@auraindustry/aurajs 0.0.6 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +103 -7
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
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  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
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  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
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  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
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  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
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  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
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  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,56 @@
1
+ import { existsSync, mkdirSync, readdirSync, readFileSync, statSync, writeFileSync } from 'node:fs';
2
+ import { dirname, join } from 'node:path';
3
+
4
+ export function writeGeneratedFile(filePath, content, { overwrite = false } = {}) {
5
+ mkdirSync(dirname(filePath), { recursive: true });
6
+ if (!overwrite && existsSync(filePath)) {
7
+ return;
8
+ }
9
+ writeFileSync(filePath, content, 'utf8');
10
+ }
11
+
12
+ export function assertDestinationIsEmpty(name, dest) {
13
+ if (!existsSync(dest)) {
14
+ return;
15
+ }
16
+
17
+ const entries = readdirSync(dest);
18
+ if (entries.length > 0) {
19
+ throw new Error(`Directory "${name}" already exists and is not empty.`);
20
+ }
21
+ }
22
+
23
+ export function copyTree(src, dest, replacements) {
24
+ mkdirSync(dest, { recursive: true });
25
+
26
+ for (const entry of readdirSync(src)) {
27
+ const srcPath = join(src, entry);
28
+ const destPath = join(dest, entry);
29
+ const stat = statSync(srcPath);
30
+
31
+ if (stat.isDirectory()) {
32
+ copyTree(srcPath, destPath, replacements);
33
+ continue;
34
+ }
35
+
36
+ let content = readFileSync(srcPath, 'utf8');
37
+ for (const [key, value] of Object.entries(replacements)) {
38
+ content = content.replaceAll(`{{${key}}}`, value);
39
+ }
40
+ writeFileSync(destPath, content, 'utf8');
41
+ }
42
+ }
43
+
44
+ export function listFiles(dir, prefix = '') {
45
+ const files = [];
46
+ for (const entry of readdirSync(dir)) {
47
+ const full = join(dir, entry);
48
+ const rel = prefix ? `${prefix}/${entry}` : entry;
49
+ if (statSync(full).isDirectory()) {
50
+ files.push(...listFiles(full, rel));
51
+ continue;
52
+ }
53
+ files.push(rel);
54
+ }
55
+ return files;
56
+ }
@@ -0,0 +1,318 @@
1
+ import { mkdirSync, writeFileSync } from 'node:fs';
2
+ import { join } from 'node:path';
3
+ import {
4
+ buildStarterRegistryEntries,
5
+ createStarterProjectRegistry,
6
+ writeProjectRegistryFiles,
7
+ } from '../project-registry.mjs';
8
+ import {
9
+ PROJECT_MAIN_ENTRY_RELATIVE_PATH,
10
+ PROJECT_RUNTIME_APP_RELATIVE_PATH,
11
+ PROJECT_RUNTIME_APP_STATE_RELATIVE_PATH,
12
+ PROJECT_RUNTIME_CAPABILITIES_RELATIVE_PATH,
13
+ PROJECT_RUNTIME_INSPECTOR_RELATIVE_PATH,
14
+ PROJECT_RUNTIME_SCENE_FLOW_RELATIVE_PATH,
15
+ PROJECT_RUNTIME_SCREEN_SHELL_RELATIVE_PATH,
16
+ PROJECT_RUNTIME_UI_FORMS_RELATIVE_PATH,
17
+ PROJECT_RUNTIME_UI_SETTINGS_RELATIVE_PATH,
18
+ PROJECT_RUNTIME_UI_THEME_RELATIVE_PATH,
19
+ renderAppStateModule,
20
+ renderBlankRuntimeCapabilitiesModule,
21
+ renderProjectInspectorModule,
22
+ renderRegistryBackedMainEntry,
23
+ renderRegistryBackedRuntimeApp,
24
+ renderSceneFlowModule,
25
+ renderScreenShellModule,
26
+ renderUiFormsModule,
27
+ renderUiSettingsModule,
28
+ renderUiThemeModule,
29
+ } from '../authored-runtime.mjs';
30
+ import { renderContentMapDoc, renderGamePillarsDoc } from './project-docs.mjs';
31
+ import { writeGeneratedFile } from './fs.mjs';
32
+ const UNITY_LIKE_EMPTY_DIRS = [
33
+ 'assets/audio',
34
+ 'assets/fonts',
35
+ 'assets/materials',
36
+ 'assets/models',
37
+ 'assets/shaders',
38
+ 'assets/sprites',
39
+ 'assets/textures',
40
+ 'assets/tilesets',
41
+ 'assets/ui',
42
+ 'config/balance',
43
+ 'content/localization',
44
+ 'src/components',
45
+ 'src/gameplay',
46
+ 'src/shared',
47
+ 'src/systems',
48
+ 'tests/smoke',
49
+ ];
50
+
51
+ export function writeStarterAssetPack({ dest, projectTitle, template, templateMetadata }) {
52
+ const starterDir = join(dest, 'assets', 'starter');
53
+ const plan = templateMetadata.starterAssetPlan;
54
+ mkdirSync(starterDir, { recursive: true });
55
+
56
+ writeFileSync(
57
+ join(starterDir, 'README.md'),
58
+ `# ${projectTitle} Starter Assets
59
+
60
+ Template: \`${template}\`
61
+
62
+ Use this folder as the first source of truth for seed content:
63
+
64
+ - Keep machine-readable balancing data in JSON or JS modules that stay easy to diff.
65
+ - Store design intent in markdown notes so agents can edit safely.
66
+ - Start with \`${plan.file}\` and \`dev-notes.md\` before creating more files.
67
+ - Rename starter ids, rebalance values, and narrow scope as soon as your first playable loop is clear.
68
+ `,
69
+ 'utf8',
70
+ );
71
+
72
+ writeFileSync(
73
+ join(starterDir, 'dev-notes.md'),
74
+ `# First Pass Notes
75
+
76
+ Template summary: ${templateMetadata.summary}
77
+
78
+ ## First playable target
79
+
80
+ - What should the player accomplish in the first 60 seconds?
81
+ - Which values in \`${plan.file}\` need to change first?
82
+ - Which one of these scaffold edits matters most this week?
83
+
84
+ ## This week
85
+
86
+ - Core loop hypothesis:
87
+ - Success metric for this week:
88
+ - Next three gameplay experiments:
89
+
90
+ ## Starter edit checklist
91
+
92
+ - ${templateMetadata.firstEdits.join('\n- ')}
93
+ `,
94
+ 'utf8',
95
+ );
96
+
97
+ writeFileSync(
98
+ join(starterDir, plan.file),
99
+ JSON.stringify(
100
+ {
101
+ schema: 'aurajs.starter-asset-plan.v1',
102
+ title: plan.title,
103
+ template,
104
+ steps: plan.steps,
105
+ payload: plan.payload,
106
+ },
107
+ null,
108
+ 2,
109
+ ) + '\n',
110
+ 'utf8',
111
+ );
112
+ }
113
+
114
+ export function writeUnityLikeProjectLayout({ dest, projectTitle, template, templateMetadata }) {
115
+ for (const dir of UNITY_LIKE_EMPTY_DIRS) {
116
+ mkdirSync(join(dest, dir), { recursive: true });
117
+ writeFileSync(join(dest, dir, '.gitkeep'), '', 'utf8');
118
+ }
119
+
120
+ const authoredDirs = ['config/gameplay', 'content/gameplay', 'content/registries', 'docs/design', 'prefabs', 'scenes', 'src/runtime', 'ui'];
121
+ for (const dir of authoredDirs) {
122
+ mkdirSync(join(dest, dir), { recursive: true });
123
+ }
124
+
125
+ const files = {
126
+ 'config/gameplay/game.config.json': renderSharedGameplayConfig({ projectTitle, template }),
127
+ 'docs/design/content-map.md': renderContentMapDoc({ template }),
128
+ 'docs/design/game-pillars.md': renderGamePillarsDoc({ projectTitle, templateMetadata }),
129
+ 'prefabs/player.prefab.js': renderPlayerPrefab({ template }),
130
+ 'scenes/boot.scene.js': renderBootScene({ template }),
131
+ 'scenes/gameplay.scene.js': renderGameplayScene({ template, templateMetadata }),
132
+ [PROJECT_MAIN_ENTRY_RELATIVE_PATH]: renderRegistryBackedMainEntry({
133
+ projectTitle,
134
+ starterLabel: describeStarterLabel(template),
135
+ }),
136
+ [PROJECT_RUNTIME_APP_RELATIVE_PATH]: renderRegistryBackedRuntimeApp({ template }),
137
+ [PROJECT_RUNTIME_APP_STATE_RELATIVE_PATH]: renderAppStateModule(),
138
+ [PROJECT_RUNTIME_SCENE_FLOW_RELATIVE_PATH]: renderSceneFlowModule(),
139
+ [PROJECT_RUNTIME_SCREEN_SHELL_RELATIVE_PATH]: renderScreenShellModule(),
140
+ [PROJECT_RUNTIME_INSPECTOR_RELATIVE_PATH]: renderProjectInspectorModule(),
141
+ [PROJECT_RUNTIME_UI_THEME_RELATIVE_PATH]: renderUiThemeModule(),
142
+ [PROJECT_RUNTIME_UI_SETTINGS_RELATIVE_PATH]: renderUiSettingsModule(),
143
+ [PROJECT_RUNTIME_UI_FORMS_RELATIVE_PATH]: renderUiFormsModule(),
144
+ 'ui/hud.screen.js': renderHudScreen({ template }),
145
+ };
146
+ if (template === 'blank') {
147
+ files[PROJECT_RUNTIME_CAPABILITIES_RELATIVE_PATH] = renderBlankRuntimeCapabilitiesModule();
148
+ }
149
+
150
+ for (const [relativePath, content] of Object.entries(files)) {
151
+ writeGeneratedFile(join(dest, relativePath), content, {
152
+ overwrite: relativePath === PROJECT_MAIN_ENTRY_RELATIVE_PATH
153
+ || relativePath === PROJECT_RUNTIME_APP_RELATIVE_PATH
154
+ || relativePath === PROJECT_RUNTIME_APP_STATE_RELATIVE_PATH
155
+ || relativePath === PROJECT_RUNTIME_CAPABILITIES_RELATIVE_PATH
156
+ || relativePath === PROJECT_RUNTIME_SCENE_FLOW_RELATIVE_PATH
157
+ || relativePath === PROJECT_RUNTIME_SCREEN_SHELL_RELATIVE_PATH
158
+ || relativePath === PROJECT_RUNTIME_INSPECTOR_RELATIVE_PATH
159
+ || relativePath === PROJECT_RUNTIME_UI_THEME_RELATIVE_PATH
160
+ || relativePath === PROJECT_RUNTIME_UI_SETTINGS_RELATIVE_PATH
161
+ || relativePath === PROJECT_RUNTIME_UI_FORMS_RELATIVE_PATH,
162
+ });
163
+ }
164
+
165
+ const starterRegistry = createStarterProjectRegistry({
166
+ template,
167
+ projectTitle,
168
+ ...buildStarterRegistryEntries(template),
169
+ });
170
+ writeProjectRegistryFiles({
171
+ projectRoot: dest,
172
+ registry: starterRegistry,
173
+ });
174
+ }
175
+
176
+ function renderSharedGameplayConfig({ projectTitle, template }) {
177
+ return JSON.stringify(
178
+ {
179
+ schema: 'aurajs.game-config.v1',
180
+ projectTitle,
181
+ template,
182
+ startingSceneId: 'gameplay',
183
+ gameplaySceneId: 'gameplay',
184
+ hudScreenId: 'hud',
185
+ playerPrefabId: 'player',
186
+ notes: [
187
+ 'Keep fast-tuning values here before they harden into runtime systems.',
188
+ 'Put reusable authored nouns in content/ and keep live gameplay state in scenes/.',
189
+ ],
190
+ },
191
+ null,
192
+ 2,
193
+ ) + '\n';
194
+ }
195
+
196
+ function describeStarterLabel(template) {
197
+ switch (template) {
198
+ case '2d-adventure':
199
+ return '2D adventure';
200
+ case '2d-shooter':
201
+ return '2D shooter';
202
+ case '2d-survivor':
203
+ return '2D survivor';
204
+ case '3d-adventure':
205
+ return '3D adventure';
206
+ case '3d-platformer':
207
+ return '3D platformer';
208
+ case '3d-collectathon':
209
+ return '3D collectathon';
210
+ case 'deckbuilder-2d':
211
+ return 'deckbuilder';
212
+ case 'blank':
213
+ return 'blank';
214
+ default:
215
+ return String(template || 'authored project').replace(/-/g, ' ');
216
+ }
217
+ }
218
+
219
+ function renderPlayerPrefab({ template }) {
220
+ const view = template.startsWith('3d')
221
+ ? { kind: 'actor3d', collider: { shape: 'box', size: { x: 0.9, y: 1.1, z: 0.9 } } }
222
+ : { kind: 'actor2d', collider: { shape: 'rect', size: { x: 34, y: 26 } } };
223
+
224
+ return `const playerPrefab = ${JSON.stringify(
225
+ {
226
+ id: 'player',
227
+ kind: 'prefab',
228
+ role: 'player',
229
+ view,
230
+ components: {
231
+ movementProfile: template.startsWith('3d') ? 'platformer' : 'arcade',
232
+ },
233
+ hooks: {},
234
+ notes: ['Convert this object into your real spawn/config contract as systems stabilize.'],
235
+ },
236
+ null,
237
+ 2,
238
+ )};
239
+
240
+ export function createPlayerPrefab() {
241
+ return playerPrefab;
242
+ }
243
+
244
+ export default playerPrefab;
245
+ `;
246
+ }
247
+
248
+ function renderBootScene({ template }) {
249
+ return `export function createBootScene() {
250
+ return {
251
+ id: 'boot',
252
+ template: ${JSON.stringify(template)},
253
+ nextSceneId: 'gameplay',
254
+ notes: [
255
+ 'Use this scene for splash, loading, title flow, and session handoff.',
256
+ 'Keep long-lived boot orchestration here instead of bloating src/main.js.',
257
+ 'Keep save or checkpoint resume handoff in src/runtime and appState instead of ad hoc globals.',
258
+ ],
259
+ };
260
+ }
261
+ `;
262
+ }
263
+
264
+ function renderGameplayScene({ template, templateMetadata }) {
265
+ return `export function createGameplayScene(context = {}) {
266
+ const sceneState = {
267
+ frame: 0,
268
+ };
269
+ return {
270
+ id: 'gameplay',
271
+ template: ${JSON.stringify(template)},
272
+ summary: ${JSON.stringify(templateMetadata.summary)},
273
+ playerPrefabId: 'player',
274
+ hudScreenId: 'hud',
275
+ dataFiles: ['config/gameplay/game.config.json'],
276
+ setup() {
277
+ context.appState = context.appState || {};
278
+ context.appState.session = context.appState.session || {};
279
+ context.appState.session.lastSceneId = 'gameplay';
280
+ sceneState.frame = 0;
281
+ },
282
+ update() {
283
+ sceneState.frame += 1;
284
+ },
285
+ getState() {
286
+ return {
287
+ sceneState,
288
+ };
289
+ },
290
+ notes: [
291
+ 'Keep scene-local mutable state here instead of promoting it into appState too early.',
292
+ 'Use appState for shared session data, config/ for tunables, and content/ for authored nouns.',
293
+ 'If this scene must survive save or restart continuity, keep sceneState JSON-safe and expose it through getState().',
294
+ ],
295
+ };
296
+ }
297
+ `;
298
+ }
299
+
300
+ function renderHudScreen({ template }) {
301
+ return `const hudScreen = {
302
+ id: 'hud',
303
+ kind: 'ui-screen',
304
+ template: ${JSON.stringify(template)},
305
+ anchors: [
306
+ { id: 'status', corner: 'top-left' },
307
+ { id: 'objectives', corner: 'top-right' },
308
+ ],
309
+ notes: ['Keep HUD ownership here even if some draw calls still route through runtime helpers.'],
310
+ };
311
+
312
+ export function createHudScreen() {
313
+ return hudScreen;
314
+ }
315
+
316
+ export default hudScreen;
317
+ `;
318
+ }