@aibee/owlly 1.0.25

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Files changed (500) hide show
  1. package/README.external.md +75 -0
  2. package/README.md +28 -0
  3. package/lib/src/external/lines/line-geometry.d.ts +9 -0
  4. package/lib/src/external/lines/line-geometry.js +52 -0
  5. package/lib/src/external/lines/line-geometry.js.map +1 -0
  6. package/lib/src/external/lines/line-material.d.ts +10 -0
  7. package/lib/src/external/lines/line-material.js +377 -0
  8. package/lib/src/external/lines/line-material.js.map +1 -0
  9. package/lib/src/external/lines/line-segments-2.d.ts +7 -0
  10. package/lib/src/external/lines/line-segments-2.js +144 -0
  11. package/lib/src/external/lines/line-segments-2.js.map +1 -0
  12. package/lib/src/external/lines/line-segments-geometry.d.ts +15 -0
  13. package/lib/src/external/lines/line-segments-geometry.js +141 -0
  14. package/lib/src/external/lines/line-segments-geometry.js.map +1 -0
  15. package/lib/src/external/loaders/gltf-loader.d.ts +77 -0
  16. package/lib/src/external/loaders/gltf-loader.js +2319 -0
  17. package/lib/src/external/loaders/gltf-loader.js.map +1 -0
  18. package/lib/src/external/orbit-controls.d.ts +44 -0
  19. package/lib/src/external/orbit-controls.js +746 -0
  20. package/lib/src/external/orbit-controls.js.map +1 -0
  21. package/lib/src/external/renderers/css-2d-renderer.d.ts +16 -0
  22. package/lib/src/external/renderers/css-2d-renderer.js +122 -0
  23. package/lib/src/external/renderers/css-2d-renderer.js.map +1 -0
  24. package/lib/src/external/renderers/css-3d-renderer.d.ts +18 -0
  25. package/lib/src/external/renderers/css-3d-renderer.js +139 -0
  26. package/lib/src/external/renderers/css-3d-renderer.js.map +1 -0
  27. package/lib/src/external/transform-controls.d.ts +106 -0
  28. package/lib/src/external/transform-controls.js +1113 -0
  29. package/lib/src/external/transform-controls.js.map +1 -0
  30. package/lib/src/external/util/buffer-geometry-utils.d.ts +45 -0
  31. package/lib/src/external/util/buffer-geometry-utils.js +569 -0
  32. package/lib/src/external/util/buffer-geometry-utils.js.map +1 -0
  33. package/lib/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  34. package/lib/src/owlly/controller/aerial-element-controller.js +236 -0
  35. package/lib/src/owlly/controller/aerial-element-controller.js.map +1 -0
  36. package/lib/src/owlly/controller/basic-controller.d.ts +324 -0
  37. package/lib/src/owlly/controller/basic-controller.js +1239 -0
  38. package/lib/src/owlly/controller/basic-controller.js.map +1 -0
  39. package/lib/src/owlly/controller/camera-controller.d.ts +37 -0
  40. package/lib/src/owlly/controller/camera-controller.js +138 -0
  41. package/lib/src/owlly/controller/camera-controller.js.map +1 -0
  42. package/lib/src/owlly/controller/controller.d.ts +61 -0
  43. package/lib/src/owlly/controller/controller.js +24 -0
  44. package/lib/src/owlly/controller/controller.js.map +1 -0
  45. package/lib/src/owlly/controller/index.d.ts +2 -0
  46. package/lib/src/owlly/controller/index.js +14 -0
  47. package/lib/src/owlly/controller/index.js.map +1 -0
  48. package/lib/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  49. package/lib/src/owlly/controller/mouse-indicator-controller.js +119 -0
  50. package/lib/src/owlly/controller/mouse-indicator-controller.js.map +1 -0
  51. package/lib/src/owlly/controller/orbit-control.d.ts +147 -0
  52. package/lib/src/owlly/controller/orbit-control.js +265 -0
  53. package/lib/src/owlly/controller/orbit-control.js.map +1 -0
  54. package/lib/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  55. package/lib/src/owlly/controller/panorama-adjust-controller.js +158 -0
  56. package/lib/src/owlly/controller/panorama-adjust-controller.js.map +1 -0
  57. package/lib/src/owlly/controller/panorama-controller.d.ts +441 -0
  58. package/lib/src/owlly/controller/panorama-controller.js +1944 -0
  59. package/lib/src/owlly/controller/panorama-controller.js.map +1 -0
  60. package/lib/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  61. package/lib/src/owlly/controller/panorama-transform-controller.js +137 -0
  62. package/lib/src/owlly/controller/panorama-transform-controller.js.map +1 -0
  63. package/lib/src/owlly/controller/plane-controller.d.ts +43 -0
  64. package/lib/src/owlly/controller/plane-controller.js +174 -0
  65. package/lib/src/owlly/controller/plane-controller.js.map +1 -0
  66. package/lib/src/owlly/controller/texture-controller.d.ts +181 -0
  67. package/lib/src/owlly/controller/texture-controller.js +876 -0
  68. package/lib/src/owlly/controller/texture-controller.js.map +1 -0
  69. package/lib/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  70. package/lib/src/owlly/controller/tile-panorama-controller.js +1354 -0
  71. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -0
  72. package/lib/src/owlly/controller/transform-controller.d.ts +106 -0
  73. package/lib/src/owlly/controller/transform-controller.js +546 -0
  74. package/lib/src/owlly/controller/transform-controller.js.map +1 -0
  75. package/lib/src/owlly/element/bottom-nav-element.d.ts +65 -0
  76. package/lib/src/owlly/element/bottom-nav-element.js +258 -0
  77. package/lib/src/owlly/element/bottom-nav-element.js.map +1 -0
  78. package/lib/src/owlly/element/camera.d.ts +82 -0
  79. package/lib/src/owlly/element/camera.js +284 -0
  80. package/lib/src/owlly/element/camera.js.map +1 -0
  81. package/lib/src/owlly/element/dom-2d-element.d.ts +35 -0
  82. package/lib/src/owlly/element/dom-2d-element.js +49 -0
  83. package/lib/src/owlly/element/dom-2d-element.js.map +1 -0
  84. package/lib/src/owlly/element/dom-3d-element.d.ts +27 -0
  85. package/lib/src/owlly/element/dom-3d-element.js +34 -0
  86. package/lib/src/owlly/element/dom-3d-element.js.map +1 -0
  87. package/lib/src/owlly/element/dom-label-2d.d.ts +116 -0
  88. package/lib/src/owlly/element/dom-label-2d.js +383 -0
  89. package/lib/src/owlly/element/dom-label-2d.js.map +1 -0
  90. package/lib/src/owlly/element/element.d.ts +53 -0
  91. package/lib/src/owlly/element/element.js +76 -0
  92. package/lib/src/owlly/element/element.js.map +1 -0
  93. package/lib/src/owlly/element/floor-model.d.ts +83 -0
  94. package/lib/src/owlly/element/floor-model.js +228 -0
  95. package/lib/src/owlly/element/floor-model.js.map +1 -0
  96. package/lib/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  97. package/lib/src/owlly/element/gif-kit/Gif.js +433 -0
  98. package/lib/src/owlly/element/gif-kit/Gif.js.map +1 -0
  99. package/lib/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  100. package/lib/src/owlly/element/gif-kit/GifColor.js +38 -0
  101. package/lib/src/owlly/element/gif-kit/GifColor.js.map +1 -0
  102. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  103. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +51 -0
  104. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js.map +1 -0
  105. package/lib/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  106. package/lib/src/owlly/element/gif-kit/GifFrame.js +97 -0
  107. package/lib/src/owlly/element/gif-kit/GifFrame.js.map +1 -0
  108. package/lib/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  109. package/lib/src/owlly/element/gif-kit/GifImage.js +8 -0
  110. package/lib/src/owlly/element/gif-kit/GifImage.js.map +1 -0
  111. package/lib/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  112. package/lib/src/owlly/element/gif-kit/GifParser.js +197 -0
  113. package/lib/src/owlly/element/gif-kit/GifParser.js.map +1 -0
  114. package/lib/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  115. package/lib/src/owlly/element/gif-kit/GifPresenter.js +44 -0
  116. package/lib/src/owlly/element/gif-kit/GifPresenter.js.map +1 -0
  117. package/lib/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  118. package/lib/src/owlly/element/gif-kit/GifVersion.js +13 -0
  119. package/lib/src/owlly/element/gif-kit/GifVersion.js.map +1 -0
  120. package/lib/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  121. package/lib/src/owlly/element/gltf-mesh-element.js +137 -0
  122. package/lib/src/owlly/element/gltf-mesh-element.js.map +1 -0
  123. package/lib/src/owlly/element/index.d.ts +20 -0
  124. package/lib/src/owlly/element/index.js +25 -0
  125. package/lib/src/owlly/element/index.js.map +1 -0
  126. package/lib/src/owlly/element/map-kit/area.d.ts +24 -0
  127. package/lib/src/owlly/element/map-kit/area.js +218 -0
  128. package/lib/src/owlly/element/map-kit/area.js.map +1 -0
  129. package/lib/src/owlly/element/map-kit/block-set.d.ts +39 -0
  130. package/lib/src/owlly/element/map-kit/block-set.js +91 -0
  131. package/lib/src/owlly/element/map-kit/block-set.js.map +1 -0
  132. package/lib/src/owlly/element/map-kit/block.d.ts +77 -0
  133. package/lib/src/owlly/element/map-kit/block.js +339 -0
  134. package/lib/src/owlly/element/map-kit/block.js.map +1 -0
  135. package/lib/src/owlly/element/map-kit/index.d.ts +4 -0
  136. package/lib/src/owlly/element/map-kit/index.js +7 -0
  137. package/lib/src/owlly/element/map-kit/index.js.map +1 -0
  138. package/lib/src/owlly/element/map-kit/shape.d.ts +131 -0
  139. package/lib/src/owlly/element/map-kit/shape.js +190 -0
  140. package/lib/src/owlly/element/map-kit/shape.js.map +1 -0
  141. package/lib/src/owlly/element/mesh-element.d.ts +22 -0
  142. package/lib/src/owlly/element/mesh-element.js +64 -0
  143. package/lib/src/owlly/element/mesh-element.js.map +1 -0
  144. package/lib/src/owlly/element/mesh-line-2d.d.ts +82 -0
  145. package/lib/src/owlly/element/mesh-line-2d.js +888 -0
  146. package/lib/src/owlly/element/mesh-line-2d.js.map +1 -0
  147. package/lib/src/owlly/element/meshline-o.d.ts +64 -0
  148. package/lib/src/owlly/element/meshline-o.js +679 -0
  149. package/lib/src/owlly/element/meshline-o.js.map +1 -0
  150. package/lib/src/owlly/element/panorama-group.d.ts +241 -0
  151. package/lib/src/owlly/element/panorama-group.js +967 -0
  152. package/lib/src/owlly/element/panorama-group.js.map +1 -0
  153. package/lib/src/owlly/element/panorama.d.ts +132 -0
  154. package/lib/src/owlly/element/panorama.js +813 -0
  155. package/lib/src/owlly/element/panorama.js.map +1 -0
  156. package/lib/src/owlly/element/path-group.d.ts +69 -0
  157. package/lib/src/owlly/element/path-group.js +172 -0
  158. package/lib/src/owlly/element/path-group.js.map +1 -0
  159. package/lib/src/owlly/element/path.d.ts +99 -0
  160. package/lib/src/owlly/element/path.js +532 -0
  161. package/lib/src/owlly/element/path.js.map +1 -0
  162. package/lib/src/owlly/element/placeable-2d.d.ts +158 -0
  163. package/lib/src/owlly/element/placeable-2d.js +471 -0
  164. package/lib/src/owlly/element/placeable-2d.js.map +1 -0
  165. package/lib/src/owlly/element/polygon-mesh.d.ts +107 -0
  166. package/lib/src/owlly/element/polygon-mesh.js +308 -0
  167. package/lib/src/owlly/element/polygon-mesh.js.map +1 -0
  168. package/lib/src/owlly/element/ring-element.d.ts +79 -0
  169. package/lib/src/owlly/element/ring-element.js +384 -0
  170. package/lib/src/owlly/element/ring-element.js.map +1 -0
  171. package/lib/src/owlly/element/sphere-mesh.d.ts +28 -0
  172. package/lib/src/owlly/element/sphere-mesh.js +70 -0
  173. package/lib/src/owlly/element/sphere-mesh.js.map +1 -0
  174. package/lib/src/owlly/element/svg-floor-model.d.ts +22 -0
  175. package/lib/src/owlly/element/svg-floor-model.js +185 -0
  176. package/lib/src/owlly/element/svg-floor-model.js.map +1 -0
  177. package/lib/src/owlly/element/svg-floors.d.ts +27 -0
  178. package/lib/src/owlly/element/svg-floors.js +110 -0
  179. package/lib/src/owlly/element/svg-floors.js.map +1 -0
  180. package/lib/src/owlly/element/tile-panorama-group.d.ts +335 -0
  181. package/lib/src/owlly/element/tile-panorama-group.js +1007 -0
  182. package/lib/src/owlly/element/tile-panorama-group.js.map +1 -0
  183. package/lib/src/owlly/element/tile-panorama.d.ts +161 -0
  184. package/lib/src/owlly/element/tile-panorama.js +511 -0
  185. package/lib/src/owlly/element/tile-panorama.js.map +1 -0
  186. package/lib/src/owlly/element/tile-plane.d.ts +105 -0
  187. package/lib/src/owlly/element/tile-plane.js +361 -0
  188. package/lib/src/owlly/element/tile-plane.js.map +1 -0
  189. package/lib/src/owlly/element/video-element.d.ts +33 -0
  190. package/lib/src/owlly/element/video-element.js +160 -0
  191. package/lib/src/owlly/element/video-element.js.map +1 -0
  192. package/lib/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  193. package/lib/src/owlly/geometries/ExtrudeGeometry2.js +211 -0
  194. package/lib/src/owlly/geometries/ExtrudeGeometry2.js.map +1 -0
  195. package/lib/src/owlly/index.d.ts +13 -0
  196. package/lib/src/owlly/index.js +17 -0
  197. package/lib/src/owlly/index.js.map +1 -0
  198. package/lib/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  199. package/lib/src/owlly/overlay/canvas-overlay.js +511 -0
  200. package/lib/src/owlly/overlay/canvas-overlay.js.map +1 -0
  201. package/lib/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  202. package/lib/src/owlly/overlay/css-2d-overlay.js +36 -0
  203. package/lib/src/owlly/overlay/css-2d-overlay.js.map +1 -0
  204. package/lib/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  205. package/lib/src/owlly/overlay/css-3d-overlay.js +37 -0
  206. package/lib/src/owlly/overlay/css-3d-overlay.js.map +1 -0
  207. package/lib/src/owlly/overlay/index.d.ts +6 -0
  208. package/lib/src/owlly/overlay/index.js +12 -0
  209. package/lib/src/owlly/overlay/index.js.map +1 -0
  210. package/lib/src/owlly/overlay/label-overlay.d.ts +62 -0
  211. package/lib/src/owlly/overlay/label-overlay.js +329 -0
  212. package/lib/src/owlly/overlay/label-overlay.js.map +1 -0
  213. package/lib/src/owlly/overlay/overlay.d.ts +14 -0
  214. package/lib/src/owlly/overlay/overlay.js +5 -0
  215. package/lib/src/owlly/overlay/overlay.js.map +1 -0
  216. package/lib/src/owlly/overlay/path-overlay.d.ts +39 -0
  217. package/lib/src/owlly/overlay/path-overlay.js +125 -0
  218. package/lib/src/owlly/overlay/path-overlay.js.map +1 -0
  219. package/lib/src/owlly/overlay/path-overlay2.d.ts +35 -0
  220. package/lib/src/owlly/overlay/path-overlay2.js +119 -0
  221. package/lib/src/owlly/overlay/path-overlay2.js.map +1 -0
  222. package/lib/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  223. package/lib/src/owlly/overlay/poi-overlay-3d.js +1433 -0
  224. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -0
  225. package/lib/src/owlly/overlay/poi-overlay.d.ts +277 -0
  226. package/lib/src/owlly/overlay/poi-overlay.js +1412 -0
  227. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -0
  228. package/lib/src/owlly/owlly-2d/index.d.ts +28 -0
  229. package/lib/src/owlly/owlly-2d/index.js +93 -0
  230. package/lib/src/owlly/owlly-2d/index.js.map +1 -0
  231. package/lib/src/owlly/screen/index.d.ts +1 -0
  232. package/lib/src/owlly/screen/index.js +2 -0
  233. package/lib/src/owlly/screen/index.js.map +1 -0
  234. package/lib/src/owlly/screen/screen.d.ts +73 -0
  235. package/lib/src/owlly/screen/screen.js +237 -0
  236. package/lib/src/owlly/screen/screen.js.map +1 -0
  237. package/lib/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  238. package/lib/src/owlly/stage/__test__/stage.spec.js +15 -0
  239. package/lib/src/owlly/stage/__test__/stage.spec.js.map +1 -0
  240. package/lib/src/owlly/stage/externals.d.ts +19 -0
  241. package/lib/src/owlly/stage/externals.js +25 -0
  242. package/lib/src/owlly/stage/externals.js.map +1 -0
  243. package/lib/src/owlly/stage/index.d.ts +4 -0
  244. package/lib/src/owlly/stage/index.js +7 -0
  245. package/lib/src/owlly/stage/index.js.map +1 -0
  246. package/lib/src/owlly/stage/owlly.d.ts +38 -0
  247. package/lib/src/owlly/stage/owlly.js +168 -0
  248. package/lib/src/owlly/stage/owlly.js.map +1 -0
  249. package/lib/src/owlly/stage/stage.d.ts +108 -0
  250. package/lib/src/owlly/stage/stage.js +235 -0
  251. package/lib/src/owlly/stage/stage.js.map +1 -0
  252. package/lib/src/owlly/utils/alignment-utils.d.ts +20 -0
  253. package/lib/src/owlly/utils/alignment-utils.js +64 -0
  254. package/lib/src/owlly/utils/alignment-utils.js.map +1 -0
  255. package/lib/src/owlly/utils/basic-calc.d.ts +18 -0
  256. package/lib/src/owlly/utils/basic-calc.js +130 -0
  257. package/lib/src/owlly/utils/basic-calc.js.map +1 -0
  258. package/lib/src/owlly/utils/basic-tools.d.ts +71 -0
  259. package/lib/src/owlly/utils/basic-tools.js +236 -0
  260. package/lib/src/owlly/utils/basic-tools.js.map +1 -0
  261. package/lib/src/owlly/utils/bvh-tree.d.ts +105 -0
  262. package/lib/src/owlly/utils/bvh-tree.js +540 -0
  263. package/lib/src/owlly/utils/bvh-tree.js.map +1 -0
  264. package/lib/src/owlly/utils/camera.d.ts +37 -0
  265. package/lib/src/owlly/utils/camera.js +51 -0
  266. package/lib/src/owlly/utils/camera.js.map +1 -0
  267. package/lib/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  268. package/lib/src/owlly/utils/cube-texture-cache.js +144 -0
  269. package/lib/src/owlly/utils/cube-texture-cache.js.map +1 -0
  270. package/lib/src/owlly/utils/device-utils.d.ts +18 -0
  271. package/lib/src/owlly/utils/device-utils.js +42 -0
  272. package/lib/src/owlly/utils/device-utils.js.map +1 -0
  273. package/lib/src/owlly/utils/environment-utils.d.ts +37 -0
  274. package/lib/src/owlly/utils/environment-utils.js +74 -0
  275. package/lib/src/owlly/utils/environment-utils.js.map +1 -0
  276. package/lib/src/owlly/utils/event-hub.d.ts +50 -0
  277. package/lib/src/owlly/utils/event-hub.js +107 -0
  278. package/lib/src/owlly/utils/event-hub.js.map +1 -0
  279. package/lib/src/owlly/utils/events.d.ts +219 -0
  280. package/lib/src/owlly/utils/events.js +220 -0
  281. package/lib/src/owlly/utils/events.js.map +1 -0
  282. package/lib/src/owlly/utils/geometry-utils.d.ts +119 -0
  283. package/lib/src/owlly/utils/geometry-utils.js +623 -0
  284. package/lib/src/owlly/utils/geometry-utils.js.map +1 -0
  285. package/lib/src/owlly/utils/helper.d.ts +6 -0
  286. package/lib/src/owlly/utils/helper.js +25 -0
  287. package/lib/src/owlly/utils/helper.js.map +1 -0
  288. package/lib/src/owlly/utils/index.d.ts +14 -0
  289. package/lib/src/owlly/utils/index.js +18 -0
  290. package/lib/src/owlly/utils/index.js.map +1 -0
  291. package/lib/src/owlly/utils/lru-cache.d.ts +26 -0
  292. package/lib/src/owlly/utils/lru-cache.js +110 -0
  293. package/lib/src/owlly/utils/lru-cache.js.map +1 -0
  294. package/lib/src/owlly/utils/map-utils.d.ts +7 -0
  295. package/lib/src/owlly/utils/map-utils.js +53 -0
  296. package/lib/src/owlly/utils/map-utils.js.map +1 -0
  297. package/lib/src/owlly/utils/number-utils.d.ts +8 -0
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@@ -0,0 +1,679 @@
1
+ /* eslint-disable max-len */
2
+ import { Vector3, Vector2, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Mesh, ShaderMaterial, DoubleSide, NormalBlending, AddEquation, SrcAlphaFactor, OneMinusSrcAlphaFactor, TextureLoader, RepeatWrapping, Vector4, MathUtils as ThreeMath, MeshBasicMaterial, PlaneGeometry, } from 'three';
3
+ import Color from 'color';
4
+ import * as turf from '@turf/turf';
5
+ import { Element, ElementFrameContext } from './element';
6
+ // import { BasicCalcTool, TurningInfo, Helper } from '../utils';
7
+ import { BasicCalcTool } from '../utils';
8
+ class MeshLine2D extends Element {
9
+ constructor(points, options = { width: 0.3 }) {
10
+ super();
11
+ this.initialized = false;
12
+ this.ready = true;
13
+ this.points = [];
14
+ this.distances = [];
15
+ this.options = Object.assign({ textureMode: 'repeat' }, options);
16
+ if (!options.animateSpeed) {
17
+ this.options.animateSpeed = 0.01;
18
+ }
19
+ if (options.textureMode === 'tail') {
20
+ this.createTailArrow();
21
+ }
22
+ this.init(points);
23
+ }
24
+ calcPoints(points, scale = 0.30) {
25
+ const len = points.length;
26
+ if (len < 3)
27
+ return [];
28
+ const res = [];
29
+ const linePoints = points.map((v) => [v[0], v[1]]);
30
+ for (let i = 0; i < len; i++) {
31
+ const cur = new Vector2(...linePoints[i]);
32
+ const prev = i === 0 ? null : new Vector2(...linePoints[i - 1]);
33
+ const next = i === len - 1 ? null : new Vector2(...linePoints[i + 1]);
34
+ const formP2C = prev ? new Vector2().subVectors(cur, prev).normalize() : null;
35
+ const formC2N = next ? new Vector2().subVectors(next, cur).normalize() : null;
36
+ const fromP2N = formC2N && formP2C ? new Vector2().addVectors(formC2N, formP2C).normalize() : null;
37
+ // eslint-disable-next-line no-nested-ternary
38
+ const normal = i === 0 ? new Vector2(-formC2N.y, formC2N.x)
39
+ : (i === len - 1 ? new Vector2(-formP2C.y, formP2C.x)
40
+ : new Vector2(-fromP2N.y, fromP2N.x));
41
+ const n1 = new Vector2().addVectors(cur, normal.clone().multiplyScalar(-scale));
42
+ const n2 = new Vector2().addVectors(cur, normal.clone().multiplyScalar(scale));
43
+ res.push([n1.x, n1.y, 0], [n2.x, n2.y, 0], [normal.x, normal.y, 0]);
44
+ }
45
+ return res;
46
+ }
47
+ createTailArrow() {
48
+ const textureUrl = this.options.textureUrl;
49
+ new TextureLoader().load(textureUrl, (texture) => {
50
+ const fWidth = this.options.width || 0.3;
51
+ const renderPathWidth = this.options.strokeWidth ? fWidth + this.options.strokeWidth * 2 : this.options.width;
52
+ const width = this.options.textureSize ? this.options.textureSize[0] : renderPathWidth;
53
+ const height = this.options.textureSize ? this.options.textureSize[1] : width;
54
+ const planeG = new PlaneGeometry(width, height);
55
+ const color = this.options.color ? this.options.color : 0xffffff;
56
+ const material = new MeshBasicMaterial({
57
+ color: color,
58
+ map: texture,
59
+ transparent: true,
60
+ opacity: 1.0,
61
+ depthTest: false,
62
+ });
63
+ material.needsUpdate = true;
64
+ const plane = new Mesh(planeG, material);
65
+ plane.renderOrder = 2;
66
+ this.tailArrow = plane;
67
+ this.tailArrow.visible = false;
68
+ this.add(this.tailArrow);
69
+ });
70
+ }
71
+ // 返回 {point, normal: 法向量, scale: 沿着法向量增加/减少得到端点的 scale} 的格式、
72
+ orgPoints(points, normalScale = 0.3) {
73
+ // this.testLines = [];
74
+ // 得到路径上的拐点信息
75
+ const pLength = points.length;
76
+ const orgedPoints = this.calcPoints(points, normalScale); // 传入的一个点拓展为3个信息: 法向量 起 终
77
+ const vec3orgedPoint = orgedPoints.map((pt) => new Vector3(...pt));
78
+ const vec3Chunk = BasicCalcTool.chunk(vec3orgedPoint, 3);
79
+ const res = points.map((v, i) => ({
80
+ point: v,
81
+ normal: [vec3Chunk[i][2].x, vec3Chunk[i][2].y],
82
+ scale: 1.0,
83
+ }));
84
+ const v2Pts = points.map((v) => [v[0], v[1]]);
85
+ const turningPoints = BasicCalcTool.calcTurning(v2Pts);
86
+ if (!turningPoints.length)
87
+ return res;
88
+ const turningAreas = turningPoints.map((v) => {
89
+ const { startIndex, endIndex, angle } = v;
90
+ // angle < 180 右转 angle > 180 左转
91
+ const pickIndex = angle > 180 ? 1 : 0;
92
+ const line10 = startIndex > 0 ? vec3Chunk[startIndex - 2][pickIndex] : vec3Chunk[startIndex - 1][pickIndex];
93
+ const line11 = vec3Chunk[startIndex - 1][pickIndex];
94
+ const line1NormalizeVec = new Vector3().subVectors(line11, line10).normalize().multiplyScalar(normalScale);
95
+ const line12 = new Vector3().addVectors(line11, line1NormalizeVec);
96
+ const line13 = new Vector3().subVectors(line10, line1NormalizeVec);
97
+ const line20 = vec3Chunk[endIndex + 1][pickIndex];
98
+ const line21 = pLength > endIndex + 2 ? vec3Chunk[endIndex + 2][pickIndex] : vec3Chunk[endIndex][pickIndex];
99
+ const line2NormalizeVec = new Vector3().subVectors(line21, line20).normalize().multiplyScalar(normalScale);
100
+ const line22 = new Vector3().addVectors(line21, line2NormalizeVec);
101
+ const line23 = new Vector3().subVectors(line20, line2NormalizeVec);
102
+ const line1 = turf.lineString([[line13.x, line13.y], [line10.x, line10.y], [line11.x, line11.y], [line12.x, line12.y]]);
103
+ const line2 = turf.lineString([[line23.x, line23.y], [line20.x, line20.y], [line21.x, line21.y], [line22.x, line22.y]]);
104
+ const intersects = turf.lineIntersect(line1, line2);
105
+ if (!intersects.features[0]) {
106
+ // console.log('有拐角 但无相交');
107
+ return null;
108
+ }
109
+ const intersectCrd = intersects.features[0].geometry.coordinates;
110
+ // console.log('有交点', line1, line2, intersects, intersectCrd);
111
+ // 根据 endCrd 和 startCrd 取 向量作延长线s
112
+ const vecFromStE = new Vector2(points[endIndex][0] - points[startIndex - 1][0], points[endIndex][1] - points[startIndex - 1][1]).normalize().multiplyScalar(normalScale);
113
+ const p0 = [intersectCrd[0] - vecFromStE.x, intersectCrd[1] - vecFromStE.y];
114
+ const p2 = [intersectCrd[0] + vecFromStE.x, intersectCrd[1] + vecFromStE.y];
115
+ const normal = angle > 180 ? vecFromStE.normalize().multiplyScalar(-1) : vecFromStE.normalize().multiplyScalar(1);
116
+ // [p0, p2] 的连线中点就是intersectCrd
117
+ const p3 = [intersectCrd[0] - normal.y * normalScale, intersectCrd[1] + normal.x * normalScale];
118
+ const p4 = [intersectCrd[0] + normal.y * normalScale, intersectCrd[1] - normal.x * normalScale];
119
+ const poly = turf.featureCollection([
120
+ turf.point(p0),
121
+ turf.point(p4),
122
+ turf.point(p2),
123
+ turf.point(p3),
124
+ turf.point(p0),
125
+ ]);
126
+ // const lin1 = Helper.createLine([[p0[0], p0[1], 0], [p2[0], p2[1], 0]], '#ff0000', 3000);
127
+ // const lin2 = Helper.createLine([[p3[0], p3[1], 0], [p4[0], p4[1], 0]], '#00ff00', 3000);
128
+ // const lin3 = Helper.createLine([[p0[0], p0[1], 0], [p4[0], p4[1], 0], [p2[0], p2[1], 0], [p3[0], p3[1], 0]], '#0000ff', 3000);
129
+ // this.testLines.push(lin1);
130
+ // this.testLines.push(lin2);
131
+ // this.testLines.push(lin3);
132
+ const hull = turf.convex(poly);
133
+ return {
134
+ hull,
135
+ intersectCrd,
136
+ startIndex,
137
+ endIndex,
138
+ };
139
+ });
140
+ let inCurrentArea = 0;
141
+ let l = 0;
142
+ let ifInTuring = false;
143
+ while (l < pLength && turningAreas[inCurrentArea]) {
144
+ const [ls, le] = vec3Chunk[l];
145
+ const curHull = turningAreas[inCurrentArea].hull;
146
+ const curIntersectCrd = turningAreas[inCurrentArea].intersectCrd;
147
+ const nextIntersectCrd = turningAreas[inCurrentArea + 1] ? turningAreas[inCurrentArea + 1].intersectCrd : null;
148
+ const nextHull = turningAreas[inCurrentArea + 1] ? turningAreas[inCurrentArea + 1].hull : null;
149
+ const ifBoolinLs = turf.booleanWithin(turf.point([ls.x, ls.y]), curHull);
150
+ const ifBoolinLe = turf.booleanWithin(turf.point([le.x, le.y]), curHull);
151
+ const ifBoolin = ifBoolinLs || ifBoolinLe;
152
+ if (ifBoolin && ifBoolinLs) {
153
+ // 右转
154
+ ifInTuring = true;
155
+ const startCoord = new Vector3(...curIntersectCrd, 0);
156
+ let end = le;
157
+ // 判断 end 是否在 下一个 area
158
+ if (nextIntersectCrd && nextHull && turf.booleanWithin(turf.point([le.x, le.y]), nextHull)) {
159
+ end = new Vector3(nextIntersectCrd[0], nextIntersectCrd[1], nextIntersectCrd[2]);
160
+ }
161
+ // 缩放比例是: V<ls.x - le.x, ls.y - le.y> 的length
162
+ const oL = new Vector3().subVectors(le, ls).length();
163
+ const newL = new Vector3().subVectors(end, new Vector3(startCoord.x, startCoord.y, 0)).length();
164
+ const nv = new Vector3().subVectors(end, new Vector3(startCoord.x, startCoord.y, 0)).normalize();
165
+ res.splice(l, 1, {
166
+ point: [(startCoord.x + end.x) / 2, (startCoord.y + end.y) / 2, 0],
167
+ scale: newL / oL,
168
+ normal: [nv.x, nv.y],
169
+ });
170
+ }
171
+ else if (ifBoolin && ifBoolinLe) {
172
+ // 左转
173
+ // console.log('ifBoolin && ifBoolinLe', ifBoolinLs, ifBoolinLe);
174
+ ifInTuring = true;
175
+ const endCoord = new Vector3(...curIntersectCrd, 0);
176
+ let start = ls;
177
+ if (nextIntersectCrd && nextHull && turf.booleanWithin(turf.point([ls.x, ls.y]), nextHull)) {
178
+ start = new Vector3(nextIntersectCrd[0], nextIntersectCrd[1], nextIntersectCrd[2]);
179
+ }
180
+ const oL = new Vector3().subVectors(le, ls).length();
181
+ const newL = new Vector3().subVectors(start, new Vector3(endCoord.x, endCoord.y, 0)).length();
182
+ const nv = new Vector3().subVectors(new Vector3(endCoord.x, endCoord.y, 0), start).normalize();
183
+ res.splice(l, 1, {
184
+ point: [(endCoord.x + start.x) / 2, (endCoord.y + start.y) / 2, 0],
185
+ scale: newL / oL,
186
+ normal: [nv.x, nv.y],
187
+ });
188
+ }
189
+ else if (ifInTuring) {
190
+ l--; // 当前点需要再判断一次
191
+ ifInTuring = false;
192
+ inCurrentArea++;
193
+ }
194
+ l++;
195
+ }
196
+ return res;
197
+ }
198
+ init(pts) {
199
+ // const points = pts.map((v: any) => (v.length === 3 ? [+v[0].toFixed(4), +v[1].toFixed(4), +v[2].toFixed(4)] : v));
200
+ const points = pts;
201
+ const sWidth = this.options.strokeWidth || 0;
202
+ const fWidth = this.options.width ? this.options.width / 2 : 0.3;
203
+ const normalScale = sWidth + fWidth;
204
+ const res = this.orgPoints(points, normalScale);
205
+ this.orgedPoints = res;
206
+ this.points = [];
207
+ let firstDis = 0.1;
208
+ if (points.length > 1) {
209
+ const [first, second, secondLast, last] = [
210
+ points[0],
211
+ points[1],
212
+ points[points.length - 2],
213
+ points[points.length - 1],
214
+ ];
215
+ // TODO
216
+ const firstVec = new Vector3(...first);
217
+ const secondVec = new Vector3(...second);
218
+ const dirFirst = new Vector3().subVectors(firstVec, secondVec)
219
+ .normalize().multiplyScalar(firstVec.distanceTo(secondVec) * 0.05); // 增加端点[起始]
220
+ const head = firstVec.clone().add(dirFirst);
221
+ firstDis = dirFirst.length();
222
+ const secondLastVec = new Vector3(...secondLast);
223
+ const lastVec = new Vector3(...last);
224
+ const dirLast = new Vector3().subVectors(secondLastVec, lastVec)
225
+ .normalize().multiplyScalar(firstVec.distanceTo(secondVec) * 0.05);
226
+ const tail = lastVec.clone().sub(dirLast); // 增加端点[尾巴]
227
+ const originH = this.orgedPoints[0];
228
+ const originT = this.orgedPoints[this.orgedPoints.length - 1];
229
+ this.orgedPoints.unshift({
230
+ point: [head.x, head.y, head.z],
231
+ normal: originH.normal,
232
+ scale: 1.0,
233
+ });
234
+ this.orgedPoints.push({
235
+ point: [tail.x, tail.y, tail.z],
236
+ normal: originT.normal,
237
+ scale: 1.0,
238
+ });
239
+ this.points.push([head.x, head.y, head.z]);
240
+ this.points.push(...points);
241
+ this.points.push([tail.x, tail.y, tail.z]);
242
+ }
243
+ this.distances = [-firstDis];
244
+ for (let i = 1, l = this.points.length, prevVec = new Vector3(...this.points[0]), currentVec = new Vector3(); i < l; i += 1) {
245
+ currentVec.set(...this.points[i]);
246
+ this.distances.push(i === 1 ? 0 : this.distances[i - 1] + currentVec.distanceTo(prevVec));
247
+ prevVec.copy(currentVec);
248
+ }
249
+ this.bufferGeometry = new BufferGeometry();
250
+ const components = 9;
251
+ let [lx, ly, lz] = this.points[0];
252
+ let d = 0;
253
+ const vertices = [];
254
+ for (let i = 0; i < this.orgedPoints.length; i += 1) {
255
+ const [x, y, z] = this.orgedPoints[i].point;
256
+ const [normalX, normalY] = this.orgedPoints[i].normal;
257
+ const scale = this.orgedPoints[i].scale;
258
+ let nx = x - lx;
259
+ let ny = y - ly;
260
+ let nz = z - lz;
261
+ const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
262
+ nx /= l;
263
+ ny /= l;
264
+ nz /= l;
265
+ d += l * 3;
266
+ if (this.options.strokeWidth) {
267
+ vertices.push(x, y, z, -2, d, this.distances[i], normalX, normalY, scale);
268
+ vertices.push(x, y, z, -1, d, this.distances[i], normalX, normalY, scale);
269
+ vertices.push(x, y, z, 1, d, this.distances[i], normalX, normalY, scale);
270
+ vertices.push(x, y, z, 2, d, this.distances[i], normalX, normalY, scale);
271
+ }
272
+ else {
273
+ vertices.push(x, y, z, -1, d, this.distances[i], normalX, normalY, scale);
274
+ vertices.push(x, y, z, 1, d, this.distances[i], normalX, normalY, scale);
275
+ }
276
+ lx = x;
277
+ ly = y;
278
+ lz = z;
279
+ }
280
+ const vertexBuffer = new Float32Array(vertices);
281
+ const pointToCrdsNum = this.options.strokeWidth ? 4 : 2; // 路线上的一个顶点会生成几个点
282
+ const verticesBuffer = new InterleavedBuffer(vertexBuffer, components); // 交叉存储, 表明多个类型的attributes(例如,顶点位置、法向量、UV 和颜色值)被存储到一个队列中。
283
+ // InterleavedBuffer( array : TypedArray 一个基于共享缓存的类型化队列, stride : Integer 每个顶点占用类型化队列的多少个元素 )
284
+ // InterleavedBufferAttribute(interleavedBuffer, itemSize 队列中每个矢量由多少个元素构成, offset 缓存队列中每个元素的起始位置的偏移量)
285
+ const lastAttrib = new InterleavedBufferAttribute(verticesBuffer, 4, 0, false);
286
+ this.bufferGeometry.setAttribute('last', lastAttrib);
287
+ const currentAttrib = new InterleavedBufferAttribute(verticesBuffer, 4, components * pointToCrdsNum, false);
288
+ this.bufferGeometry.setAttribute('current', currentAttrib);
289
+ const nextAttrib = new InterleavedBufferAttribute(verticesBuffer, 4, components * pointToCrdsNum * 2, false);
290
+ this.bufferGeometry.setAttribute('next', nextAttrib);
291
+ const texoffAttrib = new InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 4, false);
292
+ this.bufferGeometry.setAttribute('texoff', texoffAttrib);
293
+ const progressAttrib = new InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 5, false);
294
+ this.bufferGeometry.setAttribute('progress', progressAttrib);
295
+ const normalAttrib = new InterleavedBufferAttribute(verticesBuffer, 2, components * pointToCrdsNum + 6, false);
296
+ this.bufferGeometry.setAttribute('normalVec', normalAttrib);
297
+ const scaleAttrib = new InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 8, false);
298
+ this.bufferGeometry.setAttribute('normalScale', scaleAttrib);
299
+ const positionVertBuffer = new InterleavedBuffer(vertexBuffer.slice(components * pointToCrdsNum, vertices.length - components * pointToCrdsNum), components);
300
+ const positionAttrib = new InterleavedBufferAttribute(positionVertBuffer, 4, 0);
301
+ this.bufferGeometry.setAttribute('position', positionAttrib);
302
+ this.bufferGeometry.computeBoundingBox();
303
+ this.bufferGeometry.computeBoundingSphere();
304
+ this.bufferGeometry.computeVertexNormals();
305
+ let indices = [];
306
+ if (this.options.strokeWidth) {
307
+ const arr = [
308
+ 0, 1, 4,
309
+ 1, 4, 5,
310
+ 1, 2, 5,
311
+ 2, 5, 6,
312
+ 2, 3, 6,
313
+ 3, 6, 7,
314
+ ];
315
+ for (let i = 4; i < vertices.length / components - 8; i += 4) {
316
+ const curLineNum = i / 4 - 1;
317
+ const curInds = arr.map((v) => v + curLineNum * 4);
318
+ indices = [...indices, ...curInds];
319
+ }
320
+ }
321
+ else {
322
+ for (let i = 2; i < vertices.length / components - 4; i += 2) {
323
+ indices.push(i - 2, i - 1, i);
324
+ indices.push(i, i - 1, i + 1);
325
+ }
326
+ }
327
+ this.bufferGeometry.setIndex(indices);
328
+ const fillColor = this.options.color ? new Color(this.options.color) : new Color('rgb(255, 255, 255)').alpha(0.0);
329
+ const strokeColor = this.options.strokeColor ? new Color(this.options.strokeColor) : new Color('rgb(240, 68, 55)');
330
+ this.uniforms = {
331
+ stripTexture: {
332
+ type: 't',
333
+ value: null,
334
+ },
335
+ fillColor: {
336
+ type: 'v4',
337
+ value: new Vector4(fillColor.red() / 255, fillColor.green() / 255, fillColor.blue() / 255, fillColor.alpha()),
338
+ },
339
+ strokeColor: {
340
+ type: 'v4',
341
+ // eslint-disable-next-line max-len
342
+ value: new Vector4(strokeColor.red() / 255, strokeColor.green() / 255, strokeColor.blue() / 255, strokeColor.alpha()),
343
+ },
344
+ width: {
345
+ type: 'f',
346
+ value: this.options.width || 0.3,
347
+ },
348
+ strokeWidth: {
349
+ type: 'f',
350
+ value: this.options.strokeWidth || 0.1,
351
+ },
352
+ currentDistance: { type: 'f', value: this.options.current || 0 },
353
+ texOffset: { type: 'f', value: 0 },
354
+ fullLength: { type: 'f', value: this.distances[this.distances.length - 1] },
355
+ viewDistance: { type: 'f', value: this.options.viewDistance || 15 },
356
+ gradientDistance: { type: 'f', value: this.options.gradientDistance || 4 },
357
+ gradientEnabled: { value: this.options.gradientEnabled || false },
358
+ };
359
+ this.material = new ShaderMaterial({
360
+ fragmentShader: MeshLine2D.FragmentShader,
361
+ vertexShader: MeshLine2D.VertexShader,
362
+ uniforms: this.uniforms,
363
+ depthTest: false,
364
+ side: DoubleSide,
365
+ // wireframe: true,
366
+ transparent: true,
367
+ opacity: 1.0,
368
+ blending: NormalBlending,
369
+ blendEquation: AddEquation,
370
+ blendSrc: SrcAlphaFactor,
371
+ blendDst: OneMinusSrcAlphaFactor,
372
+ });
373
+ if (this.options.textureUrl && this.options.textureMode === 'repeat') {
374
+ new TextureLoader().load(this.options.textureUrl, (texture) => {
375
+ texture.wrapS = RepeatWrapping;
376
+ texture.wrapT = RepeatWrapping;
377
+ texture.generateMipmaps = true;
378
+ this.uniforms.stripTexture.value = texture;
379
+ this.needsUpdate = true;
380
+ });
381
+ }
382
+ else if (this.options.textureUrl && this.options.textureMode === 'tail') {
383
+ const lastDistance = this.distances[this.distances.length - 1];
384
+ this.updateTailArrowPos(lastDistance);
385
+ }
386
+ this.mesh = new Mesh(this.bufferGeometry, this.material);
387
+ this.add(this.mesh);
388
+ }
389
+ getBestView(currentPoint, fromDistance, toDistance) {
390
+ let nearPoint = this.getPointOnDistance(fromDistance + 0.2).point;
391
+ let curPoint = currentPoint;
392
+ // 过滤0.5米转角
393
+ let f = fromDistance + 1;
394
+ for (; f < (fromDistance + 10); f += 1) {
395
+ const scan = this.getPointOnDistance(f);
396
+ const dir1 = new Vector3().subVectors(scan.point, nearPoint);
397
+ const dir2 = new Vector3().subVectors(nearPoint, curPoint);
398
+ const rad = ThreeMath.radToDeg(dir1.angleTo(dir2));
399
+ if (rad > 30) {
400
+ nearPoint = this.getPointOnDistance(f + 0.5).point;
401
+ curPoint = scan.point;
402
+ break;
403
+ }
404
+ }
405
+ let maxDistance = 0;
406
+ for (let i = f; i < toDistance; i++) {
407
+ const scan = this.getPointOnDistance(i);
408
+ const dir1 = new Vector3().subVectors(scan.point, nearPoint);
409
+ const dir2 = new Vector3().subVectors(nearPoint, curPoint);
410
+ const rad = ThreeMath.radToDeg(dir1.angleTo(dir2));
411
+ if (rad > 32 && (i - fromDistance) > 10) {
412
+ maxDistance = i;
413
+ break;
414
+ }
415
+ if (rad > 20 && (i - fromDistance) > 15) {
416
+ maxDistance = i;
417
+ break;
418
+ }
419
+ }
420
+ return (maxDistance - fromDistance);
421
+ }
422
+ getPointOnDistance(distance) {
423
+ let left = 0;
424
+ const { distances, points } = this;
425
+ let right = points.length - 1;
426
+ let p = -1;
427
+ while (left < right - 1) {
428
+ p = Math.floor((left + right) / 2);
429
+ if (distances[p] > distance)
430
+ right = p;
431
+ else if (distances[p] < distance)
432
+ left = p;
433
+ else {
434
+ left = p;
435
+ break;
436
+ }
437
+ }
438
+ p = left;
439
+ if (p > -1) {
440
+ const from = new Vector3(...points[p]);
441
+ if (p === this.points.length - 1 || distance <= 0) {
442
+ return {
443
+ point: from,
444
+ index: p + 1,
445
+ };
446
+ }
447
+ const fromDist = this.distances[p];
448
+ const to = new Vector3(...this.points[p + 1]);
449
+ const toDist = this.distances[p + 1];
450
+ const distDiff = toDist - fromDist;
451
+ const vecDiff = to.clone().sub(from);
452
+ return {
453
+ point: from.clone().add(vecDiff.multiplyScalar((distance - fromDist) / distDiff)),
454
+ index: p + 1,
455
+ };
456
+ }
457
+ throw new Error(`Cannot find point on distance ${distance}`);
458
+ }
459
+ getNearestPoint(position, startDistance = 0) {
460
+ const pathLength = this.distances[this.distances.length - 1];
461
+ let precision = 8;
462
+ let best = new Vector3();
463
+ let bestLength = 0;
464
+ let bestDistance = Infinity;
465
+ let bestIndex = -1;
466
+ for (let scan, scanLength = startDistance, scanDistance; scanLength <= pathLength; scanLength += precision) {
467
+ scan = this.getPointOnDistance(scanLength);
468
+ scanDistance = position.distanceTo(scan.point);
469
+ if (scanDistance < bestDistance) {
470
+ best = scan.point;
471
+ bestLength = scanLength;
472
+ bestDistance = scanDistance;
473
+ bestIndex = scan.index;
474
+ }
475
+ }
476
+ let before;
477
+ let after;
478
+ let beforeLength;
479
+ let afterLength;
480
+ let beforeDistance;
481
+ let afterDistance;
482
+ precision /= 2;
483
+ while (precision > 0.1) {
484
+ beforeLength = bestLength - precision;
485
+ beforeDistance = position.distanceTo(before = this.getPointOnDistance(beforeLength).point);
486
+ afterLength = bestLength + precision;
487
+ afterDistance = position.distanceTo(after = this.getPointOnDistance(afterLength).point);
488
+ if (beforeLength >= 0 && beforeDistance < bestDistance) {
489
+ best = before;
490
+ bestLength = beforeLength;
491
+ bestDistance = beforeDistance;
492
+ }
493
+ else if (afterLength <= pathLength && afterDistance < bestDistance) {
494
+ best = after;
495
+ bestLength = afterLength;
496
+ bestDistance = afterDistance;
497
+ }
498
+ else {
499
+ precision /= 2;
500
+ }
501
+ }
502
+ return {
503
+ point: best,
504
+ distance: bestLength,
505
+ index: bestIndex,
506
+ };
507
+ }
508
+ update() {
509
+ const frameContext = new ElementFrameContext(this);
510
+ if (!this.initialized && this.ready) {
511
+ this.initialized = true;
512
+ frameContext.needUpdate = true;
513
+ }
514
+ else if (this.needsUpdate) {
515
+ frameContext.needUpdate = true;
516
+ this.needsUpdate = false;
517
+ }
518
+ if (this.options.animateEnabled) {
519
+ this.uniforms.texOffset.value -= this.options.animateSpeed;
520
+ frameContext.needUpdate = true;
521
+ }
522
+ if (this.initialized && !this.parent) {
523
+ frameContext.shouldPlaceElement = true;
524
+ }
525
+ return frameContext;
526
+ }
527
+ dispose() {
528
+ super.dispose();
529
+ this.remove(this.mesh);
530
+ this.material.dispose();
531
+ this.bufferGeometry.dispose();
532
+ }
533
+ setCurrent(current) {
534
+ this.uniforms.currentDistance.value = current;
535
+ this.needsUpdate = true;
536
+ }
537
+ getCurrent() {
538
+ return this.uniforms.currentDistance.value;
539
+ }
540
+ setViewDistance(value) {
541
+ this.uniforms.viewDistance.value = value;
542
+ const distance = value + this.uniforms.currentDistance.value;
543
+ if (this.options.textureUrl && this.options.textureMode === 'tail') {
544
+ if (!this.tailArrow) {
545
+ setTimeout(() => {
546
+ this.setViewDistance(value);
547
+ }, 1000);
548
+ return;
549
+ }
550
+ this.updateTailArrowPos(distance);
551
+ }
552
+ }
553
+ updateTailArrowPos(distance) {
554
+ if (!this.tailArrow) {
555
+ setTimeout(() => {
556
+ this.updateTailArrowPos(distance);
557
+ }, 1000);
558
+ return;
559
+ }
560
+ this.tailArrow.visible = true;
561
+ const { index } = this.getPointOnDistance(distance);
562
+ const orgedPoint = this.orgedPoints[index];
563
+ const x = orgedPoint.point[0];
564
+ const y = orgedPoint.point[1];
565
+ const z = orgedPoint.point[2];
566
+ const normal2 = [-orgedPoint.normal[1], orgedPoint.normal[0]];
567
+ const atan3 = Math.atan2(normal2[1], normal2[0]);
568
+ const rotationZ = atan3 + Math.PI / 2;
569
+ this.tailArrow.position.set(x, y, z);
570
+ this.tailArrow.rotation.z = rotationZ;
571
+ this.needsUpdate = true;
572
+ }
573
+ getViewDistance() {
574
+ return this.uniforms.viewDistance.value;
575
+ }
576
+ }
577
+ MeshLine2D.VertexShader = `
578
+ attribute vec4 last, current, next;
579
+ attribute vec2 normalVec;
580
+ attribute float normalScale;
581
+ attribute float texoff;
582
+ attribute float progress;
583
+
584
+ varying vec2 texcoord;
585
+ varying float vProgress;
586
+ varying float isBorder;
587
+
588
+ uniform float width;
589
+ uniform float texOffset;
590
+ uniform float strokeWidth;
591
+
592
+ float pi = 3.141592653589793;
593
+ float fwidth = width;
594
+ float swidth = strokeWidth;
595
+
596
+ vec4 transform(vec3 coord){
597
+ return projectionMatrix * modelViewMatrix * vec4(coord, 1.0);
598
+ }
599
+
600
+ void main(){
601
+ float off = 1.0;
602
+ if (current.w < 0.0 ) {
603
+ off = -1.0;
604
+ }
605
+ // float offsetW = fwidth / 2.0;
606
+ float offsetW = fwidth / 2.0 * normalScale;
607
+ isBorder = -1.0;
608
+ if (abs(current.w) > 1.0) {
609
+ offsetW = (swidth + (fwidth / 2.0)) * normalScale;
610
+ isBorder = 1.0;
611
+ }
612
+
613
+ vec2 dir = vec2(normalVec.x, normalVec.y)*off;
614
+ vec3 pos = vec3(current.xy + dir * offsetW, 0.0);
615
+
616
+ texcoord = vec2(off*0.5+0.5, texoff*0.2 + texOffset);
617
+ vProgress = progress;
618
+
619
+ gl_Position = transform(pos);
620
+ }
621
+ `;
622
+ MeshLine2D.FragmentShader = `
623
+ uniform sampler2D stripTexture;
624
+ uniform float currentDistance;
625
+ uniform float fullLength;
626
+ uniform float viewDistance;
627
+ uniform float gradientDistance;
628
+ uniform vec4 fillColor;
629
+ uniform vec4 strokeColor;
630
+ uniform bool gradientEnabled;
631
+
632
+ varying vec2 texcoord;
633
+ varying float vProgress;
634
+ varying float isBorder;
635
+
636
+ float opacity = 1.0;
637
+
638
+ void main(){
639
+ vec4 texColor = texture2D(stripTexture, texcoord);
640
+
641
+ float alpha = 1.0;
642
+ float cur = currentDistance;
643
+ float grad = gradientDistance;
644
+ float view = viewDistance;
645
+
646
+ if (gradientEnabled) {
647
+ if (vProgress < cur) {
648
+ alpha = 0.0;
649
+ } else {
650
+ if (vProgress > cur + view) {
651
+ alpha = 0.0;
652
+ } else {
653
+ if (fullLength <= cur + view) {
654
+ view = fullLength - cur;
655
+ if (view < 2.0 * grad) {
656
+ grad = view * 0.5;
657
+ }
658
+ }
659
+
660
+ if (vProgress > cur + grad) {
661
+ alpha = 1.0;
662
+ if (vProgress > cur + view - grad) {
663
+ alpha = abs(cur + view - vProgress) / grad * 1.0;
664
+ }
665
+ } else {
666
+ alpha = abs(vProgress - cur) / grad * 1.0;
667
+ }
668
+ }
669
+ }
670
+ }
671
+ if (isBorder > -0.99) {
672
+ gl_FragColor = vec4(strokeColor.rgb, opacity * alpha * strokeColor.a);
673
+ } else {
674
+ gl_FragColor = vec4((fillColor * (1.0 - texColor.a) + texColor * texColor.a).rgb, opacity * alpha * (fillColor.a * (1.0 - texColor.a) + texColor.a));
675
+ }
676
+ }
677
+ `;
678
+ export { MeshLine2D };
679
+ //# sourceMappingURL=meshline-o.js.map