@auraindustry/aurajs 0.0.6 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +103 -7
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
  275. package/templates/create/video-cutscene/docs/design/loop.md +22 -0
  276. package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
  277. package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
  278. package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
  279. package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
  283. package/templates/create/video-cutscene/src/runtime/state.js +13 -0
  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
  291. package/templates/make/data/manifest.json +9 -0
  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
  295. package/templates/make/prefab/manifest.json +9 -0
  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
  297. package/templates/make/scene/manifest.json +9 -0
  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
  299. package/templates/make/shader/manifest.json +9 -0
  300. package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
  301. package/templates/make/system/manifest.json +9 -0
  302. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
  303. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
  304. package/templates/make/ui-screen/manifest.json +10 -0
  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -1,344 +1,17 @@
1
1
  // {{PROJECT_TITLE}} - AuraJS 2D survivor starter
2
2
 
3
- import { axisFromKeys, clamp, consumeCooldown, createCooldown, createWaveDirector, pickEnemyArchetypeForWave2D, removeWhere, spawnEnemy2D, stepWaveDirector, tickCooldown } from './starter-utils/index.js';
3
+ import { createApp } from './runtime/app.js';
4
4
 
5
- const PLAYER_SIZE = 28;
6
- const MOVE_SPEED = 320;
7
- const DASH_SPEED = 560;
8
- const DASH_DURATION = 0.16;
9
- const DASH_COOLDOWN = 1.2;
10
- const BULLET_SIZE = 6;
11
- const BULLET_SPEED = 560;
12
- const BULLET_LIFETIME = 1.1;
13
- const AUTO_FIRE_COOLDOWN = 0.16;
14
- const PLAYER_TOUCH_RADIUS = 24;
15
- const ENEMY_HIT_INVULN = 0.65;
16
- const STARTING_HEALTH = 5;
17
-
18
- const SPAWN_WAVES = [
19
- { maxSpawns: 16, spawnEvery: 0.52, archetype: 'scout', hpScale: 1.0, speedScale: 1.0 },
20
- { maxSpawns: 14, spawnEvery: 0.48, archetype: 'striker', hpScale: 1.3, speedScale: 1.05 },
21
- { maxSpawns: 12, spawnEvery: 0.44, archetype: 'tank', hpScale: 1.9, speedScale: 1.02 },
22
- { maxSpawns: 22, spawnEvery: 0.36, archetype: null, hpScale: 1.4, speedScale: 1.12 },
23
- ];
24
-
25
- let player = { x: 0, y: 0 };
26
- let bullets = [];
27
- let enemies = [];
28
- let score = 0;
29
- let elapsed = 0;
30
- let health = STARTING_HEALTH;
31
- let gameOver = false;
32
-
33
- let shotCooldown = createCooldown(AUTO_FIRE_COOLDOWN);
34
- let dashCooldown = createCooldown(DASH_COOLDOWN);
35
- let touchInvulnerability = createCooldown(ENEMY_HIT_INVULN);
36
- let dashTimer = 0;
37
- let spawnDirector = createWaveDirector({ waves: SPAWN_WAVES, loop: true, betweenWaveDelay: 0.8 });
38
-
39
- function hasMethod(obj, method) {
40
- return Boolean(obj) && typeof obj[method] === 'function';
41
- }
42
-
43
- function failWithReason(reasonCode, message) {
44
- throw new Error(`[2d-survivor-template] ${message} [reason:${reasonCode}]`);
45
- }
46
-
47
- function assertRuntimeCapabilities() {
48
- const missing = [];
49
- if (!hasMethod(aura.window, 'getSize')) missing.push('aura.window.getSize');
50
- if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
51
- if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
52
- if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
53
- if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
54
- if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
55
- if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
56
- if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
57
- if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
58
- if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
59
- if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
60
-
61
- if (missing.length > 0) {
62
- failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
63
- }
64
-
65
- const small = aura.draw2d.measureText('Probe', { size: 8 });
66
- const large = aura.draw2d.measureText('Probe', { size: 24 });
67
- if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
68
- failWithReason(
69
- 'placeholder_runtime_behavior',
70
- 'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
71
- );
72
- }
73
- }
74
-
75
- function distanceSquared2D(ax, ay, bx, by) {
76
- const dx = ax - bx;
77
- const dy = ay - by;
78
- return (dx * dx) + (dy * dy);
79
- }
80
-
81
- function resetRun() {
82
- const size = aura.window.getSize();
83
- player = {
84
- x: size.width * 0.5,
85
- y: size.height * 0.5,
86
- };
87
- bullets = [];
88
- enemies = [];
89
- score = 0;
90
- elapsed = 0;
91
- health = STARTING_HEALTH;
92
- gameOver = false;
93
- dashTimer = 0;
94
- shotCooldown = createCooldown(AUTO_FIRE_COOLDOWN);
95
- dashCooldown = createCooldown(DASH_COOLDOWN);
96
- touchInvulnerability = createCooldown(ENEMY_HIT_INVULN);
97
- spawnDirector = createWaveDirector({ waves: SPAWN_WAVES, loop: true, betweenWaveDelay: 0.8 });
98
- }
99
-
100
- function spawnEnemyOnEdge(width, height, waveState) {
101
- const side = Math.floor(Math.random() * 4);
102
- const padding = 28;
103
- let x = width * 0.5;
104
- let y = height * 0.5;
105
-
106
- if (side === 0) {
107
- x = Math.random() * width;
108
- y = -padding;
109
- } else if (side === 1) {
110
- x = width + padding;
111
- y = Math.random() * height;
112
- } else if (side === 2) {
113
- x = Math.random() * width;
114
- y = height + padding;
115
- } else {
116
- x = -padding;
117
- y = Math.random() * height;
118
- }
119
-
120
- const wave = waveState?.wave || null;
121
- const archetypeId = wave?.archetype || pickEnemyArchetypeForWave2D(waveState?.waveIndex || 0).id;
122
- const enemy = spawnEnemy2D({
123
- x,
124
- y,
125
- waveIndex: waveState?.waveIndex || 0,
126
- archetypeId,
127
- });
128
-
129
- const hpScale = Number.isFinite(Number(wave?.hpScale)) ? Number(wave.hpScale) : 1.0;
130
- const speedScale = Number.isFinite(Number(wave?.speedScale)) ? Number(wave.speedScale) : 1.0;
131
- enemy.hp = Math.max(1, Math.round((enemy.size / 14) * hpScale));
132
- enemy.speed = Math.max(60, enemy.speed * speedScale);
133
- enemies.push(enemy);
134
- }
135
-
136
- function nearestEnemyToPlayer() {
137
- if (enemies.length === 0) return null;
138
-
139
- let best = enemies[0];
140
- let bestDistance = distanceSquared2D(player.x, player.y, best.x, best.y);
141
-
142
- for (let i = 1; i < enemies.length; i += 1) {
143
- const candidate = enemies[i];
144
- const scoreDistance = distanceSquared2D(player.x, player.y, candidate.x, candidate.y);
145
- if (scoreDistance < bestDistance) {
146
- best = candidate;
147
- bestDistance = scoreDistance;
148
- }
149
- }
150
-
151
- return best;
152
- }
153
-
154
- function fireAutoBullet(target) {
155
- if (!target) return;
156
- const dx = target.x - player.x;
157
- const dy = target.y - player.y;
158
- const magnitude = Math.hypot(dx, dy) || 1;
159
-
160
- bullets.push({
161
- x: player.x,
162
- y: player.y,
163
- vx: (dx / magnitude) * BULLET_SPEED,
164
- vy: (dy / magnitude) * BULLET_SPEED,
165
- ttl: BULLET_LIFETIME,
166
- });
167
- }
168
-
169
- function updateEnemyMovement(dt) {
170
- for (const enemy of enemies) {
171
- const dx = player.x - enemy.x;
172
- const dy = player.y - enemy.y;
173
- const magnitude = Math.hypot(dx, dy) || 1;
174
- enemy.x += (dx / magnitude) * enemy.speed * dt;
175
- enemy.y += (dy / magnitude) * enemy.speed * dt;
176
- }
177
- }
178
-
179
- function resolveBulletHits() {
180
- for (let bulletIndex = bullets.length - 1; bulletIndex >= 0; bulletIndex -= 1) {
181
- const bullet = bullets[bulletIndex];
182
- let consumed = false;
183
-
184
- for (let enemyIndex = enemies.length - 1; enemyIndex >= 0; enemyIndex -= 1) {
185
- const enemy = enemies[enemyIndex];
186
- const enemyRadius = enemy.size * 0.46;
187
- const hitRadius = enemyRadius + (BULLET_SIZE * 0.5);
188
- const hitDistanceSq = distanceSquared2D(bullet.x, bullet.y, enemy.x, enemy.y);
189
- if (hitDistanceSq > (hitRadius * hitRadius)) continue;
190
-
191
- enemy.hp -= 1;
192
- bullets.splice(bulletIndex, 1);
193
- consumed = true;
194
- if (enemy.hp <= 0) {
195
- score += enemy.scoreValue;
196
- enemies.splice(enemyIndex, 1);
197
- }
198
- break;
199
- }
200
-
201
- if (consumed) continue;
202
- }
203
- }
204
-
205
- function resolvePlayerContacts() {
206
- if (touchInvulnerability.remaining > 0) return;
207
-
208
- for (let i = enemies.length - 1; i >= 0; i -= 1) {
209
- const enemy = enemies[i];
210
- const enemyRadius = enemy.size * 0.44;
211
- const touchRadius = enemyRadius + PLAYER_TOUCH_RADIUS;
212
- const distanceSq = distanceSquared2D(player.x, player.y, enemy.x, enemy.y);
213
- if (distanceSq > (touchRadius * touchRadius)) continue;
214
-
215
- enemies.splice(i, 1);
216
- health -= 1;
217
- touchInvulnerability.remaining = ENEMY_HIT_INVULN;
218
- if (health <= 0) {
219
- gameOver = true;
220
- }
221
- return;
222
- }
223
- }
5
+ const app = createApp();
224
6
 
225
7
  aura.setup = function () {
226
- assertRuntimeCapabilities();
227
- resetRun();
228
- console.log('{{PROJECT_TITLE}} started (2D survivor template)');
8
+ app.setup();
229
9
  };
230
10
 
231
11
  aura.update = function (dt) {
232
- const size = aura.window.getSize();
233
- elapsed += dt;
234
-
235
- if (gameOver) {
236
- if (aura.input.isKeyPressed('enter')) resetRun();
237
- return;
238
- }
239
-
240
- tickCooldown(shotCooldown, dt);
241
- tickCooldown(dashCooldown, dt);
242
- tickCooldown(touchInvulnerability, dt);
243
-
244
- if (aura.input.isKeyPressed('shift') && consumeCooldown(dashCooldown)) {
245
- dashTimer = DASH_DURATION;
246
- }
247
- dashTimer = Math.max(0, dashTimer - dt);
248
-
249
- const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
250
- const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
251
- const moveSpeed = dashTimer > 0 ? DASH_SPEED : MOVE_SPEED;
252
-
253
- player.x += moveX * moveSpeed * dt;
254
- player.y += moveY * moveSpeed * dt;
255
- player.x = clamp(player.x, PLAYER_SIZE * 0.5, size.width - (PLAYER_SIZE * 0.5));
256
- player.y = clamp(player.y, PLAYER_SIZE * 0.5, size.height - (PLAYER_SIZE * 0.5));
257
-
258
- if (consumeCooldown(shotCooldown)) {
259
- fireAutoBullet(nearestEnemyToPlayer());
260
- }
261
-
262
- stepWaveDirector(spawnDirector, dt, (waveState) => {
263
- spawnEnemyOnEdge(size.width, size.height, waveState);
264
- });
265
-
266
- for (const bullet of bullets) {
267
- bullet.x += bullet.vx * dt;
268
- bullet.y += bullet.vy * dt;
269
- bullet.ttl -= dt;
270
- }
271
-
272
- removeWhere(bullets, (bullet) => {
273
- if (bullet.ttl <= 0) return true;
274
- if (bullet.x < -24 || bullet.y < -24) return true;
275
- if (bullet.x > size.width + 24 || bullet.y > size.height + 24) return true;
276
- return false;
277
- });
278
-
279
- updateEnemyMovement(dt);
280
- resolveBulletHits();
281
- resolvePlayerContacts();
12
+ app.update(dt);
282
13
  };
283
14
 
284
15
  aura.draw = function () {
285
- const fps = aura.window.getFPS().toFixed(0);
286
- aura.draw2d.clear(aura.rgba(0.05, 0.05, 0.08, 1.0));
287
-
288
- for (const enemy of enemies) {
289
- const half = enemy.size * 0.5;
290
- aura.draw2d.rect(enemy.x - half, enemy.y - half, enemy.size, enemy.size, aura.rgb(enemy.color.r, enemy.color.g, enemy.color.b));
291
- }
292
-
293
- for (const bullet of bullets) {
294
- aura.draw2d.rect(
295
- bullet.x - (BULLET_SIZE * 0.5),
296
- bullet.y - (BULLET_SIZE * 0.5),
297
- BULLET_SIZE,
298
- BULLET_SIZE,
299
- aura.rgb(1.0, 0.94, 0.72),
300
- );
301
- }
302
-
303
- const playerColor = touchInvulnerability.remaining > 0
304
- ? aura.rgb(1.0, 0.72, 0.72)
305
- : (dashTimer > 0 ? aura.rgb(0.6, 1.0, 0.82) : aura.rgb(0.4, 0.84, 1.0));
306
-
307
- aura.draw2d.rect(
308
- player.x - (PLAYER_SIZE * 0.5),
309
- player.y - (PLAYER_SIZE * 0.5),
310
- PLAYER_SIZE,
311
- PLAYER_SIZE,
312
- playerColor,
313
- );
314
-
315
- const waveLabel = spawnDirector.completed ? 'done' : String(spawnDirector.waveIndex + 1);
316
- aura.draw2d.text('Move: Arrows/WASD Dash: Shift', 12, 12, {
317
- color: aura.Color.WHITE,
318
- size: 14,
319
- align: 'left',
320
- });
321
- aura.draw2d.text(`Auto-fire online HP ${health} Score ${score} Wave ${waveLabel} FPS ${fps}`, 12, 34, {
322
- color: aura.Color.WHITE,
323
- size: 14,
324
- align: 'left',
325
- });
326
- aura.draw2d.text(`Time ${elapsed.toFixed(1)}s`, 12, 56, {
327
- color: aura.Color.WHITE,
328
- size: 13,
329
- align: 'left',
330
- });
331
-
332
- if (gameOver) {
333
- aura.draw2d.text('RUN FAILED', 12, 88, {
334
- color: aura.rgb(1.0, 0.44, 0.44),
335
- size: 24,
336
- align: 'left',
337
- });
338
- aura.draw2d.text('Press Enter to restart', 12, 116, {
339
- color: aura.Color.WHITE,
340
- size: 16,
341
- align: 'left',
342
- });
343
- }
16
+ app.draw();
344
17
  };
@@ -0,0 +1,49 @@
1
+ import { createSceneRegistry } from './scene-registry.js';
2
+ import { createProjectInspector } from './project-inspector.js';
3
+ import { assertRuntimeCapabilities } from './capabilities.js';
4
+
5
+ export function createApp() {
6
+ const sceneRegistry = createSceneRegistry({
7
+ projectTitle: '{{PROJECT_TITLE}}',
8
+ });
9
+ const projectInspector = createProjectInspector();
10
+ let activeSceneId = sceneRegistry.defaultSceneId || Object.keys(sceneRegistry.scenes)[0] || null;
11
+
12
+ const activeScene = () => (activeSceneId ? sceneRegistry.scenes[activeSceneId] || null : null);
13
+
14
+ return {
15
+ get activeSceneId() {
16
+ return activeSceneId;
17
+ },
18
+ get sceneRegistry() {
19
+ return sceneRegistry;
20
+ },
21
+ get projectInspectorEnabled() {
22
+ return projectInspector.enabled;
23
+ },
24
+ getProjectInspectorState() {
25
+ return projectInspector.snapshot({ activeSceneId });
26
+ },
27
+ setup() {
28
+ assertRuntimeCapabilities();
29
+ activeScene()?.setup?.();
30
+ },
31
+ update(dt) {
32
+ projectInspector.syncInput(globalThis.aura?.input || null);
33
+ activeScene()?.update?.(dt);
34
+ },
35
+ draw() {
36
+ activeScene()?.draw?.();
37
+ projectInspector.draw({ activeSceneId });
38
+ },
39
+ toggleProjectInspector(nextEnabled) {
40
+ return projectInspector.toggle(nextEnabled);
41
+ },
42
+ swapScene(nextSceneId) {
43
+ if (!sceneRegistry.scenes[nextSceneId]) {
44
+ throw new Error(`Unknown scene "${nextSceneId}".`);
45
+ }
46
+ activeSceneId = nextSceneId;
47
+ },
48
+ };
49
+ }
@@ -0,0 +1,35 @@
1
+ function hasMethod(obj, method) {
2
+ return Boolean(obj) && typeof obj[method] === 'function';
3
+ }
4
+
5
+ function failWithReason(reasonCode, message) {
6
+ throw new Error(`[2d-survivor-template] ${message} [reason:${reasonCode}]`);
7
+ }
8
+
9
+ export function assertRuntimeCapabilities() {
10
+ const missing = [];
11
+ if (!hasMethod(aura.window, 'getSize')) missing.push('aura.window.getSize');
12
+ if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
13
+ if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
14
+ if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
15
+ if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
16
+ if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
17
+ if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
18
+ if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
19
+ if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
20
+ if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
21
+ if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
22
+
23
+ if (missing.length > 0) {
24
+ failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
25
+ }
26
+
27
+ const small = aura.draw2d.measureText('Probe', { size: 8 });
28
+ const large = aura.draw2d.measureText('Probe', { size: 24 });
29
+ if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
30
+ failWithReason(
31
+ 'placeholder_runtime_behavior',
32
+ 'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
33
+ );
34
+ }
35
+ }
@@ -0,0 +1,45 @@
1
+ import { SURVIVOR_TEXT } from '../config/gameplay/survivor.config.js';
2
+
3
+ const hudScreen = {
4
+ id: 'hud',
5
+ kind: 'ui-screen',
6
+ notes: ['HUD draw helpers still live beside the authored screen descriptor in this template.'],
7
+ };
8
+
9
+ export function drawSurvivorHud({ spawnDirector, health, score, fps, elapsed, gameOver, showControlsHint = true }) {
10
+ const waveLabel = spawnDirector.completed ? SURVIVOR_TEXT.waveDone : String(spawnDirector.waveIndex + 1);
11
+
12
+ if (showControlsHint) {
13
+ aura.draw2d.text(SURVIVOR_TEXT.controls, 12, 12, {
14
+ color: aura.Color.WHITE,
15
+ size: 14,
16
+ align: 'left',
17
+ });
18
+ }
19
+ aura.draw2d.text(`${SURVIVOR_TEXT.hudLinePrefix} HP ${health} Score ${score} Wave ${waveLabel} FPS ${fps}`, 12, showControlsHint ? 34 : 12, {
20
+ color: aura.Color.WHITE,
21
+ size: 14,
22
+ align: 'left',
23
+ });
24
+ aura.draw2d.text(`${SURVIVOR_TEXT.elapsedPrefix} ${elapsed.toFixed(1)}s`, 12, showControlsHint ? 56 : 34, {
25
+ color: aura.Color.WHITE,
26
+ size: 13,
27
+ align: 'left',
28
+ });
29
+
30
+ if (!gameOver) return;
31
+
32
+ const gameOverTop = showControlsHint ? 88 : 66;
33
+ aura.draw2d.text(SURVIVOR_TEXT.gameOverTitle, 12, gameOverTop, {
34
+ color: aura.rgb(1.0, 0.44, 0.44),
35
+ size: 24,
36
+ align: 'left',
37
+ });
38
+ aura.draw2d.text(SURVIVOR_TEXT.gameOverPrompt, 12, gameOverTop + 28, {
39
+ color: aura.Color.WHITE,
40
+ size: 16,
41
+ align: 'left',
42
+ });
43
+ }
44
+
45
+ export default hudScreen;
@@ -0,0 +1,13 @@
1
+ const screen = {
2
+ id: "title",
3
+ kind: 'ui-screen',
4
+ notes: [
5
+ "Use this for your title, current build goals, and quick-start prompt."
6
+ ],
7
+ };
8
+
9
+ export function createTitleScreen() {
10
+ return screen;
11
+ }
12
+
13
+ export default screen;
@@ -0,0 +1,184 @@
1
+ {
2
+ "asset": {
3
+ "version": "2.0"
4
+ },
5
+ "buffers": [
6
+ {
7
+ "byteLength": 876,
8
+ "uri": "data:application/octet-stream;base64,AAAAvwAAAAAAAAC/AAAAPwAAAAAAAAC/AAAAPwAAgD8AAAC/AAAAvwAAgD8AAAC/AAAAvwAAAAAAAAA/AAAAPwAAAAAAAAA/AAAAPwAAgD8AAAA/AAAAvwAAgD8AAAA/AAABAAIAAAACAAMABAAGAAUABAAHAAYAAAAEAAUAAAAFAAEAAwACAAYAAwAGAAcAAQAFAAYAAQAGAAIAAAADAAcAAAAHAAQAAAAAAAAAAAAAAAAAAAAAAM3MTD0AAAAAAAAAAAAAAAAAAAAAAAAAAM3MrD8AAAAAAAAAAIXrsT8AAAAAAAAAAM3MrD8AAAAAAAAAAGZm5j5mZmY/AAAAAAAAAAAAAAAAAAAAAI/CdT0AAAAAAAAAAAAAAAAAAAAAPQrXvuxROD8K16M9PQrXvnsULj8K16O9PQrXvuxROD8K16M9PQrXPuxROD8K16O9PQrXPnsULj8K16M9PQrXPuxROD8K16O9KVwPvuxROD4K16O9KVwPvilcDz4K16M9KVwPvuxROD4K16O9KVwPPuxROD4K16M9KVwPPilcDz4K16O9KVwPPuxROD4K16M9AAAAAM3MzD7NzEw/AAAAAAAAAAAAAAAAAAAAAM3MzD0AAAAAAAAAAAAAAAAAAAAAPQrXvqRwPT8pXA8+PQrXvlK4Hj8pXA++PQrXvqRwPT8pXA8+PQrXPqRwPT8pXA++PQrXPlK4Hj8pXA8+PQrXPqRwPT8pXA++KVwPvq5HYT4pXA++KVwPvgrXoz0pXA8+KVwPvq5HYT4pXA++KVwPPq5HYT4pXA8+KVwPPgrXoz0pXA++KVwPPq5HYT4pXA8+AAAAAJqZmT6amRk/AAAAAAAAAAAAAAAAAAAAAI/CdT6PwnU9AAAAAArXIz2PwvU9PQrXvuxROD8K16M8PQrXvoXrUT8K16M9PQrXvhSuRz8K1yM9PQrXPuxROD8K16O8PQrXPoXrUT8K16O9PQrXPhSuRz8K1yO9AAAAADMzsz4zMzM/AAAAAArXoz2PwvU9AAAAAI/Cdb0K16M8AAAAAI/C9b0K16O9PQrXvlyPQj8K1yM9PQrXvjMzMz8K16M8PQrXvsP1KD8AAAAAPQrXPlyPQj8K1yO9PQrXPjMzMz8K16O8PQrXPsP1KD8AAAAAAAAAAAAAgD4AAAA/"
9
+ }
10
+ ],
11
+ "bufferViews": [
12
+ { "buffer": 0, "byteOffset": 0, "byteLength": 96 },
13
+ { "buffer": 0, "byteOffset": 96, "byteLength": 72 },
14
+ { "buffer": 0, "byteOffset": 168, "byteLength": 36 },
15
+ { "buffer": 0, "byteOffset": 204, "byteLength": 36 },
16
+ { "buffer": 0, "byteOffset": 240, "byteLength": 12 },
17
+ { "buffer": 0, "byteOffset": 252, "byteLength": 36 },
18
+ { "buffer": 0, "byteOffset": 288, "byteLength": 36 },
19
+ { "buffer": 0, "byteOffset": 324, "byteLength": 36 },
20
+ { "buffer": 0, "byteOffset": 360, "byteLength": 36 },
21
+ { "buffer": 0, "byteOffset": 396, "byteLength": 36 },
22
+ { "buffer": 0, "byteOffset": 432, "byteLength": 12 },
23
+ { "buffer": 0, "byteOffset": 444, "byteLength": 36 },
24
+ { "buffer": 0, "byteOffset": 480, "byteLength": 36 },
25
+ { "buffer": 0, "byteOffset": 516, "byteLength": 36 },
26
+ { "buffer": 0, "byteOffset": 552, "byteLength": 36 },
27
+ { "buffer": 0, "byteOffset": 588, "byteLength": 36 },
28
+ { "buffer": 0, "byteOffset": 624, "byteLength": 12 },
29
+ { "buffer": 0, "byteOffset": 636, "byteLength": 36 },
30
+ { "buffer": 0, "byteOffset": 672, "byteLength": 36 },
31
+ { "buffer": 0, "byteOffset": 708, "byteLength": 36 },
32
+ { "buffer": 0, "byteOffset": 744, "byteLength": 12 },
33
+ { "buffer": 0, "byteOffset": 756, "byteLength": 36 },
34
+ { "buffer": 0, "byteOffset": 792, "byteLength": 36 },
35
+ { "buffer": 0, "byteOffset": 828, "byteLength": 36 },
36
+ { "buffer": 0, "byteOffset": 864, "byteLength": 12 }
37
+ ],
38
+ "accessors": [
39
+ { "bufferView": 0, "byteOffset": 0, "componentType": 5126, "count": 8, "type": "VEC3" },
40
+ { "bufferView": 1, "byteOffset": 0, "componentType": 5123, "count": 36, "type": "SCALAR" },
41
+ { "bufferView": 2, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
42
+ { "bufferView": 3, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
43
+ { "bufferView": 4, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "SCALAR" },
44
+ { "bufferView": 5, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
45
+ { "bufferView": 6, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
46
+ { "bufferView": 7, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
47
+ { "bufferView": 8, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
48
+ { "bufferView": 9, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
49
+ { "bufferView": 10, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "SCALAR" },
50
+ { "bufferView": 11, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
51
+ { "bufferView": 12, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
52
+ { "bufferView": 13, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
53
+ { "bufferView": 14, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
54
+ { "bufferView": 15, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
55
+ { "bufferView": 16, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "SCALAR" },
56
+ { "bufferView": 17, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
57
+ { "bufferView": 18, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
58
+ { "bufferView": 19, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
59
+ { "bufferView": 20, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "SCALAR" },
60
+ { "bufferView": 21, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
61
+ { "bufferView": 22, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
62
+ { "bufferView": 23, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "VEC3" },
63
+ { "bufferView": 24, "byteOffset": 0, "componentType": 5126, "count": 3, "type": "SCALAR" }
64
+ ],
65
+ "materials": [
66
+ {
67
+ "name": "Body",
68
+ "pbrMetallicRoughness": {
69
+ "baseColorFactor": [0.86, 0.63, 0.4, 1],
70
+ "metallicFactor": 0.04,
71
+ "roughnessFactor": 0.88
72
+ }
73
+ },
74
+ {
75
+ "name": "Accent",
76
+ "pbrMetallicRoughness": {
77
+ "baseColorFactor": [0.15, 0.68, 0.88, 1],
78
+ "metallicFactor": 0.08,
79
+ "roughnessFactor": 0.62
80
+ }
81
+ }
82
+ ],
83
+ "meshes": [
84
+ {
85
+ "name": "BodyCube",
86
+ "primitives": [
87
+ { "attributes": { "POSITION": 0 }, "indices": 1, "material": 0 }
88
+ ]
89
+ },
90
+ {
91
+ "name": "AccentCube",
92
+ "primitives": [
93
+ { "attributes": { "POSITION": 0 }, "indices": 1, "material": 1 }
94
+ ]
95
+ }
96
+ ],
97
+ "nodes": [
98
+ { "name": "Root", "children": [1] },
99
+ { "name": "AvatarRig", "children": [2, 3, 4, 5, 6, 7] },
100
+ { "name": "Torso", "mesh": 0, "translation": [0, 0.65, 0], "scale": [0.38, 0.6, 0.22] },
101
+ { "name": "Head", "mesh": 1, "translation": [0, 1.35, 0], "scale": [0.28, 0.28, 0.28] },
102
+ { "name": "ArmL", "mesh": 1, "translation": [-0.42, 0.72, 0], "scale": [0.12, 0.46, 0.12] },
103
+ { "name": "ArmR", "mesh": 1, "translation": [0.42, 0.72, 0], "scale": [0.12, 0.46, 0.12] },
104
+ { "name": "LegL", "mesh": 0, "translation": [-0.14, 0.18, 0], "scale": [0.14, 0.36, 0.14] },
105
+ { "name": "LegR", "mesh": 0, "translation": [0.14, 0.18, 0], "scale": [0.14, 0.36, 0.14] }
106
+ ],
107
+ "scenes": [
108
+ { "nodes": [0] }
109
+ ],
110
+ "scene": 0,
111
+ "animations": [
112
+ {
113
+ "name": "Idle",
114
+ "channels": [
115
+ { "sampler": 0, "target": { "node": 1, "path": "translation" } },
116
+ { "sampler": 1, "target": { "node": 3, "path": "translation" } }
117
+ ],
118
+ "samplers": [
119
+ { "input": 4, "output": 2, "interpolation": "LINEAR" },
120
+ { "input": 4, "output": 3, "interpolation": "LINEAR" }
121
+ ]
122
+ },
123
+ {
124
+ "name": "Walk",
125
+ "channels": [
126
+ { "sampler": 0, "target": { "node": 1, "path": "translation" } },
127
+ { "sampler": 1, "target": { "node": 4, "path": "translation" } },
128
+ { "sampler": 2, "target": { "node": 5, "path": "translation" } },
129
+ { "sampler": 3, "target": { "node": 6, "path": "translation" } },
130
+ { "sampler": 4, "target": { "node": 7, "path": "translation" } }
131
+ ],
132
+ "samplers": [
133
+ { "input": 10, "output": 5, "interpolation": "LINEAR" },
134
+ { "input": 10, "output": 6, "interpolation": "LINEAR" },
135
+ { "input": 10, "output": 7, "interpolation": "LINEAR" },
136
+ { "input": 10, "output": 8, "interpolation": "LINEAR" },
137
+ { "input": 10, "output": 9, "interpolation": "LINEAR" }
138
+ ]
139
+ },
140
+ {
141
+ "name": "Run",
142
+ "channels": [
143
+ { "sampler": 0, "target": { "node": 1, "path": "translation" } },
144
+ { "sampler": 1, "target": { "node": 4, "path": "translation" } },
145
+ { "sampler": 2, "target": { "node": 5, "path": "translation" } },
146
+ { "sampler": 3, "target": { "node": 6, "path": "translation" } },
147
+ { "sampler": 4, "target": { "node": 7, "path": "translation" } }
148
+ ],
149
+ "samplers": [
150
+ { "input": 16, "output": 11, "interpolation": "LINEAR" },
151
+ { "input": 16, "output": 12, "interpolation": "LINEAR" },
152
+ { "input": 16, "output": 13, "interpolation": "LINEAR" },
153
+ { "input": 16, "output": 14, "interpolation": "LINEAR" },
154
+ { "input": 16, "output": 15, "interpolation": "LINEAR" }
155
+ ]
156
+ },
157
+ {
158
+ "name": "Jump",
159
+ "channels": [
160
+ { "sampler": 0, "target": { "node": 1, "path": "translation" } },
161
+ { "sampler": 1, "target": { "node": 4, "path": "translation" } },
162
+ { "sampler": 2, "target": { "node": 5, "path": "translation" } }
163
+ ],
164
+ "samplers": [
165
+ { "input": 20, "output": 17, "interpolation": "LINEAR" },
166
+ { "input": 20, "output": 18, "interpolation": "LINEAR" },
167
+ { "input": 20, "output": 19, "interpolation": "LINEAR" }
168
+ ]
169
+ },
170
+ {
171
+ "name": "Fall",
172
+ "channels": [
173
+ { "sampler": 0, "target": { "node": 1, "path": "translation" } },
174
+ { "sampler": 1, "target": { "node": 4, "path": "translation" } },
175
+ { "sampler": 2, "target": { "node": 5, "path": "translation" } }
176
+ ],
177
+ "samplers": [
178
+ { "input": 24, "output": 21, "interpolation": "LINEAR" },
179
+ { "input": 24, "output": 22, "interpolation": "LINEAR" },
180
+ { "input": 24, "output": 23, "interpolation": "LINEAR" }
181
+ ]
182
+ }
183
+ ]
184
+ }