@aibee/owlly 1.0.25

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Files changed (500) hide show
  1. package/README.external.md +75 -0
  2. package/README.md +28 -0
  3. package/lib/src/external/lines/line-geometry.d.ts +9 -0
  4. package/lib/src/external/lines/line-geometry.js +52 -0
  5. package/lib/src/external/lines/line-geometry.js.map +1 -0
  6. package/lib/src/external/lines/line-material.d.ts +10 -0
  7. package/lib/src/external/lines/line-material.js +377 -0
  8. package/lib/src/external/lines/line-material.js.map +1 -0
  9. package/lib/src/external/lines/line-segments-2.d.ts +7 -0
  10. package/lib/src/external/lines/line-segments-2.js +144 -0
  11. package/lib/src/external/lines/line-segments-2.js.map +1 -0
  12. package/lib/src/external/lines/line-segments-geometry.d.ts +15 -0
  13. package/lib/src/external/lines/line-segments-geometry.js +141 -0
  14. package/lib/src/external/lines/line-segments-geometry.js.map +1 -0
  15. package/lib/src/external/loaders/gltf-loader.d.ts +77 -0
  16. package/lib/src/external/loaders/gltf-loader.js +2319 -0
  17. package/lib/src/external/loaders/gltf-loader.js.map +1 -0
  18. package/lib/src/external/orbit-controls.d.ts +44 -0
  19. package/lib/src/external/orbit-controls.js +746 -0
  20. package/lib/src/external/orbit-controls.js.map +1 -0
  21. package/lib/src/external/renderers/css-2d-renderer.d.ts +16 -0
  22. package/lib/src/external/renderers/css-2d-renderer.js +122 -0
  23. package/lib/src/external/renderers/css-2d-renderer.js.map +1 -0
  24. package/lib/src/external/renderers/css-3d-renderer.d.ts +18 -0
  25. package/lib/src/external/renderers/css-3d-renderer.js +139 -0
  26. package/lib/src/external/renderers/css-3d-renderer.js.map +1 -0
  27. package/lib/src/external/transform-controls.d.ts +106 -0
  28. package/lib/src/external/transform-controls.js +1113 -0
  29. package/lib/src/external/transform-controls.js.map +1 -0
  30. package/lib/src/external/util/buffer-geometry-utils.d.ts +45 -0
  31. package/lib/src/external/util/buffer-geometry-utils.js +569 -0
  32. package/lib/src/external/util/buffer-geometry-utils.js.map +1 -0
  33. package/lib/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  34. package/lib/src/owlly/controller/aerial-element-controller.js +236 -0
  35. package/lib/src/owlly/controller/aerial-element-controller.js.map +1 -0
  36. package/lib/src/owlly/controller/basic-controller.d.ts +324 -0
  37. package/lib/src/owlly/controller/basic-controller.js +1239 -0
  38. package/lib/src/owlly/controller/basic-controller.js.map +1 -0
  39. package/lib/src/owlly/controller/camera-controller.d.ts +37 -0
  40. package/lib/src/owlly/controller/camera-controller.js +138 -0
  41. package/lib/src/owlly/controller/camera-controller.js.map +1 -0
  42. package/lib/src/owlly/controller/controller.d.ts +61 -0
  43. package/lib/src/owlly/controller/controller.js +24 -0
  44. package/lib/src/owlly/controller/controller.js.map +1 -0
  45. package/lib/src/owlly/controller/index.d.ts +2 -0
  46. package/lib/src/owlly/controller/index.js +14 -0
  47. package/lib/src/owlly/controller/index.js.map +1 -0
  48. package/lib/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  49. package/lib/src/owlly/controller/mouse-indicator-controller.js +119 -0
  50. package/lib/src/owlly/controller/mouse-indicator-controller.js.map +1 -0
  51. package/lib/src/owlly/controller/orbit-control.d.ts +147 -0
  52. package/lib/src/owlly/controller/orbit-control.js +265 -0
  53. package/lib/src/owlly/controller/orbit-control.js.map +1 -0
  54. package/lib/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  55. package/lib/src/owlly/controller/panorama-adjust-controller.js +158 -0
  56. package/lib/src/owlly/controller/panorama-adjust-controller.js.map +1 -0
  57. package/lib/src/owlly/controller/panorama-controller.d.ts +441 -0
  58. package/lib/src/owlly/controller/panorama-controller.js +1944 -0
  59. package/lib/src/owlly/controller/panorama-controller.js.map +1 -0
  60. package/lib/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  61. package/lib/src/owlly/controller/panorama-transform-controller.js +137 -0
  62. package/lib/src/owlly/controller/panorama-transform-controller.js.map +1 -0
  63. package/lib/src/owlly/controller/plane-controller.d.ts +43 -0
  64. package/lib/src/owlly/controller/plane-controller.js +174 -0
  65. package/lib/src/owlly/controller/plane-controller.js.map +1 -0
  66. package/lib/src/owlly/controller/texture-controller.d.ts +181 -0
  67. package/lib/src/owlly/controller/texture-controller.js +876 -0
  68. package/lib/src/owlly/controller/texture-controller.js.map +1 -0
  69. package/lib/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  70. package/lib/src/owlly/controller/tile-panorama-controller.js +1354 -0
  71. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -0
  72. package/lib/src/owlly/controller/transform-controller.d.ts +106 -0
  73. package/lib/src/owlly/controller/transform-controller.js +546 -0
  74. package/lib/src/owlly/controller/transform-controller.js.map +1 -0
  75. package/lib/src/owlly/element/bottom-nav-element.d.ts +65 -0
  76. package/lib/src/owlly/element/bottom-nav-element.js +258 -0
  77. package/lib/src/owlly/element/bottom-nav-element.js.map +1 -0
  78. package/lib/src/owlly/element/camera.d.ts +82 -0
  79. package/lib/src/owlly/element/camera.js +284 -0
  80. package/lib/src/owlly/element/camera.js.map +1 -0
  81. package/lib/src/owlly/element/dom-2d-element.d.ts +35 -0
  82. package/lib/src/owlly/element/dom-2d-element.js +49 -0
  83. package/lib/src/owlly/element/dom-2d-element.js.map +1 -0
  84. package/lib/src/owlly/element/dom-3d-element.d.ts +27 -0
  85. package/lib/src/owlly/element/dom-3d-element.js +34 -0
  86. package/lib/src/owlly/element/dom-3d-element.js.map +1 -0
  87. package/lib/src/owlly/element/dom-label-2d.d.ts +116 -0
  88. package/lib/src/owlly/element/dom-label-2d.js +383 -0
  89. package/lib/src/owlly/element/dom-label-2d.js.map +1 -0
  90. package/lib/src/owlly/element/element.d.ts +53 -0
  91. package/lib/src/owlly/element/element.js +76 -0
  92. package/lib/src/owlly/element/element.js.map +1 -0
  93. package/lib/src/owlly/element/floor-model.d.ts +83 -0
  94. package/lib/src/owlly/element/floor-model.js +228 -0
  95. package/lib/src/owlly/element/floor-model.js.map +1 -0
  96. package/lib/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  97. package/lib/src/owlly/element/gif-kit/Gif.js +433 -0
  98. package/lib/src/owlly/element/gif-kit/Gif.js.map +1 -0
  99. package/lib/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  100. package/lib/src/owlly/element/gif-kit/GifColor.js +38 -0
  101. package/lib/src/owlly/element/gif-kit/GifColor.js.map +1 -0
  102. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  103. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +51 -0
  104. package/lib/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js.map +1 -0
  105. package/lib/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  106. package/lib/src/owlly/element/gif-kit/GifFrame.js +97 -0
  107. package/lib/src/owlly/element/gif-kit/GifFrame.js.map +1 -0
  108. package/lib/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  109. package/lib/src/owlly/element/gif-kit/GifImage.js +8 -0
  110. package/lib/src/owlly/element/gif-kit/GifImage.js.map +1 -0
  111. package/lib/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  112. package/lib/src/owlly/element/gif-kit/GifParser.js +197 -0
  113. package/lib/src/owlly/element/gif-kit/GifParser.js.map +1 -0
  114. package/lib/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  115. package/lib/src/owlly/element/gif-kit/GifPresenter.js +44 -0
  116. package/lib/src/owlly/element/gif-kit/GifPresenter.js.map +1 -0
  117. package/lib/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  118. package/lib/src/owlly/element/gif-kit/GifVersion.js +13 -0
  119. package/lib/src/owlly/element/gif-kit/GifVersion.js.map +1 -0
  120. package/lib/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  121. package/lib/src/owlly/element/gltf-mesh-element.js +137 -0
  122. package/lib/src/owlly/element/gltf-mesh-element.js.map +1 -0
  123. package/lib/src/owlly/element/index.d.ts +20 -0
  124. package/lib/src/owlly/element/index.js +25 -0
  125. package/lib/src/owlly/element/index.js.map +1 -0
  126. package/lib/src/owlly/element/map-kit/area.d.ts +24 -0
  127. package/lib/src/owlly/element/map-kit/area.js +218 -0
  128. package/lib/src/owlly/element/map-kit/area.js.map +1 -0
  129. package/lib/src/owlly/element/map-kit/block-set.d.ts +39 -0
  130. package/lib/src/owlly/element/map-kit/block-set.js +91 -0
  131. package/lib/src/owlly/element/map-kit/block-set.js.map +1 -0
  132. package/lib/src/owlly/element/map-kit/block.d.ts +77 -0
  133. package/lib/src/owlly/element/map-kit/block.js +339 -0
  134. package/lib/src/owlly/element/map-kit/block.js.map +1 -0
  135. package/lib/src/owlly/element/map-kit/index.d.ts +4 -0
  136. package/lib/src/owlly/element/map-kit/index.js +7 -0
  137. package/lib/src/owlly/element/map-kit/index.js.map +1 -0
  138. package/lib/src/owlly/element/map-kit/shape.d.ts +131 -0
  139. package/lib/src/owlly/element/map-kit/shape.js +190 -0
  140. package/lib/src/owlly/element/map-kit/shape.js.map +1 -0
  141. package/lib/src/owlly/element/mesh-element.d.ts +22 -0
  142. package/lib/src/owlly/element/mesh-element.js +64 -0
  143. package/lib/src/owlly/element/mesh-element.js.map +1 -0
  144. package/lib/src/owlly/element/mesh-line-2d.d.ts +82 -0
  145. package/lib/src/owlly/element/mesh-line-2d.js +888 -0
  146. package/lib/src/owlly/element/mesh-line-2d.js.map +1 -0
  147. package/lib/src/owlly/element/meshline-o.d.ts +64 -0
  148. package/lib/src/owlly/element/meshline-o.js +679 -0
  149. package/lib/src/owlly/element/meshline-o.js.map +1 -0
  150. package/lib/src/owlly/element/panorama-group.d.ts +241 -0
  151. package/lib/src/owlly/element/panorama-group.js +967 -0
  152. package/lib/src/owlly/element/panorama-group.js.map +1 -0
  153. package/lib/src/owlly/element/panorama.d.ts +132 -0
  154. package/lib/src/owlly/element/panorama.js +813 -0
  155. package/lib/src/owlly/element/panorama.js.map +1 -0
  156. package/lib/src/owlly/element/path-group.d.ts +69 -0
  157. package/lib/src/owlly/element/path-group.js +172 -0
  158. package/lib/src/owlly/element/path-group.js.map +1 -0
  159. package/lib/src/owlly/element/path.d.ts +99 -0
  160. package/lib/src/owlly/element/path.js +532 -0
  161. package/lib/src/owlly/element/path.js.map +1 -0
  162. package/lib/src/owlly/element/placeable-2d.d.ts +158 -0
  163. package/lib/src/owlly/element/placeable-2d.js +471 -0
  164. package/lib/src/owlly/element/placeable-2d.js.map +1 -0
  165. package/lib/src/owlly/element/polygon-mesh.d.ts +107 -0
  166. package/lib/src/owlly/element/polygon-mesh.js +308 -0
  167. package/lib/src/owlly/element/polygon-mesh.js.map +1 -0
  168. package/lib/src/owlly/element/ring-element.d.ts +79 -0
  169. package/lib/src/owlly/element/ring-element.js +384 -0
  170. package/lib/src/owlly/element/ring-element.js.map +1 -0
  171. package/lib/src/owlly/element/sphere-mesh.d.ts +28 -0
  172. package/lib/src/owlly/element/sphere-mesh.js +70 -0
  173. package/lib/src/owlly/element/sphere-mesh.js.map +1 -0
  174. package/lib/src/owlly/element/svg-floor-model.d.ts +22 -0
  175. package/lib/src/owlly/element/svg-floor-model.js +185 -0
  176. package/lib/src/owlly/element/svg-floor-model.js.map +1 -0
  177. package/lib/src/owlly/element/svg-floors.d.ts +27 -0
  178. package/lib/src/owlly/element/svg-floors.js +110 -0
  179. package/lib/src/owlly/element/svg-floors.js.map +1 -0
  180. package/lib/src/owlly/element/tile-panorama-group.d.ts +335 -0
  181. package/lib/src/owlly/element/tile-panorama-group.js +1007 -0
  182. package/lib/src/owlly/element/tile-panorama-group.js.map +1 -0
  183. package/lib/src/owlly/element/tile-panorama.d.ts +161 -0
  184. package/lib/src/owlly/element/tile-panorama.js +511 -0
  185. package/lib/src/owlly/element/tile-panorama.js.map +1 -0
  186. package/lib/src/owlly/element/tile-plane.d.ts +105 -0
  187. package/lib/src/owlly/element/tile-plane.js +361 -0
  188. package/lib/src/owlly/element/tile-plane.js.map +1 -0
  189. package/lib/src/owlly/element/video-element.d.ts +33 -0
  190. package/lib/src/owlly/element/video-element.js +160 -0
  191. package/lib/src/owlly/element/video-element.js.map +1 -0
  192. package/lib/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  193. package/lib/src/owlly/geometries/ExtrudeGeometry2.js +211 -0
  194. package/lib/src/owlly/geometries/ExtrudeGeometry2.js.map +1 -0
  195. package/lib/src/owlly/index.d.ts +13 -0
  196. package/lib/src/owlly/index.js +17 -0
  197. package/lib/src/owlly/index.js.map +1 -0
  198. package/lib/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  199. package/lib/src/owlly/overlay/canvas-overlay.js +511 -0
  200. package/lib/src/owlly/overlay/canvas-overlay.js.map +1 -0
  201. package/lib/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  202. package/lib/src/owlly/overlay/css-2d-overlay.js +36 -0
  203. package/lib/src/owlly/overlay/css-2d-overlay.js.map +1 -0
  204. package/lib/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  205. package/lib/src/owlly/overlay/css-3d-overlay.js +37 -0
  206. package/lib/src/owlly/overlay/css-3d-overlay.js.map +1 -0
  207. package/lib/src/owlly/overlay/index.d.ts +6 -0
  208. package/lib/src/owlly/overlay/index.js +12 -0
  209. package/lib/src/owlly/overlay/index.js.map +1 -0
  210. package/lib/src/owlly/overlay/label-overlay.d.ts +62 -0
  211. package/lib/src/owlly/overlay/label-overlay.js +329 -0
  212. package/lib/src/owlly/overlay/label-overlay.js.map +1 -0
  213. package/lib/src/owlly/overlay/overlay.d.ts +14 -0
  214. package/lib/src/owlly/overlay/overlay.js +5 -0
  215. package/lib/src/owlly/overlay/overlay.js.map +1 -0
  216. package/lib/src/owlly/overlay/path-overlay.d.ts +39 -0
  217. package/lib/src/owlly/overlay/path-overlay.js +125 -0
  218. package/lib/src/owlly/overlay/path-overlay.js.map +1 -0
  219. package/lib/src/owlly/overlay/path-overlay2.d.ts +35 -0
  220. package/lib/src/owlly/overlay/path-overlay2.js +119 -0
  221. package/lib/src/owlly/overlay/path-overlay2.js.map +1 -0
  222. package/lib/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  223. package/lib/src/owlly/overlay/poi-overlay-3d.js +1433 -0
  224. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -0
  225. package/lib/src/owlly/overlay/poi-overlay.d.ts +277 -0
  226. package/lib/src/owlly/overlay/poi-overlay.js +1412 -0
  227. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -0
  228. package/lib/src/owlly/owlly-2d/index.d.ts +28 -0
  229. package/lib/src/owlly/owlly-2d/index.js +93 -0
  230. package/lib/src/owlly/owlly-2d/index.js.map +1 -0
  231. package/lib/src/owlly/screen/index.d.ts +1 -0
  232. package/lib/src/owlly/screen/index.js +2 -0
  233. package/lib/src/owlly/screen/index.js.map +1 -0
  234. package/lib/src/owlly/screen/screen.d.ts +73 -0
  235. package/lib/src/owlly/screen/screen.js +237 -0
  236. package/lib/src/owlly/screen/screen.js.map +1 -0
  237. package/lib/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  238. package/lib/src/owlly/stage/__test__/stage.spec.js +15 -0
  239. package/lib/src/owlly/stage/__test__/stage.spec.js.map +1 -0
  240. package/lib/src/owlly/stage/externals.d.ts +19 -0
  241. package/lib/src/owlly/stage/externals.js +25 -0
  242. package/lib/src/owlly/stage/externals.js.map +1 -0
  243. package/lib/src/owlly/stage/index.d.ts +4 -0
  244. package/lib/src/owlly/stage/index.js +7 -0
  245. package/lib/src/owlly/stage/index.js.map +1 -0
  246. package/lib/src/owlly/stage/owlly.d.ts +38 -0
  247. package/lib/src/owlly/stage/owlly.js +168 -0
  248. package/lib/src/owlly/stage/owlly.js.map +1 -0
  249. package/lib/src/owlly/stage/stage.d.ts +108 -0
  250. package/lib/src/owlly/stage/stage.js +235 -0
  251. package/lib/src/owlly/stage/stage.js.map +1 -0
  252. package/lib/src/owlly/utils/alignment-utils.d.ts +20 -0
  253. package/lib/src/owlly/utils/alignment-utils.js +64 -0
  254. package/lib/src/owlly/utils/alignment-utils.js.map +1 -0
  255. package/lib/src/owlly/utils/basic-calc.d.ts +18 -0
  256. package/lib/src/owlly/utils/basic-calc.js +130 -0
  257. package/lib/src/owlly/utils/basic-calc.js.map +1 -0
  258. package/lib/src/owlly/utils/basic-tools.d.ts +71 -0
  259. package/lib/src/owlly/utils/basic-tools.js +236 -0
  260. package/lib/src/owlly/utils/basic-tools.js.map +1 -0
  261. package/lib/src/owlly/utils/bvh-tree.d.ts +105 -0
  262. package/lib/src/owlly/utils/bvh-tree.js +540 -0
  263. package/lib/src/owlly/utils/bvh-tree.js.map +1 -0
  264. package/lib/src/owlly/utils/camera.d.ts +37 -0
  265. package/lib/src/owlly/utils/camera.js +51 -0
  266. package/lib/src/owlly/utils/camera.js.map +1 -0
  267. package/lib/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  268. package/lib/src/owlly/utils/cube-texture-cache.js +144 -0
  269. package/lib/src/owlly/utils/cube-texture-cache.js.map +1 -0
  270. package/lib/src/owlly/utils/device-utils.d.ts +18 -0
  271. package/lib/src/owlly/utils/device-utils.js +42 -0
  272. package/lib/src/owlly/utils/device-utils.js.map +1 -0
  273. package/lib/src/owlly/utils/environment-utils.d.ts +37 -0
  274. package/lib/src/owlly/utils/environment-utils.js +74 -0
  275. package/lib/src/owlly/utils/environment-utils.js.map +1 -0
  276. package/lib/src/owlly/utils/event-hub.d.ts +50 -0
  277. package/lib/src/owlly/utils/event-hub.js +107 -0
  278. package/lib/src/owlly/utils/event-hub.js.map +1 -0
  279. package/lib/src/owlly/utils/events.d.ts +219 -0
  280. package/lib/src/owlly/utils/events.js +220 -0
  281. package/lib/src/owlly/utils/events.js.map +1 -0
  282. package/lib/src/owlly/utils/geometry-utils.d.ts +119 -0
  283. package/lib/src/owlly/utils/geometry-utils.js +623 -0
  284. package/lib/src/owlly/utils/geometry-utils.js.map +1 -0
  285. package/lib/src/owlly/utils/helper.d.ts +6 -0
  286. package/lib/src/owlly/utils/helper.js +25 -0
  287. package/lib/src/owlly/utils/helper.js.map +1 -0
  288. package/lib/src/owlly/utils/index.d.ts +14 -0
  289. package/lib/src/owlly/utils/index.js +18 -0
  290. package/lib/src/owlly/utils/index.js.map +1 -0
  291. package/lib/src/owlly/utils/lru-cache.d.ts +26 -0
  292. package/lib/src/owlly/utils/lru-cache.js +110 -0
  293. package/lib/src/owlly/utils/lru-cache.js.map +1 -0
  294. package/lib/src/owlly/utils/map-utils.d.ts +7 -0
  295. package/lib/src/owlly/utils/map-utils.js +53 -0
  296. package/lib/src/owlly/utils/map-utils.js.map +1 -0
  297. package/lib/src/owlly/utils/number-utils.d.ts +8 -0
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  300. package/lib/src/owlly/utils/panorama-model-util.d.ts +46 -0
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  303. package/lib/src/owlly/utils/path-utils.d.ts +80 -0
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  475. package/src/owlly/utils/panorama-model-util.ts +255 -0
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  480. package/src/owlly/utils/time-profiler.ts +57 -0
  481. package/src/owlly/view/__test__/perspective-view.spec.ts +23 -0
  482. package/src/owlly/view/camera-view.ts +114 -0
  483. package/src/owlly/view/index.ts +5 -0
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  489. package/src/web/index.html +52 -0
  490. package/src/web/main.centroid.ts +85 -0
  491. package/src/web/main.hyma.meshline2d.ts +84 -0
  492. package/src/web/main.jyfang.sample.ts +139 -0
  493. package/src/web/main.rpeng.extrude.ts +194 -0
  494. package/src/web/main.rpeng.mes.plane.ts +161 -0
  495. package/src/web/main.rpeng.sample.ts +345 -0
  496. package/src/web/main.rpeng.vr.ts +159 -0
  497. package/src/web/main.sample.ts +59 -0
  498. package/src/web/quattree.hyma.ts +163 -0
  499. package/src/web/sensor-vr-plugin.ts +201 -0
  500. package/src/web/testPixel.png +0 -0
@@ -0,0 +1,837 @@
1
+ import smooth from 'chaikin-smooth';
2
+ import Bezier from 'bezier-js';
3
+ import { Externals, NS_THREE } from '../stage/externals';
4
+ import { FloorModel, GroundParameters } from '../element/floor-model';
5
+ import { EventHub } from './event-hub';
6
+ import { OwllyEvents } from './events';
7
+ import { NumberUtils } from './number-utils';
8
+
9
+ class PathUtils {
10
+ public static PathMeshOffsetZ = 0.1;
11
+
12
+ public static ArrowMeshOffsetZ = 0.2;
13
+
14
+ static getAngle(vec0: NS_THREE.Vector2, vec1: NS_THREE.Vector2): number {
15
+ const v0 = vec0.clone().normalize();
16
+ const v1 = vec1.clone().normalize();
17
+ return Math.acos(v0.dot(v1));
18
+ }
19
+
20
+ /**
21
+ * 路径简化
22
+ * @param path 路径点集数组
23
+ * @param ignoreFirst 是否在简化过程中忽略第一个点
24
+ * @param smoothingOptimization 是否针对平滑对路径进行插值
25
+ * @param simplifyDistanceThreshold 简化时路径最短保留的距离, 默认为5
26
+ * @param maximumTurningDegree 简化时三点夹角认定为转弯的最大角度,默认为150
27
+ * @param smoothingDistance 平滑时使用的转角最大距离
28
+ */
29
+ static simplify(
30
+ path: { x: number; y: number }[],
31
+ ignoreFirst = false,
32
+ smoothingOptimization = true,
33
+ simplifyDistanceThreshold = 5,
34
+ maximumTurningDegree = 150,
35
+ smoothingDistance = 3,
36
+ ): { x: number; y: number }[] {
37
+ // TODO 目前存在问题
38
+ const { THREE } = Externals.getInstance();
39
+ const joints = [];
40
+ let firstIgnored = !ignoreFirst;
41
+ joints.push(path[0]);
42
+ if (path.length < 2) return joints;
43
+ for (let i = 0; i < path.length - 2; i += 1) {
44
+ const p0 = path[i];
45
+ const p1 = path[i + 1];
46
+ const p2 = path[i + 2];
47
+ const v0 = new THREE.Vector2(p0.x - p1.x, p0.y - p1.y);
48
+ const v1 = new THREE.Vector2(p2.x - p1.x, p2.y - p1.y);
49
+ const deg = PathUtils.getAngle(v0, v1) / Math.PI * 180;
50
+ const dist = v0.length() + v1.length();
51
+
52
+ if (!firstIgnored || (deg < maximumTurningDegree && dist > 0.01) || dist > simplifyDistanceThreshold) {
53
+ joints.push(path[i + 1]);
54
+ firstIgnored = true;
55
+ }
56
+ }
57
+ joints.push(path[path.length - 1]);
58
+ if (!smoothingOptimization) return joints;
59
+
60
+ const simplifiedPath = [];
61
+ simplifiedPath.push(joints[0]);
62
+ for (let i = 0; i < joints.length - 2; i += 1) {
63
+ const head = new THREE.Vector2(joints[i].x, joints[i].y);
64
+ const mid = new THREE.Vector2(joints[i + 1].x, joints[i + 1].y);
65
+ const tail = new THREE.Vector2(joints[i + 2].x, joints[i + 2].y);
66
+
67
+ const halfHeadMidDist = head.distanceTo(mid) / 2;
68
+ const halfMidTailDist = tail.distanceTo(mid) / 2;
69
+
70
+ const curveHead = mid.clone();
71
+ const curveTail = mid.clone();
72
+
73
+ curveHead.add(head.clone().sub(mid).normalize().multiplyScalar(
74
+ halfHeadMidDist > smoothingDistance ? smoothingDistance / 2 : halfHeadMidDist,
75
+ ));
76
+ curveTail.add(tail.clone().sub(mid).normalize().multiplyScalar(
77
+ halfMidTailDist > smoothingDistance ? smoothingDistance / 2 : halfMidTailDist,
78
+ ));
79
+
80
+ const curveToSmooth: [number, number][] = [
81
+ [curveHead.x, curveHead.y],
82
+ [mid.x, mid.y],
83
+ [curveTail.x, curveTail.y],
84
+ ];
85
+ simplifiedPath.push(
86
+ ...PathUtils.smoothPath(
87
+ curveToSmooth,
88
+ smoothingDistance / 25,
89
+ ).map((p) => ({ x: p[0], y: p[1] })),
90
+ );
91
+ }
92
+ simplifiedPath.push(joints[joints.length - 1]);
93
+ const checkedPath: { x: number; y: number }[] = [];
94
+ let lastCheckedPoint: {x: number; y: number};
95
+ (simplifiedPath as { x: number; y: number }[]).forEach(({ x, y }) => {
96
+ if (!lastCheckedPoint) {
97
+ lastCheckedPoint = { x, y };
98
+ checkedPath.push({ x, y });
99
+ } else if (!(x === lastCheckedPoint.x && y === lastCheckedPoint.y)) {
100
+ lastCheckedPoint = { x, y };
101
+ checkedPath.push({ x, y });
102
+ }
103
+ });
104
+ return checkedPath;
105
+ }
106
+
107
+ static averageStepLength(path: [number, number][]): number {
108
+ let sum = 0;
109
+ path.reduce(([x0, y0], [x1, y1]) => {
110
+ sum += Math.sqrt(((x1 - x0) ** 2) + ((y1 - y0) ** 2));
111
+ return [x1, y1];
112
+ });
113
+ return sum / path.length;
114
+ }
115
+
116
+ static smoothPath(path: [number, number][], threshold = 0.25): [number, number][] {
117
+ if (PathUtils.averageStepLength(path) < threshold) return path;
118
+ const result = smooth(path);
119
+ return PathUtils.smoothPath(result, threshold);
120
+ }
121
+
122
+ static smoothPathBezier(path: [number, number][], bezierLength: number, segment = 10): [number, number][] {
123
+ const { THREE } = Externals.getInstance();
124
+
125
+ const tpath = path.map(([x, y]) => new THREE.Vector2(x, y));
126
+ PathUtils.mergeSamePoint2(tpath);
127
+ PathUtils.mergePathSameVectorPoint2(tpath);
128
+ const segs = [] as THREE.Vector2[][];
129
+ let seg = [] as THREE.Vector2[];
130
+ segs.push(seg);
131
+ const tlength = tpath.length;
132
+ for (let i = 1; i < tlength; i++) {
133
+ const q = tpath[i - i];
134
+ const h = tpath[i];
135
+ const v = h.clone().sub(q).normalize().multiplyScalar(bezierLength);
136
+ if (q.distanceTo(h) > bezierLength) {
137
+ seg.push(q);
138
+ if (i !== 1) {
139
+ seg.push(q.clone().add(v));
140
+ }
141
+ seg = [] as THREE.Vector2[];
142
+ segs.push(seg);
143
+ if (i !== tlength - 1) {
144
+ seg.push(h.clone().add(v.multiplyScalar(-1)));
145
+ }
146
+ seg.push(h);
147
+ } else {
148
+ seg.push(q);
149
+ }
150
+ }
151
+
152
+ let result = [] as [number, number][];
153
+
154
+ const tSegs = segs.map((segv) => {
155
+ const tv = segv.map((v) => [v.x, v.y]);
156
+ if (tv.length < 3) {
157
+ return tv;
158
+ }
159
+ const bt = [] as number[];
160
+ tv.forEach((t) => {
161
+ bt.push(...t);
162
+ });
163
+ const bezier = new Bezier(bt);
164
+ const points = bezier.getLUT(segment);
165
+ return points.map((p) => [p.x, p.y]);
166
+ }) as [number, number][][];
167
+
168
+ tSegs.forEach((tseg) => {
169
+ result = result.concat(tseg);
170
+ });
171
+
172
+ return result;
173
+ }
174
+
175
+ // [-0.000750322172, -0.000666618331, 0.668945366, 0.743310898]
176
+ // [a, b, c, d]
177
+ // ax + by + cz + d = 0
178
+ // z = -(ax + by + d) / c
179
+ static getRenderHeight(expression: number[], x: number, y: number): number {
180
+ const [a, b, c, d] = expression;
181
+ const commonHeight = -(a * x + b * y + d) / c + 0.2;
182
+ return commonHeight;
183
+ }
184
+
185
+ static getPointHash(x: number, y: number, minX: number, minY: number, dist = 1): [number, number] {
186
+ const tx = x - minX;
187
+ const ty = y - minY;
188
+ return [
189
+ (tx - (tx % dist)) / dist,
190
+ (ty - (ty % dist)) / dist,
191
+ ];
192
+ }
193
+
194
+ // TODO
195
+ /**
196
+ * @deprecated
197
+ * @param path 路径点二维坐标数组
198
+ * @param params 其它可选参数
199
+ * @param arrowImageRatio 箭头图像的宽高比,用于生成纹理坐标
200
+ * @param arrowImageURL 箭头图像URL
201
+ * @param floorModel FloorModel对象,用于计算地面高度坐标
202
+ * @param groundParams GroundParameters对象,用于计算地面高度坐标
203
+ * @param color 路劲的颜色
204
+ * 当存在groundParams时优先用它计算,忽略floorModel
205
+ */
206
+ static generatePathMesh(
207
+ path: { x: number; y: number }[],
208
+ params?: {
209
+ viewDistance?: number;
210
+ gradientDistance?: number;
211
+ arrowImageRatio?: number;
212
+ arrowImageURL?: string;
213
+ floorModel?: FloorModel;
214
+ groundParams?: GroundParameters;
215
+ color?: string;
216
+ dynamicPathEnabled?: boolean;
217
+ width?: number;
218
+ },
219
+ ): {
220
+ mesh: NS_THREE.Mesh;
221
+ arrowMeshes: { arrowMesh: NS_THREE.Mesh; index: number }[];
222
+ newPath: [number, number][];
223
+ pointMap: Map<string, Map<string, number[][]>>;
224
+ pathMinX: number;
225
+ pathMinY: number;
226
+ progressBuffer: Float32Array;
227
+ pathDistance: number[];
228
+ } {
229
+ const { THREE } = Externals.getInstance();
230
+ const {
231
+ viewDistance = 10,
232
+ gradientDistance = 2,
233
+ arrowImageRatio = 1,
234
+ arrowImageURL,
235
+ floorModel,
236
+ groundParams,
237
+ color,
238
+ dynamicPathEnabled,
239
+ width = 0.3,
240
+ } = params || {};
241
+ // const simplifiedPath = PathUtils.simplify(path, true).map((p) => ({ x: p.x, y: -p.y }));
242
+ const simplifiedPath = PathUtils.simplify(path, true);
243
+ // const smoothedPath = PathUtils.smoothPath(simplifiedPath.map((p) => ([p.x, p.y])));
244
+ const smoothedPath = simplifiedPath.map((p) => ([p.x, p.y]));
245
+ const centerNormals: NS_THREE.Vector2[] = [];
246
+ const pathDistance = [0];
247
+ const pathProgress = [0];
248
+ smoothedPath.reduce(([x0, y0], [x1, y1], i) => {
249
+ centerNormals.push(new THREE.Vector2(y0 - y1, x1 - x0).normalize());
250
+ const len = Math.sqrt(((x0 - x1) ** 2) + ((y0 - y1) ** 2));
251
+ pathDistance.push(pathDistance[i - 1] + len);
252
+ return [x1, y1];
253
+ });
254
+ for (let i = 0, pathLen = pathDistance.length; i < pathLen; i += 1) {
255
+ pathProgress[i] = pathDistance[i] / pathDistance[pathLen - 1];
256
+ }
257
+
258
+ const sideAPath: [number, number][] = [];
259
+ const sideBPath: [number, number][] = [];
260
+ const halfWidth = width;
261
+ centerNormals.forEach((n, i) => {
262
+ if (i === 0) {
263
+ const [x0, y0] = smoothedPath[0];
264
+ sideAPath.push([x0 + n.x * halfWidth, y0 + n.y * halfWidth]);
265
+ sideBPath.push([x0 - n.x * halfWidth, y0 - n.y * halfWidth]);
266
+ // console.log(`#Path# SideA[${i}]=(${x0 + n.x * halfWidth}, ${y0 + n.y * halfWidth}), SideB[${i}]=(${x0 - n.x * halfWidth}, ${y0 - n.y * halfWidth})`);
267
+ }
268
+ const [x, y] = smoothedPath[i + 1];
269
+ sideAPath.push([x + n.x * halfWidth, y + n.y * halfWidth]);
270
+ sideBPath.push([x - n.x * halfWidth, y - n.y * halfWidth]);
271
+ // console.log(`#Path# SideA[${i}+1]=(${x + n.x * halfWidth}, ${y + n.y * halfWidth}), SideB[${i}+1]=(${x - n.x * halfWidth}, ${y - n.y * halfWidth})`);
272
+ });
273
+ sideBPath.reverse();
274
+ const shape = new THREE.Shape();
275
+ shape.moveTo(...sideAPath[0]);
276
+ sideAPath.forEach((p, i) => {
277
+ if (i === 0) return;
278
+ shape.lineTo(...p);
279
+ });
280
+ sideBPath.forEach((p) => {
281
+ shape.lineTo(...p);
282
+ });
283
+ shape.lineTo(...sideAPath[0]);
284
+
285
+ const geometry = new THREE.ShapeBufferGeometry(shape);
286
+ const arrowTexcoordScaleT = arrowImageRatio / halfWidth * 0.5;
287
+
288
+ let dynamicPath = false;
289
+ if (dynamicPathEnabled) {
290
+ dynamicPath = true;
291
+ }
292
+
293
+ const uniforms: { [uniform: string]: NS_THREE.IUniform } = {
294
+ // arrowTexture: {
295
+ // value: null,
296
+ // },
297
+ arrowTexcoordScaleT: {
298
+ value: arrowTexcoordScaleT,
299
+ },
300
+ current: { value: 0.0 },
301
+ dynamic: { value: dynamicPath },
302
+ /* eslint-disable @typescript-eslint/camelcase */
303
+ full_length: { value: pathDistance[pathDistance.length - 1] },
304
+ view_distance: { value: viewDistance },
305
+ gradient_distance: { value: gradientDistance },
306
+ /* eslint-enable @typescript-eslint/camelcase */
307
+ };
308
+ if (arrowImageURL) {
309
+ new THREE.TextureLoader().load(arrowImageURL, (texture: THREE.Texture) => {
310
+ texture.wrapS = THREE.RepeatWrapping;
311
+ texture.wrapT = THREE.RepeatWrapping;
312
+ texture.generateMipmaps = true;
313
+ texture.minFilter = THREE.LinearMipMapLinearFilter;
314
+ texture.magFilter = THREE.LinearMipMapLinearFilter;
315
+ // uniforms.arrowTexture.value = texture;
316
+ if (texture.image && texture.image.width && texture.image.height) {
317
+ uniforms.arrowTexcoordScaleT.value = texture.image.width / texture.image.height / halfWidth * 0.5;
318
+ }
319
+ });
320
+ }
321
+ const material = new THREE.ShaderMaterial({
322
+ vertexShader: `
323
+ attribute vec3 a_color;
324
+ attribute vec2 a_texcoord;
325
+ attribute float progress;
326
+ varying float vProgress;
327
+ varying vec3 vColor;
328
+ varying vec2 vTexcoord;
329
+ void main() {
330
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
331
+ vProgress = progress;
332
+ vColor = a_color;
333
+ vTexcoord = a_texcoord;
334
+ }
335
+ `,
336
+ fragmentShader: `
337
+ precision mediump float;
338
+ varying float vProgress;
339
+ varying vec3 vColor;
340
+ varying vec2 vTexcoord;
341
+ uniform float current;
342
+ uniform bool dynamic;
343
+ uniform float full_length;
344
+ uniform float view_distance;
345
+ uniform float gradient_distance;
346
+ // uniform sampler2D arrowTexture;
347
+ uniform float arrowTexcoordScaleT;
348
+ float alpha;
349
+ float cur;
350
+ bool dy;
351
+ void main() {
352
+ alpha = 0.8;
353
+ cur = current;
354
+ dy = dynamic;
355
+ if (vProgress < cur) {
356
+ alpha = 0.0;
357
+ } else {
358
+ if (vProgress > cur + view_distance) {
359
+ alpha = 0.0;
360
+ } else {
361
+ if (vProgress > cur + gradient_distance) {
362
+ alpha = 0.8;
363
+ if (cur > full_length - view_distance) {
364
+ cur = full_length - view_distance;
365
+ }
366
+ if (vProgress > cur + view_distance - gradient_distance) {
367
+ alpha = abs(cur + view_distance - vProgress) / gradient_distance * 0.8;
368
+ }
369
+ } else {
370
+ alpha = abs(vProgress - cur) / gradient_distance * 0.8;
371
+ }
372
+ }
373
+ }
374
+
375
+ // vec4 textureColor = texture2D(arrowTexture, vec2(vTexcoord.s, vTexcoord.t * arrowTexcoordScaleT));
376
+ // gl_FragColor = vec4((1.0 - textureColor.a) * vColor + textureColor.a * textureColor.rgb, 0.8);
377
+ if(dy) {
378
+ gl_FragColor = vec4(vColor,alpha);
379
+ } else {
380
+ gl_FragColor = vec4(vColor,0.8);
381
+ }
382
+
383
+ }
384
+ `,
385
+ uniforms,
386
+ side: THREE.DoubleSide,
387
+ depthTest: !dynamicPath,
388
+ });
389
+
390
+ let minX = Number.MAX_SAFE_INTEGER;
391
+ let minY = Number.MAX_SAFE_INTEGER;
392
+ const { array, count } = geometry.attributes.position;
393
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
394
+ const x = array[j];
395
+ const y = array[j + 1];
396
+ if (array[j] < minX) minX = x;
397
+ if (array[j + 1] < minY) minY = y;
398
+ }
399
+ // const { index: indices } = geometry;
400
+ if (groundParams && groundParams.groundPlane) {
401
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
402
+ const x = array[j];
403
+ const y = array[j + 1];
404
+ let z = 0.5;
405
+ const groundPoint = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, z), groundParams);
406
+ if (groundPoint) {
407
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
408
+ }
409
+ (array as number[])[j + 2] = z;
410
+ }
411
+ } else {
412
+ const updateZWithFloorModel = (): void => {
413
+ if (!floorModel || !floorModel.isModelLoaded()) return;
414
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
415
+ const x = array[j];
416
+ const y = array[j + 1];
417
+ let z = 0.5;
418
+ const groundPoint = floorModel.intersectGround(new THREE.Vector3(x, y, z));
419
+ // console.info('#PathArrow# groundPoint:', groundPoint);
420
+ if (groundPoint) {
421
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
422
+ }
423
+ (array as number[])[j + 2] = z;
424
+ }
425
+ (geometry.attributes.position as THREE.BufferAttribute).needsUpdate = true;
426
+ };
427
+
428
+ if (floorModel && floorModel.isModelLoaded()) {
429
+ updateZWithFloorModel();
430
+ }
431
+ EventHub.on(OwllyEvents.ELEMENT_LOADED, (element: Element) => {
432
+ if (!(element instanceof FloorModel)) return;
433
+ if ((element as FloorModel) !== floorModel) return;
434
+ updateZWithFloorModel();
435
+ });
436
+ }
437
+ (geometry.attributes.position as THREE.BufferAttribute).needsUpdate = true;
438
+
439
+ // TODO(jyfang): arrow meshes not needed now
440
+ const arrowMeshes = [];
441
+ if (arrowImageURL) {
442
+ const geom = new THREE.PlaneBufferGeometry(0.5 * halfWidth / 0.3, 0.5 * halfWidth / 0.3);
443
+ const materialTop = new THREE.MeshBasicMaterial({
444
+ color: 0xFFFFFF,
445
+ transparent: true,
446
+ opacity: 0.8,
447
+ blending: NS_THREE.NormalBlending,
448
+ side: NS_THREE.DoubleSide,
449
+ depthTest: !dynamicPath,
450
+ });
451
+ const texture = new THREE.TextureLoader().load(arrowImageURL);
452
+ texture.needsUpdate = true;
453
+ materialTop.needsUpdate = true;
454
+ materialTop.map = texture;
455
+ const baseArrowMesh = new THREE.Mesh(geom, materialTop);
456
+ for (let i = 0, threshold = 0.8, pathLen = smoothedPath.length; i < pathLen; i += 1) {
457
+ if (pathDistance[i] > threshold) {
458
+ threshold += 0.8;
459
+ const [x, y] = smoothedPath[i];
460
+ const { x: nx, y: ny } = centerNormals[i === pathLen - 1 ? i - 1 : i];
461
+ const newMesh = baseArrowMesh.clone();
462
+ newMesh.position.set(x, y, -0.5);
463
+ if (groundParams) {
464
+ const floorPos = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, 2), groundParams);
465
+ if (floorPos) {
466
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
467
+ newMesh.position.copy(floorPos);
468
+ }
469
+ } else if (floorModel) {
470
+ const floorPos = floorModel.intersectGround(new THREE.Vector3(x, y, 2));
471
+ if (floorPos) {
472
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
473
+ newMesh.position.copy(floorPos);
474
+ }
475
+ }
476
+ newMesh.material = materialTop.clone();
477
+ newMesh.rotateZ(new THREE.Vector2(ny, -nx).angle() - 0.5 * Math.PI);
478
+ arrowMeshes.push({ arrowMesh: newMesh, index: i });
479
+ }
480
+ }
481
+ }
482
+
483
+ const pathMinX = Math.floor(minX);
484
+ const pathMinY = Math.floor(minY);
485
+ const pointMap = new Map<string, Map<string, number[][]>>();
486
+ smoothedPath.forEach(([x, y], i) => {
487
+ const [row, col] = PathUtils.getPointHash(
488
+ x, y, pathMinX, pathMinY, 25,
489
+ );
490
+ if (!pointMap.has(`${row}`)) pointMap.set(`${row}`, new Map<string, number[][]>());
491
+ const mapRow = pointMap.get(`${row}`)!;
492
+ if (!mapRow.has(`${col}`)) mapRow.set(`${col}`, []);
493
+ mapRow.get(`${col}`)!.push([i, x, y]);
494
+ });
495
+
496
+ // TODO(jyfang): no floating arrows right now.
497
+ // const floatingArrows = [];
498
+ // let lastTurnIndex = 0;
499
+ // for (let i = 0; i < simplifiedPath.length - 2; i += 1) {
500
+ // const p0 = simplifiedPath[i];
501
+ // const p1 = simplifiedPath[i + 1];
502
+ // const p2 = simplifiedPath[i + 2];
503
+ // const v0 = new Vector2(p0.x - p1.x, p0.y - p1.y);
504
+ // const v1 = new Vector2(p2.x - p1.x, p2.y - p1.y);
505
+ // const deg = NavigationPath.getAngle(v0, v1) / Math.PI * 180;
506
+
507
+ // if (deg < 135) {
508
+ // const newMesh = this.baseFloatingArrowMesh.clone();
509
+ // newMesh.position.setX(p1.x);
510
+ // newMesh.position.setY(p1.y);
511
+ // newMesh.material = this.baseFloatingArrowMesh.material.clone();
512
+ // newMesh.up.set(0, 0, 1);
513
+ // newMesh.rotateZ(Math.PI + v1.angle());
514
+ // newMesh.rotateX(Math.PI / 2);
515
+ // newMesh.renderOrder = 250;
516
+ // newMesh.scale.set(2, 2, 2);
517
+ // const pathPointIndex = NavigationPath.findNeareastPathPoint(
518
+ // p1.x, p1.y, pathMinX, pathMinY, pointMap, true,
519
+ // );
520
+ // if (pathDistance[pathPointIndex] - pathDistance[lastTurnIndex] > this.jointHintDistance) {
521
+ // floatingArrows.push({ mesh: newMesh, index: pathPointIndex });
522
+ // lastTurnIndex = pathPointIndex;
523
+ // }
524
+ // }
525
+ // }
526
+
527
+ const progressBuffer = new Float32Array(count);
528
+ const colorBuffer = new Float32Array(count * 3);
529
+ // rgb(255, 140, 0) rgb(240, 68, 55)
530
+ /* eslint-disable */
531
+
532
+ let rs = 1.0, gs = 140 / 255, bs = 0;
533
+ let rd = 240 / 255, gd = 68 / 255, bd = 55 / 255;
534
+ if(color)
535
+ {
536
+ const colorChange: Array<any> = [];
537
+ for (let i = 2; i < 8; i += 2) {
538
+ colorChange.push(parseInt(`0x${color.slice(i, i + 2)}`));
539
+ }
540
+ rs = colorChange[0] / 255, gs = colorChange[1] / 255, bs = colorChange[2] / 255;
541
+ rd = colorChange[0] / 255, gd = colorChange[1] / 255, bd = colorChange[2] / 255;
542
+ }
543
+
544
+
545
+ const rdiff = rd - rs, gdiff = gd - gs, bdiff = bd - bs;
546
+ /* eslint-enable */
547
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
548
+ const px = array[j];
549
+ const py = array[j + 1];
550
+ const [row, col] = PathUtils.getPointHash(
551
+ px, py, pathMinX, pathMinY, 25,
552
+ );
553
+ let dist = Number.MAX_SAFE_INTEGER;
554
+ if (
555
+ pointMap.has(`${row}`)
556
+ && pointMap.get(`${row}`)!.has(`${col}`)
557
+ ) {
558
+ pointMap.get(`${row}`)!.get(`${col}`)!.forEach(([index, x, y]) => {
559
+ const d2 = ((px - x) ** 2) + ((py - y) ** 2);
560
+ if (d2 > dist) return;
561
+ dist = d2;
562
+ const l = pathDistance[index];
563
+ const p = pathProgress[index];
564
+ progressBuffer[i] = l;
565
+ colorBuffer[i * 3] = rs + p * rdiff;
566
+ colorBuffer[i * 3 + 1] = gs + p * gdiff;
567
+ colorBuffer[i * 3 + 2] = bs + p * bdiff;
568
+ });
569
+ }
570
+ }
571
+ // const texcoordBuffer = new Float32Array(count * 2);
572
+ // let x0 = (array[0] + array[(count - 1) * 3]) / 2;
573
+ // let y0 = (array[1] + array[(count - 1) * 3 + 1]) / 2;
574
+ // let totalDistance = 0;
575
+ // for (let i = 0; i < count / 2; i += 1) {
576
+ // const x1 = (array[i * 3] + array[(count - 1 - i) * 3]) / 2;
577
+ // const y1 = (array[i * 3 + 1] + array[(count - 1 - i) * 3 + 1]) / 2;
578
+ // totalDistance += Math.sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
579
+ // x0 = x1;
580
+ // y0 = y1;
581
+
582
+ // texcoordBuffer[i * 2] = 0.0;
583
+ // texcoordBuffer[(count - 1 - i) * 2] = 1.0;
584
+
585
+ // if (i === count / 2 - 1) {
586
+ // texcoordBuffer[i * 2 + 1] = totalDistance;
587
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance;
588
+ // } else {
589
+ // const vAB = new Vector2(
590
+ // array[(count - 1 - i) * 3] - array[i * 3],
591
+ // array[(count - 1 - i) * 3 + 1] - array[i * 3 + 1],
592
+ // );
593
+ // const crossProduct = vAB.cross(centerNormals[i]);
594
+ // const offset = crossProduct / 2;
595
+ // texcoordBuffer[i * 2 + 1] = totalDistance - offset;
596
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance + offset;
597
+ // }
598
+
599
+ // // if (i % 2 === 0) {
600
+ // // texcoordBuffer[i * 2 + 1] = 0.0;
601
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 0.0;
602
+ // // } else {
603
+ // // texcoordBuffer[i * 2 + 1] = 1.0;
604
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 1.0;
605
+ // // }
606
+ // }
607
+ // geometry.addAttribute('a_texcoord', new BufferAttribute(texcoordBuffer, 2));
608
+ geometry.addAttribute('progress', new THREE.BufferAttribute(progressBuffer, 1));
609
+ geometry.addAttribute('a_color', new THREE.BufferAttribute(colorBuffer, 3));
610
+
611
+ material.transparent = true;
612
+ const mesh = new THREE.Mesh(geometry, material);
613
+ return {
614
+ mesh,
615
+ arrowMeshes,
616
+ newPath: smoothedPath as [number, number][],
617
+ pointMap,
618
+ pathMinX,
619
+ pathMinY,
620
+ progressBuffer,
621
+ pathDistance,
622
+ };
623
+ }
624
+
625
+ static nearlyEqualsV2(v1: NS_THREE.Vector2, v2: NS_THREE.Vector2, tolerance = 0.0001): boolean {
626
+ return Math.abs(v1.x - v2.x) < tolerance && Math.abs(v1.y - v2.y) < tolerance;
627
+ }
628
+
629
+ static nearlyEqualsV3(v1: NS_THREE.Vector3, v2: NS_THREE.Vector3, tolerance = 0.0001): boolean {
630
+ return Math.abs(v1.x - v2.x) < tolerance && Math.abs(v1.y - v2.y) < tolerance && Math.abs(v1.z - v2.z) < tolerance;
631
+ }
632
+
633
+ static mergePathSameVectorPoint3(path: NS_THREE.Vector3[], tolerance = 0.0001): void{
634
+ for (let i = 1; i < path.length - 1; i++) {
635
+ const qv = path[i].clone().sub(path[i - 1]).normalize();
636
+ const hv = path[i + 1].clone().sub(path[i]).normalize();
637
+ if (PathUtils.nearlyEqualsV3(qv, hv, tolerance)) {
638
+ path.splice(i, 1);
639
+ i--;
640
+ }
641
+ }
642
+ }
643
+
644
+ static mergePathSameVectorPoint2(path: NS_THREE.Vector2[], tolerance = 0.0001): void{
645
+ for (let i = 1; i < path.length - 1; i++) {
646
+ const qv = path[i].clone().sub(path[i - 1]).normalize();
647
+ const hv = path[i + 1].clone().sub(path[i]).normalize();
648
+ if (PathUtils.nearlyEqualsV2(qv, hv, tolerance)) {
649
+ path.splice(i, 1);
650
+ i--;
651
+ }
652
+ }
653
+ }
654
+
655
+ static mergeSamePoint3(path: NS_THREE.Vector3[], tolerance = 0.0001): void{
656
+ for (let i = 1; i < path.length; i++) {
657
+ if (PathUtils.nearlyEqualsV3(path[i - 1], path[i], tolerance)) {
658
+ path.splice(i, 1);
659
+ i--;
660
+ }
661
+ }
662
+ }
663
+
664
+ static mergeSamePoint2(path: NS_THREE.Vector2[], tolerance = 0.0001): void{
665
+ for (let i = 1; i < path.length; i++) {
666
+ if (PathUtils.nearlyEqualsV2(path[i - 1], path[i], tolerance)) {
667
+ path.splice(i, 1);
668
+ i--;
669
+ }
670
+ }
671
+ }
672
+
673
+ static splitPathByPoints(
674
+ path: NS_THREE.Vector3[], closed: boolean, points: NS_THREE.Vector3[], widths: number|number[], tolerance = 0.0001,
675
+ ): {paths: NS_THREE.Vector3[][]; split: boolean} {
676
+ const tPaths = [] as NS_THREE.Vector3[][];
677
+ let tws = [] as number[];
678
+ if (!Array.isArray(widths)) {
679
+ points.forEach(() => {
680
+ tws.push(widths);
681
+ });
682
+ } else {
683
+ tws = widths;
684
+ }
685
+ if (closed) {
686
+ if (!PathUtils.nearlyEqualsV3(path[0], path[path.length - 1], tolerance)) {
687
+ // eslint-disable-next-line no-param-reassign
688
+ path = Array.from(path);
689
+ path.push(path[0]);
690
+ }
691
+ }
692
+ let split = false;
693
+ const distances = PathUtils.getDistances(path);
694
+ const subDistances = [] as [number, number][];
695
+ const end = distances[distances.length - 1];
696
+ for (let i = 0; i < points.length; i++) {
697
+ const point = points[i];
698
+ const width = tws[i];
699
+ const indexs = PathUtils.findPointIndexByPath(path, point, tolerance);
700
+ if (indexs.length) {
701
+ const q = indexs[0];
702
+ let d = distances[q];
703
+ const hf = width / 2;
704
+ if (indexs.length === 2) {
705
+ d += point.distanceTo(path[q]);
706
+ }
707
+ let ms = d - hf;
708
+ let me = d + hf;
709
+ if (closed) {
710
+ if (ms < 0) {
711
+ subDistances.push([end + ms, end]);
712
+ ms = 0;
713
+ }
714
+ if (me > end) {
715
+ subDistances.push([0, me - end]);
716
+ me = end;
717
+ }
718
+ }
719
+ subDistances.push([ms, me]);
720
+ }
721
+ }
722
+ const tDistances = NumberUtils.rangeSub([distances[0], distances[distances.length - 1]], subDistances, tolerance);
723
+ if (tDistances.length) {
724
+ split = true;
725
+ let tp = [] as NS_THREE.Vector3[];
726
+ tPaths.push(tp);
727
+ let m = 0;
728
+ let put = false;
729
+ let tDistance = tDistances[m++];
730
+ const pathCount = path.length;
731
+ for (let i = 0; i < pathCount; i++) {
732
+ const p = path[i];
733
+ const d = distances[i];
734
+ // const dq = distances[i - 1];
735
+ // const ph = path[(i + 1) % pathCount];
736
+ // const v1 = ph.clone().sub(p).normalize();
737
+ const pq = path[(i + pathCount - 1) % pathCount];
738
+ const v2 = p.clone().sub(pq).normalize();
739
+ if (tDistance) {
740
+ const [mq, mh] = tDistance;
741
+ if (NumberUtils.nearlyThan(d, mq, true, tolerance)) {
742
+ if (!put) {
743
+ tp.push(v2.clone().multiplyScalar(mq - d).add(p));
744
+ put = true;
745
+ }
746
+ if (NumberUtils.nearlyLess(d, mh, false, tolerance)) {
747
+ tp.push(p);
748
+ }
749
+ if (NumberUtils.nearlyThan(d, mh, true, tolerance)) {
750
+ tp.push(v2.clone().multiplyScalar(mh - d).add(p));
751
+ if (PathUtils.invalidPath(tp)) {
752
+ tPaths.pop();
753
+ }
754
+ tp = [];
755
+ tPaths.push(tp);
756
+ tDistance = tDistances[m++];
757
+ i--;
758
+ put = false;
759
+ }
760
+ }
761
+ }
762
+ }
763
+ if (PathUtils.invalidPath(tp)) {
764
+ tPaths.pop();
765
+ }
766
+ if (closed) {
767
+ const tps = tPaths[0];
768
+ const tpe = tPaths[tPaths.length - 1];
769
+ if (PathUtils.nearlyEqualsV3(tps[0], tpe[tpe.length - 1], tolerance)) {
770
+ tPaths.pop();
771
+ tpe.pop();
772
+ tPaths[0] = tpe.concat(tps);
773
+ }
774
+ }
775
+ } else {
776
+ tPaths.push(path);
777
+ }
778
+ return { paths: tPaths, split };
779
+ }
780
+
781
+ static invalidPath(path: NS_THREE.Vector3[]): boolean {
782
+ const dis = PathUtils.getDistances(path);
783
+ return !path.length || NumberUtils.nearlyEquals(0, dis[dis.length - 1]);
784
+ }
785
+
786
+ static getDistances(path: NS_THREE.Vector3[]): number[] {
787
+ const distances = [] as number[];
788
+ if (!path || !path.length) {
789
+ return distances;
790
+ }
791
+ let count = 0;
792
+ distances.push(count);
793
+ for (let i = 1; i < path.length; i++) {
794
+ count += path[i].distanceTo(path[i - 1]);
795
+ distances.push(count);
796
+ }
797
+ return distances;
798
+ }
799
+
800
+ static findPointIndexByPath(path: NS_THREE.Vector3[], point: NS_THREE.Vector3, tolerance = 0.0001): number[] {
801
+ for (let j = 0; j < path.length; j++) {
802
+ const c = path[j];
803
+ if (PathUtils.nearlyEqualsV3(c, point, tolerance)) {
804
+ return [j];
805
+ }
806
+ const q = path[j - 1];
807
+ if (q && PathUtils.pointInLine(point, q, c, tolerance)) {
808
+ return [j - 1, j];
809
+ }
810
+ }
811
+ return [];
812
+ }
813
+
814
+ static pointInLine(
815
+ point: NS_THREE.Vector3, lineP1: NS_THREE.Vector3, lineP2: NS_THREE.Vector3, tolerance = 0.0001,
816
+ ): boolean {
817
+ return Math.abs(point.distanceTo(lineP1) + point.distanceTo(lineP2) - lineP1.distanceTo(lineP2)) < tolerance;
818
+ }
819
+
820
+ // static findNeareastPathPoint(px, py, pathMinX, pathMinY, pointMap) {
821
+ // const [row, col] = NavigationPath.getPointHash(
822
+ // px, py, pathMinX, pathMinY, 25,
823
+ // );
824
+ // let result = null;
825
+ // let dist = Number.MAX_SAFE_INTEGER;
826
+ // if (!pointMap[row] || !pointMap[row][col]) return result;
827
+ // pointMap[row][col].forEach(([index, x, y]) => {
828
+ // const d2 = ((px - x) ** 2) + ((py - y) ** 2);
829
+ // if (d2 > dist) return;
830
+ // dist = d2;
831
+ // result = index;
832
+ // });
833
+ // return result;
834
+ // }
835
+ }
836
+
837
+ export { PathUtils };