@auraindustry/aurajs 0.0.6 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +103 -7
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
|
@@ -0,0 +1,178 @@
|
|
|
1
|
+
import { pickEnemyArchetypeForWave2D, spawnEnemy2D } from '../src/starter-utils/index.js';
|
|
2
|
+
|
|
3
|
+
const enemiesPrefab = {
|
|
4
|
+
id: 'enemies',
|
|
5
|
+
kind: 'prefab',
|
|
6
|
+
role: 'enemy',
|
|
7
|
+
view: {
|
|
8
|
+
kind: 'actor2d',
|
|
9
|
+
},
|
|
10
|
+
hooks: {},
|
|
11
|
+
notes: ['Starter enemy helpers still live beside the authored prefab descriptor in this template.'],
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
function distanceSquared2D(ax, ay, bx, by) {
|
|
15
|
+
const dx = ax - bx;
|
|
16
|
+
const dy = ay - by;
|
|
17
|
+
return (dx * dx) + (dy * dy);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export function spawnEnemyOnEdge(width, height, waveState, config) {
|
|
21
|
+
const side = Math.floor(Math.random() * 4);
|
|
22
|
+
let x = width * 0.5;
|
|
23
|
+
let y = height * 0.5;
|
|
24
|
+
|
|
25
|
+
if (side === 0) {
|
|
26
|
+
x = Math.random() * width;
|
|
27
|
+
y = -config.spawnPadding;
|
|
28
|
+
} else if (side === 1) {
|
|
29
|
+
x = width + config.spawnPadding;
|
|
30
|
+
y = Math.random() * height;
|
|
31
|
+
} else if (side === 2) {
|
|
32
|
+
x = Math.random() * width;
|
|
33
|
+
y = height + config.spawnPadding;
|
|
34
|
+
} else {
|
|
35
|
+
x = -config.spawnPadding;
|
|
36
|
+
y = Math.random() * height;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
const wave = waveState?.wave || null;
|
|
40
|
+
const archetypeId = wave?.archetype || pickEnemyArchetypeForWave2D(waveState?.waveIndex || 0).id;
|
|
41
|
+
const enemy = spawnEnemy2D({
|
|
42
|
+
x,
|
|
43
|
+
y,
|
|
44
|
+
waveIndex: waveState?.waveIndex || 0,
|
|
45
|
+
archetypeId,
|
|
46
|
+
});
|
|
47
|
+
|
|
48
|
+
const hpScale = Number.isFinite(Number(wave?.hpScale)) ? Number(wave.hpScale) : 1.0;
|
|
49
|
+
const speedScale = Number.isFinite(Number(wave?.speedScale)) ? Number(wave.speedScale) : 1.0;
|
|
50
|
+
enemy.hp = Math.max(1, Math.round((enemy.size / 14) * hpScale));
|
|
51
|
+
enemy.speed = Math.max(60, enemy.speed * speedScale);
|
|
52
|
+
return enemy;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
export function nearestEnemyToPlayer(player, enemies) {
|
|
56
|
+
if (enemies.length === 0) return null;
|
|
57
|
+
|
|
58
|
+
let best = enemies[0];
|
|
59
|
+
let bestDistance = distanceSquared2D(player.x, player.y, best.x, best.y);
|
|
60
|
+
|
|
61
|
+
for (let index = 1; index < enemies.length; index += 1) {
|
|
62
|
+
const candidate = enemies[index];
|
|
63
|
+
const candidateDistance = distanceSquared2D(player.x, player.y, candidate.x, candidate.y);
|
|
64
|
+
if (candidateDistance < bestDistance) {
|
|
65
|
+
best = candidate;
|
|
66
|
+
bestDistance = candidateDistance;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
return best;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export function updateEnemyMovement(player, enemies, dt) {
|
|
74
|
+
for (const enemy of enemies) {
|
|
75
|
+
const dx = player.x - enemy.x;
|
|
76
|
+
const dy = player.y - enemy.y;
|
|
77
|
+
const magnitude = Math.hypot(dx, dy) || 1;
|
|
78
|
+
enemy.x += (dx / magnitude) * enemy.speed * dt;
|
|
79
|
+
enemy.y += (dy / magnitude) * enemy.speed * dt;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
export function resolveBulletHits(bullets, enemies, config) {
|
|
84
|
+
const nextBullets = bullets.slice();
|
|
85
|
+
const nextEnemies = enemies.slice();
|
|
86
|
+
const impactEvents = [];
|
|
87
|
+
let scoreDelta = 0;
|
|
88
|
+
|
|
89
|
+
for (let bulletIndex = nextBullets.length - 1; bulletIndex >= 0; bulletIndex -= 1) {
|
|
90
|
+
const bullet = nextBullets[bulletIndex];
|
|
91
|
+
let consumed = false;
|
|
92
|
+
|
|
93
|
+
for (let enemyIndex = nextEnemies.length - 1; enemyIndex >= 0; enemyIndex -= 1) {
|
|
94
|
+
const enemy = nextEnemies[enemyIndex];
|
|
95
|
+
const enemyRadius = enemy.size * 0.46;
|
|
96
|
+
const hitRadius = enemyRadius + (config.bulletSize * 0.5);
|
|
97
|
+
const hitDistanceSq = distanceSquared2D(bullet.x, bullet.y, enemy.x, enemy.y);
|
|
98
|
+
if (hitDistanceSq > (hitRadius * hitRadius)) continue;
|
|
99
|
+
|
|
100
|
+
enemy.hp -= 1;
|
|
101
|
+
impactEvents.push({
|
|
102
|
+
x: enemy.x,
|
|
103
|
+
y: enemy.y,
|
|
104
|
+
defeated: enemy.hp <= 0,
|
|
105
|
+
scoreValue: enemy.scoreValue,
|
|
106
|
+
color: enemy.color,
|
|
107
|
+
});
|
|
108
|
+
nextBullets.splice(bulletIndex, 1);
|
|
109
|
+
consumed = true;
|
|
110
|
+
if (enemy.hp <= 0) {
|
|
111
|
+
scoreDelta += enemy.scoreValue;
|
|
112
|
+
nextEnemies.splice(enemyIndex, 1);
|
|
113
|
+
}
|
|
114
|
+
break;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
if (consumed) continue;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
return {
|
|
121
|
+
bullets: nextBullets,
|
|
122
|
+
enemies: nextEnemies,
|
|
123
|
+
scoreDelta,
|
|
124
|
+
impactEvents,
|
|
125
|
+
};
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
export function resolvePlayerContacts(player, enemies, config, touchInvulnerabilityRemaining, health) {
|
|
129
|
+
if (touchInvulnerabilityRemaining > 0) {
|
|
130
|
+
return {
|
|
131
|
+
enemies,
|
|
132
|
+
health,
|
|
133
|
+
invulnerability: touchInvulnerabilityRemaining,
|
|
134
|
+
playerHit: false,
|
|
135
|
+
contactPoint: null,
|
|
136
|
+
gameOver: health <= 0,
|
|
137
|
+
};
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
const nextEnemies = enemies.slice();
|
|
141
|
+
let nextHealth = health;
|
|
142
|
+
let nextInvulnerability = 0;
|
|
143
|
+
let playerHit = false;
|
|
144
|
+
let contactPoint = null;
|
|
145
|
+
|
|
146
|
+
for (let index = nextEnemies.length - 1; index >= 0; index -= 1) {
|
|
147
|
+
const enemy = nextEnemies[index];
|
|
148
|
+
const enemyRadius = enemy.size * 0.44;
|
|
149
|
+
const touchRadius = enemyRadius + config.playerTouchRadius;
|
|
150
|
+
const distanceSq = distanceSquared2D(player.x, player.y, enemy.x, enemy.y);
|
|
151
|
+
if (distanceSq > (touchRadius * touchRadius)) continue;
|
|
152
|
+
|
|
153
|
+
nextEnemies.splice(index, 1);
|
|
154
|
+
nextHealth -= 1;
|
|
155
|
+
nextInvulnerability = config.enemyHitInvulnerabilitySeconds;
|
|
156
|
+
playerHit = true;
|
|
157
|
+
contactPoint = { x: enemy.x, y: enemy.y };
|
|
158
|
+
break;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
return {
|
|
162
|
+
enemies: nextEnemies,
|
|
163
|
+
health: nextHealth,
|
|
164
|
+
invulnerability: nextInvulnerability,
|
|
165
|
+
playerHit,
|
|
166
|
+
contactPoint,
|
|
167
|
+
gameOver: nextHealth <= 0,
|
|
168
|
+
};
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
export function drawEnemies(enemies) {
|
|
172
|
+
for (const enemy of enemies) {
|
|
173
|
+
const half = enemy.size * 0.5;
|
|
174
|
+
aura.draw2d.rect(enemy.x - half, enemy.y - half, enemy.size, enemy.size, aura.rgb(enemy.color.r, enemy.color.g, enemy.color.b));
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
export default enemiesPrefab;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
const enemySwarmPrefab = {
|
|
2
|
+
id: 'enemy-swarm',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'enemy',
|
|
5
|
+
view: { kind: 'actor2d' },
|
|
6
|
+
components: {
|
|
7
|
+
archetype: 'swarm',
|
|
8
|
+
behaviorRole: 'surround',
|
|
9
|
+
},
|
|
10
|
+
hooks: {},
|
|
11
|
+
notes: ['Move survivor-specific spawn tuning here before adding more enemy classes.'],
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
export function createEnemySwarmPrefab() {
|
|
15
|
+
return enemySwarmPrefab;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export default enemySwarmPrefab;
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
const playerPrefab = {
|
|
2
|
+
id: 'player',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'player',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'actor2d',
|
|
7
|
+
collider: { shape: 'rect', size: { x: 28, y: 28 } },
|
|
8
|
+
},
|
|
9
|
+
hooks: {},
|
|
10
|
+
notes: ['Keep authored spawn/state ownership here even while the starter stays JS-first.'],
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export function createPlayerPrefab() {
|
|
14
|
+
return playerPrefab;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export function createPlayerState() {
|
|
18
|
+
return { x: 0, y: 0 };
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export function resetPlayerPosition(player, size) {
|
|
22
|
+
player.x = size.width * 0.5;
|
|
23
|
+
player.y = size.height * 0.5;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export function drawPlayer(player, config, dashTimer, touchInvulnerabilityRemaining, hitFlashVisible = false) {
|
|
27
|
+
const playerColor = hitFlashVisible
|
|
28
|
+
? aura.rgb(1.0, 0.98, 0.72)
|
|
29
|
+
: (touchInvulnerabilityRemaining > 0
|
|
30
|
+
? aura.rgb(1.0, 0.72, 0.72)
|
|
31
|
+
: (dashTimer > 0 ? aura.rgb(0.6, 1.0, 0.82) : aura.rgb(0.4, 0.84, 1.0)));
|
|
32
|
+
|
|
33
|
+
aura.draw2d.rect(
|
|
34
|
+
player.x - (config.playerSize * 0.5),
|
|
35
|
+
player.y - (config.playerSize * 0.5),
|
|
36
|
+
config.playerSize,
|
|
37
|
+
config.playerSize,
|
|
38
|
+
playerColor,
|
|
39
|
+
);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export default playerPrefab;
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
const projectilesPrefab = {
|
|
2
|
+
id: 'projectiles',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'custom',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'actor2d',
|
|
7
|
+
},
|
|
8
|
+
hooks: {},
|
|
9
|
+
notes: ['Starter projectile helpers still live beside the authored prefab descriptor in this template.'],
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
export function fireAutoBullet(player, target, config) {
|
|
13
|
+
if (!target) return null;
|
|
14
|
+
const dx = target.x - player.x;
|
|
15
|
+
const dy = target.y - player.y;
|
|
16
|
+
const magnitude = Math.hypot(dx, dy) || 1;
|
|
17
|
+
|
|
18
|
+
return {
|
|
19
|
+
x: player.x,
|
|
20
|
+
y: player.y,
|
|
21
|
+
vx: (dx / magnitude) * config.bulletSpeed,
|
|
22
|
+
vy: (dy / magnitude) * config.bulletSpeed,
|
|
23
|
+
ttl: config.bulletLifetimeSeconds,
|
|
24
|
+
};
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export function updateBullets(bullets, dt) {
|
|
28
|
+
for (const bullet of bullets) {
|
|
29
|
+
bullet.x += bullet.vx * dt;
|
|
30
|
+
bullet.y += bullet.vy * dt;
|
|
31
|
+
bullet.ttl -= dt;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export function pruneBullets(bullets, size) {
|
|
36
|
+
return bullets.filter((bullet) => {
|
|
37
|
+
if (bullet.ttl <= 0) return false;
|
|
38
|
+
if (bullet.x < -24 || bullet.y < -24) return false;
|
|
39
|
+
if (bullet.x > size.width + 24 || bullet.y > size.height + 24) return false;
|
|
40
|
+
return true;
|
|
41
|
+
});
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
export function drawBullets(bullets, config) {
|
|
45
|
+
for (const bullet of bullets) {
|
|
46
|
+
aura.draw2d.rect(
|
|
47
|
+
bullet.x - (config.bulletSize * 0.5),
|
|
48
|
+
bullet.y - (config.bulletSize * 0.5),
|
|
49
|
+
config.bulletSize,
|
|
50
|
+
config.bulletSize,
|
|
51
|
+
aura.rgb(1.0, 0.94, 0.72),
|
|
52
|
+
);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
export default projectilesPrefab;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export function createBootScene() {
|
|
2
|
+
return {
|
|
3
|
+
id: 'boot',
|
|
4
|
+
template: "2d-survivor",
|
|
5
|
+
nextSceneId: 'gameplay',
|
|
6
|
+
notes: [
|
|
7
|
+
'Use this scene for splash, loading, title flow, and session handoff.',
|
|
8
|
+
'Keep long-lived boot orchestration here instead of bloating src/main.js.',
|
|
9
|
+
'Keep save or checkpoint resume handoff in src/runtime and appState instead of ad hoc globals.',
|
|
10
|
+
],
|
|
11
|
+
};
|
|
12
|
+
}
|
|
@@ -0,0 +1,314 @@
|
|
|
1
|
+
import {
|
|
2
|
+
axisFromKeys,
|
|
3
|
+
clamp,
|
|
4
|
+
consumeCooldown,
|
|
5
|
+
createCooldown,
|
|
6
|
+
createFloatingTextLayer2D,
|
|
7
|
+
createHitFlash2D,
|
|
8
|
+
createHitSparkLayer2D,
|
|
9
|
+
createWaveDirector,
|
|
10
|
+
drawFloatingTextLayer2D,
|
|
11
|
+
drawHitSparkLayer2D,
|
|
12
|
+
isHitFlashVisible2D,
|
|
13
|
+
spawnFloatingText2D,
|
|
14
|
+
spawnHitSpark2D,
|
|
15
|
+
stepWaveDirector,
|
|
16
|
+
stepFloatingTextLayer2D,
|
|
17
|
+
stepHitFlash2D,
|
|
18
|
+
stepHitSparkLayer2D,
|
|
19
|
+
tickCooldown,
|
|
20
|
+
triggerHitFlash2D,
|
|
21
|
+
} from '../src/starter-utils/index.js';
|
|
22
|
+
import { SURVIVOR_CONFIG, SURVIVOR_TEXT, SURVIVOR_WAVES } from '../config/gameplay/survivor.config.js';
|
|
23
|
+
import {
|
|
24
|
+
createPlayerState,
|
|
25
|
+
drawPlayer,
|
|
26
|
+
resetPlayerPosition,
|
|
27
|
+
} from '../prefabs/player.prefab.js';
|
|
28
|
+
import {
|
|
29
|
+
drawEnemies,
|
|
30
|
+
nearestEnemyToPlayer,
|
|
31
|
+
resolveBulletHits,
|
|
32
|
+
resolvePlayerContacts,
|
|
33
|
+
spawnEnemyOnEdge,
|
|
34
|
+
updateEnemyMovement,
|
|
35
|
+
} from '../prefabs/enemies.prefab.js';
|
|
36
|
+
import {
|
|
37
|
+
drawBullets,
|
|
38
|
+
fireAutoBullet,
|
|
39
|
+
pruneBullets,
|
|
40
|
+
updateBullets,
|
|
41
|
+
} from '../prefabs/projectiles.prefab.js';
|
|
42
|
+
import { ensureUiState } from '../src/runtime/app-state.js';
|
|
43
|
+
import { drawSurvivorHud } from '../ui/hud.screen.js';
|
|
44
|
+
|
|
45
|
+
function createSurvivorSessionSeed() {
|
|
46
|
+
return {
|
|
47
|
+
runsStarted: 0,
|
|
48
|
+
bestScore: 0,
|
|
49
|
+
bestTimeSeconds: 0,
|
|
50
|
+
lastOutcome: 'idle',
|
|
51
|
+
lastSceneId: 'gameplay',
|
|
52
|
+
};
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
function ensureSurvivorSession(context, appState) {
|
|
56
|
+
if (typeof context.ensureSessionState === 'function') {
|
|
57
|
+
return context.ensureSessionState('survivor', createSurvivorSessionSeed());
|
|
58
|
+
}
|
|
59
|
+
if (!appState.session || typeof appState.session !== 'object' || Array.isArray(appState.session)) {
|
|
60
|
+
appState.session = {};
|
|
61
|
+
}
|
|
62
|
+
if (!appState.session.survivor || typeof appState.session.survivor !== 'object' || Array.isArray(appState.session.survivor)) {
|
|
63
|
+
appState.session.survivor = createSurvivorSessionSeed();
|
|
64
|
+
}
|
|
65
|
+
return appState.session.survivor;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
function createSurvivorUiStateSeed() {
|
|
69
|
+
return {
|
|
70
|
+
showControlsHint: true,
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
function ensureSurvivorUiState(context, appState) {
|
|
75
|
+
if (typeof context.ensureUiState === 'function') {
|
|
76
|
+
return context.ensureUiState('survivorHud', createSurvivorUiStateSeed());
|
|
77
|
+
}
|
|
78
|
+
if (!appState.ui || typeof appState.ui !== 'object' || Array.isArray(appState.ui)) {
|
|
79
|
+
appState.ui = {};
|
|
80
|
+
}
|
|
81
|
+
if (!appState.ui.survivorHud || typeof appState.ui.survivorHud !== 'object' || Array.isArray(appState.ui.survivorHud)) {
|
|
82
|
+
appState.ui.survivorHud = createSurvivorUiStateSeed();
|
|
83
|
+
}
|
|
84
|
+
return appState.ui.survivorHud;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
export function createGameplayScene(context = {}) {
|
|
88
|
+
const appState = context.appState || {};
|
|
89
|
+
const survivorSession = ensureSurvivorSession(context, appState);
|
|
90
|
+
const survivorUiState = ensureSurvivorUiState(context, appState);
|
|
91
|
+
const sceneState = {
|
|
92
|
+
player: createPlayerState(),
|
|
93
|
+
bullets: [],
|
|
94
|
+
enemies: [],
|
|
95
|
+
score: 0,
|
|
96
|
+
elapsed: 0,
|
|
97
|
+
health: SURVIVOR_CONFIG.startingHealth,
|
|
98
|
+
gameOver: false,
|
|
99
|
+
shotCooldown: createCooldown(SURVIVOR_CONFIG.autoFireCooldownSeconds),
|
|
100
|
+
dashCooldown: createCooldown(SURVIVOR_CONFIG.dashCooldownSeconds),
|
|
101
|
+
touchInvulnerability: createCooldown(SURVIVOR_CONFIG.enemyHitInvulnerabilitySeconds),
|
|
102
|
+
dashTimer: 0,
|
|
103
|
+
floatingText: createFloatingTextLayer2D(),
|
|
104
|
+
hitSparks: createHitSparkLayer2D(),
|
|
105
|
+
playerHitFlash: createHitFlash2D(),
|
|
106
|
+
spawnDirector: createWaveDirector({
|
|
107
|
+
waves: SURVIVOR_WAVES,
|
|
108
|
+
loop: true,
|
|
109
|
+
betweenWaveDelay: SURVIVOR_CONFIG.betweenWaveDelaySeconds,
|
|
110
|
+
}),
|
|
111
|
+
};
|
|
112
|
+
|
|
113
|
+
function syncSessionState() {
|
|
114
|
+
survivorSession.lastSceneId = 'gameplay';
|
|
115
|
+
survivorSession.bestScore = Math.max(Number(survivorSession.bestScore || 0), sceneState.score);
|
|
116
|
+
survivorSession.bestTimeSeconds = Math.max(Number(survivorSession.bestTimeSeconds || 0), sceneState.elapsed);
|
|
117
|
+
survivorSession.lastScore = sceneState.score;
|
|
118
|
+
survivorSession.lastElapsedSeconds = Number(sceneState.elapsed.toFixed(2));
|
|
119
|
+
survivorSession.lastHealth = sceneState.health;
|
|
120
|
+
survivorSession.lastOutcome = sceneState.gameOver ? 'game-over' : 'running';
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
function resetRun() {
|
|
124
|
+
resetPlayerPosition(sceneState.player, aura.window.getSize());
|
|
125
|
+
sceneState.bullets = [];
|
|
126
|
+
sceneState.enemies = [];
|
|
127
|
+
sceneState.score = 0;
|
|
128
|
+
sceneState.elapsed = 0;
|
|
129
|
+
sceneState.health = SURVIVOR_CONFIG.startingHealth;
|
|
130
|
+
sceneState.gameOver = false;
|
|
131
|
+
sceneState.dashTimer = 0;
|
|
132
|
+
sceneState.shotCooldown = createCooldown(SURVIVOR_CONFIG.autoFireCooldownSeconds);
|
|
133
|
+
sceneState.dashCooldown = createCooldown(SURVIVOR_CONFIG.dashCooldownSeconds);
|
|
134
|
+
sceneState.touchInvulnerability = createCooldown(SURVIVOR_CONFIG.enemyHitInvulnerabilitySeconds);
|
|
135
|
+
sceneState.floatingText = createFloatingTextLayer2D({
|
|
136
|
+
maxEntries: 24,
|
|
137
|
+
rise: 18,
|
|
138
|
+
lifetime: 0.45,
|
|
139
|
+
size: 14,
|
|
140
|
+
color: aura.Color.WHITE,
|
|
141
|
+
});
|
|
142
|
+
sceneState.hitSparks = createHitSparkLayer2D({
|
|
143
|
+
maxEntries: 16,
|
|
144
|
+
radius: 14,
|
|
145
|
+
innerRadius: 2,
|
|
146
|
+
lifetime: 0.18,
|
|
147
|
+
lineWidth: 2,
|
|
148
|
+
color: aura.rgb(1.0, 0.94, 0.48),
|
|
149
|
+
});
|
|
150
|
+
sceneState.playerHitFlash = createHitFlash2D({
|
|
151
|
+
duration: 0.28,
|
|
152
|
+
flashesPerSecond: 12,
|
|
153
|
+
});
|
|
154
|
+
sceneState.spawnDirector = createWaveDirector({
|
|
155
|
+
waves: SURVIVOR_WAVES,
|
|
156
|
+
loop: true,
|
|
157
|
+
betweenWaveDelay: SURVIVOR_CONFIG.betweenWaveDelaySeconds,
|
|
158
|
+
});
|
|
159
|
+
survivorSession.runsStarted += 1;
|
|
160
|
+
syncSessionState();
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
return {
|
|
164
|
+
setup() {
|
|
165
|
+
resetRun();
|
|
166
|
+
console.log(SURVIVOR_TEXT.started);
|
|
167
|
+
},
|
|
168
|
+
|
|
169
|
+
update(dt) {
|
|
170
|
+
const size = aura.window.getSize();
|
|
171
|
+
sceneState.elapsed += dt;
|
|
172
|
+
stepFloatingTextLayer2D(sceneState.floatingText, dt);
|
|
173
|
+
stepHitSparkLayer2D(sceneState.hitSparks, dt);
|
|
174
|
+
stepHitFlash2D(sceneState.playerHitFlash, dt);
|
|
175
|
+
|
|
176
|
+
if (sceneState.gameOver) {
|
|
177
|
+
if (aura.input.isKeyPressed('enter')) resetRun();
|
|
178
|
+
return;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
tickCooldown(sceneState.shotCooldown, dt);
|
|
182
|
+
tickCooldown(sceneState.dashCooldown, dt);
|
|
183
|
+
tickCooldown(sceneState.touchInvulnerability, dt);
|
|
184
|
+
if (aura.input.isKeyPressed('h')) {
|
|
185
|
+
survivorUiState.showControlsHint = survivorUiState.showControlsHint !== true;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
if (aura.input.isKeyPressed('shift') && consumeCooldown(sceneState.dashCooldown)) {
|
|
189
|
+
sceneState.dashTimer = SURVIVOR_CONFIG.dashDurationSeconds;
|
|
190
|
+
}
|
|
191
|
+
sceneState.dashTimer = Math.max(0, sceneState.dashTimer - dt);
|
|
192
|
+
|
|
193
|
+
const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
|
|
194
|
+
const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
|
|
195
|
+
const moveSpeed = sceneState.dashTimer > 0 ? SURVIVOR_CONFIG.dashSpeed : SURVIVOR_CONFIG.moveSpeed;
|
|
196
|
+
|
|
197
|
+
sceneState.player.x += moveX * moveSpeed * dt;
|
|
198
|
+
sceneState.player.y += moveY * moveSpeed * dt;
|
|
199
|
+
sceneState.player.x = clamp(
|
|
200
|
+
sceneState.player.x,
|
|
201
|
+
SURVIVOR_CONFIG.playerSize * 0.5,
|
|
202
|
+
size.width - (SURVIVOR_CONFIG.playerSize * 0.5),
|
|
203
|
+
);
|
|
204
|
+
sceneState.player.y = clamp(
|
|
205
|
+
sceneState.player.y,
|
|
206
|
+
SURVIVOR_CONFIG.playerSize * 0.5,
|
|
207
|
+
size.height - (SURVIVOR_CONFIG.playerSize * 0.5),
|
|
208
|
+
);
|
|
209
|
+
|
|
210
|
+
if (consumeCooldown(sceneState.shotCooldown)) {
|
|
211
|
+
const bullet = fireAutoBullet(
|
|
212
|
+
sceneState.player,
|
|
213
|
+
nearestEnemyToPlayer(sceneState.player, sceneState.enemies),
|
|
214
|
+
SURVIVOR_CONFIG,
|
|
215
|
+
);
|
|
216
|
+
if (bullet) sceneState.bullets.push(bullet);
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
stepWaveDirector(sceneState.spawnDirector, dt, (waveState) => {
|
|
220
|
+
sceneState.enemies.push(spawnEnemyOnEdge(size.width, size.height, waveState, SURVIVOR_CONFIG));
|
|
221
|
+
});
|
|
222
|
+
|
|
223
|
+
updateBullets(sceneState.bullets, dt);
|
|
224
|
+
sceneState.bullets = pruneBullets(sceneState.bullets, size);
|
|
225
|
+
|
|
226
|
+
updateEnemyMovement(sceneState.player, sceneState.enemies, dt);
|
|
227
|
+
const hitResolution = resolveBulletHits(sceneState.bullets, sceneState.enemies, SURVIVOR_CONFIG);
|
|
228
|
+
sceneState.bullets = hitResolution.bullets;
|
|
229
|
+
sceneState.enemies = hitResolution.enemies;
|
|
230
|
+
sceneState.score += hitResolution.scoreDelta;
|
|
231
|
+
for (const impact of hitResolution.impactEvents) {
|
|
232
|
+
spawnHitSpark2D(sceneState.hitSparks, {
|
|
233
|
+
x: impact.x,
|
|
234
|
+
y: impact.y,
|
|
235
|
+
count: impact.defeated ? 7 : 5,
|
|
236
|
+
radius: impact.defeated ? 18 : 12,
|
|
237
|
+
color: impact.defeated
|
|
238
|
+
? aura.rgb(1.0, 0.96, 0.56)
|
|
239
|
+
: aura.rgb(1.0, 0.86, 0.42),
|
|
240
|
+
});
|
|
241
|
+
spawnFloatingText2D(sceneState.floatingText, {
|
|
242
|
+
text: impact.defeated ? `+${impact.scoreValue}` : '-1',
|
|
243
|
+
x: impact.x,
|
|
244
|
+
y: impact.y - 10,
|
|
245
|
+
driftX: impact.defeated ? 4 : 0,
|
|
246
|
+
rise: impact.defeated ? 24 : 18,
|
|
247
|
+
lifetime: impact.defeated ? 0.55 : 0.4,
|
|
248
|
+
size: impact.defeated ? 16 : 14,
|
|
249
|
+
color: impact.defeated ? aura.rgb(1.0, 0.96, 0.52) : aura.Color.WHITE,
|
|
250
|
+
});
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
const contactResolution = resolvePlayerContacts(
|
|
254
|
+
sceneState.player,
|
|
255
|
+
sceneState.enemies,
|
|
256
|
+
SURVIVOR_CONFIG,
|
|
257
|
+
sceneState.touchInvulnerability.remaining,
|
|
258
|
+
sceneState.health,
|
|
259
|
+
);
|
|
260
|
+
sceneState.enemies = contactResolution.enemies;
|
|
261
|
+
sceneState.health = contactResolution.health;
|
|
262
|
+
sceneState.touchInvulnerability.remaining = contactResolution.invulnerability;
|
|
263
|
+
if (contactResolution.playerHit && contactResolution.contactPoint) {
|
|
264
|
+
triggerHitFlash2D(sceneState.playerHitFlash);
|
|
265
|
+
spawnHitSpark2D(sceneState.hitSparks, {
|
|
266
|
+
x: contactResolution.contactPoint.x,
|
|
267
|
+
y: contactResolution.contactPoint.y,
|
|
268
|
+
count: 6,
|
|
269
|
+
radius: 16,
|
|
270
|
+
color: aura.rgb(1.0, 0.52, 0.52),
|
|
271
|
+
});
|
|
272
|
+
spawnFloatingText2D(sceneState.floatingText, {
|
|
273
|
+
text: '-1 HP',
|
|
274
|
+
x: sceneState.player.x,
|
|
275
|
+
y: sceneState.player.y - (SURVIVOR_CONFIG.playerSize * 0.9),
|
|
276
|
+
driftX: 2,
|
|
277
|
+
rise: 22,
|
|
278
|
+
lifetime: 0.5,
|
|
279
|
+
size: 15,
|
|
280
|
+
color: aura.rgb(1.0, 0.52, 0.52),
|
|
281
|
+
});
|
|
282
|
+
}
|
|
283
|
+
if (contactResolution.gameOver) {
|
|
284
|
+
sceneState.gameOver = true;
|
|
285
|
+
}
|
|
286
|
+
syncSessionState();
|
|
287
|
+
},
|
|
288
|
+
|
|
289
|
+
draw() {
|
|
290
|
+
const fps = aura.window.getFPS().toFixed(0);
|
|
291
|
+
aura.draw2d.clear(aura.rgba(0.05, 0.05, 0.08, 1.0));
|
|
292
|
+
drawEnemies(sceneState.enemies);
|
|
293
|
+
drawHitSparkLayer2D(aura, sceneState.hitSparks);
|
|
294
|
+
drawBullets(sceneState.bullets, SURVIVOR_CONFIG);
|
|
295
|
+
drawPlayer(
|
|
296
|
+
sceneState.player,
|
|
297
|
+
SURVIVOR_CONFIG,
|
|
298
|
+
sceneState.dashTimer,
|
|
299
|
+
sceneState.touchInvulnerability.remaining,
|
|
300
|
+
isHitFlashVisible2D(sceneState.playerHitFlash),
|
|
301
|
+
);
|
|
302
|
+
drawFloatingTextLayer2D(aura, sceneState.floatingText);
|
|
303
|
+
drawSurvivorHud({
|
|
304
|
+
spawnDirector: sceneState.spawnDirector,
|
|
305
|
+
health: sceneState.health,
|
|
306
|
+
score: sceneState.score,
|
|
307
|
+
fps,
|
|
308
|
+
elapsed: sceneState.elapsed,
|
|
309
|
+
gameOver: sceneState.gameOver,
|
|
310
|
+
showControlsHint: survivorUiState.showControlsHint !== false,
|
|
311
|
+
});
|
|
312
|
+
},
|
|
313
|
+
};
|
|
314
|
+
}
|