@adobe/ecs 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2801) hide show
  1. package/LICENSE +21 -0
  2. package/dist/implementation/compiler/access.d.ts +6 -0
  3. package/dist/implementation/compiler/access.js +155 -0
  4. package/dist/implementation/compiler/access.js.map +1 -0
  5. package/dist/implementation/compiler/assign.d.ts +7 -0
  6. package/dist/implementation/compiler/assign.js +162 -0
  7. package/dist/implementation/compiler/assign.js.map +1 -0
  8. package/dist/implementation/compiler/bind.d.ts +9 -0
  9. package/dist/implementation/compiler/bind.js +82 -0
  10. package/dist/implementation/compiler/bind.js.map +1 -0
  11. package/dist/implementation/compiler/body-access.d.ts +15 -0
  12. package/dist/implementation/compiler/body-access.js +377 -0
  13. package/dist/implementation/compiler/body-access.js.map +1 -0
  14. package/dist/implementation/compiler/booleans.d.ts +8 -0
  15. package/dist/implementation/compiler/booleans.js +35 -0
  16. package/dist/implementation/compiler/booleans.js.map +1 -0
  17. package/dist/implementation/compiler/branches.d.ts +16 -0
  18. package/dist/implementation/compiler/branches.js +38 -0
  19. package/dist/implementation/compiler/branches.js.map +1 -0
  20. package/dist/implementation/compiler/calls.d.ts +6 -0
  21. package/dist/implementation/compiler/calls.js +390 -0
  22. package/dist/implementation/compiler/calls.js.map +1 -0
  23. package/dist/implementation/compiler/columns.d.ts +20 -0
  24. package/dist/implementation/compiler/columns.js +37 -0
  25. package/dist/implementation/compiler/columns.js.map +1 -0
  26. package/dist/implementation/compiler/compile-kernel.d.ts +14 -0
  27. package/dist/implementation/compiler/compile-kernel.js +139 -0
  28. package/dist/implementation/compiler/compile-kernel.js.map +1 -0
  29. package/dist/implementation/compiler/data.d.ts +30 -0
  30. package/dist/implementation/compiler/data.js +77 -0
  31. package/dist/implementation/compiler/data.js.map +1 -0
  32. package/dist/implementation/compiler/estree.d.ts +18 -0
  33. package/dist/implementation/compiler/estree.js +62 -0
  34. package/dist/implementation/compiler/estree.js.map +1 -0
  35. package/dist/implementation/compiler/exact.d.ts +24 -0
  36. package/dist/implementation/compiler/exact.js +64 -0
  37. package/dist/implementation/compiler/exact.js.map +1 -0
  38. package/dist/implementation/compiler/expression.d.ts +6 -0
  39. package/dist/implementation/compiler/expression.js +129 -0
  40. package/dist/implementation/compiler/expression.js.map +1 -0
  41. package/dist/implementation/compiler/failure.d.ts +27 -0
  42. package/dist/implementation/compiler/failure.js +24 -0
  43. package/dist/implementation/compiler/failure.js.map +1 -0
  44. package/dist/implementation/compiler/identify.d.ts +33 -0
  45. package/dist/implementation/compiler/identify.js +149 -0
  46. package/dist/implementation/compiler/identify.js.map +1 -0
  47. package/dist/implementation/compiler/index.d.ts +1 -0
  48. package/dist/implementation/compiler/index.js +2 -0
  49. package/dist/implementation/compiler/index.js.map +1 -0
  50. package/dist/implementation/compiler/ir.d.ts +214 -0
  51. package/dist/implementation/compiler/ir.js +28 -0
  52. package/dist/implementation/compiler/ir.js.map +1 -0
  53. package/dist/implementation/compiler/kernel-id.d.ts +17 -0
  54. package/dist/implementation/compiler/kernel-id.js +27 -0
  55. package/dist/implementation/compiler/kernel-id.js.map +1 -0
  56. package/dist/implementation/compiler/key.d.ts +21 -0
  57. package/dist/implementation/compiler/key.js +21 -0
  58. package/dist/implementation/compiler/key.js.map +1 -0
  59. package/dist/implementation/compiler/link.d.ts +70 -0
  60. package/dist/implementation/compiler/link.js +169 -0
  61. package/dist/implementation/compiler/link.js.map +1 -0
  62. package/dist/implementation/compiler/lists.d.ts +39 -0
  63. package/dist/implementation/compiler/lists.js +189 -0
  64. package/dist/implementation/compiler/lists.js.map +1 -0
  65. package/dist/implementation/compiler/lookups.d.ts +24 -0
  66. package/dist/implementation/compiler/lookups.js +118 -0
  67. package/dist/implementation/compiler/lookups.js.map +1 -0
  68. package/dist/implementation/compiler/math.d.ts +3 -0
  69. package/dist/implementation/compiler/math.js +9 -0
  70. package/dist/implementation/compiler/math.js.map +1 -0
  71. package/dist/implementation/compiler/module-scope.d.ts +53 -0
  72. package/dist/implementation/compiler/module-scope.js +121 -0
  73. package/dist/implementation/compiler/module-scope.js.map +1 -0
  74. package/dist/implementation/compiler/module-value.d.ts +15 -0
  75. package/dist/implementation/compiler/module-value.js +124 -0
  76. package/dist/implementation/compiler/module-value.js.map +1 -0
  77. package/dist/implementation/compiler/out.d.ts +4 -0
  78. package/dist/implementation/compiler/out.js +2 -0
  79. package/dist/implementation/compiler/out.js.map +1 -0
  80. package/dist/implementation/compiler/paths.d.ts +14 -0
  81. package/dist/implementation/compiler/paths.js +29 -0
  82. package/dist/implementation/compiler/paths.js.map +1 -0
  83. package/dist/implementation/compiler/plugin.d.ts +2 -0
  84. package/dist/implementation/compiler/plugin.js +225 -0
  85. package/dist/implementation/compiler/plugin.js.map +1 -0
  86. package/dist/implementation/compiler/print.d.ts +12 -0
  87. package/dist/implementation/compiler/print.js +96 -0
  88. package/dist/implementation/compiler/print.js.map +1 -0
  89. package/dist/implementation/compiler/program.d.ts +10 -0
  90. package/dist/implementation/compiler/program.js +255 -0
  91. package/dist/implementation/compiler/program.js.map +1 -0
  92. package/dist/implementation/compiler/scalar.d.ts +8 -0
  93. package/dist/implementation/compiler/scalar.js +47 -0
  94. package/dist/implementation/compiler/scalar.js.map +1 -0
  95. package/dist/implementation/compiler/scope.d.ts +24 -0
  96. package/dist/implementation/compiler/scope.js +4 -0
  97. package/dist/implementation/compiler/scope.js.map +1 -0
  98. package/dist/implementation/compiler/serialize.d.ts +2 -0
  99. package/dist/implementation/compiler/serialize.js +14 -0
  100. package/dist/implementation/compiler/serialize.js.map +1 -0
  101. package/dist/implementation/compiler/signature.d.ts +45 -0
  102. package/dist/implementation/compiler/signature.js +150 -0
  103. package/dist/implementation/compiler/signature.js.map +1 -0
  104. package/dist/implementation/compiler/snapshot.d.ts +21 -0
  105. package/dist/implementation/compiler/snapshot.js +18 -0
  106. package/dist/implementation/compiler/snapshot.js.map +1 -0
  107. package/dist/implementation/compiler/source-map.d.ts +34 -0
  108. package/dist/implementation/compiler/source-map.js +130 -0
  109. package/dist/implementation/compiler/source-map.js.map +1 -0
  110. package/dist/implementation/compiler/spawns.d.ts +29 -0
  111. package/dist/implementation/compiler/spawns.js +102 -0
  112. package/dist/implementation/compiler/spawns.js.map +1 -0
  113. package/dist/implementation/compiler/stamps.d.ts +6 -0
  114. package/dist/implementation/compiler/stamps.js +25 -0
  115. package/dist/implementation/compiler/stamps.js.map +1 -0
  116. package/dist/implementation/compiler/statement.d.ts +7 -0
  117. package/dist/implementation/compiler/statement.js +112 -0
  118. package/dist/implementation/compiler/statement.js.map +1 -0
  119. package/dist/implementation/compiler/terminal.d.ts +8 -0
  120. package/dist/implementation/compiler/terminal.js +51 -0
  121. package/dist/implementation/compiler/terminal.js.map +1 -0
  122. package/dist/implementation/compiler/transform.d.ts +31 -0
  123. package/dist/implementation/compiler/transform.js +227 -0
  124. package/dist/implementation/compiler/transform.js.map +1 -0
  125. package/dist/implementation/compiler/unit.d.ts +91 -0
  126. package/dist/implementation/compiler/unit.js +39 -0
  127. package/dist/implementation/compiler/unit.js.map +1 -0
  128. package/dist/implementation/compiler/value.d.ts +115 -0
  129. package/dist/implementation/compiler/value.js +9 -0
  130. package/dist/implementation/compiler/value.js.map +1 -0
  131. package/dist/implementation/index.d.ts +2 -0
  132. package/dist/implementation/index.js +3 -0
  133. package/dist/implementation/index.js.map +1 -0
  134. package/dist/implementation/world/activate.d.ts +21 -0
  135. package/dist/implementation/world/activate.js +132 -0
  136. package/dist/implementation/world/activate.js.map +1 -0
  137. package/dist/implementation/world/archetype.d.ts +136 -0
  138. package/dist/implementation/world/archetype.js +313 -0
  139. package/dist/implementation/world/archetype.js.map +1 -0
  140. package/dist/implementation/world/arrays.d.ts +24 -0
  141. package/dist/implementation/world/arrays.js +31 -0
  142. package/dist/implementation/world/arrays.js.map +1 -0
  143. package/dist/implementation/world/attach-kernel.d.ts +9 -0
  144. package/dist/implementation/world/attach-kernel.js +22 -0
  145. package/dist/implementation/world/attach-kernel.js.map +1 -0
  146. package/dist/implementation/world/batches.d.ts +15 -0
  147. package/dist/implementation/world/batches.js +144 -0
  148. package/dist/implementation/world/batches.js.map +1 -0
  149. package/dist/implementation/world/buffer.d.ts +60 -0
  150. package/dist/implementation/world/buffer.js +105 -0
  151. package/dist/implementation/world/buffer.js.map +1 -0
  152. package/dist/implementation/world/cascade.d.ts +28 -0
  153. package/dist/implementation/world/cascade.js +139 -0
  154. package/dist/implementation/world/cascade.js.map +1 -0
  155. package/dist/implementation/world/cells.d.ts +7 -0
  156. package/dist/implementation/world/cells.js +22 -0
  157. package/dist/implementation/world/cells.js.map +1 -0
  158. package/dist/implementation/world/check-kernel.d.ts +10 -0
  159. package/dist/implementation/world/check-kernel.js +102 -0
  160. package/dist/implementation/world/check-kernel.js.map +1 -0
  161. package/dist/implementation/world/claims.d.ts +13 -0
  162. package/dist/implementation/world/claims.js +50 -0
  163. package/dist/implementation/world/claims.js.map +1 -0
  164. package/dist/implementation/world/closure.d.ts +12 -0
  165. package/dist/implementation/world/closure.js +43 -0
  166. package/dist/implementation/world/closure.js.map +1 -0
  167. package/dist/implementation/world/command-ring.d.ts +97 -0
  168. package/dist/implementation/world/command-ring.js +438 -0
  169. package/dist/implementation/world/command-ring.js.map +1 -0
  170. package/dist/implementation/world/commands.d.ts +25 -0
  171. package/dist/implementation/world/commands.js +74 -0
  172. package/dist/implementation/world/commands.js.map +1 -0
  173. package/dist/implementation/world/create.d.ts +61 -0
  174. package/dist/implementation/world/create.js +787 -0
  175. package/dist/implementation/world/create.js.map +1 -0
  176. package/dist/implementation/world/directories.d.ts +28 -0
  177. package/dist/implementation/world/directories.js +67 -0
  178. package/dist/implementation/world/directories.js.map +1 -0
  179. package/dist/implementation/world/entities.d.ts +77 -0
  180. package/dist/implementation/world/entities.js +137 -0
  181. package/dist/implementation/world/entities.js.map +1 -0
  182. package/dist/implementation/world/execute.d.ts +36 -0
  183. package/dist/implementation/world/execute.js +616 -0
  184. package/dist/implementation/world/execute.js.map +1 -0
  185. package/dist/implementation/world/failures.d.ts +10 -0
  186. package/dist/implementation/world/failures.js +5 -0
  187. package/dist/implementation/world/failures.js.map +1 -0
  188. package/dist/implementation/world/finalizers.d.ts +63 -0
  189. package/dist/implementation/world/finalizers.js +408 -0
  190. package/dist/implementation/world/finalizers.js.map +1 -0
  191. package/dist/implementation/world/gpu.d.ts +64 -0
  192. package/dist/implementation/world/gpu.js +317 -0
  193. package/dist/implementation/world/gpu.js.map +1 -0
  194. package/dist/implementation/world/holders.d.ts +21 -0
  195. package/dist/implementation/world/holders.js +65 -0
  196. package/dist/implementation/world/holders.js.map +1 -0
  197. package/dist/implementation/world/index-build.d.ts +88 -0
  198. package/dist/implementation/world/index-build.js +404 -0
  199. package/dist/implementation/world/index-build.js.map +1 -0
  200. package/dist/implementation/world/index-hash.d.ts +99 -0
  201. package/dist/implementation/world/index-hash.js +440 -0
  202. package/dist/implementation/world/index-hash.js.map +1 -0
  203. package/dist/implementation/world/index-keys.d.ts +75 -0
  204. package/dist/implementation/world/index-keys.js +251 -0
  205. package/dist/implementation/world/index-keys.js.map +1 -0
  206. package/dist/implementation/world/index-lookups.d.ts +76 -0
  207. package/dist/implementation/world/index-lookups.js +567 -0
  208. package/dist/implementation/world/index-lookups.js.map +1 -0
  209. package/dist/implementation/world/index-order.d.ts +21 -0
  210. package/dist/implementation/world/index-order.js +174 -0
  211. package/dist/implementation/world/index-order.js.map +1 -0
  212. package/dist/implementation/world/index-readers.d.ts +101 -0
  213. package/dist/implementation/world/index-readers.js +341 -0
  214. package/dist/implementation/world/index-readers.js.map +1 -0
  215. package/dist/implementation/world/index-sorted.d.ts +120 -0
  216. package/dist/implementation/world/index-sorted.js +631 -0
  217. package/dist/implementation/world/index-sorted.js.map +1 -0
  218. package/dist/implementation/world/indexes.d.ts +139 -0
  219. package/dist/implementation/world/indexes.js +1174 -0
  220. package/dist/implementation/world/indexes.js.map +1 -0
  221. package/dist/implementation/world/input.d.ts +3 -0
  222. package/dist/implementation/world/input.js +17 -0
  223. package/dist/implementation/world/input.js.map +1 -0
  224. package/dist/implementation/world/intrinsics.d.ts +5 -0
  225. package/dist/implementation/world/intrinsics.js +33 -0
  226. package/dist/implementation/world/intrinsics.js.map +1 -0
  227. package/dist/implementation/world/join.d.ts +23 -0
  228. package/dist/implementation/world/join.js +709 -0
  229. package/dist/implementation/world/join.js.map +1 -0
  230. package/dist/implementation/world/joined-observer.d.ts +179 -0
  231. package/dist/implementation/world/joined-observer.js +758 -0
  232. package/dist/implementation/world/joined-observer.js.map +1 -0
  233. package/dist/implementation/world/joining.d.ts +338 -0
  234. package/dist/implementation/world/joining.js +143 -0
  235. package/dist/implementation/world/joining.js.map +1 -0
  236. package/dist/implementation/world/journal.d.ts +21 -0
  237. package/dist/implementation/world/journal.js +22 -0
  238. package/dist/implementation/world/journal.js.map +1 -0
  239. package/dist/implementation/world/kernel-indexes.d.ts +30 -0
  240. package/dist/implementation/world/kernel-indexes.js +172 -0
  241. package/dist/implementation/world/kernel-indexes.js.map +1 -0
  242. package/dist/implementation/world/kernel.d.ts +358 -0
  243. package/dist/implementation/world/kernel.js +3 -0
  244. package/dist/implementation/world/kernel.js.map +1 -0
  245. package/dist/implementation/world/kernels.d.ts +80 -0
  246. package/dist/implementation/world/kernels.js +284 -0
  247. package/dist/implementation/world/kernels.js.map +1 -0
  248. package/dist/implementation/world/layout-directory.d.ts +107 -0
  249. package/dist/implementation/world/layout-directory.js +218 -0
  250. package/dist/implementation/world/layout-directory.js.map +1 -0
  251. package/dist/implementation/world/lists.d.ts +56 -0
  252. package/dist/implementation/world/lists.js +118 -0
  253. package/dist/implementation/world/lists.js.map +1 -0
  254. package/dist/implementation/world/lookup-keys.d.ts +19 -0
  255. package/dist/implementation/world/lookup-keys.js +48 -0
  256. package/dist/implementation/world/lookup-keys.js.map +1 -0
  257. package/dist/implementation/world/loop.d.ts +73 -0
  258. package/dist/implementation/world/loop.js +253 -0
  259. package/dist/implementation/world/loop.js.map +1 -0
  260. package/dist/implementation/world/memory.d.ts +40 -0
  261. package/dist/implementation/world/memory.js +64 -0
  262. package/dist/implementation/world/memory.js.map +1 -0
  263. package/dist/implementation/world/mirror.d.ts +112 -0
  264. package/dist/implementation/world/mirror.js +542 -0
  265. package/dist/implementation/world/mirror.js.map +1 -0
  266. package/dist/implementation/world/move-log.d.ts +107 -0
  267. package/dist/implementation/world/move-log.js +165 -0
  268. package/dist/implementation/world/move-log.js.map +1 -0
  269. package/dist/implementation/world/observer.d.ts +16 -0
  270. package/dist/implementation/world/observer.js +131 -0
  271. package/dist/implementation/world/observer.js.map +1 -0
  272. package/dist/implementation/world/order.d.ts +38 -0
  273. package/dist/implementation/world/order.js +323 -0
  274. package/dist/implementation/world/order.js.map +1 -0
  275. package/dist/implementation/world/plan.d.ts +50 -0
  276. package/dist/implementation/world/plan.js +20 -0
  277. package/dist/implementation/world/plan.js.map +1 -0
  278. package/dist/implementation/world/pool.d.ts +70 -0
  279. package/dist/implementation/world/pool.js +263 -0
  280. package/dist/implementation/world/pool.js.map +1 -0
  281. package/dist/implementation/world/port.d.ts +61 -0
  282. package/dist/implementation/world/port.js +104 -0
  283. package/dist/implementation/world/port.js.map +1 -0
  284. package/dist/implementation/world/prepared-lookup.d.ts +11 -0
  285. package/dist/implementation/world/prepared-lookup.js +98 -0
  286. package/dist/implementation/world/prepared-lookup.js.map +1 -0
  287. package/dist/implementation/world/prepared-spawn.d.ts +39 -0
  288. package/dist/implementation/world/prepared-spawn.js +115 -0
  289. package/dist/implementation/world/prepared-spawn.js.map +1 -0
  290. package/dist/implementation/world/program.d.ts +11 -0
  291. package/dist/implementation/world/program.js +12 -0
  292. package/dist/implementation/world/program.js.map +1 -0
  293. package/dist/implementation/world/protocol.d.ts +185 -0
  294. package/dist/implementation/world/protocol.js +41 -0
  295. package/dist/implementation/world/protocol.js.map +1 -0
  296. package/dist/implementation/world/publish.d.ts +9 -0
  297. package/dist/implementation/world/publish.js +28 -0
  298. package/dist/implementation/world/publish.js.map +1 -0
  299. package/dist/implementation/world/ranges.d.ts +11 -0
  300. package/dist/implementation/world/ranges.js +47 -0
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  302. package/dist/implementation/world/reductions.d.ts +32 -0
  303. package/dist/implementation/world/reductions.js +92 -0
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  305. package/dist/implementation/world/register.d.ts +64 -0
  306. package/dist/implementation/world/register.js +368 -0
  307. package/dist/implementation/world/register.js.map +1 -0
  308. package/dist/implementation/world/remote-systems.d.ts +139 -0
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  311. package/dist/implementation/world/remote.d.ts +25 -0
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  314. package/dist/implementation/world/reports.d.ts +63 -0
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  317. package/dist/implementation/world/resources.d.ts +20 -0
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  320. package/dist/implementation/world/rows.d.ts +108 -0
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  323. package/dist/implementation/world/runner.d.ts +123 -0
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  326. package/dist/implementation/world/sharing.d.ts +47 -0
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  329. package/dist/implementation/world/staging.d.ts +60 -0
  330. package/dist/implementation/world/staging.js +169 -0
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  332. package/dist/implementation/world/state.d.ts +261 -0
  333. package/dist/implementation/world/state.js +335 -0
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  335. package/dist/implementation/world/stop-lists.d.ts +114 -0
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  337. package/dist/implementation/world/stop-lists.js.map +1 -0
  338. package/dist/implementation/world/strings.d.ts +48 -0
  339. package/dist/implementation/world/strings.js +213 -0
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  341. package/dist/implementation/world/structure.d.ts +39 -0
  342. package/dist/implementation/world/structure.js +39 -0
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  344. package/dist/implementation/world/synchronize.d.ts +32 -0
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  347. package/dist/implementation/world/tail-blocks.d.ts +40 -0
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  350. package/dist/implementation/world/tails.d.ts +114 -0
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  353. package/dist/implementation/world/terminal.d.ts +7 -0
  354. package/dist/implementation/world/terminal.js +12 -0
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  356. package/dist/implementation/world/thread-directory.d.ts +66 -0
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  359. package/dist/implementation/world/thread-finalizers.d.ts +52 -0
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  362. package/dist/implementation/world/thread-indexes.d.ts +26 -0
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  364. package/dist/implementation/world/thread-indexes.js.map +1 -0
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@@ -0,0 +1,693 @@
1
+ import { describe, expect, it } from "vitest";
2
+ import { Component } from "../../interface/component/component.js";
3
+ import { Entity } from "../../interface/entity/entity.js";
4
+ import { Gpu } from "../../interface/gpu/gpu.js";
5
+ import { Mat4x4, Quat, Vec3 } from "../../interface/math/index.js";
6
+ import type { Schema } from "../../interface/schema/schema.js";
7
+ import { gpuDevice } from "../../interface/resources/gpu-device.js";
8
+ import { System } from "../../interface/system/system.js";
9
+ import { read, readEach, readEntity, readResource, select } from "./reads.test-helper.js";
10
+ import { createWorld } from "./create.js";
11
+ import { workers } from "../../interface/resources/workers.js";
12
+ import { always } from "../../interface/resources/always.js";
13
+ import { clock } from "../../interface/resources/clock.js";
14
+ import { Observe } from "../../observe/index.js";
15
+ import { runReported } from "./reports.test-helper.js";
16
+
17
+ const vec3 = { type: "array", items: { type: "number", precision: 1 }, minItems: 3, maxItems: 3 } as const satisfies Schema;
18
+ const position = Symbol("gpuTest/position");
19
+ const velocity = Symbol("gpuTest/velocity");
20
+ const score = Symbol("gpuTest/score");
21
+ const tag = Symbol("gpuTest/tag");
22
+ const code = Symbol("gpuTest/code");
23
+ const amount = Symbol("gpuTest/amount");
24
+ const flag = Symbol("gpuTest/flag");
25
+ const followed = Symbol("gpuTest/followed");
26
+ const bits = Symbol("gpuTest/bits");
27
+ const sums = Symbol("gpuTest/sums");
28
+ const ownedBy = Symbol("gpuTest/ownedBy");
29
+
30
+ declare module "@adobe/ecs" {
31
+ export interface Components {
32
+ [position]: { type: readonly [number, number, number] };
33
+ [velocity]: { type: readonly [number, number, number] };
34
+ [score]: { type: number };
35
+ [tag]: { type: true };
36
+ [code]: { type: number };
37
+ [amount]: { type: number };
38
+ [flag]: { type: boolean };
39
+ [followed]: { type: Entity };
40
+ [bits]: { type: Vec3.U32 };
41
+ [sums]: { type: Vec3.I32 };
42
+ [ownedBy]: { type: Entity; reference: "owner" };
43
+ }
44
+ }
45
+
46
+ Component.register(position, { type: vec3 });
47
+ Component.register(velocity, { type: vec3 });
48
+ Component.register(score, { type: { type: "number", precision: 1 } });
49
+ Component.register(tag, { type: { const: true } });
50
+ Component.register(code, { type: { type: "integer", minimum: 0, maximum: 0xFFFFFFFF } });
51
+ Component.register(amount, { type: { type: "number", precision: 1 } });
52
+ Component.register(flag, { type: { type: "boolean" } });
53
+ Component.register(followed, { type: Entity.schema });
54
+ Component.register(ownedBy, { type: Entity.schema, reference: "owner" });
55
+
56
+ const count = 5000;
57
+
58
+ const spawn = System.create({ name: "gpuTest/spawn" }, ({ commands }) => {
59
+ for (let i = 0; i < count; i++) {
60
+ if (i % 2 === 0) commands.spawn([position, velocity])({ [position]: [i, 0, -i], [velocity]: [1, i % 7, 0.5] });
61
+ else commands.spawn([position, velocity, tag])({ [position]: [i, 0, -i], [velocity]: [1, i % 7, 0.5], [tag]: true });
62
+ }
63
+ });
64
+
65
+ const move = System.create({ name: "gpuTest/move", kernel: "gpu", components: { read: [velocity], write: [position] } }, row => {
66
+ const [px, py, pz] = row[position];
67
+ const [vx, vy, vz] = row[velocity];
68
+ row[position] = [px + vx, py + vy * 2, pz + vz];
69
+ });
70
+
71
+ /** Between two GPU kernels: reads what the first wrote, and changes what both read. */
72
+ const reset = System.create({ name: "gpuTest/reset", components: { write: [position, velocity] }, after: [move] }, row => {
73
+ const [px, py, pz] = row[position];
74
+ const [vx, vy, vz] = row[velocity];
75
+ row[position] = [px * 2, py, pz + 100];
76
+ row[velocity] = [vz, vx, vy];
77
+ });
78
+
79
+ const moveAgain = System.create({ name: "gpuTest/moveAgain", kernel: "gpu", components: { read: [velocity], write: [position] }, after: [reset] }, row => {
80
+ const [px, py, pz] = row[position];
81
+ const [vx, vy, vz] = row[velocity];
82
+ row[position] = [px + vx, py + vy, pz + vz];
83
+ });
84
+
85
+ /** Between two GPU kernels: changes only what they read, so nothing needs reading back first. */
86
+ const turn = System.create({ name: "gpuTest/turn", components: { write: [velocity] }, after: [move] }, row => {
87
+ const [vx, vy, vz] = row[velocity];
88
+ row[velocity] = [vz * 3, vx, vy];
89
+ });
90
+
91
+ const moveLater = System.create({ name: "gpuTest/moveLater", kernel: "gpu", components: { read: [velocity], write: [position] }, after: [turn] }, row => {
92
+ const [px, py, pz] = row[position];
93
+ const [vx, vy, vz] = row[velocity];
94
+ row[position] = [px + vx, py + vy, pz + vz];
95
+ });
96
+
97
+ const turning = System.create({ name: "gpuTest/turning", systems: [move, turn, moveLater] });
98
+
99
+ const spawnNumbers = System.create({ name: "gpuTest/spawnNumbers" }, ({ commands }) => {
100
+ for (const [c, a] of [[0, 0], [3, -2.5], [0xff00ff00, 2.5], [0xffffff00, 7], [0x80000000, -0.25]]) commands.spawn([code, amount])({ [code]: c, [amount]: a });
101
+ });
102
+
103
+ /**
104
+ * JS semantics the GPU keeps: u32 values past 2^31, integer and bitwise chains bit for bit, infinities, rounding.
105
+ * Arithmetic is f32, so only results f32 holds exactly are compared; WGSL lets implementations assume no value is NaN.
106
+ */
107
+ const numbers = System.create({ name: "gpuTest/numbers", kernel: "gpu", components: { write: [code, amount] } }, row => {
108
+ const c = row[code];
109
+ const a = row[amount];
110
+ const mixed = (c ^ 0x0f0f0f0f) >>> 0;
111
+ row[code] = mixed > 0x80000000 ? mixed : (c & 0xff00ff00) >>> 0;
112
+ row[amount] = Math.min(a, Infinity) + Math.round(a) + (-Infinity < a ? 1000 : 0) + (~c & 0xff) + ~(c >>> 28) + (c >>> 24)
113
+ + (c | 0) / 0x1000000 + Math.clz32(c) + (c > 0x80000000 ? 10000 : 0) + Math.max(a, -1) * 100 + (a % 1.5) * 10000;
114
+ });
115
+
116
+ const flagScore = System.create({ name: "gpuTest/flagScore", kernel: "gpu", components: { read: [flag], write: [score] } }, row => {
117
+ row[score] = row[flag] ? 1 : 0;
118
+ });
119
+
120
+ const spawnFollower = System.create({ name: "gpuTest/spawnFollower" }, ({ commands }) => {
121
+ const leader = commands.spawn([position, velocity])({ [position]: [10, 0, 0], [velocity]: [5, 0, 0] });
122
+ commands.spawn([followed, score])({ [followed]: leader, [score]: 0 });
123
+ });
124
+
125
+ /** On the CPU, reads through a lookup what a GPU kernel wrote. */
126
+ const follow = System.create({
127
+ name: "gpuTest/follow",
128
+ components: { read: [followed], write: [score] },
129
+ lookup: { leader: { read: [position] } },
130
+ after: [move],
131
+ }, (row, { lookup: { leader } }) => {
132
+ row[score] = leader(row[followed])?.[position][0] ?? -1;
133
+ });
134
+
135
+ const following = System.create({ name: "gpuTest/following", systems: [move, follow] });
136
+
137
+ /** Despawns the first entity, moving the last into its row, then makes the sync point throw. */
138
+ const poison = System.create({ name: "gpuTest/poison", components: { read: [position] } }, (row, { commands }) => {
139
+ if (row[position][0] === 2) commands.despawn(row.entity);
140
+ if (row[position][0] === 4) commands.add(row.entity, score, Symbol("poison") as unknown as number);
141
+ });
142
+
143
+ let frameNumber = 0;
144
+ const spawnedNow: Entity[] = [];
145
+
146
+ /** Spawns a few particles each frame, through growth of their archetypes; nothing on the CPU reads their positions. */
147
+ const spawnFew = System.create({ name: "gpuTest/churn" }, ({ commands }) => {
148
+ for (let i = 0; i < 37; i++) spawnedNow.push(commands.spawn([position, velocity])({ [position]: [frameNumber, i, 0], [velocity]: [1, i % 3, 0.25] }));
149
+ // Every fifth frame, a despawn moves another particle into a row the GPU wrote.
150
+ if (frameNumber % 5 === 4) commands.despawn(spawnedNow[frameNumber * 3]);
151
+ });
152
+
153
+ /** A render body that fails after starting its pass. */
154
+ const fail = System.render({ name: "gpuTest/fail", shader: { accessors: { place: position } }, after: [move] }, ({ encoder }) => {
155
+ encoder.beginComputePass();
156
+ throw new Error("draw failed");
157
+ });
158
+
159
+ const failing = System.create({ name: "gpuTest/failing", systems: [move, fail] });
160
+
161
+ /** Math from three namespaces, inlined into a compute shader. */
162
+ const transform = System.create({ name: "gpuTest/transform", kernel: "gpu", components: { read: [velocity], write: [position] } }, row => {
163
+ const q = Quat.fromAxisAngle([0, 1, 0], 0.5);
164
+ const m = Mat4x4.multiply(Mat4x4.translation(1, 2, 3), Mat4x4.scaling(2, 2, 2));
165
+ row[position] = Vec3.add(Mat4x4.multiplyVec3(m, Quat.rotateVec3(q, row[position])), Vec3.normalize(row[velocity]));
166
+ });
167
+
168
+ Component.register(bits, { type: Vec3.U32.schema });
169
+ Component.register(sums, { type: Vec3.I32.schema });
170
+
171
+ const spawnIntegers = System.create({ name: "gpuTest/spawnIntegers" }, ({ commands }) => {
172
+ for (let i = 0; i < 100; i++) {
173
+ commands.spawn([bits, sums])({ [bits]: [Math.imul(i + 1, 0x9E3779B9) >>> 0, (0xFFFFFFFF - i) >>> 0, (i << 26) >>> 0], [sums]: [2 ** 31 - 1 - i, -(2 ** 31) + i, Math.imul(i, 65536)] });
174
+ }
175
+ });
176
+
177
+ /** Integer builtins, which wrap and count bits as the functions do. */
178
+ const integers = System.create({ name: "gpuTest/integers", kernel: "gpu", components: { write: [bits, sums] } }, row => {
179
+ const b = row[bits];
180
+ const s = row[sums];
181
+ row[bits] = Vec3.U32.add(Vec3.U32.countOneBits(b), Vec3.U32.add(Vec3.U32.countTrailingZeros(b), Vec3.U32.multiply(Vec3.U32.reverseBits(b), Vec3.U32.bitwiseXor(b, [7, 7, 7]))));
182
+ row[sums] = Vec3.I32.add(Vec3.I32.multiply(s, [65536, 3, 65536]), Vec3.I32.abs(Vec3.I32.negate(s)));
183
+ });
184
+
185
+ /** Float builtins across vectors, quaternions and matrices, on in-domain inputs. */
186
+ const shading = System.create({ name: "gpuTest/shading", kernel: "gpu", components: { read: [velocity], write: [position] } }, row => {
187
+ const p = row[position];
188
+ const v = Vec3.add(row[velocity], [0.25, 0.5, 0.75]);
189
+ const n = Vec3.normalize(v);
190
+ const lit = Vec3.smoothstep([0, 0, 0], [4, 4, 4], Vec3.abs(p));
191
+ const bent = Vec3.add(Vec3.reflect(n, [0, 1, 0]), Vec3.faceforward(n, [1, 0, 0], [0, 0, 1]));
192
+ const mixed = Vec3.mix(Vec3.round(Vec3.scale(p, 0.5)), Vec3.fract(p), 0.25);
193
+ const clamped = Vec3.clamp(Vec3.add(Vec3.min(p, v), Vec3.max(p, v)), [-2, -2, -2], [2, 2, 2]);
194
+ const m = Mat4x4.transpose(Mat4x4.multiply(Mat4x4.translation(1, 2, 3), Mat4x4.rotationY(0.5)));
195
+ const [x, y, z] = Mat4x4.multiplyVec4(m, [p[0], p[1], p[2], 1]);
196
+ const q = Quat.normalize([v[0], v[1], v[2], 1]);
197
+ const weight = Vec3.distance(p, v) * 0.01 + Vec3.length(lit) + Quat.dot(q, q) + Mat4x4.determinant(m) + Vec3.step([0, 0, 0], p)[0];
198
+ row[position] = Vec3.add(Vec3.add(Vec3.add(lit, bent), Vec3.add(mixed, clamped)), Vec3.scale([x, y, z], weight));
199
+ });
200
+
201
+ /** Reads the entity, an f64. */
202
+ const entityScore = System.create({ name: "gpuTest/entityScore", kernel: "gpu", components: { write: [score] } }, row => {
203
+ row[score] = row.entity;
204
+ });
205
+
206
+ let watched = 0;
207
+ const watch = System.create({ name: "gpuTest/watch", components: { changed: [position] } }, () => { watched++; });
208
+
209
+ const frame = System.create({ name: "gpuTest/frame", systems: [move, reset, moveAgain] });
210
+
211
+ /** Added while others come and go, so ticks go on. */
212
+ const steady = System.create({ name: "gpuTest/steady" }, () => {});
213
+
214
+ const device = async (): Promise<GPUDevice> => {
215
+ const adapter = await navigator.gpu.requestAdapter();
216
+ if (adapter === null) throw new Error("No WebGPU adapter.");
217
+ return adapter.requestDevice();
218
+ };
219
+
220
+ const positions = async (world: ReturnType<typeof createWorld>): Promise<Vec3[]> =>
221
+ (await readEach(world, await select(world, { required: [position] }), position)).map(value => value ?? [NaN, NaN, NaN]);
222
+
223
+ let nextDevice: GPUDevice | null = null;
224
+ const setDevice = System.create({ name: "gpuTest/setDevice", resources: { write: [gpuDevice] } }, ({ resources }) => { resources[gpuDevice] = nextDevice; });
225
+
226
+ describe("removing GPU systems", () => {
227
+ it("releases the GPU records of a render system and a GPU kernel once they're removed", async () => {
228
+ const world = createWorld({ [workers]: 0, [always]: true, [gpuDevice]: await device() });
229
+ await world.run(spawn);
230
+ let drawn = 0;
231
+ const draw = System.render({ name: "gpuTest/drawUntilRemoved", shader: { accessors: { place: position } }, after: [move] }, () => { drawn++; });
232
+ const ticks = async (count: number): Promise<void> => {
233
+ const from = (await Observe.toPromise(Observe.resource(world, clock))).tick;
234
+ await new Promise<void>(resolve => {
235
+ const stop = Observe.resource(world, clock)(({ tick }) => {
236
+ if (tick < from + count) return;
237
+ queueMicrotask(() => stop());
238
+ resolve();
239
+ });
240
+ });
241
+ };
242
+ world.add(steady);
243
+ await ticks(2);
244
+ const before = await world.tables();
245
+ world.add(draw);
246
+ world.add(move);
247
+ await ticks(3);
248
+ expect((await world.tables()).gpu).toBeGreaterThan(before.gpu);
249
+ world.remove(draw);
250
+ world.remove(move);
251
+ const removed = drawn;
252
+ await ticks(3);
253
+ expect(drawn).toBe(removed);
254
+ expect((await world.tables()).gpu).toBe(before.gpu);
255
+ await world.dispose();
256
+ });
257
+ });
258
+
259
+ describe("the gpuDevice resource", () => {
260
+ it("moves GPU kernels onto the device once a system sets it", async () => {
261
+ const world = createWorld({ [workers]: 0 });
262
+ await world.run(spawn);
263
+ await world.run(move);
264
+ // On the CPU, reads see the write at once.
265
+ const moved = (await positions(world))[0];
266
+ nextDevice = await device();
267
+ await world.run(setDevice);
268
+ await world.run(move);
269
+ // On the GPU, reads read back its write first.
270
+ expect((await positions(world))[0]).not.toEqual(moved);
271
+ await world.dispose();
272
+ });
273
+
274
+ it("sets itself to null once the device is lost, so the world goes on without it until a new one is set", async () => {
275
+ const lost = await device();
276
+ const world = createWorld({ [workers]: 0, [gpuDevice]: lost });
277
+ const cpuWorld = createWorld({ [workers]: 0 });
278
+ let changes = 0;
279
+ const watchDevice = System.create({ name: "gpuTest/watchDevice", resources: { read: [gpuDevice], changed: [gpuDevice] } }, ({ resources }) => {
280
+ void resources[gpuDevice];
281
+ changes++;
282
+ });
283
+ let drawn = 0;
284
+ const draw = System.render({ name: "gpuTest/drawWhileLost", shader: { accessors: { place: position } } }, () => { drawn++; });
285
+ for (const each of [world, cpuWorld]) await each.run(spawn);
286
+ await world.run(watchDevice);
287
+ // This move stays on the lost device, so it's lost with it.
288
+ await world.run(move);
289
+ lost.destroy();
290
+ await lost.lost;
291
+ // Nothing fails: the move runs on the CPU from the CPU's copies, and the render system is skipped.
292
+ await world.run(move);
293
+ await world.run(draw);
294
+ expect(drawn).toBe(0);
295
+ expect(await readResource(world, gpuDevice)).toBeNull();
296
+ await world.run(watchDevice);
297
+ expect(changes).toBe(2);
298
+ nextDevice = await device();
299
+ await world.run(setDevice);
300
+ await world.run(move);
301
+ await world.run(draw);
302
+ expect(drawn).toBe(1);
303
+ for (let i = 0; i < 2; i++) await cpuWorld.run(move);
304
+ expect(await positions(world)).toEqual(await positions(cpuWorld));
305
+ await world.dispose();
306
+ await cpuWorld.dispose();
307
+ });
308
+
309
+ it("moves to another device, reading back what's ahead on the one it leaves", async () => {
310
+ const world = createWorld({ [workers]: 0, [gpuDevice]: await device() });
311
+ const cpuWorld = createWorld({ [workers]: 0 });
312
+ for (const each of [world, cpuWorld]) await each.run(spawn);
313
+ await world.run(move);
314
+ nextDevice = await device();
315
+ await world.run(setDevice);
316
+ await world.run(move);
317
+ for (let i = 0; i < 2; i++) await cpuWorld.run(move);
318
+ expect(await positions(world)).toEqual(await positions(cpuWorld));
319
+ await world.dispose();
320
+ await cpuWorld.dispose();
321
+ });
322
+
323
+ it("runs GPU kernels on the CPU again when set to null, and skips render systems", async () => {
324
+ const world = createWorld({ [workers]: 2, [gpuDevice]: await device() }, { minimumChunk: 1 });
325
+ const cpuWorld = createWorld({ [workers]: 0 });
326
+ let drawn = 0;
327
+ const draw = System.render({ name: "gpuTest/drawUntilNull", shader: { accessors: { place: position } } }, () => { drawn++; });
328
+ for (const each of [world, cpuWorld]) await each.run(spawn);
329
+ await world.run(draw);
330
+ await world.run(move);
331
+ nextDevice = null;
332
+ await world.run(setDevice);
333
+ await world.run(move);
334
+ for (let i = 0; i < 2; i++) await cpuWorld.run(move);
335
+ // On the CPU, reads see writes at once.
336
+ expect(await positions(world)).toEqual(await positions(cpuWorld));
337
+ await world.run(draw);
338
+ expect(drawn).toBe(1);
339
+ await world.dispose();
340
+ await cpuWorld.dispose();
341
+ });
342
+ });
343
+
344
+ describe("GPU kernels", () => {
345
+ // Each comparison runs the same GPU kernels in a world without a GPU, where they run on the CPU.
346
+ it("write values reads see, as the CPU kernel's do", async () => {
347
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
348
+ const cpuWorld = createWorld({ [workers]: 0 });
349
+ for (const world of [gpuWorld, cpuWorld]) {
350
+ await world.run(spawn);
351
+ for (let i = 0; i < 3; i++) await world.run(move);
352
+ }
353
+ // Reads read back what the GPU wrote first.
354
+ expect((await positions(gpuWorld))[0]).not.toEqual([0, 0, -0]);
355
+ expect(await positions(gpuWorld)).toEqual(await positions(cpuWorld));
356
+ await gpuWorld.dispose();
357
+ await cpuWorld.dispose();
358
+ });
359
+
360
+ it("see main-thread writes made between them in the same run, and the main thread sees theirs", async () => {
361
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
362
+ const cpuWorld = createWorld({ [workers]: 0 });
363
+ for (const world of [gpuWorld, cpuWorld]) {
364
+ await world.run(spawn);
365
+ await world.run(frame);
366
+ await world.run(frame);
367
+ }
368
+ expect(await positions(gpuWorld)).toEqual(await positions(cpuWorld));
369
+ await gpuWorld.dispose();
370
+ await cpuWorld.dispose();
371
+ });
372
+
373
+ it("see main-thread writes to what they only read, made between them in the same run", async () => {
374
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
375
+ const cpuWorld = createWorld({ [workers]: 0 });
376
+ for (const world of [gpuWorld, cpuWorld]) {
377
+ await world.run(spawn);
378
+ await world.run(turning);
379
+ }
380
+ expect(await positions(gpuWorld)).toEqual(await positions(cpuWorld));
381
+ await gpuWorld.dispose();
382
+ await cpuWorld.dispose();
383
+ });
384
+
385
+ it("keep their writes when the sync point moves rows of their archetypes", async () => {
386
+ const spawnOne = System.create({ name: "gpuTest/spawnOne" }, ({ commands }) => {
387
+ commands.spawn([position, velocity])({ [position]: [-1, -1, -1], [velocity]: [0, 0, 0] });
388
+ });
389
+ const world = createWorld({ [gpuDevice]: await device() });
390
+ await world.run(spawn);
391
+ await world.run(move);
392
+ await world.run(spawnOne);
393
+ await world.run(move);
394
+ const all = await positions(world);
395
+ expect(all.length).toBe(count + 1);
396
+ expect(all.filter(([x]) => x === -1)).toEqual([[-1, -1, -1]]);
397
+ // Moved twice: once before the spawn's sync point and once after.
398
+ expect(all.filter(([x]) => x === 2)).toEqual([[2, 0, 1]]);
399
+ await world.dispose();
400
+ });
401
+
402
+ it("keep their writes when a cascade moves rows of their archetypes", async () => {
403
+ const owners: Entity[] = [];
404
+ const spawnOwned = System.create({ name: "gpuTest/spawnOwned" }, ({ commands }) => {
405
+ owners.push(commands.spawn([score])({ [score]: 0 }), commands.spawn([score])({ [score]: 1 }));
406
+ for (let i = 0; i < 64; i++) commands.spawn([position, velocity, ownedBy])({ [position]: [i, 0, 0], [velocity]: [1, 0, 0], [ownedBy]: owners[i === 0 ? 0 : 1] });
407
+ });
408
+ // No command touches the owned rows: despawning their owner removes them.
409
+ const despawnOwner = System.create({ name: "gpuTest/despawnOwner" }, ({ commands }) => {
410
+ const [owner] = owners;
411
+ if (owner !== undefined) commands.despawn(owner);
412
+ });
413
+ const world = createWorld({ [gpuDevice]: await device() });
414
+ await world.run(spawnOwned);
415
+ await world.run(move);
416
+ await world.run(despawnOwner);
417
+ const xs = (await positions(world)).map(([x]) => x).sort((a, b) => a - b);
418
+ expect(xs).toEqual(Array.from({ length: 63 }, (_, i) => i + 2));
419
+ await world.dispose();
420
+ });
421
+
422
+ it("keep JS semantics for u32 values, bitwise operators and infinities", async () => {
423
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
424
+ const cpuWorld = createWorld({ [workers]: 0 });
425
+ const values = async (world: ReturnType<typeof createWorld>): Promise<unknown[]> =>
426
+ Promise.all((await select(world, { required: [code] })).map(entity => readEntity(world, entity, [code, amount])));
427
+ for (const world of [gpuWorld, cpuWorld]) {
428
+ await world.run(spawnNumbers);
429
+ await world.run(numbers);
430
+ }
431
+ expect(await values(gpuWorld)).toEqual(await values(cpuWorld));
432
+ await gpuWorld.dispose();
433
+ await cpuWorld.dispose();
434
+ });
435
+
436
+ it("are read back for CPU systems that look them up", async () => {
437
+ const world = createWorld({ [gpuDevice]: await device() });
438
+ await world.run(spawnFollower);
439
+ await world.run(following);
440
+ await world.run(following);
441
+ const [follower] = await select(world, { required: [followed] });
442
+ expect(await read(world, follower, score)).toBe(20);
443
+ await world.dispose();
444
+ });
445
+
446
+ it("keep their copies current when a sync point fails partway", async () => {
447
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
448
+ const cpuWorld = createWorld({ [workers]: 0 });
449
+ for (const world of [gpuWorld, cpuWorld]) {
450
+ await world.run(spawn);
451
+ await world.run(move);
452
+ await expect(world.run(poison)).rejects.toThrow();
453
+ await world.run(move);
454
+ }
455
+ expect(await positions(gpuWorld)).toEqual(await positions(cpuWorld));
456
+ await gpuWorld.dispose();
457
+ await cpuWorld.dispose();
458
+ });
459
+
460
+ it("keep their writes as spawns grow their archetypes and despawns move rows", async () => {
461
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
462
+ const cpuWorld = createWorld({ [workers]: 0 });
463
+ for (const world of [gpuWorld, cpuWorld]) {
464
+ spawnedNow.length = 0;
465
+ for (frameNumber = 0; frameNumber < 40; frameNumber++) {
466
+ await world.run(spawnFew);
467
+ await world.run(move);
468
+ }
469
+ }
470
+ expect((await positions(gpuWorld)).length).toBe((await positions(cpuWorld)).length);
471
+ expect(await positions(gpuWorld)).toEqual(await positions(cpuWorld));
472
+ await gpuWorld.dispose();
473
+ await cpuWorld.dispose();
474
+ });
475
+
476
+ it("pass change filters on what they write, once per write", async () => {
477
+ const counts: number[][] = [];
478
+ for (const world of [createWorld({ [gpuDevice]: await device() }), createWorld({ [workers]: 0 })]) {
479
+ watched = 0;
480
+ const seen: number[] = [];
481
+ await world.run(spawn);
482
+ for (const system of [watch, watch, move, watch, watch, move, move, watch]) {
483
+ await world.run(system);
484
+ seen.push(watched);
485
+ }
486
+ counts.push(seen);
487
+ await world.dispose();
488
+ }
489
+ expect(counts[0]).toEqual(counts[1]);
490
+ expect(counts[0]).toEqual([count, count, count, 2 * count, 2 * count, 2 * count, 2 * count, 3 * count]);
491
+ });
492
+
493
+ it("inline math functions as the CPU does, at f32 precision", async () => {
494
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
495
+ const cpuWorld = createWorld({ [workers]: 0 });
496
+ for (const world of [gpuWorld, cpuWorld]) {
497
+ await world.run(spawn);
498
+ await world.run(transform);
499
+ }
500
+ const onGpu = (await positions(gpuWorld)).flat();
501
+ const cpu = (await positions(cpuWorld)).flat();
502
+ expect(onGpu.length).toBe(cpu.length);
503
+ const worst = Math.max(...onGpu.map((value, i) => Math.abs(value - cpu[i]) / Math.max(1, Math.abs(cpu[i]))));
504
+ expect(worst).toBeLessThan(1e-5);
505
+ await gpuWorld.dispose();
506
+ await cpuWorld.dispose();
507
+ });
508
+
509
+ it("emit WGSL builtins for integer math, which wraps and counts bits as the CPU does", async () => {
510
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
511
+ const cpuWorld = createWorld({ [workers]: 0 });
512
+ for (const world of [gpuWorld, cpuWorld]) {
513
+ await world.run(spawnIntegers);
514
+ await world.run(integers);
515
+ }
516
+ const values = async (world: ReturnType<typeof createWorld>): Promise<unknown[]> =>
517
+ Promise.all((await select(world, { required: [bits] })).map(entity => readEntity(world, entity, [bits, sums])));
518
+ expect(await values(gpuWorld)).toEqual(await values(cpuWorld));
519
+ await gpuWorld.dispose();
520
+ await cpuWorld.dispose();
521
+ });
522
+
523
+ it("emit WGSL builtins for float math, within f32 precision of the CPU", async () => {
524
+ const gpuWorld = createWorld({ [gpuDevice]: await device() });
525
+ const cpuWorld = createWorld({ [workers]: 0 });
526
+ for (const world of [gpuWorld, cpuWorld]) {
527
+ await world.run(spawn);
528
+ await world.run(shading);
529
+ }
530
+ const onGpu = (await positions(gpuWorld)).flat();
531
+ const cpu = (await positions(cpuWorld)).flat();
532
+ expect(onGpu.length).toBe(cpu.length);
533
+ const worst = Math.max(...onGpu.map((value, i) => Math.abs(value - cpu[i]) / Math.max(1, Math.abs(cpu[i]))));
534
+ expect(worst).toBeLessThan(1e-4);
535
+ await gpuWorld.dispose();
536
+ await cpuWorld.dispose();
537
+ });
538
+
539
+ it("refuse what they can't run, with the reason", async () => {
540
+ const world = createWorld({ [gpuDevice]: await device() });
541
+ await expect(world.run(entityScore)).rejects.toThrow(/can't run on the GPU: it reads an f64 value/);
542
+ await expect(world.run(flagScore)).rejects.toThrow(/reads a byte value/);
543
+ // In a world without a GPU too: the declaration can never hold.
544
+ const cpuWorld = createWorld({ [workers]: 0 });
545
+ await expect(cpuWorld.run(flagScore)).rejects.toThrow(/reads a byte value/);
546
+ await cpuWorld.dispose();
547
+ await world.dispose();
548
+ });
549
+ });
550
+
551
+ describe("render systems", () => {
552
+ it("that fail lose only their own work", async () => {
553
+ const world = createWorld({ [gpuDevice]: await device() });
554
+ await world.run(spawn);
555
+ expect((await runReported(world, failing)).failures.map(failure => failure.message)).toEqual(["draw failed"]);
556
+ expect((await positions(world))[0]).toEqual([1, 0, 0.5]);
557
+ await world.dispose();
558
+ });
559
+
560
+ it("that record invalid work make the next run report the GPU's error, under the run that submitted it", async () => {
561
+ // A dispatch without a pipeline is a validation error when the encoder finishes.
562
+ const invalid = System.render({ name: "gpuTest/invalid", shader: { accessors: { place: position } } }, ({ encoder }) => {
563
+ const pass = encoder.beginComputePass();
564
+ pass.dispatchWorkgroups(1);
565
+ pass.end();
566
+ });
567
+ const own = await device();
568
+ const world = createWorld({ [gpuDevice]: own });
569
+ await world.run(spawn);
570
+ await world.run(invalid);
571
+ // The device reports the error once it has processed the run's work.
572
+ await own.queue.onSubmittedWorkDone();
573
+ const [failure] = (await runReported(world, spawn)).failures;
574
+ expect([failure.kind, failure.name]).toEqual(["gpu", "gpuTest/invalid"]);
575
+ expect(failure.message).toMatch(/^validation: /);
576
+ expect((await runReported(world, spawn)).failures).toEqual([]);
577
+ await world.dispose();
578
+ });
579
+
580
+ it("name accessors anything WGSL allows, and only that", async () => {
581
+ const own = await device();
582
+ const named = (name: "gpuTest/count" | "gpuTest/target", accessor: string) => System.render({ name, shader: { accessors: { [accessor]: position } } }, () => {});
583
+ const module = own.createShaderModule({ code: `${Gpu.wgsl(named("gpuTest/count", "count"))}\n@compute @workgroup_size(1) fn main() { _ = count(0u); }` });
584
+ expect((await module.getCompilationInfo()).messages.filter(message => message.type === "error")).toEqual([]);
585
+ expect(() => Gpu.wgsl(named("gpuTest/target", "target"))).toThrow(/isn't usable as a WGSL function name/);
586
+ });
587
+
588
+ it("read their components on the GPU through the generated accessors", async () => {
589
+ const own = await device();
590
+ const output = own.createBuffer({ size: count * 16, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC });
591
+ const copy = System.render({
592
+ name: "gpuTest/copy/2",
593
+ components: { has: [tag] },
594
+ shader: { group: 0, accessors: { place: position } },
595
+ after: [move],
596
+ }, ({ encoder, tables }) => {
597
+ const pass = encoder.beginComputePass();
598
+ pass.setPipeline(pipeline);
599
+ pass.setBindGroup(1, outputGroup);
600
+ for (const table of tables) {
601
+ table.bind(pass);
602
+ pass.dispatchWorkgroups(Math.ceil(table.count / 64));
603
+ }
604
+ pass.end();
605
+ });
606
+ const world = createWorld({ [gpuDevice]: own });
607
+ const outputLayout = own.createBindGroupLayout({ entries: [{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } }] });
608
+ const outputGroup = own.createBindGroup({ layout: outputLayout, entries: [{ binding: 0, resource: { buffer: output } }] });
609
+ const module = own.createShaderModule({
610
+ code: `${Gpu.wgsl(copy)}
611
+ @group(1) @binding(0) var<storage, read_write> output: array<vec4f>;
612
+ @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) id: vec3u) {
613
+ if (id.x >= ecs_count()) { return; }
614
+ output[id.x] = vec4f(place(id.x), 1.0);
615
+ }`,
616
+ });
617
+ const pipeline = own.createComputePipeline({ layout: own.createPipelineLayout({ bindGroupLayouts: [Gpu.layout(own), outputLayout] }), compute: { module, entryPoint: "main" } });
618
+ const frameWithCopy = System.create({ name: "gpuTest/frame/2", systems: [move, copy] });
619
+ await world.run(spawn);
620
+ await world.run(frameWithCopy);
621
+ const staging = own.createBuffer({ size: output.size, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST });
622
+ const encoder = own.createCommandEncoder();
623
+ encoder.copyBufferToBuffer(output, 0, staging, 0, output.size);
624
+ own.queue.submit([encoder.finish()]);
625
+ await staging.mapAsync(GPUMapMode.READ);
626
+ const copied = new Float32Array(staging.getMappedRange());
627
+ // The tagged entities are the odd ones, in spawn order, each moved once.
628
+ const expected = Array.from({ length: count / 2 }, (_, k) => {
629
+ const i = 2 * k + 1;
630
+ return [i + 1, (i % 7) * 2, -i + 0.5, 1];
631
+ });
632
+ expect(Array.from({ length: count / 2 }, (_, k) => Array.from(copied.subarray(k * 4, k * 4 + 4)))).toEqual(expected);
633
+ await world.dispose();
634
+ });
635
+ });
636
+
637
+ /** The x a spawned position reaches after one `move`, of the one row the nudges below write. */
638
+ const nudged = 3000;
639
+
640
+ const nudgeRow = System.create({ name: "gpuTest/nudgeRow", components: { write: [position] } }, row => {
641
+ const [px, py, pz] = row[position];
642
+ if (px === nudged) row[position] = [px, py + 1, pz];
643
+ });
644
+
645
+ const nudgeKernel = System.create({ name: "gpuTest/nudgeKernel", kernel: "cpu", components: { write: [position] } }, row => {
646
+ const [px, py, pz] = row[position];
647
+ if (px === nudged) row[position] = [px, py + 1, pz];
648
+ });
649
+
650
+ /** The sizes of the row uploads a device's queue writes from now on: record writes pass no size. */
651
+ const uploadSizes = (own: GPUDevice): number[] => {
652
+ const sizes: number[] = [];
653
+ const { queue } = own;
654
+ const write = queue.writeBuffer.bind(queue);
655
+ queue.writeBuffer = (buffer, offset, data, dataOffset, size) => {
656
+ if (size !== undefined) sizes.push(size);
657
+ write(buffer, offset, data, dataOffset, size);
658
+ };
659
+ return sizes;
660
+ };
661
+
662
+ describe("CPU writes to GPU copies", () => {
663
+ const cases = [
664
+ { name: "a row system", nudge: nudgeRow, threads: 0, wasm: true },
665
+ { name: "a WASM kernel", nudge: nudgeKernel, threads: 0, wasm: true },
666
+ { name: "a JS kernel", nudge: nudgeKernel, threads: 0, wasm: false },
667
+ { name: "a WASM kernel on workers", nudge: nudgeKernel, threads: 2, wasm: true },
668
+ { name: "a JS kernel on workers", nudge: nudgeKernel, threads: 2, wasm: false },
669
+ ];
670
+ it.each(cases)("upload only the chunks they changed: $name", async ({ nudge, threads, wasm }) => {
671
+ const own = await device();
672
+ const sizes = uploadSizes(own);
673
+ const gpuWorld = createWorld({ [workers]: threads, [gpuDevice]: own }, { minimumChunk: 64, wasm });
674
+ const cpuWorld = createWorld({ [workers]: 0 });
675
+ for (const world of [gpuWorld, cpuWorld]) {
676
+ await world.run(spawn);
677
+ // Loaded before a GPU system uses what it writes, so it loads again to stamp it.
678
+ await world.run(nudge);
679
+ await world.run(move);
680
+ }
681
+ // The first upload is whole: 2,500 rows each of the tagged and untagged archetypes' positions and velocities.
682
+ expect(sizes.length).toBe(4);
683
+ const stride = sizes[0] / (count / 2);
684
+ for (const world of [gpuWorld, cpuWorld]) await world.run(nudge);
685
+ sizes.length = 0;
686
+ for (const world of [gpuWorld, cpuWorld]) await world.run(move);
687
+ // The nudged row is the tagged archetype's row 1,499 (entity 2,999), in its second chunk of 1,024 rows.
688
+ expect(sizes).toEqual([1024 * stride]);
689
+ expect(await positions(gpuWorld)).toEqual(await positions(cpuWorld));
690
+ await gpuWorld.dispose();
691
+ await cpuWorld.dispose();
692
+ });
693
+ });