@antv/l7-layers 2.20.5 → 2.20.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +53 -9
  8. package/es/core/BaseModel.d.ts +1 -1
  9. package/es/core/BaseModel.js +41 -15
  10. package/es/core/CommonStyleAttribute.d.ts +4 -2
  11. package/es/core/CommonStyleAttribute.js +3 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.js +1 -1
  22. package/es/earth/index.d.ts +1 -1
  23. package/es/earth/models/atmosphere.d.ts +8 -2
  24. package/es/earth/models/atmosphere.js +15 -8
  25. package/es/earth/models/base.d.ts +8 -2
  26. package/es/earth/models/base.js +21 -12
  27. package/es/earth/models/bloomsphere.d.ts +8 -2
  28. package/es/earth/models/bloomsphere.js +15 -8
  29. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  30. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  31. package/es/earth/shaders/base/base_frag.glsl +11 -0
  32. package/es/earth/shaders/base/base_vert.glsl +52 -0
  33. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  35. package/es/geometry/index.d.ts +2 -2
  36. package/es/geometry/models/billboard.d.ts +8 -1
  37. package/es/geometry/models/billboard.js +26 -11
  38. package/es/geometry/models/plane.d.ts +8 -1
  39. package/es/geometry/models/plane.js +23 -6
  40. package/es/geometry/models/sprite.d.ts +12 -2
  41. package/es/geometry/models/sprite.js +44 -18
  42. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  43. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  44. package/es/geometry/shaders/plane_frag.glsl +14 -10
  45. package/es/geometry/shaders/plane_vert.glsl +11 -10
  46. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  47. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  48. package/es/heatmap/index.d.ts +3 -3
  49. package/es/heatmap/models/grid.d.ts +8 -1
  50. package/es/heatmap/models/grid.js +25 -12
  51. package/es/heatmap/models/grid3d.d.ts +8 -1
  52. package/es/heatmap/models/grid3d.js +29 -13
  53. package/es/heatmap/models/heatmap.d.ts +6 -4
  54. package/es/heatmap/models/heatmap.js +123 -75
  55. package/es/heatmap/models/hexagon.d.ts +8 -1
  56. package/es/heatmap/models/hexagon.js +25 -12
  57. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  58. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  59. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  60. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  61. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  62. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  63. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  64. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  65. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  66. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  67. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  68. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  69. package/es/image/index.d.ts +2 -2
  70. package/es/image/models/image.d.ts +9 -2
  71. package/es/image/models/image.js +83 -44
  72. package/es/image/shaders/image_frag.glsl +34 -7
  73. package/es/image/shaders/image_vert.glsl +11 -5
  74. package/es/line/index.d.ts +4 -4
  75. package/es/line/index.js +2 -1
  76. package/es/line/models/arc.d.ts +8 -3
  77. package/es/line/models/arc.js +57 -76
  78. package/es/line/models/arc_3d.d.ts +8 -3
  79. package/es/line/models/arc_3d.js +46 -57
  80. package/es/line/models/flow.d.ts +8 -2
  81. package/es/line/models/flow.js +14 -12
  82. package/es/line/models/great_circle.d.ts +8 -3
  83. package/es/line/models/great_circle.js +40 -29
  84. package/es/line/models/index.d.ts +1 -1
  85. package/es/line/models/index.js +3 -6
  86. package/es/line/models/line.d.ts +8 -3
  87. package/es/line/models/line.js +67 -140
  88. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  89. package/es/line/models/simple_line.js +204 -0
  90. package/es/line/models/wall.d.ts +8 -3
  91. package/es/line/models/wall.js +35 -27
  92. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  93. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  94. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  95. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  96. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  97. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  98. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  99. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  100. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  101. package/es/line/shaders/line/line_vert.glsl +114 -0
  102. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  103. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  104. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  105. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  106. package/es/mask/index.d.ts +2 -2
  107. package/es/mask/models/fill.d.ts +1 -1
  108. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.js +1 -3
  110. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  111. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.js +14 -3
  113. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  114. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  115. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  116. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  117. package/es/plugins/LightingPlugin.d.ts +1 -1
  118. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  119. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  120. package/es/plugins/PixelPickingPlugin.js +36 -49
  121. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  122. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.js +11 -6
  124. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  125. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  126. package/es/point/index.d.ts +2 -2
  127. package/es/point/index.js +1 -0
  128. package/es/point/models/billboard_point.d.ts +9 -3
  129. package/es/point/models/billboard_point.js +18 -18
  130. package/es/point/models/earthExtrude.d.ts +7 -12
  131. package/es/point/models/earthExtrude.js +21 -13
  132. package/es/point/models/earthFill.d.ts +8 -3
  133. package/es/point/models/earthFill.js +18 -30
  134. package/es/point/models/extrude.d.ts +1 -4
  135. package/es/point/models/extrude.js +2 -11
  136. package/es/point/models/fill.d.ts +8 -2
  137. package/es/point/models/fill.js +33 -84
  138. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  139. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  140. package/es/point/models/image.d.ts +8 -1
  141. package/es/point/models/image.js +31 -17
  142. package/es/point/models/index.js +1 -1
  143. package/es/point/models/normal.d.ts +9 -3
  144. package/es/point/models/normal.js +13 -30
  145. package/es/point/models/radar.d.ts +8 -2
  146. package/es/point/models/radar.js +23 -45
  147. package/es/point/models/text.d.ts +9 -2
  148. package/es/point/models/text.js +31 -32
  149. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  151. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  152. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  153. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  154. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  155. package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
  156. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  157. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  158. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  159. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  160. package/es/point/shaders/image/image_frag.glsl +42 -0
  161. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  162. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  163. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  164. package/es/point/shaders/text/text_frag.glsl +44 -0
  165. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  166. package/es/point/shape/extrude.d.ts +1 -1
  167. package/es/polygon/index.d.ts +2 -2
  168. package/es/polygon/models/extrude.d.ts +9 -9
  169. package/es/polygon/models/extrude.js +38 -15
  170. package/es/polygon/models/extrusion.d.ts +8 -1
  171. package/es/polygon/models/extrusion.js +24 -7
  172. package/es/polygon/models/fill.d.ts +9 -4
  173. package/es/polygon/models/fill.js +26 -13
  174. package/es/polygon/models/ocean.d.ts +9 -7
  175. package/es/polygon/models/ocean.js +30 -14
  176. package/es/polygon/models/water.d.ts +9 -4
  177. package/es/polygon/models/water.js +26 -10
  178. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  179. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  180. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  181. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  182. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  183. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  184. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  185. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  186. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  187. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  188. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  189. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  190. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  191. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  192. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  193. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  194. package/es/raster/buffers/triangulation.d.ts +1 -1
  195. package/es/raster/index.d.ts +2 -2
  196. package/es/raster/models/raster.d.ts +9 -8
  197. package/es/raster/models/raster.js +54 -38
  198. package/es/raster/models/rasterRgb.d.ts +9 -7
  199. package/es/raster/models/rasterRgb.js +36 -19
  200. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  201. package/es/raster/models/rasterTerrainRgb.js +2 -2
  202. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  203. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  204. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  205. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  206. package/es/tile/core/BaseLayer.d.ts +2 -2
  207. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  208. package/es/tile/interaction/getRasterData.d.ts +2 -2
  209. package/es/tile/interaction/utils.d.ts +1 -1
  210. package/es/tile/interface.d.ts +2 -2
  211. package/es/tile/service/TileLayerService.d.ts +2 -2
  212. package/es/tile/service/TilePickService.d.ts +2 -2
  213. package/es/tile/service/TileSourceService.d.ts +1 -1
  214. package/es/tile/tile/Tile.d.ts +2 -3
  215. package/es/tile/tile/VectorTile.d.ts +1 -1
  216. package/es/tile/tile/index.d.ts +1 -1
  217. package/es/tile/utils/constants.js +1 -1
  218. package/es/tile/utils/utils.d.ts +1 -1
  219. package/es/utils/blend.d.ts +1 -1
  220. package/es/utils/multiPassRender.d.ts +1 -1
  221. package/es/utils/stencil.d.ts +1 -1
  222. package/es/wind/index.d.ts +3 -3
  223. package/es/wind/models/wind.d.ts +1 -1
  224. package/lib/citybuliding/models/build.js +22 -11
  225. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  226. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  227. package/lib/core/BaseLayer.js +53 -9
  228. package/lib/core/BaseModel.js +41 -15
  229. package/lib/core/CommonStyleAttribute.js +3 -0
  230. package/lib/core/triangulation.js +12 -6
  231. package/lib/core/utils.js +1 -1
  232. package/lib/earth/models/atmosphere.js +15 -8
  233. package/lib/earth/models/base.js +21 -12
  234. package/lib/earth/models/bloomsphere.js +15 -8
  235. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  236. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  237. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  238. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  239. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  240. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  241. package/lib/geometry/models/billboard.js +26 -11
  242. package/lib/geometry/models/plane.js +23 -6
  243. package/lib/geometry/models/sprite.js +44 -18
  244. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  245. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  246. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  247. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  248. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  249. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  250. package/lib/heatmap/models/grid.js +25 -12
  251. package/lib/heatmap/models/grid3d.js +29 -13
  252. package/lib/heatmap/models/heatmap.js +122 -74
  253. package/lib/heatmap/models/hexagon.js +25 -12
  254. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  255. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  256. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  257. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  258. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  259. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  260. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  261. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  262. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  263. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  264. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  265. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  266. package/lib/image/models/image.js +83 -44
  267. package/lib/image/shaders/image_frag.glsl +34 -7
  268. package/lib/image/shaders/image_vert.glsl +11 -5
  269. package/lib/line/index.js +2 -1
  270. package/lib/line/models/arc.js +57 -76
  271. package/lib/line/models/arc_3d.js +47 -59
  272. package/lib/line/models/flow.js +14 -12
  273. package/lib/line/models/great_circle.js +40 -29
  274. package/lib/line/models/index.js +4 -7
  275. package/lib/line/models/line.js +67 -142
  276. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  277. package/lib/line/models/wall.js +35 -27
  278. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  279. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  280. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  281. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  282. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  283. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  284. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  285. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  286. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  287. package/lib/line/shaders/line/line_vert.glsl +114 -0
  288. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  289. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  290. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  291. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  292. package/lib/plugins/DataMappingPlugin.js +1 -3
  293. package/lib/plugins/FeatureScalePlugin.js +14 -3
  294. package/lib/plugins/PixelPickingPlugin.js +35 -48
  295. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  296. package/lib/point/index.js +1 -0
  297. package/lib/point/models/billboard_point.js +18 -18
  298. package/lib/point/models/earthExtrude.js +21 -13
  299. package/lib/point/models/earthFill.js +18 -30
  300. package/lib/point/models/extrude.js +2 -11
  301. package/lib/point/models/fill.js +33 -84
  302. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  303. package/lib/point/models/image.js +31 -17
  304. package/lib/point/models/index.js +2 -2
  305. package/lib/point/models/normal.js +13 -30
  306. package/lib/point/models/radar.js +23 -45
  307. package/lib/point/models/text.js +31 -32
  308. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  309. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  310. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  311. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  312. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  313. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  314. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
  315. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  316. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  317. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  318. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  319. package/lib/point/shaders/image/image_frag.glsl +42 -0
  320. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  321. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  322. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  323. package/lib/point/shaders/text/text_frag.glsl +44 -0
  324. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  325. package/lib/polygon/models/extrude.js +38 -15
  326. package/lib/polygon/models/extrusion.js +24 -7
  327. package/lib/polygon/models/fill.js +26 -13
  328. package/lib/polygon/models/ocean.js +30 -14
  329. package/lib/polygon/models/water.js +26 -10
  330. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  331. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  332. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  333. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  334. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  336. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  337. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  338. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  339. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  340. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  341. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  342. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  343. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  344. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  345. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  346. package/lib/raster/models/raster.js +54 -38
  347. package/lib/raster/models/rasterRgb.js +36 -19
  348. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  349. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  350. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  351. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  352. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  353. package/lib/tile/utils/constants.js +1 -1
  354. package/package.json +7 -7
  355. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  356. package/es/earth/shaders/base_frag.glsl +0 -13
  357. package/es/earth/shaders/base_vert.glsl +0 -52
  358. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  359. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  360. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  361. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  362. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  363. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  364. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  365. package/es/line/models/earthArc_3d.d.ts +0 -17
  366. package/es/line/models/earthArc_3d.js +0 -285
  367. package/es/line/models/linearline.d.ts +0 -11
  368. package/es/line/models/linearline.js +0 -241
  369. package/es/line/models/simpleLine.js +0 -194
  370. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  371. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  372. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  373. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  374. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  375. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  376. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  377. package/es/line/shaders/line_vert.glsl +0 -165
  378. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  379. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  380. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  381. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  382. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  383. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  384. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  385. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  386. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  387. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  388. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  389. package/es/point/shaders/image_frag.glsl +0 -37
  390. package/es/point/shaders/text_frag.glsl +0 -39
  391. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  392. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  393. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  394. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  395. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  396. package/es/raster/shaders/raster_frag.glsl +0 -11
  397. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  398. package/es/raster/shaders/raster_vert.glsl +0 -34
  399. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  400. package/lib/earth/shaders/base_frag.glsl +0 -13
  401. package/lib/earth/shaders/base_vert.glsl +0 -52
  402. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  403. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  404. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  405. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  406. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  407. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  408. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  409. package/lib/line/models/earthArc_3d.js +0 -291
  410. package/lib/line/models/linearline.js +0 -247
  411. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  412. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  413. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  414. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  415. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  416. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  417. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  418. package/lib/line/shaders/line_vert.glsl +0 -165
  419. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  420. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  421. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  422. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  423. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  424. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  425. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  426. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  427. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  428. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  429. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  430. package/lib/point/shaders/image_frag.glsl +0 -37
  431. package/lib/point/shaders/text_frag.glsl +0 -39
  432. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  433. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  434. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  435. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  436. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  437. package/lib/raster/shaders/raster_frag.glsl +0 -11
  438. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  439. package/lib/raster/shaders/raster_vert.glsl +0 -34
  440. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  441. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  442. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  443. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  444. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  445. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  446. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  447. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -1,30 +1,24 @@
1
- precision highp float;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 9) in float a_Size;
4
+ layout(location = 13) in vec3 a_Normal;
5
+ layout(location = 14) in vec3 a_uvs;
2
6
 
3
- #define ambientRatio 0.5
4
- #define diffuseRatio 0.3
5
- #define specularRatio 0.2
6
7
 
7
- attribute vec4 a_Color;
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Normal;
10
- attribute float a_Size;
11
- attribute vec3 a_uvs;
12
- uniform mat4 u_ModelMatrix;
8
+ layout(std140) uniform commonUniforms {
9
+ vec4 u_sourceColor;
10
+ vec4 u_targetColor;
11
+ float u_linearColor;
12
+ float u_topsurface;
13
+ float u_sidesurface;
14
+ float u_heightfixed; // 默认不固定
15
+ float u_raisingHeight;
16
+ };
13
17
 
14
- uniform sampler2D u_texture;
18
+ out vec4 v_Color;
15
19
 
16
-
17
- uniform vec4 u_sourceColor;
18
- uniform vec4 u_targetColor;
19
- uniform float u_topsurface: 1.0;
20
- uniform float u_sidesurface: 1.0;
21
- varying vec4 v_Color;
22
- uniform float u_heightfixed: 0.0; // 默认不固定
23
- uniform float u_raisingHeight: 0.0;
24
- uniform float u_linearColor: 0.0;
25
-
26
- varying vec2 v_texture_data;
27
- varying vec3 v_uvs;
20
+ out vec2 v_texture_data;
21
+ out vec3 v_uvs;
28
22
 
29
23
  #pragma include "projection"
30
24
  #pragma include "light"
@@ -36,7 +30,9 @@ void main() {
36
30
  float lightWeight = calc_lighting(pos);
37
31
  vec4 project_pos = project_position(pos);
38
32
  v_uvs = a_uvs;
39
-
33
+ v_Color = a_Color;
34
+ v_Color.a *= opacity;
35
+
40
36
  v_texture_data = vec2(a_Position.z, lightWeight);
41
37
 
42
38
  if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
@@ -1,13 +1,9 @@
1
1
 
2
- uniform float u_opacity: 1.0;
3
- varying vec4 v_Color;
4
- varying vec2 v_texture_data;
5
-
6
-
2
+ in vec4 v_Color;
7
3
  #pragma include "picking"
8
-
4
+ out vec4 outputColor;
9
5
  void main() {
10
6
 
11
- gl_FragColor = v_Color;
12
- gl_FragColor = filterColor(gl_FragColor);
7
+ outputColor = v_Color;
8
+ outputColor = filterColor(outputColor);
13
9
  }
@@ -1,19 +1,9 @@
1
- precision highp float;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 9) in float a_Size;
4
+ layout(location = 13) in vec3 a_Normal;
2
5
 
3
- #define ambientRatio 0.5
4
- #define diffuseRatio 0.3
5
- #define specularRatio 0.2
6
-
7
- attribute vec4 a_Color;
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Normal;
10
- attribute float a_Size;
11
- uniform mat4 u_ModelMatrix;
12
-
13
-
14
-
15
-
16
- varying vec4 v_Color;
6
+ out vec4 v_Color;
17
7
 
18
8
  #pragma include "projection"
19
9
  #pragma include "light"
@@ -22,8 +12,9 @@ varying vec4 v_Color;
22
12
  void main() {
23
13
 
24
14
  vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size + (1.0 - a_Position.z) * extrusionBase, 1.0);
25
- float lightWeight = calc_lighting(pos);
15
+
26
16
  vec4 project_pos = project_position(pos);
17
+ float lightWeight = calc_lighting(project_pos);
27
18
  v_Color = a_Color;
28
19
  v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);
29
20
 
@@ -0,0 +1,7 @@
1
+ in vec4 v_color;
2
+ #pragma include "picking"
3
+ out vec4 outputColor;
4
+ void main() {
5
+ outputColor = v_color;
6
+ outputColor = filterColor(outputColor);
7
+ }
@@ -0,0 +1,20 @@
1
+
2
+ layout(std140) uniform commonUniforms {
3
+ float u_raisingHeight;
4
+ float u_opacitylinear;
5
+ float u_dir;
6
+ };
7
+
8
+ in vec3 v_linear;
9
+ in vec2 v_pos;
10
+ in vec4 v_color;
11
+ out vec4 outputColor;
12
+ #pragma include "picking"
13
+
14
+ void main() {
15
+ outputColor = v_color;
16
+ if(u_opacitylinear > 0.0) {
17
+ outputColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;
18
+ }
19
+ outputColor = filterColor(outputColor);
20
+ }
@@ -1,28 +1,29 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 15) in vec3 a_linear;
3
4
 
4
- uniform mat4 u_ModelMatrix;
5
5
 
6
- uniform float u_raisingHeight: 0.0;
6
+ layout(std140) uniform commonUniforms {
7
+ float u_raisingHeight;
8
+ float u_opacitylinear;
9
+ float u_dir;
10
+ };
7
11
 
8
- varying vec4 v_Color;
9
12
 
13
+ out vec4 v_color;
10
14
 
11
15
  #pragma include "projection"
12
16
  #pragma include "picking"
13
17
 
14
- uniform float u_opacitylinear: 0.0;
15
-
16
- attribute vec3 a_linear;
17
- varying vec3 v_linear;
18
- varying vec2 v_pos;
18
+ out vec3 v_linear;
19
+ out vec2 v_pos;
19
20
 
20
21
  void main() {
21
22
  if(u_opacitylinear > 0.0) {
22
23
  v_linear = a_linear;
23
24
  v_pos = a_Position.xy;
24
25
  }
25
- v_Color = vec4(a_Color.xyz, a_Color.w * opacity);
26
+ v_color = vec4(a_Color.xyz, a_Color.w * opacity);
26
27
  vec4 project_pos = project_position(vec4(a_Position, 1.0));
27
28
  project_pos.z += u_raisingHeight;
28
29
 
@@ -1,12 +1,12 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
3
 
4
- uniform mat4 u_ModelMatrix;
4
+ layout(std140) uniform commonUniforms {
5
+ float u_raisingHeight;
6
+ };
5
7
 
6
8
 
7
- uniform float u_raisingHeight: 0.0;
8
-
9
- varying vec4 v_color;
9
+ out vec4 v_color;
10
10
 
11
11
 
12
12
  #pragma include "projection"
@@ -1,8 +1,13 @@
1
1
 
2
- uniform float u_time: 0.0;
3
- uniform float u_opacity: 1.0;
2
+ layout(std140) uniform commonUniforms {
3
+ vec4 u_watercolor;
4
+ vec4 u_watercolor2;
5
+ float u_time;
6
+ };
4
7
 
5
- varying vec2 v_uv;
8
+ in vec2 v_uv;
9
+ in float v_opacity;
10
+ out vec4 outputColor;
6
11
 
7
12
  float coast2water_fadedepth = 0.10;
8
13
  float large_waveheight = .750; // change to adjust the "heavy" waves
@@ -12,10 +17,7 @@ float small_wavesize = 0.5; // factor to ajust the small wave size
12
17
  float water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)
13
18
  float water_glossylight_fact= 120.; // range [1..200]
14
19
  float particle_amount = 70.;
15
- // vec3 watercolor = vec3(0.43, 0.60, 0.66); // 'transparent' low-water color (RGB)
16
- // vec3 watercolor2 = vec3(0.06, 0.07, 0.11); // deep-water color (RGB, should be darker than the low-water color)
17
- uniform vec4 u_watercolor;
18
- uniform vec4 u_watercolor2;
20
+
19
21
  vec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights
20
22
  #define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun
21
23
 
@@ -39,11 +41,11 @@ float noise1( in vec2 x ) {
39
41
  }
40
42
 
41
43
  float noise(vec2 p) {
42
- return texture2D(u_texture2,p*vec2(1./256.)).x;
44
+ return texture(SAMPLER_2D(u_texture2),p*vec2(1./256.)).x;
43
45
  }
44
46
 
45
47
  vec4 highness(vec2 p) {
46
- vec4 t = texture2D(u_texture1,fract(p));
48
+ vec4 t = texture(SAMPLER_2D(u_texture1),fract(p));
47
49
  float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;
48
50
  return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);
49
51
  }
@@ -109,7 +111,7 @@ vec4 color(vec2 p){
109
111
 
110
112
  vec3 terrain_map( vec2 p )
111
113
  {
112
- return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture2D(u_texture3, fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'
114
+ return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture(SAMPLER_2D(u_texture3), fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'
113
115
  }
114
116
 
115
117
  const mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );
@@ -241,7 +243,5 @@ void main() {
241
243
  col = mix(col, watercolor, coastfade);
242
244
  }
243
245
 
244
-
245
- float opacity = u_opacity;
246
- gl_FragColor = vec4(col, opacity);
246
+ outputColor = vec4(col, v_opacity);
247
247
  }
@@ -0,0 +1,22 @@
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 14) in vec2 a_uv;
3
+
4
+ layout(std140) uniform commonUniforms {
5
+ vec4 u_watercolor;
6
+ vec4 u_watercolor2;
7
+ float u_time;
8
+ };
9
+
10
+
11
+ out vec2 v_uv;
12
+ out float v_opacity;
13
+
14
+ #pragma include "projection"
15
+
16
+ void main() {
17
+ v_uv = a_uv;
18
+ v_opacity = opacity;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
21
+ }
22
+
@@ -1,21 +1,25 @@
1
1
  uniform sampler2D u_texture;
2
- uniform float u_time: 0.0;
3
- uniform float u_speed: 1.0;
4
- uniform float u_opacity: 1.0;
2
+ layout(std140) uniform commonUniforms {
3
+ float u_speed;
4
+ float u_time;
5
+ };
5
6
 
6
- varying vec4 v_Color;
7
- varying vec2 v_uv;
7
+ out vec4 outputColor;
8
+
9
+
10
+ in vec4 v_Color;
11
+ in vec2 v_uv;
8
12
 
9
13
  float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }
10
14
 
11
15
  float water(vec3 p) {
12
16
  float t = u_time * u_speed;
13
17
  p.z += t * 2.; p.x += t * 2.;
14
- vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;
18
+ vec3 c1 = texture(SAMPLER_2D(u_texture), p.xz / 30.).xyz;
15
19
  p.z += t * 3.; p.x += t * 0.52;
16
- vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;
20
+ vec3 c2 = texture(SAMPLER_2D(u_texture), p.xz / 30.).xyz;
17
21
  p.z += t * 4.; p.x += t * 0.8;
18
- vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;
22
+ vec3 c3 = texture(SAMPLER_2D(u_texture), p.xz / 30.).xyz;
19
23
  c1 += c2 - c3;
20
24
  float z = (c1.x + c1.y + c1.z) / 3.;
21
25
  return p.y + z / 4.;
@@ -62,10 +66,8 @@ float calSpc() {
62
66
  }
63
67
 
64
68
  void main() {
65
- float opacity = u_opacity;
66
- gl_FragColor = v_Color;
67
- gl_FragColor.a *= opacity;
68
69
 
70
+ outputColor = v_Color;
69
71
  float spc = calSpc();
70
- gl_FragColor += spc * 0.4;
72
+ outputColor += spc * 0.4;
71
73
  }
@@ -1,20 +1,20 @@
1
- attribute vec4 a_Color;
2
- attribute vec2 a_uv;
3
- attribute vec3 a_Position;
4
- uniform mat4 u_ModelMatrix;
5
-
6
-
7
- varying vec4 v_Color;
8
- varying vec2 v_uv;
9
- uniform float u_opacity: 1.0;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 14) in vec2 a_uv;
4
+ layout(std140) uniform commonUniforms {
5
+ float u_speed;
6
+ float u_time;
7
+ };
8
+ out vec4 v_Color;
9
+ out vec2 v_uv;
10
10
 
11
11
 
12
12
  #pragma include "projection"
13
13
 
14
14
  void main() {
15
15
  v_uv = a_uv;
16
-
17
16
  v_Color = a_Color;
17
+ v_Color.a *= opacity;
18
18
  vec4 project_pos = project_position(vec4(a_Position, 1.0));
19
19
 
20
20
  gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
11
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
13
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
@@ -15,13 +16,14 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
15
16
  var _l7Core = require("@antv/l7-core");
16
17
  var _l7Utils = require("@antv/l7-utils");
17
18
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
19
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
18
20
  var _triangulation = require("../../core/triangulation");
19
21
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
20
22
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
21
- /* babel-plugin-inline-import '../shaders/raster_2d_frag.glsl' */
22
- var rasterFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_min;\nuniform float u_max;\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\nvarying vec2 v_texCoord;\nbool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }\n\n\nvoid main() {\n\n float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;\n if (value == u_noDataValue || isnan_emu(value))\n discard;\n else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))\n discard;\n else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);\n vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));\n \n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n if(gl_FragColor.a < 0.01)\n discard;\n \n }\n}\n";
23
- /* babel-plugin-inline-import '../shaders/raster_2d_vert.glsl' */
24
- var rasterVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
23
+ /* babel-plugin-inline-import '../shaders/raster/raster_2d_frag.glsl' */
24
+ var rasterFrag = "layout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n bool u_clampLow;\n bool u_clampHigh;\n};\n\nuniform sampler2D u_rasterTexture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\n\nbool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }\n\nout vec4 outputColor;\n\nvoid main() {\n // Can use any component here since u_rasterTexture is under luminance format.\n float value = texture(SAMPLER_2D(u_rasterTexture), vec2(v_texCoord.x, v_texCoord.y)).r * 255.0;\n if (value == u_noDataValue || isnan_emu(value)) {\n discard;\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n discard;\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(normalisedValue, 0));\n \n outputColor = color;\n outputColor.a = outputColor.a * u_opacity ;\n if (outputColor.a < 0.01)\n discard;\n }\n}\n";
25
+ /* babel-plugin-inline-import '../shaders/raster/raster_2d_vert.glsl' */
26
+ var rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n bool u_clampLow;\n bool u_clampHigh;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
25
27
  var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
26
28
  (0, _inherits2.default)(RasterModel, _BaseModel);
27
29
  var _super = _createSuper(RasterModel);
@@ -32,6 +34,14 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
32
34
  (0, _createClass2.default)(RasterModel, [{
33
35
  key: "getUninforms",
34
36
  value: function getUninforms() {
37
+ var commoninfo = this.getCommonUniformsInfo();
38
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
39
+ this.updateStyleUnifoms();
40
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
41
+ }
42
+ }, {
43
+ key: "getCommonUniformsInfo",
44
+ value: function getCommonUniformsInfo() {
35
45
  var _ref = this.layer.getLayerConfig(),
36
46
  _ref$opacity = _ref.opacity,
37
47
  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
@@ -45,15 +55,18 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
45
55
  rampColors = _ref.rampColors;
46
56
  var newdomain = domain || (0, _l7Utils.getDefaultDomain)(rampColors);
47
57
  this.colorTexture = this.layer.textureService.getColorTexture(rampColors, newdomain);
48
- return {
49
- u_opacity: opacity || 1,
50
- u_texture: this.texture,
58
+ var commonOptions = {
51
59
  u_domain: newdomain,
60
+ u_opacity: opacity || 1,
61
+ u_noDataValue: noDataValue,
52
62
  u_clampLow: clampLow,
53
63
  u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
54
- u_noDataValue: noDataValue,
64
+ u_rasterTexture: this.texture,
55
65
  u_colorTexture: this.colorTexture
56
66
  };
67
+ this.textures = [this.texture, this.colorTexture];
68
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
69
+ return commonBufferInfo;
57
70
  }
58
71
  }, {
59
72
  key: "getRasterData",
@@ -100,29 +113,50 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
100
113
  key: "initModels",
101
114
  value: function () {
102
115
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
103
- var source, createTexture2D, parserDataItem, _yield$this$getRaster, data, width, height, model;
104
116
  return _regenerator.default.wrap(function _callee2$(_context2) {
105
117
  while (1) switch (_context2.prev = _context2.next) {
106
118
  case 0:
119
+ return _context2.abrupt("return", this.buildModels());
120
+ case 1:
121
+ case "end":
122
+ return _context2.stop();
123
+ }
124
+ }, _callee2, this);
125
+ }));
126
+ function initModels() {
127
+ return _initModels.apply(this, arguments);
128
+ }
129
+ return initModels;
130
+ }()
131
+ }, {
132
+ key: "buildModels",
133
+ value: function () {
134
+ var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
135
+ var source, createTexture2D, parserDataItem, _yield$this$getRaster, data, width, height, model;
136
+ return _regenerator.default.wrap(function _callee3$(_context3) {
137
+ while (1) switch (_context3.prev = _context3.next) {
138
+ case 0:
139
+ this.initUniformsBuffer();
107
140
  source = this.layer.getSource();
108
141
  createTexture2D = this.rendererService.createTexture2D;
109
142
  parserDataItem = source.data.dataArray[0];
110
- _context2.next = 5;
143
+ _context3.next = 6;
111
144
  return this.getRasterData(parserDataItem);
112
- case 5:
113
- _yield$this$getRaster = _context2.sent;
145
+ case 6:
146
+ _yield$this$getRaster = _context3.sent;
114
147
  data = _yield$this$getRaster.data;
115
148
  width = _yield$this$getRaster.width;
116
149
  height = _yield$this$getRaster.height;
117
150
  this.texture = createTexture2D({
118
- data: data,
151
+ data: new Uint8Array(data),
119
152
  width: width,
120
153
  height: height,
121
154
  format: _l7Core.gl.LUMINANCE,
122
- type: _l7Core.gl.FLOAT
155
+ type: _l7Core.gl.UNSIGNED_BYTE,
156
+ alignment: 1
123
157
  // aniso: 4,
124
158
  });
125
- _context2.next = 12;
159
+ _context3.next = 13;
126
160
  return this.layer.buildLayerModel({
127
161
  moduleName: 'rasterImageData',
128
162
  vertexShader: rasterVert,
@@ -133,29 +167,10 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
133
167
  enable: false
134
168
  }
135
169
  });
136
- case 12:
137
- model = _context2.sent;
138
- return _context2.abrupt("return", [model]);
139
- case 14:
140
- case "end":
141
- return _context2.stop();
142
- }
143
- }, _callee2, this);
144
- }));
145
- function initModels() {
146
- return _initModels.apply(this, arguments);
147
- }
148
- return initModels;
149
- }()
150
- }, {
151
- key: "buildModels",
152
- value: function () {
153
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
154
- return _regenerator.default.wrap(function _callee3$(_context3) {
155
- while (1) switch (_context3.prev = _context3.next) {
156
- case 0:
157
- return _context3.abrupt("return", this.initModels());
158
- case 1:
170
+ case 13:
171
+ model = _context3.sent;
172
+ return _context3.abrupt("return", [model]);
173
+ case 15:
159
174
  case "end":
160
175
  return _context3.stop();
161
176
  }
@@ -181,6 +196,7 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
181
196
  name: 'uv',
182
197
  type: _l7Core.AttributeType.Attribute,
183
198
  descriptor: {
199
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
184
200
  name: 'a_Uv',
185
201
  buffer: {
186
202
  // give the WebGL driver a hint that this buffer may change