@adobe/ecs 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2801) hide show
  1. package/LICENSE +21 -0
  2. package/dist/implementation/compiler/access.d.ts +6 -0
  3. package/dist/implementation/compiler/access.js +155 -0
  4. package/dist/implementation/compiler/access.js.map +1 -0
  5. package/dist/implementation/compiler/assign.d.ts +7 -0
  6. package/dist/implementation/compiler/assign.js +162 -0
  7. package/dist/implementation/compiler/assign.js.map +1 -0
  8. package/dist/implementation/compiler/bind.d.ts +9 -0
  9. package/dist/implementation/compiler/bind.js +82 -0
  10. package/dist/implementation/compiler/bind.js.map +1 -0
  11. package/dist/implementation/compiler/body-access.d.ts +15 -0
  12. package/dist/implementation/compiler/body-access.js +377 -0
  13. package/dist/implementation/compiler/body-access.js.map +1 -0
  14. package/dist/implementation/compiler/booleans.d.ts +8 -0
  15. package/dist/implementation/compiler/booleans.js +35 -0
  16. package/dist/implementation/compiler/booleans.js.map +1 -0
  17. package/dist/implementation/compiler/branches.d.ts +16 -0
  18. package/dist/implementation/compiler/branches.js +38 -0
  19. package/dist/implementation/compiler/branches.js.map +1 -0
  20. package/dist/implementation/compiler/calls.d.ts +6 -0
  21. package/dist/implementation/compiler/calls.js +390 -0
  22. package/dist/implementation/compiler/calls.js.map +1 -0
  23. package/dist/implementation/compiler/columns.d.ts +20 -0
  24. package/dist/implementation/compiler/columns.js +37 -0
  25. package/dist/implementation/compiler/columns.js.map +1 -0
  26. package/dist/implementation/compiler/compile-kernel.d.ts +14 -0
  27. package/dist/implementation/compiler/compile-kernel.js +139 -0
  28. package/dist/implementation/compiler/compile-kernel.js.map +1 -0
  29. package/dist/implementation/compiler/data.d.ts +30 -0
  30. package/dist/implementation/compiler/data.js +77 -0
  31. package/dist/implementation/compiler/data.js.map +1 -0
  32. package/dist/implementation/compiler/estree.d.ts +18 -0
  33. package/dist/implementation/compiler/estree.js +62 -0
  34. package/dist/implementation/compiler/estree.js.map +1 -0
  35. package/dist/implementation/compiler/exact.d.ts +24 -0
  36. package/dist/implementation/compiler/exact.js +64 -0
  37. package/dist/implementation/compiler/exact.js.map +1 -0
  38. package/dist/implementation/compiler/expression.d.ts +6 -0
  39. package/dist/implementation/compiler/expression.js +129 -0
  40. package/dist/implementation/compiler/expression.js.map +1 -0
  41. package/dist/implementation/compiler/failure.d.ts +27 -0
  42. package/dist/implementation/compiler/failure.js +24 -0
  43. package/dist/implementation/compiler/failure.js.map +1 -0
  44. package/dist/implementation/compiler/identify.d.ts +33 -0
  45. package/dist/implementation/compiler/identify.js +149 -0
  46. package/dist/implementation/compiler/identify.js.map +1 -0
  47. package/dist/implementation/compiler/index.d.ts +1 -0
  48. package/dist/implementation/compiler/index.js +2 -0
  49. package/dist/implementation/compiler/index.js.map +1 -0
  50. package/dist/implementation/compiler/ir.d.ts +214 -0
  51. package/dist/implementation/compiler/ir.js +28 -0
  52. package/dist/implementation/compiler/ir.js.map +1 -0
  53. package/dist/implementation/compiler/kernel-id.d.ts +17 -0
  54. package/dist/implementation/compiler/kernel-id.js +27 -0
  55. package/dist/implementation/compiler/kernel-id.js.map +1 -0
  56. package/dist/implementation/compiler/key.d.ts +21 -0
  57. package/dist/implementation/compiler/key.js +21 -0
  58. package/dist/implementation/compiler/key.js.map +1 -0
  59. package/dist/implementation/compiler/link.d.ts +70 -0
  60. package/dist/implementation/compiler/link.js +169 -0
  61. package/dist/implementation/compiler/link.js.map +1 -0
  62. package/dist/implementation/compiler/lists.d.ts +39 -0
  63. package/dist/implementation/compiler/lists.js +189 -0
  64. package/dist/implementation/compiler/lists.js.map +1 -0
  65. package/dist/implementation/compiler/lookups.d.ts +24 -0
  66. package/dist/implementation/compiler/lookups.js +118 -0
  67. package/dist/implementation/compiler/lookups.js.map +1 -0
  68. package/dist/implementation/compiler/math.d.ts +3 -0
  69. package/dist/implementation/compiler/math.js +9 -0
  70. package/dist/implementation/compiler/math.js.map +1 -0
  71. package/dist/implementation/compiler/module-scope.d.ts +53 -0
  72. package/dist/implementation/compiler/module-scope.js +121 -0
  73. package/dist/implementation/compiler/module-scope.js.map +1 -0
  74. package/dist/implementation/compiler/module-value.d.ts +15 -0
  75. package/dist/implementation/compiler/module-value.js +124 -0
  76. package/dist/implementation/compiler/module-value.js.map +1 -0
  77. package/dist/implementation/compiler/out.d.ts +4 -0
  78. package/dist/implementation/compiler/out.js +2 -0
  79. package/dist/implementation/compiler/out.js.map +1 -0
  80. package/dist/implementation/compiler/paths.d.ts +14 -0
  81. package/dist/implementation/compiler/paths.js +29 -0
  82. package/dist/implementation/compiler/paths.js.map +1 -0
  83. package/dist/implementation/compiler/plugin.d.ts +2 -0
  84. package/dist/implementation/compiler/plugin.js +225 -0
  85. package/dist/implementation/compiler/plugin.js.map +1 -0
  86. package/dist/implementation/compiler/print.d.ts +12 -0
  87. package/dist/implementation/compiler/print.js +96 -0
  88. package/dist/implementation/compiler/print.js.map +1 -0
  89. package/dist/implementation/compiler/program.d.ts +10 -0
  90. package/dist/implementation/compiler/program.js +255 -0
  91. package/dist/implementation/compiler/program.js.map +1 -0
  92. package/dist/implementation/compiler/scalar.d.ts +8 -0
  93. package/dist/implementation/compiler/scalar.js +47 -0
  94. package/dist/implementation/compiler/scalar.js.map +1 -0
  95. package/dist/implementation/compiler/scope.d.ts +24 -0
  96. package/dist/implementation/compiler/scope.js +4 -0
  97. package/dist/implementation/compiler/scope.js.map +1 -0
  98. package/dist/implementation/compiler/serialize.d.ts +2 -0
  99. package/dist/implementation/compiler/serialize.js +14 -0
  100. package/dist/implementation/compiler/serialize.js.map +1 -0
  101. package/dist/implementation/compiler/signature.d.ts +45 -0
  102. package/dist/implementation/compiler/signature.js +150 -0
  103. package/dist/implementation/compiler/signature.js.map +1 -0
  104. package/dist/implementation/compiler/snapshot.d.ts +21 -0
  105. package/dist/implementation/compiler/snapshot.js +18 -0
  106. package/dist/implementation/compiler/snapshot.js.map +1 -0
  107. package/dist/implementation/compiler/source-map.d.ts +34 -0
  108. package/dist/implementation/compiler/source-map.js +130 -0
  109. package/dist/implementation/compiler/source-map.js.map +1 -0
  110. package/dist/implementation/compiler/spawns.d.ts +29 -0
  111. package/dist/implementation/compiler/spawns.js +102 -0
  112. package/dist/implementation/compiler/spawns.js.map +1 -0
  113. package/dist/implementation/compiler/stamps.d.ts +6 -0
  114. package/dist/implementation/compiler/stamps.js +25 -0
  115. package/dist/implementation/compiler/stamps.js.map +1 -0
  116. package/dist/implementation/compiler/statement.d.ts +7 -0
  117. package/dist/implementation/compiler/statement.js +112 -0
  118. package/dist/implementation/compiler/statement.js.map +1 -0
  119. package/dist/implementation/compiler/terminal.d.ts +8 -0
  120. package/dist/implementation/compiler/terminal.js +51 -0
  121. package/dist/implementation/compiler/terminal.js.map +1 -0
  122. package/dist/implementation/compiler/transform.d.ts +31 -0
  123. package/dist/implementation/compiler/transform.js +227 -0
  124. package/dist/implementation/compiler/transform.js.map +1 -0
  125. package/dist/implementation/compiler/unit.d.ts +91 -0
  126. package/dist/implementation/compiler/unit.js +39 -0
  127. package/dist/implementation/compiler/unit.js.map +1 -0
  128. package/dist/implementation/compiler/value.d.ts +115 -0
  129. package/dist/implementation/compiler/value.js +9 -0
  130. package/dist/implementation/compiler/value.js.map +1 -0
  131. package/dist/implementation/index.d.ts +2 -0
  132. package/dist/implementation/index.js +3 -0
  133. package/dist/implementation/index.js.map +1 -0
  134. package/dist/implementation/world/activate.d.ts +21 -0
  135. package/dist/implementation/world/activate.js +132 -0
  136. package/dist/implementation/world/activate.js.map +1 -0
  137. package/dist/implementation/world/archetype.d.ts +136 -0
  138. package/dist/implementation/world/archetype.js +313 -0
  139. package/dist/implementation/world/archetype.js.map +1 -0
  140. package/dist/implementation/world/arrays.d.ts +24 -0
  141. package/dist/implementation/world/arrays.js +31 -0
  142. package/dist/implementation/world/arrays.js.map +1 -0
  143. package/dist/implementation/world/attach-kernel.d.ts +9 -0
  144. package/dist/implementation/world/attach-kernel.js +22 -0
  145. package/dist/implementation/world/attach-kernel.js.map +1 -0
  146. package/dist/implementation/world/batches.d.ts +15 -0
  147. package/dist/implementation/world/batches.js +144 -0
  148. package/dist/implementation/world/batches.js.map +1 -0
  149. package/dist/implementation/world/buffer.d.ts +60 -0
  150. package/dist/implementation/world/buffer.js +105 -0
  151. package/dist/implementation/world/buffer.js.map +1 -0
  152. package/dist/implementation/world/cascade.d.ts +28 -0
  153. package/dist/implementation/world/cascade.js +139 -0
  154. package/dist/implementation/world/cascade.js.map +1 -0
  155. package/dist/implementation/world/cells.d.ts +7 -0
  156. package/dist/implementation/world/cells.js +22 -0
  157. package/dist/implementation/world/cells.js.map +1 -0
  158. package/dist/implementation/world/check-kernel.d.ts +10 -0
  159. package/dist/implementation/world/check-kernel.js +102 -0
  160. package/dist/implementation/world/check-kernel.js.map +1 -0
  161. package/dist/implementation/world/claims.d.ts +13 -0
  162. package/dist/implementation/world/claims.js +50 -0
  163. package/dist/implementation/world/claims.js.map +1 -0
  164. package/dist/implementation/world/closure.d.ts +12 -0
  165. package/dist/implementation/world/closure.js +43 -0
  166. package/dist/implementation/world/closure.js.map +1 -0
  167. package/dist/implementation/world/command-ring.d.ts +97 -0
  168. package/dist/implementation/world/command-ring.js +438 -0
  169. package/dist/implementation/world/command-ring.js.map +1 -0
  170. package/dist/implementation/world/commands.d.ts +25 -0
  171. package/dist/implementation/world/commands.js +74 -0
  172. package/dist/implementation/world/commands.js.map +1 -0
  173. package/dist/implementation/world/create.d.ts +61 -0
  174. package/dist/implementation/world/create.js +787 -0
  175. package/dist/implementation/world/create.js.map +1 -0
  176. package/dist/implementation/world/directories.d.ts +28 -0
  177. package/dist/implementation/world/directories.js +67 -0
  178. package/dist/implementation/world/directories.js.map +1 -0
  179. package/dist/implementation/world/entities.d.ts +77 -0
  180. package/dist/implementation/world/entities.js +137 -0
  181. package/dist/implementation/world/entities.js.map +1 -0
  182. package/dist/implementation/world/execute.d.ts +36 -0
  183. package/dist/implementation/world/execute.js +616 -0
  184. package/dist/implementation/world/execute.js.map +1 -0
  185. package/dist/implementation/world/failures.d.ts +10 -0
  186. package/dist/implementation/world/failures.js +5 -0
  187. package/dist/implementation/world/failures.js.map +1 -0
  188. package/dist/implementation/world/finalizers.d.ts +63 -0
  189. package/dist/implementation/world/finalizers.js +408 -0
  190. package/dist/implementation/world/finalizers.js.map +1 -0
  191. package/dist/implementation/world/gpu.d.ts +64 -0
  192. package/dist/implementation/world/gpu.js +317 -0
  193. package/dist/implementation/world/gpu.js.map +1 -0
  194. package/dist/implementation/world/holders.d.ts +21 -0
  195. package/dist/implementation/world/holders.js +65 -0
  196. package/dist/implementation/world/holders.js.map +1 -0
  197. package/dist/implementation/world/index-build.d.ts +88 -0
  198. package/dist/implementation/world/index-build.js +404 -0
  199. package/dist/implementation/world/index-build.js.map +1 -0
  200. package/dist/implementation/world/index-hash.d.ts +99 -0
  201. package/dist/implementation/world/index-hash.js +440 -0
  202. package/dist/implementation/world/index-hash.js.map +1 -0
  203. package/dist/implementation/world/index-keys.d.ts +75 -0
  204. package/dist/implementation/world/index-keys.js +251 -0
  205. package/dist/implementation/world/index-keys.js.map +1 -0
  206. package/dist/implementation/world/index-lookups.d.ts +76 -0
  207. package/dist/implementation/world/index-lookups.js +567 -0
  208. package/dist/implementation/world/index-lookups.js.map +1 -0
  209. package/dist/implementation/world/index-order.d.ts +21 -0
  210. package/dist/implementation/world/index-order.js +174 -0
  211. package/dist/implementation/world/index-order.js.map +1 -0
  212. package/dist/implementation/world/index-readers.d.ts +101 -0
  213. package/dist/implementation/world/index-readers.js +341 -0
  214. package/dist/implementation/world/index-readers.js.map +1 -0
  215. package/dist/implementation/world/index-sorted.d.ts +120 -0
  216. package/dist/implementation/world/index-sorted.js +631 -0
  217. package/dist/implementation/world/index-sorted.js.map +1 -0
  218. package/dist/implementation/world/indexes.d.ts +139 -0
  219. package/dist/implementation/world/indexes.js +1174 -0
  220. package/dist/implementation/world/indexes.js.map +1 -0
  221. package/dist/implementation/world/input.d.ts +3 -0
  222. package/dist/implementation/world/input.js +17 -0
  223. package/dist/implementation/world/input.js.map +1 -0
  224. package/dist/implementation/world/intrinsics.d.ts +5 -0
  225. package/dist/implementation/world/intrinsics.js +33 -0
  226. package/dist/implementation/world/intrinsics.js.map +1 -0
  227. package/dist/implementation/world/join.d.ts +23 -0
  228. package/dist/implementation/world/join.js +709 -0
  229. package/dist/implementation/world/join.js.map +1 -0
  230. package/dist/implementation/world/joined-observer.d.ts +179 -0
  231. package/dist/implementation/world/joined-observer.js +758 -0
  232. package/dist/implementation/world/joined-observer.js.map +1 -0
  233. package/dist/implementation/world/joining.d.ts +338 -0
  234. package/dist/implementation/world/joining.js +143 -0
  235. package/dist/implementation/world/joining.js.map +1 -0
  236. package/dist/implementation/world/journal.d.ts +21 -0
  237. package/dist/implementation/world/journal.js +22 -0
  238. package/dist/implementation/world/journal.js.map +1 -0
  239. package/dist/implementation/world/kernel-indexes.d.ts +30 -0
  240. package/dist/implementation/world/kernel-indexes.js +172 -0
  241. package/dist/implementation/world/kernel-indexes.js.map +1 -0
  242. package/dist/implementation/world/kernel.d.ts +358 -0
  243. package/dist/implementation/world/kernel.js +3 -0
  244. package/dist/implementation/world/kernel.js.map +1 -0
  245. package/dist/implementation/world/kernels.d.ts +80 -0
  246. package/dist/implementation/world/kernels.js +284 -0
  247. package/dist/implementation/world/kernels.js.map +1 -0
  248. package/dist/implementation/world/layout-directory.d.ts +107 -0
  249. package/dist/implementation/world/layout-directory.js +218 -0
  250. package/dist/implementation/world/layout-directory.js.map +1 -0
  251. package/dist/implementation/world/lists.d.ts +56 -0
  252. package/dist/implementation/world/lists.js +118 -0
  253. package/dist/implementation/world/lists.js.map +1 -0
  254. package/dist/implementation/world/lookup-keys.d.ts +19 -0
  255. package/dist/implementation/world/lookup-keys.js +48 -0
  256. package/dist/implementation/world/lookup-keys.js.map +1 -0
  257. package/dist/implementation/world/loop.d.ts +73 -0
  258. package/dist/implementation/world/loop.js +253 -0
  259. package/dist/implementation/world/loop.js.map +1 -0
  260. package/dist/implementation/world/memory.d.ts +40 -0
  261. package/dist/implementation/world/memory.js +64 -0
  262. package/dist/implementation/world/memory.js.map +1 -0
  263. package/dist/implementation/world/mirror.d.ts +112 -0
  264. package/dist/implementation/world/mirror.js +542 -0
  265. package/dist/implementation/world/mirror.js.map +1 -0
  266. package/dist/implementation/world/move-log.d.ts +107 -0
  267. package/dist/implementation/world/move-log.js +165 -0
  268. package/dist/implementation/world/move-log.js.map +1 -0
  269. package/dist/implementation/world/observer.d.ts +16 -0
  270. package/dist/implementation/world/observer.js +131 -0
  271. package/dist/implementation/world/observer.js.map +1 -0
  272. package/dist/implementation/world/order.d.ts +38 -0
  273. package/dist/implementation/world/order.js +323 -0
  274. package/dist/implementation/world/order.js.map +1 -0
  275. package/dist/implementation/world/plan.d.ts +50 -0
  276. package/dist/implementation/world/plan.js +20 -0
  277. package/dist/implementation/world/plan.js.map +1 -0
  278. package/dist/implementation/world/pool.d.ts +70 -0
  279. package/dist/implementation/world/pool.js +263 -0
  280. package/dist/implementation/world/pool.js.map +1 -0
  281. package/dist/implementation/world/port.d.ts +61 -0
  282. package/dist/implementation/world/port.js +104 -0
  283. package/dist/implementation/world/port.js.map +1 -0
  284. package/dist/implementation/world/prepared-lookup.d.ts +11 -0
  285. package/dist/implementation/world/prepared-lookup.js +98 -0
  286. package/dist/implementation/world/prepared-lookup.js.map +1 -0
  287. package/dist/implementation/world/prepared-spawn.d.ts +39 -0
  288. package/dist/implementation/world/prepared-spawn.js +115 -0
  289. package/dist/implementation/world/prepared-spawn.js.map +1 -0
  290. package/dist/implementation/world/program.d.ts +11 -0
  291. package/dist/implementation/world/program.js +12 -0
  292. package/dist/implementation/world/program.js.map +1 -0
  293. package/dist/implementation/world/protocol.d.ts +185 -0
  294. package/dist/implementation/world/protocol.js +41 -0
  295. package/dist/implementation/world/protocol.js.map +1 -0
  296. package/dist/implementation/world/publish.d.ts +9 -0
  297. package/dist/implementation/world/publish.js +28 -0
  298. package/dist/implementation/world/publish.js.map +1 -0
  299. package/dist/implementation/world/ranges.d.ts +11 -0
  300. package/dist/implementation/world/ranges.js +47 -0
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  302. package/dist/implementation/world/reductions.d.ts +32 -0
  303. package/dist/implementation/world/reductions.js +92 -0
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  305. package/dist/implementation/world/register.d.ts +64 -0
  306. package/dist/implementation/world/register.js +368 -0
  307. package/dist/implementation/world/register.js.map +1 -0
  308. package/dist/implementation/world/remote-systems.d.ts +139 -0
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  311. package/dist/implementation/world/remote.d.ts +25 -0
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  314. package/dist/implementation/world/reports.d.ts +63 -0
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  317. package/dist/implementation/world/resources.d.ts +20 -0
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  320. package/dist/implementation/world/rows.d.ts +108 -0
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  323. package/dist/implementation/world/runner.d.ts +123 -0
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  326. package/dist/implementation/world/sharing.d.ts +47 -0
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  329. package/dist/implementation/world/staging.d.ts +60 -0
  330. package/dist/implementation/world/staging.js +169 -0
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  332. package/dist/implementation/world/state.d.ts +261 -0
  333. package/dist/implementation/world/state.js +335 -0
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  335. package/dist/implementation/world/stop-lists.d.ts +114 -0
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  337. package/dist/implementation/world/stop-lists.js.map +1 -0
  338. package/dist/implementation/world/strings.d.ts +48 -0
  339. package/dist/implementation/world/strings.js +213 -0
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  341. package/dist/implementation/world/structure.d.ts +39 -0
  342. package/dist/implementation/world/structure.js +39 -0
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  344. package/dist/implementation/world/synchronize.d.ts +32 -0
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  347. package/dist/implementation/world/tail-blocks.d.ts +40 -0
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  350. package/dist/implementation/world/tails.d.ts +114 -0
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  353. package/dist/implementation/world/terminal.d.ts +7 -0
  354. package/dist/implementation/world/terminal.js +12 -0
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  356. package/dist/implementation/world/thread-directory.d.ts +66 -0
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  359. package/dist/implementation/world/thread-finalizers.d.ts +52 -0
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  362. package/dist/implementation/world/thread-indexes.d.ts +26 -0
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  364. package/dist/implementation/world/thread-indexes.js.map +1 -0
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@@ -0,0 +1,1209 @@
1
+ import type { IndexDefinition } from '../../interface/registry/index.js';
2
+ import { indexDefinitionOf, indexOfLookup, labelOfItem, watchedBy, watchesEntries } from '../../interface/registry/index.js';
3
+ import type { Failure } from '../../interface/report/failure.js';
4
+ import type { SystemLookup } from '../../interface/system/access.js';
5
+ import type { Archetype, Storage } from './archetype.js';
6
+ import { readCell } from './cells.js';
7
+ import { chunkShift } from './kernel.js';
8
+ import { journalEnd } from './journal.js';
9
+ import { encodeStored, hashWords, keyPartsOf, missing, release as releaseInterned, retain, type KeyPart } from './index-keys.js';
10
+ import {
11
+ bucketFor, coverBuckets, coverEntities, createHashTable, entryWords, insertEntry, lengthOf, loadHashTable, mergeEntries, place, placeAll, recordHash,
12
+ recordKey, rehash, relocate, slotsHold, releaseHashTable, removeEntry, startOf, tidyHashTable, unwatchHashComponent, watchHashComponent, type HashTable,
13
+ } from './index-hash.js';
14
+ import { allocateArray, freeArray } from './arrays.js';
15
+ import { buildKernel, buildViews, maximumPartitions, phases, pieceEntities, planWords, runBuildStep, scalarCodes, writePlan, type BuildViews, type HashBuild, type Phase } from './index-build.js';
16
+ import type { Pool } from './pool.js';
17
+ import { idOf, observe, startTicking, type State } from './state.js';
18
+ import {
19
+ blockBase, blockEntries, coverSortedEntities, createSortedTable, entryOf, insertSorted, loadSortedTable, refreshWatchedTree, relocateSorted,
20
+ releaseSortedTable, removeSorted, sameStoredKey, stampWatched, unwatchSortedComponent, watchSortedComponent, type SortedTable,
21
+ } from './index-sorted.js';
22
+ import { compareObjects, keptSorted } from './index-keys.js';
23
+
24
+ /**
25
+ * What a world keeps of an index while some registered system or finalizer of it uses one: its structure, which
26
+ * archetypes it holds the entities of, how far it read the journal and the ticks of its key, and, by component its
27
+ * lookups watch, how far it read that component's ticks.
28
+ */
29
+ export type WorldIndex = {
30
+ readonly definition: IndexDefinition;
31
+ readonly label: string;
32
+ /** Runners and finalizers using it: it's released when the last one is. */
33
+ users: number;
34
+ readonly keys: readonly number[];
35
+ readonly has: readonly number[];
36
+ readonly not: readonly number[];
37
+ readonly parts: readonly KeyPart[];
38
+ /** Whether a part holds objects, whose values the index interns. */
39
+ readonly objects: boolean;
40
+ readonly words: number;
41
+ readonly unique: boolean;
42
+ /** By archetype id: 1 when it holds that archetype's entities, 2 when not, 0 until checked; and those it holds. */
43
+ member: Int8Array;
44
+ readonly members: Archetype[];
45
+ /** The journal position it read up to, or -1 before it's built; the tick it was last refreshed at. */
46
+ position: number;
47
+ refreshed: number;
48
+ /**
49
+ * The tick of the last refresh at which an entity entered or left it or moved to another key or position in it, or
50
+ * it was built; 0 before.
51
+ */
52
+ changed: number;
53
+ /** By watched component: how many lookups watch it, and the tick its ticks were read up to. */
54
+ readonly watchers: Map<number, number>;
55
+ readonly scanned: Map<number, number>;
56
+ /** Its structure: a hash table, or for a sorted index its blocks in key order. */
57
+ readonly hash: HashTable | null;
58
+ readonly sorted: SortedTable | null;
59
+ /** Scratch: a key's words, by entity index the pass that last saw it, and the entity indexes a refresh goes over. */
60
+ readonly key: Uint32Array;
61
+ stamps: Int32Array;
62
+ pass: number;
63
+ pending: Int32Array;
64
+ pendingArchetypes: Int32Array;
65
+ pendingRows: Int32Array;
66
+ /** What an incremental refresh changes, by bucket: removals' entity indexes and insertions' entries. */
67
+ operations: Int32Array;
68
+ /** A unique index's insertions of a refresh, as bucket and entity index pairs. */
69
+ inserted: Int32Array;
70
+ /**
71
+ * What a rebuild lists, kept for the next: entries, keys' words and hashes, and buckets, by entry; for a sorted
72
+ * index, the entries' order and a spare for sorting it, and a digit histogram.
73
+ */
74
+ readonly built: { entries: Int32Array; keys: Uint32Array; hashes: Uint32Array; buckets: Int32Array; order: Int32Array; spare: Int32Array; readonly histogram: Int32Array };
75
+ /** What a build across the pool lists, in the arena, kept for the next; null before the first. */
76
+ pooled: Pooled | null;
77
+ /** A merge's scratch, kept for the next: by bucket, its operations' start; operations in bucket order; removals, insertions and a segment. */
78
+ merging: { starts: Int32Array; order: Int32Array; removed: Int32Array; added: Int32Array; segment: Int32Array };
79
+ };
80
+
81
+ /** A build across the pool's arrays in the arena (`index-build.ts`): by entry, by piece, by partition, and its plan. */
82
+ type Pooled = {
83
+ readonly grouped: Int32Array;
84
+ readonly groupedKeys: Uint32Array;
85
+ readonly groupedHashes: Uint32Array;
86
+ readonly local: Int32Array;
87
+ readonly first: Int32Array;
88
+ readonly lengths: Int32Array;
89
+ readonly overflow: Int32Array;
90
+ readonly histogram: Int32Array;
91
+ /** By partition: starts, `maximumPartitions + 1` of them; buckets, capacity, crowded buckets, bucket and capacity bases, overflowed. */
92
+ readonly partitions: Int32Array;
93
+ plan: Float64Array;
94
+ };
95
+
96
+ /** Below this many changes, and up to an eighth of what an index holds, a refresh patches it rather than building it again. */
97
+ const rebuildMinimum = 4096;
98
+
99
+ /** The index a world keeps for a declaration, created and counted as one more user; nothing is built until it's refreshed. */
100
+ export const acquireIndex = (state: State, definition: IndexDefinition): WorldIndex => {
101
+ const existing = state.indexes.get(definition);
102
+ if (existing !== undefined) {
103
+ existing.users++;
104
+ return existing;
105
+ }
106
+ const { key, components, unique } = definition.declaration;
107
+ const keys = key.map(part => idOf(state, part));
108
+ const { parts, words } = keyPartsOf(keys.map(id => state.layouts[id]));
109
+ const sorted = keptSorted(definition.declaration);
110
+ const index: WorldIndex = {
111
+ definition,
112
+ label: labelOfItem(definition),
113
+ users: 1,
114
+ keys,
115
+ has: (components?.has ?? []).map(component => idOf(state, component)),
116
+ not: (components?.not ?? []).map(component => idOf(state, component)),
117
+ parts,
118
+ objects: parts.some(part => part.kind === "object"),
119
+ words,
120
+ unique: unique === true,
121
+ member: new Int8Array(16),
122
+ members: [],
123
+ position: -1,
124
+ refreshed: 0,
125
+ changed: 0,
126
+ watchers: new Map(),
127
+ scanned: new Map(),
128
+ hash: sorted ? null : createHashTable(state.memory, words),
129
+ sorted: sorted ? createSortedTable(state.memory, words, parts) : null,
130
+ key: new Uint32Array(Math.max(1, words)),
131
+ stamps: new Int32Array(0),
132
+ pass: 0,
133
+ pending: new Int32Array(64),
134
+ pendingArchetypes: new Int32Array(64),
135
+ pendingRows: new Int32Array(64),
136
+ operations: new Int32Array(64),
137
+ inserted: new Int32Array(64),
138
+ built: { entries: new Int32Array(0), keys: new Uint32Array(0), hashes: new Uint32Array(0), buckets: new Int32Array(0), order: new Int32Array(0), spare: new Int32Array(0), histogram: new Int32Array(sorted && words > 0 ? 65536 : 0) },
139
+ pooled: null,
140
+ merging: { starts: new Int32Array(0), order: new Int32Array(0), removed: new Int32Array(0), added: new Int32Array(0), segment: new Int32Array(0) },
141
+ };
142
+ state.indexes.set(definition, index);
143
+ state.journal.readers++;
144
+ return index;
145
+ };
146
+
147
+ /** One fewer user; the last one releases what the index holds, its arena blocks included. */
148
+ export const releaseIndex = (state: State, index: WorldIndex): void => {
149
+ if (--index.users > 0) return;
150
+ state.indexes.delete(index.definition);
151
+ state.journal.readers--;
152
+ if (index.hash !== null) releaseHashTable(index.hash);
153
+ if (index.sorted !== null) releaseSortedTable(index.sorted);
154
+ if (index.pooled !== null) freePooled(state, index.pooled);
155
+ index.pooled = null;
156
+ };
157
+
158
+ /** Entries an index holds. */
159
+ const sizeOf = (index: WorldIndex): number => index.hash?.size ?? index.sorted?.size ?? 0;
160
+
161
+ /** Counts one more lookup watching a component, whose changes then stamp the buckets holding its rows. */
162
+ export const watchIndex = (state: State, index: WorldIndex, component: number): void => {
163
+ const count = index.watchers.get(component) ?? 0;
164
+ index.watchers.set(component, count + 1);
165
+ if (count > 0) return;
166
+ if (index.hash !== null) watchHashComponent(index.hash, component, state.tick);
167
+ if (index.sorted !== null) watchSortedComponent(index.sorted, component, state.tick);
168
+ index.scanned.set(component, state.tick);
169
+ };
170
+
171
+ /** Counts one fewer lookup watching a component. */
172
+ export const unwatchIndex = (index: WorldIndex, component: number): void => {
173
+ const count = (index.watchers.get(component) ?? 0) - 1;
174
+ if (count > 0) {
175
+ index.watchers.set(component, count);
176
+ return;
177
+ }
178
+ index.watchers.delete(component);
179
+ index.scanned.delete(component);
180
+ if (index.hash !== null) unwatchHashComponent(index.hash, component);
181
+ if (index.sorted !== null) unwatchSortedComponent(index.sorted, component);
182
+ };
183
+
184
+ /** Notes the archetypes created since it last looked that it holds the entities of. */
185
+ const refreshMembers = (state: State, index: WorldIndex): void => {
186
+ const { archetypes } = state;
187
+ if (index.member.length < archetypes.length) {
188
+ const grown = new Int8Array(Math.max(archetypes.length, 2 * index.member.length));
189
+ grown.set(index.member);
190
+ index.member = grown;
191
+ }
192
+ const { member } = index;
193
+ for (let id = 0; id < archetypes.length; id++) {
194
+ if (member[id] !== 0) continue;
195
+ const archetype = archetypes[id];
196
+ const { storageById } = archetype;
197
+ let holds = !archetype.resource && !(archetype.meta && index.keys.length === 0 && index.has.length === 0);
198
+ for (let k = 0; holds && k < index.keys.length; k++) holds = storageById[index.keys[k]] !== undefined;
199
+ for (let k = 0; holds && k < index.has.length; k++) holds = storageById[index.has[k]] !== undefined;
200
+ for (let k = 0; holds && k < index.not.length; k++) holds = storageById[index.not[k]] === undefined;
201
+ member[id] = holds ? 1 : 2;
202
+ if (holds) index.members.push(archetype);
203
+ }
204
+ };
205
+
206
+ /** Writes a row's key into `out` from `at`, interning its object parts' values when `intern` is set. */
207
+ const encodeRow = (index: WorldIndex, archetype: Archetype, row: number, out: Uint32Array, at: number, intern: boolean): void => {
208
+ const { parts, keys } = index;
209
+ for (let p = 0; p < parts.length; p++) {
210
+ const storage = archetype.storageById[keys[p]];
211
+ if (storage !== undefined) encodeStored(parts[p], storage, row, out, at + parts[p].first, intern);
212
+ }
213
+ };
214
+
215
+ /** Whether any object part's value in `key` is one nothing holds yet. */
216
+ const unknownValue = (index: WorldIndex, key: Uint32Array): boolean => {
217
+ for (const part of index.parts) if (part.kind === "object" && key[part.first] === missing) return true;
218
+ return false;
219
+ };
220
+
221
+ /** Each object part's value in a key's words from `at`, interned once more (`retain`) or once less (`release`). */
222
+ const holdWords = (index: WorldIndex, words: Uint32Array, at: number, hold: boolean): void => {
223
+ for (const part of index.parts) {
224
+ if (part.kind !== "object") continue;
225
+ const id = words[at + part.first];
226
+ if (hold) retain(part, id);
227
+ else releaseInterned(part, id);
228
+ }
229
+ };
230
+
231
+ /** Each object part's value in bucket `bucket`'s key, interned once more or once less. */
232
+ const holdKey = (hash: HashTable, index: WorldIndex, bucket: number, hold: boolean): void => {
233
+ if (index.objects) holdWords(index, hash.records, bucket * hash.stride + recordKey, hold);
234
+ };
235
+
236
+ /** A key's values, for a failure's message: those of a row holding it. */
237
+ const keyText = (state: State, index: WorldIndex, archetype: Archetype, row: number): string => {
238
+ const values = index.keys.map(id => {
239
+ const storage = archetype.storageById[id];
240
+ return storage === undefined ? undefined : readCell(storage, row);
241
+ });
242
+ const text = (value: unknown): string => {
243
+ try {
244
+ return typeof value === "string" ? JSON.stringify(value) : JSON.stringify(value) ?? String(value);
245
+ }
246
+ catch {
247
+ return String(value);
248
+ }
249
+ };
250
+ return values.length === 1 ? text(values[0]) : `[${values.map(text).join(", ")}]`;
251
+ };
252
+
253
+ /** The entity an entry names, read from its archetype's row. */
254
+ const entityOf = (state: State, entries: Int32Array, at: number): number => state.archetypes[entries[at + 1]].entities[entries[at + 2]];
255
+
256
+ /**
257
+ * A unique index's failure: entity index `inserted` was filed in a bucket holding another entity. The bucket's first
258
+ * entry, the lower entity index, is the one lookups give.
259
+ */
260
+ const conflict = (state: State, index: WorldIndex, hash: HashTable, bucket: number, inserted: number, failures: Failure[]): void => {
261
+ const { entries } = hash;
262
+ const first = startOf(hash, bucket) * entryWords;
263
+ const kept = entityOf(state, entries, first);
264
+ const other = entries[first] === inserted ? entityOf(state, entries, first + entryWords) : liveEntity(state, inserted);
265
+ reportConflict(state, index, kept, other, state.archetypes[entries[first + 1]], entries[first + 2], failures);
266
+ };
267
+
268
+ /** The entity a live entity index is. */
269
+ const liveEntity = (state: State, index: number): number => state.archetypes[state.entities.archetype[index]].entities[state.entities.row[index]];
270
+
271
+ /** A unique index's failure: entities `kept`, the lower entity index, and `other` share the key the row given holds. */
272
+ const reportConflict = (state: State, index: WorldIndex, kept: number, other: number, archetype: Archetype, row: number, failures: Failure[]): void => {
273
+ failures.push({
274
+ kind: "index",
275
+ name: index.label,
276
+ message: `Index "${index.label}" is unique, and entities ${kept} and ${other} both have key ${keyText(state, index, archetype, row)}; lookups give ${kept}, the one with the lower entity index.`,
277
+ stack: null,
278
+ });
279
+ };
280
+
281
+ /**
282
+ * A sorted unique index's failure: entity index `inserted`'s entry is beside another of its key, the first of whose
283
+ * entries, the lower entity index, lookups give.
284
+ */
285
+ const sortedConflict = (state: State, index: WorldIndex, sorted: SortedTable, inserted: number, failures: Failure[]): void => {
286
+ const base = entryOf(sorted, inserted);
287
+ if (base < 0) return;
288
+ const { entries, words } = sorted;
289
+ // The first entry of its key, walking back across blocks.
290
+ let first = base;
291
+ const before = previousEntry(sorted, base);
292
+ const after = nextEntry(sorted, base);
293
+ const sameAt = (other: number): boolean => other >= 0 && sameStoredKey(sorted, other, entries, base);
294
+ if (!sameAt(before) && !sameAt(after)) return;
295
+ for (let previous = before; sameAt(previous); previous = previousEntry(sorted, previous)) first = previous;
296
+ const other = first === base ? (sameAt(after) ? after : before) : base;
297
+ const kept = state.archetypes[entries[first + words + 1]].entities[entries[first + words + 2]];
298
+ const second = state.archetypes[entries[other + words + 1]].entities[entries[other + words + 2]];
299
+ reportConflict(state, index, kept, second, state.archetypes[entries[first + words + 1]], entries[first + words + 2], failures);
300
+ };
301
+
302
+ /** The entry before or after the one at `base`, across blocks, or -1. */
303
+ const previousEntry = (sorted: SortedTable, base: number): number => {
304
+ const block = Math.floor(base / (blockEntries * sorted.stride));
305
+ const offset = (base - blockBase(sorted, block)) / sorted.stride;
306
+ if (offset > 0) return base - sorted.stride;
307
+ const k = sorted.positions[block];
308
+ if (k === 0) return -1;
309
+ const previous = sorted.order[k - 1];
310
+ return blockBase(sorted, previous) + (sorted.lengths[previous] - 1) * sorted.stride;
311
+ };
312
+ const nextEntry = (sorted: SortedTable, base: number): number => {
313
+ const block = Math.floor(base / (blockEntries * sorted.stride));
314
+ const offset = (base - blockBase(sorted, block)) / sorted.stride;
315
+ if (offset + 1 < sorted.lengths[block]) return base + sorted.stride;
316
+ const k = sorted.positions[block];
317
+ if (k + 1 >= sorted.blocks) return -1;
318
+ return blockBase(sorted, sorted.order[k + 1]);
319
+ };
320
+
321
+ /** Grows a scratch array of entity indexes to at least `length`, keeping its contents. */
322
+ const fit = (array: Int32Array, length: number): Int32Array => {
323
+ if (array.length >= length) return array;
324
+ const grown = new Int32Array(Math.max(length, 2 * array.length));
325
+ grown.set(array);
326
+ return grown;
327
+ };
328
+
329
+ /**
330
+ * Adds an entity index to a refresh's pending ones, with the archetype id and row a scan found it at, or -1 for one the
331
+ * journal lists, which `patch` locates.
332
+ */
333
+ const list = (index: WorldIndex, entity: number, archetype: number, row: number, count: number): number => {
334
+ if (count === index.pending.length) {
335
+ index.pending = fit(index.pending, count + 1);
336
+ index.pendingArchetypes = fit(index.pendingArchetypes, count + 1);
337
+ index.pendingRows = fit(index.pendingRows, count + 1);
338
+ }
339
+ index.pending[count] = entity;
340
+ index.pendingArchetypes[count] = archetype;
341
+ index.pendingRows[count] = row;
342
+ return count + 1;
343
+ };
344
+
345
+ /** `list`, once per entity index. */
346
+ const pend = (index: WorldIndex, entity: number, archetype: number, row: number, count: number): number => {
347
+ if (index.stamps[entity] === index.pass) return count;
348
+ index.stamps[entity] = index.pass;
349
+ return list(index, entity, archetype, row, count);
350
+ };
351
+
352
+ /** Calls `each` with every row of a storage whose `changed` tick is after `since`, a whole column a GPU kernel wrote included. */
353
+ const changedRows = (archetype: Archetype, storage: Storage, since: number, each: (row: number) => void): void => {
354
+ const whole = storage.columnChanged > since;
355
+ const { changed, chunkChanged } = storage;
356
+ for (let chunk = 0, count = Math.ceil(archetype.count / 2 ** chunkShift); chunk < count; chunk++) {
357
+ if (!whole && !(chunkChanged[chunk] > since)) continue;
358
+ for (let row = chunk << chunkShift, end = Math.min(archetype.count, (chunk + 1) << chunkShift); row < end; row++) {
359
+ if (whole || changed[row] > since) each(row);
360
+ }
361
+ }
362
+ };
363
+
364
+ /** Whether a component may have been written since `since`: by a system, or by a command's value at a sync point. */
365
+ const writtenSince = (state: State, component: number, since: number): boolean => state.written[component] > since || state.valuesWritten > since;
366
+
367
+ /** Refreshes the indexes of a tier, or of the finalizers, before they run, their conflicts going in the run's report. */
368
+ export const refreshUses = (state: State, uses: readonly IndexUse[], pool: Pool | null = null): Promise<void> | null => {
369
+ for (let k = 0; k < uses.length; k++) {
370
+ const pending = refreshIndex(state, uses[k].index, uses[k].watching, state.indexFailures, pool);
371
+ if (pending !== null) return finishUses(state, uses, k + 1, pending, pool);
372
+ }
373
+ return null;
374
+ };
375
+
376
+ /** The rest of `refreshUses` once a refresh building across the pool is done. */
377
+ const finishUses = async (state: State, uses: readonly IndexUse[], from: number, pending: Promise<void>, pool: Pool | null): Promise<void> => {
378
+ await pending;
379
+ for (let k = from; k < uses.length; k++) {
380
+ const next = refreshIndex(state, uses[k].index, uses[k].watching, state.indexFailures, pool);
381
+ if (next !== null) await next;
382
+ }
383
+ };
384
+
385
+ /** Each index the runners use once, with every component their lookups there watch. */
386
+ export const mergeUses = (runners: readonly { readonly indexes: readonly IndexUse[] }[]): readonly IndexUse[] => {
387
+ let merged: Map<WorldIndex, Set<number>> | null = null;
388
+ for (const runner of runners) {
389
+ for (const use of runner.indexes) {
390
+ merged ??= new Map();
391
+ let watching = merged.get(use.index);
392
+ if (watching === undefined) merged.set(use.index, watching = new Set());
393
+ for (const component of use.watching) watching.add(component);
394
+ }
395
+ }
396
+ return merged === null ? noUses : [...merged].map(([index, watching]) => ({ index, watching: [...watching] }));
397
+ };
398
+
399
+ /**
400
+ * Brings an index up to date before a tier of systems that use it, or the finalize phase: rebuilt the first time, and
401
+ * when the journal dropped entries it hadn't read or more than an eighth of it would change; else patched for the
402
+ * entities the journal lists and the rows whose key parts changed since its last refresh. Each component in `watching`,
403
+ * which a lookup of the tier watches, stamps the buckets of its rows that changed. Conflicts of a unique index go in
404
+ * `failures`.
405
+ */
406
+ export const refreshIndex = (state: State, index: WorldIndex, watching: readonly number[], failures: Failure[], pool: Pool | null = null): Promise<void> | null => {
407
+ const { journal } = state;
408
+ const end = journalEnd(journal);
409
+ const since = index.refreshed;
410
+ const tick = state.tick;
411
+ let keyed = false;
412
+ for (let k = 0; k < index.keys.length && !keyed; k++) keyed = writtenSince(state, index.keys[k], since);
413
+ let pending: Promise<void> | null = null;
414
+ if (index.position < 0 || index.position < journal.first) pending = rebuildAny(state, index, tick, failures, pool);
415
+ else if (index.position !== end || keyed) pending = refresh(state, index, end, keyed, tick, failures, pool);
416
+ if (pending !== null) return finishRefresh(state, index, end, tick, watching, pending);
417
+ refreshed(state, index, end, tick, watching);
418
+ return null;
419
+ };
420
+
421
+ /** Notes a refresh up to journal position `end` at `tick`, and stamps the buckets of watched components' changes. */
422
+ const refreshed = (state: State, index: WorldIndex, end: number, tick: number, watching: readonly number[]): void => {
423
+ index.position = end;
424
+ index.refreshed = tick;
425
+ for (let k = 0; k < watching.length; k++) scanWatched(state, index, watching[k], tick);
426
+ };
427
+
428
+ const finishRefresh = async (state: State, index: WorldIndex, end: number, tick: number, watching: readonly number[], pending: Promise<void>): Promise<void> => {
429
+ await pending;
430
+ refreshed(state, index, end, tick, watching);
431
+ };
432
+
433
+ /** Builds an index again: in phases, across the pool when there is one, for a large hash index keyed by structs; else here. */
434
+ const rebuildAny = (state: State, index: WorldIndex, tick: number, failures: Failure[], pool: Pool | null): Promise<void> | null => {
435
+ index.changed = tick;
436
+ const phased = rebuildPhased(state, index, tick, failures, pool);
437
+ if (phased !== false) return phased;
438
+ rebuild(state, index, tick, failures);
439
+ return null;
440
+ };
441
+
442
+ /** Patches an index for the entities the journal lists from its position to `end` and, when `keyed`, those whose key changed. */
443
+ const refresh = (state: State, index: WorldIndex, end: number, keyed: boolean, tick: number, failures: Failure[], pool: Pool | null): Promise<void> | null => {
444
+ refreshMembers(state, index);
445
+ const { journal, entities } = state;
446
+ // Rows a scan of one key part finds are each listed once; the journal's entries, and several parts, need marks.
447
+ const marking = index.position !== end || index.keys.length > 1;
448
+ if (marking) {
449
+ if (index.stamps.length < entities.length) {
450
+ const grown = new Int32Array(Math.max(entities.length, 2 * index.stamps.length));
451
+ grown.set(index.stamps);
452
+ index.stamps = grown;
453
+ }
454
+ index.pass++;
455
+ }
456
+ // Past what a patch takes it's built again: listing stops once the rows found pass it.
457
+ const most = Math.max(rebuildMinimum, sizeOf(index) / 8);
458
+ if (end - index.position > most) return rebuildAny(state, index, tick, failures, pool);
459
+ let count = 0;
460
+ for (let at = index.position; at < end; at++) count = pend(index, journal.indexes[at - journal.first], -1, 0, count);
461
+ if (keyed) {
462
+ const since = index.refreshed;
463
+ for (const archetype of index.members) {
464
+ const rows = archetype.entities;
465
+ const id = archetype.id;
466
+ for (const part of index.keys) {
467
+ const storage = archetype.storageById[part];
468
+ if (storage === undefined || !storage.ticked || !writtenSince(state, part, since)) continue;
469
+ const whole = storage.columnChanged > since;
470
+ const { changed, chunkChanged } = storage;
471
+ for (let chunk = 0, chunks = Math.ceil(archetype.count / 2 ** chunkShift); chunk < chunks; chunk++) {
472
+ if (!whole && !(chunkChanged[chunk] > since)) continue;
473
+ for (let row = chunk << chunkShift, end = Math.min(archetype.count, (chunk + 1) << chunkShift); row < end; row++) {
474
+ if (!whole && !(changed[row] > since)) continue;
475
+ count = marking ? pend(index, rows[row] >>> 0, id, row, count) : list(index, rows[row] >>> 0, id, row, count);
476
+ if (count > most) return rebuildAny(state, index, tick, failures, pool);
477
+ }
478
+ }
479
+ }
480
+ }
481
+ }
482
+ if (count === 0) return null;
483
+ if (count > most) return rebuildAny(state, index, tick, failures, pool);
484
+ if (index.hash !== null) patch(state, index, index.hash, count, tick, failures);
485
+ else if (index.sorted !== null) patchSorted(state, index, index.sorted, count, tick, failures);
486
+ return null;
487
+ };
488
+
489
+ /**
490
+ * A bucket at least this long takes a refresh's operations in one merge, rather than a shift each; shorter ones take
491
+ * each as it comes.
492
+ */
493
+ const mergeMinimum = 64;
494
+
495
+ /**
496
+ * Files each pending entity in the bucket of its key, or none: an operation applies at once on a short bucket, and on
497
+ * a long one waits to merge with the bucket's others. A unique index's buckets holding two entries once every
498
+ * operation applied are conflicts.
499
+ */
500
+ const patch = (state: State, index: WorldIndex, hash: HashTable, count: number, tick: number, failures: Failure[]): void => {
501
+ const { pending, key, words, pendingArchetypes, pendingRows } = index;
502
+ const { entities } = state;
503
+ coverEntities(hash, entities.length);
504
+ // Each waiting operation: bucket, entity index, archetype id or -1 for a removal, row.
505
+ let waiting = 0;
506
+ const wait = (bucket: number, entity: number, archetype: number, row: number): void => {
507
+ if (4 * (waiting + 1) > index.operations.length) index.operations = fit(index.operations, 4 * (waiting + 1));
508
+ const at = 4 * waiting++;
509
+ index.operations[at] = bucket;
510
+ index.operations[at + 1] = entity;
511
+ index.operations[at + 2] = archetype;
512
+ index.operations[at + 3] = row;
513
+ };
514
+ // A unique index's insertions, as bucket and entity index pairs, checked once all apply.
515
+ let inserted = 0;
516
+ const remove = (bucket: number, entity: number): void => {
517
+ index.changed = tick;
518
+ holdKey(hash, index, bucket, false);
519
+ if (lengthOf(hash, bucket) >= mergeMinimum) wait(bucket, entity, -1, 0);
520
+ else removeEntry(hash, bucket, entity, tick);
521
+ };
522
+ for (let k = 0; k < count; k++) {
523
+ const entity = pending[k];
524
+ const scanned = pendingArchetypes[k];
525
+ const archetypeId = scanned >= 0 ? scanned : entity < entities.length ? entities.archetype[entity] : -1;
526
+ const old = hash.bucketOf[entity];
527
+ if (archetypeId < 0 || index.member[archetypeId] !== 1) {
528
+ if (old < 0) continue;
529
+ remove(old, entity);
530
+ hash.bucketOf[entity] = -1;
531
+ continue;
532
+ }
533
+ const archetype = state.archetypes[archetypeId];
534
+ const row = scanned >= 0 ? pendingRows[k] : entities.row[entity];
535
+ encodeRow(index, archetype, row, key, 0, false);
536
+ // A value nothing held is interned now, once for this entry, with the rest of its key.
537
+ const fresh = index.objects && unknownValue(index, key);
538
+ if (fresh) encodeRow(index, archetype, row, key, 0, true);
539
+ const bucket = bucketFor(hash, key, 0, hashWords(key, 0, words), tick);
540
+ if (bucket === old) {
541
+ relocate(hash, bucket, entity, archetypeId, row);
542
+ continue;
543
+ }
544
+ if (!fresh) holdKey(hash, index, bucket, true);
545
+ index.changed = tick;
546
+ if (old >= 0) remove(old, entity);
547
+ if (lengthOf(hash, bucket) >= mergeMinimum) wait(bucket, entity, archetypeId, row);
548
+ else insertEntry(hash, bucket, entity, archetypeId, row, tick);
549
+ hash.bucketOf[entity] = bucket;
550
+ if (index.unique) {
551
+ if (2 * (inserted + 1) > index.inserted.length) index.inserted = fit(index.inserted, 2 * (inserted + 1));
552
+ index.inserted[2 * inserted] = bucket;
553
+ index.inserted[2 * inserted++ + 1] = entity;
554
+ }
555
+ }
556
+ if (waiting > 0) merge(index, hash, waiting, tick);
557
+ for (let k = 0; k < inserted; k++) {
558
+ const bucket = index.inserted[2 * k];
559
+ if (lengthOf(hash, bucket) > 1 && hash.bucketOf[index.inserted[2 * k + 1]] === bucket) conflict(state, index, hash, bucket, index.inserted[2 * k + 1], failures);
560
+ }
561
+ tidyHashTable(hash, tick);
562
+ };
563
+
564
+ /** The object parts' values of a key's words from `at`, for comparing a sorted index's entries with them. */
565
+ const valuesOfKey = (index: WorldIndex, key: Uint32Array, at: number, values: unknown[]): readonly unknown[] => {
566
+ for (let p = 0; p < index.parts.length; p++) {
567
+ const part = index.parts[p];
568
+ values[p] = part.kind === "object" ? part.interned.values[key[at + part.first]] : undefined;
569
+ }
570
+ return values;
571
+ };
572
+
573
+ /** Moves each pending entity's entry of a sorted index to its key's place, or removes it. */
574
+ const patchSorted = (state: State, index: WorldIndex, sorted: SortedTable, count: number, tick: number, failures: Failure[]): void => {
575
+ const { pending, key, pendingArchetypes, pendingRows } = index;
576
+ const { entities } = state;
577
+ coverSortedEntities(sorted, entities.length);
578
+ const objects = index.parts.some(part => part.kind === "object");
579
+ const values: unknown[] = [];
580
+ let inserted = 0;
581
+ for (let k = 0; k < count; k++) {
582
+ const entity = pending[k];
583
+ const scanned = pendingArchetypes[k];
584
+ const archetypeId = scanned >= 0 ? scanned : entity < entities.length ? entities.archetype[entity] : -1;
585
+ const old = entryOf(sorted, entity);
586
+ if (archetypeId < 0 || index.member[archetypeId] !== 1) {
587
+ if (old < 0) continue;
588
+ if (objects) holdWords(index, sorted.entries, old, false);
589
+ removeSorted(sorted, entity, tick);
590
+ index.changed = tick;
591
+ continue;
592
+ }
593
+ const archetype = state.archetypes[archetypeId];
594
+ const row = scanned >= 0 ? pendingRows[k] : entities.row[entity];
595
+ encodeRow(index, archetype, row, key, 0, false);
596
+ const fresh = index.objects && unknownValue(index, key);
597
+ if (fresh) encodeRow(index, archetype, row, key, 0, true);
598
+ if (old >= 0 && !fresh && sameStoredKey(sorted, old, key, 0)) {
599
+ relocateSorted(sorted, entity, archetypeId, row);
600
+ continue;
601
+ }
602
+ if (objects && !fresh) holdWords(index, key, 0, true);
603
+ if (old >= 0) {
604
+ if (objects) holdWords(index, sorted.entries, old, false);
605
+ removeSorted(sorted, entity, tick);
606
+ }
607
+ insertSorted(sorted, key, 0, objects ? valuesOfKey(index, key, 0, values) : values, entity, archetypeId, row, tick);
608
+ index.changed = tick;
609
+ if (index.unique) {
610
+ if (inserted + 1 > index.inserted.length) index.inserted = fit(index.inserted, inserted + 1);
611
+ index.inserted[inserted++] = entity;
612
+ }
613
+ }
614
+ for (let k = 0; k < inserted; k++) sortedConflict(state, index, sorted, index.inserted[k], failures);
615
+ };
616
+
617
+ /** Applies the operations long buckets wait with, each bucket's in one merge, in entity order. */
618
+ const merge = (index: WorldIndex, hash: HashTable, count: number, tick: number): void => {
619
+ const operations = index.operations;
620
+ const merging = index.merging;
621
+ // By bucket, counted then placed, in the order they came; then each bucket's by entity index.
622
+ if (merging.starts.length < hash.count + 1) merging.starts = new Int32Array(Math.max(hash.count + 1, 2 * merging.starts.length));
623
+ if (merging.order.length < count) {
624
+ const length = Math.max(count, 2 * merging.order.length);
625
+ merging.order = new Int32Array(length);
626
+ merging.removed = new Int32Array(length);
627
+ merging.added = new Int32Array(length * entryWords);
628
+ }
629
+ const { starts, order, removed, added } = merging;
630
+ starts.fill(0, 0, hash.count + 1);
631
+ for (let k = 0; k < count; k++) starts[operations[4 * k] + 1]++;
632
+ for (let bucket = 0; bucket < hash.count; bucket++) starts[bucket + 1] += starts[bucket];
633
+ for (let k = 0; k < count; k++) order[starts[operations[4 * k]]++] = k;
634
+ let scratch = merging.segment;
635
+ for (let start = 0; start < count;) {
636
+ const bucket = operations[4 * order[start]];
637
+ let end = start + 1;
638
+ while (end < count && operations[4 * order[end]] === bucket) end++;
639
+ // Insertion sort by entity index: a bucket's operations of one refresh are few.
640
+ for (let k = start + 1; k < end; k++) {
641
+ const moved = order[k];
642
+ const entity = operations[4 * moved + 1];
643
+ let at = k;
644
+ while (at > start && operations[4 * order[at - 1] + 1] > entity) {
645
+ order[at] = order[at - 1];
646
+ at--;
647
+ }
648
+ order[at] = moved;
649
+ }
650
+ let removals = 0;
651
+ let insertions = 0;
652
+ for (let k = start; k < end; k++) {
653
+ const at = 4 * order[k];
654
+ if (operations[at + 2] < 0) removed[removals++] = operations[at + 1];
655
+ else {
656
+ added[insertions * entryWords] = operations[at + 1];
657
+ added[insertions * entryWords + 1] = operations[at + 2];
658
+ added[insertions * entryWords + 2] = operations[at + 3];
659
+ insertions++;
660
+ }
661
+ }
662
+ const length = lengthOf(hash, bucket) * entryWords;
663
+ if (scratch.length < length) scratch = new Int32Array(Math.max(length, 2 * scratch.length));
664
+ mergeEntries(hash, bucket, removed, removals, added, insertions, scratch, tick);
665
+ start = end;
666
+ }
667
+ merging.segment = scratch;
668
+ };
669
+
670
+ /** Builds an index from every entity it holds, in entity order. */
671
+ const rebuild = (state: State, index: WorldIndex, tick: number, failures: Failure[]): void => {
672
+ refreshMembers(state, index);
673
+ const { entities } = state;
674
+ const { member, words } = index;
675
+ // Interned values start again, each counted by the entries that hold it.
676
+ for (const part of index.parts) {
677
+ if (part.kind !== "object") continue;
678
+ part.interned.ids.clear();
679
+ part.interned.values.length = 0;
680
+ part.interned.counts.length = 0;
681
+ part.interned.free.length = 0;
682
+ }
683
+ let total = 0;
684
+ for (const archetype of index.members) total += archetype.count;
685
+ // Kept for the next rebuild.
686
+ const built = index.built;
687
+ if (built.hashes.length < total) {
688
+ const length = Math.max(total, 2 * built.hashes.length);
689
+ built.entries = new Int32Array(length * entryWords);
690
+ built.keys = new Uint32Array(Math.max(1, length * words));
691
+ built.hashes = new Uint32Array(length);
692
+ built.buckets = new Int32Array(length);
693
+ }
694
+ const { entries: listed, keys, hashes } = built;
695
+ const hashing = index.hash !== null;
696
+ let count = 0;
697
+ const add = (entity: number): void => {
698
+ const archetypeId = entities.archetype[entity];
699
+ const archetype = state.archetypes[archetypeId];
700
+ const row = entities.row[entity];
701
+ listed[count * entryWords] = entity;
702
+ listed[count * entryWords + 1] = archetypeId;
703
+ listed[count * entryWords + 2] = row;
704
+ encodeRow(index, archetype, row, keys, count * words, true);
705
+ if (hashing) hashes[count] = hashWords(keys, count * words, words);
706
+ count++;
707
+ };
708
+ // Few entities among many: theirs sorted; else every entity index in turn.
709
+ if (total * Math.log2(total + 2) < entities.length) {
710
+ const found = new Int32Array(total);
711
+ let at = 0;
712
+ for (const archetype of index.members) for (let row = 0; row < archetype.count; row++) found[at++] = archetype.entities[row] >>> 0;
713
+ found.sort();
714
+ for (let k = 0; k < at; k++) add(found[k]);
715
+ }
716
+ else {
717
+ for (let entity = 1; entity < entities.length; entity++) {
718
+ const archetypeId = entities.archetype[entity];
719
+ if (archetypeId >= 0 && member[archetypeId] === 1) add(entity);
720
+ }
721
+ }
722
+ for (const component of index.scanned.keys()) index.scanned.set(component, tick);
723
+ const { hash, sorted } = index;
724
+ if (sorted !== null) {
725
+ const order = sortedOrder(index, count, keys);
726
+ loadSortedTable(sorted, count, keys, listed, order, tick, entities.length);
727
+ if (!index.unique) return;
728
+ for (let k = 1; k < count; k++) {
729
+ const previous = order[k - 1];
730
+ const entry = order[k];
731
+ let same = true;
732
+ for (let w = 0; w < words && same; w++) same = keys[previous * words + w] === keys[entry * words + w];
733
+ if (!same) continue;
734
+ let first = k - 1;
735
+ while (first > 0 && keyEquals(keys, words, order[first - 1], order[first])) first--;
736
+ const kept = order[first];
737
+ reportConflict(state, index, state.archetypes[listed[3 * kept + 1]].entities[listed[3 * kept + 2]], state.archetypes[listed[3 * entry + 1]].entities[listed[3 * entry + 2]], state.archetypes[listed[3 * kept + 1]], listed[3 * kept + 2], failures);
738
+ }
739
+ return;
740
+ }
741
+ if (hash === null) return;
742
+ loadHashTable(hash, count, listed, keys, hashes, built.buckets, tick, entities.length);
743
+ if (!index.unique) return;
744
+ for (let bucket = 0; bucket < hash.count; bucket++) {
745
+ const length = lengthOf(hash, bucket);
746
+ for (let k = 1; k < length; k++) conflict(state, index, hash, bucket, hash.entries[(startOf(hash, bucket) + k) * entryWords], failures);
747
+ }
748
+ };
749
+
750
+ /** Entries below which `rebuild` builds an index: phases cost more than they save. */
751
+ const poolMinimum = 1 << 16;
752
+
753
+ const freePooled = (state: State, pooled: Pooled): void => {
754
+ for (const array of [
755
+ pooled.grouped, pooled.groupedKeys, pooled.groupedHashes, pooled.local, pooled.first, pooled.lengths, pooled.overflow, pooled.histogram,
756
+ pooled.partitions, pooled.plan,
757
+ ]) freeArray(state.memory, array);
758
+ };
759
+
760
+ /** A pooled build's arrays for `count` entries and `pieces` pieces, those kept from the last when they're large enough. */
761
+ const pooledFor = (state: State, index: WorldIndex, count: number, pieces: number): Pooled => {
762
+ const kept = index.pooled;
763
+ if (kept !== null && kept.groupedHashes.length >= count && kept.histogram.length >= pieces * maximumPartitions) return kept;
764
+ if (kept !== null) freePooled(state, kept);
765
+ const length = Math.max(count, 2 * (kept?.groupedHashes.length ?? 0));
766
+ const piecesHeld = Math.max(pieces, 2 * (kept === null ? 0 : kept.histogram.length / maximumPartitions));
767
+ const memory = state.memory;
768
+ const pooled: Pooled = {
769
+ grouped: allocateArray(memory, Int32Array, length * entryWords),
770
+ groupedKeys: allocateArray(memory, Uint32Array, Math.max(1, length * index.words)),
771
+ groupedHashes: allocateArray(memory, Uint32Array, length),
772
+ local: allocateArray(memory, Int32Array, length),
773
+ first: allocateArray(memory, Int32Array, length),
774
+ lengths: allocateArray(memory, Int32Array, length),
775
+ overflow: allocateArray(memory, Int32Array, length),
776
+ histogram: allocateArray(memory, Int32Array, piecesHeld * maximumPartitions),
777
+ partitions: allocateArray(memory, Int32Array, 7 * maximumPartitions + 1),
778
+ plan: allocateArray(memory, Float64Array, 64),
779
+ };
780
+ index.pooled = pooled;
781
+ return pooled;
782
+ };
783
+
784
+ /** Writes a plan into the pooled build's plan block, growing it as needed; returns its byte address. */
785
+ const placePlan = (state: State, pooled: Pooled, build: HashBuild): number => {
786
+ const words = planWords(build);
787
+ if (pooled.plan.length < words) {
788
+ freeArray(state.memory, pooled.plan);
789
+ pooled.plan = allocateArray(state.memory, Float64Array, Math.max(words, 2 * pooled.plan.length));
790
+ }
791
+ writePlan(new Float64Array(state.memory.memory.buffer), pooled.plan.byteOffset >> 3, build);
792
+ return pooled.plan.byteOffset;
793
+ };
794
+
795
+ /**
796
+ * Runs a phase over `count` pieces or partitions, one at a time, claimed by the workers through their task rings; when
797
+ * a worker failed, the whole phase runs again here, which each phase allows. Resolves with whether the workers ran it.
798
+ */
799
+ const runPhase = async (state: State, pool: Pool, phase: Phase, build: HashBuild, plan: number, count: number): Promise<boolean> => {
800
+ if (count === 0) return true;
801
+ const results = await Promise.all(pool.claimed(0, pool.size, { kernel: buildKernel, archetype: phases.indexOf(phase), start: 0, end: count, tick: 0, lastRun: 0, scalars: [plan], partials: -1, partialBytes: 0 }, 1));
802
+ if (results.every(result => result.error === undefined)) return true;
803
+ runBuildStep(buildViews(state.memory.memory.buffer), build, phase, 0, count);
804
+ return false;
805
+ };
806
+
807
+ /** A leaf's stored type's code, for a build's plan. */
808
+ const codeOf = (scalar: keyof typeof scalarCodes): number => scalarCodes[scalar];
809
+
810
+ /**
811
+ * Builds a hash index again in phases over fixed pieces and partitions (`index-build.ts`): across the pool when there
812
+ * is one, its phases claimed by workers, else on this thread; either way the same index, whatever the number of
813
+ * workers. Null when it built here, or for an index it doesn't build: one in memory workers can't share, a sorted one,
814
+ * one with an object key part, or one too small or sparse to gain, which `rebuild` builds.
815
+ */
816
+ const rebuildPhased = (state: State, index: WorldIndex, tick: number, failures: Failure[], pool: Pool | null): Promise<void> | null | false => {
817
+ const { hash } = index;
818
+ if (hash === null || !state.memory.shared || index.parts.some(part => part.kind === "object")) return false;
819
+ refreshMembers(state, index);
820
+ let total = 0;
821
+ for (const archetype of index.members) total += archetype.count;
822
+ // Phases walk every entity index, as `rebuild` does unless few among many are members.
823
+ if (total < poolMinimum || total * Math.log2(total + 2) < state.entities.length) return false;
824
+ state.phasedBuilds++;
825
+ const build = startBuild(state, index, hash, total, tick);
826
+ const views = (): BuildViews => buildViews(state.memory.memory.buffer);
827
+ if (pool === null || pool.size === 0) {
828
+ runBuildStep(views(), build.listing, "count", 0, build.pieces);
829
+ placeGroups(state, build);
830
+ runBuildStep(views(), build.listing, "list", 0, build.pieces);
831
+ runBuildStep(views(), build.listing, "group", 0, build.partitions);
832
+ const filling = sizeTable(state, build);
833
+ runBuildStep(views(), filling, "fill", 0, build.partitions);
834
+ finishBuild(state, build, filling, failures);
835
+ return null;
836
+ }
837
+ state.pooledBuilds++;
838
+ return (async (): Promise<void> => {
839
+ await runPhase(state, pool, "count", build.listing, build.plan, build.pieces);
840
+ placeGroups(state, build);
841
+ await runPhase(state, pool, "list", build.listing, build.plan, build.pieces);
842
+ await runPhase(state, pool, "group", build.listing, build.plan, build.partitions);
843
+ const filling = sizeTable(state, build);
844
+ if (!await runPhase(state, pool, "fill", filling, placePlan(state, build.pooled, filling), build.partitions) && filling.placing) {
845
+ // A fill that ran again here placed its partitions' buckets again: they're placed once more from empty slots.
846
+ hash.slots.fill(0);
847
+ runBuildStep(views(), filling, "fill", 0, build.partitions);
848
+ }
849
+ finishBuild(state, build, filling, failures);
850
+ })();
851
+ };
852
+
853
+ /** A build in progress: its index, table and arrays, its plan for listing and grouping, and what grouping found. */
854
+ type Build = {
855
+ readonly index: WorldIndex;
856
+ readonly hash: HashTable;
857
+ readonly pooled: Pooled;
858
+ readonly total: number;
859
+ readonly tick: number;
860
+ readonly pieces: number;
861
+ readonly partitions: number;
862
+ readonly slots: number;
863
+ readonly listing: HashBuild;
864
+ readonly plan: number;
865
+ readonly make: (placing: boolean) => HashBuild;
866
+ buckets: number;
867
+ capacity: number;
868
+ crowded: number;
869
+ };
870
+
871
+ /** Sizes the slots for as many buckets as the index last held and writes the plan for listing and grouping. */
872
+ const startBuild = (state: State, index: WorldIndex, hash: HashTable, total: number, tick: number): Build => {
873
+ const { entities } = state;
874
+ const entityEnd = entities.length;
875
+ const pieces = Math.ceil(entityEnd / pieceEntities);
876
+ coverEntities(hash, entityEnd);
877
+ // Sized for as many buckets as it last held, as `loadHashTable` sizes it.
878
+ rehash(hash, Math.min(total, Math.max(16, hash.count - hash.freed.length - hash.empty)));
879
+ const pooled = pooledFor(state, index, total, pieces);
880
+ const slots = hash.slots.length >> 1;
881
+ const partitions = Math.min(maximumPartitions, slots);
882
+ const shift = Math.log2(slots) - Math.log2(partitions);
883
+ const members = new Array<number>(state.archetypes.length).fill(-1);
884
+ const columns: number[] = [];
885
+ const leaves = index.parts.flatMap((part, p) => part.kind === "leaves" ? part.leaves.map(leaf => ({ p, part, leaf })) : []);
886
+ let wordAt = 0;
887
+ const leafWords = leaves.map(({ part, leaf }, k) => {
888
+ if (k === 0 || leaves[k - 1].part !== part) wordAt = part.first;
889
+ const at = wordAt;
890
+ wordAt += leaf.scalar === "f64" ? 2 : 1;
891
+ return at;
892
+ });
893
+ index.members.forEach((archetype, slot) => {
894
+ members[archetype.id] = slot;
895
+ for (const { p } of leaves) columns.push(archetype.storageById[index.keys[p]]?.views.u8.byteOffset ?? 0);
896
+ });
897
+ const at = pooled.partitions.byteOffset;
898
+ const make = (placing: boolean): HashBuild => ({
899
+ entityArchetype: entities.archetype.byteOffset,
900
+ entityRow: entities.row.byteOffset,
901
+ entityEnd,
902
+ pieces,
903
+ words: index.words,
904
+ partitions,
905
+ shift,
906
+ mask: slots - 1,
907
+ histogram: pooled.histogram.byteOffset,
908
+ grouped: pooled.grouped.byteOffset,
909
+ groupedKeys: pooled.groupedKeys.byteOffset,
910
+ groupedHashes: pooled.groupedHashes.byteOffset,
911
+ local: pooled.local.byteOffset,
912
+ starts: at,
913
+ buckets: at + 4 * (maximumPartitions + 1),
914
+ capacity: at + 4 * (2 * maximumPartitions + 1),
915
+ crowded: at + 4 * (3 * maximumPartitions + 1),
916
+ bucketBase: at + 4 * (4 * maximumPartitions + 1),
917
+ capacityBase: at + 4 * (5 * maximumPartitions + 1),
918
+ overflowed: at + 4 * (6 * maximumPartitions + 1),
919
+ first: pooled.first.byteOffset,
920
+ lengths: pooled.lengths.byteOffset,
921
+ overflow: pooled.overflow.byteOffset,
922
+ slots: hash.slots.byteOffset,
923
+ records: hash.records.byteOffset,
924
+ stride: hash.stride,
925
+ ticks: hash.ticks.byteOffset,
926
+ table: hash.entries.byteOffset,
927
+ bucketOf: hash.bucketOf.byteOffset,
928
+ tick,
929
+ placing,
930
+ members,
931
+ columns,
932
+ leafCodes: leaves.map(({ leaf }) => codeOf(leaf.scalar)),
933
+ leafStrides: leaves.map(({ leaf }) => leaf.unitStride),
934
+ leafOffsets: leaves.map(({ leaf }) => leaf.unitOffset),
935
+ leafWords,
936
+ watched: [...hash.watched.values()].map(ticks => ticks.byteOffset),
937
+ });
938
+ const listing = make(true);
939
+ return { index, hash, pooled, total, tick, pieces, partitions, slots, listing, plan: placePlan(state, pooled, listing), make, buckets: 0, capacity: 0, crowded: 0 };
940
+ };
941
+
942
+ /** Each partition's start, and by partition then piece where each piece's entries of it go, from the counts. */
943
+ const placeGroups = (state: State, build: Build): void => {
944
+ const { pieces, partitions, pooled } = build;
945
+ const histogram = new Int32Array(state.memory.memory.buffer, pooled.histogram.byteOffset, pieces * partitions);
946
+ const words = new Int32Array(state.memory.memory.buffer, pooled.partitions.byteOffset, 7 * maximumPartitions + 1);
947
+ let position = 0;
948
+ for (let q = 0; q < partitions; q++) {
949
+ words[q] = position;
950
+ for (let piece = 0; piece < pieces; piece++) {
951
+ const count = histogram[piece * partitions + q];
952
+ histogram[piece * partitions + q] = position;
953
+ position += count;
954
+ }
955
+ }
956
+ words[partitions] = position;
957
+ };
958
+
959
+ /** Where each partition's buckets and segments start, the table grown for them; returns the plan for filling. */
960
+ const sizeTable = (state: State, build: Build): HashBuild => {
961
+ const { partitions, pooled, hash } = build;
962
+ const words = new Int32Array(state.memory.memory.buffer, pooled.partitions.byteOffset, 7 * maximumPartitions + 1);
963
+ let buckets = 0;
964
+ let capacity = 0;
965
+ let crowded = 0;
966
+ for (let q = 0; q < partitions; q++) {
967
+ words[4 * maximumPartitions + 1 + q] = buckets;
968
+ words[5 * maximumPartitions + 1 + q] = capacity;
969
+ buckets += words[maximumPartitions + 1 + q];
970
+ capacity += words[2 * maximumPartitions + 1 + q];
971
+ crowded += words[3 * maximumPartitions + 1 + q];
972
+ }
973
+ build.buckets = buckets;
974
+ build.capacity = capacity;
975
+ build.crowded = crowded;
976
+ coverBuckets(hash, buckets);
977
+ if (capacity * entryWords > hash.entries.length) {
978
+ freeArray(state.memory, hash.entries);
979
+ hash.entries = allocateArray(state.memory, Int32Array, Math.max(64, capacity) * entryWords);
980
+ }
981
+ // Buckets past what the slots hold are placed here once filled.
982
+ const filling = build.make(slotsHold(build.slots, buckets));
983
+ placePlan(state, pooled, filling);
984
+ return filling;
985
+ };
986
+
987
+ /** The table's counts once filled, buckets past their partitions' slots placed, and a unique index's conflicts reported. */
988
+ const finishBuild = (state: State, build: Build, filling: HashBuild, failures: Failure[]): void => {
989
+ const { hash, index, pooled, partitions, buckets, tick } = build;
990
+ hash.count = buckets;
991
+ hash.freed.length = 0;
992
+ hash.empty = 0;
993
+ hash.cleared = tick;
994
+ hash.size = build.total;
995
+ hash.used = build.capacity;
996
+ hash.garbage = 0;
997
+ if (!filling.placing) {
998
+ rehash(hash, buckets);
999
+ placeAll(hash);
1000
+ }
1001
+ else {
1002
+ const words = new Int32Array(state.memory.memory.buffer, pooled.partitions.byteOffset, 7 * maximumPartitions + 1);
1003
+ const overflow = new Int32Array(state.memory.memory.buffer, pooled.overflow.byteOffset, build.total);
1004
+ for (let q = 0; q < partitions; q++) {
1005
+ const overflowed = words[6 * maximumPartitions + 1 + q];
1006
+ for (let k = 0; k < overflowed; k++) {
1007
+ const bucket = overflow[words[q] + k];
1008
+ place(hash.slots, bucket, hash.records[bucket * hash.stride + recordHash]);
1009
+ }
1010
+ }
1011
+ }
1012
+ for (const component of index.scanned.keys()) index.scanned.set(component, tick);
1013
+ if (!index.unique || build.crowded === 0) return;
1014
+ for (let bucket = 0; bucket < hash.count; bucket++) {
1015
+ const length = lengthOf(hash, bucket);
1016
+ for (let k = 1; k < length; k++) conflict(state, index, hash, bucket, hash.entries[(startOf(hash, bucket) + k) * entryWords], failures);
1017
+ }
1018
+ };
1019
+
1020
+ /** Whether entries `a` and `b` of a rebuild's keys have the same words. */
1021
+ const keyEquals = (keys: Uint32Array, words: number, a: number, b: number): boolean => {
1022
+ for (let w = 0; w < words; w++) if (keys[a * words + w] !== keys[b * words + w]) return false;
1023
+ return true;
1024
+ };
1025
+
1026
+ /**
1027
+ * A rebuild's entries in key order, stably, so equal keys keep entity order: by LSD radix sort over 16-bit digits of
1028
+ * the words, skipping digits every entry shares; with object parts, by comparing their values.
1029
+ */
1030
+ const sortedOrder = (index: WorldIndex, count: number, keys: Uint32Array): Int32Array => {
1031
+ const { words, built } = index;
1032
+ if (built.order.length < count) {
1033
+ built.order = new Int32Array(Math.max(count, 2 * built.order.length));
1034
+ built.spare = new Int32Array(built.order.length);
1035
+ }
1036
+ let order = built.order;
1037
+ let spare = built.spare;
1038
+ for (let k = 0; k < count; k++) order[k] = k;
1039
+ if (index.parts.some(part => part.kind === "object")) {
1040
+ const values = index.parts.map(part => part.kind === "object" ? part.interned.values : null);
1041
+ const ordered = Array.from(order.subarray(0, count)).sort((a, b) => {
1042
+ for (let p = 0; p < index.parts.length; p++) {
1043
+ const part = index.parts[p];
1044
+ if (part.kind === "object") {
1045
+ const found = values[p];
1046
+ const compared = found === null ? 0 : compareObjects(found[keys[a * words + part.first]], found[keys[b * words + part.first]]);
1047
+ if (compared !== 0) return compared;
1048
+ continue;
1049
+ }
1050
+ if (part.kind === "constant") continue;
1051
+ for (let w = part.first; w < part.first + part.words; w++) {
1052
+ const x = keys[a * words + w];
1053
+ const y = keys[b * words + w];
1054
+ if (x !== y) return x < y ? -1 : 1;
1055
+ }
1056
+ }
1057
+ return a - b;
1058
+ });
1059
+ order.set(ordered);
1060
+ return order;
1061
+ }
1062
+ const histogram = built.histogram;
1063
+ for (let w = words - 1; w >= 0; w--) {
1064
+ for (let shift = 0; shift < 32; shift += 16) {
1065
+ histogram.fill(0);
1066
+ for (let k = 0; k < count; k++) histogram[(keys[order[k] * words + w] >>> shift) & 0xFFFF]++;
1067
+ // A digit every entry shares orders nothing.
1068
+ if (histogram[(keys[order[0] * words + w] >>> shift) & 0xFFFF] === count) continue;
1069
+ let sum = 0;
1070
+ for (let digit = 0; digit < 65536; digit++) {
1071
+ const next = sum + histogram[digit];
1072
+ histogram[digit] = sum;
1073
+ sum = next;
1074
+ }
1075
+ for (let k = 0; k < count; k++) {
1076
+ const entry = order[k];
1077
+ spare[histogram[(keys[entry * words + w] >>> shift) & 0xFFFF]++] = entry;
1078
+ }
1079
+ const swapped = order;
1080
+ order = spare;
1081
+ spare = swapped;
1082
+ }
1083
+ }
1084
+ built.order = order;
1085
+ built.spare = spare;
1086
+ return order;
1087
+ };
1088
+
1089
+ /** Stamps the buckets holding rows whose watched component changed since it was last read, with `tick`. */
1090
+ const scanWatched = (state: State, index: WorldIndex, component: number, tick: number): void => {
1091
+ const since = index.scanned.get(component) ?? tick;
1092
+ if (!writtenSince(state, component, since)) return;
1093
+ if (index.keys.length === 0 && index.sorted !== null) {
1094
+ scanWatchedWhole(index, index.sorted, component, since, tick);
1095
+ return;
1096
+ }
1097
+ const ticks = index.hash?.watched.get(component)?? index.sorted?.watched.get(component)?.ticks;
1098
+ if (ticks === undefined) return;
1099
+ const holders = index.hash?.bucketOf ?? index.sorted?.blockOf;
1100
+ if (holders === undefined) return;
1101
+ for (const archetype of index.members) {
1102
+ const storage = archetype.storageById[component];
1103
+ if (storage === undefined || !storage.ticked) continue;
1104
+ const rows = archetype.entities;
1105
+ changedRows(archetype, storage, since, row => {
1106
+ const holder = holders[rows[row] >>> 0];
1107
+ if (holder >= 0) ticks[holder] = tick;
1108
+ });
1109
+ }
1110
+ if (index.sorted !== null) refreshWatchedTree(index.sorted, component);
1111
+ index.scanned.set(component, tick);
1112
+ };
1113
+
1114
+ /**
1115
+ * `scanWatched` for an index without a key, whose lookups all give every row: a row whose watched component changed
1116
+ * stamps one block, found by the ticks of chunks.
1117
+ */
1118
+ const scanWatchedWhole = (index: WorldIndex, sorted: SortedTable, component: number, since: number, tick: number): void => {
1119
+ index.scanned.set(component, tick);
1120
+ for (const archetype of index.members) {
1121
+ const storage = archetype.storageById[component];
1122
+ if (storage === undefined || !storage.ticked) continue;
1123
+ let changed = storage.columnChanged > since;
1124
+ const { chunkChanged } = storage;
1125
+ for (let chunk = 0, count = Math.ceil(archetype.count / 2 ** chunkShift); !changed && chunk < count; chunk++) changed = chunkChanged[chunk] > since;
1126
+ if (!changed) continue;
1127
+ stampWatched(sorted, component, 0, tick);
1128
+ return;
1129
+ }
1130
+ };
1131
+
1132
+ /** An index a runner looks up through, with the components its lookups there watch. */
1133
+ export type IndexUse = { readonly index: WorldIndex; readonly watching: readonly number[] };
1134
+
1135
+ /** The indexes a declaration's lookups go through and its rows are ordered by, acquired for one user: by lookup name, its order's, as uses, and their release. */
1136
+ export type IndexLookups = {
1137
+ readonly byName: ReadonlyMap<string, WorldIndex>;
1138
+ readonly ordered: WorldIndex | null;
1139
+ readonly uses: readonly IndexUse[];
1140
+ /** The indexes of its lookups with `changed: true`, each once: their entries changing is a change filter. */
1141
+ readonly filters: readonly WorldIndex[];
1142
+ readonly release: () => void;
1143
+ };
1144
+
1145
+ const noUses: readonly IndexUse[] = [];
1146
+ const noIndexes: ReadonlyMap<string, WorldIndex> = new Map();
1147
+ /** What a declaration without lookups through indexes acquires. */
1148
+ const noFilters: readonly WorldIndex[] = [];
1149
+ const noLookups: IndexLookups = { byName: noIndexes, ordered: null, uses: noUses, filters: noFilters, release: () => {} };
1150
+
1151
+ /** Acquires the indexes a declaration's lookups go through, watching what they watch, once each per index. */
1152
+ export const acquireLookups = (state: State, lookup: { readonly [name: string]: SystemLookup } | undefined, order?: unknown): IndexLookups => {
1153
+ const ordering = indexDefinitionOf(order) ?? null;
1154
+ if (lookup === undefined && ordering === null) return noLookups;
1155
+ const byName = new Map<string, WorldIndex>();
1156
+ const watching = new Map<WorldIndex, Set<number>>();
1157
+ const filters: WorldIndex[] = [];
1158
+ const acquired = (found: IndexDefinition): WorldIndex => {
1159
+ let index = [...watching.keys()].find(other => other.definition === found);
1160
+ if (index === undefined) {
1161
+ index = acquireIndex(state, found);
1162
+ watching.set(index, new Set());
1163
+ }
1164
+ return index;
1165
+ };
1166
+ for (const name in lookup) {
1167
+ const found = indexOfLookup(lookup[name]);
1168
+ if (found === undefined) continue;
1169
+ const index = acquired(found);
1170
+ byName.set(name, index);
1171
+ const declared = lookup[name];
1172
+ for (const key of watchedBy(declared)) watching.get(index)?.add(idOf(state, key));
1173
+ if (watchesEntries(declared) && !filters.includes(index)) filters.push(index);
1174
+ }
1175
+ const ordered = ordering === null ? null : acquired(ordering);
1176
+ if (watching.size === 0) return noLookups;
1177
+ const uses = [...watching].map(([index, components]): IndexUse => {
1178
+ for (const component of components) watchIndex(state, index, component);
1179
+ return { index, watching: [...components] };
1180
+ });
1181
+ let released = false;
1182
+ return {
1183
+ byName,
1184
+ ordered,
1185
+ uses,
1186
+ filters: filters.length === 0 ? noFilters : filters,
1187
+ release: () => {
1188
+ if (released) return;
1189
+ released = true;
1190
+ for (const { index, watching: components } of uses) {
1191
+ for (const component of components) unwatchIndex(index, component);
1192
+ releaseIndex(state, index);
1193
+ }
1194
+ },
1195
+ };
1196
+ };
1197
+
1198
+ /**
1199
+ * Before a run: starts ticks and kernels' stamps for what finalizers' indexes follow since the last one. Returns
1200
+ * whether it did, so kernels that dropped those stamps load again.
1201
+ */
1202
+ export const startWatches = (state: State): boolean => {
1203
+ const pending = state.watchesPending;
1204
+ if (pending.length === 0) return false;
1205
+ startTicking(state, pending);
1206
+ for (const id of pending) observe(state, id);
1207
+ pending.length = 0;
1208
+ return true;
1209
+ };