rubygame 2.3.0-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +438 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.o +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.o +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.o +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.o +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.o +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.o +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.o +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.o +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.o +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.o +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.o +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.o +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.o +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.o +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- data/test/audio_spec.rb +236 -0
- data/test/color_spec.rb +544 -0
- data/test/image.png +0 -0
- data/test/music_spec.rb +727 -0
- data/test/named_resource_spec.rb +211 -0
- data/test/short.ogg +0 -0
- data/test/sound_spec.rb +564 -0
- data/test/surface_spec.rb +219 -0
- data/test/test_crop.rb +45 -0
- data/test/test_rect.rb +841 -0
- metadata +174 -0
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# Ftor ("Fake vecTOR"), a vector-like class for 2D position/movement.
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# *NOTE*: you must require 'rubygame/ftor' manually to gain access to
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# Rubygame::Ftor. It is not imported with Rubygame by default!
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#
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# Ftor ("Fake vecTOR"), a vector-like class for 2D position/movement.
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#
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# (NB: See #angle for an important note about why angles appear to be the
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# opposite of what you may expect.)
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#
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# Ftor is useful for storing 2D coordinates (x,y) as well as
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# vector quantities such as velocity and acceleration (representationally,
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# points and vectors are equivalent.) Although Ftors are always represented
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# internally as Cartesian coordinates (x, y), it is possible to deal with an
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# Ftor as polar coordinates (#angle, #magnitude) instead.
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# See #new_am and #set_am!, for example.
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#
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# Ftor is a "fake" vector because it has certain convenient properties which
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# differ from "true" vectors (i.e. vectors in a strict mathematical sense).
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#
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# Unlike vectors, Ftors may be multiplied or divided to another Ftor. This is
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# equivalent to multiplying or dividing each component by the corresponding
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# component in the second Ftor. If you like, you can think of this feature as
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# scaling each component of the Ftor by a separate factor:
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#
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# Ftor(a,b) * Ftor(c,d) = Ftor(a*c, b*d)
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#
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# Of course, Ftors also have the usual vector behavior for addition/subraction
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# between two Ftors, and multiplication/division of an Ftor by a scalar:
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#
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# Ftor(a,b) + Ftor(c,d) = Ftor(a+c, b+d)
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# Ftor(a,b) * n = Ftor(a*n, b*n)
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#
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# Additionally, Ftor contains functions for manipulating itself.
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# You can both get and set such properties as #angle, #magnitude, #unit,
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# and #normal, and the Ftor will change in-place as needed. For example,
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# if you set #angle=, the vector will change to have the new angle,
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# but keeps the same magnitude as before.
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#
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# Ftor attempts to save processing time (at the expense of memory) by
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# storing secondary properties (angle, magnitude, etc.) whenever they are
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# calculated,so that they need not be calculated repeatedly. If the vector
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# changes, the properties will be calculated again the next time they
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# are needed.
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# (In future versions, it may be possible to disable this feature for
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# certain Ftors, for example if they will change very often, to save memory.)
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#
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class Ftor
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PI = Math::PI
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HALF_PI = PI*0.5
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THREE_HALF_PI = PI*1.5
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TWO_PI = PI*2
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# Create a new Ftor by specifying its x and y components. See also #new_am
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# and #new_from_to.
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def initialize(x,y)
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@x, @y = x, y
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end
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# Create a new Ftor by specifying its #angle (in radians) and #magnitude.
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# See also #new.
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def self.new_am(a,m)
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v = Ftor.new(1,0)
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v.a, v.m = a, m
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return v
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end
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# Returns a new Ftor which represents the difference in position of two
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# points +p1+ and +p2+. (+p1+ and +p2+ can be Ftors, size-2 Arrays, or
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# anything else which has two numerical components and responds to #[].)
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#
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# In other words, assuming +v+ is the Ftor returned by this function:
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# p1 + v = p2
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def self.new_from_to(p1,p2)
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return self.class.new(p2[0]-p1[0],p2[1]-p1[1])
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end
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attr_reader :x # The x component of the Ftor.
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# Set the x component of the Ftor.
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def x=(value)
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@x = value
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_clear()
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end
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attr_reader :y # The y component of the Ftor.
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# Set the y component of the Ftor.
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def y=(value)
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@y = value
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_clear()
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end
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# Modify the x and y components of the Ftor in-place
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def set!(x,y)
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@x, @y = x,y
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_clear()
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end
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# Modify the #angle (in radians) and #magnitude of the Ftor in-place
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def set_am!(a,m)
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self.angle, self.magnitude = a, m
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end
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# Same as #to_s, but this Ftor's #object_id is also displayed.
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def inspect
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"#<#{self.class}:#{object_id}: %f, %f>"%[@x,@y]
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end
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# Display this Ftor in the format: "#<Ftor: [x, y]>". x and y are displayed
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# as floats at full precision. See also #pp.
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def to_s
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"#<#{self.class}: [%f, %f]>"%[@x,@y]
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end
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# "Pretty print". Same as #to_s, but components are displayed as rounded
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# floats to 3 decimal places, for easy viewing.
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def pretty
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"#<#{self.class}: [%0.3f, %0.3f]>"%[@x,@y]
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end
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# Same as #to_s_am, but this Ftor's #object_id is also displayed.
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def inspect_am
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"#<#{self.class}:AM:#{object_id}: %f, %f>"%[angle(),magnitude()]
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end
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# Display this Ftor in the format: "#<Ftor:AM: [angle, magnitude]>".
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# angle and magnitude are displayed as floats at full precision.
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# See also #to_s and #pp_am.
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def to_s_am
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"#<#{self.class}:AM: [%f, %f]>"%[angle(),magnitude()]
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end
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# "Pretty print" with angle and magnitude.
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# Same as #to_s_am, but components are displayed as rounded floats to 3
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# decimal places, for easy viewing.
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def pretty_am
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"#<#{self.class}:AM: [%0.3f, %0.3f]>"%[angle(),magnitude()]
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end
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# Returns an Array of this Ftor's components, [x,y].
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def to_a
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[@x,@y]
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end
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alias :to_ary :to_a
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# Return the +i+th component of this Ftor, as if it were the Array
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# returned by #to_a.
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def [](i)
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[@x,@y][i]
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end
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# True if this Ftor is equal to +other+, when both have been converted to
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# Arrays via #to_a. In other words, a component-by-component equality check.
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def ==(other)
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to_a() == other.to_a
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end
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# The reverse of this Ftor. I.e., all components are negated. See also
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# #reverse!.
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def -@
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self.class.new(-@x,-@y)
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end
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# Like #-@, but reverses this Ftor in-place.
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def reverse!
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set!(-@x,-@y)
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end
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# Perform vector addition with this Ftor and +other+, adding them on a
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# component-by-component basis, like so:
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# Ftor(a,b) + Ftor(c,d) = Ftor(a+c, b+d)
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def +(other)
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return self.class.new(@x+other[0],@y+other[1])
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end
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# Like #+, but performs subtraction instead of addition.
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def -(other)
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return self.class.new(@x-other[0],@y-other[1])
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end
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# Perform multiplication of this Ftor by the scalar +other+, like so:
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# Ftor(a,b) * n = Ftor(a*n, b*n)
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#
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# However, if this causes TypeError, attempt to extract indices 0 and 1
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# with +other+'s #[] operator, and multiply them into the corresponding
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# components of this Ftor, like so:
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# Ftor(a,b) * Ftor(c,d) = Ftor(a*c, b*d)
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# Ftor(a,b) * [c,d] = Ftor(a*c, b*d)
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def *(other)
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return self.class.new(@x*other,@y*other)
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rescue TypeError
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return self.class.new(@x*other[0],@y*other[1])
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end
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# Like #*, but performs division instead of multiplication.
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def /(other)
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x, y = @x.to_f, @y.to_f
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return self.class.new(x/other,y/other)
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rescue TypeError
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return self.class.new(x/other[0],y/other[1])
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end
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# Return the angle (radians) this Ftor forms with the positive X axis.
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# This is the same as the Ftor's angle in a polar coordinate system.
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#
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# *IMPORTANT*: Because the positive Y axis on the Rubygame::Screen points
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# *downwards*, an angle in the range 0..PI will appear to point *downwards*,
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# rather than upwards!
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# This also means that positive rotation will appear *clockwise*, and
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# negative rotation will appear *counterclockwise*!
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# This is the opposite of what you would expect in geometry class!
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def angle
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@angle or @angle = Math.atan2(@y,@x)
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end
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# Set the angle (radians) of this Ftor from the positive X axis.
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# Magnitude is preserved.
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def angle=(a)
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m = magnitude()
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set!( Math.cos(a)*m, Math.sin(a)*m )
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end
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alias :a :angle
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alias :a= :angle= ;
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# Returns the magnitude of the Ftor, i.e. its length from tail to head.
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# This is the same as the Ftor's magnitude in a polar coordinate system.
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def magnitude
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@magnitude or @magnitude = Math.hypot(@x,@y)
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end
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# Modifies the #magnitude of the Ftor, preserving its #angle.
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#
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# In other words, the Ftor will point in the same direction, but it will
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# be a different length from tail to head.
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+
def magnitude=(m)
|
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+
new = unit() * m
|
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+
set!(new.x, new.y)
|
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+
end
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+
|
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+
alias :m :magnitude
|
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+
alias :m= :magnitude= ;
|
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+
|
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|
+
# Return a new unit Ftor which is perpendicular to this Ftor (rotated by
|
264
|
+
# pi/2 radians, to be specific).
|
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|
+
def normal
|
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|
+
@normal or @normal = unit().rotate(HALF_PI)
|
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|
+
end
|
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|
+
|
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|
+
# Rotate this Ftor in-place, so that it is perpendicular to +other+.
|
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+
# This Ftor will be at an angle of -pi/2 to +other+.
|
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+
def normal=(other)
|
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+
set!( *(self.class.new(*other).unit().rotate(-HALF_PI) * magnitude()) )
|
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+
end
|
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+
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+
alias :n :normal
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+
alias :n= :normal= ;
|
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+
|
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+
# Return the unit vector of the Ftor, i.e. an Ftor with the same direction,
|
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+
# but a #magnitude of 1. (This is sometimes called a "normalized" vector,
|
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+
# not to be confused with a vector's #normal.)
|
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+
def unit
|
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+
m = magnitude().to_f
|
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+
@unit or @unit = Ftor.new(@x/m, @y/m)
|
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+
end
|
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+
|
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+
# Rotates this Ftor in-place, so that its #unit vector matches the unit
|
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+
# vector of the given Ftor.
|
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+
#
|
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+
# In other words, changes the #angle of this Ftor to be the same as the angle
|
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+
# of the given Ftor, but this Ftor's #magnitude does not change.
|
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+
#--
|
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+
# TODO: investigate efficiency of using `self.angle = other.angle` instead
|
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+
#++
|
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+
def unit=(other)
|
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+
set!( *(self.class.new(*other).unit() * magnitude()) )
|
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+
end
|
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+
|
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+
alias :u :unit
|
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+
alias :u= :unit=
|
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+
alias :align! :unit=;
|
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+
|
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|
+
# Return the dot product (aka inner product) of this Ftor and +other+.
|
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+
# The dot product of two vectors +v1+ and +v2+ is:
|
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|
+
# v1.x * v2.x + v1.y * v2.y
|
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|
+
def dot(other)
|
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|
+
@x*other[0] + @y*other[1]
|
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|
+
end
|
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+
|
309
|
+
# Return the #dot product of #unit vectors of this Ftor and +other+.
|
310
|
+
def udot(other)
|
311
|
+
unit().dot(self.class.new(*other).unit)
|
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|
+
end
|
313
|
+
|
314
|
+
#Return the difference in angles (radians) between this Ftor and +other+.
|
315
|
+
def angle_with(other)
|
316
|
+
Math.acos( self.udot(other) )
|
317
|
+
end
|
318
|
+
|
319
|
+
# Rotate this Ftor in-place by +angle+ (radians). This is the same as
|
320
|
+
# adding +angle+ to this Ftor's #angle.
|
321
|
+
#
|
322
|
+
#--
|
323
|
+
# , with one important difference:
|
324
|
+
# This method will be much more efficient when rotating at a right angle,
|
325
|
+
# i.e.rotating by any multiple of PI/2 radians from -2*PI to 2*PI radians.
|
326
|
+
#
|
327
|
+
# For convenience, and to ensure exactitude, several numerical constants
|
328
|
+
# have been defined for multiples of PI/2:
|
329
|
+
# * Ftor::PI:: (same as Math::PI)
|
330
|
+
# * Ftor::HALF_PI:: PI * 0.5 (or PI/2)
|
331
|
+
# * Ftor::THREE_HALF_PI:: PI * 1.5 (or 3*PI/2)
|
332
|
+
# * Ftor::TWO_PI:: PI * 2
|
333
|
+
#++
|
334
|
+
#
|
335
|
+
# *IMPORTANT*: Positive rotation will appear *clockwise*, and negative
|
336
|
+
# rotation will appear *counterclockwise*! See #angle for the reason.
|
337
|
+
def rotate!(angle)
|
338
|
+
# case(angle)
|
339
|
+
# when HALF_PI, -THREE_HALF_PI
|
340
|
+
# self.set!(@y,-@x)
|
341
|
+
# when THREE_HALF_PI, -HALF_PI
|
342
|
+
# self.set!(-@y,@x)
|
343
|
+
# when PI, -PI
|
344
|
+
# self.set!(@y,-@x)
|
345
|
+
# when 0, TWO_PI, -TWO_PI
|
346
|
+
# self.set!(@y,-@x)
|
347
|
+
# else
|
348
|
+
self.a += angle
|
349
|
+
# end
|
350
|
+
return self
|
351
|
+
end
|
352
|
+
|
353
|
+
# Like #rotate!, but returns a duplicate instead of rotating this Ftor
|
354
|
+
# in-place.
|
355
|
+
def rotate(radians)
|
356
|
+
self.dup.rotate!(radians)
|
357
|
+
end
|
358
|
+
|
359
|
+
# Clears stored values for #angle, #magnitude, #normal, and #unit,
|
360
|
+
# so that they will be recalculated the next time they are needed.
|
361
|
+
# Intended for internal use, but might be useful in other situations.
|
362
|
+
def _clear
|
363
|
+
@angle = nil
|
364
|
+
@magnitude = nil
|
365
|
+
@normal = nil
|
366
|
+
@unit = nil
|
367
|
+
return self
|
368
|
+
end
|
369
|
+
end
|
370
|
+
end
|
@@ -0,0 +1,265 @@
|
|
1
|
+
# Hotspot, a mixin module to extend an object with custom, named, relative
|
2
|
+
# position offsets.
|
3
|
+
#--
|
4
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
5
|
+
# Copyright (C) 2004-2007 John Croisant
|
6
|
+
#
|
7
|
+
# This library is free software; you can redistribute it and/or
|
8
|
+
# modify it under the terms of the GNU Lesser General Public
|
9
|
+
# License as published by the Free Software Foundation; either
|
10
|
+
# version 2.1 of the License, or (at your option) any later version.
|
11
|
+
#
|
12
|
+
# This library is distributed in the hope that it will be useful,
|
13
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
# Lesser General Public License for more details.
|
16
|
+
#
|
17
|
+
# You should have received a copy of the GNU Lesser General Public
|
18
|
+
# License along with this library; if not, write to the Free Software
|
19
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
20
|
+
#++
|
21
|
+
|
22
|
+
module Rubygame
|
23
|
+
|
24
|
+
# *NOTE*: you must require 'rubygame/hotspot' manually to gain access to
|
25
|
+
# Rubygame::Hotspot. It is not imported with Rubygame by default!
|
26
|
+
#
|
27
|
+
# Hotspot is a mixin module to extend an object with "hotspots": custom,
|
28
|
+
# named, relative position offsets. Hotspots can be defined relative to the
|
29
|
+
# origin, to another hotspot, or to the results of a method (via a
|
30
|
+
# 'smart' hotspot).
|
31
|
+
#
|
32
|
+
# There are two types of hotspots, simple and 'smart'.
|
33
|
+
#
|
34
|
+
# Simple hotspots are an Array of three values, an x offset, a y offset,
|
35
|
+
# and the label of another hotspot relative to which this hotspot is defined.
|
36
|
+
# If the last argument is omitted or nil, the hotspot is defined relative
|
37
|
+
# to the true origin (i.e. (0,0), the top-left corner of the Screen).
|
38
|
+
# See #new_hotspot.
|
39
|
+
#
|
40
|
+
# Smart hotspots, or 'smartspots' for short, act as a proxy to the object's
|
41
|
+
# methods. Each time a smartspot is evaluated, it calls the object's method
|
42
|
+
# of the same name as the smartspot, and uses the results of the method as
|
43
|
+
# x and y offsets. Therefore, smartspots only work for methods which:
|
44
|
+
# 1. take no arguments
|
45
|
+
# 2. return an Array with 2 Numeric values (or something else that responds
|
46
|
+
# to #[]
|
47
|
+
#
|
48
|
+
# By adding a smartspot to a Rect, for example, you could define simple
|
49
|
+
# hotspots relative to its Rect#center; then, even if the Rect moves or
|
50
|
+
# changes size, the smartspot will always to evaluate to its true center.
|
51
|
+
# See #new_smartspot.
|
52
|
+
#
|
53
|
+
#--
|
54
|
+
# ((Old documentation/brainstorming))
|
55
|
+
# As an example, consider an object which represents a person's face: eyes,
|
56
|
+
# ears, nose, mouth, etc. You might make a face and define several hotspots
|
57
|
+
# like so:
|
58
|
+
#
|
59
|
+
# myface = Face.new() # Create a new face, with no hotspots.
|
60
|
+
# myface.extend(Hotspot) # Extend myface with hotspot ability.
|
61
|
+
# myface.new_hotspot \ # Define some new hotspots: ...
|
62
|
+
# :nose => [10,5, :center], # the nose, relative to face's center,
|
63
|
+
# :left_eye => [-5,-2, :nose], # the left eye, left and above the nose,
|
64
|
+
# :left_brow => [0,-5, :left_eye], # the left eye-brow, above the left eye.
|
65
|
+
#
|
66
|
+
# Please note that +:center+ is a "virtual" hotspot. When the coordinates of
|
67
|
+
# +:center+ are requested, +myface+'s #center method is called* and the
|
68
|
+
# results used as the coordinates. (* Technically, +myface+ is sent
|
69
|
+
# +:center+, which is not exactly the same as calling #center.)
|
70
|
+
#
|
71
|
+
# Now, suppose we want to find out where :left_brow is, in absolute
|
72
|
+
# coordinates (i.e. relative to the origin). We can do this, even if +myface+
|
73
|
+
# has moved, or the hotspots have been changed:
|
74
|
+
#
|
75
|
+
# myface.left_brow # => [5,-2]
|
76
|
+
# myface.move(20,-12) # moves the face right and up
|
77
|
+
# myface.left_brow # => [25,-14]
|
78
|
+
# myface.new_hotspot \
|
79
|
+
# :left_eye => [-10,3] # redefine the left_eye hotspot
|
80
|
+
# myface.left_brow # => [20,-9]
|
81
|
+
#
|
82
|
+
# Where do [5,-2], [25,-24], and [20,-9] come from? They are the vector sums
|
83
|
+
# of each hotspot in the chain: left_brow, left_eye, nose, and center. See
|
84
|
+
# #hotspot for more information.
|
85
|
+
#++
|
86
|
+
#
|
87
|
+
module Hotspot
|
88
|
+
# :call-seq: def_hotspot label => [x,y,parent]
|
89
|
+
#
|
90
|
+
# Define +label+ as a simple hotspot, a custom reference coordinate
|
91
|
+
# point +x+ pixels to the right and +y+ pixels below the hotspot whose
|
92
|
+
# label is +parent+.
|
93
|
+
# You may omit +parent+, in which case the hotspot will evaluate relative
|
94
|
+
# to the origin, i.e. the top-left corner of the Screen.
|
95
|
+
#
|
96
|
+
# See also #def_smartspot to create a 'smart hotspot'.
|
97
|
+
#
|
98
|
+
# +label+ must be usable as a key in a Hash table. Additionally, if you
|
99
|
+
# want <code>myobject.{label}</code> to work like
|
100
|
+
# <code>myobject.hotspot({label})</code>, +label+ must be a :symbol.
|
101
|
+
#
|
102
|
+
# *IMPORTANT*: Do NOT create circular hotspot chains (e.g. a -> b -> a).
|
103
|
+
# Doing so will raise SystemStackError when #hotspot is asked to evaluate
|
104
|
+
# any hotspot in that chain. Hotspots are not yet smart enough to detect
|
105
|
+
# circular chains.
|
106
|
+
#
|
107
|
+
# Hotspots can be defined in any order, as long as you define all the
|
108
|
+
# hotspots in a chain before that chain is evaluated with #hotspot.
|
109
|
+
#
|
110
|
+
# You may define multiple hotspots simultaneously by separating the
|
111
|
+
# definitions by commas. For example:
|
112
|
+
#
|
113
|
+
# def_hotspot label => [x,y,parent], label2 => [x,y,parent]
|
114
|
+
#
|
115
|
+
# Users of the Rake library will recognize this style of syntax.
|
116
|
+
# It is simply constructing a Hash object and passing it as the
|
117
|
+
# only argument to #new_hotspot. The above code is equivalent to:
|
118
|
+
#
|
119
|
+
# def_hotspot( { label => [x,y,parent], label2 => [x,y,parent] } )
|
120
|
+
def def_hotspot(dfn)
|
121
|
+
@hotspots.update(dfn)
|
122
|
+
rescue NoMethodError => e
|
123
|
+
unless defined? @hotspots
|
124
|
+
@hotspots = Hash.new
|
125
|
+
retry
|
126
|
+
else raise e
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
# Remove all simple hotspots whose label is included in +*labels+.
|
131
|
+
def undef_hotspot(*labels)
|
132
|
+
labels.flatten.each do |l|
|
133
|
+
@hotspots.delete(l)
|
134
|
+
end
|
135
|
+
end
|
136
|
+
|
137
|
+
# True if +label+ has been defined as a simple hotspot.
|
138
|
+
def defined_hotspot?(label)
|
139
|
+
@hotspots.include? label
|
140
|
+
rescue NoMethodError => e
|
141
|
+
unless defined? @hotspots
|
142
|
+
false
|
143
|
+
else raise e
|
144
|
+
end
|
145
|
+
end
|
146
|
+
|
147
|
+
# :call-seq: hotspot(label)
|
148
|
+
#
|
149
|
+
# Returns the absolute coordinates represented by the hotspot +label+.
|
150
|
+
# Will return nil if the hotspot (or one of its ancestors) does not exist.
|
151
|
+
#
|
152
|
+
# This method will recursively evaluate the hotspot, it's parent hotspot
|
153
|
+
# (if any), and so on, until a parent-less hotspot or a smartspot is found.
|
154
|
+
#
|
155
|
+
# (*NOTE*: this means that a circular chains (e.g. a -> b -> a)
|
156
|
+
# will keep going around and around until the ruby interpreter
|
157
|
+
# raises SystemStackError!)
|
158
|
+
#
|
159
|
+
# The final value returned by this method will be the vector component sum
|
160
|
+
# of all the hotspots in the chain. For example, if you have this chain:
|
161
|
+
#
|
162
|
+
# :a => [1, 2, :b]
|
163
|
+
# :b => [4, 8, :c]
|
164
|
+
# :c => [16,32]
|
165
|
+
#
|
166
|
+
# the value returned for +:a+ would be [21,42], i.e. [1+4+16, 2+8+32]
|
167
|
+
#--
|
168
|
+
# The x and y arguments are used for recursive accumulation, although
|
169
|
+
# I suppose you could use them to create a temporary offset by giving
|
170
|
+
# something besides zero when you look up a hotspot.
|
171
|
+
#++
|
172
|
+
def hotspot(label,x=0,y=0)
|
173
|
+
a = @hotspots[label]
|
174
|
+
if a[2].nil? # has no parent
|
175
|
+
[x+a[0],y+a[1]]
|
176
|
+
else # has a parent
|
177
|
+
hotspot(a[2],x+a[0],y+a[1])
|
178
|
+
end
|
179
|
+
rescue NoMethodError => e
|
180
|
+
if not(defined? @hotspots)
|
181
|
+
return nil
|
182
|
+
elsif a.nil?
|
183
|
+
smartspot(label,x,y)
|
184
|
+
else raise e
|
185
|
+
end
|
186
|
+
end
|
187
|
+
|
188
|
+
# Define each label in +*labels+ as a smartspot ('smart hotspot').
|
189
|
+
#
|
190
|
+
# To prevent outside objects from abusing hotspots to call arbitrary
|
191
|
+
# methods, a smartspot must be defined for each method before it can be
|
192
|
+
# used as a parent to a hotspot.
|
193
|
+
#
|
194
|
+
# The label must be a :symbol, and it must be identical to the name of the
|
195
|
+
# method to be called.
|
196
|
+
def def_smartspot(*labels)
|
197
|
+
@smartspots += labels.flatten
|
198
|
+
@smartspots.uniq!
|
199
|
+
rescue NoMethodError => e
|
200
|
+
unless defined? @smartspots
|
201
|
+
@smartspots = Array.new
|
202
|
+
retry
|
203
|
+
else raise e
|
204
|
+
end
|
205
|
+
end
|
206
|
+
|
207
|
+
# Remove all smartspots whose label is included in +*labels+.
|
208
|
+
def undef_smartspot(*labels)
|
209
|
+
@smartspots -= labels.flatten
|
210
|
+
end
|
211
|
+
|
212
|
+
# True if +label+ has been defined as a smartspot.
|
213
|
+
def defined_smartspot?(label)
|
214
|
+
@smartspots.include? label
|
215
|
+
rescue NoMethodError => e
|
216
|
+
unless defined? @smartspots
|
217
|
+
false
|
218
|
+
else raise e
|
219
|
+
end
|
220
|
+
end
|
221
|
+
|
222
|
+
# :call-seq: smartspot(label)
|
223
|
+
#
|
224
|
+
# Evaluate the smartspot +label+, calling the method of the same name as
|
225
|
+
# +label+. Will return nil if no such smartspot has been defined.
|
226
|
+
#--
|
227
|
+
# The x and y arguments are used for recursive accumulation.
|
228
|
+
#++
|
229
|
+
def smartspot(label,x=0,y=0)
|
230
|
+
if @smartspots.include? label
|
231
|
+
a = self.send(label)
|
232
|
+
[x+a[0],y+a[1]]
|
233
|
+
else
|
234
|
+
nil
|
235
|
+
end
|
236
|
+
rescue NoMethodError => e
|
237
|
+
unless defined? @smartspots
|
238
|
+
nil
|
239
|
+
else raise e
|
240
|
+
end
|
241
|
+
end
|
242
|
+
|
243
|
+
#--
|
244
|
+
#
|
245
|
+
# TODO:
|
246
|
+
# Methods for changing the position of the object indirectly,
|
247
|
+
# by saying where the hotspot should be.
|
248
|
+
# You could do this: my_object.foot = [5,3], and if foot was defined
|
249
|
+
# relative to, say, #center, it would set center = [5-x_offset, 3-y_offset]
|
250
|
+
#
|
251
|
+
# It should be recursive to work with chains of hotspots too.
|
252
|
+
#
|
253
|
+
#++
|
254
|
+
|
255
|
+
alias :old_method_missing :method_missing
|
256
|
+
|
257
|
+
def method_missing(symbol,*args)
|
258
|
+
if have_hotspot?(symbol)
|
259
|
+
hotspot(symbol)
|
260
|
+
else old_method_missing(symbol,*args)
|
261
|
+
end
|
262
|
+
end
|
263
|
+
|
264
|
+
end
|
265
|
+
end
|