@antv/l7-layers 2.20.5 → 2.20.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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outputColor = mix(u_sourceColor, u_targetColor, v);
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vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
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vec4 pattern =
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if(
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if(outputColor.a <= 0.0) {
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outputColor = filterColor(pattern);
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}
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}
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// blur - AA
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if(v < v_blur) {
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outputColor.a = mix(0.0, outputColor.a, v/v_blur);
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} else if(v > 1.0 - v_blur) {
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outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);
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}
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90
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outputColor = filterColor(outputColor);
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}
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@@ -1,31 +1,38 @@
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#define Animate 0.0
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 9) in vec2 a_Size;
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layout(location = 10) in float a_Miter;
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layout(location = 11) in float a_Total_Distance;
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layout(location = 12) in vec4 a_Instance;
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layout(location = 13) in vec3 a_Normal;
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layout(location = 14) in vec2 a_iconMapUV;
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layout(location = 15) in float a_Distance;
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layout(std140) uniform commonUniorm {
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vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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vec4 u_sourceColor;
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vec4 u_targetColor;
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vec2 u_textSize;
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float u_icon_step: 100;
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19
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float u_heightfixed;
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float u_linearColor: 0;
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float u_line_texture;
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float u_textureBlend;
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float u_iconStepCount;
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float u_time;
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};
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#pragma include "projection"
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#pragma include "light"
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28
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#pragma include "picking"
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// texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
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out vec2 v_iconMapUV;
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out vec4 v_color;
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out float v_blur;
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out float v_radio;
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out vec4 v_dataset;
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36
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37
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void main() {
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38
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package/es/mask/index.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
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1
1
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import BaseLayer from '../core/BaseLayer';
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2
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-
import { IMaskLayerStyleOptions } from '../core/interface';
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|
3
|
-
import { MaskModelType } from './models';
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2
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import type { IMaskLayerStyleOptions } from '../core/interface';
|
|
3
|
+
import type { MaskModelType } from './models';
|
|
4
4
|
export default class MaskLayer extends BaseLayer<IMaskLayerStyleOptions> {
|
|
5
5
|
type: string;
|
|
6
6
|
defaultSourceConfig: {
|
package/es/mask/models/fill.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { ILayer, ILayerPlugin, IStyleAttributeService } from '@antv/l7-core';
|
|
1
|
+
import type { ILayer, ILayerPlugin, IStyleAttributeService } from '@antv/l7-core';
|
|
2
2
|
import 'reflect-metadata';
|
|
3
3
|
export default class DataMappingPlugin implements ILayerPlugin {
|
|
4
4
|
private readonly mapService;
|
|
@@ -129,9 +129,7 @@ var DataMappingPlugin = (_dec = injectable(), _dec2 = inject(TYPES.IMapService),
|
|
|
129
129
|
filterData = layer.processData(filterData); // 目前只有简单线需要处理
|
|
130
130
|
var encodeData = this.mapping(layer, attributes, filterData, undefined);
|
|
131
131
|
layer.setEncodedData(encodeData);
|
|
132
|
-
|
|
133
|
-
return false;
|
|
134
|
-
}
|
|
132
|
+
|
|
135
133
|
// 对外暴露事件
|
|
136
134
|
layer.emit('dataUpdate', null);
|
|
137
135
|
return true;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { ILayer, ILayerPlugin, IMapService } from '@antv/l7-core';
|
|
1
|
+
import type { ILayer, ILayerPlugin, IMapService } from '@antv/l7-core';
|
|
2
2
|
import 'reflect-metadata';
|
|
3
3
|
export default class DataSourcePlugin implements ILayerPlugin {
|
|
4
4
|
protected mapService: IMapService;
|
|
@@ -277,9 +277,20 @@ var FeatureScalePlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
277
277
|
var cfg = {
|
|
278
278
|
type: type
|
|
279
279
|
};
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
280
|
+
// quantile domain 需要根据ID 进行去重
|
|
281
|
+
var values = [];
|
|
282
|
+
if (type === ScaleTypes.QUANTILE) {
|
|
283
|
+
// 根据 obejct 属性 _id 进行去重
|
|
284
|
+
var idMap = new Map();
|
|
285
|
+
data === null || data === void 0 || data.forEach(function (obj) {
|
|
286
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+
idMap.set(obj._id, obj[field]);
|
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|
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});
|
|
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|
+
values = Array.from(idMap.values());
|
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+
} else {
|
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values = (data === null || data === void 0 ? void 0 : data.map(function (item) {
|
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|
+
return item[field];
|
|
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+
})) || [];
|
|
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|
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}
|
|
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|
if (scaleOption !== null && scaleOption !== void 0 && scaleOption.domain) {
|
|
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|
cfg.domain = scaleOption === null || scaleOption === void 0 ? void 0 : scaleOption.domain;
|
|
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|
} else if (type === ScaleTypes.CAT || type === ScaleTypes.IDENTITY) {
|
|
@@ -1,7 +1,11 @@
|
|
|
1
|
-
import { ILayer, ILayerPlugin, IRendererService, IStyleAttributeService } from '@antv/l7-core';
|
|
1
|
+
import type { ILayer, ILayerPlugin, IRendererService, IStyleAttributeService } from '@antv/l7-core';
|
|
2
2
|
import 'reflect-metadata';
|
|
3
3
|
export default class PixelPickingPlugin implements ILayerPlugin {
|
|
4
|
-
|
|
4
|
+
/**
|
|
5
|
+
* Use map to keep order of insertion.
|
|
6
|
+
* @see https://stackoverflow.com/questions/5525795/does-javascript-guarantee-object-property-order
|
|
7
|
+
*/
|
|
8
|
+
private pickingUniformMap;
|
|
5
9
|
private pickOption2Array;
|
|
6
10
|
private updatePickOption;
|
|
7
11
|
apply(layer: ILayer, { rendererService, styleAttributeService, }: {
|
|
@@ -1,12 +1,13 @@
|
|
|
1
|
+
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
|
|
1
2
|
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
|
|
2
3
|
import _createClass from "@babel/runtime/helpers/esm/createClass";
|
|
3
|
-
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
4
4
|
var _dec, _class;
|
|
5
5
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
6
|
-
import { decodePickingColor, encodePickingColor, rgb2arr } from '@antv/l7-utils';
|
|
6
|
+
import { decodePickingColor, encodePickingColor, lodashUtil, rgb2arr } from '@antv/l7-utils';
|
|
7
7
|
import { injectable } from 'inversify';
|
|
8
8
|
import 'reflect-metadata';
|
|
9
9
|
import { ShaderLocation } from "../core/CommonStyleAttribute";
|
|
10
|
+
var isNumber = lodashUtil.isNumber;
|
|
10
11
|
var PickingStage = {
|
|
11
12
|
NONE: 0.0,
|
|
12
13
|
ENCODE: 1.0,
|
|
@@ -15,35 +16,42 @@ var PickingStage = {
|
|
|
15
16
|
var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
|
|
16
17
|
function PixelPickingPlugin() {
|
|
17
18
|
_classCallCheck(this, PixelPickingPlugin);
|
|
18
|
-
_defineProperty(this, "PickOption", {
|
|
19
|
-
u_HighlightColor: [1, 0, 0, 1],
|
|
20
|
-
u_SelectColor: [1, 0, 0, 1],
|
|
21
|
-
u_PickingColor: [0, 0, 0],
|
|
22
|
-
u_PickingStage: 0,
|
|
23
|
-
u_CurrentSelectedId: [0, 0, 0],
|
|
24
|
-
u_PickingThreshold: 10,
|
|
25
|
-
u_PickingBuffer: 0,
|
|
26
|
-
// TODO: 更新机制
|
|
27
|
-
u_shaderPick: 0,
|
|
28
|
-
u_EnableSelect: 0,
|
|
29
|
-
u_activeMix: 0
|
|
30
|
-
});
|
|
31
19
|
}
|
|
32
20
|
_createClass(PixelPickingPlugin, [{
|
|
33
21
|
key: "pickOption2Array",
|
|
34
|
-
value:
|
|
35
|
-
|
|
22
|
+
value:
|
|
23
|
+
/**
|
|
24
|
+
* Use map to keep order of insertion.
|
|
25
|
+
* @see https://stackoverflow.com/questions/5525795/does-javascript-guarantee-object-property-order
|
|
26
|
+
*/
|
|
27
|
+
|
|
28
|
+
function pickOption2Array() {
|
|
29
|
+
var array = [];
|
|
30
|
+
this.pickingUniformMap.forEach(function (value, key) {
|
|
31
|
+
if (isNumber(value)) {
|
|
32
|
+
array.push(value);
|
|
33
|
+
} else {
|
|
34
|
+
array.push.apply(array, _toConsumableArray(value));
|
|
35
|
+
}
|
|
36
|
+
});
|
|
37
|
+
return array;
|
|
36
38
|
}
|
|
37
39
|
}, {
|
|
38
40
|
key: "updatePickOption",
|
|
39
|
-
value: function updatePickOption(
|
|
41
|
+
value: function updatePickOption(options, layer) {
|
|
40
42
|
var _this = this;
|
|
41
|
-
Object.keys(
|
|
42
|
-
_this.
|
|
43
|
+
Object.keys(options).forEach(function (key) {
|
|
44
|
+
_this.pickingUniformMap.set(key, options[key]);
|
|
43
45
|
});
|
|
44
|
-
|
|
46
|
+
var u_PickingBuffer = layer.getLayerConfig().pickingBuffer || 0;
|
|
47
|
+
// Tip: 当前地图是否在拖动
|
|
48
|
+
var u_shaderPick = Number(layer.getShaderPickStat());
|
|
49
|
+
this.pickingUniformMap.set('u_PickingBuffer', u_PickingBuffer);
|
|
50
|
+
this.pickingUniformMap.set('u_shaderPick', u_shaderPick);
|
|
51
|
+
var uniformBuffer = layer.getPickingUniformBuffer();
|
|
52
|
+
uniformBuffer.subData({
|
|
45
53
|
offset: 0,
|
|
46
|
-
data:
|
|
54
|
+
data: this.pickOption2Array()
|
|
47
55
|
});
|
|
48
56
|
}
|
|
49
57
|
}, {
|
|
@@ -52,28 +60,8 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
52
60
|
var _this2 = this;
|
|
53
61
|
var rendererService = _ref.rendererService,
|
|
54
62
|
styleAttributeService = _ref.styleAttributeService;
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
var uniformBuffer = rendererService.createBuffer({
|
|
58
|
-
// vec4 u_HighlightColor;
|
|
59
|
-
// vec4 u_SelectColor;
|
|
60
|
-
// vec3 u_PickingColor;
|
|
61
|
-
// float u_PickingStage;
|
|
62
|
-
// vec3 u_CurrentSelectedId;
|
|
63
|
-
// float u_PickingThreshold;
|
|
64
|
-
// float u_PickingBuffer;
|
|
65
|
-
// float u_shaderPick;
|
|
66
|
-
// float u_EnableSelect;
|
|
67
|
-
// float u_activeMix;
|
|
68
|
-
data: new Float32Array(this.pickOption2Array().length),
|
|
69
|
-
isUBO: true
|
|
70
|
-
});
|
|
71
|
-
rendererService.uniformBuffers[1] = uniformBuffer;
|
|
72
|
-
this.updatePickOption({}, rendererService);
|
|
73
|
-
}
|
|
74
|
-
// u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
|
|
75
|
-
// // Tip: 当前地图是否在拖动
|
|
76
|
-
// u_shaderPick: Number(layer.getShaderPickStat()),
|
|
63
|
+
var uniformBuffer;
|
|
64
|
+
this.pickingUniformMap = new Map([['u_HighlightColor', [1, 0, 0, 1]], ['u_SelectColor', [1, 0, 0, 1]], ['u_PickingColor', [0, 0, 0]], ['u_PickingStage', 0], ['u_CurrentSelectedId', [0, 0, 0]], ['u_PickingThreshold', 10], ['u_PickingBuffer', 0], ['u_shaderPick', 0], ['u_EnableSelect', 0], ['u_activeMix', 0]]);
|
|
77
65
|
|
|
78
66
|
// TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
|
|
79
67
|
layer.hooks.init.tapPromise('PixelPickingPlugin', function () {
|
|
@@ -106,7 +94,7 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
106
94
|
if (enablePicking && layer.isVisible()) {
|
|
107
95
|
_this2.updatePickOption({
|
|
108
96
|
u_PickingStage: PickingStage.ENCODE
|
|
109
|
-
},
|
|
97
|
+
}, layer);
|
|
110
98
|
layer.models.forEach(function (model) {
|
|
111
99
|
return model.addUniforms({
|
|
112
100
|
u_PickingStage: PickingStage.ENCODE
|
|
@@ -121,7 +109,7 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
121
109
|
if (enablePicking && layer.isVisible()) {
|
|
122
110
|
_this2.updatePickOption({
|
|
123
111
|
u_PickingStage: PickingStage.HIGHLIGHT
|
|
124
|
-
},
|
|
112
|
+
}, layer);
|
|
125
113
|
layer.models.forEach(function (model) {
|
|
126
114
|
return model.addUniforms({
|
|
127
115
|
u_PickingStage: PickingStage.HIGHLIGHT
|
|
@@ -146,7 +134,7 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
146
134
|
}),
|
|
147
135
|
u_activeMix: activeMix
|
|
148
136
|
};
|
|
149
|
-
_this2.updatePickOption(option,
|
|
137
|
+
_this2.updatePickOption(option, layer);
|
|
150
138
|
layer.models.forEach(function (model) {
|
|
151
139
|
return model.addUniforms(option);
|
|
152
140
|
});
|
|
@@ -173,8 +161,7 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
173
161
|
}),
|
|
174
162
|
u_EnableSelect: 1
|
|
175
163
|
};
|
|
176
|
-
|
|
177
|
-
_this2.updatePickOption(option, rendererService);
|
|
164
|
+
_this2.updatePickOption(option, layer);
|
|
178
165
|
layer.models.forEach(function (model) {
|
|
179
166
|
return model.addUniforms(option);
|
|
180
167
|
});
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
|
|
2
1
|
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
2
|
+
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
|
|
3
3
|
import _initializerDefineProperty from "@babel/runtime/helpers/esm/initializerDefineProperty";
|
|
4
4
|
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
|
|
5
5
|
import _createClass from "@babel/runtime/helpers/esm/createClass";
|
|
@@ -38,7 +38,7 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
|
|
|
38
38
|
if (!this.rendererService.uniformBuffers[0]) {
|
|
39
39
|
// Create a Uniform Buffer Object(UBO).
|
|
40
40
|
uniformBuffer = this.rendererService.createBuffer({
|
|
41
|
-
data: new Float32Array(16 *
|
|
41
|
+
data: new Float32Array(16 * 4 + 4 * 7),
|
|
42
42
|
isUBO: true
|
|
43
43
|
});
|
|
44
44
|
this.rendererService.uniformBuffers[0] = uniformBuffer;
|
|
@@ -55,6 +55,11 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
|
|
|
55
55
|
// mvp = amapCustomCoords.getMVPMatrix()
|
|
56
56
|
// @ts-ignore
|
|
57
57
|
sceneCenterMercator = _this.mapService.getCustomCoordCenter();
|
|
58
|
+
var _uniformBuffer = layer.getLayerUniformBuffer();
|
|
59
|
+
_uniformBuffer.subData({
|
|
60
|
+
offset: 0,
|
|
61
|
+
data: new Uint8Array(new Float32Array([].concat(_toConsumableArray(mvp), _toConsumableArray(sceneCenterMercator))).buffer)
|
|
62
|
+
});
|
|
58
63
|
}
|
|
59
64
|
var _this$rendererService = _this.rendererService.getViewportSize(),
|
|
60
65
|
width = _this$rendererService.width,
|
|
@@ -115,7 +120,7 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
|
|
|
115
120
|
var u_ViewportCenter = this.coordinateSystemService.getViewportCenter();
|
|
116
121
|
var u_ViewportSize = [width, height];
|
|
117
122
|
var u_FocalDistance = this.cameraService.getFocalDistance();
|
|
118
|
-
var data = [].concat(_toConsumableArray(u_ViewMatrix), _toConsumableArray(u_ProjectionMatrix), _toConsumableArray(u_ViewProjectionMatrix), _toConsumableArray(u_ModelMatrix), _toConsumableArray(
|
|
123
|
+
var data = [].concat(_toConsumableArray(u_ViewMatrix), _toConsumableArray(u_ProjectionMatrix), _toConsumableArray(u_ViewProjectionMatrix), _toConsumableArray(u_ModelMatrix), _toConsumableArray(u_ViewportCenterProjection), _toConsumableArray(u_PixelsPerDegree), [
|
|
119
124
|
// 4
|
|
120
125
|
u_Zoom], _toConsumableArray(u_PixelsPerDegree2), [
|
|
121
126
|
// 4
|
|
@@ -123,11 +128,11 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
|
|
|
123
128
|
// 4
|
|
124
129
|
u_CoordinateSystem], _toConsumableArray(u_CameraPosition), [
|
|
125
130
|
// 4
|
|
126
|
-
u_DevicePixelRatio], _toConsumableArray(u_ViewportCenter), u_ViewportSize,
|
|
127
|
-
//
|
|
131
|
+
u_DevicePixelRatio], _toConsumableArray(u_ViewportCenter), u_ViewportSize, [
|
|
132
|
+
// 4
|
|
128
133
|
u_FocalDistance,
|
|
129
134
|
// 1
|
|
130
|
-
0]);
|
|
135
|
+
0, 0, 0]);
|
|
131
136
|
return {
|
|
132
137
|
data: data,
|
|
133
138
|
uniforms: (_uniforms = {}, _defineProperty(_uniforms, CameraUniform.ProjectionMatrix, u_ProjectionMatrix), _defineProperty(_uniforms, CameraUniform.ViewMatrix, u_ViewMatrix), _defineProperty(_uniforms, CameraUniform.ViewProjectionMatrix, u_ViewProjectionMatrix), _defineProperty(_uniforms, CameraUniform.Zoom, u_Zoom), _defineProperty(_uniforms, CameraUniform.ZoomScale, u_ZoomScale), _defineProperty(_uniforms, CameraUniform.FocalDistance, u_FocalDistance), _defineProperty(_uniforms, CameraUniform.CameraPosition, u_CameraPosition), _defineProperty(_uniforms, CoordinateUniform.CoordinateSystem, u_CoordinateSystem), _defineProperty(_uniforms, CoordinateUniform.ViewportCenter, u_ViewportCenter), _defineProperty(_uniforms, CoordinateUniform.ViewportCenterProjection, u_ViewportCenterProjection), _defineProperty(_uniforms, CoordinateUniform.PixelsPerDegree, u_PixelsPerDegree), _defineProperty(_uniforms, CoordinateUniform.PixelsPerDegree2, u_PixelsPerDegree2), _defineProperty(_uniforms, CoordinateUniform.PixelsPerMeter, u_PixelsPerMeter), _defineProperty(_uniforms, CoordinateUniform.Mvp, u_Mvp), _defineProperty(_uniforms, "u_sceneCenterMercator", sceneCenterMercator), _defineProperty(_uniforms, "u_ViewportSize", u_ViewportSize), _defineProperty(_uniforms, "u_ModelMatrix", u_ModelMatrix), _defineProperty(_uniforms, "u_DevicePixelRatio", u_DevicePixelRatio), _uniforms)
|
package/es/point/index.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import BaseLayer from '../core/BaseLayer';
|
|
2
|
-
import { IPointLayerStyleOptions } from '../core/interface';
|
|
3
|
-
import { PointType } from './models/index';
|
|
2
|
+
import type { IPointLayerStyleOptions } from '../core/interface';
|
|
3
|
+
import type { PointType } from './models/index';
|
|
4
4
|
export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
|
|
5
5
|
type: string;
|
|
6
6
|
enableShaderEncodeStyles: string[];
|
package/es/point/index.js
CHANGED
|
@@ -26,6 +26,7 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
26
26
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
27
27
|
_defineProperty(_assertThisInitialized(_this), "type", 'PointLayer');
|
|
28
28
|
_defineProperty(_assertThisInitialized(_this), "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'rotation']);
|
|
29
|
+
//4+2+1+1
|
|
29
30
|
_defineProperty(_assertThisInitialized(_this), "enableDataEncodeStyles", ['textOffset', 'textAnchor']);
|
|
30
31
|
_defineProperty(_assertThisInitialized(_this), "defaultSourceConfig", {
|
|
31
32
|
data: [],
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { IEncodeFeature, IModel
|
|
1
|
+
import type { IEncodeFeature, IModel } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
import { IPointLayerStyleOptions } from '../../core/interface';
|
|
3
|
+
import type { IPointLayerStyleOptions } from '../../core/interface';
|
|
4
4
|
export declare function PointTriangulation(feature: IEncodeFeature): {
|
|
5
5
|
vertices: number[];
|
|
6
6
|
indices: number[];
|
|
@@ -8,7 +8,13 @@ export declare function PointTriangulation(feature: IEncodeFeature): {
|
|
|
8
8
|
};
|
|
9
9
|
export default class SimplePointModel extends BaseModel {
|
|
10
10
|
getDefaultStyle(): Partial<IPointLayerStyleOptions>;
|
|
11
|
-
|
|
11
|
+
protected getCommonUniformsInfo(): {
|
|
12
|
+
uniformsArray: number[];
|
|
13
|
+
uniformsLength: number;
|
|
14
|
+
uniformsOption: {
|
|
15
|
+
[key: string]: any;
|
|
16
|
+
};
|
|
17
|
+
};
|
|
12
18
|
initModels(): Promise<IModel[]>;
|
|
13
19
|
buildModels(): Promise<IModel[]>;
|
|
14
20
|
protected registerBuiltinAttributes(): void;
|