@aibee/owlly 1.0.25

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Files changed (500) hide show
  1. package/README.external.md +75 -0
  2. package/README.md +28 -0
  3. package/lib/src/external/lines/line-geometry.d.ts +9 -0
  4. package/lib/src/external/lines/line-geometry.js +52 -0
  5. package/lib/src/external/lines/line-geometry.js.map +1 -0
  6. package/lib/src/external/lines/line-material.d.ts +10 -0
  7. package/lib/src/external/lines/line-material.js +377 -0
  8. package/lib/src/external/lines/line-material.js.map +1 -0
  9. package/lib/src/external/lines/line-segments-2.d.ts +7 -0
  10. package/lib/src/external/lines/line-segments-2.js +144 -0
  11. package/lib/src/external/lines/line-segments-2.js.map +1 -0
  12. package/lib/src/external/lines/line-segments-geometry.d.ts +15 -0
  13. package/lib/src/external/lines/line-segments-geometry.js +141 -0
  14. package/lib/src/external/lines/line-segments-geometry.js.map +1 -0
  15. package/lib/src/external/loaders/gltf-loader.d.ts +77 -0
  16. package/lib/src/external/loaders/gltf-loader.js +2319 -0
  17. package/lib/src/external/loaders/gltf-loader.js.map +1 -0
  18. package/lib/src/external/orbit-controls.d.ts +44 -0
  19. package/lib/src/external/orbit-controls.js +746 -0
  20. package/lib/src/external/orbit-controls.js.map +1 -0
  21. package/lib/src/external/renderers/css-2d-renderer.d.ts +16 -0
  22. package/lib/src/external/renderers/css-2d-renderer.js +122 -0
  23. package/lib/src/external/renderers/css-2d-renderer.js.map +1 -0
  24. package/lib/src/external/renderers/css-3d-renderer.d.ts +18 -0
  25. package/lib/src/external/renderers/css-3d-renderer.js +139 -0
  26. package/lib/src/external/renderers/css-3d-renderer.js.map +1 -0
  27. package/lib/src/external/transform-controls.d.ts +106 -0
  28. package/lib/src/external/transform-controls.js +1113 -0
  29. package/lib/src/external/transform-controls.js.map +1 -0
  30. package/lib/src/external/util/buffer-geometry-utils.d.ts +45 -0
  31. package/lib/src/external/util/buffer-geometry-utils.js +569 -0
  32. package/lib/src/external/util/buffer-geometry-utils.js.map +1 -0
  33. package/lib/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  34. package/lib/src/owlly/controller/aerial-element-controller.js +236 -0
  35. package/lib/src/owlly/controller/aerial-element-controller.js.map +1 -0
  36. package/lib/src/owlly/controller/basic-controller.d.ts +324 -0
  37. package/lib/src/owlly/controller/basic-controller.js +1239 -0
  38. package/lib/src/owlly/controller/basic-controller.js.map +1 -0
  39. package/lib/src/owlly/controller/camera-controller.d.ts +37 -0
  40. package/lib/src/owlly/controller/camera-controller.js +138 -0
  41. package/lib/src/owlly/controller/camera-controller.js.map +1 -0
  42. package/lib/src/owlly/controller/controller.d.ts +61 -0
  43. package/lib/src/owlly/controller/controller.js +24 -0
  44. package/lib/src/owlly/controller/controller.js.map +1 -0
  45. package/lib/src/owlly/controller/index.d.ts +2 -0
  46. package/lib/src/owlly/controller/index.js +14 -0
  47. package/lib/src/owlly/controller/index.js.map +1 -0
  48. package/lib/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  49. package/lib/src/owlly/controller/mouse-indicator-controller.js +119 -0
  50. package/lib/src/owlly/controller/mouse-indicator-controller.js.map +1 -0
  51. package/lib/src/owlly/controller/orbit-control.d.ts +147 -0
  52. package/lib/src/owlly/controller/orbit-control.js +265 -0
  53. package/lib/src/owlly/controller/orbit-control.js.map +1 -0
  54. package/lib/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  55. package/lib/src/owlly/controller/panorama-adjust-controller.js +158 -0
  56. package/lib/src/owlly/controller/panorama-adjust-controller.js.map +1 -0
  57. package/lib/src/owlly/controller/panorama-controller.d.ts +441 -0
  58. package/lib/src/owlly/controller/panorama-controller.js +1944 -0
  59. package/lib/src/owlly/controller/panorama-controller.js.map +1 -0
  60. package/lib/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  61. package/lib/src/owlly/controller/panorama-transform-controller.js +137 -0
  62. package/lib/src/owlly/controller/panorama-transform-controller.js.map +1 -0
  63. package/lib/src/owlly/controller/plane-controller.d.ts +43 -0
  64. package/lib/src/owlly/controller/plane-controller.js +174 -0
  65. package/lib/src/owlly/controller/plane-controller.js.map +1 -0
  66. package/lib/src/owlly/controller/texture-controller.d.ts +181 -0
  67. package/lib/src/owlly/controller/texture-controller.js +876 -0
  68. package/lib/src/owlly/controller/texture-controller.js.map +1 -0
  69. package/lib/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  70. package/lib/src/owlly/controller/tile-panorama-controller.js +1354 -0
  71. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -0
  72. package/lib/src/owlly/controller/transform-controller.d.ts +106 -0
  73. package/lib/src/owlly/controller/transform-controller.js +546 -0
  74. package/lib/src/owlly/controller/transform-controller.js.map +1 -0
  75. package/lib/src/owlly/element/bottom-nav-element.d.ts +65 -0
  76. package/lib/src/owlly/element/bottom-nav-element.js +258 -0
  77. package/lib/src/owlly/element/bottom-nav-element.js.map +1 -0
  78. package/lib/src/owlly/element/camera.d.ts +82 -0
  79. package/lib/src/owlly/element/camera.js +284 -0
  80. package/lib/src/owlly/element/camera.js.map +1 -0
  81. package/lib/src/owlly/element/dom-2d-element.d.ts +35 -0
  82. package/lib/src/owlly/element/dom-2d-element.js +49 -0
  83. package/lib/src/owlly/element/dom-2d-element.js.map +1 -0
  84. package/lib/src/owlly/element/dom-3d-element.d.ts +27 -0
  85. package/lib/src/owlly/element/dom-3d-element.js +34 -0
  86. package/lib/src/owlly/element/dom-3d-element.js.map +1 -0
  87. package/lib/src/owlly/element/dom-label-2d.d.ts +116 -0
  88. package/lib/src/owlly/element/dom-label-2d.js +383 -0
  89. package/lib/src/owlly/element/dom-label-2d.js.map +1 -0
  90. package/lib/src/owlly/element/element.d.ts +53 -0
  91. package/lib/src/owlly/element/element.js +76 -0
  92. package/lib/src/owlly/element/element.js.map +1 -0
  93. package/lib/src/owlly/element/floor-model.d.ts +83 -0
  94. package/lib/src/owlly/element/floor-model.js +228 -0
  95. package/lib/src/owlly/element/floor-model.js.map +1 -0
  96. package/lib/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  97. package/lib/src/owlly/element/gif-kit/Gif.js +433 -0
  98. package/lib/src/owlly/element/gif-kit/Gif.js.map +1 -0
  99. package/lib/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  100. package/lib/src/owlly/element/gif-kit/GifColor.js +38 -0
  101. package/lib/src/owlly/element/gif-kit/GifColor.js.map +1 -0
  102. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  103. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +51 -0
  104. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js.map +1 -0
  105. package/lib/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  106. package/lib/src/owlly/element/gif-kit/GifFrame.js +97 -0
  107. package/lib/src/owlly/element/gif-kit/GifFrame.js.map +1 -0
  108. package/lib/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  109. package/lib/src/owlly/element/gif-kit/GifImage.js +8 -0
  110. package/lib/src/owlly/element/gif-kit/GifImage.js.map +1 -0
  111. package/lib/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  112. package/lib/src/owlly/element/gif-kit/GifParser.js +197 -0
  113. package/lib/src/owlly/element/gif-kit/GifParser.js.map +1 -0
  114. package/lib/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  115. package/lib/src/owlly/element/gif-kit/GifPresenter.js +44 -0
  116. package/lib/src/owlly/element/gif-kit/GifPresenter.js.map +1 -0
  117. package/lib/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  118. package/lib/src/owlly/element/gif-kit/GifVersion.js +13 -0
  119. package/lib/src/owlly/element/gif-kit/GifVersion.js.map +1 -0
  120. package/lib/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  121. package/lib/src/owlly/element/gltf-mesh-element.js +137 -0
  122. package/lib/src/owlly/element/gltf-mesh-element.js.map +1 -0
  123. package/lib/src/owlly/element/index.d.ts +20 -0
  124. package/lib/src/owlly/element/index.js +25 -0
  125. package/lib/src/owlly/element/index.js.map +1 -0
  126. package/lib/src/owlly/element/map-kit/area.d.ts +24 -0
  127. package/lib/src/owlly/element/map-kit/area.js +218 -0
  128. package/lib/src/owlly/element/map-kit/area.js.map +1 -0
  129. package/lib/src/owlly/element/map-kit/block-set.d.ts +39 -0
  130. package/lib/src/owlly/element/map-kit/block-set.js +91 -0
  131. package/lib/src/owlly/element/map-kit/block-set.js.map +1 -0
  132. package/lib/src/owlly/element/map-kit/block.d.ts +77 -0
  133. package/lib/src/owlly/element/map-kit/block.js +339 -0
  134. package/lib/src/owlly/element/map-kit/block.js.map +1 -0
  135. package/lib/src/owlly/element/map-kit/index.d.ts +4 -0
  136. package/lib/src/owlly/element/map-kit/index.js +7 -0
  137. package/lib/src/owlly/element/map-kit/index.js.map +1 -0
  138. package/lib/src/owlly/element/map-kit/shape.d.ts +131 -0
  139. package/lib/src/owlly/element/map-kit/shape.js +190 -0
  140. package/lib/src/owlly/element/map-kit/shape.js.map +1 -0
  141. package/lib/src/owlly/element/mesh-element.d.ts +22 -0
  142. package/lib/src/owlly/element/mesh-element.js +64 -0
  143. package/lib/src/owlly/element/mesh-element.js.map +1 -0
  144. package/lib/src/owlly/element/mesh-line-2d.d.ts +82 -0
  145. package/lib/src/owlly/element/mesh-line-2d.js +888 -0
  146. package/lib/src/owlly/element/mesh-line-2d.js.map +1 -0
  147. package/lib/src/owlly/element/meshline-o.d.ts +64 -0
  148. package/lib/src/owlly/element/meshline-o.js +679 -0
  149. package/lib/src/owlly/element/meshline-o.js.map +1 -0
  150. package/lib/src/owlly/element/panorama-group.d.ts +241 -0
  151. package/lib/src/owlly/element/panorama-group.js +967 -0
  152. package/lib/src/owlly/element/panorama-group.js.map +1 -0
  153. package/lib/src/owlly/element/panorama.d.ts +132 -0
  154. package/lib/src/owlly/element/panorama.js +813 -0
  155. package/lib/src/owlly/element/panorama.js.map +1 -0
  156. package/lib/src/owlly/element/path-group.d.ts +69 -0
  157. package/lib/src/owlly/element/path-group.js +172 -0
  158. package/lib/src/owlly/element/path-group.js.map +1 -0
  159. package/lib/src/owlly/element/path.d.ts +99 -0
  160. package/lib/src/owlly/element/path.js +532 -0
  161. package/lib/src/owlly/element/path.js.map +1 -0
  162. package/lib/src/owlly/element/placeable-2d.d.ts +158 -0
  163. package/lib/src/owlly/element/placeable-2d.js +471 -0
  164. package/lib/src/owlly/element/placeable-2d.js.map +1 -0
  165. package/lib/src/owlly/element/polygon-mesh.d.ts +107 -0
  166. package/lib/src/owlly/element/polygon-mesh.js +308 -0
  167. package/lib/src/owlly/element/polygon-mesh.js.map +1 -0
  168. package/lib/src/owlly/element/ring-element.d.ts +79 -0
  169. package/lib/src/owlly/element/ring-element.js +384 -0
  170. package/lib/src/owlly/element/ring-element.js.map +1 -0
  171. package/lib/src/owlly/element/sphere-mesh.d.ts +28 -0
  172. package/lib/src/owlly/element/sphere-mesh.js +70 -0
  173. package/lib/src/owlly/element/sphere-mesh.js.map +1 -0
  174. package/lib/src/owlly/element/svg-floor-model.d.ts +22 -0
  175. package/lib/src/owlly/element/svg-floor-model.js +185 -0
  176. package/lib/src/owlly/element/svg-floor-model.js.map +1 -0
  177. package/lib/src/owlly/element/svg-floors.d.ts +27 -0
  178. package/lib/src/owlly/element/svg-floors.js +110 -0
  179. package/lib/src/owlly/element/svg-floors.js.map +1 -0
  180. package/lib/src/owlly/element/tile-panorama-group.d.ts +335 -0
  181. package/lib/src/owlly/element/tile-panorama-group.js +1007 -0
  182. package/lib/src/owlly/element/tile-panorama-group.js.map +1 -0
  183. package/lib/src/owlly/element/tile-panorama.d.ts +161 -0
  184. package/lib/src/owlly/element/tile-panorama.js +511 -0
  185. package/lib/src/owlly/element/tile-panorama.js.map +1 -0
  186. package/lib/src/owlly/element/tile-plane.d.ts +105 -0
  187. package/lib/src/owlly/element/tile-plane.js +361 -0
  188. package/lib/src/owlly/element/tile-plane.js.map +1 -0
  189. package/lib/src/owlly/element/video-element.d.ts +33 -0
  190. package/lib/src/owlly/element/video-element.js +160 -0
  191. package/lib/src/owlly/element/video-element.js.map +1 -0
  192. package/lib/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  193. package/lib/src/owlly/geometries/ExtrudeGeometry2.js +211 -0
  194. package/lib/src/owlly/geometries/ExtrudeGeometry2.js.map +1 -0
  195. package/lib/src/owlly/index.d.ts +13 -0
  196. package/lib/src/owlly/index.js +17 -0
  197. package/lib/src/owlly/index.js.map +1 -0
  198. package/lib/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  199. package/lib/src/owlly/overlay/canvas-overlay.js +511 -0
  200. package/lib/src/owlly/overlay/canvas-overlay.js.map +1 -0
  201. package/lib/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  202. package/lib/src/owlly/overlay/css-2d-overlay.js +36 -0
  203. package/lib/src/owlly/overlay/css-2d-overlay.js.map +1 -0
  204. package/lib/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  205. package/lib/src/owlly/overlay/css-3d-overlay.js +37 -0
  206. package/lib/src/owlly/overlay/css-3d-overlay.js.map +1 -0
  207. package/lib/src/owlly/overlay/index.d.ts +6 -0
  208. package/lib/src/owlly/overlay/index.js +12 -0
  209. package/lib/src/owlly/overlay/index.js.map +1 -0
  210. package/lib/src/owlly/overlay/label-overlay.d.ts +62 -0
  211. package/lib/src/owlly/overlay/label-overlay.js +329 -0
  212. package/lib/src/owlly/overlay/label-overlay.js.map +1 -0
  213. package/lib/src/owlly/overlay/overlay.d.ts +14 -0
  214. package/lib/src/owlly/overlay/overlay.js +5 -0
  215. package/lib/src/owlly/overlay/overlay.js.map +1 -0
  216. package/lib/src/owlly/overlay/path-overlay.d.ts +39 -0
  217. package/lib/src/owlly/overlay/path-overlay.js +125 -0
  218. package/lib/src/owlly/overlay/path-overlay.js.map +1 -0
  219. package/lib/src/owlly/overlay/path-overlay2.d.ts +35 -0
  220. package/lib/src/owlly/overlay/path-overlay2.js +119 -0
  221. package/lib/src/owlly/overlay/path-overlay2.js.map +1 -0
  222. package/lib/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  223. package/lib/src/owlly/overlay/poi-overlay-3d.js +1433 -0
  224. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -0
  225. package/lib/src/owlly/overlay/poi-overlay.d.ts +277 -0
  226. package/lib/src/owlly/overlay/poi-overlay.js +1412 -0
  227. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -0
  228. package/lib/src/owlly/owlly-2d/index.d.ts +28 -0
  229. package/lib/src/owlly/owlly-2d/index.js +93 -0
  230. package/lib/src/owlly/owlly-2d/index.js.map +1 -0
  231. package/lib/src/owlly/screen/index.d.ts +1 -0
  232. package/lib/src/owlly/screen/index.js +2 -0
  233. package/lib/src/owlly/screen/index.js.map +1 -0
  234. package/lib/src/owlly/screen/screen.d.ts +73 -0
  235. package/lib/src/owlly/screen/screen.js +237 -0
  236. package/lib/src/owlly/screen/screen.js.map +1 -0
  237. package/lib/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  238. package/lib/src/owlly/stage/__test__/stage.spec.js +15 -0
  239. package/lib/src/owlly/stage/__test__/stage.spec.js.map +1 -0
  240. package/lib/src/owlly/stage/externals.d.ts +19 -0
  241. package/lib/src/owlly/stage/externals.js +25 -0
  242. package/lib/src/owlly/stage/externals.js.map +1 -0
  243. package/lib/src/owlly/stage/index.d.ts +4 -0
  244. package/lib/src/owlly/stage/index.js +7 -0
  245. package/lib/src/owlly/stage/index.js.map +1 -0
  246. package/lib/src/owlly/stage/owlly.d.ts +38 -0
  247. package/lib/src/owlly/stage/owlly.js +168 -0
  248. package/lib/src/owlly/stage/owlly.js.map +1 -0
  249. package/lib/src/owlly/stage/stage.d.ts +108 -0
  250. package/lib/src/owlly/stage/stage.js +235 -0
  251. package/lib/src/owlly/stage/stage.js.map +1 -0
  252. package/lib/src/owlly/utils/alignment-utils.d.ts +20 -0
  253. package/lib/src/owlly/utils/alignment-utils.js +64 -0
  254. package/lib/src/owlly/utils/alignment-utils.js.map +1 -0
  255. package/lib/src/owlly/utils/basic-calc.d.ts +18 -0
  256. package/lib/src/owlly/utils/basic-calc.js +130 -0
  257. package/lib/src/owlly/utils/basic-calc.js.map +1 -0
  258. package/lib/src/owlly/utils/basic-tools.d.ts +71 -0
  259. package/lib/src/owlly/utils/basic-tools.js +236 -0
  260. package/lib/src/owlly/utils/basic-tools.js.map +1 -0
  261. package/lib/src/owlly/utils/bvh-tree.d.ts +105 -0
  262. package/lib/src/owlly/utils/bvh-tree.js +540 -0
  263. package/lib/src/owlly/utils/bvh-tree.js.map +1 -0
  264. package/lib/src/owlly/utils/camera.d.ts +37 -0
  265. package/lib/src/owlly/utils/camera.js +51 -0
  266. package/lib/src/owlly/utils/camera.js.map +1 -0
  267. package/lib/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  268. package/lib/src/owlly/utils/cube-texture-cache.js +144 -0
  269. package/lib/src/owlly/utils/cube-texture-cache.js.map +1 -0
  270. package/lib/src/owlly/utils/device-utils.d.ts +18 -0
  271. package/lib/src/owlly/utils/device-utils.js +42 -0
  272. package/lib/src/owlly/utils/device-utils.js.map +1 -0
  273. package/lib/src/owlly/utils/environment-utils.d.ts +37 -0
  274. package/lib/src/owlly/utils/environment-utils.js +74 -0
  275. package/lib/src/owlly/utils/environment-utils.js.map +1 -0
  276. package/lib/src/owlly/utils/event-hub.d.ts +50 -0
  277. package/lib/src/owlly/utils/event-hub.js +107 -0
  278. package/lib/src/owlly/utils/event-hub.js.map +1 -0
  279. package/lib/src/owlly/utils/events.d.ts +219 -0
  280. package/lib/src/owlly/utils/events.js +220 -0
  281. package/lib/src/owlly/utils/events.js.map +1 -0
  282. package/lib/src/owlly/utils/geometry-utils.d.ts +119 -0
  283. package/lib/src/owlly/utils/geometry-utils.js +623 -0
  284. package/lib/src/owlly/utils/geometry-utils.js.map +1 -0
  285. package/lib/src/owlly/utils/helper.d.ts +6 -0
  286. package/lib/src/owlly/utils/helper.js +25 -0
  287. package/lib/src/owlly/utils/helper.js.map +1 -0
  288. package/lib/src/owlly/utils/index.d.ts +14 -0
  289. package/lib/src/owlly/utils/index.js +18 -0
  290. package/lib/src/owlly/utils/index.js.map +1 -0
  291. package/lib/src/owlly/utils/lru-cache.d.ts +26 -0
  292. package/lib/src/owlly/utils/lru-cache.js +110 -0
  293. package/lib/src/owlly/utils/lru-cache.js.map +1 -0
  294. package/lib/src/owlly/utils/map-utils.d.ts +7 -0
  295. package/lib/src/owlly/utils/map-utils.js +53 -0
  296. package/lib/src/owlly/utils/map-utils.js.map +1 -0
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@@ -0,0 +1,727 @@
1
+ import { Externals, NS_THREE } from '../stage/externals';
2
+ import { ElementFrameContext, Element } from './element';
3
+ import { BasicTools } from '../utils/basic-tools';
4
+ import { PathUtils } from '../utils/path-utils';
5
+ import { FloorModel, GroundParameters } from './floor-model';
6
+ import { EventHub } from '../utils/event-hub';
7
+ import { OwllyEvents } from '../utils/events';
8
+
9
+ /**
10
+ * 路径元素, 渲染路径箭头(暂未引入箭头Mesh)
11
+ * @noInheritDoc
12
+ */
13
+ class Path extends Element {
14
+ private modelInitialized: boolean;
15
+
16
+ // private pointMap: { x: number, y: number }
17
+
18
+ private gradientDistance: number;
19
+
20
+ pathMesh: NS_THREE.Mesh;
21
+
22
+ arrowMeshes: NS_THREE.Mesh[];
23
+
24
+ // private path: [number, number][];
25
+
26
+ private pathMinX: number;
27
+
28
+ private pathMinY: number;
29
+
30
+ private pathDistance: number[];
31
+
32
+ private pointMap: Map<string, Map<string, number[][]>>;
33
+
34
+ private viewDistance: number;
35
+
36
+ private bindedCamera: NS_THREE.Camera;
37
+
38
+ private dynamicPathEnabled: boolean;
39
+
40
+ private pathArrowMeshes: { arrowMesh: NS_THREE.Mesh; index: number }[];
41
+
42
+ /**
43
+ * @param path 路径
44
+ * @param options 可选参数集
45
+ * @param floorModel FloorModel对象,用于计算地面高度坐标
46
+ * @param groundParams GroundParameters对象,用于计算地面高度坐标
47
+ * @param color 路劲的颜色
48
+ * 当有groundParams时则优先使用它计算,忽略floorModel参数
49
+ */
50
+ constructor(
51
+ path?: { x: number; y: number }[],
52
+ options?: {
53
+ groundParams?: GroundParameters;
54
+ floorModel?: FloorModel;
55
+ arrowImageURL?: string;
56
+ color?: string;
57
+ viewDistance?: number;
58
+ // gradientDistance?: number;
59
+ dynamicPathEnabled?: boolean;
60
+ width?: number;
61
+ },
62
+ ) {
63
+ super();
64
+ this.modelInitialized = false;
65
+
66
+ this.pointMap = new Map();
67
+ this.gradientDistance = 2;
68
+ this.viewDistance = (options || {}).viewDistance || 30;
69
+ // this.gradientDistance = options?.gradientDistance || 2;
70
+ // this.dynamicPathEnabled = options?.dynamicPathEnabled || false;
71
+ // this.jointHintDistance = 10;
72
+
73
+ if (path) this.load(path, options);
74
+ }
75
+
76
+ /**
77
+ *
78
+ * @param path 路径点二维坐标数组
79
+ * @param params 其它可选参数
80
+ * @param arrowImageRatio 箭头图像的宽高比,用于生成纹理坐标
81
+ * @param arrowImageURL 箭头图像URL
82
+ * @param floorModel FloorModel对象,用于计算地面高度坐标
83
+ * @param groundParams GroundParameters对象,用于计算地面高度坐标
84
+ * @param color 路劲的颜色
85
+ * 当存在groundParams时优先用它计算,忽略floorModel
86
+ */
87
+ static generatePathMesh(
88
+ path: { x: number; y: number }[],
89
+ params?: {
90
+ viewDistance?: number;
91
+ gradientDistance?: number;
92
+ arrowImageRatio?: number;
93
+ arrowImageURL?: string;
94
+ floorModel?: FloorModel;
95
+ groundParams?: GroundParameters;
96
+ color?: string;
97
+ dynamicPathEnabled?: boolean;
98
+ width?: number;
99
+ },
100
+ ): {
101
+ mesh: NS_THREE.Mesh;
102
+ arrowMeshes: { arrowMesh: NS_THREE.Mesh; index: number }[];
103
+ newPath: [number, number][];
104
+ pointMap: Map<string, Map<string, number[][]>>;
105
+ pathMinX: number;
106
+ pathMinY: number;
107
+ progressBuffer: Float32Array;
108
+ pathDistance: number[];
109
+ } {
110
+ const {
111
+ viewDistance = 10,
112
+ gradientDistance = 2,
113
+ arrowImageRatio = 1,
114
+ arrowImageURL,
115
+ floorModel,
116
+ groundParams,
117
+ color,
118
+ dynamicPathEnabled,
119
+ width = 0.3,
120
+ } = params || {};
121
+ // const simplifiedPath = PathUtils.simplify(path, true).map((p) => ({ x: p.x, y: -p.y }));
122
+ const simplifiedPath = PathUtils.simplify(path, true);
123
+ const smoothedPath = PathUtils.smoothPath(simplifiedPath.map((p) => ([p.x, p.y])));
124
+ const centerNormals: NS_THREE.Vector2[] = [];
125
+ const pathDistance = [0];
126
+ const pathProgress = [0];
127
+ const { THREE } = Externals.getInstance();
128
+ smoothedPath.reduce(([x0, y0], [x1, y1], i) => {
129
+ centerNormals.push(new THREE.Vector2(y0 - y1, x1 - x0).normalize());
130
+ const len = Math.sqrt(((x0 - x1) ** 2) + ((y0 - y1) ** 2));
131
+ pathDistance.push(pathDistance[i - 1] + len);
132
+ return [x1, y1];
133
+ });
134
+ for (let i = 0, pathLen = pathDistance.length; i < pathLen; i += 1) {
135
+ pathProgress[i] = pathDistance[i] / pathDistance[pathLen - 1];
136
+ }
137
+
138
+ const sideAPath: [number, number][] = [];
139
+ const sideBPath: [number, number][] = [];
140
+ const halfWidth = width;
141
+ centerNormals.forEach((n, i) => {
142
+ if (i === 0) {
143
+ const [x0, y0] = smoothedPath[0];
144
+ sideAPath.push([x0 + n.x * halfWidth, y0 + n.y * halfWidth]);
145
+ sideBPath.push([x0 - n.x * halfWidth, y0 - n.y * halfWidth]);
146
+ // console.log(`#Path# SideA[${i}]=(${x0 + n.x * halfWidth}, ${y0 + n.y * halfWidth}), SideB[${i}]=(${x0 - n.x * halfWidth}, ${y0 - n.y * halfWidth})`);
147
+ }
148
+ const [x, y] = smoothedPath[i + 1];
149
+ sideAPath.push([x + n.x * halfWidth, y + n.y * halfWidth]);
150
+ sideBPath.push([x - n.x * halfWidth, y - n.y * halfWidth]);
151
+ // console.log(`#Path# SideA[${i}+1]=(${x + n.x * halfWidth}, ${y + n.y * halfWidth}), SideB[${i}+1]=(${x - n.x * halfWidth}, ${y - n.y * halfWidth})`);
152
+ });
153
+ sideBPath.reverse();
154
+ const shape = new THREE.Shape();
155
+ shape.moveTo(...sideAPath[0]);
156
+ sideAPath.forEach((p, i) => {
157
+ if (i === 0) return;
158
+ shape.lineTo(...p);
159
+ });
160
+ sideBPath.forEach((p) => {
161
+ shape.lineTo(...p);
162
+ });
163
+ shape.lineTo(...sideAPath[0]);
164
+
165
+ const geometry = new THREE.ShapeBufferGeometry(shape);
166
+ const arrowTexcoordScaleT = arrowImageRatio / halfWidth * 0.5;
167
+
168
+ let dynamicPath = false;
169
+ if (dynamicPathEnabled) {
170
+ dynamicPath = true;
171
+ }
172
+
173
+ const uniforms: { [uniform: string]: NS_THREE.IUniform } = {
174
+ // arrowTexture: {
175
+ // value: null,
176
+ // },
177
+ arrowTexcoordScaleT: {
178
+ value: arrowTexcoordScaleT,
179
+ },
180
+ current: { value: 0.0 },
181
+ dynamic: { value: dynamicPath },
182
+ /* eslint-disable @typescript-eslint/camelcase */
183
+ full_length: { value: pathDistance[pathDistance.length - 1] },
184
+ view_distance: { value: viewDistance },
185
+ gradient_distance: { value: gradientDistance },
186
+ /* eslint-enable @typescript-eslint/camelcase */
187
+ };
188
+ if (arrowImageURL) {
189
+ new THREE.TextureLoader().load(arrowImageURL, (texture: NS_THREE.Texture) => {
190
+ texture.wrapS = THREE.RepeatWrapping;
191
+ texture.wrapT = THREE.RepeatWrapping;
192
+ texture.generateMipmaps = true;
193
+ texture.minFilter = THREE.LinearMipMapLinearFilter;
194
+ texture.magFilter = THREE.LinearMipMapLinearFilter;
195
+ // uniforms.arrowTexture.value = texture;
196
+ if (texture.image && texture.image.width && texture.image.height) {
197
+ uniforms.arrowTexcoordScaleT.value = texture.image.width / texture.image.height / halfWidth * 0.5;
198
+ }
199
+ });
200
+ }
201
+ const material = new THREE.ShaderMaterial({
202
+ vertexShader: `
203
+ attribute vec3 a_color;
204
+ attribute vec2 a_texcoord;
205
+ attribute float progress;
206
+ varying float vProgress;
207
+ varying vec3 vColor;
208
+ varying vec2 vTexcoord;
209
+ void main() {
210
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
211
+ vProgress = progress;
212
+ vColor = a_color;
213
+ vTexcoord = a_texcoord;
214
+ }
215
+ `,
216
+ fragmentShader: `
217
+ precision mediump float;
218
+ varying float vProgress;
219
+ varying vec3 vColor;
220
+ varying vec2 vTexcoord;
221
+ uniform float current;
222
+ uniform bool dynamic;
223
+ uniform float full_length;
224
+ uniform float view_distance;
225
+ uniform float gradient_distance;
226
+ // uniform sampler2D arrowTexture;
227
+ uniform float arrowTexcoordScaleT;
228
+ float alpha;
229
+ float cur;
230
+ bool dy;
231
+ void main() {
232
+ alpha = 0.8;
233
+ cur = current;
234
+ dy = dynamic;
235
+ if (vProgress < cur) {
236
+ alpha = 0.0;
237
+ } else {
238
+ if (vProgress > cur + view_distance) {
239
+ alpha = 0.0;
240
+ } else {
241
+ if (vProgress > cur + gradient_distance) {
242
+ alpha = 0.8;
243
+ if (cur > full_length - view_distance) {
244
+ cur = full_length - view_distance;
245
+ }
246
+ if (vProgress > cur + view_distance - gradient_distance) {
247
+ alpha = abs(cur + view_distance - vProgress) / gradient_distance * 0.8;
248
+ }
249
+ } else {
250
+ alpha = abs(vProgress - cur) / gradient_distance * 0.8;
251
+ }
252
+ }
253
+ }
254
+
255
+ // vec4 textureColor = texture2D(arrowTexture, vec2(vTexcoord.s, vTexcoord.t * arrowTexcoordScaleT));
256
+ // gl_FragColor = vec4((1.0 - textureColor.a) * vColor + textureColor.a * textureColor.rgb, 0.8);
257
+ if(dy) {
258
+ gl_FragColor = vec4(vColor,alpha);
259
+ } else {
260
+ gl_FragColor = vec4(vColor,0.8);
261
+ }
262
+
263
+ }
264
+ `,
265
+ uniforms,
266
+ side: THREE.DoubleSide,
267
+ depthTest: !dynamicPath,
268
+ });
269
+
270
+ let minX = Number.MAX_SAFE_INTEGER;
271
+ let minY = Number.MAX_SAFE_INTEGER;
272
+ const { array, count } = geometry.attributes.position;
273
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
274
+ const x = array[j];
275
+ const y = array[j + 1];
276
+ if (array[j] < minX) minX = x;
277
+ if (array[j + 1] < minY) minY = y;
278
+ }
279
+ // const { index: indices } = geometry;
280
+ if (groundParams && groundParams.groundPlane) {
281
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
282
+ const x = array[j];
283
+ const y = array[j + 1];
284
+ let z = 0.5;
285
+ const groundPoint = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, z), groundParams);
286
+ if (groundPoint) {
287
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
288
+ }
289
+ (array as number[])[j + 2] = z;
290
+ }
291
+ } else {
292
+ const updateZWithFloorModel = (): void => {
293
+ if (!floorModel || !floorModel.isModelLoaded()) return;
294
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
295
+ const x = array[j];
296
+ const y = array[j + 1];
297
+ let z = 0.5;
298
+ const groundPoint = floorModel.intersectGround(new THREE.Vector3(x, y, z));
299
+ // console.info('#PathArrow# groundPoint:', groundPoint);
300
+ if (groundPoint) {
301
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
302
+ }
303
+ (array as number[])[j + 2] = z;
304
+ }
305
+ (geometry.attributes.position as NS_THREE.BufferAttribute).needsUpdate = true;
306
+ };
307
+
308
+ if (floorModel && floorModel.isModelLoaded()) {
309
+ updateZWithFloorModel();
310
+ }
311
+ EventHub.on(OwllyEvents.ELEMENT_LOADED, (element: Element) => {
312
+ if (!(element instanceof FloorModel)) return;
313
+ if ((element as FloorModel) !== floorModel) return;
314
+ updateZWithFloorModel();
315
+ });
316
+ }
317
+ (geometry.attributes.position as NS_THREE.BufferAttribute).needsUpdate = true;
318
+
319
+ // TODO(jyfang): arrow meshes not needed now
320
+ const arrowMeshes = [];
321
+ if (arrowImageURL) {
322
+ const geom = new THREE.PlaneBufferGeometry(0.5 * halfWidth / 0.3, 0.5 * halfWidth / 0.3);
323
+ const materialTop = new THREE.MeshBasicMaterial({
324
+ color: 0xFFFFFF,
325
+ transparent: true,
326
+ opacity: 0.8,
327
+ blending: THREE.NormalBlending,
328
+ side: THREE.DoubleSide,
329
+ depthTest: !dynamicPath,
330
+ });
331
+ const texture = new THREE.TextureLoader().load(arrowImageURL);
332
+ texture.needsUpdate = true;
333
+ materialTop.needsUpdate = true;
334
+ materialTop.map = texture;
335
+ const baseArrowMesh = new THREE.Mesh(geom, materialTop);
336
+ for (let i = 0, threshold = 0.8, pathLen = smoothedPath.length; i < pathLen; i += 1) {
337
+ if (pathDistance[i] > threshold) {
338
+ threshold += 0.8;
339
+ const [x, y] = smoothedPath[i];
340
+ const { x: nx, y: ny } = centerNormals[i === pathLen - 1 ? i - 1 : i];
341
+ const newMesh = baseArrowMesh.clone();
342
+ newMesh.position.set(x, y, -0.5);
343
+ if (groundParams) {
344
+ const floorPos = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, 2), groundParams);
345
+ if (floorPos) {
346
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
347
+ newMesh.position.copy(floorPos);
348
+ }
349
+ } else if (floorModel) {
350
+ const floorPos = floorModel.intersectGround(new THREE.Vector3(x, y, 2));
351
+ if (floorPos) {
352
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
353
+ newMesh.position.copy(floorPos);
354
+ }
355
+ }
356
+ newMesh.material = materialTop.clone();
357
+ newMesh.rotateZ(new THREE.Vector2(ny, -nx).angle() - 0.5 * Math.PI);
358
+ arrowMeshes.push({ arrowMesh: newMesh, index: i });
359
+ }
360
+ }
361
+ }
362
+
363
+ const pathMinX = Math.floor(minX);
364
+ const pathMinY = Math.floor(minY);
365
+ const pointMap = new Map<string, Map<string, number[][]>>();
366
+ smoothedPath.forEach(([x, y], i) => {
367
+ const [row, col] = PathUtils.getPointHash(
368
+ x, y, pathMinX, pathMinY, 25,
369
+ );
370
+ if (!pointMap.has(`${row}`)) pointMap.set(`${row}`, new Map<string, number[][]>());
371
+ const mapRow = pointMap.get(`${row}`)!;
372
+ if (!mapRow.has(`${col}`)) mapRow.set(`${col}`, []);
373
+ mapRow.get(`${col}`)!.push([i, x, y]);
374
+ });
375
+
376
+ // TODO(jyfang): no floating arrows right now.
377
+ // const floatingArrows = [];
378
+ // let lastTurnIndex = 0;
379
+ // for (let i = 0; i < simplifiedPath.length - 2; i += 1) {
380
+ // const p0 = simplifiedPath[i];
381
+ // const p1 = simplifiedPath[i + 1];
382
+ // const p2 = simplifiedPath[i + 2];
383
+ // const v0 = new Vector2(p0.x - p1.x, p0.y - p1.y);
384
+ // const v1 = new Vector2(p2.x - p1.x, p2.y - p1.y);
385
+ // const deg = NavigationPath.getAngle(v0, v1) / Math.PI * 180;
386
+
387
+ // if (deg < 135) {
388
+ // const newMesh = this.baseFloatingArrowMesh.clone();
389
+ // newMesh.position.setX(p1.x);
390
+ // newMesh.position.setY(p1.y);
391
+ // newMesh.material = this.baseFloatingArrowMesh.material.clone();
392
+ // newMesh.up.set(0, 0, 1);
393
+ // newMesh.rotateZ(Math.PI + v1.angle());
394
+ // newMesh.rotateX(Math.PI / 2);
395
+ // newMesh.renderOrder = 250;
396
+ // newMesh.scale.set(2, 2, 2);
397
+ // const pathPointIndex = NavigationPath.findNeareastPathPoint(
398
+ // p1.x, p1.y, pathMinX, pathMinY, pointMap, true,
399
+ // );
400
+ // if (pathDistance[pathPointIndex] - pathDistance[lastTurnIndex] > this.jointHintDistance) {
401
+ // floatingArrows.push({ mesh: newMesh, index: pathPointIndex });
402
+ // lastTurnIndex = pathPointIndex;
403
+ // }
404
+ // }
405
+ // }
406
+
407
+ const progressBuffer = new Float32Array(count);
408
+ const colorBuffer = new Float32Array(count * 3);
409
+ // rgb(255, 140, 0) rgb(240, 68, 55)
410
+ /* eslint-disable */
411
+
412
+ let rs = 1.0, gs = 140 / 255, bs = 0;
413
+ let rd = 240 / 255, gd = 68 / 255, bd = 55 / 255;
414
+ if(color)
415
+ {
416
+ const colorChange: Array<any> = [];
417
+ for (let i = 2; i < 8; i += 2) {
418
+ colorChange.push(parseInt(`0x${color.slice(i, i + 2)}`));
419
+ }
420
+ rs = colorChange[0] / 255, gs = colorChange[1] / 255, bs = colorChange[2] / 255;
421
+ rd = colorChange[0] / 255, gd = colorChange[1] / 255, bd = colorChange[2] / 255;
422
+ }
423
+
424
+
425
+ const rdiff = rd - rs, gdiff = gd - gs, bdiff = bd - bs;
426
+ /* eslint-enable */
427
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
428
+ const px = array[j];
429
+ const py = array[j + 1];
430
+ const [row, col] = PathUtils.getPointHash(
431
+ px, py, pathMinX, pathMinY, 25,
432
+ );
433
+ let dist = Number.MAX_SAFE_INTEGER;
434
+ if (
435
+ pointMap.has(`${row}`)
436
+ && pointMap.get(`${row}`)!.has(`${col}`)
437
+ ) {
438
+ pointMap.get(`${row}`)!.get(`${col}`)!.forEach(([index, x, y]) => {
439
+ const d2 = ((px - x) ** 2) + ((py - y) ** 2);
440
+ if (d2 > dist) return;
441
+ dist = d2;
442
+ const l = pathDistance[index];
443
+ const p = pathProgress[index];
444
+ progressBuffer[i] = l;
445
+ colorBuffer[i * 3] = rs + p * rdiff;
446
+ colorBuffer[i * 3 + 1] = gs + p * gdiff;
447
+ colorBuffer[i * 3 + 2] = bs + p * bdiff;
448
+ });
449
+ }
450
+ }
451
+ // const texcoordBuffer = new Float32Array(count * 2);
452
+ // let x0 = (array[0] + array[(count - 1) * 3]) / 2;
453
+ // let y0 = (array[1] + array[(count - 1) * 3 + 1]) / 2;
454
+ // let totalDistance = 0;
455
+ // for (let i = 0; i < count / 2; i += 1) {
456
+ // const x1 = (array[i * 3] + array[(count - 1 - i) * 3]) / 2;
457
+ // const y1 = (array[i * 3 + 1] + array[(count - 1 - i) * 3 + 1]) / 2;
458
+ // totalDistance += Math.sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
459
+ // x0 = x1;
460
+ // y0 = y1;
461
+
462
+ // texcoordBuffer[i * 2] = 0.0;
463
+ // texcoordBuffer[(count - 1 - i) * 2] = 1.0;
464
+
465
+ // if (i === count / 2 - 1) {
466
+ // texcoordBuffer[i * 2 + 1] = totalDistance;
467
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance;
468
+ // } else {
469
+ // const vAB = new Vector2(
470
+ // array[(count - 1 - i) * 3] - array[i * 3],
471
+ // array[(count - 1 - i) * 3 + 1] - array[i * 3 + 1],
472
+ // );
473
+ // const crossProduct = vAB.cross(centerNormals[i]);
474
+ // const offset = crossProduct / 2;
475
+ // texcoordBuffer[i * 2 + 1] = totalDistance - offset;
476
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance + offset;
477
+ // }
478
+
479
+ // // if (i % 2 === 0) {
480
+ // // texcoordBuffer[i * 2 + 1] = 0.0;
481
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 0.0;
482
+ // // } else {
483
+ // // texcoordBuffer[i * 2 + 1] = 1.0;
484
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 1.0;
485
+ // // }
486
+ // }
487
+ // geometry.addAttribute('a_texcoord', new BufferAttribute(texcoordBuffer, 2));
488
+ geometry.addAttribute('progress', new THREE.BufferAttribute(progressBuffer, 1));
489
+ geometry.addAttribute('a_color', new THREE.BufferAttribute(colorBuffer, 3));
490
+
491
+ material.transparent = true;
492
+ const mesh = new THREE.Mesh(geometry, material);
493
+ return {
494
+ mesh,
495
+ arrowMeshes,
496
+ newPath: smoothedPath,
497
+ pointMap,
498
+ pathMinX,
499
+ pathMinY,
500
+ progressBuffer,
501
+ pathDistance,
502
+ };
503
+ }
504
+
505
+ /**
506
+ * 载入路径
507
+ * @param path 路径
508
+ */
509
+ load(path: { x: number; y: number }[],
510
+ options?: {
511
+ groundParams?: GroundParameters;
512
+ floorModel?: FloorModel;
513
+ arrowImageURL?: string;
514
+ color?: string;
515
+ viewDistance?: number;
516
+ // gradientDistance?: number;
517
+ dynamicPathEnabled?: boolean;
518
+ width?: number;
519
+ }): void {
520
+ const {
521
+ groundParams,
522
+ floorModel,
523
+ arrowImageURL,
524
+ color,
525
+ dynamicPathEnabled, // / = 'imgs/arrow.png',
526
+ width,
527
+ viewDistance,
528
+ } = options || {};
529
+ const {
530
+ mesh,
531
+ arrowMeshes,
532
+ // newPath,
533
+ pathMinX,
534
+ pathMinY,
535
+ pointMap,
536
+ pathDistance,
537
+ } = Path.generatePathMesh(path, {
538
+ groundParams,
539
+ floorModel,
540
+ arrowImageURL,
541
+ color,
542
+ dynamicPathEnabled,
543
+ width,
544
+ viewDistance,
545
+ });
546
+
547
+ this.pathMesh = mesh;
548
+ this.pathMesh.up.set(0, 0, 1);
549
+ this.pathMesh.renderOrder = 200;
550
+ this.add(this.pathMesh);
551
+ this.arrowMeshes = [];
552
+ this.pathArrowMeshes = arrowMeshes;
553
+ arrowMeshes.forEach(({ arrowMesh }) => {
554
+ arrowMesh.renderOrder = 201;
555
+ this.arrowMeshes.push(arrowMesh);
556
+ this.add(arrowMesh);
557
+ });
558
+
559
+ // this.path = newPath;
560
+
561
+ this.pathMinX = pathMinX;
562
+ this.pathMinY = pathMinY;
563
+ this.pointMap = pointMap;
564
+
565
+ this.pathDistance = pathDistance;
566
+ this.modelInitialized = true;
567
+ }
568
+
569
+ /** @ignore */
570
+ public update(): ElementFrameContext {
571
+ const frameContext = new ElementFrameContext(this);
572
+ if (this.modelInitialized) {
573
+ this.modelInitialized = false;
574
+ frameContext.needUpdate = true;
575
+ }
576
+ const { THREE } = Externals.getInstance();
577
+ // TODO(jyfang): dynamic path
578
+ if (this.dynamicPathEnabled && this.pathMesh && this.bindedCamera) {
579
+ const { position: { x: cameraX, y: cameraY } } = this.bindedCamera;
580
+ const [row, col] = PathUtils.getPointHash(
581
+ cameraX, cameraY, this.pathMinX, this.pathMinY, 25,
582
+ );
583
+ let dist = Number.MAX_SAFE_INTEGER;
584
+ let currentProgress = 0;
585
+
586
+ if (this.pointMap.get(`${row}`)) {
587
+ const mapRow = this.pointMap.get(`${row}`)!.get(`${col}`);
588
+ if (this.pointMap.get(`${row}`) && mapRow) {
589
+ // console.log(mapRow, this.viewDistance, this.position, [row, col], this.pathDistance, this.pointMap);
590
+ mapRow.forEach(([index, x, y]) => {
591
+ const d2 = ((cameraX - x) ** 2) + ((cameraY - y) ** 2);
592
+ if (d2 > dist) return;
593
+ dist = d2;
594
+ currentProgress = this.pathDistance[index];
595
+ });
596
+ const fullLength = this.pathDistance[this.pathDistance.length - 1];
597
+ if (currentProgress < 5) currentProgress = 0;
598
+ this.pathArrowMeshes.forEach(({ arrowMesh: m, index: pathIndex }) => {
599
+ const prog = this.pathDistance[pathIndex];
600
+ let cur = currentProgress;
601
+ if (m.isMesh && m.material instanceof THREE.Material) {
602
+ m.material.opacity = 0;
603
+ }
604
+ if (prog > cur && prog < cur + this.viewDistance) {
605
+ if (m.isMesh && m.material instanceof THREE.Material) {
606
+ m.material.opacity = 0.8;
607
+ }
608
+
609
+ if (prog < cur + this.gradientDistance) {
610
+ if (m.isMesh && m.material instanceof THREE.Material) {
611
+ m.material.opacity = Math.abs(prog - cur) / this.gradientDistance * 0.8;
612
+ }
613
+ } else {
614
+ if (cur > fullLength - this.viewDistance) {
615
+ cur = fullLength - this.viewDistance;
616
+ }
617
+ if (prog > cur + this.viewDistance - this.gradientDistance) {
618
+ if (m.isMesh && m.material instanceof THREE.Material) {
619
+ m.material.opacity = Math.abs(cur + this.viewDistance - prog)
620
+ / this.gradientDistance * 0.8;
621
+ }
622
+ }
623
+ }
624
+ }
625
+ if (m.isMesh && m.material instanceof THREE.Material) {
626
+ m.material.needsUpdate = true;
627
+ }
628
+ });
629
+ }
630
+ if (this.pathMesh.material instanceof THREE.ShaderMaterial) {
631
+ this.pathMesh.material.uniforms.current.value = currentProgress;
632
+ this.pathMesh.material.needsUpdate = true;
633
+ }
634
+ }
635
+ }
636
+ if (this.modelInitialized && !this.parent) {
637
+ frameContext.shouldPlaceElement = true;
638
+ }
639
+ return frameContext;
640
+ }
641
+
642
+ public dispose(): void {
643
+ super.dispose();
644
+ BasicTools.dispose(this, true);
645
+ }
646
+
647
+ setPathSettings(camera: NS_THREE.Camera, viewDistance: number, dynamicPathEnabled: boolean): void {
648
+ this.bindedCamera = camera;
649
+ this.viewDistance = viewDistance;
650
+ this.dynamicPathEnabled = dynamicPathEnabled;
651
+ }
652
+
653
+ // updatePathSettings({
654
+ // gradientDistance, dynamicPathEnabled, viewDistance, jointHintDistance,
655
+ // }) {
656
+ // if (gradientDistance) this.gradientDistance = gradientDistance;
657
+ // if (dynamicPathEnabled) this.dynamicPathEnabled = dynamicPathEnabled;
658
+ // if (viewDistance) this.viewDistance = viewDistance;
659
+ // if (jointHintDistance) this.jointHintDistance = jointHintDistance;
660
+ // }
661
+
662
+ // setZ(value) {
663
+ // this.z = value;
664
+ // }
665
+
666
+ // setDepthTest(val) {
667
+ // this.group.traverse((mesh) => {
668
+ // if (!mesh.isMesh) return;
669
+ // mesh.material.depthTest = val;
670
+ // });
671
+ // }
672
+
673
+ // update() {
674
+ // if (!this.vrScene || !this.pathMesh || !this.dynamicPathEnabled) return;
675
+ // const { x: cameraX, y: cameraY } = this.vrScene.panoCamera.position;
676
+ // const [row, col] = NavigationPath.getPointHash(
677
+ // cameraX, cameraY, this.pathMinX, this.pathMinY, 25,
678
+ // );
679
+ // let dist = Number.MAX_SAFE_INTEGER;
680
+ // let currentProgress = 0;
681
+ // if (this.pointMap[row] && this.pointMap[row][col]) {
682
+ // this.pointMap[row][col].forEach(([index, x, y]) => {
683
+ // const d2 = ((cameraX - x) ** 2) + ((cameraY - y) ** 2);
684
+ // if (d2 > dist) return;
685
+ // dist = d2;
686
+ // currentProgress = this.pathDistance[index];
687
+ // });
688
+ // const fullLength = this.pathDistance[this.pathDistance.length - 1];
689
+ // if (currentProgress < 5) currentProgress = 0;
690
+ // this.arrowMeshes.forEach(({ mesh: m, index: pathIndex }) => {
691
+ // const prog = this.pathDistance[pathIndex];
692
+ // let cur = currentProgress;
693
+ // m.material.opacity = 0;
694
+ // if (prog > cur && prog < cur + this.viewDistance) {
695
+ // m.material.opacity = 0.8;
696
+
697
+ // if (prog < cur + this.gradientDistance) {
698
+ // m.material.opacity = Math.abs(prog - cur) / this.gradientDistance * 0.8;
699
+ // } else {
700
+ // if (cur > fullLength - this.viewDistance) {
701
+ // cur = fullLength - this.viewDistance;
702
+ // }
703
+ // if (prog > cur + this.viewDistance - this.gradientDistance) {
704
+ // m.material.opacity = Math.abs(cur + this.viewDistance - prog)
705
+ // / this.gradientDistance * 0.8;
706
+ // }
707
+ // }
708
+ // }
709
+ // m.material.needsUpdate = true;
710
+ // });
711
+ // // this.floatingArrows.forEach(({ mesh: m, index: pathIndex }) => {
712
+ // // const prog = this.pathDistance[pathIndex];
713
+ // // m.material.opacity = 0;
714
+ // // if (prog > currentProgress && prog < currentProgress + 15) {
715
+ // // m.material.opacity = 1 - Math.abs(prog - currentProgress - mid) / mid;
716
+ // // }
717
+ // // m.material.needsUpdate = true;
718
+ // // });
719
+ // } else {
720
+ // console.log('miss');
721
+ // }
722
+ // this.pathMesh.material.uniforms.current.value = currentProgress;
723
+ // this.pathMesh.material.needsUpdate = true;
724
+ // }
725
+ }
726
+
727
+ export { Path };