@babylonjs/core 5.45.2 → 5.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/Actions/condition.js +23 -23
  2. package/Actions/condition.js.map +1 -1
  3. package/Animations/animatable.js +48 -48
  4. package/Animations/animatable.js.map +1 -1
  5. package/Animations/animation.js +53 -53
  6. package/Animations/animation.js.map +1 -1
  7. package/Animations/animationGroup.js +53 -53
  8. package/Animations/animationGroup.js.map +1 -1
  9. package/Animations/runtimeAnimation.js +36 -36
  10. package/Animations/runtimeAnimation.js.map +1 -1
  11. package/Audio/audioEngine.js +14 -14
  12. package/Audio/audioEngine.js.map +1 -1
  13. package/Audio/audioSceneComponent.js +14 -14
  14. package/Audio/audioSceneComponent.js.map +1 -1
  15. package/Audio/sound.js +47 -47
  16. package/Audio/sound.js.map +1 -1
  17. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
  18. package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
  19. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  20. package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
  21. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  22. package/Bones/bone.js +15 -15
  23. package/Bones/bone.js.map +1 -1
  24. package/Bones/boneIKController.js +9 -9
  25. package/Bones/boneIKController.js.map +1 -1
  26. package/Bones/boneLookController.js +50 -50
  27. package/Bones/boneLookController.js.map +1 -1
  28. package/Bones/skeleton.js +35 -35
  29. package/Bones/skeleton.js.map +1 -1
  30. package/Buffers/buffer.js +14 -14
  31. package/Buffers/buffer.js.map +1 -1
  32. package/Buffers/dataBuffer.js +6 -6
  33. package/Buffers/dataBuffer.js.map +1 -1
  34. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
  35. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  36. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
  37. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  38. package/Cameras/VR/vrExperienceHelper.js +178 -178
  39. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  40. package/Cameras/arcRotateCamera.js +176 -176
  41. package/Cameras/arcRotateCamera.js.map +1 -1
  42. package/Cameras/camera.js +90 -90
  43. package/Cameras/camera.js.map +1 -1
  44. package/Cameras/flyCamera.js +82 -82
  45. package/Cameras/flyCamera.js.map +1 -1
  46. package/Cameras/freeCamera.js +54 -54
  47. package/Cameras/freeCamera.js.map +1 -1
  48. package/Compute/computeShader.js +12 -12
  49. package/Compute/computeShader.js.map +1 -1
  50. package/Culling/ray.d.ts +1 -1
  51. package/Debug/axesViewer.js +12 -12
  52. package/Debug/axesViewer.js.map +1 -1
  53. package/Debug/debugLayer.js +21 -21
  54. package/Debug/debugLayer.js.map +1 -1
  55. package/Debug/directionalLightFrustumViewer.js +20 -20
  56. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  57. package/Debug/rayHelper.js +10 -10
  58. package/Debug/rayHelper.js.map +1 -1
  59. package/Debug/skeletonViewer.js +81 -81
  60. package/Debug/skeletonViewer.js.map +1 -1
  61. package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
  62. package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
  63. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  64. package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
  65. package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
  66. package/Engines/Extensions/engine.computeShader.d.ts +3 -3
  67. package/Engines/Extensions/engine.multiRender.js +1 -1
  68. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  69. package/Engines/Extensions/engine.query.d.ts +1 -1
  70. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  71. package/Engines/Extensions/engine.renderTarget.js +1 -1
  72. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  73. package/Engines/Native/nativeDataStream.d.ts +1 -1
  74. package/Engines/Native/nativeHardwareTexture.js +3 -3
  75. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  76. package/Engines/Native/nativeInterfaces.d.ts +5 -5
  77. package/Engines/Native/nativePipelineContext.js +7 -7
  78. package/Engines/Native/nativePipelineContext.js.map +1 -1
  79. package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
  80. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  81. package/Engines/Processors/shaderCodeInliner.js +4 -4
  82. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  83. package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
  84. package/Engines/WebGL/webGLHardwareTexture.js +3 -3
  85. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  86. package/Engines/WebGPU/webgpuBufferManager.js +3 -3
  87. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  88. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
  89. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  90. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
  91. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  92. package/Engines/WebGPU/webgpuClearQuad.js +11 -11
  93. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  94. package/Engines/WebGPU/webgpuComputeContext.js +7 -7
  95. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  96. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
  97. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  98. package/Engines/WebGPU/webgpuDrawContext.js +7 -7
  99. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  100. package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
  101. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  102. package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
  103. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  104. package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
  105. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  106. package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
  107. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  108. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  109. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  110. package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
  111. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  112. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  113. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  114. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  115. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  116. package/Engines/engine.js +134 -134
  117. package/Engines/engine.js.map +1 -1
  118. package/Engines/nativeEngine.js +6 -6
  119. package/Engines/nativeEngine.js.map +1 -1
  120. package/Engines/nullEngine.js +25 -25
  121. package/Engines/nullEngine.js.map +1 -1
  122. package/Engines/renderTargetWrapper.js +25 -25
  123. package/Engines/renderTargetWrapper.js.map +1 -1
  124. package/Engines/thinEngine.js +243 -243
  125. package/Engines/thinEngine.js.map +1 -1
  126. package/Engines/webgpuEngine.js +132 -132
  127. package/Engines/webgpuEngine.js.map +1 -1
  128. package/Events/keyboardEvents.js +10 -10
  129. package/Events/keyboardEvents.js.map +1 -1
  130. package/Events/pointerEvents.js +9 -9
  131. package/Events/pointerEvents.js.map +1 -1
  132. package/Gamepads/Controllers/poseEnabledController.js +9 -9
  133. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  134. package/Gamepads/Controllers/webVRController.js +13 -13
  135. package/Gamepads/Controllers/webVRController.js.map +1 -1
  136. package/Gamepads/gamepad.js +20 -20
  137. package/Gamepads/gamepad.js.map +1 -1
  138. package/Gizmos/axisDragGizmo.js +45 -45
  139. package/Gizmos/axisDragGizmo.js.map +1 -1
  140. package/Gizmos/axisScaleGizmo.js +12 -12
  141. package/Gizmos/axisScaleGizmo.js.map +1 -1
  142. package/Gizmos/boundingBoxGizmo.js +74 -74
  143. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  144. package/Gizmos/gizmo.js +34 -34
  145. package/Gizmos/gizmo.js.map +1 -1
  146. package/Gizmos/gizmoManager.js +40 -40
  147. package/Gizmos/gizmoManager.js.map +1 -1
  148. package/Gizmos/planeDragGizmo.js +23 -23
  149. package/Gizmos/planeDragGizmo.js.map +1 -1
  150. package/Gizmos/planeRotationGizmo.js +12 -12
  151. package/Gizmos/planeRotationGizmo.js.map +1 -1
  152. package/Gizmos/positionGizmo.js +40 -40
  153. package/Gizmos/positionGizmo.js.map +1 -1
  154. package/Gizmos/rotationGizmo.js +47 -47
  155. package/Gizmos/rotationGizmo.js.map +1 -1
  156. package/Gizmos/scaleGizmo.js +41 -41
  157. package/Gizmos/scaleGizmo.js.map +1 -1
  158. package/Helpers/environmentHelper.js +18 -18
  159. package/Helpers/environmentHelper.js.map +1 -1
  160. package/Helpers/textureDome.js +96 -96
  161. package/Helpers/textureDome.js.map +1 -1
  162. package/IAccessibilityTag.d.ts +2 -2
  163. package/Instrumentation/engineInstrumentation.js +21 -21
  164. package/Instrumentation/engineInstrumentation.js.map +1 -1
  165. package/Instrumentation/sceneInstrumentation.js +90 -90
  166. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  167. package/Layers/effectLayer.js +48 -48
  168. package/Layers/effectLayer.js.map +1 -1
  169. package/Layers/glowLayer.js +32 -32
  170. package/Layers/glowLayer.js.map +1 -1
  171. package/Layers/highlightLayer.js +26 -26
  172. package/Layers/highlightLayer.js.map +1 -1
  173. package/Layers/layer.js +40 -40
  174. package/Layers/layer.js.map +1 -1
  175. package/LensFlares/lensFlare.js +15 -15
  176. package/LensFlares/lensFlare.js.map +1 -1
  177. package/LensFlares/lensFlareSystem.js +4 -4
  178. package/LensFlares/lensFlareSystem.js.map +1 -1
  179. package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
  180. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  181. package/Lights/Shadows/shadowGenerator.js +115 -115
  182. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  183. package/Lights/directionalLight.js +31 -31
  184. package/Lights/directionalLight.js.map +1 -1
  185. package/Lights/light.js +72 -72
  186. package/Lights/light.js.map +1 -1
  187. package/Lights/pointLight.js +18 -18
  188. package/Lights/pointLight.js.map +1 -1
  189. package/Lights/spotLight.js +30 -30
  190. package/Lights/spotLight.js.map +1 -1
  191. package/Loading/sceneLoader.d.ts +1 -1
  192. package/Materials/Background/backgroundMaterial.js +124 -124
  193. package/Materials/Background/backgroundMaterial.js.map +1 -1
  194. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
  195. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
  197. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
  199. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
  201. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
  203. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
  205. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
  207. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/customBlock.js +7 -7
  209. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/gradientBlock.js +13 -13
  211. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
  213. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  214. package/Materials/Node/nodeMaterial.d.ts +1 -1
  215. package/Materials/Node/nodeMaterial.js +60 -60
  216. package/Materials/Node/nodeMaterial.js.map +1 -1
  217. package/Materials/Node/nodeMaterialBlock.js +35 -35
  218. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  219. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
  220. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  221. package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
  222. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  223. package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
  224. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  225. package/Materials/PBR/pbrBaseMaterial.js +52 -52
  226. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  227. package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
  228. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  229. package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
  230. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  231. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  232. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  233. package/Materials/PBR/pbrMaterial.js +209 -209
  234. package/Materials/PBR/pbrMaterial.js.map +1 -1
  235. package/Materials/PBR/pbrSheenConfiguration.js +5 -5
  236. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  237. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
  238. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  239. package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
  240. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  241. package/Materials/Textures/baseTexture.js +99 -99
  242. package/Materials/Textures/baseTexture.js.map +1 -1
  243. package/Materials/Textures/cubeTexture.js +61 -61
  244. package/Materials/Textures/cubeTexture.js.map +1 -1
  245. package/Materials/Textures/externalTexture.js +16 -16
  246. package/Materials/Textures/externalTexture.js.map +1 -1
  247. package/Materials/Textures/hdrCubeTexture.js +44 -44
  248. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  249. package/Materials/Textures/internalTexture.js +31 -31
  250. package/Materials/Textures/internalTexture.js.map +1 -1
  251. package/Materials/Textures/mirrorTexture.js +73 -73
  252. package/Materials/Textures/mirrorTexture.js.map +1 -1
  253. package/Materials/Textures/multiRenderTarget.js +47 -47
  254. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  255. package/Materials/Textures/rawTexture2DArray.js +6 -6
  256. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  257. package/Materials/Textures/renderTargetTexture.js +142 -142
  258. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  259. package/Materials/Textures/texture.d.ts +1 -1
  260. package/Materials/Textures/texture.js +26 -26
  261. package/Materials/Textures/texture.js.map +1 -1
  262. package/Materials/Textures/textureCreationOptions.d.ts +1 -1
  263. package/Materials/Textures/textureSampler.js +20 -20
  264. package/Materials/Textures/textureSampler.js.map +1 -1
  265. package/Materials/Textures/thinRenderTargetTexture.js +6 -6
  266. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  267. package/Materials/Textures/thinTexture.js +39 -39
  268. package/Materials/Textures/thinTexture.js.map +1 -1
  269. package/Materials/Textures/videoTexture.js +40 -40
  270. package/Materials/Textures/videoTexture.js.map +1 -1
  271. package/Materials/drawWrapper.js +6 -6
  272. package/Materials/drawWrapper.js.map +1 -1
  273. package/Materials/effect.js +18 -18
  274. package/Materials/effect.js.map +1 -1
  275. package/Materials/effectRenderer.js +9 -9
  276. package/Materials/effectRenderer.js.map +1 -1
  277. package/Materials/fresnelParameters.d.ts +2 -2
  278. package/Materials/fresnelParameters.js +13 -13
  279. package/Materials/fresnelParameters.js.map +1 -1
  280. package/Materials/material.detailMapConfiguration.js +5 -5
  281. package/Materials/material.detailMapConfiguration.js.map +1 -1
  282. package/Materials/material.js +223 -223
  283. package/Materials/material.js.map +1 -1
  284. package/Materials/materialPluginBase.js +5 -5
  285. package/Materials/materialPluginBase.js.map +1 -1
  286. package/Materials/materialPluginEvent.d.ts +14 -14
  287. package/Materials/materialPluginManager.d.ts +1 -1
  288. package/Materials/multiMaterial.js +16 -16
  289. package/Materials/multiMaterial.js.map +1 -1
  290. package/Materials/shadowDepthWrapper.js +14 -14
  291. package/Materials/shadowDepthWrapper.js.map +1 -1
  292. package/Materials/standardMaterial.js +100 -100
  293. package/Materials/standardMaterial.js.map +1 -1
  294. package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
  295. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  296. package/Maths/math.functions.js +2 -0
  297. package/Maths/math.functions.js.map +1 -1
  298. package/Maths/math.path.js +11 -11
  299. package/Maths/math.path.js.map +1 -1
  300. package/Maths/math.vector.d.ts +6 -7
  301. package/Maths/math.vector.js +48 -48
  302. package/Maths/math.vector.js.map +1 -1
  303. package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
  304. package/Meshes/Compression/dracoCompression.js +23 -23
  305. package/Meshes/Compression/dracoCompression.js.map +1 -1
  306. package/Meshes/Compression/meshoptCompression.js +9 -9
  307. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  308. package/Meshes/abstractMesh.js +179 -179
  309. package/Meshes/abstractMesh.js.map +1 -1
  310. package/Meshes/geometry.js +32 -32
  311. package/Meshes/geometry.js.map +1 -1
  312. package/Meshes/goldbergMesh.d.ts +1 -1
  313. package/Meshes/linesMesh.js +3 -3
  314. package/Meshes/linesMesh.js.map +1 -1
  315. package/Meshes/mesh.js +165 -165
  316. package/Meshes/mesh.js.map +1 -1
  317. package/Meshes/mesh.vertexData.js.map +1 -1
  318. package/Meshes/polygonMesh.js +5 -5
  319. package/Meshes/polygonMesh.js.map +1 -1
  320. package/Meshes/subMesh.js +59 -59
  321. package/Meshes/subMesh.js.map +1 -1
  322. package/Meshes/transformNode.js +52 -52
  323. package/Meshes/transformNode.js.map +1 -1
  324. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
  325. package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
  326. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  327. package/Misc/arrayTools.d.ts +1 -1
  328. package/Misc/copyTextureToTexture.js +3 -3
  329. package/Misc/copyTextureToTexture.js.map +1 -1
  330. package/Misc/coroutine.d.ts +5 -5
  331. package/Misc/deferred.js +9 -9
  332. package/Misc/deferred.js.map +1 -1
  333. package/Misc/depthReducer.js +7 -7
  334. package/Misc/depthReducer.js.map +1 -1
  335. package/Misc/environmentTextureTools.d.ts +1 -1
  336. package/Misc/error.d.ts +1 -1
  337. package/Misc/fileTools.d.ts +5 -5
  338. package/Misc/filesInput.js +6 -6
  339. package/Misc/filesInput.js.map +1 -1
  340. package/Misc/khronosTextureContainer2.js +9 -9
  341. package/Misc/khronosTextureContainer2.js.map +1 -1
  342. package/Misc/observable.js +12 -12
  343. package/Misc/observable.js.map +1 -1
  344. package/Misc/perfCounter.js +16 -16
  345. package/Misc/perfCounter.js.map +1 -1
  346. package/Misc/sceneOptimizer.js +76 -76
  347. package/Misc/sceneOptimizer.js.map +1 -1
  348. package/Misc/stringDictionary.d.ts +1 -1
  349. package/Misc/trajectoryClassifier.js +67 -67
  350. package/Misc/trajectoryClassifier.js.map +1 -1
  351. package/Misc/videoRecorder.js +15 -15
  352. package/Misc/videoRecorder.js.map +1 -1
  353. package/Misc/virtualJoystick.js +12 -12
  354. package/Misc/virtualJoystick.js.map +1 -1
  355. package/Morph/morphTarget.js +28 -28
  356. package/Morph/morphTarget.js.map +1 -1
  357. package/Morph/morphTargetManager.js +18 -18
  358. package/Morph/morphTargetManager.js.map +1 -1
  359. package/Offline/database.js +12 -12
  360. package/Offline/database.js.map +1 -1
  361. package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
  362. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  363. package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
  364. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  365. package/Particles/baseParticleSystem.js +232 -232
  366. package/Particles/baseParticleSystem.js.map +1 -1
  367. package/Particles/cloudPoint.js +9 -9
  368. package/Particles/cloudPoint.js.map +1 -1
  369. package/Particles/gpuParticleSystem.js +123 -123
  370. package/Particles/gpuParticleSystem.js.map +1 -1
  371. package/Particles/particleSystem.js +102 -102
  372. package/Particles/particleSystem.js.map +1 -1
  373. package/Particles/pointsCloudSystem.js +18 -18
  374. package/Particles/pointsCloudSystem.js.map +1 -1
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  379. package/Physics/v1/physicsImpostor.js +149 -149
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  381. package/Physics/v2/physicsEngine.js +14 -14
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  383. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +129 -129
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  385. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
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  446. package/PostProcesses/vrDistortionCorrectionPostProcess.js +7 -7
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  458. package/Rendering/fluidRenderer/fluidRenderingObject.js +19 -19
  459. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  460. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -12
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  488. package/Sprites/thinSprite.js +22 -22
  489. package/Sprites/thinSprite.js.map +1 -1
  490. package/States/stencilStateComposer.js +10 -10
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  492. package/XR/features/WebXRAnchorSystem.js +7 -7
  493. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  494. package/XR/features/WebXRControllerMovement.d.ts +3 -3
  495. package/XR/features/WebXRControllerMovement.js +97 -97
  496. package/XR/features/WebXRControllerMovement.js.map +1 -1
  497. package/XR/features/WebXRControllerPhysics.js +24 -24
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  501. package/XR/features/WebXRDOMOverlay.d.ts +1 -1
  502. package/XR/features/WebXRFeaturePointSystem.js +6 -6
  503. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  504. package/XR/features/WebXRHandTracking.d.ts +1 -1
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  506. package/XR/features/WebXRHandTracking.js.map +1 -1
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  508. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  509. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -3
  510. package/XR/motionController/webXRMotionControllerManager.d.ts +1 -1
  511. package/XR/native/nativeXRFrame.js +3 -3
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  513. package/XR/webXRFeaturesManager.d.ts +1 -1
  514. package/XR/webXRLayerWrapper.d.ts +2 -2
  515. package/XR/webXRLayerWrapper.js +17 -17
  516. package/XR/webXRLayerWrapper.js.map +1 -1
  517. package/abstractScene.d.ts +2 -2
  518. package/node.d.ts +1 -1
  519. package/node.js +71 -71
  520. package/node.js.map +1 -1
  521. package/package.json +1 -1
  522. package/scene.js +777 -777
  523. package/scene.js.map +1 -1
  524. package/sceneComponent.d.ts +12 -12
  525. package/types.d.ts +11 -11
@@ -5,45 +5,6 @@ import { Size } from "../../Maths/math.size.js";
5
5
  * It groups all the common properties required to work with Thin Engine.
6
6
  */
7
7
  export class ThinTexture {
8
- /**
9
- * Instantiates a new ThinTexture.
10
- * Base class of all the textures in babylon.
11
- * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache
12
- * @param internalTexture Define the internalTexture to wrap
13
- */
14
- constructor(internalTexture) {
15
- this._wrapU = 1;
16
- this._wrapV = 1;
17
- /**
18
- * | Value | Type | Description |
19
- * | ----- | ------------------ | ----------- |
20
- * | 0 | CLAMP_ADDRESSMODE | |
21
- * | 1 | WRAP_ADDRESSMODE | |
22
- * | 2 | MIRROR_ADDRESSMODE | |
23
- */
24
- this.wrapR = 1;
25
- /**
26
- * With compliant hardware and browser (supporting anisotropic filtering)
27
- * this defines the level of anisotropic filtering in the texture.
28
- * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.
29
- */
30
- this.anisotropicFilteringLevel = 4;
31
- /**
32
- * Define the current state of the loading sequence when in delayed load mode.
33
- */
34
- this.delayLoadState = 0;
35
- /** @internal */
36
- this._texture = null;
37
- this._engine = null;
38
- this._cachedSize = Size.Zero();
39
- this._cachedBaseSize = Size.Zero();
40
- /** @internal */
41
- this._initialSamplingMode = 2;
42
- this._texture = internalTexture;
43
- if (this._texture) {
44
- this._engine = this._texture.getEngine();
45
- }
46
- }
47
8
  /**
48
9
  * | Value | Type | Description |
49
10
  * | ----- | ------------------ | ----------- |
@@ -129,6 +90,45 @@ export class ThinTexture {
129
90
  getClassName() {
130
91
  return "ThinTexture";
131
92
  }
93
+ /**
94
+ * Instantiates a new ThinTexture.
95
+ * Base class of all the textures in babylon.
96
+ * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache
97
+ * @param internalTexture Define the internalTexture to wrap
98
+ */
99
+ constructor(internalTexture) {
100
+ this._wrapU = 1;
101
+ this._wrapV = 1;
102
+ /**
103
+ * | Value | Type | Description |
104
+ * | ----- | ------------------ | ----------- |
105
+ * | 0 | CLAMP_ADDRESSMODE | |
106
+ * | 1 | WRAP_ADDRESSMODE | |
107
+ * | 2 | MIRROR_ADDRESSMODE | |
108
+ */
109
+ this.wrapR = 1;
110
+ /**
111
+ * With compliant hardware and browser (supporting anisotropic filtering)
112
+ * this defines the level of anisotropic filtering in the texture.
113
+ * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.
114
+ */
115
+ this.anisotropicFilteringLevel = 4;
116
+ /**
117
+ * Define the current state of the loading sequence when in delayed load mode.
118
+ */
119
+ this.delayLoadState = 0;
120
+ /** @internal */
121
+ this._texture = null;
122
+ this._engine = null;
123
+ this._cachedSize = Size.Zero();
124
+ this._cachedBaseSize = Size.Zero();
125
+ /** @internal */
126
+ this._initialSamplingMode = 2;
127
+ this._texture = internalTexture;
128
+ if (this._texture) {
129
+ this._engine = this._texture.getEngine();
130
+ }
131
+ }
132
132
  /**
133
133
  * Get if the texture is ready to be used (downloaded, converted, mip mapped...).
134
134
  * @returns true if fully ready
@@ -1 +1 @@
1
- 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type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport { Size } from \"../../Maths/math.size\";\r\n\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties required to work with Thin Engine.\r\n */\r\nexport class ThinTexture {\r\n protected _wrapU = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n protected _wrapV = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n public anisotropicFilteringLevel = 4;\r\n\r\n /**\r\n * Define the current state of the loading sequence when in delayed load mode.\r\n */\r\n public delayLoadState = Constants.DELAYLOADSTATE_NONE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n * Unused in thin texture mode.\r\n */\r\n public get coordinatesMode(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.isCube = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinTexture\";\r\n }\r\n\r\n /** @internal */\r\n public _texture: Nullable<InternalTexture> = null;\r\n\r\n protected _engine: Nullable<ThinEngine> = null;\r\n\r\n private _cachedSize: ISize = Size.Zero();\r\n private _cachedBaseSize: ISize = Size.Zero();\r\n\r\n /**\r\n * Instantiates a new ThinTexture.\r\n * Base class of all the textures in babylon.\r\n * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache\r\n * @param internalTexture Define the internalTexture to wrap\r\n */\r\n constructor(internalTexture: Nullable<InternalTexture>) {\r\n this._texture = internalTexture;\r\n if (this._texture) {\r\n this._engine = this._texture.getEngine();\r\n }\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be used (downloaded, converted, mip mapped...).\r\n * @returns true if fully ready\r\n */\r\n public isReady(): boolean {\r\n if (this.delayLoadState === Constants.DELAYLOADSTATE_NOTLOADED) {\r\n this.delayLoad();\r\n return false;\r\n }\r\n\r\n if (this._texture) {\r\n return this._texture.isReady;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Triggers the load sequence in delayed load mode.\r\n */\r\n public delayLoad(): void {}\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the size of the texture.\r\n * @returns the texture size.\r\n */\r\n public getSize(): ISize {\r\n if (this._texture) {\r\n if (this._texture.width) {\r\n this._cachedSize.width = this._texture.width;\r\n this._cachedSize.height = this._texture.height;\r\n return this._cachedSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedSize.width = this._texture._size;\r\n this._cachedSize.height = this._texture._size;\r\n return this._cachedSize;\r\n }\r\n }\r\n\r\n return this._cachedSize;\r\n }\r\n\r\n /**\r\n * Get the base size of the texture.\r\n * It can be different from the size if the texture has been resized for POT for instance\r\n * @returns the base size\r\n */\r\n public getBaseSize(): ISize {\r\n if (!this.isReady() || !this._texture) {\r\n this._cachedBaseSize.width = 0;\r\n this._cachedBaseSize.height = 0;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedBaseSize.width = this._texture._size;\r\n this._cachedBaseSize.height = this._texture._size;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n this._cachedBaseSize.width = this._texture.baseWidth;\r\n this._cachedBaseSize.height = this._texture.baseHeight;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n /** @internal */\r\n protected _initialSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * Get the current sampling mode associated with the texture.\r\n */\r\n public get samplingMode(): number {\r\n if (!this._texture) {\r\n return this._initialSamplingMode;\r\n }\r\n\r\n return this._texture.samplingMode;\r\n }\r\n\r\n /**\r\n * Update the sampling mode of the texture.\r\n * Default is Trilinear mode.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 1 | NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR | Nearest is: mag = nearest, min = nearest, mip = linear |\r\n * | 2 | BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST | Bilinear is: mag = linear, min = linear, mip = nearest |\r\n * | 3 | TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR | Trilinear is: mag = linear, min = linear, mip = linear |\r\n * | 4 | NEAREST_NEAREST_MIPNEAREST | |\r\n * | 5 | NEAREST_LINEAR_MIPNEAREST | |\r\n * | 6 | NEAREST_LINEAR_MIPLINEAR | |\r\n * | 7 | NEAREST_LINEAR | |\r\n * | 8 | NEAREST_NEAREST | |\r\n * | 9 | LINEAR_NEAREST_MIPNEAREST | |\r\n * | 10 | LINEAR_NEAREST_MIPLINEAR | |\r\n * | 11 | LINEAR_LINEAR | |\r\n * | 12 | LINEAR_NEAREST | |\r\n *\r\n * > _mag_: magnification filter (close to the viewer)\r\n * > _min_: minification filter (far from the viewer)\r\n * > _mip_: filter used between mip map levels\r\n *@param samplingMode Define the new sampling mode of the texture\r\n */\r\n public updateSamplingMode(samplingMode: number): void {\r\n if (this._texture && this._engine) {\r\n this._engine.updateTextureSamplingMode(samplingMode, this._texture);\r\n }\r\n }\r\n\r\n /**\r\n * Release and destroy the underlying lower level texture aka internalTexture.\r\n */\r\n public releaseInternalTexture(): void {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._texture) {\r\n this.releaseInternalTexture();\r\n this._engine = null;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"thinTexture.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Materials/Textures/thinTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGpD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAI7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAEpB;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAGD;;;;;;OAMG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAuBD;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAUD;;;;;OAKG;IACH,YAAY,eAA0C;QA5I5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgB5C,WAAM,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAgBtD;;;;;;WAMG;QACI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QACI,8BAAyB,GAAG,CAAC,CAAC;QAErC;;WAEG;QACI,mBAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QA2EtD,gBAAgB;QACT,aAAQ,GAA8B,IAAI,CAAC;QAExC,YAAO,GAAyB,IAAI,CAAC;QAEvC,gBAAW,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QACjC,oBAAe,GAAU,IAAI,CAAC,IAAI,EAAE,CAAC;QA0F7C,gBAAgB;QACN,yBAAoB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAlFrE,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAChC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC;SAC5C;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE;YAC5D,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;SAChC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,SAAS,KAAU,CAAC;IAE3B;;;OAGG;IACI,kBAAkB;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;gBACrB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/C,OAAO,IAAI,CAAC,WAAW,CAAC;aAC3B;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;gBACrB,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAC9C,OAAO,IAAI,CAAC,WAAW,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACnC,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC,eAAe,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;YACrB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;YAClD,OAAO,IAAI,CAAC,eAAe,CAAC;SAC/B;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;QACvD,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAKD;;OAEG;IACH,IAAW,YAAY;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;IACtC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACI,kBAAkB,CAAC,YAAoB;QAC1C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACxB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACvB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport { Size } from \"../../Maths/math.size\";\r\n\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties required to work with Thin Engine.\r\n */\r\nexport class ThinTexture {\r\n protected _wrapU = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n protected _wrapV = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n public anisotropicFilteringLevel = 4;\r\n\r\n /**\r\n * Define the current state of the loading sequence when in delayed load mode.\r\n */\r\n public delayLoadState = Constants.DELAYLOADSTATE_NONE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n * Unused in thin texture mode.\r\n */\r\n public get coordinatesMode(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.isCube = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"ThinTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"ThinTexture\";\r\n }\r\n\r\n /** @internal */\r\n public _texture: Nullable<InternalTexture> = null;\r\n\r\n protected _engine: Nullable<ThinEngine> = null;\r\n\r\n private _cachedSize: ISize = Size.Zero();\r\n private _cachedBaseSize: ISize = Size.Zero();\r\n\r\n /**\r\n * Instantiates a new ThinTexture.\r\n * Base class of all the textures in babylon.\r\n * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache\r\n * @param internalTexture Define the internalTexture to wrap\r\n */\r\n constructor(internalTexture: Nullable<InternalTexture>) {\r\n this._texture = internalTexture;\r\n if (this._texture) {\r\n this._engine = this._texture.getEngine();\r\n }\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be used (downloaded, converted, mip mapped...).\r\n * @returns true if fully ready\r\n */\r\n public isReady(): boolean {\r\n if (this.delayLoadState === Constants.DELAYLOADSTATE_NOTLOADED) {\r\n this.delayLoad();\r\n return false;\r\n }\r\n\r\n if (this._texture) {\r\n return this._texture.isReady;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Triggers the load sequence in delayed load mode.\r\n */\r\n public delayLoad(): void {}\r\n\r\n /**\r\n * Get the underlying lower level texture from Babylon.\r\n * @returns the internal texture\r\n */\r\n public getInternalTexture(): Nullable<InternalTexture> {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Get the size of the texture.\r\n * @returns the texture size.\r\n */\r\n public getSize(): ISize {\r\n if (this._texture) {\r\n if (this._texture.width) {\r\n this._cachedSize.width = this._texture.width;\r\n this._cachedSize.height = this._texture.height;\r\n return this._cachedSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedSize.width = this._texture._size;\r\n this._cachedSize.height = this._texture._size;\r\n return this._cachedSize;\r\n }\r\n }\r\n\r\n return this._cachedSize;\r\n }\r\n\r\n /**\r\n * Get the base size of the texture.\r\n * It can be different from the size if the texture has been resized for POT for instance\r\n * @returns the base size\r\n */\r\n public getBaseSize(): ISize {\r\n if (!this.isReady() || !this._texture) {\r\n this._cachedBaseSize.width = 0;\r\n this._cachedBaseSize.height = 0;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n if (this._texture._size) {\r\n this._cachedBaseSize.width = this._texture._size;\r\n this._cachedBaseSize.height = this._texture._size;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n this._cachedBaseSize.width = this._texture.baseWidth;\r\n this._cachedBaseSize.height = this._texture.baseHeight;\r\n return this._cachedBaseSize;\r\n }\r\n\r\n /** @internal */\r\n protected _initialSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * Get the current sampling mode associated with the texture.\r\n */\r\n public get samplingMode(): number {\r\n if (!this._texture) {\r\n return this._initialSamplingMode;\r\n }\r\n\r\n return this._texture.samplingMode;\r\n }\r\n\r\n /**\r\n * Update the sampling mode of the texture.\r\n * Default is Trilinear mode.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 1 | NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR | Nearest is: mag = nearest, min = nearest, mip = linear |\r\n * | 2 | BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST | Bilinear is: mag = linear, min = linear, mip = nearest |\r\n * | 3 | TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR | Trilinear is: mag = linear, min = linear, mip = linear |\r\n * | 4 | NEAREST_NEAREST_MIPNEAREST | |\r\n * | 5 | NEAREST_LINEAR_MIPNEAREST | |\r\n * | 6 | NEAREST_LINEAR_MIPLINEAR | |\r\n * | 7 | NEAREST_LINEAR | |\r\n * | 8 | NEAREST_NEAREST | |\r\n * | 9 | LINEAR_NEAREST_MIPNEAREST | |\r\n * | 10 | LINEAR_NEAREST_MIPLINEAR | |\r\n * | 11 | LINEAR_LINEAR | |\r\n * | 12 | LINEAR_NEAREST | |\r\n *\r\n * > _mag_: magnification filter (close to the viewer)\r\n * > _min_: minification filter (far from the viewer)\r\n * > _mip_: filter used between mip map levels\r\n *@param samplingMode Define the new sampling mode of the texture\r\n */\r\n public updateSamplingMode(samplingMode: number): void {\r\n if (this._texture && this._engine) {\r\n this._engine.updateTextureSamplingMode(samplingMode, this._texture);\r\n }\r\n }\r\n\r\n /**\r\n * Release and destroy the underlying lower level texture aka internalTexture.\r\n */\r\n public releaseInternalTexture(): void {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._texture) {\r\n this.releaseInternalTexture();\r\n this._engine = null;\r\n }\r\n }\r\n}\r\n"]}
@@ -23,6 +23,46 @@ function removeSource(video) {
23
23
  * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/videoTexture
24
24
  */
25
25
  export class VideoTexture extends Texture {
26
+ /**
27
+ * Event triggered when a dom action is required by the user to play the video.
28
+ * This happens due to recent changes in browser policies preventing video to auto start.
29
+ */
30
+ get onUserActionRequestedObservable() {
31
+ if (!this._onUserActionRequestedObservable) {
32
+ this._onUserActionRequestedObservable = new Observable();
33
+ }
34
+ return this._onUserActionRequestedObservable;
35
+ }
36
+ _processError(reason) {
37
+ this._errorFound = true;
38
+ if (this._onError) {
39
+ this._onError(reason === null || reason === void 0 ? void 0 : reason.message);
40
+ }
41
+ else {
42
+ Logger.Error(reason === null || reason === void 0 ? void 0 : reason.message);
43
+ }
44
+ }
45
+ _handlePlay() {
46
+ this._errorFound = false;
47
+ this.video.play().catch((reason) => {
48
+ if ((reason === null || reason === void 0 ? void 0 : reason.name) === "NotAllowedError") {
49
+ if (this._onUserActionRequestedObservable && this._onUserActionRequestedObservable.hasObservers()) {
50
+ this._onUserActionRequestedObservable.notifyObservers(this);
51
+ return;
52
+ }
53
+ else if (!this.video.muted) {
54
+ Logger.Warn("Unable to autoplay a video with sound. Trying again with muted turned true");
55
+ this.video.muted = true;
56
+ this._errorFound = false;
57
+ this.video.play().catch((otherReason) => {
58
+ this._processError(otherReason);
59
+ });
60
+ return;
61
+ }
62
+ }
63
+ this._processError(reason);
64
+ });
65
+ }
26
66
  /**
27
67
  * Creates a video texture.
28
68
  * If you want to display a video in your scene, this is the special texture for that.
@@ -176,46 +216,6 @@ export class VideoTexture extends Texture {
176
216
  this._createInternalTexture();
177
217
  }
178
218
  }
179
- /**
180
- * Event triggered when a dom action is required by the user to play the video.
181
- * This happens due to recent changes in browser policies preventing video to auto start.
182
- */
183
- get onUserActionRequestedObservable() {
184
- if (!this._onUserActionRequestedObservable) {
185
- this._onUserActionRequestedObservable = new Observable();
186
- }
187
- return this._onUserActionRequestedObservable;
188
- }
189
- _processError(reason) {
190
- this._errorFound = true;
191
- if (this._onError) {
192
- this._onError(reason === null || reason === void 0 ? void 0 : reason.message);
193
- }
194
- else {
195
- Logger.Error(reason === null || reason === void 0 ? void 0 : reason.message);
196
- }
197
- }
198
- _handlePlay() {
199
- this._errorFound = false;
200
- this.video.play().catch((reason) => {
201
- if ((reason === null || reason === void 0 ? void 0 : reason.name) === "NotAllowedError") {
202
- if (this._onUserActionRequestedObservable && this._onUserActionRequestedObservable.hasObservers()) {
203
- this._onUserActionRequestedObservable.notifyObservers(this);
204
- return;
205
- }
206
- else if (!this.video.muted) {
207
- Logger.Warn("Unable to autoplay a video with sound. Trying again with muted turned true");
208
- this.video.muted = true;
209
- this._errorFound = false;
210
- this.video.play().catch((otherReason) => {
211
- this._processError(otherReason);
212
- });
213
- return;
214
- }
215
- }
216
- this._processError(reason);
217
- });
218
- }
219
219
  /**
220
220
  * Get the current class name of the video texture useful for serialization or dynamic coding.
221
221
  * @returns "VideoTexture"
@@ -1 +1 @@
1
- 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{ Observable } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { ExternalTexture } from \"./externalTexture\";\r\n\r\nimport \"../../Engines/Extensions/engine.videoTexture\";\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\n\r\nfunction removeSource(video: HTMLVideoElement): void {\r\n // Remove any <source> elements, etc.\r\n while (video.firstChild) {\r\n video.removeChild(video.firstChild);\r\n }\r\n\r\n // detach srcObject\r\n video.srcObject = null;\r\n\r\n // Set a blank src (https://html.spec.whatwg.org/multipage/media.html#best-practices-for-authors-using-media-elements)\r\n video.src = \"\";\r\n\r\n // Prevent non-important errors maybe (https://twitter.com/beraliv/status/1205214277956775936)\r\n video.removeAttribute(\"src\");\r\n}\r\n\r\n/**\r\n * Settings for finer control over video usage\r\n */\r\nexport interface VideoTextureSettings {\r\n /**\r\n * Applies `autoplay` to video, if specified\r\n */\r\n autoPlay?: boolean;\r\n\r\n /**\r\n * Applies `muted` to video, if specified\r\n */\r\n muted?: boolean;\r\n\r\n /**\r\n * Applies `loop` to video, if specified\r\n */\r\n loop?: boolean;\r\n\r\n /**\r\n * Automatically updates internal texture from video at every frame in the render loop\r\n */\r\n autoUpdateTexture: boolean;\r\n\r\n /**\r\n * Image src displayed during the video loading or until the user interacts with the video.\r\n */\r\n poster?: string;\r\n\r\n /**\r\n * Defines the associated texture format.\r\n */\r\n format?: number;\r\n\r\n /**\r\n * Notify babylon to not modify any video settings and not control the video's playback.\r\n * Set this to true if you are controlling the way the video is being played, stopped and paused.\r\n */\r\n independentVideoSource?: boolean;\r\n}\r\n\r\n/**\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/videoTexture\r\n */\r\nexport class VideoTexture extends Texture {\r\n /**\r\n * Tells whether textures will be updated automatically or user is required to call `updateTexture` manually\r\n */\r\n public readonly autoUpdateTexture: boolean;\r\n\r\n /**\r\n * The video instance used by the texture internally\r\n */\r\n public readonly video: HTMLVideoElement;\r\n\r\n private _externalTexture: Nullable<ExternalTexture>;\r\n private _onUserActionRequestedObservable: Nullable<Observable<Texture>> = null;\r\n\r\n /**\r\n * Event triggered when a dom action is required by the user to play the video.\r\n * This happens due to recent changes in browser policies preventing video to auto start.\r\n */\r\n public get onUserActionRequestedObservable(): Observable<Texture> {\r\n if (!this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable = new Observable<Texture>();\r\n }\r\n return this._onUserActionRequestedObservable;\r\n }\r\n\r\n private _generateMipMaps: boolean;\r\n private _stillImageCaptured = false;\r\n private _displayingPosterTexture = false;\r\n private _settings: VideoTextureSettings;\r\n private _createInternalTextureOnEvent: string;\r\n private _frameId = -1;\r\n private _currentSrc: Nullable<string | string[] | HTMLVideoElement> = null;\r\n private _onError?: Nullable<(message?: string, exception?: any) => void>;\r\n private _errorFound = false;\r\n\r\n private _processError(reason: any) {\r\n this._errorFound = true;\r\n if (this._onError) {\r\n this._onError(reason?.message);\r\n } else {\r\n Logger.Error(reason?.message);\r\n }\r\n }\r\n\r\n private _handlePlay() {\r\n this._errorFound = false;\r\n this.video.play().catch((reason) => {\r\n if (reason?.name === \"NotAllowedError\") {\r\n if (this._onUserActionRequestedObservable && this._onUserActionRequestedObservable.hasObservers()) {\r\n this._onUserActionRequestedObservable.notifyObservers(this);\r\n return;\r\n } else if (!this.video.muted) {\r\n Logger.Warn(\"Unable to autoplay a video with sound. Trying again with muted turned true\");\r\n this.video.muted = true;\r\n this._errorFound = false;\r\n this.video.play().catch((otherReason) => {\r\n this._processError(otherReason);\r\n });\r\n return;\r\n }\r\n }\r\n\r\n this._processError(reason);\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture.\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/videoTexture\r\n * @param name optional name, will detect from video source, if not defined\r\n * @param src can be used to provide an url, array of urls or an already setup HTML video element.\r\n * @param scene is obviously the current scene.\r\n * @param generateMipMaps can be used to turn on mipmaps (Can be expensive for videoTextures because they are often updated).\r\n * @param invertY is false by default but can be used to invert video on Y axis\r\n * @param samplingMode controls the sampling method and is set to TRILINEAR_SAMPLINGMODE by default\r\n * @param settings allows finer control over video usage\r\n * @param onError defines a callback triggered when an error occurred during the loading session\r\n * @param format defines the texture format to use (Engine.TEXTUREFORMAT_RGBA by default)\r\n */\r\n constructor(\r\n name: Nullable<string>,\r\n src: string | string[] | HTMLVideoElement,\r\n scene: Nullable<Scene>,\r\n generateMipMaps = false,\r\n invertY = false,\r\n samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n settings: Partial<VideoTextureSettings> = {},\r\n onError?: Nullable<(message?: string, exception?: any) => void>,\r\n format: number = Constants.TEXTUREFORMAT_RGBA\r\n ) {\r\n super(null, scene, !generateMipMaps, invertY);\r\n\r\n this._settings = {\r\n autoPlay: true,\r\n loop: true,\r\n autoUpdateTexture: true,\r\n ...settings,\r\n };\r\n\r\n this._onError = onError;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n this._initialSamplingMode = samplingMode;\r\n this.autoUpdateTexture = this._settings.autoUpdateTexture;\r\n\r\n this._currentSrc = src;\r\n this.name = name || this._getName(src);\r\n this.video = this._getVideo(src);\r\n this._externalTexture = this._engine?.createExternalTexture(this.video) ?? null;\r\n if (!this._settings.independentVideoSource) {\r\n if (this._settings.poster) {\r\n this.video.poster = this._settings.poster;\r\n }\r\n if (this._settings.autoPlay !== undefined) {\r\n this.video.autoplay = this._settings.autoPlay;\r\n }\r\n if (this._settings.loop !== undefined) {\r\n this.video.loop = this._settings.loop;\r\n }\r\n if (this._settings.muted !== undefined) {\r\n this.video.muted = this._settings.muted;\r\n }\r\n\r\n this.video.setAttribute(\"playsinline\", \"\");\r\n this.video.addEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.addEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.addEventListener(\"emptied\", this._reset);\r\n this.video.addEventListener(\"resize\", this._resizeInternalTexture);\r\n\r\n if (this._settings.autoPlay) {\r\n this._handlePlay();\r\n }\r\n }\r\n\r\n this._createInternalTextureOnEvent = this._settings.poster && !this._settings.autoPlay ? \"play\" : \"canplay\";\r\n this.video.addEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n this._format = format;\r\n\r\n const videoHasEnoughData = this.video.readyState >= this.video.HAVE_CURRENT_DATA;\r\n if (this._settings.poster && (!this._settings.autoPlay || !videoHasEnoughData)) {\r\n this._texture = this._getEngine()!.createTexture(this._settings.poster!, false, !this.invertY, scene);\r\n this._displayingPosterTexture = true;\r\n } else if (videoHasEnoughData) {\r\n this._createInternalTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Get the current class name of the video texture useful for serialization or dynamic coding.\r\n * @returns \"VideoTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"VideoTexture\";\r\n }\r\n\r\n private _getName(src: string | string[] | HTMLVideoElement): string {\r\n if (src instanceof HTMLVideoElement) {\r\n return src.currentSrc;\r\n }\r\n\r\n if (typeof src === \"object\") {\r\n return src.toString();\r\n }\r\n\r\n return src;\r\n }\r\n\r\n private _getVideo(src: string | string[] | HTMLVideoElement): HTMLVideoElement {\r\n if ((<any>src).isNative) {\r\n return <HTMLVideoElement>src;\r\n }\r\n if (src instanceof HTMLVideoElement) {\r\n Tools.SetCorsBehavior(src.currentSrc, src);\r\n return src;\r\n }\r\n const video: HTMLVideoElement = document.createElement(\"video\");\r\n if (typeof src === \"string\") {\r\n Tools.SetCorsBehavior(src, video);\r\n video.src = src;\r\n } else {\r\n Tools.SetCorsBehavior(src[0], video);\r\n src.forEach((url) => {\r\n const source = document.createElement(\"source\");\r\n source.src = url;\r\n video.appendChild(source);\r\n });\r\n }\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n return video;\r\n }\r\n\r\n private _resizeInternalTexture = (): void => {\r\n // Cleanup the old texture before replacing it\r\n if (this._texture != null) {\r\n this._texture.dispose();\r\n }\r\n\r\n if (!this._getEngine()!.needPOTTextures || (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))) {\r\n this.wrapU = Texture.WRAP_ADDRESSMODE;\r\n this.wrapV = Texture.WRAP_ADDRESSMODE;\r\n } else {\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._generateMipMaps = false;\r\n }\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(this.video.videoWidth, this.video.videoHeight, this._generateMipMaps, this.samplingMode);\r\n this._texture.format = this._format ?? Constants.TEXTUREFORMAT_RGBA;\r\n\r\n // Reset the frame ID and update the new texture to ensure it pulls in the current video frame\r\n this._frameId = -1;\r\n this._updateInternalTexture();\r\n };\r\n\r\n private _createInternalTexture = (): void => {\r\n if (this._texture != null) {\r\n if (this._displayingPosterTexture) {\r\n this._displayingPosterTexture = false;\r\n } else {\r\n return;\r\n }\r\n }\r\n\r\n this._resizeInternalTexture();\r\n\r\n if (!this.video.autoplay && !this._settings.poster && !this._settings.independentVideoSource) {\r\n const oldHandler = this.video.onplaying;\r\n const oldMuted = this.video.muted;\r\n this.video.muted = true;\r\n this.video.onplaying = () => {\r\n this.video.muted = oldMuted;\r\n this.video.onplaying = oldHandler;\r\n this._updateInternalTexture();\r\n if (!this._errorFound) {\r\n this.video.pause();\r\n }\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n };\r\n this._handlePlay();\r\n } else {\r\n this._updateInternalTexture();\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n }\r\n };\r\n\r\n private _reset = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n\r\n if (!this._displayingPosterTexture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n };\r\n\r\n /**\r\n * @internal Internal method to initiate `update`.\r\n */\r\n public _rebuild(): void {\r\n this.update();\r\n }\r\n\r\n /**\r\n * Update Texture in the `auto` mode. Does not do anything if `settings.autoUpdateTexture` is false.\r\n */\r\n public update(): void {\r\n if (!this.autoUpdateTexture) {\r\n // Expecting user to call `updateTexture` manually\r\n return;\r\n }\r\n\r\n this.updateTexture(true);\r\n }\r\n\r\n /**\r\n * Update Texture in `manual` mode. Does not do anything if not visible or paused.\r\n * @param isVisible Visibility state, detected by user using `scene.getActiveMeshes()` or otherwise.\r\n */\r\n public updateTexture(isVisible: boolean): void {\r\n if (!isVisible) {\r\n return;\r\n }\r\n if (this.video.paused && this._stillImageCaptured) {\r\n return;\r\n }\r\n this._stillImageCaptured = true;\r\n this._updateInternalTexture();\r\n }\r\n\r\n protected _updateInternalTexture = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n if (this.video.readyState < this.video.HAVE_CURRENT_DATA) {\r\n return;\r\n }\r\n if (this._displayingPosterTexture) {\r\n return;\r\n }\r\n\r\n const frameId = this.getScene()!.getFrameId();\r\n if (this._frameId === frameId) {\r\n return;\r\n }\r\n\r\n this._frameId = frameId;\r\n\r\n this._getEngine()!.updateVideoTexture(this._texture, this._externalTexture ? this._externalTexture : this.video, this._invertY);\r\n };\r\n\r\n /**\r\n * Change video content. Changing video instance or setting multiple urls (as in constructor) is not supported.\r\n * @param url New url.\r\n */\r\n public updateURL(url: string): void {\r\n this.video.src = url;\r\n this._currentSrc = url;\r\n }\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): VideoTexture {\r\n return new VideoTexture(this.name, this._currentSrc!, this.getScene(), this._generateMipMaps, this.invertY, this.samplingMode, this._settings);\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this._currentSrc = null;\r\n\r\n if (this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable.clear();\r\n this._onUserActionRequestedObservable = null;\r\n }\r\n\r\n this.video.removeEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n if (!this._settings.independentVideoSource) {\r\n this.video.removeEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"emptied\", this._reset);\r\n this.video.removeEventListener(\"resize\", this._resizeInternalTexture);\r\n this.video.pause();\r\n }\r\n\r\n this._externalTexture?.dispose();\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from a stream.\r\n * @param scene Define the scene the texture should be created in\r\n * @param stream Define the stream the texture should be created from\r\n * @param constraints video constraints\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static CreateFromStreamAsync(scene: Scene, stream: MediaStream, constraints: any, invertY = true): Promise<VideoTexture> {\r\n const video = scene.getEngine().createVideoElement(constraints);\r\n\r\n if (scene.getEngine()._badOS) {\r\n // Yes... I know and I hope to remove it soon...\r\n document.body.appendChild(video);\r\n video.style.transform = \"scale(0.0001, 0.0001)\";\r\n video.style.opacity = \"0\";\r\n video.style.position = \"fixed\";\r\n video.style.bottom = \"0px\";\r\n video.style.right = \"0px\";\r\n }\r\n\r\n video.setAttribute(\"autoplay\", \"\");\r\n video.setAttribute(\"muted\", \"true\");\r\n video.setAttribute(\"playsinline\", \"\");\r\n video.muted = true;\r\n\r\n if (video.isNative) {\r\n // No additional configuration needed for native\r\n } else if (video.mozSrcObject !== undefined) {\r\n // hack for Firefox < 19\r\n video.mozSrcObject = stream;\r\n } else {\r\n if (typeof video.srcObject == \"object\") {\r\n video.srcObject = stream;\r\n } else {\r\n // older API. See https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL#using_object_urls_for_media_streams\r\n video.src = window.URL && window.URL.createObjectURL(stream as any);\r\n }\r\n }\r\n\r\n return new Promise<VideoTexture>((resolve) => {\r\n const onPlaying = () => {\r\n const videoTexture = new VideoTexture(\"video\", video, scene, true, invertY, undefined, undefined, undefined, Constants.TEXTUREFORMAT_RGB);\r\n if (scene.getEngine()._badOS) {\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n video.remove();\r\n });\r\n }\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n resolve(videoTexture);\r\n video.removeEventListener(\"playing\", onPlaying);\r\n };\r\n\r\n video.addEventListener(\"playing\", onPlaying);\r\n video.play();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Define the scene the texture should be created in\r\n * @param constraints Define the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Define the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static async CreateFromWebCamAsync(\r\n scene: Scene,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): Promise<VideoTexture> {\r\n if (navigator.mediaDevices) {\r\n const stream = await navigator.mediaDevices.getUserMedia({\r\n video: constraints,\r\n audio: audioConstaints,\r\n });\r\n\r\n const videoTexture = await this.CreateFromStreamAsync(scene, stream, constraints, invertY);\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n stream.getTracks().forEach((track) => {\r\n track.stop();\r\n });\r\n });\r\n\r\n return videoTexture;\r\n }\r\n\r\n return Promise.reject(\"No support for userMedia on this device\");\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Defines the scene the texture should be created in\r\n * @param onReady Defines a callback to triggered once the texture will be ready\r\n * @param constraints Defines the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Defines the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n */\r\n public static CreateFromWebCam(\r\n scene: Scene,\r\n onReady: (videoTexture: VideoTexture) => void,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): void {\r\n this.CreateFromWebCamAsync(scene, constraints, audioConstaints, invertY)\r\n .then(function (videoTexture) {\r\n if (onReady) {\r\n onReady(videoTexture);\r\n }\r\n })\r\n .catch(function (err) {\r\n Logger.Error(err.name);\r\n });\r\n }\r\n}\r\n"]}
1
+ 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{ Observable } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { ExternalTexture } from \"./externalTexture\";\r\n\r\nimport \"../../Engines/Extensions/engine.videoTexture\";\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\n\r\nfunction removeSource(video: HTMLVideoElement): void {\r\n // Remove any <source> elements, etc.\r\n while (video.firstChild) {\r\n video.removeChild(video.firstChild);\r\n }\r\n\r\n // detach srcObject\r\n video.srcObject = null;\r\n\r\n // Set a blank src (https://html.spec.whatwg.org/multipage/media.html#best-practices-for-authors-using-media-elements)\r\n video.src = \"\";\r\n\r\n // Prevent non-important errors maybe (https://twitter.com/beraliv/status/1205214277956775936)\r\n video.removeAttribute(\"src\");\r\n}\r\n\r\n/**\r\n * Settings for finer control over video usage\r\n */\r\nexport interface VideoTextureSettings {\r\n /**\r\n * Applies `autoplay` to video, if specified\r\n */\r\n autoPlay?: boolean;\r\n\r\n /**\r\n * Applies `muted` to video, if specified\r\n */\r\n muted?: boolean;\r\n\r\n /**\r\n * Applies `loop` to video, if specified\r\n */\r\n loop?: boolean;\r\n\r\n /**\r\n * Automatically updates internal texture from video at every frame in the render loop\r\n */\r\n autoUpdateTexture: boolean;\r\n\r\n /**\r\n * Image src displayed during the video loading or until the user interacts with the video.\r\n */\r\n poster?: string;\r\n\r\n /**\r\n * Defines the associated texture format.\r\n */\r\n format?: number;\r\n\r\n /**\r\n * Notify babylon to not modify any video settings and not control the video's playback.\r\n * Set this to true if you are controlling the way the video is being played, stopped and paused.\r\n */\r\n independentVideoSource?: boolean;\r\n}\r\n\r\n/**\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/videoTexture\r\n */\r\nexport class VideoTexture extends Texture {\r\n /**\r\n * Tells whether textures will be updated automatically or user is required to call `updateTexture` manually\r\n */\r\n public readonly autoUpdateTexture: boolean;\r\n\r\n /**\r\n * The video instance used by the texture internally\r\n */\r\n public readonly video: HTMLVideoElement;\r\n\r\n private _externalTexture: Nullable<ExternalTexture>;\r\n private _onUserActionRequestedObservable: Nullable<Observable<Texture>> = null;\r\n\r\n /**\r\n * Event triggered when a dom action is required by the user to play the video.\r\n * This happens due to recent changes in browser policies preventing video to auto start.\r\n */\r\n public get onUserActionRequestedObservable(): Observable<Texture> {\r\n if (!this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable = new Observable<Texture>();\r\n }\r\n return this._onUserActionRequestedObservable;\r\n }\r\n\r\n private _generateMipMaps: boolean;\r\n private _stillImageCaptured = false;\r\n private _displayingPosterTexture = false;\r\n private _settings: VideoTextureSettings;\r\n private _createInternalTextureOnEvent: string;\r\n private _frameId = -1;\r\n private _currentSrc: Nullable<string | string[] | HTMLVideoElement> = null;\r\n private _onError?: Nullable<(message?: string, exception?: any) => void>;\r\n private _errorFound = false;\r\n\r\n private _processError(reason: any) {\r\n this._errorFound = true;\r\n if (this._onError) {\r\n this._onError(reason?.message);\r\n } else {\r\n Logger.Error(reason?.message);\r\n }\r\n }\r\n\r\n private _handlePlay() {\r\n this._errorFound = false;\r\n this.video.play().catch((reason) => {\r\n if (reason?.name === \"NotAllowedError\") {\r\n if (this._onUserActionRequestedObservable && this._onUserActionRequestedObservable.hasObservers()) {\r\n this._onUserActionRequestedObservable.notifyObservers(this);\r\n return;\r\n } else if (!this.video.muted) {\r\n Logger.Warn(\"Unable to autoplay a video with sound. Trying again with muted turned true\");\r\n this.video.muted = true;\r\n this._errorFound = false;\r\n this.video.play().catch((otherReason) => {\r\n this._processError(otherReason);\r\n });\r\n return;\r\n }\r\n }\r\n\r\n this._processError(reason);\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture.\r\n * If you want to display a video in your scene, this is the special texture for that.\r\n * This special texture works similar to other textures, with the exception of a few parameters.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/videoTexture\r\n * @param name optional name, will detect from video source, if not defined\r\n * @param src can be used to provide an url, array of urls or an already setup HTML video element.\r\n * @param scene is obviously the current scene.\r\n * @param generateMipMaps can be used to turn on mipmaps (Can be expensive for videoTextures because they are often updated).\r\n * @param invertY is false by default but can be used to invert video on Y axis\r\n * @param samplingMode controls the sampling method and is set to TRILINEAR_SAMPLINGMODE by default\r\n * @param settings allows finer control over video usage\r\n * @param onError defines a callback triggered when an error occurred during the loading session\r\n * @param format defines the texture format to use (Engine.TEXTUREFORMAT_RGBA by default)\r\n */\r\n constructor(\r\n name: Nullable<string>,\r\n src: string | string[] | HTMLVideoElement,\r\n scene: Nullable<Scene>,\r\n generateMipMaps = false,\r\n invertY = false,\r\n samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n settings: Partial<VideoTextureSettings> = {},\r\n onError?: Nullable<(message?: string, exception?: any) => void>,\r\n format: number = Constants.TEXTUREFORMAT_RGBA\r\n ) {\r\n super(null, scene, !generateMipMaps, invertY);\r\n\r\n this._settings = {\r\n autoPlay: true,\r\n loop: true,\r\n autoUpdateTexture: true,\r\n ...settings,\r\n };\r\n\r\n this._onError = onError;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n this._initialSamplingMode = samplingMode;\r\n this.autoUpdateTexture = this._settings.autoUpdateTexture;\r\n\r\n this._currentSrc = src;\r\n this.name = name || this._getName(src);\r\n this.video = this._getVideo(src);\r\n this._externalTexture = this._engine?.createExternalTexture(this.video) ?? null;\r\n if (!this._settings.independentVideoSource) {\r\n if (this._settings.poster) {\r\n this.video.poster = this._settings.poster;\r\n }\r\n if (this._settings.autoPlay !== undefined) {\r\n this.video.autoplay = this._settings.autoPlay;\r\n }\r\n if (this._settings.loop !== undefined) {\r\n this.video.loop = this._settings.loop;\r\n }\r\n if (this._settings.muted !== undefined) {\r\n this.video.muted = this._settings.muted;\r\n }\r\n\r\n this.video.setAttribute(\"playsinline\", \"\");\r\n this.video.addEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.addEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.addEventListener(\"emptied\", this._reset);\r\n this.video.addEventListener(\"resize\", this._resizeInternalTexture);\r\n\r\n if (this._settings.autoPlay) {\r\n this._handlePlay();\r\n }\r\n }\r\n\r\n this._createInternalTextureOnEvent = this._settings.poster && !this._settings.autoPlay ? \"play\" : \"canplay\";\r\n this.video.addEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n this._format = format;\r\n\r\n const videoHasEnoughData = this.video.readyState >= this.video.HAVE_CURRENT_DATA;\r\n if (this._settings.poster && (!this._settings.autoPlay || !videoHasEnoughData)) {\r\n this._texture = this._getEngine()!.createTexture(this._settings.poster!, false, !this.invertY, scene);\r\n this._displayingPosterTexture = true;\r\n } else if (videoHasEnoughData) {\r\n this._createInternalTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Get the current class name of the video texture useful for serialization or dynamic coding.\r\n * @returns \"VideoTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"VideoTexture\";\r\n }\r\n\r\n private _getName(src: string | string[] | HTMLVideoElement): string {\r\n if (src instanceof HTMLVideoElement) {\r\n return src.currentSrc;\r\n }\r\n\r\n if (typeof src === \"object\") {\r\n return src.toString();\r\n }\r\n\r\n return src;\r\n }\r\n\r\n private _getVideo(src: string | string[] | HTMLVideoElement): HTMLVideoElement {\r\n if ((<any>src).isNative) {\r\n return <HTMLVideoElement>src;\r\n }\r\n if (src instanceof HTMLVideoElement) {\r\n Tools.SetCorsBehavior(src.currentSrc, src);\r\n return src;\r\n }\r\n const video: HTMLVideoElement = document.createElement(\"video\");\r\n if (typeof src === \"string\") {\r\n Tools.SetCorsBehavior(src, video);\r\n video.src = src;\r\n } else {\r\n Tools.SetCorsBehavior(src[0], video);\r\n src.forEach((url) => {\r\n const source = document.createElement(\"source\");\r\n source.src = url;\r\n video.appendChild(source);\r\n });\r\n }\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n return video;\r\n }\r\n\r\n private _resizeInternalTexture = (): void => {\r\n // Cleanup the old texture before replacing it\r\n if (this._texture != null) {\r\n this._texture.dispose();\r\n }\r\n\r\n if (!this._getEngine()!.needPOTTextures || (Tools.IsExponentOfTwo(this.video.videoWidth) && Tools.IsExponentOfTwo(this.video.videoHeight))) {\r\n this.wrapU = Texture.WRAP_ADDRESSMODE;\r\n this.wrapV = Texture.WRAP_ADDRESSMODE;\r\n } else {\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._generateMipMaps = false;\r\n }\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(this.video.videoWidth, this.video.videoHeight, this._generateMipMaps, this.samplingMode);\r\n this._texture.format = this._format ?? Constants.TEXTUREFORMAT_RGBA;\r\n\r\n // Reset the frame ID and update the new texture to ensure it pulls in the current video frame\r\n this._frameId = -1;\r\n this._updateInternalTexture();\r\n };\r\n\r\n private _createInternalTexture = (): void => {\r\n if (this._texture != null) {\r\n if (this._displayingPosterTexture) {\r\n this._displayingPosterTexture = false;\r\n } else {\r\n return;\r\n }\r\n }\r\n\r\n this._resizeInternalTexture();\r\n\r\n if (!this.video.autoplay && !this._settings.poster && !this._settings.independentVideoSource) {\r\n const oldHandler = this.video.onplaying;\r\n const oldMuted = this.video.muted;\r\n this.video.muted = true;\r\n this.video.onplaying = () => {\r\n this.video.muted = oldMuted;\r\n this.video.onplaying = oldHandler;\r\n this._updateInternalTexture();\r\n if (!this._errorFound) {\r\n this.video.pause();\r\n }\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n };\r\n this._handlePlay();\r\n } else {\r\n this._updateInternalTexture();\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n }\r\n };\r\n\r\n private _reset = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n\r\n if (!this._displayingPosterTexture) {\r\n this._texture.dispose();\r\n this._texture = null;\r\n }\r\n };\r\n\r\n /**\r\n * @internal Internal method to initiate `update`.\r\n */\r\n public _rebuild(): void {\r\n this.update();\r\n }\r\n\r\n /**\r\n * Update Texture in the `auto` mode. Does not do anything if `settings.autoUpdateTexture` is false.\r\n */\r\n public update(): void {\r\n if (!this.autoUpdateTexture) {\r\n // Expecting user to call `updateTexture` manually\r\n return;\r\n }\r\n\r\n this.updateTexture(true);\r\n }\r\n\r\n /**\r\n * Update Texture in `manual` mode. Does not do anything if not visible or paused.\r\n * @param isVisible Visibility state, detected by user using `scene.getActiveMeshes()` or otherwise.\r\n */\r\n public updateTexture(isVisible: boolean): void {\r\n if (!isVisible) {\r\n return;\r\n }\r\n if (this.video.paused && this._stillImageCaptured) {\r\n return;\r\n }\r\n this._stillImageCaptured = true;\r\n this._updateInternalTexture();\r\n }\r\n\r\n protected _updateInternalTexture = (): void => {\r\n if (this._texture == null) {\r\n return;\r\n }\r\n if (this.video.readyState < this.video.HAVE_CURRENT_DATA) {\r\n return;\r\n }\r\n if (this._displayingPosterTexture) {\r\n return;\r\n }\r\n\r\n const frameId = this.getScene()!.getFrameId();\r\n if (this._frameId === frameId) {\r\n return;\r\n }\r\n\r\n this._frameId = frameId;\r\n\r\n this._getEngine()!.updateVideoTexture(this._texture, this._externalTexture ? this._externalTexture : this.video, this._invertY);\r\n };\r\n\r\n /**\r\n * Change video content. Changing video instance or setting multiple urls (as in constructor) is not supported.\r\n * @param url New url.\r\n */\r\n public updateURL(url: string): void {\r\n this.video.src = url;\r\n this._currentSrc = url;\r\n }\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): VideoTexture {\r\n return new VideoTexture(this.name, this._currentSrc!, this.getScene(), this._generateMipMaps, this.invertY, this.samplingMode, this._settings);\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this._currentSrc = null;\r\n\r\n if (this._onUserActionRequestedObservable) {\r\n this._onUserActionRequestedObservable.clear();\r\n this._onUserActionRequestedObservable = null;\r\n }\r\n\r\n this.video.removeEventListener(this._createInternalTextureOnEvent, this._createInternalTexture);\r\n if (!this._settings.independentVideoSource) {\r\n this.video.removeEventListener(\"paused\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"seeked\", this._updateInternalTexture);\r\n this.video.removeEventListener(\"emptied\", this._reset);\r\n this.video.removeEventListener(\"resize\", this._resizeInternalTexture);\r\n this.video.pause();\r\n }\r\n\r\n this._externalTexture?.dispose();\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from a stream.\r\n * @param scene Define the scene the texture should be created in\r\n * @param stream Define the stream the texture should be created from\r\n * @param constraints video constraints\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static CreateFromStreamAsync(scene: Scene, stream: MediaStream, constraints: any, invertY = true): Promise<VideoTexture> {\r\n const video = scene.getEngine().createVideoElement(constraints);\r\n\r\n if (scene.getEngine()._badOS) {\r\n // Yes... I know and I hope to remove it soon...\r\n document.body.appendChild(video);\r\n video.style.transform = \"scale(0.0001, 0.0001)\";\r\n video.style.opacity = \"0\";\r\n video.style.position = \"fixed\";\r\n video.style.bottom = \"0px\";\r\n video.style.right = \"0px\";\r\n }\r\n\r\n video.setAttribute(\"autoplay\", \"\");\r\n video.setAttribute(\"muted\", \"true\");\r\n video.setAttribute(\"playsinline\", \"\");\r\n video.muted = true;\r\n\r\n if (video.isNative) {\r\n // No additional configuration needed for native\r\n } else if (video.mozSrcObject !== undefined) {\r\n // hack for Firefox < 19\r\n video.mozSrcObject = stream;\r\n } else {\r\n if (typeof video.srcObject == \"object\") {\r\n video.srcObject = stream;\r\n } else {\r\n // older API. See https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL#using_object_urls_for_media_streams\r\n video.src = window.URL && window.URL.createObjectURL(stream as any);\r\n }\r\n }\r\n\r\n return new Promise<VideoTexture>((resolve) => {\r\n const onPlaying = () => {\r\n const videoTexture = new VideoTexture(\"video\", video, scene, true, invertY, undefined, undefined, undefined, Constants.TEXTUREFORMAT_RGB);\r\n if (scene.getEngine()._badOS) {\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n video.remove();\r\n });\r\n }\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n removeSource(video);\r\n });\r\n\r\n resolve(videoTexture);\r\n video.removeEventListener(\"playing\", onPlaying);\r\n };\r\n\r\n video.addEventListener(\"playing\", onPlaying);\r\n video.play();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Define the scene the texture should be created in\r\n * @param constraints Define the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Define the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n * @returns The created video texture as a promise\r\n */\r\n public static async CreateFromWebCamAsync(\r\n scene: Scene,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): Promise<VideoTexture> {\r\n if (navigator.mediaDevices) {\r\n const stream = await navigator.mediaDevices.getUserMedia({\r\n video: constraints,\r\n audio: audioConstaints,\r\n });\r\n\r\n const videoTexture = await this.CreateFromStreamAsync(scene, stream, constraints, invertY);\r\n videoTexture.onDisposeObservable.addOnce(() => {\r\n stream.getTracks().forEach((track) => {\r\n track.stop();\r\n });\r\n });\r\n\r\n return videoTexture;\r\n }\r\n\r\n return Promise.reject(\"No support for userMedia on this device\");\r\n }\r\n\r\n /**\r\n * Creates a video texture straight from your WebCam video feed.\r\n * @param scene Defines the scene the texture should be created in\r\n * @param onReady Defines a callback to triggered once the texture will be ready\r\n * @param constraints Defines the constraints to use to create the web cam feed from WebRTC\r\n * @param audioConstaints Defines the audio constraints to use to create the web cam feed from WebRTC\r\n * @param invertY Defines if the video should be stored with invert Y set to true (true by default)\r\n */\r\n public static CreateFromWebCam(\r\n scene: Scene,\r\n onReady: (videoTexture: VideoTexture) => void,\r\n constraints: {\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n deviceId: string;\r\n } & MediaTrackConstraints,\r\n audioConstaints: boolean | MediaTrackConstraints = false,\r\n invertY = true\r\n ): void {\r\n this.CreateFromWebCamAsync(scene, constraints, audioConstaints, invertY)\r\n .then(function (videoTexture) {\r\n if (onReady) {\r\n onReady(videoTexture);\r\n }\r\n })\r\n .catch(function (err) {\r\n Logger.Error(err.name);\r\n });\r\n }\r\n}\r\n"]}
@@ -1,5 +1,11 @@
1
1
  /** @internal */
2
2
  export class DrawWrapper {
3
+ static IsWrapper(effect) {
4
+ return effect.getPipelineContext === undefined;
5
+ }
6
+ static GetEffect(effect) {
7
+ return effect.getPipelineContext === undefined ? effect.effect : effect;
8
+ }
3
9
  constructor(engine, createMaterialContext = true) {
4
10
  this.effect = null;
5
11
  this.defines = null;
@@ -8,12 +14,6 @@ export class DrawWrapper {
8
14
  this.materialContext = engine.createMaterialContext();
9
15
  }
10
16
  }
11
- static IsWrapper(effect) {
12
- return effect.getPipelineContext === undefined;
13
- }
14
- static GetEffect(effect) {
15
- return effect.getPipelineContext === undefined ? effect.effect : effect;
16
- }
17
17
  setEffect(effect, defines, resetContext = true) {
18
18
  var _a;
19
19
  this.effect = effect;
@@ -1 +1 @@
1
- {"version":3,"file":"drawWrapper.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/drawWrapper.ts"],"names":[],"mappings":"AAQA,gBAAgB;AAChB,MAAM,OAAO,WAAW;IAcpB,YAAY,MAAkB,EAAE,qBAAqB,GAAG,IAAI;QACxD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,qBAAqB,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;SACzD;IACL,CAAC;IAfM,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC;IAC/D,CAAC;IAEM,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAE,MAAsB,CAAC,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC;IACrH,CAAC;IAWM,SAAS,CAAC,MAAwB,EAAE,OAA4C,EAAE,YAAY,GAAG,IAAI;;QACxG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO,KAAK,SAAS,EAAE;YACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;SAC1B;QACD,IAAI,YAAY,EAAE;YACd,MAAA,IAAI,CAAC,WAAW,0CAAE,KAAK,EAAE,CAAC;SAC7B;IACL,CAAC;IAEM,OAAO;;QACV,MAAA,IAAI,CAAC,WAAW,0CAAE,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import type { IDrawContext } from \"../Engines/IDrawContext\";\r\nimport type { IMaterialContext } from \"../Engines/IMaterialContext\";\r\nimport type { Nullable } from \"../types\";\r\n\r\ndeclare type ThinEngine = import(\"../Engines/thinEngine\").ThinEngine;\r\ndeclare type Effect = import(\"./effect\").Effect;\r\ndeclare type MaterialDefines = import(\"./materialDefines\").MaterialDefines;\r\n\r\n/** @internal */\r\nexport class DrawWrapper {\r\n public effect: Nullable<Effect>;\r\n public defines: Nullable<string | MaterialDefines>;\r\n public materialContext?: IMaterialContext;\r\n public drawContext?: IDrawContext;\r\n\r\n public static IsWrapper(effect: Effect | DrawWrapper): effect is DrawWrapper {\r\n return (effect as Effect).getPipelineContext === undefined;\r\n }\r\n\r\n public static GetEffect(effect: Effect | DrawWrapper): Nullable<Effect> {\r\n return (effect as Effect).getPipelineContext === undefined ? (effect as DrawWrapper).effect : (effect as Effect);\r\n }\r\n\r\n constructor(engine: ThinEngine, createMaterialContext = true) {\r\n this.effect = null;\r\n this.defines = null;\r\n this.drawContext = engine.createDrawContext();\r\n if (createMaterialContext) {\r\n this.materialContext = engine.createMaterialContext();\r\n }\r\n }\r\n\r\n public setEffect(effect: Nullable<Effect>, defines?: Nullable<string | MaterialDefines>, resetContext = true): void {\r\n this.effect = effect;\r\n if (defines !== undefined) {\r\n this.defines = defines;\r\n }\r\n if (resetContext) {\r\n this.drawContext?.reset();\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n this.drawContext?.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"drawWrapper.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/drawWrapper.ts"],"names":[],"mappings":"AAQA,gBAAgB;AAChB,MAAM,OAAO,WAAW;IAMb,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC;IAC/D,CAAC;IAEM,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAE,MAAsB,CAAC,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC;IACrH,CAAC;IAED,YAAY,MAAkB,EAAE,qBAAqB,GAAG,IAAI;QACxD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,qBAAqB,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;SACzD;IACL,CAAC;IAEM,SAAS,CAAC,MAAwB,EAAE,OAA4C,EAAE,YAAY,GAAG,IAAI;;QACxG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO,KAAK,SAAS,EAAE;YACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;SAC1B;QACD,IAAI,YAAY,EAAE;YACd,MAAA,IAAI,CAAC,WAAW,0CAAE,KAAK,EAAE,CAAC;SAC7B;IACL,CAAC;IAEM,OAAO;;QACV,MAAA,IAAI,CAAC,WAAW,0CAAE,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import type { IDrawContext } from \"../Engines/IDrawContext\";\r\nimport type { IMaterialContext } from \"../Engines/IMaterialContext\";\r\nimport type { Nullable } from \"../types\";\r\n\r\ndeclare type ThinEngine = import(\"../Engines/thinEngine\").ThinEngine;\r\ndeclare type Effect = import(\"./effect\").Effect;\r\ndeclare type MaterialDefines = import(\"./materialDefines\").MaterialDefines;\r\n\r\n/** @internal */\r\nexport class DrawWrapper {\r\n public effect: Nullable<Effect>;\r\n public defines: Nullable<string | MaterialDefines>;\r\n public materialContext?: IMaterialContext;\r\n public drawContext?: IDrawContext;\r\n\r\n public static IsWrapper(effect: Effect | DrawWrapper): effect is DrawWrapper {\r\n return (effect as Effect).getPipelineContext === undefined;\r\n }\r\n\r\n public static GetEffect(effect: Effect | DrawWrapper): Nullable<Effect> {\r\n return (effect as Effect).getPipelineContext === undefined ? (effect as DrawWrapper).effect : (effect as Effect);\r\n }\r\n\r\n constructor(engine: ThinEngine, createMaterialContext = true) {\r\n this.effect = null;\r\n this.defines = null;\r\n this.drawContext = engine.createDrawContext();\r\n if (createMaterialContext) {\r\n this.materialContext = engine.createMaterialContext();\r\n }\r\n }\r\n\r\n public setEffect(effect: Nullable<Effect>, defines?: Nullable<string | MaterialDefines>, resetContext = true): void {\r\n this.effect = effect;\r\n if (defines !== undefined) {\r\n this.defines = defines;\r\n }\r\n if (resetContext) {\r\n this.drawContext?.reset();\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n this.drawContext?.dispose();\r\n }\r\n}\r\n"]}
@@ -9,6 +9,24 @@ import { ShaderLanguage } from "./shaderLanguage.js";
9
9
  * Effect containing vertex and fragment shader that can be executed on an object.
10
10
  */
11
11
  export class Effect {
12
+ /**
13
+ * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
14
+ */
15
+ static get ShadersRepository() {
16
+ return EngineShaderStore.ShadersRepository;
17
+ }
18
+ static set ShadersRepository(repo) {
19
+ EngineShaderStore.ShadersRepository = repo;
20
+ }
21
+ /**
22
+ * Observable that will be called when effect is bound.
23
+ */
24
+ get onBindObservable() {
25
+ if (!this._onBindObservable) {
26
+ this._onBindObservable = new Observable();
27
+ }
28
+ return this._onBindObservable;
29
+ }
12
30
  /**
13
31
  * Instantiates an effect.
14
32
  * An effect can be used to create/manage/execute vertex and fragment shaders.
@@ -257,24 +275,6 @@ export class Effect {
257
275
  }
258
276
  });
259
277
  }
260
- /**
261
- * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
262
- */
263
- static get ShadersRepository() {
264
- return EngineShaderStore.ShadersRepository;
265
- }
266
- static set ShadersRepository(repo) {
267
- EngineShaderStore.ShadersRepository = repo;
268
- }
269
- /**
270
- * Observable that will be called when effect is bound.
271
- */
272
- get onBindObservable() {
273
- if (!this._onBindObservable) {
274
- this._onBindObservable = new Observable();
275
- }
276
- return this._onBindObservable;
277
- }
278
278
  _useFinalCode(migratedVertexCode, migratedFragmentCode, baseName) {
279
279
  if (baseName) {
280
280
  const vertex = baseName.vertexElement || baseName.vertex || baseName.spectorName || baseName;