@auraindustry/aurajs 0.0.6 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +103 -7
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
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  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
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  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
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  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
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  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
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  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
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  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,35 @@
1
+ function hasMethod(obj, method) {
2
+ return Boolean(obj) && typeof obj[method] === 'function';
3
+ }
4
+
5
+ function failWithReason(reasonCode, message) {
6
+ throw new Error(`[2d-shooter-template] ${message} [reason:${reasonCode}]`);
7
+ }
8
+
9
+ export function assertRuntimeCapabilities() {
10
+ const missing = [];
11
+ if (!hasMethod(aura.window, 'getSize')) missing.push('aura.window.getSize');
12
+ if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
13
+ if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
14
+ if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
15
+ if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
16
+ if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
17
+ if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
18
+ if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
19
+ if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
20
+ if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
21
+ if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
22
+
23
+ if (missing.length > 0) {
24
+ failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
25
+ }
26
+
27
+ const small = aura.draw2d.measureText('Probe', { size: 8 });
28
+ const large = aura.draw2d.measureText('Probe', { size: 24 });
29
+ if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
30
+ failWithReason(
31
+ 'placeholder_runtime_behavior',
32
+ 'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
33
+ );
34
+ }
35
+ }
@@ -0,0 +1,40 @@
1
+ import { SHOOTER_TEXT } from '../config/gameplay/shooter.config.js';
2
+
3
+ const hudScreen = {
4
+ id: 'hud',
5
+ kind: 'ui-screen',
6
+ notes: ['HUD draw helpers still live beside the authored screen descriptor in this template.'],
7
+ };
8
+
9
+ export function drawShooterHud({ waveDirector, score, lives, fps, gameOver, showControlsHint = true }) {
10
+ const waveLabel = waveDirector.completed ? SHOOTER_TEXT.waveDone : String(waveDirector.waveIndex + 1);
11
+
12
+ if (showControlsHint) {
13
+ aura.draw2d.text(SHOOTER_TEXT.controls, 12, 12, {
14
+ color: aura.Color.WHITE,
15
+ size: 15,
16
+ align: 'left',
17
+ });
18
+ }
19
+ aura.draw2d.text(`Wave ${waveLabel} Score ${score} Lives ${lives} FPS ${fps}`, 12, showControlsHint ? 34 : 12, {
20
+ color: aura.Color.WHITE,
21
+ size: 14,
22
+ align: 'left',
23
+ });
24
+
25
+ if (!gameOver) return;
26
+
27
+ const gameOverTop = showControlsHint ? 64 : 42;
28
+ aura.draw2d.text(SHOOTER_TEXT.gameOverTitle, 12, gameOverTop, {
29
+ color: aura.rgb(1.0, 0.42, 0.42),
30
+ size: 24,
31
+ align: 'left',
32
+ });
33
+ aura.draw2d.text(SHOOTER_TEXT.gameOverPrompt, 12, gameOverTop + 28, {
34
+ color: aura.Color.WHITE,
35
+ size: 16,
36
+ align: 'left',
37
+ });
38
+ }
39
+
40
+ export default hudScreen;
@@ -0,0 +1,149 @@
1
+ import { renderActionStrip } from '../src/runtime/ui-settings.js';
2
+
3
+ const pauseScreen = {
4
+ id: 'pause',
5
+ kind: 'ui-screen',
6
+ role: 'modal',
7
+ draw: drawPauseScreen,
8
+ notes: [
9
+ 'Stage 154 adds a lightweight 2D pause/options modal without rewriting the shooter HUD.',
10
+ 'Resume, restart, and settings now live in a retained authored screen mounted through screenShell.',
11
+ ],
12
+ };
13
+
14
+ function sizeOfWindow() {
15
+ return aura.window?.getSize?.() || { width: 1360, height: 820 };
16
+ }
17
+
18
+ export function createPauseScreen() {
19
+ return pauseScreen;
20
+ }
21
+
22
+ export function drawPauseScreen(data = {}, context = {}) {
23
+ const size = sizeOfWindow();
24
+ const panelWidth = Math.min(520, size.width - 72);
25
+ const panelHeight = Math.min(400, size.height - 88);
26
+ const panelX = Math.floor((size.width - panelWidth) * 0.5);
27
+ const panelY = Math.floor((size.height - panelHeight) * 0.5);
28
+
29
+ aura.draw2d.rect(0, 0, size.width, size.height, aura.rgba(0.02, 0.03, 0.06, 0.8));
30
+
31
+ aura.ui.beginView({
32
+ id: 'shooter-pause-root',
33
+ x: panelX,
34
+ y: panelY,
35
+ width: panelWidth,
36
+ height: panelHeight,
37
+ gap: 14,
38
+ padding: 18,
39
+ clip: true,
40
+ background: '#08111b',
41
+ borderColor: '#32506c',
42
+ });
43
+
44
+ aura.ui.text('shooter-pause-eyebrow', {
45
+ text: 'PAUSE MENU',
46
+ size: 12,
47
+ color: '#86c1f5',
48
+ });
49
+ aura.ui.text('shooter-pause-title', {
50
+ text: 'Arcade run paused',
51
+ size: 28,
52
+ color: '#f4f8ff',
53
+ });
54
+ aura.ui.text('shooter-pause-copy', {
55
+ text: 'The starter HUD stays manual in 154, but pause and settings now mount through screenShell and shared UI preferences.',
56
+ size: 14,
57
+ color: '#c9d9ea',
58
+ });
59
+
60
+ aura.ui.beginRow({
61
+ id: 'shooter-pause-shell',
62
+ gap: 16,
63
+ width: 'fill',
64
+ });
65
+
66
+ aura.ui.beginColumn({
67
+ id: 'shooter-pause-summary',
68
+ width: 210,
69
+ gap: 10,
70
+ padding: 14,
71
+ background: '#0d1826',
72
+ borderColor: '#21384d',
73
+ });
74
+ aura.ui.text('shooter-pause-summary-label', {
75
+ text: 'RUN SNAPSHOT',
76
+ size: 11,
77
+ color: '#7fb7ea',
78
+ });
79
+ aura.ui.text('shooter-pause-score', {
80
+ text: `Score ${data.score ?? 0}`,
81
+ size: 18,
82
+ color: '#eef5ff',
83
+ });
84
+ aura.ui.text('shooter-pause-lives', {
85
+ text: `Lives ${data.lives ?? 0}`,
86
+ size: 14,
87
+ color: '#d1dfef',
88
+ });
89
+ aura.ui.text('shooter-pause-high-score', {
90
+ text: `Best ${data.highScore ?? 0}`,
91
+ size: 14,
92
+ color: '#d1dfef',
93
+ });
94
+ aura.ui.text('shooter-pause-wave', {
95
+ text: `Wave ${data.wave ?? 1}`,
96
+ size: 13,
97
+ color: '#f0cf79',
98
+ });
99
+ aura.ui.endColumn();
100
+
101
+ aura.ui.beginColumn({
102
+ id: 'shooter-pause-actions-col',
103
+ width: 'fill',
104
+ gap: 12,
105
+ padding: 14,
106
+ background: '#0d1826',
107
+ borderColor: '#21384d',
108
+ });
109
+ aura.ui.text('shooter-pause-actions-label', {
110
+ text: 'QUICK ACTIONS',
111
+ size: 11,
112
+ color: '#7fb7ea',
113
+ });
114
+ aura.ui.text('shooter-pause-actions-copy', {
115
+ text: 'Use settings to edit the shared appState.ui preference slice without leaving the run.',
116
+ size: 13,
117
+ color: '#d1dfef',
118
+ });
119
+ const actions = renderActionStrip({
120
+ id: 'shooter-pause-actions',
121
+ actions: [
122
+ { id: 'resume', label: 'Resume' },
123
+ { id: 'settings', label: 'Settings' },
124
+ { id: 'restart', label: 'Restart Run' },
125
+ ],
126
+ });
127
+ aura.ui.text('shooter-pause-note', {
128
+ text: 'Esc closes the top modal. The gameplay HUD remains intentionally manual in this starter.',
129
+ size: 12,
130
+ color: '#9db2cb',
131
+ });
132
+ aura.ui.endColumn();
133
+
134
+ aura.ui.endRow();
135
+ aura.ui.endView();
136
+
137
+ if (actions.actionId === 'resume') {
138
+ context.popModalScreen?.({ action: 'resume' });
139
+ } else if (actions.actionId === 'settings') {
140
+ context.pushModalScreen?.('settings', {
141
+ source: 'pause',
142
+ });
143
+ } else if (actions.actionId === 'restart') {
144
+ context.popModalScreen?.({ action: 'restart' });
145
+ context.replaceScene?.('gameplay');
146
+ }
147
+ }
148
+
149
+ export default pauseScreen;
@@ -0,0 +1,347 @@
1
+ import {
2
+ ensureUiPreferences,
3
+ inspectUiTheme,
4
+ resetUiPreferences,
5
+ updateUiPreferences,
6
+ } from '../src/runtime/ui-theme.js';
7
+ import {
8
+ formatPercentFromTenth,
9
+ listContrastSegmentOptions,
10
+ listDensitySegmentOptions,
11
+ listThemeSegmentOptions,
12
+ readBooleanViewValue,
13
+ readNumberViewValue,
14
+ renderActionStrip,
15
+ renderSegmentedControl,
16
+ } from '../src/runtime/ui-settings.js';
17
+
18
+ const settingsScreen = {
19
+ id: 'settings',
20
+ kind: 'ui-screen',
21
+ role: 'modal',
22
+ draw: drawSettingsScreen,
23
+ notes: [
24
+ 'Stage 154 gives the 2D shooter one retained settings/options modal backed by appState.ui.preferences.',
25
+ 'The HUD remains manual, but theme and settings now have one obvious scaffolded seam.',
26
+ ],
27
+ };
28
+
29
+ function sizeOfWindow() {
30
+ return aura.window?.getSize?.() || { width: 1360, height: 820 };
31
+ }
32
+
33
+ function ensureSettingsView(context, appState) {
34
+ if (typeof context.ensureUiState === 'function') {
35
+ return context.ensureUiState('settingsView', {
36
+ activeSection: 'audio',
37
+ });
38
+ }
39
+ if (!appState.ui || typeof appState.ui !== 'object' || Array.isArray(appState.ui)) {
40
+ appState.ui = {};
41
+ }
42
+ if (!appState.ui.settingsView || typeof appState.ui.settingsView !== 'object' || Array.isArray(appState.ui.settingsView)) {
43
+ appState.ui.settingsView = {
44
+ activeSection: 'audio',
45
+ };
46
+ }
47
+ return appState.ui.settingsView;
48
+ }
49
+
50
+ function ensureShooterUiState(context, appState) {
51
+ if (typeof context.ensureUiState === 'function') {
52
+ return context.ensureUiState('shooterHud', {
53
+ showControlsHint: true,
54
+ });
55
+ }
56
+ if (!appState.ui || typeof appState.ui !== 'object' || Array.isArray(appState.ui)) {
57
+ appState.ui = {};
58
+ }
59
+ if (!appState.ui.shooterHud || typeof appState.ui.shooterHud !== 'object' || Array.isArray(appState.ui.shooterHud)) {
60
+ appState.ui.shooterHud = {
61
+ showControlsHint: true,
62
+ };
63
+ }
64
+ return appState.ui.shooterHud;
65
+ }
66
+
67
+ function currentPreferences(context, appState) {
68
+ if (typeof context.getUiPreferences === 'function') {
69
+ return context.getUiPreferences();
70
+ }
71
+ return ensureUiPreferences(appState);
72
+ }
73
+
74
+ function currentThemeState(context, appState) {
75
+ if (typeof context.getUiThemeState === 'function') {
76
+ return context.getUiThemeState();
77
+ }
78
+ return inspectUiTheme(appState);
79
+ }
80
+
81
+ function updatePreferences(context, appState, patch) {
82
+ if (typeof context.updateUiPreferences === 'function') {
83
+ return context.updateUiPreferences(patch);
84
+ }
85
+ return updateUiPreferences(appState, patch);
86
+ }
87
+
88
+ function resetPreferences(context, appState) {
89
+ if (typeof context.resetUiPreferences === 'function') {
90
+ return context.resetUiPreferences();
91
+ }
92
+ return resetUiPreferences(appState);
93
+ }
94
+
95
+ function clickedSegmentOption(controlId, optionId) {
96
+ const state = aura.ui.getViewState(`${controlId}-${optionId}`);
97
+ return state?.clicked === true || state?.activated === true;
98
+ }
99
+
100
+ export function createSettingsScreen() {
101
+ return settingsScreen;
102
+ }
103
+
104
+ export function drawSettingsScreen(_data = {}, context = {}) {
105
+ const appState = context.appState || {};
106
+ const settingsView = ensureSettingsView(context, appState);
107
+ const shooterUiState = ensureShooterUiState(context, appState);
108
+ const preferences = currentPreferences(context, appState);
109
+ const themeState = currentThemeState(context, appState);
110
+ const size = sizeOfWindow();
111
+ const panelWidth = Math.min(940, size.width - 72);
112
+ const panelHeight = Math.min(620, size.height - 88);
113
+ const panelX = Math.floor((size.width - panelWidth) * 0.5);
114
+ const panelY = Math.floor((size.height - panelHeight) * 0.5);
115
+
116
+ aura.draw2d.rect(0, 0, size.width, size.height, aura.rgba(0.02, 0.03, 0.06, 0.82));
117
+
118
+ aura.ui.beginView({
119
+ id: 'shooter-settings-root',
120
+ x: panelX,
121
+ y: panelY,
122
+ width: panelWidth,
123
+ height: panelHeight,
124
+ gap: 14,
125
+ padding: 18,
126
+ clip: true,
127
+ background: '#08111b',
128
+ borderColor: '#32506c',
129
+ });
130
+
131
+ aura.ui.text('shooter-settings-eyebrow', {
132
+ text: 'SETTINGS',
133
+ size: 12,
134
+ color: '#86c1f5',
135
+ });
136
+ aura.ui.text('shooter-settings-title', {
137
+ text: 'Shared UI preferences',
138
+ size: 28,
139
+ color: '#f4f8ff',
140
+ });
141
+ aura.ui.text('shooter-settings-copy', {
142
+ text: 'This starter keeps its HUD manual, but the options flow now uses a retained authored modal and a single appState.ui.preferences seam.',
143
+ size: 14,
144
+ color: '#c9d9ea',
145
+ });
146
+
147
+ aura.ui.beginRow({
148
+ id: 'shooter-settings-shell',
149
+ gap: 16,
150
+ width: 'fill',
151
+ height: 'fill',
152
+ });
153
+
154
+ aura.ui.beginColumn({
155
+ id: 'shooter-settings-summary',
156
+ width: 250,
157
+ gap: 10,
158
+ padding: 14,
159
+ background: '#0d1826',
160
+ borderColor: '#21384d',
161
+ });
162
+ aura.ui.text('shooter-settings-summary-label', {
163
+ text: 'LIVE SNAPSHOT',
164
+ size: 11,
165
+ color: '#7fb7ea',
166
+ });
167
+ aura.ui.text('shooter-settings-summary-theme', {
168
+ text: `Theme ${themeState?.presetLabel || 'Signal Dawn'}`,
169
+ size: 15,
170
+ color: '#eef5ff',
171
+ });
172
+ aura.ui.text('shooter-settings-summary-density', {
173
+ text: `Density ${themeState?.density === 'compact' ? 'Compact' : 'Cozy'}`,
174
+ size: 15,
175
+ color: '#eef5ff',
176
+ });
177
+ aura.ui.text('shooter-settings-summary-audio', {
178
+ text: `Music ${preferences.musicEnabled ? 'On' : 'Off'} · Volume ${formatPercentFromTenth(preferences.masterVolume)}`,
179
+ size: 14,
180
+ color: '#d1dfef',
181
+ });
182
+ aura.ui.text('shooter-settings-summary-interface', {
183
+ text: `Hints ${shooterUiState.showControlsHint !== false ? 'Shown' : 'Hidden'} · Subtitles ${preferences.subtitlesEnabled ? 'On' : 'Off'}`,
184
+ size: 14,
185
+ color: '#d1dfef',
186
+ });
187
+ aura.ui.text('shooter-settings-summary-note', {
188
+ text: 'The settings section id is shared in appState.ui.settingsView while focus remains runtime-owned inside aura.ui.',
189
+ size: 12,
190
+ color: '#9db2cb',
191
+ });
192
+ aura.ui.endColumn();
193
+
194
+ aura.ui.beginColumn({
195
+ id: 'shooter-settings-main',
196
+ width: 'fill',
197
+ gap: 12,
198
+ });
199
+
200
+ const sectionTabs = renderSegmentedControl({
201
+ id: 'shooter-settings-sections',
202
+ label: 'Section',
203
+ value: settingsView.activeSection || 'audio',
204
+ options: [
205
+ { id: 'audio', label: 'Audio' },
206
+ { id: 'display', label: 'Display' },
207
+ { id: 'interface', label: 'Interface' },
208
+ ],
209
+ });
210
+ if (sectionTabs.changed) {
211
+ settingsView.activeSection = sectionTabs.value;
212
+ }
213
+
214
+ aura.ui.beginColumn({
215
+ id: 'shooter-settings-card',
216
+ gap: 12,
217
+ width: 'fill',
218
+ padding: 14,
219
+ background: '#0d1826',
220
+ borderColor: '#21384d',
221
+ });
222
+
223
+ if ((settingsView.activeSection || 'audio') === 'audio') {
224
+ aura.ui.text('shooter-settings-audio-label', {
225
+ text: 'AUDIO',
226
+ size: 11,
227
+ color: '#7fb7ea',
228
+ });
229
+ aura.ui.toggle('shooter-settings-music', {
230
+ label: 'Music playback',
231
+ value: preferences.musicEnabled === true,
232
+ width: 'fill',
233
+ });
234
+ aura.ui.slider('shooter-settings-volume', {
235
+ label: `Master volume ${formatPercentFromTenth(preferences.masterVolume)}`,
236
+ min: 0,
237
+ max: 10,
238
+ step: 1,
239
+ value: preferences.masterVolume,
240
+ width: 'fill',
241
+ });
242
+ } else if (settingsView.activeSection === 'display') {
243
+ aura.ui.text('shooter-settings-display-label', {
244
+ text: 'DISPLAY',
245
+ size: 11,
246
+ color: '#7fb7ea',
247
+ });
248
+ renderSegmentedControl({
249
+ id: 'shooter-settings-theme',
250
+ label: 'Theme preset',
251
+ description: 'Starter-owned semantic presets from src/runtime/ui-theme.js.',
252
+ value: preferences.themeId,
253
+ options: listThemeSegmentOptions(),
254
+ });
255
+ renderSegmentedControl({
256
+ id: 'shooter-settings-density',
257
+ label: 'Density',
258
+ value: preferences.density,
259
+ options: listDensitySegmentOptions(),
260
+ });
261
+ renderSegmentedControl({
262
+ id: 'shooter-settings-contrast',
263
+ label: 'Contrast',
264
+ value: preferences.contrast,
265
+ options: listContrastSegmentOptions(),
266
+ });
267
+ } else {
268
+ aura.ui.text('shooter-settings-interface-label', {
269
+ text: 'INTERFACE',
270
+ size: 11,
271
+ color: '#7fb7ea',
272
+ });
273
+ aura.ui.toggle('shooter-settings-subtitles', {
274
+ label: 'Subtitles',
275
+ value: preferences.subtitlesEnabled === true,
276
+ width: 'fill',
277
+ });
278
+ aura.ui.toggle('shooter-settings-reduce-motion', {
279
+ label: 'Reduce motion',
280
+ value: preferences.reduceMotion === true,
281
+ width: 'fill',
282
+ });
283
+ aura.ui.toggle('shooter-settings-controls-hint', {
284
+ label: 'Show controls hint on restart',
285
+ value: shooterUiState.showControlsHint !== false,
286
+ width: 'fill',
287
+ });
288
+ }
289
+
290
+ aura.ui.endColumn();
291
+
292
+ const actions = renderActionStrip({
293
+ id: 'shooter-settings-actions',
294
+ actions: [
295
+ { id: 'restore', label: 'Restore Defaults' },
296
+ { id: 'back', label: 'Back' },
297
+ ],
298
+ });
299
+
300
+ aura.ui.endColumn();
301
+ aura.ui.endRow();
302
+ aura.ui.endView();
303
+
304
+ const patch = {};
305
+ const musicEnabled = readBooleanViewValue('shooter-settings-music', preferences.musicEnabled);
306
+ const masterVolume = readNumberViewValue('shooter-settings-volume', preferences.masterVolume);
307
+ const subtitlesEnabled = readBooleanViewValue('shooter-settings-subtitles', preferences.subtitlesEnabled);
308
+ const reduceMotion = readBooleanViewValue('shooter-settings-reduce-motion', preferences.reduceMotion);
309
+ const controlsHint = readBooleanViewValue('shooter-settings-controls-hint', shooterUiState.showControlsHint !== false);
310
+
311
+ if (musicEnabled !== preferences.musicEnabled) patch.musicEnabled = musicEnabled;
312
+ if (masterVolume !== preferences.masterVolume) patch.masterVolume = masterVolume;
313
+ if (subtitlesEnabled !== preferences.subtitlesEnabled) patch.subtitlesEnabled = subtitlesEnabled;
314
+ if (reduceMotion !== preferences.reduceMotion) patch.reduceMotion = reduceMotion;
315
+
316
+ for (const option of listThemeSegmentOptions()) {
317
+ if (clickedSegmentOption('shooter-settings-theme', option.id)) {
318
+ patch.themeId = option.id;
319
+ }
320
+ }
321
+ for (const option of listDensitySegmentOptions()) {
322
+ if (clickedSegmentOption('shooter-settings-density', option.id)) {
323
+ patch.density = option.id;
324
+ }
325
+ }
326
+ for (const option of listContrastSegmentOptions()) {
327
+ if (clickedSegmentOption('shooter-settings-contrast', option.id)) {
328
+ patch.contrast = option.id;
329
+ }
330
+ }
331
+
332
+ if (controlsHint !== (shooterUiState.showControlsHint !== false)) {
333
+ shooterUiState.showControlsHint = controlsHint;
334
+ }
335
+ if (Object.keys(patch).length > 0) {
336
+ updatePreferences(context, appState, patch);
337
+ }
338
+ if (actions.actionId === 'restore') {
339
+ resetPreferences(context, appState);
340
+ shooterUiState.showControlsHint = true;
341
+ settingsView.activeSection = 'audio';
342
+ } else if (actions.actionId === 'back') {
343
+ context.popModalScreen?.({ action: 'back' });
344
+ }
345
+ }
346
+
347
+ export default settingsScreen;
@@ -0,0 +1,13 @@
1
+ const screen = {
2
+ id: "title",
3
+ kind: 'ui-screen',
4
+ notes: [
5
+ "Replace this with your title card, CTA, and mode labels."
6
+ ],
7
+ };
8
+
9
+ export function createTitleScreen() {
10
+ return screen;
11
+ }
12
+
13
+ export default screen;
@@ -0,0 +1,28 @@
1
+ {
2
+ "identity": {
3
+ "name": "{{PROJECT_TITLE}}",
4
+ "version": "{{PROJECT_VERSION}}",
5
+ "executable": "{{PROJECT_BIN_NAME}}",
6
+ "icon": null
7
+ },
8
+ "window": {
9
+ "title": "{{PROJECT_TITLE}}",
10
+ "width": 1280,
11
+ "height": 720,
12
+ "resizable": true,
13
+ "fullscreen": false,
14
+ "vsync": true,
15
+ "hidpi": true
16
+ },
17
+ "build": {
18
+ "entry": "src/main.js",
19
+ "outDir": "build",
20
+ "assetDir": "assets",
21
+ "assetMode": "embed"
22
+ },
23
+ "modules": {
24
+ "physics": false,
25
+ "network": true,
26
+ "steam": false
27
+ }
28
+ }
@@ -0,0 +1,14 @@
1
+ export const ADVENTURE_CONFIG = {
2
+ playerSize: 28,
3
+ playerSpeed: 232,
4
+ relicRadius: 20,
5
+ beaconRadius: 42,
6
+ exitPadding: 18,
7
+ };
8
+
9
+ export const ADVENTURE_TEXT = {
10
+ started: '{{PROJECT_TITLE}} started (2D adventure template)',
11
+ controls: 'Move: Arrows/WASD Interact: E or Enter Hint: H',
12
+ clearedTitle: 'RUINS SURVEY COMPLETE',
13
+ clearedPrompt: 'Press Enter to restart the route',
14
+ };
@@ -0,0 +1,46 @@
1
+ export const WORLD_BOUNDS = { x: 72, y: 72, width: 1136, height: 576 };
2
+
3
+ export const PLAYER_SPAWN = { x: 156, y: 584 };
4
+
5
+ export const WORLD_OBSTACLES = [
6
+ { id: 'fallen-arch', x: 312, y: 236, w: 220, h: 40 },
7
+ { id: 'mirror-pool', x: 694, y: 172, w: 164, h: 104 },
8
+ { id: 'collapsed-hall', x: 530, y: 422, w: 268, h: 42 },
9
+ ];
10
+
11
+ export const RELIC_SPAWNS = [
12
+ { id: 'survey-lens', label: 'Survey Lens', x: 214, y: 190, radius: 20 },
13
+ { id: 'signal-reel', label: 'Signal Reel', x: 546, y: 152, radius: 20 },
14
+ { id: 'chorus-map', label: 'Chorus Map', x: 930, y: 352, radius: 20 },
15
+ { id: 'dawn-key', label: 'Dawn Key', x: 792, y: 548, radius: 20 },
16
+ ];
17
+
18
+ export const BEACON_SITES = [
19
+ {
20
+ id: 'north-brazier',
21
+ label: 'North Brazier',
22
+ x: 246,
23
+ y: 150,
24
+ size: 34,
25
+ radius: 42,
26
+ requiredRelics: 1,
27
+ },
28
+ {
29
+ id: 'east-brazier',
30
+ label: 'East Brazier',
31
+ x: 1034,
32
+ y: 276,
33
+ size: 34,
34
+ radius: 42,
35
+ requiredRelics: 3,
36
+ },
37
+ ];
38
+
39
+ export const EXIT_GATE = {
40
+ id: 'moon-gate',
41
+ label: 'Moon Gate',
42
+ x: 1028,
43
+ y: 526,
44
+ w: 118,
45
+ h: 88,
46
+ };
@@ -0,0 +1,5 @@
1
+ # 2D Adventure Loop
2
+
3
+ 1. Sweep the ruin, collect four relics, and light the route beacons.
4
+ 1. Keep tuning knobs in `config/gameplay/adventure.config.js` and authored room nouns in `content/gameplay/world.js`.
5
+ 1. Extend the loop by adding more relic families, gate rules, or room variants before introducing heavier systems.