@auraindustry/aurajs 0.0.6 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +103 -7
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
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  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
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  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
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  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
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  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
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  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
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  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,648 @@
1
+ const DEFAULT_AVATAR_LOCOMOTION_KEYS = Object.freeze([
2
+ 'idle',
3
+ 'walk',
4
+ 'run',
5
+ 'jump',
6
+ 'fall',
7
+ 'land',
8
+ ]);
9
+
10
+ const DEFAULT_AVATAR_ACTION_KEYS = Object.freeze([
11
+ 'attack',
12
+ 'hurt',
13
+ ]);
14
+
15
+ const AVATAR_RUNTIME_METHODS = Object.freeze([
16
+ 'spawn',
17
+ 'destroy',
18
+ 'setInput',
19
+ 'setAnimations',
20
+ 'setAnimationState',
21
+ 'defineSocket',
22
+ 'attach',
23
+ 'detach',
24
+ 'onAnimationEvent',
25
+ 'playAnimation',
26
+ 'clearAnimation',
27
+ 'tick',
28
+ 'getState',
29
+ ]);
30
+
31
+ export {
32
+ DEFAULT_AVATAR_ACTION_KEYS,
33
+ DEFAULT_AVATAR_LOCOMOTION_KEYS,
34
+ };
35
+
36
+ export function normalizeAvatarAnimationGraphConfig(config = {}) {
37
+ if (!isPlainObject(config)) {
38
+ throw new TypeError('Avatar animation graph config must be an object.');
39
+ }
40
+
41
+ const normalized = {
42
+ avatar: isAvatarRuntime(config.avatar) ? config.avatar : null,
43
+ avatarOptions: isAvatarRuntime(config.avatar)
44
+ ? {}
45
+ : collectAvatarCreationOptions(config),
46
+ animations: normalizeAnimationMap(config.animations),
47
+ animationState: normalizeAnimationState(config.animationState),
48
+ sockets: normalizeSocketMap(config.sockets),
49
+ actions: normalizeActionMap(
50
+ config.actions,
51
+ normalizeAnimationMap(config.animations),
52
+ ),
53
+ onAnimationEvent: typeof config.onAnimationEvent === 'function'
54
+ ? config.onAnimationEvent
55
+ : null,
56
+ };
57
+
58
+ if (!normalized.avatar && !Object.keys(normalized.avatarOptions).length) {
59
+ normalized.avatarOptions = {};
60
+ }
61
+
62
+ return normalized;
63
+ }
64
+
65
+ export function createAvatarAnimationGraph(aura, config = {}) {
66
+ const normalized = normalizeAvatarAnimationGraphConfig(config);
67
+ const avatar = normalized.avatar ?? createRuntimeAvatar(aura, normalized.avatarOptions);
68
+
69
+ const state = {
70
+ config: normalized,
71
+ avatar,
72
+ listeners: [],
73
+ nextListenerId: 1,
74
+ runtimeUnsubscribe: null,
75
+ lastAvatarState: null,
76
+ cooldowns: Object.create(null),
77
+ activeAction: null,
78
+ lastTriggeredAction: null,
79
+ lastCompletedAction: null,
80
+ lastEvent: null,
81
+ lastActionEvent: null,
82
+ };
83
+
84
+ bindRuntimeEventBridge(state);
85
+ applyNormalizedGraphConfig(state, normalized, { resetActions: true });
86
+
87
+ if (normalized.onAnimationEvent) {
88
+ addGraphListener(state, normalized.onAnimationEvent);
89
+ }
90
+
91
+ syncGraphState(state);
92
+
93
+ const controller = {
94
+ aura,
95
+ avatar,
96
+ configure(nextConfig = {}) {
97
+ const merged = mergeGraphConfig(state.config, nextConfig);
98
+ applyNormalizedGraphConfig(state, merged, { resetActions: false });
99
+ syncGraphState(state);
100
+ return controller.getState();
101
+ },
102
+ spawn(spawnOptions = {}) {
103
+ const result = avatar.spawn(isPlainObject(spawnOptions) ? spawnOptions : {});
104
+ syncGraphState(state);
105
+ return result;
106
+ },
107
+ destroy() {
108
+ const result = avatar.destroy();
109
+ if (typeof state.runtimeUnsubscribe === 'function') {
110
+ state.runtimeUnsubscribe();
111
+ state.runtimeUnsubscribe = null;
112
+ }
113
+ return result;
114
+ },
115
+ setInput(input = {}) {
116
+ const snapshot = avatar.setInput(isPlainObject(input) ? input : {});
117
+ syncGraphState(state, snapshot);
118
+ return controller.getState();
119
+ },
120
+ setAnimations(animations = {}, animationOptions = {}) {
121
+ const patch = { animations };
122
+ if (isPlainObject(animationOptions) && Object.keys(animationOptions).length > 0) {
123
+ patch.visual = {};
124
+ if (Object.prototype.hasOwnProperty.call(animationOptions, 'importId')) {
125
+ patch.visual.importId = animationOptions.importId;
126
+ }
127
+ if (Object.prototype.hasOwnProperty.call(animationOptions, 'autoMatchAnimations')) {
128
+ patch.visual.autoMatchAnimations = animationOptions.autoMatchAnimations;
129
+ }
130
+ }
131
+ return controller.configure(patch);
132
+ },
133
+ setAnimationState(animationState = {}) {
134
+ return controller.configure({ animationState });
135
+ },
136
+ defineSocket(name, socketOptions = {}) {
137
+ const normalizedName = normalizeString(name);
138
+ if (!normalizedName) {
139
+ throw new TypeError('Socket names must be non-empty strings.');
140
+ }
141
+ const result = avatar.defineSocket(normalizedName, socketOptions);
142
+ if (!isPlainObject(state.config.sockets)) {
143
+ state.config.sockets = {};
144
+ }
145
+ state.config.sockets[normalizedName] = cloneValue(socketOptions);
146
+ syncGraphState(state);
147
+ return result;
148
+ },
149
+ attach(socketName, sceneNodeId, attachmentOptions = {}) {
150
+ const result = avatar.attach(socketName, sceneNodeId, attachmentOptions);
151
+ syncGraphState(state);
152
+ return result;
153
+ },
154
+ detach(socketName) {
155
+ const result = avatar.detach(socketName);
156
+ syncGraphState(state);
157
+ return result;
158
+ },
159
+ getSockets() {
160
+ return avatar.getSockets();
161
+ },
162
+ onAnimationEvent(callback) {
163
+ return addGraphListener(state, callback);
164
+ },
165
+ playAction(name, playOptions = {}) {
166
+ return playGraphAction(state, name, playOptions);
167
+ },
168
+ clearAction() {
169
+ const result = avatar.clearAnimation();
170
+ syncGraphState(state);
171
+ return result;
172
+ },
173
+ tick(dtSeconds, input = null) {
174
+ if (input != null) {
175
+ controller.setInput(input);
176
+ }
177
+ reduceCooldowns(state, dtSeconds);
178
+ const snapshot = avatar.tick(dtSeconds);
179
+ syncGraphState(state, snapshot);
180
+ return controller.getState();
181
+ },
182
+ getState() {
183
+ return buildGraphSnapshot(state);
184
+ },
185
+ };
186
+
187
+ for (const actionName of DEFAULT_AVATAR_ACTION_KEYS) {
188
+ controller[actionName] = (playOptions = {}) => controller.playAction(actionName, playOptions);
189
+ }
190
+
191
+ return controller;
192
+ }
193
+
194
+ export default createAvatarAnimationGraph;
195
+
196
+ function createRuntimeAvatar(aura, avatarOptions) {
197
+ if (!aura || typeof aura !== 'object' || !aura.scene3d || typeof aura.scene3d.createAvatar !== 'function') {
198
+ throw new TypeError('Avatar animation graph requires aura.scene3d.createAvatar() when no existing avatar is provided.');
199
+ }
200
+ const avatar = aura.scene3d.createAvatar(avatarOptions);
201
+ if (!isAvatarRuntime(avatar)) {
202
+ throw new Error('aura.scene3d.createAvatar() did not return an avatar runtime object.');
203
+ }
204
+ return avatar;
205
+ }
206
+
207
+ function bindRuntimeEventBridge(state) {
208
+ if (typeof state.avatar.onAnimationEvent !== 'function') return;
209
+ state.runtimeUnsubscribe = state.avatar.onAnimationEvent((event) => {
210
+ const normalizedEvent = normalizeRuntimeEvent(event, state.config.actions);
211
+ state.lastEvent = normalizedEvent;
212
+ state.lastActionEvent = normalizedEvent.action ? normalizedEvent : state.lastActionEvent;
213
+ for (const listener of state.listeners.slice().sort((left, right) => left.id - right.id)) {
214
+ try {
215
+ listener.callback(normalizedEvent, buildGraphSnapshot(state));
216
+ } catch {
217
+ // Author callbacks should never break deterministic graph updates.
218
+ }
219
+ }
220
+ });
221
+ }
222
+
223
+ function applyNormalizedGraphConfig(state, normalized, options = {}) {
224
+ state.config = normalized;
225
+ const animationOptions = {};
226
+ const importId = normalized.avatarOptions?.visual?.importId;
227
+ const autoMatchAnimations = normalized.avatarOptions?.visual?.autoMatchAnimations;
228
+ if (Number.isInteger(importId) && importId > 0) {
229
+ animationOptions.importId = importId;
230
+ }
231
+ if (typeof autoMatchAnimations === 'boolean') {
232
+ animationOptions.autoMatchAnimations = autoMatchAnimations;
233
+ }
234
+ state.avatar.setAnimations(normalized.animations, animationOptions);
235
+ state.avatar.setAnimationState(normalized.animationState);
236
+ for (const [socketName, socketOptions] of Object.entries(normalized.sockets)) {
237
+ state.avatar.defineSocket(socketName, socketOptions);
238
+ }
239
+ if (options.resetActions === true) {
240
+ state.cooldowns = Object.create(null);
241
+ state.activeAction = null;
242
+ state.lastTriggeredAction = null;
243
+ state.lastCompletedAction = null;
244
+ state.lastActionEvent = null;
245
+ }
246
+ }
247
+
248
+ function buildGraphSnapshot(state) {
249
+ const avatarState = cloneValue(state.lastAvatarState || state.avatar.getState());
250
+ const cooldowns = {};
251
+ for (const [name, remaining] of Object.entries(state.cooldowns)) {
252
+ cooldowns[name] = round6(remaining);
253
+ }
254
+
255
+ return {
256
+ avatar: avatarState,
257
+ graph: {
258
+ locomotionKeys: listConfiguredLocomotionKeys(state.config.animations),
259
+ actionKeys: Object.keys(state.config.actions).sort((left, right) => left.localeCompare(right)),
260
+ sockets: Object.keys(state.config.sockets).sort((left, right) => left.localeCompare(right)),
261
+ activeAction: state.activeAction ? cloneValue(state.activeAction) : null,
262
+ lastTriggeredAction: state.lastTriggeredAction ? cloneValue(state.lastTriggeredAction) : null,
263
+ lastCompletedAction: state.lastCompletedAction ? cloneValue(state.lastCompletedAction) : null,
264
+ cooldowns,
265
+ lastEvent: state.lastEvent ? cloneValue(state.lastEvent) : null,
266
+ lastActionEvent: state.lastActionEvent ? cloneValue(state.lastActionEvent) : null,
267
+ },
268
+ };
269
+ }
270
+
271
+ function playGraphAction(state, name, playOptions = {}) {
272
+ const actionName = normalizeString(name);
273
+ if (!actionName) {
274
+ return { ok: false, reason: 'invalid_action', reasonCode: 'invalid_action' };
275
+ }
276
+ const action = resolveGraphAction(state.config.actions, actionName);
277
+ if (!action) {
278
+ return { ok: false, reason: 'missing_action', reasonCode: 'missing_action' };
279
+ }
280
+ const cooldownRemaining = Number(state.cooldowns[action.name] || 0);
281
+ if (cooldownRemaining > 0) {
282
+ return {
283
+ ok: false,
284
+ reason: 'action_cooldown',
285
+ reasonCode: 'action_cooldown',
286
+ cooldownRemaining: round6(cooldownRemaining),
287
+ };
288
+ }
289
+ if (state.activeAction && action.interrupt !== true && state.activeAction.name !== action.name) {
290
+ return {
291
+ ok: false,
292
+ reason: 'action_locked',
293
+ reasonCode: 'action_locked',
294
+ activeAction: state.activeAction.name,
295
+ };
296
+ }
297
+
298
+ const playback = buildActionPlayback(action, playOptions);
299
+ const result = state.avatar.playAnimation(playback.clipKeyOrEntry, playback.playOptions);
300
+ if (!result || result.ok !== true) {
301
+ return {
302
+ ok: false,
303
+ reason: 'action_play_failed',
304
+ reasonCode: 'action_play_failed',
305
+ playback: cloneValue(result),
306
+ };
307
+ }
308
+
309
+ state.cooldowns[action.name] = action.cooldownSeconds;
310
+ state.lastTriggeredAction = {
311
+ name: action.name,
312
+ clipKey: action.clipKey,
313
+ cooldownSeconds: round6(action.cooldownSeconds),
314
+ };
315
+ syncGraphState(state);
316
+
317
+ return {
318
+ ok: true,
319
+ action: action.name,
320
+ playback: cloneValue(result),
321
+ state: buildGraphSnapshot(state),
322
+ };
323
+ }
324
+
325
+ function buildActionPlayback(action, playOptions = {}) {
326
+ const overrides = isPlainObject(playOptions) ? playOptions : {};
327
+ const clipKeyOrEntry = action.entry ?? action.clipKey;
328
+ return {
329
+ clipKeyOrEntry,
330
+ playOptions: {
331
+ holdSeconds: finiteOr(overrides.holdSeconds, action.holdSeconds),
332
+ waitForCompletion: overrides.waitForCompletion === true || action.waitForCompletion === true,
333
+ interrupt: overrides.interrupt !== false && action.interrupt === true,
334
+ loop: Object.prototype.hasOwnProperty.call(overrides, 'loop')
335
+ ? overrides.loop === true
336
+ : action.loop,
337
+ speed: finiteOr(overrides.speed, action.speed),
338
+ transitionSeconds: finiteOr(overrides.transitionSeconds, action.transitionSeconds),
339
+ key: typeof overrides.key === 'string' && overrides.key.trim().length > 0
340
+ ? overrides.key.trim()
341
+ : action.name,
342
+ },
343
+ };
344
+ }
345
+
346
+ function reduceCooldowns(state, dtSeconds) {
347
+ const delta = Number(dtSeconds);
348
+ if (!Number.isFinite(delta) || delta <= 0) return;
349
+ for (const name of Object.keys(state.cooldowns)) {
350
+ state.cooldowns[name] = Math.max(0, Number(state.cooldowns[name] || 0) - delta);
351
+ if (state.cooldowns[name] <= 0) {
352
+ delete state.cooldowns[name];
353
+ }
354
+ }
355
+ }
356
+
357
+ function syncGraphState(state, avatarSnapshot = null) {
358
+ const avatarState = cloneValue(avatarSnapshot || state.avatar.getState());
359
+ state.lastAvatarState = avatarState;
360
+
361
+ const overrideKey = normalizeString(avatarState?.animation?.overrideKey);
362
+ const nextAction = overrideKey ? resolveGraphAction(state.config.actions, overrideKey) : null;
363
+
364
+ if (state.activeAction && !nextAction) {
365
+ state.lastCompletedAction = {
366
+ name: state.activeAction.name,
367
+ clipKey: state.activeAction.clipKey,
368
+ };
369
+ }
370
+
371
+ state.activeAction = nextAction
372
+ ? {
373
+ name: nextAction.name,
374
+ clipKey: nextAction.clipKey,
375
+ cooldownRemaining: round6(Number(state.cooldowns[nextAction.name] || 0)),
376
+ }
377
+ : null;
378
+
379
+ return avatarState;
380
+ }
381
+
382
+ function addGraphListener(state, callback) {
383
+ if (typeof callback !== 'function') {
384
+ throw new TypeError('Avatar animation graph listeners must be functions.');
385
+ }
386
+ const listener = {
387
+ id: state.nextListenerId++,
388
+ callback,
389
+ };
390
+ state.listeners.push(listener);
391
+ return () => {
392
+ const index = state.listeners.indexOf(listener);
393
+ if (index >= 0) state.listeners.splice(index, 1);
394
+ };
395
+ }
396
+
397
+ function resolveGraphAction(actionMap, name) {
398
+ const normalizedName = normalizeString(name);
399
+ if (!normalizedName || !isPlainObject(actionMap)) return null;
400
+ const direct = actionMap[normalizedName];
401
+ if (direct) return direct;
402
+ for (const entry of Object.values(actionMap)) {
403
+ if (entry && entry.clipKey === normalizedName) {
404
+ return entry;
405
+ }
406
+ }
407
+ return null;
408
+ }
409
+
410
+ function normalizeRuntimeEvent(event, actionMap) {
411
+ const normalized = isPlainObject(event) ? cloneValue(event) : {};
412
+ const action = resolveGraphAction(actionMap, normalized.clipKey || normalized.name || '');
413
+ return {
414
+ ...normalized,
415
+ action: action
416
+ ? {
417
+ name: action.name,
418
+ clipKey: action.clipKey,
419
+ }
420
+ : null,
421
+ };
422
+ }
423
+
424
+ function mergeGraphConfig(previous, patch) {
425
+ const nextPatch = normalizeAvatarAnimationGraphConfig({
426
+ ...collectAvatarCreationOptions(previous.avatarOptions || {}),
427
+ ...cloneValue(patch),
428
+ });
429
+ return {
430
+ avatar: previous.avatar,
431
+ avatarOptions: mergePlainObjects(previous.avatarOptions, nextPatch.avatarOptions),
432
+ animations: {
433
+ ...cloneValue(previous.animations),
434
+ ...cloneValue(nextPatch.animations),
435
+ },
436
+ animationState: {
437
+ ...cloneValue(previous.animationState),
438
+ ...cloneValue(nextPatch.animationState),
439
+ },
440
+ sockets: {
441
+ ...cloneValue(previous.sockets),
442
+ ...cloneValue(nextPatch.sockets),
443
+ },
444
+ actions: {
445
+ ...cloneValue(previous.actions),
446
+ ...cloneValue(nextPatch.actions),
447
+ },
448
+ onAnimationEvent: nextPatch.onAnimationEvent || previous.onAnimationEvent || null,
449
+ };
450
+ }
451
+
452
+ function collectAvatarCreationOptions(config) {
453
+ const source = isPlainObject(config) ? config : {};
454
+ const out = {};
455
+ const directKeys = [
456
+ 'position',
457
+ 'radius',
458
+ 'height',
459
+ 'stepHeight',
460
+ 'slopeLimit',
461
+ 'gravity',
462
+ 'moveSpeed',
463
+ 'runSpeed',
464
+ 'jumpSpeed',
465
+ 'facingYaw',
466
+ 'spawn',
467
+ 'sceneNodeId',
468
+ 'importId',
469
+ 'body',
470
+ ];
471
+ for (const key of directKeys) {
472
+ if (Object.prototype.hasOwnProperty.call(source, key)) {
473
+ out[key] = cloneValue(source[key]);
474
+ }
475
+ }
476
+ if (isPlainObject(source.visual)) out.visual = cloneValue(source.visual);
477
+ if (isPlainObject(source.camera)) out.camera = cloneValue(source.camera);
478
+ return out;
479
+ }
480
+
481
+ function listConfiguredLocomotionKeys(animationMap) {
482
+ return DEFAULT_AVATAR_LOCOMOTION_KEYS.filter((key) => Object.prototype.hasOwnProperty.call(animationMap, key));
483
+ }
484
+
485
+ function normalizeAnimationMap(animations) {
486
+ if (!isPlainObject(animations)) return {};
487
+ const out = {};
488
+ for (const [key, value] of Object.entries(animations)) {
489
+ const normalizedKey = normalizeString(key);
490
+ if (!normalizedKey) continue;
491
+ out[normalizedKey] = cloneValue(value);
492
+ }
493
+ return out;
494
+ }
495
+
496
+ function normalizeAnimationState(animationState) {
497
+ if (!isPlainObject(animationState)) return {};
498
+ const out = {};
499
+ if (Object.prototype.hasOwnProperty.call(animationState, 'walkThreshold')) {
500
+ out.walkThreshold = clamp01(animationState.walkThreshold, 0.1);
501
+ }
502
+ if (Object.prototype.hasOwnProperty.call(animationState, 'runThreshold')) {
503
+ out.runThreshold = Math.max(
504
+ Object.prototype.hasOwnProperty.call(out, 'walkThreshold') ? out.walkThreshold : 0,
505
+ clamp01(animationState.runThreshold, 0.82),
506
+ );
507
+ }
508
+ if (Object.prototype.hasOwnProperty.call(animationState, 'jumpVelocityThreshold')) {
509
+ out.jumpVelocityThreshold = finiteOr(animationState.jumpVelocityThreshold, 0.2);
510
+ }
511
+ if (Object.prototype.hasOwnProperty.call(animationState, 'landHoldSeconds')) {
512
+ out.landHoldSeconds = Math.max(0, finiteOr(animationState.landHoldSeconds, 0.14));
513
+ }
514
+ return out;
515
+ }
516
+
517
+ function normalizeSocketMap(sockets) {
518
+ if (!isPlainObject(sockets)) return {};
519
+ const out = {};
520
+ for (const [name, value] of Object.entries(sockets)) {
521
+ const normalizedName = normalizeString(name);
522
+ if (!normalizedName) continue;
523
+ out[normalizedName] = cloneValue(value);
524
+ }
525
+ return out;
526
+ }
527
+
528
+ function normalizeActionMap(actions, animationMap) {
529
+ const out = {};
530
+ if (isPlainObject(actions)) {
531
+ for (const [name, value] of Object.entries(actions)) {
532
+ const normalized = normalizeActionDefinition(name, value);
533
+ if (!normalized) continue;
534
+ out[normalized.name] = normalized;
535
+ }
536
+ }
537
+ for (const fallbackName of DEFAULT_AVATAR_ACTION_KEYS) {
538
+ if (out[fallbackName]) continue;
539
+ if (!Object.prototype.hasOwnProperty.call(animationMap, fallbackName)) continue;
540
+ const normalized = normalizeActionDefinition(fallbackName, animationMap[fallbackName]);
541
+ if (!normalized) continue;
542
+ out[normalized.name] = normalized;
543
+ }
544
+ return out;
545
+ }
546
+
547
+ function normalizeActionDefinition(name, value) {
548
+ const normalizedName = normalizeString(name);
549
+ if (!normalizedName) return null;
550
+
551
+ if (value === true || value == null) {
552
+ return createActionDefinition(normalizedName, normalizedName, null, {});
553
+ }
554
+ if (typeof value === 'string') {
555
+ return createActionDefinition(normalizedName, value.trim(), null, {});
556
+ }
557
+ if (!isPlainObject(value)) {
558
+ return null;
559
+ }
560
+
561
+ const clipKey = normalizeString(value.clipKey)
562
+ || normalizeString(value.key)
563
+ || normalizeString(value.animation)
564
+ || normalizedName;
565
+ const entry = hasActionEntryShape(value)
566
+ ? cloneValue(value)
567
+ : null;
568
+
569
+ return createActionDefinition(normalizedName, clipKey, entry, value);
570
+ }
571
+
572
+ function createActionDefinition(name, clipKey, entry, options) {
573
+ const source = isPlainObject(options) ? options : {};
574
+ return {
575
+ name,
576
+ clipKey,
577
+ entry,
578
+ cooldownSeconds: Math.max(0, finiteOr(source.cooldownSeconds, 0)),
579
+ holdSeconds: source.holdSeconds === Infinity ? Infinity : Math.max(0, finiteOr(source.holdSeconds, 0)),
580
+ waitForCompletion: source.waitForCompletion !== false,
581
+ interrupt: source.interrupt !== false,
582
+ loop: source.loop === true,
583
+ speed: finiteOr(source.speed, 1),
584
+ transitionSeconds: Math.max(0, finiteOr(source.transitionSeconds, 0.12)),
585
+ };
586
+ }
587
+
588
+ function hasActionEntryShape(value) {
589
+ if (!isPlainObject(value)) return false;
590
+ return (
591
+ Object.prototype.hasOwnProperty.call(value, 'clipId')
592
+ || Object.prototype.hasOwnProperty.call(value, 'importId')
593
+ || Object.prototype.hasOwnProperty.call(value, 'animation')
594
+ || Object.prototype.hasOwnProperty.call(value, 'events')
595
+ || Object.prototype.hasOwnProperty.call(value, 'tags')
596
+ || Object.prototype.hasOwnProperty.call(value, 'loop')
597
+ || Object.prototype.hasOwnProperty.call(value, 'speed')
598
+ );
599
+ }
600
+
601
+ function isAvatarRuntime(value) {
602
+ return isPlainObject(value)
603
+ && AVATAR_RUNTIME_METHODS.every((method) => typeof value[method] === 'function');
604
+ }
605
+
606
+ function isPlainObject(value) {
607
+ return !!value && typeof value === 'object' && !Array.isArray(value);
608
+ }
609
+
610
+ function normalizeString(value) {
611
+ if (typeof value !== 'string') return null;
612
+ const trimmed = value.trim();
613
+ return trimmed.length > 0 ? trimmed : null;
614
+ }
615
+
616
+ function finiteOr(value, fallback) {
617
+ const numeric = Number(value);
618
+ return Number.isFinite(numeric) ? numeric : fallback;
619
+ }
620
+
621
+ function clamp01(value, fallback) {
622
+ return Math.min(1, Math.max(0, finiteOr(value, fallback)));
623
+ }
624
+
625
+ function round6(value) {
626
+ return Number(Number(value || 0).toFixed(6));
627
+ }
628
+
629
+ function cloneValue(value) {
630
+ if (Array.isArray(value)) {
631
+ return value.map((entry) => cloneValue(entry));
632
+ }
633
+ if (isPlainObject(value)) {
634
+ const out = {};
635
+ for (const [key, entry] of Object.entries(value)) {
636
+ out[key] = cloneValue(entry);
637
+ }
638
+ return out;
639
+ }
640
+ return value;
641
+ }
642
+
643
+ function mergePlainObjects(left, right) {
644
+ return {
645
+ ...(isPlainObject(left) ? cloneValue(left) : {}),
646
+ ...(isPlainObject(right) ? cloneValue(right) : {}),
647
+ };
648
+ }