@auraindustry/aurajs 0.0.6 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +103 -7
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
  275. package/templates/create/video-cutscene/docs/design/loop.md +22 -0
  276. package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
  277. package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
  278. package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
  279. package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
  283. package/templates/create/video-cutscene/src/runtime/state.js +13 -0
  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
  291. package/templates/make/data/manifest.json +9 -0
  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
  295. package/templates/make/prefab/manifest.json +9 -0
  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
  297. package/templates/make/scene/manifest.json +9 -0
  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
  299. package/templates/make/shader/manifest.json +9 -0
  300. package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
  301. package/templates/make/system/manifest.json +9 -0
  302. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
  303. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
  304. package/templates/make/ui-screen/manifest.json +10 -0
  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,40 @@
1
+ export const state = {
2
+ player: {
3
+ x: 24,
4
+ y: 32,
5
+ vy: 0,
6
+ onGround: true,
7
+ },
8
+ distance: 0,
9
+ };
10
+
11
+ export function setup() {}
12
+
13
+ export function update(aura) {
14
+ if (aura.input.pressed('left')) state.player.x -= 1;
15
+ if (aura.input.pressed('right')) state.player.x += 1;
16
+ if (aura.input.justPressed('a') && state.player.onGround) {
17
+ state.player.vy = -3;
18
+ state.player.onGround = false;
19
+ }
20
+ if (!state.player.onGround) {
21
+ state.player.y += state.player.vy;
22
+ state.player.vy += 1;
23
+ if (state.player.y >= 32) {
24
+ state.player.y = 32;
25
+ state.player.vy = 0;
26
+ state.player.onGround = true;
27
+ }
28
+ }
29
+ if (aura.input.pressed('left') || aura.input.pressed('right')) state.distance += 1;
30
+ }
31
+
32
+ export function draw(aura) {
33
+ aura.tilemap.setTile('platforms', 0, 0, 'ground');
34
+ aura.tilemap.setTile('platforms', 1, 0, 'ground');
35
+ aura.tilemap.setTile('platforms', 2, 0, 'ground');
36
+ aura.tilemap.setTile('platforms', 3, 0, 'ground');
37
+ aura.sprite.draw('hero', state.player.x, state.player.y, { palette: 'dmg' });
38
+ aura.text.write(state.player.onGround ? 'GROUND' : 'AIR', 0, 0);
39
+ aura.text.write(`${state.distance}`, 0, 8);
40
+ }
@@ -0,0 +1,10 @@
1
+ # __AURA_RETRO_PROJECT_NAME__
2
+
3
+ Target-safe Aura Retro starter for a one-screen grid puzzle.
4
+
5
+ Commands:
6
+
7
+ ```bash
8
+ aura retro explain --target gbc
9
+ aura build --target gbc
10
+ ```
@@ -0,0 +1,90 @@
1
+ {
2
+ "palettes": [
3
+ {
4
+ "id": "dmg",
5
+ "colors": ["#081820", "#346856", "#88C070", "#E0F8D0"]
6
+ }
7
+ ],
8
+ "tiles": [
9
+ {
10
+ "id": "ground",
11
+ "palette": "dmg",
12
+ "width": 8,
13
+ "height": 8,
14
+ "pixels": [
15
+ "00011000",
16
+ "00122100",
17
+ "01233210",
18
+ "12333321",
19
+ "12333321",
20
+ "01233210",
21
+ "00122100",
22
+ "00011000"
23
+ ]
24
+ },
25
+ {
26
+ "id": "wall",
27
+ "palette": "dmg",
28
+ "width": 8,
29
+ "height": 8,
30
+ "pixels": [
31
+ "33333333",
32
+ "32222223",
33
+ "32111123",
34
+ "32133123",
35
+ "32133123",
36
+ "32111123",
37
+ "32222223",
38
+ "33333333"
39
+ ]
40
+ }
41
+ ],
42
+ "sprites": [
43
+ {
44
+ "id": "hero",
45
+ "palette": "dmg",
46
+ "width": 8,
47
+ "height": 8,
48
+ "pixels": [
49
+ "..1111..",
50
+ ".122221.",
51
+ "12333321",
52
+ "12300321",
53
+ "12333321",
54
+ ".122221.",
55
+ ".1.11.1.",
56
+ "1..11..1"
57
+ ]
58
+ },
59
+ {
60
+ "id": "marker",
61
+ "palette": "dmg",
62
+ "width": 8,
63
+ "height": 8,
64
+ "pixels": [
65
+ "........",
66
+ "...11...",
67
+ "..1221..",
68
+ ".123321.",
69
+ ".123321.",
70
+ "..1221..",
71
+ "...11...",
72
+ "........"
73
+ ]
74
+ }
75
+ ],
76
+ "fonts": [
77
+ {
78
+ "id": "hud",
79
+ "width": 4,
80
+ "height": 6,
81
+ "glyphs": {
82
+ "M": ["1..1", "1111", "1111", "1..1", "1..1", "1..1"],
83
+ "O": [".11.", "1..1", "1..1", "1..1", "1..1", ".11."],
84
+ "V": ["1..1", "1..1", "1..1", "1..1", ".11.", ".11."],
85
+ "E": ["1111", "1...", "111.", "1...", "1...", "1111"],
86
+ "S": [".111", "1...", ".11.", "...1", "...1", "111."]
87
+ }
88
+ }
89
+ ]
90
+ }
@@ -0,0 +1,7 @@
1
+ {
2
+ "identity": {
3
+ "name": "__AURA_RETRO_PROJECT_NAME__",
4
+ "version": "0.1.0",
5
+ "executable": "__AURA_RETRO_PROJECT_SLUG__"
6
+ }
7
+ }
@@ -0,0 +1,5 @@
1
+ {
2
+ "name": "__AURA_RETRO_PROJECT_SLUG__",
3
+ "version": "0.1.0",
4
+ "private": true
5
+ }
@@ -0,0 +1,29 @@
1
+ export const state = {
2
+ cursor: {
3
+ x: 1,
4
+ y: 1,
5
+ },
6
+ moves: 0,
7
+ solved: false,
8
+ };
9
+
10
+ export function setup() {}
11
+
12
+ export function update(aura) {
13
+ if (aura.input.pressed('left')) state.cursor.x -= 1;
14
+ if (aura.input.pressed('right')) state.cursor.x += 1;
15
+ if (aura.input.pressed('up')) state.cursor.y -= 1;
16
+ if (aura.input.pressed('down')) state.cursor.y += 1;
17
+ if (aura.input.justPressed('a')) state.solved = !state.solved;
18
+ state.moves += 1;
19
+ }
20
+
21
+ export function draw(aura) {
22
+ aura.tilemap.setTile('board', 0, 0, 'wall');
23
+ aura.tilemap.setTile('board', 1, 0, 'ground');
24
+ aura.tilemap.setTile('board', 2, 0, 'wall');
25
+ aura.tilemap.setTile('board', 1, 1, state.solved ? 'wall' : 'ground');
26
+ aura.sprite.draw('marker', state.cursor.x * 8, state.cursor.y * 8, { palette: 'dmg' });
27
+ aura.text.write(state.solved ? 'SOLVED' : 'MOVES', 0, 0);
28
+ aura.text.write(`${state.moves}`, 0, 8);
29
+ }
@@ -0,0 +1,10 @@
1
+ # __AURA_RETRO_PROJECT_NAME__
2
+
3
+ Target-safe Aura Retro starter for a small turn-based tactics grid.
4
+
5
+ Commands:
6
+
7
+ ```bash
8
+ aura retro explain --target gbc
9
+ aura build --target gbc
10
+ ```
@@ -0,0 +1,90 @@
1
+ {
2
+ "palettes": [
3
+ {
4
+ "id": "dmg",
5
+ "colors": ["#081820", "#346856", "#88C070", "#E0F8D0"]
6
+ }
7
+ ],
8
+ "tiles": [
9
+ {
10
+ "id": "ground",
11
+ "palette": "dmg",
12
+ "width": 8,
13
+ "height": 8,
14
+ "pixels": [
15
+ "00011000",
16
+ "00122100",
17
+ "01233210",
18
+ "12333321",
19
+ "12333321",
20
+ "01233210",
21
+ "00122100",
22
+ "00011000"
23
+ ]
24
+ },
25
+ {
26
+ "id": "wall",
27
+ "palette": "dmg",
28
+ "width": 8,
29
+ "height": 8,
30
+ "pixels": [
31
+ "33333333",
32
+ "32222223",
33
+ "32111123",
34
+ "32133123",
35
+ "32133123",
36
+ "32111123",
37
+ "32222223",
38
+ "33333333"
39
+ ]
40
+ }
41
+ ],
42
+ "sprites": [
43
+ {
44
+ "id": "hero",
45
+ "palette": "dmg",
46
+ "width": 8,
47
+ "height": 8,
48
+ "pixels": [
49
+ "..1111..",
50
+ ".122221.",
51
+ "12333321",
52
+ "12300321",
53
+ "12333321",
54
+ ".122221.",
55
+ ".1.11.1.",
56
+ "1..11..1"
57
+ ]
58
+ },
59
+ {
60
+ "id": "marker",
61
+ "palette": "dmg",
62
+ "width": 8,
63
+ "height": 8,
64
+ "pixels": [
65
+ "........",
66
+ "...11...",
67
+ "..1221..",
68
+ ".123321.",
69
+ ".123321.",
70
+ "..1221..",
71
+ "...11...",
72
+ "........"
73
+ ]
74
+ }
75
+ ],
76
+ "fonts": [
77
+ {
78
+ "id": "hud",
79
+ "width": 4,
80
+ "height": 6,
81
+ "glyphs": {
82
+ "A": [".11.", "1..1", "1111", "1..1", "1..1", "1..1"],
83
+ "L": ["1...", "1...", "1...", "1...", "1...", "1111"],
84
+ "P": ["111.", "1..1", "111.", "1...", "1...", "1..."],
85
+ "T": ["1111", ".11.", ".11.", ".11.", ".11.", ".11."],
86
+ "U": ["1..1", "1..1", "1..1", "1..1", "1..1", ".11."]
87
+ }
88
+ }
89
+ ]
90
+ }
@@ -0,0 +1,7 @@
1
+ {
2
+ "identity": {
3
+ "name": "__AURA_RETRO_PROJECT_NAME__",
4
+ "version": "0.1.0",
5
+ "executable": "__AURA_RETRO_PROJECT_SLUG__"
6
+ }
7
+ }
@@ -0,0 +1,5 @@
1
+ {
2
+ "name": "__AURA_RETRO_PROJECT_SLUG__",
3
+ "version": "0.1.0",
4
+ "private": true
5
+ }
@@ -0,0 +1,35 @@
1
+ export const state = {
2
+ selector: {
3
+ x: 2,
4
+ y: 1,
5
+ },
6
+ actionPoints: 2,
7
+ turn: 'ALLY',
8
+ };
9
+
10
+ export function setup(aura) {
11
+ aura.audio.playMusic('tactics-theme');
12
+ }
13
+
14
+ export function update(aura) {
15
+ if (aura.input.pressed('left')) state.selector.x -= 1;
16
+ if (aura.input.pressed('right')) state.selector.x += 1;
17
+ if (aura.input.pressed('up')) state.selector.y -= 1;
18
+ if (aura.input.pressed('down')) state.selector.y += 1;
19
+ if (aura.input.justPressed('a') && state.actionPoints > 0) state.actionPoints -= 1;
20
+ if (aura.input.justPressed('b')) {
21
+ state.turn = state.turn === 'ALLY' ? 'FOE' : 'ALLY';
22
+ state.actionPoints = 2;
23
+ }
24
+ }
25
+
26
+ export function draw(aura) {
27
+ aura.tilemap.setTile('field', 0, 0, 'ground');
28
+ aura.tilemap.setTile('field', 1, 0, 'wall');
29
+ aura.tilemap.setTile('field', 2, 0, 'ground');
30
+ aura.tilemap.setTile('field', 3, 0, 'wall');
31
+ aura.sprite.draw('hero', 8, 16, { palette: 'dmg' });
32
+ aura.sprite.draw('marker', state.selector.x * 8, state.selector.y * 8, { palette: 'dmg' });
33
+ aura.text.write(state.turn, 0, 0);
34
+ aura.text.write(`AP ${state.actionPoints}`, 0, 8);
35
+ }
@@ -0,0 +1,10 @@
1
+ # __AURA_RETRO_PROJECT_NAME__
2
+
3
+ Target-safe Aura Retro starter for a small top-down exploration loop.
4
+
5
+ Commands:
6
+
7
+ ```bash
8
+ aura retro explain --target gbc
9
+ aura build --target gbc
10
+ ```
@@ -0,0 +1,95 @@
1
+ {
2
+ "palettes": [
3
+ {
4
+ "id": "dmg",
5
+ "colors": ["#081820", "#346856", "#88C070", "#E0F8D0"]
6
+ }
7
+ ],
8
+ "tiles": [
9
+ {
10
+ "id": "ground",
11
+ "palette": "dmg",
12
+ "width": 8,
13
+ "height": 8,
14
+ "pixels": [
15
+ "00011000",
16
+ "00122100",
17
+ "01233210",
18
+ "12333321",
19
+ "12333321",
20
+ "01233210",
21
+ "00122100",
22
+ "00011000"
23
+ ]
24
+ },
25
+ {
26
+ "id": "wall",
27
+ "palette": "dmg",
28
+ "width": 8,
29
+ "height": 8,
30
+ "pixels": [
31
+ "33333333",
32
+ "32222223",
33
+ "32111123",
34
+ "32133123",
35
+ "32133123",
36
+ "32111123",
37
+ "32222223",
38
+ "33333333"
39
+ ]
40
+ }
41
+ ],
42
+ "sprites": [
43
+ {
44
+ "id": "hero",
45
+ "palette": "dmg",
46
+ "width": 8,
47
+ "height": 8,
48
+ "pixels": [
49
+ "..1111..",
50
+ ".122221.",
51
+ "12333321",
52
+ "12300321",
53
+ "12333321",
54
+ ".122221.",
55
+ ".1.11.1.",
56
+ "1..11..1"
57
+ ]
58
+ },
59
+ {
60
+ "id": "marker",
61
+ "palette": "dmg",
62
+ "width": 8,
63
+ "height": 8,
64
+ "pixels": [
65
+ "........",
66
+ "...11...",
67
+ "..1221..",
68
+ ".123321.",
69
+ ".123321.",
70
+ "..1221..",
71
+ "...11...",
72
+ "........"
73
+ ]
74
+ }
75
+ ],
76
+ "fonts": [
77
+ {
78
+ "id": "hud",
79
+ "width": 4,
80
+ "height": 6,
81
+ "glyphs": {
82
+ "A": [".11.", "1..1", "1111", "1..1", "1..1", "1..1"],
83
+ "E": ["1111", "1...", "111.", "1...", "1...", "1111"],
84
+ "G": [".111", "1...", "1.11", "1..1", "1..1", ".111"],
85
+ "H": ["1..1", "1..1", "1111", "1..1", "1..1", "1..1"],
86
+ "M": ["1..1", "1111", "1111", "1..1", "1..1", "1..1"],
87
+ "O": [".11.", "1..1", "1..1", "1..1", "1..1", ".11."],
88
+ "P": ["111.", "1..1", "111.", "1...", "1...", "1..."],
89
+ "R": ["111.", "1..1", "111.", "1.1.", "1..1", "1..1"],
90
+ "S": [".111", "1...", ".11.", "...1", "...1", "111."],
91
+ "T": ["1111", ".11.", ".11.", ".11.", ".11.", ".11."]
92
+ }
93
+ }
94
+ ]
95
+ }
@@ -0,0 +1,7 @@
1
+ {
2
+ "identity": {
3
+ "name": "__AURA_RETRO_PROJECT_NAME__",
4
+ "version": "0.1.0",
5
+ "executable": "__AURA_RETRO_PROJECT_SLUG__"
6
+ }
7
+ }
@@ -0,0 +1,5 @@
1
+ {
2
+ "name": "__AURA_RETRO_PROJECT_SLUG__",
3
+ "version": "0.1.0",
4
+ "private": true
5
+ }
@@ -0,0 +1,29 @@
1
+ export const state = {
2
+ player: {
3
+ x: 16,
4
+ y: 24,
5
+ },
6
+ steps: 0,
7
+ };
8
+
9
+ export function setup(aura) {
10
+ aura.save.write('room', 'meadow');
11
+ }
12
+
13
+ export function update(aura) {
14
+ if (aura.input.pressed('left')) state.player.x -= 1;
15
+ if (aura.input.pressed('right')) state.player.x += 1;
16
+ if (aura.input.pressed('up')) state.player.y -= 1;
17
+ if (aura.input.pressed('down')) state.player.y += 1;
18
+ state.steps += 1;
19
+ }
20
+
21
+ export function draw(aura) {
22
+ aura.tilemap.setTile('ground', 0, 0, 'ground');
23
+ aura.tilemap.setTile('ground', 1, 0, 'ground');
24
+ aura.tilemap.setTile('ground', 2, 0, 'ground');
25
+ aura.tilemap.setTile('ground', 0, 1, 'wall');
26
+ aura.sprite.draw('hero', state.player.x, state.player.y, { palette: 'dmg' });
27
+ aura.text.write('MEADOW', 0, 0);
28
+ aura.text.write(`STEPS ${state.steps}`, 0, 8);
29
+ }
@@ -3,17 +3,42 @@
3
3
  Use this skill when building or modifying AuraJS games.
4
4
 
5
5
  ## Read First
6
- - `api-contract.md` (2D/core surface)
7
- - `api-contract-3d.md` (3D surface)
6
+ - `docs/external/game-dev-api/start-here.md`
7
+ - `docs/external/game-dev-api/creating-a-new-game.md`
8
+ - `docs/external/game-dev-api/working-with-an-aurajs-project.md`
9
+ - `docs/external/game-dev-api/examples-and-first-game-recipes.md`
10
+ - `docs/external/game-dev-api/common-failures-and-fixes.md`
11
+
12
+ Then choose the smallest exact-reference page that matches the task:
13
+
14
+ - `docs/reference/runtime-and-2d-exact-reference.md`
15
+ - `docs/reference/lifecycle-window-input-and-2d-camera-exact-reference.md`
16
+ - `docs/reference/draw2d-assets-audio-storage-and-math-exact-reference.md`
17
+ - `docs/reference/gameplay-systems-exact-reference.md`
18
+ - `docs/reference/animation-scenes-state-tilemaps-and-ecs-exact-reference.md`
19
+ - `docs/reference/3d-rendering-and-content-exact-reference.md`
20
+ - `docs/reference/draw3d-camera-lighting-and-postfx-exact-reference.md`
21
+ - `docs/reference/scene3d-mesh-material-gltf-and-avatar-exact-reference.md`
22
+ - `docs/reference/world-simulation-and-multiplayer-exact-reference.md`
23
+ - `docs/reference/physics3d-terrain-navmesh-character3d-and-compute-exact-reference.md`
24
+ - `docs/reference/net-multiplayer-and-runtime-sessions-exact-reference.md`
25
+ - `docs/reference/tooling-web-and-distribution-exact-reference.md`
26
+ - `docs/reference/project-cli-publish-assets-and-web-exact-reference.md`
27
+
28
+ Only after that should you open:
29
+
30
+ - `api-contract.md` (canonical core surface)
31
+ - `api-contract-3d.md` (canonical 3D surface)
8
32
 
9
33
  Do not load these files end-to-end by default.
10
34
  Use targeted reads: jump to the exact namespace/method you are touching, then apply that contract strictly.
11
35
 
12
36
  ## Contract Workflow
13
37
  1. Identify the APIs your change touches.
14
- 2. Search the relevant contract file for those APIs.
15
- 3. Read only those sections and follow signature + validation + error semantics.
16
- 4. If examples conflict with contract docs, contract docs win.
38
+ 2. Start with the public start/project docs if the task is about scaffolding, layout, workflow, examples, troubleshooting, or publishing.
39
+ 3. Search the smallest exact-reference page that matches the subsystem.
40
+ 4. Read only the needed sections of the canonical contract and follow signature + validation + error semantics.
41
+ 5. If examples or older convenience docs conflict with contract docs, contract docs win.
17
42
 
18
43
  ## Build Loop
19
44
  1. Implement the smallest playable mechanic in `src/main.js`.
@@ -21,6 +46,31 @@ Use targeted reads: jump to the exact namespace/method you are touching, then ap
21
46
  3. Validate release behavior with `npm run play`.
22
47
  4. Publish with `npm run publish` when the package is ready.
23
48
 
49
+ ## Project Shape
50
+ - `src/main.js`: thin project entry.
51
+ - `src/runtime/project-registry.js`: source of truth for scenes, screens, prefabs, and config/content files.
52
+ - `src/runtime/app-state.js`: shared mutable app/session state.
53
+ - `src/runtime/scene-registry.js`: runtime adapter generated from the project registry.
54
+ - `src/runtime/app.js`: lifecycle owner.
55
+ - `src/runtime/scene-flow.js`, `screen-shell.js`, `project-inspector.js`: shared runtime helpers.
56
+ - `scenes/*.scene.js`: authored scenes.
57
+ - `ui/*.screen.js`: authored HUD, overlay, and modal screens.
58
+ - `prefabs/*.prefab.js`: canonical prefab descriptors.
59
+ - `config/**`: gameplay defaults and tunables.
60
+ - `content/**`: authored game definitions and starter-owned registries.
61
+ - `assets/**`: game assets.
62
+
63
+ ## Template Sources
64
+ - Starters come from `src/cli/templates/create/<template>/` inside the AuraJS CLI package.
65
+ - Shared runtime helpers come from `src/cli/templates/create/shared/src/runtime/`.
66
+ - Shared starter utilities come from `src/cli/templates/create/shared/src/starter-utils/`.
67
+ - Generated files come from `aura make`, which uses the packaged make templates and self-wires `scene`, `ui-screen`, and `prefab` entries into the project registry.
68
+
69
+ ## Make Surface
70
+ - Core make kinds: `scene`, `ui-screen`, `prefab`, `data`, `system`, `component`, `material`, `shader`.
71
+ - Some starters also add extra nouns through starter catalogs. The deckbuilder starter adds `card`, `enemy`, `relic`, and `encounter`.
72
+ - Prefer `auramaxx make list --json` or `npx aura make list --json` inside the current project instead of assuming starter-specific nouns from generic help output.
73
+
24
74
  ## Engine Guardrails
25
75
  - Put initialization in `aura.setup`.
26
76
  - Put frame-step logic in `aura.update(dt)`.
@@ -36,5 +86,11 @@ Use targeted reads: jump to the exact namespace/method you are touching, then ap
36
86
 
37
87
  ## Suggested Project Structure
38
88
  - `src/main.js`: primary loop and gameplay systems.
89
+ - `src/runtime/`: runtime shell and project manifest files.
90
+ - `scenes/`: scene modules.
91
+ - `ui/`: screen modules.
92
+ - `prefabs/`: prefab descriptors.
93
+ - `config/`: gameplay defaults and tunables.
94
+ - `content/`: authored game definitions and registries.
39
95
  - `assets/`: sprites, audio, fonts.
40
96
  - `skills/`: agent workflows and contract references.