rubygame 2.3.0-x86-linux
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +438 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.o +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.o +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.o +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.o +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.o +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.o +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.o +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.o +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.o +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.o +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.o +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.o +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.o +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.o +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- data/test/audio_spec.rb +236 -0
- data/test/color_spec.rb +544 -0
- data/test/image.png +0 -0
- data/test/music_spec.rb +727 -0
- data/test/named_resource_spec.rb +211 -0
- data/test/short.ogg +0 -0
- data/test/sound_spec.rb +564 -0
- data/test/surface_spec.rb +219 -0
- data/test/test_crop.rb +45 -0
- data/test/test_rect.rb +841 -0
- metadata +174 -0
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/*
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* Interface to SDL_mixer sound playback and mixing.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2008 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#ifndef _RUBYGAME_SOUND_H
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#define _RUBYGAME_SOUND_H
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extern void Rubygame_Init_Sound();
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#endif
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/*
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* Rubygame binding to SDL Surface class.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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#include "rubygame_surface.h"
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void Rubygame_Init_Surface();
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VALUE rbgm_surface_new(int, VALUE*, VALUE);
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VALUE rbgm_surface_get_w(VALUE);
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VALUE rbgm_surface_get_h(VALUE);
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VALUE rbgm_surface_get_size(VALUE);
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VALUE rbgm_surface_get_depth(VALUE);
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VALUE rbgm_surface_get_flags(VALUE);
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VALUE rbgm_surface_get_masks(VALUE);
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VALUE rbgm_surface_get_alpha(VALUE);
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VALUE rbgm_surface_set_alpha(int, VALUE*, VALUE);
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VALUE rbgm_surface_get_colorkey(VALUE);
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VALUE rbgm_surface_set_colorkey(int, VALUE*, VALUE);
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VALUE rbgm_surface_blit(int, VALUE*, VALUE);
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VALUE rbgm_surface_fill(int, VALUE*, VALUE);
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VALUE rbgm_surface_getat(int, VALUE*, VALUE);
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VALUE rbgm_surface_pixels(VALUE);
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VALUE rbgm_surface_get_cliprect(VALUE);
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VALUE rbgm_surface_set_cliprect(VALUE, VALUE);
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VALUE rbgm_surface_convert(int, VALUE*, VALUE);
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VALUE rbgm_surface_displayformat(VALUE);
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VALUE rbgm_surface_displayformatalpha(VALUE);
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VALUE rbgm_image_savebmp(VALUE, VALUE);
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VALUE rbgm_transform_flip(VALUE, VALUE, VALUE);
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/*
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* call-seq:
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* new(size, depth=0, flags=0) -> Surface
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*
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* Create and initialize a new Surface object.
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*
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* A Surface is a grid of image data which you blit (i.e. copy) onto other
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* Surfaces. Since the Rubygame display is also a Surface (see the Screen
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* class), Surfaces can be blit to the screen; this is the most common way
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* to display images on the screen.
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*
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* This method may raise SDLError if the SDL video subsystem could
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* not be initialized for some reason.
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*
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* This function takes these arguments:
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* size:: requested surface size; an array of the form [width, height].
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* depth:: requested color depth (in bits per pixel). If depth is 0 (default),
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* automatically choose a color depth: either the depth of the Screen
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* mode (if one has been set), or the greatest color depth available
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* on the system.
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* flags:: an Array or Bitwise-OR'd list of zero or more of the following
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* flags (located in the Rubygame module, e.g. Rubygame::SWSURFACE).
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* This argument may be omitted, in which case the Surface
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* will be a normal software surface (this is not necessarily a bad
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* thing).
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* SWSURFACE:: (default) request a software surface.
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* HWSURFACE:: request a hardware-accelerated surface (using a
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* graphics card), if available. Creates a software
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* surface if hardware surfaces are not available.
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* SRCCOLORKEY:: request a colorkeyed surface. #set_colorkey will
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* also enable colorkey as needed. For a description
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* of colorkeys, see #set_colorkey.
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* SRCALPHA:: request an alpha channel. #set_alpha will
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* also enable alpha. as needed. For a description
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* of alpha, see #alpha.
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*/
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VALUE rbgm_surface_new(int argc, VALUE *argv, VALUE class)
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{
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VALUE self;
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SDL_Surface *self_surf;
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SDL_PixelFormat* pixformat;
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Uint32 flags, Rmask, Gmask, Bmask, Amask;
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int w, h, depth;
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VALUE vsize, vdepth, vflags;
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rb_scan_args(argc, argv, "12", &vsize, &vdepth, &vflags);
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if( SDL_GetVideoSurface() )
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{
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/* Pixel format is retrieved from the video surface. */
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pixformat = (SDL_GetVideoSurface())->format;
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}
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else
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{
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/* We can only get the system color depth when the video system
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* has been initialized. */
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if( init_video_system() == 0 )
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{
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pixformat = SDL_GetVideoInfo()->vfmt;
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}
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else
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{
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rb_raise(eSDLError,"Could not initialize SDL video subsystem.");
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return Qnil;
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}
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}
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Rmask = pixformat->Rmask;
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Gmask = pixformat->Gmask;
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Bmask = pixformat->Bmask;
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Amask = pixformat->Amask;
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if( !NIL_P(vdepth) && NUM2INT(vdepth) > 0 )
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{
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/* TODO: We might want to check that the requested depth makes sense. */
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depth = NUM2INT(vdepth);
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}
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else
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{
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depth = pixformat->BitsPerPixel;
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}
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/* Get width and height for new surface from vsize */
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vsize = convert_to_array(vsize);
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if(RARRAY(vsize)->len >= 2)
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{
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w = NUM2INT(rb_ary_entry(vsize,0));
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h = NUM2INT(rb_ary_entry(vsize,1));
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}
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else
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rb_raise(rb_eArgError,"Array is too short for Surface size (%d for 2)",\
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RARRAY(vsize)->len);
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flags = collapse_flags(vflags); /* in rubygame_shared */
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/* Finally, we can create the new Surface! Or try, anyway... */
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self_surf = SDL_CreateRGBSurface(flags,w,h,depth,Rmask,Gmask,Bmask,Amask);
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if( self_surf == NULL )
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rb_raise(eSDLError,"Could not create new surface: %s",SDL_GetError());
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/* Wrap the new surface in a crunchy candy VALUE shell. */
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self = Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,self_surf );
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/* The default initialize() does nothing, but may be overridden. */
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rb_obj_call_init(self,argc,argv);
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return self;
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}
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/* :nodoc: */
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VALUE rbgm_surface_initialize(int argc, VALUE *argv, VALUE self)
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{
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return self;
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}
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/*
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* call-seq:
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* width
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* w
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*
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* Return the width (in pixels) of the surface.
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*/
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VALUE rbgm_surface_get_w(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return INT2NUM(surf->w);
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}
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/*
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* call-seq:
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* height
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* h
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*
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* Return the height (in pixels) of the surface.
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*/
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VALUE rbgm_surface_get_h(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return INT2NUM(surf->h);
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}
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/* call-seq:
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* size -> [w,h]
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*
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* Return the surface's width and height (in pixels) in an Array.
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*/
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VALUE rbgm_surface_get_size(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return rb_ary_new3( 2, INT2NUM(surf->w), INT2NUM(surf->h) );
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}
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/* call-seq:
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* depth
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*
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* Return the color depth (in bits per pixel) of the surface.
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*/
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VALUE rbgm_surface_get_depth(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return UINT2NUM(surf->format->BitsPerPixel);
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}
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/* call-seq:
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* flags
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*
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* Return any flags the surface was initialized with
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* (as a bitwise OR'd integer).
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*/
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VALUE rbgm_surface_get_flags(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return UINT2NUM(surf->flags);
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}
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/*
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* call-seq:
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* masks -> [r,g,b,a]
|
249
|
+
*
|
250
|
+
* Return the color masks [r,g,b,a] of the surface. Almost everyone can
|
251
|
+
* ignore this function. Color masks are used to separate an
|
252
|
+
* integer representation of a color into its seperate channels.
|
253
|
+
*/
|
254
|
+
VALUE rbgm_surface_get_masks(VALUE self)
|
255
|
+
{
|
256
|
+
SDL_Surface *surf;
|
257
|
+
SDL_PixelFormat *format;
|
258
|
+
|
259
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
260
|
+
format = surf->format;
|
261
|
+
return rb_ary_new3(4,\
|
262
|
+
UINT2NUM(format->Rmask),\
|
263
|
+
UINT2NUM(format->Gmask),\
|
264
|
+
UINT2NUM(format->Bmask),\
|
265
|
+
UINT2NUM(format->Amask));
|
266
|
+
}
|
267
|
+
|
268
|
+
/*
|
269
|
+
* call-seq:
|
270
|
+
* alpha
|
271
|
+
*
|
272
|
+
* Return the per-surface alpha (opacity; non-transparency) of the surface.
|
273
|
+
* It can range from 0 (full transparent) to 255 (full opaque).
|
274
|
+
*/
|
275
|
+
VALUE rbgm_surface_get_alpha(VALUE self)
|
276
|
+
{
|
277
|
+
SDL_Surface *surf;
|
278
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
279
|
+
return INT2NUM(surf->format->alpha);
|
280
|
+
}
|
281
|
+
|
282
|
+
/*
|
283
|
+
* call-seq:
|
284
|
+
* set_alpha(alpha, flags=Rubygame::SRC_ALPHA)
|
285
|
+
*
|
286
|
+
* Set the per-surface alpha (opacity; non-transparency) of the surface.
|
287
|
+
*
|
288
|
+
* This function takes these arguments:
|
289
|
+
* alpha:: requested opacity of the surface. Alpha must be from 0
|
290
|
+
* (fully transparent) to 255 (fully opaque).
|
291
|
+
* flags:: 0 or Rubygame::SRC_ALPHA (default). Most people will want the
|
292
|
+
* default, in which case this argument can be omitted. For advanced
|
293
|
+
* users: this flag affects the surface as described in the docs for
|
294
|
+
* the SDL C function, SDL_SetAlpha.
|
295
|
+
*/
|
296
|
+
VALUE rbgm_surface_set_alpha(int argc, VALUE *argv, VALUE self)
|
297
|
+
{
|
298
|
+
SDL_Surface *surf;
|
299
|
+
Uint8 alpha;
|
300
|
+
Uint32 flags = SDL_SRCALPHA;
|
301
|
+
VALUE valpha, vflags;
|
302
|
+
|
303
|
+
rb_scan_args(argc, argv, "11", &valpha, &vflags);
|
304
|
+
|
305
|
+
if( !NIL_P(vflags) )
|
306
|
+
{
|
307
|
+
flags = NUM2UINT(vflags);
|
308
|
+
}
|
309
|
+
|
310
|
+
alpha = NUM2UINT(valpha);
|
311
|
+
|
312
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
313
|
+
if( SDL_SetAlpha(surf,flags,alpha) != 0 )
|
314
|
+
rb_raise(eSDLError, "%s", SDL_GetError());
|
315
|
+
return self;
|
316
|
+
}
|
317
|
+
|
318
|
+
/*
|
319
|
+
* call-seq:
|
320
|
+
* colorkey -> [r,g,b] or nil
|
321
|
+
*
|
322
|
+
* Return the colorkey of the surface in the form [r,g,b] (or +nil+ if there
|
323
|
+
* is no key). The colorkey of a surface is the exact color which will be
|
324
|
+
* ignored when the surface is blitted, effectively turning that color
|
325
|
+
* transparent. This is often used to make a blue (for example) background
|
326
|
+
* on an image seem transparent.
|
327
|
+
*/
|
328
|
+
VALUE rbgm_surface_get_colorkey( VALUE self )
|
329
|
+
{
|
330
|
+
SDL_Surface *surf;
|
331
|
+
Uint32 colorkey;
|
332
|
+
Uint8 r,g,b;
|
333
|
+
|
334
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
335
|
+
colorkey = surf->format->colorkey;
|
336
|
+
if((int *)colorkey == NULL)
|
337
|
+
return Qnil;
|
338
|
+
SDL_GetRGB(colorkey, surf->format, &r, &g, &b);
|
339
|
+
return rb_ary_new3(3,UINT2NUM(r),UINT2NUM(g),UINT2NUM(b));
|
340
|
+
}
|
341
|
+
|
342
|
+
/*
|
343
|
+
* call-seq:
|
344
|
+
* set_colorkey(color,flags=0)
|
345
|
+
*
|
346
|
+
* Set the colorkey of the surface. See Surface#colorkey for a description
|
347
|
+
* of colorkeys.
|
348
|
+
*
|
349
|
+
* This method takes these arguments:
|
350
|
+
* color:: color to use as the key, in the form [r,g,b]. Can be +nil+ to
|
351
|
+
* un-set the colorkey.
|
352
|
+
* flags:: 0 or Rubygame::SRC_COLORKEY (default) or
|
353
|
+
* Rubygame::SRC_COLORKEY|Rubygame::SDL_RLEACCEL. Most people will
|
354
|
+
* want the default, in which case this argument can be omitted. For
|
355
|
+
* advanced users: this flag affects the surface as described in the
|
356
|
+
* docs for the SDL C function, SDL_SetColorkey.
|
357
|
+
*/
|
358
|
+
VALUE rbgm_surface_set_colorkey( int argc, VALUE *argv, VALUE self)
|
359
|
+
{
|
360
|
+
SDL_Surface *surf;
|
361
|
+
Uint32 color;
|
362
|
+
Uint32 flags;
|
363
|
+
Uint8 r,g,b;
|
364
|
+
VALUE vcolor, vflags;
|
365
|
+
|
366
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
367
|
+
|
368
|
+
rb_scan_args(argc, argv, "11", &vcolor, &vflags);
|
369
|
+
|
370
|
+
if( !NIL_P(vflags) )
|
371
|
+
{
|
372
|
+
flags = NUM2UINT(vflags);
|
373
|
+
}
|
374
|
+
else
|
375
|
+
{
|
376
|
+
flags = SDL_SRCCOLORKEY;
|
377
|
+
}
|
378
|
+
|
379
|
+
|
380
|
+
if( RTEST(vcolor) )
|
381
|
+
{
|
382
|
+
vcolor = convert_color(vcolor);
|
383
|
+
extract_rgb_u8_as_u8(vcolor, &r, &g, &b);
|
384
|
+
color = SDL_MapRGB(surf->format, r,g,b);
|
385
|
+
}
|
386
|
+
else
|
387
|
+
{
|
388
|
+
flags = 0;
|
389
|
+
color = 0;
|
390
|
+
}
|
391
|
+
|
392
|
+
if(SDL_SetColorKey(surf,flags,color)!=0)
|
393
|
+
rb_raise(eSDLError,"could not set colorkey: %s",SDL_GetError());
|
394
|
+
return self;
|
395
|
+
}
|
396
|
+
|
397
|
+
/*
|
398
|
+
* call-seq:
|
399
|
+
* blit(target,dest,source=nil) -> Rect
|
400
|
+
*
|
401
|
+
* Blit (copy) all or part of the surface's image to another surface,
|
402
|
+
* at a given position. Returns a Rect representing the area of
|
403
|
+
* +target+ which was affected by the blit.
|
404
|
+
*
|
405
|
+
* This method takes these arguments:
|
406
|
+
* target:: the target Surface on which to paste the image.
|
407
|
+
* dest:: the coordinates of the top-left corner of the blit. Affects the
|
408
|
+
* area of +other+ the image data is /pasted/ over.
|
409
|
+
* Can also be a Rect or an Array larger than 2, but
|
410
|
+
* width and height will be ignored.
|
411
|
+
* source:: a Rect representing the area of the source surface to get data
|
412
|
+
* from. Affects where the image data is /copied/ from.
|
413
|
+
* Can also be an Array of no less than 4 values.
|
414
|
+
*/
|
415
|
+
VALUE rbgm_surface_blit(int argc, VALUE *argv, VALUE self)
|
416
|
+
{
|
417
|
+
int left, top, right, bottom;
|
418
|
+
int blit_x,blit_y,blit_w,blit_h;
|
419
|
+
//int dest_x,dest_y,dest_w,dest_h;
|
420
|
+
int src_x,src_y,src_w,src_h;
|
421
|
+
VALUE returnrect;
|
422
|
+
SDL_Surface *src, *dest;
|
423
|
+
SDL_Rect *src_rect, *blit_rect;
|
424
|
+
|
425
|
+
VALUE vtarget, vdest, vsource;
|
426
|
+
|
427
|
+
rb_scan_args( argc, argv, "21", &vtarget, &vdest, &vsource );
|
428
|
+
|
429
|
+
Data_Get_Struct(self, SDL_Surface, src);
|
430
|
+
Data_Get_Struct(vtarget, SDL_Surface, dest);
|
431
|
+
|
432
|
+
vdest = convert_to_array(vdest);
|
433
|
+
blit_x = NUM2INT(rb_ary_entry(vdest,0));
|
434
|
+
blit_y = NUM2INT(rb_ary_entry(vdest,1));
|
435
|
+
|
436
|
+
/* did we get a src_rect argument or not? */
|
437
|
+
if( !NIL_P(vsource) )
|
438
|
+
{
|
439
|
+
/* it might be good to check that it's actually a rect */
|
440
|
+
vsource = convert_to_array(vsource);
|
441
|
+
src_x = NUM2INT( rb_ary_entry(vsource,0) );
|
442
|
+
src_y = NUM2INT( rb_ary_entry(vsource,1) );
|
443
|
+
src_w = NUM2INT( rb_ary_entry(vsource,2) );
|
444
|
+
src_h = NUM2INT( rb_ary_entry(vsource,3) );
|
445
|
+
}
|
446
|
+
else
|
447
|
+
{
|
448
|
+
src_x = 0;
|
449
|
+
src_y = 0;
|
450
|
+
src_w = src->w;
|
451
|
+
src_h = src->h;
|
452
|
+
}
|
453
|
+
src_rect = make_rect( src_x, src_y, src_w, src_h );
|
454
|
+
|
455
|
+
/* experimental (broken) rectangle cropping code */
|
456
|
+
/* crop if it went off left/top/right/bottom */
|
457
|
+
//left = max(blit_x,0);
|
458
|
+
//top = max(blit_y,0);
|
459
|
+
//right = min(blit_x+src_w,dest->w);
|
460
|
+
//bottom = min(blit_y+src_h,dest->h);
|
461
|
+
|
462
|
+
left = blit_x;
|
463
|
+
top = blit_y;
|
464
|
+
right = blit_x+src_w;
|
465
|
+
bottom = blit_y+src_h;
|
466
|
+
|
467
|
+
//blit_w = min(blit_x+blit_w,dest->w) - max(blit_x,0);
|
468
|
+
//blit_h = min(blit_y+blit_h,dest->h) - max(blit_y,0);
|
469
|
+
blit_w = right - left;
|
470
|
+
blit_h = bottom - top;
|
471
|
+
|
472
|
+
blit_rect = make_rect( left, top, blit_w, blit_h );
|
473
|
+
|
474
|
+
SDL_BlitSurface(src,src_rect,dest,blit_rect);
|
475
|
+
|
476
|
+
returnrect = rb_funcall(cRect,rb_intern("new"),4,
|
477
|
+
INT2NUM(left),INT2NUM(top),\
|
478
|
+
INT2NUM(blit_w),INT2NUM(blit_h));
|
479
|
+
|
480
|
+
free(blit_rect);
|
481
|
+
free(src_rect);
|
482
|
+
return returnrect;
|
483
|
+
}
|
484
|
+
|
485
|
+
/*
|
486
|
+
* call-seq:
|
487
|
+
* fill(color,rect=nil)
|
488
|
+
*
|
489
|
+
* Fill all or part of a Surface with a color.
|
490
|
+
*
|
491
|
+
* This method takes these arguments:
|
492
|
+
* color:: color to fill with, in the form +[r,g,b]+ or +[r,g,b,a]+ (for
|
493
|
+
* partially transparent fills).
|
494
|
+
* rect:: a Rubygame::Rect representing the area of the surface to fill
|
495
|
+
* with color. Omit to fill the entire surface.
|
496
|
+
*/
|
497
|
+
VALUE rbgm_surface_fill( int argc, VALUE *argv, VALUE self )
|
498
|
+
{
|
499
|
+
SDL_Surface *surf;
|
500
|
+
SDL_Rect *rect;
|
501
|
+
Uint32 color;
|
502
|
+
Uint8 r,g,b,a;
|
503
|
+
VALUE vcolor, vrect;
|
504
|
+
|
505
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
506
|
+
|
507
|
+
rb_scan_args(argc, argv, "11", &vcolor, &vrect);
|
508
|
+
|
509
|
+
vcolor = convert_color(vcolor);
|
510
|
+
extract_rgba_u8_as_u8(vcolor, &r, &g, &b, &a);
|
511
|
+
color = SDL_MapRGBA(surf->format, r,g,b,a);
|
512
|
+
|
513
|
+
if( NIL_P(vrect) )
|
514
|
+
{
|
515
|
+
SDL_FillRect(surf,NULL,color);
|
516
|
+
}
|
517
|
+
else
|
518
|
+
{
|
519
|
+
vrect = convert_to_array(vrect);
|
520
|
+
|
521
|
+
rect = make_rect(\
|
522
|
+
NUM2INT(rb_ary_entry(vrect,0)),\
|
523
|
+
NUM2INT(rb_ary_entry(vrect,1)),\
|
524
|
+
NUM2INT(rb_ary_entry(vrect,2)),\
|
525
|
+
NUM2INT(rb_ary_entry(vrect,3))\
|
526
|
+
);
|
527
|
+
SDL_FillRect(surf,rect,color);
|
528
|
+
free(rect);
|
529
|
+
}
|
530
|
+
|
531
|
+
return self;
|
532
|
+
}
|
533
|
+
|
534
|
+
/*
|
535
|
+
* call-seq:
|
536
|
+
* get_at(x,y)
|
537
|
+
* get_at([x,y]) # deprecated
|
538
|
+
*
|
539
|
+
* Return the color [r,g,b,a] of the pixel at the given coordinate.
|
540
|
+
*
|
541
|
+
* Raises IndexError if the coordinates are out of bounds.
|
542
|
+
*/
|
543
|
+
VALUE rbgm_surface_getat( int argc, VALUE *argv, VALUE self )
|
544
|
+
{
|
545
|
+
SDL_Surface *surf;
|
546
|
+
int x, y, locked;
|
547
|
+
Uint32 color;
|
548
|
+
Uint8 *pixels, *pix;
|
549
|
+
Uint8 r,g,b,a;
|
550
|
+
VALUE vx, vy;
|
551
|
+
|
552
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
553
|
+
|
554
|
+
rb_scan_args(argc, argv, "11", &vx, &vy);
|
555
|
+
|
556
|
+
/* Still support passing position as an Array... for now. */
|
557
|
+
switch( TYPE(vx) )
|
558
|
+
{
|
559
|
+
case T_ARRAY: {
|
560
|
+
x = NUM2INT( rb_ary_entry(vx,0) );
|
561
|
+
y = NUM2INT( rb_ary_entry(vx,1) );
|
562
|
+
break;
|
563
|
+
}
|
564
|
+
default: {
|
565
|
+
x = NUM2INT(vx);
|
566
|
+
y = NUM2INT(vy);
|
567
|
+
break;
|
568
|
+
}
|
569
|
+
}
|
570
|
+
|
571
|
+
if( x < 0 || x > surf->w )
|
572
|
+
rb_raise(rb_eIndexError,"x index out of bounds (%d, min 0, max %d)",\
|
573
|
+
x,surf->w);
|
574
|
+
if( y < 0 || y > surf->h )
|
575
|
+
rb_raise(rb_eIndexError,"y index out of bounds (%d, min 0, max %d)",\
|
576
|
+
y,surf->h);
|
577
|
+
|
578
|
+
locked = 0;
|
579
|
+
/* lock surface */
|
580
|
+
if(SDL_MUSTLOCK(surf))
|
581
|
+
{
|
582
|
+
if(SDL_LockSurface(surf)==0)
|
583
|
+
locked += 1;
|
584
|
+
else
|
585
|
+
rb_raise(eSDLError,"could not lock surface: %s",SDL_GetError());
|
586
|
+
}
|
587
|
+
|
588
|
+
/* borrowed from pygame */
|
589
|
+
pixels = (Uint8 *) surf->pixels;
|
590
|
+
|
591
|
+
switch(surf->format->BytesPerPixel)
|
592
|
+
{
|
593
|
+
case 1:
|
594
|
+
color = (Uint32)*((Uint8 *)(pixels + y * surf->pitch) + x);
|
595
|
+
break;
|
596
|
+
case 2:
|
597
|
+
color = (Uint32)*((Uint16 *)(pixels + y * surf->pitch) + x);
|
598
|
+
break;
|
599
|
+
case 3:
|
600
|
+
pix = ((Uint8 *)(pixels + y * surf->pitch) + x * 3);
|
601
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
602
|
+
color = (pix[0]) + (pix[1]<<8) + (pix[2]<<16);
|
603
|
+
#else
|
604
|
+
color = (pix[2]) + (pix[1]<<8) + (pix[0]<<16);
|
605
|
+
#endif
|
606
|
+
break;
|
607
|
+
default: /*case 4:*/
|
608
|
+
color = *((Uint32*)(pixels + y * surf->pitch) + x);
|
609
|
+
break;
|
610
|
+
}
|
611
|
+
|
612
|
+
/* end borrowed from pygame */
|
613
|
+
|
614
|
+
/* recursively unlock surface*/
|
615
|
+
while(locked>1)
|
616
|
+
{
|
617
|
+
SDL_UnlockSurface(surf);
|
618
|
+
locked -= 1;
|
619
|
+
}
|
620
|
+
|
621
|
+
if((int *)color == NULL)
|
622
|
+
{
|
623
|
+
VALUE zero = INT2NUM(0);
|
624
|
+
return rb_ary_new3(4,zero,zero,zero,zero);
|
625
|
+
}
|
626
|
+
|
627
|
+
SDL_GetRGBA(color, surf->format, &r, &g, &b, &a);
|
628
|
+
return rb_ary_new3(4,UINT2NUM(r),UINT2NUM(g),UINT2NUM(b),UINT2NUM(a));
|
629
|
+
}
|
630
|
+
|
631
|
+
|
632
|
+
/*
|
633
|
+
* call-seq:
|
634
|
+
* set_at([x,y], color)
|
635
|
+
*
|
636
|
+
* Set the color of the pixel at the given coordinate.
|
637
|
+
*
|
638
|
+
* color can be one of:
|
639
|
+
* * an Array, [r,g,b] or [r,g,b,a] with each component in 0-255
|
640
|
+
* * an instance of ColorRGB, ColorHSV, etc.
|
641
|
+
* * the name of a color in Rubygame::Color, as a Symbol or String
|
642
|
+
*
|
643
|
+
* Raises IndexError if the coordinates are out of bounds.
|
644
|
+
*
|
645
|
+
*--
|
646
|
+
*
|
647
|
+
* I'm lazy and just using SDL_FillRect. ;-P
|
648
|
+
* It's easier and less bug-prone this way.
|
649
|
+
* I have no idea about speed comparisons.
|
650
|
+
*
|
651
|
+
*/
|
652
|
+
VALUE rbgm_surface_setat( int argc, VALUE *argv, VALUE self )
|
653
|
+
{
|
654
|
+
SDL_Surface *surf;
|
655
|
+
SDL_Rect *rect;
|
656
|
+
Uint32 color;
|
657
|
+
Uint8 r,g,b,a;
|
658
|
+
VALUE vpos, vcolor;
|
659
|
+
|
660
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
661
|
+
|
662
|
+
rb_scan_args(argc, argv, "2", &vpos, &vcolor);
|
663
|
+
|
664
|
+
vcolor = convert_color(vcolor);
|
665
|
+
extract_rgba_u8_as_u8(vcolor, &r, &g, &b, &a);
|
666
|
+
color = SDL_MapRGBA(surf->format, r,g,b,a);
|
667
|
+
|
668
|
+
vpos = convert_to_array(vpos);
|
669
|
+
rect = make_rect( NUM2INT(rb_ary_entry(vpos,0)),
|
670
|
+
NUM2INT(rb_ary_entry(vpos,1)),
|
671
|
+
1, 1 );
|
672
|
+
|
673
|
+
SDL_FillRect(surf,rect,color);
|
674
|
+
|
675
|
+
free(rect);
|
676
|
+
|
677
|
+
return self;
|
678
|
+
}
|
679
|
+
|
680
|
+
|
681
|
+
|
682
|
+
/*
|
683
|
+
* call-seq:
|
684
|
+
* pixels -> String
|
685
|
+
*
|
686
|
+
* Return a string of pixel data for the Surface. Most users will not
|
687
|
+
* need to use this method. If you want to convert a Surface into an
|
688
|
+
* OpenGL texture, pass the returned string to the TexImage2D method
|
689
|
+
* of the ruby-opengl library. (See samples/demo_gl_tex.rb for an example.)
|
690
|
+
*
|
691
|
+
* (Please note that the dimensions of OpenGL textures must be powers of 2
|
692
|
+
* (e.g. 64x128, 512x512), so if you want to use a Surface as an OpenGL
|
693
|
+
* texture, the Surface's dimensions must also be powers of 2!)
|
694
|
+
*/
|
695
|
+
VALUE rbgm_surface_pixels( VALUE self )
|
696
|
+
{
|
697
|
+
SDL_Surface *surf;
|
698
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
699
|
+
return rb_str_new(surf->pixels, (long)surf->pitch * surf->h);
|
700
|
+
}
|
701
|
+
|
702
|
+
/*
|
703
|
+
* call-seq:
|
704
|
+
* clip -> Rect
|
705
|
+
*
|
706
|
+
* Return the clipping area for this Surface. See also #cliprect=.
|
707
|
+
*
|
708
|
+
* The clipping area of a Surface is the only part which can be drawn upon
|
709
|
+
* by other Surface's #blits. By default, the clipping area is the entire area
|
710
|
+
* of the Surface.
|
711
|
+
*/
|
712
|
+
VALUE rbgm_surface_get_clip( VALUE self )
|
713
|
+
{
|
714
|
+
SDL_Rect rect;
|
715
|
+
SDL_Surface *surf;
|
716
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
717
|
+
|
718
|
+
SDL_GetClipRect(surf, &rect);
|
719
|
+
|
720
|
+
return rb_funcall(cRect,rb_intern("new"),4,
|
721
|
+
INT2NUM(rect.x),INT2NUM(rect.y),
|
722
|
+
INT2NUM(rect.w),INT2NUM(rect.h));
|
723
|
+
}
|
724
|
+
|
725
|
+
/*
|
726
|
+
* call-seq:
|
727
|
+
* clip = Rect or nil
|
728
|
+
*
|
729
|
+
* Set the current clipping area of the Surface. See also #cliprect.
|
730
|
+
*
|
731
|
+
* The clipping area of a Surface is the only part which can be drawn upon
|
732
|
+
* by other Surface's #blits. The clipping area will be clipped to the edges
|
733
|
+
* of the surface so that the clipping area for a Surface can never fall
|
734
|
+
* outside the edges of the Surface.
|
735
|
+
*
|
736
|
+
* By default, the clipping area is the entire area of the Surface.
|
737
|
+
* You may set clip to +nil+, which will reset the clipping area to cover
|
738
|
+
* the entire Surface.
|
739
|
+
*/
|
740
|
+
VALUE rbgm_surface_set_clip( VALUE self, VALUE clip )
|
741
|
+
{
|
742
|
+
SDL_Rect *rect;
|
743
|
+
SDL_Surface *surf;
|
744
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
745
|
+
|
746
|
+
|
747
|
+
if( NIL_P(clip) )
|
748
|
+
{
|
749
|
+
SDL_SetClipRect(surf,NULL);
|
750
|
+
}
|
751
|
+
else
|
752
|
+
{
|
753
|
+
clip = convert_to_array(clip);
|
754
|
+
rect = make_rect(\
|
755
|
+
NUM2INT(rb_ary_entry(clip,0)),\
|
756
|
+
NUM2INT(rb_ary_entry(clip,1)),\
|
757
|
+
NUM2INT(rb_ary_entry(clip,2)),\
|
758
|
+
NUM2INT(rb_ary_entry(clip,3))\
|
759
|
+
);
|
760
|
+
|
761
|
+
SDL_SetClipRect(surf,rect);
|
762
|
+
free(rect);
|
763
|
+
}
|
764
|
+
|
765
|
+
return self;
|
766
|
+
}
|
767
|
+
|
768
|
+
/*
|
769
|
+
* call-seq:
|
770
|
+
* convert( other=nil, flags=nil ) -> Surface
|
771
|
+
*
|
772
|
+
* Copies the Surface to a new Surface with the pixel format of another
|
773
|
+
* Surface, for fast blitting. May raise SDLError if a problem occurs.
|
774
|
+
*
|
775
|
+
* This method takes these arguments:
|
776
|
+
* - other:: The Surface to match pixel format against. If +nil+, the
|
777
|
+
* display surface (i.e. Screen) is used, if available; if no
|
778
|
+
* display surface is available, raises SDLError.
|
779
|
+
* - flags:: An array of flags to pass when the new Surface is created.
|
780
|
+
* See Surface#new.
|
781
|
+
*
|
782
|
+
*/
|
783
|
+
VALUE rbgm_surface_convert(int argc, VALUE *argv, VALUE self)
|
784
|
+
{
|
785
|
+
SDL_Surface *surf, *othersurf, *newsurf;
|
786
|
+
Uint32 flags = 0;
|
787
|
+
VALUE vother, vflags;
|
788
|
+
|
789
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
790
|
+
|
791
|
+
rb_scan_args(argc, argv, "02", &vother, &vflags );
|
792
|
+
|
793
|
+
if( !NIL_P(vother) )
|
794
|
+
{
|
795
|
+
Data_Get_Struct(vother, SDL_Surface, othersurf);
|
796
|
+
}
|
797
|
+
else
|
798
|
+
{
|
799
|
+
othersurf = SDL_GetVideoSurface();
|
800
|
+
if( othersurf == NULL )
|
801
|
+
{
|
802
|
+
rb_raise(eSDLError, "Cannot convert Surface with no target given and no Screen made: %s", SDL_GetError());
|
803
|
+
}
|
804
|
+
}
|
805
|
+
|
806
|
+
flags = collapse_flags(vflags); /* in rubygame_shared.c */
|
807
|
+
|
808
|
+
if( init_video_system() == 0 )
|
809
|
+
{
|
810
|
+
newsurf = SDL_ConvertSurface( surf, othersurf->format, flags );
|
811
|
+
}
|
812
|
+
else
|
813
|
+
{
|
814
|
+
newsurf = NULL;
|
815
|
+
}
|
816
|
+
|
817
|
+
if( newsurf == NULL )
|
818
|
+
{
|
819
|
+
rb_raise(eSDLError,\
|
820
|
+
"Could not convert the Surface: %s",\
|
821
|
+
SDL_GetError());
|
822
|
+
}
|
823
|
+
|
824
|
+
return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,newsurf );
|
825
|
+
}
|
826
|
+
|
827
|
+
/*
|
828
|
+
* call-seq:
|
829
|
+
* to_display() -> Surface
|
830
|
+
*
|
831
|
+
* Copies the Surface to a new Surface with the pixel format of the display,
|
832
|
+
* suitable for fast blitting to the display surface (i.e. Screen).
|
833
|
+
* May raise SDLError if a problem occurs.
|
834
|
+
*
|
835
|
+
* If you want to take advantage of hardware colorkey or alpha blit
|
836
|
+
* acceleration, you should set the colorkey and alpha value before calling
|
837
|
+
* this function.
|
838
|
+
*
|
839
|
+
*/
|
840
|
+
VALUE rbgm_surface_dispform(VALUE self)
|
841
|
+
{
|
842
|
+
SDL_Surface *surf, *newsurf;
|
843
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
844
|
+
|
845
|
+
if( init_video_system() == 0 )
|
846
|
+
{
|
847
|
+
newsurf = SDL_DisplayFormat( surf );
|
848
|
+
}
|
849
|
+
else
|
850
|
+
{
|
851
|
+
newsurf = NULL;
|
852
|
+
}
|
853
|
+
|
854
|
+
if( newsurf == NULL )
|
855
|
+
{
|
856
|
+
rb_raise(eSDLError,\
|
857
|
+
"Could not convert the Surface to display format: %s",\
|
858
|
+
SDL_GetError());
|
859
|
+
}
|
860
|
+
|
861
|
+
return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,newsurf );
|
862
|
+
}
|
863
|
+
|
864
|
+
/*
|
865
|
+
* call-seq:
|
866
|
+
* to_display_alpha() -> Surface
|
867
|
+
*
|
868
|
+
* Like #to_display except the Surface has an extra channel for alpha (i.e.
|
869
|
+
* opacity). May raise SDLError if a problem occurs.
|
870
|
+
*
|
871
|
+
* This function can be used to convert a colorkey to an alpha channel, if the
|
872
|
+
* SRCCOLORKEY flag is set on the surface. The generated surface will then be
|
873
|
+
* transparent (alpha=0) where the pixels match the colorkey, and opaque
|
874
|
+
* (alpha=255) elsewhere.
|
875
|
+
*/
|
876
|
+
VALUE rbgm_surface_dispformalpha(VALUE self)
|
877
|
+
{
|
878
|
+
SDL_Surface *surf, *newsurf;
|
879
|
+
Data_Get_Struct(self, SDL_Surface, surf);
|
880
|
+
|
881
|
+
if( init_video_system() == 0 )
|
882
|
+
{
|
883
|
+
newsurf = SDL_DisplayFormatAlpha( surf );
|
884
|
+
}
|
885
|
+
else
|
886
|
+
{
|
887
|
+
newsurf = NULL;
|
888
|
+
}
|
889
|
+
|
890
|
+
if( newsurf == NULL )
|
891
|
+
{
|
892
|
+
rb_raise(eSDLError,\
|
893
|
+
"Could not convert the Surface to display format with alpha channel: %s",\
|
894
|
+
SDL_GetError());
|
895
|
+
}
|
896
|
+
|
897
|
+
return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,newsurf );
|
898
|
+
}
|
899
|
+
|
900
|
+
|
901
|
+
/*
|
902
|
+
* call-seq:
|
903
|
+
* savebmp( filename ) -> nil
|
904
|
+
*
|
905
|
+
* Save the Surface as a Windows Bitmap (BMP) file with the given filename.
|
906
|
+
*/
|
907
|
+
VALUE rbgm_image_savebmp( VALUE self, VALUE filename )
|
908
|
+
{
|
909
|
+
char *name;
|
910
|
+
SDL_Surface *surf;
|
911
|
+
|
912
|
+
name = StringValuePtr(filename);
|
913
|
+
Data_Get_Struct(self,SDL_Surface,surf);
|
914
|
+
if(SDL_SaveBMP(surf,name)!=0)
|
915
|
+
{
|
916
|
+
rb_raise(eSDLError,\
|
917
|
+
"Couldn't save surface to file %s: %s",name,SDL_GetError());
|
918
|
+
}
|
919
|
+
return Qnil;
|
920
|
+
}
|
921
|
+
|
922
|
+
|
923
|
+
/* --
|
924
|
+
* Borrowed from Pygame:
|
925
|
+
* ++
|
926
|
+
*/
|
927
|
+
static SDL_Surface* newsurf_fromsurf(SDL_Surface* surf, int width, int height)
|
928
|
+
{
|
929
|
+
SDL_Surface* newsurf;
|
930
|
+
|
931
|
+
if(surf->format->BytesPerPixel <= 0 || surf->format->BytesPerPixel > 4)
|
932
|
+
rb_raise(eSDLError,"unsupported Surface bit depth for transform");
|
933
|
+
|
934
|
+
newsurf = SDL_CreateRGBSurface(surf->flags, width, height, surf->format->BitsPerPixel,
|
935
|
+
surf->format->Rmask, surf->format->Gmask, surf->format->Bmask, surf->format->Amask);
|
936
|
+
if(!newsurf)
|
937
|
+
rb_raise(eSDLError,"%s",SDL_GetError());
|
938
|
+
|
939
|
+
/* Copy palette, colorkey, etc info */
|
940
|
+
if(surf->format->BytesPerPixel==1 && surf->format->palette)
|
941
|
+
SDL_SetColors(newsurf, surf->format->palette->colors, 0, surf->format->palette->ncolors);
|
942
|
+
if(surf->flags & SDL_SRCCOLORKEY)
|
943
|
+
SDL_SetColorKey(newsurf, (surf->flags&SDL_RLEACCEL)|SDL_SRCCOLORKEY, surf->format->colorkey);
|
944
|
+
|
945
|
+
return newsurf;
|
946
|
+
}
|
947
|
+
|
948
|
+
/*
|
949
|
+
* call-seq:
|
950
|
+
* flip(horz, vert) -> Surface
|
951
|
+
*
|
952
|
+
* Flips the source surface horizontally (if +horz+ is true), vertically
|
953
|
+
* (if +vert+ is true), or both (if both are true). This operation is
|
954
|
+
* non-destructive; the original image can be perfectly reconstructed by
|
955
|
+
* flipping the resultant image again.
|
956
|
+
*
|
957
|
+
* This operation does NOT require SDL_gfx.
|
958
|
+
*
|
959
|
+
* A similar effect can (supposedly) be achieved by giving X or Y zoom
|
960
|
+
* factors of -1 to #rotozoom (only if compiled with SDL_gfx 2.0.13 or
|
961
|
+
* greater). Your mileage may vary.
|
962
|
+
*/
|
963
|
+
VALUE rbgm_transform_flip(VALUE self, VALUE vhorz, VALUE vvert)
|
964
|
+
{
|
965
|
+
SDL_Surface *surf, *newsurf;
|
966
|
+
int xaxis, yaxis;
|
967
|
+
|
968
|
+
int loopx, loopy;
|
969
|
+
int pixsize, srcpitch, dstpitch;
|
970
|
+
Uint8 *srcpix, *dstpix;
|
971
|
+
|
972
|
+
xaxis = RTEST(vhorz);
|
973
|
+
yaxis = RTEST(vvert);
|
974
|
+
|
975
|
+
Data_Get_Struct(self,SDL_Surface,surf);
|
976
|
+
|
977
|
+
/* Borrowed from Pygame: */
|
978
|
+
newsurf = newsurf_fromsurf(surf, surf->w, surf->h);
|
979
|
+
if(!newsurf)
|
980
|
+
return Qnil;
|
981
|
+
|
982
|
+
pixsize = surf->format->BytesPerPixel;
|
983
|
+
srcpitch = surf->pitch;
|
984
|
+
dstpitch = newsurf->pitch;
|
985
|
+
|
986
|
+
SDL_LockSurface(newsurf);
|
987
|
+
|
988
|
+
srcpix = (Uint8*)surf->pixels;
|
989
|
+
dstpix = (Uint8*)newsurf->pixels;
|
990
|
+
|
991
|
+
if(!xaxis)
|
992
|
+
{
|
993
|
+
if(!yaxis)
|
994
|
+
{
|
995
|
+
for(loopy = 0; loopy < surf->h; ++loopy)
|
996
|
+
memcpy(dstpix+loopy*dstpitch, srcpix+loopy*srcpitch, surf->w*surf->format->BytesPerPixel);
|
997
|
+
}
|
998
|
+
else
|
999
|
+
{
|
1000
|
+
for(loopy = 0; loopy < surf->h; ++loopy)
|
1001
|
+
memcpy(dstpix+loopy*dstpitch, srcpix+(surf->h-1-loopy)*srcpitch, surf->w*surf->format->BytesPerPixel);
|
1002
|
+
}
|
1003
|
+
}
|
1004
|
+
else /*if (xaxis)*/
|
1005
|
+
{
|
1006
|
+
if(yaxis)
|
1007
|
+
{
|
1008
|
+
switch(surf->format->BytesPerPixel)
|
1009
|
+
{
|
1010
|
+
case 1:
|
1011
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1012
|
+
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1013
|
+
Uint8* src = ((Uint8*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w - 1;
|
1014
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1015
|
+
*dst++ = *src--;
|
1016
|
+
}break;
|
1017
|
+
case 2:
|
1018
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1019
|
+
Uint16* dst = (Uint16*)(dstpix+loopy*dstpitch);
|
1020
|
+
Uint16* src = ((Uint16*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w - 1;
|
1021
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1022
|
+
*dst++ = *src--;
|
1023
|
+
}break;
|
1024
|
+
case 4:
|
1025
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1026
|
+
Uint32* dst = (Uint32*)(dstpix+loopy*dstpitch);
|
1027
|
+
Uint32* src = ((Uint32*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w - 1;
|
1028
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1029
|
+
*dst++ = *src--;
|
1030
|
+
}break;
|
1031
|
+
case 3:
|
1032
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1033
|
+
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1034
|
+
Uint8* src = ((Uint8*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w*3 - 3;
|
1035
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1036
|
+
{
|
1037
|
+
dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
|
1038
|
+
dst += 3;
|
1039
|
+
src -= 3;
|
1040
|
+
}
|
1041
|
+
}break;
|
1042
|
+
}
|
1043
|
+
}
|
1044
|
+
else
|
1045
|
+
{
|
1046
|
+
switch(surf->format->BytesPerPixel)
|
1047
|
+
{
|
1048
|
+
case 1:
|
1049
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1050
|
+
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1051
|
+
Uint8* src = ((Uint8*)(srcpix+loopy*srcpitch)) + surf->w - 1;
|
1052
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1053
|
+
*dst++ = *src--;
|
1054
|
+
}break;
|
1055
|
+
case 2:
|
1056
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1057
|
+
Uint16* dst = (Uint16*)(dstpix+loopy*dstpitch);
|
1058
|
+
Uint16* src = ((Uint16*)(srcpix+loopy*srcpitch)) + surf->w - 1;
|
1059
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1060
|
+
*dst++ = *src--;
|
1061
|
+
}break;
|
1062
|
+
case 4:
|
1063
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1064
|
+
Uint32* dst = (Uint32*)(dstpix+loopy*dstpitch);
|
1065
|
+
Uint32* src = ((Uint32*)(srcpix+loopy*srcpitch)) + surf->w - 1;
|
1066
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1067
|
+
*dst++ = *src--;
|
1068
|
+
}break;
|
1069
|
+
case 3:
|
1070
|
+
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1071
|
+
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1072
|
+
Uint8* src = ((Uint8*)(srcpix+loopy*srcpitch)) + surf->w*3 - 3;
|
1073
|
+
for(loopx = 0; loopx < surf->w; ++loopx)
|
1074
|
+
{
|
1075
|
+
dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
|
1076
|
+
dst += 3;
|
1077
|
+
src -= 3;
|
1078
|
+
}
|
1079
|
+
}break;
|
1080
|
+
}
|
1081
|
+
}
|
1082
|
+
}
|
1083
|
+
|
1084
|
+
SDL_UnlockSurface(newsurf);
|
1085
|
+
/* Thanks, Pygame :) */
|
1086
|
+
|
1087
|
+
|
1088
|
+
if(newsurf == NULL)
|
1089
|
+
rb_raise(eSDLError,"Could not flip surface: %s",SDL_GetError());
|
1090
|
+
return Data_Wrap_Struct(cSurface,0,SDL_FreeSurface,newsurf);
|
1091
|
+
}
|
1092
|
+
|
1093
|
+
/*
|
1094
|
+
* See rubygame_image.c for the Surface class overview docs.
|
1095
|
+
* I hate RDoc's C parser.
|
1096
|
+
*
|
1097
|
+
*/
|
1098
|
+
void Rubygame_Init_Surface()
|
1099
|
+
{
|
1100
|
+
|
1101
|
+
#if 0
|
1102
|
+
mRubygame = rb_define_module("Rubygame");
|
1103
|
+
cSurface = rb_define_class_under(mRubygame,"Surface",rb_cObject);
|
1104
|
+
#endif
|
1105
|
+
|
1106
|
+
rb_define_singleton_method(cSurface,"new",rbgm_surface_new,-1);
|
1107
|
+
rb_define_method(cSurface,"initialize",rbgm_surface_initialize,-1);
|
1108
|
+
rb_define_method(cSurface,"w",rbgm_surface_get_w,0);
|
1109
|
+
rb_define_alias(cSurface,"width","w");
|
1110
|
+
rb_define_method(cSurface,"h",rbgm_surface_get_h,0);
|
1111
|
+
rb_define_alias(cSurface,"height","h");
|
1112
|
+
rb_define_method(cSurface,"size",rbgm_surface_get_size,0);
|
1113
|
+
rb_define_method(cSurface,"depth",rbgm_surface_get_depth,0);
|
1114
|
+
rb_define_method(cSurface,"flags",rbgm_surface_get_flags,0);
|
1115
|
+
rb_define_method(cSurface,"masks",rbgm_surface_get_masks,0);
|
1116
|
+
rb_define_method(cSurface,"alpha",rbgm_surface_get_alpha,0);
|
1117
|
+
rb_define_method(cSurface,"set_alpha",rbgm_surface_set_alpha,-1);
|
1118
|
+
rb_define_method(cSurface,"colorkey",rbgm_surface_get_colorkey,0);
|
1119
|
+
rb_define_method(cSurface,"set_colorkey",rbgm_surface_set_colorkey,-1);
|
1120
|
+
rb_define_method(cSurface,"blit",rbgm_surface_blit,-1);
|
1121
|
+
rb_define_method(cSurface,"fill",rbgm_surface_fill,-1);
|
1122
|
+
rb_define_method(cSurface,"get_at",rbgm_surface_getat,-1);
|
1123
|
+
rb_define_method(cSurface,"set_at",rbgm_surface_setat,-1);
|
1124
|
+
rb_define_method(cSurface,"pixels",rbgm_surface_pixels,0);
|
1125
|
+
rb_define_method(cSurface,"clip",rbgm_surface_get_clip,0);
|
1126
|
+
rb_define_method(cSurface,"clip=",rbgm_surface_set_clip,1);
|
1127
|
+
rb_define_method(cSurface,"convert",rbgm_surface_convert,-1);
|
1128
|
+
rb_define_method(cSurface,"to_display",rbgm_surface_dispform,0);
|
1129
|
+
rb_define_method(cSurface,"to_display_alpha",rbgm_surface_dispformalpha,0);
|
1130
|
+
rb_define_method(cSurface,"savebmp",rbgm_image_savebmp,1);
|
1131
|
+
rb_define_method(cSurface,"flip",rbgm_transform_flip,2);
|
1132
|
+
|
1133
|
+
|
1134
|
+
/* Include the Rubygame::NamedResource mixin module. */
|
1135
|
+
rg_include_named_resource(cSurface);
|
1136
|
+
|
1137
|
+
|
1138
|
+
/* Surface initialization flags */
|
1139
|
+
rb_define_const(mRubygame,"SWSURFACE",UINT2NUM(SDL_SWSURFACE));
|
1140
|
+
rb_define_const(mRubygame,"HWSURFACE",UINT2NUM(SDL_HWSURFACE));
|
1141
|
+
rb_define_const(mRubygame,"ASYNCBLIT",UINT2NUM(SDL_ASYNCBLIT));
|
1142
|
+
rb_define_const(mRubygame,"ANYFORMAT",UINT2NUM(SDL_ANYFORMAT));
|
1143
|
+
rb_define_const(mRubygame,"HWPALETTE",UINT2NUM(SDL_HWPALETTE));
|
1144
|
+
rb_define_const(mRubygame,"HWACCEL",UINT2NUM(SDL_HWACCEL));
|
1145
|
+
rb_define_const(mRubygame,"SRCCOLORKEY",UINT2NUM(SDL_SRCCOLORKEY));
|
1146
|
+
rb_define_const(mRubygame,"RLEACCELOK",UINT2NUM(SDL_RLEACCELOK));
|
1147
|
+
rb_define_const(mRubygame,"RLEACCEL",UINT2NUM(SDL_RLEACCEL));
|
1148
|
+
rb_define_const(mRubygame,"SRCALPHA",UINT2NUM(SDL_SRCALPHA));
|
1149
|
+
rb_define_const(mRubygame,"PREALLOC",UINT2NUM(SDL_PREALLOC));
|
1150
|
+
|
1151
|
+
}
|