@auraindustry/aurajs 0.0.6 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +103 -7
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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4
|
+
STARTER_CARD_LIBRARY,
|
|
5
|
+
resolveCardTotals,
|
|
6
|
+
} from '../content/cards/starter.deck.js';
|
|
7
|
+
import { createTrainingBattle } from '../content/encounters/training-battle.js';
|
|
8
|
+
import { DECKBUILDER_CONFIG, DECKBUILDER_TEXT } from '../config/gameplay/deckbuilder.config.js';
|
|
9
|
+
|
|
10
|
+
const INPUT_KEYS = ['1', '2', '3', '4', '5'];
|
|
11
|
+
const RUN_STATE_SCHEMA = 'aurajs.deckbuilder-run-state.v1';
|
|
12
|
+
|
|
13
|
+
function cloneState(value) {
|
|
14
|
+
return JSON.parse(JSON.stringify(value));
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
function summarizeCard(card) {
|
|
18
|
+
return card?.text || card?.summary || 'Custom card effect.';
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
function materializeCard(cardId, instanceId = null) {
|
|
22
|
+
const source = STARTER_CARD_LIBRARY[cardId] || STARTER_CARD_LIBRARY.strike;
|
|
23
|
+
const totals = resolveCardTotals(source);
|
|
24
|
+
return {
|
|
25
|
+
...source,
|
|
26
|
+
...totals,
|
|
27
|
+
name: source.title || source.name || source.id,
|
|
28
|
+
summary: summarizeCard(source),
|
|
29
|
+
instanceId: instanceId || `${source.id}-restore`,
|
|
30
|
+
};
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
function exportCardRefs(cards) {
|
|
34
|
+
return Array.isArray(cards)
|
|
35
|
+
? cards.map((card, index) => ({
|
|
36
|
+
cardId: typeof card?.id === 'string' && card.id.trim().length > 0 ? card.id : 'strike',
|
|
37
|
+
instanceId: typeof card?.instanceId === 'string' && card.instanceId.trim().length > 0
|
|
38
|
+
? card.instanceId
|
|
39
|
+
: `card-${index + 1}`,
|
|
40
|
+
}))
|
|
41
|
+
: [];
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function createCardPool() {
|
|
45
|
+
const byInstanceId = new Map();
|
|
46
|
+
const byCardId = new Map();
|
|
47
|
+
for (const card of createStarterDeck()) {
|
|
48
|
+
byInstanceId.set(card.instanceId, card);
|
|
49
|
+
if (!byCardId.has(card.id)) {
|
|
50
|
+
byCardId.set(card.id, []);
|
|
51
|
+
}
|
|
52
|
+
byCardId.get(card.id).push(card);
|
|
53
|
+
}
|
|
54
|
+
return {
|
|
55
|
+
byInstanceId,
|
|
56
|
+
byCardId,
|
|
57
|
+
usedInstanceIds: new Set(),
|
|
58
|
+
};
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
function takeCardFromPool(pool, ref, fallbackTag) {
|
|
62
|
+
const instanceId = typeof ref?.instanceId === 'string' && ref.instanceId.trim().length > 0
|
|
63
|
+
? ref.instanceId.trim()
|
|
64
|
+
: null;
|
|
65
|
+
const cardId = typeof ref?.cardId === 'string' && ref.cardId.trim().length > 0
|
|
66
|
+
? ref.cardId.trim()
|
|
67
|
+
: (instanceId && instanceId.includes('-') ? instanceId.split('-')[0] : 'strike');
|
|
68
|
+
|
|
69
|
+
if (instanceId && !pool.usedInstanceIds.has(instanceId) && pool.byInstanceId.has(instanceId)) {
|
|
70
|
+
pool.usedInstanceIds.add(instanceId);
|
|
71
|
+
return cloneState(pool.byInstanceId.get(instanceId));
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
const candidates = pool.byCardId.get(cardId) || [];
|
|
75
|
+
while (candidates.length > 0) {
|
|
76
|
+
const candidate = candidates.shift();
|
|
77
|
+
if (!pool.usedInstanceIds.has(candidate.instanceId)) {
|
|
78
|
+
pool.usedInstanceIds.add(candidate.instanceId);
|
|
79
|
+
return cloneState(candidate);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
return materializeCard(cardId, instanceId || `${cardId}-${fallbackTag}`);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
function restorePile(pool, cards, slot) {
|
|
87
|
+
if (!Array.isArray(cards)) return [];
|
|
88
|
+
return cards.map((ref, index) => takeCardFromPool(pool, ref, `${slot}-${index + 1}`));
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
function exportRunState(state) {
|
|
92
|
+
return {
|
|
93
|
+
schema: RUN_STATE_SCHEMA,
|
|
94
|
+
turn: state.turn,
|
|
95
|
+
energy: state.energy,
|
|
96
|
+
playerHp: state.playerHp,
|
|
97
|
+
playerBlock: state.playerBlock,
|
|
98
|
+
drawPile: exportCardRefs(state.drawPile),
|
|
99
|
+
hand: exportCardRefs(state.hand),
|
|
100
|
+
discardPile: exportCardRefs(state.discardPile),
|
|
101
|
+
outcome: state.outcome,
|
|
102
|
+
logLines: Array.isArray(state.logLines) ? [...state.logLines] : [],
|
|
103
|
+
encounter: {
|
|
104
|
+
id: state.encounter?.id || 'training-battle',
|
|
105
|
+
enemyId: state.encounter?.enemyId || 'training-automaton',
|
|
106
|
+
enemyHp: Number(state.encounter?.enemyHp || 0),
|
|
107
|
+
enemyBlock: Number(state.encounter?.enemyBlock || 0),
|
|
108
|
+
},
|
|
109
|
+
};
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
function restoreRunState(snapshot) {
|
|
113
|
+
if (!snapshot || typeof snapshot !== 'object' || Array.isArray(snapshot)) {
|
|
114
|
+
return {
|
|
115
|
+
ok: false,
|
|
116
|
+
reasonCode: 'scene_state_invalid',
|
|
117
|
+
};
|
|
118
|
+
}
|
|
119
|
+
if (snapshot.schema && snapshot.schema !== RUN_STATE_SCHEMA) {
|
|
120
|
+
return {
|
|
121
|
+
ok: false,
|
|
122
|
+
reasonCode: 'scene_state_invalid',
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
const state = createRunState();
|
|
127
|
+
if (snapshot.encounter?.id && snapshot.encounter.id !== state.encounter.id) {
|
|
128
|
+
return {
|
|
129
|
+
ok: false,
|
|
130
|
+
reasonCode: 'scene_state_invalid',
|
|
131
|
+
};
|
|
132
|
+
}
|
|
133
|
+
if (snapshot.encounter?.enemyId && snapshot.encounter.enemyId !== state.encounter.enemyId) {
|
|
134
|
+
return {
|
|
135
|
+
ok: false,
|
|
136
|
+
reasonCode: 'scene_state_invalid',
|
|
137
|
+
};
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
const pool = createCardPool();
|
|
141
|
+
state.turn = Number.isFinite(Number(snapshot.turn)) && Number(snapshot.turn) > 0
|
|
142
|
+
? Number(snapshot.turn)
|
|
143
|
+
: state.turn;
|
|
144
|
+
state.energy = Number.isFinite(Number(snapshot.energy))
|
|
145
|
+
? Math.max(0, Number(snapshot.energy))
|
|
146
|
+
: state.energy;
|
|
147
|
+
state.playerHp = Number.isFinite(Number(snapshot.playerHp))
|
|
148
|
+
? Math.max(0, Number(snapshot.playerHp))
|
|
149
|
+
: state.playerHp;
|
|
150
|
+
state.playerBlock = Number.isFinite(Number(snapshot.playerBlock))
|
|
151
|
+
? Math.max(0, Number(snapshot.playerBlock))
|
|
152
|
+
: state.playerBlock;
|
|
153
|
+
state.drawPile = restorePile(pool, snapshot.drawPile, 'draw');
|
|
154
|
+
state.hand = restorePile(pool, snapshot.hand, 'hand');
|
|
155
|
+
state.discardPile = restorePile(pool, snapshot.discardPile, 'discard');
|
|
156
|
+
state.outcome = typeof snapshot.outcome === 'string' && snapshot.outcome.trim().length > 0
|
|
157
|
+
? snapshot.outcome
|
|
158
|
+
: null;
|
|
159
|
+
state.logLines = Array.isArray(snapshot.logLines) && snapshot.logLines.length > 0
|
|
160
|
+
? snapshot.logLines.filter((entry) => typeof entry === 'string' && entry.trim().length > 0).slice(0, 4)
|
|
161
|
+
: state.logLines;
|
|
162
|
+
state.encounter.enemyHp = Number.isFinite(Number(snapshot.encounter?.enemyHp))
|
|
163
|
+
? Math.max(0, Math.min(state.encounter.enemyMaxHp, Number(snapshot.encounter.enemyHp)))
|
|
164
|
+
: state.encounter.enemyHp;
|
|
165
|
+
state.encounter.enemyBlock = Number.isFinite(Number(snapshot.encounter?.enemyBlock))
|
|
166
|
+
? Math.max(0, Number(snapshot.encounter.enemyBlock))
|
|
167
|
+
: state.encounter.enemyBlock;
|
|
168
|
+
|
|
169
|
+
return {
|
|
170
|
+
ok: true,
|
|
171
|
+
state,
|
|
172
|
+
};
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
function shuffleCards(cards) {
|
|
176
|
+
const output = [...cards];
|
|
177
|
+
for (let index = output.length - 1; index > 0; index -= 1) {
|
|
178
|
+
const swapIndex = Math.floor(Math.random() * (index + 1));
|
|
179
|
+
[output[index], output[swapIndex]] = [output[swapIndex], output[index]];
|
|
180
|
+
}
|
|
181
|
+
return output;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
function createRunState() {
|
|
185
|
+
const encounter = createTrainingBattle();
|
|
186
|
+
const state = {
|
|
187
|
+
turn: 1,
|
|
188
|
+
energy: DECKBUILDER_CONFIG.energyPerTurn,
|
|
189
|
+
playerHp: DECKBUILDER_CONFIG.playerMaxHp,
|
|
190
|
+
playerBlock: 0,
|
|
191
|
+
drawPile: shuffleCards(createStarterDeck()),
|
|
192
|
+
hand: [],
|
|
193
|
+
discardPile: [],
|
|
194
|
+
outcome: null,
|
|
195
|
+
encounter,
|
|
196
|
+
logLines: [
|
|
197
|
+
encounter.intro,
|
|
198
|
+
encounter.rewardNote,
|
|
199
|
+
],
|
|
200
|
+
};
|
|
201
|
+
drawCards(state, DECKBUILDER_CONFIG.handSize);
|
|
202
|
+
return state;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
function recycleDiscard(state) {
|
|
206
|
+
if (state.drawPile.length > 0 || state.discardPile.length <= 0) return;
|
|
207
|
+
state.drawPile = shuffleCards(state.discardPile);
|
|
208
|
+
state.discardPile = [];
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
function drawCards(state, count) {
|
|
212
|
+
for (let index = 0; index < count; index += 1) {
|
|
213
|
+
recycleDiscard(state);
|
|
214
|
+
if (state.drawPile.length <= 0) return;
|
|
215
|
+
state.hand.push(state.drawPile.shift());
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
function pushLog(state, line) {
|
|
220
|
+
if (!line) return;
|
|
221
|
+
state.logLines = [line, ...state.logLines].slice(0, 4);
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
function currentEnemyIntent(state) {
|
|
225
|
+
const cycle = state.encounter.moves;
|
|
226
|
+
return cycle[(state.turn - 1) % cycle.length];
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
function createDeckbuilderUiStateSeed() {
|
|
230
|
+
return {
|
|
231
|
+
showBattleHint: true,
|
|
232
|
+
};
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
function ensureDeckbuilderUiState(context, appState) {
|
|
236
|
+
if (typeof context.ensureUiState === 'function') {
|
|
237
|
+
return context.ensureUiState('deckbuilderHud', createDeckbuilderUiStateSeed());
|
|
238
|
+
}
|
|
239
|
+
if (!appState.ui || typeof appState.ui !== 'object' || Array.isArray(appState.ui)) {
|
|
240
|
+
appState.ui = {};
|
|
241
|
+
}
|
|
242
|
+
if (!appState.ui.deckbuilderHud || typeof appState.ui.deckbuilderHud !== 'object' || Array.isArray(appState.ui.deckbuilderHud)) {
|
|
243
|
+
appState.ui.deckbuilderHud = createDeckbuilderUiStateSeed();
|
|
244
|
+
}
|
|
245
|
+
return appState.ui.deckbuilderHud;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
function syncHud(context, state) {
|
|
249
|
+
const intent = currentEnemyIntent(state);
|
|
250
|
+
const appState = context.appState || {};
|
|
251
|
+
const deckbuilderUiState = ensureDeckbuilderUiState(context, appState);
|
|
252
|
+
context.screenShell.setHud('hud', {
|
|
253
|
+
sceneLabel: 'BATTLE',
|
|
254
|
+
title: '{{PROJECT_TITLE}} Deckbuilder',
|
|
255
|
+
subtitle: `${state.encounter.enemyName} · intent: ${intent.name}`,
|
|
256
|
+
turn: state.turn,
|
|
257
|
+
energy: state.energy,
|
|
258
|
+
playerHp: state.playerHp,
|
|
259
|
+
playerBlock: state.playerBlock,
|
|
260
|
+
enemyHp: state.encounter.enemyHp,
|
|
261
|
+
enemyBlock: state.encounter.enemyBlock,
|
|
262
|
+
drawPile: state.drawPile.length,
|
|
263
|
+
discardPile: state.discardPile.length,
|
|
264
|
+
handSize: state.hand.length,
|
|
265
|
+
hint: state.outcome
|
|
266
|
+
? 'Press R to restart or ESC for boot.'
|
|
267
|
+
: (deckbuilderUiState.showBattleHint !== false ? DECKBUILDER_TEXT.battleHint : ''),
|
|
268
|
+
logLines: state.logLines,
|
|
269
|
+
outcome: state.outcome,
|
|
270
|
+
});
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
function startNextTurn(state) {
|
|
274
|
+
state.turn += 1;
|
|
275
|
+
state.energy = DECKBUILDER_CONFIG.energyPerTurn;
|
|
276
|
+
state.playerBlock = 0;
|
|
277
|
+
state.encounter.enemyBlock = 0;
|
|
278
|
+
while (state.hand.length > 0) {
|
|
279
|
+
state.discardPile.push(state.hand.shift());
|
|
280
|
+
}
|
|
281
|
+
drawCards(state, DECKBUILDER_CONFIG.handSize);
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
function applyDamageToEnemy(state, damage) {
|
|
285
|
+
const absorbed = Math.min(state.encounter.enemyBlock, damage);
|
|
286
|
+
const spill = Math.max(0, damage - absorbed);
|
|
287
|
+
state.encounter.enemyBlock -= absorbed;
|
|
288
|
+
state.encounter.enemyHp = Math.max(0, state.encounter.enemyHp - spill);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
function resolvePlayerCard(state, card) {
|
|
292
|
+
if (card.damage > 0) {
|
|
293
|
+
applyDamageToEnemy(state, card.damage);
|
|
294
|
+
}
|
|
295
|
+
if (card.block > 0) {
|
|
296
|
+
state.playerBlock += card.block;
|
|
297
|
+
}
|
|
298
|
+
if (card.draw > 0) {
|
|
299
|
+
drawCards(state, card.draw);
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
function playCard(state, cardIndex) {
|
|
304
|
+
const card = state.hand[cardIndex];
|
|
305
|
+
if (!card) return;
|
|
306
|
+
if (card.cost > state.energy) {
|
|
307
|
+
pushLog(state, `${card.name} needs ${card.cost} energy.`);
|
|
308
|
+
return;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
state.energy -= card.cost;
|
|
312
|
+
state.hand.splice(cardIndex, 1);
|
|
313
|
+
resolvePlayerCard(state, card);
|
|
314
|
+
state.discardPile.push(card);
|
|
315
|
+
pushLog(state, `Played ${card.name}. ${card.summary}`);
|
|
316
|
+
|
|
317
|
+
if (state.encounter.enemyHp <= 0) {
|
|
318
|
+
state.outcome = 'VICTORY';
|
|
319
|
+
pushLog(state, `${state.encounter.enemyName} was defeated.`);
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
function resolveEnemyTurn(state) {
|
|
324
|
+
const intent = currentEnemyIntent(state);
|
|
325
|
+
if (intent.block > 0) {
|
|
326
|
+
state.encounter.enemyBlock += intent.block;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
let damage = intent.damage;
|
|
330
|
+
const absorbed = Math.min(state.playerBlock, damage);
|
|
331
|
+
state.playerBlock -= absorbed;
|
|
332
|
+
damage -= absorbed;
|
|
333
|
+
if (damage > 0) {
|
|
334
|
+
state.playerHp = Math.max(0, state.playerHp - damage);
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
pushLog(state, `${state.encounter.enemyName} used ${intent.name}. ${intent.summary}`);
|
|
338
|
+
if (state.playerHp <= 0) {
|
|
339
|
+
state.outcome = 'DEFEAT';
|
|
340
|
+
pushLog(state, 'The starter run ended. Press R to restart.');
|
|
341
|
+
return;
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
startNextTurn(state);
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
function drawPanel(x, y, width, height, outer, inner) {
|
|
348
|
+
aura.draw2d.rectFill(x, y, width, height, outer);
|
|
349
|
+
aura.draw2d.rectFill(x + 3, y + 3, width - 6, height - 6, inner);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
function drawBar(x, y, width, value, maxValue, fillColor) {
|
|
353
|
+
const ratio = maxValue <= 0 ? 0 : Math.max(0, Math.min(1, value / maxValue));
|
|
354
|
+
aura.draw2d.rectFill(x, y, width, 14, aura.rgb(0.12, 0.14, 0.18));
|
|
355
|
+
aura.draw2d.rectFill(x + 2, y + 2, Math.max(0, Math.floor((width - 4) * ratio)), 10, fillColor);
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
function drawCard(card, index, x, y, selected) {
|
|
359
|
+
const tone = resolveCardTone(card);
|
|
360
|
+
const edge = selected ? aura.rgb(0.96, 0.86, 0.42) : aura.rgb(0.22, 0.24, 0.32);
|
|
361
|
+
drawPanel(x, y, DECKBUILDER_CONFIG.cardWidth, DECKBUILDER_CONFIG.cardHeight, edge, aura.rgb(0.08, 0.09, 0.14));
|
|
362
|
+
aura.draw2d.rectFill(x + 6, y + 6, DECKBUILDER_CONFIG.cardWidth - 12, 20, aura.rgb(tone.r, tone.g, tone.b));
|
|
363
|
+
aura.draw2d.text(`${index + 1}`, x + 12, y + 8, {
|
|
364
|
+
size: 12,
|
|
365
|
+
color: aura.Color.WHITE,
|
|
366
|
+
});
|
|
367
|
+
aura.draw2d.text(card.name, x + 34, y + 8, {
|
|
368
|
+
size: 13,
|
|
369
|
+
color: aura.Color.WHITE,
|
|
370
|
+
});
|
|
371
|
+
aura.draw2d.text(`${card.cost}E`, x + DECKBUILDER_CONFIG.cardWidth - 44, y + 8, {
|
|
372
|
+
size: 12,
|
|
373
|
+
color: aura.Color.WHITE,
|
|
374
|
+
});
|
|
375
|
+
aura.draw2d.text(card.summary, x + 12, y + 38, {
|
|
376
|
+
size: 12,
|
|
377
|
+
color: aura.rgb(0.88, 0.9, 0.95),
|
|
378
|
+
});
|
|
379
|
+
aura.draw2d.text(`DMG ${card.damage}`, x + 12, y + 72, {
|
|
380
|
+
size: 11,
|
|
381
|
+
color: aura.rgb(0.92, 0.44, 0.4),
|
|
382
|
+
});
|
|
383
|
+
aura.draw2d.text(`BLK ${card.block}`, x + 72, y + 72, {
|
|
384
|
+
size: 11,
|
|
385
|
+
color: aura.rgb(0.48, 0.72, 0.94),
|
|
386
|
+
});
|
|
387
|
+
aura.draw2d.text(`DRAW ${card.draw}`, x + 124, y + 72, {
|
|
388
|
+
size: 11,
|
|
389
|
+
color: aura.rgb(0.76, 0.78, 0.94),
|
|
390
|
+
});
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
function createDeckbuilderSessionSeed() {
|
|
394
|
+
return {
|
|
395
|
+
runsStarted: 0,
|
|
396
|
+
bestTurn: 0,
|
|
397
|
+
lastOutcome: 'idle',
|
|
398
|
+
lastSceneId: 'gameplay',
|
|
399
|
+
};
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
function ensureDeckbuilderSession(context, appState) {
|
|
403
|
+
if (typeof context.ensureSessionState === 'function') {
|
|
404
|
+
return context.ensureSessionState('deckbuilder', createDeckbuilderSessionSeed());
|
|
405
|
+
}
|
|
406
|
+
if (!appState.session || typeof appState.session !== 'object' || Array.isArray(appState.session)) {
|
|
407
|
+
appState.session = {};
|
|
408
|
+
}
|
|
409
|
+
if (!appState.session.deckbuilder || typeof appState.session.deckbuilder !== 'object' || Array.isArray(appState.session.deckbuilder)) {
|
|
410
|
+
appState.session.deckbuilder = createDeckbuilderSessionSeed();
|
|
411
|
+
}
|
|
412
|
+
return appState.session.deckbuilder;
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
export function createGameplayScene(context = {}) {
|
|
416
|
+
const appState = context.appState || {};
|
|
417
|
+
const deckbuilderSession = ensureDeckbuilderSession(context, appState);
|
|
418
|
+
const deckbuilderUiState = ensureDeckbuilderUiState(context, appState);
|
|
419
|
+
let sceneState = createRunState();
|
|
420
|
+
|
|
421
|
+
function syncSessionState() {
|
|
422
|
+
deckbuilderSession.lastSceneId = 'gameplay';
|
|
423
|
+
deckbuilderSession.bestTurn = Math.max(Number(deckbuilderSession.bestTurn || 0), sceneState.turn);
|
|
424
|
+
deckbuilderSession.lastOutcome = sceneState.outcome || 'running';
|
|
425
|
+
deckbuilderSession.lastTurn = sceneState.turn;
|
|
426
|
+
deckbuilderSession.lastPlayerHp = sceneState.playerHp;
|
|
427
|
+
deckbuilderSession.lastEnemyHp = sceneState.encounter.enemyHp;
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
function resetRun() {
|
|
431
|
+
sceneState = createRunState();
|
|
432
|
+
deckbuilderSession.runsStarted += 1;
|
|
433
|
+
syncSessionState();
|
|
434
|
+
syncHud(context, sceneState);
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
function isPauseOpen() {
|
|
438
|
+
const shellState = context.getScreenShellState?.();
|
|
439
|
+
return Array.isArray(shellState?.modals) && shellState.modals.some((entry) => entry.screenId === 'pause');
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
function syncPauseModal() {
|
|
443
|
+
if (!aura.input.isKeyPressed('escape')) return false;
|
|
444
|
+
|
|
445
|
+
const shellState = context.getScreenShellState?.();
|
|
446
|
+
const topModal = shellState?.modals?.[shellState.modals.length - 1] || null;
|
|
447
|
+
if (topModal) {
|
|
448
|
+
context.popModalScreen?.({ action: 'resume' });
|
|
449
|
+
return true;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
context.pushModalScreen?.('pause', {
|
|
453
|
+
turn: sceneState.turn,
|
|
454
|
+
playerHp: sceneState.playerHp,
|
|
455
|
+
enemyHp: sceneState.encounter.enemyHp,
|
|
456
|
+
enemyName: sceneState.encounter.enemyName,
|
|
457
|
+
outcome: sceneState.outcome,
|
|
458
|
+
});
|
|
459
|
+
return true;
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
return {
|
|
463
|
+
id: 'gameplay',
|
|
464
|
+
template: 'deckbuilder-2d',
|
|
465
|
+
getState() {
|
|
466
|
+
return exportRunState(sceneState);
|
|
467
|
+
},
|
|
468
|
+
applyState(nextState) {
|
|
469
|
+
const restored = restoreRunState(nextState);
|
|
470
|
+
if (!restored.ok) {
|
|
471
|
+
return restored;
|
|
472
|
+
}
|
|
473
|
+
sceneState = restored.state;
|
|
474
|
+
syncSessionState();
|
|
475
|
+
syncHud(context, sceneState);
|
|
476
|
+
return {
|
|
477
|
+
ok: true,
|
|
478
|
+
reasonCode: 'scene_state_apply_ok',
|
|
479
|
+
};
|
|
480
|
+
},
|
|
481
|
+
setup() {
|
|
482
|
+
syncSessionState();
|
|
483
|
+
syncHud(context, sceneState);
|
|
484
|
+
},
|
|
485
|
+
enter() {
|
|
486
|
+
resetRun();
|
|
487
|
+
},
|
|
488
|
+
exit() {
|
|
489
|
+
context.screenShell.clearHud();
|
|
490
|
+
},
|
|
491
|
+
update() {
|
|
492
|
+
if (syncPauseModal()) {
|
|
493
|
+
syncSessionState();
|
|
494
|
+
syncHud(context, sceneState);
|
|
495
|
+
return;
|
|
496
|
+
}
|
|
497
|
+
if (isPauseOpen()) {
|
|
498
|
+
syncSessionState();
|
|
499
|
+
syncHud(context, sceneState);
|
|
500
|
+
return;
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
if (aura.input.isKeyPressed('r')) {
|
|
504
|
+
resetRun();
|
|
505
|
+
return;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
if (!sceneState.outcome) {
|
|
509
|
+
for (let index = 0; index < INPUT_KEYS.length; index += 1) {
|
|
510
|
+
if (aura.input.isKeyPressed(INPUT_KEYS[index])) {
|
|
511
|
+
deckbuilderUiState.showBattleHint = false;
|
|
512
|
+
playCard(sceneState, index);
|
|
513
|
+
syncSessionState();
|
|
514
|
+
syncHud(context, sceneState);
|
|
515
|
+
return;
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
if (aura.input.isKeyPressed('enter') || aura.input.isKeyPressed('space')) {
|
|
520
|
+
deckbuilderUiState.showBattleHint = false;
|
|
521
|
+
resolveEnemyTurn(sceneState);
|
|
522
|
+
syncSessionState();
|
|
523
|
+
syncHud(context, sceneState);
|
|
524
|
+
return;
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
syncSessionState();
|
|
529
|
+
syncHud(context, sceneState);
|
|
530
|
+
},
|
|
531
|
+
draw() {
|
|
532
|
+
const size = aura.window.getSize();
|
|
533
|
+
const boardTop = DECKBUILDER_CONFIG.hudHeight + 16;
|
|
534
|
+
const handY = size.height - DECKBUILDER_CONFIG.cardHeight - 28;
|
|
535
|
+
const handGap = 14;
|
|
536
|
+
const handTotalWidth = (DECKBUILDER_CONFIG.cardWidth * DECKBUILDER_CONFIG.handSize)
|
|
537
|
+
+ (handGap * (DECKBUILDER_CONFIG.handSize - 1));
|
|
538
|
+
const handStartX = Math.max(DECKBUILDER_CONFIG.boardPadding, Math.floor((size.width - handTotalWidth) * 0.5));
|
|
539
|
+
|
|
540
|
+
aura.draw2d.rectFill(0, 0, size.width, size.height, aura.rgb(0.05, 0.06, 0.09));
|
|
541
|
+
aura.draw2d.rectFill(0, boardTop, size.width, size.height - boardTop, aura.rgb(0.09, 0.1, 0.15));
|
|
542
|
+
|
|
543
|
+
drawPanel(36, boardTop + 24, size.width - 72, 198, aura.rgb(0.16, 0.17, 0.23), aura.rgb(0.11, 0.12, 0.18));
|
|
544
|
+
aura.draw2d.text(sceneState.encounter.enemyName, 58, boardTop + 42, {
|
|
545
|
+
size: 24,
|
|
546
|
+
color: aura.rgb(0.96, 0.9, 0.82),
|
|
547
|
+
});
|
|
548
|
+
aura.draw2d.text(`Intent: ${currentEnemyIntent(sceneState).name}`, 58, boardTop + 74, {
|
|
549
|
+
size: 15,
|
|
550
|
+
color: aura.rgb(0.8, 0.86, 0.95),
|
|
551
|
+
});
|
|
552
|
+
drawBar(
|
|
553
|
+
58,
|
|
554
|
+
boardTop + 106,
|
|
555
|
+
340,
|
|
556
|
+
sceneState.encounter.enemyHp,
|
|
557
|
+
sceneState.encounter.enemyMaxHp,
|
|
558
|
+
aura.rgb(0.86, 0.28, 0.28),
|
|
559
|
+
);
|
|
560
|
+
aura.draw2d.text(`Enemy HP ${sceneState.encounter.enemyHp}/${sceneState.encounter.enemyMaxHp}`, 58, boardTop + 126, {
|
|
561
|
+
size: 13,
|
|
562
|
+
color: aura.Color.WHITE,
|
|
563
|
+
});
|
|
564
|
+
aura.draw2d.text(`Enemy Block ${sceneState.encounter.enemyBlock}`, 58, boardTop + 148, {
|
|
565
|
+
size: 13,
|
|
566
|
+
color: aura.rgb(0.58, 0.8, 0.96),
|
|
567
|
+
});
|
|
568
|
+
|
|
569
|
+
drawPanel(size.width - 360, boardTop + 24, 324, 198, aura.rgb(0.16, 0.17, 0.23), aura.rgb(0.11, 0.12, 0.18));
|
|
570
|
+
aura.draw2d.text('Pilot', size.width - 338, boardTop + 42, {
|
|
571
|
+
size: 22,
|
|
572
|
+
color: aura.rgb(0.92, 0.94, 0.97),
|
|
573
|
+
});
|
|
574
|
+
aura.draw2d.text(`Energy ${sceneState.energy}`, size.width - 338, boardTop + 74, {
|
|
575
|
+
size: 16,
|
|
576
|
+
color: aura.rgb(0.94, 0.84, 0.36),
|
|
577
|
+
});
|
|
578
|
+
drawBar(
|
|
579
|
+
size.width - 338,
|
|
580
|
+
boardTop + 106,
|
|
581
|
+
260,
|
|
582
|
+
sceneState.playerHp,
|
|
583
|
+
DECKBUILDER_CONFIG.playerMaxHp,
|
|
584
|
+
aura.rgb(0.32, 0.72, 0.42),
|
|
585
|
+
);
|
|
586
|
+
aura.draw2d.text(`Player HP ${sceneState.playerHp}/${DECKBUILDER_CONFIG.playerMaxHp}`, size.width - 338, boardTop + 126, {
|
|
587
|
+
size: 13,
|
|
588
|
+
color: aura.Color.WHITE,
|
|
589
|
+
});
|
|
590
|
+
aura.draw2d.text(`Player Block ${sceneState.playerBlock}`, size.width - 338, boardTop + 148, {
|
|
591
|
+
size: 13,
|
|
592
|
+
color: aura.rgb(0.58, 0.8, 0.96),
|
|
593
|
+
});
|
|
594
|
+
aura.draw2d.text(
|
|
595
|
+
`Draw ${sceneState.drawPile.length} Discard ${sceneState.discardPile.length}`,
|
|
596
|
+
size.width - 338,
|
|
597
|
+
boardTop + 170,
|
|
598
|
+
{
|
|
599
|
+
size: 13,
|
|
600
|
+
color: aura.rgb(0.84, 0.87, 0.95),
|
|
601
|
+
},
|
|
602
|
+
);
|
|
603
|
+
|
|
604
|
+
for (let index = 0; index < DECKBUILDER_CONFIG.handSize; index += 1) {
|
|
605
|
+
const card = sceneState.hand[index];
|
|
606
|
+
const x = handStartX + (index * (DECKBUILDER_CONFIG.cardWidth + handGap));
|
|
607
|
+
if (!card) {
|
|
608
|
+
drawPanel(x, handY, DECKBUILDER_CONFIG.cardWidth, DECKBUILDER_CONFIG.cardHeight, aura.rgb(0.18, 0.2, 0.28), aura.rgb(0.11, 0.12, 0.18));
|
|
609
|
+
aura.draw2d.text(`${index + 1}`, x + 12, handY + 8, {
|
|
610
|
+
size: 12,
|
|
611
|
+
color: aura.rgb(0.55, 0.6, 0.72),
|
|
612
|
+
});
|
|
613
|
+
continue;
|
|
614
|
+
}
|
|
615
|
+
drawCard(card, index, x, handY, card.cost <= sceneState.energy && !sceneState.outcome);
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
if (sceneState.outcome) {
|
|
619
|
+
const bannerWidth = 280;
|
|
620
|
+
const bannerX = Math.floor((size.width - bannerWidth) * 0.5);
|
|
621
|
+
const bannerY = boardTop + 248;
|
|
622
|
+
drawPanel(
|
|
623
|
+
bannerX,
|
|
624
|
+
bannerY,
|
|
625
|
+
bannerWidth,
|
|
626
|
+
78,
|
|
627
|
+
sceneState.outcome === 'VICTORY' ? aura.rgb(0.44, 0.34, 0.12) : aura.rgb(0.36, 0.12, 0.12),
|
|
628
|
+
aura.rgb(0.1, 0.11, 0.16),
|
|
629
|
+
);
|
|
630
|
+
aura.draw2d.text(sceneState.outcome, bannerX + 86, bannerY + 16, {
|
|
631
|
+
size: 26,
|
|
632
|
+
color: sceneState.outcome === 'VICTORY' ? aura.rgb(0.98, 0.9, 0.36) : aura.rgb(0.96, 0.46, 0.42),
|
|
633
|
+
});
|
|
634
|
+
aura.draw2d.text('Press R to restart or ESC for boot.', bannerX + 34, bannerY + 48, {
|
|
635
|
+
size: 13,
|
|
636
|
+
color: aura.Color.WHITE,
|
|
637
|
+
});
|
|
638
|
+
}
|
|
639
|
+
},
|
|
640
|
+
};
|
|
641
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
// {{PROJECT_TITLE}} - AuraJS deckbuilder-2d starter
|
|
2
|
+
|
|
3
|
+
import { createApp } from './runtime/app.js';
|
|
4
|
+
|
|
5
|
+
const app = createApp();
|
|
6
|
+
|
|
7
|
+
aura.setup = function () {
|
|
8
|
+
app.setup();
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
aura.update = function (dt) {
|
|
12
|
+
app.update(dt);
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
aura.draw = function () {
|
|
16
|
+
app.draw();
|
|
17
|
+
};
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
function hasMethod(obj, method) {
|
|
2
|
+
return Boolean(obj) && typeof obj[method] === 'function';
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
function failWithReason(reasonCode, message) {
|
|
6
|
+
throw new Error(`[deckbuilder-2d-template] ${message} [reason:${reasonCode}]`);
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export function assertRuntimeCapabilities() {
|
|
10
|
+
const missing = [];
|
|
11
|
+
if (!hasMethod(aura.window, 'getSize')) missing.push('aura.window.getSize');
|
|
12
|
+
if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
|
|
13
|
+
if (!hasMethod(aura.draw2d, 'rectFill')) missing.push('aura.draw2d.rectFill');
|
|
14
|
+
if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
|
|
15
|
+
if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
|
|
16
|
+
if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
|
|
17
|
+
if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
|
|
18
|
+
|
|
19
|
+
if (missing.length > 0) {
|
|
20
|
+
failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
|
|
21
|
+
}
|
|
22
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|