rubygame 2.3.0-x86-linux

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Files changed (109) hide show
  1. data/CREDITS +60 -0
  2. data/LICENSE +504 -0
  3. data/NEWS +252 -0
  4. data/README +123 -0
  5. data/ROADMAP +109 -0
  6. data/Rakefile +438 -0
  7. data/doc/extended_readme.rdoc +49 -0
  8. data/doc/getting_started.rdoc +47 -0
  9. data/doc/macosx_install.rdoc +70 -0
  10. data/doc/windows_install.rdoc +123 -0
  11. data/ext/rubygame/rubygame_core.so +0 -0
  12. data/ext/rubygame/rubygame_event.c +644 -0
  13. data/ext/rubygame/rubygame_event.h +48 -0
  14. data/ext/rubygame/rubygame_event.o +0 -0
  15. data/ext/rubygame/rubygame_gfx.c +942 -0
  16. data/ext/rubygame/rubygame_gfx.h +101 -0
  17. data/ext/rubygame/rubygame_gfx.o +0 -0
  18. data/ext/rubygame/rubygame_gfx.so +0 -0
  19. data/ext/rubygame/rubygame_gl.c +154 -0
  20. data/ext/rubygame/rubygame_gl.h +32 -0
  21. data/ext/rubygame/rubygame_gl.o +0 -0
  22. data/ext/rubygame/rubygame_image.c +252 -0
  23. data/ext/rubygame/rubygame_image.h +41 -0
  24. data/ext/rubygame/rubygame_image.o +0 -0
  25. data/ext/rubygame/rubygame_image.so +0 -0
  26. data/ext/rubygame/rubygame_joystick.c +247 -0
  27. data/ext/rubygame/rubygame_joystick.h +41 -0
  28. data/ext/rubygame/rubygame_joystick.o +0 -0
  29. data/ext/rubygame/rubygame_main.c +155 -0
  30. data/ext/rubygame/rubygame_main.h +36 -0
  31. data/ext/rubygame/rubygame_main.o +0 -0
  32. data/ext/rubygame/rubygame_mixer.c +1024 -0
  33. data/ext/rubygame/rubygame_mixer.h +36 -0
  34. data/ext/rubygame/rubygame_mixer.o +0 -0
  35. data/ext/rubygame/rubygame_mixer.so +0 -0
  36. data/ext/rubygame/rubygame_music.c +1017 -0
  37. data/ext/rubygame/rubygame_music.h +29 -0
  38. data/ext/rubygame/rubygame_music.o +0 -0
  39. data/ext/rubygame/rubygame_screen.c +448 -0
  40. data/ext/rubygame/rubygame_screen.h +43 -0
  41. data/ext/rubygame/rubygame_screen.o +0 -0
  42. data/ext/rubygame/rubygame_shared.c +272 -0
  43. data/ext/rubygame/rubygame_shared.h +68 -0
  44. data/ext/rubygame/rubygame_shared.o +0 -0
  45. data/ext/rubygame/rubygame_sound.c +863 -0
  46. data/ext/rubygame/rubygame_sound.h +29 -0
  47. data/ext/rubygame/rubygame_sound.o +0 -0
  48. data/ext/rubygame/rubygame_surface.c +1151 -0
  49. data/ext/rubygame/rubygame_surface.h +62 -0
  50. data/ext/rubygame/rubygame_surface.o +0 -0
  51. data/ext/rubygame/rubygame_time.c +183 -0
  52. data/ext/rubygame/rubygame_time.h +32 -0
  53. data/ext/rubygame/rubygame_time.o +0 -0
  54. data/ext/rubygame/rubygame_ttf.c +599 -0
  55. data/ext/rubygame/rubygame_ttf.h +69 -0
  56. data/ext/rubygame/rubygame_ttf.o +0 -0
  57. data/ext/rubygame/rubygame_ttf.so +0 -0
  58. data/lib/rubygame.rb +41 -0
  59. data/lib/rubygame/clock.rb +128 -0
  60. data/lib/rubygame/color.rb +79 -0
  61. data/lib/rubygame/color/models/base.rb +111 -0
  62. data/lib/rubygame/color/models/hsl.rb +153 -0
  63. data/lib/rubygame/color/models/hsv.rb +149 -0
  64. data/lib/rubygame/color/models/rgb.rb +78 -0
  65. data/lib/rubygame/color/palettes/css.rb +49 -0
  66. data/lib/rubygame/color/palettes/palette.rb +100 -0
  67. data/lib/rubygame/color/palettes/x11.rb +177 -0
  68. data/lib/rubygame/constants.rb +238 -0
  69. data/lib/rubygame/event.rb +313 -0
  70. data/lib/rubygame/ftor.rb +370 -0
  71. data/lib/rubygame/hotspot.rb +265 -0
  72. data/lib/rubygame/keyconstants.rb +237 -0
  73. data/lib/rubygame/mediabag.rb +94 -0
  74. data/lib/rubygame/named_resource.rb +254 -0
  75. data/lib/rubygame/queue.rb +288 -0
  76. data/lib/rubygame/rect.rb +612 -0
  77. data/lib/rubygame/sfont.rb +223 -0
  78. data/lib/rubygame/sprite.rb +511 -0
  79. data/samples/FreeSans.ttf +0 -0
  80. data/samples/GPL.txt +340 -0
  81. data/samples/README +40 -0
  82. data/samples/chimp.bmp +0 -0
  83. data/samples/chimp.rb +302 -0
  84. data/samples/demo_gl.rb +151 -0
  85. data/samples/demo_gl_tex.rb +197 -0
  86. data/samples/demo_music.rb +77 -0
  87. data/samples/demo_rubygame.rb +296 -0
  88. data/samples/demo_sfont.rb +52 -0
  89. data/samples/demo_ttf.rb +193 -0
  90. data/samples/demo_utf8.rb +53 -0
  91. data/samples/fist.bmp +0 -0
  92. data/samples/load_and_blit.rb +22 -0
  93. data/samples/panda.png +0 -0
  94. data/samples/punch.wav +0 -0
  95. data/samples/ruby.png +0 -0
  96. data/samples/song.ogg +0 -0
  97. data/samples/term16.png +0 -0
  98. data/samples/whiff.wav +0 -0
  99. data/test/audio_spec.rb +236 -0
  100. data/test/color_spec.rb +544 -0
  101. data/test/image.png +0 -0
  102. data/test/music_spec.rb +727 -0
  103. data/test/named_resource_spec.rb +211 -0
  104. data/test/short.ogg +0 -0
  105. data/test/sound_spec.rb +564 -0
  106. data/test/surface_spec.rb +219 -0
  107. data/test/test_crop.rb +45 -0
  108. data/test/test_rect.rb +841 -0
  109. metadata +174 -0
@@ -0,0 +1,101 @@
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+ /*
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+ *--
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+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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+ * Copyright (C) 2004-2007 John Croisant
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+ *
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+ * This library is free software; you can redistribute it and/or
7
+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
9
+ * version 2.1 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ * Lesser General Public License for more details.
15
+ *
16
+ * You should have received a copy of the GNU Lesser General Public
17
+ * License along with this library; if not, write to the Free Software
18
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ *++
20
+ */
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+
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+ #ifndef _RUBYGAME_GFX_H
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+ #define _RUBYGAME_GFX_H
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+
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+ #include <SDL_gfxPrimitives.h>
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+ #include <SDL_rotozoom.h>
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+
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+ #ifndef SDL_GFXPRIMITIVES_MAJOR
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+ #define SDL_GFXPRIMITIVES_MAJOR 0
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+ #endif
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+
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+ #ifndef SDL_GFXPRIMITIVES_MINOR
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+ #define SDL_GFXPRIMITIVES_MINOR 0
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+ #endif
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+
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+ #ifndef SDL_GFXPRIMITIVES_MICRO
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+ #define SDL_GFXPRIMITIVES_MICRO 0
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+ #endif
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+
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+
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+ /* If we have at least version 2.0.12 of SDL_gfxPrimitives, draw_pie calls
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+ filledPieRGBA, otherwise it calls filledpieRGBA (lowercase pie)*/
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+ #ifndef HAVE_UPPERCASEPIE
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+ #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 12))
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+ #define HAVE_UPPERCASEPIE
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+ #endif
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+ #endif
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+
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+ /* Separate X/Y rotozoom scaling was not supported prior to 2.0.13. */
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+ /* Check if we have at least version 2.0.13 of SDL_gfxPrimitives */
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+ #ifndef HAVE_ROTOZOOMXY
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+ #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 13))
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+ #define HAVE_ROTOZOOMXY
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+ #endif
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+ #endif
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+
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+ /* Non-filled pie shapes (arcs) were not supported prior to 2.0.11. */
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+ /* Check if we have at least version 2.0.11 of SDL_gfxPrimitives */
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+ #ifndef HAVE_NONFILLEDPIE
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+ #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 11))
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+ #define HAVE_NONFILLEDPIE
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+ #endif
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+ #endif
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+
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+ extern void Init_rubygame_gfx();
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+ extern void extract_xy(VALUE, Sint16*, Sint16*);
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+
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+ extern void draw_line(VALUE, VALUE, VALUE, VALUE, int);
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+ extern VALUE rbgm_draw_line(VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_aaline(VALUE, VALUE, VALUE, VALUE);
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+
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+ extern void draw_rect(VALUE, VALUE, VALUE, VALUE, int);
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+ extern VALUE rbgm_draw_rect(VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_fillrect(VALUE, VALUE, VALUE, VALUE);
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+
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+ extern void draw_circle(VALUE, VALUE, VALUE, VALUE, int, int);
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+ extern VALUE rbgm_draw_circle(VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_aacircle(VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_fillcircle(VALUE, VALUE, VALUE, VALUE);
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+
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+ extern void draw_ellipse(VALUE, VALUE, VALUE, VALUE, int, int);
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+ extern VALUE rbgm_draw_ellipse(VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_aaellipse(VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_fillellipse(VALUE, VALUE, VALUE, VALUE);
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+
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+ extern void draw_pie(VALUE, VALUE, VALUE, VALUE, VALUE, int);
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+ extern VALUE rbgm_draw_pie(VALUE, VALUE, VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_fillpie(VALUE, VALUE, VALUE, VALUE, VALUE);
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+
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+ extern void draw_polygon(VALUE, VALUE, VALUE, int, int);
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+ extern VALUE rbgm_draw_polygon(VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_aapolygon(VALUE, VALUE, VALUE);
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+ extern VALUE rbgm_draw_fillpolygon(VALUE, VALUE, VALUE);
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+
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+ extern VALUE rbgm_transform_rotozoom(int, VALUE*, VALUE);
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+ extern VALUE rbgm_transform_rotozoomsize(int, VALUE*, VALUE);
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+
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+ extern VALUE rbgm_transform_zoom(int, VALUE*, VALUE);
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+ extern VALUE rbgm_transform_zoomsize(int, VALUE*, VALUE);
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+
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+ #endif
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@@ -0,0 +1,154 @@
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+ /*
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+ * OpenGL attribute methods.
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+ * --
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+ * Rubygame -- Ruby classes and bindings to SDL to facilitate game creation
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+ * Copyright (C) 2004-2007 John Croisant
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+ *
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+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2.1 of the License, or (at your option) any later version.
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+ *
12
+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
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+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library; if not, write to the Free Software
19
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ * ++
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+ */
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+
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+ #include "rubygame_shared.h"
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+ #include "rubygame_gl.h"
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+
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+ /* --
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+ * Most code is directly from Ruby/SDL's rubysdl_opengl.c file.
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+ *
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+ * Many thanks for saving me some time. :)
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+ * ++
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+ */
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+
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+ VALUE mGL;
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+ void Rubygame_Init_GL();
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+ void Define_GL_Constants();
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+
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+ #ifdef HAVE_OPENGL
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+
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+ VALUE rbgm_gl_getattrib(VALUE, VALUE);
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+ VALUE rbgm_gl_setattrib(VALUE,VALUE,VALUE);
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+ VALUE rbgm_gl_swapbuffers(VALUE);
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+
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+ /* call-seq:
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+ * get_attrib( attrib ) -> Integer
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+ *
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+ * Return the value of the the SDL/OpenGL attribute identified by +attrib+,
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+ * which should be one of the constants defined in the Rubygame::GL module.
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+ * See #set_attrib for a list of attribute constants.
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+ *
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+ * This method is useful after using #set_attrib and calling Screen#set_mode,
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+ * to make sure the attribute is the expected value.
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+ */
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+ VALUE rbgm_gl_getattrib(VALUE module, VALUE attr)
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+ {
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+ int val;
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+ if(SDL_GL_GetAttribute(NUM2INT(attr),&val)==-1)
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+ rb_raise(eSDLError,"GL get attribute failed: %s",SDL_GetError());
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+ return INT2NUM(val);
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+ }
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+
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+ /* call-seq:
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+ * set_attrib( attrib, value ) -> nil
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+ *
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+ * Set the SDL/OpenGL attribute +attrib+ to +value+. This should be called
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+ * *before* you call Screen#set_mode with the OPENGL flag. You may wish to
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+ * use #get_attrib after calling Screen#set_mode to confirm that the attribute
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+ * is set to the desired value.
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+ *
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+ * The full list of SDL/OpenGL attribute identifier constants (located under
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+ * the Rubygame::GL module) is as follows:
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+ *
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+ * RED_SIZE:: Size of framebuffer red component, in bits.
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+ * GREEN_SIZE:: Size of framebuffer green component, in bits.
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+ * BLUE_SIZE:: Size of framebuffer blue component, in bits.
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+ * ALPHA_SIZE:: Size of framebuffer alpha (opacity) component, in bits.
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+ * BUFFER_SIZE:: Size of framebuffer, in bits.
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+ * DOUBLEBUFFER:: Enable or disable double-buffering.
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+ * DEPTH_SIZE:: Size of depth buffer, in bits.
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+ * STENCIL_SIZE:: Size of stencil buffer, in bits.
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+ * ACCUM_RED_SIZE:: Size of accumulation buffer red component, in bits.
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+ * ACCUM_GREEN_SIZE:: Size of accumulation buffer green component, in bits.
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+ * ACCUM_BLUE_SIZE:: Size of accumulation buffer blue component, in bits.
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+ * ACCUM_ALPHA_SIZE:: Size of accumulation buffer alpha component, in bits.
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+ *
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+ */
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+ VALUE rbgm_gl_setattrib(VALUE module,VALUE attr,VALUE val)
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+ {
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+ if(SDL_GL_SetAttribute(NUM2INT(attr),NUM2INT(val))==-1)
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+ rb_raise(eSDLError,"GL set attribute failed: %s",SDL_GetError());
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+ return Qnil;
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+ }
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+
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+ /* call-seq:
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+ * swap_buffers( ) -> nil
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+ *
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+ * Swap the back and front buffers, for double-buffered OpenGL displays.
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+ * Should be safe to use (albeit with no effect) on single-buffered OpenGL
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+ * displays.
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+ */
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+ VALUE rbgm_gl_swapbuffers(VALUE module)
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+ {
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+ SDL_GL_SwapBuffers();
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+ return Qnil;
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+ }
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+
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+ #endif
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+
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+ /* Document-module: Rubygame::GL
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+ *
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+ * The GL module provides an interface to SDL's OpenGL-related functions,
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+ * allowing a Rubygame application to create hardware-accelerated 3D graphics
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+ * with OpenGL.
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+ *
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+ * Please note that Rubygame itself does not provide an interface to OpenGL
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+ * functions -- only functions which allow Rubygame to work together with
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+ * OpenGL. You will need to use another library, for example
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+ * ruby-opengl[http://ruby-opengl.rubyforge.org/],
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+ * to actually create graphics with OpenGL.
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+ *
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+ * Users who wish to use Rubygame Surfaces as textures in OpenGL should
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+ * see also the Surface#pixels method.
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+ */
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+ void Rubygame_Init_GL()
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+ {
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+ #if 0
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+ mRubygame = rb_define_module("Rubygame");
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+ #endif
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+
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+ mGL = rb_define_module_under(mRubygame,"GL");
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+ Define_GL_Constants();
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+
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+ #ifdef HAVE_OPENGL
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+ rb_define_module_function(mGL,"get_attrib", rbgm_gl_getattrib, 1);
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+ rb_define_module_function(mGL,"set_attrib", rbgm_gl_setattrib, 2);
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+ rb_define_module_function(mGL,"swap_buffers", rbgm_gl_swapbuffers, 0);
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+ #endif
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+
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+ }
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+
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+ void Define_GL_Constants()
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+ {
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+ rb_define_const(mGL,"RED_SIZE",INT2NUM(SDL_GL_RED_SIZE));
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+ rb_define_const(mGL,"GREEN_SIZE",INT2NUM(SDL_GL_GREEN_SIZE));
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+ rb_define_const(mGL,"BLUE_SIZE",INT2NUM(SDL_GL_BLUE_SIZE));
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+ rb_define_const(mGL,"ALPHA_SIZE",INT2NUM(SDL_GL_ALPHA_SIZE));
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+ rb_define_const(mGL,"BUFFER_SIZE",INT2NUM(SDL_GL_BUFFER_SIZE));
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+ rb_define_const(mGL,"DOUBLEBUFFER",INT2NUM(SDL_GL_DOUBLEBUFFER));
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+ rb_define_const(mGL,"DEPTH_SIZE",INT2NUM(SDL_GL_DEPTH_SIZE));
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+ rb_define_const(mGL,"STENCIL_SIZE",INT2NUM(SDL_GL_STENCIL_SIZE));
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+ rb_define_const(mGL,"ACCUM_RED_SIZE",INT2NUM(SDL_GL_ACCUM_RED_SIZE));
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+ rb_define_const(mGL,"ACCUM_GREEN_SIZE",INT2NUM(SDL_GL_ACCUM_GREEN_SIZE));
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+ rb_define_const(mGL,"ACCUM_BLUE_SIZE",INT2NUM(SDL_GL_ACCUM_BLUE_SIZE));
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+ rb_define_const(mGL,"ACCUM_ALPHA_SIZE",INT2NUM(SDL_GL_ACCUM_ALPHA_SIZE));
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+ }
@@ -0,0 +1,32 @@
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+ /*
2
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
3
+ * Copyright (C) 2004-2007 John Croisant
4
+ *
5
+ * This library is free software; you can redistribute it and/or
6
+ * modify it under the terms of the GNU Lesser General Public
7
+ * License as published by the Free Software Foundation; either
8
+ * version 2.1 of the License, or (at your option) any later version.
9
+ *
10
+ * This library is distributed in the hope that it will be useful,
11
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
+ * Lesser General Public License for more details.
14
+ *
15
+ * You should have received a copy of the GNU Lesser General Public
16
+ * License along with this library; if not, write to the Free Software
17
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
+ *
19
+ */
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+
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+ #ifndef _RUBYGAME_GL_H
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+ #define _RUBYGAME_GL_H
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+
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+ extern VALUE mGL;
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+ extern void Rubygame_Init_GL();
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+ extern void Define_GL_Constants();
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+
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+ extern VALUE rbgm_gl_getattrib(VALUE, VALUE);
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+ extern VALUE rbgm_gl_setattrib(VALUE,VALUE,VALUE);
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+ extern VALUE rbgm_gl_swapbuffers(VALUE);
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+
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+ #endif
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+ /*
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+ * Interface to SDL_image library, for loading image files to Surfaces.
3
+ *--
4
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
5
+ * Copyright (C) 2004-2007 John Croisant
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2.1 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library; if not, write to the Free Software
19
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20
+ *++
21
+ */
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+
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+ #include "rubygame_shared.h"
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+ #include "rubygame_surface.h"
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+ #include "rubygame_image.h"
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+
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+ void Rubygame_Init_Image();
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+ VALUE rbgm_image_load(VALUE, VALUE);
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+ VALUE rbgm_from_string(int, VALUE*, VALUE);
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+
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+ /*
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+ * call-seq:
33
+ * Surface.load_image( filename ) -> Surface
34
+ *
35
+ * **NOTE:** This method name is DEPRECATED and will be removed in
36
+ * Rubygame 3.0. Please use the Surface.load instead.
37
+ *
38
+ * Load an image file from the disk to a Surface. If the image has an alpha
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+ * channel (e.g. PNG with transparency), the Surface will as well. If the
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+ * image cannot be loaded (for example if the image format is unsupported),
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+ * will raise SDLError.
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+ *
43
+ * This method is only usable if Rubygame was compiled with the SDL_image
44
+ * library; you can check Rubygame::VERSIONS[:sdl_image] to see if it was.
45
+ *
46
+ * This method takes this argument:
47
+ * filename:: a string containing the relative or absolute path to the
48
+ * image file. The file must have the proper file extension,
49
+ * as it is used to determine image format.
50
+ *
51
+ * These formats may be supported, but some may not be available on a
52
+ * particular system.
53
+ * BMP:: "Windows Bitmap" format.
54
+ * GIF:: "Graphics Interchange Format."
55
+ * JPG:: "Independent JPEG Group" format.
56
+ * LBM:: "Linear Bitmap" format (?)
57
+ * PCX:: "PC Paintbrush" format
58
+ * PNG:: "Portable Network Graphics" format.
59
+ * PNM:: "Portable Any Map" format. (i.e., PPM, PGM, or PBM)
60
+ * TGA:: "Truevision TARGA" format.
61
+ * TIF:: "Tagged Image File Format"
62
+ * XCF:: "eXperimental Computing Facility" (GIMP native format).
63
+ * XPM:: "XPixMap" format.
64
+ */
65
+ VALUE rbgm_image_load_image( VALUE class, VALUE filename )
66
+ {
67
+
68
+ /* This feature will be removed in Rubygame 3.0. */
69
+ rg_deprecated("Rubygame::Surface.load_image", "3.0");
70
+
71
+ char *name;
72
+ SDL_Surface *surf;
73
+
74
+ name = StringValuePtr(filename);
75
+ surf = IMG_Load( name );
76
+ if(surf == NULL)
77
+ {
78
+ rb_raise(eSDLError,"Couldn't load image `%s': %s", name, IMG_GetError());
79
+ }
80
+ return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,surf );
81
+ }
82
+
83
+ /*
84
+ * call-seq:
85
+ * Surface.load( filename ) -> Surface
86
+ *
87
+ * Load an image file from the disk to a Surface. If the image has an alpha
88
+ * channel (e.g. PNG with transparency), the Surface will as well. If the
89
+ * image cannot be loaded (for example if the image format is unsupported),
90
+ * will raise SDLError.
91
+ *
92
+ * This method is only usable if Rubygame was compiled with the SDL_image
93
+ * library; you can check Rubygame::VERSIONS[:sdl_image] to see if it was.
94
+ *
95
+ * This method takes this argument:
96
+ * filename:: a string containing the relative or absolute path to the
97
+ * image file. The file must have the proper file extension,
98
+ * as it is used to determine image format.
99
+ *
100
+ * These formats may be supported, but some may not be available on a
101
+ * particular system.
102
+ * BMP:: "Windows Bitmap" format.
103
+ * GIF:: "Graphics Interchange Format."
104
+ * JPG:: "Independent JPEG Group" format.
105
+ * LBM:: "Linear Bitmap" format (?)
106
+ * PCX:: "PC Paintbrush" format
107
+ * PNG:: "Portable Network Graphics" format.
108
+ * PNM:: "Portable Any Map" format. (i.e., PPM, PGM, or PBM)
109
+ * TGA:: "Truevision TARGA" format.
110
+ * TIF:: "Tagged Image File Format"
111
+ * XCF:: "eXperimental Computing Facility" (GIMP native format).
112
+ * XPM:: "XPixMap" format.
113
+ */
114
+ VALUE rbgm_image_load( VALUE class, VALUE filename )
115
+ {
116
+ char *name;
117
+ SDL_Surface *surf;
118
+
119
+ name = StringValuePtr(filename);
120
+ surf = IMG_Load( name );
121
+ if(surf == NULL)
122
+ {
123
+ rb_raise(eSDLError,"Couldn't load image `%s': %s", name, IMG_GetError());
124
+ }
125
+ return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,surf );
126
+ }
127
+
128
+
129
+ /*
130
+ * call-seq:
131
+ * Surface.autoload( filename ) -> Surface or nil
132
+ *
133
+ * Searches each directory in Surface.autoload_dirs for a file with
134
+ * the given filename. If it finds that file, loads it and returns
135
+ * a Surface instance. If it doesn't find the file, returns nil.
136
+ *
137
+ * See Rubygame::NamedResource for more information about this
138
+ * functionality.
139
+ *
140
+ */
141
+ VALUE rbgm_image_autoload( VALUE class, VALUE namev )
142
+ {
143
+ VALUE pathv = rb_funcall( class, rb_intern("find_file"), 1, namev );
144
+
145
+ if( RTEST(pathv) )
146
+ {
147
+ return rbgm_image_load( class, pathv );
148
+ }
149
+ else
150
+ {
151
+ return Qnil;
152
+ }
153
+ }
154
+
155
+ /*
156
+ * call-seq:
157
+ * Surface.load_from_string( data [,type] ) -> Surface
158
+ *
159
+ * Load an image file from memory (in the form of the given data) to a Surface.
160
+ * If the image has an alpha channel (e.g. PNG with transparency), the Surface
161
+ * will as well. If the image cannot be loaded (for example if the image
162
+ * format is unsupported), will raise SDLError.
163
+ *
164
+ * This method is only usable if Rubygame was compiled with the SDL_image
165
+ * library; you can check Rubygame::VERSIONS[:sdl_image] to see if it was.
166
+ *
167
+ * This method takes these arguments:
168
+ * data:: a string containing the data for the image, such as IO::read would
169
+ * return.
170
+ * type:: The type of file that the image is (i.e. 'TGA'). Case is not
171
+ * important. If absent, the library will try to automatically
172
+ * detect the type.
173
+ *
174
+ * These formats may be supported, but some may not be available on a
175
+ * particular system.
176
+ * BMP:: "Windows Bitmap" format.
177
+ * GIF:: "Graphics Interchange Format."
178
+ * JPG:: "Independent JPEG Group" format.
179
+ * LBM:: "Linear Bitmap" format (?)
180
+ * PCX:: "PC Paintbrush" format
181
+ * PNG:: "Portable Network Graphics" format.
182
+ * PNM:: "Portable Any Map" format. (i.e., PPM, PGM, or PBM)
183
+ * TGA:: "Truevision TARGA" format.
184
+ * TIF:: "Tagged Image File Format"
185
+ * XCF:: "eXperimental Computing Facility" (GIMP native format).
186
+ * XPM:: "XPixMap" format.
187
+ */
188
+ VALUE rbgm_image_load_from_string( int argc, VALUE *argv, VALUE obj)
189
+ {
190
+ Check_Type(argv[0], T_STRING);
191
+ /* There's probably a better way of using a string as raw data than this,
192
+ * but I don't know it. */
193
+ void *raw = (void *)RSTRING_PTR(argv[0]);
194
+ int len = RSTRING_LEN(argv[0]);
195
+
196
+ SDL_RWops *rw = SDL_RWFromMem(raw,len);
197
+
198
+ SDL_Surface *surf;
199
+ if(argc > 1) {
200
+ Check_Type(argv[1], T_STRING);
201
+ surf = IMG_LoadTyped_RW(rw, 1,StringValuePtr(argv[1]));
202
+ } else {
203
+ surf = IMG_Load_RW(rw,1);
204
+ }
205
+
206
+ if(surf == NULL)
207
+ {
208
+ rb_raise(eSDLError,"Couldn't load image from string: %s", IMG_GetError());
209
+ }
210
+ return Data_Wrap_Struct( cSurface, 0, SDL_FreeSurface, surf);
211
+ }
212
+
213
+ /*
214
+ * Document-class: Rubygame::Surface
215
+ *
216
+ * Surface represents an image, a block of colored pixels arranged in a 2D grid.
217
+ * You can load image files to a new Surface with #load_image, or create
218
+ * an empty one with Surface.new and draw shapes on it with #draw_line,
219
+ * #draw_circle, and all the rest.
220
+ *
221
+ * One of the most important Surface concepts is #blit, copying image
222
+ * data from one Surface onto another. By blitting Surfaces onto the
223
+ * Screen (which is a special type of Surface) and then using Screen#update,
224
+ * you can make images appear for the player to see.
225
+ *
226
+ * As of Rubygame 2.3.0, Surface includes the Rubygame::NamedResource mixin
227
+ * module, which can perform autoloading of images on demand, among other
228
+ * things.
229
+ */
230
+ void Init_rubygame_image()
231
+ {
232
+
233
+ #if 0
234
+ mRubygame = rb_define_module("Rubygame");
235
+ cSurface = rb_define_class_under(mRubygame,"Surface",rb_cObject);
236
+ #endif
237
+
238
+ Init_rubygame_shared();
239
+
240
+ rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
241
+ ID2SYM(rb_intern("sdl_image")),
242
+ rb_ary_new3(3,
243
+ INT2NUM(SDL_IMAGE_MAJOR_VERSION),
244
+ INT2NUM(SDL_IMAGE_MINOR_VERSION),
245
+ INT2NUM(SDL_IMAGE_PATCHLEVEL)));
246
+
247
+ /* Image methods */
248
+ rb_define_singleton_method(cSurface, "load_image", rbgm_image_load_image, 1);
249
+ rb_define_singleton_method(cSurface, "load", rbgm_image_load, 1);
250
+ rb_define_singleton_method(cSurface, "autoload", rbgm_image_autoload, 1);
251
+ rb_define_singleton_method(cSurface, "load_from_string", rbgm_image_load_from_string, -1);
252
+ }