|
|
7
|
+
private readonly canvasAspectUniform;
|
|
8
|
+
private readonly fitModeUniform;
|
|
9
|
+
private readonly mirrorUniform;
|
|
10
|
+
private readonly offsetXUniform;
|
|
11
|
+
private readonly offsetYUniform;
|
|
12
|
+
private readonly scaleUniform;
|
|
13
|
+
private readonly textureAspectUniform;
|
|
14
|
+
private mediaTextureNode;
|
|
15
|
+
private readonly placeholder;
|
|
16
|
+
private videoElement;
|
|
17
|
+
private videoTexture;
|
|
18
|
+
private stream;
|
|
19
|
+
private activeFacingMode;
|
|
20
|
+
constructor(layerId: string);
|
|
21
|
+
startCamera(facingMode: string): Promise<void>;
|
|
22
|
+
getFacingMode(): string;
|
|
23
|
+
private stopCamera;
|
|
24
|
+
updateParams(params: LayerParameterValues): void;
|
|
25
|
+
render(renderer: THREE.WebGPURenderer, inputTexture: THREE.Texture, outputTarget: THREE.WebGLRenderTarget, time: number, delta: number): void;
|
|
26
|
+
resize(width: number, height: number): void;
|
|
27
|
+
needsContinuousRender(): boolean;
|
|
28
|
+
dispose(): void;
|
|
29
|
+
protected buildEffectNode(): Node;
|
|
30
|
+
}
|
|
31
|
+
export {};
|
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
import * as THREE from "three/webgpu";
|
|
2
|
+
import { clamp, float, max, mix, select, texture as tslTexture, uniform, uv, vec2, vec4, } from "three/tsl";
|
|
3
|
+
import { PassNode } from "./pass-node.js";
|
|
4
|
+
export class LivePass extends PassNode {
|
|
5
|
+
canvasAspectUniform;
|
|
6
|
+
fitModeUniform;
|
|
7
|
+
mirrorUniform;
|
|
8
|
+
offsetXUniform;
|
|
9
|
+
offsetYUniform;
|
|
10
|
+
scaleUniform;
|
|
11
|
+
textureAspectUniform;
|
|
12
|
+
mediaTextureNode;
|
|
13
|
+
placeholder;
|
|
14
|
+
videoElement = null;
|
|
15
|
+
videoTexture = null;
|
|
16
|
+
stream = null;
|
|
17
|
+
activeFacingMode = null;
|
|
18
|
+
constructor(layerId) {
|
|
19
|
+
super(layerId);
|
|
20
|
+
this.placeholder = new THREE.Texture();
|
|
21
|
+
this.canvasAspectUniform = uniform(1);
|
|
22
|
+
this.fitModeUniform = uniform(0);
|
|
23
|
+
this.mirrorUniform = uniform(1);
|
|
24
|
+
this.offsetXUniform = uniform(0);
|
|
25
|
+
this.offsetYUniform = uniform(0);
|
|
26
|
+
this.scaleUniform = uniform(1);
|
|
27
|
+
this.textureAspectUniform = uniform(1);
|
|
28
|
+
this.mediaTextureNode = tslTexture(this.placeholder, uv());
|
|
29
|
+
this.rebuildEffectNode();
|
|
30
|
+
}
|
|
31
|
+
async startCamera(facingMode) {
|
|
32
|
+
if (this.activeFacingMode === facingMode && this.videoTexture) {
|
|
33
|
+
return;
|
|
34
|
+
}
|
|
35
|
+
this.stopCamera();
|
|
36
|
+
this.activeFacingMode = facingMode;
|
|
37
|
+
const stream = await navigator.mediaDevices.getUserMedia({
|
|
38
|
+
video: {
|
|
39
|
+
facingMode,
|
|
40
|
+
width: { ideal: 1920 },
|
|
41
|
+
height: { ideal: 1080 },
|
|
42
|
+
},
|
|
43
|
+
audio: false,
|
|
44
|
+
});
|
|
45
|
+
this.stream = stream;
|
|
46
|
+
const video = document.createElement("video");
|
|
47
|
+
video.srcObject = stream;
|
|
48
|
+
video.muted = true;
|
|
49
|
+
video.playsInline = true;
|
|
50
|
+
await new Promise((resolve, reject) => {
|
|
51
|
+
video.addEventListener("playing", () => resolve(), { once: true });
|
|
52
|
+
video.addEventListener("error", () => reject(new Error("Failed to start camera")), { once: true });
|
|
53
|
+
video.play().catch(reject);
|
|
54
|
+
});
|
|
55
|
+
this.videoElement = video;
|
|
56
|
+
const texture = new THREE.VideoTexture(video);
|
|
57
|
+
texture.colorSpace = THREE.SRGBColorSpace;
|
|
58
|
+
this.videoTexture = texture;
|
|
59
|
+
const width = video.videoWidth || 1;
|
|
60
|
+
const height = video.videoHeight || 1;
|
|
61
|
+
this.textureAspectUniform.value = width / Math.max(height, 1);
|
|
62
|
+
}
|
|
63
|
+
getFacingMode() {
|
|
64
|
+
return this.activeFacingMode ?? "user";
|
|
65
|
+
}
|
|
66
|
+
stopCamera() {
|
|
67
|
+
this.videoTexture?.dispose();
|
|
68
|
+
this.videoTexture = null;
|
|
69
|
+
if (this.videoElement) {
|
|
70
|
+
this.videoElement.pause();
|
|
71
|
+
this.videoElement.srcObject = null;
|
|
72
|
+
this.videoElement = null;
|
|
73
|
+
}
|
|
74
|
+
if (this.stream) {
|
|
75
|
+
for (const track of this.stream.getTracks()) {
|
|
76
|
+
track.stop();
|
|
77
|
+
}
|
|
78
|
+
this.stream = null;
|
|
79
|
+
}
|
|
80
|
+
this.activeFacingMode = null;
|
|
81
|
+
}
|
|
82
|
+
updateParams(params) {
|
|
83
|
+
this.fitModeUniform.value = params.fitMode === "contain" ? 1 : 0;
|
|
84
|
+
this.mirrorUniform.value = params.mirror === false ? 0 : 1;
|
|
85
|
+
this.scaleUniform.value =
|
|
86
|
+
typeof params.scale === "number" ? 1 / Math.max(params.scale, 0.01) : 1;
|
|
87
|
+
if (Array.isArray(params.offset) && params.offset.length === 2) {
|
|
88
|
+
this.offsetXUniform.value = params.offset[0] ?? 0;
|
|
89
|
+
this.offsetYUniform.value = params.offset[1] ?? 0;
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
render(renderer, inputTexture, outputTarget, time, delta) {
|
|
93
|
+
if (this.videoTexture) {
|
|
94
|
+
this.videoTexture.needsUpdate = true;
|
|
95
|
+
this.mediaTextureNode.value = this.videoTexture;
|
|
96
|
+
}
|
|
97
|
+
super.render(renderer, inputTexture, outputTarget, time, delta);
|
|
98
|
+
}
|
|
99
|
+
resize(width, height) {
|
|
100
|
+
this.canvasAspectUniform.value = width / Math.max(height, 1);
|
|
101
|
+
}
|
|
102
|
+
needsContinuousRender() {
|
|
103
|
+
return this.videoTexture !== null;
|
|
104
|
+
}
|
|
105
|
+
dispose() {
|
|
106
|
+
this.stopCamera();
|
|
107
|
+
this.placeholder.dispose();
|
|
108
|
+
super.dispose();
|
|
109
|
+
}
|
|
110
|
+
buildEffectNode() {
|
|
111
|
+
if (!this.canvasAspectUniform) {
|
|
112
|
+
return this.inputNode;
|
|
113
|
+
}
|
|
114
|
+
const aspectRatio = this.textureAspectUniform.div(this.canvasAspectUniform);
|
|
115
|
+
const rawUv = uv().sub(0.5).mul(this.scaleUniform);
|
|
116
|
+
const mirroredX = mix(rawUv.x, rawUv.x.negate(), this.mirrorUniform);
|
|
117
|
+
const centeredUv = vec2(mirroredX, rawUv.y);
|
|
118
|
+
const coverScaleX = max(aspectRatio, float(1));
|
|
119
|
+
const coverScaleY = max(float(1).div(aspectRatio), float(1));
|
|
120
|
+
const containScaleX = float(1).div(coverScaleX);
|
|
121
|
+
const containScaleY = float(1).div(coverScaleY);
|
|
122
|
+
const useContain = this.fitModeUniform;
|
|
123
|
+
const scaleX = mix(coverScaleX, containScaleX, useContain);
|
|
124
|
+
const scaleY = mix(coverScaleY, containScaleY, useContain);
|
|
125
|
+
const sampledUv = vec2(centeredUv.x.div(scaleX).add(this.offsetXUniform).add(0.5), centeredUv.y.div(scaleY).add(this.offsetYUniform).add(0.5));
|
|
126
|
+
const safeUv = clamp(sampledUv, vec2(0, 0), vec2(1, 1));
|
|
127
|
+
this.mediaTextureNode = tslTexture(this.placeholder, safeUv);
|
|
128
|
+
const inBounds = sampledUv.x
|
|
129
|
+
.greaterThanEqual(0)
|
|
130
|
+
.and(sampledUv.x.lessThanEqual(1))
|
|
131
|
+
.and(sampledUv.y.greaterThanEqual(0))
|
|
132
|
+
.and(sampledUv.y.lessThanEqual(1));
|
|
133
|
+
const contained = select(inBounds, this.mediaTextureNode, vec4(0, 0, 0, 1));
|
|
134
|
+
return mix(this.mediaTextureNode, contained, useContain);
|
|
135
|
+
}
|
|
136
|
+
}
|