@babylonjs/core 5.45.2 → 5.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/Actions/condition.js +23 -23
  2. package/Actions/condition.js.map +1 -1
  3. package/Animations/animatable.js +48 -48
  4. package/Animations/animatable.js.map +1 -1
  5. package/Animations/animation.js +53 -53
  6. package/Animations/animation.js.map +1 -1
  7. package/Animations/animationGroup.js +53 -53
  8. package/Animations/animationGroup.js.map +1 -1
  9. package/Animations/runtimeAnimation.js +36 -36
  10. package/Animations/runtimeAnimation.js.map +1 -1
  11. package/Audio/audioEngine.js +14 -14
  12. package/Audio/audioEngine.js.map +1 -1
  13. package/Audio/audioSceneComponent.js +14 -14
  14. package/Audio/audioSceneComponent.js.map +1 -1
  15. package/Audio/sound.js +47 -47
  16. package/Audio/sound.js.map +1 -1
  17. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
  18. package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
  19. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  20. package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
  21. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  22. package/Bones/bone.js +15 -15
  23. package/Bones/bone.js.map +1 -1
  24. package/Bones/boneIKController.js +9 -9
  25. package/Bones/boneIKController.js.map +1 -1
  26. package/Bones/boneLookController.js +50 -50
  27. package/Bones/boneLookController.js.map +1 -1
  28. package/Bones/skeleton.js +35 -35
  29. package/Bones/skeleton.js.map +1 -1
  30. package/Buffers/buffer.js +14 -14
  31. package/Buffers/buffer.js.map +1 -1
  32. package/Buffers/dataBuffer.js +6 -6
  33. package/Buffers/dataBuffer.js.map +1 -1
  34. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
  35. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  36. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
  37. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  38. package/Cameras/VR/vrExperienceHelper.js +178 -178
  39. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  40. package/Cameras/arcRotateCamera.js +176 -176
  41. package/Cameras/arcRotateCamera.js.map +1 -1
  42. package/Cameras/camera.js +90 -90
  43. package/Cameras/camera.js.map +1 -1
  44. package/Cameras/flyCamera.js +82 -82
  45. package/Cameras/flyCamera.js.map +1 -1
  46. package/Cameras/freeCamera.js +54 -54
  47. package/Cameras/freeCamera.js.map +1 -1
  48. package/Compute/computeShader.js +12 -12
  49. package/Compute/computeShader.js.map +1 -1
  50. package/Culling/ray.d.ts +1 -1
  51. package/Debug/axesViewer.js +12 -12
  52. package/Debug/axesViewer.js.map +1 -1
  53. package/Debug/debugLayer.js +21 -21
  54. package/Debug/debugLayer.js.map +1 -1
  55. package/Debug/directionalLightFrustumViewer.js +20 -20
  56. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  57. package/Debug/rayHelper.js +10 -10
  58. package/Debug/rayHelper.js.map +1 -1
  59. package/Debug/skeletonViewer.js +81 -81
  60. package/Debug/skeletonViewer.js.map +1 -1
  61. package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
  62. package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
  63. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  64. package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
  65. package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
  66. package/Engines/Extensions/engine.computeShader.d.ts +3 -3
  67. package/Engines/Extensions/engine.multiRender.js +1 -1
  68. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  69. package/Engines/Extensions/engine.query.d.ts +1 -1
  70. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  71. package/Engines/Extensions/engine.renderTarget.js +1 -1
  72. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  73. package/Engines/Native/nativeDataStream.d.ts +1 -1
  74. package/Engines/Native/nativeHardwareTexture.js +3 -3
  75. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  76. package/Engines/Native/nativeInterfaces.d.ts +5 -5
  77. package/Engines/Native/nativePipelineContext.js +7 -7
  78. package/Engines/Native/nativePipelineContext.js.map +1 -1
  79. package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
  80. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  81. package/Engines/Processors/shaderCodeInliner.js +4 -4
  82. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  83. package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
  84. package/Engines/WebGL/webGLHardwareTexture.js +3 -3
  85. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  86. package/Engines/WebGPU/webgpuBufferManager.js +3 -3
  87. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  88. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
  89. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  90. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
  91. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  92. package/Engines/WebGPU/webgpuClearQuad.js +11 -11
  93. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  94. package/Engines/WebGPU/webgpuComputeContext.js +7 -7
  95. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  96. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
  97. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  98. package/Engines/WebGPU/webgpuDrawContext.js +7 -7
  99. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  100. package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
  101. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  102. package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
  103. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  104. package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
  105. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  106. package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
  107. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  108. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  109. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  110. package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
  111. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  112. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  113. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  114. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  115. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  116. package/Engines/engine.js +134 -134
  117. package/Engines/engine.js.map +1 -1
  118. package/Engines/nativeEngine.js +6 -6
  119. package/Engines/nativeEngine.js.map +1 -1
  120. package/Engines/nullEngine.js +25 -25
  121. package/Engines/nullEngine.js.map +1 -1
  122. package/Engines/renderTargetWrapper.js +25 -25
  123. package/Engines/renderTargetWrapper.js.map +1 -1
  124. package/Engines/thinEngine.js +243 -243
  125. package/Engines/thinEngine.js.map +1 -1
  126. package/Engines/webgpuEngine.js +132 -132
  127. package/Engines/webgpuEngine.js.map +1 -1
  128. package/Events/keyboardEvents.js +10 -10
  129. package/Events/keyboardEvents.js.map +1 -1
  130. package/Events/pointerEvents.js +9 -9
  131. package/Events/pointerEvents.js.map +1 -1
  132. package/Gamepads/Controllers/poseEnabledController.js +9 -9
  133. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  134. package/Gamepads/Controllers/webVRController.js +13 -13
  135. package/Gamepads/Controllers/webVRController.js.map +1 -1
  136. package/Gamepads/gamepad.js +20 -20
  137. package/Gamepads/gamepad.js.map +1 -1
  138. package/Gizmos/axisDragGizmo.js +45 -45
  139. package/Gizmos/axisDragGizmo.js.map +1 -1
  140. package/Gizmos/axisScaleGizmo.js +12 -12
  141. package/Gizmos/axisScaleGizmo.js.map +1 -1
  142. package/Gizmos/boundingBoxGizmo.js +74 -74
  143. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  144. package/Gizmos/gizmo.js +34 -34
  145. package/Gizmos/gizmo.js.map +1 -1
  146. package/Gizmos/gizmoManager.js +40 -40
  147. package/Gizmos/gizmoManager.js.map +1 -1
  148. package/Gizmos/planeDragGizmo.js +23 -23
  149. package/Gizmos/planeDragGizmo.js.map +1 -1
  150. package/Gizmos/planeRotationGizmo.js +12 -12
  151. package/Gizmos/planeRotationGizmo.js.map +1 -1
  152. package/Gizmos/positionGizmo.js +40 -40
  153. package/Gizmos/positionGizmo.js.map +1 -1
  154. package/Gizmos/rotationGizmo.js +47 -47
  155. package/Gizmos/rotationGizmo.js.map +1 -1
  156. package/Gizmos/scaleGizmo.js +41 -41
  157. package/Gizmos/scaleGizmo.js.map +1 -1
  158. package/Helpers/environmentHelper.js +18 -18
  159. package/Helpers/environmentHelper.js.map +1 -1
  160. package/Helpers/textureDome.js +96 -96
  161. package/Helpers/textureDome.js.map +1 -1
  162. package/IAccessibilityTag.d.ts +2 -2
  163. package/Instrumentation/engineInstrumentation.js +21 -21
  164. package/Instrumentation/engineInstrumentation.js.map +1 -1
  165. package/Instrumentation/sceneInstrumentation.js +90 -90
  166. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  167. package/Layers/effectLayer.js +48 -48
  168. package/Layers/effectLayer.js.map +1 -1
  169. package/Layers/glowLayer.js +32 -32
  170. package/Layers/glowLayer.js.map +1 -1
  171. package/Layers/highlightLayer.js +26 -26
  172. package/Layers/highlightLayer.js.map +1 -1
  173. package/Layers/layer.js +40 -40
  174. package/Layers/layer.js.map +1 -1
  175. package/LensFlares/lensFlare.js +15 -15
  176. package/LensFlares/lensFlare.js.map +1 -1
  177. package/LensFlares/lensFlareSystem.js +4 -4
  178. package/LensFlares/lensFlareSystem.js.map +1 -1
  179. package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
  180. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  181. package/Lights/Shadows/shadowGenerator.js +115 -115
  182. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  183. package/Lights/directionalLight.js +31 -31
  184. package/Lights/directionalLight.js.map +1 -1
  185. package/Lights/light.js +72 -72
  186. package/Lights/light.js.map +1 -1
  187. package/Lights/pointLight.js +18 -18
  188. package/Lights/pointLight.js.map +1 -1
  189. package/Lights/spotLight.js +30 -30
  190. package/Lights/spotLight.js.map +1 -1
  191. package/Loading/sceneLoader.d.ts +1 -1
  192. package/Materials/Background/backgroundMaterial.js +124 -124
  193. package/Materials/Background/backgroundMaterial.js.map +1 -1
  194. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
  195. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
  197. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
  199. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
  201. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
  203. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
  205. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
  207. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/customBlock.js +7 -7
  209. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/gradientBlock.js +13 -13
  211. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
  213. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  214. package/Materials/Node/nodeMaterial.d.ts +1 -1
  215. package/Materials/Node/nodeMaterial.js +60 -60
  216. package/Materials/Node/nodeMaterial.js.map +1 -1
  217. package/Materials/Node/nodeMaterialBlock.js +35 -35
  218. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  219. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
  220. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  221. package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
  222. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  223. package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
  224. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  225. package/Materials/PBR/pbrBaseMaterial.js +52 -52
  226. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  227. package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
  228. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  229. package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
  230. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  231. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  232. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  233. package/Materials/PBR/pbrMaterial.js +209 -209
  234. package/Materials/PBR/pbrMaterial.js.map +1 -1
  235. package/Materials/PBR/pbrSheenConfiguration.js +5 -5
  236. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  237. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
  238. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  239. package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
  240. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  241. package/Materials/Textures/baseTexture.js +99 -99
  242. package/Materials/Textures/baseTexture.js.map +1 -1
  243. package/Materials/Textures/cubeTexture.js +61 -61
  244. package/Materials/Textures/cubeTexture.js.map +1 -1
  245. package/Materials/Textures/externalTexture.js +16 -16
  246. package/Materials/Textures/externalTexture.js.map +1 -1
  247. package/Materials/Textures/hdrCubeTexture.js +44 -44
  248. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  249. package/Materials/Textures/internalTexture.js +31 -31
  250. package/Materials/Textures/internalTexture.js.map +1 -1
  251. package/Materials/Textures/mirrorTexture.js +73 -73
  252. package/Materials/Textures/mirrorTexture.js.map +1 -1
  253. package/Materials/Textures/multiRenderTarget.js +47 -47
  254. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  255. package/Materials/Textures/rawTexture2DArray.js +6 -6
  256. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  257. package/Materials/Textures/renderTargetTexture.js +142 -142
  258. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  259. package/Materials/Textures/texture.d.ts +1 -1
  260. package/Materials/Textures/texture.js +26 -26
  261. package/Materials/Textures/texture.js.map +1 -1
  262. package/Materials/Textures/textureCreationOptions.d.ts +1 -1
  263. package/Materials/Textures/textureSampler.js +20 -20
  264. package/Materials/Textures/textureSampler.js.map +1 -1
  265. package/Materials/Textures/thinRenderTargetTexture.js +6 -6
  266. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  267. package/Materials/Textures/thinTexture.js +39 -39
  268. package/Materials/Textures/thinTexture.js.map +1 -1
  269. package/Materials/Textures/videoTexture.js +40 -40
  270. package/Materials/Textures/videoTexture.js.map +1 -1
  271. package/Materials/drawWrapper.js +6 -6
  272. package/Materials/drawWrapper.js.map +1 -1
  273. package/Materials/effect.js +18 -18
  274. package/Materials/effect.js.map +1 -1
  275. package/Materials/effectRenderer.js +9 -9
  276. package/Materials/effectRenderer.js.map +1 -1
  277. package/Materials/fresnelParameters.d.ts +2 -2
  278. package/Materials/fresnelParameters.js +13 -13
  279. package/Materials/fresnelParameters.js.map +1 -1
  280. package/Materials/material.detailMapConfiguration.js +5 -5
  281. package/Materials/material.detailMapConfiguration.js.map +1 -1
  282. package/Materials/material.js +223 -223
  283. package/Materials/material.js.map +1 -1
  284. package/Materials/materialPluginBase.js +5 -5
  285. package/Materials/materialPluginBase.js.map +1 -1
  286. package/Materials/materialPluginEvent.d.ts +14 -14
  287. package/Materials/materialPluginManager.d.ts +1 -1
  288. package/Materials/multiMaterial.js +16 -16
  289. package/Materials/multiMaterial.js.map +1 -1
  290. package/Materials/shadowDepthWrapper.js +14 -14
  291. package/Materials/shadowDepthWrapper.js.map +1 -1
  292. package/Materials/standardMaterial.js +100 -100
  293. package/Materials/standardMaterial.js.map +1 -1
  294. package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
  295. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  296. package/Maths/math.functions.js +2 -0
  297. package/Maths/math.functions.js.map +1 -1
  298. package/Maths/math.path.js +11 -11
  299. package/Maths/math.path.js.map +1 -1
  300. package/Maths/math.vector.d.ts +6 -7
  301. package/Maths/math.vector.js +48 -48
  302. package/Maths/math.vector.js.map +1 -1
  303. package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
  304. package/Meshes/Compression/dracoCompression.js +23 -23
  305. package/Meshes/Compression/dracoCompression.js.map +1 -1
  306. package/Meshes/Compression/meshoptCompression.js +9 -9
  307. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  308. package/Meshes/abstractMesh.js +179 -179
  309. package/Meshes/abstractMesh.js.map +1 -1
  310. package/Meshes/geometry.js +32 -32
  311. package/Meshes/geometry.js.map +1 -1
  312. package/Meshes/goldbergMesh.d.ts +1 -1
  313. package/Meshes/linesMesh.js +3 -3
  314. package/Meshes/linesMesh.js.map +1 -1
  315. package/Meshes/mesh.js +165 -165
  316. package/Meshes/mesh.js.map +1 -1
  317. package/Meshes/mesh.vertexData.js.map +1 -1
  318. package/Meshes/polygonMesh.js +5 -5
  319. package/Meshes/polygonMesh.js.map +1 -1
  320. package/Meshes/subMesh.js +59 -59
  321. package/Meshes/subMesh.js.map +1 -1
  322. package/Meshes/transformNode.js +52 -52
  323. package/Meshes/transformNode.js.map +1 -1
  324. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
  325. package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
  326. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  327. package/Misc/arrayTools.d.ts +1 -1
  328. package/Misc/copyTextureToTexture.js +3 -3
  329. package/Misc/copyTextureToTexture.js.map +1 -1
  330. package/Misc/coroutine.d.ts +5 -5
  331. package/Misc/deferred.js +9 -9
  332. package/Misc/deferred.js.map +1 -1
  333. package/Misc/depthReducer.js +7 -7
  334. package/Misc/depthReducer.js.map +1 -1
  335. package/Misc/environmentTextureTools.d.ts +1 -1
  336. package/Misc/error.d.ts +1 -1
  337. package/Misc/fileTools.d.ts +5 -5
  338. package/Misc/filesInput.js +6 -6
  339. package/Misc/filesInput.js.map +1 -1
  340. package/Misc/khronosTextureContainer2.js +9 -9
  341. package/Misc/khronosTextureContainer2.js.map +1 -1
  342. package/Misc/observable.js +12 -12
  343. package/Misc/observable.js.map +1 -1
  344. package/Misc/perfCounter.js +16 -16
  345. package/Misc/perfCounter.js.map +1 -1
  346. package/Misc/sceneOptimizer.js +76 -76
  347. package/Misc/sceneOptimizer.js.map +1 -1
  348. package/Misc/stringDictionary.d.ts +1 -1
  349. package/Misc/trajectoryClassifier.js +67 -67
  350. package/Misc/trajectoryClassifier.js.map +1 -1
  351. package/Misc/videoRecorder.js +15 -15
  352. package/Misc/videoRecorder.js.map +1 -1
  353. package/Misc/virtualJoystick.js +12 -12
  354. package/Misc/virtualJoystick.js.map +1 -1
  355. package/Morph/morphTarget.js +28 -28
  356. package/Morph/morphTarget.js.map +1 -1
  357. package/Morph/morphTargetManager.js +18 -18
  358. package/Morph/morphTargetManager.js.map +1 -1
  359. package/Offline/database.js +12 -12
  360. package/Offline/database.js.map +1 -1
  361. package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
  362. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  363. package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
  364. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  365. package/Particles/baseParticleSystem.js +232 -232
  366. package/Particles/baseParticleSystem.js.map +1 -1
  367. package/Particles/cloudPoint.js +9 -9
  368. package/Particles/cloudPoint.js.map +1 -1
  369. package/Particles/gpuParticleSystem.js +123 -123
  370. package/Particles/gpuParticleSystem.js.map +1 -1
  371. package/Particles/particleSystem.js +102 -102
  372. package/Particles/particleSystem.js.map +1 -1
  373. package/Particles/pointsCloudSystem.js +18 -18
  374. package/Particles/pointsCloudSystem.js.map +1 -1
  375. package/Particles/solidParticle.js +23 -23
  376. package/Particles/solidParticle.js.map +1 -1
  377. package/Physics/v1/physicsEngine.js +14 -14
  378. package/Physics/v1/physicsEngine.js.map +1 -1
  379. package/Physics/v1/physicsImpostor.js +149 -149
  380. package/Physics/v1/physicsImpostor.js.map +1 -1
  381. package/Physics/v2/physicsEngine.js +14 -14
  382. package/Physics/v2/physicsEngine.js.map +1 -1
  383. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +129 -129
  384. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  385. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
  386. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  387. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +6 -6
  388. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  389. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +226 -225
  390. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  391. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +10 -10
  392. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  393. package/PostProcesses/anaglyphPostProcess.js +7 -7
  394. package/PostProcesses/anaglyphPostProcess.js.map +1 -1
  395. package/PostProcesses/blackAndWhitePostProcess.js +7 -7
  396. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  397. package/PostProcesses/bloomEffect.js +28 -28
  398. package/PostProcesses/bloomEffect.js.map +1 -1
  399. package/PostProcesses/bloomMergePostProcess.js +7 -7
  400. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  401. package/PostProcesses/blurPostProcess.js +32 -32
  402. package/PostProcesses/blurPostProcess.js.map +1 -1
  403. package/PostProcesses/chromaticAberrationPostProcess.js +7 -7
  404. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  405. package/PostProcesses/circleOfConfusionPostProcess.js +7 -7
  406. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  407. package/PostProcesses/colorCorrectionPostProcess.js +7 -7
  408. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  409. package/PostProcesses/convolutionPostProcess.js +7 -7
  410. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  411. package/PostProcesses/depthOfFieldBlurPostProcess.js +7 -7
  412. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  413. package/PostProcesses/depthOfFieldEffect.js +36 -36
  414. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  415. package/PostProcesses/depthOfFieldMergePostProcess.js +7 -7
  416. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  417. package/PostProcesses/extractHighlightsPostProcess.js +7 -7
  418. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  419. package/PostProcesses/filterPostProcess.js +7 -7
  420. package/PostProcesses/filterPostProcess.js.map +1 -1
  421. package/PostProcesses/grainPostProcess.js +7 -7
  422. package/PostProcesses/grainPostProcess.js.map +1 -1
  423. package/PostProcesses/imageProcessingPostProcess.js +42 -42
  424. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  425. package/PostProcesses/motionBlurPostProcess.js +41 -41
  426. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  427. package/PostProcesses/passPostProcess.js +15 -15
  428. package/PostProcesses/passPostProcess.js.map +1 -1
  429. package/PostProcesses/postProcess.d.ts +2 -2
  430. package/PostProcesses/postProcess.js +123 -123
  431. package/PostProcesses/postProcess.js.map +1 -1
  432. package/PostProcesses/refractionPostProcess.js +21 -21
  433. package/PostProcesses/refractionPostProcess.js.map +1 -1
  434. package/PostProcesses/screenSpaceCurvaturePostProcess.js +7 -7
  435. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  436. package/PostProcesses/screenSpaceReflectionPostProcess.js +19 -19
  437. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  438. package/PostProcesses/sharpenPostProcess.js +7 -7
  439. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  440. package/PostProcesses/stereoscopicInterlacePostProcess.js +14 -14
  441. package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
  442. package/PostProcesses/tonemapPostProcess.js +7 -7
  443. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  444. package/PostProcesses/volumetricLightScatteringPostProcess.js +11 -11
  445. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  446. package/PostProcesses/vrDistortionCorrectionPostProcess.js +7 -7
  447. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  448. package/Rendering/depthPeelingRenderer.js +36 -36
  449. package/Rendering/depthPeelingRenderer.js.map +1 -1
  450. package/Rendering/depthRenderer.js +8 -8
  451. package/Rendering/depthRenderer.js.map +1 -1
  452. package/Rendering/edgesRenderer.js +34 -34
  453. package/Rendering/edgesRenderer.js.map +1 -1
  454. package/Rendering/fluidRenderer/fluidRenderer.js +8 -8
  455. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  456. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +3 -3
  457. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  458. package/Rendering/fluidRenderer/fluidRenderingObject.js +19 -19
  459. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  460. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -12
  461. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  462. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +18 -18
  463. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  464. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +68 -68
  465. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  466. package/Rendering/fluidRenderer/fluidRenderingTextures.js +29 -29
  467. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  468. package/Rendering/geometryBufferRenderer.js +44 -44
  469. package/Rendering/geometryBufferRenderer.js.map +1 -1
  470. package/Rendering/prePassRenderer.js +51 -51
  471. package/Rendering/prePassRenderer.js.map +1 -1
  472. package/Rendering/renderingGroup.js +25 -25
  473. package/Rendering/renderingGroup.js.map +1 -1
  474. package/Rendering/renderingManager.js +21 -21
  475. package/Rendering/renderingManager.js.map +1 -1
  476. package/Rendering/subSurfaceConfiguration.js +18 -18
  477. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  478. package/Rendering/utilityLayerRenderer.js +76 -76
  479. package/Rendering/utilityLayerRenderer.js.map +1 -1
  480. package/Sprites/sprite.js +16 -16
  481. package/Sprites/sprite.js.map +1 -1
  482. package/Sprites/spriteManager.js +81 -81
  483. package/Sprites/spriteManager.js.map +1 -1
  484. package/Sprites/spriteMap.js +32 -32
  485. package/Sprites/spriteMap.js.map +1 -1
  486. package/Sprites/spriteRenderer.js +6 -6
  487. package/Sprites/spriteRenderer.js.map +1 -1
  488. package/Sprites/thinSprite.js +22 -22
  489. package/Sprites/thinSprite.js.map +1 -1
  490. package/States/stencilStateComposer.js +10 -10
  491. package/States/stencilStateComposer.js.map +1 -1
  492. package/XR/features/WebXRAnchorSystem.js +7 -7
  493. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  494. package/XR/features/WebXRControllerMovement.d.ts +3 -3
  495. package/XR/features/WebXRControllerMovement.js +97 -97
  496. package/XR/features/WebXRControllerMovement.js.map +1 -1
  497. package/XR/features/WebXRControllerPhysics.js +24 -24
  498. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  499. package/XR/features/WebXRControllerTeleportation.js +26 -26
  500. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  501. package/XR/features/WebXRDOMOverlay.d.ts +1 -1
  502. package/XR/features/WebXRFeaturePointSystem.js +6 -6
  503. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  504. package/XR/features/WebXRHandTracking.d.ts +1 -1
  505. package/XR/features/WebXRHandTracking.js +95 -95
  506. package/XR/features/WebXRHandTracking.js.map +1 -1
  507. package/XR/features/WebXRWalkingLocomotion.js +21 -21
  508. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  509. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -3
  510. package/XR/motionController/webXRMotionControllerManager.d.ts +1 -1
  511. package/XR/native/nativeXRFrame.js +3 -3
  512. package/XR/native/nativeXRFrame.js.map +1 -1
  513. package/XR/webXRFeaturesManager.d.ts +1 -1
  514. package/XR/webXRLayerWrapper.d.ts +2 -2
  515. package/XR/webXRLayerWrapper.js +17 -17
  516. package/XR/webXRLayerWrapper.js.map +1 -1
  517. package/abstractScene.d.ts +2 -2
  518. package/node.d.ts +1 -1
  519. package/node.js +71 -71
  520. package/node.js.map +1 -1
  521. package/package.json +1 -1
  522. package/scene.js +777 -777
  523. package/scene.js.map +1 -1
  524. package/sceneComponent.d.ts +12 -12
  525. package/types.d.ts +11 -11
@@ -23,182 +23,6 @@ Node.AddNodeConstructor("ArcRotateCamera", (name, scene) => {
23
23
  * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#arc-rotate-camera
24
24
  */
25
25
  export class ArcRotateCamera extends TargetCamera {
26
- /**
27
- * Instantiates a new ArcRotateCamera in a given scene
28
- * @param name Defines the name of the camera
29
- * @param alpha Defines the camera rotation along the longitudinal axis
30
- * @param beta Defines the camera rotation along the latitudinal axis
31
- * @param radius Defines the camera distance from its target
32
- * @param target Defines the camera target
33
- * @param scene Defines the scene the camera belongs to
34
- * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active if not other active cameras have been defined
35
- */
36
- constructor(name, alpha, beta, radius, target, scene, setActiveOnSceneIfNoneActive = true) {
37
- super(name, Vector3.Zero(), scene, setActiveOnSceneIfNoneActive);
38
- /**
39
- * Current inertia value on the longitudinal axis.
40
- * The bigger this number the longer it will take for the camera to stop.
41
- */
42
- this.inertialAlphaOffset = 0;
43
- /**
44
- * Current inertia value on the latitudinal axis.
45
- * The bigger this number the longer it will take for the camera to stop.
46
- */
47
- this.inertialBetaOffset = 0;
48
- /**
49
- * Current inertia value on the radius axis.
50
- * The bigger this number the longer it will take for the camera to stop.
51
- */
52
- this.inertialRadiusOffset = 0;
53
- /**
54
- * Minimum allowed angle on the longitudinal axis.
55
- * This can help limiting how the Camera is able to move in the scene.
56
- */
57
- this.lowerAlphaLimit = null;
58
- /**
59
- * Maximum allowed angle on the longitudinal axis.
60
- * This can help limiting how the Camera is able to move in the scene.
61
- */
62
- this.upperAlphaLimit = null;
63
- /**
64
- * Minimum allowed angle on the latitudinal axis.
65
- * This can help limiting how the Camera is able to move in the scene.
66
- */
67
- this.lowerBetaLimit = 0.01;
68
- /**
69
- * Maximum allowed angle on the latitudinal axis.
70
- * This can help limiting how the Camera is able to move in the scene.
71
- */
72
- this.upperBetaLimit = Math.PI - 0.01;
73
- /**
74
- * Minimum allowed distance of the camera to the target (The camera can not get closer).
75
- * This can help limiting how the Camera is able to move in the scene.
76
- */
77
- this.lowerRadiusLimit = null;
78
- /**
79
- * Maximum allowed distance of the camera to the target (The camera can not get further).
80
- * This can help limiting how the Camera is able to move in the scene.
81
- */
82
- this.upperRadiusLimit = null;
83
- /**
84
- * Defines the current inertia value used during panning of the camera along the X axis.
85
- */
86
- this.inertialPanningX = 0;
87
- /**
88
- * Defines the current inertia value used during panning of the camera along the Y axis.
89
- */
90
- this.inertialPanningY = 0;
91
- /**
92
- * Defines the distance used to consider the camera in pan mode vs pinch/zoom.
93
- * Basically if your fingers moves away from more than this distance you will be considered
94
- * in pinch mode.
95
- */
96
- this.pinchToPanMaxDistance = 20;
97
- /**
98
- * Defines the maximum distance the camera can pan.
99
- * This could help keeping the camera always in your scene.
100
- */
101
- this.panningDistanceLimit = null;
102
- /**
103
- * Defines the target of the camera before panning.
104
- */
105
- this.panningOriginTarget = Vector3.Zero();
106
- /**
107
- * Defines the value of the inertia used during panning.
108
- * 0 would mean stop inertia and one would mean no deceleration at all.
109
- */
110
- this.panningInertia = 0.9;
111
- //-- end properties for backward compatibility for inputs
112
- /**
113
- * Defines how much the radius should be scaled while zooming on a particular mesh (through the zoomOn function)
114
- */
115
- this.zoomOnFactor = 1;
116
- /**
117
- * Defines a screen offset for the camera position.
118
- */
119
- this.targetScreenOffset = Vector2.Zero();
120
- /**
121
- * Allows the camera to be completely reversed.
122
- * If false the camera can not arrive upside down.
123
- */
124
- this.allowUpsideDown = true;
125
- /**
126
- * Define if double tap/click is used to restore the previously saved state of the camera.
127
- */
128
- this.useInputToRestoreState = true;
129
- /** @internal */
130
- this._viewMatrix = new Matrix();
131
- /**
132
- * Defines the allowed panning axis.
133
- */
134
- this.panningAxis = new Vector3(1, 1, 0);
135
- this._transformedDirection = new Vector3();
136
- /**
137
- * Defines if camera will eliminate transform on y axis.
138
- */
139
- this.mapPanning = false;
140
- /**
141
- * Observable triggered when the mesh target has been changed on the camera.
142
- */
143
- this.onMeshTargetChangedObservable = new Observable();
144
- /**
145
- * Defines whether the camera should check collision with the objects oh the scene.
146
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#how-can-i-do-this-
147
- */
148
- this.checkCollisions = false;
149
- /**
150
- * Defines the collision radius of the camera.
151
- * This simulates a sphere around the camera.
152
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#arcrotatecamera
153
- */
154
- this.collisionRadius = new Vector3(0.5, 0.5, 0.5);
155
- this._previousPosition = Vector3.Zero();
156
- this._collisionVelocity = Vector3.Zero();
157
- this._newPosition = Vector3.Zero();
158
- this._computationVector = Vector3.Zero();
159
- this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
160
- if (!collidedMesh) {
161
- this._previousPosition.copyFrom(this._position);
162
- }
163
- else {
164
- this.setPosition(newPosition);
165
- if (this.onCollide) {
166
- this.onCollide(collidedMesh);
167
- }
168
- }
169
- // Recompute because of constraints
170
- const cosa = Math.cos(this.alpha);
171
- const sina = Math.sin(this.alpha);
172
- const cosb = Math.cos(this.beta);
173
- let sinb = Math.sin(this.beta);
174
- if (sinb === 0) {
175
- sinb = 0.0001;
176
- }
177
- const target = this._getTargetPosition();
178
- this._computationVector.copyFromFloats(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb);
179
- target.addToRef(this._computationVector, this._newPosition);
180
- this._position.copyFrom(this._newPosition);
181
- let up = this.upVector;
182
- if (this.allowUpsideDown && this.beta < 0) {
183
- up = up.clone();
184
- up = up.negate();
185
- }
186
- this._computeViewMatrix(this._position, target, up);
187
- this._viewMatrix.addAtIndex(12, this.targetScreenOffset.x);
188
- this._viewMatrix.addAtIndex(13, this.targetScreenOffset.y);
189
- this._collisionTriggered = false;
190
- };
191
- this._target = Vector3.Zero();
192
- if (target) {
193
- this.setTarget(target);
194
- }
195
- this.alpha = alpha;
196
- this.beta = beta;
197
- this.radius = radius;
198
- this.getViewMatrix();
199
- this.inputs = new ArcRotateCameraInputsManager(this);
200
- this.inputs.addKeyboard().addMouseWheel().addPointers();
201
- }
202
26
  /**
203
27
  * Defines the target point of the camera.
204
28
  * The camera looks towards it from the radius distance.
@@ -564,6 +388,182 @@ export class ArcRotateCamera extends TargetCamera {
564
388
  this._autoRotationBehavior = null;
565
389
  }
566
390
  }
391
+ /**
392
+ * Instantiates a new ArcRotateCamera in a given scene
393
+ * @param name Defines the name of the camera
394
+ * @param alpha Defines the camera rotation along the longitudinal axis
395
+ * @param beta Defines the camera rotation along the latitudinal axis
396
+ * @param radius Defines the camera distance from its target
397
+ * @param target Defines the camera target
398
+ * @param scene Defines the scene the camera belongs to
399
+ * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active if not other active cameras have been defined
400
+ */
401
+ constructor(name, alpha, beta, radius, target, scene, setActiveOnSceneIfNoneActive = true) {
402
+ super(name, Vector3.Zero(), scene, setActiveOnSceneIfNoneActive);
403
+ /**
404
+ * Current inertia value on the longitudinal axis.
405
+ * The bigger this number the longer it will take for the camera to stop.
406
+ */
407
+ this.inertialAlphaOffset = 0;
408
+ /**
409
+ * Current inertia value on the latitudinal axis.
410
+ * The bigger this number the longer it will take for the camera to stop.
411
+ */
412
+ this.inertialBetaOffset = 0;
413
+ /**
414
+ * Current inertia value on the radius axis.
415
+ * The bigger this number the longer it will take for the camera to stop.
416
+ */
417
+ this.inertialRadiusOffset = 0;
418
+ /**
419
+ * Minimum allowed angle on the longitudinal axis.
420
+ * This can help limiting how the Camera is able to move in the scene.
421
+ */
422
+ this.lowerAlphaLimit = null;
423
+ /**
424
+ * Maximum allowed angle on the longitudinal axis.
425
+ * This can help limiting how the Camera is able to move in the scene.
426
+ */
427
+ this.upperAlphaLimit = null;
428
+ /**
429
+ * Minimum allowed angle on the latitudinal axis.
430
+ * This can help limiting how the Camera is able to move in the scene.
431
+ */
432
+ this.lowerBetaLimit = 0.01;
433
+ /**
434
+ * Maximum allowed angle on the latitudinal axis.
435
+ * This can help limiting how the Camera is able to move in the scene.
436
+ */
437
+ this.upperBetaLimit = Math.PI - 0.01;
438
+ /**
439
+ * Minimum allowed distance of the camera to the target (The camera can not get closer).
440
+ * This can help limiting how the Camera is able to move in the scene.
441
+ */
442
+ this.lowerRadiusLimit = null;
443
+ /**
444
+ * Maximum allowed distance of the camera to the target (The camera can not get further).
445
+ * This can help limiting how the Camera is able to move in the scene.
446
+ */
447
+ this.upperRadiusLimit = null;
448
+ /**
449
+ * Defines the current inertia value used during panning of the camera along the X axis.
450
+ */
451
+ this.inertialPanningX = 0;
452
+ /**
453
+ * Defines the current inertia value used during panning of the camera along the Y axis.
454
+ */
455
+ this.inertialPanningY = 0;
456
+ /**
457
+ * Defines the distance used to consider the camera in pan mode vs pinch/zoom.
458
+ * Basically if your fingers moves away from more than this distance you will be considered
459
+ * in pinch mode.
460
+ */
461
+ this.pinchToPanMaxDistance = 20;
462
+ /**
463
+ * Defines the maximum distance the camera can pan.
464
+ * This could help keeping the camera always in your scene.
465
+ */
466
+ this.panningDistanceLimit = null;
467
+ /**
468
+ * Defines the target of the camera before panning.
469
+ */
470
+ this.panningOriginTarget = Vector3.Zero();
471
+ /**
472
+ * Defines the value of the inertia used during panning.
473
+ * 0 would mean stop inertia and one would mean no deceleration at all.
474
+ */
475
+ this.panningInertia = 0.9;
476
+ //-- end properties for backward compatibility for inputs
477
+ /**
478
+ * Defines how much the radius should be scaled while zooming on a particular mesh (through the zoomOn function)
479
+ */
480
+ this.zoomOnFactor = 1;
481
+ /**
482
+ * Defines a screen offset for the camera position.
483
+ */
484
+ this.targetScreenOffset = Vector2.Zero();
485
+ /**
486
+ * Allows the camera to be completely reversed.
487
+ * If false the camera can not arrive upside down.
488
+ */
489
+ this.allowUpsideDown = true;
490
+ /**
491
+ * Define if double tap/click is used to restore the previously saved state of the camera.
492
+ */
493
+ this.useInputToRestoreState = true;
494
+ /** @internal */
495
+ this._viewMatrix = new Matrix();
496
+ /**
497
+ * Defines the allowed panning axis.
498
+ */
499
+ this.panningAxis = new Vector3(1, 1, 0);
500
+ this._transformedDirection = new Vector3();
501
+ /**
502
+ * Defines if camera will eliminate transform on y axis.
503
+ */
504
+ this.mapPanning = false;
505
+ /**
506
+ * Observable triggered when the mesh target has been changed on the camera.
507
+ */
508
+ this.onMeshTargetChangedObservable = new Observable();
509
+ /**
510
+ * Defines whether the camera should check collision with the objects oh the scene.
511
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#how-can-i-do-this-
512
+ */
513
+ this.checkCollisions = false;
514
+ /**
515
+ * Defines the collision radius of the camera.
516
+ * This simulates a sphere around the camera.
517
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#arcrotatecamera
518
+ */
519
+ this.collisionRadius = new Vector3(0.5, 0.5, 0.5);
520
+ this._previousPosition = Vector3.Zero();
521
+ this._collisionVelocity = Vector3.Zero();
522
+ this._newPosition = Vector3.Zero();
523
+ this._computationVector = Vector3.Zero();
524
+ this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
525
+ if (!collidedMesh) {
526
+ this._previousPosition.copyFrom(this._position);
527
+ }
528
+ else {
529
+ this.setPosition(newPosition);
530
+ if (this.onCollide) {
531
+ this.onCollide(collidedMesh);
532
+ }
533
+ }
534
+ // Recompute because of constraints
535
+ const cosa = Math.cos(this.alpha);
536
+ const sina = Math.sin(this.alpha);
537
+ const cosb = Math.cos(this.beta);
538
+ let sinb = Math.sin(this.beta);
539
+ if (sinb === 0) {
540
+ sinb = 0.0001;
541
+ }
542
+ const target = this._getTargetPosition();
543
+ this._computationVector.copyFromFloats(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb);
544
+ target.addToRef(this._computationVector, this._newPosition);
545
+ this._position.copyFrom(this._newPosition);
546
+ let up = this.upVector;
547
+ if (this.allowUpsideDown && this.beta < 0) {
548
+ up = up.clone();
549
+ up = up.negate();
550
+ }
551
+ this._computeViewMatrix(this._position, target, up);
552
+ this._viewMatrix.addAtIndex(12, this.targetScreenOffset.x);
553
+ this._viewMatrix.addAtIndex(13, this.targetScreenOffset.y);
554
+ this._collisionTriggered = false;
555
+ };
556
+ this._target = Vector3.Zero();
557
+ if (target) {
558
+ this.setTarget(target);
559
+ }
560
+ this.alpha = alpha;
561
+ this.beta = beta;
562
+ this.radius = radius;
563
+ this.getViewMatrix();
564
+ this.inputs = new ArcRotateCameraInputsManager(this);
565
+ this.inputs.addKeyboard().addMouseWheel().addPointers();
566
+ }
567
567
  // Cache
568
568
  /** @internal */
569
569
  _initCache() {