@antv/l7-layers 2.20.5 → 2.20.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
package/es/canvas/index.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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-
import { ILayer } from '@antv/l7-core';
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import type { ILayer } from '@antv/l7-core';
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import BaseLayer from '../core/BaseLayer';
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import { ICanvasLayerStyleOptions } from '../core/interface';
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import { CanvasModelType } from './models/index';
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import type { ICanvasLayerStyleOptions } from '../core/interface';
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import type { CanvasModelType } from './models/index';
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export default class CanvasLayer extends BaseLayer<ICanvasLayerStyleOptions> {
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type: string;
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forceRender: boolean;
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@@ -1,19 +1,14 @@
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import { IModel } from '@antv/l7-core';
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import type { IModel } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class CityBuildModel extends BaseModel {
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private cityCenter;
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private cityMinSize;
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u_opacity: number;
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u_baseColor: number[];
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u_brightColor: number[];
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u_windowColor: number[];
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u_time: number;
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protected getCommonUniformsInfo(): {
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uniformsLength: number;
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[key: string]: any;
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};
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};
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calCityGeo(): void;
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initModels(): Promise<IModel[]>;
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
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import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
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import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
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import _createClass from "@babel/runtime/helpers/esm/createClass";
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import _inherits from "@babel/runtime/helpers/esm/inherits";
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@@ -13,9 +14,10 @@ import { rgb2arr } from '@antv/l7-utils';
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import BaseModel from "../../core/BaseModel";
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import { PolygonExtrudeTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/build_frag.glsl' */
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var buildFrag = "
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var buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\
|
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
20
|
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import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
19
21
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var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
|
20
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_inherits(CityBuildModel, _BaseModel);
|
|
21
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var _super = _createSuper(CityBuildModel);
|
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@@ -24,8 +26,8 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
24
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return _super.apply(this, arguments);
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}
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_createClass(CityBuildModel, [{
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key: "
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value: function
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key: "getCommonUniformsInfo",
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value: function getCommonUniformsInfo() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
|
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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@@ -45,18 +47,22 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
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45
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sweepSpeed: 0.4,
|
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sweepCenter: this.cityCenter
|
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} : _ref$sweep;
|
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var commonOptions = {
|
|
51
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u_baseColor: rgb2arr(baseColor),
|
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u_brightColor: rgb2arr(brightColor),
|
|
53
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u_windowColor: rgb2arr(windowColor),
|
|
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u_circleSweepColor: [].concat(_toConsumableArray(rgb2arr(sweep.sweepColor).slice(0, 3)), [1.0]),
|
|
49
55
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
|
|
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|
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
|
|
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56
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
|
|
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
|
|
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58
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|
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|
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};
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
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return commonBufferInfo;
|
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}
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}, {
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key: "calCityGeo",
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@@ -90,9 +96,10 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
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90
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while (1) switch (_context.prev = _context.next) {
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case 0:
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this.calCityGeo();
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this.initUniformsBuffer();
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this.startModelAnimate();
|
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return _context.abrupt("return", this.buildModels());
|
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case
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case "end":
|
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return _context.stop();
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|
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|
|
@@ -120,6 +127,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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depth: {
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enable: true
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},
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inject: this.getInject(),
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cull: {
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enable: true,
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face: gl.BACK
|
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@@ -148,6 +156,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation: ShaderLocation.NORMAL,
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@@ -165,6 +174,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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shaderLocation: ShaderLocation.SIZE,
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buffer: {
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usage: gl.DYNAMIC_DRAW,
|
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@@ -184,6 +194,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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|
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shaderLocation: ShaderLocation.UV,
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buffer: {
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|
// give the WebGL driver a hint that this buffer may change
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|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -1,22 +1,25 @@
|
|
|
1
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-
|
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2
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-
uniform
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-
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|
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precision highp float;
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|
+
layout(std140) uniform commonUniforms {
|
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+
vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
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+
vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
|
5
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+
vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
|
6
|
+
vec4 u_circleSweepColor;
|
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7
|
+
vec2 u_cityCenter;
|
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8
|
+
float u_circleSweep;
|
|
9
|
+
float u_cityMinSize;
|
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|
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float u_circleSweepSpeed;
|
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|
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float u_opacity: 1.0;
|
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float u_near : 0;
|
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float u_far : 1;
|
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float u_time;
|
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};
|
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16
|
+
in vec4 v_Color;
|
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in vec2 v_texCoord;
|
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in float v_worldDis;
|
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|
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out vec4 outputColor;
|
|
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20
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|
|
19
21
|
#pragma include "picking"
|
|
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|
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#pragma include "scene_uniforms"
|
|
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23
|
|
|
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24
|
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
|
|
22
25
|
float s = step(hot, n);
|
|
@@ -48,7 +51,7 @@ float sdRect(vec2 p, vec2 sz) {
|
|
|
48
51
|
}
|
|
49
52
|
|
|
50
53
|
void main() {
|
|
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|
-
|
|
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|
+
outputColor = v_Color;
|
|
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55
|
vec3 baseColor = u_baseColor.xyz;
|
|
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56
|
vec3 brightColor = u_brightColor.xyz;
|
|
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57
|
vec3 windowColor = u_windowColor.xyz;
|
|
@@ -57,7 +60,7 @@ void main() {
|
|
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vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
|
|
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61
|
if(v_texCoord.x < 0.) { //顶部颜色
|
|
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62
|
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
|
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|
-
|
|
63
|
+
outputColor = vec4( foggedColor, v_Color.w);
|
|
61
64
|
}else { // 侧面颜色
|
|
62
65
|
vec2 st = v_texCoord;
|
|
63
66
|
vec2 UvScale = v_texCoord;
|
|
@@ -103,15 +106,15 @@ void main() {
|
|
|
103
106
|
|
|
104
107
|
vec3 foggedColor = fog(color,fogColor,depth);
|
|
105
108
|
|
|
106
|
-
|
|
109
|
+
outputColor = vec4(foggedColor,1.0);
|
|
107
110
|
}
|
|
108
111
|
|
|
109
112
|
|
|
110
113
|
if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
|
|
111
114
|
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
112
|
-
|
|
115
|
+
outputColor.rgb += r * r * u_circleSweepColor.rgb;
|
|
113
116
|
}
|
|
114
117
|
|
|
115
|
-
|
|
116
|
-
|
|
118
|
+
outputColor.a *= u_opacity;
|
|
119
|
+
outputColor = filterColor(outputColor);
|
|
117
120
|
}
|
|
@@ -4,22 +4,30 @@ precision highp float;
|
|
|
4
4
|
#define diffuseRatio 0.3
|
|
5
5
|
#define specularRatio 0.2
|
|
6
6
|
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
-
|
|
21
|
-
|
|
22
|
-
|
|
7
|
+
layout(location = 0) in vec3 a_Position;
|
|
8
|
+
layout(location = 1) in vec4 a_Color;
|
|
9
|
+
layout(location = 9) in float a_Size;
|
|
10
|
+
layout(location = 13) in vec3 a_Normal;
|
|
11
|
+
layout(location = 14) in vec2 a_Uv;
|
|
12
|
+
|
|
13
|
+
out vec2 v_texCoord;
|
|
14
|
+
out vec4 v_Color;
|
|
15
|
+
out float v_worldDis;
|
|
16
|
+
|
|
17
|
+
layout(std140) uniform commonUniforms {
|
|
18
|
+
vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
|
19
|
+
vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
|
20
|
+
vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
|
21
|
+
vec4 u_circleSweepColor;
|
|
22
|
+
vec2 u_cityCenter;
|
|
23
|
+
float u_circleSweep;
|
|
24
|
+
float u_cityMinSize;
|
|
25
|
+
float u_circleSweepSpeed;
|
|
26
|
+
float u_opacity: 1.0;
|
|
27
|
+
float u_near : 0;
|
|
28
|
+
float u_far : 1;
|
|
29
|
+
float u_time;
|
|
30
|
+
};
|
|
23
31
|
#pragma include "projection"
|
|
24
32
|
#pragma include "light"
|
|
25
33
|
#pragma include "picking"
|
package/es/core/BaseLayer.d.ts
CHANGED
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
import { AsyncSeriesBailHook, AsyncWaterfallHook, SyncBailHook, SyncHook } from '@antv/async-hook';
|
|
2
|
-
import {
|
|
2
|
+
import type { IActiveOption, IAnimateOption, IAttributeAndElements, IBuffer, ICameraService, ICoordinateSystemService, IDataState, IDebugService, IEncodeFeature, IFontService, IGlobalConfigService, IIconService, IInteractionService, ILayer, ILayerAttributesOption, ILayerConfig, ILayerModel, ILayerModelInitializationOptions, ILayerPickService, ILayerPlugin, ILayerService, ILegend, IMapService, IModel, IModelInitializationOptions, IMultiPassRenderer, IParseDataItem, IPass, IPickingService, IPostProcessingPass, IRenderOptions, IRendererService, IScale, IScaleOptions, IShaderModuleService, ISourceCFG, IStyleAttributeService, IStyleAttributeUpdateOptions, ITextureService, LayerEventType, LegendItems, StyleAttributeField, StyleAttributeOption, Triangulation } from '@antv/l7-core';
|
|
3
|
+
import { BlendType } from '@antv/l7-core';
|
|
3
4
|
import Source from '@antv/l7-source';
|
|
4
5
|
import { EventEmitter } from 'eventemitter3';
|
|
5
|
-
import { Container } from 'inversify';
|
|
6
|
+
import type { Container } from 'inversify';
|
|
6
7
|
export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter<LayerEventType> implements ILayer {
|
|
7
8
|
id: string;
|
|
8
9
|
name: string;
|
|
@@ -105,12 +106,21 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
|
|
|
105
106
|
private animateStartTime;
|
|
106
107
|
private animateStatus;
|
|
107
108
|
private isDestroyed;
|
|
109
|
+
private uniformBuffers;
|
|
108
110
|
constructor(config?: Partial<ILayerConfig & ChildLayerStyleOptions>);
|
|
109
111
|
addMask(layer: ILayer): void;
|
|
110
112
|
removeMask(layer: ILayer): void;
|
|
111
113
|
disableMask(): void;
|
|
112
114
|
enableMask(): void;
|
|
115
|
+
/**
|
|
116
|
+
* 将废弃
|
|
117
|
+
* @deprecated
|
|
118
|
+
*/
|
|
113
119
|
addMaskLayer(maskLayer: ILayer): void;
|
|
120
|
+
/**
|
|
121
|
+
* 将废弃
|
|
122
|
+
* @deprecated
|
|
123
|
+
*/
|
|
114
124
|
removeMaskLayer(maskLayer: ILayer): void;
|
|
115
125
|
getAttribute(name: string): import("@antv/l7-core").IStyleAttribute | undefined;
|
|
116
126
|
getLayerConfig<T = any>(): Partial<ILayerConfig & import("@antv/l7-core").ISceneConfig & ChildLayerStyleOptions & T>;
|
|
@@ -228,6 +238,8 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
|
|
|
228
238
|
protected getDefaultConfig(): {};
|
|
229
239
|
protected sourceEvent: () => void;
|
|
230
240
|
protected initLayerModels(): Promise<void>;
|
|
241
|
+
getLayerUniformBuffer(): IBuffer;
|
|
242
|
+
getPickingUniformBuffer(): IBuffer;
|
|
231
243
|
protected reRender(): void;
|
|
232
244
|
protected splitValuesAndCallbackInAttribute(valuesOrCallback?: unknown[]): {
|
|
233
245
|
values: unknown[] | undefined;
|
package/es/core/BaseLayer.js
CHANGED
|
@@ -44,8 +44,6 @@ var layerIdCounter = 0;
|
|
|
44
44
|
var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__PURE__*/function (_ref) {
|
|
45
45
|
_inherits(BaseLayer, _ref);
|
|
46
46
|
var _super = _createSuper(BaseLayer);
|
|
47
|
-
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
48
|
-
|
|
49
47
|
function BaseLayer() {
|
|
50
48
|
var _this;
|
|
51
49
|
var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
@@ -117,6 +115,8 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
117
115
|
_defineProperty(_assertThisInitialized(_this), "scaleOptions", {});
|
|
118
116
|
_defineProperty(_assertThisInitialized(_this), "animateStatus", false);
|
|
119
117
|
_defineProperty(_assertThisInitialized(_this), "isDestroyed", false);
|
|
118
|
+
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
119
|
+
_defineProperty(_assertThisInitialized(_this), "uniformBuffers", []);
|
|
120
120
|
_defineProperty(_assertThisInitialized(_this), "encodeDataLength", 0);
|
|
121
121
|
_defineProperty(_assertThisInitialized(_this), "sourceEvent", function () {
|
|
122
122
|
_this.dataState.dataSourceNeedUpdate = true;
|
|
@@ -140,6 +140,9 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
140
140
|
key: "addMask",
|
|
141
141
|
value: function addMask(layer) {
|
|
142
142
|
this.masks.push(layer);
|
|
143
|
+
this.updateLayerConfig({
|
|
144
|
+
maskLayers: this.masks
|
|
145
|
+
});
|
|
143
146
|
this.enableMask();
|
|
144
147
|
}
|
|
145
148
|
}, {
|
|
@@ -149,6 +152,9 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
149
152
|
if (layerIndex > -1) {
|
|
150
153
|
this.masks.splice(layerIndex, 1);
|
|
151
154
|
}
|
|
155
|
+
this.updateLayerConfig({
|
|
156
|
+
maskLayers: this.masks
|
|
157
|
+
});
|
|
152
158
|
}
|
|
153
159
|
}, {
|
|
154
160
|
key: "disableMask",
|
|
@@ -164,13 +170,21 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
164
170
|
enableMask: true
|
|
165
171
|
});
|
|
166
172
|
}
|
|
167
|
-
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* 将废弃
|
|
176
|
+
* @deprecated
|
|
177
|
+
*/
|
|
168
178
|
}, {
|
|
169
179
|
key: "addMaskLayer",
|
|
170
180
|
value: function addMaskLayer(maskLayer) {
|
|
171
181
|
this.masks.push(maskLayer);
|
|
172
182
|
}
|
|
173
|
-
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* 将废弃
|
|
186
|
+
* @deprecated
|
|
187
|
+
*/
|
|
174
188
|
}, {
|
|
175
189
|
key: "removeMaskLayer",
|
|
176
190
|
value: function removeMaskLayer(maskLayer) {
|
|
@@ -1189,7 +1203,7 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1189
1203
|
vs: vs,
|
|
1190
1204
|
elements: elements,
|
|
1191
1205
|
blend: BlendTypes[BlendType.normal],
|
|
1192
|
-
uniformBuffers: [].concat(_toConsumableArray(_this10.layerModel.uniformBuffers), _toConsumableArray(_this10.rendererService.uniformBuffers)),
|
|
1206
|
+
uniformBuffers: [].concat(_toConsumableArray(_this10.layerModel.uniformBuffers), _toConsumableArray(_this10.rendererService.uniformBuffers), [_this10.getLayerUniformBuffer(), _this10.getPickingUniformBuffer()]),
|
|
1193
1207
|
textures: _this10.layerModel.textures
|
|
1194
1208
|
}, rest);
|
|
1195
1209
|
if (count) {
|
|
@@ -1339,7 +1353,8 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1339
1353
|
model.draw({
|
|
1340
1354
|
uniforms: _this11.layerModel.getUninforms(),
|
|
1341
1355
|
blend: _this11.layerModel.getBlend(),
|
|
1342
|
-
stencil: _this11.layerModel.getStencil(options)
|
|
1356
|
+
stencil: _this11.layerModel.getStencil(options),
|
|
1357
|
+
textures: _this11.layerModel.textures
|
|
1343
1358
|
}, (options === null || options === void 0 ? void 0 : options.ispick) || false);
|
|
1344
1359
|
});
|
|
1345
1360
|
this.hooks.afterRender.call();
|
|
@@ -1433,6 +1448,7 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1433
1448
|
key: "initLayerModels",
|
|
1434
1449
|
value: function () {
|
|
1435
1450
|
var _initLayerModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee7() {
|
|
1451
|
+
var layerUniforms, pickingUniforms;
|
|
1436
1452
|
return _regeneratorRuntime.wrap(function _callee7$(_context7) {
|
|
1437
1453
|
while (1) switch (_context7.prev = _context7.next) {
|
|
1438
1454
|
case 0:
|
|
@@ -1440,11 +1456,29 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1440
1456
|
return model.destroy();
|
|
1441
1457
|
});
|
|
1442
1458
|
this.models = [];
|
|
1443
|
-
|
|
1459
|
+
this.uniformBuffers.forEach(function (buffer) {
|
|
1460
|
+
buffer.destroy();
|
|
1461
|
+
});
|
|
1462
|
+
this.uniformBuffers = [];
|
|
1463
|
+
// Layer Uniform
|
|
1464
|
+
layerUniforms = this.rendererService.createBuffer({
|
|
1465
|
+
data: new Float32Array(16 + 4).fill(0),
|
|
1466
|
+
// u_Mvp
|
|
1467
|
+
isUBO: true
|
|
1468
|
+
});
|
|
1469
|
+
this.uniformBuffers.push(layerUniforms);
|
|
1470
|
+
|
|
1471
|
+
// Picking Uniform
|
|
1472
|
+
pickingUniforms = this.rendererService.createBuffer({
|
|
1473
|
+
data: new Float32Array(20).fill(0),
|
|
1474
|
+
isUBO: true
|
|
1475
|
+
});
|
|
1476
|
+
this.uniformBuffers.push(pickingUniforms);
|
|
1477
|
+
_context7.next = 10;
|
|
1444
1478
|
return this.layerModel.initModels();
|
|
1445
|
-
case
|
|
1479
|
+
case 10:
|
|
1446
1480
|
this.models = _context7.sent;
|
|
1447
|
-
case
|
|
1481
|
+
case 11:
|
|
1448
1482
|
case "end":
|
|
1449
1483
|
return _context7.stop();
|
|
1450
1484
|
}
|
|
@@ -1455,6 +1489,16 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1455
1489
|
}
|
|
1456
1490
|
return initLayerModels;
|
|
1457
1491
|
}()
|
|
1492
|
+
}, {
|
|
1493
|
+
key: "getLayerUniformBuffer",
|
|
1494
|
+
value: function getLayerUniformBuffer() {
|
|
1495
|
+
return this.uniformBuffers[0];
|
|
1496
|
+
}
|
|
1497
|
+
}, {
|
|
1498
|
+
key: "getPickingUniformBuffer",
|
|
1499
|
+
value: function getPickingUniformBuffer() {
|
|
1500
|
+
return this.uniformBuffers[1];
|
|
1501
|
+
}
|
|
1458
1502
|
}, {
|
|
1459
1503
|
key: "reRender",
|
|
1460
1504
|
value: function reRender() {
|
package/es/core/BaseModel.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, IInject, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRendererService, IRenderOptions, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, Triangulation } from '@antv/l7-core';
|
|
1
|
+
import type { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, IInject, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRendererService, IRenderOptions, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, Triangulation } from '@antv/l7-core';
|
|
2
2
|
export type styleSingle = number | string | [string, (single: any) => number] | [string, [number, number]];
|
|
3
3
|
export type styleOffset = string | [number, number] | [string, (single: any) => number];
|
|
4
4
|
export type styleColor = string | [string, (single: any) => string] | [string, [string, string]];
|
package/es/core/BaseModel.js
CHANGED
|
@@ -21,7 +21,8 @@ var shaderLocationMap = {
|
|
|
21
21
|
stroke: ShaderLocation.STROKE,
|
|
22
22
|
offsets: ShaderLocation.OFFSETS,
|
|
23
23
|
rotation: ShaderLocation.ROTATION,
|
|
24
|
-
extrusionBase: ShaderLocation.EXTRUSION_BASE
|
|
24
|
+
extrusionBase: ShaderLocation.EXTRUSION_BASE,
|
|
25
|
+
thetaOffset: 15
|
|
25
26
|
};
|
|
26
27
|
|
|
27
28
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
@@ -114,10 +115,21 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
114
115
|
value: function getDefaultStyle() {
|
|
115
116
|
return {};
|
|
116
117
|
}
|
|
118
|
+
// public getUninforms(): IModelUniform {
|
|
119
|
+
// throw new Error('Method not implemented.');
|
|
120
|
+
// }
|
|
117
121
|
}, {
|
|
118
122
|
key: "getUninforms",
|
|
119
123
|
value: function getUninforms() {
|
|
120
|
-
|
|
124
|
+
var commoninfo = this.getCommonUniformsInfo();
|
|
125
|
+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
126
|
+
this.updateStyleUnifoms();
|
|
127
|
+
var result = _objectSpread(_objectSpread({}, attributeInfo.uniformsOption), commoninfo.uniformsOption);
|
|
128
|
+
//如果是regl渲染 需要在uniform中带上u_texture 暂时用this.rendererService.device判断
|
|
129
|
+
if (!this.rendererService.hasOwnProperty('device') && this.textures && this.textures.length === 1) {
|
|
130
|
+
result['u_texture'] = this.textures[0];
|
|
131
|
+
}
|
|
132
|
+
return result;
|
|
121
133
|
}
|
|
122
134
|
}, {
|
|
123
135
|
key: "getAnimateUniforms",
|
|
@@ -237,6 +249,10 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
237
249
|
} else {
|
|
238
250
|
uniforms.push(" ".concat(DefaultUniformStyleType[key], " u_").concat(key, ";"));
|
|
239
251
|
}
|
|
252
|
+
var location = shaderLocationMap[key];
|
|
253
|
+
if (!location && key === 'THETA_OFFSET') {
|
|
254
|
+
location = 15;
|
|
255
|
+
}
|
|
240
256
|
str += "\n #ifdef USE_ATTRIBUTE_".concat(key.toUpperCase(), "\n layout(location = ").concat(shaderLocationMap[key], ") in ").concat(DefaultUniformStyleType[key], " a_").concat(key.charAt(0).toUpperCase() + key.slice(1), ";\n #endif\n\n ");
|
|
241
257
|
});
|
|
242
258
|
var attributeUniforms = uniforms.length ? "\nlayout(std140) uniform AttributeUniforms {\n".concat(uniforms.join('\n'), "\n};\n ") : '';
|
|
@@ -298,16 +314,21 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
298
314
|
value: function initUniformsBuffer() {
|
|
299
315
|
var attrUniforms = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
300
316
|
var commonUniforms = this.getCommonUniformsInfo();
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
317
|
+
if (attrUniforms.uniformsLength !== 0) {
|
|
318
|
+
this.attributeUnifoms = this.rendererService.createBuffer({
|
|
319
|
+
data: new Float32Array(MultipleOfFourNumber(attrUniforms.uniformsLength)).fill(0),
|
|
320
|
+
// 长度需要大于等于 4
|
|
321
|
+
isUBO: true
|
|
322
|
+
});
|
|
323
|
+
this.uniformBuffers.push(this.attributeUnifoms);
|
|
324
|
+
}
|
|
325
|
+
if (commonUniforms.uniformsLength !== 0) {
|
|
326
|
+
this.commonUnifoms = this.rendererService.createBuffer({
|
|
327
|
+
data: new Float32Array(MultipleOfFourNumber(commonUniforms.uniformsLength)).fill(0),
|
|
328
|
+
isUBO: true
|
|
329
|
+
});
|
|
330
|
+
this.uniformBuffers.push(this.commonUnifoms);
|
|
331
|
+
}
|
|
311
332
|
}
|
|
312
333
|
// 获取数据映射 uniform 信息
|
|
313
334
|
}, {
|
|
@@ -319,9 +340,13 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
319
340
|
if (Array.isArray(value)) {
|
|
320
341
|
uniformsArray.push.apply(uniformsArray, _toConsumableArray(value));
|
|
321
342
|
uniformsLength += value.length;
|
|
322
|
-
} else {
|
|
343
|
+
} else if (typeof value === 'number') {
|
|
344
|
+
// 排除纹理
|
|
323
345
|
uniformsArray.push(value);
|
|
324
346
|
uniformsLength += 1;
|
|
347
|
+
} else if (typeof value === 'boolean') {
|
|
348
|
+
uniformsArray.push(Number(value));
|
|
349
|
+
uniformsLength += 1;
|
|
325
350
|
}
|
|
326
351
|
});
|
|
327
352
|
return {
|
|
@@ -344,15 +369,16 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
344
369
|
}, {
|
|
345
370
|
key: "updateStyleUnifoms",
|
|
346
371
|
value: function updateStyleUnifoms() {
|
|
372
|
+
var _this$attributeUnifom, _this$commonUnifoms;
|
|
347
373
|
var _this$getUniformsBuff = this.getUniformsBufferInfo(this.getStyleAttribute()),
|
|
348
374
|
uniformsArray = _this$getUniformsBuff.uniformsArray;
|
|
349
375
|
var _this$getCommonUnifor = this.getCommonUniformsInfo(),
|
|
350
376
|
commonUniformsArray = _this$getCommonUnifor.uniformsArray;
|
|
351
|
-
this.attributeUnifoms.subData({
|
|
377
|
+
(_this$attributeUnifom = this.attributeUnifoms) === null || _this$attributeUnifom === void 0 || _this$attributeUnifom.subData({
|
|
352
378
|
offset: 0,
|
|
353
379
|
data: new Uint8Array(new Float32Array(uniformsArray).buffer)
|
|
354
380
|
});
|
|
355
|
-
this.commonUnifoms.subData({
|
|
381
|
+
(_this$commonUnifoms = this.commonUnifoms) === null || _this$commonUnifoms === void 0 || _this$commonUnifoms.subData({
|
|
356
382
|
offset: 0,
|
|
357
383
|
data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
|
|
358
384
|
});
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IStyleAttribute } from '@antv/l7-core';
|
|
1
|
+
import type { IStyleAttribute } from '@antv/l7-core';
|
|
2
2
|
export declare enum ShaderLocation {
|
|
3
3
|
POSITION = 0,
|
|
4
4
|
COLOR = 1,
|
|
@@ -13,6 +13,8 @@ export declare enum ShaderLocation {
|
|
|
13
13
|
SHAPE = 10,
|
|
14
14
|
EXTRUDE = 11,
|
|
15
15
|
MAX = 12,
|
|
16
|
-
NORMAL = 13
|
|
16
|
+
NORMAL = 13,
|
|
17
|
+
UV = 14,
|
|
18
|
+
LINEAR = 15
|
|
17
19
|
}
|
|
18
20
|
export declare function getCommonStyleAttributeOptions(name: string): Partial<IStyleAttribute> | undefined;
|
|
@@ -14,6 +14,8 @@ export var ShaderLocation = /*#__PURE__*/function (ShaderLocation) {
|
|
|
14
14
|
ShaderLocation[ShaderLocation["EXTRUDE"] = 11] = "EXTRUDE";
|
|
15
15
|
ShaderLocation[ShaderLocation["MAX"] = 12] = "MAX";
|
|
16
16
|
ShaderLocation[ShaderLocation["NORMAL"] = 13] = "NORMAL";
|
|
17
|
+
ShaderLocation[ShaderLocation["UV"] = 14] = "UV";
|
|
18
|
+
ShaderLocation[ShaderLocation["LINEAR"] = 15] = "LINEAR";
|
|
17
19
|
return ShaderLocation;
|
|
18
20
|
}({});
|
|
19
21
|
export function getCommonStyleAttributeOptions(name) {
|
|
@@ -128,6 +130,7 @@ export function getCommonStyleAttributeOptions(name) {
|
|
|
128
130
|
type: AttributeType.Attribute,
|
|
129
131
|
descriptor: {
|
|
130
132
|
name: 'a_ThetaOffset',
|
|
133
|
+
shaderLocation: 15,
|
|
131
134
|
buffer: {
|
|
132
135
|
// give the WebGL driver a hint that this buffer may change
|
|
133
136
|
usage: gl.STATIC_DRAW,
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IInteractionTarget, ILayer, ILayerPickService, IMapService } from '@antv/l7-core';
|
|
1
|
+
import type { IInteractionTarget, ILayer, ILayerPickService, IMapService } from '@antv/l7-core';
|
|
2
2
|
export default class BaseLayerPickService implements ILayerPickService {
|
|
3
3
|
private layer;
|
|
4
4
|
constructor(layer: ILayer);
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { ILayer, ITexture2D, ITextureService } from '@antv/l7-core';
|
|
2
|
-
import { IColorRamp } from '@antv/l7-utils';
|
|
1
|
+
import type { ILayer, ITexture2D, ITextureService } from '@antv/l7-core';
|
|
2
|
+
import type { IColorRamp } from '@antv/l7-utils';
|
|
3
3
|
export default class TextureService implements ITextureService {
|
|
4
4
|
private layer;
|
|
5
5
|
private rendererService;
|