@antv/l7-layers 2.20.5 → 2.20.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +53 -9
  8. package/es/core/BaseModel.d.ts +1 -1
  9. package/es/core/BaseModel.js +41 -15
  10. package/es/core/CommonStyleAttribute.d.ts +4 -2
  11. package/es/core/CommonStyleAttribute.js +3 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.js +1 -1
  22. package/es/earth/index.d.ts +1 -1
  23. package/es/earth/models/atmosphere.d.ts +8 -2
  24. package/es/earth/models/atmosphere.js +15 -8
  25. package/es/earth/models/base.d.ts +8 -2
  26. package/es/earth/models/base.js +21 -12
  27. package/es/earth/models/bloomsphere.d.ts +8 -2
  28. package/es/earth/models/bloomsphere.js +15 -8
  29. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  30. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  31. package/es/earth/shaders/base/base_frag.glsl +11 -0
  32. package/es/earth/shaders/base/base_vert.glsl +52 -0
  33. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  35. package/es/geometry/index.d.ts +2 -2
  36. package/es/geometry/models/billboard.d.ts +8 -1
  37. package/es/geometry/models/billboard.js +26 -11
  38. package/es/geometry/models/plane.d.ts +8 -1
  39. package/es/geometry/models/plane.js +23 -6
  40. package/es/geometry/models/sprite.d.ts +12 -2
  41. package/es/geometry/models/sprite.js +44 -18
  42. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  43. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  44. package/es/geometry/shaders/plane_frag.glsl +14 -10
  45. package/es/geometry/shaders/plane_vert.glsl +11 -10
  46. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  47. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  48. package/es/heatmap/index.d.ts +3 -3
  49. package/es/heatmap/models/grid.d.ts +8 -1
  50. package/es/heatmap/models/grid.js +25 -12
  51. package/es/heatmap/models/grid3d.d.ts +8 -1
  52. package/es/heatmap/models/grid3d.js +29 -13
  53. package/es/heatmap/models/heatmap.d.ts +6 -4
  54. package/es/heatmap/models/heatmap.js +123 -75
  55. package/es/heatmap/models/hexagon.d.ts +8 -1
  56. package/es/heatmap/models/hexagon.js +25 -12
  57. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  58. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  59. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  60. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  61. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  62. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  63. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  64. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  65. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  66. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  67. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  68. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  69. package/es/image/index.d.ts +2 -2
  70. package/es/image/models/image.d.ts +9 -2
  71. package/es/image/models/image.js +83 -44
  72. package/es/image/shaders/image_frag.glsl +34 -7
  73. package/es/image/shaders/image_vert.glsl +11 -5
  74. package/es/line/index.d.ts +4 -4
  75. package/es/line/index.js +2 -1
  76. package/es/line/models/arc.d.ts +8 -3
  77. package/es/line/models/arc.js +57 -76
  78. package/es/line/models/arc_3d.d.ts +8 -3
  79. package/es/line/models/arc_3d.js +46 -57
  80. package/es/line/models/flow.d.ts +8 -2
  81. package/es/line/models/flow.js +14 -12
  82. package/es/line/models/great_circle.d.ts +8 -3
  83. package/es/line/models/great_circle.js +40 -29
  84. package/es/line/models/index.d.ts +1 -1
  85. package/es/line/models/index.js +3 -6
  86. package/es/line/models/line.d.ts +8 -3
  87. package/es/line/models/line.js +67 -140
  88. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  89. package/es/line/models/simple_line.js +204 -0
  90. package/es/line/models/wall.d.ts +8 -3
  91. package/es/line/models/wall.js +35 -27
  92. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  93. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  94. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  95. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  96. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  97. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  98. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  99. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  100. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  101. package/es/line/shaders/line/line_vert.glsl +114 -0
  102. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  103. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  104. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  105. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  106. package/es/mask/index.d.ts +2 -2
  107. package/es/mask/models/fill.d.ts +1 -1
  108. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.js +1 -3
  110. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  111. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.js +14 -3
  113. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  114. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  115. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  116. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  117. package/es/plugins/LightingPlugin.d.ts +1 -1
  118. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  119. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  120. package/es/plugins/PixelPickingPlugin.js +36 -49
  121. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  122. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.js +11 -6
  124. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  125. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  126. package/es/point/index.d.ts +2 -2
  127. package/es/point/index.js +1 -0
  128. package/es/point/models/billboard_point.d.ts +9 -3
  129. package/es/point/models/billboard_point.js +18 -18
  130. package/es/point/models/earthExtrude.d.ts +7 -12
  131. package/es/point/models/earthExtrude.js +21 -13
  132. package/es/point/models/earthFill.d.ts +8 -3
  133. package/es/point/models/earthFill.js +18 -30
  134. package/es/point/models/extrude.d.ts +1 -4
  135. package/es/point/models/extrude.js +2 -11
  136. package/es/point/models/fill.d.ts +8 -2
  137. package/es/point/models/fill.js +33 -84
  138. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  139. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  140. package/es/point/models/image.d.ts +8 -1
  141. package/es/point/models/image.js +31 -17
  142. package/es/point/models/index.js +1 -1
  143. package/es/point/models/normal.d.ts +9 -3
  144. package/es/point/models/normal.js +13 -30
  145. package/es/point/models/radar.d.ts +8 -2
  146. package/es/point/models/radar.js +23 -45
  147. package/es/point/models/text.d.ts +9 -2
  148. package/es/point/models/text.js +31 -32
  149. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  151. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  152. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  153. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  154. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  155. package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
  156. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  157. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  158. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  159. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  160. package/es/point/shaders/image/image_frag.glsl +42 -0
  161. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  162. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  163. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  164. package/es/point/shaders/text/text_frag.glsl +44 -0
  165. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  166. package/es/point/shape/extrude.d.ts +1 -1
  167. package/es/polygon/index.d.ts +2 -2
  168. package/es/polygon/models/extrude.d.ts +9 -9
  169. package/es/polygon/models/extrude.js +38 -15
  170. package/es/polygon/models/extrusion.d.ts +8 -1
  171. package/es/polygon/models/extrusion.js +24 -7
  172. package/es/polygon/models/fill.d.ts +9 -4
  173. package/es/polygon/models/fill.js +26 -13
  174. package/es/polygon/models/ocean.d.ts +9 -7
  175. package/es/polygon/models/ocean.js +30 -14
  176. package/es/polygon/models/water.d.ts +9 -4
  177. package/es/polygon/models/water.js +26 -10
  178. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  179. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  180. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  181. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  182. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  183. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  184. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  185. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  186. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  187. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  188. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  189. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  190. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  191. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  192. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  193. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  194. package/es/raster/buffers/triangulation.d.ts +1 -1
  195. package/es/raster/index.d.ts +2 -2
  196. package/es/raster/models/raster.d.ts +9 -8
  197. package/es/raster/models/raster.js +54 -38
  198. package/es/raster/models/rasterRgb.d.ts +9 -7
  199. package/es/raster/models/rasterRgb.js +36 -19
  200. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  201. package/es/raster/models/rasterTerrainRgb.js +2 -2
  202. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  203. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  204. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  205. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  206. package/es/tile/core/BaseLayer.d.ts +2 -2
  207. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  208. package/es/tile/interaction/getRasterData.d.ts +2 -2
  209. package/es/tile/interaction/utils.d.ts +1 -1
  210. package/es/tile/interface.d.ts +2 -2
  211. package/es/tile/service/TileLayerService.d.ts +2 -2
  212. package/es/tile/service/TilePickService.d.ts +2 -2
  213. package/es/tile/service/TileSourceService.d.ts +1 -1
  214. package/es/tile/tile/Tile.d.ts +2 -3
  215. package/es/tile/tile/VectorTile.d.ts +1 -1
  216. package/es/tile/tile/index.d.ts +1 -1
  217. package/es/tile/utils/constants.js +1 -1
  218. package/es/tile/utils/utils.d.ts +1 -1
  219. package/es/utils/blend.d.ts +1 -1
  220. package/es/utils/multiPassRender.d.ts +1 -1
  221. package/es/utils/stencil.d.ts +1 -1
  222. package/es/wind/index.d.ts +3 -3
  223. package/es/wind/models/wind.d.ts +1 -1
  224. package/lib/citybuliding/models/build.js +22 -11
  225. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  226. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  227. package/lib/core/BaseLayer.js +53 -9
  228. package/lib/core/BaseModel.js +41 -15
  229. package/lib/core/CommonStyleAttribute.js +3 -0
  230. package/lib/core/triangulation.js +12 -6
  231. package/lib/core/utils.js +1 -1
  232. package/lib/earth/models/atmosphere.js +15 -8
  233. package/lib/earth/models/base.js +21 -12
  234. package/lib/earth/models/bloomsphere.js +15 -8
  235. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  236. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  237. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  238. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  239. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  240. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  241. package/lib/geometry/models/billboard.js +26 -11
  242. package/lib/geometry/models/plane.js +23 -6
  243. package/lib/geometry/models/sprite.js +44 -18
  244. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  245. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  246. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  247. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  248. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  249. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  250. package/lib/heatmap/models/grid.js +25 -12
  251. package/lib/heatmap/models/grid3d.js +29 -13
  252. package/lib/heatmap/models/heatmap.js +122 -74
  253. package/lib/heatmap/models/hexagon.js +25 -12
  254. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  255. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  256. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  257. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  258. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  259. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  260. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  261. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  262. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  263. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  264. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  265. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  266. package/lib/image/models/image.js +83 -44
  267. package/lib/image/shaders/image_frag.glsl +34 -7
  268. package/lib/image/shaders/image_vert.glsl +11 -5
  269. package/lib/line/index.js +2 -1
  270. package/lib/line/models/arc.js +57 -76
  271. package/lib/line/models/arc_3d.js +47 -59
  272. package/lib/line/models/flow.js +14 -12
  273. package/lib/line/models/great_circle.js +40 -29
  274. package/lib/line/models/index.js +4 -7
  275. package/lib/line/models/line.js +67 -142
  276. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  277. package/lib/line/models/wall.js +35 -27
  278. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  279. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  280. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  281. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  282. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  283. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  284. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  285. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  286. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  287. package/lib/line/shaders/line/line_vert.glsl +114 -0
  288. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  289. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  290. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  291. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  292. package/lib/plugins/DataMappingPlugin.js +1 -3
  293. package/lib/plugins/FeatureScalePlugin.js +14 -3
  294. package/lib/plugins/PixelPickingPlugin.js +35 -48
  295. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  296. package/lib/point/index.js +1 -0
  297. package/lib/point/models/billboard_point.js +18 -18
  298. package/lib/point/models/earthExtrude.js +21 -13
  299. package/lib/point/models/earthFill.js +18 -30
  300. package/lib/point/models/extrude.js +2 -11
  301. package/lib/point/models/fill.js +33 -84
  302. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  303. package/lib/point/models/image.js +31 -17
  304. package/lib/point/models/index.js +2 -2
  305. package/lib/point/models/normal.js +13 -30
  306. package/lib/point/models/radar.js +23 -45
  307. package/lib/point/models/text.js +31 -32
  308. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  309. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  310. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  311. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  312. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  313. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  314. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
  315. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  316. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  317. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  318. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  319. package/lib/point/shaders/image/image_frag.glsl +42 -0
  320. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  321. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  322. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  323. package/lib/point/shaders/text/text_frag.glsl +44 -0
  324. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  325. package/lib/polygon/models/extrude.js +38 -15
  326. package/lib/polygon/models/extrusion.js +24 -7
  327. package/lib/polygon/models/fill.js +26 -13
  328. package/lib/polygon/models/ocean.js +30 -14
  329. package/lib/polygon/models/water.js +26 -10
  330. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  331. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  332. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  333. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  334. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  336. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  337. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  338. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  339. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  340. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  341. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  342. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  343. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  344. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  345. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  346. package/lib/raster/models/raster.js +54 -38
  347. package/lib/raster/models/rasterRgb.js +36 -19
  348. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  349. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  350. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  351. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  352. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  353. package/lib/tile/utils/constants.js +1 -1
  354. package/package.json +7 -7
  355. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  356. package/es/earth/shaders/base_frag.glsl +0 -13
  357. package/es/earth/shaders/base_vert.glsl +0 -52
  358. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  359. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  360. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  361. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  362. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  363. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  364. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  365. package/es/line/models/earthArc_3d.d.ts +0 -17
  366. package/es/line/models/earthArc_3d.js +0 -285
  367. package/es/line/models/linearline.d.ts +0 -11
  368. package/es/line/models/linearline.js +0 -241
  369. package/es/line/models/simpleLine.js +0 -194
  370. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  371. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  372. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  373. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  374. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  375. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  376. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  377. package/es/line/shaders/line_vert.glsl +0 -165
  378. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  379. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  380. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  381. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  382. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  383. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  384. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  385. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  386. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  387. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  388. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  389. package/es/point/shaders/image_frag.glsl +0 -37
  390. package/es/point/shaders/text_frag.glsl +0 -39
  391. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  392. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  393. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  394. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  395. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  396. package/es/raster/shaders/raster_frag.glsl +0 -11
  397. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  398. package/es/raster/shaders/raster_vert.glsl +0 -34
  399. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  400. package/lib/earth/shaders/base_frag.glsl +0 -13
  401. package/lib/earth/shaders/base_vert.glsl +0 -52
  402. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  403. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  404. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  405. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  406. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  407. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  408. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  409. package/lib/line/models/earthArc_3d.js +0 -291
  410. package/lib/line/models/linearline.js +0 -247
  411. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  412. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  413. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  414. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  415. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  416. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  417. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  418. package/lib/line/shaders/line_vert.glsl +0 -165
  419. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  420. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  421. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  422. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  423. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  424. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  425. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  426. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  427. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  428. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  429. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  430. package/lib/point/shaders/image_frag.glsl +0 -37
  431. package/lib/point/shaders/text_frag.glsl +0 -39
  432. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  433. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  434. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  435. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  436. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  437. package/lib/raster/shaders/raster_frag.glsl +0 -11
  438. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  439. package/lib/raster/shaders/raster_vert.glsl +0 -34
  440. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  441. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  442. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  443. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  444. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  445. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  446. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  447. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
11
  var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
12
  var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
12
13
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
@@ -18,12 +19,13 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
18
19
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
19
20
  var _l7Core = require("@antv/l7-core");
20
21
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
22
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
21
23
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
22
24
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } // import { mat4, vec3 } from 'gl-matrix';
23
25
  /* babel-plugin-inline-import '../shaders/plane_frag.glsl' */
24
- var planeFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\nvarying float v_clip;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));\n gl_FragColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n gl_FragColor.a *= v_clip;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
26
+ var planeFrag = "\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
25
27
  /* babel-plugin-inline-import '../shaders/plane_vert.glsl' */
26
- var planeVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nuniform float u_opacity;\nuniform float u_terrainClipHeight;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nattribute vec3 a_Color;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\nvarying float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
28
+ var planeVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
27
29
  var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
28
30
  (0, _inherits2.default)(PlaneModel, _BaseModel);
29
31
  var _super = _createSuper(PlaneModel);
@@ -120,6 +122,14 @@ var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
120
122
  }, {
121
123
  key: "getUninforms",
122
124
  value: function getUninforms() {
125
+ var commoninfo = this.getCommonUniformsInfo();
126
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
127
+ this.updateStyleUnifoms();
128
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
129
+ }
130
+ }, {
131
+ key: "getCommonUniformsInfo",
132
+ value: function getCommonUniformsInfo() {
123
133
  var _ref4 = this.layer.getLayerConfig(),
124
134
  opacity = _ref4.opacity,
125
135
  mapTexture = _ref4.mapTexture,
@@ -132,12 +142,15 @@ var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
132
142
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
133
143
  this.updateTexture(mapTexture);
134
144
  }
135
- return {
145
+ var commonOptions = {
136
146
  u_opacity: opacity || 1,
137
147
  u_mapFlag: mapTexture ? 1 : 0,
138
148
  u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,
139
149
  u_texture: this.texture
140
150
  };
151
+ this.textures = [this.texture];
152
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
153
+ return commonBufferInfo;
141
154
  }
142
155
  }, {
143
156
  key: "clearModels",
@@ -146,6 +159,7 @@ var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
146
159
  // @ts-ignore
147
160
  this.terrainImage = null;
148
161
  (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
162
+ this.textures = [];
149
163
  }
150
164
  }, {
151
165
  key: "initModels",
@@ -163,12 +177,14 @@ var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
163
177
  width: 0
164
178
  });
165
179
  this.updateTexture(mapTexture);
166
- _context.next = 7;
180
+ this.initUniformsBuffer();
181
+ _context.next = 8;
167
182
  return this.layer.buildLayerModel({
168
183
  moduleName: 'geometryPlane',
169
184
  vertexShader: planeVert,
170
185
  fragmentShader: planeFrag,
171
186
  triangulation: this.planeGeometryTriangulation,
187
+ inject: this.getInject(),
172
188
  primitive: _l7Core.gl.TRIANGLES,
173
189
  depth: {
174
190
  enable: true
@@ -178,10 +194,10 @@ var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
178
194
  face: _l7Core.gl.BACK // gl.FRONT | gl.BACK;
179
195
  }
180
196
  });
181
- case 7:
197
+ case 8:
182
198
  model = _context.sent;
183
199
  return _context.abrupt("return", [model]);
184
- case 9:
200
+ case 10:
185
201
  case "end":
186
202
  return _context.stop();
187
203
  }
@@ -363,6 +379,7 @@ var PlaneModel = exports.default = /*#__PURE__*/function (_BaseModel) {
363
379
  type: _l7Core.AttributeType.Attribute,
364
380
  descriptor: {
365
381
  name: 'a_Uv',
382
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
366
383
  buffer: {
367
384
  // give the WebGL driver a hint that this buffer may change
368
385
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
11
  var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
12
  var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
12
13
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
@@ -21,9 +22,9 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
21
22
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
22
23
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
23
24
  /* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
24
- var spriteFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying float v_d;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, gl_PointCoord);\n gl_FragColor.a *= u_opacity;\n } else {\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n}\n";
25
+ var spriteFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
25
26
  /* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
26
- var spriteVert = "precision highp float;\n\nattribute vec3 a_Position;\nattribute vec3 a_Color;\n\nuniform mat4 u_ModelMatrix;\nuniform float u_opacity;\nuniform float u_Scale;\nvarying vec3 v_Color;\nvarying float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\ngl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
27
+ var spriteVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\ngl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
27
28
  var SPRITE_ANIMATE_DIR = /*#__PURE__*/function (SPRITE_ANIMATE_DIR) {
28
29
  SPRITE_ANIMATE_DIR["UP"] = "up";
29
30
  SPRITE_ANIMATE_DIR["DOWN"] = "down";
@@ -65,16 +66,26 @@ var SpriteModel = exports.default = /*#__PURE__*/function (_BaseModel) {
65
66
  size: 5
66
67
  };
67
68
  });
68
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateModel", function () {
69
- // @ts-ignore
70
- var attributes = _this.layer.createAttributes({
71
- triangulation: _this.planeGeometryUpdateTriangulation
72
- });
73
- _this.layer.models.map(function (m) {
74
- m.updateAttributes(attributes);
75
- });
69
+ /**
70
+ * Recalculate and update position attribute.
71
+ */
72
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updatePosition", function () {
73
+ var _this$styleAttributeS;
74
+ _this.planeGeometryUpdateTriangulation();
75
+ var vertexAttribute = (_this$styleAttributeS = _this.styleAttributeService.getLayerStyleAttribute('position')) === null || _this$styleAttributeS === void 0 ? void 0 : _this$styleAttributeS.vertexAttribute;
76
+ if (vertexAttribute) {
77
+ // [x1, y1, z1, x2, y2, z2...]
78
+ var updated = [];
79
+ for (var i = 0; i < _this.positions.length; i += 5) {
80
+ updated.push(_this.positions[i], _this.positions[i + 1], _this.positions[i + 2]);
81
+ }
82
+ vertexAttribute.updateBuffer({
83
+ data: updated,
84
+ offset: 0
85
+ });
86
+ }
76
87
  _this.layerService.throttleRenderLayers();
77
- _this.timer = requestAnimationFrame(_this.updateModel);
88
+ _this.timer = requestAnimationFrame(_this.updatePosition);
78
89
  });
79
90
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryTriangulation", function () {
80
91
  var _this2;
@@ -140,6 +151,14 @@ var SpriteModel = exports.default = /*#__PURE__*/function (_BaseModel) {
140
151
  }, {
141
152
  key: "getUninforms",
142
153
  value: function getUninforms() {
154
+ var commoninfo = this.getCommonUniformsInfo();
155
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
156
+ this.updateStyleUnifoms();
157
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
158
+ }
159
+ }, {
160
+ key: "getCommonUniformsInfo",
161
+ value: function getCommonUniformsInfo() {
143
162
  var _ref5 = this.layer.getLayerConfig(),
144
163
  opacity = _ref5.opacity,
145
164
  mapTexture = _ref5.mapTexture,
@@ -149,14 +168,18 @@ var SpriteModel = exports.default = /*#__PURE__*/function (_BaseModel) {
149
168
  var _this$texture;
150
169
  this.mapTexture = mapTexture;
151
170
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
171
+ this.textures = [];
152
172
  this.updateTexture(mapTexture);
153
173
  }
154
- return {
174
+ var commonOptions = {
155
175
  u_opacity: opacity || 1,
156
176
  u_mapFlag: mapTexture ? 1 : 0,
157
- u_texture: this.texture,
158
- u_Scale: spriteScale
177
+ u_Scale: spriteScale,
178
+ u_texture: this.texture
159
179
  };
180
+ this.textures = [this.texture];
181
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
182
+ return commonBufferInfo;
160
183
  }
161
184
  }, {
162
185
  key: "clearModels",
@@ -164,6 +187,7 @@ var SpriteModel = exports.default = /*#__PURE__*/function (_BaseModel) {
164
187
  var _this$texture2;
165
188
  cancelAnimationFrame(this.timer);
166
189
  (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
190
+ this.textures = [];
167
191
  }
168
192
  }, {
169
193
  key: "initModels",
@@ -175,6 +199,7 @@ var SpriteModel = exports.default = /*#__PURE__*/function (_BaseModel) {
175
199
  while (1) switch (_context.prev = _context.next) {
176
200
  case 0:
177
201
  _ref6 = this.layer.getLayerConfig(), mapTexture = _ref6.mapTexture, _ref6$spriteTop = _ref6.spriteTop, spriteTop = _ref6$spriteTop === void 0 ? 5000000 : _ref6$spriteTop, _ref6$spriteUpdate = _ref6.spriteUpdate, spriteUpdate = _ref6$spriteUpdate === void 0 ? 10000 : _ref6$spriteUpdate, _ref6$spriteAnimate = _ref6.spriteAnimate, spriteAnimate = _ref6$spriteAnimate === void 0 ? SPRITE_ANIMATE_DIR.DOWN : _ref6$spriteAnimate;
202
+ this.initUniformsBuffer();
178
203
  this.mapTexture = mapTexture;
179
204
  this.spriteTop = spriteTop;
180
205
  this.spriteUpdate = spriteUpdate;
@@ -186,24 +211,25 @@ var SpriteModel = exports.default = /*#__PURE__*/function (_BaseModel) {
186
211
  });
187
212
  this.updateTexture(mapTexture);
188
213
  setTimeout(function () {
189
- _this3.updateModel();
214
+ _this3.updatePosition();
190
215
  }, 100);
191
- _context.next = 11;
216
+ _context.next = 12;
192
217
  return this.layer.buildLayerModel({
193
218
  moduleName: 'geometrySprite',
194
219
  vertexShader: spriteVert,
195
220
  fragmentShader: spriteFrag,
196
221
  triangulation: this.planeGeometryTriangulation,
222
+ inject: this.getInject(),
197
223
  primitive: _l7Core.gl.POINTS,
198
224
  depth: {
199
225
  enable: false
200
226
  },
201
227
  blend: this.getBlend()
202
228
  });
203
- case 11:
229
+ case 12:
204
230
  model = _context.sent;
205
231
  return _context.abrupt("return", [model]);
206
- case 13:
232
+ case 14:
207
233
  case "end":
208
234
  return _context.stop();
209
235
  }
@@ -1,13 +1,18 @@
1
+ layout(std140) uniform commonUniforms {
2
+ vec2 u_size;
3
+ float u_raisingHeight;
4
+ float u_rotation;
5
+ float u_opacity;
6
+ };
1
7
 
2
8
  uniform sampler2D u_texture;
3
- uniform float u_opacity;
4
9
 
5
- varying vec3 v_Color;
6
- varying vec2 v_uv;
10
+ in vec2 v_uv;
11
+ out vec4 outputColor;
7
12
 
8
13
  #pragma include "picking"
9
14
  void main() {
10
- gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
11
- gl_FragColor.a *= u_opacity;
12
- gl_FragColor = filterColor(gl_FragColor);
15
+ outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
16
+ outputColor.a *= u_opacity;
17
+ outputColor = filterColor(outputColor);
13
18
  }
@@ -1,25 +1,22 @@
1
- precision highp float;
2
- uniform mat4 u_ModelMatrix;
3
- uniform float u_raisingHeight: 0.0;
4
- uniform float u_opacity;
5
- uniform vec2 u_size: [1.0, 1.0];
6
- uniform mat2 u_RotateMatrix;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 11) in vec3 a_Extrude;
3
+ layout(location = 14) in vec2 a_Uv;
7
4
 
8
- attribute vec3 a_Extrude;
9
- attribute vec3 a_Position;
10
- attribute vec2 a_Uv;
11
- attribute vec3 a_Color;
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_size;
7
+ float u_raisingHeight;
8
+ float u_rotation;
9
+ float u_opacity;
10
+ };
12
11
 
13
- varying vec3 v_Color;
14
- varying vec2 v_uv;
12
+ out vec2 v_uv;
15
13
 
16
14
  #pragma include "projection"
17
15
  #pragma include "picking"
16
+ #pragma include "rotation_2d"
18
17
  void main() {
19
18
  vec3 extrude = a_Extrude;
20
- v_Color = a_Color;
21
19
  v_uv = a_Uv;
22
-
23
20
  float raiseHeight = u_raisingHeight;
24
21
  if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
25
22
  float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
@@ -30,7 +27,7 @@ void main() {
30
27
  vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
31
28
 
32
29
  // 计算绕 z 轴旋转后的偏移
33
- vec2 offsetXY = project_pixel(u_RotateMatrix * vec2(extrude.x * u_size.x, 0.0));
30
+ vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));
34
31
  // 绕 z 轴旋转
35
32
  float x = project_pos.x + offsetXY.x;
36
33
  float y = project_pos.y + offsetXY.y;
@@ -1,22 +1,26 @@
1
1
 
2
2
  uniform sampler2D u_texture;
3
- uniform float u_mapFlag;
4
- uniform float u_opacity;
3
+ layout(std140) uniform commonUniforms {
4
+ float u_opacity;
5
+ float u_mapFlag;
6
+ float u_terrainClipHeight;
7
+ };
5
8
 
6
- varying vec3 v_Color;
7
- varying vec2 v_uv;
8
- varying float v_clip;
9
+ in vec3 v_Color;
10
+ in vec2 v_uv;
11
+ in float v_clip;
12
+ out vec4 outputColor;
9
13
 
10
14
  #pragma include "picking"
11
15
  void main() {
12
16
  // gl_FragColor = vec4(v_Color, u_opacity);
13
17
  if(u_mapFlag > 0.0) {
14
- gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
15
- gl_FragColor.a *= u_opacity;
18
+ outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
19
+ outputColor.a *= u_opacity;
16
20
  } else {
17
21
  // gl_FragColor = vec4(v_uv, 0.0, u_opacity);
18
- gl_FragColor = vec4(v_Color, u_opacity);
22
+ outputColor = vec4(v_Color, u_opacity);
19
23
  }
20
- gl_FragColor.a *= v_clip;
21
- gl_FragColor = filterColor(gl_FragColor);
24
+ outputColor.a *= v_clip;
25
+ outputColor = filterColor(outputColor);
22
26
  }
@@ -1,16 +1,17 @@
1
- precision highp float;
2
- uniform mat4 u_ModelMatrix;
3
1
 
4
- uniform float u_opacity;
5
- uniform float u_terrainClipHeight;
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 1) in vec3 a_Color;
4
+ layout(location = 14) in vec2 a_Uv;
6
5
 
7
- attribute vec3 a_Position;
8
- attribute vec2 a_Uv;
9
- attribute vec3 a_Color;
6
+ layout(std140) uniform commonUniforms {
7
+ float u_opacity;
8
+ float u_mapFlag;
9
+ float u_terrainClipHeight;
10
+ };
10
11
 
11
- varying vec3 v_Color;
12
- varying vec2 v_uv;
13
- varying float v_clip;
12
+ out vec3 v_Color;
13
+ out vec2 v_uv;
14
+ out float v_clip;
14
15
 
15
16
  #pragma include "projection"
16
17
  #pragma include "picking"
@@ -1,10 +1,14 @@
1
1
 
2
+ layout(std140) uniform commonUniforms {
3
+ float u_opacity;
4
+ float u_mapFlag;
5
+ float u_Scale;
6
+ };
2
7
  uniform sampler2D u_texture;
3
- uniform float u_mapFlag;
4
- uniform float u_opacity;
5
8
 
6
- varying vec3 v_Color;
7
- varying float v_d;
9
+ in vec3 v_Color;
10
+ in float v_d;
11
+ out vec4 outputColor;
8
12
 
9
13
  void main() {
10
14
 
@@ -13,9 +17,9 @@ void main() {
13
17
  }
14
18
 
15
19
  if(u_mapFlag > 0.0) {
16
- gl_FragColor = texture2D(u_texture, gl_PointCoord);
17
- gl_FragColor.a *= u_opacity;
20
+ outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);
21
+ outputColor.a *= u_opacity;
18
22
  } else {
19
- gl_FragColor = vec4(v_Color, u_opacity);
23
+ outputColor = vec4(v_Color, u_opacity);
20
24
  }
21
25
  }
@@ -1,17 +1,18 @@
1
- precision highp float;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec3 a_Color;
2
3
 
3
- attribute vec3 a_Position;
4
- attribute vec3 a_Color;
4
+ layout(std140) uniform commonUniforms {
5
+ float u_opacity;
6
+ float u_mapFlag;
7
+ float u_Scale;
8
+ };
5
9
 
6
- uniform mat4 u_ModelMatrix;
7
- uniform float u_opacity;
8
- uniform float u_Scale;
9
- varying vec3 v_Color;
10
- varying float v_d;
10
+ out vec3 v_Color;
11
+ out float v_d;
11
12
 
12
13
  #pragma include "projection"
13
14
  void main() {
14
- v_Color = a_Color;
15
+ v_Color = a_Color.xyz;
15
16
 
16
17
  vec4 project_pos = project_position(vec4(a_Position, 1.0));
17
18
 
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
11
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
13
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
@@ -17,10 +18,10 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
17
18
  var _triangulation = require("../../core/triangulation");
18
19
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
19
20
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
20
- /* babel-plugin-inline-import '../shaders/grid_vert.glsl' */
21
- var heatmapGridVert = "precision highp float;\r\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\r\nattribute vec3 a_Position;\r\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\r\nattribute vec3 a_Pos;\r\nattribute float a_Size;\r\nattribute vec4 a_Color;\r\nuniform vec2 u_radius;\r\nuniform float u_coverage: 0.9;\r\nuniform float u_angle: 0;\r\nuniform mat4 u_ModelMatrix;\r\n\r\nvarying vec4 v_color;\r\n\r\nuniform vec2 u_sceneCenterMercator;\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
22
- /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
23
- var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
+ /* babel-plugin-inline-import '../shaders/grid/grid_vert.glsl' */
22
+ var grid_vert = "layout(location = 0) in vec3 a_Position;\r\nlayout(location = 1) in vec4 a_Color;\r\nlayout(location = 10) in vec3 a_Pos;\r\n\r\nlayout(std140) uniform commonUniforms {\r\n vec2 u_radius;\r\n float u_opacity;\r\n float u_coverage;\r\n float u_angle;\r\n};\r\n\r\n\r\nout vec4 v_color;\r\n\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n v_color.a *= u_opacity;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
23
+ /* babel-plugin-inline-import '../shaders/grid/grid_frag.glsl' */
24
+ var grid_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
24
25
  var GridModel = exports.default = /*#__PURE__*/function (_BaseModel) {
25
26
  (0, _inherits2.default)(GridModel, _BaseModel);
26
27
  var _super = _createSuper(GridModel);
@@ -31,16 +32,26 @@ var GridModel = exports.default = /*#__PURE__*/function (_BaseModel) {
31
32
  (0, _createClass2.default)(GridModel, [{
32
33
  key: "getUninforms",
33
34
  value: function getUninforms() {
35
+ var commoninfo = this.getCommonUniformsInfo();
36
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
37
+ this.updateStyleUnifoms();
38
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
39
+ }
40
+ }, {
41
+ key: "getCommonUniformsInfo",
42
+ value: function getCommonUniformsInfo() {
34
43
  var _ref = this.layer.getLayerConfig(),
35
44
  opacity = _ref.opacity,
36
45
  coverage = _ref.coverage,
37
46
  angle = _ref.angle;
38
- return {
47
+ var commonOptions = {
48
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
39
49
  u_opacity: opacity || 1.0,
40
50
  u_coverage: coverage || 0.9,
41
- u_angle: angle || 0,
42
- u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
51
+ u_angle: angle || 0
43
52
  };
53
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
54
+ return commonBufferInfo;
44
55
  }
45
56
  }, {
46
57
  key: "initModels",
@@ -69,21 +80,22 @@ var GridModel = exports.default = /*#__PURE__*/function (_BaseModel) {
69
80
  return _regenerator.default.wrap(function _callee2$(_context2) {
70
81
  while (1) switch (_context2.prev = _context2.next) {
71
82
  case 0:
72
- _context2.next = 2;
83
+ this.initUniformsBuffer();
84
+ _context2.next = 3;
73
85
  return this.layer.buildLayerModel({
74
86
  moduleName: 'heatmapGrid',
75
- vertexShader: heatmapGridVert,
76
- fragmentShader: heatmapGridFrag,
87
+ vertexShader: grid_vert,
88
+ fragmentShader: grid_frag,
77
89
  triangulation: _triangulation.HeatmapGridTriangulation,
78
90
  primitive: _l7Core.gl.TRIANGLES,
79
91
  depth: {
80
92
  enable: false
81
93
  }
82
94
  });
83
- case 2:
95
+ case 3:
84
96
  model = _context2.sent;
85
97
  return _context2.abrupt("return", [model]);
86
- case 4:
98
+ case 5:
87
99
  case "end":
88
100
  return _context2.stop();
89
101
  }
@@ -102,6 +114,7 @@ var GridModel = exports.default = /*#__PURE__*/function (_BaseModel) {
102
114
  // 顶点经纬度位置
103
115
  type: _l7Core.AttributeType.Attribute,
104
116
  descriptor: {
117
+ shaderLocation: 10,
105
118
  name: 'a_Pos',
106
119
  buffer: {
107
120
  usage: _l7Core.gl.DYNAMIC_DRAW,