@babylonjs/core 5.32.0 → 5.32.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (636) hide show
  1. package/Actions/abstractActionManager.d.ts +1 -1
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +1 -1
  5. package/Actions/action.js +1 -1
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +18 -18
  8. package/Actions/actionManager.js +18 -18
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/directActions.d.ts +10 -10
  11. package/Actions/directActions.js +10 -10
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/interpolateValueAction.d.ts +1 -1
  14. package/Actions/interpolateValueAction.js +1 -1
  15. package/Actions/interpolateValueAction.js.map +1 -1
  16. package/Animations/animatable.d.ts +2 -2
  17. package/Animations/animatable.js +2 -2
  18. package/Animations/animatable.js.map +1 -1
  19. package/Animations/animationGroup.d.ts +3 -3
  20. package/Animations/animationGroup.js +3 -3
  21. package/Animations/animationGroup.js.map +1 -1
  22. package/Animations/easing.d.ts +14 -14
  23. package/Animations/easing.js +13 -13
  24. package/Animations/easing.js.map +1 -1
  25. package/Audio/Interfaces/IAudioEngine.d.ts +2 -2
  26. package/Audio/Interfaces/IAudioEngine.js.map +1 -1
  27. package/Audio/Interfaces/ISoundOptions.d.ts +3 -3
  28. package/Audio/Interfaces/ISoundOptions.js.map +1 -1
  29. package/Audio/analyser.d.ts +1 -1
  30. package/Audio/analyser.js +1 -1
  31. package/Audio/analyser.js.map +1 -1
  32. package/Audio/audioEngine.d.ts +2 -2
  33. package/Audio/audioEngine.js +2 -2
  34. package/Audio/audioEngine.js.map +1 -1
  35. package/Audio/audioSceneComponent.d.ts +4 -4
  36. package/Audio/audioSceneComponent.js.map +1 -1
  37. package/Audio/sound.d.ts +13 -13
  38. package/Audio/sound.js +13 -13
  39. package/Audio/sound.js.map +1 -1
  40. package/Audio/soundTrack.d.ts +5 -5
  41. package/Audio/soundTrack.js +5 -5
  42. package/Audio/soundTrack.js.map +1 -1
  43. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  46. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  47. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  49. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  50. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  52. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  53. package/Behaviors/Cameras/framingBehavior.js +1 -1
  54. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -0
  56. package/Behaviors/Meshes/pointerDragBehavior.js +9 -3
  57. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  58. package/Bones/bone.d.ts +1 -1
  59. package/Bones/bone.js +1 -1
  60. package/Bones/bone.js.map +1 -1
  61. package/Bones/boneIKController.d.ts +1 -1
  62. package/Bones/boneIKController.js +1 -1
  63. package/Bones/boneIKController.js.map +1 -1
  64. package/Bones/boneLookController.d.ts +1 -1
  65. package/Bones/boneLookController.js +1 -1
  66. package/Bones/boneLookController.js.map +1 -1
  67. package/Bones/skeleton.d.ts +3 -3
  68. package/Bones/skeleton.js +2 -2
  69. package/Bones/skeleton.js.map +1 -1
  70. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +2 -2
  71. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  72. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  73. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  74. package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +1 -1
  75. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
  76. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  77. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +1 -1
  78. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  79. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  80. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +1 -1
  81. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -3
  82. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  83. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +1 -1
  84. package/Cameras/Inputs/arcRotateCameraPointersInput.js +1 -1
  85. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  86. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -1
  87. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
  88. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  89. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  90. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  91. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  92. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
  93. package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
  94. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  95. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +1 -1
  96. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  97. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  98. package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +1 -1
  99. package/Cameras/Inputs/followCameraMouseWheelInput.js +3 -3
  100. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  101. package/Cameras/Inputs/followCameraPointersInput.d.ts +1 -1
  102. package/Cameras/Inputs/followCameraPointersInput.js +1 -1
  103. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  104. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  105. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +2 -2
  106. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  107. package/Cameras/Inputs/freeCameraGamepadInput.d.ts +1 -1
  108. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  109. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  110. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  111. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  112. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  113. package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -2
  114. package/Cameras/Inputs/freeCameraMouseInput.js +10 -7
  115. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  116. package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +1 -1
  117. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  118. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  119. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  120. package/Cameras/Inputs/freeCameraTouchInput.js +4 -4
  121. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  122. package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +1 -1
  123. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
  124. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  125. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  126. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
  127. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  128. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  129. package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
  130. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  131. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  132. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
  133. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  134. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  135. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
  136. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  137. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  138. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
  139. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  140. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  141. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
  142. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  143. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  144. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
  145. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  146. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
  147. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
  148. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  149. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  150. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
  151. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  152. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  153. package/Cameras/VR/vrCameraMetrics.js +1 -1
  154. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  155. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  156. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
  157. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  158. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  159. package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
  160. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  161. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  162. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
  163. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  164. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  165. package/Cameras/VR/vrExperienceHelper.js +2 -2
  166. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  167. package/Cameras/VR/webVRCamera.d.ts +2 -2
  168. package/Cameras/VR/webVRCamera.js +2 -2
  169. package/Cameras/VR/webVRCamera.js.map +1 -1
  170. package/Cameras/arcRotateCamera.d.ts +9 -9
  171. package/Cameras/arcRotateCamera.js +9 -9
  172. package/Cameras/arcRotateCamera.js.map +1 -1
  173. package/Cameras/arcRotateCameraInputsManager.d.ts +1 -1
  174. package/Cameras/arcRotateCameraInputsManager.js +1 -1
  175. package/Cameras/arcRotateCameraInputsManager.js.map +1 -1
  176. package/Cameras/camera.d.ts +4 -4
  177. package/Cameras/camera.js +4 -4
  178. package/Cameras/camera.js.map +1 -1
  179. package/Cameras/cameraInputsManager.d.ts +1 -1
  180. package/Cameras/cameraInputsManager.js +1 -1
  181. package/Cameras/cameraInputsManager.js.map +1 -1
  182. package/Cameras/flyCamera.d.ts +1 -1
  183. package/Cameras/flyCamera.js +1 -1
  184. package/Cameras/flyCamera.js.map +1 -1
  185. package/Cameras/flyCameraInputsManager.d.ts +1 -1
  186. package/Cameras/flyCameraInputsManager.js +1 -1
  187. package/Cameras/flyCameraInputsManager.js.map +1 -1
  188. package/Cameras/followCamera.d.ts +4 -4
  189. package/Cameras/followCamera.js +4 -4
  190. package/Cameras/followCamera.js.map +1 -1
  191. package/Cameras/followCameraInputsManager.d.ts +1 -1
  192. package/Cameras/followCameraInputsManager.js +1 -1
  193. package/Cameras/followCameraInputsManager.js.map +1 -1
  194. package/Cameras/freeCamera.d.ts +3 -3
  195. package/Cameras/freeCamera.js +3 -3
  196. package/Cameras/freeCamera.js.map +1 -1
  197. package/Cameras/freeCameraInputsManager.d.ts +1 -1
  198. package/Cameras/freeCameraInputsManager.js +1 -1
  199. package/Cameras/freeCameraInputsManager.js.map +1 -1
  200. package/Cameras/gamepadCamera.d.ts +2 -2
  201. package/Cameras/gamepadCamera.js +2 -2
  202. package/Cameras/gamepadCamera.js.map +1 -1
  203. package/Cameras/targetCamera.d.ts +2 -2
  204. package/Cameras/targetCamera.js +2 -2
  205. package/Cameras/targetCamera.js.map +1 -1
  206. package/Cameras/touchCamera.d.ts +2 -2
  207. package/Cameras/touchCamera.js +2 -2
  208. package/Cameras/touchCamera.js.map +1 -1
  209. package/Cameras/universalCamera.d.ts +2 -2
  210. package/Cameras/universalCamera.js +2 -2
  211. package/Cameras/universalCamera.js.map +1 -1
  212. package/Cameras/virtualJoysticksCamera.d.ts +2 -2
  213. package/Cameras/virtualJoysticksCamera.js +2 -2
  214. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  215. package/Collisions/pickingInfo.d.ts +1 -1
  216. package/Collisions/pickingInfo.js +1 -1
  217. package/Collisions/pickingInfo.js.map +1 -1
  218. package/Culling/Octrees/octree.d.ts +2 -2
  219. package/Culling/Octrees/octree.js +2 -2
  220. package/Culling/Octrees/octree.js.map +1 -1
  221. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  222. package/Culling/Octrees/octreeBlock.js +1 -1
  223. package/Culling/Octrees/octreeBlock.js.map +1 -1
  224. package/Culling/Octrees/octreeSceneComponent.d.ts +3 -3
  225. package/Culling/Octrees/octreeSceneComponent.js +1 -1
  226. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  227. package/Culling/boundingInfo.d.ts +3 -3
  228. package/Culling/boundingInfo.js +2 -2
  229. package/Culling/boundingInfo.js.map +1 -1
  230. package/Debug/debugLayer.d.ts +1 -1
  231. package/Debug/debugLayer.js.map +1 -1
  232. package/Debug/rayHelper.d.ts +2 -2
  233. package/Debug/rayHelper.js +2 -2
  234. package/Debug/rayHelper.js.map +1 -1
  235. package/Engines/Extensions/engine.alpha.d.ts +2 -2
  236. package/Engines/Extensions/engine.alpha.js.map +1 -1
  237. package/Engines/Extensions/engine.multiRender.d.ts +2 -2
  238. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  239. package/Engines/Extensions/engine.query.d.ts +8 -8
  240. package/Engines/Extensions/engine.query.js.map +1 -1
  241. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  242. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  243. package/Engines/Extensions/engine.uniformBuffer.d.ts +3 -3
  244. package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
  245. package/Engines/Extensions/engine.views.d.ts +2 -2
  246. package/Engines/Extensions/engine.views.js +1 -1
  247. package/Engines/Extensions/engine.views.js.map +1 -1
  248. package/Engines/Extensions/engine.webVR.d.ts +1 -1
  249. package/Engines/Extensions/engine.webVR.js.map +1 -1
  250. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  251. package/Engines/Processors/shaderProcessor.js +2 -2
  252. package/Engines/Processors/shaderProcessor.js.map +1 -1
  253. package/Engines/WebGPU/webgpuShaderProcessor.js +11 -9
  254. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  255. package/Engines/constants.d.ts +17 -17
  256. package/Engines/constants.js +17 -17
  257. package/Engines/constants.js.map +1 -1
  258. package/Engines/engine.d.ts +12 -12
  259. package/Engines/engine.js +11 -11
  260. package/Engines/engine.js.map +1 -1
  261. package/Engines/nativeEngine.d.ts +2 -2
  262. package/Engines/nativeEngine.js +23 -2
  263. package/Engines/nativeEngine.js.map +1 -1
  264. package/Engines/nullEngine.d.ts +5 -5
  265. package/Engines/nullEngine.js +5 -5
  266. package/Engines/nullEngine.js.map +1 -1
  267. package/Engines/thinEngine.d.ts +8 -8
  268. package/Engines/thinEngine.js +6 -6
  269. package/Engines/thinEngine.js.map +1 -1
  270. package/Engines/webgpuEngine.d.ts +4 -4
  271. package/Engines/webgpuEngine.js +1 -1
  272. package/Engines/webgpuEngine.js.map +1 -1
  273. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  274. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  275. package/Gizmos/gizmo.d.ts +6 -7
  276. package/Gizmos/gizmo.js +43 -36
  277. package/Gizmos/gizmo.js.map +1 -1
  278. package/Gizmos/planeRotationGizmo.js +17 -7
  279. package/Gizmos/planeRotationGizmo.js.map +1 -1
  280. package/Gizmos/positionGizmo.d.ts +4 -0
  281. package/Gizmos/positionGizmo.js +21 -0
  282. package/Gizmos/positionGizmo.js.map +1 -1
  283. package/Gizmos/rotationGizmo.d.ts +4 -0
  284. package/Gizmos/rotationGizmo.js +20 -0
  285. package/Gizmos/rotationGizmo.js.map +1 -1
  286. package/Gizmos/scaleGizmo.d.ts +2 -0
  287. package/Gizmos/scaleGizmo.js +10 -0
  288. package/Gizmos/scaleGizmo.js.map +1 -1
  289. package/Helpers/sceneHelpers.d.ts +7 -7
  290. package/Helpers/sceneHelpers.js.map +1 -1
  291. package/Inputs/scene.inputManager.js +34 -25
  292. package/Inputs/scene.inputManager.js.map +1 -1
  293. package/Instrumentation/engineInstrumentation.d.ts +2 -2
  294. package/Instrumentation/engineInstrumentation.js +2 -2
  295. package/Instrumentation/engineInstrumentation.js.map +1 -1
  296. package/Instrumentation/sceneInstrumentation.d.ts +2 -2
  297. package/Instrumentation/sceneInstrumentation.js +2 -2
  298. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  299. package/Layers/effectLayerSceneComponent.d.ts +2 -2
  300. package/Layers/effectLayerSceneComponent.js.map +1 -1
  301. package/Layers/glowLayer.d.ts +1 -1
  302. package/Layers/glowLayer.js +1 -1
  303. package/Layers/glowLayer.js.map +1 -1
  304. package/LensFlares/lensFlare.d.ts +3 -3
  305. package/LensFlares/lensFlare.js +3 -3
  306. package/LensFlares/lensFlare.js.map +1 -1
  307. package/LensFlares/lensFlareSystem.d.ts +2 -2
  308. package/LensFlares/lensFlareSystem.js +2 -2
  309. package/LensFlares/lensFlareSystem.js.map +1 -1
  310. package/LensFlares/lensFlareSystemSceneComponent.d.ts +1 -1
  311. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  312. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  313. package/Lights/Shadows/shadowGenerator.js +2 -2
  314. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  315. package/Lights/directionalLight.d.ts +2 -2
  316. package/Lights/directionalLight.js +2 -2
  317. package/Lights/directionalLight.js.map +1 -1
  318. package/Lights/hemisphericLight.d.ts +1 -1
  319. package/Lights/hemisphericLight.js +1 -1
  320. package/Lights/hemisphericLight.js.map +1 -1
  321. package/Lights/light.d.ts +1 -1
  322. package/Lights/light.js +1 -1
  323. package/Lights/light.js.map +1 -1
  324. package/Lights/pointLight.d.ts +2 -2
  325. package/Lights/pointLight.js +2 -2
  326. package/Lights/pointLight.js.map +1 -1
  327. package/Lights/spotLight.d.ts +2 -2
  328. package/Lights/spotLight.js +2 -2
  329. package/Lights/spotLight.js.map +1 -1
  330. package/Loading/loadingScreen.d.ts +2 -2
  331. package/Loading/loadingScreen.js +1 -1
  332. package/Loading/loadingScreen.js.map +1 -1
  333. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  334. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  335. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/reciprocalBlock.js +6 -2
  337. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  338. package/Materials/PBR/pbrBaseMaterial.d.ts +1 -1
  339. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  340. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  341. package/Materials/PBR/pbrMaterial.d.ts +1 -1
  342. package/Materials/PBR/pbrMaterial.js +1 -1
  343. package/Materials/PBR/pbrMaterial.js.map +1 -1
  344. package/Materials/Textures/Packer/packer.d.ts +1 -1
  345. package/Materials/Textures/Packer/packer.js +1 -1
  346. package/Materials/Textures/Packer/packer.js.map +1 -1
  347. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
  348. package/Materials/Textures/Procedurals/customProceduralTexture.js +2 -2
  349. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  350. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +2 -2
  351. package/Materials/Textures/Procedurals/proceduralTexture.js +2 -2
  352. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  353. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +1 -1
  354. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  355. package/Materials/Textures/cubeTexture.d.ts +2 -2
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  485. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
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  487. package/Meshes/polygonMesh.d.ts +2 -2
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  490. package/Meshes/transformNode.d.ts +1 -1
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  636. package/scene.js.map +1 -1
@@ -176,19 +176,19 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  cullingStrategy: number;
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  /**
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- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#what-is-a-mesh-facet
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#what-is-a-mesh-facet
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  */
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  get facetNb(): number;
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  /**
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- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#tweaking-the-partitioning
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#tweaking-the-partitioning
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  */
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  get partitioningSubdivisions(): number;
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  set partitioningSubdivisions(nb: number);
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  /**
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- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#tweaking-the-partitioning
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#tweaking-the-partitioning
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  */
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@@ -196,7 +196,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  * Gets or sets a boolean indicating that the facets must be depth sorted on next call to `updateFacetData()`.
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  * Works only for updatable meshes.
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  * Doesn't work with multi-materials
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- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#facet-depth-sort
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#facet-depth-sort
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  */
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@@ -204,7 +204,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  * The location (Vector3) where the facet depth sort must be computed from.
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  * By default, the active camera position.
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  * Used only when facet depth sort is enabled
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- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#facet-depth-sort
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#facet-depth-sort
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  */
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@@ -213,18 +213,18 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  set collisionRetryCount(retryCount: number);
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  /**
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- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#what-is-a-mesh-facet
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#what-is-a-mesh-facet
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  */
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  get isFacetDataEnabled(): boolean;
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  /**
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- * @see https://doc.babylonjs.com/how_to/how_to_use_morphtargets
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets
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  */
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- * @see https://doc.babylonjs.com/divingDeeper/animation/baked_texture_animations
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/baked_texture_animations
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  */
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@@ -267,7 +267,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  */
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  set visibility(value: number);
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  /** Gets or sets the alpha index used to sort transparent meshes
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- * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered#alpha-index
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering#alpha-index
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  */
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  alphaIndex: number;
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  /**
@@ -289,7 +289,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  /** Gets or sets a boolean indicating that bounding boxes of subMeshes must be rendered as well (false by default) */
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  showSubMeshesBoundingBox: boolean;
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  /** Gets or sets a boolean indicating if the mesh must be considered as a ray blocker for lens flares (false by default)
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- * @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/lenseFlare
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  */
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  isBlocker: boolean;
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  /**
@@ -305,7 +305,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
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  set pointerOverDisableMeshTesting(disable: boolean);
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  /**
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  * Specifies the rendering group id for this mesh (0 by default)
308
- * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered#rendering-groups
308
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering#rendering-groups
309
309
  */
310
310
  get renderingGroupId(): number;
311
311
  set renderingGroupId(value: number);
@@ -326,7 +326,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
326
326
  setMaterialForRenderPass(renderPassId: number, material?: Material): void;
327
327
  /**
328
328
  * Gets or sets a boolean indicating that this mesh can receive realtime shadows
329
- * @see https://doc.babylonjs.com/babylon101/shadows
329
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/lights/shadows
330
330
  */
331
331
  get receiveShadows(): boolean;
332
332
  set receiveShadows(value: boolean);
@@ -366,7 +366,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
366
366
  useOctreeForCollisions: boolean;
367
367
  /**
368
368
  * Gets or sets the current layer mask (default is 0x0FFFFFFF)
369
- * @see https://doc.babylonjs.com/divingDeeper/cameras/layerMasksAndMultiCam
369
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/layerMasksAndMultiCam
370
370
  */
371
371
  get layerMask(): number;
372
372
  set layerMask(value: number);
@@ -380,17 +380,17 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
380
380
  doNotSyncBoundingInfo: boolean;
381
381
  /**
382
382
  * Gets or sets the current action manager
383
- * @see https://doc.babylonjs.com/how_to/how_to_use_actions
383
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
384
384
  */
385
385
  actionManager: Nullable<AbstractActionManager>;
386
386
  /**
387
387
  * Gets or sets the ellipsoid used to impersonate this mesh when using collision engine (default is (0.5, 1, 0.5))
388
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
388
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
389
389
  */
390
390
  ellipsoid: Vector3;
391
391
  /**
392
392
  * Gets or sets the ellipsoid offset used to impersonate this mesh when using collision engine (default is (0, 0, 0))
393
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
393
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
394
394
  */
395
395
  ellipsoidOffset: Vector3;
396
396
  /**
@@ -444,7 +444,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
444
444
  _renderId: number;
445
445
  /**
446
446
  * Gets or sets the list of subMeshes
447
- * @see https://doc.babylonjs.com/how_to/multi_materials
447
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/multiMaterials
448
448
  */
449
449
  subMeshes: SubMesh[];
450
450
  /** @internal */
@@ -469,7 +469,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
469
469
  _transformMatrixTexture: Nullable<RawTexture>;
470
470
  /**
471
471
  * Gets or sets a skeleton to apply skinning transformations
472
- * @see https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons
472
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons
473
473
  */
474
474
  set skeleton(value: Nullable<Skeleton>);
475
475
  get skeleton(): Nullable<Skeleton>;
@@ -830,18 +830,18 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
830
830
  intersectsPoint(point: Vector3): boolean;
831
831
  /**
832
832
  * Gets or sets a boolean indicating that this mesh can be used in the collision engine
833
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
833
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
834
834
  */
835
835
  get checkCollisions(): boolean;
836
836
  set checkCollisions(collisionEnabled: boolean);
837
837
  /**
838
838
  * Gets Collider object used to compute collisions (not physics)
839
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
839
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
840
840
  */
841
841
  get collider(): Nullable<Collider>;
842
842
  /**
843
843
  * Move the mesh using collision engine
844
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
844
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
845
845
  * @param displacement defines the requested displacement vector
846
846
  * @returns the current mesh
847
847
  */
@@ -872,7 +872,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
872
872
  * @param worldToUse defines the world matrix to use to get the world coordinate of the intersection point
873
873
  * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check
874
874
  * @returns the picking info
875
- * @see https://doc.babylonjs.com/babylon101/intersect_collisions_-_mesh
875
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
876
876
  */
877
877
  intersects(ray: Ray, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate, onlyBoundingInfo?: boolean, worldToUse?: Matrix, skipBoundingInfo?: boolean): PickingInfo;
878
878
  /**
@@ -915,27 +915,27 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
915
915
  * This method can be called within the render loop.
916
916
  * You don't need to call this method by yourself in the render loop when you update/morph a mesh with the methods CreateXXX() as they automatically manage this computation
917
917
  * @returns the current mesh
918
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
918
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
919
919
  */
920
920
  updateFacetData(): AbstractMesh;
921
921
  /**
922
922
  * Returns the facetLocalNormals array.
923
923
  * The normals are expressed in the mesh local spac
924
924
  * @returns an array of Vector3
925
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
925
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
926
926
  */
927
927
  getFacetLocalNormals(): Vector3[];
928
928
  /**
929
929
  * Returns the facetLocalPositions array.
930
930
  * The facet positions are expressed in the mesh local space
931
931
  * @returns an array of Vector3
932
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
932
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
933
933
  */
934
934
  getFacetLocalPositions(): Vector3[];
935
935
  /**
936
936
  * Returns the facetLocalPartitioning array
937
937
  * @returns an array of array of numbers
938
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
938
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
939
939
  */
940
940
  getFacetLocalPartitioning(): number[][];
941
941
  /**
@@ -943,7 +943,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
943
943
  * This method allocates a new Vector3 per call
944
944
  * @param i defines the facet index
945
945
  * @returns a new Vector3
946
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
946
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
947
947
  */
948
948
  getFacetPosition(i: number): Vector3;
949
949
  /**
@@ -951,7 +951,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
951
951
  * @param i defines the facet index
952
952
  * @param ref defines the target vector
953
953
  * @returns the current mesh
954
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
954
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
955
955
  */
956
956
  getFacetPositionToRef(i: number, ref: Vector3): AbstractMesh;
957
957
  /**
@@ -959,7 +959,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
959
959
  * This method allocates a new Vector3 per call
960
960
  * @param i defines the facet index
961
961
  * @returns a new Vector3
962
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
962
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
963
963
  */
964
964
  getFacetNormal(i: number): Vector3;
965
965
  /**
@@ -967,7 +967,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
967
967
  * @param i defines the facet index
968
968
  * @param ref defines the target vector
969
969
  * @returns the current mesh
970
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
970
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
971
971
  */
972
972
  getFacetNormalToRef(i: number, ref: Vector3): this;
973
973
  /**
@@ -976,7 +976,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
976
976
  * @param y defines y coordinate
977
977
  * @param z defines z coordinate
978
978
  * @returns the array of facet indexes
979
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
979
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
980
980
  */
981
981
  getFacetsAtLocalCoordinates(x: number, y: number, z: number): Nullable<number[]>;
982
982
  /**
@@ -988,7 +988,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
988
988
  * @param checkFace if true (default false), only the facet "facing" to (x,y,z) or only the ones "turning their backs", according to the parameter "facing" are returned
989
989
  * @param facing if facing and checkFace are true, only the facet "facing" to (x, y, z) are returned : positive dot (x, y, z) * facet position. If facing si false and checkFace is true, only the facet "turning their backs" to (x, y, z) are returned : negative dot (x, y, z) * facet position
990
990
  * @returns the face index if found (or null instead)
991
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
991
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
992
992
  */
993
993
  getClosestFacetAtCoordinates(x: number, y: number, z: number, projected?: Vector3, checkFace?: boolean, facing?: boolean): Nullable<number>;
994
994
  /**
@@ -1000,19 +1000,19 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
1000
1000
  * @param checkFace if true (default false), only the facet "facing" to (x,y,z) or only the ones "turning their backs", according to the parameter "facing" are returned
1001
1001
  * @param facing if facing and checkFace are true, only the facet "facing" to (x, y, z) are returned : positive dot (x, y, z) * facet position. If facing si false and checkFace is true, only the facet "turning their backs" to (x, y, z) are returned : negative dot (x, y, z) * facet position
1002
1002
  * @returns the face index if found (or null instead)
1003
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1003
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1004
1004
  */
1005
1005
  getClosestFacetAtLocalCoordinates(x: number, y: number, z: number, projected?: Vector3, checkFace?: boolean, facing?: boolean): Nullable<number>;
1006
1006
  /**
1007
1007
  * Returns the object "parameter" set with all the expected parameters for facetData computation by ComputeNormals()
1008
1008
  * @returns the parameters
1009
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1009
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1010
1010
  */
1011
1011
  getFacetDataParameters(): any;
1012
1012
  /**
1013
1013
  * Disables the feature FacetData and frees the related memory
1014
1014
  * @returns the current mesh
1015
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1015
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1016
1016
  */
1017
1017
  disableFacetData(): AbstractMesh;
1018
1018
  /**
@@ -126,7 +126,7 @@ export class AbstractMesh extends TransformNode {
126
126
  /** @internal */
127
127
  this._renderingGroup = null;
128
128
  /** Gets or sets the alpha index used to sort transparent meshes
129
- * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered#alpha-index
129
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering#alpha-index
130
130
  */
131
131
  this.alphaIndex = Number.MAX_VALUE;
132
132
  /**
@@ -148,7 +148,7 @@ export class AbstractMesh extends TransformNode {
148
148
  /** Gets or sets a boolean indicating that bounding boxes of subMeshes must be rendered as well (false by default) */
149
149
  this.showSubMeshesBoundingBox = false;
150
150
  /** Gets or sets a boolean indicating if the mesh must be considered as a ray blocker for lens flares (false by default)
151
- * @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares
151
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/lenseFlare
152
152
  */
153
153
  this.isBlocker = false;
154
154
  /**
@@ -179,17 +179,17 @@ export class AbstractMesh extends TransformNode {
179
179
  this.doNotSyncBoundingInfo = false;
180
180
  /**
181
181
  * Gets or sets the current action manager
182
- * @see https://doc.babylonjs.com/how_to/how_to_use_actions
182
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
183
183
  */
184
184
  this.actionManager = null;
185
185
  /**
186
186
  * Gets or sets the ellipsoid used to impersonate this mesh when using collision engine (default is (0.5, 1, 0.5))
187
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
187
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
188
188
  */
189
189
  this.ellipsoid = new Vector3(0.5, 1, 0.5);
190
190
  /**
191
191
  * Gets or sets the ellipsoid offset used to impersonate this mesh when using collision engine (default is (0, 0, 0))
192
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
192
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
193
193
  */
194
194
  this.ellipsoidOffset = new Vector3(0, 0, 0);
195
195
  // Edges
@@ -286,14 +286,14 @@ export class AbstractMesh extends TransformNode {
286
286
  }
287
287
  /**
288
288
  * Gets the number of facets in the mesh
289
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#what-is-a-mesh-facet
289
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#what-is-a-mesh-facet
290
290
  */
291
291
  get facetNb() {
292
292
  return this._internalAbstractMeshDataInfo._facetData.facetNb;
293
293
  }
294
294
  /**
295
295
  * Gets or set the number (integer) of subdivisions per axis in the partitioning space
296
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#tweaking-the-partitioning
296
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#tweaking-the-partitioning
297
297
  */
298
298
  get partitioningSubdivisions() {
299
299
  return this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions;
@@ -304,7 +304,7 @@ export class AbstractMesh extends TransformNode {
304
304
  /**
305
305
  * The ratio (float) to apply to the bounding box size to set to the partitioning space.
306
306
  * Ex : 1.01 (default) the partitioning space is 1% bigger than the bounding box
307
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#tweaking-the-partitioning
307
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#tweaking-the-partitioning
308
308
  */
309
309
  get partitioningBBoxRatio() {
310
310
  return this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio;
@@ -316,7 +316,7 @@ export class AbstractMesh extends TransformNode {
316
316
  * Gets or sets a boolean indicating that the facets must be depth sorted on next call to `updateFacetData()`.
317
317
  * Works only for updatable meshes.
318
318
  * Doesn't work with multi-materials
319
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#facet-depth-sort
319
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#facet-depth-sort
320
320
  */
321
321
  get mustDepthSortFacets() {
322
322
  return this._internalAbstractMeshDataInfo._facetData.facetDepthSort;
@@ -328,7 +328,7 @@ export class AbstractMesh extends TransformNode {
328
328
  * The location (Vector3) where the facet depth sort must be computed from.
329
329
  * By default, the active camera position.
330
330
  * Used only when facet depth sort is enabled
331
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#facet-depth-sort
331
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#facet-depth-sort
332
332
  */
333
333
  get facetDepthSortFrom() {
334
334
  return this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom;
@@ -345,14 +345,14 @@ export class AbstractMesh extends TransformNode {
345
345
  }
346
346
  /**
347
347
  * gets a boolean indicating if facetData is enabled
348
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata#what-is-a-mesh-facet
348
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#what-is-a-mesh-facet
349
349
  */
350
350
  get isFacetDataEnabled() {
351
351
  return this._internalAbstractMeshDataInfo._facetData.facetDataEnabled;
352
352
  }
353
353
  /**
354
354
  * Gets or sets the morph target manager
355
- * @see https://doc.babylonjs.com/how_to/how_to_use_morphtargets
355
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets
356
356
  */
357
357
  get morphTargetManager() {
358
358
  return this._internalAbstractMeshDataInfo._morphTargetManager;
@@ -366,7 +366,7 @@ export class AbstractMesh extends TransformNode {
366
366
  }
367
367
  /**
368
368
  * Gets or sets the baked vertex animation manager
369
- * @see https://doc.babylonjs.com/divingDeeper/animation/baked_texture_animations
369
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/baked_texture_animations
370
370
  */
371
371
  get bakedVertexAnimationManager() {
372
372
  return this._internalAbstractMeshDataInfo._bakedVertexAnimationManager;
@@ -436,7 +436,7 @@ export class AbstractMesh extends TransformNode {
436
436
  }
437
437
  /**
438
438
  * Specifies the rendering group id for this mesh (0 by default)
439
- * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered#rendering-groups
439
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering#rendering-groups
440
440
  */
441
441
  get renderingGroupId() {
442
442
  return this._internalAbstractMeshDataInfo._renderingGroupId;
@@ -492,7 +492,7 @@ export class AbstractMesh extends TransformNode {
492
492
  }
493
493
  /**
494
494
  * Gets or sets a boolean indicating that this mesh can receive realtime shadows
495
- * @see https://doc.babylonjs.com/babylon101/shadows
495
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/lights/shadows
496
496
  */
497
497
  get receiveShadows() {
498
498
  return this._internalAbstractMeshDataInfo._receiveShadows;
@@ -571,7 +571,7 @@ export class AbstractMesh extends TransformNode {
571
571
  }
572
572
  /**
573
573
  * Gets or sets the current layer mask (default is 0x0FFFFFFF)
574
- * @see https://doc.babylonjs.com/divingDeeper/cameras/layerMasksAndMultiCam
574
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/layerMasksAndMultiCam
575
575
  */
576
576
  get layerMask() {
577
577
  return this._internalAbstractMeshDataInfo._layerMask;
@@ -640,7 +640,7 @@ export class AbstractMesh extends TransformNode {
640
640
  }
641
641
  /**
642
642
  * Gets or sets a skeleton to apply skinning transformations
643
- * @see https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons
643
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons
644
644
  */
645
645
  set skeleton(value) {
646
646
  const skeleton = this._internalAbstractMeshDataInfo._skeleton;
@@ -1394,7 +1394,7 @@ export class AbstractMesh extends TransformNode {
1394
1394
  // Collisions
1395
1395
  /**
1396
1396
  * Gets or sets a boolean indicating that this mesh can be used in the collision engine
1397
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
1397
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
1398
1398
  */
1399
1399
  get checkCollisions() {
1400
1400
  return this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions;
@@ -1404,14 +1404,14 @@ export class AbstractMesh extends TransformNode {
1404
1404
  }
1405
1405
  /**
1406
1406
  * Gets Collider object used to compute collisions (not physics)
1407
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
1407
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
1408
1408
  */
1409
1409
  get collider() {
1410
1410
  return this._internalAbstractMeshDataInfo._meshCollisionData._collider;
1411
1411
  }
1412
1412
  /**
1413
1413
  * Move the mesh using collision engine
1414
- * @see https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity
1414
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
1415
1415
  * @param displacement defines the requested displacement vector
1416
1416
  * @returns the current mesh
1417
1417
  */
@@ -1501,7 +1501,7 @@ export class AbstractMesh extends TransformNode {
1501
1501
  * @param worldToUse defines the world matrix to use to get the world coordinate of the intersection point
1502
1502
  * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check
1503
1503
  * @returns the picking info
1504
- * @see https://doc.babylonjs.com/babylon101/intersect_collisions_-_mesh
1504
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
1505
1505
  */
1506
1506
  intersects(ray, fastCheck, trianglePredicate, onlyBoundingInfo = false, worldToUse, skipBoundingInfo = false) {
1507
1507
  const pickingInfo = new PickingInfo();
@@ -1782,7 +1782,7 @@ export class AbstractMesh extends TransformNode {
1782
1782
  * This method can be called within the render loop.
1783
1783
  * You don't need to call this method by yourself in the render loop when you update/morph a mesh with the methods CreateXXX() as they automatically manage this computation
1784
1784
  * @returns the current mesh
1785
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1785
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1786
1786
  */
1787
1787
  updateFacetData() {
1788
1788
  const data = this._internalAbstractMeshDataInfo._facetData;
@@ -1880,7 +1880,7 @@ export class AbstractMesh extends TransformNode {
1880
1880
  * Returns the facetLocalNormals array.
1881
1881
  * The normals are expressed in the mesh local spac
1882
1882
  * @returns an array of Vector3
1883
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1883
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1884
1884
  */
1885
1885
  getFacetLocalNormals() {
1886
1886
  const facetData = this._internalAbstractMeshDataInfo._facetData;
@@ -1893,7 +1893,7 @@ export class AbstractMesh extends TransformNode {
1893
1893
  * Returns the facetLocalPositions array.
1894
1894
  * The facet positions are expressed in the mesh local space
1895
1895
  * @returns an array of Vector3
1896
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1896
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1897
1897
  */
1898
1898
  getFacetLocalPositions() {
1899
1899
  const facetData = this._internalAbstractMeshDataInfo._facetData;
@@ -1905,7 +1905,7 @@ export class AbstractMesh extends TransformNode {
1905
1905
  /**
1906
1906
  * Returns the facetLocalPartitioning array
1907
1907
  * @returns an array of array of numbers
1908
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1908
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1909
1909
  */
1910
1910
  getFacetLocalPartitioning() {
1911
1911
  const facetData = this._internalAbstractMeshDataInfo._facetData;
@@ -1919,7 +1919,7 @@ export class AbstractMesh extends TransformNode {
1919
1919
  * This method allocates a new Vector3 per call
1920
1920
  * @param i defines the facet index
1921
1921
  * @returns a new Vector3
1922
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1922
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1923
1923
  */
1924
1924
  getFacetPosition(i) {
1925
1925
  const pos = Vector3.Zero();
@@ -1931,7 +1931,7 @@ export class AbstractMesh extends TransformNode {
1931
1931
  * @param i defines the facet index
1932
1932
  * @param ref defines the target vector
1933
1933
  * @returns the current mesh
1934
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1934
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1935
1935
  */
1936
1936
  getFacetPositionToRef(i, ref) {
1937
1937
  const localPos = this.getFacetLocalPositions()[i];
@@ -1944,7 +1944,7 @@ export class AbstractMesh extends TransformNode {
1944
1944
  * This method allocates a new Vector3 per call
1945
1945
  * @param i defines the facet index
1946
1946
  * @returns a new Vector3
1947
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1947
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1948
1948
  */
1949
1949
  getFacetNormal(i) {
1950
1950
  const norm = Vector3.Zero();
@@ -1956,7 +1956,7 @@ export class AbstractMesh extends TransformNode {
1956
1956
  * @param i defines the facet index
1957
1957
  * @param ref defines the target vector
1958
1958
  * @returns the current mesh
1959
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1959
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1960
1960
  */
1961
1961
  getFacetNormalToRef(i, ref) {
1962
1962
  const localNorm = this.getFacetLocalNormals()[i];
@@ -1969,7 +1969,7 @@ export class AbstractMesh extends TransformNode {
1969
1969
  * @param y defines y coordinate
1970
1970
  * @param z defines z coordinate
1971
1971
  * @returns the array of facet indexes
1972
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1972
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1973
1973
  */
1974
1974
  getFacetsAtLocalCoordinates(x, y, z) {
1975
1975
  const bInfo = this.getBoundingInfo();
@@ -1991,7 +1991,7 @@ export class AbstractMesh extends TransformNode {
1991
1991
  * @param checkFace if true (default false), only the facet "facing" to (x,y,z) or only the ones "turning their backs", according to the parameter "facing" are returned
1992
1992
  * @param facing if facing and checkFace are true, only the facet "facing" to (x, y, z) are returned : positive dot (x, y, z) * facet position. If facing si false and checkFace is true, only the facet "turning their backs" to (x, y, z) are returned : negative dot (x, y, z) * facet position
1993
1993
  * @returns the face index if found (or null instead)
1994
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
1994
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
1995
1995
  */
1996
1996
  getClosestFacetAtCoordinates(x, y, z, projected, checkFace = false, facing = true) {
1997
1997
  const world = this.getWorldMatrix();
@@ -2015,7 +2015,7 @@ export class AbstractMesh extends TransformNode {
2015
2015
  * @param checkFace if true (default false), only the facet "facing" to (x,y,z) or only the ones "turning their backs", according to the parameter "facing" are returned
2016
2016
  * @param facing if facing and checkFace are true, only the facet "facing" to (x, y, z) are returned : positive dot (x, y, z) * facet position. If facing si false and checkFace is true, only the facet "turning their backs" to (x, y, z) are returned : negative dot (x, y, z) * facet position
2017
2017
  * @returns the face index if found (or null instead)
2018
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
2018
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
2019
2019
  */
2020
2020
  getClosestFacetAtLocalCoordinates(x, y, z, projected, checkFace = false, facing = true) {
2021
2021
  let closest = null;
@@ -2074,7 +2074,7 @@ export class AbstractMesh extends TransformNode {
2074
2074
  /**
2075
2075
  * Returns the object "parameter" set with all the expected parameters for facetData computation by ComputeNormals()
2076
2076
  * @returns the parameters
2077
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
2077
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
2078
2078
  */
2079
2079
  getFacetDataParameters() {
2080
2080
  return this._internalAbstractMeshDataInfo._facetData.facetParameters;
@@ -2082,7 +2082,7 @@ export class AbstractMesh extends TransformNode {
2082
2082
  /**
2083
2083
  * Disables the feature FacetData and frees the related memory
2084
2084
  * @returns the current mesh
2085
- * @see https://doc.babylonjs.com/how_to/how_to_use_facetdata
2085
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData
2086
2086
  */
2087
2087
  disableFacetData() {
2088
2088
  const facetData = this._internalAbstractMeshDataInfo._facetData;