@adobe/ecs 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/implementation/compiler/access.d.ts +6 -0
- package/dist/implementation/compiler/access.js +155 -0
- package/dist/implementation/compiler/access.js.map +1 -0
- package/dist/implementation/compiler/assign.d.ts +7 -0
- package/dist/implementation/compiler/assign.js +162 -0
- package/dist/implementation/compiler/assign.js.map +1 -0
- package/dist/implementation/compiler/bind.d.ts +9 -0
- package/dist/implementation/compiler/bind.js +82 -0
- package/dist/implementation/compiler/bind.js.map +1 -0
- package/dist/implementation/compiler/body-access.d.ts +15 -0
- package/dist/implementation/compiler/body-access.js +377 -0
- package/dist/implementation/compiler/body-access.js.map +1 -0
- package/dist/implementation/compiler/booleans.d.ts +8 -0
- package/dist/implementation/compiler/booleans.js +35 -0
- package/dist/implementation/compiler/booleans.js.map +1 -0
- package/dist/implementation/compiler/branches.d.ts +16 -0
- package/dist/implementation/compiler/branches.js +38 -0
- package/dist/implementation/compiler/branches.js.map +1 -0
- package/dist/implementation/compiler/calls.d.ts +6 -0
- package/dist/implementation/compiler/calls.js +390 -0
- package/dist/implementation/compiler/calls.js.map +1 -0
- package/dist/implementation/compiler/columns.d.ts +20 -0
- package/dist/implementation/compiler/columns.js +37 -0
- package/dist/implementation/compiler/columns.js.map +1 -0
- package/dist/implementation/compiler/compile-kernel.d.ts +14 -0
- package/dist/implementation/compiler/compile-kernel.js +139 -0
- package/dist/implementation/compiler/compile-kernel.js.map +1 -0
- package/dist/implementation/compiler/data.d.ts +30 -0
- package/dist/implementation/compiler/data.js +77 -0
- package/dist/implementation/compiler/data.js.map +1 -0
- package/dist/implementation/compiler/estree.d.ts +18 -0
- package/dist/implementation/compiler/estree.js +62 -0
- package/dist/implementation/compiler/estree.js.map +1 -0
- package/dist/implementation/compiler/exact.d.ts +24 -0
- package/dist/implementation/compiler/exact.js +64 -0
- package/dist/implementation/compiler/exact.js.map +1 -0
- package/dist/implementation/compiler/expression.d.ts +6 -0
- package/dist/implementation/compiler/expression.js +129 -0
- package/dist/implementation/compiler/expression.js.map +1 -0
- package/dist/implementation/compiler/failure.d.ts +27 -0
- package/dist/implementation/compiler/failure.js +24 -0
- package/dist/implementation/compiler/failure.js.map +1 -0
- package/dist/implementation/compiler/identify.d.ts +33 -0
- package/dist/implementation/compiler/identify.js +149 -0
- package/dist/implementation/compiler/identify.js.map +1 -0
- package/dist/implementation/compiler/index.d.ts +1 -0
- package/dist/implementation/compiler/index.js +2 -0
- package/dist/implementation/compiler/index.js.map +1 -0
- package/dist/implementation/compiler/ir.d.ts +214 -0
- package/dist/implementation/compiler/ir.js +28 -0
- package/dist/implementation/compiler/ir.js.map +1 -0
- package/dist/implementation/compiler/kernel-id.d.ts +17 -0
- package/dist/implementation/compiler/kernel-id.js +27 -0
- package/dist/implementation/compiler/kernel-id.js.map +1 -0
- package/dist/implementation/compiler/key.d.ts +21 -0
- package/dist/implementation/compiler/key.js +21 -0
- package/dist/implementation/compiler/key.js.map +1 -0
- package/dist/implementation/compiler/link.d.ts +70 -0
- package/dist/implementation/compiler/link.js +169 -0
- package/dist/implementation/compiler/link.js.map +1 -0
- package/dist/implementation/compiler/lists.d.ts +39 -0
- package/dist/implementation/compiler/lists.js +189 -0
- package/dist/implementation/compiler/lists.js.map +1 -0
- package/dist/implementation/compiler/lookups.d.ts +24 -0
- package/dist/implementation/compiler/lookups.js +118 -0
- package/dist/implementation/compiler/lookups.js.map +1 -0
- package/dist/implementation/compiler/math.d.ts +3 -0
- package/dist/implementation/compiler/math.js +9 -0
- package/dist/implementation/compiler/math.js.map +1 -0
- package/dist/implementation/compiler/module-scope.d.ts +53 -0
- package/dist/implementation/compiler/module-scope.js +121 -0
- package/dist/implementation/compiler/module-scope.js.map +1 -0
- package/dist/implementation/compiler/module-value.d.ts +15 -0
- package/dist/implementation/compiler/module-value.js +124 -0
- package/dist/implementation/compiler/module-value.js.map +1 -0
- package/dist/implementation/compiler/out.d.ts +4 -0
- package/dist/implementation/compiler/out.js +2 -0
- package/dist/implementation/compiler/out.js.map +1 -0
- package/dist/implementation/compiler/paths.d.ts +14 -0
- package/dist/implementation/compiler/paths.js +29 -0
- package/dist/implementation/compiler/paths.js.map +1 -0
- package/dist/implementation/compiler/plugin.d.ts +2 -0
- package/dist/implementation/compiler/plugin.js +225 -0
- package/dist/implementation/compiler/plugin.js.map +1 -0
- package/dist/implementation/compiler/print.d.ts +12 -0
- package/dist/implementation/compiler/print.js +96 -0
- package/dist/implementation/compiler/print.js.map +1 -0
- package/dist/implementation/compiler/program.d.ts +10 -0
- package/dist/implementation/compiler/program.js +255 -0
- package/dist/implementation/compiler/program.js.map +1 -0
- package/dist/implementation/compiler/scalar.d.ts +8 -0
- package/dist/implementation/compiler/scalar.js +47 -0
- package/dist/implementation/compiler/scalar.js.map +1 -0
- package/dist/implementation/compiler/scope.d.ts +24 -0
- package/dist/implementation/compiler/scope.js +4 -0
- package/dist/implementation/compiler/scope.js.map +1 -0
- package/dist/implementation/compiler/serialize.d.ts +2 -0
- package/dist/implementation/compiler/serialize.js +14 -0
- package/dist/implementation/compiler/serialize.js.map +1 -0
- package/dist/implementation/compiler/signature.d.ts +45 -0
- package/dist/implementation/compiler/signature.js +150 -0
- package/dist/implementation/compiler/signature.js.map +1 -0
- package/dist/implementation/compiler/snapshot.d.ts +21 -0
- package/dist/implementation/compiler/snapshot.js +18 -0
- package/dist/implementation/compiler/snapshot.js.map +1 -0
- package/dist/implementation/compiler/source-map.d.ts +34 -0
- package/dist/implementation/compiler/source-map.js +130 -0
- package/dist/implementation/compiler/source-map.js.map +1 -0
- package/dist/implementation/compiler/spawns.d.ts +29 -0
- package/dist/implementation/compiler/spawns.js +102 -0
- package/dist/implementation/compiler/spawns.js.map +1 -0
- package/dist/implementation/compiler/stamps.d.ts +6 -0
- package/dist/implementation/compiler/stamps.js +25 -0
- package/dist/implementation/compiler/stamps.js.map +1 -0
- package/dist/implementation/compiler/statement.d.ts +7 -0
- package/dist/implementation/compiler/statement.js +112 -0
- package/dist/implementation/compiler/statement.js.map +1 -0
- package/dist/implementation/compiler/terminal.d.ts +8 -0
- package/dist/implementation/compiler/terminal.js +51 -0
- package/dist/implementation/compiler/terminal.js.map +1 -0
- package/dist/implementation/compiler/transform.d.ts +31 -0
- package/dist/implementation/compiler/transform.js +227 -0
- package/dist/implementation/compiler/transform.js.map +1 -0
- package/dist/implementation/compiler/unit.d.ts +91 -0
- package/dist/implementation/compiler/unit.js +39 -0
- package/dist/implementation/compiler/unit.js.map +1 -0
- package/dist/implementation/compiler/value.d.ts +115 -0
- package/dist/implementation/compiler/value.js +9 -0
- package/dist/implementation/compiler/value.js.map +1 -0
- package/dist/implementation/index.d.ts +2 -0
- package/dist/implementation/index.js +3 -0
- package/dist/implementation/index.js.map +1 -0
- package/dist/implementation/world/activate.d.ts +21 -0
- package/dist/implementation/world/activate.js +132 -0
- package/dist/implementation/world/activate.js.map +1 -0
- package/dist/implementation/world/archetype.d.ts +136 -0
- package/dist/implementation/world/archetype.js +313 -0
- package/dist/implementation/world/archetype.js.map +1 -0
- package/dist/implementation/world/arrays.d.ts +24 -0
- package/dist/implementation/world/arrays.js +31 -0
- package/dist/implementation/world/arrays.js.map +1 -0
- package/dist/implementation/world/attach-kernel.d.ts +9 -0
- package/dist/implementation/world/attach-kernel.js +22 -0
- package/dist/implementation/world/attach-kernel.js.map +1 -0
- package/dist/implementation/world/batches.d.ts +15 -0
- package/dist/implementation/world/batches.js +144 -0
- package/dist/implementation/world/batches.js.map +1 -0
- package/dist/implementation/world/buffer.d.ts +60 -0
- package/dist/implementation/world/buffer.js +105 -0
- package/dist/implementation/world/buffer.js.map +1 -0
- package/dist/implementation/world/cascade.d.ts +28 -0
- package/dist/implementation/world/cascade.js +139 -0
- package/dist/implementation/world/cascade.js.map +1 -0
- package/dist/implementation/world/cells.d.ts +7 -0
- package/dist/implementation/world/cells.js +22 -0
- package/dist/implementation/world/cells.js.map +1 -0
- package/dist/implementation/world/check-kernel.d.ts +10 -0
- package/dist/implementation/world/check-kernel.js +102 -0
- package/dist/implementation/world/check-kernel.js.map +1 -0
- package/dist/implementation/world/claims.d.ts +13 -0
- package/dist/implementation/world/claims.js +50 -0
- package/dist/implementation/world/claims.js.map +1 -0
- package/dist/implementation/world/closure.d.ts +12 -0
- package/dist/implementation/world/closure.js +43 -0
- package/dist/implementation/world/closure.js.map +1 -0
- package/dist/implementation/world/command-ring.d.ts +97 -0
- package/dist/implementation/world/command-ring.js +438 -0
- package/dist/implementation/world/command-ring.js.map +1 -0
- package/dist/implementation/world/commands.d.ts +25 -0
- package/dist/implementation/world/commands.js +74 -0
- package/dist/implementation/world/commands.js.map +1 -0
- package/dist/implementation/world/create.d.ts +61 -0
- package/dist/implementation/world/create.js +787 -0
- package/dist/implementation/world/create.js.map +1 -0
- package/dist/implementation/world/directories.d.ts +28 -0
- package/dist/implementation/world/directories.js +67 -0
- package/dist/implementation/world/directories.js.map +1 -0
- package/dist/implementation/world/entities.d.ts +77 -0
- package/dist/implementation/world/entities.js +137 -0
- package/dist/implementation/world/entities.js.map +1 -0
- package/dist/implementation/world/execute.d.ts +36 -0
- package/dist/implementation/world/execute.js +616 -0
- package/dist/implementation/world/execute.js.map +1 -0
- package/dist/implementation/world/failures.d.ts +10 -0
- package/dist/implementation/world/failures.js +5 -0
- package/dist/implementation/world/failures.js.map +1 -0
- package/dist/implementation/world/finalizers.d.ts +63 -0
- package/dist/implementation/world/finalizers.js +408 -0
- package/dist/implementation/world/finalizers.js.map +1 -0
- package/dist/implementation/world/gpu.d.ts +64 -0
- package/dist/implementation/world/gpu.js +317 -0
- package/dist/implementation/world/gpu.js.map +1 -0
- package/dist/implementation/world/holders.d.ts +21 -0
- package/dist/implementation/world/holders.js +65 -0
- package/dist/implementation/world/holders.js.map +1 -0
- package/dist/implementation/world/index-build.d.ts +88 -0
- package/dist/implementation/world/index-build.js +404 -0
- package/dist/implementation/world/index-build.js.map +1 -0
- package/dist/implementation/world/index-hash.d.ts +99 -0
- package/dist/implementation/world/index-hash.js +440 -0
- package/dist/implementation/world/index-hash.js.map +1 -0
- package/dist/implementation/world/index-keys.d.ts +75 -0
- package/dist/implementation/world/index-keys.js +251 -0
- package/dist/implementation/world/index-keys.js.map +1 -0
- package/dist/implementation/world/index-lookups.d.ts +76 -0
- package/dist/implementation/world/index-lookups.js +567 -0
- package/dist/implementation/world/index-lookups.js.map +1 -0
- package/dist/implementation/world/index-order.d.ts +21 -0
- package/dist/implementation/world/index-order.js +174 -0
- package/dist/implementation/world/index-order.js.map +1 -0
- package/dist/implementation/world/index-readers.d.ts +101 -0
- package/dist/implementation/world/index-readers.js +341 -0
- package/dist/implementation/world/index-readers.js.map +1 -0
- package/dist/implementation/world/index-sorted.d.ts +120 -0
- package/dist/implementation/world/index-sorted.js +631 -0
- package/dist/implementation/world/index-sorted.js.map +1 -0
- package/dist/implementation/world/indexes.d.ts +139 -0
- package/dist/implementation/world/indexes.js +1174 -0
- package/dist/implementation/world/indexes.js.map +1 -0
- package/dist/implementation/world/input.d.ts +3 -0
- package/dist/implementation/world/input.js +17 -0
- package/dist/implementation/world/input.js.map +1 -0
- package/dist/implementation/world/intrinsics.d.ts +5 -0
- package/dist/implementation/world/intrinsics.js +33 -0
- package/dist/implementation/world/intrinsics.js.map +1 -0
- package/dist/implementation/world/join.d.ts +23 -0
- package/dist/implementation/world/join.js +709 -0
- package/dist/implementation/world/join.js.map +1 -0
- package/dist/implementation/world/joined-observer.d.ts +179 -0
- package/dist/implementation/world/joined-observer.js +758 -0
- package/dist/implementation/world/joined-observer.js.map +1 -0
- package/dist/implementation/world/joining.d.ts +338 -0
- package/dist/implementation/world/joining.js +143 -0
- package/dist/implementation/world/joining.js.map +1 -0
- package/dist/implementation/world/journal.d.ts +21 -0
- package/dist/implementation/world/journal.js +22 -0
- package/dist/implementation/world/journal.js.map +1 -0
- package/dist/implementation/world/kernel-indexes.d.ts +30 -0
- package/dist/implementation/world/kernel-indexes.js +172 -0
- package/dist/implementation/world/kernel-indexes.js.map +1 -0
- package/dist/implementation/world/kernel.d.ts +358 -0
- package/dist/implementation/world/kernel.js +3 -0
- package/dist/implementation/world/kernel.js.map +1 -0
- package/dist/implementation/world/kernels.d.ts +80 -0
- package/dist/implementation/world/kernels.js +284 -0
- package/dist/implementation/world/kernels.js.map +1 -0
- package/dist/implementation/world/layout-directory.d.ts +107 -0
- package/dist/implementation/world/layout-directory.js +218 -0
- package/dist/implementation/world/layout-directory.js.map +1 -0
- package/dist/implementation/world/lists.d.ts +56 -0
- package/dist/implementation/world/lists.js +118 -0
- package/dist/implementation/world/lists.js.map +1 -0
- package/dist/implementation/world/lookup-keys.d.ts +19 -0
- package/dist/implementation/world/lookup-keys.js +48 -0
- package/dist/implementation/world/lookup-keys.js.map +1 -0
- package/dist/implementation/world/loop.d.ts +73 -0
- package/dist/implementation/world/loop.js +253 -0
- package/dist/implementation/world/loop.js.map +1 -0
- package/dist/implementation/world/memory.d.ts +40 -0
- package/dist/implementation/world/memory.js +64 -0
- package/dist/implementation/world/memory.js.map +1 -0
- package/dist/implementation/world/mirror.d.ts +112 -0
- package/dist/implementation/world/mirror.js +542 -0
- package/dist/implementation/world/mirror.js.map +1 -0
- package/dist/implementation/world/move-log.d.ts +107 -0
- package/dist/implementation/world/move-log.js +165 -0
- package/dist/implementation/world/move-log.js.map +1 -0
- package/dist/implementation/world/observer.d.ts +16 -0
- package/dist/implementation/world/observer.js +131 -0
- package/dist/implementation/world/observer.js.map +1 -0
- package/dist/implementation/world/order.d.ts +38 -0
- package/dist/implementation/world/order.js +323 -0
- package/dist/implementation/world/order.js.map +1 -0
- package/dist/implementation/world/plan.d.ts +50 -0
- package/dist/implementation/world/plan.js +20 -0
- package/dist/implementation/world/plan.js.map +1 -0
- package/dist/implementation/world/pool.d.ts +70 -0
- package/dist/implementation/world/pool.js +263 -0
- package/dist/implementation/world/pool.js.map +1 -0
- package/dist/implementation/world/port.d.ts +61 -0
- package/dist/implementation/world/port.js +104 -0
- package/dist/implementation/world/port.js.map +1 -0
- package/dist/implementation/world/prepared-lookup.d.ts +11 -0
- package/dist/implementation/world/prepared-lookup.js +98 -0
- package/dist/implementation/world/prepared-lookup.js.map +1 -0
- package/dist/implementation/world/prepared-spawn.d.ts +39 -0
- package/dist/implementation/world/prepared-spawn.js +115 -0
- package/dist/implementation/world/prepared-spawn.js.map +1 -0
- package/dist/implementation/world/program.d.ts +11 -0
- package/dist/implementation/world/program.js +12 -0
- package/dist/implementation/world/program.js.map +1 -0
- package/dist/implementation/world/protocol.d.ts +185 -0
- package/dist/implementation/world/protocol.js +41 -0
- package/dist/implementation/world/protocol.js.map +1 -0
- package/dist/implementation/world/publish.d.ts +9 -0
- package/dist/implementation/world/publish.js +28 -0
- package/dist/implementation/world/publish.js.map +1 -0
- package/dist/implementation/world/ranges.d.ts +11 -0
- package/dist/implementation/world/ranges.js +47 -0
- package/dist/implementation/world/ranges.js.map +1 -0
- package/dist/implementation/world/reductions.d.ts +32 -0
- package/dist/implementation/world/reductions.js +92 -0
- package/dist/implementation/world/reductions.js.map +1 -0
- package/dist/implementation/world/register.d.ts +64 -0
- package/dist/implementation/world/register.js +368 -0
- package/dist/implementation/world/register.js.map +1 -0
- package/dist/implementation/world/remote-systems.d.ts +139 -0
- package/dist/implementation/world/remote-systems.js +551 -0
- package/dist/implementation/world/remote-systems.js.map +1 -0
- package/dist/implementation/world/remote.d.ts +25 -0
- package/dist/implementation/world/remote.js +137 -0
- package/dist/implementation/world/remote.js.map +1 -0
- package/dist/implementation/world/reports.d.ts +63 -0
- package/dist/implementation/world/reports.js +180 -0
- package/dist/implementation/world/reports.js.map +1 -0
- package/dist/implementation/world/resources.d.ts +20 -0
- package/dist/implementation/world/resources.js +63 -0
- package/dist/implementation/world/resources.js.map +1 -0
- package/dist/implementation/world/rows.d.ts +108 -0
- package/dist/implementation/world/rows.js +479 -0
- package/dist/implementation/world/rows.js.map +1 -0
- package/dist/implementation/world/runner.d.ts +123 -0
- package/dist/implementation/world/runner.js +1014 -0
- package/dist/implementation/world/runner.js.map +1 -0
- package/dist/implementation/world/sharing.d.ts +47 -0
- package/dist/implementation/world/sharing.js +548 -0
- package/dist/implementation/world/sharing.js.map +1 -0
- package/dist/implementation/world/staging.d.ts +60 -0
- package/dist/implementation/world/staging.js +169 -0
- package/dist/implementation/world/staging.js.map +1 -0
- package/dist/implementation/world/state.d.ts +261 -0
- package/dist/implementation/world/state.js +335 -0
- package/dist/implementation/world/state.js.map +1 -0
- package/dist/implementation/world/stop-lists.d.ts +114 -0
- package/dist/implementation/world/stop-lists.js +250 -0
- package/dist/implementation/world/stop-lists.js.map +1 -0
- package/dist/implementation/world/strings.d.ts +48 -0
- package/dist/implementation/world/strings.js +213 -0
- package/dist/implementation/world/strings.js.map +1 -0
- package/dist/implementation/world/structure.d.ts +39 -0
- package/dist/implementation/world/structure.js +39 -0
- package/dist/implementation/world/structure.js.map +1 -0
- package/dist/implementation/world/synchronize.d.ts +32 -0
- package/dist/implementation/world/synchronize.js +868 -0
- package/dist/implementation/world/synchronize.js.map +1 -0
- package/dist/implementation/world/tail-blocks.d.ts +40 -0
- package/dist/implementation/world/tail-blocks.js +54 -0
- package/dist/implementation/world/tail-blocks.js.map +1 -0
- package/dist/implementation/world/tails.d.ts +114 -0
- package/dist/implementation/world/tails.js +441 -0
- package/dist/implementation/world/tails.js.map +1 -0
- package/dist/implementation/world/terminal.d.ts +7 -0
- package/dist/implementation/world/terminal.js +12 -0
- package/dist/implementation/world/terminal.js.map +1 -0
- package/dist/implementation/world/thread-directory.d.ts +66 -0
- package/dist/implementation/world/thread-directory.js +173 -0
- package/dist/implementation/world/thread-directory.js.map +1 -0
- package/dist/implementation/world/thread-finalizers.d.ts +52 -0
- package/dist/implementation/world/thread-finalizers.js +266 -0
- package/dist/implementation/world/thread-finalizers.js.map +1 -0
- package/dist/implementation/world/thread-indexes.d.ts +26 -0
- package/dist/implementation/world/thread-indexes.js +71 -0
- package/dist/implementation/world/thread-indexes.js.map +1 -0
- package/dist/implementation/world/thread-observer.d.ts +41 -0
- package/dist/implementation/world/thread-observer.js +181 -0
- package/dist/implementation/world/thread-observer.js.map +1 -0
- package/dist/implementation/world/thread-systems.d.ts +113 -0
- package/dist/implementation/world/thread-systems.js +1169 -0
- package/dist/implementation/world/thread-systems.js.map +1 -0
- package/dist/implementation/world/thread-tasks.d.ts +61 -0
- package/dist/implementation/world/thread-tasks.js +69 -0
- package/dist/implementation/world/thread-tasks.js.map +1 -0
- package/dist/implementation/world/transfers.d.ts +30 -0
- package/dist/implementation/world/transfers.js +101 -0
- package/dist/implementation/world/transfers.js.map +1 -0
- package/dist/implementation/world/up.d.ts +32 -0
- package/dist/implementation/world/up.js +723 -0
- package/dist/implementation/world/up.js.map +1 -0
- package/dist/implementation/world/wasm.d.ts +112 -0
- package/dist/implementation/world/wasm.js +2159 -0
- package/dist/implementation/world/wasm.js.map +1 -0
- package/dist/implementation/world/wgsl.d.ts +20 -0
- package/dist/implementation/world/wgsl.js +485 -0
- package/dist/implementation/world/wgsl.js.map +1 -0
- package/dist/implementation/world/worker-platform.d.ts +37 -0
- package/dist/implementation/world/worker-platform.js +80 -0
- package/dist/implementation/world/worker-platform.js.map +1 -0
- package/dist/implementation/world/worker.d.ts +1 -0
- package/dist/implementation/world/worker.js +510 -0
- package/dist/implementation/world/worker.js.map +1 -0
- package/dist/index.d.ts +15 -0
- package/dist/index.js +9 -0
- package/dist/index.js.map +1 -0
- package/dist/interface/archetype/archetype.d.ts +2 -0
- package/dist/interface/archetype/archetype.js +2 -0
- package/dist/interface/archetype/archetype.js.map +1 -0
- package/dist/interface/archetype/create.d.ts +7 -0
- package/dist/interface/archetype/create.js +11 -0
- package/dist/interface/archetype/create.js.map +1 -0
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import { always, cadence, clock, Resource, System, wake, World } from "../index.js";
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declare module "@adobe/ecs" {
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resources[elapsed] += resources[clock].delta;
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20
|
+
});
|
|
21
|
+
|
|
22
|
+
// Added, an observer system reacts to changes: with elapsed in changed, it runs after each tick that changed it.
|
|
23
|
+
let reached: (value: number) => void = () => {};
|
|
24
|
+
const watch = System.create({ observer: true, resources: { read: [elapsed], changed: [elapsed] } }, ({ resources }) => {
|
|
25
|
+
if (resources[elapsed] >= 30) reached(resources[elapsed]);
|
|
26
|
+
});
|
|
27
|
+
|
|
28
|
+
let read = { elapsed: 0, delta: 0 };
|
|
29
|
+
const readTime = System.create({ observer: true, resources: { read: [elapsed, clock] } }, ({ resources }) => {
|
|
30
|
+
read = { elapsed: resources[elapsed], delta: resources[clock].delta };
|
|
31
|
+
});
|
|
32
|
+
|
|
33
|
+
it("runs added systems on every tick", async () => {
|
|
34
|
+
// cadence ticks once per animation frame by default; fixed ticks every step milliseconds, each with that delta.
|
|
35
|
+
// A tick runs only after a run arrives, unless always is set.
|
|
36
|
+
await using world = World.create({ [cadence]: { kind: "fixed", step: 10 }, [always]: true });
|
|
37
|
+
const ticked = new Promise<number>(resolve => { reached = resolve; });
|
|
38
|
+
// add: runs a system on every tick.
|
|
39
|
+
world.add(advance);
|
|
40
|
+
world.add(watch);
|
|
41
|
+
expect(await ticked).toBeGreaterThanOrEqual(30);
|
|
42
|
+
await world.run(readTime);
|
|
43
|
+
expect(read.delta).toBe(10);
|
|
44
|
+
// remove: takes a system added off every tick again.
|
|
45
|
+
world.remove(advance);
|
|
46
|
+
await world.run(readTime);
|
|
47
|
+
const stopped = read.elapsed;
|
|
48
|
+
await new Promise(resolve => setTimeout(resolve, 50));
|
|
49
|
+
await world.run(readTime);
|
|
50
|
+
expect(read.elapsed).toBe(stopped);
|
|
51
|
+
});
|
|
52
|
+
|
|
53
|
+
// A system asks for another tick by contributing a time to wake: the first tick at or after it runs. Work that a tick's
|
|
54
|
+
// commands start and a later tick finishes asks for the next one this way.
|
|
55
|
+
const step = System.create({ resources: { read: [clock], write: [steps] }, reduce: { [wake]: "min" } }, ({ resources, reduce }) => {
|
|
56
|
+
resources[steps] += 1;
|
|
57
|
+
if (resources[steps] < 3) reduce[wake](resources[clock].now);
|
|
58
|
+
});
|
|
59
|
+
|
|
60
|
+
let finished: (value: number) => void = () => {};
|
|
61
|
+
const watchSteps = System.create({ observer: true, resources: { read: [steps], changed: [steps] } }, ({ resources }) => {
|
|
62
|
+
if (resources[steps] === 3) finished(resources[steps]);
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
it("ticks again when a system asks", async () => {
|
|
66
|
+
await using world = World.create({ [cadence]: { kind: "fixed", step: 10 } });
|
|
67
|
+
const done = new Promise<number>(resolve => { finished = resolve; });
|
|
68
|
+
world.add(step);
|
|
69
|
+
world.add(watchSteps);
|
|
70
|
+
// One run arriving ticks once; step's wakes tick twice more.
|
|
71
|
+
await world.run(System.create(() => {}));
|
|
72
|
+
expect(await done).toBe(3);
|
|
73
|
+
});
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const health = Symbol("health");
|
|
5
|
+
const damage = Symbol("damage");
|
|
6
|
+
|
|
7
|
+
declare module "@adobe/ecs" {
|
|
8
|
+
interface Components {
|
|
9
|
+
[health]: { type: number };
|
|
10
|
+
[damage]: { type: number };
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
Component.register(health, { type: { type: "number" } });
|
|
15
|
+
Component.register(damage, { type: { type: "number" } });
|
|
16
|
+
|
|
17
|
+
const spawn = System.create(({ commands }) => { commands.spawn([health, damage])({ [health]: 10, [damage]: 4 }); });
|
|
18
|
+
const hit = System.create({ components: { read: [damage], write: [health] } }, row => {
|
|
19
|
+
row[health] -= row[damage];
|
|
20
|
+
});
|
|
21
|
+
// before, after and during list the systems themselves.
|
|
22
|
+
const heal = System.create({ components: { write: [health] }, after: [hit] }, row => {
|
|
23
|
+
row[health] = Math.min(row[health] * 2, 10);
|
|
24
|
+
});
|
|
25
|
+
// A list of systems is a composite: it runs its members as one system, in their order; members without an order
|
|
26
|
+
// between them may run in parallel. { systems, after, ... } declares one with a name or constraints.
|
|
27
|
+
const frame = System.create([heal, hit]);
|
|
28
|
+
|
|
29
|
+
const healths: number[] = [];
|
|
30
|
+
const read = System.create({ observer: true, components: { read: [health] } }, row => {
|
|
31
|
+
healths.push(row[health]);
|
|
32
|
+
});
|
|
33
|
+
|
|
34
|
+
it("orders a composite's members by their constraints", async () => {
|
|
35
|
+
await using world = World.create();
|
|
36
|
+
await world.run(spawn);
|
|
37
|
+
await world.run(frame);
|
|
38
|
+
await world.run(read);
|
|
39
|
+
// hit, 10 - 4 = 6, then heal, min(12, 10).
|
|
40
|
+
expect(healths).toEqual([10]);
|
|
41
|
+
});
|
|
42
|
+
|
|
43
|
+
// Phases are systems that do nothing; a system during one runs after what the phase follows and before what follows it.
|
|
44
|
+
const update = System.create(() => {});
|
|
45
|
+
const render = System.create({ after: [update] }, () => {});
|
|
46
|
+
const poison = System.create({ components: { write: [health] }, during: [update] }, row => {
|
|
47
|
+
row[health] -= 1;
|
|
48
|
+
});
|
|
49
|
+
const seen: number[] = [];
|
|
50
|
+
const report = System.create({ components: { read: [health] }, during: [render] }, row => {
|
|
51
|
+
seen.push(row[health]);
|
|
52
|
+
});
|
|
53
|
+
const phased = System.create([report, poison, update, render]);
|
|
54
|
+
|
|
55
|
+
it("orders systems during phases by the order of the phases", async () => {
|
|
56
|
+
await using world = World.create();
|
|
57
|
+
await world.run(spawn);
|
|
58
|
+
await world.run(phased);
|
|
59
|
+
expect(seen).toEqual([9]);
|
|
60
|
+
});
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Resource, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const health = Symbol("health");
|
|
5
|
+
const seen = Symbol("seen");
|
|
6
|
+
|
|
7
|
+
declare module "@adobe/ecs" {
|
|
8
|
+
interface Components {
|
|
9
|
+
[health]: { type: number };
|
|
10
|
+
}
|
|
11
|
+
interface Resources {
|
|
12
|
+
[seen]: { type: number };
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
Component.register(health, { type: { type: "number" } });
|
|
17
|
+
Resource.register(seen, { type: { type: "number", default: 0 } });
|
|
18
|
+
|
|
19
|
+
// Value writes apply at once; commands wait for the sync point that ends each run, then apply in the order issued.
|
|
20
|
+
const spawn = System.create(({ commands }) => {
|
|
21
|
+
// spawn gives the entity at once, so later commands can name it.
|
|
22
|
+
const hero = commands.spawn([health])({ [health]: 3 });
|
|
23
|
+
commands.add(hero, health, 5);
|
|
24
|
+
// Spawned and despawned before the sync point, it never exists.
|
|
25
|
+
commands.despawn(commands.spawn([health])({ [health]: 1 }));
|
|
26
|
+
});
|
|
27
|
+
// A composite is one run with one sync point: count runs after spawn, before its entities exist.
|
|
28
|
+
const count = System.create({ components: { has: [health] }, resources: { write: [seen] }, after: [spawn] }, (row, { resources }) => {
|
|
29
|
+
resources[seen] += 1;
|
|
30
|
+
});
|
|
31
|
+
const frame = System.create([spawn, count]);
|
|
32
|
+
|
|
33
|
+
const healths: number[] = [];
|
|
34
|
+
// An observer runs after the sync point of every run and tick it's added to, reading what it left; it writes nothing.
|
|
35
|
+
const watch = System.create({ observer: true, components: { read: [health] } }, row => {
|
|
36
|
+
healths.push(row[health]);
|
|
37
|
+
});
|
|
38
|
+
let counted = 0;
|
|
39
|
+
const readSeen = System.create({ observer: true, resources: { read: [seen] } }, ({ resources }) => {
|
|
40
|
+
counted = resources[seen];
|
|
41
|
+
});
|
|
42
|
+
|
|
43
|
+
it("applies commands at the sync point that ends each run", async () => {
|
|
44
|
+
await using world = World.create();
|
|
45
|
+
await world.run(frame);
|
|
46
|
+
await world.run(readSeen);
|
|
47
|
+
expect(counted).toBe(0);
|
|
48
|
+
await world.run(count);
|
|
49
|
+
await world.run(readSeen);
|
|
50
|
+
expect(counted).toBe(1);
|
|
51
|
+
});
|
|
52
|
+
|
|
53
|
+
it("runs observer systems after each sync point", async () => {
|
|
54
|
+
healths.length = 0;
|
|
55
|
+
await using world = World.create();
|
|
56
|
+
world.add(watch);
|
|
57
|
+
await world.run(spawn);
|
|
58
|
+
expect(healths).toEqual([5]);
|
|
59
|
+
});
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Resource, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const score = Symbol("score");
|
|
5
|
+
const shown = Symbol("shown");
|
|
6
|
+
const boss = Symbol("boss");
|
|
7
|
+
const level = Symbol("level");
|
|
8
|
+
const paused = Symbol("paused");
|
|
9
|
+
const map = Symbol("map");
|
|
10
|
+
const steps = Symbol("steps");
|
|
11
|
+
|
|
12
|
+
declare module "@adobe/ecs" {
|
|
13
|
+
interface Components {
|
|
14
|
+
[score]: { type: number };
|
|
15
|
+
[shown]: { type: number };
|
|
16
|
+
[boss]: { type: true };
|
|
17
|
+
}
|
|
18
|
+
interface Resources {
|
|
19
|
+
[level]: { type: number };
|
|
20
|
+
[paused]: { type: boolean };
|
|
21
|
+
[map]: { type: { readonly width: number } | null };
|
|
22
|
+
[steps]: { type: number };
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
Component.register(score, { type: { type: "number" } });
|
|
27
|
+
Component.register(shown, { type: { type: "number" } });
|
|
28
|
+
Component.register(boss, { type: { const: true } });
|
|
29
|
+
Resource.register(level, { type: { type: "number", default: 1 } });
|
|
30
|
+
Resource.register(paused, { type: { type: "boolean", default: false } });
|
|
31
|
+
Resource.register(map, { type: { anyOf: [{ type: "object", properties: { width: { type: "number" } } }, { type: "null" }] } });
|
|
32
|
+
Resource.register(steps, { type: { type: "number", default: 0 } });
|
|
33
|
+
|
|
34
|
+
// A resource in changed passes the first run and each run after it changes: no run-once flag needed.
|
|
35
|
+
const load = System.create({ resources: { read: [level], changed: [level] } }, ({ resources, commands }) => {
|
|
36
|
+
commands.spawn([score, shown, boss])({ [score]: 0, [shown]: -1 });
|
|
37
|
+
for (let i = 0; i < resources[level]; i++) commands.spawn([score, shown])({ [score]: 0, [shown]: -1 });
|
|
38
|
+
});
|
|
39
|
+
// A component in changed passes only rows written since this system last ran.
|
|
40
|
+
const show = System.create({ components: { read: [score], write: [shown], changed: [score] } }, row => {
|
|
41
|
+
row[shown] = row[score];
|
|
42
|
+
});
|
|
43
|
+
const bump = System.create({ components: { write: [score], has: [boss] } }, row => {
|
|
44
|
+
row[score] += 10;
|
|
45
|
+
});
|
|
46
|
+
|
|
47
|
+
const shownValues: number[] = [];
|
|
48
|
+
const readShown = System.create({ observer: true, components: { read: [shown] } }, row => {
|
|
49
|
+
shownValues.push(row[shown]);
|
|
50
|
+
});
|
|
51
|
+
|
|
52
|
+
it("runs systems only for what changed since they last ran", async () => {
|
|
53
|
+
await using world = World.create();
|
|
54
|
+
await world.run(load);
|
|
55
|
+
await world.run(load);
|
|
56
|
+
await world.run(readShown);
|
|
57
|
+
expect(shownValues).toEqual([-1, -1]);
|
|
58
|
+
await world.run(show);
|
|
59
|
+
await world.run(bump);
|
|
60
|
+
await world.run(show);
|
|
61
|
+
shownValues.length = 0;
|
|
62
|
+
await world.run(readShown);
|
|
63
|
+
expect(shownValues.sort((a, b) => a - b)).toEqual([0, 10]);
|
|
64
|
+
});
|
|
65
|
+
|
|
66
|
+
// Runs only while each resource in is is neither null nor false, and each in not is; is reads it narrowed.
|
|
67
|
+
const step = System.create({ resources: { is: [map], not: [paused], write: [steps] } }, ({ resources }) => {
|
|
68
|
+
resources[steps] += resources[map].width;
|
|
69
|
+
});
|
|
70
|
+
const pause = System.create({ resources: { write: [paused] } }, ({ resources }) => { resources[paused] = true; });
|
|
71
|
+
const open = System.create({ resources: { write: [map] } }, ({ resources }) => { resources[map] = { width: 4 }; });
|
|
72
|
+
|
|
73
|
+
let stepped = 0;
|
|
74
|
+
const readSteps = System.create({ observer: true, resources: { read: [steps] } }, ({ resources }) => {
|
|
75
|
+
stepped = resources[steps];
|
|
76
|
+
});
|
|
77
|
+
|
|
78
|
+
it("runs systems only while their conditions hold", async () => {
|
|
79
|
+
await using world = World.create();
|
|
80
|
+
await world.run(step);
|
|
81
|
+
await world.run(open);
|
|
82
|
+
await world.run(step);
|
|
83
|
+
await world.run(pause);
|
|
84
|
+
await world.run(step);
|
|
85
|
+
await world.run(readSteps);
|
|
86
|
+
expect(stepped).toBe(4);
|
|
87
|
+
});
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Entity, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const health = Symbol("health");
|
|
5
|
+
|
|
6
|
+
declare module "@adobe/ecs" {
|
|
7
|
+
interface Components {
|
|
8
|
+
[health]: { type: number };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
Component.register(health, { type: { type: "number" } });
|
|
13
|
+
|
|
14
|
+
let player = Entity.none;
|
|
15
|
+
const spawn = System.create(({ commands }) => { player = commands.spawn([health])({ [health]: 10 }); });
|
|
16
|
+
|
|
17
|
+
// input is an object schema of named fields; each run passes a value of it.
|
|
18
|
+
const hit = System.create({
|
|
19
|
+
components: { write: [health] },
|
|
20
|
+
input: { type: "object", properties: { amount: { type: "number" } } },
|
|
21
|
+
}, (row, { input }) => {
|
|
22
|
+
row[health] -= input.amount;
|
|
23
|
+
});
|
|
24
|
+
|
|
25
|
+
// target names an input field holding an entity: the system runs on that entity's row alone, or on none once it's gone.
|
|
26
|
+
const heal = System.create({
|
|
27
|
+
components: { write: [health] },
|
|
28
|
+
input: { type: "object", properties: { entity: Entity.schema, amount: { type: "number" } } },
|
|
29
|
+
target: "entity",
|
|
30
|
+
}, (row, { input }) => {
|
|
31
|
+
row[health] += input.amount;
|
|
32
|
+
});
|
|
33
|
+
|
|
34
|
+
const healths: number[] = [];
|
|
35
|
+
const read = System.create({ observer: true, components: { read: [health] } }, row => {
|
|
36
|
+
healths.push(row[health]);
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
it("runs a system with a value", async () => {
|
|
40
|
+
await using world = World.create();
|
|
41
|
+
await world.run(spawn);
|
|
42
|
+
// Systems with input are run, not added; a composite's input has every field its members declare.
|
|
43
|
+
await world.run(hit, { amount: 3 });
|
|
44
|
+
await world.run(heal, { entity: player, amount: 1 });
|
|
45
|
+
await world.run(read);
|
|
46
|
+
expect(healths).toEqual([8]);
|
|
47
|
+
});
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Rule, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const mesh = Symbol("mesh");
|
|
5
|
+
const sprite = Symbol("sprite");
|
|
6
|
+
const hidden = Symbol("hidden");
|
|
7
|
+
const drawn = Symbol("drawn");
|
|
8
|
+
const layer = Symbol("layer");
|
|
9
|
+
|
|
10
|
+
declare module "@adobe/ecs" {
|
|
11
|
+
interface Components {
|
|
12
|
+
[mesh]: { type: number };
|
|
13
|
+
[sprite]: { type: number };
|
|
14
|
+
[hidden]: { type: true };
|
|
15
|
+
// Only rules add derived components, starting at their schema's default.
|
|
16
|
+
[drawn]: { type: true; derived: true };
|
|
17
|
+
[layer]: { type: number; derived: true };
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
Component.register(mesh, { type: { type: "number" } });
|
|
22
|
+
Component.register(sprite, { type: { type: "number" } });
|
|
23
|
+
Component.register(hidden, { type: { const: true } });
|
|
24
|
+
Component.register(drawn, { type: { const: true }, derived: true });
|
|
25
|
+
Component.register(layer, { type: { type: "number", default: 1 }, derived: true });
|
|
26
|
+
|
|
27
|
+
// Entities matching a rule have what it derives, only while they match.
|
|
28
|
+
Rule.create({ components: { has: [mesh], not: [hidden] }, derive: [drawn] });
|
|
29
|
+
// Several rules may derive one component, present while any matches.
|
|
30
|
+
Rule.create({ components: { has: [sprite], not: [hidden] }, derive: [drawn] });
|
|
31
|
+
// Rules build on what others derive.
|
|
32
|
+
Rule.create({ components: { has: [drawn] }, derive: [layer] });
|
|
33
|
+
|
|
34
|
+
const spawn = System.create(({ commands }) => {
|
|
35
|
+
commands.spawn([mesh])({ [mesh]: 1 });
|
|
36
|
+
commands.spawn([sprite])({ [sprite]: 2 });
|
|
37
|
+
commands.spawn([mesh, hidden])({ [mesh]: 3 });
|
|
38
|
+
});
|
|
39
|
+
const hide = System.create({ components: { has: [sprite] } }, (row, { commands }) => {
|
|
40
|
+
commands.add(row.entity, hidden);
|
|
41
|
+
});
|
|
42
|
+
|
|
43
|
+
const layers: number[] = [];
|
|
44
|
+
const read = System.create({ observer: true, components: { read: [layer], has: [drawn] } }, row => {
|
|
45
|
+
layers.push(row[layer]);
|
|
46
|
+
});
|
|
47
|
+
|
|
48
|
+
it("derives components from the components an entity has", async () => {
|
|
49
|
+
await using world = World.create();
|
|
50
|
+
await world.run(spawn);
|
|
51
|
+
await world.run(read);
|
|
52
|
+
expect(layers).toEqual([1, 1]);
|
|
53
|
+
await world.run(hide);
|
|
54
|
+
layers.length = 0;
|
|
55
|
+
await world.run(read);
|
|
56
|
+
expect(layers).toEqual([1]);
|
|
57
|
+
});
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Finalizer, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const handle = Symbol("handle");
|
|
5
|
+
|
|
6
|
+
declare module "@adobe/ecs" {
|
|
7
|
+
interface Components {
|
|
8
|
+
[handle]: { type: number };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
Component.register(handle, { type: { type: "number" } });
|
|
13
|
+
|
|
14
|
+
/** What handles name outside the world, as GPU buffers and DOM nodes are. */
|
|
15
|
+
const open = new Set<number>();
|
|
16
|
+
|
|
17
|
+
// Runs for each entity that stops matching, whatever the cause, reading its values from before.
|
|
18
|
+
Finalizer.create({ components: { read: [handle] } }, row => {
|
|
19
|
+
open.delete(row[handle]);
|
|
20
|
+
});
|
|
21
|
+
|
|
22
|
+
const spawn = System.create(({ commands }) => {
|
|
23
|
+
for (const id of [7, 8]) {
|
|
24
|
+
open.add(id);
|
|
25
|
+
commands.spawn([handle])({ [handle]: id });
|
|
26
|
+
}
|
|
27
|
+
});
|
|
28
|
+
const destroy = System.create({ components: { read: [handle] } }, (row, { commands }) => {
|
|
29
|
+
if (row[handle] === 7) commands.despawn(row.entity);
|
|
30
|
+
else commands.remove(row.entity, handle);
|
|
31
|
+
});
|
|
32
|
+
|
|
33
|
+
it("releases what entities held when they stop matching", async () => {
|
|
34
|
+
await using world = World.create();
|
|
35
|
+
await world.run(spawn);
|
|
36
|
+
await world.run(destroy);
|
|
37
|
+
expect([...open]).toEqual([]);
|
|
38
|
+
});
|
|
39
|
+
|
|
40
|
+
it("releases what every entity holds when the world is disposed", async () => {
|
|
41
|
+
const world = World.create();
|
|
42
|
+
await world.run(spawn);
|
|
43
|
+
// dispose runs every finalizer for the entities it still matches.
|
|
44
|
+
await world.dispose();
|
|
45
|
+
expect(open.size).toBe(0);
|
|
46
|
+
});
|
|
47
|
+
|
|
48
|
+
const saved: string[] = [];
|
|
49
|
+
|
|
50
|
+
// Sees each sync point's structural changes to the components it watches, grouped by how entities changed, with
|
|
51
|
+
// values before and after: for saving and undo.
|
|
52
|
+
Finalizer.changes({ watch: [handle] }, changes => {
|
|
53
|
+
for (const group of changes.groups) {
|
|
54
|
+
for (const entity of group.entities) saved.push(`${changes.previous(entity, handle)} → ${changes.next(entity, handle)}`);
|
|
55
|
+
}
|
|
56
|
+
});
|
|
57
|
+
|
|
58
|
+
it("records each sync point's structural changes", async () => {
|
|
59
|
+
saved.length = 0;
|
|
60
|
+
await using world = World.create();
|
|
61
|
+
await world.run(spawn);
|
|
62
|
+
await world.run(destroy);
|
|
63
|
+
expect(saved.sort()).toEqual(["7 → null", "8 → null", "null → 7", "null → 8"]);
|
|
64
|
+
});
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Entity, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const ship = Symbol("ship");
|
|
5
|
+
const parent = Symbol("parent");
|
|
6
|
+
const target = Symbol("target");
|
|
7
|
+
const selected = Symbol("selected");
|
|
8
|
+
const outline = Symbol("outline");
|
|
9
|
+
|
|
10
|
+
// Traits are the fields of a key's declaration; type is one. Registration repeats them.
|
|
11
|
+
declare module "@adobe/ecs" {
|
|
12
|
+
interface Components {
|
|
13
|
+
[ship]: { type: true };
|
|
14
|
+
// Despawned with the entity it points to.
|
|
15
|
+
[parent]: { type: Entity; reference: "owner" };
|
|
16
|
+
// Removed when the entity it points to despawns.
|
|
17
|
+
[target]: { type: Entity; reference: "weak" };
|
|
18
|
+
[selected]: { type: true };
|
|
19
|
+
// Removed with selected.
|
|
20
|
+
[outline]: { type: number; within: typeof selected };
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
Component.register(ship, { type: { const: true } });
|
|
25
|
+
Component.register(parent, { type: Entity.schema, reference: "owner" });
|
|
26
|
+
Component.register(target, { type: Entity.schema, reference: "weak" });
|
|
27
|
+
Component.register(selected, { type: { const: true } });
|
|
28
|
+
Component.register(outline, { type: { type: "number" }, within: selected });
|
|
29
|
+
|
|
30
|
+
const spawn = System.create(({ commands }) => {
|
|
31
|
+
const mothership = commands.spawn([ship, selected, outline])({ [outline]: 2 });
|
|
32
|
+
commands.spawn([parent])({ [parent]: mothership });
|
|
33
|
+
commands.spawn([target])({ [target]: mothership });
|
|
34
|
+
});
|
|
35
|
+
const deselect = System.create({ components: { has: [selected] } }, (row, { commands }) => {
|
|
36
|
+
commands.remove(row.entity, selected);
|
|
37
|
+
});
|
|
38
|
+
const destroy = System.create({ components: { has: [ship] } }, (row, { commands }) => {
|
|
39
|
+
commands.despawn(row.entity);
|
|
40
|
+
});
|
|
41
|
+
|
|
42
|
+
const counts = { outlined: 0, targeting: 0, all: 0 };
|
|
43
|
+
const countOutlined = System.create({ observer: true, components: { has: [outline] } }, () => { counts.outlined += 1; });
|
|
44
|
+
const countTargeting = System.create({ observer: true, components: { has: [target] } }, () => { counts.targeting += 1; });
|
|
45
|
+
const countAll = System.create({ observer: true, components: {} }, () => { counts.all += 1; });
|
|
46
|
+
|
|
47
|
+
it("removes components with their host, and follows references", async () => {
|
|
48
|
+
await using world = World.create();
|
|
49
|
+
await world.run(spawn);
|
|
50
|
+
await world.run(deselect);
|
|
51
|
+
await world.run(countOutlined);
|
|
52
|
+
expect(counts.outlined).toBe(0);
|
|
53
|
+
await world.run(destroy);
|
|
54
|
+
await world.run(countTargeting);
|
|
55
|
+
await world.run(countAll);
|
|
56
|
+
// The owned entity is gone; the weak holder lives on without target.
|
|
57
|
+
expect(counts).toEqual({ outlined: 0, targeting: 0, all: 1 });
|
|
58
|
+
});
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { Component, Trait } from "../index.js";
|
|
2
|
+
|
|
3
|
+
type Equal<X, Y> = (<T>() => T extends X ? 1 : 2) extends (<T>() => T extends Y ? 1 : 2) ? true : false;
|
|
4
|
+
const check = <_T extends true>() => { };
|
|
5
|
+
|
|
6
|
+
// A trait of your own is a member of Traits<N>: the value it allows on key N, or never where it doesn't apply.
|
|
7
|
+
export const instanced = Symbol("instanced");
|
|
8
|
+
declare module "@adobe/ecs" {
|
|
9
|
+
interface Traits<N> {
|
|
10
|
+
readonly [instanced]: N extends Component.Key ? ([Component.Value<N>] extends [readonly number[]] ? true : never) : never;
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
Trait.register(instanced);
|
|
14
|
+
|
|
15
|
+
const transform = Symbol("transform");
|
|
16
|
+
const name = Symbol("name");
|
|
17
|
+
declare module "@adobe/ecs" {
|
|
18
|
+
interface Components {
|
|
19
|
+
[transform]: { type: readonly [number, number, number]; [instanced]: true };
|
|
20
|
+
[name]: { type: string };
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
Component.register(transform, { type: { type: "array", items: { type: "number" }, minItems: 3, maxItems: 3 }, [instanced]: true });
|
|
24
|
+
Component.register(name, { type: { type: "string" } });
|
|
25
|
+
|
|
26
|
+
// Types select components by trait.
|
|
27
|
+
check<Equal<Extract<Component.With<typeof instanced>, typeof transform | typeof name>, typeof transform>>();
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
import { expect, it } from "vitest";
|
|
2
|
+
import { Component, Index, System, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const cell = Symbol("cell");
|
|
5
|
+
const crowded = Symbol("crowded");
|
|
6
|
+
const score = Symbol("score");
|
|
7
|
+
const player = Symbol("player");
|
|
8
|
+
const serverId = Symbol("serverId");
|
|
9
|
+
|
|
10
|
+
declare module "@adobe/ecs" {
|
|
11
|
+
interface Components {
|
|
12
|
+
[cell]: { type: readonly [number, number] };
|
|
13
|
+
[crowded]: { type: number };
|
|
14
|
+
[score]: { type: number };
|
|
15
|
+
[player]: { type: string };
|
|
16
|
+
[serverId]: { type: number };
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
Component.register(cell, { type: { type: "array", items: { type: "integer" }, minItems: 2, maxItems: 2 } });
|
|
21
|
+
Component.register(crowded, { type: { type: "number" } });
|
|
22
|
+
Component.register(score, { type: { type: "number" } });
|
|
23
|
+
Component.register(player, { type: { type: "string" } });
|
|
24
|
+
Component.register(serverId, { type: { type: "integer" } });
|
|
25
|
+
|
|
26
|
+
// An index finds entities by their components' values: here, those with a crowded count, by their cell.
|
|
27
|
+
const grid = Index.create({ key: [cell], components: { has: [crowded] } });
|
|
28
|
+
|
|
29
|
+
// A lookup through it gives the rows with a key, in entity order.
|
|
30
|
+
const count = System.create({ components: { read: [cell], write: [crowded] }, lookup: { at: { index: grid } } }, (row, { lookup }) => {
|
|
31
|
+
const [x, y] = row[cell];
|
|
32
|
+
row[crowded] = lookup.at([x, y]).length;
|
|
33
|
+
});
|
|
34
|
+
|
|
35
|
+
// A sorted index keeps its key's order: lookups take a range, and `order` runs a system's rows in it.
|
|
36
|
+
const byScore = Index.create({ key: [score], sorted: true, components: { has: [player] } });
|
|
37
|
+
|
|
38
|
+
const winners: string[] = [];
|
|
39
|
+
const leaders = System.create({ observer: true, lookup: { scores: { index: byScore, read: [player] } } }, ({ lookup }) => {
|
|
40
|
+
winners.length = 0;
|
|
41
|
+
const high = lookup.scores({ ">=": 90 });
|
|
42
|
+
for (let i = 0; i < high.length; i++) winners.push(high.at(i)[player]);
|
|
43
|
+
});
|
|
44
|
+
|
|
45
|
+
const board: string[] = [];
|
|
46
|
+
const list = System.create({ observer: true, components: { read: [player] }, order: byScore }, row => {
|
|
47
|
+
board.push(row[player]);
|
|
48
|
+
});
|
|
49
|
+
|
|
50
|
+
// A unique index gives one row, or null.
|
|
51
|
+
const byServerId = Index.create({ key: [serverId], unique: true });
|
|
52
|
+
let found: number | null = null;
|
|
53
|
+
const find = System.create({ input: { type: "object", properties: { id: { type: "integer" } } }, lookup: { byId: { index: byServerId } } }, ({ input, lookup }) => {
|
|
54
|
+
found = lookup.byId(input.id)?.entity ?? null;
|
|
55
|
+
});
|
|
56
|
+
|
|
57
|
+
// An index without a key holds every entity with its components, in entity order. With changed: true, this observer
|
|
58
|
+
// system runs only when an entity entered or left the index, so added, it keeps a count as players come and go.
|
|
59
|
+
const players = Index.create({ key: [], components: { has: [player] } });
|
|
60
|
+
let playerCount = 0;
|
|
61
|
+
const countPlayers = System.create({ observer: true, lookup: { players: { index: players, changed: true } } }, ({ lookup }) => {
|
|
62
|
+
playerCount = lookup.players().length;
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
const crowds: number[] = [];
|
|
66
|
+
const readCrowds = System.create({ observer: true, components: { read: [crowded] } }, row => {
|
|
67
|
+
crowds.push(row[crowded]);
|
|
68
|
+
});
|
|
69
|
+
|
|
70
|
+
const places: readonly (readonly [number, number])[] = [[0, 0], [0, 0], [1, 0]];
|
|
71
|
+
const spawn = System.create(({ commands }) => {
|
|
72
|
+
for (const place of places) commands.spawn([cell, crowded])({ [cell]: place, [crowded]: 0 });
|
|
73
|
+
commands.spawn([player, score, serverId])({ [player]: "ada", [score]: 95, [serverId]: 7 });
|
|
74
|
+
commands.spawn([player, score, serverId])({ [player]: "bo", [score]: 80, [serverId]: 8 });
|
|
75
|
+
commands.spawn([player, score, serverId])({ [player]: "cy", [score]: 91, [serverId]: 9 });
|
|
76
|
+
});
|
|
77
|
+
|
|
78
|
+
it("finds rows by key, by range and in order", async () => {
|
|
79
|
+
await using world = World.create();
|
|
80
|
+
world.add(countPlayers);
|
|
81
|
+
await world.run(spawn);
|
|
82
|
+
expect(playerCount).toBe(3);
|
|
83
|
+
await world.run(count);
|
|
84
|
+
await world.run(readCrowds);
|
|
85
|
+
expect(crowds.sort()).toEqual([1, 2, 2]);
|
|
86
|
+
await world.run(leaders);
|
|
87
|
+
expect(winners).toEqual(["cy", "ada"]);
|
|
88
|
+
board.length = 0;
|
|
89
|
+
await world.run(list);
|
|
90
|
+
expect(board).toEqual(["bo", "cy", "ada"]);
|
|
91
|
+
await world.run(find, { id: 8 });
|
|
92
|
+
expect(found).not.toBeNull();
|
|
93
|
+
await world.run(find, { id: 1 });
|
|
94
|
+
expect(found).toBeNull();
|
|
95
|
+
});
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
# The guide
|
|
2
|
+
|
|
3
|
+
`guide.md` in this folder teaches the ECS to someone who has just started using it. The files beside it are the
|
|
4
|
+
code it shows: every excerpt comes from a file here that runs as a test, so the guide can't drift from the API.
|
|
5
|
+
|
|
6
|
+
## Writing the guide
|
|
7
|
+
|
|
8
|
+
- Teach how to use the API, concisely. A reader is learning, so show the common case and stop.
|
|
9
|
+
- Prefer concise TypeScript with a few comments for what isn't obvious over prose that explains the code.
|
|
10
|
+
- Explain behaviour only as far as using it needs: "you're notified when values change, at most once per frame", not
|
|
11
|
+
the exact timing rules. Detailed rules belong in a glossary or appendix, not in a lesson.
|
|
12
|
+
- Don't document what throws. Throws aren't part of the documented contract; readers meet them when they happen, and
|
|
13
|
+
compile-time checks prevent most mistakes.
|
|
14
|
+
- Never mention `@adobe/data` or any other package that isn't this one. It means nothing to a consumer.
|
|
15
|
+
- Describe only the current API, with no history.
|
|
16
|
+
- Keep it small. Write sections for the basics and intermediate topics; advanced topics are placeholders until the
|
|
17
|
+
API settles.
|
|
18
|
+
|
|
19
|
+
## Structure
|
|
20
|
+
|
|
21
|
+
- **Setup:** its own short section before the basics: the build plugin and how keys are registered and declared.
|
|
22
|
+
- **Basics:** resources, then entities, components and archetypes, which together are the whole data model, then
|
|
23
|
+
systems, and ticks and cadence: everything needed to build and run a world and its loop. Topics that belong together
|
|
24
|
+
share a section; entities are taught with components, and archetypes, named lists of components, with them.
|
|
25
|
+
- **Intermediate:** scheduling and composites, sync points, change filters and conditions, input, rules, finalizers
|
|
26
|
+
and change sets, and traits with within and references.
|
|
27
|
+
- **Advanced:** placeholders only.
|
|
28
|
+
|
|
29
|
+
## Code conventions
|
|
30
|
+
|
|
31
|
+
- Keys are short: `Symbol("position")`, never a path like `"guide/components/position"`. A resource's description says
|
|
32
|
+
nothing about components.
|
|
33
|
+
- Archetypes are types, so their names are PascalCase: `const Particle = Archetype.create([position, velocity])`.
|
|
34
|
+
- Use the public API only, as a consumer imports it, not internal modules. Read a world through observer systems.
|