@aura3d/engine 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1028) hide show
  1. package/README.md +3 -3
  2. package/dist/animation/AnimationAction.d.ts +55 -1
  3. package/dist/animation/AnimationAction.d.ts.map +1 -1
  4. package/dist/animation/AnimationAction.js +156 -27
  5. package/dist/animation/AnimationAction.js.map +1 -1
  6. package/dist/animation/AnimationEvents.d.ts +1 -1
  7. package/dist/animation/AnimationEvents.d.ts.map +1 -1
  8. package/dist/animation/AnimationEvents.js +33 -14
  9. package/dist/animation/AnimationEvents.js.map +1 -1
  10. package/dist/animation/AnimationMixer.d.ts +35 -0
  11. package/dist/animation/AnimationMixer.d.ts.map +1 -1
  12. package/dist/animation/AnimationMixer.js +60 -10
  13. package/dist/animation/AnimationMixer.js.map +1 -1
  14. package/dist/animation/AnimationObjectGroup.d.ts +28 -0
  15. package/dist/animation/AnimationObjectGroup.d.ts.map +1 -0
  16. package/dist/animation/AnimationObjectGroup.js +242 -0
  17. package/dist/animation/AnimationObjectGroup.js.map +1 -0
  18. package/dist/animation/AnimationTrack.d.ts +18 -2
  19. package/dist/animation/AnimationTrack.d.ts.map +1 -1
  20. package/dist/animation/AnimationTrack.js +62 -0
  21. package/dist/animation/AnimationTrack.js.map +1 -1
  22. package/dist/animation/AnimationUtils.d.ts +56 -0
  23. package/dist/animation/AnimationUtils.d.ts.map +1 -0
  24. package/dist/animation/AnimationUtils.js +202 -0
  25. package/dist/animation/AnimationUtils.js.map +1 -0
  26. package/dist/animation/PropertyBinding.d.ts +93 -0
  27. package/dist/animation/PropertyBinding.d.ts.map +1 -0
  28. package/dist/animation/PropertyBinding.js +393 -0
  29. package/dist/animation/PropertyBinding.js.map +1 -0
  30. package/dist/animation/SceneAnimationBridge.d.ts +23 -1
  31. package/dist/animation/SceneAnimationBridge.d.ts.map +1 -1
  32. package/dist/animation/SceneAnimationBridge.js +152 -14
  33. package/dist/animation/SceneAnimationBridge.js.map +1 -1
  34. package/dist/animation/browser-index.d.ts +3 -0
  35. package/dist/animation/browser-index.d.ts.map +1 -1
  36. package/dist/animation/browser-index.js +3 -0
  37. package/dist/animation/browser-index.js.map +1 -1
  38. package/dist/animation/index.d.ts +3 -0
  39. package/dist/animation/index.d.ts.map +1 -1
  40. package/dist/animation/index.js +3 -0
  41. package/dist/animation/index.js.map +1 -1
  42. package/dist/animation/pose/blendKernels.d.ts +1 -1
  43. package/dist/animation/pose/blendKernels.d.ts.map +1 -1
  44. package/dist/animation/pose/blendKernels.js +3 -3
  45. package/dist/animation/pose/blendKernels.js.map +1 -1
  46. package/dist/assets/DataTextureLoader.d.ts +16 -0
  47. package/dist/assets/DataTextureLoader.d.ts.map +1 -0
  48. package/dist/assets/DataTextureLoader.js +29 -0
  49. package/dist/assets/DataTextureLoader.js.map +1 -0
  50. package/dist/assets/EXRLoader.d.ts +78 -0
  51. package/dist/assets/EXRLoader.d.ts.map +1 -0
  52. package/dist/assets/EXRLoader.js +1398 -0
  53. package/dist/assets/EXRLoader.js.map +1 -0
  54. package/dist/assets/FileLoader.d.ts +32 -0
  55. package/dist/assets/FileLoader.d.ts.map +1 -0
  56. package/dist/assets/FileLoader.js +79 -0
  57. package/dist/assets/FileLoader.js.map +1 -0
  58. package/dist/assets/GLTFRenderResources.d.ts +9 -0
  59. package/dist/assets/GLTFRenderResources.d.ts.map +1 -1
  60. package/dist/assets/GLTFRenderResources.js +47 -4
  61. package/dist/assets/GLTFRenderResources.js.map +1 -1
  62. package/dist/assets/GLTFSharedTextureCache.d.ts +40 -0
  63. package/dist/assets/GLTFSharedTextureCache.d.ts.map +1 -0
  64. package/dist/assets/GLTFSharedTextureCache.js +68 -0
  65. package/dist/assets/GLTFSharedTextureCache.js.map +1 -0
  66. package/dist/assets/ImageBitmapLoader.d.ts +27 -0
  67. package/dist/assets/ImageBitmapLoader.d.ts.map +1 -0
  68. package/dist/assets/ImageBitmapLoader.js +51 -0
  69. package/dist/assets/ImageBitmapLoader.js.map +1 -0
  70. package/dist/assets/ImageLoader.d.ts.map +1 -1
  71. package/dist/assets/ImageLoader.js +12 -5
  72. package/dist/assets/ImageLoader.js.map +1 -1
  73. package/dist/assets/LoadContext.d.ts +4 -1
  74. package/dist/assets/LoadContext.d.ts.map +1 -1
  75. package/dist/assets/LoadContext.js +7 -2
  76. package/dist/assets/LoadContext.js.map +1 -1
  77. package/dist/assets/LoaderFetch.d.ts +12 -0
  78. package/dist/assets/LoaderFetch.d.ts.map +1 -0
  79. package/dist/assets/LoaderFetch.js +54 -0
  80. package/dist/assets/LoaderFetch.js.map +1 -0
  81. package/dist/assets/TextureLoader.d.ts.map +1 -1
  82. package/dist/assets/TextureLoader.js +3 -1
  83. package/dist/assets/TextureLoader.js.map +1 -1
  84. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts +6 -0
  85. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts.map +1 -1
  86. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.js +2 -1
  87. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.js.map +1 -1
  88. package/dist/assets/browser-index.d.ts +9 -0
  89. package/dist/assets/browser-index.d.ts.map +1 -1
  90. package/dist/assets/browser-index.js +5 -0
  91. package/dist/assets/browser-index.js.map +1 -1
  92. package/dist/assets/gltf-runtime.d.ts +2 -0
  93. package/dist/assets/gltf-runtime.d.ts.map +1 -1
  94. package/dist/assets/gltf-runtime.js +1 -0
  95. package/dist/assets/gltf-runtime.js.map +1 -1
  96. package/dist/assets/index.d.ts +11 -0
  97. package/dist/assets/index.d.ts.map +1 -1
  98. package/dist/assets/index.js +7 -0
  99. package/dist/assets/index.js.map +1 -1
  100. package/dist/assets/loaders/TextureLoader.d.ts +27 -1
  101. package/dist/assets/loaders/TextureLoader.d.ts.map +1 -1
  102. package/dist/assets/loaders/TextureLoader.js +62 -4
  103. package/dist/assets/loaders/TextureLoader.js.map +1 -1
  104. package/dist/audio/AudioAnalyser.d.ts +42 -0
  105. package/dist/audio/AudioAnalyser.d.ts.map +1 -0
  106. package/dist/audio/AudioAnalyser.js +75 -0
  107. package/dist/audio/AudioAnalyser.js.map +1 -0
  108. package/dist/audio/AudioContextManager.d.ts +6 -0
  109. package/dist/audio/AudioContextManager.d.ts.map +1 -1
  110. package/dist/audio/AudioContextManager.js.map +1 -1
  111. package/dist/audio/AudioListener.d.ts +27 -0
  112. package/dist/audio/AudioListener.d.ts.map +1 -1
  113. package/dist/audio/AudioListener.js +34 -0
  114. package/dist/audio/AudioListener.js.map +1 -1
  115. package/dist/audio/PositionalEmitter.d.ts +58 -2
  116. package/dist/audio/PositionalEmitter.d.ts.map +1 -1
  117. package/dist/audio/PositionalEmitter.js +111 -12
  118. package/dist/audio/PositionalEmitter.js.map +1 -1
  119. package/dist/audio/SpatialAudio.d.ts +24 -0
  120. package/dist/audio/SpatialAudio.d.ts.map +1 -1
  121. package/dist/audio/SpatialAudio.js +31 -2
  122. package/dist/audio/SpatialAudio.js.map +1 -1
  123. package/dist/audio/game-sound/SpatialVoice.d.ts +2 -2
  124. package/dist/audio/game-sound/SpatialVoice.d.ts.map +1 -1
  125. package/dist/audio/game-sound/SpatialVoice.js +1 -1
  126. package/dist/audio/index.d.ts +5 -3
  127. package/dist/audio/index.d.ts.map +1 -1
  128. package/dist/audio/index.js +2 -1
  129. package/dist/audio/index.js.map +1 -1
  130. package/dist/aura3d-cli/codemods/camera-cast.d.ts +34 -0
  131. package/dist/aura3d-cli/codemods/camera-cast.d.ts.map +1 -0
  132. package/dist/aura3d-cli/codemods/camera-cast.js +259 -0
  133. package/dist/aura3d-cli/codemods/camera-cast.js.map +1 -0
  134. package/dist/aura3d-cli/codemods/core-v2.d.ts +55 -0
  135. package/dist/aura3d-cli/codemods/core-v2.d.ts.map +1 -0
  136. package/dist/aura3d-cli/codemods/core-v2.js +371 -0
  137. package/dist/aura3d-cli/codemods/core-v2.js.map +1 -0
  138. package/dist/aura3d-cli/codemods/engine-entry-imports.js +3 -3
  139. package/dist/aura3d-cli/codemods/engine-entry-imports.js.map +1 -1
  140. package/dist/aura3d-cli/codemods/post-v2.d.ts +88 -0
  141. package/dist/aura3d-cli/codemods/post-v2.d.ts.map +1 -0
  142. package/dist/aura3d-cli/codemods/post-v2.js +379 -0
  143. package/dist/aura3d-cli/codemods/post-v2.js.map +1 -0
  144. package/dist/aura3d-cli/commands/prd01/index.js +1 -1
  145. package/dist/aura3d-cli/commands/prd01/index.js.map +1 -1
  146. package/dist/aura3d-cli/commands/prd02/environmentsBake.d.ts.map +1 -1
  147. package/dist/aura3d-cli/commands/prd02/environmentsBake.js +1 -1
  148. package/dist/aura3d-cli/commands/prd02/environmentsBake.js.map +1 -1
  149. package/dist/aura3d-cli/commands/prd03/index.d.ts +4 -2
  150. package/dist/aura3d-cli/commands/prd03/index.d.ts.map +1 -1
  151. package/dist/aura3d-cli/commands/prd03/index.js +4 -2
  152. package/dist/aura3d-cli/commands/prd03/index.js.map +1 -1
  153. package/dist/aura3d-cli/commands/prd08/feelLint.js +1 -1
  154. package/dist/aura3d-cli/commands/prd08/feelLint.js.map +1 -1
  155. package/dist/aura3d-cli/commands/prd08/index.js +1 -1
  156. package/dist/aura3d-cli/commands/prd08/index.js.map +1 -1
  157. package/dist/aura3d-cli/commands/prd10/index.js +8 -1
  158. package/dist/aura3d-cli/commands/prd10/index.js.map +1 -1
  159. package/dist/aura3d-cli/lint/feelSourceScan.d.ts +20 -0
  160. package/dist/aura3d-cli/lint/feelSourceScan.d.ts.map +1 -0
  161. package/dist/aura3d-cli/lint/feelSourceScan.js +91 -0
  162. package/dist/aura3d-cli/lint/feelSourceScan.js.map +1 -0
  163. package/dist/aura3d-cli/look/lint-static.js +1 -1
  164. package/dist/aura3d-cli/look/lint-static.js.map +1 -1
  165. package/dist/aura3d-cli/migrate-three/CompatibilityWarnings.d.ts.map +1 -1
  166. package/dist/aura3d-cli/migrate-three/CompatibilityWarnings.js +57 -12
  167. package/dist/aura3d-cli/migrate-three/CompatibilityWarnings.js.map +1 -1
  168. package/dist/aura3d-cli/migrate-three/ImportMap.d.ts +36 -12
  169. package/dist/aura3d-cli/migrate-three/ImportMap.d.ts.map +1 -1
  170. package/dist/aura3d-cli/migrate-three/ImportMap.js +120 -22
  171. package/dist/aura3d-cli/migrate-three/ImportMap.js.map +1 -1
  172. package/dist/aura3d-cli/migrate-three/ThreeToA3DAdapter.d.ts.map +1 -1
  173. package/dist/aura3d-cli/migrate-three/ThreeToA3DAdapter.js +3 -1
  174. package/dist/aura3d-cli/migrate-three/ThreeToA3DAdapter.js.map +1 -1
  175. package/dist/aura3d-cli/migrate-three/emit.d.ts +14 -1
  176. package/dist/aura3d-cli/migrate-three/emit.d.ts.map +1 -1
  177. package/dist/aura3d-cli/migrate-three/emit.js +670 -23
  178. package/dist/aura3d-cli/migrate-three/emit.js.map +1 -1
  179. package/dist/aura3d-cli/migrate-three/mappings.d.ts +24 -2
  180. package/dist/aura3d-cli/migrate-three/mappings.d.ts.map +1 -1
  181. package/dist/aura3d-cli/migrate-three/mappings.js +259 -12
  182. package/dist/aura3d-cli/migrate-three/mappings.js.map +1 -1
  183. package/dist/aura3d-cli/migrate-three/parse.d.ts +2 -0
  184. package/dist/aura3d-cli/migrate-three/parse.d.ts.map +1 -1
  185. package/dist/aura3d-cli/migrate-three/parse.js +134 -19
  186. package/dist/aura3d-cli/migrate-three/parse.js.map +1 -1
  187. package/dist/aura3d-cli/migrate-three/report.d.ts +1 -0
  188. package/dist/aura3d-cli/migrate-three/report.d.ts.map +1 -1
  189. package/dist/aura3d-cli/migrate-three/report.js +1 -1
  190. package/dist/aura3d-cli/migrate-three/report.js.map +1 -1
  191. package/dist/create-aura3d/index.js +1 -1
  192. package/dist/create-aura3d/showcase-spec-artifacts.d.ts +1 -1
  193. package/dist/engine/agent-api/AnimationMixerBuilders.d.ts +4 -0
  194. package/dist/engine/agent-api/AnimationMixerBuilders.d.ts.map +1 -1
  195. package/dist/engine/agent-api/AnimationMixerBuilders.js +17 -7
  196. package/dist/engine/agent-api/AnimationMixerBuilders.js.map +1 -1
  197. package/dist/engine/agent-api/Clock.d.ts +37 -0
  198. package/dist/engine/agent-api/Clock.d.ts.map +1 -0
  199. package/dist/engine/agent-api/Clock.js +67 -0
  200. package/dist/engine/agent-api/Clock.js.map +1 -0
  201. package/dist/engine/agent-api/RootGeometry.d.ts +124 -4
  202. package/dist/engine/agent-api/RootGeometry.d.ts.map +1 -1
  203. package/dist/engine/agent-api/RootGeometry.js +426 -19
  204. package/dist/engine/agent-api/RootGeometry.js.map +1 -1
  205. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +14 -0
  206. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts.map +1 -1
  207. package/dist/engine/agent-api/RuntimeNodeHandle.js +22 -0
  208. package/dist/engine/agent-api/RuntimeNodeHandle.js.map +1 -1
  209. package/dist/engine/agent-api/SceneQueries.d.ts +67 -1
  210. package/dist/engine/agent-api/SceneQueries.d.ts.map +1 -1
  211. package/dist/engine/agent-api/SceneQueries.js +211 -5
  212. package/dist/engine/agent-api/SceneQueries.js.map +1 -1
  213. package/dist/engine/agent-api/app/createAuraApp.d.ts.map +1 -1
  214. package/dist/engine/agent-api/app/createAuraApp.js +93 -0
  215. package/dist/engine/agent-api/app/createAuraApp.js.map +1 -1
  216. package/dist/engine/agent-api/app/frameLoop.d.ts.map +1 -1
  217. package/dist/engine/agent-api/app/frameLoop.js +4 -0
  218. package/dist/engine/agent-api/app/frameLoop.js.map +1 -1
  219. package/dist/engine/agent-api/app/routeState.d.ts +1 -0
  220. package/dist/engine/agent-api/app/routeState.d.ts.map +1 -1
  221. package/dist/engine/agent-api/app/routeState.js +14 -0
  222. package/dist/engine/agent-api/app/routeState.js.map +1 -1
  223. package/dist/engine/agent-api/app/runtimeNodes.d.ts +7 -0
  224. package/dist/engine/agent-api/app/runtimeNodes.d.ts.map +1 -1
  225. package/dist/engine/agent-api/app/runtimeNodes.js +340 -12
  226. package/dist/engine/agent-api/app/runtimeNodes.js.map +1 -1
  227. package/dist/engine/agent-api/assetEvents.d.ts +25 -0
  228. package/dist/engine/agent-api/assetEvents.d.ts.map +1 -0
  229. package/dist/engine/agent-api/assetEvents.js +36 -0
  230. package/dist/engine/agent-api/assetEvents.js.map +1 -0
  231. package/dist/engine/agent-api/camera/Spline.d.ts +10 -4
  232. package/dist/engine/agent-api/camera/Spline.d.ts.map +1 -1
  233. package/dist/engine/agent-api/camera/Spline.js +28 -101
  234. package/dist/engine/agent-api/camera/Spline.js.map +1 -1
  235. package/dist/engine/agent-api/characters/clone.d.ts +55 -0
  236. package/dist/engine/agent-api/characters/clone.d.ts.map +1 -0
  237. package/dist/engine/agent-api/characters/clone.js +99 -0
  238. package/dist/engine/agent-api/characters/clone.js.map +1 -0
  239. package/dist/engine/agent-api/color.d.ts.map +1 -1
  240. package/dist/engine/agent-api/color.js +4 -18
  241. package/dist/engine/agent-api/color.js.map +1 -1
  242. package/dist/engine/agent-api/compiler/actors.d.ts.map +1 -1
  243. package/dist/engine/agent-api/compiler/actors.js +19 -7
  244. package/dist/engine/agent-api/compiler/actors.js.map +1 -1
  245. package/dist/engine/agent-api/compiler/backgroundImage.d.ts +24 -0
  246. package/dist/engine/agent-api/compiler/backgroundImage.d.ts.map +1 -0
  247. package/dist/engine/agent-api/compiler/backgroundImage.js +134 -0
  248. package/dist/engine/agent-api/compiler/backgroundImage.js.map +1 -0
  249. package/dist/engine/agent-api/compiler/compileScene.d.ts.map +1 -1
  250. package/dist/engine/agent-api/compiler/compileScene.js +7 -2
  251. package/dist/engine/agent-api/compiler/compileScene.js.map +1 -1
  252. package/dist/engine/agent-api/compiler/customMaterial.d.ts +80 -0
  253. package/dist/engine/agent-api/compiler/customMaterial.d.ts.map +1 -0
  254. package/dist/engine/agent-api/compiler/customMaterial.js +628 -0
  255. package/dist/engine/agent-api/compiler/customMaterial.js.map +1 -0
  256. package/dist/engine/agent-api/compiler/environment.d.ts +1 -1
  257. package/dist/engine/agent-api/compiler/environment.d.ts.map +1 -1
  258. package/dist/engine/agent-api/compiler/environment.js +10 -5
  259. package/dist/engine/agent-api/compiler/environment.js.map +1 -1
  260. package/dist/engine/agent-api/compiler/environmentSourcesState.d.ts +15 -0
  261. package/dist/engine/agent-api/compiler/environmentSourcesState.d.ts.map +1 -0
  262. package/dist/engine/agent-api/compiler/environmentSourcesState.js +13 -0
  263. package/dist/engine/agent-api/compiler/environmentSourcesState.js.map +1 -0
  264. package/dist/engine/agent-api/compiler/errors.d.ts +1 -1
  265. package/dist/engine/agent-api/compiler/errors.d.ts.map +1 -1
  266. package/dist/engine/agent-api/compiler/errors.js.map +1 -1
  267. package/dist/engine/agent-api/compiler/geometry.d.ts +20 -5
  268. package/dist/engine/agent-api/compiler/geometry.d.ts.map +1 -1
  269. package/dist/engine/agent-api/compiler/geometry.js +34 -8
  270. package/dist/engine/agent-api/compiler/geometry.js.map +1 -1
  271. package/dist/engine/agent-api/compiler/handlers.d.ts.map +1 -1
  272. package/dist/engine/agent-api/compiler/handlers.js +35 -1
  273. package/dist/engine/agent-api/compiler/handlers.js.map +1 -1
  274. package/dist/engine/agent-api/compiler/lensFlare.d.ts +21 -0
  275. package/dist/engine/agent-api/compiler/lensFlare.d.ts.map +1 -0
  276. package/dist/engine/agent-api/compiler/lensFlare.js +173 -0
  277. package/dist/engine/agent-api/compiler/lensFlare.js.map +1 -0
  278. package/dist/engine/agent-api/compiler/lights.d.ts.map +1 -1
  279. package/dist/engine/agent-api/compiler/lights.js +23 -0
  280. package/dist/engine/agent-api/compiler/lights.js.map +1 -1
  281. package/dist/engine/agent-api/compiler/lines.d.ts +23 -0
  282. package/dist/engine/agent-api/compiler/lines.d.ts.map +1 -0
  283. package/dist/engine/agent-api/compiler/lines.js +520 -0
  284. package/dist/engine/agent-api/compiler/lines.js.map +1 -0
  285. package/dist/engine/agent-api/compiler/modelMaterials.d.ts.map +1 -1
  286. package/dist/engine/agent-api/compiler/modelMaterials.js +11 -0
  287. package/dist/engine/agent-api/compiler/modelMaterials.js.map +1 -1
  288. package/dist/engine/agent-api/compiler/observations.d.ts +7 -0
  289. package/dist/engine/agent-api/compiler/observations.d.ts.map +1 -1
  290. package/dist/engine/agent-api/compiler/observations.js +33 -1
  291. package/dist/engine/agent-api/compiler/observations.js.map +1 -1
  292. package/dist/engine/agent-api/compiler/paritySurfaces.d.ts +37 -0
  293. package/dist/engine/agent-api/compiler/paritySurfaces.d.ts.map +1 -0
  294. package/dist/engine/agent-api/compiler/paritySurfaces.js +310 -0
  295. package/dist/engine/agent-api/compiler/paritySurfaces.js.map +1 -0
  296. package/dist/engine/agent-api/compiler/postprocess.d.ts.map +1 -1
  297. package/dist/engine/agent-api/compiler/postprocess.js +6 -3
  298. package/dist/engine/agent-api/compiler/postprocess.js.map +1 -1
  299. package/dist/engine/agent-api/compiler/primitives.d.ts +22 -3
  300. package/dist/engine/agent-api/compiler/primitives.d.ts.map +1 -1
  301. package/dist/engine/agent-api/compiler/primitives.js +320 -57
  302. package/dist/engine/agent-api/compiler/primitives.js.map +1 -1
  303. package/dist/engine/agent-api/compiler/renderInput.d.ts.map +1 -1
  304. package/dist/engine/agent-api/compiler/renderInput.js +21 -4
  305. package/dist/engine/agent-api/compiler/renderInput.js.map +1 -1
  306. package/dist/engine/agent-api/compiler/renderer.d.ts.map +1 -1
  307. package/dist/engine/agent-api/compiler/renderer.js +44 -6
  308. package/dist/engine/agent-api/compiler/renderer.js.map +1 -1
  309. package/dist/engine/agent-api/compiler/textures.d.ts +64 -2
  310. package/dist/engine/agent-api/compiler/textures.d.ts.map +1 -1
  311. package/dist/engine/agent-api/compiler/textures.js +257 -21
  312. package/dist/engine/agent-api/compiler/textures.js.map +1 -1
  313. package/dist/engine/agent-api/devtools/routeHealth.d.ts +12 -1
  314. package/dist/engine/agent-api/devtools/routeHealth.d.ts.map +1 -1
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  967. package/templates/cinematic-scene/tests/route-health.spec.ts +1 -1
  968. package/templates/cinematic-scene/tests/screenshot.spec.ts +12 -2
  969. package/templates/cinematic-scene/vite.config.ts +7 -0
  970. package/templates/mini-game/index.html +1 -27
  971. package/templates/mini-game/package-lock.json +1312 -0
  972. package/templates/mini-game/package.json +2 -1
  973. package/templates/mini-game/src/main.ts +1 -1
  974. package/templates/mini-game/tests/certified-rig.spec.ts +1 -1
  975. package/templates/mini-game/tests/look-floor.ts +73 -3
  976. package/templates/mini-game/tests/playable.spec.ts +57 -12
  977. package/templates/mini-game/tests/screenshot.spec.ts +12 -2
  978. package/templates/mini-game/vite.config.ts +7 -0
  979. package/templates/product-viewer/index.html +2 -27
  980. package/templates/product-viewer/package.json +2 -1
  981. package/templates/product-viewer/tests/look-floor.ts +73 -3
  982. package/templates/product-viewer/tests/screenshot.spec.ts +13 -4
  983. package/templates/product-viewer/vite.config.ts +7 -0
  984. package/templates/production-asset-inspector/package.json +1 -1
  985. package/templates/production-material-studio/package.json +1 -1
  986. package/templates/production-product-configurator/package.json +1 -1
  987. package/templates/production-product-viewer/package.json +1 -1
  988. package/dist/input/controls/CameraRig.d.ts +0 -3
  989. package/dist/input/controls/CameraRig.d.ts.map +0 -1
  990. package/dist/input/controls/CameraRig.js +0 -3
  991. package/dist/input/controls/CameraRig.js.map +0 -1
  992. package/dist/input/controls/ControlTypes.d.ts +0 -3
  993. package/dist/input/controls/ControlTypes.d.ts.map +0 -1
  994. package/dist/input/controls/ControlTypes.js +0 -3
  995. package/dist/input/controls/ControlTypes.js.map +0 -1
  996. package/dist/input/controls/EditorFlyControls.d.ts +0 -3
  997. package/dist/input/controls/EditorFlyControls.d.ts.map +0 -1
  998. package/dist/input/controls/EditorFlyControls.js +0 -3
  999. package/dist/input/controls/EditorFlyControls.js.map +0 -1
  1000. package/dist/input/controls/FirstPersonControls.d.ts +0 -3
  1001. package/dist/input/controls/FirstPersonControls.d.ts.map +0 -1
  1002. package/dist/input/controls/FirstPersonControls.js +0 -3
  1003. package/dist/input/controls/FirstPersonControls.js.map +0 -1
  1004. package/dist/input/controls/OrbitControls.d.ts +0 -3
  1005. package/dist/input/controls/OrbitControls.d.ts.map +0 -1
  1006. package/dist/input/controls/OrbitControls.js +0 -3
  1007. package/dist/input/controls/OrbitControls.js.map +0 -1
  1008. package/dist/input/controls/PointerLockControls.d.ts +0 -2
  1009. package/dist/input/controls/PointerLockControls.d.ts.map +0 -1
  1010. package/dist/input/controls/PointerLockControls.js +0 -3
  1011. package/dist/input/controls/PointerLockControls.js.map +0 -1
  1012. package/dist/input/controls/SceneCameraAdapter.d.ts +0 -3
  1013. package/dist/input/controls/SceneCameraAdapter.d.ts.map +0 -1
  1014. package/dist/input/controls/SceneCameraAdapter.js +0 -3
  1015. package/dist/input/controls/SceneCameraAdapter.js.map +0 -1
  1016. package/dist/input/controls/ThirdPersonFollowControls.d.ts +0 -3
  1017. package/dist/input/controls/ThirdPersonFollowControls.d.ts.map +0 -1
  1018. package/dist/input/controls/ThirdPersonFollowControls.js +0 -3
  1019. package/dist/input/controls/ThirdPersonFollowControls.js.map +0 -1
  1020. package/templates/cinematic-scene/public/fonts/graphik/Graphik-Medium-Web.woff2 +0 -0
  1021. package/templates/cinematic-scene/public/fonts/graphik/Graphik-Regular-Web.woff2 +0 -0
  1022. package/templates/cinematic-scene/public/fonts/graphik/Graphik-RegularItalic-Web.woff2 +0 -0
  1023. package/templates/mini-game/public/fonts/graphik/Graphik-Medium-Web.woff2 +0 -0
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@@ -0,0 +1,23 @@
1
+ import type { AuraSceneNode, AuraVec3 } from "./nodes/types.js";
2
+ export interface AuraLodRootSpec {
3
+ readonly thresholds: readonly {
4
+ readonly maxDistance?: number;
5
+ }[];
6
+ readonly hysteresis: number;
7
+ readonly position: AuraVec3;
8
+ readonly name?: string;
9
+ }
10
+ export interface AuraLodMarker {
11
+ readonly root: AuraLodRootSpec;
12
+ readonly levelIndex: number;
13
+ }
14
+ export declare const lodMarkerOf: (node: unknown) => AuraLodMarker | undefined;
15
+ /** Tag `node` (and its group descendants) with `marker`; an existing inner marker wins (nested LOD). */
16
+ export declare function tagLodLevel(node: AuraSceneNode, marker: AuraLodMarker): AuraSceneNode;
17
+ /**
18
+ * True when `node` is outside any LOD tag or its level is selected at the
19
+ * current camera distance. Recomputing per node is idempotent within a frame
20
+ * (hysteresis keeps the previous index until a threshold is crossed).
21
+ */
22
+ export declare function lodLevelVisible(node: unknown, cameraPosition: AuraVec3): boolean;
23
+ //# sourceMappingURL=lodMarkers.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,33 @@
1
+ // threejs-parity L7/SG-11: mixed-child LOD (three's `THREE.LOD` where every
2
+ // level is an arbitrary object). `groups.lod` tags each level's subtree with
3
+ // an `AuraLodMarker`; the production render input consults `lodLevelVisible`
4
+ // once per flattened node per frame and skips deselected subtrees. Selection
5
+ // state lives in a WeakMap keyed by the shared root spec object, so it is
6
+ // per-authored-LOD (stable across frames and across mounts).
7
+ import { selectAuraRootLodLevel } from "./RootGeometry.js";
8
+ export const lodMarkerOf = (node) => node.__lod;
9
+ /** Tag `node` (and its group descendants) with `marker`; an existing inner marker wins (nested LOD). */
10
+ export function tagLodLevel(node, marker) {
11
+ const tagged = Object.assign({}, node, { __lod: lodMarkerOf(node) ?? marker });
12
+ if (node.kind === "group") {
13
+ return Object.assign({}, tagged, { children: node.children.map((child) => tagLodLevel(child, marker)) });
14
+ }
15
+ return tagged;
16
+ }
17
+ const levelIndexByRoot = new WeakMap();
18
+ /**
19
+ * True when `node` is outside any LOD tag or its level is selected at the
20
+ * current camera distance. Recomputing per node is idempotent within a frame
21
+ * (hysteresis keeps the previous index until a threshold is crossed).
22
+ */
23
+ export function lodLevelVisible(node, cameraPosition) {
24
+ const marker = lodMarkerOf(node);
25
+ if (!marker)
26
+ return true;
27
+ const [x, y, z] = marker.root.position;
28
+ const distance = Math.hypot(cameraPosition[0] - x, cameraPosition[1] - y, cameraPosition[2] - z);
29
+ const selection = selectAuraRootLodLevel(distance, marker.root.thresholds, levelIndexByRoot.get(marker.root), marker.root.hysteresis);
30
+ levelIndexByRoot.set(marker.root, selection.levelIndex);
31
+ return selection.levelIndex === marker.levelIndex;
32
+ }
33
+ //# sourceMappingURL=lodMarkers.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"lodMarkers.js","sourceRoot":"","sources":["../../../../../packages/engine/src/agent-api/lodMarkers.ts"],"names":[],"mappings":"AAAA,4EAA4E;AAC5E,6EAA6E;AAC7E,6EAA6E;AAC7E,6EAA6E;AAC7E,0EAA0E;AAC1E,6DAA6D;AAG7D,OAAO,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AAgB3D,MAAM,CAAC,MAAM,WAAW,GAAG,CAAC,IAAa,EAA6B,EAAE,CACrE,IAAkB,CAAC,KAAK,CAAC;AAE5B,wGAAwG;AACxG,MAAM,UAAU,WAAW,CAAC,IAAmB,EAAE,MAAqB;IACpE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,WAAW,CAAC,IAAI,CAAC,IAAI,MAAM,EAAE,CAA6B,CAAC;IAC3G,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;QAC1B,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,EAAE,CAA6B,CAAC;IACvI,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAA2B,CAAC;AAEhE;;;;GAIG;AACH,MAAM,UAAU,eAAe,CAAC,IAAa,EAAE,cAAwB;IACrE,MAAM,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;IACjC,IAAI,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IACzB,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC;IACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IACjG,MAAM,SAAS,GAAG,sBAAsB,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACtI,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;IACxD,OAAO,SAAS,CAAC,UAAU,KAAK,MAAM,CAAC,UAAU,CAAC;AACpD,CAAC"}
@@ -0,0 +1,96 @@
1
+ import type { NodeHandler, SceneCompileContext } from "../../contracts/compiler.js";
2
+ import { AuraNodeBuilder } from "./builder.js";
3
+ import type { AuraBatchedNode, AuraColor, AuraMaterialSpec } from "./types.js";
4
+ import { BatchedMeshState } from "./batchedState.js";
5
+ export { BatchedMeshState, batchedStateFor, batchedStateForNode, registerBatchedState } from "./batchedState.js";
6
+ export type { AuraBatchedGeometryInput, AuraBatchedMeshMode } from "./batchedState.js";
7
+ import type { AuraBatchedGeometryInput, AuraBatchedMeshMode } from "./batchedState.js";
8
+ /** Register the L5 feature + chunks once (idempotent; engine import side effect). */
9
+ export declare function registerBatchedDrawShader(): void;
10
+ export interface AuraBatchedEmitReport {
11
+ readonly mode: "multi-draw" | "loop" | "instanced";
12
+ readonly geometries: number;
13
+ readonly instances: number;
14
+ readonly draws: number;
15
+ readonly fallbackReason?: string;
16
+ }
17
+ export declare function resolveBatchedMode(state: BatchedMeshState, node: AuraBatchedNode, ctx: SceneCompileContext): {
18
+ readonly mode: "multi-draw" | "loop" | "instanced";
19
+ readonly fallbackReason?: string;
20
+ };
21
+ export declare const batchedNodeHandler: NodeHandler<{
22
+ readonly kind: "batched";
23
+ }>;
24
+ export interface AuraBatchedMeshOptions {
25
+ readonly maxInstances: number;
26
+ readonly maxVertices?: number;
27
+ readonly maxIndices?: number;
28
+ readonly material?: AuraMaterialSpec;
29
+ /** "auto" (default): packed multi-draw on the generated path, per-geometry instancing otherwise. */
30
+ readonly multiDraw?: AuraBatchedMeshMode;
31
+ readonly name?: string;
32
+ readonly geometries?: readonly AuraBatchedGeometryInput[];
33
+ }
34
+ /**
35
+ * `batched.mesh` handle — an `AuraNodeBuilder` (scene-addable, chainable
36
+ * transforms) plus the three.js BatchedMesh mutation API. Builder methods
37
+ * return a fresh handle sharing the same dense state (`batchedId` survives
38
+ * the builder's spread-clone).
39
+ */
40
+ export declare class AuraBatchedMeshHandle extends AuraNodeBuilder<AuraBatchedNode> {
41
+ readonly state: BatchedMeshState;
42
+ constructor(node: AuraBatchedNode, state: BatchedMeshState);
43
+ private rewrap;
44
+ position(x: number, y: number, z: number): AuraNodeBuilder<AuraBatchedNode & {
45
+ readonly position: import("./types.js").AuraVec3;
46
+ }>;
47
+ rotate(x: number, y: number, z: number, order?: import("../../contracts/sceneGraph.js").AuraEulerOrder): AuraNodeBuilder<AuraBatchedNode & {
48
+ readonly rotation: import("./types.js").AuraVec3;
49
+ readonly rotationOrder?: import("../../contracts/sceneGraph.js").AuraEulerOrder;
50
+ }>;
51
+ quaternion(x: number, y: number, z: number, w: number): AuraNodeBuilder<AuraBatchedNode & {
52
+ readonly quaternion: import("../../contracts/sceneGraph.js").AuraQuat;
53
+ }>;
54
+ scale(value: number | import("./types.js").AuraVec3): AuraNodeBuilder<AuraBatchedNode & {
55
+ readonly scale: number | import("./types.js").AuraVec3;
56
+ }>;
57
+ lookAt(x: number, y: number, z: number): AuraNodeBuilder<AuraBatchedNode & {
58
+ readonly lookAt: import("./types.js").AuraVec3;
59
+ }>;
60
+ material(spec: AuraMaterialSpec): AuraNodeBuilder<AuraBatchedNode & {
61
+ readonly material: AuraMaterialSpec;
62
+ }>;
63
+ runtime(spec: import("./types.js").AuraRuntimeNodeSpec): AuraNodeBuilder<AuraBatchedNode & {
64
+ readonly runtime: import("./types.js").AuraRuntimeNodeSpec;
65
+ }>;
66
+ /** Register a geometry; returns its geometryId (insertion order). */
67
+ addGeometry(geometry: AuraBatchedGeometryInput): number;
68
+ addInstance(geometryId: number): number;
69
+ setMatrixAt(index: number, matrix: Float32Array | readonly number[] | {
70
+ readonly elements: ArrayLike<number>;
71
+ }): this;
72
+ getMatrixAt(index: number, out?: Float32Array | number[]): Float32Array | number[];
73
+ setColorAt(index: number, color: AuraColor | readonly number[]): this;
74
+ getColorAt(index: number, out?: number[]): number[];
75
+ setVisibleAt(index: number, visible: boolean): this;
76
+ deleteInstance(index: number): this;
77
+ get count(): number;
78
+ /** three.js `instanceMatrix.needsUpdate`-style explicit flush (uploads are per-frame already). */
79
+ set needsUpdate(_v: boolean);
80
+ /** Union bounding sphere over live instances (three.js `computeBoundingSphere`). */
81
+ computeBoundingSphere(): {
82
+ readonly center: readonly [number, number, number];
83
+ readonly radius: number;
84
+ };
85
+ get boundingSphere(): {
86
+ readonly center: readonly [number, number, number];
87
+ readonly radius: number;
88
+ };
89
+ dispose(): void;
90
+ }
91
+ declare function batchedMesh(options: AuraBatchedMeshOptions): AuraBatchedMeshHandle;
92
+ /** `batched` namespace — parity-L5 multi-geometry instancing (SG-02). */
93
+ export declare const batched: {
94
+ readonly mesh: typeof batchedMesh;
95
+ };
96
+ //# sourceMappingURL=batched.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"batched.d.ts","sourceRoot":"","sources":["../../../../../../packages/engine/src/agent-api/nodes/batched.ts"],"names":[],"mappings":"AAqCA,OAAO,KAAK,EAAE,WAAW,EAA6B,mBAAmB,EAAE,MAAM,6BAA6B,CAAC;AAG/G,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAM/C,OAAO,KAAK,EAAE,eAAe,EAAwB,SAAS,EAAE,gBAAgB,EAAqB,MAAM,YAAY,CAAC;AACxH,OAAO,EAGL,gBAAgB,EAMjB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EACL,gBAAgB,EAChB,eAAe,EACf,mBAAmB,EACnB,oBAAoB,EACrB,MAAM,mBAAmB,CAAC;AAC3B,YAAY,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACvF,OAAO,KAAK,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AA0GvF,qFAAqF;AACrF,wBAAgB,yBAAyB,IAAI,IAAI,CAyChD;AAMD,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM,GAAG,WAAW,CAAC;IACnD,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAaD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,eAAe,EAAE,GAAG,EAAE,mBAAmB,GAAG;IAAE,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM,GAAG,WAAW,CAAC;IAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAA;CAAE,CAUrM;AAqHD,eAAO,MAAM,kBAAkB,EAAE,WAAW,CAAC;IAAE,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAA;CAAE,CAoBxE,CAAC;AAWF,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,QAAQ,CAAC,EAAE,gBAAgB,CAAC;IACrC,oGAAoG;IACpG,QAAQ,CAAC,SAAS,CAAC,EAAE,mBAAmB,CAAC;IACzC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,wBAAwB,EAAE,CAAC;CAC3D;AAED;;;;;GAKG;AACH,qBAAa,qBAAsB,SAAQ,eAAe,CAAC,eAAe,CAAC;IACzE,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;gBAErB,IAAI,EAAE,eAAe,EAAE,KAAK,EAAE,gBAAgB;IAK1D,OAAO,CAAC,MAAM;IAML,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,QAAQ,EAAE,OAAO,YAAY,EAAE,QAAQ,CAAA;KAAE,CAAC;IAGlI,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,4BAA4B,EAAE,cAAc,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,QAAQ,EAAE,OAAO,YAAY,EAAE,QAAQ,CAAC;QAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,4BAA4B,EAAE,cAAc,CAAA;KAAE,CAAC;IAG3Q,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,UAAU,EAAE,OAAO,4BAA4B,EAAE,QAAQ,CAAA;KAAE,CAAC;IAGjK,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,YAAY,EAAE,QAAQ,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,YAAY,EAAE,QAAQ,CAAA;KAAE,CAAC;IAGnJ,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,MAAM,EAAE,OAAO,YAAY,EAAE,QAAQ,CAAA;KAAE,CAAC;IAG9H,QAAQ,CAAC,IAAI,EAAE,gBAAgB,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,QAAQ,EAAE,gBAAgB,CAAA;KAAE,CAAC;IAG5G,OAAO,CAAC,IAAI,EAAE,OAAO,YAAY,EAAE,mBAAmB,GAAG,eAAe,CAAC,eAAe,GAAG;QAAE,QAAQ,CAAC,OAAO,EAAE,OAAO,YAAY,EAAE,mBAAmB,CAAA;KAAE,CAAC;IAInK,qEAAqE;IACrE,WAAW,CAAC,QAAQ,EAAE,wBAAwB,GAAG,MAAM;IAIvD,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;IAIvC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,GAAG;QAAE,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,CAAC,CAAA;KAAE,GAAG,IAAI;IAKrH,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,YAAY,GAAG,MAAM,EAAE,GAAG,YAAY,GAAG,MAAM,EAAE;IAIlF,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,MAAM,EAAE,GAAG,IAAI;IAKrE,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE;IAInD,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAKnD,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKnC,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,kGAAkG;IAClG,IAAI,WAAW,CAAC,EAAE,EAAE,OAAO,EAE1B;IAED,oFAAoF;IACpF,qBAAqB,IAAI;QAAE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAWxG,IAAI,cAAc,IAAI;QAAE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAEpG;IAED,OAAO,IAAI,IAAI;CAGhB;AAED,iBAAS,WAAW,CAAC,OAAO,EAAE,sBAAsB,GAAG,qBAAqB,CAsB3E;AAED,yEAAyE;AACzE,eAAO,MAAM,OAAO;;CAER,CAAC"}
@@ -0,0 +1,456 @@
1
+ /**
2
+ * SG-02 / parity-L5 — `batched.mesh` (three.js `BatchedMesh` parity) and the
3
+ * shared dense-instance state that also backs `instances.mesh` (SG-01).
4
+ *
5
+ * One `kind:"batched"` node carries multiple geometries and a fixed-capacity
6
+ * instance pool: `addGeometry` packs each `Geometry` into a
7
+ * `BatchedGeometryPool` (shared vertex/index arenas, `geometryId` = insertion
8
+ * order), `addInstance` allocates a slot, and `setMatrixAt`/`setColorAt`/
9
+ * `setVisibleAt`/`deleteInstance` mutate dense per-instance storage.
10
+ *
11
+ * Render routes (resolved per update by {@link resolveBatchedMode}):
12
+ *
13
+ * - "multi-draw": one `RenderItem` per live instance, all sharing the pooled
14
+ * `Geometry`; `drawRange` selects the instance's packed slice and the
15
+ * `multiDraw` marker selects the `parity.batchDraw` shader feature, which
16
+ * fetches model matrix + base colour + visibility flags from a
17
+ * `DrawDataTexture` row. `DrawSubmit` enqueues consecutive markers into a
18
+ * single `device.multiDrawElementsInstanced` — one real
19
+ * `WEBGL_multi_draw` call when the extension exists (the program uses
20
+ * `gl_DrawID`), else an honest one-draw-per-member loop (`u_drawId`).
21
+ * Requires the generated-program path (A3D_QR_CORE_GENERATOR) — otherwise
22
+ * degrades to "instanced".
23
+ * - "instanced": one `RenderItem` per geometry bucket carrying dense
24
+ * `instanceTransforms`/`instanceColors` — the native instanced-material
25
+ * path, an honest one-draw-per-geometry fallback that works on every
26
+ * renderer path.
27
+ *
28
+ * The dense `matrices`/`colors` stores are the same arrays uploaded via the
29
+ * C-07 `InstanceBufferLike.setMatrices/setColors` contract — writes are the
30
+ * real GPU-write path (L5-01), not a decompose-to-spec stub.
31
+ */
32
+ import { Geometry } from "../../../rendering/index.js";
33
+ import { BatchedGeometryPool, DrawDataTexture, packDrawDataFlags } from "../../../rendering/index.js";
34
+ import { qrCoreGeneratorOn } from "../../../rendering/index.js";
35
+ import { registerShaderChunk, registerShaderFeature, registerDepthVariantFeature } from "../../../rendering/contracts/index.js";
36
+ import { registerNodeHandler } from "../../contracts/compiler.js";
37
+ import { AuraRuntimeError } from "../compiler/errors.js";
38
+ import { AuraNodeBuilder } from "./builder.js";
39
+ import { lazyNamespace } from "../lazyNamespace.js";
40
+ import { colorToRgba } from "../colorUtils.js";
41
+ import { createModelMatrix } from "../sceneMath.js";
42
+ import { createProductionPrimitiveGeometry, createProductionPrimitiveMaterial } from "../compiler/primitives.js";
43
+ import { allocBatchedStateId, batchedIdentityMatrix, BatchedMeshState, batchedStateForNode, registerBatchedColorConverter, registerBatchedGeometryResolver, registerBatchedNodeSeeder, registerBatchedState } from "./batchedState.js";
44
+ export { BatchedMeshState, batchedStateFor, batchedStateForNode, registerBatchedState } from "./batchedState.js";
45
+ // Injected impls for the leaf module (see batchedState.ts header): geometry
46
+ // resolution needs `compiler/primitives`, authored-node seeding needs
47
+ // `sceneMath` — both cyclic — so they register here at module eval.
48
+ registerBatchedGeometryResolver((input) => {
49
+ if (typeof input === "string") {
50
+ return createProductionPrimitiveGeometry({ kind: "primitive", primitive: input });
51
+ }
52
+ return createProductionPrimitiveGeometry({ kind: "primitive", primitive: "custom", geometry: input });
53
+ });
54
+ registerBatchedColorConverter(colorToRgba);
55
+ registerBatchedNodeSeeder((node, state) => {
56
+ (node.instances ?? []).forEach((transform) => {
57
+ const slot = state.addInstance(0);
58
+ const m = createModelMatrix({ kind: "primitive", primitive: "box", ...transform }, { min: [-0.5, -0.5, -0.5], max: [0.5, 0.5, 0.5] }, false, 0);
59
+ state.setMatrixAt(slot, m);
60
+ const color = node.instanceColors?.[slot];
61
+ if (color !== undefined)
62
+ state.setColorAt(slot, color);
63
+ });
64
+ });
65
+ /* ------------------------------------------------------------------ */
66
+ /* `parity.batchDraw` shader feature (generated-program path) */
67
+ /* ------------------------------------------------------------------ */
68
+ const L5_BATCH_PARS_CHUNK = "a3d_l5_batch_draw_pars";
69
+ const L5_BATCH_WORLD_CHUNK = "a3d_l5_batch_draw_world";
70
+ const L5_BATCH_FRAG_CHUNK = "a3d_l5_batch_draw_frag";
71
+ const L5_BATCH_FEATURE = "parity.batchDraw";
72
+ const L5_BATCH_DEPTH_FEATURE = "parity.batchDraw.depth";
73
+ /**
74
+ * Declarations shared by both stages. `a3d_l5_draw_index` resolves to
75
+ * `gl_DrawID` when the driver exposes `WEBGL_multi_draw` AND the feature's
76
+ * multi-draw bit is set — `#extension ... : warn` (emitted by the generator
77
+ * for `A3D_L5_MULTI_DRAW`) leaves the macro undefined on drivers without it,
78
+ * selecting the `u_drawId` uniform loop instead. That is exactly the
79
+ * distinction `canMultiDraw` keys on (a program declaring `u_drawId` is the
80
+ * uniform-loop fallback).
81
+ */
82
+ const L5_BATCH_PARS_GLSL = /* glsl */ `
83
+ #if defined(WEBGL_multi_draw) && defined(A3D_L5_MULTI_DRAW)
84
+ #define a3d_l5_draw_index gl_DrawID
85
+ #else
86
+ uniform highp int u_drawId;
87
+ #define a3d_l5_draw_index u_drawId
88
+ #endif
89
+ uniform highp sampler2D u_a3dDrawData;
90
+ #ifdef A3D_STAGE_VERTEX
91
+ out vec4 v_a3dL5DrawColor;
92
+ #else
93
+ in vec4 v_a3dL5DrawColor;
94
+ #endif
95
+ vec4 a3dL5DrawTexel(int draw, int row) {
96
+ return texelFetch(u_a3dDrawData, ivec2(draw * 6 + row, 0), 0);
97
+ }
98
+ mat4 a3dL5DrawModel(int draw) {
99
+ return mat4(a3dL5DrawTexel(draw, 0), a3dL5DrawTexel(draw, 1), a3dL5DrawTexel(draw, 2), a3dL5DrawTexel(draw, 3));
100
+ }
101
+ vec4 a3dL5DrawBaseColor(int draw) {
102
+ return a3dL5DrawTexel(draw, 4);
103
+ }
104
+ vec4 a3dL5DrawMeta(int draw) {
105
+ return a3dL5DrawTexel(draw, 5);
106
+ }
107
+ `;
108
+ /**
109
+ * World hook: the draw row's model matrix replaces `u_modelMatrix *
110
+ * instanceMatrix` entirely — the engine folds node×instance transforms into
111
+ * the draw-data texture so one packed draw = one (geometry-slice, instance)
112
+ * pair. meta.w bit 0 is the visibility flag: hidden rows collapse to a
113
+ * degenerate point at the origin (no fragments).
114
+ */
115
+ const L5_BATCH_WORLD_GLSL = /* glsl */ `
116
+ #ifdef A3D_L5_BATCH_DRAW
117
+ {
118
+ int a3dL5Draw = a3d_l5_draw_index;
119
+ vec4 a3dL5Meta = a3dL5DrawMeta(a3dL5Draw);
120
+ mat4 a3dL5Model = a3dL5DrawModel(a3dL5Draw);
121
+ v_a3dL5DrawColor = a3dL5DrawBaseColor(a3dL5Draw);
122
+ a3dWorld = a3dL5Model * a3dLocal;
123
+ if ((floatBitsToUint(a3dL5Meta.w) & 1u) == 0u) a3dWorld = vec4(0.0);
124
+ }
125
+ #endif
126
+ `;
127
+ /**
128
+ * Material hook: per-draw base colour, applied to `a3dBaseColor` and (when
129
+ * lit) to the already-constructed `PhysicalMaterial`'s colour-derived fields
130
+ * so diffuse and specular both track the draw colour.
131
+ */
132
+ const L5_BATCH_FRAG_GLSL = /* glsl */ `
133
+ #ifdef A3D_L5_BATCH_DRAW
134
+ a3dBaseColor *= v_a3dL5DrawColor;
135
+ #ifdef A3D_LIT
136
+ material.baseColor *= v_a3dL5DrawColor.rgb;
137
+ material.diffuseContribution *= v_a3dL5DrawColor.rgb;
138
+ material.specularColorBlended *= v_a3dL5DrawColor.rgb;
139
+ #endif
140
+ #endif
141
+ `;
142
+ let batchDrawShaderRegistered = false;
143
+ /** Register the L5 feature + chunks once (idempotent; engine import side effect). */
144
+ export function registerBatchedDrawShader() {
145
+ if (batchDrawShaderRegistered)
146
+ return;
147
+ batchDrawShaderRegistered = true;
148
+ registerShaderChunk({ name: L5_BATCH_PARS_CHUNK, owner: "prd15", glsl: L5_BATCH_PARS_GLSL, stage: "both" });
149
+ registerShaderChunk({ name: L5_BATCH_WORLD_CHUNK, owner: "prd15", glsl: L5_BATCH_WORLD_GLSL, stage: "vertex" });
150
+ registerShaderChunk({ name: L5_BATCH_FRAG_CHUNK, owner: "prd15", glsl: L5_BATCH_FRAG_GLSL, stage: "fragment" });
151
+ registerShaderFeature({
152
+ id: L5_BATCH_FEATURE,
153
+ owner: "prd15",
154
+ flag: "A3D_PARITY_BATCHING",
155
+ order: 40,
156
+ select: (input) => {
157
+ if (input.pass !== "forward")
158
+ return undefined;
159
+ const marker = input.item.multiDraw;
160
+ return marker ? marker.mode : undefined;
161
+ },
162
+ defines: (value) => value === "multi-draw"
163
+ ? { A3D_L5_BATCH_DRAW: true, A3D_L5_MULTI_DRAW: true }
164
+ : { A3D_L5_BATCH_DRAW: true },
165
+ chunks: [L5_BATCH_PARS_CHUNK, L5_BATCH_PARS_CHUNK, L5_BATCH_WORLD_CHUNK, L5_BATCH_FRAG_CHUNK],
166
+ hooks: ["vertex:pars", "fragment:pars", "vertex:world", "fragment:material"],
167
+ bindUniforms: (_value, item, set) => {
168
+ const marker = item.multiDraw;
169
+ if (!marker)
170
+ return;
171
+ set("u_drawId", marker.drawIndex);
172
+ if (marker.drawData)
173
+ set("u_a3dDrawData", marker.drawData);
174
+ }
175
+ });
176
+ // Depth/distance passes run through the depth-variant registry — same
177
+ // fetch, vertex stage only, so shadow casters stay correct.
178
+ registerDepthVariantFeature({
179
+ id: L5_BATCH_DEPTH_FEATURE,
180
+ owner: "prd15",
181
+ flag: "A3D_PARITY_BATCHING",
182
+ passes: ["depth", "distance"],
183
+ select: (input) => input.item.multiDraw ? true : undefined,
184
+ defines: () => ({ A3D_L5_BATCH_DRAW: true }),
185
+ chunks: [L5_BATCH_PARS_CHUNK, L5_BATCH_WORLD_CHUNK],
186
+ hooks: ["vertex:pars", "vertex:world"]
187
+ });
188
+ }
189
+ const SHARED_DEFAULT_MATERIAL = Object.freeze({ name: "a3d-batched-default" });
190
+ function pseudoNodeFor(node, instances) {
191
+ return { kind: "primitive", primitive: "box", material: node.material, ...(instances ? { instances: instances } : {}) };
192
+ }
193
+ /** Node transform (position/rotation/scale/quaternion) as a model matrix, sans fit/normalize. */
194
+ function batchedNodeModelMatrix(node, bounds, time) {
195
+ return createModelMatrix(node, bounds, false, time);
196
+ }
197
+ export function resolveBatchedMode(state, node, ctx) {
198
+ const requested = state.mode !== "auto" ? state.mode : node.multiDraw ?? "auto";
199
+ const single = state.geometries.length <= 1;
200
+ if (requested === "instanced" || single) {
201
+ return { mode: "instanced", ...(requested !== "instanced" && single ? { fallbackReason: "single-geometry" } : {}) };
202
+ }
203
+ if (!qrCoreGeneratorOn(ctx.flags)) {
204
+ return { mode: "instanced", fallbackReason: "generated-programs-off" };
205
+ }
206
+ return { mode: requested === "auto" ? "multi-draw" : requested };
207
+ }
208
+ /**
209
+ * Emit the render items for a batched node. Packed mode uploads the draw-data
210
+ * rows (`model = nodeModel × instanceMatrix`, base colour, visible flag |
211
+ * geometryId in meta.w) then emits one marker item per live instance — the
212
+ * enqueue inside `DrawSubmit` turns a compatible run into one
213
+ * `multiDrawElementsInstanced` call; otherwise each draws once (loop).
214
+ */
215
+ function emitBatchedItems(state, node, ctx, out, time) {
216
+ const { mode, fallbackReason } = resolveBatchedMode(state, node, ctx);
217
+ if (node.visible === false) {
218
+ return { mode, geometries: state.geometries.length, instances: 0, draws: 0, ...(fallbackReason ? { fallbackReason } : {}) };
219
+ }
220
+ const bounds = state.boundingBox();
221
+ const nodeModel = batchedNodeModelMatrix(node, bounds, time);
222
+ const slots = state.liveSlots();
223
+ if (mode === "instanced") {
224
+ // One item per geometry bucket; dense slices ride the C-07 instance path.
225
+ const buckets = new Map();
226
+ for (const slot of slots) {
227
+ const gid = state.geometryIdAt(slot);
228
+ const list = buckets.get(gid) ?? [];
229
+ list.push(slot);
230
+ buckets.set(gid, list);
231
+ }
232
+ const items = [];
233
+ const pseudo = pseudoNodeFor(node, [{}]);
234
+ const materialKey = node.material ?? SHARED_DEFAULT_MATERIAL;
235
+ for (const [gid, list] of buckets) {
236
+ const geometry = state.geometries[gid];
237
+ if (!geometry)
238
+ continue;
239
+ const transforms = new Float32Array(list.length * 16);
240
+ const colors = new Float32Array(list.length * 4);
241
+ list.forEach((slot, i) => {
242
+ transforms.set(state.matrices.subarray(slot * 16, slot * 16 + 16), i * 16);
243
+ colors.set(state.colors.subarray(slot * 4, slot * 4 + 4), i * 4);
244
+ });
245
+ const material = state.materialFor(materialKey, () => createProductionPrimitiveMaterial(pseudo));
246
+ items.push({
247
+ geometry,
248
+ material: material,
249
+ modelMatrix: nodeModel,
250
+ instanceTransforms: transforms,
251
+ instanceColors: colors,
252
+ castShadow: node.castShadow ?? true
253
+ });
254
+ }
255
+ out.addItems(items);
256
+ return { mode, geometries: buckets.size, instances: slots.length, draws: items.length, ...(fallbackReason ? { fallbackReason } : {}) };
257
+ }
258
+ // Packed route — pooled geometry + draw-data rows + multiDraw markers.
259
+ const { geometry, entries } = state.packedGeometry();
260
+ const drawData = state.packedDrawData();
261
+ const pseudo = pseudoNodeFor(node, undefined);
262
+ const material = state.materialFor(node.material ?? SHARED_DEFAULT_MATERIAL, () => createProductionPrimitiveMaterial(pseudo));
263
+ const items = [];
264
+ slots.forEach((slot, drawIndex) => {
265
+ const gid = state.geometryIdAt(slot);
266
+ const entry = entries[gid];
267
+ if (!entry)
268
+ return;
269
+ // Fold node model × instance local matrix into the draw row.
270
+ const row = new Float32Array(16);
271
+ multiplyMat4Into(row, nodeModel, state.matrices.subarray(slot * 16, slot * 16 + 16));
272
+ drawData.setDraw(drawIndex, {
273
+ model: row,
274
+ baseColor: state.colors.subarray(slot * 4, slot * 4 + 4),
275
+ meta: [entry.firstIndex, entry.baseVertex, entry.indexCount, packDrawDataFlags(state.isVisible(slot), gid)]
276
+ });
277
+ items.push({
278
+ geometry,
279
+ material,
280
+ drawRange: entry.firstIndex >= 0
281
+ ? { start: entry.firstIndex, count: entry.indexCount }
282
+ : { start: entry.baseVertex, count: entry.vertexCount },
283
+ modelMatrix: batchedIdentityMatrix,
284
+ castShadow: node.castShadow ?? true,
285
+ multiDraw: { mode, drawIndex, drawData: drawData.upload() }
286
+ });
287
+ });
288
+ out.addItems(items);
289
+ return { mode, geometries: state.geometries.length, instances: slots.length, draws: mode === "multi-draw" ? 1 : items.length, ...(fallbackReason ? { fallbackReason } : {}) };
290
+ }
291
+ /** Column-major `out = a * b`. */
292
+ function multiplyMat4Into(out, a, b) {
293
+ for (let col = 0; col < 4; col += 1) {
294
+ const b0 = b[col * 4], b1 = b[col * 4 + 1], b2 = b[col * 4 + 2], b3 = b[col * 4 + 3];
295
+ out[col * 4] = a[0] * b0 + a[4] * b1 + a[8] * b2 + a[12] * b3;
296
+ out[col * 4 + 1] = a[1] * b0 + a[5] * b1 + a[9] * b2 + a[13] * b3;
297
+ out[col * 4 + 2] = a[2] * b0 + a[6] * b1 + a[10] * b2 + a[14] * b3;
298
+ out[col * 4 + 3] = a[3] * b0 + a[7] * b1 + a[11] * b2 + a[15] * b3;
299
+ }
300
+ }
301
+ const L5_FLAG = "A3D_PARITY_BATCHING";
302
+ /** Any non-"prd15" owner runs: "prd15" is the C-36 bridge/skip sentinel. */
303
+ const L5_OWNER = "prd11";
304
+ /** Fail closed while the lane flag is off (identical code path to parityPending). */
305
+ function assertL5Flag(ctx) {
306
+ if (!ctx.flags.on(L5_FLAG)) {
307
+ throw new AuraRuntimeError("parity-not-implemented", `Aura3D scene node kind "batched" is not yet implemented (${L5_FLAG}). See docs/workflows/threejs-parity-gaps.md.`);
308
+ }
309
+ }
310
+ export const batchedNodeHandler = {
311
+ kind: "batched",
312
+ owner: L5_OWNER,
313
+ flag: "A3D_PARITY_BATCHING",
314
+ compile(node, ctx, out) {
315
+ assertL5Flag(ctx);
316
+ registerBatchedDrawShader();
317
+ const batchedNode = node;
318
+ const state = batchedStateForNode(batchedNode);
319
+ const report = emitBatchedItems(state, batchedNode, ctx, out, 0);
320
+ if (report.mode === "instanced")
321
+ out.feature("instancing");
322
+ out.set("parityBatched", report);
323
+ },
324
+ update(node, _handle, ctx, out, timeSeconds) {
325
+ registerBatchedDrawShader();
326
+ const batchedNode = node;
327
+ const state = batchedStateForNode(batchedNode);
328
+ const report = emitBatchedItems(state, batchedNode, ctx, out, timeSeconds);
329
+ out.set("parityBatched", report);
330
+ }
331
+ };
332
+ // The registered handler wins over the flag-off `parityPending` table default
333
+ // whenever A3D_PARITY_BATCHING is on (resolveNodeHandler); the pending entry
334
+ // remains the fail-closed stub when the flag is off.
335
+ registerNodeHandler(batchedNodeHandler);
336
+ /**
337
+ * `batched.mesh` handle — an `AuraNodeBuilder` (scene-addable, chainable
338
+ * transforms) plus the three.js BatchedMesh mutation API. Builder methods
339
+ * return a fresh handle sharing the same dense state (`batchedId` survives
340
+ * the builder's spread-clone).
341
+ */
342
+ export class AuraBatchedMeshHandle extends AuraNodeBuilder {
343
+ state;
344
+ constructor(node, state) {
345
+ super(node);
346
+ this.state = state;
347
+ }
348
+ rewrap(builder) {
349
+ return new AuraBatchedMeshHandle(builder.toJSON(), this.state);
350
+ }
351
+ // Chainables keep the base signatures (a chained call still returns a live
352
+ // handle sharing `state` — the cast only erases the builder's patch type).
353
+ position(x, y, z) {
354
+ return this.rewrap(super.position(x, y, z));
355
+ }
356
+ rotate(x, y, z, order) {
357
+ return this.rewrap(super.rotate(x, y, z, order));
358
+ }
359
+ quaternion(x, y, z, w) {
360
+ return this.rewrap(super.quaternion(x, y, z, w));
361
+ }
362
+ scale(value) {
363
+ return this.rewrap(super.scale(value));
364
+ }
365
+ lookAt(x, y, z) {
366
+ return this.rewrap(super.lookAt(x, y, z));
367
+ }
368
+ material(spec) {
369
+ return this.rewrap(super.material(spec));
370
+ }
371
+ runtime(spec) {
372
+ return this.rewrap(super.runtime(spec));
373
+ }
374
+ /** Register a geometry; returns its geometryId (insertion order). */
375
+ addGeometry(geometry) {
376
+ return this.state.addGeometry(geometry);
377
+ }
378
+ addInstance(geometryId) {
379
+ return this.state.addInstance(geometryId);
380
+ }
381
+ setMatrixAt(index, matrix) {
382
+ this.state.setMatrixAt(index, matrix);
383
+ return this;
384
+ }
385
+ getMatrixAt(index, out) {
386
+ return this.state.getMatrixAt(index, out);
387
+ }
388
+ setColorAt(index, color) {
389
+ this.state.setColorAt(index, color);
390
+ return this;
391
+ }
392
+ getColorAt(index, out) {
393
+ return this.state.getColorAt(index, out);
394
+ }
395
+ setVisibleAt(index, visible) {
396
+ this.state.setVisibleAt(index, visible);
397
+ return this;
398
+ }
399
+ deleteInstance(index) {
400
+ this.state.deleteInstance(index);
401
+ return this;
402
+ }
403
+ get count() {
404
+ return this.state.count;
405
+ }
406
+ /** three.js `instanceMatrix.needsUpdate`-style explicit flush (uploads are per-frame already). */
407
+ set needsUpdate(_v) {
408
+ this.state.version += 1;
409
+ }
410
+ /** Union bounding sphere over live instances (three.js `computeBoundingSphere`). */
411
+ computeBoundingSphere() {
412
+ const box = this.state.boundingBox();
413
+ const center = [
414
+ (box.min[0] + box.max[0]) / 2,
415
+ (box.min[1] + box.max[1]) / 2,
416
+ (box.min[2] + box.max[2]) / 2
417
+ ];
418
+ const radius = Math.hypot(box.max[0] - box.min[0], box.max[1] - box.min[1], box.max[2] - box.min[2]) / 2;
419
+ return { center, radius };
420
+ }
421
+ get boundingSphere() {
422
+ return this.computeBoundingSphere();
423
+ }
424
+ dispose() {
425
+ this.state.dispose();
426
+ }
427
+ }
428
+ function batchedMesh(options) {
429
+ const id = allocBatchedStateId();
430
+ const state = new BatchedMeshState({
431
+ id,
432
+ capacity: options.maxInstances,
433
+ ...(options.maxVertices !== undefined ? { maxVertices: options.maxVertices } : {}),
434
+ ...(options.maxIndices !== undefined ? { maxIndices: options.maxIndices } : {}),
435
+ ...(options.multiDraw !== undefined ? { mode: options.multiDraw } : {})
436
+ });
437
+ for (const input of options.geometries ?? [])
438
+ state.addGeometry(input);
439
+ const node = {
440
+ kind: "batched",
441
+ batchedId: id,
442
+ maxInstances: options.maxInstances,
443
+ ...(options.maxVertices !== undefined ? { maxVertices: options.maxVertices } : {}),
444
+ ...(options.maxIndices !== undefined ? { maxIndices: options.maxIndices } : {}),
445
+ ...(options.material !== undefined ? { material: options.material } : {}),
446
+ ...(options.multiDraw !== undefined ? { multiDraw: options.multiDraw } : {}),
447
+ ...(options.name !== undefined ? { name: options.name } : {})
448
+ };
449
+ registerBatchedState(state);
450
+ return new AuraBatchedMeshHandle(node, state);
451
+ }
452
+ /** `batched` namespace — parity-L5 multi-geometry instancing (SG-02). */
453
+ export const batched = lazyNamespace(() => ({
454
+ mesh: batchedMesh
455
+ }));
456
+ //# sourceMappingURL=batched.js.map