@aibee/owlly 1.0.25

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Files changed (500) hide show
  1. package/README.external.md +75 -0
  2. package/README.md +28 -0
  3. package/lib/src/external/lines/line-geometry.d.ts +9 -0
  4. package/lib/src/external/lines/line-geometry.js +52 -0
  5. package/lib/src/external/lines/line-geometry.js.map +1 -0
  6. package/lib/src/external/lines/line-material.d.ts +10 -0
  7. package/lib/src/external/lines/line-material.js +377 -0
  8. package/lib/src/external/lines/line-material.js.map +1 -0
  9. package/lib/src/external/lines/line-segments-2.d.ts +7 -0
  10. package/lib/src/external/lines/line-segments-2.js +144 -0
  11. package/lib/src/external/lines/line-segments-2.js.map +1 -0
  12. package/lib/src/external/lines/line-segments-geometry.d.ts +15 -0
  13. package/lib/src/external/lines/line-segments-geometry.js +141 -0
  14. package/lib/src/external/lines/line-segments-geometry.js.map +1 -0
  15. package/lib/src/external/loaders/gltf-loader.d.ts +77 -0
  16. package/lib/src/external/loaders/gltf-loader.js +2319 -0
  17. package/lib/src/external/loaders/gltf-loader.js.map +1 -0
  18. package/lib/src/external/orbit-controls.d.ts +44 -0
  19. package/lib/src/external/orbit-controls.js +746 -0
  20. package/lib/src/external/orbit-controls.js.map +1 -0
  21. package/lib/src/external/renderers/css-2d-renderer.d.ts +16 -0
  22. package/lib/src/external/renderers/css-2d-renderer.js +122 -0
  23. package/lib/src/external/renderers/css-2d-renderer.js.map +1 -0
  24. package/lib/src/external/renderers/css-3d-renderer.d.ts +18 -0
  25. package/lib/src/external/renderers/css-3d-renderer.js +139 -0
  26. package/lib/src/external/renderers/css-3d-renderer.js.map +1 -0
  27. package/lib/src/external/transform-controls.d.ts +106 -0
  28. package/lib/src/external/transform-controls.js +1113 -0
  29. package/lib/src/external/transform-controls.js.map +1 -0
  30. package/lib/src/external/util/buffer-geometry-utils.d.ts +45 -0
  31. package/lib/src/external/util/buffer-geometry-utils.js +569 -0
  32. package/lib/src/external/util/buffer-geometry-utils.js.map +1 -0
  33. package/lib/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  34. package/lib/src/owlly/controller/aerial-element-controller.js +236 -0
  35. package/lib/src/owlly/controller/aerial-element-controller.js.map +1 -0
  36. package/lib/src/owlly/controller/basic-controller.d.ts +324 -0
  37. package/lib/src/owlly/controller/basic-controller.js +1239 -0
  38. package/lib/src/owlly/controller/basic-controller.js.map +1 -0
  39. package/lib/src/owlly/controller/camera-controller.d.ts +37 -0
  40. package/lib/src/owlly/controller/camera-controller.js +138 -0
  41. package/lib/src/owlly/controller/camera-controller.js.map +1 -0
  42. package/lib/src/owlly/controller/controller.d.ts +61 -0
  43. package/lib/src/owlly/controller/controller.js +24 -0
  44. package/lib/src/owlly/controller/controller.js.map +1 -0
  45. package/lib/src/owlly/controller/index.d.ts +2 -0
  46. package/lib/src/owlly/controller/index.js +14 -0
  47. package/lib/src/owlly/controller/index.js.map +1 -0
  48. package/lib/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  49. package/lib/src/owlly/controller/mouse-indicator-controller.js +119 -0
  50. package/lib/src/owlly/controller/mouse-indicator-controller.js.map +1 -0
  51. package/lib/src/owlly/controller/orbit-control.d.ts +147 -0
  52. package/lib/src/owlly/controller/orbit-control.js +265 -0
  53. package/lib/src/owlly/controller/orbit-control.js.map +1 -0
  54. package/lib/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  55. package/lib/src/owlly/controller/panorama-adjust-controller.js +158 -0
  56. package/lib/src/owlly/controller/panorama-adjust-controller.js.map +1 -0
  57. package/lib/src/owlly/controller/panorama-controller.d.ts +441 -0
  58. package/lib/src/owlly/controller/panorama-controller.js +1944 -0
  59. package/lib/src/owlly/controller/panorama-controller.js.map +1 -0
  60. package/lib/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  61. package/lib/src/owlly/controller/panorama-transform-controller.js +137 -0
  62. package/lib/src/owlly/controller/panorama-transform-controller.js.map +1 -0
  63. package/lib/src/owlly/controller/plane-controller.d.ts +43 -0
  64. package/lib/src/owlly/controller/plane-controller.js +174 -0
  65. package/lib/src/owlly/controller/plane-controller.js.map +1 -0
  66. package/lib/src/owlly/controller/texture-controller.d.ts +181 -0
  67. package/lib/src/owlly/controller/texture-controller.js +876 -0
  68. package/lib/src/owlly/controller/texture-controller.js.map +1 -0
  69. package/lib/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  70. package/lib/src/owlly/controller/tile-panorama-controller.js +1354 -0
  71. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -0
  72. package/lib/src/owlly/controller/transform-controller.d.ts +106 -0
  73. package/lib/src/owlly/controller/transform-controller.js +546 -0
  74. package/lib/src/owlly/controller/transform-controller.js.map +1 -0
  75. package/lib/src/owlly/element/bottom-nav-element.d.ts +65 -0
  76. package/lib/src/owlly/element/bottom-nav-element.js +258 -0
  77. package/lib/src/owlly/element/bottom-nav-element.js.map +1 -0
  78. package/lib/src/owlly/element/camera.d.ts +82 -0
  79. package/lib/src/owlly/element/camera.js +284 -0
  80. package/lib/src/owlly/element/camera.js.map +1 -0
  81. package/lib/src/owlly/element/dom-2d-element.d.ts +35 -0
  82. package/lib/src/owlly/element/dom-2d-element.js +49 -0
  83. package/lib/src/owlly/element/dom-2d-element.js.map +1 -0
  84. package/lib/src/owlly/element/dom-3d-element.d.ts +27 -0
  85. package/lib/src/owlly/element/dom-3d-element.js +34 -0
  86. package/lib/src/owlly/element/dom-3d-element.js.map +1 -0
  87. package/lib/src/owlly/element/dom-label-2d.d.ts +116 -0
  88. package/lib/src/owlly/element/dom-label-2d.js +383 -0
  89. package/lib/src/owlly/element/dom-label-2d.js.map +1 -0
  90. package/lib/src/owlly/element/element.d.ts +53 -0
  91. package/lib/src/owlly/element/element.js +76 -0
  92. package/lib/src/owlly/element/element.js.map +1 -0
  93. package/lib/src/owlly/element/floor-model.d.ts +83 -0
  94. package/lib/src/owlly/element/floor-model.js +228 -0
  95. package/lib/src/owlly/element/floor-model.js.map +1 -0
  96. package/lib/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  97. package/lib/src/owlly/element/gif-kit/Gif.js +433 -0
  98. package/lib/src/owlly/element/gif-kit/Gif.js.map +1 -0
  99. package/lib/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  100. package/lib/src/owlly/element/gif-kit/GifColor.js +38 -0
  101. package/lib/src/owlly/element/gif-kit/GifColor.js.map +1 -0
  102. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  103. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +51 -0
  104. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js.map +1 -0
  105. package/lib/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  106. package/lib/src/owlly/element/gif-kit/GifFrame.js +97 -0
  107. package/lib/src/owlly/element/gif-kit/GifFrame.js.map +1 -0
  108. package/lib/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  109. package/lib/src/owlly/element/gif-kit/GifImage.js +8 -0
  110. package/lib/src/owlly/element/gif-kit/GifImage.js.map +1 -0
  111. package/lib/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  112. package/lib/src/owlly/element/gif-kit/GifParser.js +197 -0
  113. package/lib/src/owlly/element/gif-kit/GifParser.js.map +1 -0
  114. package/lib/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  115. package/lib/src/owlly/element/gif-kit/GifPresenter.js +44 -0
  116. package/lib/src/owlly/element/gif-kit/GifPresenter.js.map +1 -0
  117. package/lib/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  118. package/lib/src/owlly/element/gif-kit/GifVersion.js +13 -0
  119. package/lib/src/owlly/element/gif-kit/GifVersion.js.map +1 -0
  120. package/lib/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  121. package/lib/src/owlly/element/gltf-mesh-element.js +137 -0
  122. package/lib/src/owlly/element/gltf-mesh-element.js.map +1 -0
  123. package/lib/src/owlly/element/index.d.ts +20 -0
  124. package/lib/src/owlly/element/index.js +25 -0
  125. package/lib/src/owlly/element/index.js.map +1 -0
  126. package/lib/src/owlly/element/map-kit/area.d.ts +24 -0
  127. package/lib/src/owlly/element/map-kit/area.js +218 -0
  128. package/lib/src/owlly/element/map-kit/area.js.map +1 -0
  129. package/lib/src/owlly/element/map-kit/block-set.d.ts +39 -0
  130. package/lib/src/owlly/element/map-kit/block-set.js +91 -0
  131. package/lib/src/owlly/element/map-kit/block-set.js.map +1 -0
  132. package/lib/src/owlly/element/map-kit/block.d.ts +77 -0
  133. package/lib/src/owlly/element/map-kit/block.js +339 -0
  134. package/lib/src/owlly/element/map-kit/block.js.map +1 -0
  135. package/lib/src/owlly/element/map-kit/index.d.ts +4 -0
  136. package/lib/src/owlly/element/map-kit/index.js +7 -0
  137. package/lib/src/owlly/element/map-kit/index.js.map +1 -0
  138. package/lib/src/owlly/element/map-kit/shape.d.ts +131 -0
  139. package/lib/src/owlly/element/map-kit/shape.js +190 -0
  140. package/lib/src/owlly/element/map-kit/shape.js.map +1 -0
  141. package/lib/src/owlly/element/mesh-element.d.ts +22 -0
  142. package/lib/src/owlly/element/mesh-element.js +64 -0
  143. package/lib/src/owlly/element/mesh-element.js.map +1 -0
  144. package/lib/src/owlly/element/mesh-line-2d.d.ts +82 -0
  145. package/lib/src/owlly/element/mesh-line-2d.js +888 -0
  146. package/lib/src/owlly/element/mesh-line-2d.js.map +1 -0
  147. package/lib/src/owlly/element/meshline-o.d.ts +64 -0
  148. package/lib/src/owlly/element/meshline-o.js +679 -0
  149. package/lib/src/owlly/element/meshline-o.js.map +1 -0
  150. package/lib/src/owlly/element/panorama-group.d.ts +241 -0
  151. package/lib/src/owlly/element/panorama-group.js +967 -0
  152. package/lib/src/owlly/element/panorama-group.js.map +1 -0
  153. package/lib/src/owlly/element/panorama.d.ts +132 -0
  154. package/lib/src/owlly/element/panorama.js +813 -0
  155. package/lib/src/owlly/element/panorama.js.map +1 -0
  156. package/lib/src/owlly/element/path-group.d.ts +69 -0
  157. package/lib/src/owlly/element/path-group.js +172 -0
  158. package/lib/src/owlly/element/path-group.js.map +1 -0
  159. package/lib/src/owlly/element/path.d.ts +99 -0
  160. package/lib/src/owlly/element/path.js +532 -0
  161. package/lib/src/owlly/element/path.js.map +1 -0
  162. package/lib/src/owlly/element/placeable-2d.d.ts +158 -0
  163. package/lib/src/owlly/element/placeable-2d.js +471 -0
  164. package/lib/src/owlly/element/placeable-2d.js.map +1 -0
  165. package/lib/src/owlly/element/polygon-mesh.d.ts +107 -0
  166. package/lib/src/owlly/element/polygon-mesh.js +308 -0
  167. package/lib/src/owlly/element/polygon-mesh.js.map +1 -0
  168. package/lib/src/owlly/element/ring-element.d.ts +79 -0
  169. package/lib/src/owlly/element/ring-element.js +384 -0
  170. package/lib/src/owlly/element/ring-element.js.map +1 -0
  171. package/lib/src/owlly/element/sphere-mesh.d.ts +28 -0
  172. package/lib/src/owlly/element/sphere-mesh.js +70 -0
  173. package/lib/src/owlly/element/sphere-mesh.js.map +1 -0
  174. package/lib/src/owlly/element/svg-floor-model.d.ts +22 -0
  175. package/lib/src/owlly/element/svg-floor-model.js +185 -0
  176. package/lib/src/owlly/element/svg-floor-model.js.map +1 -0
  177. package/lib/src/owlly/element/svg-floors.d.ts +27 -0
  178. package/lib/src/owlly/element/svg-floors.js +110 -0
  179. package/lib/src/owlly/element/svg-floors.js.map +1 -0
  180. package/lib/src/owlly/element/tile-panorama-group.d.ts +335 -0
  181. package/lib/src/owlly/element/tile-panorama-group.js +1007 -0
  182. package/lib/src/owlly/element/tile-panorama-group.js.map +1 -0
  183. package/lib/src/owlly/element/tile-panorama.d.ts +161 -0
  184. package/lib/src/owlly/element/tile-panorama.js +511 -0
  185. package/lib/src/owlly/element/tile-panorama.js.map +1 -0
  186. package/lib/src/owlly/element/tile-plane.d.ts +105 -0
  187. package/lib/src/owlly/element/tile-plane.js +361 -0
  188. package/lib/src/owlly/element/tile-plane.js.map +1 -0
  189. package/lib/src/owlly/element/video-element.d.ts +33 -0
  190. package/lib/src/owlly/element/video-element.js +160 -0
  191. package/lib/src/owlly/element/video-element.js.map +1 -0
  192. package/lib/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  193. package/lib/src/owlly/geometries/ExtrudeGeometry2.js +211 -0
  194. package/lib/src/owlly/geometries/ExtrudeGeometry2.js.map +1 -0
  195. package/lib/src/owlly/index.d.ts +13 -0
  196. package/lib/src/owlly/index.js +17 -0
  197. package/lib/src/owlly/index.js.map +1 -0
  198. package/lib/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  199. package/lib/src/owlly/overlay/canvas-overlay.js +511 -0
  200. package/lib/src/owlly/overlay/canvas-overlay.js.map +1 -0
  201. package/lib/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  202. package/lib/src/owlly/overlay/css-2d-overlay.js +36 -0
  203. package/lib/src/owlly/overlay/css-2d-overlay.js.map +1 -0
  204. package/lib/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  205. package/lib/src/owlly/overlay/css-3d-overlay.js +37 -0
  206. package/lib/src/owlly/overlay/css-3d-overlay.js.map +1 -0
  207. package/lib/src/owlly/overlay/index.d.ts +6 -0
  208. package/lib/src/owlly/overlay/index.js +12 -0
  209. package/lib/src/owlly/overlay/index.js.map +1 -0
  210. package/lib/src/owlly/overlay/label-overlay.d.ts +62 -0
  211. package/lib/src/owlly/overlay/label-overlay.js +329 -0
  212. package/lib/src/owlly/overlay/label-overlay.js.map +1 -0
  213. package/lib/src/owlly/overlay/overlay.d.ts +14 -0
  214. package/lib/src/owlly/overlay/overlay.js +5 -0
  215. package/lib/src/owlly/overlay/overlay.js.map +1 -0
  216. package/lib/src/owlly/overlay/path-overlay.d.ts +39 -0
  217. package/lib/src/owlly/overlay/path-overlay.js +125 -0
  218. package/lib/src/owlly/overlay/path-overlay.js.map +1 -0
  219. package/lib/src/owlly/overlay/path-overlay2.d.ts +35 -0
  220. package/lib/src/owlly/overlay/path-overlay2.js +119 -0
  221. package/lib/src/owlly/overlay/path-overlay2.js.map +1 -0
  222. package/lib/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  223. package/lib/src/owlly/overlay/poi-overlay-3d.js +1433 -0
  224. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -0
  225. package/lib/src/owlly/overlay/poi-overlay.d.ts +277 -0
  226. package/lib/src/owlly/overlay/poi-overlay.js +1412 -0
  227. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -0
  228. package/lib/src/owlly/owlly-2d/index.d.ts +28 -0
  229. package/lib/src/owlly/owlly-2d/index.js +93 -0
  230. package/lib/src/owlly/owlly-2d/index.js.map +1 -0
  231. package/lib/src/owlly/screen/index.d.ts +1 -0
  232. package/lib/src/owlly/screen/index.js +2 -0
  233. package/lib/src/owlly/screen/index.js.map +1 -0
  234. package/lib/src/owlly/screen/screen.d.ts +73 -0
  235. package/lib/src/owlly/screen/screen.js +237 -0
  236. package/lib/src/owlly/screen/screen.js.map +1 -0
  237. package/lib/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  238. package/lib/src/owlly/stage/__test__/stage.spec.js +15 -0
  239. package/lib/src/owlly/stage/__test__/stage.spec.js.map +1 -0
  240. package/lib/src/owlly/stage/externals.d.ts +19 -0
  241. package/lib/src/owlly/stage/externals.js +25 -0
  242. package/lib/src/owlly/stage/externals.js.map +1 -0
  243. package/lib/src/owlly/stage/index.d.ts +4 -0
  244. package/lib/src/owlly/stage/index.js +7 -0
  245. package/lib/src/owlly/stage/index.js.map +1 -0
  246. package/lib/src/owlly/stage/owlly.d.ts +38 -0
  247. package/lib/src/owlly/stage/owlly.js +168 -0
  248. package/lib/src/owlly/stage/owlly.js.map +1 -0
  249. package/lib/src/owlly/stage/stage.d.ts +108 -0
  250. package/lib/src/owlly/stage/stage.js +235 -0
  251. package/lib/src/owlly/stage/stage.js.map +1 -0
  252. package/lib/src/owlly/utils/alignment-utils.d.ts +20 -0
  253. package/lib/src/owlly/utils/alignment-utils.js +64 -0
  254. package/lib/src/owlly/utils/alignment-utils.js.map +1 -0
  255. package/lib/src/owlly/utils/basic-calc.d.ts +18 -0
  256. package/lib/src/owlly/utils/basic-calc.js +130 -0
  257. package/lib/src/owlly/utils/basic-calc.js.map +1 -0
  258. package/lib/src/owlly/utils/basic-tools.d.ts +71 -0
  259. package/lib/src/owlly/utils/basic-tools.js +236 -0
  260. package/lib/src/owlly/utils/basic-tools.js.map +1 -0
  261. package/lib/src/owlly/utils/bvh-tree.d.ts +105 -0
  262. package/lib/src/owlly/utils/bvh-tree.js +540 -0
  263. package/lib/src/owlly/utils/bvh-tree.js.map +1 -0
  264. package/lib/src/owlly/utils/camera.d.ts +37 -0
  265. package/lib/src/owlly/utils/camera.js +51 -0
  266. package/lib/src/owlly/utils/camera.js.map +1 -0
  267. package/lib/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  268. package/lib/src/owlly/utils/cube-texture-cache.js +144 -0
  269. package/lib/src/owlly/utils/cube-texture-cache.js.map +1 -0
  270. package/lib/src/owlly/utils/device-utils.d.ts +18 -0
  271. package/lib/src/owlly/utils/device-utils.js +42 -0
  272. package/lib/src/owlly/utils/device-utils.js.map +1 -0
  273. package/lib/src/owlly/utils/environment-utils.d.ts +37 -0
  274. package/lib/src/owlly/utils/environment-utils.js +74 -0
  275. package/lib/src/owlly/utils/environment-utils.js.map +1 -0
  276. package/lib/src/owlly/utils/event-hub.d.ts +50 -0
  277. package/lib/src/owlly/utils/event-hub.js +107 -0
  278. package/lib/src/owlly/utils/event-hub.js.map +1 -0
  279. package/lib/src/owlly/utils/events.d.ts +219 -0
  280. package/lib/src/owlly/utils/events.js +220 -0
  281. package/lib/src/owlly/utils/events.js.map +1 -0
  282. package/lib/src/owlly/utils/geometry-utils.d.ts +119 -0
  283. package/lib/src/owlly/utils/geometry-utils.js +623 -0
  284. package/lib/src/owlly/utils/geometry-utils.js.map +1 -0
  285. package/lib/src/owlly/utils/helper.d.ts +6 -0
  286. package/lib/src/owlly/utils/helper.js +25 -0
  287. package/lib/src/owlly/utils/helper.js.map +1 -0
  288. package/lib/src/owlly/utils/index.d.ts +14 -0
  289. package/lib/src/owlly/utils/index.js +18 -0
  290. package/lib/src/owlly/utils/index.js.map +1 -0
  291. package/lib/src/owlly/utils/lru-cache.d.ts +26 -0
  292. package/lib/src/owlly/utils/lru-cache.js +110 -0
  293. package/lib/src/owlly/utils/lru-cache.js.map +1 -0
  294. package/lib/src/owlly/utils/map-utils.d.ts +7 -0
  295. package/lib/src/owlly/utils/map-utils.js +53 -0
  296. package/lib/src/owlly/utils/map-utils.js.map +1 -0
  297. package/lib/src/owlly/utils/number-utils.d.ts +8 -0
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@@ -0,0 +1,749 @@
1
+ import earcut from 'earcut';
2
+ import polygonClipping from 'polygon-clipping';
3
+ import { vec2, vec3 } from 'gl-matrix';
4
+ import { Externals, NS_THREE } from '../stage/externals';
5
+
6
+ interface Cell {
7
+ x: number;
8
+ y: number;
9
+ h: number;
10
+ d: number;
11
+ max: number;
12
+ }
13
+
14
+ type Pair = [number, number];
15
+ type Ring = Pair[];
16
+ type Polygon = Ring[];
17
+ type MultiPolygon = Polygon[];
18
+ type Geom = Polygon | MultiPolygon;
19
+
20
+ /**
21
+ * 图形相关的工具函数
22
+ * @ignore
23
+ */
24
+ class GeometryUtils {
25
+ static Epsilon = 1e-6;
26
+
27
+ /**
28
+ * 计算环多边形面积
29
+ * @param polygon 二维顶点数组
30
+ * 借鉴area-polygon的实现
31
+ */
32
+ static RingPolygonArea(points: [number, number][], signed: boolean): number {
33
+ const l = points.length;
34
+ let det = 0;
35
+ const isSigned = signed || false;
36
+
37
+ function normalize(point: [number, number]): { x: number; y: number } {
38
+ if (!Array.isArray(point)) return point;
39
+ return {
40
+ x: point[0],
41
+ y: point[1],
42
+ };
43
+ }
44
+
45
+ let opoints = points.map(normalize);
46
+ if (opoints[0] !== opoints[opoints.length - 1]) {
47
+ opoints = opoints.concat(opoints[0]);
48
+ }
49
+
50
+ for (let i = 0; i < l; i++) {
51
+ det += opoints[i].x * opoints[i + 1].y
52
+ - opoints[i].y * opoints[i + 1].x;
53
+ }
54
+ if (isSigned) return det / 2;
55
+ return Math.abs(det) / 2;
56
+ }
57
+
58
+ /**
59
+ * 求多边形质心
60
+ * https://jingsam.github.io/2016/10/05/centroid.html
61
+ * @param polygon 按逆时针排列的二维顶点数组
62
+ */
63
+ static Centroid(polygon: [number, number][]): [number, number] {
64
+ let totalArea = 0;
65
+ let totalX = 0;
66
+ let totalY = 0;
67
+ for (let i = 0; i < polygon.length; i += 1) {
68
+ // p1, p2以及原点构成一个三角形
69
+ const p1 = polygon[i];
70
+ const p2 = (i === polygon.length - 1) ? polygon[0] : polygon[i + 1];
71
+
72
+ const area = 0.5 * (p1[0] * p2[1] - p2[0] * p1[1]); // 计算面积
73
+ const x = (p1[0] + p2[0]) / 3; // 计算x方向质心
74
+ const y = (p1[1] + p2[1]) / 3; // 计算y方向质心
75
+
76
+ totalArea += area;
77
+ totalX += area * x;
78
+ totalY += area * y;
79
+ }
80
+
81
+ return [totalX / totalArea, totalY / totalArea];
82
+ }
83
+
84
+ /**
85
+ * 求点到线段的距离
86
+ * https://jingsam.github.io/2016/09/26/polydist.html
87
+ * @param p 求到线段距离的点
88
+ * @param a 线段端点1
89
+ * @param b 线段端点2
90
+ */
91
+ static PointToSegmentDistance(p: [number, number], a: [number, number], b: [number, number]): number {
92
+ const AB = [b[0] - a[0], b[1] - a[1]];
93
+ const AP = [p[0] - a[0], p[1] - a[1]];
94
+
95
+ const AB_AP = AB[0] * AP[0] + AB[1] * AP[1];
96
+ const distAB2 = AB[0] * AB[0] + AB[1] * AB[1];
97
+
98
+ let D = [a[0], a[1]];
99
+ if (distAB2 !== 0) {
100
+ const t = AB_AP / distAB2;
101
+
102
+ if (t > 1) {
103
+ D = [b[0], b[1]];
104
+ } else if (t > 0) {
105
+ D = [a[0] + AB[0] * t, a[1] + AB[1] * t];
106
+ } else {
107
+ D = [a[0], a[1]];
108
+ }
109
+ }
110
+
111
+ const DP = [p[0] - D[0], p[1] - D[1]];
112
+ return Math.sqrt(DP[0] * DP[0] + DP[1] * DP[1]);
113
+ }
114
+
115
+ /**
116
+ * 判断点是否在多边形内部
117
+ * @param p 二维点
118
+ * @param polygonLoops 二维多边形顶点环数组,至少有一个环,第二个及以后的环代表内部孔
119
+ */
120
+ static PointInPolygon(p: [number, number], polygonLoops: [number, number][][]): boolean {
121
+ // 统计p点右边交点的个数
122
+ let count = 0;
123
+ for (let k = 0; k < polygonLoops.length; k += 1) {
124
+ const loop = polygonLoops[k];
125
+ for (let i = 0; i < loop.length; i += 1) {
126
+ const v1 = loop[i];
127
+ const v2 = (i === loop.length - 1) ? loop[0] : loop[i + 1];
128
+ if ((v1[1] > p[1]) !== (v2[1] > p[1])
129
+ && (p[0] < (v2[0] - v1[0]) * (p[1] - v1[1]) / (v2[1] - v1[1]) + v1[0])) {
130
+ count += 1;
131
+ }
132
+ }
133
+ }
134
+ return (count % 2) !== 0;
135
+ }
136
+
137
+ /**
138
+ * 不考虑点是否在多边形内部,求最小距离
139
+ * https://jingsam.github.io/2016/09/26/polydist.html
140
+ * @param p 二维点
141
+ * @param polygonLoops 二维多边形顶点环数组,至少有一个环,第二个及以后的环代表内部孔
142
+ */
143
+ static MinDistanceFromPointToPolygon(p: [number, number], polygonLoops: [number, number][][]): number {
144
+ let minDist = Infinity;
145
+ for (let k = 0; k < polygonLoops.length; k += 1) {
146
+ const loop = polygonLoops[k];
147
+ for (let i = 0; i < loop.length; i += 1) {
148
+ const v1 = loop[i];
149
+ const v2 = (i === loop.length - 1) ? loop[0] : loop[i + 1];
150
+ minDist = Math.min(minDist, this.PointToSegmentDistance(p, v1, v2));
151
+ }
152
+ }
153
+ return minDist;
154
+ }
155
+
156
+ /**
157
+ * 考虑点是否在多边形内部,求最小距离。若在多边形外部,距离为负值
158
+ * https://jingsam.github.io/2016/09/26/polydist.html
159
+ * @param p 二维点
160
+ * @param polygonLoops 二维多边形顶点环数组,至少有一个环,第二个及以后的环代表内部孔
161
+ */
162
+ static PointDistanceToPolygon(p: [number, number], polygonLoops: [number, number][][]): number {
163
+ const dist = this.MinDistanceFromPointToPolygon(p, polygonLoops);
164
+ if (!this.PointInPolygon(p, polygonLoops)) {
165
+ // console.info(`#Centroid# PointDistanceToPolygon()=${dist}: p out of polygon:`, p, polygonLoops);
166
+ return -dist;
167
+ }
168
+ return dist;
169
+ }
170
+
171
+ static CellOfPolygon(x: number, y: number, h: number, polygon: [number, number][][]): Cell {
172
+ const d = this.PointDistanceToPolygon([x, y], polygon);
173
+ const max = d + h * Math.SQRT2;
174
+ const ret = {
175
+ x,
176
+ y,
177
+ h,
178
+ d,
179
+ max,
180
+ };
181
+ return ret;
182
+ }
183
+
184
+ /**
185
+ * 得到多边形标注中心
186
+ * https://jingsam.github.io/2016/09/26/polylabel2.html
187
+ * @param polygonLoops 多边形
188
+ */
189
+ static CentroidForPOI(polygonLoops: [number, number][][]): [number, number] {
190
+ if (!polygonLoops || polygonLoops.length === 0 || polygonLoops[0].length === 0) {
191
+ return [0, 0];
192
+ }
193
+
194
+ const polygon = polygonLoops[0];
195
+ let minX = polygon[0][0];
196
+ let minY = polygon[0][1];
197
+ let maxX = polygon[0][0];
198
+ let maxY = polygon[0][1];
199
+ for (let i = 1; i < polygon.length; i += 1) {
200
+ const [x, y] = polygon[i];
201
+ if (x < minX) minX = x;
202
+ if (y < minY) minY = y;
203
+ if (x > maxX) maxX = x;
204
+ if (y > maxY) maxY = y;
205
+ }
206
+ const width = maxX - minX;
207
+ const height = maxY - minY;
208
+ const cellSize = Math.min(width, height);
209
+ // console.log(`#Centroid# Bound=(${minX}, ${minY})~(${maxX}, ${maxY}), cellSize=${cellSize}`);
210
+ let h = cellSize / 2;
211
+
212
+ let candidates: Cell[] = [];
213
+ // 将多边形切分
214
+ for (let x = minX; x < maxX; x += cellSize) {
215
+ for (let y = minY; y < maxY; y += cellSize) {
216
+ const cell = this.CellOfPolygon(x + h, y + h, h, polygonLoops);
217
+ candidates.push(cell);
218
+ }
219
+ }
220
+ // 最优格网
221
+ // let bestCell = candidates[0];
222
+ const [x, y] = this.Centroid(polygon);
223
+ let bestCell: Cell = this.CellOfPolygon(x, y, h, polygonLoops);
224
+ candidates.push(bestCell);
225
+ // console.info('#Centroid# Best cell:', bestCell);
226
+ const minH = cellSize / 1024;
227
+ while (candidates.length > 1 && candidates[0].h >= minH) {
228
+ candidates = candidates.sort((cell1: Cell, cell2: Cell) => cell2.max - cell1.max);
229
+ // console.info('#Centroid# After sorting:', candidates);
230
+ for (let i = 0; i < candidates.length; i += 1) {
231
+ const cell = candidates[i];
232
+ if (cell.d > bestCell.d) {
233
+ // console.info('#Centroid# New bestCell:', cell);
234
+ bestCell = cell;
235
+ }
236
+ }
237
+ for (let i = 0; i < candidates.length; i += 1) {
238
+ const cell = candidates[i];
239
+ if (cell.max - bestCell.d <= this.Epsilon) {
240
+ candidates = candidates.slice(0, i);
241
+ break;
242
+ }
243
+ }
244
+ // console.info('#Centroid# After slicing:', candidates);
245
+ const nextCandidates = [];
246
+ // 将格网裂为4个小格网
247
+ h = candidates[0].h / 2;
248
+ for (let i = 0; i < candidates.length; i += 1) {
249
+ const cell = candidates[i];
250
+ nextCandidates.push(this.CellOfPolygon(cell.x - h, cell.y - h, h, polygonLoops));
251
+ nextCandidates.push(this.CellOfPolygon(cell.x + h, cell.y - h, h, polygonLoops));
252
+ nextCandidates.push(this.CellOfPolygon(cell.x - h, cell.y + h, h, polygonLoops));
253
+ nextCandidates.push(this.CellOfPolygon(cell.x + h, cell.y + h, h, polygonLoops));
254
+ }
255
+ candidates = nextCandidates;
256
+ // console.info('#Centroid# After splitting:', candidates);
257
+ }
258
+
259
+ return [bestCell.x, bestCell.y];
260
+ }
261
+
262
+ // (x - px) * nx + (y - py) * ny + (z - pz) * nz = 0;
263
+ // (x - x1) / (x2 - x1) = (y - y1) / (y2 - y1) = (z - z1) / (z2 - z1)
264
+ static LinePlaneIntersection(
265
+ lineP0: NS_THREE.Vector3,
266
+ lineP1: NS_THREE.Vector3,
267
+ planeP: NS_THREE.Vector3,
268
+ planeNormal: NS_THREE.Vector3,
269
+ ): NS_THREE.Vector3 {
270
+ const { THREE } = Externals.getInstance();
271
+ const { x: x0, y: y0, z: z0 } = lineP0;
272
+ const { x: x1, y: y1, z: z1 } = lineP1;
273
+ const dx = x1 - x0;
274
+ const dy = y1 - y0;
275
+ const dz = z1 - z0;
276
+ const { x: nx, y: ny, z: nz } = planeNormal;
277
+ const { x: px, y: py, z: pz } = planeP;
278
+ const den = nx * dx + ny * dy + nz * dz;
279
+ const num = nx * (px - x0) + ny * (py - y0) + nz * (pz - z0);
280
+ const t = num / den;
281
+ const ret = new THREE.Vector3(x0 + t * dx, y0 + t * dy, z0 + t * dz);
282
+ // console.info('#CutPlane# LinePlaneIntersection of line(v0, v1) with plane(p, n) is:', lineP0, lineP1, planeP, planeNormal, ret);
283
+ return ret;
284
+ }
285
+
286
+ static SegmentPlaneIntersection(
287
+ lineP0: NS_THREE.Vector3,
288
+ lineP1: NS_THREE.Vector3,
289
+ planeP: NS_THREE.Vector3,
290
+ planeNormal: NS_THREE.Vector3,
291
+ ): NS_THREE.Vector3|undefined {
292
+ const interPoint = this.LinePlaneIntersection(lineP0, lineP1, planeP, planeNormal);
293
+ if (Number.isNaN(interPoint.x) || !Number.isFinite(interPoint.x)) return undefined;
294
+ if (Number.isNaN(interPoint.y) || !Number.isFinite(interPoint.y)) return undefined;
295
+ if (Number.isNaN(interPoint.z) || !Number.isFinite(interPoint.z)) return undefined;
296
+ const dot = interPoint.clone().sub(lineP0).dot(interPoint.clone().sub(lineP1));
297
+ if (dot <= 0) {
298
+ // console.info('#CutPlane# SegmentPlaneIntersection of line(v0, v1) with plane(p, n) is:', lineP0, lineP1, planeP, planeNormal, interPoint);
299
+ return interPoint;
300
+ }
301
+ // console.info('#CutPlane# SegmentPlaneIntersection of line(v0, v1) with plane(p, n) is undefined', lineP0, lineP1, planeP, planeNormal);
302
+ return undefined;
303
+ }
304
+
305
+ static MapPointOnPlane(
306
+ v: NS_THREE.Vector3,
307
+ planeP: NS_THREE.Vector3,
308
+ planeNormal: NS_THREE.Vector3,
309
+ ): NS_THREE.Vector3 {
310
+ const { THREE } = Externals.getInstance();
311
+ let up = new THREE.Vector3(0, 1, 0);
312
+ if (up.angleTo(planeNormal) < this.Epsilon) {
313
+ up = new THREE.Vector3(0, 0, 1);
314
+ }
315
+ const m = new THREE.Matrix4().lookAt(planeP, planeP.clone().add(planeNormal), up);
316
+ return v.clone().applyMatrix4(m);
317
+ }
318
+
319
+ static ParameterToPlane(a: number, b: number, c: number, d: number):
320
+ {
321
+ normal: NS_THREE.Vector3;
322
+ constant: number;
323
+ } {
324
+ const { THREE } = Externals.getInstance();
325
+ const distance = Math.abs(d) / Math.sqrt(a * a + b * b + c * c);
326
+ return { normal: new THREE.Vector3(a, b, c), constant: distance };
327
+ }
328
+
329
+ static PlaneCutMeshPolygon(
330
+ p: NS_THREE.Vector3,
331
+ n: NS_THREE.Vector3,
332
+ meshVertices: NS_THREE.Vector3[],
333
+ meshTriangles: number[],
334
+ ): {
335
+ vertices: NS_THREE.Vector3[];
336
+ holeIndices: number[];
337
+ vertices2D: [number, number][];
338
+ } {
339
+ // Collect intersections:
340
+ const vertices: NS_THREE.Vector3[] = [];
341
+ const segments: [number, number][] = [];
342
+ for (let i = 0; i < meshTriangles.length; i += 3) {
343
+ const v0 = meshVertices[meshTriangles[i]];
344
+ const v1 = meshVertices[meshTriangles[i + 1]];
345
+ const v2 = meshVertices[meshTriangles[i + 2]];
346
+ const trimmedIntersections: NS_THREE.Vector3[] = [];
347
+ const intersections: (NS_THREE.Vector3|undefined)[] = [];
348
+ intersections.push(this.SegmentPlaneIntersection(v0, v1, p, n));
349
+ intersections.push(this.SegmentPlaneIntersection(v0, v2, p, n));
350
+ intersections.push(this.SegmentPlaneIntersection(v2, v1, p, n));
351
+ // console.info(`## intersections of #${meshTriangles[i]}, #${meshTriangles[i + 1]}, #${meshTriangles[i + 2]}:`, v0, v1, v2);
352
+ // console.info('## with plane p,n:', p, n);
353
+ // console.info('## is:', intersections);
354
+ intersections.forEach((v: NS_THREE.Vector3|undefined) => {
355
+ if (!v) return;
356
+ let collide = false;
357
+ for (let j = 0; j < trimmedIntersections.length; j += 1) {
358
+ if (v.distanceTo(trimmedIntersections[j]) <= this.Epsilon) {
359
+ collide = true;
360
+ break;
361
+ }
362
+ }
363
+ if (!collide) {
364
+ trimmedIntersections.push(v);
365
+ }
366
+ });
367
+ if (trimmedIntersections.length === 1) {
368
+ trimmedIntersections.push(trimmedIntersections[0]);
369
+ }
370
+ if (trimmedIntersections.length > 0) {
371
+ segments.push([vertices.length, vertices.length + 1]);
372
+ vertices.push(trimmedIntersections[0], trimmedIntersections[1]);
373
+ }
374
+ }
375
+ // console.info(`## PlaneCutMeshPolygon : segments(${segments.length})=`, segments);
376
+ // console.info(`## PlaneCutMeshPolygon : vertices(${vertices.length})=`, vertices);
377
+ // Link segments to polygon:
378
+ const polygonWithIndex: {loop: NS_THREE.Vector3[]; index: number}[] = [];
379
+ const polygon2D: [number, number][][] = [];
380
+ while (segments.length > 0) {
381
+ let edge = segments.pop()!;
382
+ const loop: number[] = [edge[0], edge[1]];
383
+ let nextEdge: [number, number]|undefined;
384
+ do {
385
+ const e01 = vertices[edge[1]];
386
+ nextEdge = undefined;
387
+ // console.info(`## PlaneCutMeshPolygon #1 : segments.length=${segments.length}`);
388
+ for (let i = 0; i < segments.length; i += 1) {
389
+ const segment = segments[i];
390
+ const e10 = vertices[segment[0]];
391
+ const e11 = vertices[segment[1]];
392
+ if (e10.distanceTo(e01) <= this.Epsilon) {
393
+ nextEdge = [segment[0], segment[1]];
394
+ segments.splice(i, 1);
395
+ // console.info(`## PlaneCutMeshPolygon #2A : segments.length=${segments.length}`);
396
+ break;
397
+ } else if (e11.distanceTo(e01) <= this.Epsilon) {
398
+ nextEdge = [segment[1], segment[0]];
399
+ segments.splice(i, 1);
400
+ // console.info(`## PlaneCutMeshPolygon #2B : segments.length=${segments.length}`);
401
+ break;
402
+ }
403
+ }
404
+ if (nextEdge) {
405
+ loop.push(nextEdge[1]);
406
+ edge = nextEdge;
407
+ }
408
+ } while (nextEdge);
409
+ // console.info('## PlaneCutMeshPolygon #3');
410
+ polygonWithIndex.push({
411
+ loop: loop.map((vid: number) => vertices[vid]),
412
+ index: polygon2D.length,
413
+ });
414
+ const loop2D = loop.map((vid: number) => this.MapPointOnPlane(vertices[vid], p, n));
415
+ polygon2D.push(loop2D.map((v: NS_THREE.Vector3) => [v.x, v.y]));
416
+ }
417
+ // Distinguish outline from holes:
418
+ polygonWithIndex.sort((a, b) => {
419
+ const loopA = polygon2D[a.index];
420
+ const loopB = polygon2D[b.index];
421
+ if (loopB.length === 0) return -1;
422
+ if (loopA.length === 0) return 1;
423
+ if (this.PointInPolygon(loopB[0], [loopA])) {
424
+ return -1;
425
+ }
426
+ if (this.PointInPolygon(loopA[0], [loopB])) {
427
+ return 1;
428
+ }
429
+ return 0;
430
+ });
431
+ const polygonVertices: NS_THREE.Vector3[] = [];
432
+ const vertices2D: [number, number][] = [];
433
+ const holeIndices: number[] = [];
434
+ if (polygonWithIndex.length > 1) {
435
+ for (let i = 0; i < polygonWithIndex.length; i += 1) {
436
+ polygonVertices.push(...polygonWithIndex[i].loop);
437
+ vertices2D.push(...polygon2D[polygonWithIndex[i].index]);
438
+ holeIndices.push(polygonVertices.length);
439
+ }
440
+ } else {
441
+ for (let i = 0; i < polygonWithIndex.length; i += 1) {
442
+ polygonVertices.push(...polygonWithIndex[i].loop);
443
+ vertices2D.push(...polygon2D[polygonWithIndex[i].index]);
444
+ }
445
+ }
446
+ const ret = {
447
+ vertices: polygonVertices,
448
+ holeIndices,
449
+ vertices2D,
450
+ };
451
+ return ret;
452
+ }
453
+
454
+ static TriangulatePolygon2D(vertices: [number, number][], holeIndices: number[]): number[] {
455
+ const plainVertices: number[] = [];
456
+ vertices.forEach((vertex) => {
457
+ plainVertices.push(...vertex);
458
+ });
459
+ const triangleIndices = earcut(plainVertices, holeIndices, 2);
460
+ return triangleIndices;
461
+ }
462
+
463
+ static TriangulatePolygonLoops2D(polygonLoops: [number, number][][]):
464
+ {
465
+ vertices: [number, number][];
466
+ triangles: number[];
467
+ } {
468
+ const vertices: [number, number][] = [];
469
+ const holes: number[] = [];
470
+ polygonLoops.forEach((loop: [number, number][]) => {
471
+ vertices.push(...loop);
472
+ holes.push(vertices.length);
473
+ });
474
+ if (holes.length > 0) {
475
+ holes.splice(holes.length - 1, 1);
476
+ }
477
+ const triangles = GeometryUtils.TriangulatePolygon2D(vertices, holes);
478
+ return {
479
+ vertices,
480
+ triangles,
481
+ };
482
+ }
483
+
484
+ static LookAtMatrix(
485
+ eye: NS_THREE.Vector3,
486
+ target: NS_THREE.Vector3,
487
+ up: NS_THREE.Vector3,
488
+ ): NS_THREE.Matrix4 {
489
+ const { THREE } = Externals.getInstance();
490
+ const Fc = target.clone().sub(eye);
491
+ const Rc = Fc.clone().cross(up);
492
+ const Uc = Rc.clone().cross(Fc);
493
+ Fc.normalize();
494
+ Rc.normalize();
495
+ Uc.normalize();
496
+ const tx = -Rc.dot(eye);
497
+ const ty = -Uc.dot(eye);
498
+ const tz = Fc.dot(eye);
499
+ const m = new THREE.Matrix4();
500
+ m.set(Rc.x, Rc.y, Rc.z, tx, Uc.x, Uc.y, Uc.z, ty, -Fc.x, -Fc.y, -Fc.z, tz, 0, 0, 0, 1);
501
+ return m;
502
+ }
503
+
504
+ static FrustumMesh(
505
+ eye: NS_THREE.Vector3, target: NS_THREE.Vector3, up: NS_THREE.Vector3,
506
+ fovYDegrees: number, aspectRatio: number,
507
+ near: number, far: number,
508
+ ): {
509
+ vertices: NS_THREE.Vector3[];
510
+ triangles: number[];
511
+ } {
512
+ const { THREE } = Externals.getInstance();
513
+ const triangles = [0, 1, 3, 3, 1, 2, 0, 4, 1, 1, 4, 5, 1, 5, 6, 1, 6, 2,
514
+ 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 5, 7, 7, 5, 6];
515
+ const t = Math.tan(Math.PI * fovYDegrees / 360);
516
+ const halfHNear = near * t;
517
+ const halfWNear = near * aspectRatio * t;
518
+ const halfHFar = far * t;
519
+ const halfWFar = far * aspectRatio * t;
520
+ const vertices: NS_THREE.Vector3[] = [];
521
+ vertices.push(new THREE.Vector3(-halfWNear, -halfHNear, -near));
522
+ vertices.push(new THREE.Vector3(-halfWNear, halfHNear, -near));
523
+ vertices.push(new THREE.Vector3(halfWNear, halfHNear, -near));
524
+ vertices.push(new THREE.Vector3(halfWNear, -halfHNear, -near));
525
+ vertices.push(new THREE.Vector3(-halfWFar, -halfHFar, -far));
526
+ vertices.push(new THREE.Vector3(-halfWFar, halfHFar, -far));
527
+ vertices.push(new THREE.Vector3(halfWFar, halfHFar, -far));
528
+ vertices.push(new THREE.Vector3(halfWFar, -halfHFar, -far));
529
+ const lookAt = this.LookAtMatrix(eye, target, up);
530
+ const m = lookAt.clone().invert();
531
+ // console.info('## lookAt=, m=', lookAt, m);
532
+ return { vertices: vertices.map((v) => v.applyMatrix4(m)), triangles };
533
+ }
534
+
535
+ static PolygonIntersection(geom: Geom, ...geoms: Geom[]): MultiPolygon {
536
+ return polygonClipping.intersection(geom, ...geoms);
537
+ }
538
+
539
+ static PolygonDiff(geom: Geom, ...geoms: Geom[]): MultiPolygon {
540
+ return polygonClipping.difference(geom, ...geoms);
541
+ }
542
+
543
+ static PolygonUnion(geom: Geom, ...geoms: Geom[]): MultiPolygon {
544
+ return polygonClipping.union(geom, ...geoms);
545
+ }
546
+
547
+ static PolygonXOR(geom: Geom, ...geoms: Geom[]): MultiPolygon {
548
+ return polygonClipping.xor(geom, ...geoms);
549
+ }
550
+
551
+ /**
552
+ * 计算路径每个路径点与初始点在路径上的距离
553
+ * @param pathPoints 路径点数组
554
+ * @returns 距离数组
555
+ */
556
+ static GetPathDistances(pathPoints: [number, number][] | [number, number, number][]): number[] {
557
+ if (!pathPoints.length) return [];
558
+
559
+ const result: number[] = [0];
560
+ if (pathPoints[0].length === 2) {
561
+ for (
562
+ let
563
+ i = 1,
564
+ l = pathPoints.length,
565
+ prevVec = vec2.set(vec2.create(), pathPoints[0][0], pathPoints[0][1]),
566
+ currentVec = vec2.create();
567
+ i < l;
568
+ i += 1
569
+ ) {
570
+ vec2.set(currentVec, pathPoints[i][0], pathPoints[i][1]);
571
+ result.push(result[i - 1] + vec2.dist(prevVec, currentVec));
572
+ vec2.copy(prevVec, currentVec);
573
+ }
574
+ } else {
575
+ for (
576
+ let
577
+ i = 1,
578
+ l = pathPoints.length,
579
+ prevVec = vec3.set(vec3.create(), pathPoints[0][0], pathPoints[0][1], pathPoints[0][2]),
580
+ currentVec = vec3.create();
581
+ i < l;
582
+ i += 1
583
+ ) {
584
+ vec3.set(currentVec, pathPoints[i][0], pathPoints[i][1], pathPoints[i][2]!);
585
+ result.push(result[i - 1] + vec3.dist(prevVec, currentVec));
586
+ vec3.copy(prevVec, currentVec);
587
+ }
588
+ }
589
+ return result;
590
+ }
591
+
592
+ /**
593
+ * 获取路径上某个距离上的点
594
+ * @param path 路径
595
+ * @param distances 距离数组
596
+ * @param targetDistance 目标距离
597
+ */
598
+ static GetPointOnDistance(
599
+ path: [number, number][] | [number, number, number][],
600
+ distances: number[],
601
+ targetDistance: number,
602
+ ): [number, number] | [number, number, number] {
603
+ let left = 0;
604
+ let right = path.length - 1;
605
+ let p = -1;
606
+ while (left < right - 1) {
607
+ p = Math.floor((left + right) / 2);
608
+ if (distances[p] > targetDistance) right = p;
609
+ else if (distances[p] < targetDistance) left = p;
610
+ else {
611
+ left = p;
612
+ break;
613
+ }
614
+ }
615
+ p = left;
616
+ if (p > -1) {
617
+ if (path[0].length === 2) {
618
+ const from = vec2.set(vec2.create(), path[p][0], path[p][1]);
619
+ if (p === path.length - 1 || targetDistance <= 0) return [from[0], from[1]];
620
+
621
+ const fromDist = distances[p];
622
+ const to = vec2.set(vec2.create(), path[p + 1][0], path[p + 1][1]);
623
+ const toDist = distances[p + 1];
624
+ const distDiff = toDist - fromDist;
625
+ const vecDiff = vec2.sub(vec2.create(), to, from);
626
+ const result = vec2.add(
627
+ vec2.create(),
628
+ from,
629
+ vec2.scale(vec2.create(), vecDiff, (targetDistance - fromDist) / distDiff),
630
+ );
631
+ return [result[0], result[1]];
632
+ }
633
+ if (path[0].length === 3) {
634
+ const from = vec3.set(vec3.create(), path[p][0], path[p][1], path[p][2]!);
635
+ if (p === path.length - 1 || targetDistance <= 0) return [from[0], from[1], from[2]];
636
+
637
+ const fromDist = distances[p];
638
+ const to = vec3.set(vec3.create(), path[p + 1][0], path[p + 1][1], path[p + 1][2]!);
639
+ const toDist = distances[p + 1];
640
+ const distDiff = toDist - fromDist;
641
+ const vecDiff = vec3.sub(vec3.create(), to, from);
642
+ const result = vec3.add(
643
+ vec3.create(),
644
+ from,
645
+ vec3.scale(vec3.create(), vecDiff, (targetDistance - fromDist) / distDiff),
646
+ );
647
+ return [result[0], result[1], result[2]];
648
+ }
649
+ }
650
+ throw new Error(`Cannot find point on distance ${targetDistance}`);
651
+ }
652
+
653
+ /**
654
+ * 获取路径上距离某位置最近的点
655
+ * @param position 目标点
656
+ * @param path 路径
657
+ * @param distances 距离数组
658
+ * @param targetPrecision 计算精度, 默认为0.1
659
+ * @param stepLength 搜索步长距离, 默认为8
660
+ */
661
+ static GetNearestPoint(
662
+ position: [number, number] | [number, number, number],
663
+ path: [number, number][] | [number, number, number][],
664
+ distances: number[],
665
+ targetPrecision = 0.1,
666
+ stepLength = 8,
667
+ ): {
668
+ point: [number, number] | [number, number, number];
669
+ distance: number;
670
+ } {
671
+ const pathLength = distances[distances.length - 1];
672
+ let precision = stepLength;
673
+ let best: [number, number] | [number, number, number] = position.length === 2 ? [0, 0] : [0, 0, 0];
674
+ let bestLength = 0;
675
+ let bestDistance = Infinity;
676
+
677
+ for (let scan, scanLength = 0, scanDistance; scanLength <= pathLength; scanLength += precision) {
678
+ scan = this.GetPointOnDistance(path, distances, scanLength);
679
+ if (position.length === 2) {
680
+ scanDistance = vec2.dist(
681
+ vec2.set(vec2.create(), position[0], position[1]),
682
+ vec2.set(vec2.create(), scan[0], scan[1]),
683
+ );
684
+ } else {
685
+ scanDistance = vec3.dist(
686
+ vec3.set(vec3.create(), position[0], position[1], position[2]),
687
+ vec3.set(vec3.create(), scan[0], scan[1], scan[2]!),
688
+ );
689
+ }
690
+ if (scanDistance < bestDistance) {
691
+ best = scan;
692
+ bestLength = scanLength;
693
+ bestDistance = scanDistance;
694
+ }
695
+ }
696
+
697
+ let before;
698
+ let after;
699
+ let beforeLength;
700
+ let afterLength;
701
+ let beforeDistance;
702
+ let afterDistance;
703
+ precision /= 2;
704
+ while (precision > targetPrecision) {
705
+ beforeLength = bestLength - precision;
706
+ before = this.GetPointOnDistance(path, distances, beforeLength);
707
+ if (position.length === 2) {
708
+ beforeDistance = vec2.dist(
709
+ vec2.set(vec2.create(), position[0], position[1]),
710
+ vec2.set(vec2.create(), before[0], before[1]),
711
+ );
712
+ } else {
713
+ beforeDistance = vec3.dist(
714
+ vec3.set(vec3.create(), position[0], position[1], position[2]),
715
+ vec3.set(vec3.create(), before[0], before[1], before[2]!),
716
+ );
717
+ }
718
+ afterLength = bestLength + precision;
719
+ after = this.GetPointOnDistance(path, distances, afterLength);
720
+ if (position.length === 2) {
721
+ afterDistance = vec2.dist(
722
+ vec2.set(vec2.create(), position[0], position[1]),
723
+ vec2.set(vec2.create(), after[0], after[1]),
724
+ );
725
+ } else {
726
+ afterDistance = vec3.dist(
727
+ vec3.set(vec3.create(), position[0], position[1], position[2]),
728
+ vec3.set(vec3.create(), after[0], after[1], after[2]!),
729
+ );
730
+ }
731
+ if (beforeLength >= 0 && beforeDistance < bestDistance) {
732
+ best = before; bestLength = beforeLength; bestDistance = beforeDistance;
733
+ } else if (afterLength <= pathLength && afterDistance < bestDistance) {
734
+ best = after; bestLength = afterLength; bestDistance = afterDistance;
735
+ } else {
736
+ precision /= 2;
737
+ }
738
+ }
739
+
740
+ return {
741
+ point: best,
742
+ distance: bestLength,
743
+ };
744
+ }
745
+ }
746
+
747
+ export {
748
+ GeometryUtils,
749
+ };