@antv/l7-layers 2.20.5 → 2.20.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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varying float v_opacity;
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void main() {
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uniform sampler2D u_texture;
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varying vec2 v_uv;
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varying float v_opacity;
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uniform vec2 u_textSize;
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#pragma include "picking"
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void main(){
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vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;
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vec4 textureColor;
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textureColor = texture2D(u_texture, pos);
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if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){
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#define SDF_PX 8.0
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uniform sampler2D u_sdf_map;
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uniform float u_DevicePixelRatio;
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varying vec4 v_color;
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varying vec4 v_stroke_color;
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varying vec2 v_uv;
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varying float v_gamma_scale;
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varying float v_fontScale;
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#pragma include "picking"
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void main() {
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float dist = texture2D(u_sdf_map, v_uv).a;
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lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
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gl_FragColor = mix(v_color, v_stroke_color, smoothstep(0., 0.5, 1.- dist));
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}
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gl_FragColor = filterColor(gl_FragColor);
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#pragma include "picking"
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uniform float u_opacitylinear: 0.0;
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uniform float u_dir: 1.0;
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varying vec3 v_linear;
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varying vec2 v_pos;
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void main() {
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gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;
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}
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gl_FragColor = filterColor(gl_FragColor);
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attribute vec2 a_uv;
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attribute vec3 a_Position;
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uniform mat4 u_ModelMatrix;
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#pragma include "projection"
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void main() {
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v_uv = a_uv;
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vec4 project_pos = project_position(vec4(a_Position, 1.0));
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gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
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}
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precision mediump float;
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uniform float u_opacity: 1.0;
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uniform sampler2D u_texture;
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uniform sampler2D u_colorTexture;
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uniform float u_min;
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uniform float u_max;
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uniform vec2 u_domain;
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uniform float u_noDataValue;
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uniform bool u_clampLow: true;
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uniform bool u_clampHigh: true;
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varying vec2 v_texCoord;
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bool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }
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void main() {
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float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;
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if (value == u_noDataValue || isnan_emu(value))
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discard;
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else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))
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discard;
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else {
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float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);
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vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));
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gl_FragColor = color;
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gl_FragColor.a = gl_FragColor.a * u_opacity ;
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if(gl_FragColor.a < 0.01)
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discard;
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}
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}
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@@ -1,13 +0,0 @@
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precision highp float;
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uniform mat4 u_ModelMatrix;
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attribute vec3 a_Position;
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attribute vec2 a_Uv;
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varying vec2 v_texCoord;
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#pragma include "projection"
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void main() {
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v_texCoord = a_Uv;
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vec4 project_pos = project_position(vec4(a_Position, 1.0));
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gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
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}
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precision mediump float;
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uniform vec2 u_rminmax: vec2(0,255);
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uniform vec2 u_gminmax: vec2(0,255);
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uniform vec2 u_bminmax: vec2(0,255);
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uniform float u_opacity: 1.0;
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uniform sampler2D u_texture;
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uniform float u_noDataValue : 0.0;
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varying vec2 v_texCoord;
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void main() {
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vec3 rgb = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).rgb;
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if(rgb == vec3(u_noDataValue)) {
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gl_FragColor = vec4(0.0, 0, 0, 0.0);
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} else {
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gl_FragColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);
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}
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17
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if(gl_FragColor.a < 0.01)
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discard;
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}
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@@ -1,34 +0,0 @@
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1
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precision highp float;
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2
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attribute vec3 a_Position;
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3
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uniform mat4 u_ModelMatrix;
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4
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5
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uniform vec4 u_extent;
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6
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uniform sampler2D u_texture;
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uniform sampler2D u_colorTexture;
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8
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uniform float u_min;
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9
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uniform float u_max;
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10
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uniform float u_width;
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uniform float u_height;
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uniform float u_heightRatio;
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varying vec2 v_texCoord;
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varying vec4 v_color;
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-
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#pragma include "projection"
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void main() {
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vec2 uv = a_Position.xy / vec2(u_width, u_height);
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20
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vec2 minxy = project_position(vec4(u_extent.xy, 0, 1.0)).xy;
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vec2 maxxy = project_position(vec4(u_extent.zw, 0, 1.0)).xy;
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float value = texture2D(u_texture, vec2(uv.x,1.0 - uv.y)).x;
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23
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vec2 step = (maxxy - minxy) / vec2(u_width, u_height);
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24
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vec2 pos = minxy + vec2(a_Position.x, a_Position.y ) * step;
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// v_texCoord = a_Uv;
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value = clamp(value,u_min,u_max);
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float value1 = (value - u_min) / (u_max -u_min);
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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29
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-
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30
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31
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gl_Position = project_common_position_to_clipspace_v2(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));
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33
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34
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}
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@@ -1,26 +0,0 @@
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1
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-
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2
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attribute vec3 a_Position;
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3
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attribute vec3 a_Normal;
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4
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attribute vec2 a_Uv;
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5
|
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attribute vec4 a_Color;
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6
|
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uniform vec3 u_CameraPosition;
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7
|
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varying float v_CamreaDistance;
|
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8
|
-
|
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9
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uniform mat4 u_ViewProjectionMatrix;
|
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10
|
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uniform mat4 u_ModelMatrix;
|
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11
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uniform mat4 u_ViewMatrix;
|
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12
|
-
|
|
13
|
-
varying vec3 vVertexNormal;
|
|
14
|
-
varying vec4 v_Color;
|
|
15
|
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varying float v_offset;
|
|
16
|
-
|
|
17
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void main() {
|
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18
|
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float EARTH_RADIUS = 100.0;
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19
|
-
|
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20
|
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v_Color = a_Color;
|
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21
|
-
|
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22
|
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v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
|
|
23
|
-
vVertexNormal = a_Normal;
|
|
24
|
-
|
|
25
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
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26
|
-
}
|
|
@@ -1,52 +0,0 @@
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1
|
-
// attribute vec4 a_Color;
|
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2
|
-
attribute vec3 a_Position;
|
|
3
|
-
attribute vec3 a_Normal;
|
|
4
|
-
attribute vec2 a_Uv;
|
|
5
|
-
varying vec2 v_texCoord;
|
|
6
|
-
|
|
7
|
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// attribute vec2 a_Extrude;
|
|
8
|
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// attribute float a_Size;
|
|
9
|
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// attribute float a_Shape;
|
|
10
|
-
|
|
11
|
-
uniform vec3 u_CameraPosition;
|
|
12
|
-
uniform mat4 u_ViewProjectionMatrix;
|
|
13
|
-
uniform mat4 u_ModelMatrix;
|
|
14
|
-
uniform float u_ambientRatio : 0.5;
|
|
15
|
-
uniform float u_diffuseRatio : 0.3;
|
|
16
|
-
uniform float u_specularRatio : 0.2;
|
|
17
|
-
uniform vec3 u_sunLight: [1.0, -10.5, 12.0];
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
float calc_lighting(vec4 pos) {
|
|
22
|
-
|
|
23
|
-
vec3 worldPos = vec3(pos * u_ModelMatrix);
|
|
24
|
-
|
|
25
|
-
vec3 worldNormal = a_Normal;
|
|
26
|
-
|
|
27
|
-
// cal light weight
|
|
28
|
-
vec3 viewDir = normalize(u_CameraPosition - worldPos);
|
|
29
|
-
|
|
30
|
-
vec3 lightDir = normalize(u_sunLight);
|
|
31
|
-
|
|
32
|
-
vec3 halfDir = normalize(viewDir+lightDir);
|
|
33
|
-
// lambert
|
|
34
|
-
float lambert = dot(worldNormal, lightDir);
|
|
35
|
-
// specular
|
|
36
|
-
float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
|
|
37
|
-
//sum to light weight
|
|
38
|
-
float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
|
|
39
|
-
|
|
40
|
-
return lightWeight;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
varying float v_lightWeight;
|
|
44
|
-
void main() {
|
|
45
|
-
|
|
46
|
-
v_texCoord = a_Uv;
|
|
47
|
-
|
|
48
|
-
float lightWeight = calc_lighting(vec4(a_Position, 1.0));
|
|
49
|
-
v_lightWeight = lightWeight;
|
|
50
|
-
|
|
51
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
52
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
uniform float u_opacity;
|
|
3
|
-
uniform vec3 u_CameraPosition;
|
|
4
|
-
varying vec3 vVertexNormal;
|
|
5
|
-
|
|
6
|
-
varying vec4 v_Color;
|
|
7
|
-
void main() {
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
|
|
11
|
-
// 去除背面
|
|
12
|
-
if(intensity > 1.0) intensity = 0.0;
|
|
13
|
-
|
|
14
|
-
gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
|
15
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec3 a_Position;
|
|
3
|
-
attribute vec3 a_Normal;
|
|
4
|
-
attribute vec2 a_Uv;
|
|
5
|
-
attribute vec4 a_Color;
|
|
6
|
-
uniform vec3 u_CameraPosition;
|
|
7
|
-
uniform mat4 u_ViewProjectionMatrix;
|
|
8
|
-
uniform mat4 u_ModelMatrix;
|
|
9
|
-
uniform mat4 u_ViewMatrix;
|
|
10
|
-
|
|
11
|
-
varying vec3 vVertexNormal;
|
|
12
|
-
varying vec4 v_Color;
|
|
13
|
-
|
|
14
|
-
void main() {
|
|
15
|
-
v_Color = a_Color;
|
|
16
|
-
|
|
17
|
-
vVertexNormal = a_Normal;
|
|
18
|
-
|
|
19
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
20
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture;
|
|
2
|
-
uniform sampler2D u_colorTexture;
|
|
3
|
-
uniform float u_opacity;
|
|
4
|
-
varying vec2 v_texCoord;
|
|
5
|
-
varying float v_intensity;
|
|
6
|
-
|
|
7
|
-
void main(){
|
|
8
|
-
|
|
9
|
-
float intensity = texture2D(u_texture, v_texCoord).r;
|
|
10
|
-
vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
|
|
11
|
-
gl_FragColor = color;
|
|
12
|
-
// gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
|
|
13
|
-
gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
|
|
14
|
-
}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture; // 热力强度图
|
|
2
|
-
uniform sampler2D u_colorTexture; // 根据强度分布的色带
|
|
3
|
-
uniform float u_opacity;
|
|
4
|
-
varying vec2 v_texCoord;
|
|
5
|
-
|
|
6
|
-
uniform vec2 u_ViewportSize;
|
|
7
|
-
|
|
8
|
-
float getBlurIndusty() {
|
|
9
|
-
float vW = 2.0/u_ViewportSize.x;
|
|
10
|
-
float vH = 2.0/u_ViewportSize.y;
|
|
11
|
-
vec2 vUv = v_texCoord;
|
|
12
|
-
float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
|
|
13
|
-
float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
|
|
14
|
-
float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
|
|
15
|
-
|
|
16
|
-
float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
|
|
17
|
-
float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
|
|
18
|
-
float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
|
|
19
|
-
|
|
20
|
-
float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
|
|
21
|
-
float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
|
|
22
|
-
float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
|
|
23
|
-
|
|
24
|
-
return(
|
|
25
|
-
i11 +
|
|
26
|
-
i12 +
|
|
27
|
-
i13 +
|
|
28
|
-
i21 +
|
|
29
|
-
i21 +
|
|
30
|
-
i22 +
|
|
31
|
-
i23 +
|
|
32
|
-
i31 +
|
|
33
|
-
i32 +
|
|
34
|
-
i33
|
|
35
|
-
)/9.0;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
void main(){
|
|
40
|
-
// float intensity = texture2D(u_texture, v_texCoord).r;
|
|
41
|
-
float intensity = getBlurIndusty();
|
|
42
|
-
vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
|
|
43
|
-
|
|
44
|
-
gl_FragColor =color;
|
|
45
|
-
gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
|
|
46
|
-
|
|
47
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
uniform float u_intensity;
|
|
3
|
-
varying float v_weight;
|
|
4
|
-
varying vec2 v_extrude;
|
|
5
|
-
#define GAUSS_COEF 0.3989422804014327
|
|
6
|
-
void main(){
|
|
7
|
-
float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
|
|
8
|
-
float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
|
|
9
|
-
gl_FragColor = vec4(val, 1., 1., 1.);
|
|
10
|
-
}
|