@babylonjs/core 5.45.2 → 5.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/Actions/condition.js +23 -23
  2. package/Actions/condition.js.map +1 -1
  3. package/Animations/animatable.js +48 -48
  4. package/Animations/animatable.js.map +1 -1
  5. package/Animations/animation.js +53 -53
  6. package/Animations/animation.js.map +1 -1
  7. package/Animations/animationGroup.js +53 -53
  8. package/Animations/animationGroup.js.map +1 -1
  9. package/Animations/runtimeAnimation.js +36 -36
  10. package/Animations/runtimeAnimation.js.map +1 -1
  11. package/Audio/audioEngine.js +14 -14
  12. package/Audio/audioEngine.js.map +1 -1
  13. package/Audio/audioSceneComponent.js +14 -14
  14. package/Audio/audioSceneComponent.js.map +1 -1
  15. package/Audio/sound.js +47 -47
  16. package/Audio/sound.js.map +1 -1
  17. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
  18. package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
  19. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  20. package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
  21. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  22. package/Bones/bone.js +15 -15
  23. package/Bones/bone.js.map +1 -1
  24. package/Bones/boneIKController.js +9 -9
  25. package/Bones/boneIKController.js.map +1 -1
  26. package/Bones/boneLookController.js +50 -50
  27. package/Bones/boneLookController.js.map +1 -1
  28. package/Bones/skeleton.js +35 -35
  29. package/Bones/skeleton.js.map +1 -1
  30. package/Buffers/buffer.js +14 -14
  31. package/Buffers/buffer.js.map +1 -1
  32. package/Buffers/dataBuffer.js +6 -6
  33. package/Buffers/dataBuffer.js.map +1 -1
  34. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
  35. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  36. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
  37. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  38. package/Cameras/VR/vrExperienceHelper.js +178 -178
  39. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  40. package/Cameras/arcRotateCamera.js +176 -176
  41. package/Cameras/arcRotateCamera.js.map +1 -1
  42. package/Cameras/camera.js +90 -90
  43. package/Cameras/camera.js.map +1 -1
  44. package/Cameras/flyCamera.js +82 -82
  45. package/Cameras/flyCamera.js.map +1 -1
  46. package/Cameras/freeCamera.js +54 -54
  47. package/Cameras/freeCamera.js.map +1 -1
  48. package/Compute/computeShader.js +12 -12
  49. package/Compute/computeShader.js.map +1 -1
  50. package/Culling/ray.d.ts +1 -1
  51. package/Debug/axesViewer.js +12 -12
  52. package/Debug/axesViewer.js.map +1 -1
  53. package/Debug/debugLayer.js +21 -21
  54. package/Debug/debugLayer.js.map +1 -1
  55. package/Debug/directionalLightFrustumViewer.js +20 -20
  56. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  57. package/Debug/rayHelper.js +10 -10
  58. package/Debug/rayHelper.js.map +1 -1
  59. package/Debug/skeletonViewer.js +81 -81
  60. package/Debug/skeletonViewer.js.map +1 -1
  61. package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
  62. package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
  63. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  64. package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
  65. package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
  66. package/Engines/Extensions/engine.computeShader.d.ts +3 -3
  67. package/Engines/Extensions/engine.multiRender.js +1 -1
  68. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  69. package/Engines/Extensions/engine.query.d.ts +1 -1
  70. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  71. package/Engines/Extensions/engine.renderTarget.js +1 -1
  72. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  73. package/Engines/Native/nativeDataStream.d.ts +1 -1
  74. package/Engines/Native/nativeHardwareTexture.js +3 -3
  75. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  76. package/Engines/Native/nativeInterfaces.d.ts +5 -5
  77. package/Engines/Native/nativePipelineContext.js +7 -7
  78. package/Engines/Native/nativePipelineContext.js.map +1 -1
  79. package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
  80. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  81. package/Engines/Processors/shaderCodeInliner.js +4 -4
  82. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  83. package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
  84. package/Engines/WebGL/webGLHardwareTexture.js +3 -3
  85. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  86. package/Engines/WebGPU/webgpuBufferManager.js +3 -3
  87. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  88. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
  89. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  90. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
  91. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  92. package/Engines/WebGPU/webgpuClearQuad.js +11 -11
  93. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  94. package/Engines/WebGPU/webgpuComputeContext.js +7 -7
  95. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  96. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
  97. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  98. package/Engines/WebGPU/webgpuDrawContext.js +7 -7
  99. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  100. package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
  101. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  102. package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
  103. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  104. package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
  105. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  106. package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
  107. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  108. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  109. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  110. package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
  111. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  112. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  113. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  114. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  115. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  116. package/Engines/engine.js +134 -134
  117. package/Engines/engine.js.map +1 -1
  118. package/Engines/nativeEngine.js +6 -6
  119. package/Engines/nativeEngine.js.map +1 -1
  120. package/Engines/nullEngine.js +25 -25
  121. package/Engines/nullEngine.js.map +1 -1
  122. package/Engines/renderTargetWrapper.js +25 -25
  123. package/Engines/renderTargetWrapper.js.map +1 -1
  124. package/Engines/thinEngine.js +243 -243
  125. package/Engines/thinEngine.js.map +1 -1
  126. package/Engines/webgpuEngine.js +132 -132
  127. package/Engines/webgpuEngine.js.map +1 -1
  128. package/Events/keyboardEvents.js +10 -10
  129. package/Events/keyboardEvents.js.map +1 -1
  130. package/Events/pointerEvents.js +9 -9
  131. package/Events/pointerEvents.js.map +1 -1
  132. package/Gamepads/Controllers/poseEnabledController.js +9 -9
  133. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  134. package/Gamepads/Controllers/webVRController.js +13 -13
  135. package/Gamepads/Controllers/webVRController.js.map +1 -1
  136. package/Gamepads/gamepad.js +20 -20
  137. package/Gamepads/gamepad.js.map +1 -1
  138. package/Gizmos/axisDragGizmo.js +45 -45
  139. package/Gizmos/axisDragGizmo.js.map +1 -1
  140. package/Gizmos/axisScaleGizmo.js +12 -12
  141. package/Gizmos/axisScaleGizmo.js.map +1 -1
  142. package/Gizmos/boundingBoxGizmo.js +74 -74
  143. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  144. package/Gizmos/gizmo.js +34 -34
  145. package/Gizmos/gizmo.js.map +1 -1
  146. package/Gizmos/gizmoManager.js +40 -40
  147. package/Gizmos/gizmoManager.js.map +1 -1
  148. package/Gizmos/planeDragGizmo.js +23 -23
  149. package/Gizmos/planeDragGizmo.js.map +1 -1
  150. package/Gizmos/planeRotationGizmo.js +12 -12
  151. package/Gizmos/planeRotationGizmo.js.map +1 -1
  152. package/Gizmos/positionGizmo.js +40 -40
  153. package/Gizmos/positionGizmo.js.map +1 -1
  154. package/Gizmos/rotationGizmo.js +47 -47
  155. package/Gizmos/rotationGizmo.js.map +1 -1
  156. package/Gizmos/scaleGizmo.js +41 -41
  157. package/Gizmos/scaleGizmo.js.map +1 -1
  158. package/Helpers/environmentHelper.js +18 -18
  159. package/Helpers/environmentHelper.js.map +1 -1
  160. package/Helpers/textureDome.js +96 -96
  161. package/Helpers/textureDome.js.map +1 -1
  162. package/IAccessibilityTag.d.ts +2 -2
  163. package/Instrumentation/engineInstrumentation.js +21 -21
  164. package/Instrumentation/engineInstrumentation.js.map +1 -1
  165. package/Instrumentation/sceneInstrumentation.js +90 -90
  166. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  167. package/Layers/effectLayer.js +48 -48
  168. package/Layers/effectLayer.js.map +1 -1
  169. package/Layers/glowLayer.js +32 -32
  170. package/Layers/glowLayer.js.map +1 -1
  171. package/Layers/highlightLayer.js +26 -26
  172. package/Layers/highlightLayer.js.map +1 -1
  173. package/Layers/layer.js +40 -40
  174. package/Layers/layer.js.map +1 -1
  175. package/LensFlares/lensFlare.js +15 -15
  176. package/LensFlares/lensFlare.js.map +1 -1
  177. package/LensFlares/lensFlareSystem.js +4 -4
  178. package/LensFlares/lensFlareSystem.js.map +1 -1
  179. package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
  180. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  181. package/Lights/Shadows/shadowGenerator.js +115 -115
  182. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  183. package/Lights/directionalLight.js +31 -31
  184. package/Lights/directionalLight.js.map +1 -1
  185. package/Lights/light.js +72 -72
  186. package/Lights/light.js.map +1 -1
  187. package/Lights/pointLight.js +18 -18
  188. package/Lights/pointLight.js.map +1 -1
  189. package/Lights/spotLight.js +30 -30
  190. package/Lights/spotLight.js.map +1 -1
  191. package/Loading/sceneLoader.d.ts +1 -1
  192. package/Materials/Background/backgroundMaterial.js +124 -124
  193. package/Materials/Background/backgroundMaterial.js.map +1 -1
  194. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
  195. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
  197. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
  199. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
  201. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
  203. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
  205. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
  207. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/customBlock.js +7 -7
  209. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/gradientBlock.js +13 -13
  211. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
  213. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  214. package/Materials/Node/nodeMaterial.d.ts +1 -1
  215. package/Materials/Node/nodeMaterial.js +60 -60
  216. package/Materials/Node/nodeMaterial.js.map +1 -1
  217. package/Materials/Node/nodeMaterialBlock.js +35 -35
  218. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  219. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
  220. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  221. package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
  222. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  223. package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
  224. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  225. package/Materials/PBR/pbrBaseMaterial.js +52 -52
  226. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  227. package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
  228. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  229. package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
  230. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  231. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  232. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  233. package/Materials/PBR/pbrMaterial.js +209 -209
  234. package/Materials/PBR/pbrMaterial.js.map +1 -1
  235. package/Materials/PBR/pbrSheenConfiguration.js +5 -5
  236. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  237. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
  238. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  239. package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
  240. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  241. package/Materials/Textures/baseTexture.js +99 -99
  242. package/Materials/Textures/baseTexture.js.map +1 -1
  243. package/Materials/Textures/cubeTexture.js +61 -61
  244. package/Materials/Textures/cubeTexture.js.map +1 -1
  245. package/Materials/Textures/externalTexture.js +16 -16
  246. package/Materials/Textures/externalTexture.js.map +1 -1
  247. package/Materials/Textures/hdrCubeTexture.js +44 -44
  248. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  249. package/Materials/Textures/internalTexture.js +31 -31
  250. package/Materials/Textures/internalTexture.js.map +1 -1
  251. package/Materials/Textures/mirrorTexture.js +73 -73
  252. package/Materials/Textures/mirrorTexture.js.map +1 -1
  253. package/Materials/Textures/multiRenderTarget.js +47 -47
  254. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  255. package/Materials/Textures/rawTexture2DArray.js +6 -6
  256. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  257. package/Materials/Textures/renderTargetTexture.js +142 -142
  258. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  259. package/Materials/Textures/texture.d.ts +1 -1
  260. package/Materials/Textures/texture.js +26 -26
  261. package/Materials/Textures/texture.js.map +1 -1
  262. package/Materials/Textures/textureCreationOptions.d.ts +1 -1
  263. package/Materials/Textures/textureSampler.js +20 -20
  264. package/Materials/Textures/textureSampler.js.map +1 -1
  265. package/Materials/Textures/thinRenderTargetTexture.js +6 -6
  266. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  267. package/Materials/Textures/thinTexture.js +39 -39
  268. package/Materials/Textures/thinTexture.js.map +1 -1
  269. package/Materials/Textures/videoTexture.js +40 -40
  270. package/Materials/Textures/videoTexture.js.map +1 -1
  271. package/Materials/drawWrapper.js +6 -6
  272. package/Materials/drawWrapper.js.map +1 -1
  273. package/Materials/effect.js +18 -18
  274. package/Materials/effect.js.map +1 -1
  275. package/Materials/effectRenderer.js +9 -9
  276. package/Materials/effectRenderer.js.map +1 -1
  277. package/Materials/fresnelParameters.d.ts +2 -2
  278. package/Materials/fresnelParameters.js +13 -13
  279. package/Materials/fresnelParameters.js.map +1 -1
  280. package/Materials/material.detailMapConfiguration.js +5 -5
  281. package/Materials/material.detailMapConfiguration.js.map +1 -1
  282. package/Materials/material.js +223 -223
  283. package/Materials/material.js.map +1 -1
  284. package/Materials/materialPluginBase.js +5 -5
  285. package/Materials/materialPluginBase.js.map +1 -1
  286. package/Materials/materialPluginEvent.d.ts +14 -14
  287. package/Materials/materialPluginManager.d.ts +1 -1
  288. package/Materials/multiMaterial.js +16 -16
  289. package/Materials/multiMaterial.js.map +1 -1
  290. package/Materials/shadowDepthWrapper.js +14 -14
  291. package/Materials/shadowDepthWrapper.js.map +1 -1
  292. package/Materials/standardMaterial.js +100 -100
  293. package/Materials/standardMaterial.js.map +1 -1
  294. package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
  295. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  296. package/Maths/math.functions.js +2 -0
  297. package/Maths/math.functions.js.map +1 -1
  298. package/Maths/math.path.js +11 -11
  299. package/Maths/math.path.js.map +1 -1
  300. package/Maths/math.vector.d.ts +6 -7
  301. package/Maths/math.vector.js +48 -48
  302. package/Maths/math.vector.js.map +1 -1
  303. package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
  304. package/Meshes/Compression/dracoCompression.js +23 -23
  305. package/Meshes/Compression/dracoCompression.js.map +1 -1
  306. package/Meshes/Compression/meshoptCompression.js +9 -9
  307. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  308. package/Meshes/abstractMesh.js +179 -179
  309. package/Meshes/abstractMesh.js.map +1 -1
  310. package/Meshes/geometry.js +32 -32
  311. package/Meshes/geometry.js.map +1 -1
  312. package/Meshes/goldbergMesh.d.ts +1 -1
  313. package/Meshes/linesMesh.js +3 -3
  314. package/Meshes/linesMesh.js.map +1 -1
  315. package/Meshes/mesh.js +165 -165
  316. package/Meshes/mesh.js.map +1 -1
  317. package/Meshes/mesh.vertexData.js.map +1 -1
  318. package/Meshes/polygonMesh.js +5 -5
  319. package/Meshes/polygonMesh.js.map +1 -1
  320. package/Meshes/subMesh.js +59 -59
  321. package/Meshes/subMesh.js.map +1 -1
  322. package/Meshes/transformNode.js +52 -52
  323. package/Meshes/transformNode.js.map +1 -1
  324. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
  325. package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
  326. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  327. package/Misc/arrayTools.d.ts +1 -1
  328. package/Misc/copyTextureToTexture.js +3 -3
  329. package/Misc/copyTextureToTexture.js.map +1 -1
  330. package/Misc/coroutine.d.ts +5 -5
  331. package/Misc/deferred.js +9 -9
  332. package/Misc/deferred.js.map +1 -1
  333. package/Misc/depthReducer.js +7 -7
  334. package/Misc/depthReducer.js.map +1 -1
  335. package/Misc/environmentTextureTools.d.ts +1 -1
  336. package/Misc/error.d.ts +1 -1
  337. package/Misc/fileTools.d.ts +5 -5
  338. package/Misc/filesInput.js +6 -6
  339. package/Misc/filesInput.js.map +1 -1
  340. package/Misc/khronosTextureContainer2.js +9 -9
  341. package/Misc/khronosTextureContainer2.js.map +1 -1
  342. package/Misc/observable.js +12 -12
  343. package/Misc/observable.js.map +1 -1
  344. package/Misc/perfCounter.js +16 -16
  345. package/Misc/perfCounter.js.map +1 -1
  346. package/Misc/sceneOptimizer.js +76 -76
  347. package/Misc/sceneOptimizer.js.map +1 -1
  348. package/Misc/stringDictionary.d.ts +1 -1
  349. package/Misc/trajectoryClassifier.js +67 -67
  350. package/Misc/trajectoryClassifier.js.map +1 -1
  351. package/Misc/videoRecorder.js +15 -15
  352. package/Misc/videoRecorder.js.map +1 -1
  353. package/Misc/virtualJoystick.js +12 -12
  354. package/Misc/virtualJoystick.js.map +1 -1
  355. package/Morph/morphTarget.js +28 -28
  356. package/Morph/morphTarget.js.map +1 -1
  357. package/Morph/morphTargetManager.js +18 -18
  358. package/Morph/morphTargetManager.js.map +1 -1
  359. package/Offline/database.js +12 -12
  360. package/Offline/database.js.map +1 -1
  361. package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
  362. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  363. package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
  364. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  365. package/Particles/baseParticleSystem.js +232 -232
  366. package/Particles/baseParticleSystem.js.map +1 -1
  367. package/Particles/cloudPoint.js +9 -9
  368. package/Particles/cloudPoint.js.map +1 -1
  369. package/Particles/gpuParticleSystem.js +123 -123
  370. package/Particles/gpuParticleSystem.js.map +1 -1
  371. package/Particles/particleSystem.js +102 -102
  372. package/Particles/particleSystem.js.map +1 -1
  373. package/Particles/pointsCloudSystem.js +18 -18
  374. package/Particles/pointsCloudSystem.js.map +1 -1
  375. package/Particles/solidParticle.js +23 -23
  376. package/Particles/solidParticle.js.map +1 -1
  377. package/Physics/v1/physicsEngine.js +14 -14
  378. package/Physics/v1/physicsEngine.js.map +1 -1
  379. package/Physics/v1/physicsImpostor.js +149 -149
  380. package/Physics/v1/physicsImpostor.js.map +1 -1
  381. package/Physics/v2/physicsEngine.js +14 -14
  382. package/Physics/v2/physicsEngine.js.map +1 -1
  383. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +129 -129
  384. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  385. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
  386. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  387. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +6 -6
  388. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  389. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +226 -225
  390. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  391. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +10 -10
  392. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  393. package/PostProcesses/anaglyphPostProcess.js +7 -7
  394. package/PostProcesses/anaglyphPostProcess.js.map +1 -1
  395. package/PostProcesses/blackAndWhitePostProcess.js +7 -7
  396. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  397. package/PostProcesses/bloomEffect.js +28 -28
  398. package/PostProcesses/bloomEffect.js.map +1 -1
  399. package/PostProcesses/bloomMergePostProcess.js +7 -7
  400. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  401. package/PostProcesses/blurPostProcess.js +32 -32
  402. package/PostProcesses/blurPostProcess.js.map +1 -1
  403. package/PostProcesses/chromaticAberrationPostProcess.js +7 -7
  404. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  405. package/PostProcesses/circleOfConfusionPostProcess.js +7 -7
  406. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  407. package/PostProcesses/colorCorrectionPostProcess.js +7 -7
  408. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  409. package/PostProcesses/convolutionPostProcess.js +7 -7
  410. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  411. package/PostProcesses/depthOfFieldBlurPostProcess.js +7 -7
  412. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  413. package/PostProcesses/depthOfFieldEffect.js +36 -36
  414. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  415. package/PostProcesses/depthOfFieldMergePostProcess.js +7 -7
  416. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  417. package/PostProcesses/extractHighlightsPostProcess.js +7 -7
  418. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  419. package/PostProcesses/filterPostProcess.js +7 -7
  420. package/PostProcesses/filterPostProcess.js.map +1 -1
  421. package/PostProcesses/grainPostProcess.js +7 -7
  422. package/PostProcesses/grainPostProcess.js.map +1 -1
  423. package/PostProcesses/imageProcessingPostProcess.js +42 -42
  424. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  425. package/PostProcesses/motionBlurPostProcess.js +41 -41
  426. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  427. package/PostProcesses/passPostProcess.js +15 -15
  428. package/PostProcesses/passPostProcess.js.map +1 -1
  429. package/PostProcesses/postProcess.d.ts +2 -2
  430. package/PostProcesses/postProcess.js +123 -123
  431. package/PostProcesses/postProcess.js.map +1 -1
  432. package/PostProcesses/refractionPostProcess.js +21 -21
  433. package/PostProcesses/refractionPostProcess.js.map +1 -1
  434. package/PostProcesses/screenSpaceCurvaturePostProcess.js +7 -7
  435. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  436. package/PostProcesses/screenSpaceReflectionPostProcess.js +19 -19
  437. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  438. package/PostProcesses/sharpenPostProcess.js +7 -7
  439. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  440. package/PostProcesses/stereoscopicInterlacePostProcess.js +14 -14
  441. package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
  442. package/PostProcesses/tonemapPostProcess.js +7 -7
  443. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  444. package/PostProcesses/volumetricLightScatteringPostProcess.js +11 -11
  445. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  446. package/PostProcesses/vrDistortionCorrectionPostProcess.js +7 -7
  447. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  448. package/Rendering/depthPeelingRenderer.js +36 -36
  449. package/Rendering/depthPeelingRenderer.js.map +1 -1
  450. package/Rendering/depthRenderer.js +8 -8
  451. package/Rendering/depthRenderer.js.map +1 -1
  452. package/Rendering/edgesRenderer.js +34 -34
  453. package/Rendering/edgesRenderer.js.map +1 -1
  454. package/Rendering/fluidRenderer/fluidRenderer.js +8 -8
  455. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  456. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +3 -3
  457. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  458. package/Rendering/fluidRenderer/fluidRenderingObject.js +19 -19
  459. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  460. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -12
  461. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  462. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +18 -18
  463. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  464. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +68 -68
  465. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  466. package/Rendering/fluidRenderer/fluidRenderingTextures.js +29 -29
  467. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  468. package/Rendering/geometryBufferRenderer.js +44 -44
  469. package/Rendering/geometryBufferRenderer.js.map +1 -1
  470. package/Rendering/prePassRenderer.js +51 -51
  471. package/Rendering/prePassRenderer.js.map +1 -1
  472. package/Rendering/renderingGroup.js +25 -25
  473. package/Rendering/renderingGroup.js.map +1 -1
  474. package/Rendering/renderingManager.js +21 -21
  475. package/Rendering/renderingManager.js.map +1 -1
  476. package/Rendering/subSurfaceConfiguration.js +18 -18
  477. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  478. package/Rendering/utilityLayerRenderer.js +76 -76
  479. package/Rendering/utilityLayerRenderer.js.map +1 -1
  480. package/Sprites/sprite.js +16 -16
  481. package/Sprites/sprite.js.map +1 -1
  482. package/Sprites/spriteManager.js +81 -81
  483. package/Sprites/spriteManager.js.map +1 -1
  484. package/Sprites/spriteMap.js +32 -32
  485. package/Sprites/spriteMap.js.map +1 -1
  486. package/Sprites/spriteRenderer.js +6 -6
  487. package/Sprites/spriteRenderer.js.map +1 -1
  488. package/Sprites/thinSprite.js +22 -22
  489. package/Sprites/thinSprite.js.map +1 -1
  490. package/States/stencilStateComposer.js +10 -10
  491. package/States/stencilStateComposer.js.map +1 -1
  492. package/XR/features/WebXRAnchorSystem.js +7 -7
  493. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  494. package/XR/features/WebXRControllerMovement.d.ts +3 -3
  495. package/XR/features/WebXRControllerMovement.js +97 -97
  496. package/XR/features/WebXRControllerMovement.js.map +1 -1
  497. package/XR/features/WebXRControllerPhysics.js +24 -24
  498. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  499. package/XR/features/WebXRControllerTeleportation.js +26 -26
  500. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  501. package/XR/features/WebXRDOMOverlay.d.ts +1 -1
  502. package/XR/features/WebXRFeaturePointSystem.js +6 -6
  503. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  504. package/XR/features/WebXRHandTracking.d.ts +1 -1
  505. package/XR/features/WebXRHandTracking.js +95 -95
  506. package/XR/features/WebXRHandTracking.js.map +1 -1
  507. package/XR/features/WebXRWalkingLocomotion.js +21 -21
  508. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  509. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -3
  510. package/XR/motionController/webXRMotionControllerManager.d.ts +1 -1
  511. package/XR/native/nativeXRFrame.js +3 -3
  512. package/XR/native/nativeXRFrame.js.map +1 -1
  513. package/XR/webXRFeaturesManager.d.ts +1 -1
  514. package/XR/webXRLayerWrapper.d.ts +2 -2
  515. package/XR/webXRLayerWrapper.js +17 -17
  516. package/XR/webXRLayerWrapper.js.map +1 -1
  517. package/abstractScene.d.ts +2 -2
  518. package/node.d.ts +1 -1
  519. package/node.js +71 -71
  520. package/node.js.map +1 -1
  521. package/package.json +1 -1
  522. package/scene.js +777 -777
  523. package/scene.js.map +1 -1
  524. package/sceneComponent.d.ts +12 -12
  525. package/types.d.ts +11 -11
@@ -79,185 +79,6 @@ class _InternalAbstractMeshDataInfo {
79
79
  * Class used to store all common mesh properties
80
80
  */
81
81
  export class AbstractMesh extends TransformNode {
82
- // Constructor
83
- /**
84
- * Creates a new AbstractMesh
85
- * @param name defines the name of the mesh
86
- * @param scene defines the hosting scene
87
- */
88
- constructor(name, scene = null) {
89
- super(name, scene, false);
90
- // Internal data
91
- /** @internal */
92
- this._internalAbstractMeshDataInfo = new _InternalAbstractMeshDataInfo();
93
- /** @internal */
94
- this._waitingMaterialId = null;
95
- /**
96
- * The culling strategy to use to check whether the mesh must be rendered or not.
97
- * This value can be changed at any time and will be used on the next render mesh selection.
98
- * The possible values are :
99
- * - AbstractMesh.CULLINGSTRATEGY_STANDARD
100
- * - AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
101
- * - AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
102
- * - AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
103
- * Please read each static variable documentation to get details about the culling process.
104
- * */
105
- this.cullingStrategy = AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY;
106
- // Events
107
- /**
108
- * An event triggered when this mesh collides with another one
109
- */
110
- this.onCollideObservable = new Observable();
111
- /**
112
- * An event triggered when the collision's position changes
113
- */
114
- this.onCollisionPositionChangeObservable = new Observable();
115
- /**
116
- * An event triggered when material is changed
117
- */
118
- this.onMaterialChangedObservable = new Observable();
119
- // Properties
120
- /**
121
- * Gets or sets the orientation for POV movement & rotation
122
- */
123
- this.definedFacingForward = true;
124
- /** @internal */
125
- this._occlusionQuery = null;
126
- /** @internal */
127
- this._renderingGroup = null;
128
- /** Gets or sets the alpha index used to sort transparent meshes
129
- * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering#alpha-index
130
- */
131
- this.alphaIndex = Number.MAX_VALUE;
132
- /**
133
- * Gets or sets a boolean indicating if the mesh is visible (renderable). Default is true
134
- */
135
- this.isVisible = true;
136
- /**
137
- * Gets or sets a boolean indicating if the mesh can be picked (by scene.pick for instance or through actions). Default is true
138
- */
139
- this.isPickable = true;
140
- /**
141
- * Gets or sets a boolean indicating if the mesh can be near picked. Default is false
142
- */
143
- this.isNearPickable = false;
144
- /**
145
- * Gets or sets a boolean indicating if the mesh can be near grabbed. Default is false
146
- */
147
- this.isNearGrabbable = false;
148
- /** Gets or sets a boolean indicating that bounding boxes of subMeshes must be rendered as well (false by default) */
149
- this.showSubMeshesBoundingBox = false;
150
- /** Gets or sets a boolean indicating if the mesh must be considered as a ray blocker for lens flares (false by default)
151
- * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/lenseFlare
152
- */
153
- this.isBlocker = false;
154
- /**
155
- * Gets or sets a boolean indicating that pointer move events must be supported on this mesh (false by default)
156
- */
157
- this.enablePointerMoveEvents = false;
158
- /** Defines color to use when rendering outline */
159
- this.outlineColor = Color3.Red();
160
- /** Define width to use when rendering outline */
161
- this.outlineWidth = 0.02;
162
- /** Defines color to use when rendering overlay */
163
- this.overlayColor = Color3.Red();
164
- /** Defines alpha to use when rendering overlay */
165
- this.overlayAlpha = 0.5;
166
- /** Gets or sets a boolean indicating that internal octree (if available) can be used to boost submeshes selection (true by default) */
167
- this.useOctreeForRenderingSelection = true;
168
- /** Gets or sets a boolean indicating that internal octree (if available) can be used to boost submeshes picking (true by default) */
169
- this.useOctreeForPicking = true;
170
- /** Gets or sets a boolean indicating that internal octree (if available) can be used to boost submeshes collision (true by default) */
171
- this.useOctreeForCollisions = true;
172
- /**
173
- * True if the mesh must be rendered in any case (this will shortcut the frustum clipping phase)
174
- */
175
- this.alwaysSelectAsActiveMesh = false;
176
- /**
177
- * Gets or sets a boolean indicating that the bounding info does not need to be kept in sync (for performance reason)
178
- */
179
- this.doNotSyncBoundingInfo = false;
180
- /**
181
- * Gets or sets the current action manager
182
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
183
- */
184
- this.actionManager = null;
185
- /**
186
- * Gets or sets the ellipsoid used to impersonate this mesh when using collision engine (default is (0.5, 1, 0.5))
187
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
188
- */
189
- this.ellipsoid = new Vector3(0.5, 1, 0.5);
190
- /**
191
- * Gets or sets the ellipsoid offset used to impersonate this mesh when using collision engine (default is (0, 0, 0))
192
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
193
- */
194
- this.ellipsoidOffset = new Vector3(0, 0, 0);
195
- // Edges
196
- /**
197
- * Defines edge width used when edgesRenderer is enabled
198
- * @see https://www.babylonjs-playground.com/#10OJSG#13
199
- */
200
- this.edgesWidth = 1;
201
- /**
202
- * Defines edge color used when edgesRenderer is enabled
203
- * @see https://www.babylonjs-playground.com/#10OJSG#13
204
- */
205
- this.edgesColor = new Color4(1, 0, 0, 1);
206
- /** @internal */
207
- this._edgesRenderer = null;
208
- /** @internal */
209
- this._masterMesh = null;
210
- this._boundingInfo = null;
211
- this._boundingInfoIsDirty = true;
212
- /** @internal */
213
- this._renderId = 0;
214
- /** @internal */
215
- this._intersectionsInProgress = new Array();
216
- /** @internal */
217
- this._unIndexed = false;
218
- /** @internal */
219
- this._lightSources = new Array();
220
- // Loading properties
221
- /** @internal */
222
- this._waitingData = {
223
- lods: null,
224
- actions: null,
225
- freezeWorldMatrix: null,
226
- };
227
- /** @internal */
228
- this._bonesTransformMatrices = null;
229
- /** @internal */
230
- this._transformMatrixTexture = null;
231
- /**
232
- * An event triggered when the mesh is rebuilt.
233
- */
234
- this.onRebuildObservable = new Observable();
235
- this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
236
- newPosition.subtractToRef(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions, this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions);
237
- if (this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions.length() > Engine.CollisionsEpsilon) {
238
- this.position.addInPlace(this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions);
239
- }
240
- if (collidedMesh) {
241
- this.onCollideObservable.notifyObservers(collidedMesh);
242
- }
243
- this.onCollisionPositionChangeObservable.notifyObservers(this.position);
244
- };
245
- scene = this.getScene();
246
- scene.addMesh(this);
247
- this._resyncLightSources();
248
- // Mesh Uniform Buffer.
249
- this._uniformBuffer = new UniformBuffer(this.getScene().getEngine(), undefined, undefined, name, !this.getScene().getEngine().isWebGPU);
250
- this._buildUniformLayout();
251
- switch (scene.performancePriority) {
252
- case ScenePerformancePriority.Aggressive:
253
- this.doNotSyncBoundingInfo = true;
254
- // eslint-disable-next-line no-fallthrough
255
- case ScenePerformancePriority.Intermediate:
256
- this.alwaysSelectAsActiveMesh = true;
257
- this.isPickable = false;
258
- break;
259
- }
260
- }
261
82
  /**
262
83
  * No billboard
263
84
  */
@@ -659,6 +480,185 @@ export class AbstractMesh extends TransformNode {
659
480
  get skeleton() {
660
481
  return this._internalAbstractMeshDataInfo._skeleton;
661
482
  }
483
+ // Constructor
484
+ /**
485
+ * Creates a new AbstractMesh
486
+ * @param name defines the name of the mesh
487
+ * @param scene defines the hosting scene
488
+ */
489
+ constructor(name, scene = null) {
490
+ super(name, scene, false);
491
+ // Internal data
492
+ /** @internal */
493
+ this._internalAbstractMeshDataInfo = new _InternalAbstractMeshDataInfo();
494
+ /** @internal */
495
+ this._waitingMaterialId = null;
496
+ /**
497
+ * The culling strategy to use to check whether the mesh must be rendered or not.
498
+ * This value can be changed at any time and will be used on the next render mesh selection.
499
+ * The possible values are :
500
+ * - AbstractMesh.CULLINGSTRATEGY_STANDARD
501
+ * - AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
502
+ * - AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
503
+ * - AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
504
+ * Please read each static variable documentation to get details about the culling process.
505
+ * */
506
+ this.cullingStrategy = AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY;
507
+ // Events
508
+ /**
509
+ * An event triggered when this mesh collides with another one
510
+ */
511
+ this.onCollideObservable = new Observable();
512
+ /**
513
+ * An event triggered when the collision's position changes
514
+ */
515
+ this.onCollisionPositionChangeObservable = new Observable();
516
+ /**
517
+ * An event triggered when material is changed
518
+ */
519
+ this.onMaterialChangedObservable = new Observable();
520
+ // Properties
521
+ /**
522
+ * Gets or sets the orientation for POV movement & rotation
523
+ */
524
+ this.definedFacingForward = true;
525
+ /** @internal */
526
+ this._occlusionQuery = null;
527
+ /** @internal */
528
+ this._renderingGroup = null;
529
+ /** Gets or sets the alpha index used to sort transparent meshes
530
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering#alpha-index
531
+ */
532
+ this.alphaIndex = Number.MAX_VALUE;
533
+ /**
534
+ * Gets or sets a boolean indicating if the mesh is visible (renderable). Default is true
535
+ */
536
+ this.isVisible = true;
537
+ /**
538
+ * Gets or sets a boolean indicating if the mesh can be picked (by scene.pick for instance or through actions). Default is true
539
+ */
540
+ this.isPickable = true;
541
+ /**
542
+ * Gets or sets a boolean indicating if the mesh can be near picked. Default is false
543
+ */
544
+ this.isNearPickable = false;
545
+ /**
546
+ * Gets or sets a boolean indicating if the mesh can be near grabbed. Default is false
547
+ */
548
+ this.isNearGrabbable = false;
549
+ /** Gets or sets a boolean indicating that bounding boxes of subMeshes must be rendered as well (false by default) */
550
+ this.showSubMeshesBoundingBox = false;
551
+ /** Gets or sets a boolean indicating if the mesh must be considered as a ray blocker for lens flares (false by default)
552
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/lenseFlare
553
+ */
554
+ this.isBlocker = false;
555
+ /**
556
+ * Gets or sets a boolean indicating that pointer move events must be supported on this mesh (false by default)
557
+ */
558
+ this.enablePointerMoveEvents = false;
559
+ /** Defines color to use when rendering outline */
560
+ this.outlineColor = Color3.Red();
561
+ /** Define width to use when rendering outline */
562
+ this.outlineWidth = 0.02;
563
+ /** Defines color to use when rendering overlay */
564
+ this.overlayColor = Color3.Red();
565
+ /** Defines alpha to use when rendering overlay */
566
+ this.overlayAlpha = 0.5;
567
+ /** Gets or sets a boolean indicating that internal octree (if available) can be used to boost submeshes selection (true by default) */
568
+ this.useOctreeForRenderingSelection = true;
569
+ /** Gets or sets a boolean indicating that internal octree (if available) can be used to boost submeshes picking (true by default) */
570
+ this.useOctreeForPicking = true;
571
+ /** Gets or sets a boolean indicating that internal octree (if available) can be used to boost submeshes collision (true by default) */
572
+ this.useOctreeForCollisions = true;
573
+ /**
574
+ * True if the mesh must be rendered in any case (this will shortcut the frustum clipping phase)
575
+ */
576
+ this.alwaysSelectAsActiveMesh = false;
577
+ /**
578
+ * Gets or sets a boolean indicating that the bounding info does not need to be kept in sync (for performance reason)
579
+ */
580
+ this.doNotSyncBoundingInfo = false;
581
+ /**
582
+ * Gets or sets the current action manager
583
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
584
+ */
585
+ this.actionManager = null;
586
+ /**
587
+ * Gets or sets the ellipsoid used to impersonate this mesh when using collision engine (default is (0.5, 1, 0.5))
588
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
589
+ */
590
+ this.ellipsoid = new Vector3(0.5, 1, 0.5);
591
+ /**
592
+ * Gets or sets the ellipsoid offset used to impersonate this mesh when using collision engine (default is (0, 0, 0))
593
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
594
+ */
595
+ this.ellipsoidOffset = new Vector3(0, 0, 0);
596
+ // Edges
597
+ /**
598
+ * Defines edge width used when edgesRenderer is enabled
599
+ * @see https://www.babylonjs-playground.com/#10OJSG#13
600
+ */
601
+ this.edgesWidth = 1;
602
+ /**
603
+ * Defines edge color used when edgesRenderer is enabled
604
+ * @see https://www.babylonjs-playground.com/#10OJSG#13
605
+ */
606
+ this.edgesColor = new Color4(1, 0, 0, 1);
607
+ /** @internal */
608
+ this._edgesRenderer = null;
609
+ /** @internal */
610
+ this._masterMesh = null;
611
+ this._boundingInfo = null;
612
+ this._boundingInfoIsDirty = true;
613
+ /** @internal */
614
+ this._renderId = 0;
615
+ /** @internal */
616
+ this._intersectionsInProgress = new Array();
617
+ /** @internal */
618
+ this._unIndexed = false;
619
+ /** @internal */
620
+ this._lightSources = new Array();
621
+ // Loading properties
622
+ /** @internal */
623
+ this._waitingData = {
624
+ lods: null,
625
+ actions: null,
626
+ freezeWorldMatrix: null,
627
+ };
628
+ /** @internal */
629
+ this._bonesTransformMatrices = null;
630
+ /** @internal */
631
+ this._transformMatrixTexture = null;
632
+ /**
633
+ * An event triggered when the mesh is rebuilt.
634
+ */
635
+ this.onRebuildObservable = new Observable();
636
+ this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
637
+ newPosition.subtractToRef(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions, this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions);
638
+ if (this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions.length() > Engine.CollisionsEpsilon) {
639
+ this.position.addInPlace(this._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions);
640
+ }
641
+ if (collidedMesh) {
642
+ this.onCollideObservable.notifyObservers(collidedMesh);
643
+ }
644
+ this.onCollisionPositionChangeObservable.notifyObservers(this.position);
645
+ };
646
+ scene = this.getScene();
647
+ scene.addMesh(this);
648
+ this._resyncLightSources();
649
+ // Mesh Uniform Buffer.
650
+ this._uniformBuffer = new UniformBuffer(this.getScene().getEngine(), undefined, undefined, name, !this.getScene().getEngine().isWebGPU);
651
+ this._buildUniformLayout();
652
+ switch (scene.performancePriority) {
653
+ case ScenePerformancePriority.Aggressive:
654
+ this.doNotSyncBoundingInfo = true;
655
+ // eslint-disable-next-line no-fallthrough
656
+ case ScenePerformancePriority.Intermediate:
657
+ this.alwaysSelectAsActiveMesh = true;
658
+ this.isPickable = false;
659
+ break;
660
+ }
661
+ }
662
662
  _buildUniformLayout() {
663
663
  this._uniformBuffer.addUniform("world", 16);
664
664
  this._uniformBuffer.addUniform("visibility", 1);