@adobe/ecs 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2801) hide show
  1. package/LICENSE +21 -0
  2. package/dist/implementation/compiler/access.d.ts +6 -0
  3. package/dist/implementation/compiler/access.js +155 -0
  4. package/dist/implementation/compiler/access.js.map +1 -0
  5. package/dist/implementation/compiler/assign.d.ts +7 -0
  6. package/dist/implementation/compiler/assign.js +162 -0
  7. package/dist/implementation/compiler/assign.js.map +1 -0
  8. package/dist/implementation/compiler/bind.d.ts +9 -0
  9. package/dist/implementation/compiler/bind.js +82 -0
  10. package/dist/implementation/compiler/bind.js.map +1 -0
  11. package/dist/implementation/compiler/body-access.d.ts +15 -0
  12. package/dist/implementation/compiler/body-access.js +377 -0
  13. package/dist/implementation/compiler/body-access.js.map +1 -0
  14. package/dist/implementation/compiler/booleans.d.ts +8 -0
  15. package/dist/implementation/compiler/booleans.js +35 -0
  16. package/dist/implementation/compiler/booleans.js.map +1 -0
  17. package/dist/implementation/compiler/branches.d.ts +16 -0
  18. package/dist/implementation/compiler/branches.js +38 -0
  19. package/dist/implementation/compiler/branches.js.map +1 -0
  20. package/dist/implementation/compiler/calls.d.ts +6 -0
  21. package/dist/implementation/compiler/calls.js +390 -0
  22. package/dist/implementation/compiler/calls.js.map +1 -0
  23. package/dist/implementation/compiler/columns.d.ts +20 -0
  24. package/dist/implementation/compiler/columns.js +37 -0
  25. package/dist/implementation/compiler/columns.js.map +1 -0
  26. package/dist/implementation/compiler/compile-kernel.d.ts +14 -0
  27. package/dist/implementation/compiler/compile-kernel.js +139 -0
  28. package/dist/implementation/compiler/compile-kernel.js.map +1 -0
  29. package/dist/implementation/compiler/data.d.ts +30 -0
  30. package/dist/implementation/compiler/data.js +77 -0
  31. package/dist/implementation/compiler/data.js.map +1 -0
  32. package/dist/implementation/compiler/estree.d.ts +18 -0
  33. package/dist/implementation/compiler/estree.js +62 -0
  34. package/dist/implementation/compiler/estree.js.map +1 -0
  35. package/dist/implementation/compiler/exact.d.ts +24 -0
  36. package/dist/implementation/compiler/exact.js +64 -0
  37. package/dist/implementation/compiler/exact.js.map +1 -0
  38. package/dist/implementation/compiler/expression.d.ts +6 -0
  39. package/dist/implementation/compiler/expression.js +129 -0
  40. package/dist/implementation/compiler/expression.js.map +1 -0
  41. package/dist/implementation/compiler/failure.d.ts +27 -0
  42. package/dist/implementation/compiler/failure.js +24 -0
  43. package/dist/implementation/compiler/failure.js.map +1 -0
  44. package/dist/implementation/compiler/identify.d.ts +33 -0
  45. package/dist/implementation/compiler/identify.js +149 -0
  46. package/dist/implementation/compiler/identify.js.map +1 -0
  47. package/dist/implementation/compiler/index.d.ts +1 -0
  48. package/dist/implementation/compiler/index.js +2 -0
  49. package/dist/implementation/compiler/index.js.map +1 -0
  50. package/dist/implementation/compiler/ir.d.ts +214 -0
  51. package/dist/implementation/compiler/ir.js +28 -0
  52. package/dist/implementation/compiler/ir.js.map +1 -0
  53. package/dist/implementation/compiler/kernel-id.d.ts +17 -0
  54. package/dist/implementation/compiler/kernel-id.js +27 -0
  55. package/dist/implementation/compiler/kernel-id.js.map +1 -0
  56. package/dist/implementation/compiler/key.d.ts +21 -0
  57. package/dist/implementation/compiler/key.js +21 -0
  58. package/dist/implementation/compiler/key.js.map +1 -0
  59. package/dist/implementation/compiler/link.d.ts +70 -0
  60. package/dist/implementation/compiler/link.js +169 -0
  61. package/dist/implementation/compiler/link.js.map +1 -0
  62. package/dist/implementation/compiler/lists.d.ts +39 -0
  63. package/dist/implementation/compiler/lists.js +189 -0
  64. package/dist/implementation/compiler/lists.js.map +1 -0
  65. package/dist/implementation/compiler/lookups.d.ts +24 -0
  66. package/dist/implementation/compiler/lookups.js +118 -0
  67. package/dist/implementation/compiler/lookups.js.map +1 -0
  68. package/dist/implementation/compiler/math.d.ts +3 -0
  69. package/dist/implementation/compiler/math.js +9 -0
  70. package/dist/implementation/compiler/math.js.map +1 -0
  71. package/dist/implementation/compiler/module-scope.d.ts +53 -0
  72. package/dist/implementation/compiler/module-scope.js +121 -0
  73. package/dist/implementation/compiler/module-scope.js.map +1 -0
  74. package/dist/implementation/compiler/module-value.d.ts +15 -0
  75. package/dist/implementation/compiler/module-value.js +124 -0
  76. package/dist/implementation/compiler/module-value.js.map +1 -0
  77. package/dist/implementation/compiler/out.d.ts +4 -0
  78. package/dist/implementation/compiler/out.js +2 -0
  79. package/dist/implementation/compiler/out.js.map +1 -0
  80. package/dist/implementation/compiler/paths.d.ts +14 -0
  81. package/dist/implementation/compiler/paths.js +29 -0
  82. package/dist/implementation/compiler/paths.js.map +1 -0
  83. package/dist/implementation/compiler/plugin.d.ts +2 -0
  84. package/dist/implementation/compiler/plugin.js +225 -0
  85. package/dist/implementation/compiler/plugin.js.map +1 -0
  86. package/dist/implementation/compiler/print.d.ts +12 -0
  87. package/dist/implementation/compiler/print.js +96 -0
  88. package/dist/implementation/compiler/print.js.map +1 -0
  89. package/dist/implementation/compiler/program.d.ts +10 -0
  90. package/dist/implementation/compiler/program.js +255 -0
  91. package/dist/implementation/compiler/program.js.map +1 -0
  92. package/dist/implementation/compiler/scalar.d.ts +8 -0
  93. package/dist/implementation/compiler/scalar.js +47 -0
  94. package/dist/implementation/compiler/scalar.js.map +1 -0
  95. package/dist/implementation/compiler/scope.d.ts +24 -0
  96. package/dist/implementation/compiler/scope.js +4 -0
  97. package/dist/implementation/compiler/scope.js.map +1 -0
  98. package/dist/implementation/compiler/serialize.d.ts +2 -0
  99. package/dist/implementation/compiler/serialize.js +14 -0
  100. package/dist/implementation/compiler/serialize.js.map +1 -0
  101. package/dist/implementation/compiler/signature.d.ts +45 -0
  102. package/dist/implementation/compiler/signature.js +150 -0
  103. package/dist/implementation/compiler/signature.js.map +1 -0
  104. package/dist/implementation/compiler/snapshot.d.ts +21 -0
  105. package/dist/implementation/compiler/snapshot.js +18 -0
  106. package/dist/implementation/compiler/snapshot.js.map +1 -0
  107. package/dist/implementation/compiler/source-map.d.ts +34 -0
  108. package/dist/implementation/compiler/source-map.js +130 -0
  109. package/dist/implementation/compiler/source-map.js.map +1 -0
  110. package/dist/implementation/compiler/spawns.d.ts +29 -0
  111. package/dist/implementation/compiler/spawns.js +102 -0
  112. package/dist/implementation/compiler/spawns.js.map +1 -0
  113. package/dist/implementation/compiler/stamps.d.ts +6 -0
  114. package/dist/implementation/compiler/stamps.js +25 -0
  115. package/dist/implementation/compiler/stamps.js.map +1 -0
  116. package/dist/implementation/compiler/statement.d.ts +7 -0
  117. package/dist/implementation/compiler/statement.js +112 -0
  118. package/dist/implementation/compiler/statement.js.map +1 -0
  119. package/dist/implementation/compiler/terminal.d.ts +8 -0
  120. package/dist/implementation/compiler/terminal.js +51 -0
  121. package/dist/implementation/compiler/terminal.js.map +1 -0
  122. package/dist/implementation/compiler/transform.d.ts +31 -0
  123. package/dist/implementation/compiler/transform.js +227 -0
  124. package/dist/implementation/compiler/transform.js.map +1 -0
  125. package/dist/implementation/compiler/unit.d.ts +91 -0
  126. package/dist/implementation/compiler/unit.js +39 -0
  127. package/dist/implementation/compiler/unit.js.map +1 -0
  128. package/dist/implementation/compiler/value.d.ts +115 -0
  129. package/dist/implementation/compiler/value.js +9 -0
  130. package/dist/implementation/compiler/value.js.map +1 -0
  131. package/dist/implementation/index.d.ts +2 -0
  132. package/dist/implementation/index.js +3 -0
  133. package/dist/implementation/index.js.map +1 -0
  134. package/dist/implementation/world/activate.d.ts +21 -0
  135. package/dist/implementation/world/activate.js +132 -0
  136. package/dist/implementation/world/activate.js.map +1 -0
  137. package/dist/implementation/world/archetype.d.ts +136 -0
  138. package/dist/implementation/world/archetype.js +313 -0
  139. package/dist/implementation/world/archetype.js.map +1 -0
  140. package/dist/implementation/world/arrays.d.ts +24 -0
  141. package/dist/implementation/world/arrays.js +31 -0
  142. package/dist/implementation/world/arrays.js.map +1 -0
  143. package/dist/implementation/world/attach-kernel.d.ts +9 -0
  144. package/dist/implementation/world/attach-kernel.js +22 -0
  145. package/dist/implementation/world/attach-kernel.js.map +1 -0
  146. package/dist/implementation/world/batches.d.ts +15 -0
  147. package/dist/implementation/world/batches.js +144 -0
  148. package/dist/implementation/world/batches.js.map +1 -0
  149. package/dist/implementation/world/buffer.d.ts +60 -0
  150. package/dist/implementation/world/buffer.js +105 -0
  151. package/dist/implementation/world/buffer.js.map +1 -0
  152. package/dist/implementation/world/cascade.d.ts +28 -0
  153. package/dist/implementation/world/cascade.js +139 -0
  154. package/dist/implementation/world/cascade.js.map +1 -0
  155. package/dist/implementation/world/cells.d.ts +7 -0
  156. package/dist/implementation/world/cells.js +22 -0
  157. package/dist/implementation/world/cells.js.map +1 -0
  158. package/dist/implementation/world/check-kernel.d.ts +10 -0
  159. package/dist/implementation/world/check-kernel.js +102 -0
  160. package/dist/implementation/world/check-kernel.js.map +1 -0
  161. package/dist/implementation/world/claims.d.ts +13 -0
  162. package/dist/implementation/world/claims.js +50 -0
  163. package/dist/implementation/world/claims.js.map +1 -0
  164. package/dist/implementation/world/closure.d.ts +12 -0
  165. package/dist/implementation/world/closure.js +43 -0
  166. package/dist/implementation/world/closure.js.map +1 -0
  167. package/dist/implementation/world/command-ring.d.ts +97 -0
  168. package/dist/implementation/world/command-ring.js +438 -0
  169. package/dist/implementation/world/command-ring.js.map +1 -0
  170. package/dist/implementation/world/commands.d.ts +25 -0
  171. package/dist/implementation/world/commands.js +74 -0
  172. package/dist/implementation/world/commands.js.map +1 -0
  173. package/dist/implementation/world/create.d.ts +61 -0
  174. package/dist/implementation/world/create.js +787 -0
  175. package/dist/implementation/world/create.js.map +1 -0
  176. package/dist/implementation/world/directories.d.ts +28 -0
  177. package/dist/implementation/world/directories.js +67 -0
  178. package/dist/implementation/world/directories.js.map +1 -0
  179. package/dist/implementation/world/entities.d.ts +77 -0
  180. package/dist/implementation/world/entities.js +137 -0
  181. package/dist/implementation/world/entities.js.map +1 -0
  182. package/dist/implementation/world/execute.d.ts +36 -0
  183. package/dist/implementation/world/execute.js +616 -0
  184. package/dist/implementation/world/execute.js.map +1 -0
  185. package/dist/implementation/world/failures.d.ts +10 -0
  186. package/dist/implementation/world/failures.js +5 -0
  187. package/dist/implementation/world/failures.js.map +1 -0
  188. package/dist/implementation/world/finalizers.d.ts +63 -0
  189. package/dist/implementation/world/finalizers.js +408 -0
  190. package/dist/implementation/world/finalizers.js.map +1 -0
  191. package/dist/implementation/world/gpu.d.ts +64 -0
  192. package/dist/implementation/world/gpu.js +317 -0
  193. package/dist/implementation/world/gpu.js.map +1 -0
  194. package/dist/implementation/world/holders.d.ts +21 -0
  195. package/dist/implementation/world/holders.js +65 -0
  196. package/dist/implementation/world/holders.js.map +1 -0
  197. package/dist/implementation/world/index-build.d.ts +88 -0
  198. package/dist/implementation/world/index-build.js +404 -0
  199. package/dist/implementation/world/index-build.js.map +1 -0
  200. package/dist/implementation/world/index-hash.d.ts +99 -0
  201. package/dist/implementation/world/index-hash.js +440 -0
  202. package/dist/implementation/world/index-hash.js.map +1 -0
  203. package/dist/implementation/world/index-keys.d.ts +75 -0
  204. package/dist/implementation/world/index-keys.js +251 -0
  205. package/dist/implementation/world/index-keys.js.map +1 -0
  206. package/dist/implementation/world/index-lookups.d.ts +76 -0
  207. package/dist/implementation/world/index-lookups.js +567 -0
  208. package/dist/implementation/world/index-lookups.js.map +1 -0
  209. package/dist/implementation/world/index-order.d.ts +21 -0
  210. package/dist/implementation/world/index-order.js +174 -0
  211. package/dist/implementation/world/index-order.js.map +1 -0
  212. package/dist/implementation/world/index-readers.d.ts +101 -0
  213. package/dist/implementation/world/index-readers.js +341 -0
  214. package/dist/implementation/world/index-readers.js.map +1 -0
  215. package/dist/implementation/world/index-sorted.d.ts +120 -0
  216. package/dist/implementation/world/index-sorted.js +631 -0
  217. package/dist/implementation/world/index-sorted.js.map +1 -0
  218. package/dist/implementation/world/indexes.d.ts +139 -0
  219. package/dist/implementation/world/indexes.js +1174 -0
  220. package/dist/implementation/world/indexes.js.map +1 -0
  221. package/dist/implementation/world/input.d.ts +3 -0
  222. package/dist/implementation/world/input.js +17 -0
  223. package/dist/implementation/world/input.js.map +1 -0
  224. package/dist/implementation/world/intrinsics.d.ts +5 -0
  225. package/dist/implementation/world/intrinsics.js +33 -0
  226. package/dist/implementation/world/intrinsics.js.map +1 -0
  227. package/dist/implementation/world/join.d.ts +23 -0
  228. package/dist/implementation/world/join.js +709 -0
  229. package/dist/implementation/world/join.js.map +1 -0
  230. package/dist/implementation/world/joined-observer.d.ts +179 -0
  231. package/dist/implementation/world/joined-observer.js +758 -0
  232. package/dist/implementation/world/joined-observer.js.map +1 -0
  233. package/dist/implementation/world/joining.d.ts +338 -0
  234. package/dist/implementation/world/joining.js +143 -0
  235. package/dist/implementation/world/joining.js.map +1 -0
  236. package/dist/implementation/world/journal.d.ts +21 -0
  237. package/dist/implementation/world/journal.js +22 -0
  238. package/dist/implementation/world/journal.js.map +1 -0
  239. package/dist/implementation/world/kernel-indexes.d.ts +30 -0
  240. package/dist/implementation/world/kernel-indexes.js +172 -0
  241. package/dist/implementation/world/kernel-indexes.js.map +1 -0
  242. package/dist/implementation/world/kernel.d.ts +358 -0
  243. package/dist/implementation/world/kernel.js +3 -0
  244. package/dist/implementation/world/kernel.js.map +1 -0
  245. package/dist/implementation/world/kernels.d.ts +80 -0
  246. package/dist/implementation/world/kernels.js +284 -0
  247. package/dist/implementation/world/kernels.js.map +1 -0
  248. package/dist/implementation/world/layout-directory.d.ts +107 -0
  249. package/dist/implementation/world/layout-directory.js +218 -0
  250. package/dist/implementation/world/layout-directory.js.map +1 -0
  251. package/dist/implementation/world/lists.d.ts +56 -0
  252. package/dist/implementation/world/lists.js +118 -0
  253. package/dist/implementation/world/lists.js.map +1 -0
  254. package/dist/implementation/world/lookup-keys.d.ts +19 -0
  255. package/dist/implementation/world/lookup-keys.js +48 -0
  256. package/dist/implementation/world/lookup-keys.js.map +1 -0
  257. package/dist/implementation/world/loop.d.ts +73 -0
  258. package/dist/implementation/world/loop.js +253 -0
  259. package/dist/implementation/world/loop.js.map +1 -0
  260. package/dist/implementation/world/memory.d.ts +40 -0
  261. package/dist/implementation/world/memory.js +64 -0
  262. package/dist/implementation/world/memory.js.map +1 -0
  263. package/dist/implementation/world/mirror.d.ts +112 -0
  264. package/dist/implementation/world/mirror.js +542 -0
  265. package/dist/implementation/world/mirror.js.map +1 -0
  266. package/dist/implementation/world/move-log.d.ts +107 -0
  267. package/dist/implementation/world/move-log.js +165 -0
  268. package/dist/implementation/world/move-log.js.map +1 -0
  269. package/dist/implementation/world/observer.d.ts +16 -0
  270. package/dist/implementation/world/observer.js +131 -0
  271. package/dist/implementation/world/observer.js.map +1 -0
  272. package/dist/implementation/world/order.d.ts +38 -0
  273. package/dist/implementation/world/order.js +323 -0
  274. package/dist/implementation/world/order.js.map +1 -0
  275. package/dist/implementation/world/plan.d.ts +50 -0
  276. package/dist/implementation/world/plan.js +20 -0
  277. package/dist/implementation/world/plan.js.map +1 -0
  278. package/dist/implementation/world/pool.d.ts +70 -0
  279. package/dist/implementation/world/pool.js +263 -0
  280. package/dist/implementation/world/pool.js.map +1 -0
  281. package/dist/implementation/world/port.d.ts +61 -0
  282. package/dist/implementation/world/port.js +104 -0
  283. package/dist/implementation/world/port.js.map +1 -0
  284. package/dist/implementation/world/prepared-lookup.d.ts +11 -0
  285. package/dist/implementation/world/prepared-lookup.js +98 -0
  286. package/dist/implementation/world/prepared-lookup.js.map +1 -0
  287. package/dist/implementation/world/prepared-spawn.d.ts +39 -0
  288. package/dist/implementation/world/prepared-spawn.js +115 -0
  289. package/dist/implementation/world/prepared-spawn.js.map +1 -0
  290. package/dist/implementation/world/program.d.ts +11 -0
  291. package/dist/implementation/world/program.js +12 -0
  292. package/dist/implementation/world/program.js.map +1 -0
  293. package/dist/implementation/world/protocol.d.ts +185 -0
  294. package/dist/implementation/world/protocol.js +41 -0
  295. package/dist/implementation/world/protocol.js.map +1 -0
  296. package/dist/implementation/world/publish.d.ts +9 -0
  297. package/dist/implementation/world/publish.js +28 -0
  298. package/dist/implementation/world/publish.js.map +1 -0
  299. package/dist/implementation/world/ranges.d.ts +11 -0
  300. package/dist/implementation/world/ranges.js +47 -0
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  302. package/dist/implementation/world/reductions.d.ts +32 -0
  303. package/dist/implementation/world/reductions.js +92 -0
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  305. package/dist/implementation/world/register.d.ts +64 -0
  306. package/dist/implementation/world/register.js +368 -0
  307. package/dist/implementation/world/register.js.map +1 -0
  308. package/dist/implementation/world/remote-systems.d.ts +139 -0
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  311. package/dist/implementation/world/remote.d.ts +25 -0
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  314. package/dist/implementation/world/reports.d.ts +63 -0
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  317. package/dist/implementation/world/resources.d.ts +20 -0
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  320. package/dist/implementation/world/rows.d.ts +108 -0
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  323. package/dist/implementation/world/runner.d.ts +123 -0
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  326. package/dist/implementation/world/sharing.d.ts +47 -0
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  329. package/dist/implementation/world/staging.d.ts +60 -0
  330. package/dist/implementation/world/staging.js +169 -0
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  332. package/dist/implementation/world/state.d.ts +261 -0
  333. package/dist/implementation/world/state.js +335 -0
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  335. package/dist/implementation/world/stop-lists.d.ts +114 -0
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  337. package/dist/implementation/world/stop-lists.js.map +1 -0
  338. package/dist/implementation/world/strings.d.ts +48 -0
  339. package/dist/implementation/world/strings.js +213 -0
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  341. package/dist/implementation/world/structure.d.ts +39 -0
  342. package/dist/implementation/world/structure.js +39 -0
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  344. package/dist/implementation/world/synchronize.d.ts +32 -0
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  347. package/dist/implementation/world/tail-blocks.d.ts +40 -0
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  350. package/dist/implementation/world/tails.d.ts +114 -0
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  353. package/dist/implementation/world/terminal.d.ts +7 -0
  354. package/dist/implementation/world/terminal.js +12 -0
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  356. package/dist/implementation/world/thread-directory.d.ts +66 -0
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  359. package/dist/implementation/world/thread-finalizers.d.ts +52 -0
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  362. package/dist/implementation/world/thread-indexes.d.ts +26 -0
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  364. package/dist/implementation/world/thread-indexes.js.map +1 -0
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@@ -0,0 +1,393 @@
1
+ import { labelOfItem } from '../../interface/registry/index.js';
2
+ import { layout } from '../../interface/gpu/layout.js';
3
+ import { recordBytes } from '../../interface/gpu/record.js';
4
+ import type { Archetype, Storage } from './archetype.js';
5
+ import { chunkShift } from './kernel.js';
6
+
7
+ export { recordBytes };
8
+ export const recordWords = recordBytes / 4;
9
+
10
+ /** Smallest heap block, and the alignment of every block. */
11
+ const minimumBlockBytes = 256;
12
+ const initialHeapBytes = 1 << 20;
13
+
14
+ /**
15
+ * The GPU copy of one storage: a block of the heap holding `capacity` rows at the storage's stride. `dirty` rows
16
+ * changed on the CPU since they were last uploaded, beyond those in chunks a ticked storage stamped after `uploaded`;
17
+ * `ahead` rows were written on the GPU since they were last read back. Each is a row range, empty when `low >= high`.
18
+ */
19
+ type Resident = {
20
+ readonly storage: Storage;
21
+ readonly archetype: Archetype;
22
+ readonly stride: number;
23
+ offset: number;
24
+ bytes: number;
25
+ capacity: number;
26
+ dirtyLow: number;
27
+ dirtyHigh: number;
28
+ aheadLow: number;
29
+ aheadHigh: number;
30
+ /** The tick of the run that last uploaded it: CPU writes since stamp later ticks. */
31
+ uploaded: number;
32
+ };
33
+
34
+ /**
35
+ * A world's GPU state: a heap buffer holding the GPU copies of the storages GPU systems use, one buffer of 256-byte
36
+ * records, and the run's command encoder. Nothing here is exposed: render bodies get bind calls, not buffers, so
37
+ * both buffers can be replaced as they grow.
38
+ */
39
+ export type GpuEngine = {
40
+ readonly device: GPUDevice;
41
+ /** Heap (read-only storage) at binding 0, a table record (uniform, dynamic offset) at binding 1. */
42
+ readonly renderLayout: GPUBindGroupLayout;
43
+ /** Heap (read-write storage) at binding 0, a parameter record (read-only storage, dynamic offset) at binding 1. */
44
+ readonly computeLayout: GPUBindGroupLayout;
45
+ readonly renderGroup: () => GPUBindGroup;
46
+ readonly computeGroup: () => GPUBindGroup;
47
+ /** The run's encoder, created on first use. */
48
+ readonly encoder: () => GPUCommandEncoder;
49
+ readonly submit: () => void;
50
+ /** Drops the run's encoder unsubmitted, after a body failed partway through recording. */
51
+ readonly discard: () => void;
52
+ /** The word address of a storage's GPU copy, uploading rows the CPU changed first, for a run at `tick`. */
53
+ readonly upload: (archetype: Archetype, storage: Storage, tick: number) => number;
54
+ /**
55
+ * The word address of a block for `key` holding the first `count` elements of `array`, written when `changed` or
56
+ * when the block moves, such as the row lists an `up` system's dispatches read.
57
+ */
58
+ readonly uploadIndexes: (key: string, array: Int32Array, count: number, changed: boolean) => number;
59
+ /** Writes a record for `key` (one per system and archetype) and returns its dynamic offset. */
60
+ readonly record: (key: string, words: Uint32Array) => number;
61
+ /** Frees the records and index blocks of keys starting with `prefix`, a system's, once nothing runs it again. */
62
+ readonly release: (prefix: string) => void;
63
+ /** For tests of what a world holds: how many records and index blocks it keeps. */
64
+ readonly records: () => number;
65
+ /** Marks every row of a storage changed on the CPU, for writes that may not stamp its chunks. */
66
+ readonly markCpuWrites: (archetype: Archetype, storage: Storage) => void;
67
+ readonly markGpuWrites: (archetype: Archetype, storage: Storage) => void;
68
+ /** Whether a storage has GPU writes the CPU hasn't seen. */
69
+ readonly isAhead: (storage: Storage) => boolean;
70
+ readonly anyAhead: () => boolean;
71
+ /** Copies GPU writes back into the CPU storages; every storage when `storages` is omitted. */
72
+ readonly readback: (storages?: readonly Storage[]) => Promise<void>;
73
+ /** Before a sync point: notes row counts, so the rows it only appends are uploaded alone. */
74
+ readonly beforeSync: () => void;
75
+ /** Once a sync point is planned: the archetypes whose existing rows it moves or writes, read back first and uploaded whole. */
76
+ readonly disturb: (disturbed: ReadonlySet<Archetype>) => void;
77
+ /** After a sync point: the archetypes it changed, whose new rows, or all rows if disturbed, are uploaded next. */
78
+ readonly touched: (archetypes: Iterable<Archetype>) => void;
79
+ /** Set once the device is lost; later runs that use the GPU reject with it, and readbacks keep the CPU's copies. */
80
+ readonly lost: () => string | null;
81
+ /** Records the first error a run's scopes report, for the next run to reject with. */
82
+ /** Keeps the first error of a run's GPU work, with the label of the system whose run submitted it. */
83
+ readonly reportErrors: (system: { readonly name: string }, validation: Promise<GPUError | null>, memory: Promise<GPUError | null>) => void;
84
+ /** The recorded error, cleared. */
85
+ readonly takeError: () => { readonly name: string; readonly message: string } | null;
86
+ readonly destroy: () => void;
87
+ };
88
+
89
+ const sizeClass = (bytes: number): number => Math.max(0, Math.ceil(Math.log2(Math.max(bytes, minimumBlockBytes) / minimumBlockBytes)));
90
+
91
+ export const createGpu = (device: GPUDevice): GpuEngine => {
92
+ const renderLayout = layout(device);
93
+ const computeLayout = device.createBindGroupLayout({
94
+ entries: [
95
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
96
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage", hasDynamicOffset: true, minBindingSize: recordBytes } },
97
+ ],
98
+ });
99
+ const heapUsage = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST;
100
+ const recordUsage = GPUBufferUsage.STORAGE | GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST;
101
+ let heap = device.createBuffer({ size: initialHeapBytes, usage: heapUsage });
102
+ let top = 0;
103
+ const freeBlocks: number[][] = [];
104
+ let records = device.createBuffer({ size: 64 * recordBytes, usage: recordUsage });
105
+ const slots = new Map<string, number>();
106
+ /** Record slots released, reused before new ones. */
107
+ const freeSlots: number[] = [];
108
+ let nextSlot = 0;
109
+ let groups: { render: GPUBindGroup; compute: GPUBindGroup } | null = null;
110
+ let encoder: GPUCommandEncoder | null = null;
111
+ let lostReason: string | null = null;
112
+ let recorded: { readonly name: string; readonly message: string } | null = null;
113
+ const residents = new Map<Storage, Resident>();
114
+ const ahead = new Set<Resident>();
115
+ void device.lost.then(info => { lostReason = info.message === "" ? info.reason : info.message; });
116
+
117
+ const bindGroups = (): { render: GPUBindGroup; compute: GPUBindGroup } => groups ??= {
118
+ render: device.createBindGroup({ layout: renderLayout, entries: [{ binding: 0, resource: { buffer: heap } }, { binding: 1, resource: { buffer: records, size: recordBytes } }] }),
119
+ compute: device.createBindGroup({ layout: computeLayout, entries: [{ binding: 0, resource: { buffer: heap } }, { binding: 1, resource: { buffer: records, size: recordBytes } }] }),
120
+ };
121
+
122
+ const submit = (): void => {
123
+ if (encoder === null) return;
124
+ device.queue.submit([encoder.finish()]);
125
+ encoder = null;
126
+ };
127
+
128
+ const limit = Math.min(device.limits.maxBufferSize, device.limits.maxStorageBufferBindingSize);
129
+
130
+ /** Replaces a buffer with one of `size` bytes holding its first `used` bytes. Work recorded so far is submitted first. */
131
+ const replace = (old: GPUBuffer, size: number, usage: number, used: number): GPUBuffer => {
132
+ submit();
133
+ const grown = device.createBuffer({ size, usage });
134
+ if (used > 0) {
135
+ const copy = device.createCommandEncoder();
136
+ copy.copyBufferToBuffer(old, 0, grown, 0, used);
137
+ device.queue.submit([copy.finish()]);
138
+ }
139
+ old.destroy();
140
+ groups = null;
141
+ return grown;
142
+ };
143
+
144
+ const allocate = (bytes: number): number => {
145
+ const size = sizeClass(bytes);
146
+ const reused = freeBlocks[size]?.pop();
147
+ if (reused !== undefined) return reused;
148
+ const offset = top;
149
+ const end = top + minimumBlockBytes * 2 ** size;
150
+ if (end > heap.size) {
151
+ if (end > limit) throw new Error(`The GPU copy of the world needs ${end} bytes, over this device's limit of ${limit}; request a higher maxBufferSize and maxStorageBufferBindingSize.`);
152
+ let next = heap.size;
153
+ while (next < end) next *= 2;
154
+ heap = replace(heap, Math.min(next, limit), heapUsage, offset);
155
+ }
156
+ top = end;
157
+ return offset;
158
+ };
159
+
160
+ const residentOf = (archetype: Archetype, storage: Storage): Resident => {
161
+ let resident = residents.get(storage);
162
+ if (resident === undefined) {
163
+ const stride = storage.layout.kind === "linear" ? storage.layout.stride : 0;
164
+ resident = { storage, archetype, stride, offset: 0, bytes: 0, capacity: 0, dirtyLow: 0, dirtyHigh: 0, aheadLow: 0, aheadHigh: 0, uploaded: 0 };
165
+ residents.set(storage, resident);
166
+ }
167
+ if (resident.capacity < archetype.capacity) {
168
+ const bytes = Math.max(minimumBlockBytes, archetype.capacity * resident.stride);
169
+ const offset = allocate(bytes);
170
+ if (resident.bytes === 0) {
171
+ resident.dirtyLow = 0;
172
+ resident.dirtyHigh = archetype.count;
173
+ }
174
+ else {
175
+ // The old rows move on the GPU, where they may be newer than the CPU's; a buffer can't copy into itself.
176
+ submit();
177
+ const used = resident.capacity * resident.stride;
178
+ const scratch = device.createBuffer({ size: used, usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST });
179
+ const copy = device.createCommandEncoder();
180
+ copy.copyBufferToBuffer(heap, resident.offset, scratch, 0, used);
181
+ copy.copyBufferToBuffer(scratch, 0, heap, offset, used);
182
+ device.queue.submit([copy.finish()]);
183
+ scratch.destroy();
184
+ (freeBlocks[sizeClass(resident.bytes)] ??= []).push(resident.offset);
185
+ }
186
+ resident.offset = offset;
187
+ resident.bytes = bytes;
188
+ resident.capacity = archetype.capacity;
189
+ }
190
+ return resident;
191
+ };
192
+
193
+ /** Writes rows `low` to `high` of a storage into its GPU copy. */
194
+ const write = (resident: Resident, low: number, high: number): void => {
195
+ // A queue write lands before work recorded but not yet submitted, which may read these rows.
196
+ submit();
197
+ const start = low * resident.stride;
198
+ device.queue.writeBuffer(heap, resident.offset + start, resident.storage.views.u8, start, (high - low) * resident.stride);
199
+ };
200
+
201
+ const upload = (archetype: Archetype, storage: Storage, tick: number): number => {
202
+ const resident = residentOf(archetype, storage);
203
+ const { count } = archetype;
204
+ const low = resident.dirtyLow;
205
+ const high = Math.min(resident.dirtyHigh, count);
206
+ // Rows the GPU wrote and the CPU hasn't read back are newer there, so only the dirty rows are written: CPU
207
+ // systems read them back before writing them, so nothing else changed.
208
+ if (storage.ticked && !ahead.has(resident)) {
209
+ // A write per run of adjacent chunks stamped since the last upload or holding dirty rows. Outside the dirty
210
+ // rows the CPU's rows are the GPU's, so writing whole chunks costs only bytes.
211
+ const { chunkChanged } = storage;
212
+ const { uploaded } = resident;
213
+ const chunks = (count + (1 << chunkShift) - 1) >> chunkShift;
214
+ const dirtyFirst = low < high ? low >> chunkShift : chunks;
215
+ const dirtyEnd = low < high ? ((high - 1) >> chunkShift) + 1 : 0;
216
+ let first = -1;
217
+ for (let chunk = 0; chunk < chunks; chunk++) {
218
+ if (chunkChanged[chunk] > uploaded || (chunk >= dirtyFirst && chunk < dirtyEnd)) {
219
+ if (first < 0) first = chunk;
220
+ }
221
+ else if (first >= 0) {
222
+ write(resident, first << chunkShift, chunk << chunkShift);
223
+ first = -1;
224
+ }
225
+ }
226
+ if (first >= 0) write(resident, first << chunkShift, count);
227
+ }
228
+ else if (low < high) write(resident, low, high);
229
+ resident.dirtyLow = resident.dirtyHigh = 0;
230
+ resident.uploaded = tick;
231
+ return resident.offset / 4;
232
+ };
233
+
234
+ const indexBlocks = new Map<string, { offset: number; bytes: number }>();
235
+ const uploadIndexes = (key: string, array: Int32Array, count: number, changed: boolean): number => {
236
+ const bytes = Math.max(minimumBlockBytes, count * 4);
237
+ let block = indexBlocks.get(key);
238
+ let write = changed;
239
+ if (block === undefined || block.bytes < bytes) {
240
+ if (block !== undefined) (freeBlocks[sizeClass(block.bytes)] ??= []).push(block.offset);
241
+ block = { offset: allocate(bytes), bytes: minimumBlockBytes * 2 ** sizeClass(bytes) };
242
+ indexBlocks.set(key, block);
243
+ write = true;
244
+ }
245
+ if (write && count > 0) {
246
+ // A queue write lands before work recorded but not yet submitted, which may read the old lists.
247
+ submit();
248
+ device.queue.writeBuffer(heap, block.offset, array, 0, count);
249
+ }
250
+ return block.offset / 4;
251
+ };
252
+
253
+ const scratch = new Uint32Array(recordWords);
254
+ const record = (key: string, words: Uint32Array): number => {
255
+ let slot = slots.get(key);
256
+ if (slot === undefined) {
257
+ slot = freeSlots.pop() ?? nextSlot++;
258
+ // Records written earlier in this run may not be bound yet, so they move with the buffer.
259
+ if ((slot + 1) * recordBytes > records.size) records = replace(records, records.size * 2, recordUsage, slot * recordBytes);
260
+ slots.set(key, slot);
261
+ }
262
+ scratch.fill(0);
263
+ scratch.set(words.subarray(0, recordWords));
264
+ device.queue.writeBuffer(records, slot * recordBytes, scratch);
265
+ return slot * recordBytes;
266
+ };
267
+
268
+ const release = (prefix: string): void => {
269
+ for (const [key, slot] of slots) {
270
+ if (!key.startsWith(prefix)) continue;
271
+ slots.delete(key);
272
+ freeSlots.push(slot);
273
+ }
274
+ for (const [key, block] of indexBlocks) {
275
+ if (!key.startsWith(prefix)) continue;
276
+ indexBlocks.delete(key);
277
+ (freeBlocks[sizeClass(block.bytes)] ??= []).push(block.offset);
278
+ }
279
+ };
280
+
281
+ const markCpuWrites = (archetype: Archetype, storage: Storage): void => {
282
+ const resident = residents.get(storage);
283
+ if (resident === undefined) return;
284
+ resident.dirtyLow = 0;
285
+ resident.dirtyHigh = Math.max(resident.dirtyHigh, archetype.count);
286
+ };
287
+
288
+ const markGpuWrites = (archetype: Archetype, storage: Storage): void => {
289
+ const resident = residents.get(storage);
290
+ if (resident === undefined) return;
291
+ resident.aheadLow = 0;
292
+ resident.aheadHigh = Math.max(resident.aheadHigh, archetype.count);
293
+ ahead.add(resident);
294
+ };
295
+
296
+ const readback = async (storages?: readonly Storage[]): Promise<void> => {
297
+ // A lost device's copies are gone, so the CPU's last copies stand.
298
+ if (lostReason !== null) {
299
+ ahead.clear();
300
+ return;
301
+ }
302
+ const pending = storages === undefined ? [...ahead] : storages.flatMap(storage => {
303
+ const resident = residents.get(storage);
304
+ return resident !== undefined && ahead.has(resident) ? [resident] : [];
305
+ });
306
+ if (pending.length === 0) return;
307
+ submit();
308
+ const copy = device.createCommandEncoder();
309
+ const staged = pending.map(resident => {
310
+ const start = resident.aheadLow * resident.stride;
311
+ const bytes = (resident.aheadHigh - resident.aheadLow) * resident.stride;
312
+ const staging = device.createBuffer({ size: Math.max(4, bytes), usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST });
313
+ if (bytes > 0) copy.copyBufferToBuffer(heap, resident.offset + start, staging, 0, bytes);
314
+ return { resident, staging, start, bytes };
315
+ });
316
+ device.queue.submit([copy.finish()]);
317
+ await Promise.all(staged.map(({ staging }) => staging.mapAsync(GPUMapMode.READ)));
318
+ for (const { resident, staging, start, bytes } of staged) {
319
+ if (bytes > 0) resident.storage.views.u8.set(new Uint8Array(staging.getMappedRange(0, bytes)), start);
320
+ staging.destroy();
321
+ resident.aheadLow = resident.aheadHigh = 0;
322
+ ahead.delete(resident);
323
+ }
324
+ };
325
+
326
+ let disturbedNow: ReadonlySet<Archetype> = new Set();
327
+ /** Row counts of archetypes with GPU copies, before the sync point. */
328
+ const countsBefore = new Map<Archetype, number>();
329
+ const beforeSync = (): void => {
330
+ disturbedNow = new Set();
331
+ countsBefore.clear();
332
+ for (const resident of residents.values()) countsBefore.set(resident.archetype, resident.archetype.count);
333
+ };
334
+
335
+ const touched = (archetypes: Iterable<Archetype>): void => {
336
+ for (const archetype of archetypes) {
337
+ const from = disturbedNow.has(archetype) ? 0 : countsBefore.get(archetype) ?? 0;
338
+ for (const storage of archetype.storages) {
339
+ const resident = residents.get(storage);
340
+ if (resident === undefined || from >= archetype.count) continue;
341
+ // A disturbed archetype was read back whole, so every row is the CPU's; otherwise only the new ones are.
342
+ resident.dirtyLow = resident.dirtyHigh > resident.dirtyLow ? Math.min(resident.dirtyLow, from) : from;
343
+ resident.dirtyHigh = Math.max(resident.dirtyHigh, archetype.count);
344
+ }
345
+ }
346
+ disturbedNow = new Set();
347
+ };
348
+
349
+ return {
350
+ device,
351
+ renderLayout,
352
+ computeLayout,
353
+ renderGroup: () => bindGroups().render,
354
+ computeGroup: () => bindGroups().compute,
355
+ encoder: () => encoder ??= device.createCommandEncoder(),
356
+ submit,
357
+ discard: () => { encoder = null; },
358
+ upload,
359
+ uploadIndexes,
360
+ record,
361
+ release,
362
+ records: () => slots.size + indexBlocks.size,
363
+ markCpuWrites,
364
+ markGpuWrites,
365
+ isAhead: storage => {
366
+ const resident = residents.get(storage);
367
+ return resident !== undefined && ahead.has(resident);
368
+ },
369
+ anyAhead: () => ahead.size > 0,
370
+ readback,
371
+ beforeSync,
372
+ disturb: disturbed => { disturbedNow = disturbed; },
373
+ touched,
374
+ lost: () => lostReason,
375
+ reportErrors: (system, validation, memory) => {
376
+ void (async () => {
377
+ const [invalid, exhausted] = await Promise.all([validation, memory]);
378
+ if (invalid !== null) recorded ??= { name: labelOfItem(system), message: `validation: ${invalid.message}` };
379
+ else if (exhausted !== null) recorded ??= { name: labelOfItem(system), message: `out of memory: ${exhausted.message}` };
380
+ })();
381
+ },
382
+ takeError: () => {
383
+ const error = recorded;
384
+ recorded = null;
385
+ return error;
386
+ },
387
+ destroy: () => {
388
+ submit();
389
+ heap.destroy();
390
+ records.destroy();
391
+ },
392
+ };
393
+ };
@@ -0,0 +1,68 @@
1
+ import { indexOf } from './entities.js';
2
+
3
+ /**
4
+ * The holders of each target for one reference component, as linked lists by entity index: holder index `h` is in
5
+ * the list of `indexOf(targets[h])`, after `next[h] - 1` and before `previous[h] - 1` (0 for none), and holds
6
+ * `targets[h]`, generation included, so a list never mixes a target's generations.
7
+ */
8
+ export type Holders = { first: Int32Array; next: Int32Array; previous: Int32Array; targets: Float64Array; holders: Float64Array };
9
+
10
+ export const createHolders = (): Holders => ({ first: new Int32Array(0), next: new Int32Array(0), previous: new Int32Array(0), targets: new Float64Array(0), holders: new Float64Array(0) });
11
+
12
+ const grownInt = (array: Int32Array, length: number): Int32Array => {
13
+ if (array.length >= length) return array;
14
+ const grown = new Int32Array(Math.max(length, 2 * array.length));
15
+ grown.set(array);
16
+ return grown;
17
+ };
18
+
19
+ const grownFloat = (array: Float64Array, length: number): Float64Array => {
20
+ if (array.length >= length) return array;
21
+ const grown = new Float64Array(Math.max(length, 2 * array.length));
22
+ grown.set(array);
23
+ return grown;
24
+ };
25
+
26
+ /** Grows the lists to cover entity indexes below `length`. */
27
+ export const fitHolders = (lists: Holders, length: number): void => {
28
+ if (lists.first.length >= length) return;
29
+ lists.first = grownInt(lists.first, length);
30
+ lists.next = grownInt(lists.next, length);
31
+ lists.previous = grownInt(lists.previous, length);
32
+ lists.targets = grownFloat(lists.targets, length);
33
+ lists.holders = grownFloat(lists.holders, length);
34
+ };
35
+
36
+ /** Adds `holder` to the list of `target`. Each holder is in at most one list, so it must be unlinked first. */
37
+ export const linkHolder = (lists: Holders, target: number, holder: number): void => {
38
+ const at = indexOf(holder);
39
+ const into = indexOf(target);
40
+ const first = lists.first[into];
41
+ lists.next[at] = first;
42
+ lists.previous[at] = 0;
43
+ if (first !== 0) lists.previous[first - 1] = at + 1;
44
+ lists.first[into] = at + 1;
45
+ lists.targets[at] = target;
46
+ lists.holders[at] = holder;
47
+ };
48
+
49
+ /** Removes `holder` from the list of `target`, if it's there. */
50
+ export const unlinkHolder = (lists: Holders, target: number, holder: number): void => {
51
+ const at = indexOf(holder);
52
+ if (at >= lists.first.length || lists.targets[at] !== target || lists.holders[at] !== holder) return;
53
+ const previous = lists.previous[at];
54
+ const next = lists.next[at];
55
+ if (previous !== 0) lists.next[previous - 1] = next;
56
+ else lists.first[indexOf(target)] = next;
57
+ if (next !== 0) lists.previous[next - 1] = previous;
58
+ lists.targets[at] = 0;
59
+ };
60
+
61
+ /** Calls `each` with every holder of `target`. */
62
+ export const forEachHolder = (lists: Holders, target: number, each: (holder: number) => void): void => {
63
+ const into = indexOf(target);
64
+ if (into >= lists.first.length) return;
65
+ for (let at = lists.first[into]; at !== 0; at = lists.next[at - 1]) {
66
+ if (lists.targets[at - 1] === target) each(lists.holders[at - 1]);
67
+ }
68
+ };
@@ -0,0 +1,68 @@
1
+ import { describe, expect, it } from "vitest";
2
+ import { Component } from "../../interface/component/component.js";
3
+ import type { Entity } from "../../interface/entity/entity.js";
4
+ import { Finalizer } from "../../interface/finalizer/finalizer.js";
5
+ import { identify } from "../../interface/registry/ids.test-helper.js";
6
+ import { workers } from "../../interface/resources/workers.js";
7
+ import { Rule } from "../../interface/rule/rule.js";
8
+ import { System } from "../../interface/system/system.js";
9
+ import { createWorld } from "./create.js";
10
+ import { read } from "./reads.test-helper.js";
11
+
12
+ // Each pair is one module's key and the key that module makes when evaluated again: one id, two symbols.
13
+ const score = Symbol("score");
14
+ const scoreAgain = Symbol("score");
15
+ const shown = Symbol("shown");
16
+ const shownAgain = Symbol("shown");
17
+
18
+ identify(score, "worldIdsTest/keys.ts#score");
19
+ identify(scoreAgain, "worldIdsTest/keys.ts#score");
20
+ identify(shown, "worldIdsTest/keys.ts#shown");
21
+ identify(shownAgain, "worldIdsTest/keys.ts#shown");
22
+
23
+ declare module "@adobe/ecs" {
24
+ export interface Components {
25
+ [score]: { type: number };
26
+ [scoreAgain]: { type: number };
27
+ [shown]: { type: true; derived: true };
28
+ [shownAgain]: { type: true; derived: true };
29
+ }
30
+ }
31
+
32
+ Component.register(score, { type: { type: "number" } });
33
+ Component.register(shown, { type: { const: true }, derived: true });
34
+ Rule.create(identify({ name: "worldIdsTest/shown", components: { has: [score] }, derive: [shown] }, "worldIdsTest/systems.ts#shown"));
35
+ const changes: (readonly symbol[])[] = [];
36
+ Finalizer.changes(identify({ name: "worldIdsTest/changes", watch: [score] }, "worldIdsTest/systems.ts#changes"), ({ groups }) => {
37
+ for (const group of groups) changes.push(group.added);
38
+ });
39
+
40
+ // The module evaluated again, after the world met its first keys.
41
+ const evaluateAgain = (): void => {
42
+ Component.register(scoreAgain, { type: { type: "number" } });
43
+ Component.register(shownAgain, { type: { const: true }, derived: true });
44
+ Rule.create(identify({ name: "worldIdsTest/shown", components: { has: [scoreAgain] }, derive: [shownAgain] }, "worldIdsTest/systems.ts#shown"));
45
+ Finalizer.changes(identify({ name: "worldIdsTest/changes", watch: [scoreAgain] }, "worldIdsTest/systems.ts#changes"), ({ groups }) => {
46
+ for (const group of groups) changes.push(group.added);
47
+ });
48
+ };
49
+
50
+ const spawn = System.create({ name: "worldIdsTest/spawn" }, ({ commands }) => { spawned.push(commands.spawn([score])({ [score]: 1 })); });
51
+ const spawned: Entity[] = [];
52
+
53
+ describe("a world given keys with ids", () => {
54
+ it("stores the symbols of one id as one component, giving values by the newest", async () => {
55
+ const world = createWorld({ [workers]: 0 });
56
+ await world.run(spawn);
57
+ evaluateAgain();
58
+ const spawnAgain = System.create({ name: "worldIdsTest/spawnAgain" }, ({ commands }) => { spawned.push(commands.spawn([scoreAgain])({ [scoreAgain]: 2 })); });
59
+ const add = System.create({ name: "worldIdsTest/add", components: { write: [scoreAgain] } }, row => { row[scoreAgain] += 10; });
60
+ await world.run(spawnAgain);
61
+ await world.run(add);
62
+ const [first, second] = spawned;
63
+ expect([await read(world, first, score), await read(world, first, scoreAgain), await read(world, second, score)]).toEqual([11, 11, 12]);
64
+ expect([await read(world, first, shownAgain), await read(world, second, shown)]).toEqual([true, true]);
65
+ expect(changes).toEqual([[score], [scoreAgain]]);
66
+ await world.dispose();
67
+ });
68
+ });
@@ -0,0 +1,22 @@
1
+ import { Archetype } from '../../interface/archetype/archetype.js';
2
+ import { Component } from '../../interface/component/component.js';
3
+
4
+ /** Keys and lists another module's kernels import, in `imported-lists.test.ts`. */
5
+
6
+ export const ember = Symbol("importedListsTest/ember");
7
+ /** A key only this module's lists name to the kernels. */
8
+ const glow = Symbol("importedListsTest/glow");
9
+ export const marked = Symbol("importedListsTest/marked");
10
+ declare module "@adobe/ecs" {
11
+ export interface Components {
12
+ [ember]: { type: number };
13
+ [glow]: { type: true };
14
+ [marked]: { type: true };
15
+ }
16
+ }
17
+ Component.register(ember, { type: { type: "number" } });
18
+ Component.register(glow, { type: { const: true } });
19
+ Component.register(marked, { type: { const: true } });
20
+
21
+ export const Spark = Archetype.create([ember, glow]);
22
+ export const Marks = [ember, marked] as const;
@@ -0,0 +1,45 @@
1
+ import { expect, it } from "vitest";
2
+ import { Component } from "../../interface/component/component.js";
3
+ import { System } from "../../interface/system/system.js";
4
+ import { count, read, select } from "./reads.test-helper.js";
5
+ import { createWorld } from "./create.js";
6
+ import { ember, marked, Spark } from "./imported-lists.test-helper.js";
7
+ import * as Lists from "./imported-lists.test-helper.js";
8
+ import { workers } from "../../interface/resources/workers.js";
9
+
10
+ const heat = Symbol("importedListsTest/heat");
11
+ declare module "@adobe/ecs" {
12
+ export interface Components {
13
+ [heat]: { type: number };
14
+ }
15
+ }
16
+ Component.register(heat, { type: { type: "number" } });
17
+
18
+ const seed = System.create({ name: "importedListsTest/seed" }, ({ commands }) => {
19
+ commands.spawn([heat])({ [heat]: 2 });
20
+ commands.spawn([heat])({ [heat]: 5 });
21
+ });
22
+
23
+ /** Spawns and adds through lists another module declares, naming one of their keys only through the list. */
24
+ const ignite = System.create({ name: "importedListsTest/ignite", kernel: "cpu", components: { read: [heat] } }, (row, { commands }) => {
25
+ commands.spawn(Spark)({ [ember]: row[heat] * 2 });
26
+ commands.add(row.entity, Lists.Marks, { [ember]: row[heat] });
27
+ });
28
+
29
+ /** Declares an imported list, and removes through one. */
30
+ const cool = System.create({ name: "importedListsTest/cool", kernel: "cpu", components: { read: [ember], has: Lists.Spark } }, (row, { commands }) => {
31
+ if (row[ember] > 4) commands.remove(row.entity, Spark);
32
+ });
33
+
34
+ it("kernels spawn, add, remove and declare through lists imported from another module", async () => {
35
+ // Kernels run here: under Vitest's module runner, node workers can't load the sources.
36
+ await using world = createWorld({ [workers]: 0 });
37
+ await world.run(seed);
38
+ await world.run(ignite);
39
+ const sparks = await select(world, { required: Spark });
40
+ expect((await Promise.all(sparks.map(entity => read(world, entity, ember)))).sort((a, b) => (a ?? 0) - (b ?? 0))).toEqual([4, 10]);
41
+ expect(await count(world, { required: [heat, ...Lists.Marks] })).toBe(2);
42
+ await world.run(cool);
43
+ expect(await count(world, { required: Spark })).toBe(1);
44
+ expect(await count(world, { required: [marked] })).toBe(2);
45
+ });
@@ -0,0 +1,59 @@
1
+ import { describe, expect, it } from "vitest";
2
+ import { Component } from "../../interface/component/component.js";
3
+ import { Index } from "../../interface/indexes/index-type.js";
4
+ import { workers } from "../../interface/resources/workers.js";
5
+ import { System } from "../../interface/system/system.js";
6
+ import { createWorld } from "./create.js";
7
+
8
+ const spot = Symbol("indexBuildCspTest/spot");
9
+ const size = Symbol("indexBuildCspTest/size");
10
+ const bulk = Symbol("indexBuildCspTest/bulk");
11
+ declare module "@adobe/ecs" {
12
+ interface Components {
13
+ [spot]: { type: readonly [number, number] };
14
+ [size]: { type: number };
15
+ [bulk]: { type: number };
16
+ }
17
+ }
18
+ Component.register(spot, { type: { type: "array", items: { type: "integer", minimum: -1000, maximum: 1000 }, minItems: 2, maxItems: 2 } });
19
+ Component.register(size, { type: { type: "number" } });
20
+ Component.register(bulk, { type: { type: "number", precision: 2 } });
21
+
22
+ /** A key of a pair of i32s and an f64, so the steps encode three kinds of leaf. */
23
+ const bySpot = Index.create({ key: [spot, bulk], components: { has: [size] } });
24
+ const count = 70_000;
25
+
26
+ describe("index builds in phases where code can't be generated", () => {
27
+ it("list keys in a loop over their leaves, building the same index", async () => {
28
+ const generate = globalThis.Function;
29
+ // A content security policy without 'unsafe-eval' makes `new Function` throw.
30
+ globalThis.Function = new Proxy(generate, { construct: () => { throw new EvalError("blocked"); } });
31
+ try {
32
+ await using world = createWorld({ [workers]: 0 });
33
+ await world.run(System.create(({ commands }) => {
34
+ for (let k = 0; k < count; k++) commands.spawn([spot, size, bulk])({ [spot]: [k % 37 - 18, k % 11], [size]: k, [bulk]: (k % 3) / 4 });
35
+ }));
36
+ const expected = new Map<string, number[]>();
37
+ await world.run(System.create({ components: { read: [spot, size, bulk] } }, row => {
38
+ const text = `${row[spot][0]},${row[spot][1]},${row[bulk]}`;
39
+ const held = expected.get(text) ?? [];
40
+ held.push(row[size]);
41
+ expected.set(text, held);
42
+ }));
43
+ const found = new Map<string, number[]>();
44
+ await world.run(System.create({ lookup: { at: { index: bySpot, read: [size] } } }, ({ lookup }) => {
45
+ for (const text of expected.keys()) {
46
+ const [x, y, b] = text.split(",").map(Number);
47
+ const list = lookup.at([x, y], b);
48
+ found.set(text, Array.from({ length: list.length }, (_, i) => list.at(i)[size]));
49
+ }
50
+ }));
51
+ // Rows were spawned in entity order, so each bucket's sizes ascend.
52
+ expect(found).toEqual(new Map([...expected].map(([text, sizes]) => [text, [...sizes].sort((a, b) => a - b)])));
53
+ expect((await world.tables()).phasedBuilds).toBe(1);
54
+ }
55
+ finally {
56
+ globalThis.Function = generate;
57
+ }
58
+ });
59
+ });