@auraindustry/aurajs 0.0.6 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +103 -7
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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y: 32,
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vy: 0,
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onGround: true,
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},
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distance: 0,
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};
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export function setup() {}
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export function update(aura) {
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if (aura.input.pressed('left')) state.player.x -= 1;
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if (aura.input.pressed('right')) state.player.x += 1;
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if (aura.input.justPressed('a') && state.player.onGround) {
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state.player.vy = -3;
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state.player.onGround = false;
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}
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if (!state.player.onGround) {
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state.player.y += state.player.vy;
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state.player.vy += 1;
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if (state.player.y >= 32) {
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state.player.y = 32;
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state.player.vy = 0;
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state.player.onGround = true;
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}
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}
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if (aura.input.pressed('left') || aura.input.pressed('right')) state.distance += 1;
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}
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export function draw(aura) {
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aura.tilemap.setTile('platforms', 0, 0, 'ground');
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aura.tilemap.setTile('platforms', 1, 0, 'ground');
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aura.tilemap.setTile('platforms', 2, 0, 'ground');
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aura.tilemap.setTile('platforms', 3, 0, 'ground');
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aura.sprite.draw('hero', state.player.x, state.player.y, { palette: 'dmg' });
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aura.text.write(state.player.onGround ? 'GROUND' : 'AIR', 0, 0);
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aura.text.write(`${state.distance}`, 0, 8);
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}
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@@ -0,0 +1,90 @@
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{
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"palettes": [
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{
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"id": "dmg",
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"colors": ["#081820", "#346856", "#88C070", "#E0F8D0"]
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}
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],
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"tiles": [
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{
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"id": "ground",
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"palette": "dmg",
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"width": 8,
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"height": 8,
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"pixels": [
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"00011000",
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"00122100",
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"01233210",
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"12333321",
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"12333321",
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"01233210",
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"00122100",
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"00011000"
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]
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},
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{
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"id": "wall",
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"palette": "dmg",
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"width": 8,
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"height": 8,
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"pixels": [
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"33333333",
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"32222223",
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"32111123",
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"32133123",
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"32133123",
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"32111123",
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"32222223",
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"33333333"
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]
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}
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],
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"sprites": [
|
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{
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"id": "hero",
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"palette": "dmg",
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"width": 8,
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"height": 8,
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"pixels": [
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"..1111..",
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".122221.",
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"12333321",
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"12300321",
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"12333321",
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".122221.",
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".1.11.1.",
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"1..11..1"
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]
|
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},
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{
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"id": "marker",
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"palette": "dmg",
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"width": 8,
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"height": 8,
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"pixels": [
|
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65
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"........",
|
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"...11...",
|
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"..1221..",
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".123321.",
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".123321.",
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"..1221..",
|
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|
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"...11...",
|
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"........"
|
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]
|
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}
|
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|
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],
|
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|
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"fonts": [
|
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|
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{
|
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|
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"id": "hud",
|
|
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|
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"width": 4,
|
|
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|
+
"height": 6,
|
|
81
|
+
"glyphs": {
|
|
82
|
+
"M": ["1..1", "1111", "1111", "1..1", "1..1", "1..1"],
|
|
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|
+
"O": [".11.", "1..1", "1..1", "1..1", "1..1", ".11."],
|
|
84
|
+
"V": ["1..1", "1..1", "1..1", "1..1", ".11.", ".11."],
|
|
85
|
+
"E": ["1111", "1...", "111.", "1...", "1...", "1111"],
|
|
86
|
+
"S": [".111", "1...", ".11.", "...1", "...1", "111."]
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
]
|
|
90
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export const state = {
|
|
2
|
+
cursor: {
|
|
3
|
+
x: 1,
|
|
4
|
+
y: 1,
|
|
5
|
+
},
|
|
6
|
+
moves: 0,
|
|
7
|
+
solved: false,
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
export function setup() {}
|
|
11
|
+
|
|
12
|
+
export function update(aura) {
|
|
13
|
+
if (aura.input.pressed('left')) state.cursor.x -= 1;
|
|
14
|
+
if (aura.input.pressed('right')) state.cursor.x += 1;
|
|
15
|
+
if (aura.input.pressed('up')) state.cursor.y -= 1;
|
|
16
|
+
if (aura.input.pressed('down')) state.cursor.y += 1;
|
|
17
|
+
if (aura.input.justPressed('a')) state.solved = !state.solved;
|
|
18
|
+
state.moves += 1;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export function draw(aura) {
|
|
22
|
+
aura.tilemap.setTile('board', 0, 0, 'wall');
|
|
23
|
+
aura.tilemap.setTile('board', 1, 0, 'ground');
|
|
24
|
+
aura.tilemap.setTile('board', 2, 0, 'wall');
|
|
25
|
+
aura.tilemap.setTile('board', 1, 1, state.solved ? 'wall' : 'ground');
|
|
26
|
+
aura.sprite.draw('marker', state.cursor.x * 8, state.cursor.y * 8, { palette: 'dmg' });
|
|
27
|
+
aura.text.write(state.solved ? 'SOLVED' : 'MOVES', 0, 0);
|
|
28
|
+
aura.text.write(`${state.moves}`, 0, 8);
|
|
29
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
{
|
|
2
|
+
"palettes": [
|
|
3
|
+
{
|
|
4
|
+
"id": "dmg",
|
|
5
|
+
"colors": ["#081820", "#346856", "#88C070", "#E0F8D0"]
|
|
6
|
+
}
|
|
7
|
+
],
|
|
8
|
+
"tiles": [
|
|
9
|
+
{
|
|
10
|
+
"id": "ground",
|
|
11
|
+
"palette": "dmg",
|
|
12
|
+
"width": 8,
|
|
13
|
+
"height": 8,
|
|
14
|
+
"pixels": [
|
|
15
|
+
"00011000",
|
|
16
|
+
"00122100",
|
|
17
|
+
"01233210",
|
|
18
|
+
"12333321",
|
|
19
|
+
"12333321",
|
|
20
|
+
"01233210",
|
|
21
|
+
"00122100",
|
|
22
|
+
"00011000"
|
|
23
|
+
]
|
|
24
|
+
},
|
|
25
|
+
{
|
|
26
|
+
"id": "wall",
|
|
27
|
+
"palette": "dmg",
|
|
28
|
+
"width": 8,
|
|
29
|
+
"height": 8,
|
|
30
|
+
"pixels": [
|
|
31
|
+
"33333333",
|
|
32
|
+
"32222223",
|
|
33
|
+
"32111123",
|
|
34
|
+
"32133123",
|
|
35
|
+
"32133123",
|
|
36
|
+
"32111123",
|
|
37
|
+
"32222223",
|
|
38
|
+
"33333333"
|
|
39
|
+
]
|
|
40
|
+
}
|
|
41
|
+
],
|
|
42
|
+
"sprites": [
|
|
43
|
+
{
|
|
44
|
+
"id": "hero",
|
|
45
|
+
"palette": "dmg",
|
|
46
|
+
"width": 8,
|
|
47
|
+
"height": 8,
|
|
48
|
+
"pixels": [
|
|
49
|
+
"..1111..",
|
|
50
|
+
".122221.",
|
|
51
|
+
"12333321",
|
|
52
|
+
"12300321",
|
|
53
|
+
"12333321",
|
|
54
|
+
".122221.",
|
|
55
|
+
".1.11.1.",
|
|
56
|
+
"1..11..1"
|
|
57
|
+
]
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "marker",
|
|
61
|
+
"palette": "dmg",
|
|
62
|
+
"width": 8,
|
|
63
|
+
"height": 8,
|
|
64
|
+
"pixels": [
|
|
65
|
+
"........",
|
|
66
|
+
"...11...",
|
|
67
|
+
"..1221..",
|
|
68
|
+
".123321.",
|
|
69
|
+
".123321.",
|
|
70
|
+
"..1221..",
|
|
71
|
+
"...11...",
|
|
72
|
+
"........"
|
|
73
|
+
]
|
|
74
|
+
}
|
|
75
|
+
],
|
|
76
|
+
"fonts": [
|
|
77
|
+
{
|
|
78
|
+
"id": "hud",
|
|
79
|
+
"width": 4,
|
|
80
|
+
"height": 6,
|
|
81
|
+
"glyphs": {
|
|
82
|
+
"A": [".11.", "1..1", "1111", "1..1", "1..1", "1..1"],
|
|
83
|
+
"L": ["1...", "1...", "1...", "1...", "1...", "1111"],
|
|
84
|
+
"P": ["111.", "1..1", "111.", "1...", "1...", "1..."],
|
|
85
|
+
"T": ["1111", ".11.", ".11.", ".11.", ".11.", ".11."],
|
|
86
|
+
"U": ["1..1", "1..1", "1..1", "1..1", "1..1", ".11."]
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
]
|
|
90
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
export const state = {
|
|
2
|
+
selector: {
|
|
3
|
+
x: 2,
|
|
4
|
+
y: 1,
|
|
5
|
+
},
|
|
6
|
+
actionPoints: 2,
|
|
7
|
+
turn: 'ALLY',
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
export function setup(aura) {
|
|
11
|
+
aura.audio.playMusic('tactics-theme');
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export function update(aura) {
|
|
15
|
+
if (aura.input.pressed('left')) state.selector.x -= 1;
|
|
16
|
+
if (aura.input.pressed('right')) state.selector.x += 1;
|
|
17
|
+
if (aura.input.pressed('up')) state.selector.y -= 1;
|
|
18
|
+
if (aura.input.pressed('down')) state.selector.y += 1;
|
|
19
|
+
if (aura.input.justPressed('a') && state.actionPoints > 0) state.actionPoints -= 1;
|
|
20
|
+
if (aura.input.justPressed('b')) {
|
|
21
|
+
state.turn = state.turn === 'ALLY' ? 'FOE' : 'ALLY';
|
|
22
|
+
state.actionPoints = 2;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export function draw(aura) {
|
|
27
|
+
aura.tilemap.setTile('field', 0, 0, 'ground');
|
|
28
|
+
aura.tilemap.setTile('field', 1, 0, 'wall');
|
|
29
|
+
aura.tilemap.setTile('field', 2, 0, 'ground');
|
|
30
|
+
aura.tilemap.setTile('field', 3, 0, 'wall');
|
|
31
|
+
aura.sprite.draw('hero', 8, 16, { palette: 'dmg' });
|
|
32
|
+
aura.sprite.draw('marker', state.selector.x * 8, state.selector.y * 8, { palette: 'dmg' });
|
|
33
|
+
aura.text.write(state.turn, 0, 0);
|
|
34
|
+
aura.text.write(`AP ${state.actionPoints}`, 0, 8);
|
|
35
|
+
}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
{
|
|
2
|
+
"palettes": [
|
|
3
|
+
{
|
|
4
|
+
"id": "dmg",
|
|
5
|
+
"colors": ["#081820", "#346856", "#88C070", "#E0F8D0"]
|
|
6
|
+
}
|
|
7
|
+
],
|
|
8
|
+
"tiles": [
|
|
9
|
+
{
|
|
10
|
+
"id": "ground",
|
|
11
|
+
"palette": "dmg",
|
|
12
|
+
"width": 8,
|
|
13
|
+
"height": 8,
|
|
14
|
+
"pixels": [
|
|
15
|
+
"00011000",
|
|
16
|
+
"00122100",
|
|
17
|
+
"01233210",
|
|
18
|
+
"12333321",
|
|
19
|
+
"12333321",
|
|
20
|
+
"01233210",
|
|
21
|
+
"00122100",
|
|
22
|
+
"00011000"
|
|
23
|
+
]
|
|
24
|
+
},
|
|
25
|
+
{
|
|
26
|
+
"id": "wall",
|
|
27
|
+
"palette": "dmg",
|
|
28
|
+
"width": 8,
|
|
29
|
+
"height": 8,
|
|
30
|
+
"pixels": [
|
|
31
|
+
"33333333",
|
|
32
|
+
"32222223",
|
|
33
|
+
"32111123",
|
|
34
|
+
"32133123",
|
|
35
|
+
"32133123",
|
|
36
|
+
"32111123",
|
|
37
|
+
"32222223",
|
|
38
|
+
"33333333"
|
|
39
|
+
]
|
|
40
|
+
}
|
|
41
|
+
],
|
|
42
|
+
"sprites": [
|
|
43
|
+
{
|
|
44
|
+
"id": "hero",
|
|
45
|
+
"palette": "dmg",
|
|
46
|
+
"width": 8,
|
|
47
|
+
"height": 8,
|
|
48
|
+
"pixels": [
|
|
49
|
+
"..1111..",
|
|
50
|
+
".122221.",
|
|
51
|
+
"12333321",
|
|
52
|
+
"12300321",
|
|
53
|
+
"12333321",
|
|
54
|
+
".122221.",
|
|
55
|
+
".1.11.1.",
|
|
56
|
+
"1..11..1"
|
|
57
|
+
]
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "marker",
|
|
61
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"palette": "dmg",
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"width": 8,
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"height": 8,
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"pixels": [
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"........",
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"...11...",
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"..1221..",
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".123321.",
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".123321.",
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"..1221..",
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"...11...",
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"........"
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]
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}
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],
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"fonts": [
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{
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"id": "hud",
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"width": 4,
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"height": 6,
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"glyphs": {
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"A": [".11.", "1..1", "1111", "1..1", "1..1", "1..1"],
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"E": ["1111", "1...", "111.", "1...", "1...", "1111"],
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"G": [".111", "1...", "1.11", "1..1", "1..1", ".111"],
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"H": ["1..1", "1..1", "1111", "1..1", "1..1", "1..1"],
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"M": ["1..1", "1111", "1111", "1..1", "1..1", "1..1"],
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|
+
"O": [".11.", "1..1", "1..1", "1..1", "1..1", ".11."],
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"P": ["111.", "1..1", "111.", "1...", "1...", "1..."],
|
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|
+
"R": ["111.", "1..1", "111.", "1.1.", "1..1", "1..1"],
|
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90
|
+
"S": [".111", "1...", ".11.", "...1", "...1", "111."],
|
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"T": ["1111", ".11.", ".11.", ".11.", ".11.", ".11."]
|
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}
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}
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+
]
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}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export const state = {
|
|
2
|
+
player: {
|
|
3
|
+
x: 16,
|
|
4
|
+
y: 24,
|
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5
|
+
},
|
|
6
|
+
steps: 0,
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
export function setup(aura) {
|
|
10
|
+
aura.save.write('room', 'meadow');
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export function update(aura) {
|
|
14
|
+
if (aura.input.pressed('left')) state.player.x -= 1;
|
|
15
|
+
if (aura.input.pressed('right')) state.player.x += 1;
|
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16
|
+
if (aura.input.pressed('up')) state.player.y -= 1;
|
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17
|
+
if (aura.input.pressed('down')) state.player.y += 1;
|
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18
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state.steps += 1;
|
|
19
|
+
}
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+
|
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export function draw(aura) {
|
|
22
|
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aura.tilemap.setTile('ground', 0, 0, 'ground');
|
|
23
|
+
aura.tilemap.setTile('ground', 1, 0, 'ground');
|
|
24
|
+
aura.tilemap.setTile('ground', 2, 0, 'ground');
|
|
25
|
+
aura.tilemap.setTile('ground', 0, 1, 'wall');
|
|
26
|
+
aura.sprite.draw('hero', state.player.x, state.player.y, { palette: 'dmg' });
|
|
27
|
+
aura.text.write('MEADOW', 0, 0);
|
|
28
|
+
aura.text.write(`STEPS ${state.steps}`, 0, 8);
|
|
29
|
+
}
|
|
@@ -3,17 +3,42 @@
|
|
|
3
3
|
Use this skill when building or modifying AuraJS games.
|
|
4
4
|
|
|
5
5
|
## Read First
|
|
6
|
-
- `api-
|
|
7
|
-
- `api-
|
|
6
|
+
- `docs/external/game-dev-api/start-here.md`
|
|
7
|
+
- `docs/external/game-dev-api/creating-a-new-game.md`
|
|
8
|
+
- `docs/external/game-dev-api/working-with-an-aurajs-project.md`
|
|
9
|
+
- `docs/external/game-dev-api/examples-and-first-game-recipes.md`
|
|
10
|
+
- `docs/external/game-dev-api/common-failures-and-fixes.md`
|
|
11
|
+
|
|
12
|
+
Then choose the smallest exact-reference page that matches the task:
|
|
13
|
+
|
|
14
|
+
- `docs/reference/runtime-and-2d-exact-reference.md`
|
|
15
|
+
- `docs/reference/lifecycle-window-input-and-2d-camera-exact-reference.md`
|
|
16
|
+
- `docs/reference/draw2d-assets-audio-storage-and-math-exact-reference.md`
|
|
17
|
+
- `docs/reference/gameplay-systems-exact-reference.md`
|
|
18
|
+
- `docs/reference/animation-scenes-state-tilemaps-and-ecs-exact-reference.md`
|
|
19
|
+
- `docs/reference/3d-rendering-and-content-exact-reference.md`
|
|
20
|
+
- `docs/reference/draw3d-camera-lighting-and-postfx-exact-reference.md`
|
|
21
|
+
- `docs/reference/scene3d-mesh-material-gltf-and-avatar-exact-reference.md`
|
|
22
|
+
- `docs/reference/world-simulation-and-multiplayer-exact-reference.md`
|
|
23
|
+
- `docs/reference/physics3d-terrain-navmesh-character3d-and-compute-exact-reference.md`
|
|
24
|
+
- `docs/reference/net-multiplayer-and-runtime-sessions-exact-reference.md`
|
|
25
|
+
- `docs/reference/tooling-web-and-distribution-exact-reference.md`
|
|
26
|
+
- `docs/reference/project-cli-publish-assets-and-web-exact-reference.md`
|
|
27
|
+
|
|
28
|
+
Only after that should you open:
|
|
29
|
+
|
|
30
|
+
- `api-contract.md` (canonical core surface)
|
|
31
|
+
- `api-contract-3d.md` (canonical 3D surface)
|
|
8
32
|
|
|
9
33
|
Do not load these files end-to-end by default.
|
|
10
34
|
Use targeted reads: jump to the exact namespace/method you are touching, then apply that contract strictly.
|
|
11
35
|
|
|
12
36
|
## Contract Workflow
|
|
13
37
|
1. Identify the APIs your change touches.
|
|
14
|
-
2.
|
|
15
|
-
3.
|
|
16
|
-
4.
|
|
38
|
+
2. Start with the public start/project docs if the task is about scaffolding, layout, workflow, examples, troubleshooting, or publishing.
|
|
39
|
+
3. Search the smallest exact-reference page that matches the subsystem.
|
|
40
|
+
4. Read only the needed sections of the canonical contract and follow signature + validation + error semantics.
|
|
41
|
+
5. If examples or older convenience docs conflict with contract docs, contract docs win.
|
|
17
42
|
|
|
18
43
|
## Build Loop
|
|
19
44
|
1. Implement the smallest playable mechanic in `src/main.js`.
|
|
@@ -21,6 +46,31 @@ Use targeted reads: jump to the exact namespace/method you are touching, then ap
|
|
|
21
46
|
3. Validate release behavior with `npm run play`.
|
|
22
47
|
4. Publish with `npm run publish` when the package is ready.
|
|
23
48
|
|
|
49
|
+
## Project Shape
|
|
50
|
+
- `src/main.js`: thin project entry.
|
|
51
|
+
- `src/runtime/project-registry.js`: source of truth for scenes, screens, prefabs, and config/content files.
|
|
52
|
+
- `src/runtime/app-state.js`: shared mutable app/session state.
|
|
53
|
+
- `src/runtime/scene-registry.js`: runtime adapter generated from the project registry.
|
|
54
|
+
- `src/runtime/app.js`: lifecycle owner.
|
|
55
|
+
- `src/runtime/scene-flow.js`, `screen-shell.js`, `project-inspector.js`: shared runtime helpers.
|
|
56
|
+
- `scenes/*.scene.js`: authored scenes.
|
|
57
|
+
- `ui/*.screen.js`: authored HUD, overlay, and modal screens.
|
|
58
|
+
- `prefabs/*.prefab.js`: canonical prefab descriptors.
|
|
59
|
+
- `config/**`: gameplay defaults and tunables.
|
|
60
|
+
- `content/**`: authored game definitions and starter-owned registries.
|
|
61
|
+
- `assets/**`: game assets.
|
|
62
|
+
|
|
63
|
+
## Template Sources
|
|
64
|
+
- Starters come from `src/cli/templates/create/<template>/` inside the AuraJS CLI package.
|
|
65
|
+
- Shared runtime helpers come from `src/cli/templates/create/shared/src/runtime/`.
|
|
66
|
+
- Shared starter utilities come from `src/cli/templates/create/shared/src/starter-utils/`.
|
|
67
|
+
- Generated files come from `aura make`, which uses the packaged make templates and self-wires `scene`, `ui-screen`, and `prefab` entries into the project registry.
|
|
68
|
+
|
|
69
|
+
## Make Surface
|
|
70
|
+
- Core make kinds: `scene`, `ui-screen`, `prefab`, `data`, `system`, `component`, `material`, `shader`.
|
|
71
|
+
- Some starters also add extra nouns through starter catalogs. The deckbuilder starter adds `card`, `enemy`, `relic`, and `encounter`.
|
|
72
|
+
- Prefer `auramaxx make list --json` or `npx aura make list --json` inside the current project instead of assuming starter-specific nouns from generic help output.
|
|
73
|
+
|
|
24
74
|
## Engine Guardrails
|
|
25
75
|
- Put initialization in `aura.setup`.
|
|
26
76
|
- Put frame-step logic in `aura.update(dt)`.
|
|
@@ -36,5 +86,11 @@ Use targeted reads: jump to the exact namespace/method you are touching, then ap
|
|
|
36
86
|
|
|
37
87
|
## Suggested Project Structure
|
|
38
88
|
- `src/main.js`: primary loop and gameplay systems.
|
|
89
|
+
- `src/runtime/`: runtime shell and project manifest files.
|
|
90
|
+
- `scenes/`: scene modules.
|
|
91
|
+
- `ui/`: screen modules.
|
|
92
|
+
- `prefabs/`: prefab descriptors.
|
|
93
|
+
- `config/`: gameplay defaults and tunables.
|
|
94
|
+
- `content/`: authored game definitions and registries.
|
|
39
95
|
- `assets/`: sprites, audio, fonts.
|
|
40
96
|
- `skills/`: agent workflows and contract references.
|