@aibee/owlly 1.0.25

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Files changed (500) hide show
  1. package/README.external.md +75 -0
  2. package/README.md +28 -0
  3. package/lib/src/external/lines/line-geometry.d.ts +9 -0
  4. package/lib/src/external/lines/line-geometry.js +52 -0
  5. package/lib/src/external/lines/line-geometry.js.map +1 -0
  6. package/lib/src/external/lines/line-material.d.ts +10 -0
  7. package/lib/src/external/lines/line-material.js +377 -0
  8. package/lib/src/external/lines/line-material.js.map +1 -0
  9. package/lib/src/external/lines/line-segments-2.d.ts +7 -0
  10. package/lib/src/external/lines/line-segments-2.js +144 -0
  11. package/lib/src/external/lines/line-segments-2.js.map +1 -0
  12. package/lib/src/external/lines/line-segments-geometry.d.ts +15 -0
  13. package/lib/src/external/lines/line-segments-geometry.js +141 -0
  14. package/lib/src/external/lines/line-segments-geometry.js.map +1 -0
  15. package/lib/src/external/loaders/gltf-loader.d.ts +77 -0
  16. package/lib/src/external/loaders/gltf-loader.js +2319 -0
  17. package/lib/src/external/loaders/gltf-loader.js.map +1 -0
  18. package/lib/src/external/orbit-controls.d.ts +44 -0
  19. package/lib/src/external/orbit-controls.js +746 -0
  20. package/lib/src/external/orbit-controls.js.map +1 -0
  21. package/lib/src/external/renderers/css-2d-renderer.d.ts +16 -0
  22. package/lib/src/external/renderers/css-2d-renderer.js +122 -0
  23. package/lib/src/external/renderers/css-2d-renderer.js.map +1 -0
  24. package/lib/src/external/renderers/css-3d-renderer.d.ts +18 -0
  25. package/lib/src/external/renderers/css-3d-renderer.js +139 -0
  26. package/lib/src/external/renderers/css-3d-renderer.js.map +1 -0
  27. package/lib/src/external/transform-controls.d.ts +106 -0
  28. package/lib/src/external/transform-controls.js +1113 -0
  29. package/lib/src/external/transform-controls.js.map +1 -0
  30. package/lib/src/external/util/buffer-geometry-utils.d.ts +45 -0
  31. package/lib/src/external/util/buffer-geometry-utils.js +569 -0
  32. package/lib/src/external/util/buffer-geometry-utils.js.map +1 -0
  33. package/lib/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  34. package/lib/src/owlly/controller/aerial-element-controller.js +236 -0
  35. package/lib/src/owlly/controller/aerial-element-controller.js.map +1 -0
  36. package/lib/src/owlly/controller/basic-controller.d.ts +324 -0
  37. package/lib/src/owlly/controller/basic-controller.js +1239 -0
  38. package/lib/src/owlly/controller/basic-controller.js.map +1 -0
  39. package/lib/src/owlly/controller/camera-controller.d.ts +37 -0
  40. package/lib/src/owlly/controller/camera-controller.js +138 -0
  41. package/lib/src/owlly/controller/camera-controller.js.map +1 -0
  42. package/lib/src/owlly/controller/controller.d.ts +61 -0
  43. package/lib/src/owlly/controller/controller.js +24 -0
  44. package/lib/src/owlly/controller/controller.js.map +1 -0
  45. package/lib/src/owlly/controller/index.d.ts +2 -0
  46. package/lib/src/owlly/controller/index.js +14 -0
  47. package/lib/src/owlly/controller/index.js.map +1 -0
  48. package/lib/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  49. package/lib/src/owlly/controller/mouse-indicator-controller.js +119 -0
  50. package/lib/src/owlly/controller/mouse-indicator-controller.js.map +1 -0
  51. package/lib/src/owlly/controller/orbit-control.d.ts +147 -0
  52. package/lib/src/owlly/controller/orbit-control.js +265 -0
  53. package/lib/src/owlly/controller/orbit-control.js.map +1 -0
  54. package/lib/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  55. package/lib/src/owlly/controller/panorama-adjust-controller.js +158 -0
  56. package/lib/src/owlly/controller/panorama-adjust-controller.js.map +1 -0
  57. package/lib/src/owlly/controller/panorama-controller.d.ts +441 -0
  58. package/lib/src/owlly/controller/panorama-controller.js +1944 -0
  59. package/lib/src/owlly/controller/panorama-controller.js.map +1 -0
  60. package/lib/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  61. package/lib/src/owlly/controller/panorama-transform-controller.js +137 -0
  62. package/lib/src/owlly/controller/panorama-transform-controller.js.map +1 -0
  63. package/lib/src/owlly/controller/plane-controller.d.ts +43 -0
  64. package/lib/src/owlly/controller/plane-controller.js +174 -0
  65. package/lib/src/owlly/controller/plane-controller.js.map +1 -0
  66. package/lib/src/owlly/controller/texture-controller.d.ts +181 -0
  67. package/lib/src/owlly/controller/texture-controller.js +876 -0
  68. package/lib/src/owlly/controller/texture-controller.js.map +1 -0
  69. package/lib/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  70. package/lib/src/owlly/controller/tile-panorama-controller.js +1354 -0
  71. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -0
  72. package/lib/src/owlly/controller/transform-controller.d.ts +106 -0
  73. package/lib/src/owlly/controller/transform-controller.js +546 -0
  74. package/lib/src/owlly/controller/transform-controller.js.map +1 -0
  75. package/lib/src/owlly/element/bottom-nav-element.d.ts +65 -0
  76. package/lib/src/owlly/element/bottom-nav-element.js +258 -0
  77. package/lib/src/owlly/element/bottom-nav-element.js.map +1 -0
  78. package/lib/src/owlly/element/camera.d.ts +82 -0
  79. package/lib/src/owlly/element/camera.js +284 -0
  80. package/lib/src/owlly/element/camera.js.map +1 -0
  81. package/lib/src/owlly/element/dom-2d-element.d.ts +35 -0
  82. package/lib/src/owlly/element/dom-2d-element.js +49 -0
  83. package/lib/src/owlly/element/dom-2d-element.js.map +1 -0
  84. package/lib/src/owlly/element/dom-3d-element.d.ts +27 -0
  85. package/lib/src/owlly/element/dom-3d-element.js +34 -0
  86. package/lib/src/owlly/element/dom-3d-element.js.map +1 -0
  87. package/lib/src/owlly/element/dom-label-2d.d.ts +116 -0
  88. package/lib/src/owlly/element/dom-label-2d.js +383 -0
  89. package/lib/src/owlly/element/dom-label-2d.js.map +1 -0
  90. package/lib/src/owlly/element/element.d.ts +53 -0
  91. package/lib/src/owlly/element/element.js +76 -0
  92. package/lib/src/owlly/element/element.js.map +1 -0
  93. package/lib/src/owlly/element/floor-model.d.ts +83 -0
  94. package/lib/src/owlly/element/floor-model.js +228 -0
  95. package/lib/src/owlly/element/floor-model.js.map +1 -0
  96. package/lib/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  97. package/lib/src/owlly/element/gif-kit/Gif.js +433 -0
  98. package/lib/src/owlly/element/gif-kit/Gif.js.map +1 -0
  99. package/lib/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  100. package/lib/src/owlly/element/gif-kit/GifColor.js +38 -0
  101. package/lib/src/owlly/element/gif-kit/GifColor.js.map +1 -0
  102. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  103. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +51 -0
  104. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js.map +1 -0
  105. package/lib/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  106. package/lib/src/owlly/element/gif-kit/GifFrame.js +97 -0
  107. package/lib/src/owlly/element/gif-kit/GifFrame.js.map +1 -0
  108. package/lib/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  109. package/lib/src/owlly/element/gif-kit/GifImage.js +8 -0
  110. package/lib/src/owlly/element/gif-kit/GifImage.js.map +1 -0
  111. package/lib/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  112. package/lib/src/owlly/element/gif-kit/GifParser.js +197 -0
  113. package/lib/src/owlly/element/gif-kit/GifParser.js.map +1 -0
  114. package/lib/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  115. package/lib/src/owlly/element/gif-kit/GifPresenter.js +44 -0
  116. package/lib/src/owlly/element/gif-kit/GifPresenter.js.map +1 -0
  117. package/lib/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  118. package/lib/src/owlly/element/gif-kit/GifVersion.js +13 -0
  119. package/lib/src/owlly/element/gif-kit/GifVersion.js.map +1 -0
  120. package/lib/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  121. package/lib/src/owlly/element/gltf-mesh-element.js +137 -0
  122. package/lib/src/owlly/element/gltf-mesh-element.js.map +1 -0
  123. package/lib/src/owlly/element/index.d.ts +20 -0
  124. package/lib/src/owlly/element/index.js +25 -0
  125. package/lib/src/owlly/element/index.js.map +1 -0
  126. package/lib/src/owlly/element/map-kit/area.d.ts +24 -0
  127. package/lib/src/owlly/element/map-kit/area.js +218 -0
  128. package/lib/src/owlly/element/map-kit/area.js.map +1 -0
  129. package/lib/src/owlly/element/map-kit/block-set.d.ts +39 -0
  130. package/lib/src/owlly/element/map-kit/block-set.js +91 -0
  131. package/lib/src/owlly/element/map-kit/block-set.js.map +1 -0
  132. package/lib/src/owlly/element/map-kit/block.d.ts +77 -0
  133. package/lib/src/owlly/element/map-kit/block.js +339 -0
  134. package/lib/src/owlly/element/map-kit/block.js.map +1 -0
  135. package/lib/src/owlly/element/map-kit/index.d.ts +4 -0
  136. package/lib/src/owlly/element/map-kit/index.js +7 -0
  137. package/lib/src/owlly/element/map-kit/index.js.map +1 -0
  138. package/lib/src/owlly/element/map-kit/shape.d.ts +131 -0
  139. package/lib/src/owlly/element/map-kit/shape.js +190 -0
  140. package/lib/src/owlly/element/map-kit/shape.js.map +1 -0
  141. package/lib/src/owlly/element/mesh-element.d.ts +22 -0
  142. package/lib/src/owlly/element/mesh-element.js +64 -0
  143. package/lib/src/owlly/element/mesh-element.js.map +1 -0
  144. package/lib/src/owlly/element/mesh-line-2d.d.ts +82 -0
  145. package/lib/src/owlly/element/mesh-line-2d.js +888 -0
  146. package/lib/src/owlly/element/mesh-line-2d.js.map +1 -0
  147. package/lib/src/owlly/element/meshline-o.d.ts +64 -0
  148. package/lib/src/owlly/element/meshline-o.js +679 -0
  149. package/lib/src/owlly/element/meshline-o.js.map +1 -0
  150. package/lib/src/owlly/element/panorama-group.d.ts +241 -0
  151. package/lib/src/owlly/element/panorama-group.js +967 -0
  152. package/lib/src/owlly/element/panorama-group.js.map +1 -0
  153. package/lib/src/owlly/element/panorama.d.ts +132 -0
  154. package/lib/src/owlly/element/panorama.js +813 -0
  155. package/lib/src/owlly/element/panorama.js.map +1 -0
  156. package/lib/src/owlly/element/path-group.d.ts +69 -0
  157. package/lib/src/owlly/element/path-group.js +172 -0
  158. package/lib/src/owlly/element/path-group.js.map +1 -0
  159. package/lib/src/owlly/element/path.d.ts +99 -0
  160. package/lib/src/owlly/element/path.js +532 -0
  161. package/lib/src/owlly/element/path.js.map +1 -0
  162. package/lib/src/owlly/element/placeable-2d.d.ts +158 -0
  163. package/lib/src/owlly/element/placeable-2d.js +471 -0
  164. package/lib/src/owlly/element/placeable-2d.js.map +1 -0
  165. package/lib/src/owlly/element/polygon-mesh.d.ts +107 -0
  166. package/lib/src/owlly/element/polygon-mesh.js +308 -0
  167. package/lib/src/owlly/element/polygon-mesh.js.map +1 -0
  168. package/lib/src/owlly/element/ring-element.d.ts +79 -0
  169. package/lib/src/owlly/element/ring-element.js +384 -0
  170. package/lib/src/owlly/element/ring-element.js.map +1 -0
  171. package/lib/src/owlly/element/sphere-mesh.d.ts +28 -0
  172. package/lib/src/owlly/element/sphere-mesh.js +70 -0
  173. package/lib/src/owlly/element/sphere-mesh.js.map +1 -0
  174. package/lib/src/owlly/element/svg-floor-model.d.ts +22 -0
  175. package/lib/src/owlly/element/svg-floor-model.js +185 -0
  176. package/lib/src/owlly/element/svg-floor-model.js.map +1 -0
  177. package/lib/src/owlly/element/svg-floors.d.ts +27 -0
  178. package/lib/src/owlly/element/svg-floors.js +110 -0
  179. package/lib/src/owlly/element/svg-floors.js.map +1 -0
  180. package/lib/src/owlly/element/tile-panorama-group.d.ts +335 -0
  181. package/lib/src/owlly/element/tile-panorama-group.js +1007 -0
  182. package/lib/src/owlly/element/tile-panorama-group.js.map +1 -0
  183. package/lib/src/owlly/element/tile-panorama.d.ts +161 -0
  184. package/lib/src/owlly/element/tile-panorama.js +511 -0
  185. package/lib/src/owlly/element/tile-panorama.js.map +1 -0
  186. package/lib/src/owlly/element/tile-plane.d.ts +105 -0
  187. package/lib/src/owlly/element/tile-plane.js +361 -0
  188. package/lib/src/owlly/element/tile-plane.js.map +1 -0
  189. package/lib/src/owlly/element/video-element.d.ts +33 -0
  190. package/lib/src/owlly/element/video-element.js +160 -0
  191. package/lib/src/owlly/element/video-element.js.map +1 -0
  192. package/lib/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  193. package/lib/src/owlly/geometries/ExtrudeGeometry2.js +211 -0
  194. package/lib/src/owlly/geometries/ExtrudeGeometry2.js.map +1 -0
  195. package/lib/src/owlly/index.d.ts +13 -0
  196. package/lib/src/owlly/index.js +17 -0
  197. package/lib/src/owlly/index.js.map +1 -0
  198. package/lib/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  199. package/lib/src/owlly/overlay/canvas-overlay.js +511 -0
  200. package/lib/src/owlly/overlay/canvas-overlay.js.map +1 -0
  201. package/lib/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  202. package/lib/src/owlly/overlay/css-2d-overlay.js +36 -0
  203. package/lib/src/owlly/overlay/css-2d-overlay.js.map +1 -0
  204. package/lib/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  205. package/lib/src/owlly/overlay/css-3d-overlay.js +37 -0
  206. package/lib/src/owlly/overlay/css-3d-overlay.js.map +1 -0
  207. package/lib/src/owlly/overlay/index.d.ts +6 -0
  208. package/lib/src/owlly/overlay/index.js +12 -0
  209. package/lib/src/owlly/overlay/index.js.map +1 -0
  210. package/lib/src/owlly/overlay/label-overlay.d.ts +62 -0
  211. package/lib/src/owlly/overlay/label-overlay.js +329 -0
  212. package/lib/src/owlly/overlay/label-overlay.js.map +1 -0
  213. package/lib/src/owlly/overlay/overlay.d.ts +14 -0
  214. package/lib/src/owlly/overlay/overlay.js +5 -0
  215. package/lib/src/owlly/overlay/overlay.js.map +1 -0
  216. package/lib/src/owlly/overlay/path-overlay.d.ts +39 -0
  217. package/lib/src/owlly/overlay/path-overlay.js +125 -0
  218. package/lib/src/owlly/overlay/path-overlay.js.map +1 -0
  219. package/lib/src/owlly/overlay/path-overlay2.d.ts +35 -0
  220. package/lib/src/owlly/overlay/path-overlay2.js +119 -0
  221. package/lib/src/owlly/overlay/path-overlay2.js.map +1 -0
  222. package/lib/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  223. package/lib/src/owlly/overlay/poi-overlay-3d.js +1433 -0
  224. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -0
  225. package/lib/src/owlly/overlay/poi-overlay.d.ts +277 -0
  226. package/lib/src/owlly/overlay/poi-overlay.js +1412 -0
  227. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -0
  228. package/lib/src/owlly/owlly-2d/index.d.ts +28 -0
  229. package/lib/src/owlly/owlly-2d/index.js +93 -0
  230. package/lib/src/owlly/owlly-2d/index.js.map +1 -0
  231. package/lib/src/owlly/screen/index.d.ts +1 -0
  232. package/lib/src/owlly/screen/index.js +2 -0
  233. package/lib/src/owlly/screen/index.js.map +1 -0
  234. package/lib/src/owlly/screen/screen.d.ts +73 -0
  235. package/lib/src/owlly/screen/screen.js +237 -0
  236. package/lib/src/owlly/screen/screen.js.map +1 -0
  237. package/lib/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  238. package/lib/src/owlly/stage/__test__/stage.spec.js +15 -0
  239. package/lib/src/owlly/stage/__test__/stage.spec.js.map +1 -0
  240. package/lib/src/owlly/stage/externals.d.ts +19 -0
  241. package/lib/src/owlly/stage/externals.js +25 -0
  242. package/lib/src/owlly/stage/externals.js.map +1 -0
  243. package/lib/src/owlly/stage/index.d.ts +4 -0
  244. package/lib/src/owlly/stage/index.js +7 -0
  245. package/lib/src/owlly/stage/index.js.map +1 -0
  246. package/lib/src/owlly/stage/owlly.d.ts +38 -0
  247. package/lib/src/owlly/stage/owlly.js +168 -0
  248. package/lib/src/owlly/stage/owlly.js.map +1 -0
  249. package/lib/src/owlly/stage/stage.d.ts +108 -0
  250. package/lib/src/owlly/stage/stage.js +235 -0
  251. package/lib/src/owlly/stage/stage.js.map +1 -0
  252. package/lib/src/owlly/utils/alignment-utils.d.ts +20 -0
  253. package/lib/src/owlly/utils/alignment-utils.js +64 -0
  254. package/lib/src/owlly/utils/alignment-utils.js.map +1 -0
  255. package/lib/src/owlly/utils/basic-calc.d.ts +18 -0
  256. package/lib/src/owlly/utils/basic-calc.js +130 -0
  257. package/lib/src/owlly/utils/basic-calc.js.map +1 -0
  258. package/lib/src/owlly/utils/basic-tools.d.ts +71 -0
  259. package/lib/src/owlly/utils/basic-tools.js +236 -0
  260. package/lib/src/owlly/utils/basic-tools.js.map +1 -0
  261. package/lib/src/owlly/utils/bvh-tree.d.ts +105 -0
  262. package/lib/src/owlly/utils/bvh-tree.js +540 -0
  263. package/lib/src/owlly/utils/bvh-tree.js.map +1 -0
  264. package/lib/src/owlly/utils/camera.d.ts +37 -0
  265. package/lib/src/owlly/utils/camera.js +51 -0
  266. package/lib/src/owlly/utils/camera.js.map +1 -0
  267. package/lib/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  268. package/lib/src/owlly/utils/cube-texture-cache.js +144 -0
  269. package/lib/src/owlly/utils/cube-texture-cache.js.map +1 -0
  270. package/lib/src/owlly/utils/device-utils.d.ts +18 -0
  271. package/lib/src/owlly/utils/device-utils.js +42 -0
  272. package/lib/src/owlly/utils/device-utils.js.map +1 -0
  273. package/lib/src/owlly/utils/environment-utils.d.ts +37 -0
  274. package/lib/src/owlly/utils/environment-utils.js +74 -0
  275. package/lib/src/owlly/utils/environment-utils.js.map +1 -0
  276. package/lib/src/owlly/utils/event-hub.d.ts +50 -0
  277. package/lib/src/owlly/utils/event-hub.js +107 -0
  278. package/lib/src/owlly/utils/event-hub.js.map +1 -0
  279. package/lib/src/owlly/utils/events.d.ts +219 -0
  280. package/lib/src/owlly/utils/events.js +220 -0
  281. package/lib/src/owlly/utils/events.js.map +1 -0
  282. package/lib/src/owlly/utils/geometry-utils.d.ts +119 -0
  283. package/lib/src/owlly/utils/geometry-utils.js +623 -0
  284. package/lib/src/owlly/utils/geometry-utils.js.map +1 -0
  285. package/lib/src/owlly/utils/helper.d.ts +6 -0
  286. package/lib/src/owlly/utils/helper.js +25 -0
  287. package/lib/src/owlly/utils/helper.js.map +1 -0
  288. package/lib/src/owlly/utils/index.d.ts +14 -0
  289. package/lib/src/owlly/utils/index.js +18 -0
  290. package/lib/src/owlly/utils/index.js.map +1 -0
  291. package/lib/src/owlly/utils/lru-cache.d.ts +26 -0
  292. package/lib/src/owlly/utils/lru-cache.js +110 -0
  293. package/lib/src/owlly/utils/lru-cache.js.map +1 -0
  294. package/lib/src/owlly/utils/map-utils.d.ts +7 -0
  295. package/lib/src/owlly/utils/map-utils.js +53 -0
  296. package/lib/src/owlly/utils/map-utils.js.map +1 -0
  297. package/lib/src/owlly/utils/number-utils.d.ts +8 -0
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@@ -0,0 +1,802 @@
1
+ /* eslint-disable max-len */
2
+ import {
3
+ Vector3,
4
+ Vector2,
5
+ BufferGeometry,
6
+ InterleavedBuffer,
7
+ InterleavedBufferAttribute,
8
+ Mesh,
9
+ ShaderMaterial,
10
+ DoubleSide,
11
+ NormalBlending,
12
+ AddEquation,
13
+ SrcAlphaFactor,
14
+ OneMinusSrcAlphaFactor,
15
+ IUniform,
16
+ TextureLoader,
17
+ Texture,
18
+ RepeatWrapping,
19
+ Vector4,
20
+ MathUtils as ThreeMath,
21
+ MeshBasicMaterial,
22
+ PlaneGeometry,
23
+ } from 'three';
24
+ import Color from 'color';
25
+ import * as turf from '@turf/turf';
26
+ import { Element, ElementFrameContext } from './element';
27
+ // import { BasicCalcTool, TurningInfo, Helper } from '../utils';
28
+ import { BasicCalcTool, TurningInfo } from '../utils';
29
+
30
+ class MeshLine2D extends Element {
31
+ public tailArrow: Mesh;
32
+
33
+ private initialized: boolean;
34
+
35
+ private ready: boolean;
36
+
37
+ private needsUpdate: boolean;
38
+
39
+ private points: [number, number, number][];
40
+
41
+ public orgedPoints: { point: [number, number, number]; normal: number[]; scale: number }[];
42
+
43
+ private distances: number[];
44
+
45
+ private mesh: Mesh;
46
+
47
+ private bufferGeometry: BufferGeometry;
48
+
49
+ private material: ShaderMaterial;
50
+
51
+ private options: {
52
+ textureUrl?: string;
53
+ textureMode: string;
54
+ textureSize?: [number, number];
55
+ color?: Color | number | string;
56
+ viewDistance?: number;
57
+ gradientDistance?: number;
58
+ current?: number;
59
+ gradientEnabled?: boolean;
60
+ width?: number;
61
+ strokeWidth?: number;
62
+ strokeColor?: Color | number | string;
63
+ animateEnabled?: boolean;
64
+ animateSpeed?: number;
65
+ };
66
+
67
+ private uniforms: { [uniform: string]: IUniform };
68
+
69
+ private static VertexShader = `
70
+ attribute vec4 last, current, next;
71
+ attribute vec2 normalVec;
72
+ attribute float normalScale;
73
+ attribute float texoff;
74
+ attribute float progress;
75
+
76
+ varying vec2 texcoord;
77
+ varying float vProgress;
78
+ varying float isBorder;
79
+
80
+ uniform float width;
81
+ uniform float texOffset;
82
+ uniform float strokeWidth;
83
+
84
+ float pi = 3.141592653589793;
85
+ float fwidth = width;
86
+ float swidth = strokeWidth;
87
+
88
+ vec4 transform(vec3 coord){
89
+ return projectionMatrix * modelViewMatrix * vec4(coord, 1.0);
90
+ }
91
+
92
+ void main(){
93
+ float off = 1.0;
94
+ if (current.w < 0.0 ) {
95
+ off = -1.0;
96
+ }
97
+ // float offsetW = fwidth / 2.0;
98
+ float offsetW = fwidth / 2.0 * normalScale;
99
+ isBorder = -1.0;
100
+ if (abs(current.w) > 1.0) {
101
+ offsetW = (swidth + (fwidth / 2.0)) * normalScale;
102
+ isBorder = 1.0;
103
+ }
104
+
105
+ vec2 dir = vec2(normalVec.x, normalVec.y)*off;
106
+ vec3 pos = vec3(current.xy + dir * offsetW, 0.0);
107
+
108
+ texcoord = vec2(off*0.5+0.5, texoff*0.2 + texOffset);
109
+ vProgress = progress;
110
+
111
+ gl_Position = transform(pos);
112
+ }
113
+ `;
114
+
115
+ private static FragmentShader = `
116
+ uniform sampler2D stripTexture;
117
+ uniform float currentDistance;
118
+ uniform float fullLength;
119
+ uniform float viewDistance;
120
+ uniform float gradientDistance;
121
+ uniform vec4 fillColor;
122
+ uniform vec4 strokeColor;
123
+ uniform bool gradientEnabled;
124
+
125
+ varying vec2 texcoord;
126
+ varying float vProgress;
127
+ varying float isBorder;
128
+
129
+ float opacity = 1.0;
130
+
131
+ void main(){
132
+ vec4 texColor = texture2D(stripTexture, texcoord);
133
+
134
+ float alpha = 1.0;
135
+ float cur = currentDistance;
136
+ float grad = gradientDistance;
137
+ float view = viewDistance;
138
+
139
+ if (gradientEnabled) {
140
+ if (vProgress < cur) {
141
+ alpha = 0.0;
142
+ } else {
143
+ if (vProgress > cur + view) {
144
+ alpha = 0.0;
145
+ } else {
146
+ if (fullLength <= cur + view) {
147
+ view = fullLength - cur;
148
+ if (view < 2.0 * grad) {
149
+ grad = view * 0.5;
150
+ }
151
+ }
152
+
153
+ if (vProgress > cur + grad) {
154
+ alpha = 1.0;
155
+ if (vProgress > cur + view - grad) {
156
+ alpha = abs(cur + view - vProgress) / grad * 1.0;
157
+ }
158
+ } else {
159
+ alpha = abs(vProgress - cur) / grad * 1.0;
160
+ }
161
+ }
162
+ }
163
+ }
164
+ if (isBorder > -0.99) {
165
+ gl_FragColor = vec4(strokeColor.rgb, opacity * alpha * strokeColor.a);
166
+ } else {
167
+ gl_FragColor = vec4((fillColor * (1.0 - texColor.a) + texColor * texColor.a).rgb, opacity * alpha * (fillColor.a * (1.0 - texColor.a) + texColor.a));
168
+ }
169
+ }
170
+ `;
171
+
172
+ constructor(
173
+ points: [number, number, number][],
174
+ options: {
175
+ textureUrl?: string;
176
+ textureMode?: string;
177
+ textureSize?: [number, number];
178
+ color?: Color | number | string;
179
+ viewDistance?: number;
180
+ gradientDistance?: number;
181
+ current?: number;
182
+ gradientEnabled?: boolean;
183
+ width?: number;
184
+ strokeWidth?: number;
185
+ strokeColor?: Color | number | string;
186
+ animateEnabled?: boolean;
187
+ animateSpeed?: number;
188
+ } = { width: 0.3 },
189
+ ) {
190
+ super();
191
+ this.initialized = false;
192
+ this.ready = true;
193
+ this.points = [];
194
+ this.distances = [];
195
+ this.options = { textureMode: 'repeat', ...options };
196
+ if (!options.animateSpeed) {
197
+ this.options.animateSpeed = 0.01;
198
+ }
199
+ if (options.textureMode === 'tail') {
200
+ this.createTailArrow();
201
+ }
202
+ this.init(points);
203
+ }
204
+
205
+ public calcPoints(points: [number, number, number][], scale = 0.30): number[][] {
206
+ const len = points.length;
207
+ if (len < 3) return [];
208
+ const res = [];
209
+ const linePoints = points.map((v) => [v[0], v[1]]);
210
+ for (let i = 0; i < len; i++) {
211
+ const cur = new Vector2(...linePoints[i]);
212
+ const prev = i === 0 ? null : new Vector2(...linePoints[i - 1]);
213
+ const next = i === len - 1 ? null : new Vector2(...linePoints[i + 1]);
214
+ const formP2C = prev ? new Vector2().subVectors(cur, prev).normalize() : null;
215
+ const formC2N = next ? new Vector2().subVectors(next, cur).normalize() : null;
216
+ const fromP2N = formC2N && formP2C ? new Vector2().addVectors(formC2N, formP2C).normalize() : null;
217
+ // eslint-disable-next-line no-nested-ternary
218
+ const normal = i === 0 ? new Vector2(-(formC2N as Vector2).y, (formC2N as Vector2).x)
219
+ : (i === len - 1 ? new Vector2(-(formP2C as Vector2).y, (formP2C as Vector2).x)
220
+ : new Vector2(-(fromP2N as Vector2).y, (fromP2N as Vector2).x));
221
+ const n1 = new Vector2().addVectors(cur, normal.clone().multiplyScalar(-scale));
222
+ const n2 = new Vector2().addVectors(cur, normal.clone().multiplyScalar(scale));
223
+ res.push(
224
+ [n1.x, n1.y, 0],
225
+ [n2.x, n2.y, 0],
226
+ [normal.x, normal.y, 0],
227
+ );
228
+ }
229
+ return res;
230
+ }
231
+
232
+ public createTailArrow(): void {
233
+ const textureUrl = this.options.textureUrl;
234
+ new TextureLoader().load(textureUrl as string, (texture: Texture) => {
235
+ const fWidth = this.options.width || 0.3;
236
+ const renderPathWidth = this.options.strokeWidth ? fWidth + this.options.strokeWidth * 2 : this.options.width;
237
+ const width = this.options.textureSize ? this.options.textureSize[0] : renderPathWidth;
238
+ const height = this.options.textureSize ? this.options.textureSize[1] : width;
239
+ const planeG = new PlaneGeometry(width, height);
240
+ const color = this.options.color ? this.options.color : 0xffffff;
241
+ const material = new MeshBasicMaterial({
242
+ color: color as string,
243
+ map: texture,
244
+ transparent: true,
245
+ opacity: 1.0,
246
+ depthTest: false,
247
+ });
248
+ material.needsUpdate = true;
249
+ const plane = new Mesh(planeG, material);
250
+ plane.renderOrder = 2;
251
+ this.tailArrow = plane;
252
+ this.tailArrow.visible = false;
253
+ this.add(this.tailArrow);
254
+ });
255
+ }
256
+
257
+ // 返回 {point, normal: 法向量, scale: 沿着法向量增加/减少得到端点的 scale} 的格式、
258
+ public orgPoints(points: [number, number, number][], normalScale = 0.3): { point: [number, number, number]; normal: number[]; scale: number }[] {
259
+ // this.testLines = [];
260
+ // 得到路径上的拐点信息
261
+ const pLength = points.length;
262
+ const orgedPoints = this.calcPoints(points, normalScale); // 传入的一个点拓展为3个信息: 法向量 起 终
263
+ const vec3orgedPoint: Vector3[] = orgedPoints.map((pt) => new Vector3(...pt));
264
+ const vec3Chunk: Vector3[][] = BasicCalcTool.chunk(vec3orgedPoint, 3);
265
+ const res = points.map((v, i: number) => ({
266
+ point: v,
267
+ normal: [vec3Chunk[i][2].x, vec3Chunk[i][2].y],
268
+ scale: 1.0,
269
+ }));
270
+ const v2Pts = points.map((v) => [v[0], v[1]]);
271
+ const turningPoints = BasicCalcTool.calcTurning(v2Pts as [number, number][]);
272
+ if (!turningPoints.length) return res;
273
+ const turningAreas = turningPoints.map((v: TurningInfo) => {
274
+ const { startIndex, endIndex, angle } = v;
275
+ // angle < 180 右转 angle > 180 左转
276
+ const pickIndex = angle > 180 ? 1 : 0;
277
+
278
+ const line10 = startIndex > 0 ? vec3Chunk[startIndex - 2][pickIndex] : vec3Chunk[startIndex - 1][pickIndex];
279
+ const line11 = vec3Chunk[startIndex - 1][pickIndex];
280
+ const line1NormalizeVec = new Vector3().subVectors(line11, line10).normalize().multiplyScalar(normalScale);
281
+ const line12 = new Vector3().addVectors(line11, line1NormalizeVec);
282
+ const line13 = new Vector3().subVectors(line10, line1NormalizeVec);
283
+
284
+ const line20 = vec3Chunk[endIndex + 1][pickIndex];
285
+ const line21 = pLength > endIndex + 2 ? vec3Chunk[endIndex + 2][pickIndex] : vec3Chunk[endIndex][pickIndex];
286
+ const line2NormalizeVec = new Vector3().subVectors(line21, line20).normalize().multiplyScalar(normalScale);
287
+ const line22 = new Vector3().addVectors(line21, line2NormalizeVec);
288
+ const line23 = new Vector3().subVectors(line20, line2NormalizeVec);
289
+
290
+ const line1 = turf.lineString([[line13.x, line13.y], [line10.x, line10.y], [line11.x, line11.y], [line12.x, line12.y]]);
291
+ const line2 = turf.lineString([[line23.x, line23.y], [line20.x, line20.y], [line21.x, line21.y], [line22.x, line22.y]]);
292
+ const intersects = turf.lineIntersect(line1, line2);
293
+ if (!intersects.features[0]) {
294
+ // console.log('有拐角 但无相交');
295
+ return null;
296
+ }
297
+ const intersectCrd = intersects.features[0].geometry.coordinates;
298
+ // console.log('有交点', line1, line2, intersects, intersectCrd);
299
+ // 根据 endCrd 和 startCrd 取 向量作延长线s
300
+ const vecFromStE = new Vector2(points[endIndex][0] - points[startIndex - 1][0], points[endIndex][1] - points[startIndex - 1][1]).normalize().multiplyScalar(normalScale);
301
+ const p0 = [intersectCrd[0] - vecFromStE.x, intersectCrd[1] - vecFromStE.y];
302
+ const p2 = [intersectCrd[0] + vecFromStE.x, intersectCrd[1] + vecFromStE.y];
303
+ const normal = angle > 180 ? vecFromStE.normalize().multiplyScalar(-1) : vecFromStE.normalize().multiplyScalar(1);
304
+
305
+ // [p0, p2] 的连线中点就是intersectCrd
306
+ const p3 = [intersectCrd[0] - normal.y * normalScale, intersectCrd[1] + normal.x * normalScale];
307
+ const p4 = [intersectCrd[0] + normal.y * normalScale, intersectCrd[1] - normal.x * normalScale];
308
+
309
+ const poly = turf.featureCollection([
310
+ turf.point(p0),
311
+ turf.point(p4),
312
+ turf.point(p2),
313
+ turf.point(p3),
314
+ turf.point(p0),
315
+ ]);
316
+ // const lin1 = Helper.createLine([[p0[0], p0[1], 0], [p2[0], p2[1], 0]], '#ff0000', 3000);
317
+ // const lin2 = Helper.createLine([[p3[0], p3[1], 0], [p4[0], p4[1], 0]], '#00ff00', 3000);
318
+ // const lin3 = Helper.createLine([[p0[0], p0[1], 0], [p4[0], p4[1], 0], [p2[0], p2[1], 0], [p3[0], p3[1], 0]], '#0000ff', 3000);
319
+ // this.testLines.push(lin1);
320
+ // this.testLines.push(lin2);
321
+ // this.testLines.push(lin3);
322
+ const hull = turf.convex(poly);
323
+ return {
324
+ hull,
325
+ intersectCrd,
326
+ startIndex,
327
+ endIndex,
328
+ };
329
+ });
330
+ let inCurrentArea = 0;
331
+ let l = 0;
332
+ let ifInTuring = false;
333
+ while (l < pLength && turningAreas[inCurrentArea]) {
334
+ const [ls, le] = vec3Chunk[l];
335
+ const curHull: turf.Feature | null = turningAreas[inCurrentArea]!.hull;
336
+ const curIntersectCrd: number[] = turningAreas[inCurrentArea]!.intersectCrd;
337
+ const nextIntersectCrd = turningAreas[inCurrentArea + 1] ? turningAreas[inCurrentArea + 1]!.intersectCrd : null;
338
+ const nextHull = turningAreas[inCurrentArea + 1] ? turningAreas[inCurrentArea + 1]!.hull : null;
339
+ const ifBoolinLs = turf.booleanWithin(turf.point([ls.x, ls.y]), curHull as turf.Feature);
340
+ const ifBoolinLe = turf.booleanWithin(turf.point([le.x, le.y]), curHull as turf.Feature);
341
+
342
+ const ifBoolin = ifBoolinLs || ifBoolinLe;
343
+ if (ifBoolin && ifBoolinLs) {
344
+ // 右转
345
+ ifInTuring = true;
346
+ const startCoord = new Vector3(...curIntersectCrd, 0);
347
+ let end = le;
348
+ // 判断 end 是否在 下一个 area
349
+ if (nextIntersectCrd && nextHull && turf.booleanWithin(turf.point([le.x, le.y]), nextHull)) {
350
+ end = new Vector3(nextIntersectCrd[0], nextIntersectCrd[1], nextIntersectCrd[2]);
351
+ }
352
+ // 缩放比例是: V<ls.x - le.x, ls.y - le.y> 的length
353
+ const oL = new Vector3().subVectors(le, ls).length();
354
+ const newL = new Vector3().subVectors(end, new Vector3(startCoord.x, startCoord.y, 0)).length();
355
+ const nv = new Vector3().subVectors(end, new Vector3(startCoord.x, startCoord.y, 0)).normalize();
356
+ res.splice(l, 1, {
357
+ point: [(startCoord.x + end.x) / 2, (startCoord.y + end.y) / 2, 0],
358
+ scale: newL / oL,
359
+ normal: [nv.x, nv.y],
360
+ });
361
+ } else if (ifBoolin && ifBoolinLe) {
362
+ // 左转
363
+ // console.log('ifBoolin && ifBoolinLe', ifBoolinLs, ifBoolinLe);
364
+ ifInTuring = true;
365
+ const endCoord = new Vector3(...curIntersectCrd, 0);
366
+ let start = ls;
367
+ if (nextIntersectCrd && nextHull && turf.booleanWithin(turf.point([ls.x, ls.y]), nextHull)) {
368
+ start = new Vector3(nextIntersectCrd[0], nextIntersectCrd[1], nextIntersectCrd[2]);
369
+ }
370
+ const oL = new Vector3().subVectors(le, ls).length();
371
+ const newL = new Vector3().subVectors(start, new Vector3(endCoord.x, endCoord.y, 0)).length();
372
+ const nv = new Vector3().subVectors(new Vector3(endCoord.x, endCoord.y, 0), start).normalize();
373
+ res.splice(l, 1, {
374
+ point: [(endCoord.x + start.x) / 2, (endCoord.y + start.y) / 2, 0],
375
+ scale: newL / oL,
376
+ normal: [nv.x, nv.y],
377
+ });
378
+ } else if (ifInTuring) {
379
+ l--; // 当前点需要再判断一次
380
+ ifInTuring = false;
381
+ inCurrentArea++;
382
+ }
383
+ l++;
384
+ }
385
+
386
+ return res;
387
+ }
388
+
389
+ private init(pts: [number, number, number][]): void {
390
+ // const points = pts.map((v: any) => (v.length === 3 ? [+v[0].toFixed(4), +v[1].toFixed(4), +v[2].toFixed(4)] : v));
391
+ const points = pts;
392
+ const sWidth = this.options.strokeWidth || 0;
393
+ const fWidth = this.options.width ? this.options.width / 2 : 0.3;
394
+ const normalScale = sWidth + fWidth;
395
+ const res: { point: [number, number, number]; normal: number[]; scale: number }[] = this.orgPoints(points, normalScale);
396
+ this.orgedPoints = res;
397
+ this.points = [];
398
+ let firstDis = 0.1;
399
+ if (points.length > 1) {
400
+ const [first, second, secondLast, last] = [
401
+ points[0],
402
+ points[1],
403
+ points[points.length - 2],
404
+ points[points.length - 1],
405
+ ];
406
+ // TODO
407
+ const firstVec = new Vector3(...first);
408
+ const secondVec = new Vector3(...second);
409
+ const dirFirst = new Vector3().subVectors(firstVec, secondVec)
410
+ .normalize().multiplyScalar(firstVec.distanceTo(secondVec) * 0.05); // 增加端点[起始]
411
+ const head = firstVec.clone().add(dirFirst);
412
+ firstDis = dirFirst.length();
413
+ const secondLastVec = new Vector3(...secondLast);
414
+ const lastVec = new Vector3(...last);
415
+ const dirLast = new Vector3().subVectors(secondLastVec, lastVec)
416
+ .normalize().multiplyScalar(firstVec.distanceTo(secondVec) * 0.05);
417
+ const tail = lastVec.clone().sub(dirLast); // 增加端点[尾巴]
418
+ const originH = this.orgedPoints[0];
419
+ const originT = this.orgedPoints[this.orgedPoints.length - 1];
420
+ this.orgedPoints.unshift({ // 加入head
421
+ point: [head.x, head.y, head.z],
422
+ normal: originH.normal,
423
+ scale: 1.0,
424
+ });
425
+ this.orgedPoints.push({ // 加入head
426
+ point: [tail.x, tail.y, tail.z],
427
+ normal: originT.normal,
428
+ scale: 1.0,
429
+ });
430
+ this.points.push([head.x, head.y, head.z]);
431
+
432
+ this.points.push(...points);
433
+ this.points.push([tail.x, tail.y, tail.z]);
434
+ }
435
+ this.distances = [-firstDis];
436
+ for (
437
+ let i = 1, l = this.points.length, prevVec = new Vector3(...this.points[0]), currentVec = new Vector3();
438
+ i < l;
439
+ i += 1
440
+ ) {
441
+ currentVec.set(...this.points[i]);
442
+ this.distances.push(
443
+ i === 1 ? 0 : this.distances[i - 1] + currentVec.distanceTo(prevVec),
444
+ );
445
+ prevVec.copy(currentVec);
446
+ }
447
+
448
+ this.bufferGeometry = new BufferGeometry();
449
+ const components = 9;
450
+
451
+ let [lx, ly, lz] = this.points[0];
452
+ let d = 0;
453
+ const vertices = [];
454
+
455
+ for (let i = 0; i < this.orgedPoints.length; i += 1) {
456
+ const [x, y, z] = this.orgedPoints[i].point;
457
+ const [normalX, normalY] = this.orgedPoints[i].normal;
458
+ const scale = this.orgedPoints[i].scale;
459
+ let nx = x - lx;
460
+ let ny = y - ly;
461
+ let nz = z - lz;
462
+ const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
463
+ nx /= l;
464
+ ny /= l;
465
+ nz /= l;
466
+
467
+ d += l * 3;
468
+
469
+ if (this.options.strokeWidth) {
470
+ vertices.push(x, y, z, -2, d, this.distances[i], normalX, normalY, scale);
471
+ vertices.push(x, y, z, -1, d, this.distances[i], normalX, normalY, scale);
472
+ vertices.push(x, y, z, 1, d, this.distances[i], normalX, normalY, scale);
473
+ vertices.push(x, y, z, 2, d, this.distances[i], normalX, normalY, scale);
474
+ } else {
475
+ vertices.push(x, y, z, -1, d, this.distances[i], normalX, normalY, scale);
476
+ vertices.push(x, y, z, 1, d, this.distances[i], normalX, normalY, scale);
477
+ }
478
+
479
+ lx = x;
480
+ ly = y;
481
+ lz = z;
482
+ }
483
+
484
+ const vertexBuffer = new Float32Array(vertices);
485
+ const pointToCrdsNum = this.options.strokeWidth ? 4 : 2; // 路线上的一个顶点会生成几个点
486
+ const verticesBuffer = new InterleavedBuffer(vertexBuffer, components); // 交叉存储, 表明多个类型的attributes(例如,顶点位置、法向量、UV 和颜色值)被存储到一个队列中。
487
+ // InterleavedBuffer( array : TypedArray 一个基于共享缓存的类型化队列, stride : Integer 每个顶点占用类型化队列的多少个元素 )
488
+
489
+ // InterleavedBufferAttribute(interleavedBuffer, itemSize 队列中每个矢量由多少个元素构成, offset 缓存队列中每个元素的起始位置的偏移量)
490
+ const lastAttrib = new InterleavedBufferAttribute(verticesBuffer, 4, 0, false);
491
+ this.bufferGeometry.setAttribute('last', lastAttrib);
492
+ const currentAttrib = new InterleavedBufferAttribute(verticesBuffer, 4, components * pointToCrdsNum, false);
493
+ this.bufferGeometry.setAttribute('current', currentAttrib);
494
+ const nextAttrib = new InterleavedBufferAttribute(verticesBuffer, 4, components * pointToCrdsNum * 2, false);
495
+ this.bufferGeometry.setAttribute('next', nextAttrib);
496
+ const texoffAttrib = new InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 4, false);
497
+ this.bufferGeometry.setAttribute('texoff', texoffAttrib);
498
+ const progressAttrib = new InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 5, false);
499
+ this.bufferGeometry.setAttribute('progress', progressAttrib);
500
+
501
+ const normalAttrib = new InterleavedBufferAttribute(verticesBuffer, 2, components * pointToCrdsNum + 6, false);
502
+ this.bufferGeometry.setAttribute('normalVec', normalAttrib);
503
+
504
+ const scaleAttrib = new InterleavedBufferAttribute(verticesBuffer, 1, components * pointToCrdsNum + 8, false);
505
+ this.bufferGeometry.setAttribute('normalScale', scaleAttrib);
506
+
507
+ const positionVertBuffer = new InterleavedBuffer(
508
+ vertexBuffer.slice(components * pointToCrdsNum, vertices.length - components * pointToCrdsNum),
509
+ components,
510
+ );
511
+ const positionAttrib = new InterleavedBufferAttribute(positionVertBuffer, 4, 0);
512
+ this.bufferGeometry.setAttribute('position', positionAttrib);
513
+
514
+ this.bufferGeometry.computeBoundingBox();
515
+ this.bufferGeometry.computeBoundingSphere();
516
+ this.bufferGeometry.computeVertexNormals();
517
+
518
+ let indices: number[] = [];
519
+
520
+ if (this.options.strokeWidth) {
521
+ const arr = [
522
+ 0, 1, 4,
523
+ 1, 4, 5,
524
+ 1, 2, 5,
525
+ 2, 5, 6,
526
+ 2, 3, 6,
527
+ 3, 6, 7,
528
+ ];
529
+ for (let i = 4; i < vertices.length / components - 8; i += 4) {
530
+ const curLineNum = i / 4 - 1;
531
+ const curInds = arr.map((v: number) => v + curLineNum * 4);
532
+ indices = [...indices, ...curInds];
533
+ }
534
+ } else {
535
+ for (let i = 2; i < vertices.length / components - 4; i += 2) {
536
+ indices.push(i - 2, i - 1, i);
537
+ indices.push(i, i - 1, i + 1);
538
+ }
539
+ }
540
+
541
+ this.bufferGeometry.setIndex(indices);
542
+
543
+ const fillColor = this.options.color ? new Color(this.options.color) : new Color('rgb(255, 255, 255)').alpha(0.0);
544
+ const strokeColor = this.options.strokeColor ? new Color(this.options.strokeColor) : new Color('rgb(240, 68, 55)');
545
+ this.uniforms = {
546
+ stripTexture: {
547
+ type: 't',
548
+ value: null,
549
+ },
550
+ fillColor: {
551
+ type: 'v4',
552
+ value: new Vector4(fillColor.red() / 255, fillColor.green() / 255, fillColor.blue() / 255, fillColor.alpha()),
553
+ },
554
+ strokeColor: {
555
+ type: 'v4',
556
+ // eslint-disable-next-line max-len
557
+ value: new Vector4(strokeColor.red() / 255, strokeColor.green() / 255, strokeColor.blue() / 255, strokeColor.alpha()),
558
+ },
559
+ width: {
560
+ type: 'f',
561
+ value: this.options.width || 0.3,
562
+ },
563
+ strokeWidth: {
564
+ type: 'f',
565
+ value: this.options.strokeWidth || 0.1,
566
+ },
567
+ currentDistance: { type: 'f', value: this.options.current || 0 },
568
+ texOffset: { type: 'f', value: 0 },
569
+ fullLength: { type: 'f', value: this.distances[this.distances.length - 1] },
570
+ viewDistance: { type: 'f', value: this.options.viewDistance || 15 },
571
+ gradientDistance: { type: 'f', value: this.options.gradientDistance || 4 },
572
+ gradientEnabled: { value: this.options.gradientEnabled || false },
573
+ } as { [uniform: string]: IUniform };
574
+
575
+ this.material = new ShaderMaterial({
576
+ fragmentShader: MeshLine2D.FragmentShader,
577
+ vertexShader: MeshLine2D.VertexShader,
578
+ uniforms: this.uniforms,
579
+ depthTest: false, // 不加入深度检测, 按照bind顺序渲染
580
+ side: DoubleSide,
581
+ // wireframe: true,
582
+ transparent: true,
583
+ opacity: 1.0,
584
+ blending: NormalBlending,
585
+ blendEquation: AddEquation,
586
+ blendSrc: SrcAlphaFactor,
587
+ blendDst: OneMinusSrcAlphaFactor,
588
+ });
589
+
590
+ if (this.options.textureUrl && this.options.textureMode === 'repeat') {
591
+ new TextureLoader().load(this.options.textureUrl, (texture: Texture) => {
592
+ texture.wrapS = RepeatWrapping;
593
+ texture.wrapT = RepeatWrapping;
594
+ texture.generateMipmaps = true;
595
+ this.uniforms.stripTexture.value = texture;
596
+ this.needsUpdate = true;
597
+ });
598
+ } else if (this.options.textureUrl && this.options.textureMode === 'tail') {
599
+ const lastDistance = this.distances[this.distances.length - 1];
600
+ this.updateTailArrowPos(lastDistance);
601
+ }
602
+
603
+ this.mesh = new Mesh(this.bufferGeometry, this.material);
604
+ this.add(this.mesh);
605
+ }
606
+
607
+ public getBestView(currentPoint: Vector3, fromDistance: number, toDistance: number): number {
608
+ let nearPoint = this.getPointOnDistance(fromDistance + 0.2).point;
609
+ let curPoint = currentPoint;
610
+
611
+ // 过滤0.5米转角
612
+ let f = fromDistance + 1;
613
+ for (; f < (fromDistance + 10); f += 1) {
614
+ const scan = this.getPointOnDistance(f);
615
+ const dir1 = new Vector3().subVectors(scan.point, nearPoint);
616
+ const dir2 = new Vector3().subVectors(nearPoint, curPoint);
617
+ const rad = ThreeMath.radToDeg(dir1.angleTo(dir2));
618
+ if (rad > 30) {
619
+ nearPoint = this.getPointOnDistance(f + 0.5).point;
620
+ curPoint = scan.point;
621
+ break;
622
+ }
623
+ }
624
+ let maxDistance = 0;
625
+ for (let i = f; i < toDistance; i++) {
626
+ const scan = this.getPointOnDistance(i);
627
+ const dir1 = new Vector3().subVectors(scan.point, nearPoint);
628
+ const dir2 = new Vector3().subVectors(nearPoint, curPoint);
629
+ const rad = ThreeMath.radToDeg(dir1.angleTo(dir2));
630
+
631
+ if (rad > 32 && (i - fromDistance) > 10) {
632
+ maxDistance = i;
633
+ break;
634
+ }
635
+ if (rad > 20 && (i - fromDistance) > 15) {
636
+ maxDistance = i;
637
+ break;
638
+ }
639
+ }
640
+ return (maxDistance - fromDistance);
641
+ }
642
+
643
+ public getPointOnDistance(distance: number): { point: Vector3; index: number } {
644
+ let left = 0;
645
+ const { distances, points } = this;
646
+ let right = points.length - 1;
647
+ let p = -1;
648
+ while (left < right - 1) {
649
+ p = Math.floor((left + right) / 2);
650
+ if (distances[p] > distance) right = p;
651
+ else if (distances[p] < distance) left = p;
652
+ else {
653
+ left = p;
654
+ break;
655
+ }
656
+ }
657
+ p = left;
658
+ if (p > -1) {
659
+ const from = new Vector3(...points[p]);
660
+ if (p === this.points.length - 1 || distance <= 0) {
661
+ return {
662
+ point: from,
663
+ index: p + 1,
664
+ };
665
+ }
666
+
667
+ const fromDist = this.distances[p];
668
+ const to = new Vector3(...this.points[p + 1]);
669
+ const toDist = this.distances[p + 1];
670
+ const distDiff = toDist - fromDist;
671
+ const vecDiff = to.clone().sub(from);
672
+ return {
673
+ point: from.clone().add(vecDiff.multiplyScalar((distance - fromDist) / distDiff)),
674
+ index: p + 1,
675
+ };
676
+ }
677
+ throw new Error(`Cannot find point on distance ${distance}`);
678
+ }
679
+
680
+ public getNearestPoint(position: Vector3, startDistance = 0): { point: Vector3; distance: number; index: number } {
681
+ const pathLength = this.distances[this.distances.length - 1];
682
+ let precision = 8;
683
+ let best: Vector3 = new Vector3();
684
+ let bestLength = 0;
685
+ let bestDistance = Infinity;
686
+ let bestIndex = -1;
687
+
688
+ for (let scan, scanLength = startDistance, scanDistance; scanLength <= pathLength; scanLength += precision) {
689
+ scan = this.getPointOnDistance(scanLength);
690
+ scanDistance = position.distanceTo(scan.point);
691
+ if (scanDistance < bestDistance) {
692
+ best = scan.point;
693
+ bestLength = scanLength;
694
+ bestDistance = scanDistance;
695
+ bestIndex = scan.index;
696
+ }
697
+ }
698
+
699
+ let before;
700
+ let after;
701
+ let beforeLength;
702
+ let afterLength;
703
+ let beforeDistance;
704
+ let afterDistance;
705
+ precision /= 2;
706
+ while (precision > 0.1) {
707
+ beforeLength = bestLength - precision;
708
+ beforeDistance = position.distanceTo(before = this.getPointOnDistance(beforeLength).point);
709
+ afterLength = bestLength + precision;
710
+ afterDistance = position.distanceTo(after = this.getPointOnDistance(afterLength).point);
711
+ if (beforeLength >= 0 && beforeDistance < bestDistance) {
712
+ best = before; bestLength = beforeLength; bestDistance = beforeDistance;
713
+ } else if (afterLength <= pathLength && afterDistance < bestDistance) {
714
+ best = after; bestLength = afterLength; bestDistance = afterDistance;
715
+ } else {
716
+ precision /= 2;
717
+ }
718
+ }
719
+
720
+ return {
721
+ point: best,
722
+ distance: bestLength,
723
+ index: bestIndex,
724
+ };
725
+ }
726
+
727
+ public update(): ElementFrameContext {
728
+ const frameContext = new ElementFrameContext(this);
729
+ if (!this.initialized && this.ready) {
730
+ this.initialized = true;
731
+ frameContext.needUpdate = true;
732
+ } else if (this.needsUpdate) {
733
+ frameContext.needUpdate = true;
734
+ this.needsUpdate = false;
735
+ }
736
+ if (this.options.animateEnabled) {
737
+ this.uniforms.texOffset.value -= this.options.animateSpeed!;
738
+ frameContext.needUpdate = true;
739
+ }
740
+ if (this.initialized && !this.parent) {
741
+ frameContext.shouldPlaceElement = true;
742
+ }
743
+ return frameContext;
744
+ }
745
+
746
+ public dispose(): void {
747
+ super.dispose();
748
+ this.remove(this.mesh);
749
+ this.material.dispose();
750
+ this.bufferGeometry.dispose();
751
+ }
752
+
753
+ public setCurrent(current: number): void {
754
+ this.uniforms.currentDistance.value = current;
755
+ this.needsUpdate = true;
756
+ }
757
+
758
+ public getCurrent(): number {
759
+ return this.uniforms.currentDistance.value as number;
760
+ }
761
+
762
+ public setViewDistance(value: number): void {
763
+ this.uniforms.viewDistance.value = value;
764
+ const distance = value + this.uniforms.currentDistance.value;
765
+ if (this.options.textureUrl && this.options.textureMode === 'tail') {
766
+ if (!this.tailArrow) {
767
+ setTimeout(() => {
768
+ this.setViewDistance(value);
769
+ }, 1000);
770
+ return;
771
+ }
772
+ this.updateTailArrowPos(distance);
773
+ }
774
+ }
775
+
776
+ public updateTailArrowPos(distance: number): void {
777
+ if (!this.tailArrow) {
778
+ setTimeout(() => {
779
+ this.updateTailArrowPos(distance);
780
+ }, 1000);
781
+ return;
782
+ }
783
+ this.tailArrow.visible = true;
784
+ const { index } = this.getPointOnDistance(distance);
785
+ const orgedPoint = this.orgedPoints[index];
786
+ const x = orgedPoint.point[0];
787
+ const y = orgedPoint.point[1];
788
+ const z = orgedPoint.point[2];
789
+ const normal2 = [-orgedPoint.normal[1], orgedPoint.normal[0]];
790
+ const atan3 = Math.atan2(normal2[1], normal2[0]);
791
+ const rotationZ = atan3 + Math.PI / 2;
792
+ this.tailArrow.position.set(x, y, z);
793
+ this.tailArrow.rotation.z = rotationZ;
794
+ this.needsUpdate = true;
795
+ }
796
+
797
+ public getViewDistance(): number {
798
+ return this.uniforms.viewDistance.value as number;
799
+ }
800
+ }
801
+
802
+ export { MeshLine2D };