@babylonjs/core 5.32.0 → 5.32.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (636) hide show
  1. package/Actions/abstractActionManager.d.ts +1 -1
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +1 -1
  5. package/Actions/action.js +1 -1
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +18 -18
  8. package/Actions/actionManager.js +18 -18
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/directActions.d.ts +10 -10
  11. package/Actions/directActions.js +10 -10
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/interpolateValueAction.d.ts +1 -1
  14. package/Actions/interpolateValueAction.js +1 -1
  15. package/Actions/interpolateValueAction.js.map +1 -1
  16. package/Animations/animatable.d.ts +2 -2
  17. package/Animations/animatable.js +2 -2
  18. package/Animations/animatable.js.map +1 -1
  19. package/Animations/animationGroup.d.ts +3 -3
  20. package/Animations/animationGroup.js +3 -3
  21. package/Animations/animationGroup.js.map +1 -1
  22. package/Animations/easing.d.ts +14 -14
  23. package/Animations/easing.js +13 -13
  24. package/Animations/easing.js.map +1 -1
  25. package/Audio/Interfaces/IAudioEngine.d.ts +2 -2
  26. package/Audio/Interfaces/IAudioEngine.js.map +1 -1
  27. package/Audio/Interfaces/ISoundOptions.d.ts +3 -3
  28. package/Audio/Interfaces/ISoundOptions.js.map +1 -1
  29. package/Audio/analyser.d.ts +1 -1
  30. package/Audio/analyser.js +1 -1
  31. package/Audio/analyser.js.map +1 -1
  32. package/Audio/audioEngine.d.ts +2 -2
  33. package/Audio/audioEngine.js +2 -2
  34. package/Audio/audioEngine.js.map +1 -1
  35. package/Audio/audioSceneComponent.d.ts +4 -4
  36. package/Audio/audioSceneComponent.js.map +1 -1
  37. package/Audio/sound.d.ts +13 -13
  38. package/Audio/sound.js +13 -13
  39. package/Audio/sound.js.map +1 -1
  40. package/Audio/soundTrack.d.ts +5 -5
  41. package/Audio/soundTrack.js +5 -5
  42. package/Audio/soundTrack.js.map +1 -1
  43. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  46. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  47. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  49. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  50. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  52. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  53. package/Behaviors/Cameras/framingBehavior.js +1 -1
  54. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -0
  56. package/Behaviors/Meshes/pointerDragBehavior.js +9 -3
  57. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  58. package/Bones/bone.d.ts +1 -1
  59. package/Bones/bone.js +1 -1
  60. package/Bones/bone.js.map +1 -1
  61. package/Bones/boneIKController.d.ts +1 -1
  62. package/Bones/boneIKController.js +1 -1
  63. package/Bones/boneIKController.js.map +1 -1
  64. package/Bones/boneLookController.d.ts +1 -1
  65. package/Bones/boneLookController.js +1 -1
  66. package/Bones/boneLookController.js.map +1 -1
  67. package/Bones/skeleton.d.ts +3 -3
  68. package/Bones/skeleton.js +2 -2
  69. package/Bones/skeleton.js.map +1 -1
  70. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +2 -2
  71. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  72. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  73. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  74. package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +1 -1
  75. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
  76. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  77. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +1 -1
  78. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  79. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  80. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +1 -1
  81. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -3
  82. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  83. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +1 -1
  84. package/Cameras/Inputs/arcRotateCameraPointersInput.js +1 -1
  85. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  86. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -1
  87. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
  88. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  89. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  90. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  91. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  92. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
  93. package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
  94. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  95. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +1 -1
  96. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  97. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  98. package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +1 -1
  99. package/Cameras/Inputs/followCameraMouseWheelInput.js +3 -3
  100. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  101. package/Cameras/Inputs/followCameraPointersInput.d.ts +1 -1
  102. package/Cameras/Inputs/followCameraPointersInput.js +1 -1
  103. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  104. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  105. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +2 -2
  106. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  107. package/Cameras/Inputs/freeCameraGamepadInput.d.ts +1 -1
  108. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  109. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  110. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  111. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  112. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  113. package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -2
  114. package/Cameras/Inputs/freeCameraMouseInput.js +10 -7
  115. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  116. package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +1 -1
  117. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  118. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  119. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  120. package/Cameras/Inputs/freeCameraTouchInput.js +4 -4
  121. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  122. package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +1 -1
  123. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
  124. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  125. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  126. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
  127. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  128. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  129. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
  130. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  131. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  132. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
  133. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  134. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  135. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
  136. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  137. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  138. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
  139. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  140. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  141. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
  142. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  143. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  144. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
  145. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  146. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
  147. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
  148. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  149. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  150. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
  151. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  152. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  153. package/Cameras/VR/vrCameraMetrics.js +1 -1
  154. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  155. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  156. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
  157. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  158. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  159. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
  160. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  161. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  162. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
  163. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  164. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  165. package/Cameras/VR/vrExperienceHelper.js +2 -2
  166. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  167. package/Cameras/VR/webVRCamera.d.ts +2 -2
  168. package/Cameras/VR/webVRCamera.js +2 -2
  169. package/Cameras/VR/webVRCamera.js.map +1 -1
  170. package/Cameras/arcRotateCamera.d.ts +9 -9
  171. package/Cameras/arcRotateCamera.js +9 -9
  172. package/Cameras/arcRotateCamera.js.map +1 -1
  173. package/Cameras/arcRotateCameraInputsManager.d.ts +1 -1
  174. package/Cameras/arcRotateCameraInputsManager.js +1 -1
  175. package/Cameras/arcRotateCameraInputsManager.js.map +1 -1
  176. package/Cameras/camera.d.ts +4 -4
  177. package/Cameras/camera.js +4 -4
  178. package/Cameras/camera.js.map +1 -1
  179. package/Cameras/cameraInputsManager.d.ts +1 -1
  180. package/Cameras/cameraInputsManager.js +1 -1
  181. package/Cameras/cameraInputsManager.js.map +1 -1
  182. package/Cameras/flyCamera.d.ts +1 -1
  183. package/Cameras/flyCamera.js +1 -1
  184. package/Cameras/flyCamera.js.map +1 -1
  185. package/Cameras/flyCameraInputsManager.d.ts +1 -1
  186. package/Cameras/flyCameraInputsManager.js +1 -1
  187. package/Cameras/flyCameraInputsManager.js.map +1 -1
  188. package/Cameras/followCamera.d.ts +4 -4
  189. package/Cameras/followCamera.js +4 -4
  190. package/Cameras/followCamera.js.map +1 -1
  191. package/Cameras/followCameraInputsManager.d.ts +1 -1
  192. package/Cameras/followCameraInputsManager.js +1 -1
  193. package/Cameras/followCameraInputsManager.js.map +1 -1
  194. package/Cameras/freeCamera.d.ts +3 -3
  195. package/Cameras/freeCamera.js +3 -3
  196. package/Cameras/freeCamera.js.map +1 -1
  197. package/Cameras/freeCameraInputsManager.d.ts +1 -1
  198. package/Cameras/freeCameraInputsManager.js +1 -1
  199. package/Cameras/freeCameraInputsManager.js.map +1 -1
  200. package/Cameras/gamepadCamera.d.ts +2 -2
  201. package/Cameras/gamepadCamera.js +2 -2
  202. package/Cameras/gamepadCamera.js.map +1 -1
  203. package/Cameras/targetCamera.d.ts +2 -2
  204. package/Cameras/targetCamera.js +2 -2
  205. package/Cameras/targetCamera.js.map +1 -1
  206. package/Cameras/touchCamera.d.ts +2 -2
  207. package/Cameras/touchCamera.js +2 -2
  208. package/Cameras/touchCamera.js.map +1 -1
  209. package/Cameras/universalCamera.d.ts +2 -2
  210. package/Cameras/universalCamera.js +2 -2
  211. package/Cameras/universalCamera.js.map +1 -1
  212. package/Cameras/virtualJoysticksCamera.d.ts +2 -2
  213. package/Cameras/virtualJoysticksCamera.js +2 -2
  214. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  215. package/Collisions/pickingInfo.d.ts +1 -1
  216. package/Collisions/pickingInfo.js +1 -1
  217. package/Collisions/pickingInfo.js.map +1 -1
  218. package/Culling/Octrees/octree.d.ts +2 -2
  219. package/Culling/Octrees/octree.js +2 -2
  220. package/Culling/Octrees/octree.js.map +1 -1
  221. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  222. package/Culling/Octrees/octreeBlock.js +1 -1
  223. package/Culling/Octrees/octreeBlock.js.map +1 -1
  224. package/Culling/Octrees/octreeSceneComponent.d.ts +3 -3
  225. package/Culling/Octrees/octreeSceneComponent.js +1 -1
  226. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  227. package/Culling/boundingInfo.d.ts +3 -3
  228. package/Culling/boundingInfo.js +2 -2
  229. package/Culling/boundingInfo.js.map +1 -1
  230. package/Debug/debugLayer.d.ts +1 -1
  231. package/Debug/debugLayer.js.map +1 -1
  232. package/Debug/rayHelper.d.ts +2 -2
  233. package/Debug/rayHelper.js +2 -2
  234. package/Debug/rayHelper.js.map +1 -1
  235. package/Engines/Extensions/engine.alpha.d.ts +2 -2
  236. package/Engines/Extensions/engine.alpha.js.map +1 -1
  237. package/Engines/Extensions/engine.multiRender.d.ts +2 -2
  238. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  239. package/Engines/Extensions/engine.query.d.ts +8 -8
  240. package/Engines/Extensions/engine.query.js.map +1 -1
  241. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  242. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  243. package/Engines/Extensions/engine.uniformBuffer.d.ts +3 -3
  244. package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
  245. package/Engines/Extensions/engine.views.d.ts +2 -2
  246. package/Engines/Extensions/engine.views.js +1 -1
  247. package/Engines/Extensions/engine.views.js.map +1 -1
  248. package/Engines/Extensions/engine.webVR.d.ts +1 -1
  249. package/Engines/Extensions/engine.webVR.js.map +1 -1
  250. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  251. package/Engines/Processors/shaderProcessor.js +2 -2
  252. package/Engines/Processors/shaderProcessor.js.map +1 -1
  253. package/Engines/WebGPU/webgpuShaderProcessor.js +11 -9
  254. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  255. package/Engines/constants.d.ts +17 -17
  256. package/Engines/constants.js +17 -17
  257. package/Engines/constants.js.map +1 -1
  258. package/Engines/engine.d.ts +12 -12
  259. package/Engines/engine.js +11 -11
  260. package/Engines/engine.js.map +1 -1
  261. package/Engines/nativeEngine.d.ts +2 -2
  262. package/Engines/nativeEngine.js +23 -2
  263. package/Engines/nativeEngine.js.map +1 -1
  264. package/Engines/nullEngine.d.ts +5 -5
  265. package/Engines/nullEngine.js +5 -5
  266. package/Engines/nullEngine.js.map +1 -1
  267. package/Engines/thinEngine.d.ts +8 -8
  268. package/Engines/thinEngine.js +6 -6
  269. package/Engines/thinEngine.js.map +1 -1
  270. package/Engines/webgpuEngine.d.ts +4 -4
  271. package/Engines/webgpuEngine.js +1 -1
  272. package/Engines/webgpuEngine.js.map +1 -1
  273. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  274. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  275. package/Gizmos/gizmo.d.ts +6 -7
  276. package/Gizmos/gizmo.js +43 -36
  277. package/Gizmos/gizmo.js.map +1 -1
  278. package/Gizmos/planeRotationGizmo.js +17 -7
  279. package/Gizmos/planeRotationGizmo.js.map +1 -1
  280. package/Gizmos/positionGizmo.d.ts +4 -0
  281. package/Gizmos/positionGizmo.js +21 -0
  282. package/Gizmos/positionGizmo.js.map +1 -1
  283. package/Gizmos/rotationGizmo.d.ts +4 -0
  284. package/Gizmos/rotationGizmo.js +20 -0
  285. package/Gizmos/rotationGizmo.js.map +1 -1
  286. package/Gizmos/scaleGizmo.d.ts +2 -0
  287. package/Gizmos/scaleGizmo.js +10 -0
  288. package/Gizmos/scaleGizmo.js.map +1 -1
  289. package/Helpers/sceneHelpers.d.ts +7 -7
  290. package/Helpers/sceneHelpers.js.map +1 -1
  291. package/Inputs/scene.inputManager.js +34 -25
  292. package/Inputs/scene.inputManager.js.map +1 -1
  293. package/Instrumentation/engineInstrumentation.d.ts +2 -2
  294. package/Instrumentation/engineInstrumentation.js +2 -2
  295. package/Instrumentation/engineInstrumentation.js.map +1 -1
  296. package/Instrumentation/sceneInstrumentation.d.ts +2 -2
  297. package/Instrumentation/sceneInstrumentation.js +2 -2
  298. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  299. package/Layers/effectLayerSceneComponent.d.ts +2 -2
  300. package/Layers/effectLayerSceneComponent.js.map +1 -1
  301. package/Layers/glowLayer.d.ts +1 -1
  302. package/Layers/glowLayer.js +1 -1
  303. package/Layers/glowLayer.js.map +1 -1
  304. package/LensFlares/lensFlare.d.ts +3 -3
  305. package/LensFlares/lensFlare.js +3 -3
  306. package/LensFlares/lensFlare.js.map +1 -1
  307. package/LensFlares/lensFlareSystem.d.ts +2 -2
  308. package/LensFlares/lensFlareSystem.js +2 -2
  309. package/LensFlares/lensFlareSystem.js.map +1 -1
  310. package/LensFlares/lensFlareSystemSceneComponent.d.ts +1 -1
  311. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  312. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  313. package/Lights/Shadows/shadowGenerator.js +2 -2
  314. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  315. package/Lights/directionalLight.d.ts +2 -2
  316. package/Lights/directionalLight.js +2 -2
  317. package/Lights/directionalLight.js.map +1 -1
  318. package/Lights/hemisphericLight.d.ts +1 -1
  319. package/Lights/hemisphericLight.js +1 -1
  320. package/Lights/hemisphericLight.js.map +1 -1
  321. package/Lights/light.d.ts +1 -1
  322. package/Lights/light.js +1 -1
  323. package/Lights/light.js.map +1 -1
  324. package/Lights/pointLight.d.ts +2 -2
  325. package/Lights/pointLight.js +2 -2
  326. package/Lights/pointLight.js.map +1 -1
  327. package/Lights/spotLight.d.ts +2 -2
  328. package/Lights/spotLight.js +2 -2
  329. package/Lights/spotLight.js.map +1 -1
  330. package/Loading/loadingScreen.d.ts +2 -2
  331. package/Loading/loadingScreen.js +1 -1
  332. package/Loading/loadingScreen.js.map +1 -1
  333. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  334. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  335. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/reciprocalBlock.js +6 -2
  337. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  338. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -1
  339. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  340. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  341. package/Materials/PBR/pbrMaterial.d.ts +1 -1
  342. package/Materials/PBR/pbrMaterial.js +1 -1
  343. package/Materials/PBR/pbrMaterial.js.map +1 -1
  344. package/Materials/Textures/Packer/packer.d.ts +1 -1
  345. package/Materials/Textures/Packer/packer.js +1 -1
  346. package/Materials/Textures/Packer/packer.js.map +1 -1
  347. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
  348. package/Materials/Textures/Procedurals/customProceduralTexture.js +2 -2
  349. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  350. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +2 -2
  351. package/Materials/Textures/Procedurals/proceduralTexture.js +2 -2
  352. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  353. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +1 -1
  354. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  355. package/Materials/Textures/cubeTexture.d.ts +2 -2
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  458. package/Meshes/Builders/torusBuilder.d.ts +2 -2
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  485. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
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  487. package/Meshes/polygonMesh.d.ts +2 -2
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  490. package/Meshes/transformNode.d.ts +1 -1
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@@ -12,7 +12,7 @@ import type { PickingInfo } from "../Collisions/pickingInfo";
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  * The SPS is also a particle system. It provides some methods to manage the particles.
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  * However it is behavior agnostic. This means it has no emitter, no particle physics, no particle recycler. You have to implement your own behavior.
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  *
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- * Full documentation here : https://doc.babylonjs.com/how_to/Solid_Particle_System
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+ * Full documentation here : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_intro
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  */
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  export declare class SolidParticleSystem implements IDisposable {
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  /**
@@ -46,7 +46,7 @@ export declare class SolidParticleSystem implements IDisposable {
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  mesh: Mesh;
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  /**
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  * This empty object is intended to store some SPS specific or temporary values in order to lower the Garbage Collector activity.
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- * Please read : https://doc.babylonjs.com/how_to/Solid_Particle_System#garbage-collector-concerns
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+ * Please read : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/optimize_sps#limit-garbage-collection
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  */
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  vars: any;
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  /**
@@ -58,7 +58,7 @@ export declare class SolidParticleSystem implements IDisposable {
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  * This array is the first element of the pickedBySubMesh array : sps.pickBySubMesh[0].
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  * It's not pertinent to use it when using a SPS with the support for MultiMaterial enabled.
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  * Use the method SPS.pickedParticle(pickingInfo) instead.
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- * Please read : https://doc.babylonjs.com/how_to/Solid_Particle_System#pickable-particles
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+ * Please read : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/picking_sps
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  */
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  pickedParticles: {
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  idx: number;
@@ -73,7 +73,7 @@ export declare class SolidParticleSystem implements IDisposable {
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  * `idx` is the picked particle index in the `SPS.particles` array
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  * `faceId` is the picked face index counted within this particle.
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  * It's better to use the method SPS.pickedParticle(pickingInfo) rather than using directly this array.
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- * Please read : https://doc.babylonjs.com/how_to/Solid_Particle_System#pickable-particles
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+ * Please read : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/picking_sps
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  */
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  pickedBySubMesh: {
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  idx: number;
@@ -274,7 +274,7 @@ export declare class SolidParticleSystem implements IDisposable {
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  private _addParticle;
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  /**
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  * Adds some particles to the SPS from the model shape. Returns the shape id.
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- * Please read the doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#create-an-immutable-sps
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+ * Please read the doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/immutable_sps
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  * @param mesh is any Mesh object that will be used as a model for the solid particles.
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  * @param nb (positive integer) the number of particles to be created from this model
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  * @param options {positionFunction} is an optional javascript function to called for each particle on SPS creation.
@@ -415,7 +415,7 @@ export declare class SolidParticleSystem implements IDisposable {
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  private _setDefaultMaterial;
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  /**
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  * Visibility helper : Recomputes the visible size according to the mesh bounding box
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- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
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+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
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  * @returns the SPS.
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  */
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  refreshVisibleSize(): SolidParticleSystem;
@@ -423,27 +423,27 @@ export declare class SolidParticleSystem implements IDisposable {
423
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  * Visibility helper : Sets the size of a visibility box, this sets the underlying mesh bounding box.
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  * @param size the size (float) of the visibility box
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  * note : this doesn't lock the SPS mesh bounding box.
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- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
426
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
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  */
428
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  setVisibilityBox(size: number): void;
429
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  /**
430
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  * Gets whether the SPS as always visible or not
431
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
431
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
432
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  */
433
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  get isAlwaysVisible(): boolean;
434
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  /**
435
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  * Sets the SPS as always visible or not
436
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
436
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
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  */
438
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  set isAlwaysVisible(val: boolean);
439
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  /**
440
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  * Sets the SPS visibility box as locked or not. This enables/disables the underlying mesh bounding box updates.
441
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
441
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
442
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  */
443
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  set isVisibilityBoxLocked(val: boolean);
444
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  /**
445
445
  * Gets if the SPS visibility box as locked or not. This enables/disables the underlying mesh bounding box updates.
446
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
446
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
447
447
  */
448
448
  get isVisibilityBoxLocked(): boolean;
449
449
  /**
@@ -545,13 +545,13 @@ export declare class SolidParticleSystem implements IDisposable {
545
545
  /**
546
546
  * This function does nothing. It may be overwritten to set all the particle first values.
547
547
  * The SPS doesn't call this function, you may have to call it by your own.
548
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#particle-management
548
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/manage_sps_particles
549
549
  */
550
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  initParticles(): void;
551
551
  /**
552
552
  * This function does nothing. It may be overwritten to recycle a particle.
553
553
  * The SPS doesn't call this function, you may have to call it by your own.
554
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#particle-management
554
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/manage_sps_particles
555
555
  * @param particle The particle to recycle
556
556
  * @returns the recycled particle
557
557
  */
@@ -559,7 +559,7 @@ export declare class SolidParticleSystem implements IDisposable {
559
559
  /**
560
560
  * Updates a particle : this function should be overwritten by the user.
561
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  * It is called on each particle by `setParticles()`. This is the place to code each particle behavior.
562
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#particle-management
562
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/manage_sps_particles
563
563
  * @example : just set a particle position or velocity and recycle conditions
564
564
  * @param particle The particle to update
565
565
  * @returns the updated particle
@@ -571,7 +571,7 @@ export declare class SolidParticleSystem implements IDisposable {
571
571
  * @param particle the current particle
572
572
  * @param vertex the current vertex of the current particle : a SolidParticleVertex object
573
573
  * @param pt the index of the current vertex in the particle shape
574
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#update-each-particle-shape
574
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_vertices
575
575
  * @example : just set a vertex particle position or color
576
576
  * @returns the sps
577
577
  */
@@ -18,7 +18,7 @@ import { MultiMaterial } from "../Materials/multiMaterial.js";
18
18
  * The SPS is also a particle system. It provides some methods to manage the particles.
19
19
  * However it is behavior agnostic. This means it has no emitter, no particle physics, no particle recycler. You have to implement your own behavior.
20
20
  *
21
- * Full documentation here : https://doc.babylonjs.com/how_to/Solid_Particle_System
21
+ * Full documentation here : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_intro
22
22
  */
23
23
  export class SolidParticleSystem {
24
24
  /**
@@ -74,7 +74,7 @@ export class SolidParticleSystem {
74
74
  this.counter = 0;
75
75
  /**
76
76
  * This empty object is intended to store some SPS specific or temporary values in order to lower the Garbage Collector activity.
77
- * Please read : https://doc.babylonjs.com/how_to/Solid_Particle_System#garbage-collector-concerns
77
+ * Please read : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/optimize_sps#limit-garbage-collection
78
78
  */
79
79
  this.vars = {};
80
80
  /**
@@ -586,7 +586,7 @@ export class SolidParticleSystem {
586
586
  }
587
587
  /**
588
588
  * Adds some particles to the SPS from the model shape. Returns the shape id.
589
- * Please read the doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#create-an-immutable-sps
589
+ * Please read the doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/immutable_sps
590
590
  * @param mesh is any Mesh object that will be used as a model for the solid particles.
591
591
  * @param nb (positive integer) the number of particles to be created from this model
592
592
  * @param options {positionFunction} is an optional javascript function to called for each particle on SPS creation.
@@ -1496,7 +1496,7 @@ export class SolidParticleSystem {
1496
1496
  }
1497
1497
  /**
1498
1498
  * Visibility helper : Recomputes the visible size according to the mesh bounding box
1499
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
1499
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
1500
1500
  * @returns the SPS.
1501
1501
  */
1502
1502
  refreshVisibleSize() {
@@ -1509,7 +1509,7 @@ export class SolidParticleSystem {
1509
1509
  * Visibility helper : Sets the size of a visibility box, this sets the underlying mesh bounding box.
1510
1510
  * @param size the size (float) of the visibility box
1511
1511
  * note : this doesn't lock the SPS mesh bounding box.
1512
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
1512
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
1513
1513
  */
1514
1514
  setVisibilityBox(size) {
1515
1515
  const vis = size / 2;
@@ -1517,14 +1517,14 @@ export class SolidParticleSystem {
1517
1517
  }
1518
1518
  /**
1519
1519
  * Gets whether the SPS as always visible or not
1520
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
1520
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
1521
1521
  */
1522
1522
  get isAlwaysVisible() {
1523
1523
  return this._alwaysVisible;
1524
1524
  }
1525
1525
  /**
1526
1526
  * Sets the SPS as always visible or not
1527
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
1527
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
1528
1528
  */
1529
1529
  set isAlwaysVisible(val) {
1530
1530
  this._alwaysVisible = val;
@@ -1532,7 +1532,7 @@ export class SolidParticleSystem {
1532
1532
  }
1533
1533
  /**
1534
1534
  * Sets the SPS visibility box as locked or not. This enables/disables the underlying mesh bounding box updates.
1535
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
1535
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
1536
1536
  */
1537
1537
  set isVisibilityBoxLocked(val) {
1538
1538
  this._isVisibilityBoxLocked = val;
@@ -1541,7 +1541,7 @@ export class SolidParticleSystem {
1541
1541
  }
1542
1542
  /**
1543
1543
  * Gets if the SPS visibility box as locked or not. This enables/disables the underlying mesh bounding box updates.
1544
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#sps-visibility
1544
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_visibility
1545
1545
  */
1546
1546
  get isVisibilityBoxLocked() {
1547
1547
  return this._isVisibilityBoxLocked;
@@ -1700,13 +1700,13 @@ export class SolidParticleSystem {
1700
1700
  /**
1701
1701
  * This function does nothing. It may be overwritten to set all the particle first values.
1702
1702
  * The SPS doesn't call this function, you may have to call it by your own.
1703
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#particle-management
1703
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/manage_sps_particles
1704
1704
  */
1705
1705
  initParticles() { }
1706
1706
  /**
1707
1707
  * This function does nothing. It may be overwritten to recycle a particle.
1708
1708
  * The SPS doesn't call this function, you may have to call it by your own.
1709
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#particle-management
1709
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/manage_sps_particles
1710
1710
  * @param particle The particle to recycle
1711
1711
  * @returns the recycled particle
1712
1712
  */
@@ -1716,7 +1716,7 @@ export class SolidParticleSystem {
1716
1716
  /**
1717
1717
  * Updates a particle : this function should be overwritten by the user.
1718
1718
  * It is called on each particle by `setParticles()`. This is the place to code each particle behavior.
1719
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#particle-management
1719
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/manage_sps_particles
1720
1720
  * @example : just set a particle position or velocity and recycle conditions
1721
1721
  * @param particle The particle to update
1722
1722
  * @returns the updated particle
@@ -1730,7 +1730,7 @@ export class SolidParticleSystem {
1730
1730
  * @param particle the current particle
1731
1731
  * @param vertex the current vertex of the current particle : a SolidParticleVertex object
1732
1732
  * @param pt the index of the current vertex in the particle shape
1733
- * doc : https://doc.babylonjs.com/how_to/Solid_Particle_System#update-each-particle-shape
1733
+ * doc : https://doc.babylonjs.com/features/featuresDeepDive/particles/solid_particle_system/sps_vertices
1734
1734
  * @example : just set a vertex particle position or color
1735
1735
  * @returns the sps
1736
1736
  */