@antv/l7-layers 2.20.5 → 2.20.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
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uniform sampler2D u_texture; // 热力强度图
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uniform sampler2D u_colorTexture; // 根据强度分布的色带
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vec2 vUv = v_texCoord;
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float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
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float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;
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float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
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i11 +
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)/9.0;
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}
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void main(){
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float intensity = getBlurIndusty();
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layout(std140) uniform commonUniforms {
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out vec4 outputColor;
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void main(){
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float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
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float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
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outputColor = vec4(val, 1., 1., 1.);
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layout(location = 0) in vec3 a_Position;
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layout(location = 14) in vec2 a_Uv;
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layout(std140) uniform commonUniforms {
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float u_opacity;
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#pragma include "scene_uniforms"
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void main() {
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v_texCoord = a_Uv;
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gl_Position = vec4(a_Position.xy, 0, 1.);
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// 多边形经纬度坐标
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attribute vec3 a_Pos;
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attribute float a_Size;
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attribute vec4 a_Color;
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uniform vec2 u_radius;
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uniform float u_coverage: 0.9;
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uniform float u_angle: 0;
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uniform mat4 u_ModelMatrix;
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 10) in vec3 a_Pos;
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layout(std140) uniform commonUniforms {
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float u_angle;
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};
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out vec4 v_color;
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uniform vec2 u_sceneCenterMercator;
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void main() {
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v_color = a_Color;
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|
+
v_color.a *= u_opacity;
|
|
23
22
|
|
|
24
23
|
mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
|
|
25
24
|
vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
|
package/es/image/index.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import BaseLayer from '../core/BaseLayer';
|
|
2
|
-
import { IImageLayerStyleOptions } from '../core/interface';
|
|
3
|
-
import { ImageModelType } from './models/index';
|
|
2
|
+
import type { IImageLayerStyleOptions } from '../core/interface';
|
|
3
|
+
import type { ImageModelType } from './models/index';
|
|
4
4
|
export default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {
|
|
5
5
|
type: string;
|
|
6
6
|
buildModels(): Promise<void>;
|
|
@@ -1,10 +1,17 @@
|
|
|
1
|
-
import { IModel,
|
|
1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class ImageModel extends BaseModel {
|
|
4
4
|
protected texture: ITexture2D;
|
|
5
|
-
|
|
5
|
+
protected getCommonUniformsInfo(): {
|
|
6
|
+
uniformsArray: number[];
|
|
7
|
+
uniformsLength: number;
|
|
8
|
+
uniformsOption: {
|
|
9
|
+
[key: string]: any;
|
|
10
|
+
};
|
|
11
|
+
};
|
|
6
12
|
initModels(): Promise<IModel[]>;
|
|
7
13
|
clearModels(): void;
|
|
14
|
+
private loadTexture;
|
|
8
15
|
buildModels(): Promise<IModel[]>;
|
|
9
16
|
protected registerBuiltinAttributes(): void;
|
|
10
17
|
}
|
package/es/image/models/image.js
CHANGED
|
@@ -11,9 +11,11 @@ import { AttributeType, gl } from '@antv/l7-core';
|
|
|
11
11
|
import BaseModel from "../../core/BaseModel";
|
|
12
12
|
import { RasterImageTriangulation } from "../../core/triangulation";
|
|
13
13
|
/* babel-plugin-inline-import '../shaders/image_frag.glsl' */
|
|
14
|
-
var ImageFrag = "
|
|
14
|
+
var ImageFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity:1.0;\n float u_brightness:1.0;\n float u_contrast:1.0;\n float u_saturation:1.0;\n float u_gamma:1.0;\n};\n\nin vec2 v_texCoord;\nout vec4 outputColor;\nvec3 setContrast(vec3 rgb, float contrast) {\n vec3 color = mix(vec3(0.5), rgb, contrast);\n color = clamp(color, 0.0, 1.0);\n return color;\n}\nvec3 setSaturation(vec3 rgb, float adjustment) {\n const vec3 grayVector = vec3(0.2125, 0.7154, 0.0721);\n vec3 intensity = vec3(dot(rgb, grayVector));\n vec3 color = mix(intensity, rgb, adjustment);\n color = clamp(color, 0.0, 1.0);\n return color;\n}\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n //brightness\n color.rgb = mix(vec3(0.0, 0.0, 0.0), color.rgb, u_brightness);\n //contrast\n color.rgb = setContrast(color.rgb, u_contrast);\n // saturation\n color.rgb = setSaturation(color.rgb, u_saturation);\n // gamma\n color.rgb = pow(color.rgb, vec3(u_gamma));\n outputColor = color;\n outputColor.a *= u_opacity;\n if(outputColor.a < 0.01)\n discard;\n}\n";
|
|
15
15
|
/* babel-plugin-inline-import '../shaders/image_vert.glsl' */
|
|
16
|
-
var ImageVert = "
|
|
16
|
+
var ImageVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity:1.0;\n float u_brightness:1.0;\n float u_contrast:1.0;\n float u_saturation:1.0;\n float u_gamma:1.0;\n};\n\nout vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n \n}\n";
|
|
17
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
18
|
+
import { defaultValue, rgb2arr } from '@antv/l7-utils';
|
|
17
19
|
var ImageModel = /*#__PURE__*/function (_BaseModel) {
|
|
18
20
|
_inherits(ImageModel, _BaseModel);
|
|
19
21
|
var _super = _createSuper(ImageModel);
|
|
@@ -22,33 +24,74 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
22
24
|
return _super.apply(this, arguments);
|
|
23
25
|
}
|
|
24
26
|
_createClass(ImageModel, [{
|
|
25
|
-
key: "
|
|
26
|
-
value: function
|
|
27
|
+
key: "getCommonUniformsInfo",
|
|
28
|
+
value: function getCommonUniformsInfo() {
|
|
27
29
|
var _ref = this.layer.getLayerConfig(),
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
30
|
+
_ref$color = _ref.color,
|
|
31
|
+
color = _ref$color === void 0 ? 'rgb(255,255,255)' : _ref$color,
|
|
32
|
+
opacity = _ref.opacity,
|
|
33
|
+
brightness = _ref.brightness,
|
|
34
|
+
contrast = _ref.contrast,
|
|
35
|
+
saturation = _ref.saturation,
|
|
36
|
+
gamma = _ref.gamma;
|
|
37
|
+
var colorArry = rgb2arr(color);
|
|
38
|
+
var commonOptions = {
|
|
39
|
+
u_opacity: defaultValue(opacity, 1.0),
|
|
40
|
+
u_brightness: defaultValue(brightness, 1.0),
|
|
41
|
+
u_contrast: defaultValue(contrast, 1.0),
|
|
42
|
+
u_saturation: defaultValue(saturation, 1.0),
|
|
43
|
+
u_gamma: defaultValue(gamma, 1.0)
|
|
32
44
|
};
|
|
45
|
+
this.textures = [this.texture];
|
|
46
|
+
var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
47
|
+
return commonBufferInfo;
|
|
33
48
|
}
|
|
34
49
|
}, {
|
|
35
50
|
key: "initModels",
|
|
36
51
|
value: function () {
|
|
37
52
|
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
38
|
-
var source, createTexture2D, imageData, model;
|
|
39
53
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
40
54
|
while (1) switch (_context.prev = _context.next) {
|
|
41
55
|
case 0:
|
|
42
|
-
|
|
56
|
+
_context.next = 2;
|
|
57
|
+
return this.loadTexture();
|
|
58
|
+
case 2:
|
|
59
|
+
return _context.abrupt("return", this.buildModels());
|
|
60
|
+
case 3:
|
|
61
|
+
case "end":
|
|
62
|
+
return _context.stop();
|
|
63
|
+
}
|
|
64
|
+
}, _callee, this);
|
|
65
|
+
}));
|
|
66
|
+
function initModels() {
|
|
67
|
+
return _initModels.apply(this, arguments);
|
|
68
|
+
}
|
|
69
|
+
return initModels;
|
|
70
|
+
}()
|
|
71
|
+
}, {
|
|
72
|
+
key: "clearModels",
|
|
73
|
+
value: function clearModels() {
|
|
74
|
+
var _this$texture;
|
|
75
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
76
|
+
}
|
|
77
|
+
}, {
|
|
78
|
+
key: "loadTexture",
|
|
79
|
+
value: function () {
|
|
80
|
+
var _loadTexture = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
81
|
+
var createTexture2D, source, imageData;
|
|
82
|
+
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
83
|
+
while (1) switch (_context2.prev = _context2.next) {
|
|
84
|
+
case 0:
|
|
43
85
|
createTexture2D = this.rendererService.createTexture2D;
|
|
44
86
|
this.texture = createTexture2D({
|
|
45
87
|
height: 0,
|
|
46
88
|
width: 0
|
|
47
89
|
});
|
|
48
|
-
|
|
90
|
+
source = this.layer.getSource();
|
|
91
|
+
_context2.next = 5;
|
|
49
92
|
return source.data.images;
|
|
50
93
|
case 5:
|
|
51
|
-
imageData =
|
|
94
|
+
imageData = _context2.sent;
|
|
52
95
|
this.texture = createTexture2D({
|
|
53
96
|
data: imageData[0],
|
|
54
97
|
width: imageData[0].width,
|
|
@@ -56,7 +99,27 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
56
99
|
mag: gl.LINEAR,
|
|
57
100
|
min: gl.LINEAR
|
|
58
101
|
});
|
|
59
|
-
|
|
102
|
+
case 7:
|
|
103
|
+
case "end":
|
|
104
|
+
return _context2.stop();
|
|
105
|
+
}
|
|
106
|
+
}, _callee2, this);
|
|
107
|
+
}));
|
|
108
|
+
function loadTexture() {
|
|
109
|
+
return _loadTexture.apply(this, arguments);
|
|
110
|
+
}
|
|
111
|
+
return loadTexture;
|
|
112
|
+
}()
|
|
113
|
+
}, {
|
|
114
|
+
key: "buildModels",
|
|
115
|
+
value: function () {
|
|
116
|
+
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee3() {
|
|
117
|
+
var model;
|
|
118
|
+
return _regeneratorRuntime.wrap(function _callee3$(_context3) {
|
|
119
|
+
while (1) switch (_context3.prev = _context3.next) {
|
|
120
|
+
case 0:
|
|
121
|
+
this.initUniformsBuffer();
|
|
122
|
+
_context3.next = 3;
|
|
60
123
|
return this.layer.buildLayerModel({
|
|
61
124
|
moduleName: 'rasterImage',
|
|
62
125
|
vertexShader: ImageVert,
|
|
@@ -71,39 +134,14 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
71
134
|
enable: false
|
|
72
135
|
}
|
|
73
136
|
});
|
|
74
|
-
case
|
|
75
|
-
model =
|
|
76
|
-
return
|
|
77
|
-
case
|
|
78
|
-
case "end":
|
|
79
|
-
return _context.stop();
|
|
80
|
-
}
|
|
81
|
-
}, _callee, this);
|
|
82
|
-
}));
|
|
83
|
-
function initModels() {
|
|
84
|
-
return _initModels.apply(this, arguments);
|
|
85
|
-
}
|
|
86
|
-
return initModels;
|
|
87
|
-
}()
|
|
88
|
-
}, {
|
|
89
|
-
key: "clearModels",
|
|
90
|
-
value: function clearModels() {
|
|
91
|
-
var _this$texture;
|
|
92
|
-
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
93
|
-
}
|
|
94
|
-
}, {
|
|
95
|
-
key: "buildModels",
|
|
96
|
-
value: function () {
|
|
97
|
-
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
98
|
-
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
99
|
-
while (1) switch (_context2.prev = _context2.next) {
|
|
100
|
-
case 0:
|
|
101
|
-
return _context2.abrupt("return", this.initModels());
|
|
102
|
-
case 1:
|
|
137
|
+
case 3:
|
|
138
|
+
model = _context3.sent;
|
|
139
|
+
return _context3.abrupt("return", [model]);
|
|
140
|
+
case 5:
|
|
103
141
|
case "end":
|
|
104
|
-
return
|
|
142
|
+
return _context3.stop();
|
|
105
143
|
}
|
|
106
|
-
},
|
|
144
|
+
}, _callee3, this);
|
|
107
145
|
}));
|
|
108
146
|
function buildModels() {
|
|
109
147
|
return _buildModels.apply(this, arguments);
|
|
@@ -118,6 +156,7 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
118
156
|
type: AttributeType.Attribute,
|
|
119
157
|
descriptor: {
|
|
120
158
|
name: 'a_Uv',
|
|
159
|
+
shaderLocation: ShaderLocation.UV,
|
|
121
160
|
buffer: {
|
|
122
161
|
usage: gl.DYNAMIC_DRAW,
|
|
123
162
|
data: [],
|
|
@@ -1,11 +1,38 @@
|
|
|
1
|
-
precision mediump float;
|
|
2
|
-
uniform float u_opacity: 1.0;
|
|
3
1
|
uniform sampler2D u_texture;
|
|
4
|
-
|
|
2
|
+
layout(std140) uniform commonUniforms {
|
|
3
|
+
float u_opacity:1.0;
|
|
4
|
+
float u_brightness:1.0;
|
|
5
|
+
float u_contrast:1.0;
|
|
6
|
+
float u_saturation:1.0;
|
|
7
|
+
float u_gamma:1.0;
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
in vec2 v_texCoord;
|
|
11
|
+
out vec4 outputColor;
|
|
12
|
+
vec3 setContrast(vec3 rgb, float contrast) {
|
|
13
|
+
vec3 color = mix(vec3(0.5), rgb, contrast);
|
|
14
|
+
color = clamp(color, 0.0, 1.0);
|
|
15
|
+
return color;
|
|
16
|
+
}
|
|
17
|
+
vec3 setSaturation(vec3 rgb, float adjustment) {
|
|
18
|
+
const vec3 grayVector = vec3(0.2125, 0.7154, 0.0721);
|
|
19
|
+
vec3 intensity = vec3(dot(rgb, grayVector));
|
|
20
|
+
vec3 color = mix(intensity, rgb, adjustment);
|
|
21
|
+
color = clamp(color, 0.0, 1.0);
|
|
22
|
+
return color;
|
|
23
|
+
}
|
|
5
24
|
void main() {
|
|
6
|
-
vec4 color =
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
25
|
+
vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));
|
|
26
|
+
//brightness
|
|
27
|
+
color.rgb = mix(vec3(0.0, 0.0, 0.0), color.rgb, u_brightness);
|
|
28
|
+
//contrast
|
|
29
|
+
color.rgb = setContrast(color.rgb, u_contrast);
|
|
30
|
+
// saturation
|
|
31
|
+
color.rgb = setSaturation(color.rgb, u_saturation);
|
|
32
|
+
// gamma
|
|
33
|
+
color.rgb = pow(color.rgb, vec3(u_gamma));
|
|
34
|
+
outputColor = color;
|
|
35
|
+
outputColor.a *= u_opacity;
|
|
36
|
+
if(outputColor.a < 0.01)
|
|
10
37
|
discard;
|
|
11
38
|
}
|
|
@@ -1,9 +1,15 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 14) in vec2 a_Uv;
|
|
3
3
|
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
layout(std140) uniform commonUniforms {
|
|
5
|
+
float u_opacity:1.0;
|
|
6
|
+
float u_brightness:1.0;
|
|
7
|
+
float u_contrast:1.0;
|
|
8
|
+
float u_saturation:1.0;
|
|
9
|
+
float u_gamma:1.0;
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
out vec2 v_texCoord;
|
|
7
13
|
#pragma include "projection"
|
|
8
14
|
void main() {
|
|
9
15
|
v_texCoord = a_Uv;
|
package/es/line/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { IParseDataItem } from '@antv/l7-core';
|
|
1
|
+
import type { IParseDataItem } from '@antv/l7-core';
|
|
2
2
|
import BaseLayer from '../core/BaseLayer';
|
|
3
|
-
import { ILineLayerStyleOptions } from '../core/interface';
|
|
4
|
-
import { LineModelType } from './models';
|
|
3
|
+
import type { ILineLayerStyleOptions } from '../core/interface';
|
|
4
|
+
import type { LineModelType } from './models';
|
|
5
5
|
export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
|
|
6
6
|
type: string;
|
|
7
7
|
enableShaderEncodeStyles: string[];
|
|
@@ -24,7 +24,7 @@ export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
|
|
|
24
24
|
};
|
|
25
25
|
};
|
|
26
26
|
buildModels(): Promise<void>;
|
|
27
|
-
protected getDefaultConfig(): {} | {} | {} | {
|
|
27
|
+
protected getDefaultConfig(): {} | {} | {} | {
|
|
28
28
|
blend: string;
|
|
29
29
|
} | {
|
|
30
30
|
blend: string;
|
package/es/line/index.js
CHANGED
|
@@ -23,7 +23,8 @@ var LineLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
23
23
|
}
|
|
24
24
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
25
25
|
_defineProperty(_assertThisInitialized(_this), "type", 'LineLayer');
|
|
26
|
-
_defineProperty(_assertThisInitialized(_this), "enableShaderEncodeStyles", ['
|
|
26
|
+
_defineProperty(_assertThisInitialized(_this), "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'thetaOffset']);
|
|
27
|
+
//注意顺序 4+2+1+1
|
|
27
28
|
_defineProperty(_assertThisInitialized(_this), "arrowInsertCount", 0);
|
|
28
29
|
_defineProperty(_assertThisInitialized(_this), "defaultSourceConfig", {
|
|
29
30
|
data: [{
|
package/es/line/models/arc.d.ts
CHANGED
|
@@ -1,9 +1,14 @@
|
|
|
1
|
-
import { IModel,
|
|
1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class ArcModel extends BaseModel {
|
|
4
4
|
protected texture: ITexture2D;
|
|
5
|
-
|
|
6
|
-
|
|
5
|
+
protected getCommonUniformsInfo(): {
|
|
6
|
+
uniformsArray: number[];
|
|
7
|
+
uniformsLength: number;
|
|
8
|
+
uniformsOption: {
|
|
9
|
+
[key: string]: any;
|
|
10
|
+
};
|
|
11
|
+
};
|
|
7
12
|
initModels(): Promise<IModel[]>;
|
|
8
13
|
clearModels(): void;
|
|
9
14
|
getShaders(): {
|