@babylonjs/core 5.32.0 → 5.32.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (636) hide show
  1. package/Actions/abstractActionManager.d.ts +1 -1
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +1 -1
  5. package/Actions/action.js +1 -1
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +18 -18
  8. package/Actions/actionManager.js +18 -18
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/directActions.d.ts +10 -10
  11. package/Actions/directActions.js +10 -10
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/interpolateValueAction.d.ts +1 -1
  14. package/Actions/interpolateValueAction.js +1 -1
  15. package/Actions/interpolateValueAction.js.map +1 -1
  16. package/Animations/animatable.d.ts +2 -2
  17. package/Animations/animatable.js +2 -2
  18. package/Animations/animatable.js.map +1 -1
  19. package/Animations/animationGroup.d.ts +3 -3
  20. package/Animations/animationGroup.js +3 -3
  21. package/Animations/animationGroup.js.map +1 -1
  22. package/Animations/easing.d.ts +14 -14
  23. package/Animations/easing.js +13 -13
  24. package/Animations/easing.js.map +1 -1
  25. package/Audio/Interfaces/IAudioEngine.d.ts +2 -2
  26. package/Audio/Interfaces/IAudioEngine.js.map +1 -1
  27. package/Audio/Interfaces/ISoundOptions.d.ts +3 -3
  28. package/Audio/Interfaces/ISoundOptions.js.map +1 -1
  29. package/Audio/analyser.d.ts +1 -1
  30. package/Audio/analyser.js +1 -1
  31. package/Audio/analyser.js.map +1 -1
  32. package/Audio/audioEngine.d.ts +2 -2
  33. package/Audio/audioEngine.js +2 -2
  34. package/Audio/audioEngine.js.map +1 -1
  35. package/Audio/audioSceneComponent.d.ts +4 -4
  36. package/Audio/audioSceneComponent.js.map +1 -1
  37. package/Audio/sound.d.ts +13 -13
  38. package/Audio/sound.js +13 -13
  39. package/Audio/sound.js.map +1 -1
  40. package/Audio/soundTrack.d.ts +5 -5
  41. package/Audio/soundTrack.js +5 -5
  42. package/Audio/soundTrack.js.map +1 -1
  43. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  46. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  47. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  49. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  50. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  52. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  53. package/Behaviors/Cameras/framingBehavior.js +1 -1
  54. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -0
  56. package/Behaviors/Meshes/pointerDragBehavior.js +9 -3
  57. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  58. package/Bones/bone.d.ts +1 -1
  59. package/Bones/bone.js +1 -1
  60. package/Bones/bone.js.map +1 -1
  61. package/Bones/boneIKController.d.ts +1 -1
  62. package/Bones/boneIKController.js +1 -1
  63. package/Bones/boneIKController.js.map +1 -1
  64. package/Bones/boneLookController.d.ts +1 -1
  65. package/Bones/boneLookController.js +1 -1
  66. package/Bones/boneLookController.js.map +1 -1
  67. package/Bones/skeleton.d.ts +3 -3
  68. package/Bones/skeleton.js +2 -2
  69. package/Bones/skeleton.js.map +1 -1
  70. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +2 -2
  71. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  72. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  73. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  74. package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +1 -1
  75. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
  76. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  77. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +1 -1
  78. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  79. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  80. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +1 -1
  81. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -3
  82. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  83. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +1 -1
  84. package/Cameras/Inputs/arcRotateCameraPointersInput.js +1 -1
  85. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  86. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -1
  87. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
  88. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  89. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  90. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  91. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  92. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
  93. package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
  94. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  95. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +1 -1
  96. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  97. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  98. package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +1 -1
  99. package/Cameras/Inputs/followCameraMouseWheelInput.js +3 -3
  100. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  101. package/Cameras/Inputs/followCameraPointersInput.d.ts +1 -1
  102. package/Cameras/Inputs/followCameraPointersInput.js +1 -1
  103. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  104. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  105. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +2 -2
  106. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  107. package/Cameras/Inputs/freeCameraGamepadInput.d.ts +1 -1
  108. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  109. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  110. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  111. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  112. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  113. package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -2
  114. package/Cameras/Inputs/freeCameraMouseInput.js +10 -7
  115. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  116. package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +1 -1
  117. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  118. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  119. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  120. package/Cameras/Inputs/freeCameraTouchInput.js +4 -4
  121. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  122. package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +1 -1
  123. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
  124. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  125. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  126. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
  127. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  128. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  129. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
  130. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  131. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  132. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
  133. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  134. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  135. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
  136. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  137. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  138. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
  139. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  140. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  141. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
  142. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  143. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  144. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
  145. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  146. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
  147. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
  148. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  149. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  150. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
  151. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  152. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  153. package/Cameras/VR/vrCameraMetrics.js +1 -1
  154. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  155. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  156. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
  157. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  158. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  159. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
  160. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  161. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  162. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
  163. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  164. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  165. package/Cameras/VR/vrExperienceHelper.js +2 -2
  166. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  167. package/Cameras/VR/webVRCamera.d.ts +2 -2
  168. package/Cameras/VR/webVRCamera.js +2 -2
  169. package/Cameras/VR/webVRCamera.js.map +1 -1
  170. package/Cameras/arcRotateCamera.d.ts +9 -9
  171. package/Cameras/arcRotateCamera.js +9 -9
  172. package/Cameras/arcRotateCamera.js.map +1 -1
  173. package/Cameras/arcRotateCameraInputsManager.d.ts +1 -1
  174. package/Cameras/arcRotateCameraInputsManager.js +1 -1
  175. package/Cameras/arcRotateCameraInputsManager.js.map +1 -1
  176. package/Cameras/camera.d.ts +4 -4
  177. package/Cameras/camera.js +4 -4
  178. package/Cameras/camera.js.map +1 -1
  179. package/Cameras/cameraInputsManager.d.ts +1 -1
  180. package/Cameras/cameraInputsManager.js +1 -1
  181. package/Cameras/cameraInputsManager.js.map +1 -1
  182. package/Cameras/flyCamera.d.ts +1 -1
  183. package/Cameras/flyCamera.js +1 -1
  184. package/Cameras/flyCamera.js.map +1 -1
  185. package/Cameras/flyCameraInputsManager.d.ts +1 -1
  186. package/Cameras/flyCameraInputsManager.js +1 -1
  187. package/Cameras/flyCameraInputsManager.js.map +1 -1
  188. package/Cameras/followCamera.d.ts +4 -4
  189. package/Cameras/followCamera.js +4 -4
  190. package/Cameras/followCamera.js.map +1 -1
  191. package/Cameras/followCameraInputsManager.d.ts +1 -1
  192. package/Cameras/followCameraInputsManager.js +1 -1
  193. package/Cameras/followCameraInputsManager.js.map +1 -1
  194. package/Cameras/freeCamera.d.ts +3 -3
  195. package/Cameras/freeCamera.js +3 -3
  196. package/Cameras/freeCamera.js.map +1 -1
  197. package/Cameras/freeCameraInputsManager.d.ts +1 -1
  198. package/Cameras/freeCameraInputsManager.js +1 -1
  199. package/Cameras/freeCameraInputsManager.js.map +1 -1
  200. package/Cameras/gamepadCamera.d.ts +2 -2
  201. package/Cameras/gamepadCamera.js +2 -2
  202. package/Cameras/gamepadCamera.js.map +1 -1
  203. package/Cameras/targetCamera.d.ts +2 -2
  204. package/Cameras/targetCamera.js +2 -2
  205. package/Cameras/targetCamera.js.map +1 -1
  206. package/Cameras/touchCamera.d.ts +2 -2
  207. package/Cameras/touchCamera.js +2 -2
  208. package/Cameras/touchCamera.js.map +1 -1
  209. package/Cameras/universalCamera.d.ts +2 -2
  210. package/Cameras/universalCamera.js +2 -2
  211. package/Cameras/universalCamera.js.map +1 -1
  212. package/Cameras/virtualJoysticksCamera.d.ts +2 -2
  213. package/Cameras/virtualJoysticksCamera.js +2 -2
  214. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  215. package/Collisions/pickingInfo.d.ts +1 -1
  216. package/Collisions/pickingInfo.js +1 -1
  217. package/Collisions/pickingInfo.js.map +1 -1
  218. package/Culling/Octrees/octree.d.ts +2 -2
  219. package/Culling/Octrees/octree.js +2 -2
  220. package/Culling/Octrees/octree.js.map +1 -1
  221. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  222. package/Culling/Octrees/octreeBlock.js +1 -1
  223. package/Culling/Octrees/octreeBlock.js.map +1 -1
  224. package/Culling/Octrees/octreeSceneComponent.d.ts +3 -3
  225. package/Culling/Octrees/octreeSceneComponent.js +1 -1
  226. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  227. package/Culling/boundingInfo.d.ts +3 -3
  228. package/Culling/boundingInfo.js +2 -2
  229. package/Culling/boundingInfo.js.map +1 -1
  230. package/Debug/debugLayer.d.ts +1 -1
  231. package/Debug/debugLayer.js.map +1 -1
  232. package/Debug/rayHelper.d.ts +2 -2
  233. package/Debug/rayHelper.js +2 -2
  234. package/Debug/rayHelper.js.map +1 -1
  235. package/Engines/Extensions/engine.alpha.d.ts +2 -2
  236. package/Engines/Extensions/engine.alpha.js.map +1 -1
  237. package/Engines/Extensions/engine.multiRender.d.ts +2 -2
  238. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  239. package/Engines/Extensions/engine.query.d.ts +8 -8
  240. package/Engines/Extensions/engine.query.js.map +1 -1
  241. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  242. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  243. package/Engines/Extensions/engine.uniformBuffer.d.ts +3 -3
  244. package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
  245. package/Engines/Extensions/engine.views.d.ts +2 -2
  246. package/Engines/Extensions/engine.views.js +1 -1
  247. package/Engines/Extensions/engine.views.js.map +1 -1
  248. package/Engines/Extensions/engine.webVR.d.ts +1 -1
  249. package/Engines/Extensions/engine.webVR.js.map +1 -1
  250. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  251. package/Engines/Processors/shaderProcessor.js +2 -2
  252. package/Engines/Processors/shaderProcessor.js.map +1 -1
  253. package/Engines/WebGPU/webgpuShaderProcessor.js +11 -9
  254. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  255. package/Engines/constants.d.ts +17 -17
  256. package/Engines/constants.js +17 -17
  257. package/Engines/constants.js.map +1 -1
  258. package/Engines/engine.d.ts +12 -12
  259. package/Engines/engine.js +11 -11
  260. package/Engines/engine.js.map +1 -1
  261. package/Engines/nativeEngine.d.ts +2 -2
  262. package/Engines/nativeEngine.js +23 -2
  263. package/Engines/nativeEngine.js.map +1 -1
  264. package/Engines/nullEngine.d.ts +5 -5
  265. package/Engines/nullEngine.js +5 -5
  266. package/Engines/nullEngine.js.map +1 -1
  267. package/Engines/thinEngine.d.ts +8 -8
  268. package/Engines/thinEngine.js +6 -6
  269. package/Engines/thinEngine.js.map +1 -1
  270. package/Engines/webgpuEngine.d.ts +4 -4
  271. package/Engines/webgpuEngine.js +1 -1
  272. package/Engines/webgpuEngine.js.map +1 -1
  273. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  274. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  275. package/Gizmos/gizmo.d.ts +6 -7
  276. package/Gizmos/gizmo.js +43 -36
  277. package/Gizmos/gizmo.js.map +1 -1
  278. package/Gizmos/planeRotationGizmo.js +17 -7
  279. package/Gizmos/planeRotationGizmo.js.map +1 -1
  280. package/Gizmos/positionGizmo.d.ts +4 -0
  281. package/Gizmos/positionGizmo.js +21 -0
  282. package/Gizmos/positionGizmo.js.map +1 -1
  283. package/Gizmos/rotationGizmo.d.ts +4 -0
  284. package/Gizmos/rotationGizmo.js +20 -0
  285. package/Gizmos/rotationGizmo.js.map +1 -1
  286. package/Gizmos/scaleGizmo.d.ts +2 -0
  287. package/Gizmos/scaleGizmo.js +10 -0
  288. package/Gizmos/scaleGizmo.js.map +1 -1
  289. package/Helpers/sceneHelpers.d.ts +7 -7
  290. package/Helpers/sceneHelpers.js.map +1 -1
  291. package/Inputs/scene.inputManager.js +34 -25
  292. package/Inputs/scene.inputManager.js.map +1 -1
  293. package/Instrumentation/engineInstrumentation.d.ts +2 -2
  294. package/Instrumentation/engineInstrumentation.js +2 -2
  295. package/Instrumentation/engineInstrumentation.js.map +1 -1
  296. package/Instrumentation/sceneInstrumentation.d.ts +2 -2
  297. package/Instrumentation/sceneInstrumentation.js +2 -2
  298. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  299. package/Layers/effectLayerSceneComponent.d.ts +2 -2
  300. package/Layers/effectLayerSceneComponent.js.map +1 -1
  301. package/Layers/glowLayer.d.ts +1 -1
  302. package/Layers/glowLayer.js +1 -1
  303. package/Layers/glowLayer.js.map +1 -1
  304. package/LensFlares/lensFlare.d.ts +3 -3
  305. package/LensFlares/lensFlare.js +3 -3
  306. package/LensFlares/lensFlare.js.map +1 -1
  307. package/LensFlares/lensFlareSystem.d.ts +2 -2
  308. package/LensFlares/lensFlareSystem.js +2 -2
  309. package/LensFlares/lensFlareSystem.js.map +1 -1
  310. package/LensFlares/lensFlareSystemSceneComponent.d.ts +1 -1
  311. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  312. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  313. package/Lights/Shadows/shadowGenerator.js +2 -2
  314. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  315. package/Lights/directionalLight.d.ts +2 -2
  316. package/Lights/directionalLight.js +2 -2
  317. package/Lights/directionalLight.js.map +1 -1
  318. package/Lights/hemisphericLight.d.ts +1 -1
  319. package/Lights/hemisphericLight.js +1 -1
  320. package/Lights/hemisphericLight.js.map +1 -1
  321. package/Lights/light.d.ts +1 -1
  322. package/Lights/light.js +1 -1
  323. package/Lights/light.js.map +1 -1
  324. package/Lights/pointLight.d.ts +2 -2
  325. package/Lights/pointLight.js +2 -2
  326. package/Lights/pointLight.js.map +1 -1
  327. package/Lights/spotLight.d.ts +2 -2
  328. package/Lights/spotLight.js +2 -2
  329. package/Lights/spotLight.js.map +1 -1
  330. package/Loading/loadingScreen.d.ts +2 -2
  331. package/Loading/loadingScreen.js +1 -1
  332. package/Loading/loadingScreen.js.map +1 -1
  333. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  334. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  335. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/reciprocalBlock.js +6 -2
  337. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  338. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -1
  339. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  340. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  341. package/Materials/PBR/pbrMaterial.d.ts +1 -1
  342. package/Materials/PBR/pbrMaterial.js +1 -1
  343. package/Materials/PBR/pbrMaterial.js.map +1 -1
  344. package/Materials/Textures/Packer/packer.d.ts +1 -1
  345. package/Materials/Textures/Packer/packer.js +1 -1
  346. package/Materials/Textures/Packer/packer.js.map +1 -1
  347. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
  348. package/Materials/Textures/Procedurals/customProceduralTexture.js +2 -2
  349. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  350. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +2 -2
  351. package/Materials/Textures/Procedurals/proceduralTexture.js +2 -2
  352. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  353. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +1 -1
  354. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  355. package/Materials/Textures/cubeTexture.d.ts +2 -2
  356. package/Materials/Textures/cubeTexture.js +2 -2
  357. package/Materials/Textures/cubeTexture.js.map +1 -1
  358. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  359. package/Materials/Textures/dynamicTexture.js +1 -1
  360. package/Materials/Textures/dynamicTexture.js.map +1 -1
  361. package/Materials/Textures/mirrorTexture.d.ts +3 -3
  362. package/Materials/Textures/mirrorTexture.js +3 -3
  363. package/Materials/Textures/mirrorTexture.js.map +1 -1
  364. package/Materials/Textures/refractionTexture.d.ts +3 -3
  365. package/Materials/Textures/refractionTexture.js +3 -3
  366. package/Materials/Textures/refractionTexture.js.map +1 -1
  367. package/Materials/Textures/texture.d.ts +10 -10
  368. package/Materials/Textures/texture.js +10 -10
  369. package/Materials/Textures/texture.js.map +1 -1
  370. package/Materials/Textures/videoTexture.d.ts +2 -2
  371. package/Materials/Textures/videoTexture.js +2 -2
  372. package/Materials/Textures/videoTexture.js.map +1 -1
  373. package/Materials/effect.d.ts +20 -2
  374. package/Materials/effect.js +28 -4
  375. package/Materials/effect.js.map +1 -1
  376. package/Materials/effectRenderer.js +1 -0
  377. package/Materials/effectRenderer.js.map +1 -1
  378. package/Materials/fresnelParameters.d.ts +1 -1
  379. package/Materials/fresnelParameters.js +1 -1
  380. package/Materials/fresnelParameters.js.map +1 -1
  381. package/Materials/material.d.ts +1 -1
  382. package/Materials/material.js.map +1 -1
  383. package/Materials/multiMaterial.d.ts +2 -2
  384. package/Materials/multiMaterial.js +2 -2
  385. package/Materials/multiMaterial.js.map +1 -1
  386. package/Materials/shaderMaterial.d.ts +2 -2
  387. package/Materials/shaderMaterial.js +2 -2
  388. package/Materials/shaderMaterial.js.map +1 -1
  389. package/Materials/shadowDepthWrapper.d.ts +1 -1
  390. package/Materials/shadowDepthWrapper.js +2 -2
  391. package/Materials/shadowDepthWrapper.js.map +1 -1
  392. package/Materials/standardMaterial.d.ts +18 -18
  393. package/Materials/standardMaterial.js +6 -6
  394. package/Materials/standardMaterial.js.map +1 -1
  395. package/Maths/math.path.d.ts +7 -7
  396. package/Maths/math.path.js +7 -7
  397. package/Maths/math.path.js.map +1 -1
  398. package/Maths/math.vector.d.ts +4 -4
  399. package/Maths/math.vector.js +4 -4
  400. package/Maths/math.vector.js.map +1 -1
  401. package/Meshes/Builders/boxBuilder.d.ts +3 -3
  402. package/Meshes/Builders/boxBuilder.js +3 -3
  403. package/Meshes/Builders/boxBuilder.js.map +1 -1
  404. package/Meshes/Builders/capsuleBuilder.d.ts +1 -1
  405. package/Meshes/Builders/capsuleBuilder.js +1 -1
  406. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  407. package/Meshes/Builders/cylinderBuilder.d.ts +2 -2
  408. package/Meshes/Builders/cylinderBuilder.js +2 -2
  409. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  410. package/Meshes/Builders/decalBuilder.d.ts +1 -1
  411. package/Meshes/Builders/decalBuilder.js +1 -1
  412. package/Meshes/Builders/decalBuilder.js.map +1 -1
  413. package/Meshes/Builders/discBuilder.d.ts +2 -2
  414. package/Meshes/Builders/discBuilder.js +2 -2
  415. package/Meshes/Builders/discBuilder.js.map +1 -1
  416. package/Meshes/Builders/geodesicBuilder.d.ts +1 -1
  417. package/Meshes/Builders/geodesicBuilder.js +1 -1
  418. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  419. package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
  420. package/Meshes/Builders/goldbergBuilder.js +1 -1
  421. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  422. package/Meshes/Builders/groundBuilder.d.ts +4 -4
  423. package/Meshes/Builders/groundBuilder.js +4 -4
  424. package/Meshes/Builders/groundBuilder.js.map +1 -1
  425. package/Meshes/Builders/icoSphereBuilder.d.ts +2 -2
  426. package/Meshes/Builders/icoSphereBuilder.js +2 -2
  427. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  428. package/Meshes/Builders/latheBuilder.d.ts +2 -2
  429. package/Meshes/Builders/latheBuilder.js +2 -2
  430. package/Meshes/Builders/latheBuilder.js.map +1 -1
  431. package/Meshes/Builders/linesBuilder.d.ts +6 -6
  432. package/Meshes/Builders/linesBuilder.js +6 -6
  433. package/Meshes/Builders/linesBuilder.js.map +1 -1
  434. package/Meshes/Builders/planeBuilder.d.ts +2 -2
  435. package/Meshes/Builders/planeBuilder.js +2 -2
  436. package/Meshes/Builders/planeBuilder.js.map +1 -1
  437. package/Meshes/Builders/polygonBuilder.d.ts +1 -1
  438. package/Meshes/Builders/polygonBuilder.js +1 -1
  439. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  440. package/Meshes/Builders/polyhedronBuilder.d.ts +3 -3
  441. package/Meshes/Builders/polyhedronBuilder.js +3 -3
  442. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  443. package/Meshes/Builders/ribbonBuilder.d.ts +4 -4
  444. package/Meshes/Builders/ribbonBuilder.js +4 -4
  445. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  446. package/Meshes/Builders/shapeBuilder.d.ts +9 -9
  447. package/Meshes/Builders/shapeBuilder.js +9 -9
  448. package/Meshes/Builders/shapeBuilder.js.map +1 -1
  449. package/Meshes/Builders/sphereBuilder.d.ts +2 -2
  450. package/Meshes/Builders/sphereBuilder.js +2 -2
  451. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  452. package/Meshes/Builders/tiledBoxBuilder.d.ts +2 -2
  453. package/Meshes/Builders/tiledBoxBuilder.js +2 -2
  454. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  455. package/Meshes/Builders/tiledPlaneBuilder.d.ts +2 -2
  456. package/Meshes/Builders/tiledPlaneBuilder.js +2 -2
  457. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  458. package/Meshes/Builders/torusBuilder.d.ts +2 -2
  459. package/Meshes/Builders/torusBuilder.js +2 -2
  460. package/Meshes/Builders/torusBuilder.js.map +1 -1
  461. package/Meshes/Builders/torusKnotBuilder.d.ts +2 -2
  462. package/Meshes/Builders/torusKnotBuilder.js +2 -2
  463. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  464. package/Meshes/Builders/tubeBuilder.d.ts +4 -4
  465. package/Meshes/Builders/tubeBuilder.js +4 -4
  466. package/Meshes/Builders/tubeBuilder.js.map +1 -1
  467. package/Meshes/abstractMesh.d.ts +35 -35
  468. package/Meshes/abstractMesh.js +34 -34
  469. package/Meshes/abstractMesh.js.map +1 -1
  470. package/Meshes/instancedMesh.d.ts +3 -3
  471. package/Meshes/instancedMesh.js +1 -1
  472. package/Meshes/instancedMesh.js.map +1 -1
  473. package/Meshes/linesMesh.d.ts +2 -2
  474. package/Meshes/linesMesh.js +2 -2
  475. package/Meshes/linesMesh.js.map +1 -1
  476. package/Meshes/mesh.d.ts +36 -36
  477. package/Meshes/mesh.js +9 -17
  478. package/Meshes/mesh.js.map +1 -1
  479. package/Meshes/meshLODLevel.d.ts +1 -1
  480. package/Meshes/meshLODLevel.js +1 -1
  481. package/Meshes/meshLODLevel.js.map +1 -1
  482. package/Meshes/meshSimplification.d.ts +6 -6
  483. package/Meshes/meshSimplification.js +4 -4
  484. package/Meshes/meshSimplification.js.map +1 -1
  485. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
  486. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  487. package/Meshes/polygonMesh.d.ts +2 -2
  488. package/Meshes/polygonMesh.js +2 -2
  489. package/Meshes/polygonMesh.js.map +1 -1
  490. package/Meshes/transformNode.d.ts +1 -1
  491. package/Meshes/transformNode.js +1 -1
  492. package/Meshes/transformNode.js.map +1 -1
  493. package/Misc/assetsManager.d.ts +2 -2
  494. package/Misc/assetsManager.js +2 -2
  495. package/Misc/assetsManager.js.map +1 -1
  496. package/Misc/iInspectable.d.ts +1 -1
  497. package/Misc/iInspectable.js.map +1 -1
  498. package/Misc/sceneOptimizer.d.ts +12 -12
  499. package/Misc/sceneOptimizer.js +12 -12
  500. package/Misc/sceneOptimizer.js.map +1 -1
  501. package/Misc/screenshotTools.d.ts +10 -10
  502. package/Misc/screenshotTools.js +10 -10
  503. package/Misc/screenshotTools.js.map +1 -1
  504. package/Misc/tools.d.ts +4 -4
  505. package/Misc/tools.js +4 -4
  506. package/Misc/tools.js.map +1 -1
  507. package/Misc/videoRecorder.d.ts +1 -1
  508. package/Misc/videoRecorder.js +1 -1
  509. package/Misc/videoRecorder.js.map +1 -1
  510. package/Morph/morphTarget.d.ts +1 -1
  511. package/Morph/morphTarget.js +1 -1
  512. package/Morph/morphTarget.js.map +1 -1
  513. package/Morph/morphTargetManager.d.ts +1 -1
  514. package/Morph/morphTargetManager.js +1 -1
  515. package/Morph/morphTargetManager.js.map +1 -1
  516. package/Offline/IOfflineProvider.d.ts +1 -1
  517. package/Offline/IOfflineProvider.js.map +1 -1
  518. package/Offline/database.d.ts +1 -1
  519. package/Offline/database.js +1 -1
  520. package/Offline/database.js.map +1 -1
  521. package/Particles/IParticleSystem.d.ts +1 -1
  522. package/Particles/IParticleSystem.js.map +1 -1
  523. package/Particles/baseParticleSystem.d.ts +1 -1
  524. package/Particles/baseParticleSystem.js +1 -1
  525. package/Particles/baseParticleSystem.js.map +1 -1
  526. package/Particles/gpuParticleSystem.d.ts +1 -1
  527. package/Particles/gpuParticleSystem.js +1 -1
  528. package/Particles/gpuParticleSystem.js.map +1 -1
  529. package/Particles/particleSystem.d.ts +2 -2
  530. package/Particles/particleSystem.js +2 -2
  531. package/Particles/particleSystem.js.map +1 -1
  532. package/Particles/solidParticleSystem.d.ts +15 -15
  533. package/Particles/solidParticleSystem.js +13 -13
  534. package/Particles/solidParticleSystem.js.map +1 -1
  535. package/Physics/IPhysicsEngine.d.ts +1 -1
  536. package/Physics/IPhysicsEngine.js.map +1 -1
  537. package/Physics/Plugins/ammoJSPlugin.d.ts +1 -1
  538. package/Physics/Plugins/ammoJSPlugin.js +1 -1
  539. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  540. package/Physics/physicsEngine.d.ts +1 -1
  541. package/Physics/physicsEngine.js +1 -1
  542. package/Physics/physicsEngine.js.map +1 -1
  543. package/Physics/physicsEngineComponent.d.ts +3 -3
  544. package/Physics/physicsEngineComponent.js +2 -2
  545. package/Physics/physicsEngineComponent.js.map +1 -1
  546. package/Physics/physicsHelper.d.ts +12 -12
  547. package/Physics/physicsHelper.js +6 -6
  548. package/Physics/physicsHelper.js.map +1 -1
  549. package/Physics/physicsImpostor.d.ts +3 -3
  550. package/Physics/physicsImpostor.js +1 -1
  551. package/Physics/physicsImpostor.js.map +1 -1
  552. package/Physics/physicsJoint.d.ts +9 -9
  553. package/Physics/physicsJoint.js +5 -5
  554. package/Physics/physicsJoint.js.map +1 -1
  555. package/Physics/physicsRaycastResult.d.ts +1 -1
  556. package/Physics/physicsRaycastResult.js +1 -1
  557. package/Physics/physicsRaycastResult.js.map +1 -1
  558. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -1
  559. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -1
  560. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  561. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -1
  562. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -1
  563. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  564. package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +1 -1
  565. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
  566. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  567. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +2 -2
  568. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +1 -1
  569. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  570. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +2 -2
  571. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +2 -2
  572. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  573. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +2 -2
  574. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
  575. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
  576. package/PostProcesses/blackAndWhitePostProcess.js +1 -1
  577. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  578. package/PostProcesses/fxaaPostProcess.d.ts +1 -1
  579. package/PostProcesses/fxaaPostProcess.js +1 -1
  580. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  581. package/PostProcesses/highlightsPostProcess.d.ts +2 -2
  582. package/PostProcesses/highlightsPostProcess.js +2 -2
  583. package/PostProcesses/highlightsPostProcess.js.map +1 -1
  584. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  585. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  586. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  587. package/PostProcesses/postProcess.d.ts +2 -2
  588. package/PostProcesses/postProcess.js +1 -1
  589. package/PostProcesses/postProcess.js.map +1 -1
  590. package/PostProcesses/postProcessManager.d.ts +1 -1
  591. package/PostProcesses/postProcessManager.js +1 -1
  592. package/PostProcesses/postProcessManager.js.map +1 -1
  593. package/PostProcesses/refractionPostProcess.d.ts +2 -2
  594. package/PostProcesses/refractionPostProcess.js +2 -2
  595. package/PostProcesses/refractionPostProcess.js.map +1 -1
  596. package/Probes/reflectionProbe.d.ts +2 -2
  597. package/Probes/reflectionProbe.js +1 -1
  598. package/Probes/reflectionProbe.js.map +1 -1
  599. package/Rendering/geometryBufferRenderer.js +2 -2
  600. package/Rendering/geometryBufferRenderer.js.map +1 -1
  601. package/Sprites/sprite.d.ts +1 -1
  602. package/Sprites/sprite.js +1 -1
  603. package/Sprites/sprite.js.map +1 -1
  604. package/Sprites/spriteManager.d.ts +2 -2
  605. package/Sprites/spriteManager.js +1 -1
  606. package/Sprites/spriteManager.js.map +1 -1
  607. package/Sprites/spritePackedManager.d.ts +1 -1
  608. package/Sprites/spritePackedManager.js +1 -1
  609. package/Sprites/spritePackedManager.js.map +1 -1
  610. package/Sprites/spriteSceneComponent.d.ts +1 -1
  611. package/Sprites/spriteSceneComponent.js.map +1 -1
  612. package/Sprites/thinSprite.d.ts +1 -1
  613. package/Sprites/thinSprite.js +1 -1
  614. package/Sprites/thinSprite.js.map +1 -1
  615. package/XR/webXRCamera.d.ts +1 -1
  616. package/XR/webXRCamera.js +1 -1
  617. package/XR/webXRCamera.js.map +1 -1
  618. package/XR/webXRExperienceHelper.d.ts +1 -1
  619. package/XR/webXRExperienceHelper.js +1 -1
  620. package/XR/webXRExperienceHelper.js.map +1 -1
  621. package/XR/webXRInputSource.d.ts +1 -1
  622. package/XR/webXRInputSource.js +1 -1
  623. package/XR/webXRInputSource.js.map +1 -1
  624. package/XR/webXRSessionManager.d.ts +1 -1
  625. package/XR/webXRSessionManager.js +1 -1
  626. package/XR/webXRSessionManager.js.map +1 -1
  627. package/abstractScene.d.ts +9 -9
  628. package/abstractScene.js +9 -9
  629. package/abstractScene.js.map +1 -1
  630. package/node.d.ts +6 -6
  631. package/node.js +5 -5
  632. package/node.js.map +1 -1
  633. package/package.json +1 -1
  634. package/scene.d.ts +29 -24
  635. package/scene.js +24 -18
  636. package/scene.js.map +1 -1
package/Meshes/mesh.d.ts CHANGED
@@ -228,7 +228,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
228
228
  * Gets the list of instances created from this mesh
229
229
  * it is not supposed to be modified manually.
230
230
  * Note also that the order of the InstancedMesh wihin the array is not significant and might change.
231
- * @see https://doc.babylonjs.com/how_to/how_to_use_instances
231
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances
232
232
  */
233
233
  instances: import("./instancedMesh").InstancedMesh[];
234
234
  /**
@@ -239,7 +239,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
239
239
  _binaryInfo: any;
240
240
  /**
241
241
  * User defined function used to change how LOD level selection is done
242
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
242
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
243
243
  */
244
244
  onLODLevelSelection: (distance: number, mesh: Mesh, selectedLevel: Nullable<Mesh>) => void;
245
245
  /** @internal */
@@ -343,7 +343,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
343
343
  private _sortLODLevels;
344
344
  /**
345
345
  * Add a mesh as LOD level triggered at the given distance.
346
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
346
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
347
347
  * @param distanceOrScreenCoverage Either distance from the center of the object to show this level or the screen coverage if `useScreenCoverage` is set to `true`.
348
348
  * If screen coverage, value is a fraction of the screen's total surface, between 0 and 1.
349
349
  * Example Playground for distance https://playground.babylonjs.com/#QE7KM#197
@@ -354,18 +354,18 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
354
354
  addLODLevel(distanceOrScreenCoverage: number, mesh: Nullable<Mesh>): Mesh;
355
355
  /**
356
356
  * Returns the LOD level mesh at the passed distance or null if not found.
357
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
357
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
358
358
  * @param distance The distance from the center of the object to show this level
359
359
  * @returns a Mesh or `null`
360
360
  */
361
361
  getLODLevelAtDistance(distance: number): Nullable<Mesh>;
362
362
  /**
363
363
  * Remove a mesh from the LOD array
364
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
364
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
365
365
  * @param mesh defines the mesh to be removed
366
366
  * @returns This mesh (for chaining)
367
367
  */
368
- removeLODLevel(mesh: Mesh): Mesh;
368
+ removeLODLevel(mesh: Nullable<Mesh>): Mesh;
369
369
  /**
370
370
  * Returns the registered LOD mesh distant from the parameter `camera` position if any, else returns the current mesh.
371
371
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
@@ -618,7 +618,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
618
618
  updateVerticesData(kind: string, data: FloatArray, updateExtends?: boolean, makeItUnique?: boolean): AbstractMesh;
619
619
  /**
620
620
  * This method updates the vertex positions of an updatable mesh according to the `positionFunction` returned values.
621
- * @see https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#other-shapes-updatemeshpositions
621
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#other-shapes-updatemeshpositions
622
622
  * @param positionFunction is a simple JS function what is passed the mesh `positions` array. It doesn't need to return anything
623
623
  * @param computeNormals is a boolean (default true) to enable/disable the mesh normal recomputation after the vertex position update
624
624
  * @returns the current mesh
@@ -775,7 +775,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
775
775
  * The mesh World Matrix is then reset.
776
776
  * This method returns nothing but really modifies the mesh even if it's originally not set as updatable.
777
777
  * Note that, under the hood, this method sets a new VertexBuffer each call.
778
- * @see https://doc.babylonjs.com/resources/baking_transformations
778
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/transforms/center_origin/bakingTransforms
779
779
  * @param bakeIndependentlyOfChildren indicates whether to preserve all child nodes' World Matrix during baking
780
780
  * @returns the current mesh
781
781
  */
@@ -879,7 +879,7 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
879
879
  static _PhysicsImpostorParser(scene: Scene, physicObject: IPhysicsEnabledObject, jsonObject: any): PhysicsImpostor;
880
880
  /**
881
881
  * Creates a new InstancedMesh object from the mesh model.
882
- * @see https://doc.babylonjs.com/how_to/how_to_use_instances
882
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances
883
883
  * @param name defines the name of the new instance
884
884
  * @returns a new InstancedMesh
885
885
  */
@@ -1011,7 +1011,7 @@ declare module "../Meshes/mesh" {
1011
1011
  namespace Mesh {
1012
1012
  /**
1013
1013
  * Creates a ribbon mesh.
1014
- * @see https://doc.babylonjs.com/how_to/parametric_shapes
1014
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
1015
1015
  * @param name defines the name of the mesh to create
1016
1016
  * @param pathArray is a required array of paths, what are each an array of successive Vector3. The pathArray parameter depicts the ribbon geometry.
1017
1017
  * @param closeArray creates a seam between the first and the last paths of the path array (default is false)
@@ -1019,7 +1019,7 @@ declare module "../Meshes/mesh" {
1019
1019
  * @param offset is taken in account only if the `pathArray` is containing a single path
1020
1020
  * @param scene defines the hosting scene
1021
1021
  * @param updatable defines if the mesh must be flagged as updatable
1022
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1022
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1023
1023
  * @param instance defines an instance of an existing Ribbon object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#ribbon)
1024
1024
  * @returns a new Mesh
1025
1025
  * @deprecated Please use MeshBuilder instead
@@ -1032,7 +1032,7 @@ declare module "../Meshes/mesh" {
1032
1032
  * @param tessellation sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
1033
1033
  * @param scene defines the hosting scene
1034
1034
  * @param updatable defines if the mesh must be flagged as updatable
1035
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1035
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1036
1036
  * @returns a new Mesh
1037
1037
  * @deprecated Please use MeshBuilder instead
1038
1038
  */
@@ -1043,7 +1043,7 @@ declare module "../Meshes/mesh" {
1043
1043
  * @param size sets the size (float) of each box side (default 1)
1044
1044
  * @param scene defines the hosting scene
1045
1045
  * @param updatable defines if the mesh must be flagged as updatable
1046
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1046
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1047
1047
  * @returns a new Mesh
1048
1048
  * @deprecated Please use MeshBuilder instead
1049
1049
  */
@@ -1055,7 +1055,7 @@ declare module "../Meshes/mesh" {
1055
1055
  * @param diameter sets the diameter size (float) of the sphere (default 1)
1056
1056
  * @param scene defines the hosting scene
1057
1057
  * @param updatable defines if the mesh must be flagged as updatable
1058
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1058
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1059
1059
  * @returns a new Mesh
1060
1060
  * @deprecated Please use MeshBuilder instead
1061
1061
  */
@@ -1080,7 +1080,7 @@ declare module "../Meshes/mesh" {
1080
1080
  * @param subdivisions sets the number of rings along the cylinder height (positive integer, default 1)
1081
1081
  * @param scene defines the hosting scene
1082
1082
  * @param updatable defines if the mesh must be flagged as updatable
1083
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1083
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1084
1084
  * @returns a new Mesh
1085
1085
  * @deprecated Please use MeshBuilder instead
1086
1086
  */
@@ -1093,7 +1093,7 @@ declare module "../Meshes/mesh" {
1093
1093
  * @param tessellation sets the number of torus sides (positive integer, default 16)
1094
1094
  * @param scene defines the hosting scene
1095
1095
  * @param updatable defines if the mesh must be flagged as updatable
1096
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1096
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1097
1097
  * @returns a new Mesh
1098
1098
  * @deprecated Please use MeshBuilder instead
1099
1099
  */
@@ -1109,7 +1109,7 @@ declare module "../Meshes/mesh" {
1109
1109
  * @param q the number of windings on Y axis (positive integers, default 3)
1110
1110
  * @param scene defines the hosting scene
1111
1111
  * @param updatable defines if the mesh must be flagged as updatable
1112
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1112
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1113
1113
  * @returns a new Mesh
1114
1114
  * @deprecated Please use MeshBuilder instead
1115
1115
  */
@@ -1146,13 +1146,13 @@ declare module "../Meshes/mesh" {
1146
1146
  * You can set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
1147
1147
  * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
1148
1148
  * Remember you can only change the shape positions, not their number when updating a polygon.
1149
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#non-regular-polygon
1149
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#non-regular-polygon
1150
1150
  * @param name defines the name of the mesh to create
1151
1151
  * @param shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
1152
1152
  * @param scene defines the hosting scene
1153
1153
  * @param holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
1154
1154
  * @param updatable defines if the mesh must be flagged as updatable
1155
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1155
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1156
1156
  * @param earcutInjection can be used to inject your own earcut reference
1157
1157
  * @returns a new Mesh
1158
1158
  * @deprecated Please use MeshBuilder instead
@@ -1160,14 +1160,14 @@ declare module "../Meshes/mesh" {
1160
1160
  function CreatePolygon(name: string, shape: Vector3[], scene: Scene, holes?: Vector3[][], updatable?: boolean, sideOrientation?: number, earcutInjection?: any): Mesh;
1161
1161
  /**
1162
1162
  * Creates an extruded polygon mesh, with depth in the Y direction..
1163
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#extruded-non-regular-polygon
1163
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#extruded-non-regular-polygon
1164
1164
  * @param name defines the name of the mesh to create
1165
1165
  * @param shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
1166
1166
  * @param depth defines the height of extrusion
1167
1167
  * @param scene defines the hosting scene
1168
1168
  * @param holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
1169
1169
  * @param updatable defines if the mesh must be flagged as updatable
1170
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1170
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1171
1171
  * @param earcutInjection can be used to inject your own earcut reference
1172
1172
  * @returns a new Mesh
1173
1173
  * @deprecated Please use MeshBuilder instead
@@ -1176,8 +1176,8 @@ declare module "../Meshes/mesh" {
1176
1176
  /**
1177
1177
  * Creates an extruded shape mesh.
1178
1178
  * The extrusion is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters.
1179
- * @see https://doc.babylonjs.com/how_to/parametric_shapes
1180
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#extruded-shapes
1179
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
1180
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#extruded-shapes
1181
1181
  * @param name defines the name of the mesh to create
1182
1182
  * @param shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
1183
1183
  * @param path is a required array of successive Vector3. This is the axis curve the shape is extruded along
@@ -1186,7 +1186,7 @@ declare module "../Meshes/mesh" {
1186
1186
  * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
1187
1187
  * @param scene defines the hosting scene
1188
1188
  * @param updatable defines if the mesh must be flagged as updatable
1189
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1189
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1190
1190
  * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#extruded-shape)
1191
1191
  * @returns a new Mesh
1192
1192
  * @deprecated Please use MeshBuilder instead
@@ -1197,7 +1197,7 @@ declare module "../Meshes/mesh" {
1197
1197
  * The custom extrusion is a parametric shape.
1198
1198
  * It has no predefined shape. Its final shape will depend on the input parameters.
1199
1199
  *
1200
- * @see https://doc.babylonjs.com/how_to/parametric_shapes#extruded-shapes
1200
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#extruded-shapes
1201
1201
  * @param name defines the name of the mesh to create
1202
1202
  * @param shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
1203
1203
  * @param path is a required array of successive Vector3. This is the axis curve the shape is extruded along
@@ -1208,8 +1208,8 @@ declare module "../Meshes/mesh" {
1208
1208
  * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
1209
1209
  * @param scene defines the hosting scene
1210
1210
  * @param updatable defines if the mesh must be flagged as updatable
1211
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1212
- * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#extruded-shape)
1211
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1212
+ * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#extruded-shape)
1213
1213
  * @returns a new Mesh
1214
1214
  * @deprecated Please use MeshBuilder instead
1215
1215
  */
@@ -1227,7 +1227,7 @@ declare module "../Meshes/mesh" {
1227
1227
  * @param tessellation is the side number of the lathe.
1228
1228
  * @param scene defines the hosting scene
1229
1229
  * @param updatable defines if the mesh must be flagged as updatable
1230
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1230
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1231
1231
  * @returns a new Mesh
1232
1232
  * @deprecated Please use MeshBuilder instead
1233
1233
  */
@@ -1238,7 +1238,7 @@ declare module "../Meshes/mesh" {
1238
1238
  * @param size sets the size (float) of both sides of the plane at once (default 1)
1239
1239
  * @param scene defines the hosting scene
1240
1240
  * @param updatable defines if the mesh must be flagged as updatable
1241
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1241
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1242
1242
  * @returns a new Mesh
1243
1243
  * @deprecated Please use MeshBuilder instead
1244
1244
  */
@@ -1278,7 +1278,7 @@ declare module "../Meshes/mesh" {
1278
1278
  }, scene: Scene, updatable?: boolean): Mesh;
1279
1279
  /**
1280
1280
  * Creates a ground mesh from a height map.
1281
- * @see https://doc.babylonjs.com/babylon101/height_map
1281
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/height_map
1282
1282
  * @param name defines the name of the mesh to create
1283
1283
  * @param url sets the URL of the height map image resource
1284
1284
  * @param width set the ground width size
@@ -1299,7 +1299,7 @@ declare module "../Meshes/mesh" {
1299
1299
  * The tube is a parametric shape.
1300
1300
  * It has no predefined shape. Its final shape will depend on the input parameters.
1301
1301
  *
1302
- * @see https://doc.babylonjs.com/how_to/parametric_shapes
1302
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
1303
1303
  * @param name defines the name of the mesh to create
1304
1304
  * @param path is a required array of successive Vector3. It is the curve used as the axis of the tube
1305
1305
  * @param radius sets the tube radius size
@@ -1308,7 +1308,7 @@ declare module "../Meshes/mesh" {
1308
1308
  * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
1309
1309
  * @param scene defines the hosting scene
1310
1310
  * @param updatable defines if the mesh must be flagged as updatable
1311
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation)
1311
+ * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
1312
1312
  * @param instance is an instance of an existing Tube object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#tube)
1313
1313
  * @returns a new Mesh
1314
1314
  * @deprecated Please use MeshBuilder instead
@@ -1325,10 +1325,10 @@ declare module "../Meshes/mesh" {
1325
1325
  * * You can build other polyhedron types than the 15 embbeded ones by setting the parameter `custom` (`polyhedronObject`, default null). If you set the parameter `custom`, this overwrittes the parameter `type`
1326
1326
  * * A `polyhedronObject` is a formatted javascript object. You'll find a full file with pre-set polyhedra here : https://github.com/BabylonJS/Extensions/tree/master/Polyhedron
1327
1327
  * * You can set the color and the UV of each side of the polyhedron with the parameters `faceColors` (Color4, default `(1, 1, 1, 1)`) and faceUV (Vector4, default `(0, 0, 1, 1)`)
1328
- * * To understand how to set `faceUV` or `faceColors`, please read this by considering the right number of faces of your polyhedron, instead of only 6 for the box : https://doc.babylonjs.com/how_to/createbox_per_face_textures_and_colors
1328
+ * * To understand how to set `faceUV` or `faceColors`, please read this by considering the right number of faces of your polyhedron, instead of only 6 for the box : https://doc.babylonjs.com/features/featuresDeepDive/materials/using/texturePerBoxFace
1329
1329
  * * The parameter `flat` (boolean, default true). If set to false, it gives the polyhedron a single global face, so less vertices and shared normals. In this case, `faceColors` and `faceUV` are ignored
1330
1330
  * * You can also set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
1331
- * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
1331
+ * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
1332
1332
  * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
1333
1333
  * @param name defines the name of the mesh to create
1334
1334
  * @param options defines the options used to create the mesh
@@ -1355,9 +1355,9 @@ declare module "../Meshes/mesh" {
1355
1355
  * * The parameter `subdivisions` sets the number of subdivisions (positive integer, default 4). The more subdivisions, the more faces on the icosphere whatever its size
1356
1356
  * * The parameter `flat` (boolean, default true) gives each side its own normals. Set it to false to get a smooth continuous light reflection on the surface
1357
1357
  * * You can also set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
1358
- * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
1358
+ * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
1359
1359
  * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
1360
- * @see https://doc.babylonjs.com/how_to/polyhedra_shapes#icosphere
1360
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/polyhedra#icosphere
1361
1361
  * @param name defines the name of the mesh
1362
1362
  * @param options defines the options used to create the mesh
1363
1363
  * @param scene defines the hosting scene
package/Meshes/mesh.js CHANGED
@@ -112,7 +112,7 @@ export class Mesh extends AbstractMesh {
112
112
  * Gets the list of instances created from this mesh
113
113
  * it is not supposed to be modified manually.
114
114
  * Note also that the order of the InstancedMesh wihin the array is not significant and might change.
115
- * @see https://doc.babylonjs.com/how_to/how_to_use_instances
115
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances
116
116
  */
117
117
  this.instances = new Array();
118
118
  // Private
@@ -565,7 +565,7 @@ export class Mesh extends AbstractMesh {
565
565
  }
566
566
  /**
567
567
  * Add a mesh as LOD level triggered at the given distance.
568
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
568
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
569
569
  * @param distanceOrScreenCoverage Either distance from the center of the object to show this level or the screen coverage if `useScreenCoverage` is set to `true`.
570
570
  * If screen coverage, value is a fraction of the screen's total surface, between 0 and 1.
571
571
  * Example Playground for distance https://playground.babylonjs.com/#QE7KM#197
@@ -588,7 +588,7 @@ export class Mesh extends AbstractMesh {
588
588
  }
589
589
  /**
590
590
  * Returns the LOD level mesh at the passed distance or null if not found.
591
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
591
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
592
592
  * @param distance The distance from the center of the object to show this level
593
593
  * @returns a Mesh or `null`
594
594
  */
@@ -604,7 +604,7 @@ export class Mesh extends AbstractMesh {
604
604
  }
605
605
  /**
606
606
  * Remove a mesh from the LOD array
607
- * @see https://doc.babylonjs.com/how_to/how_to_use_lod
607
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
608
608
  * @param mesh defines the mesh to be removed
609
609
  * @returns This mesh (for chaining)
610
610
  */
@@ -633,19 +633,11 @@ export class Mesh extends AbstractMesh {
633
633
  if (!internalDataInfo._LODLevels || internalDataInfo._LODLevels.length === 0) {
634
634
  return this;
635
635
  }
636
- let bSphere;
637
- if (boundingSphere) {
638
- bSphere = boundingSphere;
639
- }
640
- else {
641
- const boundingInfo = this.getBoundingInfo();
642
- bSphere = boundingInfo.boundingSphere;
643
- }
636
+ const bSphere = boundingSphere || this.getBoundingInfo().boundingSphere;
644
637
  const distanceToCamera = camera.mode === Camera.ORTHOGRAPHIC_CAMERA ? camera.minZ : bSphere.centerWorld.subtract(camera.globalPosition).length();
645
- const useScreenCoverage = internalDataInfo._useLODScreenCoverage;
646
638
  let compareValue = distanceToCamera;
647
639
  let compareSign = 1;
648
- if (useScreenCoverage) {
640
+ if (internalDataInfo._useLODScreenCoverage) {
649
641
  const screenArea = camera.screenArea;
650
642
  let meshArea = (bSphere.radiusWorld * camera.minZ) / distanceToCamera;
651
643
  meshArea = meshArea * meshArea * Math.PI;
@@ -1226,7 +1218,7 @@ export class Mesh extends AbstractMesh {
1226
1218
  }
1227
1219
  /**
1228
1220
  * This method updates the vertex positions of an updatable mesh according to the `positionFunction` returned values.
1229
- * @see https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#other-shapes-updatemeshpositions
1221
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#other-shapes-updatemeshpositions
1230
1222
  * @param positionFunction is a simple JS function what is passed the mesh `positions` array. It doesn't need to return anything
1231
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  * @param computeNormals is a boolean (default true) to enable/disable the mesh normal recomputation after the vertex position update
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  * @returns the current mesh
@@ -2188,7 +2180,7 @@ export class Mesh extends AbstractMesh {
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  * The mesh World Matrix is then reset.
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  * This method returns nothing but really modifies the mesh even if it's originally not set as updatable.
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  * Note that, under the hood, this method sets a new VertexBuffer each call.
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- * @see https://doc.babylonjs.com/resources/baking_transformations
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/transforms/center_origin/bakingTransforms
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  * @param bakeIndependentlyOfChildren indicates whether to preserve all child nodes' World Matrix during baking
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  * @returns the current mesh
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  */
@@ -2878,7 +2870,7 @@ export class Mesh extends AbstractMesh {
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  }
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  /**
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  * Creates a new InstancedMesh object from the mesh model.
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- * @see https://doc.babylonjs.com/how_to/how_to_use_instances
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances
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  * @param name defines the name of the new instance
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  * @returns a new InstancedMesh
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  */