rubygame 2.3.0-x86-linux
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +438 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.o +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.o +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.o +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.o +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.o +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.o +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.o +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.o +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.o +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.o +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.o +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.o +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.o +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.o +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- data/test/audio_spec.rb +236 -0
- data/test/color_spec.rb +544 -0
- data/test/image.png +0 -0
- data/test/music_spec.rb +727 -0
- data/test/named_resource_spec.rb +211 -0
- data/test/short.ogg +0 -0
- data/test/sound_spec.rb +564 -0
- data/test/surface_spec.rb +219 -0
- data/test/test_crop.rb +45 -0
- data/test/test_rect.rb +841 -0
- metadata +174 -0
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require 'rubygame/named_resource'
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include Rubygame
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TEST_DIR = File.dirname(__FILE__)
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describe NamedResource do
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describe "instance names" do
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before :each do
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@class = Class.new {
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include NamedResource
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def initialize( name=nil )
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self.name = name
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end
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def to_s
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"#<InstanceNameExample #{name}>"
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end
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alias :inspect :to_s
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}
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@resource = @class.new( "my_name" )
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end
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it "should have a name" do
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@resource.name.should == "my_name"
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end
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it "name string should be frozen" do
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@resource.name.should be_frozen
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end
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it "should be able to set name" do
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@resource.name = "new_name"
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@resource.name.should == "new_name"
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end
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it "should reject non-string names" do
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lambda { @resource.name = ["foo"] }.should raise_error(TypeError)
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end
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end
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describe "resource table" do
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describe "general" do
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before :each do
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@class = Class.new {
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include NamedResource
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class << self
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attr_accessor :resources
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end
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def to_s
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"#<ResourceTableExample>"
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end
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alias :inspect :to_s
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}
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@instance = @class.new
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@class.resources["foo"] = @instance
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end
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it "should be able to get basename a name from a filename" do
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@class.basename("/foo/bar/baz.ext").should == "baz.ext"
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end
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it "should return object with registered name" do
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@class["foo"].should == @instance
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end
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it "should be able to register an object by name" do
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@class["bar"] = @instance
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@class["bar"].should == @instance
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end
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it "should only allow registering instances of that class" do
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lambda { @class["bar"] = 3 }.should raise_error(TypeError)
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end
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end
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describe "without autoload" do
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before :each do
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@class = Class.new {
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include NamedResource
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class << self
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attr_accessor :resources
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end
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def to_s
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"#<ResourceTableExample>"
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end
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alias :inspect :to_s
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}
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end
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it "should return nil for unregistered names" do
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@class["unassigned"].should be_nil
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end
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end
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describe "with autoload" do
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before :each do
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@class = Class.new {
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include NamedResource
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class << self
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attr_accessor :resources
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def autoload( name )
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instance = self.new
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return instance
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end
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end
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attr_accessor :name
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def to_s
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"#<ResourceTableExample>"
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end
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alias :inspect :to_s
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}
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end
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it "should autoload unregistered names" do
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instance = @class["bar"]
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instance.name.should == "bar"
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instance.should be_instance_of(@class)
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end
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it "should save autoloaded instances" do
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@class.resources["bar"].should be_nil
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instance = @class["bar"]
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@class.resources["bar"].should == instance
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end
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it "should set the name of autoloaded instances" do
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@class["bar"].name.should == "bar"
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end
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end
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describe "autoload paths" do
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before :each do
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@class = Class.new {
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include NamedResource
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class << self
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attr_accessor :resources
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def autoload( name )
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path = find_file( name )
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if path
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instance = self.new
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instance.path = path
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return instance
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end
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end
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# Fake check to see if file exists
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def exist?( path )
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if( path == File.join("foo","bar") or
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path == File.join("moo","bar") )
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true
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else
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false
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end
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end
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end
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attr_accessor :name, :path
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def to_s
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"#<ResourceTableExample>"
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end
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alias :inspect :to_s
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}
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@some_dirs = [ "hoo", "woo", "foo", "moo" ]
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end
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it "should have an accessor for @autoload_paths" do
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@class.autoload_dirs.should == []
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@class.autoload_dirs.push("foo")
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@class.autoload_dirs.should == ["foo"]
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end
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it "should use the first path which succeeds" do
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@class.autoload_dirs = @some_dirs
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@class["bar"].path.should == File.join("foo","bar")
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end
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it "should return nil if no path succeeds" do
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@class.autoload_dirs = @some_dirs
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@class["nothing"].should be_nil
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end
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end
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end
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end
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data/test/short.ogg
ADDED
Binary file
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data/test/sound_spec.rb
ADDED
@@ -0,0 +1,564 @@
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require 'rubygame'
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include Rubygame
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samples_dir = File.join( File.dirname(__FILE__), "..", "samples", "")
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test_dir = File.dirname(__FILE__)
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song = samples_dir + "song.ogg"
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short = File.join( File.dirname(__FILE__), "short.ogg")
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dne = samples_dir + "does_not_exist.ogg"
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panda = samples_dir + "panda.png"
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#########################
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## ##
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## INITIALIAZING ##
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## ##
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#########################
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describe Sound, "new" do
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it "should raise NotImplementedError" do
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lambda{ Sound.new }.should raise_error(NotImplementedError)
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end
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end
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describe Sound, "load" do
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before :each do
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Rubygame.open_audio
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@sound = Sound.load(song)
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end
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after :each do
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Rubygame.close_audio
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end
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it "should have a volume of 1.0" do
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@sound.volume.should == 1.0
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end
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it { @sound.should_not be_playing }
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it { @sound.should_not be_paused }
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it { @sound.should be_stopped }
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end
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describe Sound, "load without open audio" do
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before :each do
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@sound = Sound.load(song)
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end
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after :each do
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Rubygame.close_audio
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end
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it "should open audio" do
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Rubygame.open_audio.should be_false
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end
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it "should have a volume of 1.0" do
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@sound.volume.should == 1.0
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end
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it { @sound.should_not be_playing }
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it { @sound.should_not be_paused }
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it { @sound.should be_stopped }
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end
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describe "loading Sound from nonexistent file" do
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before :each do
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Rubygame.open_audio
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end
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after :each do
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Rubygame.close_audio
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end
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it "should raise SDLError" do
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lambda { @sound = Sound.load(dne) }.should raise_error(SDLError)
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end
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90
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end
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describe "loading Sound from non-sound file" do
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before :each do
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Rubygame.open_audio
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end
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after :each do
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Rubygame.close_audio
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end
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it "should raise SDLError" do
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lambda { @sound = Sound.load(panda) }.should raise_error(SDLError)
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end
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109
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end
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111
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112
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describe Sound, "(named resource)" do
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before :each do
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Sound.autoload_dirs = [samples_dir]
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end
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116
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after :each do
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Sound.autoload_dirs = []
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Sound.instance_eval { @resources = {} }
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end
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|
+
|
122
|
+
it "should include NamedResource" do
|
123
|
+
Sound.included_modules.should include(NamedResource)
|
124
|
+
end
|
125
|
+
|
126
|
+
it "should respond to :[]" do
|
127
|
+
Sound.should respond_to(:[])
|
128
|
+
end
|
129
|
+
|
130
|
+
it "should respond to :[]=" do
|
131
|
+
Sound.should respond_to(:[]=)
|
132
|
+
end
|
133
|
+
|
134
|
+
it "should allow setting resources" do
|
135
|
+
s = Sound.load(short)
|
136
|
+
Sound["short"] = s
|
137
|
+
Sound["short"].should == s
|
138
|
+
end
|
139
|
+
|
140
|
+
it "should reject non-Sound resources" do
|
141
|
+
lambda { Sound["foo"] = "bar" }.should raise_error(TypeError)
|
142
|
+
end
|
143
|
+
|
144
|
+
it "should autoload images as Sound instances" do
|
145
|
+
unless( Rubygame::VERSIONS[:sdl_mixer] )
|
146
|
+
raise "Can't test sound loading, no SDL_mixer installed."
|
147
|
+
end
|
148
|
+
|
149
|
+
Sound["whiff.wav"].should be_instance_of(Sound)
|
150
|
+
end
|
151
|
+
|
152
|
+
it "should return nil for nonexisting files" do
|
153
|
+
unless( Rubygame::VERSIONS[:sdl_mixer] )
|
154
|
+
raise "Can't test sound loading, no SDL_mixer installed."
|
155
|
+
end
|
156
|
+
|
157
|
+
Sound["foobar.wav"].should be_nil
|
158
|
+
end
|
159
|
+
|
160
|
+
it "should set names of autoload Sounds" do
|
161
|
+
unless( Rubygame::VERSIONS[:sdl_mixer] )
|
162
|
+
raise "Can't test sound loading, no SDL_mixer installed."
|
163
|
+
end
|
164
|
+
|
165
|
+
Sound["whiff.wav"].name.should == "whiff.wav"
|
166
|
+
end
|
167
|
+
end
|
168
|
+
|
169
|
+
|
170
|
+
#########################
|
171
|
+
## ##
|
172
|
+
## BASIC ##
|
173
|
+
## ##
|
174
|
+
#########################
|
175
|
+
|
176
|
+
|
177
|
+
describe "Sound that is playing" do
|
178
|
+
|
179
|
+
before :each do
|
180
|
+
Rubygame.open_audio
|
181
|
+
@sound = Sound.load(song)
|
182
|
+
@sound.play
|
183
|
+
end
|
184
|
+
|
185
|
+
after :each do
|
186
|
+
Rubygame.close_audio
|
187
|
+
end
|
188
|
+
|
189
|
+
it { @sound.should be_playing }
|
190
|
+
it { @sound.should_not be_paused }
|
191
|
+
it { @sound.should_not be_stopped }
|
192
|
+
|
193
|
+
it "should be playing after being played again" do
|
194
|
+
@sound.play
|
195
|
+
@sound.should be_playing
|
196
|
+
end
|
197
|
+
|
198
|
+
it "should be paused after being paused" do
|
199
|
+
@sound.pause
|
200
|
+
@sound.should be_paused
|
201
|
+
end
|
202
|
+
|
203
|
+
it "should be stopped after being stopped" do
|
204
|
+
@sound.stop
|
205
|
+
@sound.should be_stopped
|
206
|
+
end
|
207
|
+
|
208
|
+
it "should be able to change volume" do
|
209
|
+
@sound.volume = 0.5
|
210
|
+
@sound.volume.should == 0.5
|
211
|
+
end
|
212
|
+
|
213
|
+
end
|
214
|
+
|
215
|
+
|
216
|
+
describe Sound, "played without open audio" do
|
217
|
+
|
218
|
+
before :each do
|
219
|
+
@sound = Sound.load(song)
|
220
|
+
Rubygame.close_audio
|
221
|
+
@sound.play
|
222
|
+
end
|
223
|
+
|
224
|
+
after :each do
|
225
|
+
Rubygame.close_audio
|
226
|
+
end
|
227
|
+
|
228
|
+
it "should open audio" do
|
229
|
+
Rubygame.open_audio.should be_false
|
230
|
+
end
|
231
|
+
|
232
|
+
it "should be playing" do
|
233
|
+
@sound.should be_playing
|
234
|
+
end
|
235
|
+
|
236
|
+
end
|
237
|
+
|
238
|
+
|
239
|
+
describe "Sound that is paused" do
|
240
|
+
|
241
|
+
before :each do
|
242
|
+
Rubygame.open_audio
|
243
|
+
@sound = Sound.load(song)
|
244
|
+
@sound.play
|
245
|
+
@sound.pause
|
246
|
+
end
|
247
|
+
|
248
|
+
after :each do
|
249
|
+
Rubygame.close_audio
|
250
|
+
end
|
251
|
+
|
252
|
+
it { @sound.should_not be_playing }
|
253
|
+
it { @sound.should be_paused }
|
254
|
+
it { @sound.should_not be_stopped }
|
255
|
+
|
256
|
+
it "should be playing after being played" do
|
257
|
+
@sound.play
|
258
|
+
@sound.should be_playing
|
259
|
+
end
|
260
|
+
|
261
|
+
it "should be playing after being unpaused" do
|
262
|
+
@sound.unpause
|
263
|
+
@sound.should be_playing
|
264
|
+
end
|
265
|
+
|
266
|
+
it "should still be paused after being paused again" do
|
267
|
+
@sound.pause
|
268
|
+
@sound.should be_paused
|
269
|
+
end
|
270
|
+
|
271
|
+
it "should be stopped after being stopped" do
|
272
|
+
@sound.stop
|
273
|
+
@sound.should be_stopped
|
274
|
+
end
|
275
|
+
|
276
|
+
it "should be able to change volume" do
|
277
|
+
@sound.volume = 0.5
|
278
|
+
@sound.volume.should == 0.5
|
279
|
+
end
|
280
|
+
|
281
|
+
end
|
282
|
+
|
283
|
+
|
284
|
+
|
285
|
+
describe "Sound that is stopped" do
|
286
|
+
|
287
|
+
before :each do
|
288
|
+
Rubygame.open_audio
|
289
|
+
@sound = Sound.load(song)
|
290
|
+
@sound.play
|
291
|
+
@sound.stop
|
292
|
+
end
|
293
|
+
|
294
|
+
after :each do
|
295
|
+
Rubygame.close_audio
|
296
|
+
end
|
297
|
+
|
298
|
+
it { @sound.should_not be_playing }
|
299
|
+
it { @sound.should_not be_paused }
|
300
|
+
it { @sound.should be_stopped }
|
301
|
+
|
302
|
+
it "should not be paused after being paused" do
|
303
|
+
@sound.pause
|
304
|
+
@sound.should_not be_paused
|
305
|
+
end
|
306
|
+
|
307
|
+
it "should be stopped after being stopped" do
|
308
|
+
@sound.stop
|
309
|
+
@sound.should be_stopped
|
310
|
+
end
|
311
|
+
|
312
|
+
it "should be playing after being played" do
|
313
|
+
@sound.play
|
314
|
+
@sound.should be_playing
|
315
|
+
end
|
316
|
+
|
317
|
+
it "should be able to change volume" do
|
318
|
+
@sound.volume = 0.5
|
319
|
+
@sound.volume.should == 0.5
|
320
|
+
end
|
321
|
+
|
322
|
+
end
|
323
|
+
|
324
|
+
|
325
|
+
|
326
|
+
#########################
|
327
|
+
## ##
|
328
|
+
## AUTO-STOPPING ##
|
329
|
+
## ##
|
330
|
+
#########################
|
331
|
+
|
332
|
+
|
333
|
+
describe "Sound set to stop after 0.2 seconds" do
|
334
|
+
|
335
|
+
before :each do
|
336
|
+
Rubygame.open_audio
|
337
|
+
@sound = Sound.load(song)
|
338
|
+
@sound.volume = 0.01 # for programmer sanity
|
339
|
+
@sound.play( :stop_after => 0.2 )
|
340
|
+
end
|
341
|
+
|
342
|
+
after :each do
|
343
|
+
Rubygame.close_audio
|
344
|
+
end
|
345
|
+
|
346
|
+
it "should still be playing at 0.15 seconds" do
|
347
|
+
sleep 0.15
|
348
|
+
@sound.should be_playing
|
349
|
+
end
|
350
|
+
|
351
|
+
it "should be stopped at 0.25 seconds" do
|
352
|
+
sleep 0.25
|
353
|
+
@sound.should be_stopped
|
354
|
+
end
|
355
|
+
|
356
|
+
end
|
357
|
+
|
358
|
+
|
359
|
+
|
360
|
+
describe "Sound that is short" do
|
361
|
+
|
362
|
+
before :each do
|
363
|
+
Rubygame.open_audio
|
364
|
+
@sound = Sound.load(short)
|
365
|
+
@sound.volume = 0.01 # for programmer sanity
|
366
|
+
@sound.play
|
367
|
+
end
|
368
|
+
|
369
|
+
after :each do
|
370
|
+
Rubygame.close_audio
|
371
|
+
end
|
372
|
+
|
373
|
+
it "should be stopped after it has expired" do
|
374
|
+
sleep 0.15
|
375
|
+
@sound.should be_stopped
|
376
|
+
end
|
377
|
+
|
378
|
+
end
|
379
|
+
|
380
|
+
|
381
|
+
|
382
|
+
describe "Sound that repeats forever but stops after 0.3 seconds" do
|
383
|
+
|
384
|
+
before :each do
|
385
|
+
Rubygame.open_audio
|
386
|
+
@sound = Sound.load(short)
|
387
|
+
@sound.volume = 0.01 # for programmer sanity
|
388
|
+
@sound.play( :repeats => -1, :stop_after => 0.3 )
|
389
|
+
end
|
390
|
+
|
391
|
+
after :each do
|
392
|
+
Rubygame.close_audio
|
393
|
+
end
|
394
|
+
|
395
|
+
it "should still be playing at 0.25 second" do
|
396
|
+
sleep 0.25
|
397
|
+
@sound.should be_playing
|
398
|
+
end
|
399
|
+
|
400
|
+
it "should be stopped at 0.35 second" do
|
401
|
+
sleep 0.35
|
402
|
+
@sound.should be_stopped
|
403
|
+
end
|
404
|
+
|
405
|
+
end
|
406
|
+
|
407
|
+
|
408
|
+
|
409
|
+
#########################
|
410
|
+
## ##
|
411
|
+
## REPEATING ##
|
412
|
+
## ##
|
413
|
+
#########################
|
414
|
+
|
415
|
+
|
416
|
+
describe "Sound that repeats forever" do
|
417
|
+
|
418
|
+
before :each do
|
419
|
+
Rubygame.open_audio
|
420
|
+
@sound = Sound.load(short)
|
421
|
+
@sound.volume = 0.01 # for programmer sanity
|
422
|
+
@sound.play( :repeats => -1 )
|
423
|
+
end
|
424
|
+
|
425
|
+
after :each do
|
426
|
+
Rubygame.close_audio
|
427
|
+
end
|
428
|
+
|
429
|
+
it "should still be playing at 0.3 seconds" do
|
430
|
+
sleep 0.3
|
431
|
+
@sound.should be_playing
|
432
|
+
end
|
433
|
+
|
434
|
+
end
|
435
|
+
|
436
|
+
|
437
|
+
|
438
|
+
describe "Sound that repeats 3 times" do
|
439
|
+
|
440
|
+
before :each do
|
441
|
+
Rubygame.open_audio
|
442
|
+
@sound = Sound.load(short)
|
443
|
+
@sound.volume = 0.01 # for programmer sanity
|
444
|
+
@sound.play( :repeats => 3 )
|
445
|
+
end
|
446
|
+
|
447
|
+
after :each do
|
448
|
+
Rubygame.close_audio
|
449
|
+
end
|
450
|
+
|
451
|
+
it "should still be playing after 3 plays" do
|
452
|
+
sleep 0.1*3
|
453
|
+
@sound.should be_playing
|
454
|
+
end
|
455
|
+
|
456
|
+
it "should be stopped after 4 plays" do
|
457
|
+
sleep 0.1*4 + 0.05
|
458
|
+
@sound.should be_stopped
|
459
|
+
end
|
460
|
+
|
461
|
+
end
|
462
|
+
|
463
|
+
|
464
|
+
|
465
|
+
#########################
|
466
|
+
## ##
|
467
|
+
## FADING ##
|
468
|
+
## ##
|
469
|
+
#########################
|
470
|
+
|
471
|
+
|
472
|
+
describe "Sound that fades in for 0.2 seconds" do
|
473
|
+
|
474
|
+
before :each do
|
475
|
+
Rubygame.open_audio
|
476
|
+
@sound = Sound.load(short)
|
477
|
+
@sound.volume = 0.01 # for programmer sanity
|
478
|
+
@sound.play( :repeats => -1, :fade_in => 0.2 )
|
479
|
+
end
|
480
|
+
|
481
|
+
after :each do
|
482
|
+
Rubygame.close_audio
|
483
|
+
end
|
484
|
+
|
485
|
+
it "should be playing right away" do
|
486
|
+
@sound.should be_playing
|
487
|
+
end
|
488
|
+
|
489
|
+
it "should be fading in right away" do
|
490
|
+
@sound.should be_fading
|
491
|
+
@sound.fading?(:in).should be_true
|
492
|
+
end
|
493
|
+
|
494
|
+
it "should still be fading in after 0.15 seconds" do
|
495
|
+
sleep 0.15
|
496
|
+
@sound.should be_fading
|
497
|
+
@sound.fading?(:in).should be_true
|
498
|
+
end
|
499
|
+
|
500
|
+
it "should not be fading in after 0.25 seconds" do
|
501
|
+
sleep 0.25
|
502
|
+
@sound.should_not be_fading
|
503
|
+
@sound.fading?(:in).should be_false
|
504
|
+
end
|
505
|
+
|
506
|
+
it "should still be playing after it has faded in" do
|
507
|
+
sleep 0.25
|
508
|
+
@sound.should be_playing
|
509
|
+
end
|
510
|
+
|
511
|
+
it "should not allow changing volume" do
|
512
|
+
lambda { @sound.volume = 0.5 }.should raise_error(SDLError)
|
513
|
+
@sound.volume.should_not == 0.5
|
514
|
+
end
|
515
|
+
|
516
|
+
end
|
517
|
+
|
518
|
+
|
519
|
+
describe "Sound that fades out for 0.2 seconds" do
|
520
|
+
|
521
|
+
before :each do
|
522
|
+
Rubygame.open_audio
|
523
|
+
@sound = Sound.load(short)
|
524
|
+
@sound.volume = 0.01 # for programmer sanity
|
525
|
+
@sound.play( :repeats => -1 )
|
526
|
+
@sound.fade_out( 0.2 )
|
527
|
+
end
|
528
|
+
|
529
|
+
after :each do
|
530
|
+
Rubygame.close_audio
|
531
|
+
end
|
532
|
+
|
533
|
+
it "should be playing right away" do
|
534
|
+
@sound.should be_playing
|
535
|
+
end
|
536
|
+
|
537
|
+
it "should be fading out right away" do
|
538
|
+
@sound.should be_fading
|
539
|
+
@sound.fading?(:out).should be_true
|
540
|
+
end
|
541
|
+
|
542
|
+
it "should still be fading out after 0.25 seconds" do
|
543
|
+
sleep 0.15
|
544
|
+
@sound.should be_fading
|
545
|
+
@sound.fading?(:out).should be_true
|
546
|
+
end
|
547
|
+
|
548
|
+
it "should not be fading out after 0.35 seconds" do
|
549
|
+
sleep 0.25
|
550
|
+
@sound.should_not be_fading
|
551
|
+
@sound.fading?(:out).should be_false
|
552
|
+
end
|
553
|
+
|
554
|
+
it "should be stopped after it has faded out" do
|
555
|
+
sleep 0.25
|
556
|
+
@sound.should be_stopped
|
557
|
+
end
|
558
|
+
|
559
|
+
it "should not allow changing volume" do
|
560
|
+
lambda { @sound.volume = 0.5 }.should raise_error(SDLError)
|
561
|
+
@sound.volume.should_not == 0.5
|
562
|
+
end
|
563
|
+
|
564
|
+
end
|