@aibee/owlly 1.0.25

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Files changed (500) hide show
  1. package/README.external.md +75 -0
  2. package/README.md +28 -0
  3. package/lib/src/external/lines/line-geometry.d.ts +9 -0
  4. package/lib/src/external/lines/line-geometry.js +52 -0
  5. package/lib/src/external/lines/line-geometry.js.map +1 -0
  6. package/lib/src/external/lines/line-material.d.ts +10 -0
  7. package/lib/src/external/lines/line-material.js +377 -0
  8. package/lib/src/external/lines/line-material.js.map +1 -0
  9. package/lib/src/external/lines/line-segments-2.d.ts +7 -0
  10. package/lib/src/external/lines/line-segments-2.js +144 -0
  11. package/lib/src/external/lines/line-segments-2.js.map +1 -0
  12. package/lib/src/external/lines/line-segments-geometry.d.ts +15 -0
  13. package/lib/src/external/lines/line-segments-geometry.js +141 -0
  14. package/lib/src/external/lines/line-segments-geometry.js.map +1 -0
  15. package/lib/src/external/loaders/gltf-loader.d.ts +77 -0
  16. package/lib/src/external/loaders/gltf-loader.js +2319 -0
  17. package/lib/src/external/loaders/gltf-loader.js.map +1 -0
  18. package/lib/src/external/orbit-controls.d.ts +44 -0
  19. package/lib/src/external/orbit-controls.js +746 -0
  20. package/lib/src/external/orbit-controls.js.map +1 -0
  21. package/lib/src/external/renderers/css-2d-renderer.d.ts +16 -0
  22. package/lib/src/external/renderers/css-2d-renderer.js +122 -0
  23. package/lib/src/external/renderers/css-2d-renderer.js.map +1 -0
  24. package/lib/src/external/renderers/css-3d-renderer.d.ts +18 -0
  25. package/lib/src/external/renderers/css-3d-renderer.js +139 -0
  26. package/lib/src/external/renderers/css-3d-renderer.js.map +1 -0
  27. package/lib/src/external/transform-controls.d.ts +106 -0
  28. package/lib/src/external/transform-controls.js +1113 -0
  29. package/lib/src/external/transform-controls.js.map +1 -0
  30. package/lib/src/external/util/buffer-geometry-utils.d.ts +45 -0
  31. package/lib/src/external/util/buffer-geometry-utils.js +569 -0
  32. package/lib/src/external/util/buffer-geometry-utils.js.map +1 -0
  33. package/lib/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  34. package/lib/src/owlly/controller/aerial-element-controller.js +236 -0
  35. package/lib/src/owlly/controller/aerial-element-controller.js.map +1 -0
  36. package/lib/src/owlly/controller/basic-controller.d.ts +324 -0
  37. package/lib/src/owlly/controller/basic-controller.js +1239 -0
  38. package/lib/src/owlly/controller/basic-controller.js.map +1 -0
  39. package/lib/src/owlly/controller/camera-controller.d.ts +37 -0
  40. package/lib/src/owlly/controller/camera-controller.js +138 -0
  41. package/lib/src/owlly/controller/camera-controller.js.map +1 -0
  42. package/lib/src/owlly/controller/controller.d.ts +61 -0
  43. package/lib/src/owlly/controller/controller.js +24 -0
  44. package/lib/src/owlly/controller/controller.js.map +1 -0
  45. package/lib/src/owlly/controller/index.d.ts +2 -0
  46. package/lib/src/owlly/controller/index.js +14 -0
  47. package/lib/src/owlly/controller/index.js.map +1 -0
  48. package/lib/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  49. package/lib/src/owlly/controller/mouse-indicator-controller.js +119 -0
  50. package/lib/src/owlly/controller/mouse-indicator-controller.js.map +1 -0
  51. package/lib/src/owlly/controller/orbit-control.d.ts +147 -0
  52. package/lib/src/owlly/controller/orbit-control.js +265 -0
  53. package/lib/src/owlly/controller/orbit-control.js.map +1 -0
  54. package/lib/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  55. package/lib/src/owlly/controller/panorama-adjust-controller.js +158 -0
  56. package/lib/src/owlly/controller/panorama-adjust-controller.js.map +1 -0
  57. package/lib/src/owlly/controller/panorama-controller.d.ts +441 -0
  58. package/lib/src/owlly/controller/panorama-controller.js +1944 -0
  59. package/lib/src/owlly/controller/panorama-controller.js.map +1 -0
  60. package/lib/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  61. package/lib/src/owlly/controller/panorama-transform-controller.js +137 -0
  62. package/lib/src/owlly/controller/panorama-transform-controller.js.map +1 -0
  63. package/lib/src/owlly/controller/plane-controller.d.ts +43 -0
  64. package/lib/src/owlly/controller/plane-controller.js +174 -0
  65. package/lib/src/owlly/controller/plane-controller.js.map +1 -0
  66. package/lib/src/owlly/controller/texture-controller.d.ts +181 -0
  67. package/lib/src/owlly/controller/texture-controller.js +876 -0
  68. package/lib/src/owlly/controller/texture-controller.js.map +1 -0
  69. package/lib/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  70. package/lib/src/owlly/controller/tile-panorama-controller.js +1354 -0
  71. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -0
  72. package/lib/src/owlly/controller/transform-controller.d.ts +106 -0
  73. package/lib/src/owlly/controller/transform-controller.js +546 -0
  74. package/lib/src/owlly/controller/transform-controller.js.map +1 -0
  75. package/lib/src/owlly/element/bottom-nav-element.d.ts +65 -0
  76. package/lib/src/owlly/element/bottom-nav-element.js +258 -0
  77. package/lib/src/owlly/element/bottom-nav-element.js.map +1 -0
  78. package/lib/src/owlly/element/camera.d.ts +82 -0
  79. package/lib/src/owlly/element/camera.js +284 -0
  80. package/lib/src/owlly/element/camera.js.map +1 -0
  81. package/lib/src/owlly/element/dom-2d-element.d.ts +35 -0
  82. package/lib/src/owlly/element/dom-2d-element.js +49 -0
  83. package/lib/src/owlly/element/dom-2d-element.js.map +1 -0
  84. package/lib/src/owlly/element/dom-3d-element.d.ts +27 -0
  85. package/lib/src/owlly/element/dom-3d-element.js +34 -0
  86. package/lib/src/owlly/element/dom-3d-element.js.map +1 -0
  87. package/lib/src/owlly/element/dom-label-2d.d.ts +116 -0
  88. package/lib/src/owlly/element/dom-label-2d.js +383 -0
  89. package/lib/src/owlly/element/dom-label-2d.js.map +1 -0
  90. package/lib/src/owlly/element/element.d.ts +53 -0
  91. package/lib/src/owlly/element/element.js +76 -0
  92. package/lib/src/owlly/element/element.js.map +1 -0
  93. package/lib/src/owlly/element/floor-model.d.ts +83 -0
  94. package/lib/src/owlly/element/floor-model.js +228 -0
  95. package/lib/src/owlly/element/floor-model.js.map +1 -0
  96. package/lib/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  97. package/lib/src/owlly/element/gif-kit/Gif.js +433 -0
  98. package/lib/src/owlly/element/gif-kit/Gif.js.map +1 -0
  99. package/lib/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  100. package/lib/src/owlly/element/gif-kit/GifColor.js +38 -0
  101. package/lib/src/owlly/element/gif-kit/GifColor.js.map +1 -0
  102. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  103. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +51 -0
  104. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js.map +1 -0
  105. package/lib/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  106. package/lib/src/owlly/element/gif-kit/GifFrame.js +97 -0
  107. package/lib/src/owlly/element/gif-kit/GifFrame.js.map +1 -0
  108. package/lib/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  109. package/lib/src/owlly/element/gif-kit/GifImage.js +8 -0
  110. package/lib/src/owlly/element/gif-kit/GifImage.js.map +1 -0
  111. package/lib/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  112. package/lib/src/owlly/element/gif-kit/GifParser.js +197 -0
  113. package/lib/src/owlly/element/gif-kit/GifParser.js.map +1 -0
  114. package/lib/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  115. package/lib/src/owlly/element/gif-kit/GifPresenter.js +44 -0
  116. package/lib/src/owlly/element/gif-kit/GifPresenter.js.map +1 -0
  117. package/lib/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  118. package/lib/src/owlly/element/gif-kit/GifVersion.js +13 -0
  119. package/lib/src/owlly/element/gif-kit/GifVersion.js.map +1 -0
  120. package/lib/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  121. package/lib/src/owlly/element/gltf-mesh-element.js +137 -0
  122. package/lib/src/owlly/element/gltf-mesh-element.js.map +1 -0
  123. package/lib/src/owlly/element/index.d.ts +20 -0
  124. package/lib/src/owlly/element/index.js +25 -0
  125. package/lib/src/owlly/element/index.js.map +1 -0
  126. package/lib/src/owlly/element/map-kit/area.d.ts +24 -0
  127. package/lib/src/owlly/element/map-kit/area.js +218 -0
  128. package/lib/src/owlly/element/map-kit/area.js.map +1 -0
  129. package/lib/src/owlly/element/map-kit/block-set.d.ts +39 -0
  130. package/lib/src/owlly/element/map-kit/block-set.js +91 -0
  131. package/lib/src/owlly/element/map-kit/block-set.js.map +1 -0
  132. package/lib/src/owlly/element/map-kit/block.d.ts +77 -0
  133. package/lib/src/owlly/element/map-kit/block.js +339 -0
  134. package/lib/src/owlly/element/map-kit/block.js.map +1 -0
  135. package/lib/src/owlly/element/map-kit/index.d.ts +4 -0
  136. package/lib/src/owlly/element/map-kit/index.js +7 -0
  137. package/lib/src/owlly/element/map-kit/index.js.map +1 -0
  138. package/lib/src/owlly/element/map-kit/shape.d.ts +131 -0
  139. package/lib/src/owlly/element/map-kit/shape.js +190 -0
  140. package/lib/src/owlly/element/map-kit/shape.js.map +1 -0
  141. package/lib/src/owlly/element/mesh-element.d.ts +22 -0
  142. package/lib/src/owlly/element/mesh-element.js +64 -0
  143. package/lib/src/owlly/element/mesh-element.js.map +1 -0
  144. package/lib/src/owlly/element/mesh-line-2d.d.ts +82 -0
  145. package/lib/src/owlly/element/mesh-line-2d.js +888 -0
  146. package/lib/src/owlly/element/mesh-line-2d.js.map +1 -0
  147. package/lib/src/owlly/element/meshline-o.d.ts +64 -0
  148. package/lib/src/owlly/element/meshline-o.js +679 -0
  149. package/lib/src/owlly/element/meshline-o.js.map +1 -0
  150. package/lib/src/owlly/element/panorama-group.d.ts +241 -0
  151. package/lib/src/owlly/element/panorama-group.js +967 -0
  152. package/lib/src/owlly/element/panorama-group.js.map +1 -0
  153. package/lib/src/owlly/element/panorama.d.ts +132 -0
  154. package/lib/src/owlly/element/panorama.js +813 -0
  155. package/lib/src/owlly/element/panorama.js.map +1 -0
  156. package/lib/src/owlly/element/path-group.d.ts +69 -0
  157. package/lib/src/owlly/element/path-group.js +172 -0
  158. package/lib/src/owlly/element/path-group.js.map +1 -0
  159. package/lib/src/owlly/element/path.d.ts +99 -0
  160. package/lib/src/owlly/element/path.js +532 -0
  161. package/lib/src/owlly/element/path.js.map +1 -0
  162. package/lib/src/owlly/element/placeable-2d.d.ts +158 -0
  163. package/lib/src/owlly/element/placeable-2d.js +471 -0
  164. package/lib/src/owlly/element/placeable-2d.js.map +1 -0
  165. package/lib/src/owlly/element/polygon-mesh.d.ts +107 -0
  166. package/lib/src/owlly/element/polygon-mesh.js +308 -0
  167. package/lib/src/owlly/element/polygon-mesh.js.map +1 -0
  168. package/lib/src/owlly/element/ring-element.d.ts +79 -0
  169. package/lib/src/owlly/element/ring-element.js +384 -0
  170. package/lib/src/owlly/element/ring-element.js.map +1 -0
  171. package/lib/src/owlly/element/sphere-mesh.d.ts +28 -0
  172. package/lib/src/owlly/element/sphere-mesh.js +70 -0
  173. package/lib/src/owlly/element/sphere-mesh.js.map +1 -0
  174. package/lib/src/owlly/element/svg-floor-model.d.ts +22 -0
  175. package/lib/src/owlly/element/svg-floor-model.js +185 -0
  176. package/lib/src/owlly/element/svg-floor-model.js.map +1 -0
  177. package/lib/src/owlly/element/svg-floors.d.ts +27 -0
  178. package/lib/src/owlly/element/svg-floors.js +110 -0
  179. package/lib/src/owlly/element/svg-floors.js.map +1 -0
  180. package/lib/src/owlly/element/tile-panorama-group.d.ts +335 -0
  181. package/lib/src/owlly/element/tile-panorama-group.js +1007 -0
  182. package/lib/src/owlly/element/tile-panorama-group.js.map +1 -0
  183. package/lib/src/owlly/element/tile-panorama.d.ts +161 -0
  184. package/lib/src/owlly/element/tile-panorama.js +511 -0
  185. package/lib/src/owlly/element/tile-panorama.js.map +1 -0
  186. package/lib/src/owlly/element/tile-plane.d.ts +105 -0
  187. package/lib/src/owlly/element/tile-plane.js +361 -0
  188. package/lib/src/owlly/element/tile-plane.js.map +1 -0
  189. package/lib/src/owlly/element/video-element.d.ts +33 -0
  190. package/lib/src/owlly/element/video-element.js +160 -0
  191. package/lib/src/owlly/element/video-element.js.map +1 -0
  192. package/lib/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  193. package/lib/src/owlly/geometries/ExtrudeGeometry2.js +211 -0
  194. package/lib/src/owlly/geometries/ExtrudeGeometry2.js.map +1 -0
  195. package/lib/src/owlly/index.d.ts +13 -0
  196. package/lib/src/owlly/index.js +17 -0
  197. package/lib/src/owlly/index.js.map +1 -0
  198. package/lib/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  199. package/lib/src/owlly/overlay/canvas-overlay.js +511 -0
  200. package/lib/src/owlly/overlay/canvas-overlay.js.map +1 -0
  201. package/lib/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  202. package/lib/src/owlly/overlay/css-2d-overlay.js +36 -0
  203. package/lib/src/owlly/overlay/css-2d-overlay.js.map +1 -0
  204. package/lib/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  205. package/lib/src/owlly/overlay/css-3d-overlay.js +37 -0
  206. package/lib/src/owlly/overlay/css-3d-overlay.js.map +1 -0
  207. package/lib/src/owlly/overlay/index.d.ts +6 -0
  208. package/lib/src/owlly/overlay/index.js +12 -0
  209. package/lib/src/owlly/overlay/index.js.map +1 -0
  210. package/lib/src/owlly/overlay/label-overlay.d.ts +62 -0
  211. package/lib/src/owlly/overlay/label-overlay.js +329 -0
  212. package/lib/src/owlly/overlay/label-overlay.js.map +1 -0
  213. package/lib/src/owlly/overlay/overlay.d.ts +14 -0
  214. package/lib/src/owlly/overlay/overlay.js +5 -0
  215. package/lib/src/owlly/overlay/overlay.js.map +1 -0
  216. package/lib/src/owlly/overlay/path-overlay.d.ts +39 -0
  217. package/lib/src/owlly/overlay/path-overlay.js +125 -0
  218. package/lib/src/owlly/overlay/path-overlay.js.map +1 -0
  219. package/lib/src/owlly/overlay/path-overlay2.d.ts +35 -0
  220. package/lib/src/owlly/overlay/path-overlay2.js +119 -0
  221. package/lib/src/owlly/overlay/path-overlay2.js.map +1 -0
  222. package/lib/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  223. package/lib/src/owlly/overlay/poi-overlay-3d.js +1433 -0
  224. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -0
  225. package/lib/src/owlly/overlay/poi-overlay.d.ts +277 -0
  226. package/lib/src/owlly/overlay/poi-overlay.js +1412 -0
  227. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -0
  228. package/lib/src/owlly/owlly-2d/index.d.ts +28 -0
  229. package/lib/src/owlly/owlly-2d/index.js +93 -0
  230. package/lib/src/owlly/owlly-2d/index.js.map +1 -0
  231. package/lib/src/owlly/screen/index.d.ts +1 -0
  232. package/lib/src/owlly/screen/index.js +2 -0
  233. package/lib/src/owlly/screen/index.js.map +1 -0
  234. package/lib/src/owlly/screen/screen.d.ts +73 -0
  235. package/lib/src/owlly/screen/screen.js +237 -0
  236. package/lib/src/owlly/screen/screen.js.map +1 -0
  237. package/lib/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  238. package/lib/src/owlly/stage/__test__/stage.spec.js +15 -0
  239. package/lib/src/owlly/stage/__test__/stage.spec.js.map +1 -0
  240. package/lib/src/owlly/stage/externals.d.ts +19 -0
  241. package/lib/src/owlly/stage/externals.js +25 -0
  242. package/lib/src/owlly/stage/externals.js.map +1 -0
  243. package/lib/src/owlly/stage/index.d.ts +4 -0
  244. package/lib/src/owlly/stage/index.js +7 -0
  245. package/lib/src/owlly/stage/index.js.map +1 -0
  246. package/lib/src/owlly/stage/owlly.d.ts +38 -0
  247. package/lib/src/owlly/stage/owlly.js +168 -0
  248. package/lib/src/owlly/stage/owlly.js.map +1 -0
  249. package/lib/src/owlly/stage/stage.d.ts +108 -0
  250. package/lib/src/owlly/stage/stage.js +235 -0
  251. package/lib/src/owlly/stage/stage.js.map +1 -0
  252. package/lib/src/owlly/utils/alignment-utils.d.ts +20 -0
  253. package/lib/src/owlly/utils/alignment-utils.js +64 -0
  254. package/lib/src/owlly/utils/alignment-utils.js.map +1 -0
  255. package/lib/src/owlly/utils/basic-calc.d.ts +18 -0
  256. package/lib/src/owlly/utils/basic-calc.js +130 -0
  257. package/lib/src/owlly/utils/basic-calc.js.map +1 -0
  258. package/lib/src/owlly/utils/basic-tools.d.ts +71 -0
  259. package/lib/src/owlly/utils/basic-tools.js +236 -0
  260. package/lib/src/owlly/utils/basic-tools.js.map +1 -0
  261. package/lib/src/owlly/utils/bvh-tree.d.ts +105 -0
  262. package/lib/src/owlly/utils/bvh-tree.js +540 -0
  263. package/lib/src/owlly/utils/bvh-tree.js.map +1 -0
  264. package/lib/src/owlly/utils/camera.d.ts +37 -0
  265. package/lib/src/owlly/utils/camera.js +51 -0
  266. package/lib/src/owlly/utils/camera.js.map +1 -0
  267. package/lib/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  268. package/lib/src/owlly/utils/cube-texture-cache.js +144 -0
  269. package/lib/src/owlly/utils/cube-texture-cache.js.map +1 -0
  270. package/lib/src/owlly/utils/device-utils.d.ts +18 -0
  271. package/lib/src/owlly/utils/device-utils.js +42 -0
  272. package/lib/src/owlly/utils/device-utils.js.map +1 -0
  273. package/lib/src/owlly/utils/environment-utils.d.ts +37 -0
  274. package/lib/src/owlly/utils/environment-utils.js +74 -0
  275. package/lib/src/owlly/utils/environment-utils.js.map +1 -0
  276. package/lib/src/owlly/utils/event-hub.d.ts +50 -0
  277. package/lib/src/owlly/utils/event-hub.js +107 -0
  278. package/lib/src/owlly/utils/event-hub.js.map +1 -0
  279. package/lib/src/owlly/utils/events.d.ts +219 -0
  280. package/lib/src/owlly/utils/events.js +220 -0
  281. package/lib/src/owlly/utils/events.js.map +1 -0
  282. package/lib/src/owlly/utils/geometry-utils.d.ts +119 -0
  283. package/lib/src/owlly/utils/geometry-utils.js +623 -0
  284. package/lib/src/owlly/utils/geometry-utils.js.map +1 -0
  285. package/lib/src/owlly/utils/helper.d.ts +6 -0
  286. package/lib/src/owlly/utils/helper.js +25 -0
  287. package/lib/src/owlly/utils/helper.js.map +1 -0
  288. package/lib/src/owlly/utils/index.d.ts +14 -0
  289. package/lib/src/owlly/utils/index.js +18 -0
  290. package/lib/src/owlly/utils/index.js.map +1 -0
  291. package/lib/src/owlly/utils/lru-cache.d.ts +26 -0
  292. package/lib/src/owlly/utils/lru-cache.js +110 -0
  293. package/lib/src/owlly/utils/lru-cache.js.map +1 -0
  294. package/lib/src/owlly/utils/map-utils.d.ts +7 -0
  295. package/lib/src/owlly/utils/map-utils.js +53 -0
  296. package/lib/src/owlly/utils/map-utils.js.map +1 -0
  297. package/lib/src/owlly/utils/number-utils.d.ts +8 -0
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@@ -0,0 +1,888 @@
1
+ /* eslint-disable max-len */
2
+ import Color from 'color';
3
+ import * as turf from '@turf/turf';
4
+ import { Externals, NS_THREE } from '../stage/externals';
5
+ import { Element, ElementFrameContext } from './element';
6
+ import { Env, EnvironmentUtils } from '../utils/environment-utils';
7
+ import { BasicCalcTool } from '../utils';
8
+ // import { BasicCalcTool, TurningInfo, Helper } from '../utils';
9
+ class MeshLine2D extends Element {
10
+ constructor(points, options = { width: 0.3 }) {
11
+ super();
12
+ this.initialized = false;
13
+ this.ready = true;
14
+ this.points = [];
15
+ this.distances = [];
16
+ this.currentMoveIndex = 0;
17
+ this.options = Object.assign({ textureMode: 'repeat' }, options);
18
+ if (!options.animateSpeed) {
19
+ this.options.animateSpeed = 0.01;
20
+ }
21
+ if (options.textureMode === 'tail') {
22
+ this.createTailArrow();
23
+ }
24
+ this.renderPixelLine = options.renderPixelLine || false;
25
+ this.init(points);
26
+ }
27
+ calcPoints(points, scale = 0.30) {
28
+ const { THREE } = Externals.getInstance();
29
+ const len = points.length;
30
+ if (len < 2)
31
+ return [];
32
+ const res = [];
33
+ const linePoints = points.map((v) => [v[0], v[1]]);
34
+ for (let i = 0; i < len; i++) {
35
+ const cur = new THREE.Vector2(...linePoints[i]);
36
+ const prev = i === 0 ? null : new THREE.Vector2(...linePoints[i - 1]);
37
+ const next = i === len - 1 ? null : new THREE.Vector2(...linePoints[i + 1]);
38
+ const formP2C = prev ? new THREE.Vector2().subVectors(cur, prev).normalize() : null;
39
+ const formC2N = next ? new THREE.Vector2().subVectors(next, cur).normalize() : null;
40
+ const fromP2N = formC2N && formP2C ? new THREE.Vector2().addVectors(formC2N, formP2C).normalize() : null;
41
+ // eslint-disable-next-line no-nested-ternary
42
+ const normal = i === 0 ? new THREE.Vector2(-formC2N.y, formC2N.x)
43
+ : (i === len - 1 ? new THREE.Vector2(-formP2C.y, formP2C.x)
44
+ : new THREE.Vector2(-fromP2N.y, fromP2N.x));
45
+ const n1 = new THREE.Vector2().addVectors(cur, normal.clone().multiplyScalar(-scale));
46
+ const n2 = new THREE.Vector2().addVectors(cur, normal.clone().multiplyScalar(scale));
47
+ res.push([n1.x, n1.y, 0], [n2.x, n2.y, 0], [normal.x, normal.y, 0]);
48
+ }
49
+ return res;
50
+ }
51
+ createTailArrow() {
52
+ const { THREE } = Externals.getInstance();
53
+ const textureUrl = this.options.textureUrl;
54
+ new NS_THREE.TextureLoader().load(textureUrl, (texture) => {
55
+ const fWidth = this.options.width || 0.3;
56
+ const renderPathWidth = this.options.strokeWidth ? fWidth + this.options.strokeWidth * 2 : this.options.width;
57
+ const width = this.options.textureSize ? this.options.textureSize[0] : renderPathWidth;
58
+ const height = this.options.textureSize ? this.options.textureSize[1] : width;
59
+ const planeG = new THREE.PlaneGeometry(width, height);
60
+ const color = this.options.color ? this.options.color : 0xffffff;
61
+ const material = new THREE.MeshBasicMaterial({
62
+ color: color,
63
+ map: texture,
64
+ transparent: true,
65
+ opacity: 1.0,
66
+ depthTest: false,
67
+ });
68
+ material.needsUpdate = true;
69
+ const plane = new THREE.Mesh(planeG, material);
70
+ plane.renderOrder = 2;
71
+ this.tailArrow = plane;
72
+ this.tailArrow.visible = false;
73
+ this.add(this.tailArrow);
74
+ });
75
+ }
76
+ // 返回 {point, normal: 法向量, scale: 沿着法向量增加/减少得到端点的 scale} 的格式、
77
+ orgPoints(points, nScale = 0.3) {
78
+ const normalScale = nScale > 1 ? 0.01 : nScale;
79
+ const { THREE } = Externals.getInstance();
80
+ // this.testLines = [];
81
+ // 得到路径上的拐点信息
82
+ const pLength = points.length;
83
+ const orgedPoints = this.calcPoints(points, normalScale); // 传入的一个点拓展为3个信息: 法向量 起 终
84
+ const vec3orgedPoint = orgedPoints.map((pt) => new THREE.Vector3(...pt));
85
+ const vec3Chunk = BasicCalcTool.chunk(vec3orgedPoint, 3);
86
+ const res = points.map((v, i) => ({
87
+ point: v,
88
+ normal: [vec3Chunk[i][2].x, vec3Chunk[i][2].y],
89
+ scale: 1.0,
90
+ }));
91
+ const v2Pts = points.map((v) => [v[0], v[1]]);
92
+ const turningPoints = BasicCalcTool.calcTurning(v2Pts);
93
+ if (!turningPoints.length)
94
+ return res;
95
+ const turningAreas = turningPoints.map((v) => {
96
+ const { startIndex, endIndex, angle } = v;
97
+ // angle < 180 右转 angle > 180 左转
98
+ const pickIndex = angle > 180 ? 1 : 0;
99
+ const line10 = startIndex > 0 ? vec3Chunk[startIndex - 1][pickIndex] : vec3Chunk[startIndex - 1][pickIndex];
100
+ const line11 = vec3Chunk[startIndex - 1][pickIndex];
101
+ const line1NormalizeVec = new THREE.Vector3().subVectors(line11, line10).normalize().multiplyScalar(normalScale);
102
+ const line12 = new THREE.Vector3().addVectors(line11, line1NormalizeVec);
103
+ const line13 = new THREE.Vector3().subVectors(line10, line1NormalizeVec);
104
+ const line20 = vec3Chunk[endIndex + 1][pickIndex];
105
+ const line21 = pLength > endIndex + 2 ? vec3Chunk[endIndex + 2][pickIndex] : vec3Chunk[endIndex][pickIndex];
106
+ const line2NormalizeVec = new THREE.Vector3().subVectors(line21, line20).normalize().multiplyScalar(normalScale);
107
+ const line22 = new THREE.Vector3().addVectors(line21, line2NormalizeVec);
108
+ const line23 = new THREE.Vector3().subVectors(line20, line2NormalizeVec);
109
+ const line1 = turf.lineString([[line13.x, line13.y], [line10.x, line10.y], [line11.x, line11.y], [line12.x, line12.y]]);
110
+ const line2 = turf.lineString([[line23.x, line23.y], [line20.x, line20.y], [line21.x, line21.y], [line22.x, line22.y]]);
111
+ const intersects = turf.lineIntersect(line1, line2);
112
+ if (!intersects.features[0]) {
113
+ // console.log('有拐角 但无相交');
114
+ // const lin01 = Helper.createLine([[line13.x, line13.y, 0], [line10.x, line10.y, 0], [line11.x, line11.y, 0], [line12.x, line12.y, 0]], '#ff0000', 3000);
115
+ // const lin02 = Helper.createLine([[p3[0], p3[1], 0], [p4[0], p4[1], 0]], '#00ff00', 3000);
116
+ // const lin3 = Helper.createLine([[p0[0], p0[1], 0], [p4[0], p4[1], 0], [p2[0], p2[1], 0], [p3[0], p3[1], 0]], '#0000ff', 3000);
117
+ // this.testLines.push(lin01);
118
+ // this.testLines.push(lin2);
119
+ // this.testLines.push(lin3);
120
+ return null;
121
+ }
122
+ const intersectCrd = intersects.features[0].geometry.coordinates;
123
+ // console.log('有交点', line1, line2, intersects, intersectCrd);
124
+ // 根据 endCrd 和 startCrd 取 向量作延长线s
125
+ const vecFromStE = new THREE.Vector2(points[endIndex][0] - points[startIndex - 1][0], points[endIndex][1] - points[startIndex - 1][1]).normalize().multiplyScalar(normalScale);
126
+ const p0 = [intersectCrd[0] - vecFromStE.x, intersectCrd[1] - vecFromStE.y];
127
+ const p2 = [intersectCrd[0] + vecFromStE.x, intersectCrd[1] + vecFromStE.y];
128
+ const normal = angle > 180 ? vecFromStE.normalize().multiplyScalar(-1) : vecFromStE.normalize().multiplyScalar(1);
129
+ // [p0, p2] 的连线中点就是intersectCrd
130
+ const p3 = [intersectCrd[0] - normal.y * normalScale, intersectCrd[1] + normal.x * normalScale];
131
+ const p4 = [intersectCrd[0] + normal.y * normalScale, intersectCrd[1] - normal.x * normalScale];
132
+ const poly = turf.featureCollection([
133
+ turf.point(p0),
134
+ turf.point(p4),
135
+ turf.point(p2),
136
+ turf.point(p3),
137
+ turf.point(p0),
138
+ ]);
139
+ // const lin1 = Helper.createLine([[p0[0], p0[1], 0], [p2[0], p2[1], 0]], '#ff0000', 3000);
140
+ // const lin2 = Helper.createLine([[p3[0], p3[1], 0], [p4[0], p4[1], 0]], '#00ff00', 3000);
141
+ // const lin3 = Helper.createLine([[p0[0], p0[1], 0], [p4[0], p4[1], 0], [p2[0], p2[1], 0], [p3[0], p3[1], 0]], '#0000ff', 3000);
142
+ // this.testLines.push(lin1);
143
+ // this.testLines.push(lin2);
144
+ // this.testLines.push(lin3);
145
+ const hull = turf.convex(poly);
146
+ return {
147
+ hull,
148
+ intersectCrd,
149
+ startIndex,
150
+ endIndex,
151
+ };
152
+ });
153
+ let inCurrentArea = 0;
154
+ let l = 0;
155
+ let ifInTuring = false;
156
+ while (l < pLength && turningAreas[inCurrentArea]) {
157
+ const [ls, le] = vec3Chunk[l];
158
+ const curHull = turningAreas[inCurrentArea].hull;
159
+ const curIntersectCrd = turningAreas[inCurrentArea].intersectCrd;
160
+ const nextIntersectCrd = turningAreas[inCurrentArea + 1] ? turningAreas[inCurrentArea + 1].intersectCrd : null;
161
+ const nextHull = turningAreas[inCurrentArea + 1] ? turningAreas[inCurrentArea + 1].hull : null;
162
+ const ifBoolinLs = turf.booleanWithin(turf.point([ls.x, ls.y]), curHull);
163
+ const ifBoolinLe = turf.booleanWithin(turf.point([le.x, le.y]), curHull);
164
+ const ifBoolin = ifBoolinLs || ifBoolinLe;
165
+ if (ifBoolin && ifBoolinLs) {
166
+ // 右转
167
+ ifInTuring = true;
168
+ const startCoord = new THREE.Vector3(...curIntersectCrd, 0);
169
+ let end = le;
170
+ // 判断 end 是否在 下一个 area
171
+ if (nextIntersectCrd && nextHull && turf.booleanWithin(turf.point([le.x, le.y]), nextHull)) {
172
+ end = new THREE.Vector3(nextIntersectCrd[0], nextIntersectCrd[1], nextIntersectCrd[2]);
173
+ }
174
+ // 缩放比例是: V<ls.x - le.x, ls.y - le.y> 的length
175
+ const oL = new THREE.Vector3().subVectors(le, ls).length();
176
+ const newL = new THREE.Vector3().subVectors(end, new THREE.Vector3(startCoord.x, startCoord.y, 0)).length();
177
+ const nv = new THREE.Vector3().subVectors(end, new THREE.Vector3(startCoord.x, startCoord.y, 0)).normalize();
178
+ res.splice(l, 1, {
179
+ point: [(startCoord.x + end.x) / 2, (startCoord.y + end.y) / 2, 0],
180
+ scale: newL / oL,
181
+ normal: [nv.x, nv.y],
182
+ });
183
+ }
184
+ else if (ifBoolin && ifBoolinLe) {
185
+ // 左转
186
+ // console.log('ifBoolin && ifBoolinLe', ifBoolinLs, ifBoolinLe);
187
+ ifInTuring = true;
188
+ const endCoord = new THREE.Vector3(...curIntersectCrd, 0);
189
+ let start = ls;
190
+ if (nextIntersectCrd && nextHull && turf.booleanWithin(turf.point([ls.x, ls.y]), nextHull)) {
191
+ start = new THREE.Vector3(nextIntersectCrd[0], nextIntersectCrd[1], nextIntersectCrd[2]);
192
+ }
193
+ const oL = new THREE.Vector3().subVectors(le, ls).length();
194
+ const newL = new THREE.Vector3().subVectors(start, new THREE.Vector3(endCoord.x, endCoord.y, 0)).length();
195
+ const nv = new THREE.Vector3().subVectors(new THREE.Vector3(endCoord.x, endCoord.y, 0), start).normalize();
196
+ res.splice(l, 1, {
197
+ point: [(endCoord.x + start.x) / 2, (endCoord.y + start.y) / 2, 0],
198
+ scale: newL / oL,
199
+ normal: [nv.x, nv.y],
200
+ });
201
+ }
202
+ else if (ifInTuring) {
203
+ l--; // 当前点需要再判断一次
204
+ ifInTuring = false;
205
+ inCurrentArea++;
206
+ }
207
+ l++;
208
+ }
209
+ return res;
210
+ }
211
+ init(pts) {
212
+ const { THREE } = Externals.getInstance();
213
+ const points = pts;
214
+ const sWidth = this.options.strokeWidth || 0;
215
+ const fWidth = this.options.width ? this.options.width : 0.3;
216
+ const normalScale = sWidth + fWidth / 2;
217
+ const res = this.orgPoints(points, normalScale);
218
+ this.orgedPoints = res;
219
+ this.points = [];
220
+ const firstDis = 0.1;
221
+ if (points.length > 1) {
222
+ const [first, second, secondLast, last] = [
223
+ points[0],
224
+ points[1],
225
+ points[points.length - 2],
226
+ points[points.length - 1],
227
+ ];
228
+ const firstVec = new THREE.Vector3(...first);
229
+ const secondVec = new THREE.Vector3(...second);
230
+ const dirFirst = new THREE.Vector3().subVectors(firstVec, secondVec)
231
+ .normalize().multiplyScalar(firstVec.distanceTo(secondVec) * 0.05);
232
+ const head = firstVec.clone().add(dirFirst);
233
+ const secondLastVec = new THREE.Vector3(...secondLast);
234
+ const lastVec = new THREE.Vector3(...last);
235
+ const dirLast = new THREE.Vector3().subVectors(secondLastVec, lastVec)
236
+ .normalize().multiplyScalar(firstVec.distanceTo(secondVec) * 0.05);
237
+ const tail = lastVec.clone().sub(dirLast); // 增加端点[尾巴]
238
+ const originH = this.orgedPoints[0];
239
+ const originT = this.orgedPoints[this.orgedPoints.length - 1];
240
+ this.orgedPoints.unshift({
241
+ point: [head.x, head.y, head.z],
242
+ normal: originH.normal,
243
+ scale: 1.0,
244
+ });
245
+ this.orgedPoints.push({
246
+ point: [tail.x, tail.y, tail.z],
247
+ normal: originT.normal,
248
+ scale: 1.0,
249
+ });
250
+ this.points.push([head.x, head.y, head.z]);
251
+ this.points.push(...points);
252
+ this.points.push([tail.x, tail.y, tail.z]);
253
+ }
254
+ this.distances = [-firstDis];
255
+ for (let i = 1, l = this.points.length, prevVec = new THREE.Vector3(...this.points[0]), currentVec = new THREE.Vector3(); i < l; i += 1) {
256
+ currentVec.set(...this.points[i]);
257
+ this.distances.push(i === 1 ? 0 : this.distances[i - 1] + currentVec.distanceTo(prevVec));
258
+ prevVec.copy(currentVec);
259
+ }
260
+ this.bufferGeometry = new THREE.BufferGeometry();
261
+ const components = 9;
262
+ let [lx, ly, lz] = this.points[0];
263
+ let d = 0;
264
+ const vertices = [];
265
+ for (let i = 0; i < this.orgedPoints.length; i += 1) {
266
+ const [x, y, z] = this.orgedPoints[i].point;
267
+ const [normalX, normalY] = this.orgedPoints[i].normal;
268
+ const scale = this.orgedPoints[i].scale;
269
+ let nx = x - lx;
270
+ let ny = y - ly;
271
+ let nz = z - lz;
272
+ const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
273
+ nx /= l;
274
+ ny /= l;
275
+ nz /= l;
276
+ d += l * 3;
277
+ if (this.options.strokeWidth) {
278
+ vertices.push(x, y, z, -2, d, this.distances[i], normalX, normalY, scale);
279
+ vertices.push(x, y, z, -1, d, this.distances[i], normalX, normalY, scale);
280
+ vertices.push(x, y, z, 1, d, this.distances[i], normalX, normalY, scale);
281
+ vertices.push(x, y, z, 2, d, this.distances[i], normalX, normalY, scale);
282
+ }
283
+ else {
284
+ vertices.push(x, y, z, -1, d, this.distances[i], normalX, normalY, scale);
285
+ vertices.push(x, y, z, 1, d, this.distances[i], normalX, normalY, scale);
286
+ }
287
+ lx = x;
288
+ ly = y;
289
+ lz = z;
290
+ }
291
+ const vertexBuffer = new Float32Array(vertices);
292
+ const pointToCrdsNum = this.options.strokeWidth ? 4 : 2; // 路线上的一个顶点会生成几个点
293
+ const verticesBuffer = new THREE.InterleavedBuffer(vertexBuffer, components); // 交叉存储, 表明多个类型的attributes(例如,顶点位置、法向量、UV 和颜色值)被存储到一个队列中。
294
+ // InterleavedBuffer( array : TypedArray 一个基于共享缓存的类型化队列, stride : Integer 每个顶点占用类型化队列的多少个元素 )
295
+ const lastAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 4, 0, false);
296
+ this.bufferGeometry.setAttribute('last', lastAttrib);
297
+ const currentAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 4, components * pointToCrdsNum, false);
298
+ this.bufferGeometry.setAttribute('current', currentAttrib);
299
+ const nextAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 4, components * pointToCrdsNum * 2, false);
300
+ this.bufferGeometry.setAttribute('next', nextAttrib);
301
+ const texoffAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 4, false);
302
+ this.bufferGeometry.setAttribute('texoff', texoffAttrib);
303
+ const progressAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 5, false);
304
+ this.bufferGeometry.setAttribute('progress', progressAttrib);
305
+ const normalAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 2, components * pointToCrdsNum + 6, false);
306
+ this.bufferGeometry.setAttribute('normalVec', normalAttrib);
307
+ const scaleAttrib = new THREE.InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 8, false);
308
+ this.bufferGeometry.setAttribute('normalScale', scaleAttrib);
309
+ const positionVertBuffer = new THREE.InterleavedBuffer(vertexBuffer.slice(components * pointToCrdsNum, vertices.length - components * pointToCrdsNum), components);
310
+ const positionAttrib = new THREE.InterleavedBufferAttribute(positionVertBuffer, 4, 0);
311
+ this.bufferGeometry.setAttribute('position', positionAttrib);
312
+ this.bufferGeometry.computeBoundingBox();
313
+ this.bufferGeometry.computeBoundingSphere();
314
+ this.bufferGeometry.computeVertexNormals();
315
+ let indices = [];
316
+ if (this.options.strokeWidth) {
317
+ const arr = [
318
+ 0, 1, 4,
319
+ 1, 4, 5,
320
+ 1, 2, 5,
321
+ 2, 5, 6,
322
+ 2, 3, 6,
323
+ 3, 6, 7,
324
+ ];
325
+ for (let i = 4; i < vertices.length / components - 8; i += 4) {
326
+ const curLineNum = i / 4 - 1;
327
+ const curInds = arr.map((v) => v + curLineNum * 4);
328
+ indices = [...indices, ...curInds];
329
+ }
330
+ }
331
+ else {
332
+ for (let i = 2; i < vertices.length / components - 4; i += 2) {
333
+ indices.push(i - 2, i - 1, i);
334
+ indices.push(i, i - 1, i + 1);
335
+ }
336
+ }
337
+ this.bufferGeometry.setIndex(indices);
338
+ // const resolution = new THREE.Vector2(window.innerWidth, window.innerHeight);
339
+ const resolution = new THREE.Vector2(1, 1);
340
+ const fillColor = this.options.color ? new Color(this.options.color) : new Color('rgb(255, 255, 255)').alpha(0.0);
341
+ const strokeColor = this.options.strokeColor ? new Color(this.options.strokeColor) : new Color('rgb(255, 255, 255)').alpha(0.0);
342
+ this.uniforms = {
343
+ stripTexture: {
344
+ type: 't',
345
+ value: null,
346
+ },
347
+ fillColor: {
348
+ type: 'v4',
349
+ value: new THREE.Vector4(fillColor.red() / 255, fillColor.green() / 255, fillColor.blue() / 255, fillColor.alpha()),
350
+ },
351
+ strokeColor: {
352
+ type: 'v4',
353
+ // eslint-disable-next-line max-len
354
+ value: new THREE.Vector4(strokeColor.red() / 255, strokeColor.green() / 255, strokeColor.blue() / 255, strokeColor.alpha()),
355
+ },
356
+ width: {
357
+ type: 'f',
358
+ value: this.options.width || 0.3,
359
+ },
360
+ strokeWidth: {
361
+ type: 'f',
362
+ value: this.options.strokeWidth || 0.1,
363
+ },
364
+ renderPixelLine: {
365
+ type: 'f',
366
+ value: this.renderPixelLine ? 1.0 : 0.0,
367
+ },
368
+ fillOpacity: {
369
+ type: 'f',
370
+ value: this.options.fillOpacity || 0.8,
371
+ },
372
+ resolution: {
373
+ type: 'v2',
374
+ value: resolution,
375
+ },
376
+ currentDistance: { type: 'f', value: this.options.current || 0 },
377
+ texOffset: { type: 'f', value: 0 },
378
+ fullLength: { type: 'f', value: this.distances[this.distances.length - 1] },
379
+ viewDistance: { type: 'f', value: this.options.viewDistance === null || typeof (this.options.viewDistance) === 'undefined' ? 15 : this.options.viewDistance },
380
+ gradientDistance: { type: 'f', value: this.options.gradientDistance || 4 },
381
+ gradientEnabled: { value: this.options.gradientEnabled || false },
382
+ };
383
+ this.material = new THREE.ShaderMaterial({
384
+ fragmentShader: MeshLine2D.FragmentShader,
385
+ vertexShader: MeshLine2D.VertexShader,
386
+ uniforms: this.uniforms,
387
+ depthTest: false,
388
+ side: THREE.DoubleSide,
389
+ wireframe: false,
390
+ transparent: true,
391
+ opacity: 1.0,
392
+ blending: THREE.NormalBlending,
393
+ blendEquation: THREE.AddEquation,
394
+ blendSrc: THREE.SrcAlphaFactor,
395
+ blendDst: THREE.OneMinusSrcAlphaFactor,
396
+ });
397
+ if (this.options.textureUrl && this.options.textureMode === 'repeat') {
398
+ new THREE.TextureLoader().load(this.options.textureUrl, (texture) => {
399
+ texture.wrapS = THREE.RepeatWrapping;
400
+ texture.wrapT = THREE.RepeatWrapping;
401
+ texture.generateMipmaps = true;
402
+ this.uniforms.stripTexture.value = texture;
403
+ this.needsUpdate = true;
404
+ });
405
+ }
406
+ else if (this.options.textureUrl && this.options.textureMode === 'tail') {
407
+ const lastDistance = this.distances[this.distances.length - 1];
408
+ this.updateTailArrowPos(lastDistance);
409
+ }
410
+ this.mesh = new THREE.Mesh(this.bufferGeometry, this.material);
411
+ this.mesh.renderOrder = 1000;
412
+ this.add(this.mesh);
413
+ }
414
+ setContainer(container) {
415
+ if (EnvironmentUtils.GetEnv() === Env.Miniapp)
416
+ return;
417
+ this.resize(container.clientWidth, container.clientHeight);
418
+ }
419
+ resize(containerWidth, containerHeight) {
420
+ if (this.viewWidth === containerWidth && this.viewHeight === containerHeight)
421
+ return;
422
+ const resolution = new NS_THREE.Vector2(containerWidth, containerHeight);
423
+ this.uniforms.resolution.value = resolution;
424
+ this.needsUpdate = true;
425
+ this.viewWidth = containerWidth;
426
+ this.viewHeight = containerHeight;
427
+ }
428
+ getBestView(currentPoint, fromDistance, toDistance) {
429
+ let nearPoint = this.getPointOnDistance(fromDistance + 0.2).point;
430
+ let curPoint = currentPoint;
431
+ const { THREE } = Externals.getInstance();
432
+ // 过滤0.5米转角
433
+ let f = fromDistance + 1;
434
+ for (; f < (fromDistance + 10); f += 1) {
435
+ const scan = this.getPointOnDistance(f);
436
+ const dir1 = new THREE.Vector3().subVectors(scan.point, nearPoint);
437
+ const dir2 = new THREE.Vector3().subVectors(nearPoint, curPoint);
438
+ const rad = THREE.MathUtils.radToDeg(dir1.angleTo(dir2));
439
+ if (rad > 30) {
440
+ nearPoint = this.getPointOnDistance(f + 0.5).point;
441
+ curPoint = scan.point;
442
+ break;
443
+ }
444
+ }
445
+ let maxDistance = 0;
446
+ for (let i = f; i < toDistance; i++) {
447
+ const scan = this.getPointOnDistance(i);
448
+ const dir1 = new THREE.Vector3().subVectors(scan.point, nearPoint);
449
+ const dir2 = new THREE.Vector3().subVectors(nearPoint, curPoint);
450
+ const rad = THREE.MathUtils.radToDeg(dir1.angleTo(dir2));
451
+ if (rad > 32 && (i - fromDistance) > 10) {
452
+ maxDistance = i;
453
+ break;
454
+ }
455
+ if (rad > 20 && (i - fromDistance) > 15) {
456
+ maxDistance = i;
457
+ break;
458
+ }
459
+ }
460
+ return (maxDistance - fromDistance);
461
+ }
462
+ getPointOnDistance(distance) {
463
+ const { THREE } = Externals.getInstance();
464
+ let left = 0;
465
+ const { distances, points } = this;
466
+ let right = points.length - 1;
467
+ let p = -1;
468
+ while (left < right - 1) {
469
+ p = Math.floor((left + right) / 2);
470
+ if (distances[p] > distance)
471
+ right = p;
472
+ else if (distances[p] < distance)
473
+ left = p;
474
+ else {
475
+ left = p;
476
+ break;
477
+ }
478
+ }
479
+ p = left;
480
+ if (p > -1) {
481
+ const from = new THREE.Vector3(...this.points[p]);
482
+ if (p === this.points.length - 1 || distance <= 0) {
483
+ return {
484
+ point: from,
485
+ index: p + 1,
486
+ };
487
+ }
488
+ const fromDist = this.distances[p];
489
+ const to = new THREE.Vector3(...this.points[p + 1]);
490
+ const toDist = this.distances[p + 1];
491
+ const distDiff = toDist - fromDist;
492
+ const vecDiff = to.clone().sub(from);
493
+ return {
494
+ point: from.clone().add(vecDiff.multiplyScalar((distance - fromDist) / distDiff)),
495
+ index: p + 1,
496
+ };
497
+ }
498
+ throw new Error(`Cannot find point on distance ${distance}`);
499
+ }
500
+ getNearestPoint(position, startDistance = 0) {
501
+ const { THREE } = Externals.getInstance();
502
+ const pathLength = this.distances[this.distances.length - 1];
503
+ let precision = 8;
504
+ let best = new THREE.Vector3();
505
+ let bestLength = 0;
506
+ let bestDistance = Infinity;
507
+ let bestIndex = -1;
508
+ for (let scan, scanLength = startDistance, scanDistance; scanLength <= pathLength; scanLength += precision) {
509
+ scan = this.getPointOnDistance(scanLength);
510
+ scanDistance = position.distanceTo(scan.point);
511
+ if (scanDistance < bestDistance) {
512
+ best = scan.point;
513
+ bestLength = scanLength;
514
+ bestDistance = scanDistance;
515
+ bestIndex = scan.index;
516
+ }
517
+ }
518
+ let before;
519
+ let after;
520
+ let beforeLength;
521
+ let afterLength;
522
+ let beforeDistance;
523
+ let afterDistance;
524
+ precision /= 2;
525
+ while (precision > 0.1) {
526
+ beforeLength = bestLength - precision;
527
+ beforeDistance = position.distanceTo(before = this.getPointOnDistance(beforeLength).point);
528
+ afterLength = bestLength + precision;
529
+ afterDistance = position.distanceTo(after = this.getPointOnDistance(afterLength).point);
530
+ if (beforeLength >= 0 && beforeDistance < bestDistance) {
531
+ best = before;
532
+ bestLength = beforeLength;
533
+ bestDistance = beforeDistance;
534
+ }
535
+ else if (afterLength <= pathLength && afterDistance < bestDistance) {
536
+ best = after;
537
+ bestLength = afterLength;
538
+ bestDistance = afterDistance;
539
+ }
540
+ else {
541
+ precision /= 2;
542
+ }
543
+ }
544
+ return {
545
+ point: best,
546
+ distance: bestLength,
547
+ index: bestIndex,
548
+ };
549
+ }
550
+ getPathWithScope(startDistance, endDistance) {
551
+ if (startDistance >= endDistance) {
552
+ const endPoint = this.getPointOnDistance(endDistance).point;
553
+ return [
554
+ [endPoint.x, endPoint.y, 0],
555
+ ];
556
+ }
557
+ let i = this.distances.length - 1;
558
+ let j = 0;
559
+ while (i >= 0 && this.distances[i] > startDistance)
560
+ i -= 1;
561
+ while (j < this.distances.length && this.distances[j] < endDistance)
562
+ j += 1;
563
+ const startPoint = this.getPointOnDistance(startDistance).point;
564
+ const endPoint = this.getPointOnDistance(endDistance).point;
565
+ return [
566
+ [startPoint.x, startPoint.y, 0],
567
+ ...this.points.slice(i + 1, j - i - 1),
568
+ [endPoint.x, endPoint.y, 0],
569
+ ];
570
+ }
571
+ getPathBaseStartPoint(distance) {
572
+ const startPoint = this.getPointOnDistance(distance).point;
573
+ for (let i = 0; i < this.distances.length; i += 1) {
574
+ if (this.distances[i] > distance) {
575
+ return [
576
+ [startPoint.x, startPoint.y, 0],
577
+ ...this.points.slice(i),
578
+ ];
579
+ }
580
+ }
581
+ return this.points.slice(this.distances.length - 1);
582
+ }
583
+ update() {
584
+ const frameContext = new ElementFrameContext(this);
585
+ if (!this.initialized && this.ready) {
586
+ this.initialized = true;
587
+ frameContext.needUpdate = true;
588
+ }
589
+ else if (this.needsUpdate) {
590
+ frameContext.needUpdate = true;
591
+ this.needsUpdate = false;
592
+ }
593
+ if (this.options.animateEnabled) {
594
+ this.uniforms.texOffset.value -= this.options.animateSpeed;
595
+ // this.uniforms.texOffset.value -= this.options.animateSpeed!;
596
+ frameContext.needUpdate = true;
597
+ }
598
+ if (this.initialized && !this.parent) {
599
+ frameContext.shouldPlaceElement = true;
600
+ }
601
+ return frameContext;
602
+ }
603
+ dispose() {
604
+ if (this.parentOverlay) {
605
+ this.parentOverlay.removePath(this);
606
+ }
607
+ super.dispose();
608
+ this.remove(this.mesh);
609
+ this.material.dispose();
610
+ this.bufferGeometry.dispose();
611
+ }
612
+ setCurrent(current) {
613
+ this.uniforms.currentDistance.value = current;
614
+ this.needsUpdate = true;
615
+ }
616
+ getLength() {
617
+ return this.distances[this.distances.length - 1];
618
+ }
619
+ setCurrentIndex(currentIndex) {
620
+ this.currentMoveIndex = currentIndex;
621
+ const current = this.distances[currentIndex + 1];
622
+ this.uniforms.currentDistance.value = current;
623
+ this.needsUpdate = true;
624
+ }
625
+ getCurrent() {
626
+ return this.uniforms.currentDistance.value;
627
+ }
628
+ getCurrentIndex() {
629
+ return this.currentMoveIndex;
630
+ // return this.uniforms.currentDistance.value as number;
631
+ }
632
+ setViewDistance(value) {
633
+ this.uniforms.viewDistance.value = value;
634
+ const distance = value + this.uniforms.currentDistance.value;
635
+ if (this.options.textureUrl && this.options.textureMode === 'tail') {
636
+ if (!this.tailArrow) {
637
+ setTimeout(() => {
638
+ this.setViewDistance(value);
639
+ }, 1000);
640
+ return;
641
+ }
642
+ this.updateTailArrowPos(distance);
643
+ }
644
+ }
645
+ updateTailArrowPos(distance) {
646
+ if (!this.tailArrow) {
647
+ setTimeout(() => {
648
+ this.updateTailArrowPos(distance);
649
+ }, 1000);
650
+ return;
651
+ }
652
+ this.tailArrow.visible = true;
653
+ const { index } = this.getPointOnDistance(distance);
654
+ const orgedPoint = this.orgedPoints[index];
655
+ const x = orgedPoint.point[0];
656
+ const y = orgedPoint.point[1];
657
+ const z = orgedPoint.point[2];
658
+ const normal2 = [-orgedPoint.normal[1], orgedPoint.normal[0]];
659
+ const atan3 = Math.atan2(normal2[1], normal2[0]);
660
+ const rotationZ = atan3 + Math.PI / 2;
661
+ this.tailArrow.position.set(x, y, z);
662
+ this.tailArrow.rotation.z = rotationZ;
663
+ this.needsUpdate = true;
664
+ }
665
+ setWidth(width) {
666
+ if (this.uniforms.width.value !== width) {
667
+ this.uniforms.width.value = width;
668
+ this.needsUpdate = true;
669
+ }
670
+ }
671
+ setColor(color) {
672
+ if (color == null)
673
+ return;
674
+ const c = new Color(color);
675
+ const v = this.uniforms.fillColor.value;
676
+ const { THREE } = Externals.getInstance();
677
+ const cv = new THREE.Vector4(c.red(), c.green(), c.blue(), c.alpha());
678
+ if (cv.equals(v))
679
+ return;
680
+ this.uniforms.fillColor.value = cv;
681
+ this.needsUpdate = true;
682
+ }
683
+ getViewDistance() {
684
+ return this.uniforms.viewDistance.value;
685
+ }
686
+ setParentOverlay(parent) {
687
+ this.parentOverlay = parent;
688
+ }
689
+ }
690
+ MeshLine2D.VertexShader = `
691
+ attribute vec4 last, current, next;
692
+ attribute vec2 normalVec;
693
+ attribute float normalScale;
694
+ attribute float texoff;
695
+ attribute float progress;
696
+
697
+ varying vec2 texcoord;
698
+ varying float vProgress;
699
+ varying float isBorder;
700
+
701
+ uniform float width;
702
+ uniform float texOffset;
703
+ uniform float strokeWidth;
704
+ uniform float renderPixelLine;
705
+ uniform vec2 resolution;
706
+
707
+ float pi = 3.141592653589793;
708
+ float fwidth = width;
709
+ float swidth = strokeWidth;
710
+
711
+ vec4 transform(vec3 coord){
712
+ return projectionMatrix * modelViewMatrix * vec4(coord, 1.0);
713
+ }
714
+
715
+ vec2 project(vec4 device) {
716
+ vec3 device_normal = device.xyz / device.w;
717
+ vec2 clip_pos = (device_normal * 0.5 + 0.5).xy;
718
+ return clip_pos * resolution;
719
+ }
720
+
721
+ vec4 unproject(vec2 screen, float z, float w) {
722
+ vec2 clip_pos = screen / resolution;
723
+ vec2 device_normal = clip_pos * 2.0 - 1.0;
724
+ return vec4(device_normal * w, z, w);
725
+ }
726
+
727
+ // 计算系数: 0,0,0 到 0,1,0 对应的屏幕坐标距离 越大, coefficient越大
728
+ float calcCoefficient() {
729
+ vec3 p1 = vec3(0, 0, 0);
730
+ vec2 sp1 = project(transform(p1.xyz));
731
+ vec3 p2 = vec3(0, 1, 0);
732
+ vec2 sp2 = project(transform(p2.xyz));
733
+ // 计算屏幕坐标的距离
734
+ float dist = distance(sp1, sp2);
735
+ return dist * 10.0 / width;
736
+ }
737
+
738
+ void main(){
739
+ vec2 sLast; // screenLast
740
+ vec2 sNext; // screenNext
741
+ vec2 sCurrent; // screenCurrent
742
+ vec2 normal1; // normal1
743
+ vec2 normal2; // normal2
744
+ vec2 normal; // 当前normal
745
+ vec4 dCurrent; //
746
+
747
+ float coefficient = 10.0;
748
+ float off = 1.0;
749
+ if (current.w < 0.0 ) {
750
+ off = -1.0;
751
+ }
752
+ vec4 position = vec4(0, 0, 0, 0);
753
+ vec3 pos;
754
+
755
+ float offsetW = fwidth / 2.0 * normalScale;
756
+ isBorder = -1.0;
757
+ if (abs(current.w) > 1.0) {
758
+ offsetW = swidth + (fwidth / 2.0) * normalScale;
759
+ isBorder = 1.0;
760
+ }
761
+ if (renderPixelLine < 1.0) {
762
+ // 3d 中
763
+ vec2 dir = vec2(normalVec.x, normalVec.y)*off;
764
+ float factor = 0.6 / fwidth * 0.2;
765
+ pos = vec3(current.xy + dir * offsetW, 0.0);
766
+ texcoord = vec2(off*0.5+0.5, texoff * factor + texOffset);
767
+ vProgress = progress;
768
+ gl_Position = transform(pos);
769
+ } else {
770
+ // vec2 dir = vec2(normalVec.x, normalVec.y)*off;
771
+ // pos = vec3(current.xy + dir * offsetW, 0.0);
772
+ // texcoord = vec2(off*0.5+0.5, texoff*0.2 + texOffset);
773
+ // vProgress = progress;
774
+ // gl_Position = transform(pos);
775
+
776
+ coefficient = calcCoefficient();
777
+ sLast = project(transform(last.xyz)); // last的屏幕坐标
778
+ sNext = project(transform(next.xyz)); // next的屏幕坐标
779
+
780
+ dCurrent = transform(current.xyz);
781
+ sCurrent = project(dCurrent); // current的屏幕坐标
782
+
783
+ normal1 = normalize(sLast - sCurrent);
784
+ vec2 normal2 = normalize(sCurrent - sNext);
785
+ normal = normalize(normal1 + normal2);
786
+ texcoord = vec2(off*0.5+0.5, texoff* 0.03 * coefficient + texOffset);
787
+ vProgress = progress;
788
+
789
+ vec2 dir = vec2(-normal.y, normal.x) * off;
790
+ float cosAngle = abs(dot(dir, -normal1)); // cos 45 基本 为 0.79 得到的是弧度值
791
+ float x = 90.0 - acos(cosAngle) * 180.0 / pi; // 得到角度 90 - x 则为需要 20 / length = cos(x)
792
+ float divideBy = cos(x / 180.0 * pi);
793
+ if (abs(divideBy) < 0.6) {
794
+ float positiveNum = divideBy > 0.0 ? 1.0 : -1.0;
795
+ divideBy = 0.6 * positiveNum;
796
+ }
797
+ pos = vec3((sCurrent + offsetW / divideBy * dir).xy, 0.0);
798
+ position = unproject(pos.xy, 0.0, 1.0);
799
+ gl_Position = position;
800
+ }
801
+
802
+ // texcoord = vec2(off*0.5+0.5, texoff* 0.03 * coefficient + texOffset);
803
+ // vProgress = progress;
804
+
805
+ // vec2 dir = vec2(-normal.y, normal.x) * off;
806
+ // float cosAngle = abs(dot(dir, -normal1)); // cos 45 基本 为 0.79 得到的是弧度值
807
+ // float x = 90.0 - acos(cosAngle) * 180.0 / pi; // 得到角度 90 - x 则为需要 20 / length = cos(x)
808
+ // float divideBy = cos(x / 180.0 * pi);
809
+
810
+ // vec4 position = vec4(0, 0, 0, 0);
811
+ // vec3 pos;
812
+
813
+ // if (renderPixelLine < 1.0) {
814
+ // pos = current.xyz + vec3(dir * offsetW, 0.0);
815
+ // position = transform(pos);
816
+ // } else {
817
+ // // 计算 dir 和 normal1 的夹角 , 要 叠加的长度 是 offsetW * dir
818
+ // pos = vec3((sCurrent + offsetW / divideBy * dir).xy, 0.0);
819
+ // position = unproject(pos.xy, 0.0, 1.0);
820
+ // }
821
+
822
+ // gl_Position = position;
823
+ }
824
+ `;
825
+ MeshLine2D.FragmentShader = `
826
+ uniform sampler2D stripTexture;
827
+ uniform float currentDistance;
828
+ uniform float fullLength;
829
+ uniform float viewDistance;
830
+ uniform float gradientDistance;
831
+ uniform vec4 fillColor;
832
+ uniform vec4 strokeColor;
833
+ uniform bool gradientEnabled;
834
+ uniform float renderPixelLine;
835
+ uniform float fillOpacity;
836
+
837
+ varying vec2 texcoord;
838
+ varying float vProgress;
839
+ varying float isBorder;
840
+
841
+ float opacity = 1.0;
842
+
843
+ void main(){
844
+ vec4 texColor = texture2D(stripTexture, texcoord);
845
+
846
+ float alpha = fillOpacity;
847
+ float cur = currentDistance;
848
+ float grad = gradientDistance;
849
+ float view = viewDistance;
850
+
851
+ if (gradientEnabled) {
852
+ if (vProgress < cur) {
853
+ alpha = 0.0;
854
+ } else {
855
+ if (vProgress > cur + view) {
856
+ alpha = 0.0;
857
+ } else {
858
+ if (fullLength <= cur + view) {
859
+ view = fullLength - cur;
860
+ if (view < 2.0 * grad) {
861
+ grad = view * 0.5;
862
+ }
863
+ }
864
+
865
+ if (vProgress > cur + grad) {
866
+ alpha = fillOpacity;
867
+ if (vProgress > cur + view - grad) {
868
+ alpha = abs(cur + view - vProgress) / grad * fillOpacity;
869
+ }
870
+ } else {
871
+ alpha = abs(vProgress - cur) / grad * fillOpacity;
872
+ }
873
+ }
874
+ }
875
+ } else if (renderPixelLine == 1.0) {
876
+ if (vProgress < cur) {
877
+ alpha = 0.0;
878
+ }
879
+ }
880
+ if (isBorder > -0.99) {
881
+ gl_FragColor = vec4(strokeColor.rgb, opacity * alpha * strokeColor.a);
882
+ } else {
883
+ gl_FragColor = vec4((fillColor * (1.0 - texColor.a) + texColor * texColor.a).rgb, opacity * alpha * (fillColor.a * (1.0 - texColor.a) + texColor.a));
884
+ }
885
+ }
886
+ `;
887
+ export { MeshLine2D };
888
+ //# sourceMappingURL=mesh-line-2d.js.map