@afterswf/playerglobal 0.0.0-stage → 0.2.460

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1076) hide show
  1. package/.eslintrc +101 -0
  2. package/.gitattributes +1 -0
  3. package/.github/ISSUE_TEMPLATE/bug_report.md +29 -0
  4. package/.prettierrc +8 -0
  5. package/LICENSE +201 -0
  6. package/README.md +1 -3
  7. package/bundle/awayfl-playerglobal.umd.js +2 -0
  8. package/bundle/awayfl-playerglobal.umd.js.map +1 -0
  9. package/copyVersionToIndex.js +24 -0
  10. package/dist/index.d.ts +15 -0
  11. package/dist/index.d.ts.map +1 -0
  12. package/dist/index.js +15 -0
  13. package/dist/lib/ILoader.d.ts +10 -0
  14. package/dist/lib/ILoader.d.ts.map +1 -0
  15. package/dist/lib/ILoader.js +1 -0
  16. package/dist/lib/PlayerGlobal.d.ts +28 -0
  17. package/dist/lib/PlayerGlobal.d.ts.map +1 -0
  18. package/dist/lib/PlayerGlobal.js +223 -0
  19. package/dist/lib/SecurityDomain.d.ts +195 -0
  20. package/dist/lib/SecurityDomain.d.ts.map +1 -0
  21. package/dist/lib/SecurityDomain.js +205 -0
  22. package/dist/lib/Settings.d.ts +5 -0
  23. package/dist/lib/Settings.d.ts.map +1 -0
  24. package/dist/lib/Settings.js +7 -0
  25. package/dist/lib/desktop/Clipboard.d.ts +251 -0
  26. package/dist/lib/desktop/Clipboard.d.ts.map +1 -0
  27. package/dist/lib/desktop/Clipboard.js +289 -0
  28. package/dist/lib/desktop/ClipboardFormats.d.ts +43 -0
  29. package/dist/lib/desktop/ClipboardFormats.d.ts.map +1 -0
  30. package/dist/lib/desktop/ClipboardFormats.js +45 -0
  31. package/dist/lib/display/Bitmap.d.ts +91 -0
  32. package/dist/lib/display/Bitmap.d.ts.map +1 -0
  33. package/dist/lib/display/Bitmap.js +168 -0
  34. package/dist/lib/display/BitmapData.d.ts +63 -0
  35. package/dist/lib/display/BitmapData.d.ts.map +1 -0
  36. package/dist/lib/display/BitmapData.js +315 -0
  37. package/dist/lib/display/BitmapDataChannel.d.ts +12 -0
  38. package/dist/lib/display/BitmapDataChannel.d.ts.map +1 -0
  39. package/dist/lib/display/BitmapDataChannel.js +21 -0
  40. package/dist/lib/display/DisplayObject.d.ts +986 -0
  41. package/dist/lib/display/DisplayObject.d.ts.map +1 -0
  42. package/dist/lib/display/DisplayObject.js +1553 -0
  43. package/dist/lib/display/DisplayObjectContainer.d.ts +327 -0
  44. package/dist/lib/display/DisplayObjectContainer.d.ts.map +1 -0
  45. package/dist/lib/display/DisplayObjectContainer.js +599 -0
  46. package/dist/lib/display/FrameLabel.d.ts +11 -0
  47. package/dist/lib/display/FrameLabel.d.ts.map +1 -0
  48. package/dist/lib/display/FrameLabel.js +34 -0
  49. package/dist/lib/display/Graphics.d.ts +94 -0
  50. package/dist/lib/display/Graphics.d.ts.map +1 -0
  51. package/dist/lib/display/Graphics.js +473 -0
  52. package/dist/lib/display/GraphicsBitmapFill.d.ts +13 -0
  53. package/dist/lib/display/GraphicsBitmapFill.d.ts.map +1 -0
  54. package/dist/lib/display/GraphicsBitmapFill.js +36 -0
  55. package/dist/lib/display/GraphicsEndFill.d.ts +7 -0
  56. package/dist/lib/display/GraphicsEndFill.d.ts.map +1 -0
  57. package/dist/lib/display/GraphicsEndFill.js +11 -0
  58. package/dist/lib/display/GraphicsGradientFill.d.ts +16 -0
  59. package/dist/lib/display/GraphicsGradientFill.d.ts.map +1 -0
  60. package/dist/lib/display/GraphicsGradientFill.js +28 -0
  61. package/dist/lib/display/GraphicsPath.d.ts +22 -0
  62. package/dist/lib/display/GraphicsPath.d.ts.map +1 -0
  63. package/dist/lib/display/GraphicsPath.js +63 -0
  64. package/dist/lib/display/GraphicsSolidFill.d.ts +9 -0
  65. package/dist/lib/display/GraphicsSolidFill.d.ts.map +1 -0
  66. package/dist/lib/display/GraphicsSolidFill.js +16 -0
  67. package/dist/lib/display/GraphicsStroke.d.ts +14 -0
  68. package/dist/lib/display/GraphicsStroke.d.ts.map +1 -0
  69. package/dist/lib/display/GraphicsStroke.js +26 -0
  70. package/dist/lib/display/GraphicsTrianglePath.d.ts +11 -0
  71. package/dist/lib/display/GraphicsTrianglePath.d.ts.map +1 -0
  72. package/dist/lib/display/GraphicsTrianglePath.js +20 -0
  73. package/dist/lib/display/IBitmapDataOwner.d.ts +6 -0
  74. package/dist/lib/display/IBitmapDataOwner.d.ts.map +1 -0
  75. package/dist/lib/display/IBitmapDataOwner.js +1 -0
  76. package/dist/lib/display/IBitmapDrawable.d.ts +10 -0
  77. package/dist/lib/display/IBitmapDrawable.d.ts.map +1 -0
  78. package/dist/lib/display/IBitmapDrawable.js +1 -0
  79. package/dist/lib/display/IGraphicsData.d.ts +13 -0
  80. package/dist/lib/display/IGraphicsData.d.ts.map +1 -0
  81. package/dist/lib/display/IGraphicsData.js +1 -0
  82. package/dist/lib/display/IVirtualSceneGraphItem.d.ts +9 -0
  83. package/dist/lib/display/IVirtualSceneGraphItem.d.ts.map +1 -0
  84. package/dist/lib/display/IVirtualSceneGraphItem.js +1 -0
  85. package/dist/lib/display/InteractiveObject.d.ts +502 -0
  86. package/dist/lib/display/InteractiveObject.d.ts.map +1 -0
  87. package/dist/lib/display/InteractiveObject.js +927 -0
  88. package/dist/lib/display/Loader.d.ts +492 -0
  89. package/dist/lib/display/Loader.d.ts.map +1 -0
  90. package/dist/lib/display/Loader.js +704 -0
  91. package/dist/lib/display/LoaderInfo.d.ts +480 -0
  92. package/dist/lib/display/LoaderInfo.d.ts.map +1 -0
  93. package/dist/lib/display/LoaderInfo.js +765 -0
  94. package/dist/lib/display/MovieClip.d.ts +201 -0
  95. package/dist/lib/display/MovieClip.d.ts.map +1 -0
  96. package/dist/lib/display/MovieClip.js +540 -0
  97. package/dist/lib/display/NativeMenu.d.ts +8 -0
  98. package/dist/lib/display/NativeMenu.d.ts.map +1 -0
  99. package/dist/lib/display/NativeMenu.js +13 -0
  100. package/dist/lib/display/NativeMenuItem.d.ts +11 -0
  101. package/dist/lib/display/NativeMenuItem.d.ts.map +1 -0
  102. package/dist/lib/display/NativeMenuItem.js +35 -0
  103. package/dist/lib/display/Scene.d.ts +23 -0
  104. package/dist/lib/display/Scene.d.ts.map +1 -0
  105. package/dist/lib/display/Scene.js +70 -0
  106. package/dist/lib/display/Shape.d.ts +38 -0
  107. package/dist/lib/display/Shape.d.ts.map +1 -0
  108. package/dist/lib/display/Shape.js +80 -0
  109. package/dist/lib/display/SimpleButton.d.ts +175 -0
  110. package/dist/lib/display/SimpleButton.d.ts.map +1 -0
  111. package/dist/lib/display/SimpleButton.js +522 -0
  112. package/dist/lib/display/Sprite.d.ts +204 -0
  113. package/dist/lib/display/Sprite.d.ts.map +1 -0
  114. package/dist/lib/display/Sprite.js +671 -0
  115. package/dist/lib/display/Stage.d.ts +723 -0
  116. package/dist/lib/display/Stage.d.ts.map +1 -0
  117. package/dist/lib/display/Stage.js +1298 -0
  118. package/dist/lib/errors/EOFError.d.ts +8 -0
  119. package/dist/lib/errors/EOFError.d.ts.map +1 -0
  120. package/dist/lib/errors/EOFError.js +18 -0
  121. package/dist/lib/errors/IOError.d.ts +8 -0
  122. package/dist/lib/errors/IOError.d.ts.map +1 -0
  123. package/dist/lib/errors/IOError.js +18 -0
  124. package/dist/lib/errors/IllegalOperationError.d.ts +8 -0
  125. package/dist/lib/errors/IllegalOperationError.d.ts.map +1 -0
  126. package/dist/lib/errors/IllegalOperationError.js +18 -0
  127. package/dist/lib/errors/InvalidSWFError.d.ts +8 -0
  128. package/dist/lib/errors/InvalidSWFError.d.ts.map +1 -0
  129. package/dist/lib/errors/InvalidSWFError.js +18 -0
  130. package/dist/lib/errors/MemoryError.d.ts +8 -0
  131. package/dist/lib/errors/MemoryError.d.ts.map +1 -0
  132. package/dist/lib/errors/MemoryError.js +18 -0
  133. package/dist/lib/errors/ScriptTimeoutError.d.ts +8 -0
  134. package/dist/lib/errors/ScriptTimeoutError.d.ts.map +1 -0
  135. package/dist/lib/errors/ScriptTimeoutError.js +18 -0
  136. package/dist/lib/errors/StackOverflowError.d.ts +8 -0
  137. package/dist/lib/errors/StackOverflowError.d.ts.map +1 -0
  138. package/dist/lib/errors/StackOverflowError.js +18 -0
  139. package/dist/lib/events/AccelerometerEvent.d.ts +13 -0
  140. package/dist/lib/events/AccelerometerEvent.d.ts.map +1 -0
  141. package/dist/lib/events/AccelerometerEvent.js +26 -0
  142. package/dist/lib/events/ActivityEvent.d.ts +10 -0
  143. package/dist/lib/events/ActivityEvent.d.ts.map +1 -0
  144. package/dist/lib/events/ActivityEvent.js +20 -0
  145. package/dist/lib/events/AsyncErrorEvent.d.ts +13 -0
  146. package/dist/lib/events/AsyncErrorEvent.d.ts.map +1 -0
  147. package/dist/lib/events/AsyncErrorEvent.js +31 -0
  148. package/dist/lib/events/ContextMenuEvent.d.ts +13 -0
  149. package/dist/lib/events/ContextMenuEvent.d.ts.map +1 -0
  150. package/dist/lib/events/ContextMenuEvent.js +24 -0
  151. package/dist/lib/events/DataEvent.d.ts +10 -0
  152. package/dist/lib/events/DataEvent.d.ts.map +1 -0
  153. package/dist/lib/events/DataEvent.js +19 -0
  154. package/dist/lib/events/ErrorEvent.d.ts +30 -0
  155. package/dist/lib/events/ErrorEvent.d.ts.map +1 -0
  156. package/dist/lib/events/ErrorEvent.js +53 -0
  157. package/dist/lib/events/Event.d.ts +87 -0
  158. package/dist/lib/events/Event.d.ts.map +1 -0
  159. package/dist/lib/events/Event.js +213 -0
  160. package/dist/lib/events/EventDispatcher.d.ts +57 -0
  161. package/dist/lib/events/EventDispatcher.d.ts.map +1 -0
  162. package/dist/lib/events/EventDispatcher.js +233 -0
  163. package/dist/lib/events/EventDispatcherBase.d.ts +61 -0
  164. package/dist/lib/events/EventDispatcherBase.d.ts.map +1 -0
  165. package/dist/lib/events/EventDispatcherBase.js +258 -0
  166. package/dist/lib/events/EventPhase.d.ts +26 -0
  167. package/dist/lib/events/EventPhase.d.ts.map +1 -0
  168. package/dist/lib/events/EventPhase.js +33 -0
  169. package/dist/lib/events/FocusEvent.d.ts +50 -0
  170. package/dist/lib/events/FocusEvent.d.ts.map +1 -0
  171. package/dist/lib/events/FocusEvent.js +102 -0
  172. package/dist/lib/events/FullScreenEvent.d.ts +12 -0
  173. package/dist/lib/events/FullScreenEvent.d.ts.map +1 -0
  174. package/dist/lib/events/FullScreenEvent.js +23 -0
  175. package/dist/lib/events/GameInputEvent.d.ts +27 -0
  176. package/dist/lib/events/GameInputEvent.d.ts.map +1 -0
  177. package/dist/lib/events/GameInputEvent.js +38 -0
  178. package/dist/lib/events/GeolocationEvent.d.ts +9 -0
  179. package/dist/lib/events/GeolocationEvent.d.ts.map +1 -0
  180. package/dist/lib/events/GeolocationEvent.js +25 -0
  181. package/dist/lib/events/GestureEvent.d.ts +33 -0
  182. package/dist/lib/events/GestureEvent.d.ts.map +1 -0
  183. package/dist/lib/events/GestureEvent.js +121 -0
  184. package/dist/lib/events/GesturePhase.d.ts +12 -0
  185. package/dist/lib/events/GesturePhase.d.ts.map +1 -0
  186. package/dist/lib/events/GesturePhase.js +18 -0
  187. package/dist/lib/events/HTTPStatusEvent.d.ts +40 -0
  188. package/dist/lib/events/HTTPStatusEvent.d.ts.map +1 -0
  189. package/dist/lib/events/HTTPStatusEvent.js +88 -0
  190. package/dist/lib/events/IEventMapper.d.ts +7 -0
  191. package/dist/lib/events/IEventMapper.d.ts.map +1 -0
  192. package/dist/lib/events/IEventMapper.js +1 -0
  193. package/dist/lib/events/IMEEvent.d.ts +11 -0
  194. package/dist/lib/events/IMEEvent.d.ts.map +1 -0
  195. package/dist/lib/events/IMEEvent.js +23 -0
  196. package/dist/lib/events/IOErrorEvent.d.ts +30 -0
  197. package/dist/lib/events/IOErrorEvent.d.ts.map +1 -0
  198. package/dist/lib/events/IOErrorEvent.js +46 -0
  199. package/dist/lib/events/KeyboardEvent.d.ts +46 -0
  200. package/dist/lib/events/KeyboardEvent.d.ts.map +1 -0
  201. package/dist/lib/events/KeyboardEvent.js +115 -0
  202. package/dist/lib/events/MouseEvent.d.ts +88 -0
  203. package/dist/lib/events/MouseEvent.d.ts.map +1 -0
  204. package/dist/lib/events/MouseEvent.js +267 -0
  205. package/dist/lib/events/NetDataEvent.d.ts +12 -0
  206. package/dist/lib/events/NetDataEvent.d.ts.map +1 -0
  207. package/dist/lib/events/NetDataEvent.js +22 -0
  208. package/dist/lib/events/NetStatusEvent.d.ts +29 -0
  209. package/dist/lib/events/NetStatusEvent.d.ts.map +1 -0
  210. package/dist/lib/events/NetStatusEvent.js +52 -0
  211. package/dist/lib/events/OutputProgressEvent.d.ts +11 -0
  212. package/dist/lib/events/OutputProgressEvent.d.ts.map +1 -0
  213. package/dist/lib/events/OutputProgressEvent.js +22 -0
  214. package/dist/lib/events/PressAndTapGestureEvent.d.ts +11 -0
  215. package/dist/lib/events/PressAndTapGestureEvent.d.ts.map +1 -0
  216. package/dist/lib/events/PressAndTapGestureEvent.js +28 -0
  217. package/dist/lib/events/ProgressEvent.d.ts +33 -0
  218. package/dist/lib/events/ProgressEvent.d.ts.map +1 -0
  219. package/dist/lib/events/ProgressEvent.js +65 -0
  220. package/dist/lib/events/SampleDataEvent.d.ts +108 -0
  221. package/dist/lib/events/SampleDataEvent.d.ts.map +1 -0
  222. package/dist/lib/events/SampleDataEvent.js +140 -0
  223. package/dist/lib/events/ShaderEvent.d.ts +11 -0
  224. package/dist/lib/events/ShaderEvent.d.ts.map +1 -0
  225. package/dist/lib/events/ShaderEvent.js +20 -0
  226. package/dist/lib/events/SoftKeyboardEvent.d.ts +12 -0
  227. package/dist/lib/events/SoftKeyboardEvent.d.ts.map +1 -0
  228. package/dist/lib/events/SoftKeyboardEvent.js +17 -0
  229. package/dist/lib/events/SoftKeyboardTrigger.d.ts +10 -0
  230. package/dist/lib/events/SoftKeyboardTrigger.d.ts.map +1 -0
  231. package/dist/lib/events/SoftKeyboardTrigger.js +16 -0
  232. package/dist/lib/events/StageVideoAvailabilityEvent.d.ts +10 -0
  233. package/dist/lib/events/StageVideoAvailabilityEvent.d.ts.map +1 -0
  234. package/dist/lib/events/StageVideoAvailabilityEvent.js +21 -0
  235. package/dist/lib/events/StageVideoEvent.d.ts +14 -0
  236. package/dist/lib/events/StageVideoEvent.d.ts.map +1 -0
  237. package/dist/lib/events/StageVideoEvent.js +26 -0
  238. package/dist/lib/events/StaticEvents.d.ts +4 -0
  239. package/dist/lib/events/StaticEvents.d.ts.map +1 -0
  240. package/dist/lib/events/StaticEvents.js +7 -0
  241. package/dist/lib/events/StatusEvent.d.ts +15 -0
  242. package/dist/lib/events/StatusEvent.d.ts.map +1 -0
  243. package/dist/lib/events/StatusEvent.js +46 -0
  244. package/dist/lib/events/SyncEvent.d.ts +10 -0
  245. package/dist/lib/events/SyncEvent.d.ts.map +1 -0
  246. package/dist/lib/events/SyncEvent.js +21 -0
  247. package/dist/lib/events/TextEvent.d.ts +31 -0
  248. package/dist/lib/events/TextEvent.d.ts.map +1 -0
  249. package/dist/lib/events/TextEvent.js +55 -0
  250. package/dist/lib/events/ThrottleEvent.d.ts +11 -0
  251. package/dist/lib/events/ThrottleEvent.d.ts.map +1 -0
  252. package/dist/lib/events/ThrottleEvent.js +23 -0
  253. package/dist/lib/events/ThrottleType.d.ts +11 -0
  254. package/dist/lib/events/ThrottleType.d.ts.map +1 -0
  255. package/dist/lib/events/ThrottleType.js +17 -0
  256. package/dist/lib/events/TimerEvent.d.ts +13 -0
  257. package/dist/lib/events/TimerEvent.d.ts.map +1 -0
  258. package/dist/lib/events/TimerEvent.js +26 -0
  259. package/dist/lib/events/TouchEvent.d.ts +430 -0
  260. package/dist/lib/events/TouchEvent.d.ts.map +1 -0
  261. package/dist/lib/events/TouchEvent.js +550 -0
  262. package/dist/lib/events/TransformGestureEvent.d.ts +12 -0
  263. package/dist/lib/events/TransformGestureEvent.d.ts.map +1 -0
  264. package/dist/lib/events/TransformGestureEvent.js +31 -0
  265. package/dist/lib/events/UncaughtErrorEvent.d.ts +9 -0
  266. package/dist/lib/events/UncaughtErrorEvent.d.ts.map +1 -0
  267. package/dist/lib/events/UncaughtErrorEvent.js +19 -0
  268. package/dist/lib/events/UncaughtErrorEvents.d.ts +23 -0
  269. package/dist/lib/events/UncaughtErrorEvents.d.ts.map +1 -0
  270. package/dist/lib/events/UncaughtErrorEvents.js +29 -0
  271. package/dist/lib/events/VideoEvent.d.ts +13 -0
  272. package/dist/lib/events/VideoEvent.d.ts.map +1 -0
  273. package/dist/lib/events/VideoEvent.js +24 -0
  274. package/dist/lib/external/ExternalInterface.d.ts +27 -0
  275. package/dist/lib/external/ExternalInterface.d.ts.map +1 -0
  276. package/dist/lib/external/ExternalInterface.js +298 -0
  277. package/dist/lib/factories/FlashSceneGraphFactory.d.ts +33 -0
  278. package/dist/lib/factories/FlashSceneGraphFactory.d.ts.map +1 -0
  279. package/dist/lib/factories/FlashSceneGraphFactory.js +175 -0
  280. package/dist/lib/filters/BevelFilter.d.ts +66 -0
  281. package/dist/lib/filters/BevelFilter.d.ts.map +1 -0
  282. package/dist/lib/filters/BevelFilter.js +207 -0
  283. package/dist/lib/filters/BitmapFilter.d.ts +27 -0
  284. package/dist/lib/filters/BitmapFilter.d.ts.map +1 -0
  285. package/dist/lib/filters/BitmapFilter.js +116 -0
  286. package/dist/lib/filters/BitmapFilterType.d.ts +26 -0
  287. package/dist/lib/filters/BitmapFilterType.d.ts.map +1 -0
  288. package/dist/lib/filters/BitmapFilterType.js +36 -0
  289. package/dist/lib/filters/BlurFilter.d.ts +23 -0
  290. package/dist/lib/filters/BlurFilter.d.ts.map +1 -0
  291. package/dist/lib/filters/BlurFilter.js +64 -0
  292. package/dist/lib/filters/ColorMatrixFilter.d.ts +39 -0
  293. package/dist/lib/filters/ColorMatrixFilter.d.ts.map +1 -0
  294. package/dist/lib/filters/ColorMatrixFilter.js +69 -0
  295. package/dist/lib/filters/ConvolutionFilter.d.ts +54 -0
  296. package/dist/lib/filters/ConvolutionFilter.d.ts.map +1 -0
  297. package/dist/lib/filters/ConvolutionFilter.js +180 -0
  298. package/dist/lib/filters/DisplacementMapFilter.d.ts +57 -0
  299. package/dist/lib/filters/DisplacementMapFilter.d.ts.map +1 -0
  300. package/dist/lib/filters/DisplacementMapFilter.js +159 -0
  301. package/dist/lib/filters/DropShadowFilter.d.ts +63 -0
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  304. package/dist/lib/filters/FilterBuilder.d.ts +6 -0
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  307. package/dist/lib/filters/GlowFilter.d.ts +53 -0
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  310. package/dist/lib/filters/GradientBevelFilter.d.ts +68 -0
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  313. package/dist/lib/filters/GradientGlowFilter.d.ts +59 -0
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  316. package/dist/lib/geom/ColorTransform.d.ts +91 -0
  317. package/dist/lib/geom/ColorTransform.d.ts.map +1 -0
  318. package/dist/lib/geom/ColorTransform.js +259 -0
  319. package/dist/lib/geom/Matrix.d.ts +288 -0
  320. package/dist/lib/geom/Matrix.d.ts.map +1 -0
  321. package/dist/lib/geom/Matrix.js +414 -0
  322. package/dist/lib/geom/Matrix3D.d.ts +45 -0
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  325. package/dist/lib/geom/PerspectiveProjection.d.ts +2 -0
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  328. package/dist/lib/geom/Point.d.ts +123 -0
  329. package/dist/lib/geom/Point.d.ts.map +1 -0
  330. package/dist/lib/geom/Point.js +196 -0
  331. package/dist/lib/geom/Rectangle.d.ts +310 -0
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  334. package/dist/lib/geom/Transform.d.ts +42 -0
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  337. package/dist/lib/geom/Vector3D.d.ts +324 -0
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  340. package/dist/lib/globalization/LocaleID.d.ts +38 -0
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  1032. package/lib/ui/ContextMenu.ts +128 -0
  1033. package/lib/ui/ContextMenuBuiltInItems.ts +104 -0
  1034. package/lib/ui/ContextMenuClipboardItems.ts +93 -0
  1035. package/lib/ui/ContextMenuItem.ts +60 -0
  1036. package/lib/ui/GameInput.ts +49 -0
  1037. package/lib/ui/GameInputControl.ts +76 -0
  1038. package/lib/ui/GameInputControlType.ts +25 -0
  1039. package/lib/ui/GameInputDevice.ts +103 -0
  1040. package/lib/ui/GameInputFinger.ts +23 -0
  1041. package/lib/ui/GameInputHand.ts +22 -0
  1042. package/lib/ui/Keyboard.ts +394 -0
  1043. package/lib/ui/Mouse.ts +70 -0
  1044. package/lib/ui/MouseCursorData.ts +44 -0
  1045. package/lib/ui/Multitouch.ts +117 -0
  1046. package/lib/ui/MultitouchInputMode.ts +27 -0
  1047. package/lib/utils/AwayDate.ts +64 -0
  1048. package/lib/utils/ByteArray.ts +1 -0
  1049. package/lib/utils/CompressionAlgorithm.ts +7 -0
  1050. package/lib/utils/Dictionary.ts +1 -0
  1051. package/lib/utils/Endian.ts +15 -0
  1052. package/lib/utils/IDataInput.ts +194 -0
  1053. package/lib/utils/IDataOutput.ts +147 -0
  1054. package/lib/utils/IExternalizable.ts +37 -0
  1055. package/lib/utils/Timer.ts +115 -0
  1056. package/lib/utils/Trace.ts +33 -0
  1057. package/lib/utils/clearInterval.ts +8 -0
  1058. package/lib/utils/clearTimeout.ts +8 -0
  1059. package/lib/utils/describeType.ts +82 -0
  1060. package/lib/utils/escapeMultiByte.ts +29 -0
  1061. package/lib/utils/getAliasName.ts +7 -0
  1062. package/lib/utils/getDefinitionByName.ts +13 -0
  1063. package/lib/utils/getQualifiedClassName.ts +14 -0
  1064. package/lib/utils/getQualifiedSuperclassName.ts +26 -0
  1065. package/lib/utils/getTimer.ts +20 -0
  1066. package/lib/utils/setInterval.ts +20 -0
  1067. package/lib/utils/setTimeout.ts +20 -0
  1068. package/lib/utils/unescapeMultiByte.ts +27 -0
  1069. package/lib/xml/XML.ts +115 -0
  1070. package/lib/xml/XMLDocumentAway.ts +142 -0
  1071. package/lib/xml/XMLList.ts +449 -0
  1072. package/lib/xml/XMLNode.ts +326 -0
  1073. package/lib/xml/XMLNodeType.ts +48 -0
  1074. package/package.json +78 -4
  1075. package/rollup.config.js +40 -0
  1076. package/tsconfig.json +18 -0
@@ -0,0 +1,986 @@
1
+ import { Box } from '@awayjs/core';
2
+ import { EventDispatcher } from '../events/EventDispatcher';
3
+ import { Event } from '../events/Event';
4
+ import { DisplayObject as AwayDisplayObject, IDisplayObjectAdapter, IFilter } from '@awayjs/scene';
5
+ import { LoaderInfo } from './LoaderInfo';
6
+ import { DisplayObjectContainer } from './DisplayObjectContainer';
7
+ import { Stage } from './Stage';
8
+ import { ContainerNode } from '@awayjs/view';
9
+ import { AXClass, ASArray } from '@awayfl/avm2';
10
+ import { Transform } from '../geom/Transform';
11
+ import { Rectangle } from '../geom/Rectangle';
12
+ import { Point } from '../geom/Point';
13
+ import { Vector3D } from '../geom/Vector3D';
14
+ import { BitmapFilter } from '../filters/BitmapFilter';
15
+ type gASArray<T> = ASArray & {
16
+ value: T;
17
+ };
18
+ export declare class DisplayObject extends EventDispatcher implements IDisplayObjectAdapter {
19
+ static axClass: typeof DisplayObject & AXClass;
20
+ static defineLazy(obj: any, name: any, value: any): boolean;
21
+ static applyLazy(obj: any): void;
22
+ protected _loaderInfo: LoaderInfo;
23
+ protected _isStage: boolean;
24
+ _blockedByScript: boolean;
25
+ _ctBlockedByScript: boolean;
26
+ protected _visibilityByScript: boolean;
27
+ private _transform;
28
+ private _filters;
29
+ _forceWidth: number;
30
+ _forceHeight: number;
31
+ /**
32
+ * We can't apply props before call constructor, store value
33
+ * @private
34
+ */
35
+ private $lazyConstructProperty;
36
+ toString(): string;
37
+ applySymbol(): void;
38
+ dispatchStaticEvent(eventName: string, target?: any): void;
39
+ dispatch_ADDED_TO_STAGE(dispatchForThisChild?: boolean): void;
40
+ dispatch_REMOVED_FROM_STAGE(dispatchForThisChild?: boolean): void;
41
+ dispatchStaticBroadCastEvent(eventName: string): void;
42
+ updateFilters(newFilters: IFilter[]): void;
43
+ protected _adaptee: AwayDisplayObject;
44
+ private _node;
45
+ /**
46
+ *
47
+ *
48
+ * these events are handled from DisplayObjectContainer.
49
+ * nothing really to much needs to be cnnected to awayjs.
50
+ *
51
+ * [broadcast event] Dispatched when the playhead is entering a new
52
+ * frame.
53
+ * @eventType flash.events.Event.ENTER_FRAME
54
+ [Event(name="enterFrame", type="flash.events.Event")]
55
+
56
+ * [broadcast event] Dispatched after the constructors of frame displayobjects have run
57
+ * but before frame scripts have run.
58
+ * @eventType flash.events.Event.FRAME_CONSTRUCTED
59
+ [Event(name="frameConstructed", type="flash.events.Event")]
60
+
61
+ * [broadcast event] Dispatched when the playhead is exiting the current frame.
62
+ * @eventType flash.events.Event.EXIT_FRAME
63
+ [Event(name="exitFrame", type="flash.events.Event")]
64
+
65
+ * [broadcast event] Dispatched when the display list is about to be updated and rendered.
66
+ * @eventType flash.events.Event.RENDER
67
+ [Event(name="render", type="flash.events.Event")]
68
+
69
+ * Dispatched when a displayobject is about to be removed from the display list,
70
+ * either directly or through the removal of a sub tree in which the displayobject is contained.
71
+ * @eventType flash.events.Event.REMOVED_FROM_STAGE
72
+ [Event(name="removedFromStage", type="flash.events.Event")]
73
+
74
+ * Dispatched when a displayobject is about to be removed from the display list.
75
+ * @eventType flash.events.Event.REMOVED
76
+ [Event(name="removed", type="flash.events.Event")]
77
+
78
+ * Dispatched when a displayobject is added to the on stage display list,
79
+ * either directly or through the addition of a sub tree in which the displayobject is contained.
80
+ * @eventType flash.events.Event.ADDED_TO_STAGE
81
+ [Event(name="addedToStage", type="flash.events.Event")]
82
+
83
+ * Dispatched when a displayobject is added to the display list.
84
+ * @eventType flash.events.Event.ADDED
85
+ [Event(name="added", type="flash.events.Event")]
86
+
87
+ * The DisplayObject class is the base class for all anys that can be placed on
88
+ * the display list. The display list manages all anys displayed in the Flash runtimes.
89
+ * Use the DisplayObjectContainer class to arrange the displayobjects in the display list.
90
+ * DisplayObjectContainer anys can have child displayobjects, while other displayobjects, such as
91
+ * Shape and TextField anys, are "leaf" nodes that have only parents and siblings, no children.
92
+ *
93
+ * <p class="- topic/p ">The DisplayObject class supports basic ality like the
94
+ * <i class="+ topic/ph hi-d/i ">x</i> and <i class="+ topic/ph hi-d/i ">y</i> position of
95
+ * an any, as well as more advanced properties of the any such as its transformation matrix.
96
+ * </p><p class="- topic/p ">DisplayObject is an abstract base class; therefore,
97
+ * you cannot call DisplayObject directly. Invoking
98
+ * <codeph class="+ topic/ph pr-d/codeph ">new DisplayObject()</codeph> console.logs
99
+ * an <codeph class="+ topic/ph pr-d/codeph ">ArgumentError</codeph> exception. </p>
100
+ * <p class="- topic/p ">All displayobjects inherit from the DisplayObject class.</p>
101
+ * <p class="- topic/p ">The DisplayObject class itself does not include any APIs for rendering content onscreen.
102
+ * For that reason, if you want create a custom subclass of the DisplayObject class, you will want
103
+ * to extend one of its subclasses that do have APIs for rendering content onscreen,
104
+ * such as the Shape, Sprite, Bitmap, SimpleButton, TextField, or MovieClip class.</p>
105
+ * <p class="- topic/p ">The DisplayObject class contains several broadcast events. Normally, the target
106
+ * of any particular event is a specific DisplayObject instance. For example,
107
+ * the target of an <codeph class="+ topic/ph pr-d/codeph ">added</codeph>
108
+ * event is the specific DisplayObject instance
109
+ * that was added to the display list. Having a single target restricts the placement of
110
+ * event listeners to that target and in some cases the target's ancestors on the display list.
111
+ * With broadcast events, however, the target is not a specific DisplayObject instance,
112
+ * but rather all DisplayObject instances, including those that are not on the display list.
113
+ * This means that you can add a listener to any DisplayObject instance to listen for broadcast events.
114
+ * In addition to the broadcast events listed in the DisplayObject class's Events table,
115
+ * the DisplayObject class also inherits two broadcast events from the EventDispatcher
116
+ * class: <codeph class="+ topic/ph pr-d/codeph ">activate</codeph> and <codeph class="+ topic/ph pr-d/codeph ">
117
+ * deactivate</codeph>.</p><p class="- topic/p ">Some properties previously used
118
+ * in the ActionScript 1.0 and 2.0 MovieClip, TextField, and Button
119
+ * classes (such as <codeph class="+ topic/ph pr-d/codeph ">_alpha</codeph>,
120
+ * <codeph class="+ topic/ph pr-d/codeph ">_height</codeph>,
121
+ * <codeph class="+ topic/ph pr-d/codeph ">_name</codeph>,
122
+ * <codeph class="+ topic/ph pr-d/codeph ">_width</codeph>,
123
+ * <codeph class="+ topic/ph pr-d/codeph ">_x</codeph>,
124
+ * <codeph class="+ topic/ph pr-d/codeph ">_y</codeph>, and others) have equivalents in the ActionScript 3.0
125
+ * DisplayObject class that are renamed so that they no longer begin with the underscore (_) character.</p>
126
+ * <p class="- topic/p ">For more information, see the "Display Programming" chapter of the
127
+ * <i class="+ topic/ph hi-d/i ">ActionScript 3.0 Developer's Guide</i>.</p>
128
+
129
+ */
130
+ constructor();
131
+ protected createAdaptee(): AwayDisplayObject;
132
+ protected mapAdaptee(adaptee: AwayDisplayObject): AwayDisplayObject;
133
+ protected _stage: Stage;
134
+ static _activeStage: Stage;
135
+ get activeStage(): any;
136
+ dispatchEventRecursive(event: Event): void;
137
+ get node(): ContainerNode;
138
+ get adaptee(): AwayDisplayObject;
139
+ set adaptee(value: AwayDisplayObject);
140
+ initAdapter(): void;
141
+ isBlockedByScript(): boolean;
142
+ isVisibilityByScript(): boolean;
143
+ isColorTransformByScript(): boolean;
144
+ freeFromScript(): void;
145
+ clone(): DisplayObject;
146
+ dispose(): void;
147
+ /**
148
+ * @inheritDoc
149
+ */
150
+ disposeValues(): void;
151
+ /**
152
+ * The current accessibility options for this displayobject. If you modify the accessibilityProperties
153
+ * property or any of the fields within accessibilityProperties, you must call
154
+ * the Accessibility.updateProperties() method to make your changes take effect.
155
+ *
156
+ * Note: For an any created in the Flash authoring environment, the value of accessibilityProperties
157
+ * is prepopulated with any information you entered in the Accessibility panel for
158
+ * that any.
159
+ */
160
+ get accessibilityProperties(): any;
161
+ set accessibilityProperties(value: any);
162
+ /**
163
+ * Indicates the alpha transparency value of the any specified.
164
+ * Valid values are 0 (fully transparent) to 1 (fully opaque).
165
+ * The default value is 1. displayobjects with alpha
166
+ * set to 0 are active, even though they are invisible.
167
+ */
168
+ get alpha(): number;
169
+ set alpha(value: number);
170
+ /**
171
+ * A value from the BlendMode class that specifies which blend mode to use.
172
+ * A bitmap can be drawn internally in two ways. If you have a blend mode enabled or an
173
+ * external clipping mask, the bitmap is drawn by adding a bitmap-filled square shape to the vector
174
+ * render. If you attempt to set this property to an invalid value, Flash runtimes set the value
175
+ * to BlendMode.NORMAL.
176
+ *
177
+ * The blendMode property affects each pixel of the displayobject.
178
+ * Each pixel is composed of three constituent
179
+ * colors (red, green, and blue), and each constituent color has a value between 0x00 and 0xFF.
180
+ * Flash Player or Adobe AIR compares each constituent color of one pixel in the movie clip with
181
+ * the corresponding color of the pixel in the background. For example, if blendMode
182
+ * is set to BlendMode.LIGHTEN, Flash Player or Adobe AIR compares the red value of the displayobject with
183
+ * the red value of the background, and uses the lighter of the two as the
184
+ * value for the red component of the displayed color.The following table describes the blendMode settings.
185
+ * The BlendMode class defines string values you can use.
186
+ * The illustrations in the table show blendMode values applied to a circular
187
+ * displayobject (2) superimposed on another displayobject (1).
188
+ * BlendMode ConstantIllustrationDescription
189
+ * BlendMode.NORMAL
190
+ * The displayobject appears in front of the background. Pixel values of the displayobject
191
+ * override those of the background. Where the displayobject is transparent, the background is
192
+ * visible.BlendMode.LAYERForces the creation of a transparency group for the displayobject.
193
+ * This means that the display
194
+ * any is pre-composed in a temporary buffer before it is processed further. This is done
195
+ * automatically if the displayobject is pre-cached using bitmap caching or if the displayobject is
196
+ * a displayobject container with at least one child any with a blendMode
197
+ * setting other than BlendMode.NORMAL. Not supported under GPU rendering.
198
+ *
199
+ * BlendMode.MULTIPLYMultiplies the values of the displayobject constituent
200
+ * colors by the colors of the background color,
201
+ * and then normalizes by dividing by 0xFF,
202
+ * resulting in darker colors. This setting is commonly used for shadows and depth effects.
203
+ * For example, if a constituent color (such as red) of one pixel in the displayobject and the
204
+ * corresponding color of the pixel in the background both have the value 0x88, the multiplied
205
+ * result is 0x4840. Dividing by 0xFF yields a value of 0x48 for that constituent color,
206
+ * which is a darker shade than the color of the displayobject or the color of the background.
207
+ *
208
+ * BlendMode.SCREEN Multiplies the complement (inverse) of the displayobject color by the complement
209
+ * of the background color, resulting in a bleaching effect.
210
+ * This setting is commonly used for highlights or to remove black areas of the displayobject.
211
+ *
212
+ * BlendMode.LIGHTEN Selects the lighter of the constituent colors of the displayobject and the
213
+ * color of the background (the colors with the larger values).
214
+ * This setting is commonly used for superimposing type.
215
+ * For example, if the displayobject has a pixel with an RGB value of 0xFFCC33, and the background
216
+ * pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is
217
+ * 0xFFF833 (because 0xFF > 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33).
218
+ * Not supported under GPU rendering.
219
+ *
220
+ * BlendMode.DARKEN Selects the darker of the constituent colors of the displayobject and the colors of the
221
+ * background (the colors with the smaller values). This setting is commonly used for superimposing type. *
222
+ * For example, if the displayobject has a pixel with an RGB value of 0xFFCC33, and the background
223
+ * pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is
224
+ * 0xDDCC00 (because 0xFF > 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33).
225
+ * Not supported under GPU rendering.
226
+ *
227
+ * BlendMode.DIFFERENCE Compares the constituent colors of the displayobject with the colors
228
+ * of its background, and subtracts the darker of the values of the two constituent colors from the lighter value.
229
+ * This setting is commonly used for more vibrant colors. *
230
+ * For example, if the displayobject has a pixel with an RGB value of 0xFFCC33, and the background
231
+ * pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is
232
+ * 0x222C33 (because 0xFF - 0xDD = 0x22, 0xF8 - 0xCC = 0x2C, and 0x33 - 0x00 = 0x33).
233
+ *
234
+ * BlendMode.ADD Adds the values of the constituent colors of the displayobject to the colors of its background,
235
+ * applying a ceiling of 0xFF. This setting is commonly used for animating a lightening dissolve between
236
+ * two anys. *
237
+ * For example, if the displayobject has a pixel with an RGB value of 0xAAA633, and the background
238
+ * pixel has an RGB value of 0xDD2200, the resulting RGB value for the displayed pixel is
239
+ * 0xFFC833 (because 0xAA + 0xDD > 0xFF, 0xA6 + 0x22 = 0xC8, and 0x33 + 0x00 = 0x33).
240
+ *
241
+ * BlendMode.SUBTRACTSubtracts the values of the constituent colors in the displayobject from the values of the
242
+ * background color, applying a floor of 0. This setting is commonly used for animating a
243
+ * darkening dissolve between two anys.
244
+ * For example, if the displayobject has a pixel with an RGB value of 0xAA2233, and the background
245
+ * pixel has an RGB value of 0xDDA600, the resulting RGB value for the displayed pixel is
246
+ * 0x338400 (because 0xDD - 0xAA = 0x33, 0xA6 - 0x22 = 0x84, and 0x00 - 0x33 < 0x00).
247
+ *
248
+ * BlendMode.INVERT Inverts the background.
249
+ * BlendMode.ALPHA Applies the alpha value of each pixel of the displayobject to the background.
250
+ * This requires the blendMode setting of the parent displayobject to be set to BlendMode.LAYER.
251
+ * For example, in the illustration, the parent displayobject, which is a white background,
252
+ * has blendMode = BlendMode.LAYER. Not supported under GPU rendering.
253
+ *
254
+ * BlendMode.ERASE Erases the background based on the alpha value of the displayobject.
255
+ * This requires the blendMode of the parent displayobject to be set to BlendMode.LAYER.
256
+ * For example, in the illustration, the parent displayobject, which is a white background, has
257
+ * blendMode = BlendMode.LAYER. Not supported under GPU rendering.
258
+ *
259
+ * BlendMode.OVERLAY Adjusts the color of each pixel based on the darkness of the background.
260
+ * If the background is lighter than 50% gray, the displayobject and background colors are
261
+ * screened, which results in a lighter color. If the background is darker than 50% gray,
262
+ * the colors are multiplied, which results in a darker color.
263
+ * This setting is commonly used for shading effects. Not supported under GPU rendering.
264
+ *
265
+ * BlendMode.HARDLIGHTAdjusts the color of each pixel based on the darkness of the displayobject.
266
+ * If the displayobject is lighter than 50% gray, the displayobject and background colors are
267
+ * screened, which results in a lighter color. If the displayobject is darker than 50% gray,
268
+ * the colors are multiplied, which results in a darker color.
269
+ * This setting is commonly used for shading effects. Not supported under GPU rendering.
270
+ *
271
+ * BlendMode.SHADERN/AAdjusts the color using a custom shader routine. The shader that is used is specified
272
+ * as the Shader instance assigned to the blendShader property. Setting the
273
+ * blendShader property of a displayobject to a Shader instance
274
+ * automatically sets the displayobject's blendMode property to
275
+ * BlendMode.SHADER. If the blendMode property is set to
276
+ * BlendMode.SHADER without first setting the blendShader property,
277
+ * the blendMode property is set to BlendMode.NORMAL. Not supported under GPU rendering.
278
+ */
279
+ get blendMode(): string;
280
+ set blendMode(value: string);
281
+ /**
282
+ * Sets a shader that is used for blending the foreground and background. When the
283
+ * blendMode property is set to BlendMode.SHADER, the specified
284
+ * Shader is used to create the blend mode output for the displayobject.
285
+ *
286
+ * Setting the blendShader property of a displayobject to a Shader instance
287
+ * automatically sets the displayobject's blendMode property to
288
+ * BlendMode.SHADER. If the blendShader property is set (which sets the
289
+ * blendMode property to BlendMode.SHADER), then the value of the
290
+ * blendMode property is changed, the blend mode can be reset to use the blend
291
+ * shader simply by setting the blendMode property to BlendMode.SHADER.
292
+ * The blendShader property does not need to be set again except to change the
293
+ * shader that's used for the blend mode.The Shader assigned to the blendShader property must specify at least two
294
+ * image4 inputs. The inputs do not need to be specified in code using the
295
+ * associated ShaderInput anys' input properties. The background displayobject
296
+ * is automatically
297
+ * used as the first input (the input with index 0). The foreground displayobject
298
+ * is used as the second input (the input with index 1). A shader used as a blend
299
+ * shader can specify more than two inputs. In that case, any additional input must be specified
300
+ * by setting its ShaderInput instance's input property.
301
+ * When you assign a Shader instance to this property the shader is copied internally. The
302
+ * blend operation uses that internal copy, not a reference to the original shader. Any changes
303
+ * made to the shader, such as changing a parameter value, input, or bytecode, are not applied
304
+ * to the copied shader that's used for the blend mode.
305
+ * @langversion 3.0
306
+ * @playerversion Flash 10
307
+ * @playerversion AIR 1.5
308
+ * @console.logs ArgumentError When the shader output type is not compatible with this operation
309
+ * (the shader must specify a pixel4
310
+ * output).
311
+ * @console.logs ArgumentError When the shader specifies fewer than two image inputs or the first
312
+ * two inputs are not image4 inputs.
313
+ * @console.logs ArgumentError When the shader specifies an image input that isn't provided.
314
+ * @console.logs ArgumentError When a Byte[] or Vector.<number> instance is used as
315
+ * an input and the width
316
+ * and height properties aren't specified for the
317
+ * ShaderInput, or the specified values don't match the amount of
318
+ * data in the input any. See the ShaderInput.input
319
+ * property for more information.
320
+ */
321
+ set blendShader(_value: any);
322
+ /**
323
+ * If set to true, Flash runtimes cache an internal bitmap representation of the
324
+ * displayobject. This caching can increase performance for displayobjects that contain complex
325
+ * vector content.
326
+ *
327
+ * All vector data for a displayobject that has a cached bitmap is drawn to the bitmap
328
+ * instead of the main display. If cacheAsBitmapMatrix is null or unsupported,
329
+ * the bitmap is then copied to the main display as unstretched, unrotated pixels snapped to
330
+ * the nearest pixel boundaries. Pixels are mapped 1 to 1 with
331
+ * the parent any. If the bounds of the bitmap change, the bitmap is recreated instead
332
+ * of being stretched.If cacheAsBitmapMatrix is non-null and supported, the any is drawn to the off-screen bitmap
333
+ * using that matrix and the stretched and/or rotated results of that rendering are used
334
+ * to draw the any to the main display.No internal bitmap is created unless the cacheAsBitmap property is set to
335
+ * true.After you set the cacheAsBitmap property to true,
336
+ * the rendering does not change, however the displayobject performs pixel snapping
337
+ * automatically. The animation speed can be significantly faster depending
338
+ * on the complexity of the vector content.
339
+ * The cacheAsBitmap property is automatically set to true
340
+ * whenever you apply a filter to a displayobject (when its filter [] is not empty),
341
+ * and if a displayobject has a filter applied to it, cacheAsBitmap is reported as
342
+ * true for that displayobject, even if you set the property to false.
343
+ * If you clear all filters for a displayobject, the cacheAsBitmap setting changes to
344
+ * what it was last set to.A displayobject does not use a bitmap even if the cacheAsBitmap
345
+ * property is set to true and instead renders from vector data in the following cases:The bitmap is too large.
346
+ * In AIR 1.5 and Flash Player 10, the maximum size for a bitmap image is 8,191 pixels in width or height,
347
+ * and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a bitmap image is 8,191 pixels
348
+ * wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier, the limitation is
349
+ * is 2880 pixels in height and 2,880 pixels in width.The bitmap fails to allocate (out of memory error).
350
+ * The cacheAsBitmap property is best used with movie clips that have
351
+ * mostly static content and that do not scale and rotate frequently. With such movie
352
+ * clips, cacheAsBitmap can lead to performance increases when the
353
+ * movie clip is translated (when its x and y position is changed).
354
+ */
355
+ get cacheAsBitmap(): boolean;
356
+ set cacheAsBitmap(value: boolean);
357
+ /**
358
+ * An indexed [] that contains each filter any currently associated with the displayobject.
359
+ * The flash.filters package contains several classes that define specific filters you can
360
+ * use.
361
+ *
362
+ * Filters can be applied in Flash Professional at design time, or at run time by using
363
+ * ActionScript code. To apply a filter by using ActionScript, you must make a temporary copy of the
364
+ * entire filters [], modify the temporary [], then assign the value
365
+ * of the temporary [] back to the filters []. You cannot directly
366
+ * add a new filter any to the filters [].To add a filter by using ActionScript,
367
+ * perform the following steps (assume that the
368
+ * target displayobject is named myDisplayObject):Create a new filter any by using the constructor
369
+ * method of your chosen filter class.Assign the value of the myDisplayObject.filters [] to a temporary [], such
370
+ * as one named myFilters.Add the new filter any to the myFilters temporary [].
371
+ * Assign the value of the temporary [] to the myDisplayObject.filters [].
372
+ * If the filters [] is undefined, you do not need to use a temporary [].
373
+ * Instead, you can directly assign an [] literal that contains one or more filter anys that
374
+ * you create. The first example in the Examples section adds a drop shadow filter by using
375
+ * code that handles both defined and undefined filters []s.To modify an existing filter any,
376
+ * you must use the technique of modifying a copy of the filters []:
377
+ * Assign the value of the filters [] to a temporary [], such as one
378
+ * named myFilters.Modify the property by using the temporary [], myFilters. For example,
379
+ * to set the quality property of the first filter in the [], you could use the
380
+ * following code: myFilters[0].quality = 1;
381
+ * Assign the value of the temporary [] to the filters [].
382
+ * At load time, if a displayobject has an associated filter, it is marked to cache itself as a
383
+ * transparent bitmap. From this point forward, as long as the displayobject has a valid filter list,
384
+ * the player caches the displayobject as a bitmap. This source bitmap is used as a source
385
+ * image for the filter effects. Each displayobject usually has two bitmaps: one with the
386
+ * original unfiltered source displayobject and another for the final image after filtering.
387
+ * The final image is used when rendering. As long as the displayobject does not
388
+ * change, the final image does not need updating.
389
+ * The flash.filters package includes classes for filters. For example, to create a DropShadow
390
+ * filter, you would write:
391
+ * <codeblock>
392
+ *
393
+ * import flash.filters.DropShadowFilter
394
+ * var myFilter:DropShadowFilter =
395
+ * new DropShadowFilter (distance, angle, color, alpha, blurX, blurY, quality, inner, knockout)
396
+ *
397
+ * </codeblock>
398
+ * You can use the is operator to determine the type of filter assigned to
399
+ * each index position in the filter []. For example, the following code shows
400
+ * how to determine the position of the first filter in the filters [] that
401
+ * is a DropShadowFilter:
402
+ *
403
+ * <codeblock>
404
+ *
405
+ * import flash.text.TextField;
406
+ * import flash.filters.~~;
407
+ * var tf:TextField = new TextField();
408
+ * var filter1:DropShadowFilter = new DropShadowFilter();
409
+ * var filter2:GradientGlowFilter = new GradientGlowFilter();
410
+ * tf.filters = [filter1, filter2];
411
+ *
412
+ * tf.text = "DropShadow index: " + filterPosition(tf, DropShadowFilter).tostring(); // 0
413
+ * addChild(tf)
414
+ *
415
+ * filterPosition(DisplayObject:DisplayObject, filterClass:Class):int {
416
+ * for (var i:uint = 0; i < DisplayObject.filters.length; i++) {
417
+ * if (DisplayObject.filters[i] is filterClass) {
418
+ * return i;
419
+ * }
420
+ * }
421
+ * return -1;
422
+ * }
423
+ *
424
+ * </codeblock>
425
+ * Note: Since you cannot directly add a new filter any to the
426
+ * DisplayObject.filters [], the following code has no
427
+ * effect on the target displayobject, named myDisplayObject:
428
+ * <codeblock>
429
+ *
430
+ * myDisplayObject.filters.push(myDropShadow);
431
+ *
432
+ * </codeblock>
433
+ * @langversion 3.0
434
+ * @playerversion Flash 9
435
+ * @console.logs ArgumentError When filters includes a ShaderFilter and the shader
436
+ * output type is not compatible with this operation
437
+ * (the shader must specify a pixel4
438
+ * output).
439
+ * @console.logs ArgumentError When filters includes a ShaderFilter and the shader
440
+ * doesn't specify any image input or the first
441
+ * input is not an image4 input.
442
+ * @console.logs ArgumentError When filters includes a ShaderFilter and the shader
443
+ * specifies an image input that isn't provided.
444
+ * @console.logs ArgumentError When filters includes a ShaderFilter, a
445
+ * Byte[] or Vector.<number> instance as
446
+ * a shader input, and the width
447
+ * and height properties aren't specified for the
448
+ * ShaderInput any, or the specified values don't match the amount of
449
+ * data in the input data. See the ShaderInput.input
450
+ * property for more information.
451
+ */
452
+ get filters(): gASArray<BitmapFilter>;
453
+ set filters(value: gASArray<BitmapFilter>);
454
+ /**
455
+ * Indicates the height of the displayobject, in pixels.
456
+ * The height is calculated based on the bounds of the content of the displayobject.
457
+ * When you set the height property, the scaleY property is adjusted accordingly, as shown in the
458
+ * following code:
459
+ *
460
+ * <codeblock>
461
+ *
462
+ * var rect:Shape = new Shape();
463
+ * rect.graphics.beginFill(0xFF0000);
464
+ * rect.graphics.drawRect(0, 0, 100, 100);
465
+ * trace(rect.scaleY) // 1;
466
+ * rect.height = 200;
467
+ * trace(rect.scaleY) // 2;
468
+ * </codeblock>
469
+ * Except for TextField and Video anys, a displayobject with no content (such as an empty sprite) has a height
470
+ * of 0, even if you try to set height to a different value.
471
+ */
472
+ get height(): number;
473
+ set height(value: number);
474
+ /**
475
+ * Returns a LoaderInfo any containing information about loading the file
476
+ * to which this displayobject belongs. The loaderInfo property is defined only
477
+ * for the root displayobject of a SWF file or for a loaded Bitmap (not for a Bitmap that is drawn
478
+ * with ActionScript). To find the loaderInfo any associated with the SWF file that contains
479
+ * a displayobject named myDisplayObject, use myDisplayObject.root.loaderInfo.
480
+ *
481
+ * A large SWF file can monitor its download by calling
482
+ * this.root.loaderInfo.addEventListener(Event.COMPLETE, func).
483
+ */
484
+ get loaderInfo(): LoaderInfo;
485
+ set loaderInfo(value: LoaderInfo);
486
+ /**
487
+ * The calling displayobject is masked by the specified mask any.
488
+ * To ensure that masking works when the Stage is scaled, the mask displayobject
489
+ * must be in an active part of the display list. The mask any itself is not drawn.
490
+ * Set mask to null to remove the mask.
491
+ *
492
+ * To be able to scale a mask any, it must be on the display list. To be able to drag a mask Sprite any
493
+ * (by calling its startDrag() method), it must be on the display list. To call the
494
+ * startDrag() method for a mask sprite based on a mouseDown event
495
+ * being dispatched by the sprite, set the sprite's buttonMode property to true.
496
+ * When displayobjects are cached by setting the cacheAsBitmap property to
497
+ * true an the cacheAsBitmapMatrix property to a Matrix any,
498
+ * both the mask and the displayobject being masked must be part of the same cached
499
+ * bitmap. Thus, if the displayobject is cached, then the mask must be a child of the displayobject.
500
+ * If an ancestor of the displayobject on the display list is cached, then the mask must be a child of
501
+ * that ancestor or one of its descendents. If more than one ancestor of the masked any is cached,
502
+ * then the mask must be a descendent of the cached container closest to the masked any in the display list.
503
+ * Note: A single mask any cannot be used to mask more than one calling displayobject.
504
+ * When the mask is assigned to a second displayobject, it is removed as the mask of the first
505
+ * any, and that any's mask property becomes null.
506
+ */
507
+ /**
508
+ * Magic, timeline can assign a MC with name 'mask' but we should apply it as mask
509
+ * NOT ASSIGN DEFAULT! Because this value settings before execute constructor
510
+ */
511
+ get mask(): DisplayObject;
512
+ set mask(value: DisplayObject);
513
+ get metaData(): any;
514
+ set metaData(_data: any);
515
+ /**
516
+ * Indicates the x coordinate of the mouse or user input device position, in pixels.
517
+ *
518
+ * Note: For a DisplayObject that has been rotated, the returned x coordinate will reflect the
519
+ * non-rotated Point.
520
+ */
521
+ get mouseX(): number;
522
+ /**
523
+ * Indicates the y coordinate of the mouse or user input device position, in pixels.
524
+ *
525
+ * Note: For a DisplayObject that has been rotated, the returned y coordinate will reflect the
526
+ * non-rotated Point.
527
+ */
528
+ get mouseY(): number;
529
+ /**
530
+ * Indicates the instance name of the DisplayObject. The any can be identified in
531
+ * the child list of its parent displayobject container by calling the
532
+ * getChildByName() method of the displayobject container.
533
+ * @langversion 3.0
534
+ * @playerversion Flash 9
535
+ * @playerversion Lite 4
536
+ * @console.logs IllegalOperationError If you are attempting to set this property on an any that was
537
+ * placed on the timeline in the Flash authoring tool.
538
+ */
539
+ get name(): string;
540
+ set name(value: string);
541
+ /**
542
+ * Specifies whether the displayobject is opaque with a certain background color.
543
+ * A transparent bitmap contains alpha
544
+ * channel data and is drawn transparently. An opaque bitmap has no alpha channel (and renders faster
545
+ * than a transparent bitmap). If the bitmap is opaque, you specify its own background color to use.
546
+ *
547
+ * If set to a number value, the surface is opaque (not transparent) with the RGB background
548
+ * color that the number specifies. If set to null (the default value), the display
549
+ * any has a transparent background.The opaqueBackground property is intended mainly for use with the
550
+ * cacheAsBitmap property, for rendering optimization. For displayobjects in which the
551
+ * cacheAsBitmap property is set to true, setting opaqueBackground can
552
+ * improve rendering performance.The opaque background region is not matched when calling the hitTestPoint()
553
+ * method with the shapeFlag parameter set to true.The opaque background region does not respond to mouse events.
554
+ */
555
+ get opaqueBackground(): any;
556
+ set opaqueBackground(value: any);
557
+ /**
558
+ * Indicates the DisplayObjectContainer any that contains this displayobject. Use the parent
559
+ * property to specify a relative path to displayobjects that are above the
560
+ * current displayobject in the display list hierarchy.
561
+ *
562
+ * You can use parent to move up multiple levels in the display list as in the following:
563
+ * @console.logs SecurityError The parent displayobject belongs to a security sandbox
564
+ * to which you do not have access. You can avoid this situation by having
565
+ * the parent movie call the Security.allowDomain() method.
566
+ */
567
+ get parent(): DisplayObjectContainer;
568
+ /**
569
+ * For a displayobject in a loaded SWF file, the root property is the
570
+ * top-most displayobject in the portion of the display list's tree structure represented by that SWF file.
571
+ * For a Bitmap any representing a loaded image file, the root property is the Bitmap any
572
+ * itself. For the instance of the main class of the first SWF file loaded, the root property is the
573
+ * displayobject itself. The root property of the Stage any is the Stage any itself. The root
574
+ * property is set to null for any displayobject that has not been added to the display list, unless
575
+ * it has been added to a displayobject container that is off the display list but that is a child of the
576
+ * top-most displayobject in a loaded SWF file.
577
+ *
578
+ * For example, if you create a new Sprite any by calling the Sprite() constructor method,
579
+ * its root property is null until you add it to the display list (or to a display
580
+ * any container that is off the display list but that is a child of the top-most displayobject in a SWF file).
581
+ * For a loaded SWF file, even though the Loader any used to load the file may not be on the display list,
582
+ * the top-most displayobject in the SWF file has its root property set to itself. The Loader any
583
+ * does not have its root property set until it is added as a child of a displayobject for which the
584
+ * root property is set.
585
+ */
586
+ get root(): DisplayObject;
587
+ /**
588
+ * Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
589
+ * Values from 0 to 180 represent
590
+ * clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
591
+ * Values outside this range are added to or
592
+ * subtracted from 360 to obtain a value within the range. For example, the statement my_video.rotation = 450 is the
593
+ * same as my_video.rotation = 90.
594
+ */
595
+ get rotation(): number;
596
+ set rotation(value: number);
597
+ /**
598
+ * Indicates the x-axis rotation of the DisplayObject instance,
599
+ * in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent
600
+ * clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
601
+ * Values outside this range are added to or
602
+ * subtracted from 360 to obtain a value within the range.
603
+ */
604
+ get rotationX(): number;
605
+ set rotationX(value: number);
606
+ /**
607
+ * Indicates the y-axis rotation of the DisplayObject instance, in degrees,
608
+ * from its original orientation relative to the 3D parent container. Values from 0 to 180 represent
609
+ * clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
610
+ * Values outside this range are added to or
611
+ * subtracted from 360 to obtain a value within the range.
612
+ * @langversion 3.0
613
+ * @playerversion Flash 10
614
+ * @playerversion AIR 1.5
615
+ * @playerversion Lite 4
616
+ */
617
+ get rotationY(): number;
618
+ set rotationY(value: number);
619
+ /**
620
+ * Indicates the z-axis rotation of the DisplayObject instance,
621
+ * in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent
622
+ * clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
623
+ * Values outside this range are added to or
624
+ * subtracted from 360 to obtain a value within the range.
625
+ */
626
+ get rotationZ(): number;
627
+ set rotationZ(value: number);
628
+ /**
629
+ * The current scaling grid that is in effect. If set to null,
630
+ * the entire displayobject is scaled normally when any scale transformation is
631
+ * applied.
632
+ *
633
+ * When you define the scale9Grid property, the displayobject is divided into a
634
+ * grid with nine regions based on the scale9Grid rectangle, which defines the
635
+ * center region of the grid. The eight other regions of the grid are the following areas:
636
+ * The upper-left corner outside of the rectangleThe area above the rectangle
637
+ * The upper-right corner outside of the rectangleThe area to the left of the rectangle
638
+ * The area to the right of the rectangleThe lower-left corner outside of the rectangle
639
+ * The area below the rectangleThe lower-right corner outside of the rectangle
640
+ * You can think of the eight regions outside of the center (defined by the rectangle)
641
+ * as being like a picture frame that has special rules applied to it when scaled.
642
+ * When the scale9Grid property is set and a displayobject is scaled, all text and
643
+ * gradients are scaled normally; however, for other types of anys the following rules apply:
644
+ * Content in the center region is scaled normally. Content in the corners is not scaled.
645
+ * Content in the top and bottom regions is scaled horizontally only. Content in the
646
+ * left and right regions is scaled vertically only.All fills (including bitmaps, video, and gradients)
647
+ * are stretched to fit their shapes.If a displayobject is rotated, all subsequent scaling is normal (and the
648
+ * scale9Grid property is ignored).For example, consider the following displayobject and a rectangle
649
+ * that is applied as the display
650
+ * any's scale9Grid:The displayobject.The red rectangle shows the scale9Grid.
651
+ * When the displayobject is scaled or stretched, the anys within the rectangle scale
652
+ * normally, but the anys outside of the rectangle scale according to the
653
+ * scale9Grid rules:
654
+ * Scaled to 75%:Scaled to 50%:Scaled to 25%:Stretched horizontally
655
+ * 150%: A common use for setting scale9Grid is to set up a displayobject to be used
656
+ * as a component, in which edge regions retain the same width when the component is scaled.
657
+ * @maelexample The following creates a movie clip that contains a 20-pixel line (which forms a border)
658
+ * and a gradient fill. The movie clip scales based on the mouse position, and because of the
659
+ * <code>scale9Grid</code> set for the movie clip, the thickness of the 20-pixel line does not
660
+ * vary when the clip scales (although the gradient in the movie clip <em>does</em> scale):
661
+ *
662
+ * <listing version="2.0">
663
+ * import Rectangle;
664
+ * import flash.geom.Matrix;
665
+ *
666
+ * this.createEmptyMovieClip("my_mc", this.getNextHighestDepth());
667
+ *
668
+ * var grid:Rectangle = new Rectangle(20, 20, 260, 260);
669
+ * my_mc.scale9Grid = grid ;
670
+ *
671
+ * my_mc._x = 50;
672
+ * my_mc._y = 50;
673
+ *
674
+ * onMouseMove()
675
+ * {
676
+ * my_mc._width = _xmouse;
677
+ * my_mc._height = _ymouse;
678
+ * }
679
+ *
680
+ * my_mc.lineStyle(20, 0xff3333, 100);
681
+ * var gradient_matrix:Matrix = new Matrix();
682
+ * gradient_matrix.createGradientBox(15, 15, Math.PI, 10, 10);
683
+ * my_mc.beginGradientFill("radial", [0xffff00, 0x0000ff],
684
+ * [100, 100], [0, 0xFF], gradient_matrix,
685
+ * "reflect", "RGB", 0.9);
686
+ * my_mc.moveTo(0, 0);
687
+ * my_mc.lineTo(0, 300);
688
+ * my_mc.lineTo(300, 300);
689
+ * my_mc.lineTo(300, 0);
690
+ * my_mc.lineTo(0, 0);
691
+ * my_mc.endFill();
692
+ * </listing>
693
+ * @console.logs ArgumentError If you pass an invalid argument to the method.
694
+ */
695
+ get scale9Grid(): Rectangle;
696
+ set scale9Grid(innerRectangle: Rectangle);
697
+ /**
698
+ * Indicates the horizontal scale (percentage) of the any as applied from the registration point. The default
699
+ * registration point is (0,0). 1.0 equals 100% scale.
700
+ *
701
+ * Scaling the local coordinate system changes the x and y property values, which are defined in
702
+ * whole pixels.
703
+ */
704
+ get scaleX(): number;
705
+ set scaleX(value: number);
706
+ /**
707
+ * Indicates the vertical scale (percentage) of an any as applied from the registration point of the any. The
708
+ * default registration point is (0,0). 1.0 is 100% scale.
709
+ *
710
+ * Scaling the local coordinate system changes the x and y property values, which are defined in
711
+ * whole pixels.
712
+ */
713
+ get scaleY(): number;
714
+ set scaleY(value: number);
715
+ /**
716
+ * Indicates the depth scale (percentage) of an any as applied from the registration point of the any. The
717
+ * default registration point is (0,0). 1.0 is 100% scale.
718
+ *
719
+ * Scaling the local coordinate system changes the x, y and z property values, which are defined in
720
+ * whole pixels.
721
+ */
722
+ get scaleZ(): number;
723
+ set scaleZ(value: number);
724
+ /**
725
+ * The scroll rectangle bounds of the displayobject. The displayobject is cropped to the size
726
+ * defined by the rectangle, and it scrolls within the rectangle when you change the
727
+ * x and y properties of the scrollRect any.
728
+ *
729
+ * The properties of the scrollRect Rectangle any use the displayobject's coordinate space
730
+ * and are scaled just like the overall displayobject. The corner bounds of the cropped window on the scrolling
731
+ * displayobject are the origin of the displayobject (0,0) and the point defined by the
732
+ * width and height of the rectangle. They are not centered around the origin, but
733
+ * use the origin to define the upper-left corner of the area. A scrolled displayobject always
734
+ * scrolls in whole pixel increments. You can scroll an any left and right by setting the x property of the
735
+ * scrollRect Rectangle any. You can scroll an any up and down by setting
736
+ * the y property of the scrollRect Rectangle any. If the displayobject
737
+ * is rotated 90° and you scroll it left and right, the displayobject actually scrolls up and down.
738
+ */
739
+ get scrollRect(): Rectangle;
740
+ set scrollRect(value: Rectangle);
741
+ /**
742
+ * The Stage of the displayobject. A Flash runtime application has only one Stage any.
743
+ * For example, you can create and load multiple displayobjects into the display list, and the
744
+ * stage property of each displayobject refers to the same Stage any (even if the
745
+ * displayobject belongs to a loaded SWF file).
746
+ *
747
+ * If a displayobject is not added to the display list, its stage property is set to
748
+ * null.
749
+ */
750
+ get stage(): Stage;
751
+ /**
752
+ * An any with properties pertaining to a displayobject's matrix, color transform, and pixel bounds.
753
+ * The specific properties — matrix, colorTransform, and three read-only properties
754
+ * (concatenatedMatrix, concatenatedColorTransform,
755
+ * and pixelBounds) — are described in the entry for the Transform class.
756
+ *
757
+ * Each of the transform any's properties is itself an any. This concept is important because the only
758
+ * way to set new values for the matrix or colorTransform anys is to create a new any and copy that
759
+ * any into the transform.matrix or transform.colorTransform property.For example,
760
+ * to increase the tx value of a displayobject's matrix, you must make a
761
+ * copy of the entire matrix any, then copy the new any into the matrix property of the transform
762
+ * any:
763
+ * var myMatrix:Matrix = myDisplayObject.transform.matrix;
764
+ * myMatrix.tx += 10;
765
+ * myDisplayObject.transform.matrix = myMatrix;
766
+ * You cannot directly set the tx property. The following code has
767
+ * no effect on myDisplayObject:
768
+ * myDisplayObject.transform.matrix.tx += 10;
769
+ * You can also copy an entire transform any and assign it to another
770
+ * displayobject's transform property. For example, the following code
771
+ * copies the entire transform any from myOldDisplayObj to
772
+ * myNewDisplayObj:myNewDisplayObj.transform = myOldDisplayObj.transform;
773
+ * The resulting displayobject, myNewDisplayObj, now has the same values for its
774
+ * matrix, color transform, and pixel bounds as the old displayobject, myOldDisplayObj.
775
+ * Note that AIR for TV devices use hardware acceleration, if it is available, for color transforms.
776
+ */
777
+ get transform(): Transform;
778
+ set transform(value: Transform);
779
+ /**
780
+ * Whether or not the displayobject is visible. displayobjects that are not visible
781
+ * are disabled. For example, if visible=false for an Interactiveany instance,
782
+ * it cannot be clicked.
783
+ */
784
+ get visible(): boolean;
785
+ set visible(value: boolean);
786
+ /**
787
+ * Indicates the width of the displayobject, in pixels.
788
+ * The width is calculated based on the bounds of the content of the displayobject.
789
+ * When you set the width property, the scaleX property is adjusted accordingly, as shown in the
790
+ * following code:
791
+ *
792
+ * <codeblock>
793
+ *
794
+ * var rect:Shape = new Shape();
795
+ * rect.graphics.beginFill(0xFF0000);
796
+ * rect.graphics.drawRect(0, 0, 100, 100);
797
+ * trace(rect.scaleX) // 1;
798
+ * rect.width = 200;
799
+ * trace(rect.scaleX) // 2;
800
+ * </codeblock>
801
+ * Except for TextField and Video anys, a displayobject with no content (such as an empty sprite) has a width
802
+ * of 0, even if you try to set width to a different value.
803
+ */
804
+ get width(): number;
805
+ set width(value: number);
806
+ /**
807
+ * Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
808
+ * the parent DisplayObjectContainer. If the any is inside a DisplayObjectContainer that has
809
+ * transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer.
810
+ * Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's
811
+ * children inherit a coordinate system that is rotated 90° counterclockwise.
812
+ * The any's coordinates refer to the registration point position.
813
+ */
814
+ get x(): number;
815
+ set x(value: number);
816
+ /**
817
+ * Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
818
+ * the parent DisplayObjectContainer. If the any is inside a DisplayObjectContainer that has
819
+ * transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer.
820
+ * Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's
821
+ * children inherit a coordinate system that is rotated 90° counterclockwise.
822
+ * The any's coordinates refer to the registration point position.
823
+ */
824
+ get y(): number;
825
+ set y(value: number);
826
+ /**
827
+ * Indicates the z coordinate position along the z-axis of the DisplayObject
828
+ * instance relative to the 3D parent container. The z property is used for
829
+ * 3D coordinates, not screen or pixel coordinates.
830
+ * When you set a z property for a displayobject to something other than the default
831
+ * value of 0, a corresponding Matrix3D any is automatically created. for adjusting a
832
+ * displayobject's position and orientation
833
+ * in three dimensions. When working with the z-axis,
834
+ * the existing behavior of x and y properties changes from screen or pixel coordinates to
835
+ * positions relative to the 3D parent container.For example,
836
+ * a child of the _root at position x = 100, y = 100, z = 200
837
+ * is not drawn at pixel location (100,100). The child is drawn wherever the 3D projection
838
+ * calculation puts it. The calculation is:
839
+ * (x~~cameraFocalLength/cameraRelativeZPosition, y~~cameraFocalLength/cameraRelativeZPosition)
840
+ */
841
+ get z(): number;
842
+ set z(value: number);
843
+ /**
844
+ * Returns a rectangle that defines the area of the displayobject relative to the coordinate system
845
+ * of the targetCoordinateSpace any.
846
+ * Consider the following code, which shows how the rectangle returned can vary depending on the
847
+ * targetCoordinateSpace parameter that you pass to the method:
848
+ *
849
+ * <codeblock>
850
+ *
851
+ * var container:Sprite = new Sprite();
852
+ * container.x = 100;
853
+ * container.y = 100;
854
+ * this.addChild(container);
855
+ * var contents:Shape = new Shape();
856
+ * contents.graphics.drawCircle(0,0,100);
857
+ * container.addChild(contents);
858
+ * trace(contents.getBounds(container));
859
+ * // (x=-100, y=-100, w=200, h=200)
860
+ * trace(contents.getBounds(this));
861
+ * // (x=0, y=0, w=200, h=200)
862
+ *
863
+ * </codeblock>
864
+ * Note: Use the localToGlobal() and
865
+ * globalToLocal() methods to convert the displayobject's local coordinates
866
+ * to display coordinates, or display coordinates to local coordinates,
867
+ * respectively.The getBounds() method is similar to the getRect() method;
868
+ * however, the Rectangle returned by the getBounds() method includes any strokes
869
+ * on shapes, whereas the Rectangle returned by the getRect() method does not.
870
+ * For an example, see the description of the getRect() method.
871
+ * @param targetCoordinateSpace The displayobject that defines the coordinate system to use.
872
+ * @return The rectangle that defines the area of the displayobject relative to
873
+ * the targetCoordinateSpace any's coordinate system.
874
+ */
875
+ getBounds(targetCoordinateSpace: DisplayObject): Rectangle;
876
+ /**
877
+ * Internal method that return Box instance of bounds of DisplayObject
878
+ */
879
+ protected getBoundsInternal(targetCoordinateSpace?: DisplayObject, strokeFlag?: boolean): Box | null;
880
+ /**
881
+ * Returns a rectangle that defines the boundary of the displayobject,
882
+ * based on the coordinate system defined by the targetCoordinateSpace
883
+ * parameter, excluding any strokes on shapes. The values that the getRect() method
884
+ * returns are the same or smaller than those returned by the getBounds() method.
885
+ *
886
+ * Note: Use localToGlobal() and globalToLocal() methods
887
+ * to convert the displayobject's local coordinates to Stage coordinates, or Stage coordinates to
888
+ * local coordinates, respectively.
889
+ * @param targetCoordinateSpace The displayobject that defines the coordinate system to use.
890
+ * @return The rectangle that defines the area of the displayobject relative to
891
+ * the targetCoordinateSpace any's coordinate system.
892
+ */
893
+ getRect(targetCoordinateSpace: DisplayObject): Rectangle;
894
+ /**
895
+ * Converts the point any from the Stage (global) coordinates
896
+ * to the displayobject's (local) coordinates.
897
+ *
898
+ * To use this method, first create an instance of the Point class. The
899
+ * x and y values that you assign represent global coordinates because they
900
+ * relate to the origin (0,0) of the main display area. Then pass the Point instance
901
+ * as the parameter to the globalToLocal() method. The method returns a new Point any with
902
+ * x and y values that relate to the origin of the displayobject
903
+ * instead of the origin of the Stage.
904
+ * @param point An any created with the Point class. The Point any
905
+ * specifies the x and y coordinates as properties.
906
+ * @return A Point any with coordinates relative to the displayobject.
907
+ */
908
+ globalToLocal(point: Point): Point;
909
+ /**
910
+ * Converts a two-dimensional point from the Stage (global) coordinates to a
911
+ * three-dimensional displayobject's (local) coordinates.
912
+ *
913
+ * To use this method, first create an instance of the Point class.
914
+ * The x and y values that you assign to the Point any represent global
915
+ * coordinates because they are relative to the origin (0,0) of the main display area.
916
+ * Then pass the Point any to the globalToLocal3D()
917
+ * method as the point parameter. The method returns three-dimensional
918
+ * coordinates as a Vector3D any containing x, y, and
919
+ * z values that are relative to the origin
920
+ * of the three-dimensional displayobject.
921
+ * @param point A two dimensional Point any representing global x and y coordinates.
922
+ * @return A Vector3D any with coordinates relative to the three-dimensional
923
+ * displayobject.
924
+ */
925
+ globalToLocal3D(point: Point): Vector3D;
926
+ /**
927
+ * Evaluates the bounding box of the displayobject to see if it overlaps or intersects with the
928
+ * bounding box of the obj displayobject.
929
+ * @param obj The displayobject to test against.
930
+ * @return true if the bounding boxes of the displayobjects intersect; false if not.
931
+ */
932
+ hitTestObject(obj: DisplayObject): boolean;
933
+ /**
934
+ * Evaluates the displayobject to see if it overlaps or intersects with the
935
+ * point specified by the x and y parameters.
936
+ * The x and y parameters specify a point in the
937
+ * coordinate space of the Stage, not the displayobject container that contains the
938
+ * displayobject (unless that displayobject container is the Stage).
939
+ * @param x The x coordinate to test against this any.
940
+ * @param y The y coordinate to test against this any.
941
+ * @param shapeFlag Whether to check against the actual pixels of the any (true)
942
+ * or the bounding box (false).
943
+ * @return true if the displayobject overlaps or intersects with the specified point;
944
+ * false otherwise.
945
+ */
946
+ hitTestPoint(x: number, y: number, shapeFlag?: boolean): boolean;
947
+ /**
948
+ * Converts a three-dimensional point of the three-dimensional display
949
+ * any's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
950
+ *
951
+ * For example, you can only use two-dimensional coordinates (x,y) to
952
+ * draw with the display.Graphics methods. To draw a three-dimensional
953
+ * any, you need to map the three-dimensional coordinates of a
954
+ * displayobject to two-dimensional coordinates. First, create an instance of
955
+ * the Vector3D class that holds the x-, y-, and z- coordinates of the three-dimensional
956
+ * displayobject. Then pass the Vector3D any to the local3DToGlobal()
957
+ * method as the point3d parameter. The method returns a two-dimensional Point
958
+ * any that can be used
959
+ * with the Graphics API to draw the three-dimensional any.
960
+ * @param point3d A Vector3D any containing either a three-dimensional point or
961
+ * the coordinates of the three-dimensional displayobject.
962
+ * @return A two-dimensional point representing a three-dimensional point
963
+ * in two-dimensional space.
964
+ */
965
+ local3DToGlobal(point3d: Vector3D): Point;
966
+ /**
967
+ * Converts the point any from the displayobject's (local) coordinates to the
968
+ * Stage (global) coordinates.
969
+ *
970
+ * This method allows you to convert any given x and y coordinates from
971
+ * values that are relative to the origin (0,0) of a specific displayobject (local coordinates)
972
+ * to values that are relative to the origin of the Stage (global coordinates).
973
+ * To use this method, first create an instance of the Point class. The
974
+ * x and y values that you assign represent local coordinates because they
975
+ * relate to the origin of the displayobject.You then pass the Point instance that you created as the parameter to
976
+ * the localToGlobal() method. The method returns a new Point any with
977
+ * x and y values that relate to the origin of the Stage
978
+ * instead of the origin of the displayobject.
979
+ * @param point The name or identifier of a point created with the Point class, specifying the
980
+ * x and y coordinates as properties.
981
+ * @return A Point any with coordinates relative to the Stage.
982
+ */
983
+ localToGlobal(point: Point): Point;
984
+ }
985
+ export {};
986
+ //# sourceMappingURL=DisplayObject.d.ts.map