@adobe/ecs 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2801) hide show
  1. package/LICENSE +21 -0
  2. package/dist/implementation/compiler/access.d.ts +6 -0
  3. package/dist/implementation/compiler/access.js +155 -0
  4. package/dist/implementation/compiler/access.js.map +1 -0
  5. package/dist/implementation/compiler/assign.d.ts +7 -0
  6. package/dist/implementation/compiler/assign.js +162 -0
  7. package/dist/implementation/compiler/assign.js.map +1 -0
  8. package/dist/implementation/compiler/bind.d.ts +9 -0
  9. package/dist/implementation/compiler/bind.js +82 -0
  10. package/dist/implementation/compiler/bind.js.map +1 -0
  11. package/dist/implementation/compiler/body-access.d.ts +15 -0
  12. package/dist/implementation/compiler/body-access.js +377 -0
  13. package/dist/implementation/compiler/body-access.js.map +1 -0
  14. package/dist/implementation/compiler/booleans.d.ts +8 -0
  15. package/dist/implementation/compiler/booleans.js +35 -0
  16. package/dist/implementation/compiler/booleans.js.map +1 -0
  17. package/dist/implementation/compiler/branches.d.ts +16 -0
  18. package/dist/implementation/compiler/branches.js +38 -0
  19. package/dist/implementation/compiler/branches.js.map +1 -0
  20. package/dist/implementation/compiler/calls.d.ts +6 -0
  21. package/dist/implementation/compiler/calls.js +390 -0
  22. package/dist/implementation/compiler/calls.js.map +1 -0
  23. package/dist/implementation/compiler/columns.d.ts +20 -0
  24. package/dist/implementation/compiler/columns.js +37 -0
  25. package/dist/implementation/compiler/columns.js.map +1 -0
  26. package/dist/implementation/compiler/compile-kernel.d.ts +14 -0
  27. package/dist/implementation/compiler/compile-kernel.js +139 -0
  28. package/dist/implementation/compiler/compile-kernel.js.map +1 -0
  29. package/dist/implementation/compiler/data.d.ts +30 -0
  30. package/dist/implementation/compiler/data.js +77 -0
  31. package/dist/implementation/compiler/data.js.map +1 -0
  32. package/dist/implementation/compiler/estree.d.ts +18 -0
  33. package/dist/implementation/compiler/estree.js +62 -0
  34. package/dist/implementation/compiler/estree.js.map +1 -0
  35. package/dist/implementation/compiler/exact.d.ts +24 -0
  36. package/dist/implementation/compiler/exact.js +64 -0
  37. package/dist/implementation/compiler/exact.js.map +1 -0
  38. package/dist/implementation/compiler/expression.d.ts +6 -0
  39. package/dist/implementation/compiler/expression.js +129 -0
  40. package/dist/implementation/compiler/expression.js.map +1 -0
  41. package/dist/implementation/compiler/failure.d.ts +27 -0
  42. package/dist/implementation/compiler/failure.js +24 -0
  43. package/dist/implementation/compiler/failure.js.map +1 -0
  44. package/dist/implementation/compiler/identify.d.ts +33 -0
  45. package/dist/implementation/compiler/identify.js +149 -0
  46. package/dist/implementation/compiler/identify.js.map +1 -0
  47. package/dist/implementation/compiler/index.d.ts +1 -0
  48. package/dist/implementation/compiler/index.js +2 -0
  49. package/dist/implementation/compiler/index.js.map +1 -0
  50. package/dist/implementation/compiler/ir.d.ts +214 -0
  51. package/dist/implementation/compiler/ir.js +28 -0
  52. package/dist/implementation/compiler/ir.js.map +1 -0
  53. package/dist/implementation/compiler/kernel-id.d.ts +17 -0
  54. package/dist/implementation/compiler/kernel-id.js +27 -0
  55. package/dist/implementation/compiler/kernel-id.js.map +1 -0
  56. package/dist/implementation/compiler/key.d.ts +21 -0
  57. package/dist/implementation/compiler/key.js +21 -0
  58. package/dist/implementation/compiler/key.js.map +1 -0
  59. package/dist/implementation/compiler/link.d.ts +70 -0
  60. package/dist/implementation/compiler/link.js +169 -0
  61. package/dist/implementation/compiler/link.js.map +1 -0
  62. package/dist/implementation/compiler/lists.d.ts +39 -0
  63. package/dist/implementation/compiler/lists.js +189 -0
  64. package/dist/implementation/compiler/lists.js.map +1 -0
  65. package/dist/implementation/compiler/lookups.d.ts +24 -0
  66. package/dist/implementation/compiler/lookups.js +118 -0
  67. package/dist/implementation/compiler/lookups.js.map +1 -0
  68. package/dist/implementation/compiler/math.d.ts +3 -0
  69. package/dist/implementation/compiler/math.js +9 -0
  70. package/dist/implementation/compiler/math.js.map +1 -0
  71. package/dist/implementation/compiler/module-scope.d.ts +53 -0
  72. package/dist/implementation/compiler/module-scope.js +121 -0
  73. package/dist/implementation/compiler/module-scope.js.map +1 -0
  74. package/dist/implementation/compiler/module-value.d.ts +15 -0
  75. package/dist/implementation/compiler/module-value.js +124 -0
  76. package/dist/implementation/compiler/module-value.js.map +1 -0
  77. package/dist/implementation/compiler/out.d.ts +4 -0
  78. package/dist/implementation/compiler/out.js +2 -0
  79. package/dist/implementation/compiler/out.js.map +1 -0
  80. package/dist/implementation/compiler/paths.d.ts +14 -0
  81. package/dist/implementation/compiler/paths.js +29 -0
  82. package/dist/implementation/compiler/paths.js.map +1 -0
  83. package/dist/implementation/compiler/plugin.d.ts +2 -0
  84. package/dist/implementation/compiler/plugin.js +225 -0
  85. package/dist/implementation/compiler/plugin.js.map +1 -0
  86. package/dist/implementation/compiler/print.d.ts +12 -0
  87. package/dist/implementation/compiler/print.js +96 -0
  88. package/dist/implementation/compiler/print.js.map +1 -0
  89. package/dist/implementation/compiler/program.d.ts +10 -0
  90. package/dist/implementation/compiler/program.js +255 -0
  91. package/dist/implementation/compiler/program.js.map +1 -0
  92. package/dist/implementation/compiler/scalar.d.ts +8 -0
  93. package/dist/implementation/compiler/scalar.js +47 -0
  94. package/dist/implementation/compiler/scalar.js.map +1 -0
  95. package/dist/implementation/compiler/scope.d.ts +24 -0
  96. package/dist/implementation/compiler/scope.js +4 -0
  97. package/dist/implementation/compiler/scope.js.map +1 -0
  98. package/dist/implementation/compiler/serialize.d.ts +2 -0
  99. package/dist/implementation/compiler/serialize.js +14 -0
  100. package/dist/implementation/compiler/serialize.js.map +1 -0
  101. package/dist/implementation/compiler/signature.d.ts +45 -0
  102. package/dist/implementation/compiler/signature.js +150 -0
  103. package/dist/implementation/compiler/signature.js.map +1 -0
  104. package/dist/implementation/compiler/snapshot.d.ts +21 -0
  105. package/dist/implementation/compiler/snapshot.js +18 -0
  106. package/dist/implementation/compiler/snapshot.js.map +1 -0
  107. package/dist/implementation/compiler/source-map.d.ts +34 -0
  108. package/dist/implementation/compiler/source-map.js +130 -0
  109. package/dist/implementation/compiler/source-map.js.map +1 -0
  110. package/dist/implementation/compiler/spawns.d.ts +29 -0
  111. package/dist/implementation/compiler/spawns.js +102 -0
  112. package/dist/implementation/compiler/spawns.js.map +1 -0
  113. package/dist/implementation/compiler/stamps.d.ts +6 -0
  114. package/dist/implementation/compiler/stamps.js +25 -0
  115. package/dist/implementation/compiler/stamps.js.map +1 -0
  116. package/dist/implementation/compiler/statement.d.ts +7 -0
  117. package/dist/implementation/compiler/statement.js +112 -0
  118. package/dist/implementation/compiler/statement.js.map +1 -0
  119. package/dist/implementation/compiler/terminal.d.ts +8 -0
  120. package/dist/implementation/compiler/terminal.js +51 -0
  121. package/dist/implementation/compiler/terminal.js.map +1 -0
  122. package/dist/implementation/compiler/transform.d.ts +31 -0
  123. package/dist/implementation/compiler/transform.js +227 -0
  124. package/dist/implementation/compiler/transform.js.map +1 -0
  125. package/dist/implementation/compiler/unit.d.ts +91 -0
  126. package/dist/implementation/compiler/unit.js +39 -0
  127. package/dist/implementation/compiler/unit.js.map +1 -0
  128. package/dist/implementation/compiler/value.d.ts +115 -0
  129. package/dist/implementation/compiler/value.js +9 -0
  130. package/dist/implementation/compiler/value.js.map +1 -0
  131. package/dist/implementation/index.d.ts +2 -0
  132. package/dist/implementation/index.js +3 -0
  133. package/dist/implementation/index.js.map +1 -0
  134. package/dist/implementation/world/activate.d.ts +21 -0
  135. package/dist/implementation/world/activate.js +132 -0
  136. package/dist/implementation/world/activate.js.map +1 -0
  137. package/dist/implementation/world/archetype.d.ts +136 -0
  138. package/dist/implementation/world/archetype.js +313 -0
  139. package/dist/implementation/world/archetype.js.map +1 -0
  140. package/dist/implementation/world/arrays.d.ts +24 -0
  141. package/dist/implementation/world/arrays.js +31 -0
  142. package/dist/implementation/world/arrays.js.map +1 -0
  143. package/dist/implementation/world/attach-kernel.d.ts +9 -0
  144. package/dist/implementation/world/attach-kernel.js +22 -0
  145. package/dist/implementation/world/attach-kernel.js.map +1 -0
  146. package/dist/implementation/world/batches.d.ts +15 -0
  147. package/dist/implementation/world/batches.js +144 -0
  148. package/dist/implementation/world/batches.js.map +1 -0
  149. package/dist/implementation/world/buffer.d.ts +60 -0
  150. package/dist/implementation/world/buffer.js +105 -0
  151. package/dist/implementation/world/buffer.js.map +1 -0
  152. package/dist/implementation/world/cascade.d.ts +28 -0
  153. package/dist/implementation/world/cascade.js +139 -0
  154. package/dist/implementation/world/cascade.js.map +1 -0
  155. package/dist/implementation/world/cells.d.ts +7 -0
  156. package/dist/implementation/world/cells.js +22 -0
  157. package/dist/implementation/world/cells.js.map +1 -0
  158. package/dist/implementation/world/check-kernel.d.ts +10 -0
  159. package/dist/implementation/world/check-kernel.js +102 -0
  160. package/dist/implementation/world/check-kernel.js.map +1 -0
  161. package/dist/implementation/world/claims.d.ts +13 -0
  162. package/dist/implementation/world/claims.js +50 -0
  163. package/dist/implementation/world/claims.js.map +1 -0
  164. package/dist/implementation/world/closure.d.ts +12 -0
  165. package/dist/implementation/world/closure.js +43 -0
  166. package/dist/implementation/world/closure.js.map +1 -0
  167. package/dist/implementation/world/command-ring.d.ts +97 -0
  168. package/dist/implementation/world/command-ring.js +438 -0
  169. package/dist/implementation/world/command-ring.js.map +1 -0
  170. package/dist/implementation/world/commands.d.ts +25 -0
  171. package/dist/implementation/world/commands.js +74 -0
  172. package/dist/implementation/world/commands.js.map +1 -0
  173. package/dist/implementation/world/create.d.ts +61 -0
  174. package/dist/implementation/world/create.js +787 -0
  175. package/dist/implementation/world/create.js.map +1 -0
  176. package/dist/implementation/world/directories.d.ts +28 -0
  177. package/dist/implementation/world/directories.js +67 -0
  178. package/dist/implementation/world/directories.js.map +1 -0
  179. package/dist/implementation/world/entities.d.ts +77 -0
  180. package/dist/implementation/world/entities.js +137 -0
  181. package/dist/implementation/world/entities.js.map +1 -0
  182. package/dist/implementation/world/execute.d.ts +36 -0
  183. package/dist/implementation/world/execute.js +616 -0
  184. package/dist/implementation/world/execute.js.map +1 -0
  185. package/dist/implementation/world/failures.d.ts +10 -0
  186. package/dist/implementation/world/failures.js +5 -0
  187. package/dist/implementation/world/failures.js.map +1 -0
  188. package/dist/implementation/world/finalizers.d.ts +63 -0
  189. package/dist/implementation/world/finalizers.js +408 -0
  190. package/dist/implementation/world/finalizers.js.map +1 -0
  191. package/dist/implementation/world/gpu.d.ts +64 -0
  192. package/dist/implementation/world/gpu.js +317 -0
  193. package/dist/implementation/world/gpu.js.map +1 -0
  194. package/dist/implementation/world/holders.d.ts +21 -0
  195. package/dist/implementation/world/holders.js +65 -0
  196. package/dist/implementation/world/holders.js.map +1 -0
  197. package/dist/implementation/world/index-build.d.ts +88 -0
  198. package/dist/implementation/world/index-build.js +404 -0
  199. package/dist/implementation/world/index-build.js.map +1 -0
  200. package/dist/implementation/world/index-hash.d.ts +99 -0
  201. package/dist/implementation/world/index-hash.js +440 -0
  202. package/dist/implementation/world/index-hash.js.map +1 -0
  203. package/dist/implementation/world/index-keys.d.ts +75 -0
  204. package/dist/implementation/world/index-keys.js +251 -0
  205. package/dist/implementation/world/index-keys.js.map +1 -0
  206. package/dist/implementation/world/index-lookups.d.ts +76 -0
  207. package/dist/implementation/world/index-lookups.js +567 -0
  208. package/dist/implementation/world/index-lookups.js.map +1 -0
  209. package/dist/implementation/world/index-order.d.ts +21 -0
  210. package/dist/implementation/world/index-order.js +174 -0
  211. package/dist/implementation/world/index-order.js.map +1 -0
  212. package/dist/implementation/world/index-readers.d.ts +101 -0
  213. package/dist/implementation/world/index-readers.js +341 -0
  214. package/dist/implementation/world/index-readers.js.map +1 -0
  215. package/dist/implementation/world/index-sorted.d.ts +120 -0
  216. package/dist/implementation/world/index-sorted.js +631 -0
  217. package/dist/implementation/world/index-sorted.js.map +1 -0
  218. package/dist/implementation/world/indexes.d.ts +139 -0
  219. package/dist/implementation/world/indexes.js +1174 -0
  220. package/dist/implementation/world/indexes.js.map +1 -0
  221. package/dist/implementation/world/input.d.ts +3 -0
  222. package/dist/implementation/world/input.js +17 -0
  223. package/dist/implementation/world/input.js.map +1 -0
  224. package/dist/implementation/world/intrinsics.d.ts +5 -0
  225. package/dist/implementation/world/intrinsics.js +33 -0
  226. package/dist/implementation/world/intrinsics.js.map +1 -0
  227. package/dist/implementation/world/join.d.ts +23 -0
  228. package/dist/implementation/world/join.js +709 -0
  229. package/dist/implementation/world/join.js.map +1 -0
  230. package/dist/implementation/world/joined-observer.d.ts +179 -0
  231. package/dist/implementation/world/joined-observer.js +758 -0
  232. package/dist/implementation/world/joined-observer.js.map +1 -0
  233. package/dist/implementation/world/joining.d.ts +338 -0
  234. package/dist/implementation/world/joining.js +143 -0
  235. package/dist/implementation/world/joining.js.map +1 -0
  236. package/dist/implementation/world/journal.d.ts +21 -0
  237. package/dist/implementation/world/journal.js +22 -0
  238. package/dist/implementation/world/journal.js.map +1 -0
  239. package/dist/implementation/world/kernel-indexes.d.ts +30 -0
  240. package/dist/implementation/world/kernel-indexes.js +172 -0
  241. package/dist/implementation/world/kernel-indexes.js.map +1 -0
  242. package/dist/implementation/world/kernel.d.ts +358 -0
  243. package/dist/implementation/world/kernel.js +3 -0
  244. package/dist/implementation/world/kernel.js.map +1 -0
  245. package/dist/implementation/world/kernels.d.ts +80 -0
  246. package/dist/implementation/world/kernels.js +284 -0
  247. package/dist/implementation/world/kernels.js.map +1 -0
  248. package/dist/implementation/world/layout-directory.d.ts +107 -0
  249. package/dist/implementation/world/layout-directory.js +218 -0
  250. package/dist/implementation/world/layout-directory.js.map +1 -0
  251. package/dist/implementation/world/lists.d.ts +56 -0
  252. package/dist/implementation/world/lists.js +118 -0
  253. package/dist/implementation/world/lists.js.map +1 -0
  254. package/dist/implementation/world/lookup-keys.d.ts +19 -0
  255. package/dist/implementation/world/lookup-keys.js +48 -0
  256. package/dist/implementation/world/lookup-keys.js.map +1 -0
  257. package/dist/implementation/world/loop.d.ts +73 -0
  258. package/dist/implementation/world/loop.js +253 -0
  259. package/dist/implementation/world/loop.js.map +1 -0
  260. package/dist/implementation/world/memory.d.ts +40 -0
  261. package/dist/implementation/world/memory.js +64 -0
  262. package/dist/implementation/world/memory.js.map +1 -0
  263. package/dist/implementation/world/mirror.d.ts +112 -0
  264. package/dist/implementation/world/mirror.js +542 -0
  265. package/dist/implementation/world/mirror.js.map +1 -0
  266. package/dist/implementation/world/move-log.d.ts +107 -0
  267. package/dist/implementation/world/move-log.js +165 -0
  268. package/dist/implementation/world/move-log.js.map +1 -0
  269. package/dist/implementation/world/observer.d.ts +16 -0
  270. package/dist/implementation/world/observer.js +131 -0
  271. package/dist/implementation/world/observer.js.map +1 -0
  272. package/dist/implementation/world/order.d.ts +38 -0
  273. package/dist/implementation/world/order.js +323 -0
  274. package/dist/implementation/world/order.js.map +1 -0
  275. package/dist/implementation/world/plan.d.ts +50 -0
  276. package/dist/implementation/world/plan.js +20 -0
  277. package/dist/implementation/world/plan.js.map +1 -0
  278. package/dist/implementation/world/pool.d.ts +70 -0
  279. package/dist/implementation/world/pool.js +263 -0
  280. package/dist/implementation/world/pool.js.map +1 -0
  281. package/dist/implementation/world/port.d.ts +61 -0
  282. package/dist/implementation/world/port.js +104 -0
  283. package/dist/implementation/world/port.js.map +1 -0
  284. package/dist/implementation/world/prepared-lookup.d.ts +11 -0
  285. package/dist/implementation/world/prepared-lookup.js +98 -0
  286. package/dist/implementation/world/prepared-lookup.js.map +1 -0
  287. package/dist/implementation/world/prepared-spawn.d.ts +39 -0
  288. package/dist/implementation/world/prepared-spawn.js +115 -0
  289. package/dist/implementation/world/prepared-spawn.js.map +1 -0
  290. package/dist/implementation/world/program.d.ts +11 -0
  291. package/dist/implementation/world/program.js +12 -0
  292. package/dist/implementation/world/program.js.map +1 -0
  293. package/dist/implementation/world/protocol.d.ts +185 -0
  294. package/dist/implementation/world/protocol.js +41 -0
  295. package/dist/implementation/world/protocol.js.map +1 -0
  296. package/dist/implementation/world/publish.d.ts +9 -0
  297. package/dist/implementation/world/publish.js +28 -0
  298. package/dist/implementation/world/publish.js.map +1 -0
  299. package/dist/implementation/world/ranges.d.ts +11 -0
  300. package/dist/implementation/world/ranges.js +47 -0
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  302. package/dist/implementation/world/reductions.d.ts +32 -0
  303. package/dist/implementation/world/reductions.js +92 -0
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  305. package/dist/implementation/world/register.d.ts +64 -0
  306. package/dist/implementation/world/register.js +368 -0
  307. package/dist/implementation/world/register.js.map +1 -0
  308. package/dist/implementation/world/remote-systems.d.ts +139 -0
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  311. package/dist/implementation/world/remote.d.ts +25 -0
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  314. package/dist/implementation/world/reports.d.ts +63 -0
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  317. package/dist/implementation/world/resources.d.ts +20 -0
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  320. package/dist/implementation/world/rows.d.ts +108 -0
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  323. package/dist/implementation/world/runner.d.ts +123 -0
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  326. package/dist/implementation/world/sharing.d.ts +47 -0
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  329. package/dist/implementation/world/staging.d.ts +60 -0
  330. package/dist/implementation/world/staging.js +169 -0
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  332. package/dist/implementation/world/state.d.ts +261 -0
  333. package/dist/implementation/world/state.js +335 -0
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  335. package/dist/implementation/world/stop-lists.d.ts +114 -0
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  337. package/dist/implementation/world/stop-lists.js.map +1 -0
  338. package/dist/implementation/world/strings.d.ts +48 -0
  339. package/dist/implementation/world/strings.js +213 -0
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  341. package/dist/implementation/world/structure.d.ts +39 -0
  342. package/dist/implementation/world/structure.js +39 -0
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  344. package/dist/implementation/world/synchronize.d.ts +32 -0
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  347. package/dist/implementation/world/tail-blocks.d.ts +40 -0
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  350. package/dist/implementation/world/tails.d.ts +114 -0
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  353. package/dist/implementation/world/terminal.d.ts +7 -0
  354. package/dist/implementation/world/terminal.js +12 -0
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  356. package/dist/implementation/world/thread-directory.d.ts +66 -0
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  359. package/dist/implementation/world/thread-finalizers.d.ts +52 -0
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  362. package/dist/implementation/world/thread-indexes.d.ts +26 -0
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  364. package/dist/implementation/world/thread-indexes.js.map +1 -0
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@@ -0,0 +1,74 @@
1
+ import { lineWords } from './protocol.js';
2
+
3
+ // What the world's thread and a joined thread share to run a tail (threads.md, "Tails"): a block per tail system, of
4
+ // three lines of words, and the snapshot the world copies its reads into when a writer is ready before it finished.
5
+ //
6
+ // A tail's work is numbered: position 0 is its head, which checks its conditions and resolves its resources, and
7
+ // positions from 1 are the rows of its matched archetypes in order. The tail claims positions in chunks by adding to
8
+ // its progress word; the world exchanges that word for `snapshotted` once it copied the passing rows from the position
9
+ // it read, so a claim that returns `snapshotted` or more reads the rest from the copy.
10
+
11
+ /** The positions the tail claimed, which it adds to and the world exchanges; and the end of its work, 1 plus its rows. */
12
+ export const progressWord = 0;
13
+ export const endWord = 1;
14
+ /** The position the tail finished reading through, which it stores after each chunk; whether the world waits for it. */
15
+ export const doneWord = lineWords;
16
+ export const waitingWord = lineWords + 1;
17
+ /** The snapshot: its offset, rows, the position it starts from, and its head's flags (`ranFlag`, `executedFlag`). */
18
+ export const snapshotOffsetWord = 2 * lineWords;
19
+ export const snapshotRowsWord = 2 * lineWords + 1;
20
+ export const snapshotStartWord = 2 * lineWords + 2;
21
+ export const snapshotFlagsWord = 2 * lineWords + 3;
22
+ /** Where the resource entity was as of the tail's sync, for its objects there: its archetype and row. */
23
+ export const snapshotResourceArchetypeWord = 2 * lineWords + 4;
24
+ export const snapshotResourceRowWord = 2 * lineWords + 5;
25
+ /** The rows the snapshot is laid out for, at least its rows. */
26
+ export const snapshotCapacityWord = 2 * lineWords + 6;
27
+ export const tailBlockWords = 3 * lineWords;
28
+ export const tailBlockBytes = tailBlockWords * 4;
29
+
30
+ /** What the progress word holds once the world copied the rest: claims add to it and stay past it. */
31
+ export const snapshotted = 0x40000000;
32
+ /** Positions a claim takes: the most the world waits for once a writer is ready. */
33
+ export const tailChunk = 64;
34
+
35
+ /** The snapshot's head flags: its conditions held, and it ran its rows or its body. */
36
+ export const headExecuted = 1;
37
+ export const headRan = 2;
38
+
39
+ const align = (bytes: number): number => (bytes + 7) & ~7;
40
+
41
+ /**
42
+ * Where a snapshot of `rows` rows keeps each column, past its offset, each on 8 bytes: every row's position,
43
+ * archetype and row (u32), entity (f64), then each linear component read of `strides` bytes, then each linear resource
44
+ * read's value of `resourceStrides` bytes; and its bytes in all.
45
+ */
46
+ export type SnapshotLayout = {
47
+ readonly positions: number;
48
+ readonly archetypes: number;
49
+ readonly rows: number;
50
+ readonly entities: number;
51
+ readonly columns: readonly number[];
52
+ readonly resources: readonly number[];
53
+ readonly bytes: number;
54
+ };
55
+
56
+ export const snapshotLayout = (rows: number, strides: readonly number[], resourceStrides: readonly number[]): SnapshotLayout => {
57
+ const words = align(4 * rows);
58
+ const positions = 0;
59
+ const archetypes = words;
60
+ const rowsAt = 2 * words;
61
+ const entities = 3 * words;
62
+ let at = entities + 8 * rows;
63
+ const columns: number[] = [];
64
+ for (const stride of strides) {
65
+ columns.push(at);
66
+ at += align(stride * rows);
67
+ }
68
+ const resources: number[] = [];
69
+ for (const stride of resourceStrides) {
70
+ resources.push(at);
71
+ at += align(stride);
72
+ }
73
+ return { positions, archetypes, rows: rowsAt, entities, columns, resources, bytes: Math.max(at, 8) };
74
+ };
@@ -0,0 +1,66 @@
1
+ import type { MessagePort as NodeMessagePort } from "node:worker_threads";
2
+ import { requireDefinition } from "../../interface/registry/index.js";
3
+ import { workers } from "../../interface/resources/workers.js";
4
+ import { createWorld, join } from "./create.js";
5
+ import { scopeChannel } from "./port.js";
6
+ import { changed, gate, seed, seen, tailSystems, ticked, type Seen } from "./tails.test-helper.js";
7
+ import { tailSnapshots } from "./thread-systems.js";
8
+ import { reportOf, runReported } from "./reports.test-helper.js";
9
+
10
+ /**
11
+ * A thread joining a world through the port it's sent, claiming "tailsTest", whose systems it imports: it tells what
12
+ * its tails saw, and how often they read from a snapshot, when asked. Or one holding both a world and the thread
13
+ * joining it, which leaves while two runs of its tails are queued: it tells what each reported, once both settled and
14
+ * the world placed the tails here again.
15
+ */
16
+
17
+ type Port = MessagePort | NodeMessagePort;
18
+ export type ToTailsWorker = { readonly kind: "join"; readonly port: Port } | { readonly kind: "seen" } | { readonly kind: "leave queued" } | { readonly kind: "gate"; readonly words: Int32Array };
19
+ export type FromTailsWorker =
20
+ | { readonly kind: "joined" }
21
+ | { readonly kind: "gated" }
22
+ | { readonly kind: "left"; readonly skipped: readonly (readonly string[])[]; readonly after: number }
23
+ | { readonly kind: "seen"; readonly seen: readonly Seen[]; readonly changed: readonly (readonly [number, number])[]; readonly late: number; readonly switched: number };
24
+
25
+ const channel = scopeChannel<FromTailsWorker, ToTailsWorker>();
26
+ /**
27
+ * The world and the joined thread on this one: the thread leaves while two runs are queued, so the second posts its
28
+ * tails to a thread already gone. Then a run waits for every tail in flight, as the world placing them here again does.
29
+ */
30
+ const leaveQueued = async (): Promise<FromTailsWorker> => {
31
+ const world = createWorld({ [workers]: 0 });
32
+ const { port1, port2 } = new MessageChannel();
33
+ world.share(port1);
34
+ const remote = join(port2, { threads: ["tailsTest"] });
35
+ await new Promise<void>(resolve => {
36
+ const stop = world.threads(threads => {
37
+ if (threads[0]?.status !== "joined") return;
38
+ queueMicrotask(() => stop());
39
+ resolve();
40
+ });
41
+ });
42
+ await world.run(seed, { count: 10 });
43
+ await world.run(ticked);
44
+ const leaving = remote.dispose();
45
+ const runs = [world.run(ticked), world.run(ticked)];
46
+ const reports = await Promise.all((await Promise.all(runs)).map(run => reportOf(world, run)));
47
+ await leaving;
48
+ const after = await runReported(world, ticked);
49
+ await world.dispose();
50
+ return { kind: "left", skipped: reports.map(report => report.skipped), after: after.failures.length };
51
+ };
52
+
53
+ channel.onMessage(async message => {
54
+ if ("protocol" in message) return;
55
+ if (message.kind === "leave queued") channel.post(await leaveQueued());
56
+ else if (message.kind === "join") {
57
+ for (const system of tailSystems) requireDefinition(system);
58
+ join(message.port, { threads: ["tailsTest"] });
59
+ channel.post({ kind: "joined" });
60
+ }
61
+ else if (message.kind === "gate") {
62
+ gate.words = message.words;
63
+ channel.post({ kind: "gated" });
64
+ }
65
+ else channel.post({ kind: "seen", seen, changed: [...changed], late: tailSnapshots.late, switched: tailSnapshots.switched });
66
+ });
@@ -0,0 +1,44 @@
1
+ import { describe, expect, it } from "vitest";
2
+ import type * as Fixture from "./tails.fixture.js";
3
+
4
+ /** Tails on a joined worker: the cases, over the fixture built for node or from source. */
5
+ export const tailsCases = (load: () => Promise<typeof Fixture>) => describe("tails on a joined worker", () => {
6
+ it("see one tick's values in every run while the world ticks on: in place, from a snapshot when late, and both across a switch at a chunk", async () => {
7
+ const fixture = await load();
8
+ const seen = await fixture.continuous();
9
+ expect({ wrong: seen.wrong, labels: seen.labels, fewest: seen.fewest, most: seen.most }).toEqual({ wrong: 0, labels: 0, fewest: 1000, most: 1000 });
10
+ expect(seen.late).toBeGreaterThan(0);
11
+ expect(seen.switched).toBeGreaterThan(0);
12
+ }, 30000);
13
+ it("see one tick's values in every run, never from a snapshot, when writers wait for them instead", async () => {
14
+ const fixture = await load();
15
+ const seen = await fixture.waiting();
16
+ expect({ wrong: seen.wrong, labels: seen.labels, fewest: seen.fewest, most: seen.most, late: seen.late, switched: seen.switched }).toEqual({ wrong: 0, labels: 0, fewest: 1000, most: 1000, late: 0, switched: 0 });
17
+ }, 30000);
18
+ it("never snapshot when prompt", async () => {
19
+ const fixture = await load();
20
+ const seen = await fixture.prompt();
21
+ expect({ runs: seen.runs, wrong: seen.wrong, labels: seen.labels, late: seen.late, switched: seen.switched }).toEqual({ runs: 30, wrong: 0, labels: 0, late: 0, switched: 0 });
22
+ }, 30000);
23
+ it("read a snapshot taken before a sync point grows what they read, what they write from it stamped as changed", async () => {
24
+ const fixture = await load();
25
+ const seen = await fixture.growing();
26
+ expect({ wrong: seen.wrong, labels: seen.labels, fewest: seen.fewest, most: seen.most, uncounted: seen.uncounted }).toEqual({ wrong: 0, labels: 0, fewest: 1000, most: 21000, uncounted: 0 });
27
+ expect(seen.late).toBeGreaterThan(0);
28
+ expect(seen.counted).toBeGreaterThan(10);
29
+ }, 30000);
30
+ it("read the strings of their tick when runs after it would free and reuse their records, since those runs wait for them", async () => {
31
+ const fixture = await load();
32
+ const seen = await fixture.spanning();
33
+ expect({ runs: seen.runs, wrong: seen.wrong, fewest: seen.fewest, most: seen.most }).toEqual({ runs: 1, wrong: 0, fewest: 1000, most: 1000 });
34
+ }, 30000);
35
+ it("aren't waited for by a sync point when they read only their thread's objects", async () => {
36
+ const fixture = await load();
37
+ expect(await fixture.heldBody()).toBe(true);
38
+ }, 30000);
39
+ it("are skipped in every run queued when their thread left, and nothing waits for a tail on a thread that's gone", async () => {
40
+ const fixture = await load();
41
+ const skipped = ["tailsTest/lead", "tailsTest/watch"];
42
+ expect(await fixture.leaveQueued()).toEqual({ skipped: [skipped, skipped], after: 0 });
43
+ }, 30000);
44
+ });
@@ -0,0 +1,254 @@
1
+ /// <reference types="node" />
2
+ import { Observe } from "../../observe/index.js";
3
+ import { always } from "../../interface/resources/always.js";
4
+ import { workers } from "../../interface/resources/workers.js";
5
+ import type { World } from "../../interface/world/world.js";
6
+ import { createWorld, type CreatedWorld } from "./create.js";
7
+ import { backToBack } from "./loop.js";
8
+ import { tailWriters } from "./tails.js";
9
+ import type { FromTailsWorker, ToTailsWorker } from "./tails-worker.fixture.js";
10
+ import { counter, heldTick, noStall, reword, seed, setSpawning, setStall, stallAtChunk, stallBefore, tallied, ticked } from "./tails.test-helper.js";
11
+
12
+ /**
13
+ * Scenarios of tails on a joined worker, run built in node and from source in chromium: a terminal system there over
14
+ * every row while the world ticks on, reading them where they are, from a snapshot when it's late, or both across a
15
+ * switch at a chunk; a prompt one that never needs a snapshot; and a sync point growing what a late one reads.
16
+ */
17
+
18
+ type Worker = { readonly ask: (message: ToTailsWorker, transfer?: readonly unknown[]) => Promise<FromTailsWorker>; readonly terminate: () => Promise<void> };
19
+
20
+ const workerFile = "./tails-worker.fixture.js";
21
+
22
+ const start = (): Worker => {
23
+ if (typeof globalThis.Worker === "function") {
24
+ const worker = new globalThis.Worker(new URL("./tails-worker.fixture.js", import.meta.url), { type: "module" });
25
+ return {
26
+ ask: (message, transfer = []) => new Promise(resolve => {
27
+ worker.onmessage = (event: MessageEvent<FromTailsWorker>) => { if (!("protocol" in event.data)) resolve(event.data); };
28
+ worker.postMessage(message, { transfer: transfer.filter(port => port instanceof MessagePort) });
29
+ }),
30
+ terminate: async () => worker.terminate(),
31
+ };
32
+ }
33
+ const threads = globalThis.process.getBuiltinModule("node:worker_threads");
34
+ const worker = new threads.Worker(new URL(workerFile, import.meta.url));
35
+ return {
36
+ ask: (message, transfer = []) => new Promise(resolve => {
37
+ const reply = (data: FromTailsWorker): void => {
38
+ if ("protocol" in data) return;
39
+ worker.off("message", reply);
40
+ resolve(data);
41
+ };
42
+ worker.on("message", reply);
43
+ worker.postMessage(message, transfer.filter(port => port instanceof threads.MessagePort));
44
+ }),
45
+ terminate: async () => { await worker.terminate(); },
46
+ };
47
+ };
48
+
49
+ const until = <T>(observe: Observe<T>, accept: (value: T) => boolean): Promise<T> => new Promise(resolve => {
50
+ let done = false;
51
+ const stop = observe(value => {
52
+ if (done || !accept(value)) return;
53
+ done = true;
54
+ queueMicrotask(() => stop());
55
+ resolve(value);
56
+ });
57
+ });
58
+
59
+ const joined = async (world: CreatedWorld): Promise<{ readonly worker: Worker }> => {
60
+ const { port1, port2 } = new MessageChannel();
61
+ world.share(port1);
62
+ const worker = start();
63
+ await worker.ask({ kind: "join", port: port2 }, [port2]);
64
+ await until(world.threads, threads => threads.at(-1)?.status === "joined");
65
+ return { worker };
66
+ };
67
+
68
+ /** Ticks on until the counter passed `ticks` more. */
69
+ const ticks = async (world: World, more: number): Promise<void> => {
70
+ const now = await until(Observe.resource(world, counter), () => true);
71
+ await until(Observe.resource(world, counter), value => value >= now + more);
72
+ };
73
+
74
+ /** What the worker's tails saw: their runs, those that saw another tick's structs or labels, the fewest rows, and snapshots. */
75
+ const summary = async (worker: Worker) => {
76
+ const reply = await worker.ask({ kind: "seen" });
77
+ if (reply.kind !== "seen") throw new Error("tails: the worker didn't say what it saw.");
78
+ const { seen } = reply;
79
+ return {
80
+ runs: seen.length,
81
+ wrong: seen.reduce((sum, run) => sum + run.wrong, 0),
82
+ labels: seen.reduce((sum, run) => sum + run.labels, 0),
83
+ fewest: Math.min(...seen.map(run => run.rows)),
84
+ most: Math.max(...seen.map(run => run.rows)),
85
+ late: reply.late,
86
+ switched: reply.switched,
87
+ // Each run of `tally` after the first counts every row the watcher wrote the tick before.
88
+ uncounted: reply.changed.filter(([value, rows]) => value > 2 && rows !== seen.find(run => run.counter === value - 1)?.rows).length,
89
+ counted: reply.changed.length,
90
+ };
91
+ };
92
+
93
+ const within = <T>(promise: Promise<T>, milliseconds: number, otherwise: T): Promise<T> =>
94
+ Promise.race([promise, new Promise<T>(resolve => setTimeout(() => resolve(otherwise), milliseconds))]);
95
+
96
+ /**
97
+ * A world and its joined thread on the worker, the thread leaving with two runs of its tails queued: what they
98
+ * reported, or null when the worker never answered, as when its world waits forever for a gone thread's tail.
99
+ */
100
+ export const leaveQueued = async () => {
101
+ const worker = start();
102
+ const reply = await within(worker.ask({ kind: "leave queued" }), 20000, null);
103
+ await worker.terminate();
104
+ return reply !== null && reply.kind === "left" ? { skipped: reply.skipped, after: reply.after } : null;
105
+ };
106
+
107
+ /** 1,000 rows while the world ticks back to back: prompt, then stalling at the end of a chunk, then late. */
108
+ export const continuous = async () => {
109
+ const driver = backToBack();
110
+ const world = createWorld({ [workers]: 0, [always]: true }, { loop: driver });
111
+ const { worker } = await joined(world);
112
+ await world.run(seed, { count: 1000 });
113
+ world.add(ticked);
114
+ await ticks(world, 30);
115
+ await world.run(setStall, { mode: stallAtChunk, pause: 3 });
116
+ await ticks(world, 30);
117
+ await world.run(setStall, { mode: stallBefore, pause: 3 });
118
+ await ticks(world, 30);
119
+ await world.run(setStall, { mode: noStall, pause: 0 });
120
+ await ticks(world, 10);
121
+ await world.dispose();
122
+ const seen = await summary(worker);
123
+ await worker.terminate();
124
+ driver.close();
125
+ return seen;
126
+ };
127
+
128
+ /** As `continuous`, with writers waiting until each tail is done rather than copying what it hasn't read. */
129
+ export const waiting = async () => {
130
+ tailWriters.wait = true;
131
+ try {
132
+ return await continuous();
133
+ }
134
+ finally {
135
+ tailWriters.wait = false;
136
+ }
137
+ };
138
+
139
+ /**
140
+ * Frames the caller gives one at a time: `next` resolves once the loop asked for its next beat and runs it, so a tick
141
+ * starts only when the caller says, however slowly the machine runs.
142
+ */
143
+ const gatedFrames = () => {
144
+ let pending: ((time: number) => void) | null = null;
145
+ let requested: (() => void) | null = null;
146
+ return {
147
+ frame: (callback: (time: number) => void): (() => void) => {
148
+ pending = callback;
149
+ requested?.();
150
+ requested = null;
151
+ return () => {
152
+ if (pending === callback) pending = null;
153
+ };
154
+ },
155
+ next: async (): Promise<void> => {
156
+ if (pending === null) await new Promise<void>(resolve => { requested = resolve; });
157
+ const callback = pending;
158
+ pending = null;
159
+ callback?.(performance.now());
160
+ },
161
+ };
162
+ };
163
+
164
+ /** Asks what the worker's tails saw until the watcher's run for `value` read every one of `rows` rows. */
165
+ const watched = async (worker: Worker, value: number, rows: number): Promise<void> => {
166
+ for (;;) {
167
+ const reply = await worker.ask({ kind: "seen" });
168
+ if (reply.kind === "seen" && reply.seen.some(run => run.counter === value && run.rows === rows)) return;
169
+ }
170
+ };
171
+
172
+ /**
173
+ * 1,000 rows, each tick starting only once the last one's tail on the worker read them all: the tail finished before
174
+ * the next tick writes, however slowly either thread runs.
175
+ */
176
+ export const prompt = async () => {
177
+ const frames = gatedFrames();
178
+ const world = createWorld({ [workers]: 0, [always]: true }, { loop: frames });
179
+ const { worker } = await joined(world);
180
+ await world.run(seed, { count: 1000 });
181
+ world.add(ticked);
182
+ for (let tick = 1; tick <= 30; tick++) {
183
+ await frames.next();
184
+ await until(Observe.resource(world, counter), value => value >= tick);
185
+ await watched(worker, tick, 1000);
186
+ }
187
+ await world.dispose();
188
+ const seen = await summary(worker);
189
+ await worker.terminate();
190
+ return seen;
191
+ };
192
+
193
+ /** A late tail while a sync point spawns 20,000 rows into the archetype it reads, growing it and the move log. */
194
+ export const growing = async () => {
195
+ const driver = backToBack();
196
+ const world = createWorld({ [workers]: 0, [always]: true }, { loop: driver });
197
+ const { worker } = await joined(world);
198
+ await world.run(seed, { count: 1000 });
199
+ await world.run(setStall, { mode: stallBefore, pause: 3 });
200
+ world.add(tallied);
201
+ await ticks(world, 5);
202
+ await world.run(setSpawning, { count: 20000 });
203
+ await ticks(world, 10);
204
+ await world.run(setStall, { mode: noStall, pause: 0 });
205
+ await ticks(world, 5);
206
+ await world.dispose();
207
+ const seen = await summary(worker);
208
+ await worker.terminate();
209
+ driver.close();
210
+ return seen;
211
+ };
212
+
213
+ /**
214
+ * A tail stalled before it reads the words of its tick while the world's runs rewrite every word six times, which
215
+ * would free and reuse the records it reads were the runs not to wait for it.
216
+ */
217
+ export const spanning = async () => {
218
+ const frames = gatedFrames();
219
+ const world = createWorld({ [workers]: 0, [always]: true }, { loop: frames });
220
+ const { worker } = await joined(world);
221
+ await world.run(seed, { count: 1000 });
222
+ await world.run(setStall, { mode: stallBefore, pause: 200 });
223
+ world.add(ticked);
224
+ await frames.next();
225
+ await until(Observe.resource(world, counter), value => value >= 1);
226
+ for (let round = 0; round < 6; round++) await world.run(reword, { round });
227
+ await watched(worker, 1, 1000);
228
+ await world.dispose();
229
+ const seen = await summary(worker);
230
+ await worker.terminate();
231
+ return seen;
232
+ };
233
+
234
+ /**
235
+ * A tail reading only its thread's objects, held in its body, while a run spawns rows: whether the run finished before
236
+ * the tail was let go, as its sync point writes nothing the tail reads.
237
+ */
238
+ export const heldBody = async (): Promise<boolean> => {
239
+ const frames = gatedFrames();
240
+ const world = createWorld({ [workers]: 0, [always]: true }, { loop: frames });
241
+ const { worker } = await joined(world);
242
+ const words = new Int32Array(new SharedArrayBuffer(8));
243
+ await worker.ask({ kind: "gate", words });
244
+ await world.run(seed, { count: 10 });
245
+ world.add(heldTick);
246
+ await frames.next();
247
+ while (Atomics.load(words, 1) === 0) await new Promise(resolve => setTimeout(resolve, 1));
248
+ const ran = await within(world.run(seed, { count: 10 }).then(() => true), 5000, false);
249
+ Atomics.store(words, 0, 1);
250
+ Atomics.notify(words, 0);
251
+ await world.dispose();
252
+ await worker.terminate();
253
+ return ran;
254
+ };
@@ -0,0 +1,166 @@
1
+ import { Component } from "../../interface/component/component.js";
2
+ import { Resource } from "../../interface/resource/resource.js";
3
+ import { System } from "../../interface/system/system.js";
4
+
5
+ // Keys and systems both threads of the tails fixtures import: a world system writing every row's stamp each tick, and
6
+ // terminal systems on thread "tailsTest", which a joined thread fills, running there as tails.
7
+
8
+ export const stamp = Symbol("tailsTest/stamp");
9
+ export const spot = Symbol("tailsTest/spot");
10
+ export const label = Symbol("tailsTest/label");
11
+ export const counter = Symbol("tailsTest/counter");
12
+ export const stall = Symbol("tailsTest/stall");
13
+ export const spawning = Symbol("tailsTest/spawning");
14
+ export const failAt = Symbol("tailsTest/failAt");
15
+ export const canvas = Symbol("tailsTest/canvas");
16
+ export const word = Symbol("tailsTest/word");
17
+ declare module "@adobe/ecs" {
18
+ export interface Threads {
19
+ tailsTest: true;
20
+ }
21
+ export interface Components {
22
+ [stamp]: { type: number };
23
+ [spot]: { type: readonly [number, number, number] };
24
+ [label]: { type: { readonly text: string } | null; thread: "tailsTest" };
25
+ [word]: { type: string };
26
+ }
27
+ export interface Resources {
28
+ [counter]: { type: number };
29
+ [stall]: { type: { readonly mode: number; readonly pause: number } };
30
+ [spawning]: { type: number };
31
+ [failAt]: { type: number };
32
+ [canvas]: { type: { readonly text: string }; thread: "tailsTest" };
33
+ }
34
+ }
35
+ Component.register(stamp, { type: { type: "integer" } });
36
+ Component.register(spot, { type: { type: "array", items: { type: "number", precision: 1 }, minItems: 3, maxItems: 3 } });
37
+ /** An object of the tail's thread, which the tail writes. */
38
+ const text = { type: "object", properties: { text: { type: "string" } } } as const;
39
+ Component.register(label, { type: { anyOf: [text, { type: "null" }], default: null }, thread: "tailsTest" });
40
+ /** A string the world writes each tick, which lives in shared memory where the tail reads it. */
41
+ Component.register(word, { type: { type: "string" } });
42
+ Resource.register(counter, { type: { type: "integer", default: 0 } });
43
+ /**
44
+ * How the tails stall, for milliseconds `pause`: `"none"`, `"chunk"` in the watcher at the end of its first chunk, so
45
+ * a writer is ready mid-way, or `"before"` in a tail ahead of it, so the watcher is late.
46
+ */
47
+ Resource.register(stall, {
48
+ type: { type: "object", properties: { mode: { type: "integer" }, pause: { type: "number" } }, required: ["mode", "pause"], default: { mode: 0, pause: 0 } },
49
+ });
50
+ Resource.register(spawning, { type: { type: "integer", default: 0 } });
51
+ Resource.register(failAt, { type: { type: "integer", default: -1 } });
52
+ /** An object resource of the tail's thread, which places the systems reading it there. */
53
+ Resource.register(canvas, { type: { ...text, default: { text: "canvas" } }, thread: "tailsTest" });
54
+
55
+ export const noStall = 0;
56
+ export const stallAtChunk = 1;
57
+ export const stallBefore = 2;
58
+
59
+ const spin = (milliseconds: number): void => {
60
+ const until = performance.now() + milliseconds;
61
+ while (performance.now() < until);
62
+ };
63
+
64
+ /** On the world's thread: the counter moves on once a tick. */
65
+ export const count = System.create({ name: "tailsTest/count", resources: { write: [counter] } }, ({ resources }) => {
66
+ resources[counter] += 1;
67
+ });
68
+ /** A tick's word, of a length that varies with it, so records of every size are freed and reused. */
69
+ export const wordOf = (value: number): string => `${"·".repeat(value % 37)}${value}`;
70
+
71
+ /** On the world's thread: every row's stamp, spot and word take the counter. */
72
+ export const advance = System.create({ name: "tailsTest/advance", components: { write: [stamp, spot, word] }, resources: { read: [counter] }, after: [count] }, (row, { resources }) => {
73
+ const value = resources[counter];
74
+ row[stamp] = value;
75
+ row[spot] = [value, -value, value];
76
+ row[word] = wordOf(value);
77
+ });
78
+ /** On the world's thread: every row's word as another, of the size of the first ticks', so their records are reused. */
79
+ export const reword = System.create({ name: "tailsTest/reword", input: { type: "object", properties: { round: { type: "integer" } } }, components: { write: [word] } }, (row, { input }) => {
80
+ row[word] = `r${input.round}`;
81
+ });
82
+ /** On the world's thread: spawns rows stamped with this tick's counter, `spawning` of them, then no more. */
83
+ export const grow = System.create({ name: "tailsTest/grow", resources: { read: [counter], write: [spawning] }, after: [count] }, ({ resources, commands }) => {
84
+ const value = resources[counter];
85
+ for (let k = 0; k < resources[spawning]; k++) commands.spawn([stamp, spot, label, word])({ [stamp]: value, [spot]: [value, -value, value], [word]: wordOf(value) });
86
+ resources[spawning] = 0;
87
+ });
88
+ /** Spawns `count` rows. */
89
+ export const seed = System.create({ name: "tailsTest/seed", input: { type: "object", properties: { count: { type: "integer" } } } }, ({ input, commands }) => {
90
+ for (let k = 0; k < input.count; k++) commands.spawn([stamp, spot, label, word])({ [stamp]: 0, [spot]: [0, 0, 0], [word]: wordOf(0) });
91
+ });
92
+ export const setStall = System.create({ name: "tailsTest/setStall", input: { type: "object", properties: { mode: { type: "integer" }, pause: { type: "number" } } }, resources: { write: [stall] } }, ({ input, resources }) => {
93
+ resources[stall] = { mode: input.mode, pause: input.pause };
94
+ });
95
+ export const setSpawning = System.create({ name: "tailsTest/setSpawning", input: { type: "object", properties: { count: { type: "integer" } } }, resources: { write: [spawning] } }, ({ input, resources }) => {
96
+ resources[spawning] = input.count;
97
+ });
98
+ export const setFailAt = System.create({ name: "tailsTest/setFailAt", input: { type: "object", properties: { at: { type: "integer" } } }, resources: { write: [failAt] } }, ({ input, resources }) => {
99
+ resources[failAt] = input.at;
100
+ });
101
+
102
+ /** What each run of the watcher saw, by the counter it read: rows, and those whose structs, word or label weren't that tick's. */
103
+ export type Seen = { counter: number; rows: number; wrong: number; labels: number };
104
+ export const seen: Seen[] = [];
105
+
106
+ /** On the tail's thread, ahead of the watcher: stalls it while `stall` says so, so it's late. */
107
+ export const lead = System.create({ name: "tailsTest/lead", resources: { read: [stall, canvas] } }, ({ resources }) => {
108
+ if (resources[stall].mode === stallBefore && resources[canvas].text === "canvas") spin(resources[stall].pause);
109
+ });
110
+
111
+ /**
112
+ * A tail on thread "tailsTest": reads every row's structs, which must all be of one tick, and writes its label, which
113
+ * must be the last tick's where it wrote one.
114
+ */
115
+ export const watch = System.create({
116
+ name: "tailsTest/watch", components: { read: [stamp, spot, word], write: [label] }, resources: { read: [counter, stall, failAt] }, after: [advance, grow, lead],
117
+ }, (row, { resources }) => {
118
+ const value = resources[counter];
119
+ let last = seen.at(-1);
120
+ if (last === undefined || last.counter !== value) seen.push(last = { counter: value, rows: 0, wrong: 0, labels: 0 });
121
+ if (resources[failAt] === value) throw new Error(`tailsTest failure at ${value}`);
122
+ const [x, y, z] = row[spot];
123
+ if (row[stamp] !== value || x !== value || y !== -value || z !== value || row[word] !== wordOf(value)) last.wrong++;
124
+ const previous = row[label]?.text ?? null;
125
+ if (previous !== null && previous !== String(value - 1) && previous !== String(value)) last.labels++;
126
+ row[label] = { text: String(value) };
127
+ last.rows++;
128
+ if (last.rows === 63 && resources[stall].mode === stallAtChunk) spin(resources[stall].pause);
129
+ });
130
+
131
+ /** Not terminal: it reaches its commands, so its tier blocks. */
132
+ export const blocking = System.create({ name: "tailsTest/blocking", components: { read: [label] } }, (row, { commands }) => {
133
+ if (row[label]?.text === "never") commands.despawn(row.entity);
134
+ });
135
+
136
+ /** By counter, rows whose label changed since `tally` last ran. */
137
+ export const changed = new Map<number, number>();
138
+ /**
139
+ * On the tail's thread, ahead of the watcher, reaching its commands, so its tier blocks: counts the labels the watcher
140
+ * wrote since it last ran, which it sees once the world stamped them, from the watcher's snapshot too.
141
+ */
142
+ export const tally = System.create({ name: "tailsTest/tally", components: { read: [label], changed: [label] }, resources: { read: [counter] }, after: [count], before: [watch] }, (row, { resources, commands }) => {
143
+ if (row[label]?.text === "never") commands.despawn(row.entity);
144
+ changed.set(resources[counter], (changed.get(resources[counter]) ?? 0) + 1);
145
+ });
146
+
147
+ /** The words a held tail and the world share, once the world gives them: the gate opens at [0], the tail is held at [1]. */
148
+ export const gate: { words: Int32Array | null } = { words: null };
149
+
150
+ /** On the tail's thread, terminal, reading only that thread's objects: held in its body until the world opens the gate. */
151
+ export const held = System.create({ name: "tailsTest/held", resources: { read: [canvas] } }, ({ resources }) => {
152
+ const { words } = gate;
153
+ if (words === null || resources[canvas].text !== "canvas") return;
154
+ Atomics.store(words, 1, 1);
155
+ Atomics.notify(words, 1);
156
+ Atomics.wait(words, 0, 0);
157
+ });
158
+ export const heldTick = System.create({ name: "tailsTest/heldTick", systems: [held] });
159
+
160
+ /** Every tick: the world's systems, then the tails. */
161
+ export const ticked = System.create({ name: "tailsTest/ticked", systems: [count, advance, grow, lead, watch] });
162
+ /** The same, with `tally` counting what the watcher wrote. */
163
+ export const tallied = System.create({ name: "tailsTest/tallied", systems: [count, advance, grow, lead, tally, watch] });
164
+
165
+ /** Every system the joined thread runs, which it imports so the world can place them there. */
166
+ export const tailSystems: readonly System<void>[] = [ticked, tallied, blocking, heldTick];